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@ -0,0 +1,402 @@
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/* SPU2-X, A plugin for Emulating the Sound Processing Unit of the Playstation 2
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* Developed and maintained by the Pcsx2 Development Team.
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*
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* Original portions from SPU2ghz are (c) 2008 by David Quintana [gigaherz]
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*
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* SPU2-X is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SPU2-X is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with SPU2-X. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Global.h"
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#include "Dialogs.h"
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#include <atlcomcli.h>
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#undef _WIN32_WINNT
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#define _WIN32_WINNT 0x0602
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#include <xaudio2.h>
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namespace Exception
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{
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class XAudio2Error : public std::runtime_error
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{
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protected:
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static const char* SomeKindaErrorString(HRESULT hr)
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{
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switch (hr) {
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case XAUDIO2_E_INVALID_CALL:
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return "Invalid call for the XA2 object state.";
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case XAUDIO2_E_DEVICE_INVALIDATED:
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return "Device is unavailable, unplugged, unsupported, or has been consumed by The Nothing.";
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}
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return "Unknown error code!";
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}
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public:
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const HRESULT ErrorCode;
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std::string m_Message;
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const char* CMessage() const
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{
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return m_Message.c_str();
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}
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virtual ~XAudio2Error() throw() {}
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XAudio2Error(const HRESULT result, const std::string& msg) :
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runtime_error(msg),
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ErrorCode(result),
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m_Message()
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{
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char omg[1024];
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sprintf_s(omg, "%s (code 0x%x)\n\n%s", what(), ErrorCode, SomeKindaErrorString(ErrorCode));
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m_Message = omg;
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}
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};
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}
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static const double SndOutNormalizer = (double)(1UL << (SndOutVolumeShift + 16));
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class XAudio2Mod : public SndOutModule
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{
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private:
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static const int PacketsPerBuffer = 8;
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static const int MAX_BUFFER_COUNT = 3;
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class BaseStreamingVoice : public IXAudio2VoiceCallback
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{
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protected:
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IXAudio2SourceVoice* pSourceVoice;
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s16* qbuffer;
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const uint m_nBuffers;
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const uint m_nChannels;
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const uint m_BufferSize;
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const uint m_BufferSizeBytes;
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CRITICAL_SECTION cs;
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public:
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int GetEmptySampleCount()
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{
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XAUDIO2_VOICE_STATE state;
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pSourceVoice->GetState(&state);
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return state.SamplesPlayed & (m_BufferSize - 1);
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}
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virtual ~BaseStreamingVoice()
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{
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}
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BaseStreamingVoice(uint numChannels) :
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m_nBuffers(Config_XAudio2.NumBuffers),
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m_nChannels(numChannels),
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m_BufferSize(SndOutPacketSize * m_nChannels * PacketsPerBuffer),
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m_BufferSizeBytes(m_BufferSize * sizeof(s16))
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{
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}
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virtual void Init(IXAudio2* pXAudio2) = 0;
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protected:
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// Several things must be initialized separate of the constructor, due to the fact that
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// virtual calls can't be made from the constructor's context.
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void _init(IXAudio2* pXAudio2, uint chanConfig)
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{
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WAVEFORMATEXTENSIBLE wfx;
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memset(&wfx, 0, sizeof(WAVEFORMATEXTENSIBLE));
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wfx.Format.wFormatTag = WAVE_FORMAT_EXTENSIBLE;
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wfx.Format.nSamplesPerSec = SampleRate;
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wfx.Format.nChannels = m_nChannels;
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wfx.Format.wBitsPerSample = 16;
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wfx.Format.nBlockAlign = wfx.Format.nChannels * wfx.Format.wBitsPerSample / 8;
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wfx.Format.nAvgBytesPerSec = SampleRate * wfx.Format.nBlockAlign;
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wfx.Format.cbSize = sizeof(WAVEFORMATEXTENSIBLE) - sizeof(WAVEFORMATEX);
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wfx.Samples.wValidBitsPerSample = 16;
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wfx.dwChannelMask = chanConfig;
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wfx.SubFormat = KSDATAFORMAT_SUBTYPE_PCM;
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//
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// Create an XAudio2 voice to stream this wave
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//
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HRESULT hr;
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if (FAILED(hr = pXAudio2->CreateSourceVoice(&pSourceVoice, (WAVEFORMATEX*)&wfx,
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XAUDIO2_VOICE_NOSRC, 1.0f, this))) {
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throw Exception::XAudio2Error(hr, "XAudio2 CreateSourceVoice failure.");
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}
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InitializeCriticalSection(&cs);
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EnterCriticalSection(&cs);
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pSourceVoice->FlushSourceBuffers();
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pSourceVoice->Start(0, 0);
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qbuffer = new s16[m_nBuffers * m_BufferSize];
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ZeroMemory(qbuffer, m_BufferSizeBytes * m_nBuffers);
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// Start some buffers.
