diff --git a/.github/workflows/macos_build.yml b/.github/workflows/macos_build.yml
index 6a36f7f07b..df572511ba 100644
--- a/.github/workflows/macos_build.yml
+++ b/.github/workflows/macos_build.yml
@@ -116,7 +116,6 @@ jobs:
cmake -DCMAKE_PREFIX_PATH="$HOME/deps" \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_OSX_ARCHITECTURES="x86_64" \
- -DUSE_OPENGL=OFF \
-DDISABLE_ADVANCE_SIMD=ON \
-DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON \
-DUSE_LINKED_FFMPEG=ON \
diff --git a/3rdparty/glad/CMakeLists.txt b/3rdparty/glad/CMakeLists.txt
index 0f14df9a50..ad1b9973b3 100644
--- a/3rdparty/glad/CMakeLists.txt
+++ b/3rdparty/glad/CMakeLists.txt
@@ -1,22 +1,21 @@
add_library(glad
- src/glad.c
+ include/glad/gl.h
+ include/KHR/khrplatform.h
+ src/gl.c
)
+target_include_directories(glad PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}/include")
+target_link_libraries(glad PRIVATE Threads::Threads "${CMAKE_DL_LIBS}")
+
if(WIN32)
target_sources(glad PRIVATE
- src/glad_wgl.c
+ include/glad/wgl.h
+ src/wgl.c
)
-elseif(X11_API OR WAYLAND_API)
+else()
target_sources(glad PRIVATE
- src/glad_egl.c
+ include/EGL/eglplatform.h
+ include/glad/egl.h
+ src/egl.c
)
endif()
-
-target_include_directories(glad PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/include")
-target_include_directories(glad INTERFACE "${CMAKE_CURRENT_SOURCE_DIR}/include")
-target_link_libraries(glad PRIVATE Threads::Threads "${CMAKE_DL_LIBS}")
-
-if(APPLE)
- target_compile_options(glad PRIVATE -fno-common)
-endif()
-
diff --git a/3rdparty/glad/glad.vcxproj b/3rdparty/glad/glad.vcxproj
index 92f9e6b6bf..c41c14b2a1 100644
--- a/3rdparty/glad/glad.vcxproj
+++ b/3rdparty/glad/glad.vcxproj
@@ -29,6 +29,15 @@
AllRules.ruleset
+
+
+
+
+
+
+
+
+
%(PreprocessorDefinitions)
@@ -36,15 +45,6 @@
$(ProjectDir)include;%(AdditionalIncludeDirectories)
-
-
-
-
-
-
-
-
-
\ No newline at end of file
diff --git a/3rdparty/glad/glad.vcxproj.filters b/3rdparty/glad/glad.vcxproj.filters
index 992423b6d5..00aa4f8464 100644
--- a/3rdparty/glad/glad.vcxproj.filters
+++ b/3rdparty/glad/glad.vcxproj.filters
@@ -11,22 +11,22 @@
-
- Source Files
-
-
- Source Files
-
+
+ Header Files
+
+
+ Header Files
+
+
+ Header Files
+
-
- Header Files
-
-
- Header Files
-
-
- Header Files
-
+
+ Source Files
+
+
+ Source Files
+
\ No newline at end of file
diff --git a/3rdparty/glad/include/EGL/eglplatform.h b/3rdparty/glad/include/EGL/eglplatform.h
new file mode 100644
index 0000000000..6786afd90b
--- /dev/null
+++ b/3rdparty/glad/include/EGL/eglplatform.h
@@ -0,0 +1,175 @@
+#ifndef __eglplatform_h_
+#define __eglplatform_h_
+
+/*
+** Copyright 2007-2020 The Khronos Group Inc.
+** SPDX-License-Identifier: Apache-2.0
+*/
+
+/* Platform-specific types and definitions for egl.h
+ *
+ * Adopters may modify khrplatform.h and this file to suit their platform.
+ * You are encouraged to submit all modifications to the Khronos group so that
+ * they can be included in future versions of this file. Please submit changes
+ * by filing an issue or pull request on the public Khronos EGL Registry, at
+ * https://www.github.com/KhronosGroup/EGL-Registry/
+ */
+
+#include
+
+/* Macros used in EGL function prototype declarations.
+ *
+ * EGL functions should be prototyped as:
+ *
+ * EGLAPI return-type EGLAPIENTRY eglFunction(arguments);
+ * typedef return-type (EXPAPIENTRYP PFNEGLFUNCTIONPROC) (arguments);
+ *
+ * KHRONOS_APICALL and KHRONOS_APIENTRY are defined in KHR/khrplatform.h
+ */
+
+#ifndef EGLAPI
+#define EGLAPI KHRONOS_APICALL
+#endif
+
+#ifndef EGLAPIENTRY
+#define EGLAPIENTRY KHRONOS_APIENTRY
+#endif
+#define EGLAPIENTRYP EGLAPIENTRY*
+
+/* The types NativeDisplayType, NativeWindowType, and NativePixmapType
+ * are aliases of window-system-dependent types, such as X Display * or
+ * Windows Device Context. They must be defined in platform-specific
+ * code below. The EGL-prefixed versions of Native*Type are the same
+ * types, renamed in EGL 1.3 so all types in the API start with "EGL".
+ *
+ * Khronos STRONGLY RECOMMENDS that you use the default definitions
+ * provided below, since these changes affect both binary and source
+ * portability of applications using EGL running on different EGL
+ * implementations.
+ */
+
+#if defined(EGL_NO_PLATFORM_SPECIFIC_TYPES)
+
+typedef void *EGLNativeDisplayType;
+typedef void *EGLNativePixmapType;
+typedef void *EGLNativeWindowType;
+
+#elif defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */
+#ifndef WIN32_LEAN_AND_MEAN
+#define WIN32_LEAN_AND_MEAN 1
+#endif
+#include
+
+typedef HDC EGLNativeDisplayType;
+typedef HBITMAP EGLNativePixmapType;
+typedef HWND EGLNativeWindowType;
+
+#elif defined(__QNX__)
+
+typedef khronos_uintptr_t EGLNativeDisplayType;
+typedef struct _screen_pixmap* EGLNativePixmapType; /* screen_pixmap_t */
+typedef struct _screen_window* EGLNativeWindowType; /* screen_window_t */
+
+#elif defined(__EMSCRIPTEN__)
+
+typedef int EGLNativeDisplayType;
+typedef int EGLNativePixmapType;
+typedef int EGLNativeWindowType;
+
+#elif defined(__WINSCW__) || defined(__SYMBIAN32__) /* Symbian */
+
+typedef int EGLNativeDisplayType;
+typedef void *EGLNativePixmapType;
+typedef void *EGLNativeWindowType;
+
+#elif defined(WL_EGL_PLATFORM)
+
+typedef struct wl_display *EGLNativeDisplayType;
+typedef struct wl_egl_pixmap *EGLNativePixmapType;
+typedef struct wl_egl_window *EGLNativeWindowType;
+
+#elif defined(__GBM__)
+
+typedef struct gbm_device *EGLNativeDisplayType;
+typedef struct gbm_bo *EGLNativePixmapType;
+typedef void *EGLNativeWindowType;
+
+#elif defined(__ANDROID__) || defined(ANDROID)
+
+struct ANativeWindow;
+struct egl_native_pixmap_t;
+
+typedef void* EGLNativeDisplayType;
+typedef struct egl_native_pixmap_t* EGLNativePixmapType;
+typedef struct ANativeWindow* EGLNativeWindowType;
+
+#elif defined(USE_OZONE)
+
+typedef intptr_t EGLNativeDisplayType;
+typedef intptr_t EGLNativePixmapType;
+typedef intptr_t EGLNativeWindowType;
+
+#elif defined(USE_X11)
+
+/* X11 (tentative) */
+#include
+#include
+
+typedef Display *EGLNativeDisplayType;
+typedef Pixmap EGLNativePixmapType;
+typedef Window EGLNativeWindowType;
+
+#elif defined(__unix__)
+
+typedef void *EGLNativeDisplayType;
+typedef khronos_uintptr_t EGLNativePixmapType;
+typedef khronos_uintptr_t EGLNativeWindowType;
+
+#elif defined(__APPLE__)
+
+typedef int EGLNativeDisplayType;
+typedef void *EGLNativePixmapType;
+typedef void *EGLNativeWindowType;
+
+#elif defined(__HAIKU__)
+
+#include
+
+typedef void *EGLNativeDisplayType;
+typedef khronos_uintptr_t EGLNativePixmapType;
+typedef khronos_uintptr_t EGLNativeWindowType;
+
+#elif defined(__Fuchsia__)
+
+typedef void *EGLNativeDisplayType;
+typedef khronos_uintptr_t EGLNativePixmapType;
+typedef khronos_uintptr_t EGLNativeWindowType;
+
+#else
+#error "Platform not recognized"
+#endif
+
+/* EGL 1.2 types, renamed for consistency in EGL 1.3 */
+typedef EGLNativeDisplayType NativeDisplayType;
+typedef EGLNativePixmapType NativePixmapType;
+typedef EGLNativeWindowType NativeWindowType;
+
+
+/* Define EGLint. This must be a signed integral type large enough to contain
+ * all legal attribute names and values passed into and out of EGL, whether
+ * their type is boolean, bitmask, enumerant (symbolic constant), integer,
+ * handle, or other. While in general a 32-bit integer will suffice, if
+ * handles are 64 bit types, then EGLint should be defined as a signed 64-bit
+ * integer type.
+ */
+typedef khronos_int32_t EGLint;
+
+
+/* C++ / C typecast macros for special EGL handle values */
+#if defined(__cplusplus)
+#define EGL_CAST(type, value) (static_cast(value))
+#else
+#define EGL_CAST(type, value) ((type) (value))
+#endif
+
+#endif /* __eglplatform_h */
diff --git a/3rdparty/GL/khrplatform.h b/3rdparty/glad/include/KHR/khrplatform.h
similarity index 89%
rename from 3rdparty/GL/khrplatform.h
rename to 3rdparty/glad/include/KHR/khrplatform.h
index 975bbffed6..01646449ca 100644
--- a/3rdparty/GL/khrplatform.h
+++ b/3rdparty/glad/include/KHR/khrplatform.h
@@ -90,12 +90,20 @@
* int arg2) KHRONOS_APIATTRIBUTES;
*/
+#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
+# define KHRONOS_STATIC 1
+#endif
+
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APICALL
*-------------------------------------------------------------------------
* This precedes the return type of the function in the function prototype.
*/
-#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
+#if defined(KHRONOS_STATIC)
+ /* If the preprocessor constant KHRONOS_STATIC is defined, make the
+ * header compatible with static linking. */
+# define KHRONOS_APICALL
+#elif defined(_WIN32)
# define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__)
# define KHRONOS_APICALL IMPORT_C
@@ -145,6 +153,20 @@ typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
+/*
+ * To support platform where unsigned long cannot be used interchangeably with
+ * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t.
+ * Ideally, we could just use (u)intptr_t everywhere, but this could result in
+ * ABI breakage if khronos_uintptr_t is changed from unsigned long to
+ * unsigned long long or similar (this results in different C++ name mangling).
+ * To avoid changes for existing platforms, we restrict usage of intptr_t to
+ * platforms where the size of a pointer is larger than the size of long.
+ */
+#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__)
+#if __SIZEOF_POINTER__ > __SIZEOF_LONG__
+#define KHRONOS_USE_INTPTR_T
+#endif
+#endif
#elif defined(__VMS ) || defined(__sgi)
@@ -227,14 +249,21 @@ typedef unsigned short int khronos_uint16_t;
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
* to be the only LLP64 architecture in current use.
*/
-#ifdef _WIN64
+#ifdef KHRONOS_USE_INTPTR_T
+typedef intptr_t khronos_intptr_t;
+typedef uintptr_t khronos_uintptr_t;
+#elif defined(_WIN64)
typedef signed long long int khronos_intptr_t;
typedef unsigned long long int khronos_uintptr_t;
-typedef signed long long int khronos_ssize_t;
-typedef unsigned long long int khronos_usize_t;
#else
typedef signed long int khronos_intptr_t;
typedef unsigned long int khronos_uintptr_t;
+#endif
+
+#if defined(_WIN64)
+typedef signed long long int khronos_ssize_t;
+typedef unsigned long long int khronos_usize_t;
+#else
typedef signed long int khronos_ssize_t;
typedef unsigned long int khronos_usize_t;
#endif
diff --git a/3rdparty/glad/include/glad.h b/3rdparty/glad/include/glad.h
deleted file mode 100644
index 220f8a75a8..0000000000
--- a/3rdparty/glad/include/glad.h
+++ /dev/null
@@ -1,18128 +0,0 @@
-/*
-
- OpenGL, OpenGL ES loader generated by glad 0.1.25 on Fri Jul 20 15:42:19 2018.
-
- Language/Generator: C/C++
- Specification: gl
- APIs: gl=4.6, gles2=3.2
- Profile: core
- Extensions:
- GL_3DFX_multisample,
- GL_3DFX_tbuffer,
- GL_3DFX_texture_compression_FXT1,
- GL_AMD_blend_minmax_factor,
- GL_AMD_compressed_3DC_texture,
- GL_AMD_compressed_ATC_texture,
- GL_AMD_conservative_depth,
- GL_AMD_debug_output,
- GL_AMD_depth_clamp_separate,
- GL_AMD_draw_buffers_blend,
- GL_AMD_framebuffer_sample_positions,
- GL_AMD_gcn_shader,
- GL_AMD_gpu_shader_half_float,
- GL_AMD_gpu_shader_int16,
- GL_AMD_gpu_shader_int64,
- GL_AMD_interleaved_elements,
- GL_AMD_multi_draw_indirect,
- GL_AMD_name_gen_delete,
- GL_AMD_occlusion_query_event,
- GL_AMD_performance_monitor,
- GL_AMD_pinned_memory,
- GL_AMD_program_binary_Z400,
- GL_AMD_query_buffer_object,
- GL_AMD_sample_positions,
- GL_AMD_seamless_cubemap_per_texture,
- GL_AMD_shader_atomic_counter_ops,
- GL_AMD_shader_ballot,
- GL_AMD_shader_explicit_vertex_parameter,
- GL_AMD_shader_gpu_shader_half_float_fetch,
- GL_AMD_shader_image_load_store_lod,
- GL_AMD_shader_stencil_export,
- GL_AMD_shader_trinary_minmax,
- GL_AMD_sparse_texture,
- GL_AMD_stencil_operation_extended,
- GL_AMD_texture_gather_bias_lod,
- GL_AMD_texture_texture4,
- GL_AMD_transform_feedback3_lines_triangles,
- GL_AMD_transform_feedback4,
- GL_AMD_vertex_shader_layer,
- GL_AMD_vertex_shader_tessellator,
- GL_AMD_vertex_shader_viewport_index,
- GL_ANDROID_extension_pack_es31a,
- GL_ANGLE_depth_texture,
- GL_ANGLE_framebuffer_blit,
- GL_ANGLE_framebuffer_multisample,
- GL_ANGLE_instanced_arrays,
- GL_ANGLE_pack_reverse_row_order,
- GL_ANGLE_program_binary,
- GL_ANGLE_texture_compression_dxt3,
- GL_ANGLE_texture_compression_dxt5,
- GL_ANGLE_texture_usage,
- GL_ANGLE_translated_shader_source,
- GL_APPLE_aux_depth_stencil,
- GL_APPLE_client_storage,
- GL_APPLE_clip_distance,
- GL_APPLE_color_buffer_packed_float,
- GL_APPLE_copy_texture_levels,
- GL_APPLE_element_array,
- GL_APPLE_fence,
- GL_APPLE_float_pixels,
- GL_APPLE_flush_buffer_range,
- GL_APPLE_framebuffer_multisample,
- GL_APPLE_object_purgeable,
- GL_APPLE_rgb_422,
- GL_APPLE_row_bytes,
- GL_APPLE_specular_vector,
- GL_APPLE_sync,
- GL_APPLE_texture_format_BGRA8888,
- GL_APPLE_texture_max_level,
- GL_APPLE_texture_packed_float,
- GL_APPLE_texture_range,
- GL_APPLE_transform_hint,
- GL_APPLE_vertex_array_object,
- GL_APPLE_vertex_array_range,
- GL_APPLE_vertex_program_evaluators,
- GL_APPLE_ycbcr_422,
- GL_ARB_ES2_compatibility,
- GL_ARB_ES3_1_compatibility,
- GL_ARB_ES3_2_compatibility,
- GL_ARB_ES3_compatibility,
- GL_ARB_arrays_of_arrays,
- GL_ARB_base_instance,
- GL_ARB_bindless_texture,
- GL_ARB_blend_func_extended,
- GL_ARB_buffer_storage,
- GL_ARB_cl_event,
- GL_ARB_clear_buffer_object,
- GL_ARB_clear_texture,
- GL_ARB_clip_control,
- GL_ARB_color_buffer_float,
- GL_ARB_compatibility,
- GL_ARB_compressed_texture_pixel_storage,
- GL_ARB_compute_shader,
- GL_ARB_compute_variable_group_size,
- GL_ARB_conditional_render_inverted,
- GL_ARB_conservative_depth,
- GL_ARB_copy_buffer,
- GL_ARB_copy_image,
- GL_ARB_cull_distance,
- GL_ARB_debug_output,
- GL_ARB_depth_buffer_float,
- GL_ARB_depth_clamp,
- GL_ARB_depth_texture,
- GL_ARB_derivative_control,
- GL_ARB_direct_state_access,
- GL_ARB_draw_buffers,
- GL_ARB_draw_buffers_blend,
- GL_ARB_draw_elements_base_vertex,
- GL_ARB_draw_indirect,
- GL_ARB_draw_instanced,
- GL_ARB_enhanced_layouts,
- GL_ARB_explicit_attrib_location,
- GL_ARB_explicit_uniform_location,
- GL_ARB_fragment_coord_conventions,
- GL_ARB_fragment_layer_viewport,
- GL_ARB_fragment_program,
- GL_ARB_fragment_program_shadow,
- GL_ARB_fragment_shader,
- GL_ARB_fragment_shader_interlock,
- GL_ARB_framebuffer_no_attachments,
- GL_ARB_framebuffer_object,
- GL_ARB_framebuffer_sRGB,
- GL_ARB_geometry_shader4,
- GL_ARB_get_program_binary,
- GL_ARB_get_texture_sub_image,
- GL_ARB_gl_spirv,
- GL_ARB_gpu_shader5,
- GL_ARB_gpu_shader_fp64,
- GL_ARB_gpu_shader_int64,
- GL_ARB_half_float_pixel,
- GL_ARB_half_float_vertex,
- GL_ARB_imaging,
- GL_ARB_indirect_parameters,
- GL_ARB_instanced_arrays,
- GL_ARB_internalformat_query,
- GL_ARB_internalformat_query2,
- GL_ARB_invalidate_subdata,
- GL_ARB_map_buffer_alignment,
- GL_ARB_map_buffer_range,
- GL_ARB_matrix_palette,
- GL_ARB_multi_bind,
- GL_ARB_multi_draw_indirect,
- GL_ARB_multisample,
- GL_ARB_multitexture,
- GL_ARB_occlusion_query,
- GL_ARB_occlusion_query2,
- GL_ARB_parallel_shader_compile,
- GL_ARB_pipeline_statistics_query,
- GL_ARB_pixel_buffer_object,
- GL_ARB_point_parameters,
- GL_ARB_point_sprite,
- GL_ARB_polygon_offset_clamp,
- GL_ARB_post_depth_coverage,
- GL_ARB_program_interface_query,
- GL_ARB_provoking_vertex,
- GL_ARB_query_buffer_object,
- GL_ARB_robust_buffer_access_behavior,
- GL_ARB_robustness,
- GL_ARB_robustness_isolation,
- GL_ARB_sample_locations,
- GL_ARB_sample_shading,
- GL_ARB_sampler_objects,
- GL_ARB_seamless_cube_map,
- GL_ARB_seamless_cubemap_per_texture,
- GL_ARB_separate_shader_objects,
- GL_ARB_shader_atomic_counter_ops,
- GL_ARB_shader_atomic_counters,
- GL_ARB_shader_ballot,
- GL_ARB_shader_bit_encoding,
- GL_ARB_shader_clock,
- GL_ARB_shader_draw_parameters,
- GL_ARB_shader_group_vote,
- GL_ARB_shader_image_load_store,
- GL_ARB_shader_image_size,
- GL_ARB_shader_objects,
- GL_ARB_shader_precision,
- GL_ARB_shader_stencil_export,
- GL_ARB_shader_storage_buffer_object,
- GL_ARB_shader_subroutine,
- GL_ARB_shader_texture_image_samples,
- GL_ARB_shader_texture_lod,
- GL_ARB_shader_viewport_layer_array,
- GL_ARB_shading_language_100,
- GL_ARB_shading_language_420pack,
- GL_ARB_shading_language_include,
- GL_ARB_shading_language_packing,
- GL_ARB_shadow,
- GL_ARB_shadow_ambient,
- GL_ARB_sparse_buffer,
- GL_ARB_sparse_texture,
- GL_ARB_sparse_texture2,
- GL_ARB_sparse_texture_clamp,
- GL_ARB_spirv_extensions,
- GL_ARB_stencil_texturing,
- GL_ARB_sync,
- GL_ARB_tessellation_shader,
- GL_ARB_texture_barrier,
- GL_ARB_texture_border_clamp,
- GL_ARB_texture_buffer_object,
- GL_ARB_texture_buffer_object_rgb32,
- GL_ARB_texture_buffer_range,
- GL_ARB_texture_compression,
- GL_ARB_texture_compression_bptc,
- GL_ARB_texture_compression_rgtc,
- GL_ARB_texture_cube_map,
- GL_ARB_texture_cube_map_array,
- GL_ARB_texture_env_add,
- GL_ARB_texture_env_combine,
- GL_ARB_texture_env_crossbar,
- GL_ARB_texture_env_dot3,
- GL_ARB_texture_filter_anisotropic,
- GL_ARB_texture_filter_minmax,
- GL_ARB_texture_float,
- GL_ARB_texture_gather,
- GL_ARB_texture_mirror_clamp_to_edge,
- GL_ARB_texture_mirrored_repeat,
- GL_ARB_texture_multisample,
- GL_ARB_texture_non_power_of_two,
- GL_ARB_texture_query_levels,
- GL_ARB_texture_query_lod,
- GL_ARB_texture_rectangle,
- GL_ARB_texture_rg,
- GL_ARB_texture_rgb10_a2ui,
- GL_ARB_texture_stencil8,
- GL_ARB_texture_storage,
- GL_ARB_texture_storage_multisample,
- GL_ARB_texture_swizzle,
- GL_ARB_texture_view,
- GL_ARB_timer_query,
- GL_ARB_transform_feedback2,
- GL_ARB_transform_feedback3,
- GL_ARB_transform_feedback_instanced,
- GL_ARB_transform_feedback_overflow_query,
- GL_ARB_transpose_matrix,
- GL_ARB_uniform_buffer_object,
- GL_ARB_vertex_array_bgra,
- GL_ARB_vertex_array_object,
- GL_ARB_vertex_attrib_64bit,
- GL_ARB_vertex_attrib_binding,
- GL_ARB_vertex_blend,
- GL_ARB_vertex_buffer_object,
- GL_ARB_vertex_program,
- GL_ARB_vertex_shader,
- GL_ARB_vertex_type_10f_11f_11f_rev,
- GL_ARB_vertex_type_2_10_10_10_rev,
- GL_ARB_viewport_array,
- GL_ARB_window_pos,
- GL_ARM_mali_program_binary,
- GL_ARM_mali_shader_binary,
- GL_ARM_rgba8,
- GL_ARM_shader_framebuffer_fetch,
- GL_ARM_shader_framebuffer_fetch_depth_stencil,
- GL_ATI_draw_buffers,
- GL_ATI_element_array,
- GL_ATI_envmap_bumpmap,
- GL_ATI_fragment_shader,
- GL_ATI_map_object_buffer,
- GL_ATI_meminfo,
- GL_ATI_pixel_format_float,
- GL_ATI_pn_triangles,
- GL_ATI_separate_stencil,
- GL_ATI_text_fragment_shader,
- GL_ATI_texture_env_combine3,
- GL_ATI_texture_float,
- GL_ATI_texture_mirror_once,
- GL_ATI_vertex_array_object,
- GL_ATI_vertex_attrib_array_object,
- GL_ATI_vertex_streams,
- GL_DMP_program_binary,
- GL_DMP_shader_binary,
- GL_EXT_422_pixels,
- GL_EXT_EGL_image_array,
- GL_EXT_EGL_image_storage,
- GL_EXT_YUV_target,
- GL_EXT_abgr,
- GL_EXT_base_instance,
- GL_EXT_bgra,
- GL_EXT_bindable_uniform,
- GL_EXT_blend_color,
- GL_EXT_blend_equation_separate,
- GL_EXT_blend_func_extended,
- GL_EXT_blend_func_separate,
- GL_EXT_blend_logic_op,
- GL_EXT_blend_minmax,
- GL_EXT_blend_subtract,
- GL_EXT_buffer_storage,
- GL_EXT_clear_texture,
- GL_EXT_clip_control,
- GL_EXT_clip_cull_distance,
- GL_EXT_clip_volume_hint,
- GL_EXT_cmyka,
- GL_EXT_color_buffer_float,
- GL_EXT_color_buffer_half_float,
- GL_EXT_color_subtable,
- GL_EXT_compiled_vertex_array,
- GL_EXT_conservative_depth,
- GL_EXT_convolution,
- GL_EXT_coordinate_frame,
- GL_EXT_copy_image,
- GL_EXT_copy_texture,
- GL_EXT_cull_vertex,
- GL_EXT_debug_label,
- GL_EXT_debug_marker,
- GL_EXT_depth_bounds_test,
- GL_EXT_direct_state_access,
- GL_EXT_discard_framebuffer,
- GL_EXT_disjoint_timer_query,
- GL_EXT_draw_buffers,
- GL_EXT_draw_buffers2,
- GL_EXT_draw_buffers_indexed,
- GL_EXT_draw_elements_base_vertex,
- GL_EXT_draw_instanced,
- GL_EXT_draw_range_elements,
- GL_EXT_draw_transform_feedback,
- GL_EXT_external_buffer,
- GL_EXT_float_blend,
- GL_EXT_fog_coord,
- GL_EXT_framebuffer_blit,
- GL_EXT_framebuffer_multisample,
- GL_EXT_framebuffer_multisample_blit_scaled,
- GL_EXT_framebuffer_object,
- GL_EXT_framebuffer_sRGB,
- GL_EXT_geometry_point_size,
- GL_EXT_geometry_shader,
- GL_EXT_geometry_shader4,
- GL_EXT_gpu_program_parameters,
- GL_EXT_gpu_shader4,
- GL_EXT_gpu_shader5,
- GL_EXT_histogram,
- GL_EXT_index_array_formats,
- GL_EXT_index_func,
- GL_EXT_index_material,
- GL_EXT_index_texture,
- GL_EXT_instanced_arrays,
- GL_EXT_light_texture,
- GL_EXT_map_buffer_range,
- GL_EXT_memory_object,
- GL_EXT_memory_object_fd,
- GL_EXT_memory_object_win32,
- GL_EXT_misc_attribute,
- GL_EXT_multi_draw_arrays,
- GL_EXT_multi_draw_indirect,
- GL_EXT_multisample,
- GL_EXT_multisampled_compatibility,
- GL_EXT_multisampled_render_to_texture,
- GL_EXT_multiview_draw_buffers,
- GL_EXT_occlusion_query_boolean,
- GL_EXT_packed_depth_stencil,
- GL_EXT_packed_float,
- GL_EXT_packed_pixels,
- GL_EXT_paletted_texture,
- GL_EXT_pixel_buffer_object,
- GL_EXT_pixel_transform,
- GL_EXT_pixel_transform_color_table,
- GL_EXT_point_parameters,
- GL_EXT_polygon_offset,
- GL_EXT_polygon_offset_clamp,
- GL_EXT_post_depth_coverage,
- GL_EXT_primitive_bounding_box,
- GL_EXT_protected_textures,
- GL_EXT_provoking_vertex,
- GL_EXT_pvrtc_sRGB,
- GL_EXT_raster_multisample,
- GL_EXT_read_format_bgra,
- GL_EXT_render_snorm,
- GL_EXT_rescale_normal,
- GL_EXT_robustness,
- GL_EXT_sRGB,
- GL_EXT_sRGB_write_control,
- GL_EXT_secondary_color,
- GL_EXT_semaphore,
- GL_EXT_semaphore_fd,
- GL_EXT_semaphore_win32,
- GL_EXT_separate_shader_objects,
- GL_EXT_separate_specular_color,
- GL_EXT_shader_framebuffer_fetch,
- GL_EXT_shader_framebuffer_fetch_non_coherent,
- GL_EXT_shader_group_vote,
- GL_EXT_shader_image_load_formatted,
- GL_EXT_shader_image_load_store,
- GL_EXT_shader_implicit_conversions,
- GL_EXT_shader_integer_mix,
- GL_EXT_shader_io_blocks,
- GL_EXT_shader_non_constant_global_initializers,
- GL_EXT_shader_pixel_local_storage,
- GL_EXT_shader_pixel_local_storage2,
- GL_EXT_shader_texture_lod,
- GL_EXT_shadow_funcs,
- GL_EXT_shadow_samplers,
- GL_EXT_shared_texture_palette,
- GL_EXT_sparse_texture,
- GL_EXT_sparse_texture2,
- GL_EXT_stencil_clear_tag,
- GL_EXT_stencil_two_side,
- GL_EXT_stencil_wrap,
- GL_EXT_subtexture,
- GL_EXT_tessellation_point_size,
- GL_EXT_tessellation_shader,
- GL_EXT_texture,
- GL_EXT_texture3D,
- GL_EXT_texture_array,
- GL_EXT_texture_border_clamp,
- GL_EXT_texture_buffer,
- GL_EXT_texture_buffer_object,
- GL_EXT_texture_compression_astc_decode_mode,
- GL_EXT_texture_compression_bptc,
- GL_EXT_texture_compression_dxt1,
- GL_EXT_texture_compression_latc,
- GL_EXT_texture_compression_rgtc,
- GL_EXT_texture_compression_s3tc,
- GL_EXT_texture_compression_s3tc_srgb,
- GL_EXT_texture_cube_map,
- GL_EXT_texture_cube_map_array,
- GL_EXT_texture_env_add,
- GL_EXT_texture_env_combine,
- GL_EXT_texture_env_dot3,
- GL_EXT_texture_filter_anisotropic,
- GL_EXT_texture_filter_minmax,
- GL_EXT_texture_format_BGRA8888,
- GL_EXT_texture_format_sRGB_override,
- GL_EXT_texture_integer,
- GL_EXT_texture_lod_bias,
- GL_EXT_texture_mirror_clamp,
- GL_EXT_texture_mirror_clamp_to_edge,
- GL_EXT_texture_norm16,
- GL_EXT_texture_object,
- GL_EXT_texture_perturb_normal,
- GL_EXT_texture_rg,
- GL_EXT_texture_sRGB,
- GL_EXT_texture_sRGB_R8,
- GL_EXT_texture_sRGB_RG8,
- GL_EXT_texture_sRGB_decode,
- GL_EXT_texture_shared_exponent,
- GL_EXT_texture_snorm,
- GL_EXT_texture_storage,
- GL_EXT_texture_swizzle,
- GL_EXT_texture_type_2_10_10_10_REV,
- GL_EXT_texture_view,
- GL_EXT_timer_query,
- GL_EXT_transform_feedback,
- GL_EXT_unpack_subimage,
- GL_EXT_vertex_array,
- GL_EXT_vertex_array_bgra,
- GL_EXT_vertex_attrib_64bit,
- GL_EXT_vertex_shader,
- GL_EXT_vertex_weighting,
- GL_EXT_win32_keyed_mutex,
- GL_EXT_window_rectangles,
- GL_EXT_x11_sync_object,
- GL_FJ_shader_binary_GCCSO,
- GL_GREMEDY_frame_terminator,
- GL_GREMEDY_string_marker,
- GL_HP_convolution_border_modes,
- GL_HP_image_transform,
- GL_HP_occlusion_test,
- GL_HP_texture_lighting,
- GL_IBM_cull_vertex,
- GL_IBM_multimode_draw_arrays,
- GL_IBM_rasterpos_clip,
- GL_IBM_static_data,
- GL_IBM_texture_mirrored_repeat,
- GL_IBM_vertex_array_lists,
- GL_IMG_bindless_texture,
- GL_IMG_framebuffer_downsample,
- GL_IMG_multisampled_render_to_texture,
- GL_IMG_program_binary,
- GL_IMG_read_format,
- GL_IMG_shader_binary,
- GL_IMG_texture_compression_pvrtc,
- GL_IMG_texture_compression_pvrtc2,
- GL_IMG_texture_filter_cubic,
- GL_INGR_blend_func_separate,
- GL_INGR_color_clamp,
- GL_INGR_interlace_read,
- GL_INTEL_blackhole_render,
- GL_INTEL_conservative_rasterization,
- GL_INTEL_fragment_shader_ordering,
- GL_INTEL_framebuffer_CMAA,
- GL_INTEL_map_texture,
- GL_INTEL_parallel_arrays,
- GL_INTEL_performance_query,
- GL_KHR_blend_equation_advanced,
- GL_KHR_blend_equation_advanced_coherent,
- GL_KHR_context_flush_control,
- GL_KHR_debug,
- GL_KHR_no_error,
- GL_KHR_parallel_shader_compile,
- GL_KHR_robust_buffer_access_behavior,
- GL_KHR_robustness,
- GL_KHR_texture_compression_astc_hdr,
- GL_KHR_texture_compression_astc_ldr,
- GL_KHR_texture_compression_astc_sliced_3d,
- GL_MESAX_texture_stack,
- GL_MESA_pack_invert,
- GL_MESA_program_binary_formats,
- GL_MESA_resize_buffers,
- GL_MESA_shader_integer_functions,
- GL_MESA_tile_raster_order,
- GL_MESA_window_pos,
- GL_MESA_ycbcr_texture,
- GL_NVX_blend_equation_advanced_multi_draw_buffers,
- GL_NVX_conditional_render,
- GL_NVX_gpu_memory_info,
- GL_NVX_linked_gpu_multicast,
- GL_NV_alpha_to_coverage_dither_control,
- GL_NV_bindless_multi_draw_indirect,
- GL_NV_bindless_multi_draw_indirect_count,
- GL_NV_bindless_texture,
- GL_NV_blend_equation_advanced,
- GL_NV_blend_equation_advanced_coherent,
- GL_NV_blend_minmax_factor,
- GL_NV_blend_square,
- GL_NV_clip_space_w_scaling,
- GL_NV_command_list,
- GL_NV_compute_program5,
- GL_NV_conditional_render,
- GL_NV_conservative_raster,
- GL_NV_conservative_raster_dilate,
- GL_NV_conservative_raster_pre_snap,
- GL_NV_conservative_raster_pre_snap_triangles,
- GL_NV_conservative_raster_underestimation,
- GL_NV_copy_buffer,
- GL_NV_copy_depth_to_color,
- GL_NV_copy_image,
- GL_NV_coverage_sample,
- GL_NV_deep_texture3D,
- GL_NV_depth_buffer_float,
- GL_NV_depth_clamp,
- GL_NV_depth_nonlinear,
- GL_NV_draw_buffers,
- GL_NV_draw_instanced,
- GL_NV_draw_texture,
- GL_NV_draw_vulkan_image,
- GL_NV_evaluators,
- GL_NV_explicit_attrib_location,
- GL_NV_explicit_multisample,
- GL_NV_fbo_color_attachments,
- GL_NV_fence,
- GL_NV_fill_rectangle,
- GL_NV_float_buffer,
- GL_NV_fog_distance,
- GL_NV_fragment_coverage_to_color,
- GL_NV_fragment_program,
- GL_NV_fragment_program2,
- GL_NV_fragment_program4,
- GL_NV_fragment_program_option,
- GL_NV_fragment_shader_interlock,
- GL_NV_framebuffer_blit,
- GL_NV_framebuffer_mixed_samples,
- GL_NV_framebuffer_multisample,
- GL_NV_framebuffer_multisample_coverage,
- GL_NV_generate_mipmap_sRGB,
- GL_NV_geometry_program4,
- GL_NV_geometry_shader4,
- GL_NV_geometry_shader_passthrough,
- GL_NV_gpu_multicast,
- GL_NV_gpu_program4,
- GL_NV_gpu_program5,
- GL_NV_gpu_program5_mem_extended,
- GL_NV_gpu_shader5,
- GL_NV_half_float,
- GL_NV_image_formats,
- GL_NV_instanced_arrays,
- GL_NV_internalformat_sample_query,
- GL_NV_light_max_exponent,
- GL_NV_multisample_coverage,
- GL_NV_multisample_filter_hint,
- GL_NV_non_square_matrices,
- GL_NV_occlusion_query,
- GL_NV_packed_depth_stencil,
- GL_NV_parameter_buffer_object,
- GL_NV_parameter_buffer_object2,
- GL_NV_path_rendering,
- GL_NV_path_rendering_shared_edge,
- GL_NV_pixel_buffer_object,
- GL_NV_pixel_data_range,
- GL_NV_point_sprite,
- GL_NV_polygon_mode,
- GL_NV_present_video,
- GL_NV_primitive_restart,
- GL_NV_query_resource,
- GL_NV_query_resource_tag,
- GL_NV_read_buffer,
- GL_NV_read_buffer_front,
- GL_NV_read_depth,
- GL_NV_read_depth_stencil,
- GL_NV_read_stencil,
- GL_NV_register_combiners,
- GL_NV_register_combiners2,
- GL_NV_robustness_video_memory_purge,
- GL_NV_sRGB_formats,
- GL_NV_sample_locations,
- GL_NV_sample_mask_override_coverage,
- GL_NV_shader_atomic_counters,
- GL_NV_shader_atomic_float,
- GL_NV_shader_atomic_float64,
- GL_NV_shader_atomic_fp16_vector,
- GL_NV_shader_atomic_int64,
- GL_NV_shader_buffer_load,
- GL_NV_shader_buffer_store,
- GL_NV_shader_noperspective_interpolation,
- GL_NV_shader_storage_buffer_object,
- GL_NV_shader_thread_group,
- GL_NV_shader_thread_shuffle,
- GL_NV_shadow_samplers_array,
- GL_NV_shadow_samplers_cube,
- GL_NV_stereo_view_rendering,
- GL_NV_tessellation_program5,
- GL_NV_texgen_emboss,
- GL_NV_texgen_reflection,
- GL_NV_texture_barrier,
- GL_NV_texture_border_clamp,
- GL_NV_texture_compression_s3tc_update,
- GL_NV_texture_compression_vtc,
- GL_NV_texture_env_combine4,
- GL_NV_texture_expand_normal,
- GL_NV_texture_multisample,
- GL_NV_texture_npot_2D_mipmap,
- GL_NV_texture_rectangle,
- GL_NV_texture_rectangle_compressed,
- GL_NV_texture_shader,
- GL_NV_texture_shader2,
- GL_NV_texture_shader3,
- GL_NV_transform_feedback,
- GL_NV_transform_feedback2,
- GL_NV_uniform_buffer_unified_memory,
- GL_NV_vdpau_interop,
- GL_NV_vertex_array_range,
- GL_NV_vertex_array_range2,
- GL_NV_vertex_attrib_integer_64bit,
- GL_NV_vertex_buffer_unified_memory,
- GL_NV_vertex_program,
- GL_NV_vertex_program1_1,
- GL_NV_vertex_program2,
- GL_NV_vertex_program2_option,
- GL_NV_vertex_program3,
- GL_NV_vertex_program4,
- GL_NV_video_capture,
- GL_NV_viewport_array,
- GL_NV_viewport_array2,
- GL_NV_viewport_swizzle,
- GL_OES_EGL_image,
- GL_OES_EGL_image_external,
- GL_OES_EGL_image_external_essl3,
- GL_OES_byte_coordinates,
- GL_OES_compressed_ETC1_RGB8_sub_texture,
- GL_OES_compressed_ETC1_RGB8_texture,
- GL_OES_compressed_paletted_texture,
- GL_OES_copy_image,
- GL_OES_depth24,
- GL_OES_depth32,
- GL_OES_depth_texture,
- GL_OES_draw_buffers_indexed,
- GL_OES_draw_elements_base_vertex,
- GL_OES_element_index_uint,
- GL_OES_fbo_render_mipmap,
- GL_OES_fixed_point,
- GL_OES_fragment_precision_high,
- GL_OES_geometry_point_size,
- GL_OES_geometry_shader,
- GL_OES_get_program_binary,
- GL_OES_gpu_shader5,
- GL_OES_mapbuffer,
- GL_OES_packed_depth_stencil,
- GL_OES_primitive_bounding_box,
- GL_OES_query_matrix,
- GL_OES_read_format,
- GL_OES_required_internalformat,
- GL_OES_rgb8_rgba8,
- GL_OES_sample_shading,
- GL_OES_sample_variables,
- GL_OES_shader_image_atomic,
- GL_OES_shader_io_blocks,
- GL_OES_shader_multisample_interpolation,
- GL_OES_single_precision,
- GL_OES_standard_derivatives,
- GL_OES_stencil1,
- GL_OES_stencil4,
- GL_OES_surfaceless_context,
- GL_OES_tessellation_point_size,
- GL_OES_tessellation_shader,
- GL_OES_texture_3D,
- GL_OES_texture_border_clamp,
- GL_OES_texture_buffer,
- GL_OES_texture_compression_astc,
- GL_OES_texture_cube_map_array,
- GL_OES_texture_float,
- GL_OES_texture_float_linear,
- GL_OES_texture_half_float,
- GL_OES_texture_half_float_linear,
- GL_OES_texture_npot,
- GL_OES_texture_stencil8,
- GL_OES_texture_storage_multisample_2d_array,
- GL_OES_texture_view,
- GL_OES_vertex_array_object,
- GL_OES_vertex_half_float,
- GL_OES_vertex_type_10_10_10_2,
- GL_OES_viewport_array,
- GL_OML_interlace,
- GL_OML_resample,
- GL_OML_subsample,
- GL_OVR_multiview,
- GL_OVR_multiview2,
- GL_OVR_multiview_multisampled_render_to_texture,
- GL_PGI_misc_hints,
- GL_PGI_vertex_hints,
- GL_QCOM_alpha_test,
- GL_QCOM_binning_control,
- GL_QCOM_driver_control,
- GL_QCOM_extended_get,
- GL_QCOM_extended_get2,
- GL_QCOM_framebuffer_foveated,
- GL_QCOM_perfmon_global_mode,
- GL_QCOM_shader_framebuffer_fetch_noncoherent,
- GL_QCOM_texture_foveated,
- GL_QCOM_tiled_rendering,
- GL_QCOM_writeonly_rendering,
- GL_REND_screen_coordinates,
- GL_S3_s3tc,
- GL_SGIS_detail_texture,
- GL_SGIS_fog_function,
- GL_SGIS_generate_mipmap,
- GL_SGIS_multisample,
- GL_SGIS_pixel_texture,
- GL_SGIS_point_line_texgen,
- GL_SGIS_point_parameters,
- GL_SGIS_sharpen_texture,
- GL_SGIS_texture4D,
- GL_SGIS_texture_border_clamp,
- GL_SGIS_texture_color_mask,
- GL_SGIS_texture_edge_clamp,
- GL_SGIS_texture_filter4,
- GL_SGIS_texture_lod,
- GL_SGIS_texture_select,
- GL_SGIX_async,
- GL_SGIX_async_histogram,
- GL_SGIX_async_pixel,
- GL_SGIX_blend_alpha_minmax,
- GL_SGIX_calligraphic_fragment,
- GL_SGIX_clipmap,
- GL_SGIX_convolution_accuracy,
- GL_SGIX_depth_pass_instrument,
- GL_SGIX_depth_texture,
- GL_SGIX_flush_raster,
- GL_SGIX_fog_offset,
- GL_SGIX_fragment_lighting,
- GL_SGIX_framezoom,
- GL_SGIX_igloo_interface,
- GL_SGIX_instruments,
- GL_SGIX_interlace,
- GL_SGIX_ir_instrument1,
- GL_SGIX_list_priority,
- GL_SGIX_pixel_texture,
- GL_SGIX_pixel_tiles,
- GL_SGIX_polynomial_ffd,
- GL_SGIX_reference_plane,
- GL_SGIX_resample,
- GL_SGIX_scalebias_hint,
- GL_SGIX_shadow,
- GL_SGIX_shadow_ambient,
- GL_SGIX_sprite,
- GL_SGIX_subsample,
- GL_SGIX_tag_sample_buffer,
- GL_SGIX_texture_add_env,
- GL_SGIX_texture_coordinate_clamp,
- GL_SGIX_texture_lod_bias,
- GL_SGIX_texture_multi_buffer,
- GL_SGIX_texture_scale_bias,
- GL_SGIX_vertex_preclip,
- GL_SGIX_ycrcb,
- GL_SGIX_ycrcb_subsample,
- GL_SGIX_ycrcba,
- GL_SGI_color_matrix,
- GL_SGI_color_table,
- GL_SGI_texture_color_table,
- GL_SUNX_constant_data,
- GL_SUN_convolution_border_modes,
- GL_SUN_global_alpha,
- GL_SUN_mesh_array,
- GL_SUN_slice_accum,
- GL_SUN_triangle_list,
- GL_SUN_vertex,
- GL_VIV_shader_binary,
- GL_WIN_phong_shading,
- GL_WIN_specular_fog
- Loader: True
- Local files: True
- Omit khrplatform: False
-
- Commandline:
- --profile="core" --api="gl=4.6,gles2=3.2" --generator="c" --spec="gl" --local-files --extensions="GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_compressed_3DC_texture,GL_AMD_compressed_ATC_texture,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_program_binary_Z400,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_ANDROID_extension_pack_es31a,GL_ANGLE_depth_texture,GL_ANGLE_framebuffer_blit,GL_ANGLE_framebuffer_multisample,GL_ANGLE_instanced_arrays,GL_ANGLE_pack_reverse_row_order,GL_ANGLE_program_binary,GL_ANGLE_texture_compression_dxt3,GL_ANGLE_texture_compression_dxt5,GL_ANGLE_texture_usage,GL_ANGLE_translated_shader_source,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_clip_distance,GL_APPLE_color_buffer_packed_float,GL_APPLE_copy_texture_levels,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_framebuffer_multisample,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_sync,GL_APPLE_texture_format_BGRA8888,GL_APPLE_texture_max_level,GL_APPLE_texture_packed_float,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ARM_mali_program_binary,GL_ARM_mali_shader_binary,GL_ARM_rgba8,GL_ARM_shader_framebuffer_fetch,GL_ARM_shader_framebuffer_fetch_depth_stencil,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_DMP_program_binary,GL_DMP_shader_binary,GL_EXT_422_pixels,GL_EXT_EGL_image_array,GL_EXT_EGL_image_storage,GL_EXT_YUV_target,GL_EXT_abgr,GL_EXT_base_instance,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_extended,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_buffer_storage,GL_EXT_clear_texture,GL_EXT_clip_control,GL_EXT_clip_cull_distance,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_buffer_float,GL_EXT_color_buffer_half_float,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_conservative_depth,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_image,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_discard_framebuffer,GL_EXT_disjoint_timer_query,GL_EXT_draw_buffers,GL_EXT_draw_buffers2,GL_EXT_draw_buffers_indexed,GL_EXT_draw_elements_base_vertex,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_draw_transform_feedback,GL_EXT_external_buffer,GL_EXT_float_blend,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_point_size,GL_EXT_geometry_shader,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_gpu_shader5,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_instanced_arrays,GL_EXT_light_texture,GL_EXT_map_buffer_range,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multi_draw_indirect,GL_EXT_multisample,GL_EXT_multisampled_compatibility,GL_EXT_multisampled_render_to_texture,GL_EXT_multiview_draw_buffers,GL_EXT_occlusion_query_boolean,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_primitive_bounding_box,GL_EXT_protected_textures,GL_EXT_provoking_vertex,GL_EXT_pvrtc_sRGB,GL_EXT_raster_multisample,GL_EXT_read_format_bgra,GL_EXT_render_snorm,GL_EXT_rescale_normal,GL_EXT_robustness,GL_EXT_sRGB,GL_EXT_sRGB_write_control,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_group_vote,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_implicit_conversions,GL_EXT_shader_integer_mix,GL_EXT_shader_io_blocks,GL_EXT_shader_non_constant_global_initializers,GL_EXT_shader_pixel_local_storage,GL_EXT_shader_pixel_local_storage2,GL_EXT_shader_texture_lod,GL_EXT_shadow_funcs,GL_EXT_shadow_samplers,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_tessellation_point_size,GL_EXT_tessellation_shader,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_border_clamp,GL_EXT_texture_buffer,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_astc_decode_mode,GL_EXT_texture_compression_bptc,GL_EXT_texture_compression_dxt1,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_compression_s3tc_srgb,GL_EXT_texture_cube_map,GL_EXT_texture_cube_map_array,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_format_BGRA8888,GL_EXT_texture_format_sRGB_override,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_mirror_clamp_to_edge,GL_EXT_texture_norm16,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_rg,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_R8,GL_EXT_texture_sRGB_RG8,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_storage,GL_EXT_texture_swizzle,GL_EXT_texture_type_2_10_10_10_REV,GL_EXT_texture_view,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_unpack_subimage,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_FJ_shader_binary_GCCSO,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_IMG_bindless_texture,GL_IMG_framebuffer_downsample,GL_IMG_multisampled_render_to_texture,GL_IMG_program_binary,GL_IMG_read_format,GL_IMG_shader_binary,GL_IMG_texture_compression_pvrtc,GL_IMG_texture_compression_pvrtc2,GL_IMG_texture_filter_cubic,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_linked_gpu_multicast,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_buffer,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_coverage_sample,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_depth_nonlinear,GL_NV_draw_buffers,GL_NV_draw_instanced,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_attrib_location,GL_NV_explicit_multisample,GL_NV_fbo_color_attachments,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_blit,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample,GL_NV_framebuffer_multisample_coverage,GL_NV_generate_mipmap_sRGB,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_image_formats,GL_NV_instanced_arrays,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_non_square_matrices,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_buffer_object,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_polygon_mode,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_read_buffer,GL_NV_read_buffer_front,GL_NV_read_depth,GL_NV_read_depth_stencil,GL_NV_read_stencil,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_robustness_video_memory_purge,GL_NV_sRGB_formats,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_noperspective_interpolation,GL_NV_shader_storage_buffer_object,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_shadow_samplers_array,GL_NV_shadow_samplers_cube,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_border_clamp,GL_NV_texture_compression_s3tc_update,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_npot_2D_mipmap,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_EGL_image,GL_OES_EGL_image_external,GL_OES_EGL_image_external_essl3,GL_OES_byte_coordinates,GL_OES_compressed_ETC1_RGB8_sub_texture,GL_OES_compressed_ETC1_RGB8_texture,GL_OES_compressed_paletted_texture,GL_OES_copy_image,GL_OES_depth24,GL_OES_depth32,GL_OES_depth_texture,GL_OES_draw_buffers_indexed,GL_OES_draw_elements_base_vertex,GL_OES_element_index_uint,GL_OES_fbo_render_mipmap,GL_OES_fixed_point,GL_OES_fragment_precision_high,GL_OES_geometry_point_size,GL_OES_geometry_shader,GL_OES_get_program_binary,GL_OES_gpu_shader5,GL_OES_mapbuffer,GL_OES_packed_depth_stencil,GL_OES_primitive_bounding_box,GL_OES_query_matrix,GL_OES_read_format,GL_OES_required_internalformat,GL_OES_rgb8_rgba8,GL_OES_sample_shading,GL_OES_sample_variables,GL_OES_shader_image_atomic,GL_OES_shader_io_blocks,GL_OES_shader_multisample_interpolation,GL_OES_single_precision,GL_OES_standard_derivatives,GL_OES_stencil1,GL_OES_stencil4,GL_OES_surfaceless_context,GL_OES_tessellation_point_size,GL_OES_tessellation_shader,GL_OES_texture_3D,GL_OES_texture_border_clamp,GL_OES_texture_buffer,GL_OES_texture_compression_astc,GL_OES_texture_cube_map_array,GL_OES_texture_float,GL_OES_texture_float_linear,GL_OES_texture_half_float,GL_OES_texture_half_float_linear,GL_OES_texture_npot,GL_OES_texture_stencil8,GL_OES_texture_storage_multisample_2d_array,GL_OES_texture_view,GL_OES_vertex_array_object,GL_OES_vertex_half_float,GL_OES_vertex_type_10_10_10_2,GL_OES_viewport_array,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_OVR_multiview_multisampled_render_to_texture,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_QCOM_alpha_test,GL_QCOM_binning_control,GL_QCOM_driver_control,GL_QCOM_extended_get,GL_QCOM_extended_get2,GL_QCOM_framebuffer_foveated,GL_QCOM_perfmon_global_mode,GL_QCOM_shader_framebuffer_fetch_noncoherent,GL_QCOM_texture_foveated,GL_QCOM_tiled_rendering,GL_QCOM_writeonly_rendering,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_VIV_shader_binary,GL_WIN_phong_shading,GL_WIN_specular_fog"
- Online:
- Too many extensions
-*/
-
-
-#ifndef __glad_h_
-#define __glad_h_
-
-#ifdef __gl_h_
-#error OpenGL header already included, remove this include, glad already provides it
-#endif
-#define __gl_h_
-
-#ifdef __gl2_h_
-#error OpenGL ES 2 header already included, remove this include, glad already provides it
-#endif
-#define __gl2_h_
-
-#ifdef __gl3_h_
-#error OpenGL ES 3 header already included, remove this include, glad already provides it
-#endif
-#define __gl3_h_
-
-#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
-#ifndef WIN32_LEAN_AND_MEAN
-#define WIN32_LEAN_AND_MEAN 1
-#endif
-#ifndef NOMINMAX
-#define NOMINMAX 1
-#endif
-#include
-#endif
-
-#ifndef APIENTRY
-#define APIENTRY
-#endif
-#ifndef APIENTRYP
-#define APIENTRYP APIENTRY *
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-struct gladGLversionStruct {
- int major;
- int minor;
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-
-typedef void* (* GLADloadproc)(const char *name);
-
-#ifndef GLAPI
-# if defined(GLAD_GLAPI_EXPORT)
-# if defined(_WIN32) || defined(__CYGWIN__)
-# if defined(GLAD_GLAPI_EXPORT_BUILD)
-# if defined(__GNUC__)
-# define GLAPI __attribute__ ((dllexport)) extern
-# else
-# define GLAPI __declspec(dllexport) extern
-# endif
-# else
-# if defined(__GNUC__)
-# define GLAPI __attribute__ ((dllimport)) extern
-# else
-# define GLAPI __declspec(dllimport) extern
-# endif
-# endif
-# elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)
-# define GLAPI __attribute__ ((visibility ("default"))) extern
-# else
-# define GLAPI extern
-# endif
-# else
-# define GLAPI extern
-# endif
-#endif
-
-GLAPI struct gladGLversionStruct GLVersion;
-
-GLAPI int gladLoadGL(void);
-
-GLAPI int gladLoadGLLoader(GLADloadproc);
-
-GLAPI int gladLoadGLES2Loader(GLADloadproc);
-
-#include
-#include "khrplatform.h"
-#ifndef GLEXT_64_TYPES_DEFINED
-/* This code block is duplicated in glxext.h, so must be protected */
-#define GLEXT_64_TYPES_DEFINED
-/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
-/* (as used in the GL_EXT_timer_query extension). */
-#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
-#include
-#elif defined(__sun__) || defined(__digital__)
-#include
-#if defined(__STDC__)
-#if defined(__arch64__) || defined(_LP64)
-typedef long int int64_t;
-typedef unsigned long int uint64_t;
-#else
-typedef long long int int64_t;
-typedef unsigned long long int uint64_t;
-#endif /* __arch64__ */
-#endif /* __STDC__ */
-#elif defined( __VMS ) || defined(__sgi)
-#include
-#elif defined(__SCO__) || defined(__USLC__)
-#include
-#elif defined(__UNIXOS2__) || defined(__SOL64__)
-typedef long int int32_t;
-typedef long long int int64_t;
-typedef unsigned long long int uint64_t;
-#elif defined(_WIN32) && defined(__GNUC__)
-#include
-#elif defined(_WIN32)
-typedef __int32 int32_t;
-typedef __int64 int64_t;
-typedef unsigned __int64 uint64_t;
-#else
-/* Fallback if nothing above works */
-#include
-#endif
-#endif
-typedef unsigned int GLenum;
-typedef unsigned char GLboolean;
-typedef unsigned int GLbitfield;
-typedef void GLvoid;
-typedef signed char GLbyte;
-typedef short GLshort;
-typedef int GLint;
-typedef int GLclampx;
-typedef unsigned char GLubyte;
-typedef unsigned short GLushort;
-typedef unsigned int GLuint;
-typedef int GLsizei;
-typedef float GLfloat;
-typedef float GLclampf;
-typedef double GLdouble;
-typedef double GLclampd;
-typedef void *GLeglClientBufferEXT;
-typedef void *GLeglImageOES;
-typedef char GLchar;
-typedef char GLcharARB;
-#ifdef __APPLE__
-typedef void *GLhandleARB;
-#else
-typedef unsigned int GLhandleARB;
-#endif
-typedef unsigned short GLhalfARB;
-typedef unsigned short GLhalf;
-typedef GLint GLfixed;
-typedef khronos_intptr_t GLintptr;
-typedef khronos_ssize_t GLsizeiptr;
-typedef int64_t GLint64;
-typedef uint64_t GLuint64;
-#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
-typedef long GLintptrARB;
-#else
-typedef ptrdiff_t GLintptrARB;
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-#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
-typedef long GLsizeiptrARB;
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-#endif
-typedef int64_t GLint64EXT;
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-typedef struct __GLsync *GLsync;
-struct _cl_context;
-struct _cl_event;
-typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
-typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
-typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
-typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
-typedef unsigned short GLhalfNV;
-typedef GLintptr GLvdpauSurfaceNV;
-typedef void (APIENTRY *GLVULKANPROCNV)(void);
-#define GL_DEPTH_BUFFER_BIT 0x00000100
-#define GL_STENCIL_BUFFER_BIT 0x00000400
-#define GL_COLOR_BUFFER_BIT 0x00004000
-#define GL_FALSE 0
-#define GL_TRUE 1
-#define GL_POINTS 0x0000
-#define GL_LINES 0x0001
-#define GL_LINE_LOOP 0x0002
-#define GL_LINE_STRIP 0x0003
-#define GL_TRIANGLES 0x0004
-#define GL_TRIANGLE_STRIP 0x0005
-#define GL_TRIANGLE_FAN 0x0006
-#define GL_NEVER 0x0200
-#define GL_LESS 0x0201
-#define GL_EQUAL 0x0202
-#define GL_LEQUAL 0x0203
-#define GL_GREATER 0x0204
-#define GL_NOTEQUAL 0x0205
-#define GL_GEQUAL 0x0206
-#define GL_ALWAYS 0x0207
-#define GL_ZERO 0
-#define GL_ONE 1
-#define GL_SRC_COLOR 0x0300
-#define GL_ONE_MINUS_SRC_COLOR 0x0301
-#define GL_SRC_ALPHA 0x0302
-#define GL_ONE_MINUS_SRC_ALPHA 0x0303
-#define GL_DST_ALPHA 0x0304
-#define GL_ONE_MINUS_DST_ALPHA 0x0305
-#define GL_DST_COLOR 0x0306
-#define GL_ONE_MINUS_DST_COLOR 0x0307
-#define GL_SRC_ALPHA_SATURATE 0x0308
-#define GL_NONE 0
-#define GL_FRONT_LEFT 0x0400
-#define GL_FRONT_RIGHT 0x0401
-#define GL_BACK_LEFT 0x0402
-#define GL_BACK_RIGHT 0x0403
-#define GL_FRONT 0x0404
-#define GL_BACK 0x0405
-#define GL_LEFT 0x0406
-#define GL_RIGHT 0x0407
-#define GL_FRONT_AND_BACK 0x0408
-#define GL_NO_ERROR 0
-#define GL_INVALID_ENUM 0x0500
-#define GL_INVALID_VALUE 0x0501
-#define GL_INVALID_OPERATION 0x0502
-#define GL_OUT_OF_MEMORY 0x0505
-#define GL_CW 0x0900
-#define GL_CCW 0x0901
-#define GL_POINT_SIZE 0x0B11
-#define GL_POINT_SIZE_RANGE 0x0B12
-#define GL_POINT_SIZE_GRANULARITY 0x0B13
-#define GL_LINE_SMOOTH 0x0B20
-#define GL_LINE_WIDTH 0x0B21
-#define GL_LINE_WIDTH_RANGE 0x0B22
-#define GL_LINE_WIDTH_GRANULARITY 0x0B23
-#define GL_POLYGON_MODE 0x0B40
-#define GL_POLYGON_SMOOTH 0x0B41
-#define GL_CULL_FACE 0x0B44
-#define GL_CULL_FACE_MODE 0x0B45
-#define GL_FRONT_FACE 0x0B46
-#define GL_DEPTH_RANGE 0x0B70
-#define GL_DEPTH_TEST 0x0B71
-#define GL_DEPTH_WRITEMASK 0x0B72
-#define GL_DEPTH_CLEAR_VALUE 0x0B73
-#define GL_DEPTH_FUNC 0x0B74
-#define GL_STENCIL_TEST 0x0B90
-#define GL_STENCIL_CLEAR_VALUE 0x0B91
-#define GL_STENCIL_FUNC 0x0B92
-#define GL_STENCIL_VALUE_MASK 0x0B93
-#define GL_STENCIL_FAIL 0x0B94
-#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
-#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
-#define GL_STENCIL_REF 0x0B97
-#define GL_STENCIL_WRITEMASK 0x0B98
-#define GL_VIEWPORT 0x0BA2
-#define GL_DITHER 0x0BD0
-#define GL_BLEND_DST 0x0BE0
-#define GL_BLEND_SRC 0x0BE1
-#define GL_BLEND 0x0BE2
-#define GL_LOGIC_OP_MODE 0x0BF0
-#define GL_DRAW_BUFFER 0x0C01
-#define GL_READ_BUFFER 0x0C02
-#define GL_SCISSOR_BOX 0x0C10
-#define GL_SCISSOR_TEST 0x0C11
-#define GL_COLOR_CLEAR_VALUE 0x0C22
-#define GL_COLOR_WRITEMASK 0x0C23
-#define GL_DOUBLEBUFFER 0x0C32
-#define GL_STEREO 0x0C33
-#define GL_LINE_SMOOTH_HINT 0x0C52
-#define GL_POLYGON_SMOOTH_HINT 0x0C53
-#define GL_UNPACK_SWAP_BYTES 0x0CF0
-#define GL_UNPACK_LSB_FIRST 0x0CF1
-#define GL_UNPACK_ROW_LENGTH 0x0CF2
-#define GL_UNPACK_SKIP_ROWS 0x0CF3
-#define GL_UNPACK_SKIP_PIXELS 0x0CF4
-#define GL_UNPACK_ALIGNMENT 0x0CF5
-#define GL_PACK_SWAP_BYTES 0x0D00
-#define GL_PACK_LSB_FIRST 0x0D01
-#define GL_PACK_ROW_LENGTH 0x0D02
-#define GL_PACK_SKIP_ROWS 0x0D03
-#define GL_PACK_SKIP_PIXELS 0x0D04
-#define GL_PACK_ALIGNMENT 0x0D05
-#define GL_MAX_TEXTURE_SIZE 0x0D33
-#define GL_MAX_VIEWPORT_DIMS 0x0D3A
-#define GL_SUBPIXEL_BITS 0x0D50
-#define GL_TEXTURE_1D 0x0DE0
-#define GL_TEXTURE_2D 0x0DE1
-#define GL_TEXTURE_WIDTH 0x1000
-#define GL_TEXTURE_HEIGHT 0x1001
-#define GL_TEXTURE_BORDER_COLOR 0x1004
-#define GL_DONT_CARE 0x1100
-#define GL_FASTEST 0x1101
-#define GL_NICEST 0x1102
-#define GL_BYTE 0x1400
-#define GL_UNSIGNED_BYTE 0x1401
-#define GL_SHORT 0x1402
-#define GL_UNSIGNED_SHORT 0x1403
-#define GL_INT 0x1404
-#define GL_UNSIGNED_INT 0x1405
-#define GL_FLOAT 0x1406
-#define GL_CLEAR 0x1500
-#define GL_AND 0x1501
-#define GL_AND_REVERSE 0x1502
-#define GL_COPY 0x1503
-#define GL_AND_INVERTED 0x1504
-#define GL_NOOP 0x1505
-#define GL_XOR 0x1506
-#define GL_OR 0x1507
-#define GL_NOR 0x1508
-#define GL_EQUIV 0x1509
-#define GL_INVERT 0x150A
-#define GL_OR_REVERSE 0x150B
-#define GL_COPY_INVERTED 0x150C
-#define GL_OR_INVERTED 0x150D
-#define GL_NAND 0x150E
-#define GL_SET 0x150F
-#define GL_TEXTURE 0x1702
-#define GL_COLOR 0x1800
-#define GL_DEPTH 0x1801
-#define GL_STENCIL 0x1802
-#define GL_STENCIL_INDEX 0x1901
-#define GL_DEPTH_COMPONENT 0x1902
-#define GL_RED 0x1903
-#define GL_GREEN 0x1904
-#define GL_BLUE 0x1905
-#define GL_ALPHA 0x1906
-#define GL_RGB 0x1907
-#define GL_RGBA 0x1908
-#define GL_POINT 0x1B00
-#define GL_LINE 0x1B01
-#define GL_FILL 0x1B02
-#define GL_KEEP 0x1E00
-#define GL_REPLACE 0x1E01
-#define GL_INCR 0x1E02
-#define GL_DECR 0x1E03
-#define GL_VENDOR 0x1F00
-#define GL_RENDERER 0x1F01
-#define GL_VERSION 0x1F02
-#define GL_EXTENSIONS 0x1F03
-#define GL_NEAREST 0x2600
-#define GL_LINEAR 0x2601
