mirror of https://github.com/PCSX2/pcsx2.git
cmake: clean main file and option
Move build configuration from CMakeLists to cmake/BuildParameters.cmake where it belongs Use option syntax for on/off option Complete a bit previous commit to force all 64bits path detections (likely done by cmake)
This commit is contained in:
parent
35979bb5a6
commit
e8b3532658
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@ -1,6 +1,3 @@
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# CMake options
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option(64BIT_BUILD "Enable a x86_64 build instead of cross compiling (developer option)" OFF)
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# Project Name
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project(Pcsx2)
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@ -43,57 +40,9 @@ if(POLICY CMP0022)
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cmake_policy(SET CMP0022 OLD)
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endif()
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# Architecture bitness detection
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if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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set(_ARCH_64 1)
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add_definitions(-D_ARCH_64=1)
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else()
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set(_ARCH_32 1)
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add_definitions(-D_ARCH_32=1)
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endif()
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# Variable to check that people use the good file
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set(TOP_CMAKE_WAS_SOURCED TRUE)
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# Print a clear message that 64bits is not supported
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# It would avoid compilation failure later.
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# Note: disable the failure in package mode
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if(NOT PACKAGE_MODE)
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if(_ARCH_64 AND !64BIT_BUILD)
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message(WARNING "
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PCSX2 does not support a 64-bits environment and has no plan to support a 64-bits architecture in the future.
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It would need a complete rewrite of the core emulator and a lot of time.
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You can still run a 32-bits binary if you install all 32-bits libraries (runtime and dev).")
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endif()
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endif(NOT PACKAGE_MODE)
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# 64 bits cross-compile specific configuration
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if(_ARCH_64 AND !64BIT_BUILD)
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message("Compiling 32bit build on 64bit architecture")
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# Do not search library in /usr/lib64
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SET_PROPERTY(GLOBAL PROPERTY FIND_LIBRARY_USE_LIB64_PATHS OFF)
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# Probably useless but it will not harm
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SET_PROPERTY(GLOBAL PROPERTY COMPILE_DEFINITIONS "-m32")
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# Force the search on 32-bits path.
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if(EXISTS "/usr/lib32")
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set(CMAKE_LIBRARY_ARCHITECTURE "../lib32")
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endif()
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# Debian/ubuntu drop /usr/lib32 and move /usr/lib to /usr/lib/i386-linux-gnu
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if(EXISTS "/usr/lib/i386-linux-gnu")
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set(CMAKE_LIBRARY_ARCHITECTURE "i386-linux-gnu")
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endif()
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endif()
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# * -fPIC option was removed for multiple reasons.
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# - Code only supports the x86 architecture.
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# - code uses the ebx register so it's not compliant with PIC.
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# - Impacts the performance too much.
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# - Only plugins. No package will link to them.
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set(CMAKE_POSITION_INDEPENDENT_CODE OFF)
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# set module path
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set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake)
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@ -115,19 +64,6 @@ include(SelectPcsx2Plugins)
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# Must be done after SearchForStuff
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write_svnrev_h()
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# add additional project-wide include directories
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include_directories(${CMAKE_SOURCE_DIR}/common/include
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${CMAKE_SOURCE_DIR}/common/include/Utilities
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${CMAKE_SOURCE_DIR}/common/include/x86emitter
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# File generated by Cmake
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${CMAKE_BINARY_DIR}/common/include
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# WORKAROUND Some issue with multiarch on Debian/Ubuntu
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/usr/include/i386-linux-gnu
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# WORKAROUND Clang integration issue with multiarch on Debian
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#/usr/include/i386-linux-gnu/c++
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#/usr/include/i386-linux-gnu/c++/4.8
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)
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# make the translation
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if(EXISTS "${CMAKE_SOURCE_DIR}/locales")
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add_subdirectory(locales)
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@ -5,12 +5,6 @@
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# Use Release/Devel/Debug : -DCMAKE_BUILD_TYPE=Release|Devel|Debug
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# Enable/disable the stripping : -DCMAKE_BUILD_STRIP=TRUE|FALSE
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# generation .po based on src : -DCMAKE_BUILD_PO=TRUE|FALSE
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# Rebuild the ps2hw.dat file : -DREBUILD_SHADER=TRUE
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# Build the Replay Loaders : -DBUILD_REPLAY_LOADERS=TRUE|FALSE
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# Use GLSL API(else NVIDIA_CG): -DGLSL_API=TRUE|FALSE
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# Use EGL (vs GLX) : -DEGL_API=TRUE|FALSE
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# Use SDL2 : -DSDL2_API=TRUE|FALSE
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# Build all plugins : -DEXTRA_PLUGINS=TRUE|FALSE
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### GCC optimization options
