From e774fecb779696871d15d61045828e332d233bde Mon Sep 17 00:00:00 2001 From: Gregory Hainaut Date: Fri, 5 Jun 2015 18:58:07 +0200 Subject: [PATCH] gsdx-ogl: enable again geometry shader on Mesa Please use a recent Mesa version (10.5 if possible) --- plugins/GSdx/GLLoader.cpp | 4 ---- 1 file changed, 4 deletions(-) diff --git a/plugins/GSdx/GLLoader.cpp b/plugins/GSdx/GLLoader.cpp index c85a07a378..1530a58661 100644 --- a/plugins/GSdx/GLLoader.cpp +++ b/plugins/GSdx/GLLoader.cpp @@ -404,10 +404,6 @@ namespace GLLoader { GLuint major_gl = s[dot-1]-'0'; GLuint minor_gl = s[dot+1]-'0'; - if (mesa_amd_buggy_driver || intel_buggy_driver) { - fprintf(stderr, "Buggy driver detected. Geometry shaders will be disabled\n"); - found_geometry_shader = false; - } if (theApp.GetConfig("override_geometry_shader", -1) != -1) { found_geometry_shader = !!theApp.GetConfig("override_geometry_shader", -1); fprintf(stderr, "Override geometry shaders detection\n");