-#define GL_NEAREST_MIPMAP_NEAREST 0x2700
-#define GL_LINEAR_MIPMAP_NEAREST 0x2701
-#define GL_NEAREST_MIPMAP_LINEAR 0x2702
-#define GL_LINEAR_MIPMAP_LINEAR 0x2703
-#define GL_TEXTURE_MAG_FILTER 0x2800
-#define GL_TEXTURE_MIN_FILTER 0x2801
-#define GL_TEXTURE_WRAP_S 0x2802
-#define GL_TEXTURE_WRAP_T 0x2803
-#define GL_REPEAT 0x2901
-#define GL_COLOR_LOGIC_OP 0x0BF2
-#define GL_POLYGON_OFFSET_UNITS 0x2A00
-#define GL_POLYGON_OFFSET_POINT 0x2A01
-#define GL_POLYGON_OFFSET_LINE 0x2A02
-#define GL_POLYGON_OFFSET_FILL 0x8037
-#define GL_POLYGON_OFFSET_FACTOR 0x8038
-#define GL_TEXTURE_BINDING_1D 0x8068
-#define GL_TEXTURE_BINDING_2D 0x8069
-#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
-#define GL_TEXTURE_RED_SIZE 0x805C
-#define GL_TEXTURE_GREEN_SIZE 0x805D
-#define GL_TEXTURE_BLUE_SIZE 0x805E
-#define GL_TEXTURE_ALPHA_SIZE 0x805F
-#define GL_DOUBLE 0x140A
-#define GL_PROXY_TEXTURE_1D 0x8063
-#define GL_PROXY_TEXTURE_2D 0x8064
-#define GL_R3_G3_B2 0x2A10
-#define GL_RGB4 0x804F
-#define GL_RGB5 0x8050
-#define GL_RGB8 0x8051
-#define GL_RGB10 0x8052
-#define GL_RGB12 0x8053
-#define GL_RGB16 0x8054
-#define GL_RGBA2 0x8055
-#define GL_RGBA4 0x8056
-#define GL_RGB5_A1 0x8057
-#define GL_RGBA8 0x8058
-#define GL_RGB10_A2 0x8059
-#define GL_RGBA12 0x805A
-#define GL_RGBA16 0x805B
-#define GL_UNSIGNED_BYTE_3_3_2 0x8032
-#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
-#define GL_UNSIGNED_INT_8_8_8_8 0x8035
-#define GL_UNSIGNED_INT_10_10_10_2 0x8036
-#define GL_TEXTURE_BINDING_3D 0x806A
-#define GL_PACK_SKIP_IMAGES 0x806B
-#define GL_PACK_IMAGE_HEIGHT 0x806C
-#define GL_UNPACK_SKIP_IMAGES 0x806D
-#define GL_UNPACK_IMAGE_HEIGHT 0x806E
-#define GL_TEXTURE_3D 0x806F
-#define GL_PROXY_TEXTURE_3D 0x8070
-#define GL_TEXTURE_DEPTH 0x8071
-#define GL_TEXTURE_WRAP_R 0x8072
-#define GL_MAX_3D_TEXTURE_SIZE 0x8073
-#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
-#define GL_UNSIGNED_SHORT_5_6_5 0x8363
-#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
-#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
-#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
-#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
-#define GL_BGR 0x80E0
-#define GL_BGRA 0x80E1
-#define GL_MAX_ELEMENTS_VERTICES 0x80E8
-#define GL_MAX_ELEMENTS_INDICES 0x80E9
-#define GL_CLAMP_TO_EDGE 0x812F
-#define GL_TEXTURE_MIN_LOD 0x813A
-#define GL_TEXTURE_MAX_LOD 0x813B
-#define GL_TEXTURE_BASE_LEVEL 0x813C
-#define GL_TEXTURE_MAX_LEVEL 0x813D
-#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
-#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
-#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
-#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
-#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
-#define GL_TEXTURE0 0x84C0
-#define GL_TEXTURE1 0x84C1
-#define GL_TEXTURE2 0x84C2
-#define GL_TEXTURE3 0x84C3
-#define GL_TEXTURE4 0x84C4
-#define GL_TEXTURE5 0x84C5
-#define GL_TEXTURE6 0x84C6
-#define GL_TEXTURE7 0x84C7
-#define GL_TEXTURE8 0x84C8
-#define GL_TEXTURE9 0x84C9
-#define GL_TEXTURE10 0x84CA
-#define GL_TEXTURE11 0x84CB
-#define GL_TEXTURE12 0x84CC
-#define GL_TEXTURE13 0x84CD
-#define GL_TEXTURE14 0x84CE
-#define GL_TEXTURE15 0x84CF
-#define GL_TEXTURE16 0x84D0
-#define GL_TEXTURE17 0x84D1
-#define GL_TEXTURE18 0x84D2
-#define GL_TEXTURE19 0x84D3
-#define GL_TEXTURE20 0x84D4
-#define GL_TEXTURE21 0x84D5
-#define GL_TEXTURE22 0x84D6
-#define GL_TEXTURE23 0x84D7
-#define GL_TEXTURE24 0x84D8
-#define GL_TEXTURE25 0x84D9
-#define GL_TEXTURE26 0x84DA
-#define GL_TEXTURE27 0x84DB
-#define GL_TEXTURE28 0x84DC
-#define GL_TEXTURE29 0x84DD
-#define GL_TEXTURE30 0x84DE
-#define GL_TEXTURE31 0x84DF
-#define GL_ACTIVE_TEXTURE 0x84E0
-#define GL_MULTISAMPLE 0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
-#define GL_SAMPLE_COVERAGE 0x80A0
-#define GL_SAMPLE_BUFFERS 0x80A8
-#define GL_SAMPLES 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
-#define GL_TEXTURE_CUBE_MAP 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
-#define GL_COMPRESSED_RGB 0x84ED
-#define GL_COMPRESSED_RGBA 0x84EE
-#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
-#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
-#define GL_TEXTURE_COMPRESSED 0x86A1
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
-#define GL_CLAMP_TO_BORDER 0x812D
-#define GL_BLEND_DST_RGB 0x80C8
-#define GL_BLEND_SRC_RGB 0x80C9
-#define GL_BLEND_DST_ALPHA 0x80CA
-#define GL_BLEND_SRC_ALPHA 0x80CB
-#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
-#define GL_DEPTH_COMPONENT16 0x81A5
-#define GL_DEPTH_COMPONENT24 0x81A6
-#define GL_DEPTH_COMPONENT32 0x81A7
-#define GL_MIRRORED_REPEAT 0x8370
-#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
-#define GL_TEXTURE_LOD_BIAS 0x8501
-#define GL_INCR_WRAP 0x8507
-#define GL_DECR_WRAP 0x8508
-#define GL_TEXTURE_DEPTH_SIZE 0x884A
-#define GL_TEXTURE_COMPARE_MODE 0x884C
-#define GL_TEXTURE_COMPARE_FUNC 0x884D
-#define GL_BLEND_COLOR 0x8005
-#define GL_BLEND_EQUATION 0x8009
-#define GL_CONSTANT_COLOR 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
-#define GL_CONSTANT_ALPHA 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
-#define GL_FUNC_ADD 0x8006
-#define GL_FUNC_REVERSE_SUBTRACT 0x800B
-#define GL_FUNC_SUBTRACT 0x800A
-#define GL_MIN 0x8007
-#define GL_MAX 0x8008
-#define GL_BUFFER_SIZE 0x8764
-#define GL_BUFFER_USAGE 0x8765
-#define GL_QUERY_COUNTER_BITS 0x8864
-#define GL_CURRENT_QUERY 0x8865
-#define GL_QUERY_RESULT 0x8866
-#define GL_QUERY_RESULT_AVAILABLE 0x8867
-#define GL_ARRAY_BUFFER 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER 0x8893
-#define GL_ARRAY_BUFFER_BINDING 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
-#define GL_READ_ONLY 0x88B8
-#define GL_WRITE_ONLY 0x88B9
-#define GL_READ_WRITE 0x88BA
-#define GL_BUFFER_ACCESS 0x88BB
-#define GL_BUFFER_MAPPED 0x88BC
-#define GL_BUFFER_MAP_POINTER 0x88BD
-#define GL_STREAM_DRAW 0x88E0
-#define GL_STREAM_READ 0x88E1
-#define GL_STREAM_COPY 0x88E2
-#define GL_STATIC_DRAW 0x88E4
-#define GL_STATIC_READ 0x88E5
-#define GL_STATIC_COPY 0x88E6
-#define GL_DYNAMIC_DRAW 0x88E8
-#define GL_DYNAMIC_READ 0x88E9
-#define GL_DYNAMIC_COPY 0x88EA
-#define GL_SAMPLES_PASSED 0x8914
-#define GL_SRC1_ALPHA 0x8589
-#define GL_BLEND_EQUATION_RGB 0x8009
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
-#define GL_CURRENT_VERTEX_ATTRIB 0x8626
-#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
-#define GL_STENCIL_BACK_FUNC 0x8800
-#define GL_STENCIL_BACK_FAIL 0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
-#define GL_MAX_DRAW_BUFFERS 0x8824
-#define GL_DRAW_BUFFER0 0x8825
-#define GL_DRAW_BUFFER1 0x8826
-#define GL_DRAW_BUFFER2 0x8827
-#define GL_DRAW_BUFFER3 0x8828
-#define GL_DRAW_BUFFER4 0x8829
-#define GL_DRAW_BUFFER5 0x882A
-#define GL_DRAW_BUFFER6 0x882B
-#define GL_DRAW_BUFFER7 0x882C
-#define GL_DRAW_BUFFER8 0x882D
-#define GL_DRAW_BUFFER9 0x882E
-#define GL_DRAW_BUFFER10 0x882F
-#define GL_DRAW_BUFFER11 0x8830
-#define GL_DRAW_BUFFER12 0x8831
-#define GL_DRAW_BUFFER13 0x8832
-#define GL_DRAW_BUFFER14 0x8833
-#define GL_DRAW_BUFFER15 0x8834
-#define GL_BLEND_EQUATION_ALPHA 0x883D
-#define GL_MAX_VERTEX_ATTRIBS 0x8869
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
-#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
-#define GL_FRAGMENT_SHADER 0x8B30
-#define GL_VERTEX_SHADER 0x8B31
-#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
-#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
-#define GL_MAX_VARYING_FLOATS 0x8B4B
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
-#define GL_SHADER_TYPE 0x8B4F
-#define GL_FLOAT_VEC2 0x8B50
-#define GL_FLOAT_VEC3 0x8B51
-#define GL_FLOAT_VEC4 0x8B52
-#define GL_INT_VEC2 0x8B53
-#define GL_INT_VEC3 0x8B54
-#define GL_INT_VEC4 0x8B55
-#define GL_BOOL 0x8B56
-#define GL_BOOL_VEC2 0x8B57
-#define GL_BOOL_VEC3 0x8B58
-#define GL_BOOL_VEC4 0x8B59
-#define GL_FLOAT_MAT2 0x8B5A
-#define GL_FLOAT_MAT3 0x8B5B
-#define GL_FLOAT_MAT4 0x8B5C
-#define GL_SAMPLER_1D 0x8B5D
-#define GL_SAMPLER_2D 0x8B5E
-#define GL_SAMPLER_3D 0x8B5F
-#define GL_SAMPLER_CUBE 0x8B60
-#define GL_SAMPLER_1D_SHADOW 0x8B61
-#define GL_SAMPLER_2D_SHADOW 0x8B62
-#define GL_DELETE_STATUS 0x8B80
-#define GL_COMPILE_STATUS 0x8B81
-#define GL_LINK_STATUS 0x8B82
-#define GL_VALIDATE_STATUS 0x8B83
-#define GL_INFO_LOG_LENGTH 0x8B84
-#define GL_ATTACHED_SHADERS 0x8B85
-#define GL_ACTIVE_UNIFORMS 0x8B86
-#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
-#define GL_SHADER_SOURCE_LENGTH 0x8B88
-#define GL_ACTIVE_ATTRIBUTES 0x8B89
-#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
-#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
-#define GL_CURRENT_PROGRAM 0x8B8D
-#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
-#define GL_LOWER_LEFT 0x8CA1
-#define GL_UPPER_LEFT 0x8CA2
-#define GL_STENCIL_BACK_REF 0x8CA3
-#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
-#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
-#define GL_PIXEL_PACK_BUFFER 0x88EB
-#define GL_PIXEL_UNPACK_BUFFER 0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
-#define GL_FLOAT_MAT2x3 0x8B65
-#define GL_FLOAT_MAT2x4 0x8B66
-#define GL_FLOAT_MAT3x2 0x8B67
-#define GL_FLOAT_MAT3x4 0x8B68
-#define GL_FLOAT_MAT4x2 0x8B69
-#define GL_FLOAT_MAT4x3 0x8B6A
-#define GL_SRGB 0x8C40
-#define GL_SRGB8 0x8C41
-#define GL_SRGB_ALPHA 0x8C42
-#define GL_SRGB8_ALPHA8 0x8C43
-#define GL_COMPRESSED_SRGB 0x8C48
-#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
-#define GL_COMPARE_REF_TO_TEXTURE 0x884E
-#define GL_CLIP_DISTANCE0 0x3000
-#define GL_CLIP_DISTANCE1 0x3001
-#define GL_CLIP_DISTANCE2 0x3002
-#define GL_CLIP_DISTANCE3 0x3003
-#define GL_CLIP_DISTANCE4 0x3004
-#define GL_CLIP_DISTANCE5 0x3005
-#define GL_CLIP_DISTANCE6 0x3006
-#define GL_CLIP_DISTANCE7 0x3007
-#define GL_MAX_CLIP_DISTANCES 0x0D32
-#define GL_MAJOR_VERSION 0x821B
-#define GL_MINOR_VERSION 0x821C
-#define GL_NUM_EXTENSIONS 0x821D
-#define GL_CONTEXT_FLAGS 0x821E
-#define GL_COMPRESSED_RED 0x8225
-#define GL_COMPRESSED_RG 0x8226
-#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
-#define GL_RGBA32F 0x8814
-#define GL_RGB32F 0x8815
-#define GL_RGBA16F 0x881A
-#define GL_RGB16F 0x881B
-#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
-#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
-#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
-#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
-#define GL_CLAMP_READ_COLOR 0x891C
-#define GL_FIXED_ONLY 0x891D
-#define GL_MAX_VARYING_COMPONENTS 0x8B4B
-#define GL_TEXTURE_1D_ARRAY 0x8C18
-#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
-#define GL_TEXTURE_2D_ARRAY 0x8C1A
-#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
-#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
-#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
-#define GL_R11F_G11F_B10F 0x8C3A
-#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
-#define GL_RGB9_E5 0x8C3D
-#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
-#define GL_TEXTURE_SHARED_SIZE 0x8C3F
-#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
-#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
-#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
-#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
-#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
-#define GL_PRIMITIVES_GENERATED 0x8C87
-#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
-#define GL_RASTERIZER_DISCARD 0x8C89
-#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
-#define GL_INTERLEAVED_ATTRIBS 0x8C8C
-#define GL_SEPARATE_ATTRIBS 0x8C8D
-#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
-#define GL_RGBA32UI 0x8D70
-#define GL_RGB32UI 0x8D71
-#define GL_RGBA16UI 0x8D76
-#define GL_RGB16UI 0x8D77
-#define GL_RGBA8UI 0x8D7C
-#define GL_RGB8UI 0x8D7D
-#define GL_RGBA32I 0x8D82
-#define GL_RGB32I 0x8D83
-#define GL_RGBA16I 0x8D88
-#define GL_RGB16I 0x8D89
-#define GL_RGBA8I 0x8D8E
-#define GL_RGB8I 0x8D8F
-#define GL_RED_INTEGER 0x8D94
-#define GL_GREEN_INTEGER 0x8D95
-#define GL_BLUE_INTEGER 0x8D96
-#define GL_RGB_INTEGER 0x8D98
-#define GL_RGBA_INTEGER 0x8D99
-#define GL_BGR_INTEGER 0x8D9A
-#define GL_BGRA_INTEGER 0x8D9B
-#define GL_SAMPLER_1D_ARRAY 0x8DC0
-#define GL_SAMPLER_2D_ARRAY 0x8DC1
-#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
-#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
-#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
-#define GL_UNSIGNED_INT_VEC2 0x8DC6
-#define GL_UNSIGNED_INT_VEC3 0x8DC7
-#define GL_UNSIGNED_INT_VEC4 0x8DC8
-#define GL_INT_SAMPLER_1D 0x8DC9
-#define GL_INT_SAMPLER_2D 0x8DCA
-#define GL_INT_SAMPLER_3D 0x8DCB
-#define GL_INT_SAMPLER_CUBE 0x8DCC
-#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
-#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
-#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
-#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
-#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
-#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
-#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
-#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
-#define GL_QUERY_WAIT 0x8E13
-#define GL_QUERY_NO_WAIT 0x8E14
-#define GL_QUERY_BY_REGION_WAIT 0x8E15
-#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
-#define GL_BUFFER_ACCESS_FLAGS 0x911F
-#define GL_BUFFER_MAP_LENGTH 0x9120
-#define GL_BUFFER_MAP_OFFSET 0x9121
-#define GL_DEPTH_COMPONENT32F 0x8CAC
-#define GL_DEPTH32F_STENCIL8 0x8CAD
-#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
-#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
-#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
-#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
-#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
-#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
-#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
-#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
-#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
-#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
-#define GL_FRAMEBUFFER_DEFAULT 0x8218
-#define GL_FRAMEBUFFER_UNDEFINED 0x8219
-#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
-#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
-#define GL_DEPTH_STENCIL 0x84F9
-#define GL_UNSIGNED_INT_24_8 0x84FA
-#define GL_DEPTH24_STENCIL8 0x88F0
-#define GL_TEXTURE_STENCIL_SIZE 0x88F1
-#define GL_TEXTURE_RED_TYPE 0x8C10
-#define GL_TEXTURE_GREEN_TYPE 0x8C11
-#define GL_TEXTURE_BLUE_TYPE 0x8C12
-#define GL_TEXTURE_ALPHA_TYPE 0x8C13
-#define GL_TEXTURE_DEPTH_TYPE 0x8C16
-#define GL_UNSIGNED_NORMALIZED 0x8C17
-#define GL_FRAMEBUFFER_BINDING 0x8CA6
-#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
-#define GL_RENDERBUFFER_BINDING 0x8CA7
-#define GL_READ_FRAMEBUFFER 0x8CA8
-#define GL_DRAW_FRAMEBUFFER 0x8CA9
-#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
-#define GL_RENDERBUFFER_SAMPLES 0x8CAB
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
-#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
-#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
-#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
-#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
-#define GL_COLOR_ATTACHMENT0 0x8CE0
-#define GL_COLOR_ATTACHMENT1 0x8CE1
-#define GL_COLOR_ATTACHMENT2 0x8CE2
-#define GL_COLOR_ATTACHMENT3 0x8CE3
-#define GL_COLOR_ATTACHMENT4 0x8CE4
-#define GL_COLOR_ATTACHMENT5 0x8CE5
-#define GL_COLOR_ATTACHMENT6 0x8CE6
-#define GL_COLOR_ATTACHMENT7 0x8CE7
-#define GL_COLOR_ATTACHMENT8 0x8CE8
-#define GL_COLOR_ATTACHMENT9 0x8CE9
-#define GL_COLOR_ATTACHMENT10 0x8CEA
-#define GL_COLOR_ATTACHMENT11 0x8CEB
-#define GL_COLOR_ATTACHMENT12 0x8CEC
-#define GL_COLOR_ATTACHMENT13 0x8CED
-#define GL_COLOR_ATTACHMENT14 0x8CEE
-#define GL_COLOR_ATTACHMENT15 0x8CEF
-#define GL_COLOR_ATTACHMENT16 0x8CF0
-#define GL_COLOR_ATTACHMENT17 0x8CF1
-#define GL_COLOR_ATTACHMENT18 0x8CF2
-#define GL_COLOR_ATTACHMENT19 0x8CF3
-#define GL_COLOR_ATTACHMENT20 0x8CF4
-#define GL_COLOR_ATTACHMENT21 0x8CF5
-#define GL_COLOR_ATTACHMENT22 0x8CF6
-#define GL_COLOR_ATTACHMENT23 0x8CF7
-#define GL_COLOR_ATTACHMENT24 0x8CF8
-#define GL_COLOR_ATTACHMENT25 0x8CF9
-#define GL_COLOR_ATTACHMENT26 0x8CFA
-#define GL_COLOR_ATTACHMENT27 0x8CFB
-#define GL_COLOR_ATTACHMENT28 0x8CFC
-#define GL_COLOR_ATTACHMENT29 0x8CFD
-#define GL_COLOR_ATTACHMENT30 0x8CFE
-#define GL_COLOR_ATTACHMENT31 0x8CFF
-#define GL_DEPTH_ATTACHMENT 0x8D00
-#define GL_STENCIL_ATTACHMENT 0x8D20
-#define GL_FRAMEBUFFER 0x8D40
-#define GL_RENDERBUFFER 0x8D41
-#define GL_RENDERBUFFER_WIDTH 0x8D42
-#define GL_RENDERBUFFER_HEIGHT 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
-#define GL_STENCIL_INDEX1 0x8D46
-#define GL_STENCIL_INDEX4 0x8D47
-#define GL_STENCIL_INDEX8 0x8D48
-#define GL_STENCIL_INDEX16 0x8D49
-#define GL_RENDERBUFFER_RED_SIZE 0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
-#define GL_MAX_SAMPLES 0x8D57
-#define GL_INDEX 0x8222
-#define GL_FRAMEBUFFER_SRGB 0x8DB9
-#define GL_HALF_FLOAT 0x140B
-#define GL_MAP_READ_BIT 0x0001
-#define GL_MAP_WRITE_BIT 0x0002
-#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
-#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
-#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
-#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
-#define GL_COMPRESSED_RED_RGTC1 0x8DBB
-#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
-#define GL_COMPRESSED_RG_RGTC2 0x8DBD
-#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
-#define GL_RG 0x8227
-#define GL_RG_INTEGER 0x8228
-#define GL_R8 0x8229
-#define GL_R16 0x822A
-#define GL_RG8 0x822B
-#define GL_RG16 0x822C
-#define GL_R16F 0x822D
-#define GL_R32F 0x822E
-#define GL_RG16F 0x822F
-#define GL_RG32F 0x8230
-#define GL_R8I 0x8231
-#define GL_R8UI 0x8232
-#define GL_R16I 0x8233
-#define GL_R16UI 0x8234
-#define GL_R32I 0x8235
-#define GL_R32UI 0x8236
-#define GL_RG8I 0x8237
-#define GL_RG8UI 0x8238
-#define GL_RG16I 0x8239
-#define GL_RG16UI 0x823A
-#define GL_RG32I 0x823B
-#define GL_RG32UI 0x823C
-#define GL_VERTEX_ARRAY_BINDING 0x85B5
-#define GL_SAMPLER_2D_RECT 0x8B63
-#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
-#define GL_SAMPLER_BUFFER 0x8DC2
-#define GL_INT_SAMPLER_2D_RECT 0x8DCD
-#define GL_INT_SAMPLER_BUFFER 0x8DD0
-#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
-#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
-#define GL_TEXTURE_BUFFER 0x8C2A
-#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
-#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
-#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
-#define GL_TEXTURE_RECTANGLE 0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
-#define GL_R8_SNORM 0x8F94
-#define GL_RG8_SNORM 0x8F95
-#define GL_RGB8_SNORM 0x8F96
-#define GL_RGBA8_SNORM 0x8F97
-#define GL_R16_SNORM 0x8F98
-#define GL_RG16_SNORM 0x8F99
-#define GL_RGB16_SNORM 0x8F9A
-#define GL_RGBA16_SNORM 0x8F9B
-#define GL_SIGNED_NORMALIZED 0x8F9C
-#define GL_PRIMITIVE_RESTART 0x8F9D
-#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
-#define GL_COPY_READ_BUFFER 0x8F36
-#define GL_COPY_WRITE_BUFFER 0x8F37
-#define GL_UNIFORM_BUFFER 0x8A11
-#define GL_UNIFORM_BUFFER_BINDING 0x8A28
-#define GL_UNIFORM_BUFFER_START 0x8A29
-#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
-#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
-#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
-#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
-#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
-#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
-#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
-#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
-#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
-#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
-#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
-#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
-#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
-#define GL_UNIFORM_TYPE 0x8A37
-#define GL_UNIFORM_SIZE 0x8A38
-#define GL_UNIFORM_NAME_LENGTH 0x8A39
-#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
-#define GL_UNIFORM_OFFSET 0x8A3B
-#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
-#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
-#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
-#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
-#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
-#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
-#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
-#define GL_INVALID_INDEX 0xFFFFFFFF
-#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
-#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
-#define GL_LINES_ADJACENCY 0x000A
-#define GL_LINE_STRIP_ADJACENCY 0x000B
-#define GL_TRIANGLES_ADJACENCY 0x000C
-#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
-#define GL_PROGRAM_POINT_SIZE 0x8642
-#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
-#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
-#define GL_GEOMETRY_SHADER 0x8DD9
-#define GL_GEOMETRY_VERTICES_OUT 0x8916
-#define GL_GEOMETRY_INPUT_TYPE 0x8917
-#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
-#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
-#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
-#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
-#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
-#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
-#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
-#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
-#define GL_CONTEXT_PROFILE_MASK 0x9126
-#define GL_DEPTH_CLAMP 0x864F
-#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
-#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
-#define GL_LAST_VERTEX_CONVENTION 0x8E4E
-#define GL_PROVOKING_VERTEX 0x8E4F
-#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
-#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
-#define GL_OBJECT_TYPE 0x9112
-#define GL_SYNC_CONDITION 0x9113
-#define GL_SYNC_STATUS 0x9114
-#define GL_SYNC_FLAGS 0x9115
-#define GL_SYNC_FENCE 0x9116
-#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
-#define GL_UNSIGNALED 0x9118
-#define GL_SIGNALED 0x9119
-#define GL_ALREADY_SIGNALED 0x911A
-#define GL_TIMEOUT_EXPIRED 0x911B
-#define GL_CONDITION_SATISFIED 0x911C
-#define GL_WAIT_FAILED 0x911D
-#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
-#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
-#define GL_SAMPLE_POSITION 0x8E50
-#define GL_SAMPLE_MASK 0x8E51
-#define GL_SAMPLE_MASK_VALUE 0x8E52
-#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
-#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
-#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
-#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
-#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
-#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
-#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
-#define GL_TEXTURE_SAMPLES 0x9106
-#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
-#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
-#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
-#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
-#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
-#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
-#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
-#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
-#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
-#define GL_MAX_INTEGER_SAMPLES 0x9110
-#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
-#define GL_SRC1_COLOR 0x88F9
-#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
-#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
-#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
-#define GL_ANY_SAMPLES_PASSED 0x8C2F
-#define GL_SAMPLER_BINDING 0x8919
-#define GL_RGB10_A2UI 0x906F
-#define GL_TEXTURE_SWIZZLE_R 0x8E42
-#define GL_TEXTURE_SWIZZLE_G 0x8E43
-#define GL_TEXTURE_SWIZZLE_B 0x8E44
-#define GL_TEXTURE_SWIZZLE_A 0x8E45
-#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
-#define GL_TIME_ELAPSED 0x88BF
-#define GL_TIMESTAMP 0x8E28
-#define GL_INT_2_10_10_10_REV 0x8D9F
-#define GL_SAMPLE_SHADING 0x8C36
-#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
-#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
-#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
-#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
-#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
-#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
-#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
-#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
-#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
-#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
-#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
-#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
-#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
-#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
-#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
-#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
-#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
-#define GL_MAX_VERTEX_STREAMS 0x8E71
-#define GL_DOUBLE_VEC2 0x8FFC
-#define GL_DOUBLE_VEC3 0x8FFD
-#define GL_DOUBLE_VEC4 0x8FFE
-#define GL_DOUBLE_MAT2 0x8F46
-#define GL_DOUBLE_MAT3 0x8F47
-#define GL_DOUBLE_MAT4 0x8F48
-#define GL_DOUBLE_MAT2x3 0x8F49
-#define GL_DOUBLE_MAT2x4 0x8F4A
-#define GL_DOUBLE_MAT3x2 0x8F4B
-#define GL_DOUBLE_MAT3x4 0x8F4C
-#define GL_DOUBLE_MAT4x2 0x8F4D
-#define GL_DOUBLE_MAT4x3 0x8F4E
-#define GL_ACTIVE_SUBROUTINES 0x8DE5
-#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
-#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
-#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
-#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
-#define GL_MAX_SUBROUTINES 0x8DE7
-#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
-#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
-#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
-#define GL_PATCHES 0x000E
-#define GL_PATCH_VERTICES 0x8E72
-#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
-#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
-#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
-#define GL_TESS_GEN_MODE 0x8E76
-#define GL_TESS_GEN_SPACING 0x8E77
-#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
-#define GL_TESS_GEN_POINT_MODE 0x8E79
-#define GL_ISOLINES 0x8E7A
-#define GL_QUADS 0x0007
-#define GL_FRACTIONAL_ODD 0x8E7B
-#define GL_FRACTIONAL_EVEN 0x8E7C
-#define GL_MAX_PATCH_VERTICES 0x8E7D
-#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
-#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
-#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
-#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
-#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
-#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
-#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
-#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
-#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
-#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
-#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
-#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
-#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
-#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
-#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
-#define GL_TESS_EVALUATION_SHADER 0x8E87
-#define GL_TESS_CONTROL_SHADER 0x8E88
-#define GL_TRANSFORM_FEEDBACK 0x8E22
-#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
-#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
-#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
-#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
-#define GL_FIXED 0x140C
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
-#define GL_LOW_FLOAT 0x8DF0
-#define GL_MEDIUM_FLOAT 0x8DF1
-#define GL_HIGH_FLOAT 0x8DF2
-#define GL_LOW_INT 0x8DF3
-#define GL_MEDIUM_INT 0x8DF4
-#define GL_HIGH_INT 0x8DF5
-#define GL_SHADER_COMPILER 0x8DFA
-#define GL_SHADER_BINARY_FORMATS 0x8DF8
-#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
-#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
-#define GL_MAX_VARYING_VECTORS 0x8DFC
-#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
-#define GL_RGB565 0x8D62
-#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
-#define GL_PROGRAM_BINARY_LENGTH 0x8741
-#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
-#define GL_PROGRAM_BINARY_FORMATS 0x87FF
-#define GL_VERTEX_SHADER_BIT 0x00000001
-#define GL_FRAGMENT_SHADER_BIT 0x00000002
-#define GL_GEOMETRY_SHADER_BIT 0x00000004
-#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
-#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
-#define GL_ALL_SHADER_BITS 0xFFFFFFFF
-#define GL_PROGRAM_SEPARABLE 0x8258
-#define GL_ACTIVE_PROGRAM 0x8259
-#define GL_PROGRAM_PIPELINE_BINDING 0x825A
-#define GL_MAX_VIEWPORTS 0x825B
-#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
-#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
-#define GL_LAYER_PROVOKING_VERTEX 0x825E
-#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
-#define GL_UNDEFINED_VERTEX 0x8260
-#define GL_COPY_READ_BUFFER_BINDING 0x8F36
-#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
-#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
-#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
-#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
-#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
-#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
-#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
-#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
-#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
-#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
-#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
-#define GL_NUM_SAMPLE_COUNTS 0x9380
-#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
-#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
-#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
-#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
-#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
-#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
-#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
-#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
-#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
-#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
-#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
-#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
-#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
-#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
-#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
-#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
-#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
-#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
-#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
-#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
-#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
-#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
-#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
-#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
-#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
-#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
-#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
-#define GL_UNIFORM_BARRIER_BIT 0x00000004
-#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
-#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
-#define GL_COMMAND_BARRIER_BIT 0x00000040
-#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
-#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
-#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
-#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
-#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
-#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
-#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
-#define GL_MAX_IMAGE_UNITS 0x8F38
-#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
-#define GL_IMAGE_BINDING_NAME 0x8F3A
-#define GL_IMAGE_BINDING_LEVEL 0x8F3B
-#define GL_IMAGE_BINDING_LAYERED 0x8F3C
-#define GL_IMAGE_BINDING_LAYER 0x8F3D
-#define GL_IMAGE_BINDING_ACCESS 0x8F3E
-#define GL_IMAGE_1D 0x904C
-#define GL_IMAGE_2D 0x904D
-#define GL_IMAGE_3D 0x904E
-#define GL_IMAGE_2D_RECT 0x904F
-#define GL_IMAGE_CUBE 0x9050
-#define GL_IMAGE_BUFFER 0x9051
-#define GL_IMAGE_1D_ARRAY 0x9052
-#define GL_IMAGE_2D_ARRAY 0x9053
-#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
-#define GL_IMAGE_2D_MULTISAMPLE 0x9055
-#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
-#define GL_INT_IMAGE_1D 0x9057
-#define GL_INT_IMAGE_2D 0x9058
-#define GL_INT_IMAGE_3D 0x9059
-#define GL_INT_IMAGE_2D_RECT 0x905A
-#define GL_INT_IMAGE_CUBE 0x905B
-#define GL_INT_IMAGE_BUFFER 0x905C
-#define GL_INT_IMAGE_1D_ARRAY 0x905D
-#define GL_INT_IMAGE_2D_ARRAY 0x905E
-#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
-#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
-#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
-#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
-#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
-#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
-#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
-#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
-#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
-#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
-#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
-#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
-#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
-#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
-#define GL_MAX_IMAGE_SAMPLES 0x906D
-#define GL_IMAGE_BINDING_FORMAT 0x906E
-#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
-#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
-#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
-#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
-#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
-#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
-#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
-#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
-#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
-#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
-#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
-#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
-#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
-#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
-#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
-#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
-#define GL_COMPRESSED_RGB8_ETC2 0x9274
-#define GL_COMPRESSED_SRGB8_ETC2 0x9275
-#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
-#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
-#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
-#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
-#define GL_COMPRESSED_R11_EAC 0x9270
-#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
-#define GL_COMPRESSED_RG11_EAC 0x9272
-#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
-#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
-#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
-#define GL_MAX_ELEMENT_INDEX 0x8D6B
-#define GL_COMPUTE_SHADER 0x91B9
-#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
-#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
-#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
-#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
-#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
-#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
-#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
-#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
-#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
-#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
-#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
-#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
-#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
-#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
-#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
-#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
-#define GL_COMPUTE_SHADER_BIT 0x00000020
-#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
-#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
-#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
-#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
-#define GL_DEBUG_SOURCE_API 0x8246
-#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
-#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
-#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
-#define GL_DEBUG_SOURCE_APPLICATION 0x824A
-#define GL_DEBUG_SOURCE_OTHER 0x824B
-#define GL_DEBUG_TYPE_ERROR 0x824C
-#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
-#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
-#define GL_DEBUG_TYPE_PORTABILITY 0x824F
-#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
-#define GL_DEBUG_TYPE_OTHER 0x8251
-#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
-#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
-#define GL_DEBUG_LOGGED_MESSAGES 0x9145
-#define GL_DEBUG_SEVERITY_HIGH 0x9146
-#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
-#define GL_DEBUG_SEVERITY_LOW 0x9148
-#define GL_DEBUG_TYPE_MARKER 0x8268
-#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
-#define GL_DEBUG_TYPE_POP_GROUP 0x826A
-#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
-#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
-#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
-#define GL_BUFFER 0x82E0
-#define GL_SHADER 0x82E1
-#define GL_PROGRAM 0x82E2
-#define GL_VERTEX_ARRAY 0x8074
-#define GL_QUERY 0x82E3
-#define GL_PROGRAM_PIPELINE 0x82E4
-#define GL_SAMPLER 0x82E6
-#define GL_MAX_LABEL_LENGTH 0x82E8
-#define GL_DEBUG_OUTPUT 0x92E0
-#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
-#define GL_MAX_UNIFORM_LOCATIONS 0x826E
-#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
-#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
-#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
-#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
-#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
-#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
-#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
-#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
-#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
-#define GL_INTERNALFORMAT_SUPPORTED 0x826F
-#define GL_INTERNALFORMAT_PREFERRED 0x8270
-#define GL_INTERNALFORMAT_RED_SIZE 0x8271
-#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
-#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
-#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
-#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
-#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
-#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
-#define GL_INTERNALFORMAT_RED_TYPE 0x8278
-#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
-#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
-#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
-#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
-#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
-#define GL_MAX_WIDTH 0x827E
-#define GL_MAX_HEIGHT 0x827F
-#define GL_MAX_DEPTH 0x8280
-#define GL_MAX_LAYERS 0x8281
-#define GL_MAX_COMBINED_DIMENSIONS 0x8282
-#define GL_COLOR_COMPONENTS 0x8283
-#define GL_DEPTH_COMPONENTS 0x8284
-#define GL_STENCIL_COMPONENTS 0x8285
-#define GL_COLOR_RENDERABLE 0x8286
-#define GL_DEPTH_RENDERABLE 0x8287
-#define GL_STENCIL_RENDERABLE 0x8288
-#define GL_FRAMEBUFFER_RENDERABLE 0x8289
-#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
-#define GL_FRAMEBUFFER_BLEND 0x828B
-#define GL_READ_PIXELS 0x828C
-#define GL_READ_PIXELS_FORMAT 0x828D
-#define GL_READ_PIXELS_TYPE 0x828E
-#define GL_TEXTURE_IMAGE_FORMAT 0x828F
-#define GL_TEXTURE_IMAGE_TYPE 0x8290
-#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
-#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
-#define GL_MIPMAP 0x8293
-#define GL_MANUAL_GENERATE_MIPMAP 0x8294
-#define GL_AUTO_GENERATE_MIPMAP 0x8295
-#define GL_COLOR_ENCODING 0x8296
-#define GL_SRGB_READ 0x8297
-#define GL_SRGB_WRITE 0x8298
-#define GL_FILTER 0x829A
-#define GL_VERTEX_TEXTURE 0x829B
-#define GL_TESS_CONTROL_TEXTURE 0x829C
-#define GL_TESS_EVALUATION_TEXTURE 0x829D
-#define GL_GEOMETRY_TEXTURE 0x829E
-#define GL_FRAGMENT_TEXTURE 0x829F
-#define GL_COMPUTE_TEXTURE 0x82A0
-#define GL_TEXTURE_SHADOW 0x82A1
-#define GL_TEXTURE_GATHER 0x82A2
-#define GL_TEXTURE_GATHER_SHADOW 0x82A3
-#define GL_SHADER_IMAGE_LOAD 0x82A4
-#define GL_SHADER_IMAGE_STORE 0x82A5
-#define GL_SHADER_IMAGE_ATOMIC 0x82A6
-#define GL_IMAGE_TEXEL_SIZE 0x82A7
-#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
-#define GL_IMAGE_PIXEL_FORMAT 0x82A9
-#define GL_IMAGE_PIXEL_TYPE 0x82AA
-#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
-#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
-#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
-#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
-#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
-#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
-#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
-#define GL_CLEAR_BUFFER 0x82B4
-#define GL_TEXTURE_VIEW 0x82B5
-#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
-#define GL_FULL_SUPPORT 0x82B7
-#define GL_CAVEAT_SUPPORT 0x82B8
-#define GL_IMAGE_CLASS_4_X_32 0x82B9
-#define GL_IMAGE_CLASS_2_X_32 0x82BA
-#define GL_IMAGE_CLASS_1_X_32 0x82BB
-#define GL_IMAGE_CLASS_4_X_16 0x82BC
-#define GL_IMAGE_CLASS_2_X_16 0x82BD
-#define GL_IMAGE_CLASS_1_X_16 0x82BE
-#define GL_IMAGE_CLASS_4_X_8 0x82BF
-#define GL_IMAGE_CLASS_2_X_8 0x82C0
-#define GL_IMAGE_CLASS_1_X_8 0x82C1
-#define GL_IMAGE_CLASS_11_11_10 0x82C2
-#define GL_IMAGE_CLASS_10_10_10_2 0x82C3
-#define GL_VIEW_CLASS_128_BITS 0x82C4
-#define GL_VIEW_CLASS_96_BITS 0x82C5
-#define GL_VIEW_CLASS_64_BITS 0x82C6
-#define GL_VIEW_CLASS_48_BITS 0x82C7
-#define GL_VIEW_CLASS_32_BITS 0x82C8
-#define GL_VIEW_CLASS_24_BITS 0x82C9
-#define GL_VIEW_CLASS_16_BITS 0x82CA
-#define GL_VIEW_CLASS_8_BITS 0x82CB
-#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
-#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
-#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
-#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
-#define GL_VIEW_CLASS_RGTC1_RED 0x82D0
-#define GL_VIEW_CLASS_RGTC2_RG 0x82D1
-#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
-#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
-#define GL_UNIFORM 0x92E1
-#define GL_UNIFORM_BLOCK 0x92E2
-#define GL_PROGRAM_INPUT 0x92E3
-#define GL_PROGRAM_OUTPUT 0x92E4
-#define GL_BUFFER_VARIABLE 0x92E5
-#define GL_SHADER_STORAGE_BLOCK 0x92E6
-#define GL_VERTEX_SUBROUTINE 0x92E8
-#define GL_TESS_CONTROL_SUBROUTINE 0x92E9
-#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
-#define GL_GEOMETRY_SUBROUTINE 0x92EB
-#define GL_FRAGMENT_SUBROUTINE 0x92EC
-#define GL_COMPUTE_SUBROUTINE 0x92ED
-#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
-#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
-#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
-#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
-#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
-#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
-#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
-#define GL_ACTIVE_RESOURCES 0x92F5
-#define GL_MAX_NAME_LENGTH 0x92F6
-#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
-#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
-#define GL_NAME_LENGTH 0x92F9
-#define GL_TYPE 0x92FA
-#define GL_ARRAY_SIZE 0x92FB
-#define GL_OFFSET 0x92FC
-#define GL_BLOCK_INDEX 0x92FD
-#define GL_ARRAY_STRIDE 0x92FE
-#define GL_MATRIX_STRIDE 0x92FF
-#define GL_IS_ROW_MAJOR 0x9300
-#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
-#define GL_BUFFER_BINDING 0x9302
-#define GL_BUFFER_DATA_SIZE 0x9303
-#define GL_NUM_ACTIVE_VARIABLES 0x9304
-#define GL_ACTIVE_VARIABLES 0x9305
-#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
-#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
-#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
-#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
-#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
-#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
-#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
-#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
-#define GL_LOCATION 0x930E
-#define GL_LOCATION_INDEX 0x930F
-#define GL_IS_PER_PATCH 0x92E7
-#define GL_SHADER_STORAGE_BUFFER 0x90D2
-#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
-#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
-#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
-#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
-#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
-#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
-#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
-#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
-#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
-#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
-#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
-#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
-#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
-#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
-#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
-#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
-#define GL_TEXTURE_BUFFER_OFFSET 0x919D
-#define GL_TEXTURE_BUFFER_SIZE 0x919E
-#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
-#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
-#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
-#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
-#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
-#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
-#define GL_VERTEX_ATTRIB_BINDING 0x82D4
-#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
-#define GL_VERTEX_BINDING_DIVISOR 0x82D6
-#define GL_VERTEX_BINDING_OFFSET 0x82D7
-#define GL_VERTEX_BINDING_STRIDE 0x82D8
-#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
-#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
-#define GL_VERTEX_BINDING_BUFFER 0x8F4F
-#define GL_DISPLAY_LIST 0x82E7
-#define GL_STACK_UNDERFLOW 0x0504
-#define GL_STACK_OVERFLOW 0x0503
-#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
-#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
-#define GL_TEXTURE_BUFFER_BINDING 0x8C2A
-#define GL_MAP_PERSISTENT_BIT 0x0040
-#define GL_MAP_COHERENT_BIT 0x0080
-#define GL_DYNAMIC_STORAGE_BIT 0x0100
-#define GL_CLIENT_STORAGE_BIT 0x0200
-#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
-#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
-#define GL_BUFFER_STORAGE_FLAGS 0x8220
-#define GL_CLEAR_TEXTURE 0x9365
-#define GL_LOCATION_COMPONENT 0x934A
-#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
-#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
-#define GL_QUERY_BUFFER 0x9192
-#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
-#define GL_QUERY_BUFFER_BINDING 0x9193
-#define GL_QUERY_RESULT_NO_WAIT 0x9194
-#define GL_MIRROR_CLAMP_TO_EDGE 0x8743
-#define GL_CONTEXT_LOST 0x0507
-#define GL_NEGATIVE_ONE_TO_ONE 0x935E
-#define GL_ZERO_TO_ONE 0x935F
-#define GL_CLIP_ORIGIN 0x935C
-#define GL_CLIP_DEPTH_MODE 0x935D
-#define GL_QUERY_WAIT_INVERTED 0x8E17
-#define GL_QUERY_NO_WAIT_INVERTED 0x8E18
-#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19
-#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A
-#define GL_MAX_CULL_DISTANCES 0x82F9
-#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA
-#define GL_TEXTURE_TARGET 0x1006
-#define GL_QUERY_TARGET 0x82EA
-#define GL_GUILTY_CONTEXT_RESET 0x8253
-#define GL_INNOCENT_CONTEXT_RESET 0x8254
-#define GL_UNKNOWN_CONTEXT_RESET 0x8255
-#define GL_RESET_NOTIFICATION_STRATEGY 0x8256
-#define GL_LOSE_CONTEXT_ON_RESET 0x8252
-#define GL_NO_RESET_NOTIFICATION 0x8261
-#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
-#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
-#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
-#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551
-#define GL_SPIR_V_BINARY 0x9552
-#define GL_PARAMETER_BUFFER 0x80EE
-#define GL_PARAMETER_BUFFER_BINDING 0x80EF
-#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008
-#define GL_VERTICES_SUBMITTED 0x82EE
-#define GL_PRIMITIVES_SUBMITTED 0x82EF
-#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0
-#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1
-#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2
-#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3
-#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4
-#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5
-#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6
-#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7
-#define GL_POLYGON_OFFSET_CLAMP 0x8E1B
-#define GL_SPIR_V_EXTENSIONS 0x9553
-#define GL_NUM_SPIR_V_EXTENSIONS 0x9554
-#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE
-#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF
-#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC
-#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED
-#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
-#define GL_RED_BITS 0x0D52
-#define GL_GREEN_BITS 0x0D53
-#define GL_BLUE_BITS 0x0D54
-#define GL_ALPHA_BITS 0x0D55
-#define GL_DEPTH_BITS 0x0D56
-#define GL_STENCIL_BITS 0x0D57
-#define GL_GENERATE_MIPMAP_HINT 0x8192
-#define GL_LUMINANCE 0x1909
-#define GL_LUMINANCE_ALPHA 0x190A
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
-#define GL_MULTISAMPLE_LINE_WIDTH_RANGE 0x9381
-#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY 0x9382
-#define GL_MULTIPLY 0x9294
-#define GL_SCREEN 0x9295
-#define GL_OVERLAY 0x9296
-#define GL_DARKEN 0x9297
-#define GL_LIGHTEN 0x9298
-#define GL_COLORDODGE 0x9299
-#define GL_COLORBURN 0x929A
-#define GL_HARDLIGHT 0x929B
-#define GL_SOFTLIGHT 0x929C
-#define GL_DIFFERENCE 0x929E
-#define GL_EXCLUSION 0x92A0
-#define GL_HSL_HUE 0x92AD
-#define GL_HSL_SATURATION 0x92AE
-#define GL_HSL_COLOR 0x92AF
-#define GL_HSL_LUMINOSITY 0x92B0
-#define GL_PRIMITIVE_BOUNDING_BOX 0x92BE
-#define GL_COMPRESSED_RGBA_ASTC_4x4 0x93B0
-#define GL_COMPRESSED_RGBA_ASTC_5x4 0x93B1
-#define GL_COMPRESSED_RGBA_ASTC_5x5 0x93B2
-#define GL_COMPRESSED_RGBA_ASTC_6x5 0x93B3
-#define GL_COMPRESSED_RGBA_ASTC_6x6 0x93B4
-#define GL_COMPRESSED_RGBA_ASTC_8x5 0x93B5
-#define GL_COMPRESSED_RGBA_ASTC_8x6 0x93B6
-#define GL_COMPRESSED_RGBA_ASTC_8x8 0x93B7
-#define GL_COMPRESSED_RGBA_ASTC_10x5 0x93B8
-#define GL_COMPRESSED_RGBA_ASTC_10x6 0x93B9
-#define GL_COMPRESSED_RGBA_ASTC_10x8 0x93BA
-#define GL_COMPRESSED_RGBA_ASTC_10x10 0x93BB
-#define GL_COMPRESSED_RGBA_ASTC_12x10 0x93BC
-#define GL_COMPRESSED_RGBA_ASTC_12x12 0x93BD