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# control C flags : -DUSER_CMAKE_C_FLAGS="cflags"
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@ -18,13 +12,110 @@
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# control link flags : -DUSER_CMAKE_LD_FLAGS="ldflags"
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### Packaging options
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# Installation path : -DPACKAGE_MODE=TRUE(follow FHS)|FALSE(local bin/)
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# Plugin installation path : -DPLUGIN_DIR="/usr/lib/pcsx2"
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# GL Shader installation path : -DGLSL_SHADER_DIR="/usr/share/games/pcsx2"
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# Game DB installation path : -DGAMEINDEX_DIR="/usr/share/games/pcsx2"
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# Follow XDG standard : -DXDG_STD=TRUE|FALSE
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#-------------------------------------------------------------------------------
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#-------------------------------------------------------------------------------
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# Graphical option
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#-------------------------------------------------------------------------------
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option(GLSL_API "Replace zzogl CG backend by GLSL (experimental option)")
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option(EGL_API "Use EGL on zzogl (experimental/developer option)")
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option(GLES_API "Use GLES on GSdx (experimental/developer option)")
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option(REBUILD_SHADER "Rebuild glsl/cg shader (developer option)")
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option(BUILD_REPLAY_LOADERS "Build GS replayer to ease testing (developer option)")
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#-------------------------------------------------------------------------------
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# Path and lib option
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#-------------------------------------------------------------------------------
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option(PACKAGE_MODE "Use this option to ease packaging of PCSX2 (developer/distribution option)")
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option(XDG_STD "Use XDG standard path instead of the standard PCSX2 path")
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option(EXTRA_PLUGINS "Build various 'extra' plugins")
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# FIXME do a proper detection
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set(SDL2_LIBRARY "-lSDL2")
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option(SDL2_LIBRARY "Use SDL2 on spu2x and onepad")
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if(PACKAGE_MODE)
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if(NOT DEFINED PLUGIN_DIR)
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set(PLUGIN_DIR "${CMAKE_INSTALL_PREFIX}/lib/games/pcsx2")
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endif(NOT DEFINED PLUGIN_DIR)
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if(NOT DEFINED GAMEINDEX_DIR)
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set(GAMEINDEX_DIR "${CMAKE_INSTALL_PREFIX}/share/games/pcsx2")
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endif(NOT DEFINED GAMEINDEX_DIR)
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# Compile all source codes with these 2 defines
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add_definitions(-DPLUGIN_DIR_COMPILATION=${PLUGIN_DIR} -DGAMEINDEX_DIR_COMPILATION=${GAMEINDEX_DIR})
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endif(PACKAGE_MODE)
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#-------------------------------------------------------------------------------
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# Select the architecture
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#-------------------------------------------------------------------------------
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option(64BIT_BUILD "Enable a x86_64 build instead of cross compiling (developer option)" OFF)
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# Architecture bitness detection
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if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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set(_ARCH_64 1)
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else()
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set(_ARCH_32 1)
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endif()
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# Print a clear message that 64bits is not supported
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if(_ARCH_64)
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message(WARNING "
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PCSX2 does not support a 64-bits environment and has no plan to support a 64-bits architecture in the future.
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It would need a complete rewrite of the core emulator and a lot of time.
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You can still run a 32-bits binary if you install all 32-bits libraries (runtime and dev).")
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endif()
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# 64 bits cross-compile specific configuration
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if(_ARCH_64 AND 64BIT_BUILD)
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message("Compiling 64bit build on 64bit architecture")
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# Search library in /usr/lib64
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SET_PROPERTY(GLOBAL PROPERTY FIND_LIBRARY_USE_LIB64_PATHS ON)
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# Probably useless but it will not harm
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SET_PROPERTY(GLOBAL PROPERTY COMPILE_DEFINITIONS "-m64")
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# Force the search on 64-bits path.
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if(EXISTS "/usr/lib64")
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set(CMAKE_LIBRARY_ARCHITECTURE "../lib64")
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endif()
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# For Debian/ubuntu multiarch
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if(EXISTS "/usr/lib/x86_64-linux-gnu")
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set(CMAKE_LIBRARY_ARCHITECTURE "x86_64-linux-gnu")
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endif()
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set(ARCH_FLAG "-m64 -msse -msse2 -march=pentium4")
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add_definitions(-D_ARCH_64=1)
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else()
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message("Compiling 32bit build on 32/64bit architecture")
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# Do not search library in /usr/lib64
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SET_PROPERTY(GLOBAL PROPERTY FIND_LIBRARY_USE_LIB64_PATHS OFF)
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# Probably useless but it will not harm
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SET_PROPERTY(GLOBAL PROPERTY COMPILE_DEFINITIONS "-m32")
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# Force the search on 32-bits path.