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for (uint i = 0; i < m_nBuffers; i++) {
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XAUDIO2_BUFFER buf = { 0 };
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buf.AudioBytes = m_BufferSizeBytes;
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buf.pContext = &qbuffer[i*m_BufferSize];
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buf.pAudioData = (BYTE*)buf.pContext;
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pSourceVoice->SubmitSourceBuffer(&buf);
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}
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LeaveCriticalSection(&cs);
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}
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STDMETHOD_(void, OnVoiceProcessingPassStart) () {}
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STDMETHOD_(void, OnVoiceProcessingPassStart) (UINT32) {}
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STDMETHOD_(void, OnVoiceProcessingPassEnd) () {}
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STDMETHOD_(void, OnStreamEnd) () {}
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STDMETHOD_(void, OnBufferStart) (void*) {}
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STDMETHOD_(void, OnLoopEnd) (void*) {}
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STDMETHOD_(void, OnVoiceError) (THIS_ void* pBufferContext, HRESULT Error) {}
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};
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template< typename T >
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class StreamingVoice : public BaseStreamingVoice
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{
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public:
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StreamingVoice(IXAudio2* pXAudio2) :
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BaseStreamingVoice(sizeof(T) / sizeof(s16))
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{
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}
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virtual ~StreamingVoice()
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{
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IXAudio2SourceVoice* killMe = pSourceVoice;
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pSourceVoice = NULL;
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killMe->FlushSourceBuffers();
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killMe->DestroyVoice();
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EnterCriticalSection(&cs);
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safe_delete_array(qbuffer);
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LeaveCriticalSection(&cs);
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DeleteCriticalSection(&cs);
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}
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void Init(IXAudio2* pXAudio2)
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{
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int chanMask = 0;
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switch (m_nChannels) {
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case 1: chanMask |= SPEAKER_FRONT_CENTER; break;
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case 2: chanMask |= SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT; break;
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case 3: chanMask |= SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_LOW_FREQUENCY; break;
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case 4: chanMask |= SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT; break;
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case 5: chanMask |= SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT; break;
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case 6: chanMask |= SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_LOW_FREQUENCY; break;
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case 8: chanMask |= SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_SIDE_LEFT | SPEAKER_SIDE_RIGHT | SPEAKER_LOW_FREQUENCY; break;
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}
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_init(pXAudio2, chanMask);
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}
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protected:
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STDMETHOD_(void, OnBufferEnd) (void* context)
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{
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EnterCriticalSection(&cs);
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// All of these checks are necessary because XAudio2 is wonky shizat.
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if (pSourceVoice == NULL || context == NULL) {
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LeaveCriticalSection(&cs);
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return;
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}
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T* qb = (T*)context;
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for (int p = 0; p < PacketsPerBuffer; p++, qb += SndOutPacketSize)
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SndBuffer::ReadSamples(qb);
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XAUDIO2_BUFFER buf = { 0 };
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buf.AudioBytes = m_BufferSizeBytes;
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buf.pAudioData = (BYTE*)context;
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buf.pContext = context;
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pSourceVoice->SubmitSourceBuffer(&buf);
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LeaveCriticalSection(&cs);
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}
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};
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HMODULE xAudio2DLL;
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decltype(&XAudio2Create) pXAudio2Create;
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CComPtr<IXAudio2> pXAudio2;
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IXAudio2MasteringVoice* pMasteringVoice;
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BaseStreamingVoice* voiceContext;
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public:
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s32 Init()
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{
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HRESULT hr;
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jASSUME(pXAudio2 == NULL);
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xAudio2DLL = LoadLibraryEx(XAUDIO2_DLL, nullptr, LOAD_LIBRARY_SEARCH_SYSTEM32);
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if (xAudio2DLL == nullptr)
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throw std::runtime_error("Could not load " XAUDIO2_DLL_A ". Error code:" + std::to_string(GetLastError()));
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pXAudio2Create = reinterpret_cast<decltype(&XAudio2Create)>(GetProcAddress(xAudio2DLL, "XAudio2Create"));
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if (pXAudio2Create == nullptr)
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throw std::runtime_error("XAudio2Create not found. Error code: " + std::to_string(GetLastError()));
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//
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// Initialize XAudio2
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//
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CoInitializeEx(NULL, COINIT_MULTITHREADED);
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try {
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if (FAILED(hr = pXAudio2Create(&pXAudio2, 0, XAUDIO2_DEFAULT_PROCESSOR)))
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throw Exception::XAudio2Error(hr, "Failed to init XAudio2 engine. Error Details:");
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// Stereo Expansion was planned to grab the currently configured number of
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// Speakers from Windows's audio config.