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 0x93D0
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 0x93D1
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 0x93D2
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 0x93D3
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 0x93D4
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 0x93D5
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 0x93D6
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 0x93D7
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 0x93D8
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 0x93D9
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 0x93DA
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 0x93DB
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD
-#ifndef GL_VERSION_1_0
-#define GL_VERSION_1_0 1
-GLAPI int GLAD_GL_VERSION_1_0;
-typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode);
-GLAPI PFNGLCULLFACEPROC glad_glCullFace;
-#define glCullFace glad_glCullFace
-typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode);
-GLAPI PFNGLFRONTFACEPROC glad_glFrontFace;
-#define glFrontFace glad_glFrontFace
-typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode);
-GLAPI PFNGLHINTPROC glad_glHint;
-#define glHint glad_glHint
-typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width);
-GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth;
-#define glLineWidth glad_glLineWidth
-typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size);
-GLAPI PFNGLPOINTSIZEPROC glad_glPointSize;
-#define glPointSize glad_glPointSize
-typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);
-GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode;
-#define glPolygonMode glad_glPolygonMode
-typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI PFNGLSCISSORPROC glad_glScissor;
-#define glScissor glad_glScissor
-typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
-GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
-#define glTexParameterf glad_glTexParameterf
-typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);
-GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
-#define glTexParameterfv glad_glTexParameterfv
-typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
-GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
-#define glTexParameteri glad_glTexParameteri
-typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);
-GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
-#define glTexParameteriv glad_glTexParameteriv
-typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
-#define glTexImage1D glad_glTexImage1D
-typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
-#define glTexImage2D glad_glTexImage2D
-typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf);
-GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
-#define glDrawBuffer glad_glDrawBuffer
-typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask);
-GLAPI PFNGLCLEARPROC glad_glClear;
-#define glClear glad_glClear
-typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GLAPI PFNGLCLEARCOLORPROC glad_glClearColor;
-#define glClearColor glad_glClearColor
-typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s);
-GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil;
-#define glClearStencil glad_glClearStencil
-typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth);
-GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth;
-#define glClearDepth glad_glClearDepth
-typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask);
-GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask;
-#define glStencilMask glad_glStencilMask
-typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-GLAPI PFNGLCOLORMASKPROC glad_glColorMask;
-#define glColorMask glad_glColorMask
-typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag);
-GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask;
-#define glDepthMask glad_glDepthMask
-typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap);
-GLAPI PFNGLDISABLEPROC glad_glDisable;
-#define glDisable glad_glDisable
-typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap);
-GLAPI PFNGLENABLEPROC glad_glEnable;
-#define glEnable glad_glEnable
-typedef void (APIENTRYP PFNGLFINISHPROC)(void);
-GLAPI PFNGLFINISHPROC glad_glFinish;
-#define glFinish glad_glFinish
-typedef void (APIENTRYP PFNGLFLUSHPROC)(void);
-GLAPI PFNGLFLUSHPROC glad_glFlush;
-#define glFlush glad_glFlush
-typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
-GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc;
-#define glBlendFunc glad_glBlendFunc
-typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode);
-GLAPI PFNGLLOGICOPPROC glad_glLogicOp;
-#define glLogicOp glad_glLogicOp
-typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
-GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc;
-#define glStencilFunc glad_glStencilFunc
-typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
-GLAPI PFNGLSTENCILOPPROC glad_glStencilOp;
-#define glStencilOp glad_glStencilOp
-typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func);
-GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc;
-#define glDepthFunc glad_glDepthFunc
-typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);
-GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref;
-#define glPixelStoref glad_glPixelStoref
-typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
-GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei;
-#define glPixelStorei glad_glPixelStorei
-typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src);
-GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer;
-#define glReadBuffer glad_glReadBuffer
-typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
-GLAPI PFNGLREADPIXELSPROC glad_glReadPixels;
-#define glReadPixels glad_glReadPixels
-typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data);
-GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
-#define glGetBooleanv glad_glGetBooleanv
-typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data);
-GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev;
-#define glGetDoublev glad_glGetDoublev
-typedef GLenum (APIENTRYP PFNGLGETERRORPROC)(void);
-GLAPI PFNGLGETERRORPROC glad_glGetError;
-#define glGetError glad_glGetError
-typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data);
-GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv;
-#define glGetFloatv glad_glGetFloatv
-typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data);
-GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv;
-#define glGetIntegerv glad_glGetIntegerv
-typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name);
-GLAPI PFNGLGETSTRINGPROC glad_glGetString;
-#define glGetString glad_glGetString
-typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
-GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
-#define glGetTexImage glad_glGetTexImage
-typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
-#define glGetTexParameterfv glad_glGetTexParameterfv
-typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
-#define glGetTexParameteriv glad_glGetTexParameteriv
-typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
-#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv
-typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params);
-GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
-#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv
-typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap);
-GLAPI PFNGLISENABLEDPROC glad_glIsEnabled;
-#define glIsEnabled glad_glIsEnabled
-typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f);
-GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange;
-#define glDepthRange glad_glDepthRange
-typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI PFNGLVIEWPORTPROC glad_glViewport;
-#define glViewport glad_glViewport
-#endif
-#ifndef GL_VERSION_1_1
-#define GL_VERSION_1_1 1
-GLAPI int GLAD_GL_VERSION_1_1;
-typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
-GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays;
-#define glDrawArrays glad_glDrawArrays
-typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices);
-GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements;
-#define glDrawElements glad_glDrawElements
-typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
-GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
-#define glPolygonOffset glad_glPolygonOffset
-typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
-GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
-#define glCopyTexImage1D glad_glCopyTexImage1D
-typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
-#define glCopyTexImage2D glad_glCopyTexImage2D
-typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
-#define glCopyTexSubImage1D glad_glCopyTexSubImage1D
-typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
-#define glCopyTexSubImage2D glad_glCopyTexSubImage2D
-typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
-#define glTexSubImage1D glad_glTexSubImage1D
-typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
-#define glTexSubImage2D glad_glTexSubImage2D
-typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
-GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture;
-#define glBindTexture glad_glBindTexture
-typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures);
-GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
-#define glDeleteTextures glad_glDeleteTextures
-typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures);
-GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures;
-#define glGenTextures glad_glGenTextures
-typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture);
-GLAPI PFNGLISTEXTUREPROC glad_glIsTexture;
-#define glIsTexture glad_glIsTexture
-#endif
-#ifndef GL_VERSION_1_2
-#define GL_VERSION_1_2 1
-GLAPI int GLAD_GL_VERSION_1_2;
-typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
-GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
-#define glDrawRangeElements glad_glDrawRangeElements
-typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
-#define glTexImage3D glad_glTexImage3D
-typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
-#define glTexSubImage3D glad_glTexSubImage3D
-typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
-#define glCopyTexSubImage3D glad_glCopyTexSubImage3D
-#endif
-#ifndef GL_VERSION_1_3
-#define GL_VERSION_1_3 1
-GLAPI int GLAD_GL_VERSION_1_3;
-typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture);
-GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
-#define glActiveTexture glad_glActiveTexture
-typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
-GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
-#define glSampleCoverage glad_glSampleCoverage
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
-GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
-#define glCompressedTexImage3D glad_glCompressedTexImage3D
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
-GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
-#define glCompressedTexImage2D glad_glCompressedTexImage2D
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
-GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
-#define glCompressedTexImage1D glad_glCompressedTexImage1D
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
-GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
-#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
-GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
-#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
-GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
-#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D
-typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img);
-GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
-#define glGetCompressedTexImage glad_glGetCompressedTexImage
-#endif
-#ifndef GL_VERSION_1_4
-#define GL_VERSION_1_4 1
-GLAPI int GLAD_GL_VERSION_1_4;
-typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
-#define glBlendFuncSeparate glad_glBlendFuncSeparate
-typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
-GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
-#define glMultiDrawArrays glad_glMultiDrawArrays
-typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount);
-GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
-#define glMultiDrawElements glad_glMultiDrawElements
-typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);
-GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
-#define glPointParameterf glad_glPointParameterf
-typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params);
-GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
-#define glPointParameterfv glad_glPointParameterfv
-typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);
-GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
-#define glPointParameteri glad_glPointParameteri
-typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params);
-GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
-#define glPointParameteriv glad_glPointParameteriv
-typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor;
-#define glBlendColor glad_glBlendColor
-typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode);
-GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
-#define glBlendEquation glad_glBlendEquation
-#endif
-#ifndef GL_VERSION_1_5
-#define GL_VERSION_1_5 1
-GLAPI int GLAD_GL_VERSION_1_5;
-typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids);
-GLAPI PFNGLGENQUERIESPROC glad_glGenQueries;
-#define glGenQueries glad_glGenQueries
-typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids);
-GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
-#define glDeleteQueries glad_glDeleteQueries
-typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id);
-GLAPI PFNGLISQUERYPROC glad_glIsQuery;
-#define glIsQuery glad_glIsQuery
-typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
-GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery;
-#define glBeginQuery glad_glBeginQuery
-typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target);
-GLAPI PFNGLENDQUERYPROC glad_glEndQuery;
-#define glEndQuery glad_glEndQuery
-typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv;
-#define glGetQueryiv glad_glGetQueryiv
-typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params);
-GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
-#define glGetQueryObjectiv glad_glGetQueryObjectiv
-typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params);
-GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
-#define glGetQueryObjectuiv glad_glGetQueryObjectuiv
-typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
-GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer;
-#define glBindBuffer glad_glBindBuffer
-typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers);
-GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
-#define glDeleteBuffers glad_glDeleteBuffers
-typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers);
-GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers;
-#define glGenBuffers glad_glGenBuffers
-typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer);
-GLAPI PFNGLISBUFFERPROC glad_glIsBuffer;
-#define glIsBuffer glad_glIsBuffer
-typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage);
-GLAPI PFNGLBUFFERDATAPROC glad_glBufferData;
-#define glBufferData glad_glBufferData
-typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
-GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
-#define glBufferSubData glad_glBufferSubData
-typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data);
-GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
-#define glGetBufferSubData glad_glGetBufferSubData
-typedef void * (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);
-GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer;
-#define glMapBuffer glad_glMapBuffer
-typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target);
-GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
-#define glUnmapBuffer glad_glUnmapBuffer
-typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
-#define glGetBufferParameteriv glad_glGetBufferParameteriv
-typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params);
-GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
-#define glGetBufferPointerv glad_glGetBufferPointerv
-#endif
-#ifndef GL_VERSION_2_0
-#define GL_VERSION_2_0 1
-GLAPI int GLAD_GL_VERSION_2_0;
-typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
-GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
-#define glBlendEquationSeparate glad_glBlendEquationSeparate
-typedef void (APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs);
-GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
-#define glDrawBuffers glad_glDrawBuffers
-typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
-GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
-#define glStencilOpSeparate glad_glStencilOpSeparate
-typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
-GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
-#define glStencilFuncSeparate glad_glStencilFuncSeparate
-typedef void (APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
-GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
-#define glStencilMaskSeparate glad_glStencilMaskSeparate
-typedef void (APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
-GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader;
-#define glAttachShader glad_glAttachShader
-typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name);
-GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
-#define glBindAttribLocation glad_glBindAttribLocation
-typedef void (APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader);
-GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader;
-#define glCompileShader glad_glCompileShader
-typedef GLuint (APIENTRYP PFNGLCREATEPROGRAMPROC)(void);
-GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
-#define glCreateProgram glad_glCreateProgram
-typedef GLuint (APIENTRYP PFNGLCREATESHADERPROC)(GLenum type);
-GLAPI PFNGLCREATESHADERPROC glad_glCreateShader;
-#define glCreateShader glad_glCreateShader
-typedef void (APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program);
-GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
-#define glDeleteProgram glad_glDeleteProgram
-typedef void (APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader);
-GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader;
-#define glDeleteShader glad_glDeleteShader
-typedef void (APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
-GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader;
-#define glDetachShader glad_glDetachShader
-typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
-GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
-#define glDisableVertexAttribArray glad_glDisableVertexAttribArray
-typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
-GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
-#define glEnableVertexAttribArray glad_glEnableVertexAttribArray
-typedef void (APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
-GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
-#define glGetActiveAttrib glad_glGetActiveAttrib
-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
-GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
-#define glGetActiveUniform glad_glGetActiveUniform
-typedef void (APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
-GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
-#define glGetAttachedShaders glad_glGetAttachedShaders
-typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name);
-GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
-#define glGetAttribLocation glad_glGetAttribLocation
-typedef void (APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params);
-GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
-#define glGetProgramiv glad_glGetProgramiv
-typedef void (APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
-#define glGetProgramInfoLog glad_glGetProgramInfoLog
-typedef void (APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params);
-GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv;
-#define glGetShaderiv glad_glGetShaderiv
-typedef void (APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
-#define glGetShaderInfoLog glad_glGetShaderInfoLog
-typedef void (APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
-GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
-#define glGetShaderSource glad_glGetShaderSource
-typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name);
-GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
-#define glGetUniformLocation glad_glGetUniformLocation
-typedef void (APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params);
-GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
-#define glGetUniformfv glad_glGetUniformfv
-typedef void (APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params);
-GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
-#define glGetUniformiv glad_glGetUniformiv
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params);
-GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
-#define glGetVertexAttribdv glad_glGetVertexAttribdv
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
-#define glGetVertexAttribfv glad_glGetVertexAttribfv
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params);
-GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
-#define glGetVertexAttribiv glad_glGetVertexAttribiv
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void **pointer);
-GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
-#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv
-typedef GLboolean (APIENTRYP PFNGLISPROGRAMPROC)(GLuint program);
-GLAPI PFNGLISPROGRAMPROC glad_glIsProgram;
-#define glIsProgram glad_glIsProgram
-typedef GLboolean (APIENTRYP PFNGLISSHADERPROC)(GLuint shader);
-GLAPI PFNGLISSHADERPROC glad_glIsShader;
-#define glIsShader glad_glIsShader
-typedef void (APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program);
-GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram;
-#define glLinkProgram glad_glLinkProgram
-typedef void (APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
-GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource;
-#define glShaderSource glad_glShaderSource
-typedef void (APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program);
-GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram;
-#define glUseProgram glad_glUseProgram
-typedef void (APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
-GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f;
-#define glUniform1f glad_glUniform1f
-typedef void (APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
-GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f;
-#define glUniform2f glad_glUniform2f
-typedef void (APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f;
-#define glUniform3f glad_glUniform3f
-typedef void (APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f;
-#define glUniform4f glad_glUniform4f
-typedef void (APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
-GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i;
-#define glUniform1i glad_glUniform1i
-typedef void (APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
-GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i;
-#define glUniform2i glad_glUniform2i
-typedef void (APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
-GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i;
-#define glUniform3i glad_glUniform3i
-typedef void (APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i;
-#define glUniform4i glad_glUniform4i
-typedef void (APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value);
-GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv;
-#define glUniform1fv glad_glUniform1fv
-typedef void (APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value);
-GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv;
-#define glUniform2fv glad_glUniform2fv
-typedef void (APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value);
-GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv;
-#define glUniform3fv glad_glUniform3fv
-typedef void (APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value);
-GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv;
-#define glUniform4fv glad_glUniform4fv
-typedef void (APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value);
-GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv;
-#define glUniform1iv glad_glUniform1iv
-typedef void (APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value);
-GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv;
-#define glUniform2iv glad_glUniform2iv
-typedef void (APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value);
-GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv;
-#define glUniform3iv glad_glUniform3iv
-typedef void (APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value);
-GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv;
-#define glUniform4iv glad_glUniform4iv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
-#define glUniformMatrix2fv glad_glUniformMatrix2fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
-#define glUniformMatrix3fv glad_glUniformMatrix3fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
-#define glUniformMatrix4fv glad_glUniformMatrix4fv
-typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program);
-GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
-#define glValidateProgram glad_glValidateProgram
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
-GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
-#define glVertexAttrib1d glad_glVertexAttrib1d
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v);
-GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
-#define glVertexAttrib1dv glad_glVertexAttrib1dv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
-GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
-#define glVertexAttrib1f glad_glVertexAttrib1f
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v);
-GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
-#define glVertexAttrib1fv glad_glVertexAttrib1fv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);
-GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
-#define glVertexAttrib1s glad_glVertexAttrib1s
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v);
-GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
-#define glVertexAttrib1sv glad_glVertexAttrib1sv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
-GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
-#define glVertexAttrib2d glad_glVertexAttrib2d
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v);
-GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
-#define glVertexAttrib2dv glad_glVertexAttrib2dv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
-GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
-#define glVertexAttrib2f glad_glVertexAttrib2f
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v);
-GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
-#define glVertexAttrib2fv glad_glVertexAttrib2fv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
-GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
-#define glVertexAttrib2s glad_glVertexAttrib2s
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v);
-GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
-#define glVertexAttrib2sv glad_glVertexAttrib2sv
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
-GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
-#define glVertexAttrib3d glad_glVertexAttrib3d
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v);
-GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
-#define glVertexAttrib3dv glad_glVertexAttrib3dv
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-GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
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-GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
-#define glVertexAttrib3fv glad_glVertexAttrib3fv
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-GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
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-GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
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-GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
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-GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
-#define glVertexAttrib4Niv glad_glVertexAttrib4Niv
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-GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
-#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv
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-GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
-#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv
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-GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
-#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv
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-GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
-#define glVertexAttrib4bv glad_glVertexAttrib4bv
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-GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
-#define glVertexAttrib4d glad_glVertexAttrib4d
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-GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
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-GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
-#define glVertexAttrib4f glad_glVertexAttrib4f
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-GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
-#define glVertexAttrib4fv glad_glVertexAttrib4fv
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-GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
-#define glVertexAttrib4iv glad_glVertexAttrib4iv
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-#define glVertexAttrib4uiv glad_glVertexAttrib4uiv
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-GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
-#define glVertexAttrib4usv glad_glVertexAttrib4usv
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-GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
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-#define GL_VERSION_2_1 1
-GLAPI int GLAD_GL_VERSION_2_1;
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
-#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
-#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
-#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
-#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv
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-GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
-#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
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-#define GL_VERSION_3_0 1
-GLAPI int GLAD_GL_VERSION_3_0;
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-GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski;
-#define glColorMaski glad_glColorMaski
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-GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
-#define glGetBooleani_v glad_glGetBooleani_v
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-GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
-#define glGetIntegeri_v glad_glGetIntegeri_v
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-GLAPI PFNGLENABLEIPROC glad_glEnablei;
-#define glEnablei glad_glEnablei
-typedef void (APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index);
-GLAPI PFNGLDISABLEIPROC glad_glDisablei;
-#define glDisablei glad_glDisablei
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-GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi;
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-GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
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-GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
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-GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
-#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings
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-GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
-#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying
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-GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor;
-#define glClampColor glad_glClampColor
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-GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
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-GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
-#define glVertexAttribIPointer glad_glVertexAttribIPointer
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-GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
-#define glGetVertexAttribIiv glad_glGetVertexAttribIiv
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-GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
-#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv
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-GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
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-GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
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-GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
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-GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
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-GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
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-GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui;
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-GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui;
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-GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui;
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-GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
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-GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
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-GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
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-GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
-#define glTexParameterIuiv glad_glTexParameterIuiv
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-GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
-#define glGetTexParameterIiv glad_glGetTexParameterIiv
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-GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
-#define glGetTexParameterIuiv glad_glGetTexParameterIuiv
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-GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
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-GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
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-GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
-#define glClearBufferfv glad_glClearBufferfv
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-GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
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-GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi;
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-GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
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-GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
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-GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
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-GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
-#define glRenderbufferStorage glad_glRenderbufferStorage
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-GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
-#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv
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-GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
-#define glIsFramebuffer glad_glIsFramebuffer
-typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
-GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
-#define glBindFramebuffer glad_glBindFramebuffer
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-GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
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-GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
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-GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
-#define glCheckFramebufferStatus glad_glCheckFramebufferStatus
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-GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
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-GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
-#define glFramebufferTexture2D glad_glFramebufferTexture2D
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
-#define glFramebufferTexture3D glad_glFramebufferTexture3D
-typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
-#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer
-typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
-GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
-#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv
-typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target);
-GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
-#define glGenerateMipmap glad_glGenerateMipmap
-typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
-#define glBlitFramebuffer glad_glBlitFramebuffer
-typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
-#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
-#define glFramebufferTextureLayer glad_glFramebufferTextureLayer
-typedef void * (APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
-GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
-#define glMapBufferRange glad_glMapBufferRange
-typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
-GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
-#define glFlushMappedBufferRange glad_glFlushMappedBufferRange
-typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array);
-GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
-#define glBindVertexArray glad_glBindVertexArray
-typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint *arrays);
-GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
-#define glDeleteVertexArrays glad_glDeleteVertexArrays
-typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays);
-GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
-#define glGenVertexArrays glad_glGenVertexArrays
-typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array);
-GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
-#define glIsVertexArray glad_glIsVertexArray
-#endif
-#ifndef GL_VERSION_3_1
-#define GL_VERSION_3_1 1
-GLAPI int GLAD_GL_VERSION_3_1;
-typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
-GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
-#define glDrawArraysInstanced glad_glDrawArraysInstanced
-typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
-GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
-#define glDrawElementsInstanced glad_glDrawElementsInstanced
-typedef void (APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);
-GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer;
-#define glTexBuffer glad_glTexBuffer
-typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);
-GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
-#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex
-typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
-GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
-#define glCopyBufferSubData glad_glCopyBufferSubData
-typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
-GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
-#define glGetUniformIndices glad_glGetUniformIndices
-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
-GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
-#define glGetActiveUniformsiv glad_glGetActiveUniformsiv
-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
-GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
-#define glGetActiveUniformName glad_glGetActiveUniformName
-typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar *uniformBlockName);
-GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
-#define glGetUniformBlockIndex glad_glGetUniformBlockIndex
-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
-GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
-#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv
-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
-GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
-#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName
-typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
-GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
-#define glUniformBlockBinding glad_glUniformBlockBinding
-#endif
-#ifndef GL_VERSION_3_2
-#define GL_VERSION_3_2 1
-GLAPI int GLAD_GL_VERSION_3_2;
-typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
-GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
-#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex
-typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
-GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
-#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex
-typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
-GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
-#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex
-typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex);
-GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
-#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex
-typedef void (APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode);
-GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
-#define glProvokingVertex glad_glProvokingVertex
-typedef GLsync (APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);
-GLAPI PFNGLFENCESYNCPROC glad_glFenceSync;
-#define glFenceSync glad_glFenceSync
-typedef GLboolean (APIENTRYP PFNGLISSYNCPROC)(GLsync sync);
-GLAPI PFNGLISSYNCPROC glad_glIsSync;
-#define glIsSync glad_glIsSync
-typedef void (APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync);
-GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync;
-#define glDeleteSync glad_glDeleteSync
-typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
-GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
-#define glClientWaitSync glad_glClientWaitSync
-typedef void (APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
-GLAPI PFNGLWAITSYNCPROC glad_glWaitSync;
-#define glWaitSync glad_glWaitSync
-typedef void (APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 *data);
-GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
-#define glGetInteger64v glad_glGetInteger64v
-typedef void (APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
-GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv;
-#define glGetSynciv glad_glGetSynciv
-typedef void (APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 *data);
-GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
-#define glGetInteger64i_v glad_glGetInteger64i_v
-typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 *params);
-GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
-#define glGetBufferParameteri64v glad_glGetBufferParameteri64v
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
-GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
-#define glFramebufferTexture glad_glFramebufferTexture
-typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
-GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
-#define glTexImage2DMultisample glad_glTexImage2DMultisample
-typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
-GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
-#define glTexImage3DMultisample glad_glTexImage3DMultisample
-typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat *val);
-GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
-#define glGetMultisamplefv glad_glGetMultisamplefv
-typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask);
-GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
-#define glSampleMaski glad_glSampleMaski
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-#ifndef GL_VERSION_3_3
-#define GL_VERSION_3_3 1
-GLAPI int GLAD_GL_VERSION_3_3;
-typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
-GLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
-#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed
-typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar *name);
-GLAPI PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
-#define glGetFragDataIndex glad_glGetFragDataIndex
-typedef void (APIENTRYP PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint *samplers);
-GLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers;
-#define glGenSamplers glad_glGenSamplers
-typedef void (APIENTRYP PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint *samplers);
-GLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
-#define glDeleteSamplers glad_glDeleteSamplers
-typedef GLboolean (APIENTRYP PFNGLISSAMPLERPROC)(GLuint sampler);
-GLAPI PFNGLISSAMPLERPROC glad_glIsSampler;
-#define glIsSampler glad_glIsSampler
-typedef void (APIENTRYP PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler);
-GLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler;
-#define glBindSampler glad_glBindSampler
-typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param);
-GLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
-#define glSamplerParameteri glad_glSamplerParameteri
-typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint *param);
-GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
-#define glSamplerParameteriv glad_glSamplerParameteriv
-typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param);
-GLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
-#define glSamplerParameterf glad_glSamplerParameterf
-typedef void (APIENTRYP PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat *param);
-GLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
-#define glSamplerParameterfv glad_glSamplerParameterfv
-typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint *param);
-GLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
-#define glSamplerParameterIiv glad_glSamplerParameterIiv
-typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint *param);
-GLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
-#define glSamplerParameterIuiv glad_glSamplerParameterIuiv
-typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint *params);
-GLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
-#define glGetSamplerParameteriv glad_glGetSamplerParameteriv
-typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint *params);
-GLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
-#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv
-typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
-#define glGetSamplerParameterfv glad_glGetSamplerParameterfv
-typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint *params);
-GLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
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-GLAPI PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
-#define glQueryCounter glad_glQueryCounter
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-GLAPI PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
-#define glGetQueryObjecti64v glad_glGetQueryObjecti64v
-typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 *params);
-GLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
-#define glGetQueryObjectui64v glad_glGetQueryObjectui64v
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-GLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
-#define glVertexAttribDivisor glad_glVertexAttribDivisor
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-GLAPI PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
-#define glVertexAttribP1ui glad_glVertexAttribP1ui
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-GLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
-#define glVertexAttribP1uiv glad_glVertexAttribP1uiv
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-GLAPI PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
-#define glVertexAttribP2ui glad_glVertexAttribP2ui
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-GLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
-#define glVertexAttribP2uiv glad_glVertexAttribP2uiv
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-GLAPI PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
-#define glVertexAttribP3ui glad_glVertexAttribP3ui
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-GLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
-#define glVertexAttribP3uiv glad_glVertexAttribP3uiv
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-GLAPI PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
-#define glVertexAttribP4ui glad_glVertexAttribP4ui
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-GLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
-#define glVertexAttribP4uiv glad_glVertexAttribP4uiv
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-GLAPI PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
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-GLAPI PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
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-GLAPI PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
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-GLAPI PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
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-GLAPI PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
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-GLAPI PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
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-GLAPI PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
-#define glTexCoordP1ui glad_glTexCoordP1ui
-typedef void (APIENTRYP PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint *coords);
-GLAPI PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
-#define glTexCoordP1uiv glad_glTexCoordP1uiv
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-GLAPI PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
-#define glTexCoordP2ui glad_glTexCoordP2ui
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-GLAPI PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
-#define glTexCoordP2uiv glad_glTexCoordP2uiv
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-GLAPI PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
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-GLAPI PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