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if(EXISTS "/usr/lib32")
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set(CMAKE_LIBRARY_ARCHITECTURE "../lib32")
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endif()
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# Debian/ubuntu drop /usr/lib32 and move /usr/lib to /usr/lib/i386-linux-gnu
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if(EXISTS "/usr/lib/i386-linux-gnu")
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set(CMAKE_LIBRARY_ARCHITECTURE "i386-linux-gnu")
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endif()
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set(ARCH_FLAG "-m32 -msse -msse2 -march=i686")
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add_definitions(-D_ARCH_32=1)
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endif()
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# * -fPIC option was removed for multiple reasons.
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# - Code only supports the x86 architecture.
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# - code uses the ebx register so it's not compliant with PIC.
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# - Impacts the performance too much.
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# - Only plugins. No package will link to them.
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set(CMAKE_POSITION_INDEPENDENT_CODE OFF)
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#-------------------------------------------------------------------------------
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# if no build type is set, use Devel as default
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# Note without the CMAKE_BUILD_TYPE options the value is still defined to ""
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@ -35,7 +126,7 @@ if(NOT CMAKE_BUILD_TYPE MATCHES "Debug|Devel|Release")
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message(STATUS "BuildType set to ${CMAKE_BUILD_TYPE} by default")
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endif(NOT CMAKE_BUILD_TYPE MATCHES "Debug|Devel|Release")
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# Initially stip was disabled on release build but it is not stackstrace friendly!
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# Initially strip was disabled on release build but it is not stackstrace friendly!
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# It only cost several MB so disbable it by default
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if(NOT DEFINED CMAKE_BUILD_STRIP)
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set(CMAKE_BUILD_STRIP FALSE)
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@ -51,6 +142,7 @@ if(NOT DEFINED CMAKE_BUILD_PO)
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endif(CMAKE_BUILD_TYPE STREQUAL "Release")
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endif(NOT DEFINED CMAKE_BUILD_PO)
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#-------------------------------------------------------------------------------
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# Control GCC flags
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#-------------------------------------------------------------------------------
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@ -91,18 +183,13 @@ set(CMAKE_SHARED_LIBRARY_CXX_FLAGS "")
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#-------------------------------------------------------------------------------
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# Set some default compiler flags
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#-------------------------------------------------------------------------------
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#set(DEFAULT_WARNINGS "-Wno-write-strings -Wno-format -Wno-unused-parameter -Wno-unused-function -Wno-unused-result -Wno-unused-local-typedefs -Wno-parentheses")
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# -Wno-attributes: "always_inline function might not be inlinable" <= real spam (thousand of warnings!!!)
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# -Wstrict-aliasing: to fix one day aliasing issue
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# -Wno-missing-field-initializers: standard allow to init only the begin of struct/array in static init. Just a silly warning.
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# -Wno-unused-function: warn for function not used in release build
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set(DEFAULT_WARNINGS "-Wno-attributes -Wstrict-aliasing -Wno-missing-field-initializers -Wno-unused-function")
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set(HARDEING_OPT "-D_FORTIFY_SOURCE=2 -Wformat -Wformat-security")
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if(_ARCH_64 AND !64BIT_BUILD)
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set(DEFAULT_GCC_FLAG "-m32 -msse -msse2 -march=i686 -pthread ${DEFAULT_WARNINGS} ${HARDEING_OPT}")
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else()
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set(DEFAULT_GCC_FLAG "-msse -msse2 -pthread ${DEFAULT_WARNINGS} ${HARDEING_OPT}")
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endif()
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set(DEFAULT_GCC_FLAG "${ARCH_FLAG} -pthread ${DEFAULT_WARNINGS} ${HARDEING_OPT}")
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if(CMAKE_BUILD_TYPE MATCHES "Debug|Devel")
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set(DEFAULT_GCC_FLAG "-g ${DEFAULT_GCC_FLAG}")
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endif()
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@ -113,6 +200,7 @@ set(DEFAULT_CPP_FLAG "${DEFAULT_GCC_FLAG} -Wno-invalid-offsetof")
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# Note: string STRIP must be used to remove trailing and leading spaces.
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# See policy CMP0004
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#-------------------------------------------------------------------------------
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# TODO: once we completely clean all flags management, this mess could be cleaned ;)
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### linker flags
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if(DEFINED USER_CMAKE_LD_FLAGS)
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message(STATUS "Pcsx2 is very sensible with gcc flags, so use USER_CMAKE_LD_FLAGS at your own risk !!!")