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// This doesn't always work though, so let it be a user configurable option.
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int speakers;
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switch (numSpeakers) // speakers = (numSpeakers + 1) *2; ?
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{
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case 0: speakers = 2; break; // Stereo
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case 1: speakers = 4; break; // Quadrafonic
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case 2: speakers = 6; break; // Surround 5.1
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case 3: speakers = 8; break; // Surround 7.1
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default: speakers = 2;
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}
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//
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// Create a mastering voice
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//
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if (FAILED(hr = pXAudio2->CreateMasteringVoice(&pMasteringVoice, speakers, SampleRate))) {
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SysMessage("Failed creating mastering voice: %#X\n", hr);
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CoUninitialize();
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return -1;
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}
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switch (speakers) {
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case 2:
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ConLog("* SPU2 > Using normal 2 speaker stereo output.\n");
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voiceContext = new StreamingVoice<StereoOut16>(pXAudio2);
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break;
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case 3:
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ConLog("* SPU2 > 2.1 speaker expansion enabled.\n");
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voiceContext = new StreamingVoice<Stereo21Out16>(pXAudio2);
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break;
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case 4:
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ConLog("* SPU2 > 4 speaker expansion enabled [quadraphenia]\n");
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voiceContext = new StreamingVoice<Stereo40Out16>(pXAudio2);
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break;
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case 5:
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ConLog("* SPU2 > 4.1 speaker expansion enabled.\n");
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voiceContext = new StreamingVoice<Stereo41Out16>(pXAudio2);
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break;
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case 6:
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case 7:
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switch (dplLevel) {
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case 0:
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ConLog("* SPU2 > 5.1 speaker expansion enabled.\n");
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voiceContext = new StreamingVoice<Stereo51Out16>(pXAudio2); //"normal" stereo upmix
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break;
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case 1:
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ConLog("* SPU2 > 5.1 speaker expansion with basic ProLogic dematrixing enabled.\n");
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voiceContext = new StreamingVoice<Stereo51Out16Dpl>(pXAudio2); // basic Dpl decoder without rear stereo balancing
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break;
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case 2:
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ConLog("* SPU2 > 5.1 speaker expansion with experimental ProLogicII dematrixing enabled.\n");
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|
|
voiceContext = new StreamingVoice<Stereo51Out16DplII>(pXAudio2); //gigas PLII
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
|
|
default: // anything 8 or more gets the 7.1 treatment!
|
|
|
|
|
ConLog("* SPU2 > 7.1 speaker expansion enabled.\n");
|
|
|
|
|
voiceContext = new StreamingVoice<Stereo51Out16>(pXAudio2);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
voiceContext->Init(pXAudio2);
|
|
|
|
|
} catch (Exception::XAudio2Error& ex) {
|
|
|
|
|
SysMessage(ex.CMessage());
|
|
|
|
|
pXAudio2.Release();
|
|
|
|
|
CoUninitialize();
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void Close()
|
|
|
|
|
{
|
|
|
|
|
safe_delete(voiceContext);
|
|
|
|
|
|
|
|
|
|
voiceContext = NULL;
|
|
|
|
|
|
|
|
|
|
if (pMasteringVoice != NULL)
|
|
|
|
|
pMasteringVoice->DestroyVoice();
|
|
|
|
|
|
|
|
|
|
pMasteringVoice = NULL;
|
|
|
|
|
|
|
|
|
|
pXAudio2.Release();
|
|
|
|
|
CoUninitialize();
|
|
|
|
|
|
|
|
|
|
if (xAudio2DLL) {
|
|
|
|
|
FreeLibrary(xAudio2DLL);
|
|
|
|
|
xAudio2DLL = nullptr;
|
|
|
|
|
pXAudio2Create = nullptr;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
virtual void Configure(uptr parent)
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
s32 Test() const
|
|
|
|
|
{
|
|
|
|
|
return 0;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
int GetEmptySampleCount()
|
|
|
|
|
{
|
|
|
|
|
if (voiceContext == NULL) return 0;
|
|
|
|
|
return voiceContext->GetEmptySampleCount();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const wchar_t* GetIdent() const
|
|
|
|
|
{
|
|
|
|
|
return L"xaudio2";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const wchar_t* GetLongName() const
|
|
|
|
|
{
|
|
|
|
|
return L"XAudio 2 (Recommended)";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void ReadSettings()
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void SetApiSettings(wxString api)
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void WriteSettings() const
|
|
|
|
|
{
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
} static XA2;
|
|
|
|
|
|
|
|
|
|
SndOutModule *XAudio2Out = &XA2;
|