-#define glTexCoordP3uiv glad_glTexCoordP3uiv
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-GLAPI PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
-#define glTexCoordP4ui glad_glTexCoordP4ui
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-GLAPI PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
-#define glTexCoordP4uiv glad_glTexCoordP4uiv
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-GLAPI PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
-#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui
-typedef void (APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
-GLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
-#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv
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-GLAPI PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
-#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui
-typedef void (APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
-GLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
-#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv
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-GLAPI PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
-#define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui
-typedef void (APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
-GLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
-#define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv
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-GLAPI PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
-#define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui
-typedef void (APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint *coords);
-GLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
-#define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv
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-GLAPI PFNGLNORMALP3UIPROC glad_glNormalP3ui;
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-typedef void (APIENTRYP PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint *coords);
-GLAPI PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
-#define glNormalP3uiv glad_glNormalP3uiv
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-GLAPI PFNGLCOLORP3UIPROC glad_glColorP3ui;
-#define glColorP3ui glad_glColorP3ui
-typedef void (APIENTRYP PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint *color);
-GLAPI PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
-#define glColorP3uiv glad_glColorP3uiv
-typedef void (APIENTRYP PFNGLCOLORP4UIPROC)(GLenum type, GLuint color);
-GLAPI PFNGLCOLORP4UIPROC glad_glColorP4ui;
-#define glColorP4ui glad_glColorP4ui
-typedef void (APIENTRYP PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint *color);
-GLAPI PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
-#define glColorP4uiv glad_glColorP4uiv
-typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color);
-GLAPI PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
-#define glSecondaryColorP3ui glad_glSecondaryColorP3ui
-typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint *color);
-GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
-#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv
-#endif
-#ifndef GL_VERSION_4_0
-#define GL_VERSION_4_0 1
-GLAPI int GLAD_GL_VERSION_4_0;
-typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC)(GLfloat value);
-GLAPI PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading;
-#define glMinSampleShading glad_glMinSampleShading
-typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode);
-GLAPI PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi;
-#define glBlendEquationi glad_glBlendEquationi
-typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
-GLAPI PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei;
-#define glBlendEquationSeparatei glad_glBlendEquationSeparatei
-typedef void (APIENTRYP PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst);
-GLAPI PFNGLBLENDFUNCIPROC glad_glBlendFunci;
-#define glBlendFunci glad_glBlendFunci
-typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-GLAPI PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei;
-#define glBlendFuncSeparatei glad_glBlendFuncSeparatei
-typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect);
-GLAPI PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect;
-#define glDrawArraysIndirect glad_glDrawArraysIndirect
-typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect);
-GLAPI PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect;
-#define glDrawElementsIndirect glad_glDrawElementsIndirect
-typedef void (APIENTRYP PFNGLUNIFORM1DPROC)(GLint location, GLdouble x);
-GLAPI PFNGLUNIFORM1DPROC glad_glUniform1d;
-#define glUniform1d glad_glUniform1d
-typedef void (APIENTRYP PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y);
-GLAPI PFNGLUNIFORM2DPROC glad_glUniform2d;
-#define glUniform2d glad_glUniform2d
-typedef void (APIENTRYP PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z);
-GLAPI PFNGLUNIFORM3DPROC glad_glUniform3d;
-#define glUniform3d glad_glUniform3d
-typedef void (APIENTRYP PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-GLAPI PFNGLUNIFORM4DPROC glad_glUniform4d;
-#define glUniform4d glad_glUniform4d
-typedef void (APIENTRYP PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble *value);
-GLAPI PFNGLUNIFORM1DVPROC glad_glUniform1dv;
-#define glUniform1dv glad_glUniform1dv
-typedef void (APIENTRYP PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble *value);
-GLAPI PFNGLUNIFORM2DVPROC glad_glUniform2dv;
-#define glUniform2dv glad_glUniform2dv
-typedef void (APIENTRYP PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble *value);
-GLAPI PFNGLUNIFORM3DVPROC glad_glUniform3dv;
-#define glUniform3dv glad_glUniform3dv
-typedef void (APIENTRYP PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble *value);
-GLAPI PFNGLUNIFORM4DVPROC glad_glUniform4dv;
-#define glUniform4dv glad_glUniform4dv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv;
-#define glUniformMatrix2dv glad_glUniformMatrix2dv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv;
-#define glUniformMatrix3dv glad_glUniformMatrix3dv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv;
-#define glUniformMatrix4dv glad_glUniformMatrix4dv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv;
-#define glUniformMatrix2x3dv glad_glUniformMatrix2x3dv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv;
-#define glUniformMatrix2x4dv glad_glUniformMatrix2x4dv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv;
-#define glUniformMatrix3x2dv glad_glUniformMatrix3x2dv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv;
-#define glUniformMatrix3x4dv glad_glUniformMatrix3x4dv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv;
-#define glUniformMatrix4x2dv glad_glUniformMatrix4x2dv
-typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv;
-#define glUniformMatrix4x3dv glad_glUniformMatrix4x3dv
-typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble *params);
-GLAPI PFNGLGETUNIFORMDVPROC glad_glGetUniformdv;
-#define glGetUniformdv glad_glGetUniformdv
-typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar *name);
-GLAPI PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation;
-#define glGetSubroutineUniformLocation glad_glGetSubroutineUniformLocation
-typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar *name);
-GLAPI PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex;
-#define glGetSubroutineIndex glad_glGetSubroutineIndex
-typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
-GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv;
-#define glGetActiveSubroutineUniformiv glad_glGetActiveSubroutineUniformiv
-typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
-GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName;
-#define glGetActiveSubroutineUniformName glad_glGetActiveSubroutineUniformName
-typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
-GLAPI PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName;
-#define glGetActiveSubroutineName glad_glGetActiveSubroutineName
-typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint *indices);
-GLAPI PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv;
-#define glUniformSubroutinesuiv glad_glUniformSubroutinesuiv
-typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint *params);
-GLAPI PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv;
-#define glGetUniformSubroutineuiv glad_glGetUniformSubroutineuiv
-typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
-GLAPI PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv;
-#define glGetProgramStageiv glad_glGetProgramStageiv
-typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value);
-GLAPI PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri;
-#define glPatchParameteri glad_glPatchParameteri
-typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat *values);
-GLAPI PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv;
-#define glPatchParameterfv glad_glPatchParameterfv
-typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id);
-GLAPI PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;
-#define glBindTransformFeedback glad_glBindTransformFeedback
-typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint *ids);
-GLAPI PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;
-#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks
-typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids);
-GLAPI PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;
-#define glGenTransformFeedbacks glad_glGenTransformFeedbacks
-typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id);
-GLAPI PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;
-#define glIsTransformFeedback glad_glIsTransformFeedback
-typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC)(void);
-GLAPI PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;
-#define glPauseTransformFeedback glad_glPauseTransformFeedback
-typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC)(void);
-GLAPI PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;
-#define glResumeTransformFeedback glad_glResumeTransformFeedback
-typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id);
-GLAPI PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback;
-#define glDrawTransformFeedback glad_glDrawTransformFeedback
-typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream);
-GLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream;
-#define glDrawTransformFeedbackStream glad_glDrawTransformFeedbackStream
-typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id);
-GLAPI PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed;
-#define glBeginQueryIndexed glad_glBeginQueryIndexed
-typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index);
-GLAPI PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed;
-#define glEndQueryIndexed glad_glEndQueryIndexed
-typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params);
-GLAPI PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv;
-#define glGetQueryIndexediv glad_glGetQueryIndexediv
-#endif
-#ifndef GL_VERSION_4_1
-#define GL_VERSION_4_1 1
-GLAPI int GLAD_GL_VERSION_4_1;
-typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC)(void);
-GLAPI PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
-#define glReleaseShaderCompiler glad_glReleaseShaderCompiler
-typedef void (APIENTRYP PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
-GLAPI PFNGLSHADERBINARYPROC glad_glShaderBinary;
-#define glShaderBinary glad_glShaderBinary
-typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
-GLAPI PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
-#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat
-typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f);
-GLAPI PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
-#define glDepthRangef glad_glDepthRangef
-typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC)(GLfloat d);
-GLAPI PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
-#define glClearDepthf glad_glClearDepthf
-typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
-GLAPI PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;
-#define glGetProgramBinary glad_glGetProgramBinary
-typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
-GLAPI PFNGLPROGRAMBINARYPROC glad_glProgramBinary;
-#define glProgramBinary glad_glProgramBinary
-typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value);
-GLAPI PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;
-#define glProgramParameteri glad_glProgramParameteri
-typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program);
-GLAPI PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages;
-#define glUseProgramStages glad_glUseProgramStages
-typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program);
-GLAPI PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram;
-#define glActiveShaderProgram glad_glActiveShaderProgram
-typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const*strings);
-GLAPI PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv;
-#define glCreateShaderProgramv glad_glCreateShaderProgramv
-typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline);
-GLAPI PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline;
-#define glBindProgramPipeline glad_glBindProgramPipeline
-typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint *pipelines);
-GLAPI PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines;
-#define glDeleteProgramPipelines glad_glDeleteProgramPipelines
-typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines);
-GLAPI PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines;
-#define glGenProgramPipelines glad_glGenProgramPipelines
-typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline);
-GLAPI PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline;
-#define glIsProgramPipeline glad_glIsProgramPipeline
-typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint *params);
-GLAPI PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv;
-#define glGetProgramPipelineiv glad_glGetProgramPipelineiv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0);
-GLAPI PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i;
-#define glProgramUniform1i glad_glProgramUniform1i
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
-GLAPI PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv;
-#define glProgramUniform1iv glad_glProgramUniform1iv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0);
-GLAPI PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f;
-#define glProgramUniform1f glad_glProgramUniform1f
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv;
-#define glProgramUniform1fv glad_glProgramUniform1fv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0);
-GLAPI PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d;
-#define glProgramUniform1d glad_glProgramUniform1d
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv;
-#define glProgramUniform1dv glad_glProgramUniform1dv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0);
-GLAPI PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui;
-#define glProgramUniform1ui glad_glProgramUniform1ui
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
-GLAPI PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv;
-#define glProgramUniform1uiv glad_glProgramUniform1uiv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1);
-GLAPI PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i;
-#define glProgramUniform2i glad_glProgramUniform2i
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
-GLAPI PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv;
-#define glProgramUniform2iv glad_glProgramUniform2iv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);
-GLAPI PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f;
-#define glProgramUniform2f glad_glProgramUniform2f
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv;
-#define glProgramUniform2fv glad_glProgramUniform2fv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1);
-GLAPI PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d;
-#define glProgramUniform2d glad_glProgramUniform2d
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv;
-#define glProgramUniform2dv glad_glProgramUniform2dv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);
-GLAPI PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui;
-#define glProgramUniform2ui glad_glProgramUniform2ui
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
-GLAPI PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv;
-#define glProgramUniform2uiv glad_glProgramUniform2uiv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
-GLAPI PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i;
-#define glProgramUniform3i glad_glProgramUniform3i
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
-GLAPI PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv;
-#define glProgramUniform3iv glad_glProgramUniform3iv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-GLAPI PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f;
-#define glProgramUniform3f glad_glProgramUniform3f
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv;
-#define glProgramUniform3fv glad_glProgramUniform3fv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
-GLAPI PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d;
-#define glProgramUniform3d glad_glProgramUniform3d
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv;
-#define glProgramUniform3dv glad_glProgramUniform3dv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
-GLAPI PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui;
-#define glProgramUniform3ui glad_glProgramUniform3ui
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
-GLAPI PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv;
-#define glProgramUniform3uiv glad_glProgramUniform3uiv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-GLAPI PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i;
-#define glProgramUniform4i glad_glProgramUniform4i
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
-GLAPI PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv;
-#define glProgramUniform4iv glad_glProgramUniform4iv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-GLAPI PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f;
-#define glProgramUniform4f glad_glProgramUniform4f
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv;
-#define glProgramUniform4fv glad_glProgramUniform4fv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
-GLAPI PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d;
-#define glProgramUniform4d glad_glProgramUniform4d
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv;
-#define glProgramUniform4dv glad_glProgramUniform4dv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-GLAPI PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui;
-#define glProgramUniform4ui glad_glProgramUniform4ui
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
-GLAPI PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv;
-#define glProgramUniform4uiv glad_glProgramUniform4uiv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv;
-#define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv;
-#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv;
-#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv;
-#define glProgramUniformMatrix2dv glad_glProgramUniformMatrix2dv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv;
-#define glProgramUniformMatrix3dv glad_glProgramUniformMatrix3dv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv;
-#define glProgramUniformMatrix4dv glad_glProgramUniformMatrix4dv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv;
-#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv;
-#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv;
-#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv;
-#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv;
-#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv;
-#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv;
-#define glProgramUniformMatrix2x3dv glad_glProgramUniformMatrix2x3dv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv;
-#define glProgramUniformMatrix3x2dv glad_glProgramUniformMatrix3x2dv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv;
-#define glProgramUniformMatrix2x4dv glad_glProgramUniformMatrix2x4dv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv;
-#define glProgramUniformMatrix4x2dv glad_glProgramUniformMatrix4x2dv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv;
-#define glProgramUniformMatrix3x4dv glad_glProgramUniformMatrix3x4dv
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv;
-#define glProgramUniformMatrix4x3dv glad_glProgramUniformMatrix4x3dv
-typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline);
-GLAPI PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline;
-#define glValidateProgramPipeline glad_glValidateProgramPipeline
-typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-GLAPI PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog;
-#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x);
-GLAPI PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d;
-#define glVertexAttribL1d glad_glVertexAttribL1d
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y);
-GLAPI PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d;
-#define glVertexAttribL2d glad_glVertexAttribL2d
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
-GLAPI PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d;
-#define glVertexAttribL3d glad_glVertexAttribL3d
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-GLAPI PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d;
-#define glVertexAttribL4d glad_glVertexAttribL4d
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble *v);
-GLAPI PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv;
-#define glVertexAttribL1dv glad_glVertexAttribL1dv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble *v);
-GLAPI PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv;
-#define glVertexAttribL2dv glad_glVertexAttribL2dv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble *v);
-GLAPI PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv;
-#define glVertexAttribL3dv glad_glVertexAttribL3dv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble *v);
-GLAPI PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv;
-#define glVertexAttribL4dv glad_glVertexAttribL4dv
-typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
-GLAPI PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer;
-#define glVertexAttribLPointer glad_glVertexAttribLPointer
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble *params);
-GLAPI PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv;
-#define glGetVertexAttribLdv glad_glGetVertexAttribLdv
-typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat *v);
-GLAPI PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv;
-#define glViewportArrayv glad_glViewportArrayv
-typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
-GLAPI PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf;
-#define glViewportIndexedf glad_glViewportIndexedf
-typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat *v);
-GLAPI PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv;
-#define glViewportIndexedfv glad_glViewportIndexedfv
-typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint *v);
-GLAPI PFNGLSCISSORARRAYVPROC glad_glScissorArrayv;
-#define glScissorArrayv glad_glScissorArrayv
-typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
-GLAPI PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed;
-#define glScissorIndexed glad_glScissorIndexed
-typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint *v);
-GLAPI PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv;
-#define glScissorIndexedv glad_glScissorIndexedv
-typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLdouble *v);
-GLAPI PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv;
-#define glDepthRangeArrayv glad_glDepthRangeArrayv
-typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLdouble n, GLdouble f);
-GLAPI PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed;
-#define glDepthRangeIndexed glad_glDepthRangeIndexed
-typedef void (APIENTRYP PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat *data);
-GLAPI PFNGLGETFLOATI_VPROC glad_glGetFloati_v;
-#define glGetFloati_v glad_glGetFloati_v
-typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble *data);
-GLAPI PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v;
-#define glGetDoublei_v glad_glGetDoublei_v
-#endif
-#ifndef GL_VERSION_4_2
-#define GL_VERSION_4_2 1
-GLAPI int GLAD_GL_VERSION_4_2;
-typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
-GLAPI PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance;
-#define glDrawArraysInstancedBaseInstance glad_glDrawArraysInstancedBaseInstance
-typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
-GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance;
-#define glDrawElementsInstancedBaseInstance glad_glDrawElementsInstancedBaseInstance
-typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
-GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance;
-#define glDrawElementsInstancedBaseVertexBaseInstance glad_glDrawElementsInstancedBaseVertexBaseInstance
-typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
-GLAPI PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;
-#define glGetInternalformativ glad_glGetInternalformativ
-typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);
-GLAPI PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv;
-#define glGetActiveAtomicCounterBufferiv glad_glGetActiveAtomicCounterBufferiv
-typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
-GLAPI PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture;
-#define glBindImageTexture glad_glBindImageTexture
-typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC)(GLbitfield barriers);
-GLAPI PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier;
-#define glMemoryBarrier glad_glMemoryBarrier
-typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
-GLAPI PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D;
-#define glTexStorage1D glad_glTexStorage1D
-typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
-GLAPI PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D;
-#define glTexStorage2D glad_glTexStorage2D
-typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
-GLAPI PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;
-#define glTexStorage3D glad_glTexStorage3D
-typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei instancecount);
-GLAPI PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced;
-#define glDrawTransformFeedbackInstanced glad_glDrawTransformFeedbackInstanced
-typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
-GLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced;
-#define glDrawTransformFeedbackStreamInstanced glad_glDrawTransformFeedbackStreamInstanced
-#endif
-#ifndef GL_VERSION_4_3
-#define GL_VERSION_4_3 1
-GLAPI int GLAD_GL_VERSION_4_3;
-typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);
-GLAPI PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData;
-#define glClearBufferData glad_glClearBufferData
-typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
-GLAPI PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData;
-#define glClearBufferSubData glad_glClearBufferSubData
-typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
-GLAPI PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute;
-#define glDispatchCompute glad_glDispatchCompute
-typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect);
-GLAPI PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect;
-#define glDispatchComputeIndirect glad_glDispatchComputeIndirect
-typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
-GLAPI PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData;
-#define glCopyImageSubData glad_glCopyImageSubData
-typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
-GLAPI PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri;
-#define glFramebufferParameteri glad_glFramebufferParameteri
-typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv;
-#define glGetFramebufferParameteriv glad_glGetFramebufferParameteriv
-typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params);
-GLAPI PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v;
-#define glGetInternalformati64v glad_glGetInternalformati64v
-typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
-GLAPI PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage;
-#define glInvalidateTexSubImage glad_glInvalidateTexSubImage
-typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level);
-GLAPI PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage;
-#define glInvalidateTexImage glad_glInvalidateTexImage
-typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);
-GLAPI PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData;
-#define glInvalidateBufferSubData glad_glInvalidateBufferSubData
-typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer);
-GLAPI PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData;
-#define glInvalidateBufferData glad_glInvalidateBufferData
-typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments);
-GLAPI PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer;
-#define glInvalidateFramebuffer glad_glInvalidateFramebuffer
-typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer;
-#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer
-typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
-GLAPI PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect;
-#define glMultiDrawArraysIndirect glad_glMultiDrawArraysIndirect
-typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
-GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect;
-#define glMultiDrawElementsIndirect glad_glMultiDrawElementsIndirect
-typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint *params);
-GLAPI PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv;
-#define glGetProgramInterfaceiv glad_glGetProgramInterfaceiv
-typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name);
-GLAPI PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex;
-#define glGetProgramResourceIndex glad_glGetProgramResourceIndex
-typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
-GLAPI PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName;
-#define glGetProgramResourceName glad_glGetProgramResourceName
-typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
-GLAPI PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv;
-#define glGetProgramResourceiv glad_glGetProgramResourceiv
-typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar *name);
-GLAPI PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation;
-#define glGetProgramResourceLocation glad_glGetProgramResourceLocation
-typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name);
-GLAPI PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex;
-#define glGetProgramResourceLocationIndex glad_glGetProgramResourceLocationIndex
-typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
-GLAPI PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding;
-#define glShaderStorageBlockBinding glad_glShaderStorageBlockBinding
-typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
-GLAPI PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange;
-#define glTexBufferRange glad_glTexBufferRange
-typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
-GLAPI PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample;
-#define glTexStorage2DMultisample glad_glTexStorage2DMultisample
-typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
-GLAPI PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample;
-#define glTexStorage3DMultisample glad_glTexStorage3DMultisample
-typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
-GLAPI PFNGLTEXTUREVIEWPROC glad_glTextureView;
-#define glTextureView glad_glTextureView
-typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
-GLAPI PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer;
-#define glBindVertexBuffer glad_glBindVertexBuffer
-typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
-GLAPI PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat;
-#define glVertexAttribFormat glad_glVertexAttribFormat
-typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
-GLAPI PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat;
-#define glVertexAttribIFormat glad_glVertexAttribIFormat
-typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
-GLAPI PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat;
-#define glVertexAttribLFormat glad_glVertexAttribLFormat
-typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex);
-GLAPI PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding;
-#define glVertexAttribBinding glad_glVertexAttribBinding
-typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor);
-GLAPI PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor;
-#define glVertexBindingDivisor glad_glVertexBindingDivisor
-typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
-GLAPI PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;
-#define glDebugMessageControl glad_glDebugMessageControl
-typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
-GLAPI PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;
-#define glDebugMessageInsert glad_glDebugMessageInsert
-typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void *userParam);
-GLAPI PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;
-#define glDebugMessageCallback glad_glDebugMessageCallback
-typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
-GLAPI PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;
-#define glGetDebugMessageLog glad_glGetDebugMessageLog
-typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message);
-GLAPI PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;
-#define glPushDebugGroup glad_glPushDebugGroup
-typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC)(void);
-GLAPI PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;
-#define glPopDebugGroup glad_glPopDebugGroup
-typedef void (APIENTRYP PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
-GLAPI PFNGLOBJECTLABELPROC glad_glObjectLabel;
-#define glObjectLabel glad_glObjectLabel
-typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
-GLAPI PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;
-#define glGetObjectLabel glad_glGetObjectLabel
-typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC)(const void *ptr, GLsizei length, const GLchar *label);
-GLAPI PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;
-#define glObjectPtrLabel glad_glObjectPtrLabel
-typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
-GLAPI PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;
-#define glGetObjectPtrLabel glad_glGetObjectPtrLabel
-typedef void (APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void **params);
-GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv;
-#define glGetPointerv glad_glGetPointerv
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-#ifndef GL_VERSION_4_4
-#define GL_VERSION_4_4 1
-GLAPI int GLAD_GL_VERSION_4_4;
-typedef void (APIENTRYP PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);
-GLAPI PFNGLBUFFERSTORAGEPROC glad_glBufferStorage;
-#define glBufferStorage glad_glBufferStorage
-typedef void (APIENTRYP PFNGLCLEARTEXIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void *data);
-GLAPI PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage;
-#define glClearTexImage glad_glClearTexImage
-typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
-GLAPI PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage;
-#define glClearTexSubImage glad_glClearTexSubImage
-typedef void (APIENTRYP PFNGLBINDBUFFERSBASEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers);
-GLAPI PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase;
-#define glBindBuffersBase glad_glBindBuffersBase
-typedef void (APIENTRYP PFNGLBINDBUFFERSRANGEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes);
-GLAPI PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange;
-#define glBindBuffersRange glad_glBindBuffersRange
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-GLAPI PFNGLBINDTEXTURESPROC glad_glBindTextures;
-#define glBindTextures glad_glBindTextures
-typedef void (APIENTRYP PFNGLBINDSAMPLERSPROC)(GLuint first, GLsizei count, const GLuint *samplers);
-GLAPI PFNGLBINDSAMPLERSPROC glad_glBindSamplers;
-#define glBindSamplers glad_glBindSamplers
-typedef void (APIENTRYP PFNGLBINDIMAGETEXTURESPROC)(GLuint first, GLsizei count, const GLuint *textures);
-GLAPI PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures;
-#define glBindImageTextures glad_glBindImageTextures
-typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERSPROC)(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);
-GLAPI PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers;
-#define glBindVertexBuffers glad_glBindVertexBuffers
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-#ifndef GL_VERSION_4_5
-#define GL_VERSION_4_5 1
-GLAPI int GLAD_GL_VERSION_4_5;
-typedef void (APIENTRYP PFNGLCLIPCONTROLPROC)(GLenum origin, GLenum depth);
-GLAPI PFNGLCLIPCONTROLPROC glad_glClipControl;
-#define glClipControl glad_glClipControl
-typedef void (APIENTRYP PFNGLCREATETRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids);
-GLAPI PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks;
-#define glCreateTransformFeedbacks glad_glCreateTransformFeedbacks
-typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)(GLuint xfb, GLuint index, GLuint buffer);
-GLAPI PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase;
-#define glTransformFeedbackBufferBase glad_glTransformFeedbackBufferBase
-typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-GLAPI PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange;
-#define glTransformFeedbackBufferRange glad_glTransformFeedbackBufferRange
-typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKIVPROC)(GLuint xfb, GLenum pname, GLint *param);
-GLAPI PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv;
-#define glGetTransformFeedbackiv glad_glGetTransformFeedbackiv
-typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint *param);
-GLAPI PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v;
-#define glGetTransformFeedbacki_v glad_glGetTransformFeedbacki_v
-typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKI64_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint64 *param);
-GLAPI PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v;
-#define glGetTransformFeedbacki64_v glad_glGetTransformFeedbacki64_v
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-GLAPI PFNGLCREATEBUFFERSPROC glad_glCreateBuffers;
-#define glCreateBuffers glad_glCreateBuffers
-typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);
-GLAPI PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage;
-#define glNamedBufferStorage glad_glNamedBufferStorage
-typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);
-GLAPI PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData;
-#define glNamedBufferData glad_glNamedBufferData
-typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
-GLAPI PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData;
-#define glNamedBufferSubData glad_glNamedBufferSubData
-typedef void (APIENTRYP PFNGLCOPYNAMEDBUFFERSUBDATAPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
-GLAPI PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData;
-#define glCopyNamedBufferSubData glad_glCopyNamedBufferSubData
-typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
-GLAPI PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData;
-#define glClearNamedBufferData glad_glClearNamedBufferData
-typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
-GLAPI PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData;
-#define glClearNamedBufferSubData glad_glClearNamedBufferSubData
-typedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERPROC)(GLuint buffer, GLenum access);
-GLAPI PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer;
-#define glMapNamedBuffer glad_glMapNamedBuffer
-typedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
-GLAPI PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange;
-#define glMapNamedBufferRange glad_glMapNamedBufferRange
-typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFERPROC)(GLuint buffer);
-GLAPI PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer;
-#define glUnmapNamedBuffer glad_glUnmapNamedBuffer
-typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);
-GLAPI PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange;
-#define glFlushMappedNamedBufferRange glad_glFlushMappedNamedBufferRange
-typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVPROC)(GLuint buffer, GLenum pname, GLint *params);
-GLAPI PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv;
-#define glGetNamedBufferParameteriv glad_glGetNamedBufferParameteriv
-typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)(GLuint buffer, GLenum pname, GLint64 *params);
-GLAPI PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v;
-#define glGetNamedBufferParameteri64v glad_glGetNamedBufferParameteri64v
-typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVPROC)(GLuint buffer, GLenum pname, void **params);
-GLAPI PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv;
-#define glGetNamedBufferPointerv glad_glGetNamedBufferPointerv
-typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);
-GLAPI PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData;
-#define glGetNamedBufferSubData glad_glGetNamedBufferSubData
-typedef void (APIENTRYP PFNGLCREATEFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);
-GLAPI PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers;
-#define glCreateFramebuffers glad_glCreateFramebuffers
-typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-GLAPI PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer;
-#define glNamedFramebufferRenderbuffer glad_glNamedFramebufferRenderbuffer
-typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)(GLuint framebuffer, GLenum pname, GLint param);
-GLAPI PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri;
-#define glNamedFramebufferParameteri glad_glNamedFramebufferParameteri
-typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
-GLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture;
-#define glNamedFramebufferTexture glad_glNamedFramebufferTexture
-typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
-GLAPI PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer;
-#define glNamedFramebufferTextureLayer glad_glNamedFramebufferTextureLayer
-typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)(GLuint framebuffer, GLenum buf);
-GLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer;
-#define glNamedFramebufferDrawBuffer glad_glNamedFramebufferDrawBuffer
-typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)(GLuint framebuffer, GLsizei n, const GLenum *bufs);
-GLAPI PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers;
-#define glNamedFramebufferDrawBuffers glad_glNamedFramebufferDrawBuffers
-typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)(GLuint framebuffer, GLenum src);
-GLAPI PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer;
-#define glNamedFramebufferReadBuffer glad_glNamedFramebufferReadBuffer
-typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments);
-GLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData;
-#define glInvalidateNamedFramebufferData glad_glInvalidateNamedFramebufferData
-typedef void (APIENTRYP PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData;
-#define glInvalidateNamedFramebufferSubData glad_glInvalidateNamedFramebufferSubData
-typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value);
-GLAPI PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv;
-#define glClearNamedFramebufferiv glad_glClearNamedFramebufferiv
-typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value);
-GLAPI PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv;
-#define glClearNamedFramebufferuiv glad_glClearNamedFramebufferuiv
-typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value);
-GLAPI PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv;
-#define glClearNamedFramebufferfv glad_glClearNamedFramebufferfv
-typedef void (APIENTRYP PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
-GLAPI PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi;
-#define glClearNamedFramebufferfi glad_glClearNamedFramebufferfi
-typedef void (APIENTRYP PFNGLBLITNAMEDFRAMEBUFFERPROC)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-GLAPI PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer;
-#define glBlitNamedFramebuffer glad_glBlitNamedFramebuffer
-typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)(GLuint framebuffer, GLenum target);
-GLAPI PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus;
-#define glCheckNamedFramebufferStatus glad_glCheckNamedFramebufferStatus
-typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)(GLuint framebuffer, GLenum pname, GLint *param);
-GLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv;
-#define glGetNamedFramebufferParameteriv glad_glGetNamedFramebufferParameteriv
-typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);
-GLAPI PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv;
-#define glGetNamedFramebufferAttachmentParameteriv glad_glGetNamedFramebufferAttachmentParameteriv
-typedef void (APIENTRYP PFNGLCREATERENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);
-GLAPI PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers;
-#define glCreateRenderbuffers glad_glCreateRenderbuffers
-typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
-GLAPI PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage;
-#define glNamedRenderbufferStorage glad_glNamedRenderbufferStorage
-typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-GLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample;
-#define glNamedRenderbufferStorageMultisample glad_glNamedRenderbufferStorageMultisample
-typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)(GLuint renderbuffer, GLenum pname, GLint *params);
-GLAPI PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv;
-#define glGetNamedRenderbufferParameteriv glad_glGetNamedRenderbufferParameteriv
-typedef void (APIENTRYP PFNGLCREATETEXTURESPROC)(GLenum target, GLsizei n, GLuint *textures);
-GLAPI PFNGLCREATETEXTURESPROC glad_glCreateTextures;
-#define glCreateTextures glad_glCreateTextures
-typedef void (APIENTRYP PFNGLTEXTUREBUFFERPROC)(GLuint texture, GLenum internalformat, GLuint buffer);
-GLAPI PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer;
-#define glTextureBuffer glad_glTextureBuffer
-typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEPROC)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
-GLAPI PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange;
-#define glTextureBufferRange glad_glTextureBufferRange
-typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);
-GLAPI PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D;
-#define glTextureStorage1D glad_glTextureStorage1D
-typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
-GLAPI PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D;
-#define glTextureStorage2D glad_glTextureStorage2D
-typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
-GLAPI PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D;
-#define glTextureStorage3D glad_glTextureStorage3D
-typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
-GLAPI PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample;
-#define glTextureStorage2DMultisample glad_glTextureStorage2DMultisample
-typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
-GLAPI PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample;
-#define glTextureStorage3DMultisample glad_glTextureStorage3DMultisample
-typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D;
-#define glTextureSubImage1D glad_glTextureSubImage1D
-typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D;
-#define glTextureSubImage2D glad_glTextureSubImage2D
-typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D;
-#define glTextureSubImage3D glad_glTextureSubImage3D
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
-GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D;
-#define glCompressedTextureSubImage1D glad_glCompressedTextureSubImage1D
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
-GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D;
-#define glCompressedTextureSubImage2D glad_glCompressedTextureSubImage2D
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
-GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D;
-#define glCompressedTextureSubImage3D glad_glCompressedTextureSubImage3D
-typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-GLAPI PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D;
-#define glCopyTextureSubImage1D glad_glCopyTextureSubImage1D
-typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D;
-#define glCopyTextureSubImage2D glad_glCopyTextureSubImage2D
-typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D;
-#define glCopyTextureSubImage3D glad_glCopyTextureSubImage3D
-typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFPROC)(GLuint texture, GLenum pname, GLfloat param);
-GLAPI PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf;
-#define glTextureParameterf glad_glTextureParameterf
-typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, const GLfloat *param);
-GLAPI PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv;
-#define glTextureParameterfv glad_glTextureParameterfv
-typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIPROC)(GLuint texture, GLenum pname, GLint param);
-GLAPI PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri;
-#define glTextureParameteri glad_glTextureParameteri
-typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, const GLint *params);
-GLAPI PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv;
-#define glTextureParameterIiv glad_glTextureParameterIiv
-typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, const GLuint *params);
-GLAPI PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv;
-#define glTextureParameterIuiv glad_glTextureParameterIuiv
-typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, const GLint *param);
-GLAPI PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv;
-#define glTextureParameteriv glad_glTextureParameteriv
-typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPPROC)(GLuint texture);
-GLAPI PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap;
-#define glGenerateTextureMipmap glad_glGenerateTextureMipmap
-typedef void (APIENTRYP PFNGLBINDTEXTUREUNITPROC)(GLuint unit, GLuint texture);
-GLAPI PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit;
