cmake: clean main file and option

Move build configuration from CMakeLists to cmake/BuildParameters.cmake where it belongs
Use option syntax for on/off option
Complete a bit previous commit to force all 64bits path detections (likely done by cmake)
This commit is contained in:
Gregory Hainaut 2014-07-05 14:54:56 +02:00
parent 35979bb5a6
commit e8b3532658
3 changed files with 122 additions and 163 deletions

View File

@ -1,6 +1,3 @@
# CMake options
option(64BIT_BUILD "Enable a x86_64 build instead of cross compiling (developer option)" OFF)
# Project Name
project(Pcsx2)
@ -43,57 +40,9 @@ if(POLICY CMP0022)
cmake_policy(SET CMP0022 OLD)
endif()
# Architecture bitness detection
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(_ARCH_64 1)
add_definitions(-D_ARCH_64=1)
else()
set(_ARCH_32 1)
add_definitions(-D_ARCH_32=1)
endif()
# Variable to check that people use the good file
set(TOP_CMAKE_WAS_SOURCED TRUE)
# Print a clear message that 64bits is not supported
# It would avoid compilation failure later.
# Note: disable the failure in package mode
if(NOT PACKAGE_MODE)
if(_ARCH_64 AND !64BIT_BUILD)
message(WARNING "
PCSX2 does not support a 64-bits environment and has no plan to support a 64-bits architecture in the future.
It would need a complete rewrite of the core emulator and a lot of time.
You can still run a 32-bits binary if you install all 32-bits libraries (runtime and dev).")
endif()
endif(NOT PACKAGE_MODE)
# 64 bits cross-compile specific configuration
if(_ARCH_64 AND !64BIT_BUILD)
message("Compiling 32bit build on 64bit architecture")
# Do not search library in /usr/lib64
SET_PROPERTY(GLOBAL PROPERTY FIND_LIBRARY_USE_LIB64_PATHS OFF)
# Probably useless but it will not harm
SET_PROPERTY(GLOBAL PROPERTY COMPILE_DEFINITIONS "-m32")
# Force the search on 32-bits path.
if(EXISTS "/usr/lib32")
set(CMAKE_LIBRARY_ARCHITECTURE "../lib32")
endif()
# Debian/ubuntu drop /usr/lib32 and move /usr/lib to /usr/lib/i386-linux-gnu
if(EXISTS "/usr/lib/i386-linux-gnu")
set(CMAKE_LIBRARY_ARCHITECTURE "i386-linux-gnu")
endif()
endif()
# * -fPIC option was removed for multiple reasons.
# - Code only supports the x86 architecture.
# - code uses the ebx register so it's not compliant with PIC.
# - Impacts the performance too much.
# - Only plugins. No package will link to them.
set(CMAKE_POSITION_INDEPENDENT_CODE OFF)
# set module path
set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake)
@ -115,19 +64,6 @@ include(SelectPcsx2Plugins)
# Must be done after SearchForStuff
write_svnrev_h()
# add additional project-wide include directories
include_directories(${CMAKE_SOURCE_DIR}/common/include
${CMAKE_SOURCE_DIR}/common/include/Utilities
${CMAKE_SOURCE_DIR}/common/include/x86emitter
# File generated by Cmake
${CMAKE_BINARY_DIR}/common/include
# WORKAROUND Some issue with multiarch on Debian/Ubuntu
/usr/include/i386-linux-gnu
# WORKAROUND Clang integration issue with multiarch on Debian
#/usr/include/i386-linux-gnu/c++
#/usr/include/i386-linux-gnu/c++/4.8
)
# make the translation
if(EXISTS "${CMAKE_SOURCE_DIR}/locales")
add_subdirectory(locales)

