mirror of https://github.com/PCSX2/pcsx2.git
gsdx ogl: of course some driver don't work with GL_ARB_enhanced_layouts
Windows and (AMD or Intel)
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@ -218,6 +218,8 @@ std::string GSShaderOGL::GenGlslHeader(const std::string& entry, GLenum type, co
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} else {
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header += "#define DISABLE_GL42_image\n";
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}
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if (GLLoader::fglrx_buggy_driver || GLLoader::intel_buggy_driver)
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header += "#define BROKEN_DRIVER as_usual\n";
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// Stupid GL implementation (can't use GL_ES)
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// AMD/nvidia define it to 0
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@ -26,7 +26,7 @@
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#ifdef FRAGMENT_SHADER
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#if defined(GL_ARB_enhanced_layouts) && GL_ARB_enhanced_layouts
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#if !defined(BROKEN_DRIVER) && defined(GL_ARB_enhanced_layouts) && GL_ARB_enhanced_layouts
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layout(location = 0)
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#endif
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in SHADER
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@ -9,7 +9,7 @@ layout(location = 5) in uint i_z;
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layout(location = 6) in uvec2 i_uv;
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layout(location = 7) in vec4 i_f;
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#if defined(GL_ARB_enhanced_layouts) && GL_ARB_enhanced_layouts
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#if !defined(BROKEN_DRIVER) && defined(GL_ARB_enhanced_layouts) && GL_ARB_enhanced_layouts
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layout(location = 0)
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#endif
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out SHADER
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@ -64,7 +64,7 @@ void vs_main()
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#ifdef GEOMETRY_SHADER
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#if defined(GL_ARB_enhanced_layouts) && GL_ARB_enhanced_layouts
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#if !defined(BROKEN_DRIVER) && defined(GL_ARB_enhanced_layouts) && GL_ARB_enhanced_layouts
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layout(location = 0)
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#endif
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in SHADER
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@ -75,7 +75,7 @@ in SHADER
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flat vec4 fc;
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} GSin[];
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#if defined(GL_ARB_enhanced_layouts) && GL_ARB_enhanced_layouts
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#if !defined(BROKEN_DRIVER) && defined(GL_ARB_enhanced_layouts) && GL_ARB_enhanced_layouts
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layout(location = 0)
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#endif
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out SHADER
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@ -749,7 +749,7 @@ static const char* const tfx_vgs_glsl =
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"layout(location = 6) in uvec2 i_uv;\n"
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"layout(location = 7) in vec4 i_f;\n"
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"\n"
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"#if defined(GL_ARB_enhanced_layouts) && GL_ARB_enhanced_layouts\n"
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"#if !defined(BROKEN_DRIVER) && defined(GL_ARB_enhanced_layouts) && GL_ARB_enhanced_layouts\n"
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"layout(location = 0)\n"
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"#endif\n"
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"out SHADER\n"
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@ -804,7 +804,7 @@ static const char* const tfx_vgs_glsl =
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"\n"
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"#ifdef GEOMETRY_SHADER\n"
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"\n"
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"#if defined(GL_ARB_enhanced_layouts) && GL_ARB_enhanced_layouts\n"
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"#if !defined(BROKEN_DRIVER) && defined(GL_ARB_enhanced_layouts) && GL_ARB_enhanced_layouts\n"
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"layout(location = 0)\n"
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"#endif\n"
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"in SHADER\n"
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@ -815,7 +815,7 @@ static const char* const tfx_vgs_glsl =
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" flat vec4 fc;\n"
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"} GSin[];\n"
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"\n"
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"#if defined(GL_ARB_enhanced_layouts) && GL_ARB_enhanced_layouts\n"
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"#if !defined(BROKEN_DRIVER) && defined(GL_ARB_enhanced_layouts) && GL_ARB_enhanced_layouts\n"
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"layout(location = 0)\n"
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"#endif\n"
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"out SHADER\n"
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@ -1025,7 +1025,7 @@ static const char* const tfx_fs_all_glsl =
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"\n"
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"#ifdef FRAGMENT_SHADER\n"
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"\n"
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"#if defined(GL_ARB_enhanced_layouts) && GL_ARB_enhanced_layouts\n"
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"#if !defined(BROKEN_DRIVER) && defined(GL_ARB_enhanced_layouts) && GL_ARB_enhanced_layouts\n"
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"layout(location = 0)\n"
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"#endif\n"
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"in SHADER\n"
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