-#define glBindTextureUnit glad_glBindTextureUnit
-typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
-GLAPI PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage;
-#define glGetTextureImage glad_glGetTextureImage
-typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLsizei bufSize, void *pixels);
-GLAPI PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage;
-#define glGetCompressedTextureImage glad_glGetCompressedTextureImage
-typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVPROC)(GLuint texture, GLint level, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv;
-#define glGetTextureLevelParameterfv glad_glGetTextureLevelParameterfv
-typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVPROC)(GLuint texture, GLint level, GLenum pname, GLint *params);
-GLAPI PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv;
-#define glGetTextureLevelParameteriv glad_glGetTextureLevelParameteriv
-typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv;
-#define glGetTextureParameterfv glad_glGetTextureParameterfv
-typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, GLint *params);
-GLAPI PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv;
-#define glGetTextureParameterIiv glad_glGetTextureParameterIiv
-typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, GLuint *params);
-GLAPI PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv;
-#define glGetTextureParameterIuiv glad_glGetTextureParameterIuiv
-typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, GLint *params);
-GLAPI PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv;
-#define glGetTextureParameteriv glad_glGetTextureParameteriv
-typedef void (APIENTRYP PFNGLCREATEVERTEXARRAYSPROC)(GLsizei n, GLuint *arrays);
-GLAPI PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays;
-#define glCreateVertexArrays glad_glCreateVertexArrays
-typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index);
-GLAPI PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib;
-#define glDisableVertexArrayAttrib glad_glDisableVertexArrayAttrib
-typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index);
-GLAPI PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib;
-#define glEnableVertexArrayAttrib glad_glEnableVertexArrayAttrib
-typedef void (APIENTRYP PFNGLVERTEXARRAYELEMENTBUFFERPROC)(GLuint vaobj, GLuint buffer);
-GLAPI PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer;
-#define glVertexArrayElementBuffer glad_glVertexArrayElementBuffer
-typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
-GLAPI PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer;
-#define glVertexArrayVertexBuffer glad_glVertexArrayVertexBuffer
-typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBUFFERSPROC)(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);
-GLAPI PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers;
-#define glVertexArrayVertexBuffers glad_glVertexArrayVertexBuffers
-typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBBINDINGPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex);
-GLAPI PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding;
-#define glVertexArrayAttribBinding glad_glVertexArrayAttribBinding
-typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
-GLAPI PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat;
-#define glVertexArrayAttribFormat glad_glVertexArrayAttribFormat
-typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBIFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
-GLAPI PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat;
-#define glVertexArrayAttribIFormat glad_glVertexArrayAttribIFormat
-typedef void (APIENTRYP PFNGLVERTEXARRAYATTRIBLFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
-GLAPI PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat;
-#define glVertexArrayAttribLFormat glad_glVertexArrayAttribLFormat
-typedef void (APIENTRYP PFNGLVERTEXARRAYBINDINGDIVISORPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor);
-GLAPI PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor;
-#define glVertexArrayBindingDivisor glad_glVertexArrayBindingDivisor
-typedef void (APIENTRYP PFNGLGETVERTEXARRAYIVPROC)(GLuint vaobj, GLenum pname, GLint *param);
-GLAPI PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv;
-#define glGetVertexArrayiv glad_glGetVertexArrayiv
-typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXEDIVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint *param);
-GLAPI PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv;
-#define glGetVertexArrayIndexediv glad_glGetVertexArrayIndexediv
-typedef void (APIENTRYP PFNGLGETVERTEXARRAYINDEXED64IVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param);
-GLAPI PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv;
-#define glGetVertexArrayIndexed64iv glad_glGetVertexArrayIndexed64iv
-typedef void (APIENTRYP PFNGLCREATESAMPLERSPROC)(GLsizei n, GLuint *samplers);
-GLAPI PFNGLCREATESAMPLERSPROC glad_glCreateSamplers;
-#define glCreateSamplers glad_glCreateSamplers
-typedef void (APIENTRYP PFNGLCREATEPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines);
-GLAPI PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines;
-#define glCreateProgramPipelines glad_glCreateProgramPipelines
-typedef void (APIENTRYP PFNGLCREATEQUERIESPROC)(GLenum target, GLsizei n, GLuint *ids);
-GLAPI PFNGLCREATEQUERIESPROC glad_glCreateQueries;
-#define glCreateQueries glad_glCreateQueries
-typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
-GLAPI PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v;
-#define glGetQueryBufferObjecti64v glad_glGetQueryBufferObjecti64v
-typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
-GLAPI PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv;
-#define glGetQueryBufferObjectiv glad_glGetQueryBufferObjectiv
-typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
-GLAPI PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v;
-#define glGetQueryBufferObjectui64v glad_glGetQueryBufferObjectui64v
-typedef void (APIENTRYP PFNGLGETQUERYBUFFEROBJECTUIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
-GLAPI PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv;
-#define glGetQueryBufferObjectuiv glad_glGetQueryBufferObjectuiv
-typedef void (APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers);
-GLAPI PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion;
-#define glMemoryBarrierByRegion glad_glMemoryBarrierByRegion
-typedef void (APIENTRYP PFNGLGETTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
-GLAPI PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage;
-#define glGetTextureSubImage glad_glGetTextureSubImage
-typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels);
-GLAPI PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage;
-#define glGetCompressedTextureSubImage glad_glGetCompressedTextureSubImage
-typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC)(void);
-GLAPI PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus;
-#define glGetGraphicsResetStatus glad_glGetGraphicsResetStatus
-typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint lod, GLsizei bufSize, void *pixels);
-GLAPI PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage;
-#define glGetnCompressedTexImage glad_glGetnCompressedTexImage
-typedef void (APIENTRYP PFNGLGETNTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
-GLAPI PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage;
-#define glGetnTexImage glad_glGetnTexImage
-typedef void (APIENTRYP PFNGLGETNUNIFORMDVPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble *params);
-GLAPI PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv;
-#define glGetnUniformdv glad_glGetnUniformdv
-typedef void (APIENTRYP PFNGLGETNUNIFORMFVPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
-GLAPI PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv;
-#define glGetnUniformfv glad_glGetnUniformfv
-typedef void (APIENTRYP PFNGLGETNUNIFORMIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params);
-GLAPI PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv;
-#define glGetnUniformiv glad_glGetnUniformiv
-typedef void (APIENTRYP PFNGLGETNUNIFORMUIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params);
-GLAPI PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv;
-#define glGetnUniformuiv glad_glGetnUniformuiv
-typedef void (APIENTRYP PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
-GLAPI PFNGLREADNPIXELSPROC glad_glReadnPixels;
-#define glReadnPixels glad_glReadnPixels
-typedef void (APIENTRYP PFNGLGETNMAPDVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v);
-GLAPI PFNGLGETNMAPDVPROC glad_glGetnMapdv;
-#define glGetnMapdv glad_glGetnMapdv
-typedef void (APIENTRYP PFNGLGETNMAPFVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v);
-GLAPI PFNGLGETNMAPFVPROC glad_glGetnMapfv;
-#define glGetnMapfv glad_glGetnMapfv
-typedef void (APIENTRYP PFNGLGETNMAPIVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint *v);
-GLAPI PFNGLGETNMAPIVPROC glad_glGetnMapiv;
-#define glGetnMapiv glad_glGetnMapiv
-typedef void (APIENTRYP PFNGLGETNPIXELMAPFVPROC)(GLenum map, GLsizei bufSize, GLfloat *values);
-GLAPI PFNGLGETNPIXELMAPFVPROC glad_glGetnPixelMapfv;
-#define glGetnPixelMapfv glad_glGetnPixelMapfv
-typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVPROC)(GLenum map, GLsizei bufSize, GLuint *values);
-GLAPI PFNGLGETNPIXELMAPUIVPROC glad_glGetnPixelMapuiv;
-#define glGetnPixelMapuiv glad_glGetnPixelMapuiv
-typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVPROC)(GLenum map, GLsizei bufSize, GLushort *values);
-GLAPI PFNGLGETNPIXELMAPUSVPROC glad_glGetnPixelMapusv;
-#define glGetnPixelMapusv glad_glGetnPixelMapusv
-typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEPROC)(GLsizei bufSize, GLubyte *pattern);
-GLAPI PFNGLGETNPOLYGONSTIPPLEPROC glad_glGetnPolygonStipple;
-#define glGetnPolygonStipple glad_glGetnPolygonStipple
-typedef void (APIENTRYP PFNGLGETNCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table);
-GLAPI PFNGLGETNCOLORTABLEPROC glad_glGetnColorTable;
-#define glGetnColorTable glad_glGetnColorTable
-typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image);
-GLAPI PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter;
-#define glGetnConvolutionFilter glad_glGetnConvolutionFilter
-typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span);
-GLAPI PFNGLGETNSEPARABLEFILTERPROC glad_glGetnSeparableFilter;
-#define glGetnSeparableFilter glad_glGetnSeparableFilter
-typedef void (APIENTRYP PFNGLGETNHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);
-GLAPI PFNGLGETNHISTOGRAMPROC glad_glGetnHistogram;
-#define glGetnHistogram glad_glGetnHistogram
-typedef void (APIENTRYP PFNGLGETNMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);
-GLAPI PFNGLGETNMINMAXPROC glad_glGetnMinmax;
-#define glGetnMinmax glad_glGetnMinmax
-typedef void (APIENTRYP PFNGLTEXTUREBARRIERPROC)(void);
-GLAPI PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier;
-#define glTextureBarrier glad_glTextureBarrier
-#endif
-#ifndef GL_VERSION_4_6
-#define GL_VERSION_4_6 1
-GLAPI int GLAD_GL_VERSION_4_6;
-typedef void (APIENTRYP PFNGLSPECIALIZESHADERPROC)(GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue);
-GLAPI PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader;
-#define glSpecializeShader glad_glSpecializeShader
-typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)(GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
-GLAPI PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount;
-#define glMultiDrawArraysIndirectCount glad_glMultiDrawArraysIndirectCount
-typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)(GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
-GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount;
-#define glMultiDrawElementsIndirectCount glad_glMultiDrawElementsIndirectCount
-typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPPROC)(GLfloat factor, GLfloat units, GLfloat clamp);
-GLAPI PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp;
-#define glPolygonOffsetClamp glad_glPolygonOffsetClamp
-#endif
-#ifndef GL_ES_VERSION_2_0
-#define GL_ES_VERSION_2_0 1
-GLAPI int GLAD_GL_ES_VERSION_2_0;
-#endif
-#ifndef GL_ES_VERSION_3_0
-#define GL_ES_VERSION_3_0 1
-GLAPI int GLAD_GL_ES_VERSION_3_0;
-#endif
-#ifndef GL_ES_VERSION_3_1
-#define GL_ES_VERSION_3_1 1
-GLAPI int GLAD_GL_ES_VERSION_3_1;
-#endif
-#ifndef GL_ES_VERSION_3_2
-#define GL_ES_VERSION_3_2 1
-GLAPI int GLAD_GL_ES_VERSION_3_2;
-typedef void (APIENTRYP PFNGLBLENDBARRIERPROC)(void);
-GLAPI PFNGLBLENDBARRIERPROC glad_glBlendBarrier;
-#define glBlendBarrier glad_glBlendBarrier
-typedef void (APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXPROC)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
-GLAPI PFNGLPRIMITIVEBOUNDINGBOXPROC glad_glPrimitiveBoundingBox;
-#define glPrimitiveBoundingBox glad_glPrimitiveBoundingBox
-#endif
-#define GL_MULTISAMPLE_3DFX 0x86B2
-#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
-#define GL_SAMPLES_3DFX 0x86B4
-#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
-#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
-#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
-#define GL_FACTOR_MIN_AMD 0x901C
-#define GL_FACTOR_MAX_AMD 0x901D
-#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143
-#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144
-#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145
-#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146
-#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147
-#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148
-#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
-#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
-#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
-#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
-#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
-#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
-#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
-#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
-#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E
-#define GL_DEPTH_CLAMP_FAR_AMD 0x901F
-#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F
-#define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE
-#define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF
-#define GL_ALL_PIXELS_AMD 0xFFFFFFFF
-#define GL_FLOAT16_NV 0x8FF8
-#define GL_FLOAT16_VEC2_NV 0x8FF9
-#define GL_FLOAT16_VEC3_NV 0x8FFA
-#define GL_FLOAT16_VEC4_NV 0x8FFB
-#define GL_FLOAT16_MAT2_AMD 0x91C5
-#define GL_FLOAT16_MAT3_AMD 0x91C6
-#define GL_FLOAT16_MAT4_AMD 0x91C7
-#define GL_FLOAT16_MAT2x3_AMD 0x91C8
-#define GL_FLOAT16_MAT2x4_AMD 0x91C9
-#define GL_FLOAT16_MAT3x2_AMD 0x91CA
-#define GL_FLOAT16_MAT3x4_AMD 0x91CB
-#define GL_FLOAT16_MAT4x2_AMD 0x91CC
-#define GL_FLOAT16_MAT4x3_AMD 0x91CD
-#define GL_INT64_NV 0x140E
-#define GL_UNSIGNED_INT64_NV 0x140F
-#define GL_INT8_NV 0x8FE0
-#define GL_INT8_VEC2_NV 0x8FE1
-#define GL_INT8_VEC3_NV 0x8FE2
-#define GL_INT8_VEC4_NV 0x8FE3
-#define GL_INT16_NV 0x8FE4
-#define GL_INT16_VEC2_NV 0x8FE5
-#define GL_INT16_VEC3_NV 0x8FE6
-#define GL_INT16_VEC4_NV 0x8FE7
-#define GL_INT64_VEC2_NV 0x8FE9
-#define GL_INT64_VEC3_NV 0x8FEA
-#define GL_INT64_VEC4_NV 0x8FEB
-#define GL_UNSIGNED_INT8_NV 0x8FEC
-#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
-#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
-#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
-#define GL_UNSIGNED_INT16_NV 0x8FF0
-#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
-#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
-#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
-#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
-#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
-#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
-#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4
-#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5
-#define GL_DATA_BUFFER_AMD 0x9151
-#define GL_PERFORMANCE_MONITOR_AMD 0x9152
-#define GL_QUERY_OBJECT_AMD 0x9153
-#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154
-#define GL_SAMPLER_OBJECT_AMD 0x9155
-#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F
-#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001
-#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002
-#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004
-#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008
-#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF
-#define GL_COUNTER_TYPE_AMD 0x8BC0
-#define GL_COUNTER_RANGE_AMD 0x8BC1
-#define GL_UNSIGNED_INT64_AMD 0x8BC2
-#define GL_PERCENTAGE_AMD 0x8BC3
-#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
-#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
-#define GL_PERFMON_RESULT_AMD 0x8BC6
-#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160
-#define GL_QUERY_BUFFER_AMD 0x9192
-#define GL_QUERY_BUFFER_BINDING_AMD 0x9193
-#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194
-#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195
-#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196
-#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197
-#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198
-#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199
-#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A
-#define GL_MIN_SPARSE_LEVEL_AMD 0x919B
-#define GL_MIN_LOD_WARNING_AMD 0x919C
-#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001
-#define GL_SET_AMD 0x874A
-#define GL_REPLACE_VALUE_AMD 0x874B
-#define GL_STENCIL_OP_VALUE_AMD 0x874C
-#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D
-#define GL_STREAM_RASTERIZATION_AMD 0x91A0
-#define GL_SAMPLER_BUFFER_AMD 0x9001
-#define GL_INT_SAMPLER_BUFFER_AMD 0x9002
-#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
-#define GL_TESSELLATION_MODE_AMD 0x9004
-#define GL_TESSELLATION_FACTOR_AMD 0x9005
-#define GL_DISCRETE_AMD 0x9006
-#define GL_CONTINUOUS_AMD 0x9007
-#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
-#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
-#define GL_ELEMENT_ARRAY_APPLE 0x8A0C
-#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
-#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
-#define GL_DRAW_PIXELS_APPLE 0x8A0A
-#define GL_FENCE_APPLE 0x8A0B
-#define GL_HALF_APPLE 0x140B
-#define GL_RGBA_FLOAT32_APPLE 0x8814
-#define GL_RGB_FLOAT32_APPLE 0x8815
-#define GL_ALPHA_FLOAT32_APPLE 0x8816
-#define GL_INTENSITY_FLOAT32_APPLE 0x8817
-#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
-#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
-#define GL_RGBA_FLOAT16_APPLE 0x881A
-#define GL_RGB_FLOAT16_APPLE 0x881B
-#define GL_ALPHA_FLOAT16_APPLE 0x881C
-#define GL_INTENSITY_FLOAT16_APPLE 0x881D
-#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
-#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
-#define GL_COLOR_FLOAT_APPLE 0x8A0F
-#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
-#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
-#define GL_BUFFER_OBJECT_APPLE 0x85B3
-#define GL_RELEASED_APPLE 0x8A19
-#define GL_VOLATILE_APPLE 0x8A1A
-#define GL_RETAINED_APPLE 0x8A1B
-#define GL_UNDEFINED_APPLE 0x8A1C
-#define GL_PURGEABLE_APPLE 0x8A1D
-#define GL_RGB_422_APPLE 0x8A1F
-#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
-#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
-#define GL_RGB_RAW_422_APPLE 0x8A51
-#define GL_PACK_ROW_BYTES_APPLE 0x8A15
-#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
-#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
-#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
-#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
-#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
-#define GL_STORAGE_PRIVATE_APPLE 0x85BD
-#define GL_STORAGE_CACHED_APPLE 0x85BE
-#define GL_STORAGE_SHARED_APPLE 0x85BF
-#define GL_TRANSFORM_HINT_APPLE 0x85B1
-#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
-#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
-#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
-#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
-#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
-#define GL_STORAGE_CLIENT_APPLE 0x85B4
-#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
-#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
-#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
-#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
-#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
-#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
-#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
-#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
-#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
-#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
-#define GL_YCBCR_422_APPLE 0x85B9
-#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE
-#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381
-#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382
-#define GL_UNSIGNED_INT64_ARB 0x140F
-#define GL_SYNC_CL_EVENT_ARB 0x8240
-#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
-#define GL_RGBA_FLOAT_MODE_ARB 0x8820
-#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
-#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
-#define GL_CLAMP_READ_COLOR_ARB 0x891C
-#define GL_FIXED_ONLY_ARB 0x891D
-#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344
-#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB
-#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345
-#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF
-#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
-#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
-#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
-#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
-#define GL_DEBUG_SOURCE_API_ARB 0x8246
-#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
-#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
-#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
-#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
-#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
-#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
-#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
-#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
-#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
-#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
-#define GL_DEBUG_TYPE_OTHER_ARB 0x8251
-#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
-#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
-#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
-#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
-#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
-#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
-#define GL_DEPTH_COMPONENT16_ARB 0x81A5
-#define GL_DEPTH_COMPONENT24_ARB 0x81A6
-#define GL_DEPTH_COMPONENT32_ARB 0x81A7
-#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
-#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
-#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
-#define GL_DRAW_BUFFER0_ARB 0x8825
-#define GL_DRAW_BUFFER1_ARB 0x8826
-#define GL_DRAW_BUFFER2_ARB 0x8827
-#define GL_DRAW_BUFFER3_ARB 0x8828
-#define GL_DRAW_BUFFER4_ARB 0x8829
-#define GL_DRAW_BUFFER5_ARB 0x882A
-#define GL_DRAW_BUFFER6_ARB 0x882B
-#define GL_DRAW_BUFFER7_ARB 0x882C
-#define GL_DRAW_BUFFER8_ARB 0x882D
-#define GL_DRAW_BUFFER9_ARB 0x882E
-#define GL_DRAW_BUFFER10_ARB 0x882F
-#define GL_DRAW_BUFFER11_ARB 0x8830
-#define GL_DRAW_BUFFER12_ARB 0x8831
-#define GL_DRAW_BUFFER13_ARB 0x8832
-#define GL_DRAW_BUFFER14_ARB 0x8833
-#define GL_DRAW_BUFFER15_ARB 0x8834
-#define GL_FRAGMENT_PROGRAM_ARB 0x8804
-#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
-#define GL_PROGRAM_LENGTH_ARB 0x8627
-#define GL_PROGRAM_FORMAT_ARB 0x8876
-#define GL_PROGRAM_BINDING_ARB 0x8677
-#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
-#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
-#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
-#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
-#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
-#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
-#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
-#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
-#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
-#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
-#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
-#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
-#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
-#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
-#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
-#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
-#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
-#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
-#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
-#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
-#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
-#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
-#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
-#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
-#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
-#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
-#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
-#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
-#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
-#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
-#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
-#define GL_PROGRAM_STRING_ARB 0x8628
-#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
-#define GL_CURRENT_MATRIX_ARB 0x8641
-#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
-#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
-#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
-#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
-#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
-#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
-#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
-#define GL_MATRIX0_ARB 0x88C0
-#define GL_MATRIX1_ARB 0x88C1
-#define GL_MATRIX2_ARB 0x88C2
-#define GL_MATRIX3_ARB 0x88C3
-#define GL_MATRIX4_ARB 0x88C4
-#define GL_MATRIX5_ARB 0x88C5
-#define GL_MATRIX6_ARB 0x88C6
-#define GL_MATRIX7_ARB 0x88C7
-#define GL_MATRIX8_ARB 0x88C8
-#define GL_MATRIX9_ARB 0x88C9
-#define GL_MATRIX10_ARB 0x88CA
-#define GL_MATRIX11_ARB 0x88CB
-#define GL_MATRIX12_ARB 0x88CC
-#define GL_MATRIX13_ARB 0x88CD
-#define GL_MATRIX14_ARB 0x88CE
-#define GL_MATRIX15_ARB 0x88CF
-#define GL_MATRIX16_ARB 0x88D0
-#define GL_MATRIX17_ARB 0x88D1
-#define GL_MATRIX18_ARB 0x88D2
-#define GL_MATRIX19_ARB 0x88D3
-#define GL_MATRIX20_ARB 0x88D4
-#define GL_MATRIX21_ARB 0x88D5
-#define GL_MATRIX22_ARB 0x88D6
-#define GL_MATRIX23_ARB 0x88D7
-#define GL_MATRIX24_ARB 0x88D8
-#define GL_MATRIX25_ARB 0x88D9
-#define GL_MATRIX26_ARB 0x88DA
-#define GL_MATRIX27_ARB 0x88DB
-#define GL_MATRIX28_ARB 0x88DC
-#define GL_MATRIX29_ARB 0x88DD
-#define GL_MATRIX30_ARB 0x88DE
-#define GL_MATRIX31_ARB 0x88DF
-#define GL_FRAGMENT_SHADER_ARB 0x8B30
-#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
-#define GL_LINES_ADJACENCY_ARB 0x000A
-#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
-#define GL_TRIANGLES_ADJACENCY_ARB 0x000C
-#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
-#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
-#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
-#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
-#define GL_GEOMETRY_SHADER_ARB 0x8DD9
-#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
-#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
-#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
-#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
-#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
-#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
-#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
-#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
-#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551
-#define GL_SPIR_V_BINARY_ARB 0x9552
-#define GL_INT64_ARB 0x140E
-#define GL_INT64_VEC2_ARB 0x8FE9
-#define GL_INT64_VEC3_ARB 0x8FEA
-#define GL_INT64_VEC4_ARB 0x8FEB
-#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5
-#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6
-#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7
-#define GL_HALF_FLOAT_ARB 0x140B
-#define GL_CONVOLUTION_1D 0x8010
-#define GL_CONVOLUTION_2D 0x8011
-#define GL_SEPARABLE_2D 0x8012
-#define GL_CONVOLUTION_BORDER_MODE 0x8013
-#define GL_CONVOLUTION_FILTER_SCALE 0x8014
-#define GL_CONVOLUTION_FILTER_BIAS 0x8015
-#define GL_REDUCE 0x8016
-#define GL_CONVOLUTION_FORMAT 0x8017
-#define GL_CONVOLUTION_WIDTH 0x8018
-#define GL_CONVOLUTION_HEIGHT 0x8019
-#define GL_MAX_CONVOLUTION_WIDTH 0x801A
-#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
-#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
-#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
-#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
-#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
-#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
-#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
-#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
-#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
-#define GL_HISTOGRAM 0x8024
-#define GL_PROXY_HISTOGRAM 0x8025
-#define GL_HISTOGRAM_WIDTH 0x8026
-#define GL_HISTOGRAM_FORMAT 0x8027
-#define GL_HISTOGRAM_RED_SIZE 0x8028
-#define GL_HISTOGRAM_GREEN_SIZE 0x8029
-#define GL_HISTOGRAM_BLUE_SIZE 0x802A
-#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
-#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
-#define GL_HISTOGRAM_SINK 0x802D
-#define GL_MINMAX 0x802E
-#define GL_MINMAX_FORMAT 0x802F
-#define GL_MINMAX_SINK 0x8030
-#define GL_TABLE_TOO_LARGE 0x8031
-#define GL_COLOR_MATRIX 0x80B1
-#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
-#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
-#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
-#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
-#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
-#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
-#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
-#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
-#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
-#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
-#define GL_COLOR_TABLE 0x80D0
-#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
-#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
-#define GL_PROXY_COLOR_TABLE 0x80D3
-#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
-#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
-#define GL_COLOR_TABLE_SCALE 0x80D6
-#define GL_COLOR_TABLE_BIAS 0x80D7
-#define GL_COLOR_TABLE_FORMAT 0x80D8
-#define GL_COLOR_TABLE_WIDTH 0x80D9
-#define GL_COLOR_TABLE_RED_SIZE 0x80DA
-#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
-#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
-#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
-#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
-#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
-#define GL_CONSTANT_BORDER 0x8151
-#define GL_REPLICATE_BORDER 0x8153
-#define GL_CONVOLUTION_BORDER_COLOR 0x8154
-#define GL_PARAMETER_BUFFER_ARB 0x80EE
-#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF
-#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
-#define GL_SRGB_DECODE_ARB 0x8299
-#define GL_MATRIX_PALETTE_ARB 0x8840
-#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
-#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
-#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
-#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
-#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
-#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
-#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
-#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
-#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
-#define GL_MULTISAMPLE_ARB 0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
-#define GL_SAMPLE_COVERAGE_ARB 0x80A0
-#define GL_SAMPLE_BUFFERS_ARB 0x80A8
-#define GL_SAMPLES_ARB 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
-#define GL_MULTISAMPLE_BIT_ARB 0x20000000
-#define GL_TEXTURE0_ARB 0x84C0
-#define GL_TEXTURE1_ARB 0x84C1
-#define GL_TEXTURE2_ARB 0x84C2
-#define GL_TEXTURE3_ARB 0x84C3
-#define GL_TEXTURE4_ARB 0x84C4
-#define GL_TEXTURE5_ARB 0x84C5
-#define GL_TEXTURE6_ARB 0x84C6
-#define GL_TEXTURE7_ARB 0x84C7
-#define GL_TEXTURE8_ARB 0x84C8
-#define GL_TEXTURE9_ARB 0x84C9
-#define GL_TEXTURE10_ARB 0x84CA
-#define GL_TEXTURE11_ARB 0x84CB
-#define GL_TEXTURE12_ARB 0x84CC
-#define GL_TEXTURE13_ARB 0x84CD
-#define GL_TEXTURE14_ARB 0x84CE
-#define GL_TEXTURE15_ARB 0x84CF
-#define GL_TEXTURE16_ARB 0x84D0
-#define GL_TEXTURE17_ARB 0x84D1
-#define GL_TEXTURE18_ARB 0x84D2
-#define GL_TEXTURE19_ARB 0x84D3
-#define GL_TEXTURE20_ARB 0x84D4
-#define GL_TEXTURE21_ARB 0x84D5
-#define GL_TEXTURE22_ARB 0x84D6
-#define GL_TEXTURE23_ARB 0x84D7
-#define GL_TEXTURE24_ARB 0x84D8
-#define GL_TEXTURE25_ARB 0x84D9
-#define GL_TEXTURE26_ARB 0x84DA
-#define GL_TEXTURE27_ARB 0x84DB
-#define GL_TEXTURE28_ARB 0x84DC
-#define GL_TEXTURE29_ARB 0x84DD
-#define GL_TEXTURE30_ARB 0x84DE
-#define GL_TEXTURE31_ARB 0x84DF
-#define GL_ACTIVE_TEXTURE_ARB 0x84E0
-#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
-#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
-#define GL_QUERY_COUNTER_BITS_ARB 0x8864
-#define GL_CURRENT_QUERY_ARB 0x8865
-#define GL_QUERY_RESULT_ARB 0x8866
-#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
-#define GL_SAMPLES_PASSED_ARB 0x8914
-#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0
-#define GL_COMPLETION_STATUS_ARB 0x91B1
-#define GL_VERTICES_SUBMITTED_ARB 0x82EE
-#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF
-#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0
-#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1
-#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2
-#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3
-#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4
-#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5
-#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6
-#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7
-#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
-#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
-#define GL_POINT_SIZE_MIN_ARB 0x8126
-#define GL_POINT_SIZE_MAX_ARB 0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
-#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
-#define GL_POINT_SPRITE_ARB 0x8861
-#define GL_COORD_REPLACE_ARB 0x8862
-#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
-#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
-#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
-#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
-#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
-#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
-#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
-#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D
-#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E
-#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F
-#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340
-#define GL_SAMPLE_LOCATION_ARB 0x8E50
-#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341
-#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342
-#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343
-#define GL_SAMPLE_SHADING_ARB 0x8C36
-#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
-#define GL_PROGRAM_OBJECT_ARB 0x8B40
-#define GL_SHADER_OBJECT_ARB 0x8B48
-#define GL_OBJECT_TYPE_ARB 0x8B4E
-#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
-#define GL_FLOAT_VEC2_ARB 0x8B50
-#define GL_FLOAT_VEC3_ARB 0x8B51
-#define GL_FLOAT_VEC4_ARB 0x8B52
-#define GL_INT_VEC2_ARB 0x8B53
-#define GL_INT_VEC3_ARB 0x8B54
-#define GL_INT_VEC4_ARB 0x8B55
-#define GL_BOOL_ARB 0x8B56
-#define GL_BOOL_VEC2_ARB 0x8B57
-#define GL_BOOL_VEC3_ARB 0x8B58
-#define GL_BOOL_VEC4_ARB 0x8B59
-#define GL_FLOAT_MAT2_ARB 0x8B5A
-#define GL_FLOAT_MAT3_ARB 0x8B5B
-#define GL_FLOAT_MAT4_ARB 0x8B5C
-#define GL_SAMPLER_1D_ARB 0x8B5D
-#define GL_SAMPLER_2D_ARB 0x8B5E
-#define GL_SAMPLER_3D_ARB 0x8B5F
-#define GL_SAMPLER_CUBE_ARB 0x8B60
-#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
-#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
-#define GL_SAMPLER_2D_RECT_ARB 0x8B63
-#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
-#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
-#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
-#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
-#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
-#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
-#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
-#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
-#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
-#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
-#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
-#define GL_SHADER_INCLUDE_ARB 0x8DAE
-#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
-#define GL_NAMED_STRING_TYPE_ARB 0x8DEA
-#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
-#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
-#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
-#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
-#define GL_SPARSE_STORAGE_BIT_ARB 0x0400
-#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8
-#define GL_TEXTURE_SPARSE_ARB 0x91A6
-#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7
-#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA
-#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8
-#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195
-#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196
-#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197
-#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198
-#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199
-#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A
-#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9
-#define GL_CLAMP_TO_BORDER_ARB 0x812D
-#define GL_TEXTURE_BUFFER_ARB 0x8C2A
-#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
-#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
-#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
-#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
-#define GL_COMPRESSED_ALPHA_ARB 0x84E9
-#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
-#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
-#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
-#define GL_COMPRESSED_RGB_ARB 0x84ED
-#define GL_COMPRESSED_RGBA_ARB 0x84EE
-#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
-#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
-#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
-#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
-#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
-#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
-#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
-#define GL_NORMAL_MAP_ARB 0x8511
-#define GL_REFLECTION_MAP_ARB 0x8512
-#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
-#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
-#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
-#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
-#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
-#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
-#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
-#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
-#define GL_COMBINE_ARB 0x8570
-#define GL_COMBINE_RGB_ARB 0x8571
-#define GL_COMBINE_ALPHA_ARB 0x8572
-#define GL_SOURCE0_RGB_ARB 0x8580
-#define GL_SOURCE1_RGB_ARB 0x8581
-#define GL_SOURCE2_RGB_ARB 0x8582
-#define GL_SOURCE0_ALPHA_ARB 0x8588
-#define GL_SOURCE1_ALPHA_ARB 0x8589
-#define GL_SOURCE2_ALPHA_ARB 0x858A
-#define GL_OPERAND0_RGB_ARB 0x8590
-#define GL_OPERAND1_RGB_ARB 0x8591
-#define GL_OPERAND2_RGB_ARB 0x8592
-#define GL_OPERAND0_ALPHA_ARB 0x8598
-#define GL_OPERAND1_ALPHA_ARB 0x8599
-#define GL_OPERAND2_ALPHA_ARB 0x859A
-#define GL_RGB_SCALE_ARB 0x8573
-#define GL_ADD_SIGNED_ARB 0x8574
-#define GL_INTERPOLATE_ARB 0x8575
-#define GL_SUBTRACT_ARB 0x84E7
-#define GL_CONSTANT_ARB 0x8576
-#define GL_PRIMARY_COLOR_ARB 0x8577
-#define GL_PREVIOUS_ARB 0x8578
-#define GL_DOT3_RGB_ARB 0x86AE
-#define GL_DOT3_RGBA_ARB 0x86AF
-#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366
-#define GL_WEIGHTED_AVERAGE_ARB 0x9367
-#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
-#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
-#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
-#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
-#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
-#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
-#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
-#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
-#define GL_RGBA32F_ARB 0x8814
-#define GL_RGB32F_ARB 0x8815
-#define GL_ALPHA32F_ARB 0x8816
-#define GL_INTENSITY32F_ARB 0x8817
-#define GL_LUMINANCE32F_ARB 0x8818
-#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
-#define GL_RGBA16F_ARB 0x881A
-#define GL_RGB16F_ARB 0x881B
-#define GL_ALPHA16F_ARB 0x881C
-#define GL_INTENSITY16F_ARB 0x881D
-#define GL_LUMINANCE16F_ARB 0x881E
-#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
-#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
-#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
-#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F
-#define GL_MIRRORED_REPEAT_ARB 0x8370
-#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
-#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC
-#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED
-#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
-#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
-#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
-#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
-#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
-#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
-#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
-#define GL_VERTEX_BLEND_ARB 0x86A7
-#define GL_CURRENT_WEIGHT_ARB 0x86A8
-#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
-#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
-#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
-#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
-#define GL_WEIGHT_ARRAY_ARB 0x86AD
-#define GL_MODELVIEW0_ARB 0x1700
-#define GL_MODELVIEW1_ARB 0x850A
-#define GL_MODELVIEW2_ARB 0x8722
-#define GL_MODELVIEW3_ARB 0x8723
-#define GL_MODELVIEW4_ARB 0x8724
-#define GL_MODELVIEW5_ARB 0x8725
-#define GL_MODELVIEW6_ARB 0x8726
-#define GL_MODELVIEW7_ARB 0x8727
-#define GL_MODELVIEW8_ARB 0x8728
-#define GL_MODELVIEW9_ARB 0x8729
-#define GL_MODELVIEW10_ARB 0x872A
-#define GL_MODELVIEW11_ARB 0x872B
-#define GL_MODELVIEW12_ARB 0x872C
-#define GL_MODELVIEW13_ARB 0x872D
-#define GL_MODELVIEW14_ARB 0x872E
-#define GL_MODELVIEW15_ARB 0x872F
-#define GL_MODELVIEW16_ARB 0x8730
-#define GL_MODELVIEW17_ARB 0x8731
-#define GL_MODELVIEW18_ARB 0x8732
-#define GL_MODELVIEW19_ARB 0x8733
-#define GL_MODELVIEW20_ARB 0x8734
-#define GL_MODELVIEW21_ARB 0x8735
-#define GL_MODELVIEW22_ARB 0x8736
-#define GL_MODELVIEW23_ARB 0x8737
-#define GL_MODELVIEW24_ARB 0x8738
-#define GL_MODELVIEW25_ARB 0x8739
-#define GL_MODELVIEW26_ARB 0x873A
-#define GL_MODELVIEW27_ARB 0x873B
-#define GL_MODELVIEW28_ARB 0x873C
-#define GL_MODELVIEW29_ARB 0x873D
-#define GL_MODELVIEW30_ARB 0x873E
-#define GL_MODELVIEW31_ARB 0x873F
-#define GL_BUFFER_SIZE_ARB 0x8764
-#define GL_BUFFER_USAGE_ARB 0x8765
-#define GL_ARRAY_BUFFER_ARB 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
-#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
-#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
-#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
-#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
-#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
-#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
-#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
-#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
-#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
-#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
-#define GL_READ_ONLY_ARB 0x88B8
-#define GL_WRITE_ONLY_ARB 0x88B9
-#define GL_READ_WRITE_ARB 0x88BA
-#define GL_BUFFER_ACCESS_ARB 0x88BB
-#define GL_BUFFER_MAPPED_ARB 0x88BC
-#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
-#define GL_STREAM_DRAW_ARB 0x88E0
-#define GL_STREAM_READ_ARB 0x88E1
-#define GL_STREAM_COPY_ARB 0x88E2
-#define GL_STATIC_DRAW_ARB 0x88E4
-#define GL_STATIC_READ_ARB 0x88E5
-#define GL_STATIC_COPY_ARB 0x88E6
-#define GL_DYNAMIC_DRAW_ARB 0x88E8
-#define GL_DYNAMIC_READ_ARB 0x88E9
-#define GL_DYNAMIC_COPY_ARB 0x88EA
-#define GL_COLOR_SUM_ARB 0x8458
-#define GL_VERTEX_PROGRAM_ARB 0x8620
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
-#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
-#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
-#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
-#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
-#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
-#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
-#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
-#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
-#define GL_VERTEX_SHADER_ARB 0x8B31
-#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
-#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
-#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
-#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
-#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
-#define GL_DRAW_BUFFER0_ATI 0x8825
-#define GL_DRAW_BUFFER1_ATI 0x8826
-#define GL_DRAW_BUFFER2_ATI 0x8827
-#define GL_DRAW_BUFFER3_ATI 0x8828
-#define GL_DRAW_BUFFER4_ATI 0x8829
-#define GL_DRAW_BUFFER5_ATI 0x882A
-#define GL_DRAW_BUFFER6_ATI 0x882B
-#define GL_DRAW_BUFFER7_ATI 0x882C
-#define GL_DRAW_BUFFER8_ATI 0x882D
-#define GL_DRAW_BUFFER9_ATI 0x882E
-#define GL_DRAW_BUFFER10_ATI 0x882F
-#define GL_DRAW_BUFFER11_ATI 0x8830
-#define GL_DRAW_BUFFER12_ATI 0x8831
-#define GL_DRAW_BUFFER13_ATI 0x8832
-#define GL_DRAW_BUFFER14_ATI 0x8833
-#define GL_DRAW_BUFFER15_ATI 0x8834
-#define GL_ELEMENT_ARRAY_ATI 0x8768
-#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
-#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
-#define GL_BUMP_ROT_MATRIX_ATI 0x8775
-#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
-#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
-#define GL_BUMP_TEX_UNITS_ATI 0x8778
-#define GL_DUDV_ATI 0x8779
-#define GL_DU8DV8_ATI 0x877A
-#define GL_BUMP_ENVMAP_ATI 0x877B
-#define GL_BUMP_TARGET_ATI 0x877C
-#define GL_FRAGMENT_SHADER_ATI 0x8920
-#define GL_REG_0_ATI 0x8921
-#define GL_REG_1_ATI 0x8922
-#define GL_REG_2_ATI 0x8923
-#define GL_REG_3_ATI 0x8924
-#define GL_REG_4_ATI 0x8925
-#define GL_REG_5_ATI 0x8926
-#define GL_REG_6_ATI 0x8927
-#define GL_REG_7_ATI 0x8928
-#define GL_REG_8_ATI 0x8929
-#define GL_REG_9_ATI 0x892A
-#define GL_REG_10_ATI 0x892B
-#define GL_REG_11_ATI 0x892C
-#define GL_REG_12_ATI 0x892D
-#define GL_REG_13_ATI 0x892E
-#define GL_REG_14_ATI 0x892F
-#define GL_REG_15_ATI 0x8930
-#define GL_REG_16_ATI 0x8931
-#define GL_REG_17_ATI 0x8932
-#define GL_REG_18_ATI 0x8933
-#define GL_REG_19_ATI 0x8934
-#define GL_REG_20_ATI 0x8935
-#define GL_REG_21_ATI 0x8936
-#define GL_REG_22_ATI 0x8937
-#define GL_REG_23_ATI 0x8938
-#define GL_REG_24_ATI 0x8939
-#define GL_REG_25_ATI 0x893A
-#define GL_REG_26_ATI 0x893B
-#define GL_REG_27_ATI 0x893C
-#define GL_REG_28_ATI 0x893D
-#define GL_REG_29_ATI 0x893E
-#define GL_REG_30_ATI 0x893F
-#define GL_REG_31_ATI 0x8940
-#define GL_CON_0_ATI 0x8941
-#define GL_CON_1_ATI 0x8942
-#define GL_CON_2_ATI 0x8943
-#define GL_CON_3_ATI 0x8944
-#define GL_CON_4_ATI 0x8945
-#define GL_CON_5_ATI 0x8946
-#define GL_CON_6_ATI 0x8947
-#define GL_CON_7_ATI 0x8948
-#define GL_CON_8_ATI 0x8949
-#define GL_CON_9_ATI 0x894A
-#define GL_CON_10_ATI 0x894B
-#define GL_CON_11_ATI 0x894C
-#define GL_CON_12_ATI 0x894D
-#define GL_CON_13_ATI 0x894E
-#define GL_CON_14_ATI 0x894F
-#define GL_CON_15_ATI 0x8950
-#define GL_CON_16_ATI 0x8951
-#define GL_CON_17_ATI 0x8952
-#define GL_CON_18_ATI 0x8953
-#define GL_CON_19_ATI 0x8954
-#define GL_CON_20_ATI 0x8955
-#define GL_CON_21_ATI 0x8956
-#define GL_CON_22_ATI 0x8957
-#define GL_CON_23_ATI 0x8958
-#define GL_CON_24_ATI 0x8959
-#define GL_CON_25_ATI 0x895A
-#define GL_CON_26_ATI 0x895B
-#define GL_CON_27_ATI 0x895C
-#define GL_CON_28_ATI 0x895D
-#define GL_CON_29_ATI 0x895E
-#define GL_CON_30_ATI 0x895F
-#define GL_CON_31_ATI 0x8960
-#define GL_MOV_ATI 0x8961
-#define GL_ADD_ATI 0x8963
-#define GL_MUL_ATI 0x8964
-#define GL_SUB_ATI 0x8965
-#define GL_DOT3_ATI 0x8966
-#define GL_DOT4_ATI 0x8967
-#define GL_MAD_ATI 0x8968
-#define GL_LERP_ATI 0x8969
-#define GL_CND_ATI 0x896A
-#define GL_CND0_ATI 0x896B
-#define GL_DOT2_ADD_ATI 0x896C
-#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
-#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
-#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
-#define GL_NUM_PASSES_ATI 0x8970
-#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
-#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
-#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
-#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
-#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
-#define GL_SWIZZLE_STR_ATI 0x8976
-#define GL_SWIZZLE_STQ_ATI 0x8977
-#define GL_SWIZZLE_STR_DR_ATI 0x8978
-#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
-#define GL_SWIZZLE_STRQ_ATI 0x897A
-#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
-#define GL_RED_BIT_ATI 0x00000001
-#define GL_GREEN_BIT_ATI 0x00000002
-#define GL_BLUE_BIT_ATI 0x00000004
-#define GL_2X_BIT_ATI 0x00000001
-#define GL_4X_BIT_ATI 0x00000002
-#define GL_8X_BIT_ATI 0x00000004
-#define GL_HALF_BIT_ATI 0x00000008
-#define GL_QUARTER_BIT_ATI 0x00000010
-#define GL_EIGHTH_BIT_ATI 0x00000020
-#define GL_SATURATE_BIT_ATI 0x00000040
-#define GL_COMP_BIT_ATI 0x00000002
-#define GL_NEGATE_BIT_ATI 0x00000004
-#define GL_BIAS_BIT_ATI 0x00000008
-#define GL_VBO_FREE_MEMORY_ATI 0x87FB
-#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
-#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
-#define GL_RGBA_FLOAT_MODE_ATI 0x8820
-#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
-#define GL_PN_TRIANGLES_ATI 0x87F0
-#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
-#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
-#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
-#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