View File

@ -1,16 +1,10 @@
### TODO
### TODO
# Hardcode GAMEINDEX_DIR, if default is fine for everybody
### Select the build type
# Use Release/Devel/Debug : -DCMAKE_BUILD_TYPE=Release|Devel|Debug
# Enable/disable the stripping : -DCMAKE_BUILD_STRIP=TRUE|FALSE
# generation .po based on src : -DCMAKE_BUILD_PO=TRUE|FALSE
# Rebuild the ps2hw.dat file : -DREBUILD_SHADER=TRUE
# Build the Replay Loaders : -DBUILD_REPLAY_LOADERS=TRUE|FALSE
# Use GLSL API(else NVIDIA_CG): -DGLSL_API=TRUE|FALSE
# Use EGL (vs GLX) : -DEGL_API=TRUE|FALSE
# Use SDL2 : -DSDL2_API=TRUE|FALSE
# Build all plugins : -DEXTRA_PLUGINS=TRUE|FALSE
### GCC optimization options
# control C flags : -DUSER_CMAKE_C_FLAGS="cflags"
@ -18,13 +12,110 @@
# control link flags : -DUSER_CMAKE_LD_FLAGS="ldflags"
### Packaging options
# Installation path : -DPACKAGE_MODE=TRUE(follow FHS)|FALSE(local bin/)
# Plugin installation path : -DPLUGIN_DIR="/usr/lib/pcsx2"
# GL Shader installation path : -DGLSL_SHADER_DIR="/usr/share/games/pcsx2"
# Game DB installation path : -DGAMEINDEX_DIR="/usr/share/games/pcsx2"
# Follow XDG standard : -DXDG_STD=TRUE|FALSE
#-------------------------------------------------------------------------------
#-------------------------------------------------------------------------------
# Graphical option
#-------------------------------------------------------------------------------
option(GLSL_API "Replace zzogl CG backend by GLSL (experimental option)")
option(EGL_API "Use EGL on zzogl (experimental/developer option)")
option(GLES_API "Use GLES on GSdx (experimental/developer option)")
option(REBUILD_SHADER "Rebuild glsl/cg shader (developer option)")
option(BUILD_REPLAY_LOADERS "Build GS replayer to ease testing (developer option)")
#-------------------------------------------------------------------------------
# Path and lib option
#-------------------------------------------------------------------------------
option(PACKAGE_MODE "Use this option to ease packaging of PCSX2 (developer/distribution option)")
option(XDG_STD "Use XDG standard path instead of the standard PCSX2 path")
option(EXTRA_PLUGINS "Build various 'extra' plugins")
# FIXME do a proper detection
set(SDL2_LIBRARY "-lSDL2")
option(SDL2_LIBRARY "Use SDL2 on spu2x and onepad")
if(PACKAGE_MODE)
if(NOT DEFINED PLUGIN_DIR)
set(PLUGIN_DIR "${CMAKE_INSTALL_PREFIX}/lib/games/pcsx2")
endif(NOT DEFINED PLUGIN_DIR)
if(NOT DEFINED GAMEINDEX_DIR)
set(GAMEINDEX_DIR "${CMAKE_INSTALL_PREFIX}/share/games/pcsx2")
endif(NOT DEFINED GAMEINDEX_DIR)
# Compile all source codes with these 2 defines
add_definitions(-DPLUGIN_DIR_COMPILATION=${PLUGIN_DIR} -DGAMEINDEX_DIR_COMPILATION=${GAMEINDEX_DIR})
endif(PACKAGE_MODE)
#-------------------------------------------------------------------------------
# Select the architecture
#-------------------------------------------------------------------------------
option(64BIT_BUILD "Enable a x86_64 build instead of cross compiling (developer option)" OFF)
# Architecture bitness detection
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(_ARCH_64 1)
else()
set(_ARCH_32 1)
endif()
# Print a clear message that 64bits is not supported
if(_ARCH_64)
message(WARNING "
PCSX2 does not support a 64-bits environment and has no plan to support a 64-bits architecture in the future.
It would need a complete rewrite of the core emulator and a lot of time.
You can still run a 32-bits binary if you install all 32-bits libraries (runtime and dev).")
endif()
# 64 bits cross-compile specific configuration
if(_ARCH_64 AND 64BIT_BUILD)
message("Compiling 64bit build on 64bit architecture")
# Search library in /usr/lib64
SET_PROPERTY(GLOBAL PROPERTY FIND_LIBRARY_USE_LIB64_PATHS ON)
# Probably useless but it will not harm
SET_PROPERTY(GLOBAL PROPERTY COMPILE_DEFINITIONS "-m64")
# Force the search on 64-bits path.
if(EXISTS "/usr/lib64")
set(CMAKE_LIBRARY_ARCHITECTURE "../lib64")
endif()
# For Debian/ubuntu multiarch
if(EXISTS "/usr/lib/x86_64-linux-gnu")
set(CMAKE_LIBRARY_ARCHITECTURE "x86_64-linux-gnu")
endif()
set(ARCH_FLAG "-m64 -msse -msse2 -march=pentium4")
add_definitions(-D_ARCH_64=1)
else()