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@ -147,83 +235,3 @@ if(DEFINED USER_CMAKE_CXX_FLAGS)
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endif(DEFINED USER_CMAKE_CXX_FLAGS)
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# Use some default machine flags
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string(STRIP "${CMAKE_CXX_FLAGS} ${DEFAULT_CPP_FLAG}" CMAKE_CXX_FLAGS)
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#-------------------------------------------------------------------------------
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# Default package option
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#-------------------------------------------------------------------------------
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if(NOT DEFINED PACKAGE_MODE)
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set(PACKAGE_MODE FALSE)
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endif(NOT DEFINED PACKAGE_MODE)
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if(PACKAGE_MODE)
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if(NOT DEFINED PLUGIN_DIR)
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set(PLUGIN_DIR "${CMAKE_INSTALL_PREFIX}/lib/games/pcsx2")
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endif(NOT DEFINED PLUGIN_DIR)
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if(NOT DEFINED GAMEINDEX_DIR)
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set(GAMEINDEX_DIR "${CMAKE_INSTALL_PREFIX}/share/games/pcsx2")
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endif(NOT DEFINED GAMEINDEX_DIR)
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# Compile all source codes with these 3 defines
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add_definitions(-DPLUGIN_DIR_COMPILATION=${PLUGIN_DIR} -DGAMEINDEX_DIR_COMPILATION=${GAMEINDEX_DIR})
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endif(PACKAGE_MODE)
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#-------------------------------------------------------------------------------
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# Select nvidia cg shader api by default (zzogl only)
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#-------------------------------------------------------------------------------
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if(NOT DEFINED GLSL_API)
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set(GLSL_API FALSE)
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endif(NOT DEFINED GLSL_API)
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#-------------------------------------------------------------------------------
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# Select GLX API by default (zzogl only)
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#-------------------------------------------------------------------------------
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if(NOT DEFINED EGL_API)
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set(EGL_API FALSE)
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else()
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message(STATUS "EGL is experimental and not expected to work yet!!!")
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endif()
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#-------------------------------------------------------------------------------
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# Select opengl api by default (gsdx)
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#-------------------------------------------------------------------------------
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if(NOT DEFINED GLES_API)
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set(GLES_API FALSE)
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endif()
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#-------------------------------------------------------------------------------
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# Select SDL1 by default (spu2x and onepad)
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#-------------------------------------------------------------------------------
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# FIXME do a proper detection
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set(SDL2_LIBRARY "-lSDL2")
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if(NOT DEFINED SDL2_API)
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set(SDL2_API FALSE)
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endif()
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#-------------------------------------------------------------------------------
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# Use the precompiled shader file by default (both zzogl&gsdx)
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#-------------------------------------------------------------------------------
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if(NOT DEFINED REBUILD_SHADER)
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set(REBUILD_SHADER FALSE)
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endif(NOT DEFINED REBUILD_SHADER)
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#-------------------------------------------------------------------------------
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# Build the replay loaders by default
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#-------------------------------------------------------------------------------
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if(NOT DEFINED BUILD_REPLAY_LOADERS)
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set(BUILD_REPLAY_LOADERS TRUE)
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endif(NOT DEFINED BUILD_REPLAY_LOADERS)
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#-------------------------------------------------------------------------------
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# Use PCSX2 default path (not XDG)
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#-------------------------------------------------------------------------------
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if (NOT DEFINED XDG_STD)
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set(XDG_STD FALSE)
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endif (NOT DEFINED XDG_STD)
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#-------------------------------------------------------------------------------
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# Use only main plugin (faster compilation time)
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#-------------------------------------------------------------------------------
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if (NOT DEFINED EXTRA_PLUGINS)
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set(EXTRA_PLUGINS FALSE)
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endif()
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@ -181,3 +181,18 @@ endif()
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if(ZLIB_FOUND)
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include_directories(${ZLIB_INCLUDE_DIRS})
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endif()
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#----------------------------------------
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# Use project-wide include directories
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#----------------------------------------
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include_directories(${CMAKE_SOURCE_DIR}/common/include
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${CMAKE_SOURCE_DIR}/common/include/Utilities
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${CMAKE_SOURCE_DIR}/common/include/x86emitter
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# File generated by Cmake
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${CMAKE_BINARY_DIR}/common/include
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# WORKAROUND Some issue with multiarch on Debian/Ubuntu
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/usr/include/i386-linux-gnu
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# WORKAROUND Clang integration issue with multiarch on Debian
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#/usr/include/i386-linux-gnu/c++
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#/usr/include/i386-linux-gnu/c++/4.8
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)
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