-#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
-#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
-#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
-#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
-#define GL_STENCIL_BACK_FUNC_ATI 0x8800
-#define GL_STENCIL_BACK_FAIL_ATI 0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
-#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
-#define GL_MODULATE_ADD_ATI 0x8744
-#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
-#define GL_MODULATE_SUBTRACT_ATI 0x8746
-#define GL_RGBA_FLOAT32_ATI 0x8814
-#define GL_RGB_FLOAT32_ATI 0x8815
-#define GL_ALPHA_FLOAT32_ATI 0x8816
-#define GL_INTENSITY_FLOAT32_ATI 0x8817
-#define GL_LUMINANCE_FLOAT32_ATI 0x8818
-#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
-#define GL_RGBA_FLOAT16_ATI 0x881A
-#define GL_RGB_FLOAT16_ATI 0x881B
-#define GL_ALPHA_FLOAT16_ATI 0x881C
-#define GL_INTENSITY_FLOAT16_ATI 0x881D
-#define GL_LUMINANCE_FLOAT16_ATI 0x881E
-#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
-#define GL_MIRROR_CLAMP_ATI 0x8742
-#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
-#define GL_STATIC_ATI 0x8760
-#define GL_DYNAMIC_ATI 0x8761
-#define GL_PRESERVE_ATI 0x8762
-#define GL_DISCARD_ATI 0x8763
-#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
-#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
-#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
-#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
-#define GL_MAX_VERTEX_STREAMS_ATI 0x876B
-#define GL_VERTEX_STREAM0_ATI 0x876C
-#define GL_VERTEX_STREAM1_ATI 0x876D
-#define GL_VERTEX_STREAM2_ATI 0x876E
-#define GL_VERTEX_STREAM3_ATI 0x876F
-#define GL_VERTEX_STREAM4_ATI 0x8770
-#define GL_VERTEX_STREAM5_ATI 0x8771
-#define GL_VERTEX_STREAM6_ATI 0x8772
-#define GL_VERTEX_STREAM7_ATI 0x8773
-#define GL_VERTEX_SOURCE_ATI 0x8774
-#define GL_422_EXT 0x80CC
-#define GL_422_REV_EXT 0x80CD
-#define GL_422_AVERAGE_EXT 0x80CE
-#define GL_422_REV_AVERAGE_EXT 0x80CF
-#define GL_ABGR_EXT 0x8000
-#define GL_BGR_EXT 0x80E0
-#define GL_BGRA_EXT 0x80E1
-#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
-#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
-#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
-#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
-#define GL_UNIFORM_BUFFER_EXT 0x8DEE
-#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
-#define GL_CONSTANT_COLOR_EXT 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
-#define GL_CONSTANT_ALPHA_EXT 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
-#define GL_BLEND_COLOR_EXT 0x8005
-#define GL_BLEND_EQUATION_RGB_EXT 0x8009
-#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
-#define GL_BLEND_DST_RGB_EXT 0x80C8
-#define GL_BLEND_SRC_RGB_EXT 0x80C9
-#define GL_BLEND_DST_ALPHA_EXT 0x80CA
-#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
-#define GL_MIN_EXT 0x8007
-#define GL_MAX_EXT 0x8008
-#define GL_FUNC_ADD_EXT 0x8006
-#define GL_BLEND_EQUATION_EXT 0x8009
-#define GL_FUNC_SUBTRACT_EXT 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
-#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
-#define GL_CMYK_EXT 0x800C
-#define GL_CMYKA_EXT 0x800D
-#define GL_PACK_CMYK_HINT_EXT 0x800E
-#define GL_UNPACK_CMYK_HINT_EXT 0x800F
-#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
-#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
-#define GL_CONVOLUTION_1D_EXT 0x8010
-#define GL_CONVOLUTION_2D_EXT 0x8011
-#define GL_SEPARABLE_2D_EXT 0x8012
-#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
-#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
-#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
-#define GL_REDUCE_EXT 0x8016
-#define GL_CONVOLUTION_FORMAT_EXT 0x8017
-#define GL_CONVOLUTION_WIDTH_EXT 0x8018
-#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
-#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
-#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
-#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
-#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
-#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
-#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
-#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
-#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
-#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
-#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
-#define GL_TANGENT_ARRAY_EXT 0x8439
-#define GL_BINORMAL_ARRAY_EXT 0x843A
-#define GL_CURRENT_TANGENT_EXT 0x843B
-#define GL_CURRENT_BINORMAL_EXT 0x843C
-#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
-#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
-#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
-#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
-#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
-#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
-#define GL_MAP1_TANGENT_EXT 0x8444
-#define GL_MAP2_TANGENT_EXT 0x8445
-#define GL_MAP1_BINORMAL_EXT 0x8446
-#define GL_MAP2_BINORMAL_EXT 0x8447
-#define GL_CULL_VERTEX_EXT 0x81AA
-#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
-#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
-#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
-#define GL_PROGRAM_OBJECT_EXT 0x8B40
-#define GL_SHADER_OBJECT_EXT 0x8B48
-#define GL_BUFFER_OBJECT_EXT 0x9151
-#define GL_QUERY_OBJECT_EXT 0x9153
-#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
-#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
-#define GL_DEPTH_BOUNDS_EXT 0x8891
-#define GL_PROGRAM_MATRIX_EXT 0x8E2D
-#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
-#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
-#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
-#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
-#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
-#define GL_FOG_COORDINATE_EXT 0x8451
-#define GL_FRAGMENT_DEPTH_EXT 0x8452
-#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
-#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
-#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
-#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
-#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
-#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
-#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
-#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
-#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
-#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
-#define GL_MAX_SAMPLES_EXT 0x8D57
-#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA
-#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB
-#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
-#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
-#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
-#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
-#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
-#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
-#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
-#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
-#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
-#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
-#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
-#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
-#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
-#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
-#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
-#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
-#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
-#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
-#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
-#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
-#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
-#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
-#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
-#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
-#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
-#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
-#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
-#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
-#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
-#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
-#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
-#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
-#define GL_FRAMEBUFFER_EXT 0x8D40
-#define GL_RENDERBUFFER_EXT 0x8D41
-#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
-#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
-#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
-#define GL_STENCIL_INDEX1_EXT 0x8D46
-#define GL_STENCIL_INDEX4_EXT 0x8D47
-#define GL_STENCIL_INDEX8_EXT 0x8D48
-#define GL_STENCIL_INDEX16_EXT 0x8D49
-#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
-#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
-#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
-#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
-#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
-#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
-#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
-#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
-#define GL_GEOMETRY_SHADER_EXT 0x8DD9
-#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
-#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
-#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
-#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
-#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
-#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
-#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
-#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
-#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
-#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
-#define GL_LINES_ADJACENCY_EXT 0x000A
-#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
-#define GL_TRIANGLES_ADJACENCY_EXT 0x000C
-#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
-#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
-#define GL_PROGRAM_POINT_SIZE_EXT 0x8642
-#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
-#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
-#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
-#define GL_SAMPLER_BUFFER_EXT 0x8DC2
-#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
-#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
-#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
-#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
-#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
-#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
-#define GL_INT_SAMPLER_1D_EXT 0x8DC9
-#define GL_INT_SAMPLER_2D_EXT 0x8DCA
-#define GL_INT_SAMPLER_3D_EXT 0x8DCB
-#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
-#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
-#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
-#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
-#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
-#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
-#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
-#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
-#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
-#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
-#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
-#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
-#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
-#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904
-#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905
-#define GL_HISTOGRAM_EXT 0x8024
-#define GL_PROXY_HISTOGRAM_EXT 0x8025
-#define GL_HISTOGRAM_WIDTH_EXT 0x8026
-#define GL_HISTOGRAM_FORMAT_EXT 0x8027
-#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
-#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
-#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
-#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
-#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
-#define GL_HISTOGRAM_SINK_EXT 0x802D
-#define GL_MINMAX_EXT 0x802E
-#define GL_MINMAX_FORMAT_EXT 0x802F
-#define GL_MINMAX_SINK_EXT 0x8030
-#define GL_TABLE_TOO_LARGE_EXT 0x8031
-#define GL_IUI_V2F_EXT 0x81AD
-#define GL_IUI_V3F_EXT 0x81AE
-#define GL_IUI_N3F_V2F_EXT 0x81AF
-#define GL_IUI_N3F_V3F_EXT 0x81B0
-#define GL_T2F_IUI_V2F_EXT 0x81B1
-#define GL_T2F_IUI_V3F_EXT 0x81B2
-#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
-#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
-#define GL_INDEX_TEST_EXT 0x81B5
-#define GL_INDEX_TEST_FUNC_EXT 0x81B6
-#define GL_INDEX_TEST_REF_EXT 0x81B7
-#define GL_INDEX_MATERIAL_EXT 0x81B8
-#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
-#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
-#define GL_FRAGMENT_MATERIAL_EXT 0x8349
-#define GL_FRAGMENT_NORMAL_EXT 0x834A
-#define GL_FRAGMENT_COLOR_EXT 0x834C
-#define GL_ATTENUATION_EXT 0x834D
-#define GL_SHADOW_ATTENUATION_EXT 0x834E
-#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
-#define GL_TEXTURE_LIGHT_EXT 0x8350
-#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
-#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
-#define GL_TEXTURE_TILING_EXT 0x9580
-#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581
-#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B
-#define GL_NUM_TILING_TYPES_EXT 0x9582
-#define GL_TILING_TYPES_EXT 0x9583
-#define GL_OPTIMAL_TILING_EXT 0x9584
-#define GL_LINEAR_TILING_EXT 0x9585
-#define GL_NUM_DEVICE_UUIDS_EXT 0x9596
-#define GL_DEVICE_UUID_EXT 0x9597
-#define GL_DRIVER_UUID_EXT 0x9598
-#define GL_UUID_SIZE_EXT 16
-#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586
-#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587
-#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588
-#define GL_DEVICE_LUID_EXT 0x9599
-#define GL_DEVICE_NODE_MASK_EXT 0x959A
-#define GL_LUID_SIZE_EXT 8
-#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589
-#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A
-#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B
-#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C
-#define GL_MULTISAMPLE_EXT 0x809D
-#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
-#define GL_SAMPLE_MASK_EXT 0x80A0
-#define GL_1PASS_EXT 0x80A1
-#define GL_2PASS_0_EXT 0x80A2
-#define GL_2PASS_1_EXT 0x80A3
-#define GL_4PASS_0_EXT 0x80A4
-#define GL_4PASS_1_EXT 0x80A5
-#define GL_4PASS_2_EXT 0x80A6
-#define GL_4PASS_3_EXT 0x80A7
-#define GL_SAMPLE_BUFFERS_EXT 0x80A8
-#define GL_SAMPLES_EXT 0x80A9
-#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
-#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
-#define GL_SAMPLE_PATTERN_EXT 0x80AC
-#define GL_MULTISAMPLE_BIT_EXT 0x20000000
-#define GL_DEPTH_STENCIL_EXT 0x84F9
-#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
-#define GL_DEPTH24_STENCIL8_EXT 0x88F0
-#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
-#define GL_R11F_G11F_B10F_EXT 0x8C3A
-#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
-#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
-#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
-#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
-#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
-#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
-#define GL_COLOR_INDEX1_EXT 0x80E2
-#define GL_COLOR_INDEX2_EXT 0x80E3
-#define GL_COLOR_INDEX4_EXT 0x80E4
-#define GL_COLOR_INDEX8_EXT 0x80E5
-#define GL_COLOR_INDEX12_EXT 0x80E6
-#define GL_COLOR_INDEX16_EXT 0x80E7
-#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
-#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
-#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
-#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
-#define GL_PIXEL_MAG_FILTER_EXT 0x8331
-#define GL_PIXEL_MIN_FILTER_EXT 0x8332
-#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
-#define GL_CUBIC_EXT 0x8334
-#define GL_AVERAGE_EXT 0x8335
-#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
-#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
-#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
-#define GL_POINT_SIZE_MIN_EXT 0x8126
-#define GL_POINT_SIZE_MAX_EXT 0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
-#define GL_DISTANCE_ATTENUATION_EXT 0x8129
-#define GL_POLYGON_OFFSET_EXT 0x8037
-#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
-#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
-#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B
-#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
-#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
-#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
-#define GL_PROVOKING_VERTEX_EXT 0x8E4F
-#define GL_RASTER_MULTISAMPLE_EXT 0x9327
-#define GL_RASTER_SAMPLES_EXT 0x9328
-#define GL_MAX_RASTER_SAMPLES_EXT 0x9329
-#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A
-#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B
-#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C
-#define GL_RESCALE_NORMAL_EXT 0x803A
-#define GL_COLOR_SUM_EXT 0x8458
-#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
-#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
-#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
-#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
-#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
-#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
-#define GL_LAYOUT_GENERAL_EXT 0x958D
-#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E
-#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F
-#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590
-#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591
-#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592
-#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593
-#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530
-#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531
-#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594
-#define GL_D3D12_FENCE_VALUE_EXT 0x9595
-#define GL_ACTIVE_PROGRAM_EXT 0x8B8D
-#define GL_VERTEX_SHADER_BIT_EXT 0x00000001
-#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002
-#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF
-#define GL_PROGRAM_SEPARABLE_EXT 0x8258
-#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A
-#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
-#define GL_SINGLE_COLOR_EXT 0x81F9
-#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
-#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
-#define GL_MAX_IMAGE_UNITS_EXT 0x8F38
-#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
-#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
-#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B
-#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C
-#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D
-#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E
-#define GL_IMAGE_1D_EXT 0x904C
-#define GL_IMAGE_2D_EXT 0x904D
-#define GL_IMAGE_3D_EXT 0x904E
-#define GL_IMAGE_2D_RECT_EXT 0x904F
-#define GL_IMAGE_CUBE_EXT 0x9050
-#define GL_IMAGE_BUFFER_EXT 0x9051
-#define GL_IMAGE_1D_ARRAY_EXT 0x9052
-#define GL_IMAGE_2D_ARRAY_EXT 0x9053
-#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
-#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055
-#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
-#define GL_INT_IMAGE_1D_EXT 0x9057
-#define GL_INT_IMAGE_2D_EXT 0x9058
-#define GL_INT_IMAGE_3D_EXT 0x9059
-#define GL_INT_IMAGE_2D_RECT_EXT 0x905A
-#define GL_INT_IMAGE_CUBE_EXT 0x905B
-#define GL_INT_IMAGE_BUFFER_EXT 0x905C
-#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D
-#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E
-#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
-#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060
-#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
-#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062
-#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063
-#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064
-#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
-#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066
-#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
-#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
-#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
-#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
-#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
-#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
-#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D
-#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E
-#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
-#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002
-#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004
-#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008
-#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
-#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040
-#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080
-#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
-#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
-#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400
-#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
-#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
-#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
-#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
-#define GL_STENCIL_TAG_BITS_EXT 0x88F2
-#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
-#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
-#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
-#define GL_INCR_WRAP_EXT 0x8507
-#define GL_DECR_WRAP_EXT 0x8508
-#define GL_ALPHA4_EXT 0x803B
-#define GL_ALPHA8_EXT 0x803C
-#define GL_ALPHA12_EXT 0x803D
-#define GL_ALPHA16_EXT 0x803E
-#define GL_LUMINANCE4_EXT 0x803F
-#define GL_LUMINANCE8_EXT 0x8040
-#define GL_LUMINANCE12_EXT 0x8041
-#define GL_LUMINANCE16_EXT 0x8042
-#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
-#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
-#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
-#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
-#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
-#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
-#define GL_INTENSITY_EXT 0x8049
-#define GL_INTENSITY4_EXT 0x804A
-#define GL_INTENSITY8_EXT 0x804B
-#define GL_INTENSITY12_EXT 0x804C
-#define GL_INTENSITY16_EXT 0x804D
-#define GL_RGB2_EXT 0x804E
-#define GL_RGB4_EXT 0x804F
-#define GL_RGB5_EXT 0x8050
-#define GL_RGB8_EXT 0x8051
-#define GL_RGB10_EXT 0x8052
-#define GL_RGB12_EXT 0x8053
-#define GL_RGB16_EXT 0x8054
-#define GL_RGBA2_EXT 0x8055
-#define GL_RGBA4_EXT 0x8056
-#define GL_RGB5_A1_EXT 0x8057
-#define GL_RGBA8_EXT 0x8058
-#define GL_RGB10_A2_EXT 0x8059
-#define GL_RGBA12_EXT 0x805A
-#define GL_RGBA16_EXT 0x805B
-#define GL_TEXTURE_RED_SIZE_EXT 0x805C
-#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
-#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
-#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
-#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
-#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
-#define GL_REPLACE_EXT 0x8062
-#define GL_PROXY_TEXTURE_1D_EXT 0x8063
-#define GL_PROXY_TEXTURE_2D_EXT 0x8064
-#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
-#define GL_PACK_SKIP_IMAGES_EXT 0x806B
-#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
-#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
-#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
-#define GL_TEXTURE_3D_EXT 0x806F
-#define GL_PROXY_TEXTURE_3D_EXT 0x8070
-#define GL_TEXTURE_DEPTH_EXT 0x8071
-#define GL_TEXTURE_WRAP_R_EXT 0x8072
-#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
-#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
-#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
-#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
-#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
-#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
-#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
-#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
-#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
-#define GL_TEXTURE_BUFFER_EXT 0x8C2A
-#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
-#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
-#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
-#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
-#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
-#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
-#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
-#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
-#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
-#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
-#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
-#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
-#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
-#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
-#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
-#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
-#define GL_NORMAL_MAP_EXT 0x8511
-#define GL_REFLECTION_MAP_EXT 0x8512
-#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
-#define GL_COMBINE_EXT 0x8570
-#define GL_COMBINE_RGB_EXT 0x8571
-#define GL_COMBINE_ALPHA_EXT 0x8572
-#define GL_RGB_SCALE_EXT 0x8573
-#define GL_ADD_SIGNED_EXT 0x8574
-#define GL_INTERPOLATE_EXT 0x8575
-#define GL_CONSTANT_EXT 0x8576
-#define GL_PRIMARY_COLOR_EXT 0x8577
-#define GL_PREVIOUS_EXT 0x8578
-#define GL_SOURCE0_RGB_EXT 0x8580
-#define GL_SOURCE1_RGB_EXT 0x8581
-#define GL_SOURCE2_RGB_EXT 0x8582
-#define GL_SOURCE0_ALPHA_EXT 0x8588
-#define GL_SOURCE1_ALPHA_EXT 0x8589
-#define GL_SOURCE2_ALPHA_EXT 0x858A
-#define GL_OPERAND0_RGB_EXT 0x8590
-#define GL_OPERAND1_RGB_EXT 0x8591
-#define GL_OPERAND2_RGB_EXT 0x8592
-#define GL_OPERAND0_ALPHA_EXT 0x8598
-#define GL_OPERAND1_ALPHA_EXT 0x8599
-#define GL_OPERAND2_ALPHA_EXT 0x859A
-#define GL_DOT3_RGB_EXT 0x8740
-#define GL_DOT3_RGBA_EXT 0x8741
-#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
-#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
-#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366
-#define GL_WEIGHTED_AVERAGE_EXT 0x9367
-#define GL_RGBA32UI_EXT 0x8D70
-#define GL_RGB32UI_EXT 0x8D71
-#define GL_ALPHA32UI_EXT 0x8D72
-#define GL_INTENSITY32UI_EXT 0x8D73
-#define GL_LUMINANCE32UI_EXT 0x8D74
-#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
-#define GL_RGBA16UI_EXT 0x8D76
-#define GL_RGB16UI_EXT 0x8D77
-#define GL_ALPHA16UI_EXT 0x8D78
-#define GL_INTENSITY16UI_EXT 0x8D79
-#define GL_LUMINANCE16UI_EXT 0x8D7A
-#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
-#define GL_RGBA8UI_EXT 0x8D7C
-#define GL_RGB8UI_EXT 0x8D7D
-#define GL_ALPHA8UI_EXT 0x8D7E
-#define GL_INTENSITY8UI_EXT 0x8D7F
-#define GL_LUMINANCE8UI_EXT 0x8D80
-#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
-#define GL_RGBA32I_EXT 0x8D82
-#define GL_RGB32I_EXT 0x8D83
-#define GL_ALPHA32I_EXT 0x8D84
-#define GL_INTENSITY32I_EXT 0x8D85
-#define GL_LUMINANCE32I_EXT 0x8D86
-#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
-#define GL_RGBA16I_EXT 0x8D88
-#define GL_RGB16I_EXT 0x8D89
-#define GL_ALPHA16I_EXT 0x8D8A
-#define GL_INTENSITY16I_EXT 0x8D8B
-#define GL_LUMINANCE16I_EXT 0x8D8C
-#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
-#define GL_RGBA8I_EXT 0x8D8E
-#define GL_RGB8I_EXT 0x8D8F
-#define GL_ALPHA8I_EXT 0x8D90
-#define GL_INTENSITY8I_EXT 0x8D91
-#define GL_LUMINANCE8I_EXT 0x8D92
-#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
-#define GL_RED_INTEGER_EXT 0x8D94
-#define GL_GREEN_INTEGER_EXT 0x8D95
-#define GL_BLUE_INTEGER_EXT 0x8D96
-#define GL_ALPHA_INTEGER_EXT 0x8D97
-#define GL_RGB_INTEGER_EXT 0x8D98
-#define GL_RGBA_INTEGER_EXT 0x8D99
-#define GL_BGR_INTEGER_EXT 0x8D9A
-#define GL_BGRA_INTEGER_EXT 0x8D9B
-#define GL_LUMINANCE_INTEGER_EXT 0x8D9C
-#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
-#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
-#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
-#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
-#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
-#define GL_MIRROR_CLAMP_EXT 0x8742
-#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
-#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
-#define GL_TEXTURE_PRIORITY_EXT 0x8066
-#define GL_TEXTURE_RESIDENT_EXT 0x8067
-#define GL_TEXTURE_1D_BINDING_EXT 0x8068
-#define GL_TEXTURE_2D_BINDING_EXT 0x8069
-#define GL_TEXTURE_3D_BINDING_EXT 0x806A
-#define GL_PERTURB_EXT 0x85AE
-#define GL_TEXTURE_NORMAL_EXT 0x85AF
-#define GL_SRGB_EXT 0x8C40
-#define GL_SRGB8_EXT 0x8C41
-#define GL_SRGB_ALPHA_EXT 0x8C42
-#define GL_SRGB8_ALPHA8_EXT 0x8C43
-#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
-#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
-#define GL_SLUMINANCE_EXT 0x8C46
-#define GL_SLUMINANCE8_EXT 0x8C47
-#define GL_COMPRESSED_SRGB_EXT 0x8C48
-#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
-#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
-#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
-#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
-#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
-#define GL_DECODE_EXT 0x8A49
-#define GL_SKIP_DECODE_EXT 0x8A4A
-#define GL_RGB9_E5_EXT 0x8C3D
-#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
-#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
-#define GL_ALPHA_SNORM 0x9010
-#define GL_LUMINANCE_SNORM 0x9011
-#define GL_LUMINANCE_ALPHA_SNORM 0x9012
-#define GL_INTENSITY_SNORM 0x9013
-#define GL_ALPHA8_SNORM 0x9014
-#define GL_LUMINANCE8_SNORM 0x9015
-#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
-#define GL_INTENSITY8_SNORM 0x9017
-#define GL_ALPHA16_SNORM 0x9018
-#define GL_LUMINANCE16_SNORM 0x9019
-#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
-#define GL_INTENSITY16_SNORM 0x901B
-#define GL_RED_SNORM 0x8F90
-#define GL_RG_SNORM 0x8F91
-#define GL_RGB_SNORM 0x8F92
-#define GL_RGBA_SNORM 0x8F93
-#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
-#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
-#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
-#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
-#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
-#define GL_TIME_ELAPSED_EXT 0x88BF
-#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
-#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
-#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
-#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
-#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
-#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
-#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
-#define GL_RASTERIZER_DISCARD_EXT 0x8C89
-#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
-#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
-#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
-#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
-#define GL_VERTEX_ARRAY_EXT 0x8074
-#define GL_NORMAL_ARRAY_EXT 0x8075
-#define GL_COLOR_ARRAY_EXT 0x8076
-#define GL_INDEX_ARRAY_EXT 0x8077
-#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
-#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
-#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
-#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
-#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
-#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
-#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
-#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
-#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
-#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
-#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
-#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
-#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
-#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
-#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
-#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
-#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
-#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
-#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
-#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
-#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
-#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
-#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
-#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
-#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
-#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
-#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
-#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
-#define GL_DOUBLE_VEC2_EXT 0x8FFC
-#define GL_DOUBLE_VEC3_EXT 0x8FFD
-#define GL_DOUBLE_VEC4_EXT 0x8FFE
-#define GL_DOUBLE_MAT2_EXT 0x8F46
-#define GL_DOUBLE_MAT3_EXT 0x8F47
-#define GL_DOUBLE_MAT4_EXT 0x8F48
-#define GL_DOUBLE_MAT2x3_EXT 0x8F49
-#define GL_DOUBLE_MAT2x4_EXT 0x8F4A
-#define GL_DOUBLE_MAT3x2_EXT 0x8F4B
-#define GL_DOUBLE_MAT3x4_EXT 0x8F4C
-#define GL_DOUBLE_MAT4x2_EXT 0x8F4D
-#define GL_DOUBLE_MAT4x3_EXT 0x8F4E
-#define GL_VERTEX_SHADER_EXT 0x8780
-#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
-#define GL_OP_INDEX_EXT 0x8782
-#define GL_OP_NEGATE_EXT 0x8783
-#define GL_OP_DOT3_EXT 0x8784
-#define GL_OP_DOT4_EXT 0x8785
-#define GL_OP_MUL_EXT 0x8786
-#define GL_OP_ADD_EXT 0x8787
-#define GL_OP_MADD_EXT 0x8788
-#define GL_OP_FRAC_EXT 0x8789
-#define GL_OP_MAX_EXT 0x878A
-#define GL_OP_MIN_EXT 0x878B
-#define GL_OP_SET_GE_EXT 0x878C
-#define GL_OP_SET_LT_EXT 0x878D
-#define GL_OP_CLAMP_EXT 0x878E
-#define GL_OP_FLOOR_EXT 0x878F
-#define GL_OP_ROUND_EXT 0x8790
-#define GL_OP_EXP_BASE_2_EXT 0x8791
-#define GL_OP_LOG_BASE_2_EXT 0x8792
-#define GL_OP_POWER_EXT 0x8793
-#define GL_OP_RECIP_EXT 0x8794
-#define GL_OP_RECIP_SQRT_EXT 0x8795
-#define GL_OP_SUB_EXT 0x8796
-#define GL_OP_CROSS_PRODUCT_EXT 0x8797
-#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
-#define GL_OP_MOV_EXT 0x8799
-#define GL_OUTPUT_VERTEX_EXT 0x879A
-#define GL_OUTPUT_COLOR0_EXT 0x879B
-#define GL_OUTPUT_COLOR1_EXT 0x879C
-#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
-#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
-#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
-#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
-#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
-#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
-#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
-#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
-#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
-#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
-#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
-#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
-#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
-#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
-#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
-#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
-#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
-#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
-#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
-#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
-#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
-#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
-#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
-#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
-#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
-#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
-#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
-#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
-#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
-#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
-#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
-#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
-#define GL_OUTPUT_FOG_EXT 0x87BD
-#define GL_SCALAR_EXT 0x87BE
-#define GL_VECTOR_EXT 0x87BF
-#define GL_MATRIX_EXT 0x87C0
-#define GL_VARIANT_EXT 0x87C1
-#define GL_INVARIANT_EXT 0x87C2
-#define GL_LOCAL_CONSTANT_EXT 0x87C3
-#define GL_LOCAL_EXT 0x87C4
-#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
-#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
-#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
-#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
-#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
-#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
-#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
-#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
-#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
-#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
-#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
-#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
-#define GL_X_EXT 0x87D5
-#define GL_Y_EXT 0x87D6
-#define GL_Z_EXT 0x87D7
-#define GL_W_EXT 0x87D8
-#define GL_NEGATIVE_X_EXT 0x87D9
-#define GL_NEGATIVE_Y_EXT 0x87DA
-#define GL_NEGATIVE_Z_EXT 0x87DB
-#define GL_NEGATIVE_W_EXT 0x87DC
-#define GL_ZERO_EXT 0x87DD
-#define GL_ONE_EXT 0x87DE
-#define GL_NEGATIVE_ONE_EXT 0x87DF
-#define GL_NORMALIZED_RANGE_EXT 0x87E0
-#define GL_FULL_RANGE_EXT 0x87E1
-#define GL_CURRENT_VERTEX_EXT 0x87E2
-#define GL_MVP_MATRIX_EXT 0x87E3
-#define GL_VARIANT_VALUE_EXT 0x87E4
-#define GL_VARIANT_DATATYPE_EXT 0x87E5
-#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
-#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
-#define GL_VARIANT_ARRAY_EXT 0x87E8
-#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
-#define GL_INVARIANT_VALUE_EXT 0x87EA
-#define GL_INVARIANT_DATATYPE_EXT 0x87EB
-#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
-#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
-#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3
-#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
-#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6
-#define GL_MODELVIEW1_MATRIX_EXT 0x8506
-#define GL_VERTEX_WEIGHTING_EXT 0x8509
-#define GL_MODELVIEW0_EXT 0x1700
-#define GL_MODELVIEW1_EXT 0x850A
-#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
-#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
-#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
-#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
-#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
-#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
-#define GL_INCLUSIVE_EXT 0x8F10
-#define GL_EXCLUSIVE_EXT 0x8F11
-#define GL_WINDOW_RECTANGLE_EXT 0x8F12
-#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13
-#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14
-#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15
-#define GL_SYNC_X11_FENCE_EXT 0x90E1
-#define GL_IGNORE_BORDER_HP 0x8150
-#define GL_CONSTANT_BORDER_HP 0x8151
-#define GL_REPLICATE_BORDER_HP 0x8153
-#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
-#define GL_IMAGE_SCALE_X_HP 0x8155
-#define GL_IMAGE_SCALE_Y_HP 0x8156
-#define GL_IMAGE_TRANSLATE_X_HP 0x8157
-#define GL_IMAGE_TRANSLATE_Y_HP 0x8158
-#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
-#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
-#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
-#define GL_IMAGE_MAG_FILTER_HP 0x815C
-#define GL_IMAGE_MIN_FILTER_HP 0x815D
-#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
-#define GL_CUBIC_HP 0x815F
-#define GL_AVERAGE_HP 0x8160
-#define GL_IMAGE_TRANSFORM_2D_HP 0x8161
-#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
-#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
-#define GL_OCCLUSION_TEST_HP 0x8165
-#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
-#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
-#define GL_TEXTURE_POST_SPECULAR_HP 0x8168
-#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
-#define GL_CULL_VERTEX_IBM 103050
-#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
-#define GL_ALL_STATIC_DATA_IBM 103060
-#define GL_STATIC_VERTEX_ARRAY_IBM 103061
-#define GL_MIRRORED_REPEAT_IBM 0x8370
-#define GL_VERTEX_ARRAY_LIST_IBM 103070
-#define GL_NORMAL_ARRAY_LIST_IBM 103071
-#define GL_COLOR_ARRAY_LIST_IBM 103072
-#define GL_INDEX_ARRAY_LIST_IBM 103073
-#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
-#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
-#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
-#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
-#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
-#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
-#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
-#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
-#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
-#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
-#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
-#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
-#define GL_RED_MIN_CLAMP_INGR 0x8560
-#define GL_GREEN_MIN_CLAMP_INGR 0x8561
-#define GL_BLUE_MIN_CLAMP_INGR 0x8562
-#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
-#define GL_RED_MAX_CLAMP_INGR 0x8564
-#define GL_GREEN_MAX_CLAMP_INGR 0x8565
-#define GL_BLUE_MAX_CLAMP_INGR 0x8566
-#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
-#define GL_INTERLACE_READ_INGR 0x8568
-#define GL_BLACKHOLE_RENDER_INTEL 0x83FC
-#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE
-#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF
-#define GL_LAYOUT_DEFAULT_INTEL 0
-#define GL_LAYOUT_LINEAR_INTEL 1
-#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2
-#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
-#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
-#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
-#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
-#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
-#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000
-#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001
-#define GL_PERFQUERY_WAIT_INTEL 0x83FB
-#define GL_PERFQUERY_FLUSH_INTEL 0x83FA
-#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9
-#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0
-#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1
-#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2
-#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3
-#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4
-#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5
-#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8
-#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9
-#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA
-#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB
-#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC
-#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD
-#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE
-#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF
-#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500
-#define GL_MULTIPLY_KHR 0x9294
-#define GL_SCREEN_KHR 0x9295
-#define GL_OVERLAY_KHR 0x9296
-#define GL_DARKEN_KHR 0x9297
-#define GL_LIGHTEN_KHR 0x9298
-#define GL_COLORDODGE_KHR 0x9299
-#define GL_COLORBURN_KHR 0x929A
-#define GL_HARDLIGHT_KHR 0x929B
-#define GL_SOFTLIGHT_KHR 0x929C
-#define GL_DIFFERENCE_KHR 0x929E
-#define GL_EXCLUSION_KHR 0x92A0
-#define GL_HSL_HUE_KHR 0x92AD
-#define GL_HSL_SATURATION_KHR 0x92AE
-#define GL_HSL_COLOR_KHR 0x92AF
-#define GL_HSL_LUMINOSITY_KHR 0x92B0
-#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
-#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB
-#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC
-#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242
-#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243
-#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244
-#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245
-#define GL_DEBUG_SOURCE_API_KHR 0x8246
-#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247
-#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248
-#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249
-#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A
-#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B
-#define GL_DEBUG_TYPE_ERROR_KHR 0x824C
-#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D
-#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E
-#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F
-#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250
-#define GL_DEBUG_TYPE_OTHER_KHR 0x8251
-#define GL_DEBUG_TYPE_MARKER_KHR 0x8268
-#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269
-#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A
-#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B
-#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C
-#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D
-#define GL_BUFFER_KHR 0x82E0
-#define GL_SHADER_KHR 0x82E1
-#define GL_PROGRAM_KHR 0x82E2
-#define GL_VERTEX_ARRAY_KHR 0x8074
-#define GL_QUERY_KHR 0x82E3
-#define GL_PROGRAM_PIPELINE_KHR 0x82E4
-#define GL_SAMPLER_KHR 0x82E6
-#define GL_MAX_LABEL_LENGTH_KHR 0x82E8
-#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143
-#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144
-#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145
-#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146
-#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147
-#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148
-#define GL_DEBUG_OUTPUT_KHR 0x92E0
-#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002
-#define GL_STACK_OVERFLOW_KHR 0x0503
-#define GL_STACK_UNDERFLOW_KHR 0x0504
-#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
-#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0
-#define GL_COMPLETION_STATUS_KHR 0x91B1
-#define GL_CONTEXT_ROBUST_ACCESS 0x90F3
-#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3
-#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252
-#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253
-#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254
-#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255
-#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256
-#define GL_NO_RESET_NOTIFICATION_KHR 0x8261
-#define GL_CONTEXT_LOST_KHR 0x0507
-#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
-#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
-#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
-#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
-#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
-#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
-#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
-#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
-#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
-#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
-#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
-#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
-#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
-#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
-#define GL_TEXTURE_1D_STACK_MESAX 0x8759
-#define GL_TEXTURE_2D_STACK_MESAX 0x875A
-#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
-#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
-#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
-#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
-#define GL_PACK_INVERT_MESA 0x8758
-#define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F
-#define GL_TILE_RASTER_ORDER_FIXED_MESA 0x8BB8
-#define GL_TILE_RASTER_ORDER_INCREASING_X_MESA 0x8BB9
-#define GL_TILE_RASTER_ORDER_INCREASING_Y_MESA 0x8BBA
-#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
-#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
-#define GL_YCBCR_MESA 0x8757
-#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
-#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
-#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
-#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
-#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
-#define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800
-#define GL_MAX_LGPU_GPUS_NVX 0x92BA
-#define GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D
-#define GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E
-#define GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F
-#define GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF
-#define GL_BLEND_OVERLAP_NV 0x9281
-#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280
-#define GL_BLUE_NV 0x1905
-#define GL_COLORBURN_NV 0x929A
-#define GL_COLORDODGE_NV 0x9299
-#define GL_CONJOINT_NV 0x9284
-#define GL_CONTRAST_NV 0x92A1
-#define GL_DARKEN_NV 0x9297
-#define GL_DIFFERENCE_NV 0x929E
-#define GL_DISJOINT_NV 0x9283
-#define GL_DST_ATOP_NV 0x928F
-#define GL_DST_IN_NV 0x928B
-#define GL_DST_NV 0x9287
-#define GL_DST_OUT_NV 0x928D
-#define GL_DST_OVER_NV 0x9289
-#define GL_EXCLUSION_NV 0x92A0
-#define GL_GREEN_NV 0x1904
-#define GL_HARDLIGHT_NV 0x929B
-#define GL_HARDMIX_NV 0x92A9
-#define GL_HSL_COLOR_NV 0x92AF
-#define GL_HSL_HUE_NV 0x92AD
-#define GL_HSL_LUMINOSITY_NV 0x92B0
-#define GL_HSL_SATURATION_NV 0x92AE
-#define GL_INVERT_OVG_NV 0x92B4
-#define GL_INVERT_RGB_NV 0x92A3
-#define GL_LIGHTEN_NV 0x9298
-#define GL_LINEARBURN_NV 0x92A5
-#define GL_LINEARDODGE_NV 0x92A4
-#define GL_LINEARLIGHT_NV 0x92A7
-#define GL_MINUS_CLAMPED_NV 0x92B3
-#define GL_MINUS_NV 0x929F
-#define GL_MULTIPLY_NV 0x9294
-#define GL_OVERLAY_NV 0x9296
-#define GL_PINLIGHT_NV 0x92A8
-#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2
-#define GL_PLUS_CLAMPED_NV 0x92B1
-#define GL_PLUS_DARKER_NV 0x9292
-#define GL_PLUS_NV 0x9291
-#define GL_RED_NV 0x1903
-#define GL_SCREEN_NV 0x9295
-#define GL_SOFTLIGHT_NV 0x929C
-#define GL_SRC_ATOP_NV 0x928E
-#define GL_SRC_IN_NV 0x928A
-#define GL_SRC_NV 0x9286
-#define GL_SRC_OUT_NV 0x928C
-#define GL_SRC_OVER_NV 0x9288
-#define GL_UNCORRELATED_NV 0x9282
-#define GL_VIVIDLIGHT_NV 0x92A6
-#define GL_XOR_NV 0x1506
-#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285
-#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C
-#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D
-#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E
-#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000
-#define GL_NOP_COMMAND_NV 0x0001
-#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002
-#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003
-#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004
-#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005
-#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006
-#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007
-#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008
-#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009
-#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A
-#define GL_BLEND_COLOR_COMMAND_NV 0x000B
-#define GL_STENCIL_REF_COMMAND_NV 0x000C
-#define GL_LINE_WIDTH_COMMAND_NV 0x000D
-#define GL_POLYGON_OFFSET_COMMAND_NV 0x000E
-#define GL_ALPHA_REF_COMMAND_NV 0x000F