message("Compiling 32bit build on 32/64bit architecture")
# Do not search library in /usr/lib64
SET_PROPERTY(GLOBAL PROPERTY FIND_LIBRARY_USE_LIB64_PATHS OFF)
# Probably useless but it will not harm
SET_PROPERTY(GLOBAL PROPERTY COMPILE_DEFINITIONS "-m32")
# Force the search on 32-bits path.
if(EXISTS "/usr/lib32")
set(CMAKE_LIBRARY_ARCHITECTURE "../lib32")
endif()
# Debian/ubuntu drop /usr/lib32 and move /usr/lib to /usr/lib/i386-linux-gnu
if(EXISTS "/usr/lib/i386-linux-gnu")
set(CMAKE_LIBRARY_ARCHITECTURE "i386-linux-gnu")
endif()
set(ARCH_FLAG "-m32 -msse -msse2 -march=i686")
add_definitions(-D_ARCH_32=1)
endif()
# * -fPIC option was removed for multiple reasons.
# - Code only supports the x86 architecture.
# - code uses the ebx register so it's not compliant with PIC.
# - Impacts the performance too much.
# - Only plugins. No package will link to them.
set(CMAKE_POSITION_INDEPENDENT_CODE OFF)
#-------------------------------------------------------------------------------
# if no build type is set, use Devel as default
# Note without the CMAKE_BUILD_TYPE options the value is still defined to ""
@ -35,7 +126,7 @@ if(NOT CMAKE_BUILD_TYPE MATCHES "Debug|Devel|Release")
message(STATUS "BuildType set to ${CMAKE_BUILD_TYPE} by default")
endif(NOT CMAKE_BUILD_TYPE MATCHES "Debug|Devel|Release")
# Initially stip was disabled on release build but it is not stackstrace friendly!
# Initially strip was disabled on release build but it is not stackstrace friendly!
# It only cost several MB so disbable it by default
if(NOT DEFINED CMAKE_BUILD_STRIP)
set(CMAKE_BUILD_STRIP FALSE)
@ -51,6 +142,7 @@ if(NOT DEFINED CMAKE_BUILD_PO)
endif(CMAKE_BUILD_TYPE STREQUAL "Release")
endif(NOT DEFINED CMAKE_BUILD_PO)
#-------------------------------------------------------------------------------
# Control GCC flags
#-------------------------------------------------------------------------------
@ -58,7 +150,7 @@ endif(NOT DEFINED CMAKE_BUILD_PO)
### Here the list of default value for documentation purpose
# ${CMAKE_SHARED_LIBRARY_CXX_FLAGS} = "-fPIC"
# ${CMAKE_SHARED_LIBRARY_LINK_CXX_FLAGS} = "-rdynamic"
#
#
# ${CMAKE_C_FLAGS} = "-g -O2"
# ${CMAKE_CXX_FLAGS} = "-g -O2"
# Use in debug mode
@ -91,18 +183,13 @@ set(CMAKE_SHARED_LIBRARY_CXX_FLAGS "")
#-------------------------------------------------------------------------------
# Set some default compiler flags
#-------------------------------------------------------------------------------
#set(DEFAULT_WARNINGS "-Wno-write-strings -Wno-format -Wno-unused-parameter -Wno-unused-function -Wno-unused-result -Wno-unused-local-typedefs -Wno-parentheses")
# -Wno-attributes: "always_inline function might not be inlinable" <= real spam (thousand of warnings!!!)
# -Wstrict-aliasing: to fix one day aliasing issue
# -Wno-missing-field-initializers: standard allow to init only the begin of struct/array in static init. Just a silly warning.
# -Wno-unused-function: warn for function not used in release build
set(DEFAULT_WARNINGS "-Wno-attributes -Wstrict-aliasing -Wno-missing-field-initializers -Wno-unused-function")
set(HARDEING_OPT "-D_FORTIFY_SOURCE=2 -Wformat -Wformat-security")
if(_ARCH_64 AND !64BIT_BUILD)
set(DEFAULT_GCC_FLAG "-m32 -msse -msse2 -march=i686 -pthread ${DEFAULT_WARNINGS} ${HARDEING_OPT}")
else()
set(DEFAULT_GCC_FLAG "-msse -msse2 -pthread ${DEFAULT_WARNINGS} ${HARDEING_OPT}")
endif()
set(DEFAULT_GCC_FLAG "${ARCH_FLAG} -pthread ${DEFAULT_WARNINGS} ${HARDEING_OPT}")
if(CMAKE_BUILD_TYPE MATCHES "Debug|Devel")
set(DEFAULT_GCC_FLAG "-g ${DEFAULT_GCC_FLAG}")
endif()
@ -113,6 +200,7 @@ set(DEFAULT_CPP_FLAG "${DEFAULT_GCC_FLAG} -Wno-invalid-offsetof")
# Note: string STRIP must be used to remove trailing and leading spaces.
# See policy CMP0004
#-------------------------------------------------------------------------------
# TODO: once we completely clean all flags management, this mess could be cleaned ;)
### linker flags
if(DEFINED USER_CMAKE_LD_FLAGS)
message(STATUS "Pcsx2 is very sensible with gcc flags, so use USER_CMAKE_LD_FLAGS at your own risk !!!")
@ -122,9 +210,9 @@ else(DEFINED USER_CMAKE_LD_FLAGS)
endif(DEFINED USER_CMAKE_LD_FLAGS)
