mirror of https://github.com/PCSX2/pcsx2.git
GSdx: I'm restoring the original SDL_config.h, it broke the windows build. No idea how to proceed under linux, letting it use its own window works, trying to use the one provided by pcsx2 does not. Could be a multi-threading problem with X, or not using a top-level handle. Just guessing.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4345 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
parent
879aad9fd5
commit
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@ -1,4 +1,3 @@
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/* include/SDL_config.h. Generated from SDL_config.h.in by configure. */
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2011 Sam Lantinga
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@ -24,274 +23,27 @@
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#ifndef _SDL_config_h
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#define _SDL_config_h
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/**
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* \file SDL_config.h.in
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*
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* This is a set of defines to configure the SDL features
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*/
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/* General platform specific identifiers */
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#include "SDL_platform.h"
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/* Make sure that this isn't included by Visual C++ */
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#ifdef _MSC_VER
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#error You should copy include/SDL_config.h.default to include/SDL_config.h
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#endif
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/* C language features */
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/* #undef const */
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/* #undef inline */
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/* #undef volatile */
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/* C datatypes */
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#if !defined(_STDINT_H_) && (!defined(HAVE_STDINT_H) || !_HAVE_STDINT_H)
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/* #undef size_t */
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/* #undef int8_t */
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/* #undef uint8_t */
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/* #undef int16_t */
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/* #undef uint16_t */
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/* #undef int32_t */
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/* #undef uint32_t */
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/* #undef int64_t */
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/* #undef uint64_t */
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/* #undef uintptr_t */
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#endif /* !_STDINT_H_ && !HAVE_STDINT_H */
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#define SIZEOF_VOIDP 4
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#define SDL_HAS_64BIT_TYPE 1
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#define HAVE_GCC_ATOMICS 1
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/* #undef HAVE_GCC_SYNC_LOCK_TEST_AND_SET */
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/* Comment this if you want to build without any C library requirements */
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#define HAVE_LIBC 1
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#if HAVE_LIBC
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/* Useful headers */
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#define HAVE_ALLOCA_H 1
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#define HAVE_SYS_TYPES_H 1
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#define HAVE_STDIO_H 1
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#define STDC_HEADERS 1
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#define HAVE_STDLIB_H 1
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#define HAVE_STDARG_H 1
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#define HAVE_MALLOC_H 1
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#define HAVE_MEMORY_H 1
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#define HAVE_STRING_H 1
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#define HAVE_STRINGS_H 1
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#define HAVE_INTTYPES_H 1
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#define HAVE_STDINT_H 1
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#define HAVE_CTYPE_H 1
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#define HAVE_MATH_H 1
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#define HAVE_ICONV_H 1
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#define HAVE_SIGNAL_H 1
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/* C library functions */
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#define HAVE_MALLOC 1
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#define HAVE_CALLOC 1
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#define HAVE_REALLOC 1
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#define HAVE_FREE 1
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#define HAVE_ALLOCA 1
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#ifndef __WIN32__ /* Don't use C runtime versions of these on Windows */
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#define HAVE_GETENV 1
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#define HAVE_SETENV 1
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#define HAVE_PUTENV 1
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#define HAVE_UNSETENV 1
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#endif
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#define HAVE_QSORT 1
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#define HAVE_ABS 1
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#define HAVE_BCOPY 1
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#define HAVE_MEMSET 1
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#define HAVE_MEMCPY 1
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#define HAVE_MEMMOVE 1
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#define HAVE_MEMCMP 1
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#define HAVE_STRLEN 1
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/* #undef HAVE_STRLCPY */
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/* #undef HAVE_STRLCAT */
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#define HAVE_STRDUP 1
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/* #undef HAVE__STRREV */
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/* #undef HAVE__STRUPR */
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/* #undef HAVE__STRLWR */
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/* #undef HAVE_INDEX */
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/* #undef HAVE_RINDEX */
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#define HAVE_STRCHR 1
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#define HAVE_STRRCHR 1
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#define HAVE_STRSTR 1
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/* #undef HAVE_ITOA */
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/* #undef HAVE__LTOA */
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/* #undef HAVE__UITOA */
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/* #undef HAVE__ULTOA */
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#define HAVE_STRTOL 1
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#define HAVE_STRTOUL 1
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/* #undef HAVE__I64TOA */
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/* #undef HAVE__UI64TOA */
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#define HAVE_STRTOLL 1
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#define HAVE_STRTOULL 1
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#define HAVE_STRTOD 1
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#define HAVE_ATOI 1
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#define HAVE_ATOF 1
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#define HAVE_STRCMP 1
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#define HAVE_STRNCMP 1
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/* #undef HAVE__STRICMP */
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#define HAVE_STRCASECMP 1
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/* #undef HAVE__STRNICMP */
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#define HAVE_STRNCASECMP 1
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#define HAVE_SSCANF 1
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#define HAVE_SNPRINTF 1
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#define HAVE_VSNPRINTF 1
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#define HAVE_M_PI
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#define HAVE_ATAN 1
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#define HAVE_ATAN2 1
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#define HAVE_CEIL 1
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#define HAVE_COPYSIGN 1
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#define HAVE_COS 1
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#define HAVE_COSF 1
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#define HAVE_FABS 1
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#define HAVE_FLOOR 1
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#define HAVE_LOG 1
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#define HAVE_POW 1
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#define HAVE_SCALBN 1
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#define HAVE_SIN 1
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#define HAVE_SINF 1
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#define HAVE_SQRT 1
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#define HAVE_SIGACTION 1
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#define HAVE_SETJMP 1
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#define HAVE_NANOSLEEP 1
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#define HAVE_SYSCONF 1
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/* #undef HAVE_SYSCTLBYNAME */
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/* #undef HAVE_CLOCK_GETTIME */
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/* #undef HAVE_GETPAGESIZE */
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#define HAVE_MPROTECT 1
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#define HAVE_ICONV 1
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/**
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* \file SDL_config.h
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*
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* SDL_config.h for any platform that doesn't build using the configure system.