-#define GL_VIEWPORT_COMMAND_NV 0x0010
-#define GL_SCISSOR_COMMAND_NV 0x0011
-#define GL_FRONT_FACE_COMMAND_NV 0x0012
-#define GL_COMPUTE_PROGRAM_NV 0x90FB
-#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC
-#define GL_QUERY_WAIT_NV 0x8E13
-#define GL_QUERY_NO_WAIT_NV 0x8E14
-#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
-#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
-#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346
-#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347
-#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348
-#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349
-#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379
-#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A
-#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B
-#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550
-#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D
-#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E
-#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F
-#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
-#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
-#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0
-#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1
-#define GL_DEPTH_COMPONENT32F_NV 0x8DAB
-#define GL_DEPTH32F_STENCIL8_NV 0x8DAC
-#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
-#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
-#define GL_DEPTH_CLAMP_NV 0x864F
-#define GL_EVAL_2D_NV 0x86C0
-#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
-#define GL_MAP_TESSELLATION_NV 0x86C2
-#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
-#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
-#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
-#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
-#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
-#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
-#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
-#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
-#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
-#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
-#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
-#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
-#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
-#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
-#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
-#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
-#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
-#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
-#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
-#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
-#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
-#define GL_SAMPLE_POSITION_NV 0x8E50
-#define GL_SAMPLE_MASK_NV 0x8E51
-#define GL_SAMPLE_MASK_VALUE_NV 0x8E52
-#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
-#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
-#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
-#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
-#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
-#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
-#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
-#define GL_ALL_COMPLETED_NV 0x84F2
-#define GL_FENCE_STATUS_NV 0x84F3
-#define GL_FENCE_CONDITION_NV 0x84F4
-#define GL_FILL_RECTANGLE_NV 0x933C
-#define GL_FLOAT_R_NV 0x8880
-#define GL_FLOAT_RG_NV 0x8881
-#define GL_FLOAT_RGB_NV 0x8882
-#define GL_FLOAT_RGBA_NV 0x8883
-#define GL_FLOAT_R16_NV 0x8884
-#define GL_FLOAT_R32_NV 0x8885
-#define GL_FLOAT_RG16_NV 0x8886
-#define GL_FLOAT_RG32_NV 0x8887
-#define GL_FLOAT_RGB16_NV 0x8888
-#define GL_FLOAT_RGB32_NV 0x8889
-#define GL_FLOAT_RGBA16_NV 0x888A
-#define GL_FLOAT_RGBA32_NV 0x888B
-#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
-#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
-#define GL_FLOAT_RGBA_MODE_NV 0x888E
-#define GL_FOG_DISTANCE_MODE_NV 0x855A
-#define GL_EYE_RADIAL_NV 0x855B
-#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
-#define GL_EYE_PLANE 0x2502
-#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD
-#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE
-#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
-#define GL_FRAGMENT_PROGRAM_NV 0x8870
-#define GL_MAX_TEXTURE_COORDS_NV 0x8871
-#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
-#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
-#define GL_PROGRAM_ERROR_STRING_NV 0x8874
-#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
-#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
-#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
-#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
-#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
-#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331
-#define GL_COLOR_SAMPLES_NV 0x8E20
-#define GL_DEPTH_SAMPLES_NV 0x932D
-#define GL_STENCIL_SAMPLES_NV 0x932E
-#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F
-#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330
-#define GL_COVERAGE_MODULATION_NV 0x9332
-#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333
-#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
-#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
-#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
-#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
-#define GL_GEOMETRY_PROGRAM_NV 0x8C26
-#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
-#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
-#define GL_PER_GPU_STORAGE_BIT_NV 0x0800
-#define GL_MULTICAST_GPUS_NV 0x92BA
-#define GL_RENDER_GPU_MASK_NV 0x9558
-#define GL_PER_GPU_STORAGE_NV 0x9548
-#define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549
-#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
-#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
-#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
-#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
-#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
-#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
-#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
-#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
-#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A
-#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B
-#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C
-#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D
-#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E
-#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F
-#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44
-#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45
-#define GL_HALF_FLOAT_NV 0x140B
-#define GL_MULTISAMPLES_NV 0x9371
-#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372
-#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373
-#define GL_CONFORMANT_NV 0x9374
-#define GL_MAX_SHININESS_NV 0x8504
-#define GL_MAX_SPOT_EXPONENT_NV 0x8505
-#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
-#define GL_PIXEL_COUNTER_BITS_NV 0x8864
-#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
-#define GL_PIXEL_COUNT_NV 0x8866
-#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
-#define GL_DEPTH_STENCIL_NV 0x84F9
-#define GL_UNSIGNED_INT_24_8_NV 0x84FA
-#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
-#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
-#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
-#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
-#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
-#define GL_PATH_FORMAT_SVG_NV 0x9070
-#define GL_PATH_FORMAT_PS_NV 0x9071
-#define GL_STANDARD_FONT_NAME_NV 0x9072
-#define GL_SYSTEM_FONT_NAME_NV 0x9073
-#define GL_FILE_NAME_NV 0x9074
-#define GL_PATH_STROKE_WIDTH_NV 0x9075
-#define GL_PATH_END_CAPS_NV 0x9076
-#define GL_PATH_INITIAL_END_CAP_NV 0x9077
-#define GL_PATH_TERMINAL_END_CAP_NV 0x9078
-#define GL_PATH_JOIN_STYLE_NV 0x9079
-#define GL_PATH_MITER_LIMIT_NV 0x907A
-#define GL_PATH_DASH_CAPS_NV 0x907B
-#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C
-#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D
-#define GL_PATH_DASH_OFFSET_NV 0x907E
-#define GL_PATH_CLIENT_LENGTH_NV 0x907F
-#define GL_PATH_FILL_MODE_NV 0x9080
-#define GL_PATH_FILL_MASK_NV 0x9081
-#define GL_PATH_FILL_COVER_MODE_NV 0x9082
-#define GL_PATH_STROKE_COVER_MODE_NV 0x9083
-#define GL_PATH_STROKE_MASK_NV 0x9084
-#define GL_COUNT_UP_NV 0x9088
-#define GL_COUNT_DOWN_NV 0x9089
-#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A
-#define GL_CONVEX_HULL_NV 0x908B
-#define GL_BOUNDING_BOX_NV 0x908D
-#define GL_TRANSLATE_X_NV 0x908E
-#define GL_TRANSLATE_Y_NV 0x908F
-#define GL_TRANSLATE_2D_NV 0x9090
-#define GL_TRANSLATE_3D_NV 0x9091
-#define GL_AFFINE_2D_NV 0x9092
-#define GL_AFFINE_3D_NV 0x9094
-#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096
-#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098
-#define GL_UTF8_NV 0x909A
-#define GL_UTF16_NV 0x909B
-#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
-#define GL_PATH_COMMAND_COUNT_NV 0x909D
-#define GL_PATH_COORD_COUNT_NV 0x909E
-#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F
-#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0
-#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1
-#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2
-#define GL_SQUARE_NV 0x90A3
-#define GL_ROUND_NV 0x90A4
-#define GL_TRIANGULAR_NV 0x90A5
-#define GL_BEVEL_NV 0x90A6
-#define GL_MITER_REVERT_NV 0x90A7
-#define GL_MITER_TRUNCATE_NV 0x90A8
-#define GL_SKIP_MISSING_GLYPH_NV 0x90A9
-#define GL_USE_MISSING_GLYPH_NV 0x90AA
-#define GL_PATH_ERROR_POSITION_NV 0x90AB
-#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
-#define GL_ADJACENT_PAIRS_NV 0x90AE
-#define GL_FIRST_TO_REST_NV 0x90AF
-#define GL_PATH_GEN_MODE_NV 0x90B0
-#define GL_PATH_GEN_COEFF_NV 0x90B1
-#define GL_PATH_GEN_COMPONENTS_NV 0x90B3
-#define GL_PATH_STENCIL_FUNC_NV 0x90B7
-#define GL_PATH_STENCIL_REF_NV 0x90B8
-#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9
-#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
-#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
-#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF
-#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4
-#define GL_MOVE_TO_RESETS_NV 0x90B5
-#define GL_MOVE_TO_CONTINUES_NV 0x90B6
-#define GL_CLOSE_PATH_NV 0x00
-#define GL_MOVE_TO_NV 0x02
-#define GL_RELATIVE_MOVE_TO_NV 0x03
-#define GL_LINE_TO_NV 0x04
-#define GL_RELATIVE_LINE_TO_NV 0x05
-#define GL_HORIZONTAL_LINE_TO_NV 0x06
-#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
-#define GL_VERTICAL_LINE_TO_NV 0x08
-#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09
-#define GL_QUADRATIC_CURVE_TO_NV 0x0A
-#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
-#define GL_CUBIC_CURVE_TO_NV 0x0C
-#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
-#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
-#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
-#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
-#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
-#define GL_SMALL_CCW_ARC_TO_NV 0x12
-#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
-#define GL_SMALL_CW_ARC_TO_NV 0x14
-#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15
-#define GL_LARGE_CCW_ARC_TO_NV 0x16
-#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17
-#define GL_LARGE_CW_ARC_TO_NV 0x18
-#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19
-#define GL_RESTART_PATH_NV 0xF0
-#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2
-#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4
-#define GL_RECT_NV 0xF6
-#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
-#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA
-#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
-#define GL_ARC_TO_NV 0xFE
-#define GL_RELATIVE_ARC_TO_NV 0xFF
-#define GL_BOLD_BIT_NV 0x01
-#define GL_ITALIC_BIT_NV 0x02
-#define GL_GLYPH_WIDTH_BIT_NV 0x01
-#define GL_GLYPH_HEIGHT_BIT_NV 0x02
-#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
-#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
-#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
-#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
-#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
-#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
-#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100
-#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000
-#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000
-#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000
-#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000
-#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000
-#define GL_FONT_ASCENDER_BIT_NV 0x00200000
-#define GL_FONT_DESCENDER_BIT_NV 0x00400000
-#define GL_FONT_HEIGHT_BIT_NV 0x00800000
-#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000
-#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000
-#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
-#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
-#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000
-#define GL_ROUNDED_RECT_NV 0xE8
-#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9
-#define GL_ROUNDED_RECT2_NV 0xEA
-#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB
-#define GL_ROUNDED_RECT4_NV 0xEC
-#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED
-#define GL_ROUNDED_RECT8_NV 0xEE
-#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF
-#define GL_RELATIVE_RECT_NV 0xF7
-#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368
-#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369
-#define GL_FONT_UNAVAILABLE_NV 0x936A
-#define GL_FONT_UNINTELLIGIBLE_NV 0x936B
-#define GL_CONIC_CURVE_TO_NV 0x1A
-#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B
-#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000
-#define GL_STANDARD_FONT_FORMAT_NV 0x936C
-#define GL_2_BYTES_NV 0x1407
-#define GL_3_BYTES_NV 0x1408
-#define GL_4_BYTES_NV 0x1409
-#define GL_EYE_LINEAR_NV 0x2400
-#define GL_OBJECT_LINEAR_NV 0x2401
-#define GL_CONSTANT_NV 0x8576
-#define GL_PATH_FOG_GEN_MODE_NV 0x90AC
-#define GL_PRIMARY_COLOR 0x8577
-#define GL_PRIMARY_COLOR_NV 0x852C
-#define GL_SECONDARY_COLOR_NV 0x852D
-#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2
-#define GL_PATH_PROJECTION_NV 0x1701
-#define GL_PATH_MODELVIEW_NV 0x1700
-#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3
-#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6
-#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36
-#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3
-#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4
-#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7
-#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38
-#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4
-#define GL_FRAGMENT_INPUT_NV 0x936D
-#define GL_SHARED_EDGE_NV 0xC0
-#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
-#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
-#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
-#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
-#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
-#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
-#define GL_POINT_SPRITE_NV 0x8861
-#define GL_COORD_REPLACE_NV 0x8862
-#define GL_POINT_SPRITE_R_MODE_NV 0x8863
-#define GL_FRAME_NV 0x8E26
-#define GL_FIELDS_NV 0x8E27
-#define GL_CURRENT_TIME_NV 0x8E28
-#define GL_NUM_FILL_STREAMS_NV 0x8E29
-#define GL_PRESENT_TIME_NV 0x8E2A
-#define GL_PRESENT_DURATION_NV 0x8E2B
-#define GL_PRIMITIVE_RESTART_NV 0x8558
-#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
-#define GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV 0x9540
-#define GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV 0x9542
-#define GL_QUERY_RESOURCE_SYS_RESERVED_NV 0x9544
-#define GL_QUERY_RESOURCE_TEXTURE_NV 0x9545
-#define GL_QUERY_RESOURCE_RENDERBUFFER_NV 0x9546
-#define GL_QUERY_RESOURCE_BUFFEROBJECT_NV 0x9547
-#define GL_REGISTER_COMBINERS_NV 0x8522
-#define GL_VARIABLE_A_NV 0x8523
-#define GL_VARIABLE_B_NV 0x8524
-#define GL_VARIABLE_C_NV 0x8525
-#define GL_VARIABLE_D_NV 0x8526
-#define GL_VARIABLE_E_NV 0x8527
-#define GL_VARIABLE_F_NV 0x8528
-#define GL_VARIABLE_G_NV 0x8529
-#define GL_CONSTANT_COLOR0_NV 0x852A
-#define GL_CONSTANT_COLOR1_NV 0x852B
-#define GL_SPARE0_NV 0x852E
-#define GL_SPARE1_NV 0x852F
-#define GL_DISCARD_NV 0x8530
-#define GL_E_TIMES_F_NV 0x8531
-#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
-#define GL_UNSIGNED_IDENTITY_NV 0x8536
-#define GL_UNSIGNED_INVERT_NV 0x8537
-#define GL_EXPAND_NORMAL_NV 0x8538
-#define GL_EXPAND_NEGATE_NV 0x8539
-#define GL_HALF_BIAS_NORMAL_NV 0x853A
-#define GL_HALF_BIAS_NEGATE_NV 0x853B
-#define GL_SIGNED_IDENTITY_NV 0x853C
-#define GL_SIGNED_NEGATE_NV 0x853D
-#define GL_SCALE_BY_TWO_NV 0x853E
-#define GL_SCALE_BY_FOUR_NV 0x853F
-#define GL_SCALE_BY_ONE_HALF_NV 0x8540
-#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
-#define GL_COMBINER_INPUT_NV 0x8542
-#define GL_COMBINER_MAPPING_NV 0x8543
-#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
-#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
-#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
-#define GL_COMBINER_MUX_SUM_NV 0x8547
-#define GL_COMBINER_SCALE_NV 0x8548
-#define GL_COMBINER_BIAS_NV 0x8549
-#define GL_COMBINER_AB_OUTPUT_NV 0x854A
-#define GL_COMBINER_CD_OUTPUT_NV 0x854B
-#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
-#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
-#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
-#define GL_COLOR_SUM_CLAMP_NV 0x854F
-#define GL_COMBINER0_NV 0x8550
-#define GL_COMBINER1_NV 0x8551
-#define GL_COMBINER2_NV 0x8552
-#define GL_COMBINER3_NV 0x8553
-#define GL_COMBINER4_NV 0x8554
-#define GL_COMBINER5_NV 0x8555
-#define GL_COMBINER6_NV 0x8556
-#define GL_COMBINER7_NV 0x8557
-#define GL_FOG 0x0B60
-#define GL_PER_STAGE_CONSTANTS_NV 0x8535
-#define GL_PURGED_CONTEXT_RESET_NV 0x92BB
-#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D
-#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E
-#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F
-#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340
-#define GL_SAMPLE_LOCATION_NV 0x8E50
-#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341
-#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342
-#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343
-#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
-#define GL_GPU_ADDRESS_NV 0x8F34
-#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
-#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010
-#define GL_WARP_SIZE_NV 0x9339
-#define GL_WARPS_PER_SM_NV 0x933A
-#define GL_SM_COUNT_NV 0x933B
-#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
-#define GL_TESS_CONTROL_PROGRAM_NV 0x891E
-#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F
-#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74
-#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75
-#define GL_EMBOSS_LIGHT_NV 0x855D
-#define GL_EMBOSS_CONSTANT_NV 0x855E
-#define GL_EMBOSS_MAP_NV 0x855F
-#define GL_NORMAL_MAP_NV 0x8511
-#define GL_REFLECTION_MAP_NV 0x8512
-#define GL_COMBINE4_NV 0x8503
-#define GL_SOURCE3_RGB_NV 0x8583
-#define GL_SOURCE3_ALPHA_NV 0x858B
-#define GL_OPERAND3_RGB_NV 0x8593
-#define GL_OPERAND3_ALPHA_NV 0x859B
-#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
-#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045
-#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046
-#define GL_TEXTURE_RECTANGLE_NV 0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
-#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
-#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
-#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
-#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
-#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
-#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
-#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
-#define GL_SHADER_CONSISTENT_NV 0x86DD
-#define GL_TEXTURE_SHADER_NV 0x86DE
-#define GL_SHADER_OPERATION_NV 0x86DF
-#define GL_CULL_MODES_NV 0x86E0
-#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
-#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
-#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
-#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1
-#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2
-#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3
-#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
-#define GL_CONST_EYE_NV 0x86E5
-#define GL_PASS_THROUGH_NV 0x86E6
-#define GL_CULL_FRAGMENT_NV 0x86E7
-#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
-#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
-#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
-#define GL_DOT_PRODUCT_NV 0x86EC
-#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
-#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
-#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
-#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
-#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
-#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
-#define GL_HILO_NV 0x86F4
-#define GL_DSDT_NV 0x86F5
-#define GL_DSDT_MAG_NV 0x86F6
-#define GL_DSDT_MAG_VIB_NV 0x86F7
-#define GL_HILO16_NV 0x86F8
-#define GL_SIGNED_HILO_NV 0x86F9
-#define GL_SIGNED_HILO16_NV 0x86FA
-#define GL_SIGNED_RGBA_NV 0x86FB
-#define GL_SIGNED_RGBA8_NV 0x86FC
-#define GL_SIGNED_RGB_NV 0x86FE
-#define GL_SIGNED_RGB8_NV 0x86FF
-#define GL_SIGNED_LUMINANCE_NV 0x8701
-#define GL_SIGNED_LUMINANCE8_NV 0x8702
-#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
-#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
-#define GL_SIGNED_ALPHA_NV 0x8705
-#define GL_SIGNED_ALPHA8_NV 0x8706
-#define GL_SIGNED_INTENSITY_NV 0x8707
-#define GL_SIGNED_INTENSITY8_NV 0x8708
-#define GL_DSDT8_NV 0x8709
-#define GL_DSDT8_MAG8_NV 0x870A
-#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
-#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
-#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
-#define GL_HI_SCALE_NV 0x870E
-#define GL_LO_SCALE_NV 0x870F
-#define GL_DS_SCALE_NV 0x8710
-#define GL_DT_SCALE_NV 0x8711
-#define GL_MAGNITUDE_SCALE_NV 0x8712
-#define GL_VIBRANCE_SCALE_NV 0x8713
-#define GL_HI_BIAS_NV 0x8714
-#define GL_LO_BIAS_NV 0x8715
-#define GL_DS_BIAS_NV 0x8716
-#define GL_DT_BIAS_NV 0x8717
-#define GL_MAGNITUDE_BIAS_NV 0x8718
-#define GL_VIBRANCE_BIAS_NV 0x8719
-#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
-#define GL_TEXTURE_HI_SIZE_NV 0x871B
-#define GL_TEXTURE_LO_SIZE_NV 0x871C
-#define GL_TEXTURE_DS_SIZE_NV 0x871D
-#define GL_TEXTURE_DT_SIZE_NV 0x871E
-#define GL_TEXTURE_MAG_SIZE_NV 0x871F
-#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
-#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
-#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
-#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
-#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
-#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
-#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
-#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
-#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
-#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
-#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
-#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
-#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
-#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
-#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
-#define GL_HILO8_NV 0x885E
-#define GL_SIGNED_HILO8_NV 0x885F
-#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
-#define GL_BACK_PRIMARY_COLOR_NV 0x8C77
-#define GL_BACK_SECONDARY_COLOR_NV 0x8C78
-#define GL_TEXTURE_COORD_NV 0x8C79
-#define GL_CLIP_DISTANCE_NV 0x8C7A
-#define GL_VERTEX_ID_NV 0x8C7B
-#define GL_PRIMITIVE_ID_NV 0x8C7C
-#define GL_GENERIC_ATTRIB_NV 0x8C7D
-#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
-#define GL_ACTIVE_VARYINGS_NV 0x8C81
-#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
-#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
-#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
-#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
-#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
-#define GL_PRIMITIVES_GENERATED_NV 0x8C87
-#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
-#define GL_RASTERIZER_DISCARD_NV 0x8C89
-#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A
-#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
-#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
-#define GL_SEPARATE_ATTRIBS_NV 0x8C8D
-#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
-#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
-#define GL_LAYER_NV 0x8DAA
-#define GL_NEXT_BUFFER_NV -2
-#define GL_SKIP_COMPONENTS4_NV -3
-#define GL_SKIP_COMPONENTS3_NV -4
-#define GL_SKIP_COMPONENTS2_NV -5
-#define GL_SKIP_COMPONENTS1_NV -6
-#define GL_TRANSFORM_FEEDBACK_NV 0x8E22
-#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
-#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
-#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
-#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E
-#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F
-#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370
-#define GL_SURFACE_STATE_NV 0x86EB
-#define GL_SURFACE_REGISTERED_NV 0x86FD
-#define GL_SURFACE_MAPPED_NV 0x8700
-#define GL_WRITE_DISCARD_NV 0x88BE
-#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
-#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
-#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
-#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
-#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
-#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
-#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
-#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
-#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
-#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
-#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
-#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
-#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
-#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
-#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
-#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
-#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
-#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
-#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
-#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
-#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
-#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
-#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
-#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
-#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
-#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
-#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
-#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
-#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40
-#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41
-#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42
-#define GL_VERTEX_PROGRAM_NV 0x8620
-#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
-#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
-#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
-#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
-#define GL_CURRENT_ATTRIB_NV 0x8626
-#define GL_PROGRAM_LENGTH_NV 0x8627
-#define GL_PROGRAM_STRING_NV 0x8628
-#define GL_MODELVIEW_PROJECTION_NV 0x8629
-#define GL_IDENTITY_NV 0x862A
-#define GL_INVERSE_NV 0x862B
-#define GL_TRANSPOSE_NV 0x862C
-#define GL_INVERSE_TRANSPOSE_NV 0x862D
-#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
-#define GL_MAX_TRACK_MATRICES_NV 0x862F
-#define GL_MATRIX0_NV 0x8630
-#define GL_MATRIX1_NV 0x8631
-#define GL_MATRIX2_NV 0x8632
-#define GL_MATRIX3_NV 0x8633
-#define GL_MATRIX4_NV 0x8634
-#define GL_MATRIX5_NV 0x8635
-#define GL_MATRIX6_NV 0x8636
-#define GL_MATRIX7_NV 0x8637
-#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
-#define GL_CURRENT_MATRIX_NV 0x8641
-#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
-#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
-#define GL_PROGRAM_PARAMETER_NV 0x8644
-#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
-#define GL_PROGRAM_TARGET_NV 0x8646
-#define GL_PROGRAM_RESIDENT_NV 0x8647
-#define GL_TRACK_MATRIX_NV 0x8648
-#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
-#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
-#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
-#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
-#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
-#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
-#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
-#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
-#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
-#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
-#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
-#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
-#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
-#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
-#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
-#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
-#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
-#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
-#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
-#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
-#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
-#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
-#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
-#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
-#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
-#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
-#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
-#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
-#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
-#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
-#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
-#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
-#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
-#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
-#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
-#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
-#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
-#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
-#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
-#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
-#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
-#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
-#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
-#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
-#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
-#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
-#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
-#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
-#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
-#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
-#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
-#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
-#define GL_VIDEO_BUFFER_NV 0x9020
-#define GL_VIDEO_BUFFER_BINDING_NV 0x9021
-#define GL_FIELD_UPPER_NV 0x9022
-#define GL_FIELD_LOWER_NV 0x9023
-#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024
-#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
-#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
-#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027
-#define GL_VIDEO_BUFFER_PITCH_NV 0x9028
-#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
-#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A
-#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B
-#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
-#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
-#define GL_PARTIAL_SUCCESS_NV 0x902E
-#define GL_SUCCESS_NV 0x902F
-#define GL_FAILURE_NV 0x9030
-#define GL_YCBYCR8_422_NV 0x9031
-#define GL_YCBAYCR8A_4224_NV 0x9032
-#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033
-#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
-#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035
-#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
-#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037
-#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038
-#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039
-#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
-#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
-#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C
-#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350
-#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351
-#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352
-#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353
-#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354
-#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355
-#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356
-#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357
-#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358
-#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359
-#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A
-#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B
-#define GL_PALETTE4_RGB8_OES 0x8B90
-#define GL_PALETTE4_RGBA8_OES 0x8B91
-#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
-#define GL_PALETTE4_RGBA4_OES 0x8B93
-#define GL_PALETTE4_RGB5_A1_OES 0x8B94
-#define GL_PALETTE8_RGB8_OES 0x8B95
-#define GL_PALETTE8_RGBA8_OES 0x8B96
-#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
-#define GL_PALETTE8_RGBA4_OES 0x8B98
-#define GL_PALETTE8_RGB5_A1_OES 0x8B99
-#define GL_FIXED_OES 0x140C
-#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
-#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
-#define GL_INTERLACE_OML 0x8980
-#define GL_INTERLACE_READ_OML 0x8981
-#define GL_PACK_RESAMPLE_OML 0x8984
-#define GL_UNPACK_RESAMPLE_OML 0x8985
-#define GL_RESAMPLE_REPLICATE_OML 0x8986
-#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
-#define GL_RESAMPLE_AVERAGE_OML 0x8988
-#define GL_RESAMPLE_DECIMATE_OML 0x8989
-#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
-#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632
-#define GL_MAX_VIEWS_OVR 0x9631
-#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633
-#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
-#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
-#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
-#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
-#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
-#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
-#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
-#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
-#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
-#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
-#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
-#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
-#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
-#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
-#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
-#define GL_FULL_STIPPLE_HINT_PGI 0x1A219
-#define GL_CLIP_NEAR_HINT_PGI 0x1A220
-#define GL_CLIP_FAR_HINT_PGI 0x1A221
-#define GL_WIDE_LINE_HINT_PGI 0x1A222
-#define GL_BACK_NORMALS_HINT_PGI 0x1A223
-#define GL_VERTEX_DATA_HINT_PGI 0x1A22A
-#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
-#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
-#define GL_MAX_VERTEX_HINT_PGI 0x1A22D
-#define GL_COLOR3_BIT_PGI 0x00010000
-#define GL_COLOR4_BIT_PGI 0x00020000
-#define GL_EDGEFLAG_BIT_PGI 0x00040000
-#define GL_INDEX_BIT_PGI 0x00080000
-#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
-#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
-#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
-#define GL_MAT_EMISSION_BIT_PGI 0x00800000
-#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
-#define GL_MAT_SHININESS_BIT_PGI 0x02000000
-#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
-#define GL_NORMAL_BIT_PGI 0x08000000
-#define GL_TEXCOORD1_BIT_PGI 0x10000000
-#define GL_TEXCOORD2_BIT_PGI 0x20000000
-#define GL_TEXCOORD3_BIT_PGI 0x40000000
-#define GL_TEXCOORD4_BIT_PGI 0x80000000
-#define GL_VERTEX23_BIT_PGI 0x00000004
-#define GL_VERTEX4_BIT_PGI 0x00000008
-#define GL_SCREEN_COORDINATES_REND 0x8490
-#define GL_INVERTED_SCREEN_W_REND 0x8491
-#define GL_RGB_S3TC 0x83A0
-#define GL_RGB4_S3TC 0x83A1
-#define GL_RGBA_S3TC 0x83A2
-#define GL_RGBA4_S3TC 0x83A3
-#define GL_RGBA_DXT5_S3TC 0x83A4
-#define GL_RGBA4_DXT5_S3TC 0x83A5
-#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
-#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
-#define GL_LINEAR_DETAIL_SGIS 0x8097
-#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
-#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
-#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
-#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
-#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
-#define GL_FOG_FUNC_SGIS 0x812A
-#define GL_FOG_FUNC_POINTS_SGIS 0x812B
-#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
-#define GL_GENERATE_MIPMAP_SGIS 0x8191
-#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
-#define GL_MULTISAMPLE_SGIS 0x809D
-#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
-#define GL_SAMPLE_MASK_SGIS 0x80A0
-#define GL_1PASS_SGIS 0x80A1
-#define GL_2PASS_0_SGIS 0x80A2
-#define GL_2PASS_1_SGIS 0x80A3
-#define GL_4PASS_0_SGIS 0x80A4
-#define GL_4PASS_1_SGIS 0x80A5
-#define GL_4PASS_2_SGIS 0x80A6
-#define GL_4PASS_3_SGIS 0x80A7
-#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
-#define GL_SAMPLES_SGIS 0x80A9
-#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
-#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
-#define GL_SAMPLE_PATTERN_SGIS 0x80AC
-#define GL_PIXEL_TEXTURE_SGIS 0x8353
-#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
-#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
-#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
-#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
-#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
-#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
-#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
-#define GL_EYE_POINT_SGIS 0x81F4
-#define GL_OBJECT_POINT_SGIS 0x81F5
-#define GL_EYE_LINE_SGIS 0x81F6
-#define GL_OBJECT_LINE_SGIS 0x81F7
-#define GL_POINT_SIZE_MIN_SGIS 0x8126
-#define GL_POINT_SIZE_MAX_SGIS 0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
-#define GL_DISTANCE_ATTENUATION_SGIS 0x8129
-#define GL_LINEAR_SHARPEN_SGIS 0x80AD
-#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
-#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
-#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
-#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
-#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
-#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
-#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
-#define GL_TEXTURE_4D_SGIS 0x8134
-#define GL_PROXY_TEXTURE_4D_SGIS 0x8135
-#define GL_TEXTURE_4DSIZE_SGIS 0x8136
-#define GL_TEXTURE_WRAP_Q_SGIS 0x8137
-#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
-#define GL_TEXTURE_4D_BINDING_SGIS 0x814F
-#define GL_CLAMP_TO_BORDER_SGIS 0x812D
-#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
-#define GL_CLAMP_TO_EDGE_SGIS 0x812F
-#define GL_FILTER4_SGIS 0x8146
-#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
-#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
-#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
-#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
-#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
-#define GL_DUAL_ALPHA4_SGIS 0x8110
-#define GL_DUAL_ALPHA8_SGIS 0x8111
-#define GL_DUAL_ALPHA12_SGIS 0x8112
-#define GL_DUAL_ALPHA16_SGIS 0x8113
-#define GL_DUAL_LUMINANCE4_SGIS 0x8114
-#define GL_DUAL_LUMINANCE8_SGIS 0x8115
-#define GL_DUAL_LUMINANCE12_SGIS 0x8116
-#define GL_DUAL_LUMINANCE16_SGIS 0x8117
-#define GL_DUAL_INTENSITY4_SGIS 0x8118
-#define GL_DUAL_INTENSITY8_SGIS 0x8119
-#define GL_DUAL_INTENSITY12_SGIS 0x811A
-#define GL_DUAL_INTENSITY16_SGIS 0x811B
-#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
-#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
-#define GL_QUAD_ALPHA4_SGIS 0x811E
-#define GL_QUAD_ALPHA8_SGIS 0x811F
-#define GL_QUAD_LUMINANCE4_SGIS 0x8120
-#define GL_QUAD_LUMINANCE8_SGIS 0x8121
-#define GL_QUAD_INTENSITY4_SGIS 0x8122
-#define GL_QUAD_INTENSITY8_SGIS 0x8123
-#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
-#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
-#define GL_ASYNC_MARKER_SGIX 0x8329
-#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
-#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
-#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
-#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
-#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
-#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
-#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
-#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
-#define GL_ALPHA_MIN_SGIX 0x8320
-#define GL_ALPHA_MAX_SGIX 0x8321
-#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
-#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
-#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
-#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
-#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
-#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
-#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
-#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
-#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
-#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
-#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
-#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
-#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
-#define GL_CONVOLUTION_HINT_SGIX 0x8316
-#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
-#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
-#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
-#define GL_FOG_OFFSET_SGIX 0x8198
-#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
-#define GL_FRAGMENT_LIGHTING_SGIX 0x8400
-#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
-#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
-#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
-#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
-#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
-#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
-#define GL_LIGHT_ENV_MODE_SGIX 0x8407
-#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
-#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
-#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
-#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
-#define GL_FRAGMENT_LIGHT0_SGIX 0x840C
-#define GL_FRAGMENT_LIGHT1_SGIX 0x840D
-#define GL_FRAGMENT_LIGHT2_SGIX 0x840E
-#define GL_FRAGMENT_LIGHT3_SGIX 0x840F
-#define GL_FRAGMENT_LIGHT4_SGIX 0x8410
-#define GL_FRAGMENT_LIGHT5_SGIX 0x8411
-#define GL_FRAGMENT_LIGHT6_SGIX 0x8412
-#define GL_FRAGMENT_LIGHT7_SGIX 0x8413
-#define GL_FRAMEZOOM_SGIX 0x818B
-#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
-#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
-#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
-#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
-#define GL_INTERLACE_SGIX 0x8094
-#define GL_IR_INSTRUMENT1_SGIX 0x817F
-#define GL_LIST_PRIORITY_SGIX 0x8182
-#define GL_PIXEL_TEX_GEN_SGIX 0x8139
-#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
-#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
-#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
-#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
-#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
-#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
-#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
-#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
-#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
-#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
-#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
-#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
-#define GL_TEXTURE_DEFORMATION_SGIX 0x8195
-#define GL_DEFORMATIONS_MASK_SGIX 0x8196
-#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
-#define GL_REFERENCE_PLANE_SGIX 0x817D
-#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
-#define GL_PACK_RESAMPLE_SGIX 0x842E
-#define GL_UNPACK_RESAMPLE_SGIX 0x842F
-#define GL_RESAMPLE_REPLICATE_SGIX 0x8433
-#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434
-#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
-#define GL_SCALEBIAS_HINT_SGIX 0x8322
-#define GL_TEXTURE_COMPARE_SGIX 0x819A
-#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
-#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
-#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
-#define GL_SHADOW_AMBIENT_SGIX 0x80BF
-#define GL_SPRITE_SGIX 0x8148
-#define GL_SPRITE_MODE_SGIX 0x8149
-#define GL_SPRITE_AXIS_SGIX 0x814A
-#define GL_SPRITE_TRANSLATION_SGIX 0x814B
-#define GL_SPRITE_AXIAL_SGIX 0x814C
-#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
-#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
-#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
-#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
-#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
-#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
-#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
-#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
-#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
-#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
-#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
-#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
-#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
-#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
-#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
-#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
-#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
-#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
-#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
-#define GL_VERTEX_PRECLIP_SGIX 0x83EE
-#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
-#define GL_YCRCB_422_SGIX 0x81BB
-#define GL_YCRCB_444_SGIX 0x81BC
-#define GL_YCRCB_SGIX 0x8318
-#define GL_YCRCBA_SGIX 0x8319
-#define GL_COLOR_MATRIX_SGI 0x80B1
-#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
-#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
-#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
-#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
-#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
-#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
-#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
-#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
-#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
-#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
-#define GL_COLOR_TABLE_SGI 0x80D0
-#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
-#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
-#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
-#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
-#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
-#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
-#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
-#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
-#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
-#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
-#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
-#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
-#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
-#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
-#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
-#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
-#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
-#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
-#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
-#define GL_WRAP_BORDER_SUN 0x81D4
-#define GL_GLOBAL_ALPHA_SUN 0x81D9
-#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
-#define GL_QUAD_MESH_SUN 0x8614
-#define GL_TRIANGLE_MESH_SUN 0x8615
-#define GL_SLICE_ACCUM_SUN 0x85CC
-#define GL_RESTART_SUN 0x0001
-#define GL_REPLACE_MIDDLE_SUN 0x0002
-#define GL_REPLACE_OLDEST_SUN 0x0003
-#define GL_TRIANGLE_LIST_SUN 0x81D7
-#define GL_REPLACEMENT_CODE_SUN 0x81D8
-#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
-#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
-#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
-#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
-#define GL_R1UI_V3F_SUN 0x85C4
-#define GL_R1UI_C4UB_V3F_SUN 0x85C5
-#define GL_R1UI_C3F_V3F_SUN 0x85C6
-#define GL_R1UI_N3F_V3F_SUN 0x85C7
-#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
-#define GL_R1UI_T2F_V3F_SUN 0x85C9
-#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
-#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
-#define GL_PHONG_WIN 0x80EA
-#define GL_PHONG_HINT_WIN 0x80EB
-#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
-#define GL_3DC_X_AMD 0x87F9
-#define GL_3DC_XY_AMD 0x87FA
-#define GL_ATC_RGB_AMD 0x8C92
-#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
-#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
-#define GL_Z400_BINARY_AMD 0x8740
-#define GL_DEPTH_STENCIL_OES 0x84F9
-#define GL_UNSIGNED_INT_24_8_OES 0x84FA
-#define GL_DEPTH_COMPONENT32_OES 0x81A7
-#define GL_DEPTH24_STENCIL8_OES 0x88F0
-#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8
-#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9
-#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
-#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA
-#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56
-#define GL_MAX_SAMPLES_ANGLE 0x8D57
-#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
-#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4
-#define GL_PROGRAM_BINARY_ANGLE 0x93A6
-#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
-#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
-#define GL_TEXTURE_USAGE_ANGLE 0x93A2
-#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3
-#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
-#define GL_MAX_CLIP_DISTANCES_APPLE 0x0D32
-#define GL_CLIP_DISTANCE0_APPLE 0x3000
-#define GL_CLIP_DISTANCE1_APPLE 0x3001
-#define GL_CLIP_DISTANCE2_APPLE 0x3002