# ask the linker to strip the binary
if(CMAKE_BUILD_STRIP)
if(CMAKE_BUILD_STRIP)
string(STRIP "${USER_CMAKE_LD_FLAGS} -s" USER_CMAKE_LD_FLAGS)
endif(CMAKE_BUILD_STRIP)
endif(CMAKE_BUILD_STRIP)
### c flags
@ -147,83 +235,3 @@ if(DEFINED USER_CMAKE_CXX_FLAGS)
endif(DEFINED USER_CMAKE_CXX_FLAGS)
# Use some default machine flags
string(STRIP "${CMAKE_CXX_FLAGS} ${DEFAULT_CPP_FLAG}" CMAKE_CXX_FLAGS)
#-------------------------------------------------------------------------------
# Default package option
#-------------------------------------------------------------------------------
if(NOT DEFINED PACKAGE_MODE)
set(PACKAGE_MODE FALSE)
endif(NOT DEFINED PACKAGE_MODE)
if(PACKAGE_MODE)
if(NOT DEFINED PLUGIN_DIR)
set(PLUGIN_DIR "${CMAKE_INSTALL_PREFIX}/lib/games/pcsx2")
endif(NOT DEFINED PLUGIN_DIR)
if(NOT DEFINED GAMEINDEX_DIR)
set(GAMEINDEX_DIR "${CMAKE_INSTALL_PREFIX}/share/games/pcsx2")
endif(NOT DEFINED GAMEINDEX_DIR)
# Compile all source codes with these 3 defines
add_definitions(-DPLUGIN_DIR_COMPILATION=${PLUGIN_DIR} -DGAMEINDEX_DIR_COMPILATION=${GAMEINDEX_DIR})
endif(PACKAGE_MODE)
#-------------------------------------------------------------------------------
# Select nvidia cg shader api by default (zzogl only)
#-------------------------------------------------------------------------------
if(NOT DEFINED GLSL_API)
set(GLSL_API FALSE)
endif(NOT DEFINED GLSL_API)
#-------------------------------------------------------------------------------
# Select GLX API by default (zzogl only)
#-------------------------------------------------------------------------------
if(NOT DEFINED EGL_API)
set(EGL_API FALSE)
else()
message(STATUS "EGL is experimental and not expected to work yet!!!")
endif()
#-------------------------------------------------------------------------------
# Select opengl api by default (gsdx)
#-------------------------------------------------------------------------------
if(NOT DEFINED GLES_API)
set(GLES_API FALSE)
endif()
#-------------------------------------------------------------------------------
# Select SDL1 by default (spu2x and onepad)
#-------------------------------------------------------------------------------
# FIXME do a proper detection
set(SDL2_LIBRARY "-lSDL2")
if(NOT DEFINED SDL2_API)
set(SDL2_API FALSE)
endif()
#-------------------------------------------------------------------------------
# Use the precompiled shader file by default (both zzogl&gsdx)
#-------------------------------------------------------------------------------
if(NOT DEFINED REBUILD_SHADER)
set(REBUILD_SHADER FALSE)
endif(NOT DEFINED REBUILD_SHADER)
#-------------------------------------------------------------------------------
# Build the replay loaders by default
#-------------------------------------------------------------------------------
if(NOT DEFINED BUILD_REPLAY_LOADERS)
set(BUILD_REPLAY_LOADERS TRUE)
endif(NOT DEFINED BUILD_REPLAY_LOADERS)
#-------------------------------------------------------------------------------
# Use PCSX2 default path (not XDG)
#-------------------------------------------------------------------------------
if (NOT DEFINED XDG_STD)
set(XDG_STD FALSE)
endif (NOT DEFINED XDG_STD)
#-------------------------------------------------------------------------------
# Use only main plugin (faster compilation time)
#-------------------------------------------------------------------------------
if (NOT DEFINED EXTRA_PLUGINS)
set(EXTRA_PLUGINS FALSE)
endif()

View File

@ -181,3 +181,18 @@ endif()
if(ZLIB_FOUND)
include_directories(${ZLIB_INCLUDE_DIRS})
endif()
#----------------------------------------
# Use project-wide include directories
#----------------------------------------
include_directories(${CMAKE_SOURCE_DIR}/common/include
${CMAKE_SOURCE_DIR}/common/include/Utilities
${CMAKE_SOURCE_DIR}/common/include/x86emitter
# File generated by Cmake
${CMAKE_BINARY_DIR}/common/include
# WORKAROUND Some issue with multiarch on Debian/Ubuntu
/usr/include/i386-linux-gnu
# WORKAROUND Clang integration issue with multiarch on Debian
#/usr/include/i386-linux-gnu/c++
#/usr/include/i386-linux-gnu/c++/4.8
)