gsdx: throw oom exception + error

Texture can't be NULL anymore, so we can remove a couples of check
This commit is contained in:
Gregory Hainaut 2016-05-05 18:01:44 +02:00
parent d58b71688b
commit e890ce989c
5 changed files with 28 additions and 31 deletions

View File

@ -523,6 +523,9 @@ GSTexture* GSDevice11::CreateSurface(int type, int w, int h, bool msaa, int form
if(SUCCEEDED(hr))
{
t = new GSTexture11(texture);
if (t == NULL) {
throw GSDXErrorOOM();
}
switch(type)
{

View File

@ -718,11 +718,17 @@ GSTexture* GSDevice9::CreateSurface(int type, int w, int h, bool msaa, int forma
if(surface)
{
t = new GSTexture9(surface);
if (t == NULL) {
throw GSDXErrorOOM();
}
}
if(texture)
{
t = new GSTexture9(texture);
if (t == NULL) {
throw GSDXErrorOOM();
}
}
if(t)

View File

@ -142,6 +142,9 @@ GSTexture* GSDeviceOGL::CreateSurface(int type, int w, int h, bool msaa, int fmt
// A wrapper to call GSTextureOGL, with the different kind of parameter
GSTextureOGL* t = NULL;
t = new GSTextureOGL(type, w, h, fmt, m_fbo_read);
if (t == NULL) {
throw GSDXErrorOOM();
}
// NOTE: I'm not sure RenderTarget always need to be cleared. It could be costly for big upscale.
switch(type)

View File

@ -412,20 +412,22 @@ void GSRendererHW::Draw()
TEX0.TBW = context->FRAME.FBW;
TEX0.PSM = context->FRAME.PSM;
GSTextureCache::Target* rt = no_rt ? NULL : m_tc->LookupTarget(TEX0, m_width, m_height, GSTextureCache::RenderTarget, true);
GSTexture* rt_tex = rt ? rt->m_texture : NULL;
GSTextureCache::Target* rt = NULL;
GSTexture* rt_tex = NULL;
if (!no_rt) {
rt = m_tc->LookupTarget(TEX0, m_width, m_height, GSTextureCache::RenderTarget, true);
rt_tex = rt->m_texture;
}
TEX0.TBP0 = context->ZBUF.Block();
TEX0.TBW = context->FRAME.FBW;
TEX0.PSM = context->ZBUF.PSM;
GSTextureCache::Target* ds = no_ds ? NULL : m_tc->LookupTarget(TEX0, m_width, m_height, GSTextureCache::DepthStencil, context->DepthWrite());
GSTexture* ds_tex = ds ? ds->m_texture : NULL;
if(!(rt || no_rt) || !(ds || no_ds))
{
ASSERT(0);
return;
GSTextureCache::Target* ds = NULL;
GSTexture* ds_tex = NULL;
if (!no_ds) {
ds = m_tc->LookupTarget(TEX0, m_width, m_height, GSTextureCache::DepthStencil, context->DepthWrite());
ds_tex = ds->m_texture;
}
GSTextureCache::Source* tex = NULL;
@ -452,10 +454,6 @@ void GSRendererHW::Draw()
tex = tex_psm.depth ? m_tc->LookupDepthSource(context->TEX0, env.TEXA, r) : m_tc->LookupSource(context->TEX0, env.TEXA, r);
if(!tex) {
return;
}
// FIXME: Could be removed on openGL
if(tex_psm.pal > 0)
{

View File

@ -87,7 +87,7 @@ void GSTextureCache::RemoveAll()
GSTextureCache::Source* GSTextureCache::LookupDepthSource(const GIFRegTEX0& TEX0, const GIFRegTEXA& TEXA, const GSVector4i& r, bool palette)
{
if (!CanConvertDepth()) return NULL;
if (!CanConvertDepth()) throw GSDXRecoverableError();
const GSLocalMemory::psm_t& psm_s = GSLocalMemory::m_psm[TEX0.PSM];
@ -332,11 +332,6 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const GIFRegTEX0& TEX0, con
#endif
src = CreateSource(TEX0, TEXA, dst, half_right);
if(src == NULL)
{
return NULL;
}
} else {
GL_CACHE("TC: src hit: %d (0x%x, F:0x%x)",
src->m_texture ? src->m_texture->GetID() : 0,
@ -432,9 +427,6 @@ GSTextureCache::Target* GSTextureCache::LookupTarget(const GIFRegTEX0& TEX0, int
dst = CreateTarget(TEX0, w, h, type);
if(dst == NULL)
return NULL;
// In theory new textures contain invalidated data. Still in theory a new target
// must contains the content of the GS memory.
// In practice, TC will wrongly invalidate some RT. For example due to write on the alpha
@ -594,11 +586,6 @@ GSTextureCache::Target* GSTextureCache::LookupTarget(const GIFRegTEX0& TEX0, int
dst = CreateTarget(TEX0, w, h, RenderTarget);
if(dst == NULL)
{
return NULL;
}
m_renderer->m_dev->ClearRenderTarget(dst->m_texture, 0); // new frame buffers after reset should be cleared, don't display memory garbage
if (m_preload_frame) {
@ -1076,6 +1063,7 @@ GSTextureCache::Source* GSTextureCache::CreateSource(const GIFRegTEX0& TEX0, con
{
const GSLocalMemory::psm_t& psm = GSLocalMemory::m_psm[TEX0.PSM];
Source* src = new Source(m_renderer, TEX0, TEXA, m_temp);
if (src == NULL) throw GSDXErrorOOM();
int tw = 1 << TEX0.TW;
int th = 1 << TEX0.TH;
@ -1370,9 +1358,8 @@ GSTextureCache::Source* GSTextureCache::CreateSource(const GIFRegTEX0& TEX0, con
if(src->m_texture == NULL)
{
ASSERT(0);
delete src;
return NULL;
throw GSDXErrorOOM();
}
if(psm.pal > 0)
@ -1388,6 +1375,7 @@ GSTextureCache::Source* GSTextureCache::CreateSource(const GIFRegTEX0& TEX0, con
GSTextureCache::Target* GSTextureCache::CreateTarget(const GIFRegTEX0& TEX0, int w, int h, int type)
{
Target* t = new Target(m_renderer, TEX0, m_temp, CanConvertDepth());
if (t == NULL) throw GSDXErrorOOM();
// FIXME: initial data should be unswizzled from local mem in Update() if dirty
@ -1406,9 +1394,8 @@ GSTextureCache::Target* GSTextureCache::CreateTarget(const GIFRegTEX0& TEX0, int
if(t->m_texture == NULL)
{
ASSERT(0);
delete t;
return NULL;
throw GSDXErrorOOM();
}
m_dst[type].push_front(t);