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*/
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/* Add any platform that doesn't build using the configure system. */
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#if defined(__WIN32__)
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#include "SDL_config_windows.h"
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#elif defined(__MACOSX__)
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#include "SDL_config_macosx.h"
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#elif defined(__IPHONEOS__)
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#include "SDL_config_iphoneos.h"
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#elif defined(__ANDROID__)
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#include "SDL_config_android.h"
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#elif defined(__NINTENDODS__)
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#include "SDL_config_nintendods.h"
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#else
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/* We may need some replacement for stdarg.h here */
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#include <stdarg.h>
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#endif /* HAVE_LIBC */
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/* SDL internal assertion support */
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/* #undef SDL_DEFAULT_ASSERT_LEVEL */
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/* Allow disabling of core subsystems */
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/* #undef SDL_ATOMIC_DISABLED */
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#define SDL_AUDIO_DISABLED 1
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/* #undef SDL_AUDIO_DISABLED */
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/* #undef SDL_CPUINFO_DISABLED */
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/* #undef SDL_EVENTS_DISABLED */
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/* #undef SDL_FILE_DISABLED */
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/* #undef SDL_JOYSTICK_DISABLED */
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/* #undef SDL_HAPTIC_DISABLED */
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/* #undef SDL_LOADSO_DISABLED */
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/* #undef SDL_RENDER_DISABLED */
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/* #undef SDL_THREADS_DISABLED */
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/* #undef SDL_TIMERS_DISABLED */
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/* #undef SDL_VIDEO_DISABLED */
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/* #undef SDL_POWER_DISABLED */
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/* Enable various audio drivers */
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/* #undef SDL_AUDIO_DRIVER_ARTS */
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/* #undef SDL_AUDIO_DRIVER_ARTS_DYNAMIC */
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/* #undef SDL_AUDIO_DRIVER_BEOSAUDIO */
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/* #undef SDL_AUDIO_DRIVER_BSD */
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/* #undef SDL_AUDIO_DRIVER_COREAUDIO */
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/* #undef SDL_AUDIO_DRIVER_DMEDIA */
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/* #undef SDL_AUDIO_DRIVER_DSOUND */
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/* #undef SDL_AUDIO_DRIVER_MMEAUDIO */
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/* #undef SDL_AUDIO_DRIVER_NDS */
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/* #undef SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H */
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/* #undef SDL_AUDIO_DRIVER_PAUDIO */
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/* #undef SDL_AUDIO_DRIVER_QSA */
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/* #undef SDL_AUDIO_DRIVER_SUNAUDIO */
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/* #undef SDL_AUDIO_DRIVER_WINWAVEOUT */
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/* #undef SDL_AUDIO_DRIVER_FUSIONSOUND */
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/* #undef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC */
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/* Enable various input drivers */
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#define SDL_INPUT_LINUXEV 1
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/* #undef SDL_INPUT_TSLIB */
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/* #undef SDL_JOYSTICK_BEOS */
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/* #undef SDL_JOYSTICK_DINPUT */
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/* #undef SDL_JOYSTICK_DUMMY */
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/* #undef SDL_JOYSTICK_IOKIT */
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#define SDL_JOYSTICK_LINUX 1
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/* #undef SDL_JOYSTICK_NDS */
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/* #undef SDL_JOYSTICK_WINMM */
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/* #undef SDL_JOYSTICK_USBHID */
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/* #undef SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H */
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/* #undef SDL_HAPTIC_DUMMY */
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#define SDL_HAPTIC_LINUX 1
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/* #undef SDL_HAPTIC_IOKIT */
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/* #undef SDL_HAPTIC_DINPUT */
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/* Enable various shared object loading systems */
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/* #undef SDL_LOADSO_BEOS */
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/* #undef SDL_LOADSO_DLCOMPAT */
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#define SDL_LOADSO_DLOPEN 1
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/* #undef SDL_LOADSO_DUMMY */
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/* #undef SDL_LOADSO_LDG */
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/* #undef SDL_LOADSO_WINDOWS */
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/* Enable various threading systems */
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/* #undef SDL_THREAD_BEOS */
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/* #undef SDL_THREAD_NDS */
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#define SDL_THREAD_PTHREAD 1
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#define SDL_THREAD_PTHREAD_RECURSIVE_MUTEX 1
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/* #undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP */
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/* #undef SDL_THREAD_SPROC */
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/* #undef SDL_THREAD_WINDOWS */
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/* Enable various timer systems */
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/* #undef SDL_TIMER_BEOS */
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/* #undef SDL_TIMER_DUMMY */
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/* #undef SDL_TIMER_NDS */
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#define SDL_TIMER_UNIX 1
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/* #undef SDL_TIMER_WINDOWS */
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/* #undef SDL_TIMER_WINCE */
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/* Enable various video drivers */
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/* #undef SDL_VIDEO_DRIVER_BWINDOW */
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/* #undef SDL_VIDEO_DRIVER_COCOA */
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/* #undef SDL_VIDEO_DRIVER_DIRECTFB */
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/* #undef SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC */
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#define SDL_VIDEO_DRIVER_DUMMY 1
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/* #undef SDL_VIDEO_DRIVER_NDS */
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/* #undef SDL_VIDEO_DRIVER_WINDOWS */
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#define SDL_VIDEO_DRIVER_X11 1
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#define SDL_VIDEO_DRIVER_X11_DYNAMIC "libX11.so.6"
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#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "libXext.so.6"
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#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "libXrandr.so.2"
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#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT "libXi.so.6"
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/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS */
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#define SDL_VIDEO_DRIVER_X11_VIDMODE 1
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#define SDL_VIDEO_DRIVER_X11_XINERAMA 1
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#define SDL_VIDEO_DRIVER_X11_XRANDR 1
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#define SDL_VIDEO_DRIVER_X11_XINPUT 1
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/* #undef SDL_VIDEO_DRIVER_X11_SCRNSAVER */
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#define SDL_VIDEO_DRIVER_X11_XV 1
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#define SDL_VIDEO_DRIVER_X11_XSHAPE 1
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/* #undef SDL_VIDEO_RENDER_D3D */
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#define SDL_VIDEO_RENDER_OGL 1
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/* #undef SDL_VIDEO_RENDER_OGL_ES */
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/* #undef SDL_VIDEO_RENDER_DIRECTFB */
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/* Enable OpenGL support */
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#define SDL_VIDEO_OPENGL 1
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/* #undef SDL_VIDEO_OPENGL_ES */
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/* #undef SDL_VIDEO_OPENGL_BGL */
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/* #undef SDL_VIDEO_OPENGL_CGL */
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#define SDL_VIDEO_OPENGL_GLX 1
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/* #undef SDL_VIDEO_OPENGL_WGL */
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/* #undef SDL_VIDEO_OPENGL_OSMESA */
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/* #undef SDL_VIDEO_OPENGL_OSMESA_DYNAMIC */
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/* Enable system power support */
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#define SDL_POWER_LINUX 1
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/* #undef SDL_POWER_WINDOWS */
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/* #undef SDL_POWER_MACOSX */
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/* #undef SDL_POWER_BEOS */
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/* #undef SDL_POWER_NINTENDODS */
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/* #undef SDL_POWER_HARDWIRED */
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/* Enable assembly routines */
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#define SDL_ASSEMBLY_ROUTINES 1
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#include "SDL_config_minimal.h"
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#endif /* platform config */
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#endif /* _SDL_config_h */
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@ -92,6 +92,10 @@ bool GSDeviceSDL::Reset(int w, int h)
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return false;
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}
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delete m_backbuffer;
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m_backbuffer = new GSDummyTexture(w, h);
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if(m_texture != NULL)
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{
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SDL_DestroyTexture(m_texture);
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SDL_Renderer* m_renderer;
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SDL_Texture* m_texture;
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class GSDummyTexture : public GSTexture
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{
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public:
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GSDummyTexture(int w, int h) {m_size.x = w; m_size.y = h; }
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virtual ~GSDummyTexture() {}
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virtual bool Update(const GSVector4i& r, const void* data, int pitch) {return false;}
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virtual bool Map(GSMap& m, const GSVector4i* r = NULL) {return false;}
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virtual void Unmap() {}
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virtual bool Save(const string& fn, bool dds = false) {return false;}
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};
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public:
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GSDeviceSDL();
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virtual ~GSDeviceSDL();
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