mirror of https://github.com/PCSX2/pcsx2.git
SPU2-X: There must be some other flag that goes with the FxEnable one ><
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4701 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -198,10 +198,11 @@ void V_Core::Reset( int index )
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EffectsEndA = c ? 0xEFFFF : 0xFFFFF; // (After rom0:PS2LOGO)
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EffectsEndA = c ? 0xEFFFF : 0xFFFFF; // (After rom0:PS2LOGO)
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// Uninitialized it's 0 for both cores. Resetting libs however may set this to 0 or 1 depending on a flag.
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// Uninitialized it's 0 for both cores. Resetting libs however may set this to 0 or 1 depending on a flag.
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// Assuming 1 to be common from game behaviour (DDS has strange reverb on voiceovers if this is reset to 0,
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// DDS has strange reverb on voiceovers if this is reset to 0
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// Formula1 2005 seemingly needs a Reverb Interrupt to boot.)
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// Formula1 2005 seemingly needs a Reverb Interrupt to boot.
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// rom0:PS2LOGO also leaves it at 1.
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// rom0:PS2LOGO leaves it at 1.
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FxEnable = 1;
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// BoF:DQ has ugly noise with this at 1. << therefore settling with "0" for now.
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FxEnable = 0;
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IRQA = prev_IRQA; // IRQA isn't reset by sdinit or the BIOS
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IRQA = prev_IRQA; // IRQA isn't reset by sdinit or the BIOS
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IRQEnable = 0;
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IRQEnable = 0;
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