-#define GL_CLIP_DISTANCE3_APPLE 0x3003
-#define GL_CLIP_DISTANCE4_APPLE 0x3004
-#define GL_CLIP_DISTANCE5_APPLE 0x3005
-#define GL_CLIP_DISTANCE6_APPLE 0x3006
-#define GL_CLIP_DISTANCE7_APPLE 0x3007
-#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56
-#define GL_MAX_SAMPLES_APPLE 0x8D57
-#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8
-#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9
-#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6
-#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA
-#define GL_SYNC_OBJECT_APPLE 0x8A53
-#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111
-#define GL_OBJECT_TYPE_APPLE 0x9112
-#define GL_SYNC_CONDITION_APPLE 0x9113
-#define GL_SYNC_STATUS_APPLE 0x9114
-#define GL_SYNC_FLAGS_APPLE 0x9115
-#define GL_SYNC_FENCE_APPLE 0x9116
-#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117
-#define GL_UNSIGNALED_APPLE 0x9118
-#define GL_SIGNALED_APPLE 0x9119
-#define GL_ALREADY_SIGNALED_APPLE 0x911A
-#define GL_TIMEOUT_EXPIRED_APPLE 0x911B
-#define GL_CONDITION_SATISFIED_APPLE 0x911C
-#define GL_WAIT_FAILED_APPLE 0x911D
-#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001
-#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFF
-#define GL_BGRA8_EXT 0x93A1
-#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D
-#define GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE 0x8C3B
-#define GL_UNSIGNED_INT_5_9_9_9_REV_APPLE 0x8C3E
-#define GL_R11F_G11F_B10F_APPLE 0x8C3A
-#define GL_RGB9_E5_APPLE 0x8C3D
-#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61
-#define GL_MALI_SHADER_BINARY_ARM 0x8F60
-#define GL_FETCH_PER_SAMPLE_ARM 0x8F65
-#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66
-#define GL_SMAPHS30_PROGRAM_BINARY_DMP 0x9251
-#define GL_SMAPHS_PROGRAM_BINARY_DMP 0x9252
-#define GL_DMP_PROGRAM_BINARY_DMP 0x9253
-#define GL_SHADER_BINARY_DMP 0x9250
-#define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT 0x8BE7
-#define GL_TEXTURE_EXTERNAL_OES 0x8D65
-#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67
-#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
-#define GL_SRC1_COLOR_EXT 0x88F9
-#define GL_SRC1_ALPHA_EXT 0x8589
-#define GL_ONE_MINUS_SRC1_COLOR_EXT 0x88FA
-#define GL_ONE_MINUS_SRC1_ALPHA_EXT 0x88FB
-#define GL_SRC_ALPHA_SATURATE_EXT 0x0308
-#define GL_LOCATION_INDEX_EXT 0x930F
-#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT 0x88FC
-#define GL_MAP_PERSISTENT_BIT_EXT 0x0040
-#define GL_MAP_COHERENT_BIT_EXT 0x0080
-#define GL_DYNAMIC_STORAGE_BIT_EXT 0x0100
-#define GL_CLIENT_STORAGE_BIT_EXT 0x0200
-#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000
-#define GL_BUFFER_IMMUTABLE_STORAGE_EXT 0x821F
-#define GL_BUFFER_STORAGE_FLAGS_EXT 0x8220
-#define GL_LOWER_LEFT_EXT 0x8CA1
-#define GL_UPPER_LEFT_EXT 0x8CA2
-#define GL_NEGATIVE_ONE_TO_ONE_EXT 0x935E
-#define GL_ZERO_TO_ONE_EXT 0x935F
-#define GL_CLIP_ORIGIN_EXT 0x935C
-#define GL_CLIP_DEPTH_MODE_EXT 0x935D
-#define GL_MAX_CLIP_DISTANCES_EXT 0x0D32
-#define GL_MAX_CULL_DISTANCES_EXT 0x82F9
-#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT 0x82FA
-#define GL_CLIP_DISTANCE0_EXT 0x3000
-#define GL_CLIP_DISTANCE1_EXT 0x3001
-#define GL_CLIP_DISTANCE2_EXT 0x3002
-#define GL_CLIP_DISTANCE3_EXT 0x3003
-#define GL_CLIP_DISTANCE4_EXT 0x3004
-#define GL_CLIP_DISTANCE5_EXT 0x3005
-#define GL_CLIP_DISTANCE6_EXT 0x3006
-#define GL_CLIP_DISTANCE7_EXT 0x3007
-#define GL_RGBA16F_EXT 0x881A
-#define GL_RGB16F_EXT 0x881B
-#define GL_RG16F_EXT 0x822F
-#define GL_R16F_EXT 0x822D
-#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211
-#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17
-#define GL_COLOR_EXT 0x1800
-#define GL_DEPTH_EXT 0x1801
-#define GL_STENCIL_EXT 0x1802
-#define GL_QUERY_COUNTER_BITS_EXT 0x8864
-#define GL_CURRENT_QUERY_EXT 0x8865
-#define GL_QUERY_RESULT_EXT 0x8866
-#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
-#define GL_TIMESTAMP_EXT 0x8E28
-#define GL_GPU_DISJOINT_EXT 0x8FBB
-#define GL_MAX_DRAW_BUFFERS_EXT 0x8824
-#define GL_DRAW_BUFFER0_EXT 0x8825
-#define GL_DRAW_BUFFER1_EXT 0x8826
-#define GL_DRAW_BUFFER2_EXT 0x8827
-#define GL_DRAW_BUFFER3_EXT 0x8828
-#define GL_DRAW_BUFFER4_EXT 0x8829
-#define GL_DRAW_BUFFER5_EXT 0x882A
-#define GL_DRAW_BUFFER6_EXT 0x882B
-#define GL_DRAW_BUFFER7_EXT 0x882C
-#define GL_DRAW_BUFFER8_EXT 0x882D
-#define GL_DRAW_BUFFER9_EXT 0x882E
-#define GL_DRAW_BUFFER10_EXT 0x882F
-#define GL_DRAW_BUFFER11_EXT 0x8830
-#define GL_DRAW_BUFFER12_EXT 0x8831
-#define GL_DRAW_BUFFER13_EXT 0x8832
-#define GL_DRAW_BUFFER14_EXT 0x8833
-#define GL_DRAW_BUFFER15_EXT 0x8834
-#define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004
-#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916
-#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917
-#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918
-#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F
-#define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E
-#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C
-#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32
-#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123
-#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124
-#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A
-#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF
-#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5
-#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD
-#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7
-#define GL_UNDEFINED_VERTEX_EXT 0x8260
-#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312
-#define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317
-#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309
-#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE
-#define GL_MAP_READ_BIT_EXT 0x0001
-#define GL_MAP_WRITE_BIT_EXT 0x0002
-#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004
-#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008
-#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010
-#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
-#define GL_COLOR_ATTACHMENT_EXT 0x90F0
-#define GL_MULTIVIEW_EXT 0x90F1
-#define GL_DRAW_BUFFER_EXT 0x0C01
-#define GL_READ_BUFFER_EXT 0x0C02
-#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2
-#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F
-#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A
-#define GL_PRIMITIVE_BOUNDING_BOX_EXT 0x92BE
-#define GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT 0x00000010
-#define GL_TEXTURE_PROTECTED_EXT 0x8BFA
-#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54
-#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55
-#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56
-#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57
-#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG 0x93F0
-#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG 0x93F1
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
-#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
-#define GL_R16_SNORM_EXT 0x8F98
-#define GL_RG16_SNORM_EXT 0x8F99
-#define GL_RGBA16_SNORM_EXT 0x8F9B
-#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253
-#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254
-#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255
-#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3
-#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
-#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252
-#define GL_NO_RESET_NOTIFICATION_EXT 0x8261
-#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210
-#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63
-#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67
-#define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64
-#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT 0x9650
-#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT 0x9651
-#define GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT 0x9652
-#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C
-#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D
-#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E
-#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62
-#define GL_TEXTURE_SPARSE_EXT 0x91A6
-#define GL_VIRTUAL_PAGE_SIZE_INDEX_EXT 0x91A7
-#define GL_NUM_SPARSE_LEVELS_EXT 0x91AA
-#define GL_NUM_VIRTUAL_PAGE_SIZES_EXT 0x91A8
-#define GL_VIRTUAL_PAGE_SIZE_X_EXT 0x9195
-#define GL_VIRTUAL_PAGE_SIZE_Y_EXT 0x9196
-#define GL_VIRTUAL_PAGE_SIZE_Z_EXT 0x9197
-#define GL_TEXTURE_CUBE_MAP_ARRAY_OES 0x9009
-#define GL_MAX_SPARSE_TEXTURE_SIZE_EXT 0x9198
-#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT 0x9199
-#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT 0x919A
-#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT 0x91A9
-#define GL_PATCHES_EXT 0x000E
-#define GL_PATCH_VERTICES_EXT 0x8E72
-#define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75
-#define GL_TESS_GEN_MODE_EXT 0x8E76
-#define GL_TESS_GEN_SPACING_EXT 0x8E77
-#define GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78
-#define GL_TESS_GEN_POINT_MODE_EXT 0x8E79
-#define GL_ISOLINES_EXT 0x8E7A
-#define GL_QUADS_EXT 0x0007
-#define GL_FRACTIONAL_ODD_EXT 0x8E7B
-#define GL_FRACTIONAL_EVEN_EXT 0x8E7C
-#define GL_MAX_PATCH_VERTICES_EXT 0x8E7D
-#define GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E
-#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F
-#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80
-#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81
-#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82
-#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83
-#define GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84
-#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85
-#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86
-#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89
-#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A
-#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C
-#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D
-#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E
-#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F
-#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD
-#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE
-#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3
-#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4
-#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB
-#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC
-#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8
-#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9
-#define GL_IS_PER_PATCH_EXT 0x92E7
-#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307
-#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308
-#define GL_TESS_CONTROL_SHADER_EXT 0x8E88
-#define GL_TESS_EVALUATION_SHADER_EXT 0x8E87
-#define GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008
-#define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010
-#define GL_TEXTURE_BORDER_COLOR_EXT 0x1004
-#define GL_CLAMP_TO_BORDER_EXT 0x812D
-#define GL_TEXTURE_BUFFER_BINDING_EXT 0x8C2A
-#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT 0x919F
-#define GL_TEXTURE_BUFFER_OFFSET_EXT 0x919D
-#define GL_TEXTURE_BUFFER_SIZE_EXT 0x919E
-#define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69
-#define GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C
-#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D
-#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E
-#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F
-#define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009
-#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A
-#define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C
-#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D
-#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E
-#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F
-#define GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT 0x8FBF
-#define GL_R16_EXT 0x822A
-#define GL_RG16_EXT 0x822C
-#define GL_RGB16_SNORM_EXT 0x8F9A
-#define GL_RED_EXT 0x1903
-#define GL_RG_EXT 0x8227
-#define GL_R8_EXT 0x8229
-#define GL_RG8_EXT 0x822B
-#define GL_SR8_EXT 0x8FBD
-#define GL_SRG8_EXT 0x8FBE
-#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F
-#define GL_RGBA32F_EXT 0x8814
-#define GL_RGB32F_EXT 0x8815
-#define GL_ALPHA32F_EXT 0x8816
-#define GL_LUMINANCE32F_EXT 0x8818
-#define GL_LUMINANCE_ALPHA32F_EXT 0x8819
-#define GL_ALPHA16F_EXT 0x881C
-#define GL_LUMINANCE16F_EXT 0x881E
-#define GL_LUMINANCE_ALPHA16F_EXT 0x881F
-#define GL_R32F_EXT 0x822E
-#define GL_RG32F_EXT 0x8230
-#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
-#define GL_TEXTURE_VIEW_MIN_LEVEL_EXT 0x82DB
-#define GL_TEXTURE_VIEW_NUM_LEVELS_EXT 0x82DC
-#define GL_TEXTURE_VIEW_MIN_LAYER_EXT 0x82DD
-#define GL_TEXTURE_VIEW_NUM_LAYERS_EXT 0x82DE
-#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2
-#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3
-#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4
-#define GL_GCCSO_SHADER_BINARY_FJ 0x9260
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG 0x913C
-#define GL_NUM_DOWNSAMPLE_SCALES_IMG 0x913D
-#define GL_DOWNSAMPLE_SCALES_IMG 0x913E
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG 0x913F
-#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134
-#define GL_MAX_SAMPLES_IMG 0x9135
-#define GL_TEXTURE_SAMPLES_IMG 0x9136
-#define GL_SGX_PROGRAM_BINARY_IMG 0x9130
-#define GL_BGRA_IMG 0x80E1
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365
-#define GL_SGX_BINARY_IMG 0x8C0A
-#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
-#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
-#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
-#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
-#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137
-#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138
-#define GL_CUBIC_IMG 0x9139
-#define GL_CUBIC_MIPMAP_NEAREST_IMG 0x913A
-#define GL_CUBIC_MIPMAP_LINEAR_IMG 0x913B
-#define GL_COPY_READ_BUFFER_NV 0x8F36
-#define GL_COPY_WRITE_BUFFER_NV 0x8F37
-#define GL_COVERAGE_COMPONENT_NV 0x8ED0
-#define GL_COVERAGE_COMPONENT4_NV 0x8ED1
-#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2
-#define GL_COVERAGE_BUFFERS_NV 0x8ED3
-#define GL_COVERAGE_SAMPLES_NV 0x8ED4
-#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5
-#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6
-#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7
-#define GL_COVERAGE_BUFFER_BIT_NV 0x00008000
-#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C
-#define GL_MAX_DRAW_BUFFERS_NV 0x8824
-#define GL_DRAW_BUFFER0_NV 0x8825
-#define GL_DRAW_BUFFER1_NV 0x8826
-#define GL_DRAW_BUFFER2_NV 0x8827
-#define GL_DRAW_BUFFER3_NV 0x8828
-#define GL_DRAW_BUFFER4_NV 0x8829
-#define GL_DRAW_BUFFER5_NV 0x882A
-#define GL_DRAW_BUFFER6_NV 0x882B
-#define GL_DRAW_BUFFER7_NV 0x882C
-#define GL_DRAW_BUFFER8_NV 0x882D
-#define GL_DRAW_BUFFER9_NV 0x882E
-#define GL_DRAW_BUFFER10_NV 0x882F
-#define GL_DRAW_BUFFER11_NV 0x8830
-#define GL_DRAW_BUFFER12_NV 0x8831
-#define GL_DRAW_BUFFER13_NV 0x8832
-#define GL_DRAW_BUFFER14_NV 0x8833
-#define GL_DRAW_BUFFER15_NV 0x8834
-#define GL_COLOR_ATTACHMENT0_NV 0x8CE0
-#define GL_COLOR_ATTACHMENT1_NV 0x8CE1
-#define GL_COLOR_ATTACHMENT2_NV 0x8CE2
-#define GL_COLOR_ATTACHMENT3_NV 0x8CE3
-#define GL_COLOR_ATTACHMENT4_NV 0x8CE4
-#define GL_COLOR_ATTACHMENT5_NV 0x8CE5
-#define GL_COLOR_ATTACHMENT6_NV 0x8CE6
-#define GL_COLOR_ATTACHMENT7_NV 0x8CE7
-#define GL_COLOR_ATTACHMENT8_NV 0x8CE8
-#define GL_COLOR_ATTACHMENT9_NV 0x8CE9
-#define GL_COLOR_ATTACHMENT10_NV 0x8CEA
-#define GL_COLOR_ATTACHMENT11_NV 0x8CEB
-#define GL_COLOR_ATTACHMENT12_NV 0x8CEC
-#define GL_COLOR_ATTACHMENT13_NV 0x8CED
-#define GL_COLOR_ATTACHMENT14_NV 0x8CEE
-#define GL_COLOR_ATTACHMENT15_NV 0x8CEF
-#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF
-#define GL_READ_FRAMEBUFFER_NV 0x8CA8
-#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9
-#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6
-#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA
-#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB
-#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56
-#define GL_MAX_SAMPLES_NV 0x8D57
-#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE
-#define GL_FLOAT_MAT2x3_NV 0x8B65
-#define GL_FLOAT_MAT2x4_NV 0x8B66
-#define GL_FLOAT_MAT3x2_NV 0x8B67
-#define GL_FLOAT_MAT3x4_NV 0x8B68
-#define GL_FLOAT_MAT4x2_NV 0x8B69
-#define GL_FLOAT_MAT4x3_NV 0x8B6A
-#define GL_PIXEL_PACK_BUFFER_NV 0x88EB
-#define GL_PIXEL_UNPACK_BUFFER_NV 0x88EC
-#define GL_PIXEL_PACK_BUFFER_BINDING_NV 0x88ED
-#define GL_PIXEL_UNPACK_BUFFER_BINDING_NV 0x88EF
-#define GL_POLYGON_MODE_NV 0x0B40
-#define GL_POLYGON_OFFSET_POINT_NV 0x2A01
-#define GL_POLYGON_OFFSET_LINE_NV 0x2A02
-#define GL_POINT_NV 0x1B00
-#define GL_LINE_NV 0x1B01
-#define GL_FILL_NV 0x1B02
-#define GL_READ_BUFFER_NV 0x0C02
-#define GL_SLUMINANCE_NV 0x8C46
-#define GL_SLUMINANCE_ALPHA_NV 0x8C44
-#define GL_SRGB8_NV 0x8C41
-#define GL_SLUMINANCE8_NV 0x8C47
-#define GL_SLUMINANCE8_ALPHA8_NV 0x8C45
-#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C
-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D
-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E
-#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F
-#define GL_ETC1_SRGB8_NV 0x88EE
-#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4
-#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5
-#define GL_TEXTURE_BORDER_COLOR_NV 0x1004
-#define GL_CLAMP_TO_BORDER_NV 0x812D
-#define GL_MAX_VIEWPORTS_NV 0x825B
-#define GL_VIEWPORT_SUBPIXEL_BITS_NV 0x825C
-#define GL_VIEWPORT_BOUNDS_RANGE_NV 0x825D
-#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV 0x825F
-#define GL_SAMPLER_EXTERNAL_OES 0x8D66
-#define GL_ETC1_RGB8_OES 0x8D64
-#define GL_DEPTH_COMPONENT24_OES 0x81A6
-#define GL_GEOMETRY_SHADER_OES 0x8DD9
-#define GL_GEOMETRY_SHADER_BIT_OES 0x00000004
-#define GL_GEOMETRY_LINKED_VERTICES_OUT_OES 0x8916
-#define GL_GEOMETRY_LINKED_INPUT_TYPE_OES 0x8917
-#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES 0x8918
-#define GL_GEOMETRY_SHADER_INVOCATIONS_OES 0x887F
-#define GL_LAYER_PROVOKING_VERTEX_OES 0x825E
-#define GL_LINES_ADJACENCY_OES 0x000A
-#define GL_LINE_STRIP_ADJACENCY_OES 0x000B
-#define GL_TRIANGLES_ADJACENCY_OES 0x000C
-#define GL_TRIANGLE_STRIP_ADJACENCY_OES 0x000D
-#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8DDF
-#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES 0x8A2C
-#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8A32
-#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES 0x9123
-#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES 0x9124
-#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES 0x8DE0
-#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES 0x8DE1
-#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES 0x8E5A
-#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES 0x8C29
-#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES 0x92CF
-#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES 0x92D5
-#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES 0x90CD
-#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES 0x90D7
-#define GL_FIRST_VERTEX_CONVENTION_OES 0x8E4D
-#define GL_LAST_VERTEX_CONVENTION_OES 0x8E4E
-#define GL_UNDEFINED_VERTEX_OES 0x8260
-#define GL_PRIMITIVES_GENERATED_OES 0x8C87
-#define GL_FRAMEBUFFER_DEFAULT_LAYERS_OES 0x9312
-#define GL_MAX_FRAMEBUFFER_LAYERS_OES 0x9317
-#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES 0x8DA8
-#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES 0x8DA7
-#define GL_REFERENCED_BY_GEOMETRY_SHADER_OES 0x9309
-#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
-#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
-#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
-#define GL_WRITE_ONLY_OES 0x88B9
-#define GL_BUFFER_ACCESS_OES 0x88BB
-#define GL_BUFFER_MAPPED_OES 0x88BC
-#define GL_BUFFER_MAP_POINTER_OES 0x88BD
-#define GL_PRIMITIVE_BOUNDING_BOX_OES 0x92BE
-#define GL_ALPHA8_OES 0x803C
-#define GL_DEPTH_COMPONENT16_OES 0x81A5
-#define GL_LUMINANCE4_ALPHA4_OES 0x8043
-#define GL_LUMINANCE8_ALPHA8_OES 0x8045
-#define GL_LUMINANCE8_OES 0x8040
-#define GL_RGBA4_OES 0x8056
-#define GL_RGB5_A1_OES 0x8057
-#define GL_RGB565_OES 0x8D62
-#define GL_RGB8_OES 0x8051
-#define GL_RGBA8_OES 0x8058
-#define GL_SAMPLE_SHADING_OES 0x8C36
-#define GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37
-#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B
-#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C
-#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
-#define GL_STENCIL_INDEX1_OES 0x8D46
-#define GL_STENCIL_INDEX4_OES 0x8D47
-#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219
-#define GL_PATCHES_OES 0x000E
-#define GL_PATCH_VERTICES_OES 0x8E72
-#define GL_TESS_CONTROL_OUTPUT_VERTICES_OES 0x8E75
-#define GL_TESS_GEN_MODE_OES 0x8E76
-#define GL_TESS_GEN_SPACING_OES 0x8E77
-#define GL_TESS_GEN_VERTEX_ORDER_OES 0x8E78
-#define GL_TESS_GEN_POINT_MODE_OES 0x8E79
-#define GL_ISOLINES_OES 0x8E7A
-#define GL_QUADS_OES 0x0007
-#define GL_FRACTIONAL_ODD_OES 0x8E7B
-#define GL_FRACTIONAL_EVEN_OES 0x8E7C
-#define GL_MAX_PATCH_VERTICES_OES 0x8E7D
-#define GL_MAX_TESS_GEN_LEVEL_OES 0x8E7E
-#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E7F
-#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E80
-#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES 0x8E81
-#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES 0x8E82
-#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES 0x8E83
-#define GL_MAX_TESS_PATCH_COMPONENTS_OES 0x8E84
-#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES 0x8E85
-#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES 0x8E86
-#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES 0x8E89
-#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES 0x8E8A
-#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES 0x886C
-#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES 0x886D
-#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E1E
-#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E1F
-#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES 0x92CD
-#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES 0x92CE
-#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES 0x92D3
-#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES 0x92D4
-#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES 0x90CB
-#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES 0x90CC
-#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES 0x90D8
-#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES 0x90D9
-#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES 0x8221
-#define GL_IS_PER_PATCH_OES 0x92E7
-#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES 0x9307
-#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES 0x9308
-#define GL_TESS_CONTROL_SHADER_OES 0x8E88
-#define GL_TESS_EVALUATION_SHADER_OES 0x8E87
-#define GL_TESS_CONTROL_SHADER_BIT_OES 0x00000008
-#define GL_TESS_EVALUATION_SHADER_BIT_OES 0x00000010
-#define GL_TEXTURE_WRAP_R_OES 0x8072
-#define GL_TEXTURE_3D_OES 0x806F
-#define GL_TEXTURE_BINDING_3D_OES 0x806A
-#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073
-#define GL_SAMPLER_3D_OES 0x8B5F
-#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4
-#define GL_TEXTURE_BORDER_COLOR_OES 0x1004
-#define GL_CLAMP_TO_BORDER_OES 0x812D
-#define GL_TEXTURE_BUFFER_OES 0x8C2A
-#define GL_TEXTURE_BUFFER_BINDING_OES 0x8C2A
-#define GL_MAX_TEXTURE_BUFFER_SIZE_OES 0x8C2B
-#define GL_TEXTURE_BINDING_BUFFER_OES 0x8C2C
-#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES 0x8C2D
-#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES 0x919F
-#define GL_SAMPLER_BUFFER_OES 0x8DC2
-#define GL_INT_SAMPLER_BUFFER_OES 0x8DD0
-#define GL_UNSIGNED_INT_SAMPLER_BUFFER_OES 0x8DD8
-#define GL_IMAGE_BUFFER_OES 0x9051
-#define GL_INT_IMAGE_BUFFER_OES 0x905C
-#define GL_UNSIGNED_INT_IMAGE_BUFFER_OES 0x9067
-#define GL_TEXTURE_BUFFER_OFFSET_OES 0x919D
-#define GL_TEXTURE_BUFFER_SIZE_OES 0x919E
-#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0
-#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1
-#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2
-#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3
-#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4
-#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5
-#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6
-#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7
-#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8
-#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8
-#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9
-#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES 0x900A
-#define GL_SAMPLER_CUBE_MAP_ARRAY_OES 0x900C
-#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES 0x900D
-#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900E
-#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900F
-#define GL_IMAGE_CUBE_MAP_ARRAY_OES 0x9054
-#define GL_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x905F
-#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x906A
-#define GL_HALF_FLOAT_OES 0x8D61
-#define GL_STENCIL_INDEX_OES 0x1901
-#define GL_STENCIL_INDEX8_OES 0x8D48
-#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102
-#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105
-#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B
-#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C
-#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D
-#define GL_TEXTURE_VIEW_MIN_LEVEL_OES 0x82DB
-#define GL_TEXTURE_VIEW_NUM_LEVELS_OES 0x82DC
-#define GL_TEXTURE_VIEW_MIN_LAYER_OES 0x82DD
-#define GL_TEXTURE_VIEW_NUM_LAYERS_OES 0x82DE
-#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5
-#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6
-#define GL_INT_10_10_10_2_OES 0x8DF7
-#define GL_MAX_VIEWPORTS_OES 0x825B
-#define GL_VIEWPORT_SUBPIXEL_BITS_OES 0x825C
-#define GL_VIEWPORT_BOUNDS_RANGE_OES 0x825D
-#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES 0x825F
-#define GL_ALPHA_TEST_QCOM 0x0BC0
-#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1
-#define GL_ALPHA_TEST_REF_QCOM 0x0BC2
-#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0
-#define GL_CPU_OPTIMIZED_QCOM 0x8FB1
-#define GL_GPU_OPTIMIZED_QCOM 0x8FB2
-#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3
-#define GL_TEXTURE_WIDTH_QCOM 0x8BD2
-#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3
-#define GL_TEXTURE_DEPTH_QCOM 0x8BD4
-#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5
-#define GL_TEXTURE_FORMAT_QCOM 0x8BD6
-#define GL_TEXTURE_TYPE_QCOM 0x8BD7
-#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8
-#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9
-#define GL_TEXTURE_TARGET_QCOM 0x8BDA
-#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB
-#define GL_STATE_RESTORE 0x8BDC
-#define GL_FOVEATION_ENABLE_BIT_QCOM 0x00000001
-#define GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM 0x00000002
-#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0
-#define GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM 0x96A2
-#define GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM 0x8BFB
-#define GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM 0x8BFC
-#define GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM 0x8BFD
-#define GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM 0x8BFE
-#define GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM 0x8BFF
-#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001
-#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002
-#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004
-#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008
-#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010
-#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020
-#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040
-#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080
-#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100
-#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200
-#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400
-#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800
-#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000
-#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000
-#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000
-#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000
-#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000
-#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000
-#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000
-#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000
-#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000
-#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000
-#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000
-#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000
-#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000
-#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000
-#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000
-#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000
-#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000
-#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000
-#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000
-#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000
-#define GL_WRITEONLY_RENDERING_QCOM 0x8823
-#define GL_SHADER_BINARY_VIV 0x8FC4
-#ifndef GL_3DFX_multisample
-#define GL_3DFX_multisample 1
-GLAPI int GLAD_GL_3DFX_multisample;
-#endif
-#ifndef GL_3DFX_tbuffer
-#define GL_3DFX_tbuffer 1
-GLAPI int GLAD_GL_3DFX_tbuffer;
-typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC)(GLuint mask);
-GLAPI PFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX;
-#define glTbufferMask3DFX glad_glTbufferMask3DFX
-#endif
-#ifndef GL_3DFX_texture_compression_FXT1
-#define GL_3DFX_texture_compression_FXT1 1
-GLAPI int GLAD_GL_3DFX_texture_compression_FXT1;
-#endif
-#ifndef GL_AMD_blend_minmax_factor
-#define GL_AMD_blend_minmax_factor 1
-GLAPI int GLAD_GL_AMD_blend_minmax_factor;
-#endif
-#ifndef GL_AMD_conservative_depth
-#define GL_AMD_conservative_depth 1
-GLAPI int GLAD_GL_AMD_conservative_depth;
-#endif
-#ifndef GL_AMD_debug_output
-#define GL_AMD_debug_output 1
-GLAPI int GLAD_GL_AMD_debug_output;
-typedef void (APIENTRYP PFNGLDEBUGMESSAGEENABLEAMDPROC)(GLenum category, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
-GLAPI PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD;
-#define glDebugMessageEnableAMD glad_glDebugMessageEnableAMD
-typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTAMDPROC)(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar *buf);
-GLAPI PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD;
-#define glDebugMessageInsertAMD glad_glDebugMessageInsertAMD
-typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKAMDPROC)(GLDEBUGPROCAMD callback, void *userParam);
-GLAPI PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD;
-#define glDebugMessageCallbackAMD glad_glDebugMessageCallbackAMD
-typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGAMDPROC)(GLuint count, GLsizei bufsize, GLenum *categories, GLuint *severities, GLuint *ids, GLsizei *lengths, GLchar *message);
-GLAPI PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD;
-#define glGetDebugMessageLogAMD glad_glGetDebugMessageLogAMD
-#endif
-#ifndef GL_AMD_depth_clamp_separate
-#define GL_AMD_depth_clamp_separate 1
-GLAPI int GLAD_GL_AMD_depth_clamp_separate;
-#endif
-#ifndef GL_AMD_draw_buffers_blend
-#define GL_AMD_draw_buffers_blend 1
-GLAPI int GLAD_GL_AMD_draw_buffers_blend;
-typedef void (APIENTRYP PFNGLBLENDFUNCINDEXEDAMDPROC)(GLuint buf, GLenum src, GLenum dst);
-GLAPI PFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD;
-#define glBlendFuncIndexedAMD glad_glBlendFuncIndexedAMD
-typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-GLAPI PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD;
-#define glBlendFuncSeparateIndexedAMD glad_glBlendFuncSeparateIndexedAMD
-typedef void (APIENTRYP PFNGLBLENDEQUATIONINDEXEDAMDPROC)(GLuint buf, GLenum mode);
-GLAPI PFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD;
-#define glBlendEquationIndexedAMD glad_glBlendEquationIndexedAMD
-typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
-GLAPI PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD;
-#define glBlendEquationSeparateIndexedAMD glad_glBlendEquationSeparateIndexedAMD
-#endif
-#ifndef GL_AMD_framebuffer_sample_positions
-#define GL_AMD_framebuffer_sample_positions 1
-GLAPI int GLAD_GL_AMD_framebuffer_sample_positions;
-typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)(GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat *values);
-GLAPI PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glFramebufferSamplePositionsfvAMD;
-#define glFramebufferSamplePositionsfvAMD glad_glFramebufferSamplePositionsfvAMD
-typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)(GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat *values);
-GLAPI PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glNamedFramebufferSamplePositionsfvAMD;
-#define glNamedFramebufferSamplePositionsfvAMD glad_glNamedFramebufferSamplePositionsfvAMD
-typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC)(GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values);
-GLAPI PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetFramebufferParameterfvAMD;
-#define glGetFramebufferParameterfvAMD glad_glGetFramebufferParameterfvAMD
-typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC)(GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat *values);
-GLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetNamedFramebufferParameterfvAMD;
-#define glGetNamedFramebufferParameterfvAMD glad_glGetNamedFramebufferParameterfvAMD
-#endif
-#ifndef GL_AMD_gcn_shader
-#define GL_AMD_gcn_shader 1
-GLAPI int GLAD_GL_AMD_gcn_shader;
-#endif
-#ifndef GL_AMD_gpu_shader_half_float
-#define GL_AMD_gpu_shader_half_float 1
-GLAPI int GLAD_GL_AMD_gpu_shader_half_float;
-#endif
-#ifndef GL_AMD_gpu_shader_int16
-#define GL_AMD_gpu_shader_int16 1
-GLAPI int GLAD_GL_AMD_gpu_shader_int16;
-#endif
-#ifndef GL_AMD_gpu_shader_int64
-#define GL_AMD_gpu_shader_int64 1
-GLAPI int GLAD_GL_AMD_gpu_shader_int64;
-typedef void (APIENTRYP PFNGLUNIFORM1I64NVPROC)(GLint location, GLint64EXT x);
-GLAPI PFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV;
-#define glUniform1i64NV glad_glUniform1i64NV
-typedef void (APIENTRYP PFNGLUNIFORM2I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y);
-GLAPI PFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV;
-#define glUniform2i64NV glad_glUniform2i64NV
-typedef void (APIENTRYP PFNGLUNIFORM3I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
-GLAPI PFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV;
-#define glUniform3i64NV glad_glUniform3i64NV
-typedef void (APIENTRYP PFNGLUNIFORM4I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
-GLAPI PFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV;
-#define glUniform4i64NV glad_glUniform4i64NV
-typedef void (APIENTRYP PFNGLUNIFORM1I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value);
-GLAPI PFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV;
-#define glUniform1i64vNV glad_glUniform1i64vNV
-typedef void (APIENTRYP PFNGLUNIFORM2I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value);
-GLAPI PFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV;
-#define glUniform2i64vNV glad_glUniform2i64vNV
-typedef void (APIENTRYP PFNGLUNIFORM3I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value);
-GLAPI PFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV;
-#define glUniform3i64vNV glad_glUniform3i64vNV
-typedef void (APIENTRYP PFNGLUNIFORM4I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT *value);
-GLAPI PFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV;
-#define glUniform4i64vNV glad_glUniform4i64vNV
-typedef void (APIENTRYP PFNGLUNIFORM1UI64NVPROC)(GLint location, GLuint64EXT x);
-GLAPI PFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV;
-#define glUniform1ui64NV glad_glUniform1ui64NV
-typedef void (APIENTRYP PFNGLUNIFORM2UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y);
-GLAPI PFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV;
-#define glUniform2ui64NV glad_glUniform2ui64NV
-typedef void (APIENTRYP PFNGLUNIFORM3UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
-GLAPI PFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV;
-#define glUniform3ui64NV glad_glUniform3ui64NV
-typedef void (APIENTRYP PFNGLUNIFORM4UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
-GLAPI PFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV;
-#define glUniform4ui64NV glad_glUniform4ui64NV
-typedef void (APIENTRYP PFNGLUNIFORM1UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);
-GLAPI PFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV;
-#define glUniform1ui64vNV glad_glUniform1ui64vNV
-typedef void (APIENTRYP PFNGLUNIFORM2UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);
-GLAPI PFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV;
-#define glUniform2ui64vNV glad_glUniform2ui64vNV
-typedef void (APIENTRYP PFNGLUNIFORM3UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);
-GLAPI PFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV;
-#define glUniform3ui64vNV glad_glUniform3ui64vNV
-typedef void (APIENTRYP PFNGLUNIFORM4UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);
-GLAPI PFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV;
-#define glUniform4ui64vNV glad_glUniform4ui64vNV
-typedef void (APIENTRYP PFNGLGETUNIFORMI64VNVPROC)(GLuint program, GLint location, GLint64EXT *params);
-GLAPI PFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV;
-#define glGetUniformi64vNV glad_glGetUniformi64vNV
-typedef void (APIENTRYP PFNGLGETUNIFORMUI64VNVPROC)(GLuint program, GLint location, GLuint64EXT *params);
-GLAPI PFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV;
-#define glGetUniformui64vNV glad_glGetUniformui64vNV
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64NVPROC)(GLuint program, GLint location, GLint64EXT x);
-GLAPI PFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV;
-#define glProgramUniform1i64NV glad_glProgramUniform1i64NV
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y);
-GLAPI PFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV;
-#define glProgramUniform2i64NV glad_glProgramUniform2i64NV
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
-GLAPI PFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV;
-#define glProgramUniform3i64NV glad_glProgramUniform3i64NV
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
-GLAPI PFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV;
-#define glProgramUniform4i64NV glad_glProgramUniform4i64NV
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
-GLAPI PFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV;
-#define glProgramUniform1i64vNV glad_glProgramUniform1i64vNV
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
-GLAPI PFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV;
-#define glProgramUniform2i64vNV glad_glProgramUniform2i64vNV
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
-GLAPI PFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV;
-#define glProgramUniform3i64vNV glad_glProgramUniform3i64vNV
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
-GLAPI PFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV;
-#define glProgramUniform4i64vNV glad_glProgramUniform4i64vNV
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x);
-GLAPI PFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV;
-#define glProgramUniform1ui64NV glad_glProgramUniform1ui64NV
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);
-GLAPI PFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV;
-#define glProgramUniform2ui64NV glad_glProgramUniform2ui64NV
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
-GLAPI PFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV;
-#define glProgramUniform3ui64NV glad_glProgramUniform3ui64NV
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
-GLAPI PFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV;
-#define glProgramUniform4ui64NV glad_glProgramUniform4ui64NV
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
-GLAPI PFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV;
-#define glProgramUniform1ui64vNV glad_glProgramUniform1ui64vNV
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
-GLAPI PFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV;
-#define glProgramUniform2ui64vNV glad_glProgramUniform2ui64vNV
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
-GLAPI PFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV;
-#define glProgramUniform3ui64vNV glad_glProgramUniform3ui64vNV
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
-GLAPI PFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV;
-#define glProgramUniform4ui64vNV glad_glProgramUniform4ui64vNV
-#endif
-#ifndef GL_AMD_interleaved_elements
-#define GL_AMD_interleaved_elements 1
-GLAPI int GLAD_GL_AMD_interleaved_elements;
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-GLAPI PFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD;
-#define glVertexAttribParameteriAMD glad_glVertexAttribParameteriAMD
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-#ifndef GL_AMD_multi_draw_indirect
-#define GL_AMD_multi_draw_indirect 1
-GLAPI int GLAD_GL_AMD_multi_draw_indirect;
-typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)(GLenum mode, const void *indirect, GLsizei primcount, GLsizei stride);
-GLAPI PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD;
-#define glMultiDrawArraysIndirectAMD glad_glMultiDrawArraysIndirectAMD
-typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride);
-GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD;
-#define glMultiDrawElementsIndirectAMD glad_glMultiDrawElementsIndirectAMD
-#endif
-#ifndef GL_AMD_name_gen_delete
-#define GL_AMD_name_gen_delete 1
-GLAPI int GLAD_GL_AMD_name_gen_delete;
-typedef void (APIENTRYP PFNGLGENNAMESAMDPROC)(GLenum identifier, GLuint num, GLuint *names);
-GLAPI PFNGLGENNAMESAMDPROC glad_glGenNamesAMD;
-#define glGenNamesAMD glad_glGenNamesAMD
-typedef void (APIENTRYP PFNGLDELETENAMESAMDPROC)(GLenum identifier, GLuint num, const GLuint *names);
-GLAPI PFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD;
-#define glDeleteNamesAMD glad_glDeleteNamesAMD
-typedef GLboolean (APIENTRYP PFNGLISNAMEAMDPROC)(GLenum identifier, GLuint name);
-GLAPI PFNGLISNAMEAMDPROC glad_glIsNameAMD;
-#define glIsNameAMD glad_glIsNameAMD
-#endif
-#ifndef GL_AMD_occlusion_query_event
-#define GL_AMD_occlusion_query_event 1
-GLAPI int GLAD_GL_AMD_occlusion_query_event;
-typedef void (APIENTRYP PFNGLQUERYOBJECTPARAMETERUIAMDPROC)(GLenum target, GLuint id, GLenum pname, GLuint param);
-GLAPI PFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD;
-#define glQueryObjectParameteruiAMD glad_glQueryObjectParameteruiAMD
-#endif
-#ifndef GL_AMD_performance_monitor
-#define GL_AMD_performance_monitor 1
-GLAPI int GLAD_GL_AMD_performance_monitor;
-typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC)(GLint *numGroups, GLsizei groupsSize, GLuint *groups);
-GLAPI PFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD;
-#define glGetPerfMonitorGroupsAMD glad_glGetPerfMonitorGroupsAMD
-typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC)(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
-GLAPI PFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD;
-#define glGetPerfMonitorCountersAMD glad_glGetPerfMonitorCountersAMD
-typedef void (APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
-GLAPI PFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD;
-#define glGetPerfMonitorGroupStringAMD glad_glGetPerfMonitorGroupStringAMD
-typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
-GLAPI PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD;
-#define glGetPerfMonitorCounterStringAMD glad_glGetPerfMonitorCounterStringAMD
-typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)(GLuint group, GLuint counter, GLenum pname, void *data);
-GLAPI PFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD;
-#define glGetPerfMonitorCounterInfoAMD glad_glGetPerfMonitorCounterInfoAMD
-typedef void (APIENTRYP PFNGLGENPERFMONITORSAMDPROC)(GLsizei n, GLuint *monitors);
-GLAPI PFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD;
-#define glGenPerfMonitorsAMD glad_glGenPerfMonitorsAMD
-typedef void (APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC)(GLsizei n, GLuint *monitors);
-GLAPI PFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD;
-#define glDeletePerfMonitorsAMD glad_glDeletePerfMonitorsAMD
-typedef void (APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);
-GLAPI PFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD;
-#define glSelectPerfMonitorCountersAMD glad_glSelectPerfMonitorCountersAMD
-typedef void (APIENTRYP PFNGLBEGINPERFMONITORAMDPROC)(GLuint monitor);
-GLAPI PFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD;
-#define glBeginPerfMonitorAMD glad_glBeginPerfMonitorAMD
-typedef void (APIENTRYP PFNGLENDPERFMONITORAMDPROC)(GLuint monitor);
-GLAPI PFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD;
-#define glEndPerfMonitorAMD glad_glEndPerfMonitorAMD
-typedef void (APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
-GLAPI PFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD;
-#define glGetPerfMonitorCounterDataAMD glad_glGetPerfMonitorCounterDataAMD
-#endif
-#ifndef GL_AMD_pinned_memory
-#define GL_AMD_pinned_memory 1
-GLAPI int GLAD_GL_AMD_pinned_memory;
-#endif
-#ifndef GL_AMD_query_buffer_object
-#define GL_AMD_query_buffer_object 1
-GLAPI int GLAD_GL_AMD_query_buffer_object;
-#endif
-#ifndef GL_AMD_sample_positions
-#define GL_AMD_sample_positions 1
-GLAPI int GLAD_GL_AMD_sample_positions;
-typedef void (APIENTRYP PFNGLSETMULTISAMPLEFVAMDPROC)(GLenum pname, GLuint index, const GLfloat *val);
-GLAPI PFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD;
-#define glSetMultisamplefvAMD glad_glSetMultisamplefvAMD
-#endif
-#ifndef GL_AMD_seamless_cubemap_per_texture
-#define GL_AMD_seamless_cubemap_per_texture 1
-GLAPI int GLAD_GL_AMD_seamless_cubemap_per_texture;
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-#ifndef GL_AMD_shader_atomic_counter_ops
-#define GL_AMD_shader_atomic_counter_ops 1
-GLAPI int GLAD_GL_AMD_shader_atomic_counter_ops;
-#endif
-#ifndef GL_AMD_shader_ballot
-#define GL_AMD_shader_ballot 1
-GLAPI int GLAD_GL_AMD_shader_ballot;
-#endif
-#ifndef GL_AMD_shader_explicit_vertex_parameter
-#define GL_AMD_shader_explicit_vertex_parameter 1
-GLAPI int GLAD_GL_AMD_shader_explicit_vertex_parameter;
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-#ifndef GL_AMD_shader_gpu_shader_half_float_fetch
-#define GL_AMD_shader_gpu_shader_half_float_fetch 1
-GLAPI int GLAD_GL_AMD_shader_gpu_shader_half_float_fetch;
-#endif
-#ifndef GL_AMD_shader_image_load_store_lod
-#define GL_AMD_shader_image_load_store_lod 1
-GLAPI int GLAD_GL_AMD_shader_image_load_store_lod;
-#endif
-#ifndef GL_AMD_shader_stencil_export
-#define GL_AMD_shader_stencil_export 1
-GLAPI int GLAD_GL_AMD_shader_stencil_export;
-#endif
-#ifndef GL_AMD_shader_trinary_minmax
-#define GL_AMD_shader_trinary_minmax 1
-GLAPI int GLAD_GL_AMD_shader_trinary_minmax;
-#endif
-#ifndef GL_AMD_sparse_texture
-#define GL_AMD_sparse_texture 1
-GLAPI int GLAD_GL_AMD_sparse_texture;
-typedef void (APIENTRYP PFNGLTEXSTORAGESPARSEAMDPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);
-GLAPI PFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD;
-#define glTexStorageSparseAMD glad_glTexStorageSparseAMD
-typedef void (APIENTRYP PFNGLTEXTURESTORAGESPARSEAMDPROC)(GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);
-GLAPI PFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD;
-#define glTextureStorageSparseAMD glad_glTextureStorageSparseAMD
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-#ifndef GL_AMD_stencil_operation_extended
-#define GL_AMD_stencil_operation_extended 1
-GLAPI int GLAD_GL_AMD_stencil_operation_extended;
-typedef void (APIENTRYP PFNGLSTENCILOPVALUEAMDPROC)(GLenum face, GLuint value);
-GLAPI PFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD;
-#define glStencilOpValueAMD glad_glStencilOpValueAMD
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-#ifndef GL_AMD_texture_gather_bias_lod
-#define GL_AMD_texture_gather_bias_lod 1
-GLAPI int GLAD_GL_AMD_texture_gather_bias_lod;
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-#ifndef GL_AMD_texture_texture4
-#define GL_AMD_texture_texture4 1
-GLAPI int GLAD_GL_AMD_texture_texture4;
-#endif
-#ifndef GL_AMD_transform_feedback3_lines_triangles
-#define GL_AMD_transform_feedback3_lines_triangles 1
-GLAPI int GLAD_GL_AMD_transform_feedback3_lines_triangles;
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-#ifndef GL_AMD_transform_feedback4
-#define GL_AMD_transform_feedback4 1
-GLAPI int GLAD_GL_AMD_transform_feedback4;
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-#ifndef GL_AMD_vertex_shader_layer
-#define GL_AMD_vertex_shader_layer 1
-GLAPI int GLAD_GL_AMD_vertex_shader_layer;
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-#ifndef GL_AMD_vertex_shader_tessellator
-#define GL_AMD_vertex_shader_tessellator 1
-GLAPI int GLAD_GL_AMD_vertex_shader_tessellator;
-typedef void (APIENTRYP PFNGLTESSELLATIONFACTORAMDPROC)(GLfloat factor);
-GLAPI PFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD;
-#define glTessellationFactorAMD glad_glTessellationFactorAMD
-typedef void (APIENTRYP PFNGLTESSELLATIONMODEAMDPROC)(GLenum mode);
-GLAPI PFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD;
-#define glTessellationModeAMD glad_glTessellationModeAMD
-#endif
-#ifndef GL_AMD_vertex_shader_viewport_index
-#define GL_AMD_vertex_shader_viewport_index 1
-GLAPI int GLAD_GL_AMD_vertex_shader_viewport_index;
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-#ifndef GL_APPLE_aux_depth_stencil
-#define GL_APPLE_aux_depth_stencil 1
-GLAPI int GLAD_GL_APPLE_aux_depth_stencil;
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-#ifndef GL_APPLE_client_storage
-#define GL_APPLE_client_storage 1
-GLAPI int GLAD_GL_APPLE_client_storage;
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-#ifndef GL_APPLE_element_array
-#define GL_APPLE_element_array 1
-GLAPI int GLAD_GL_APPLE_element_array;
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-GLAPI PFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE;
-#define glElementPointerAPPLE glad_glElementPointerAPPLE
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-#define glDrawElementArrayAPPLE glad_glDrawElementArrayAPPLE
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-GLAPI PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE;
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-#define glMultiDrawElementArrayAPPLE glad_glMultiDrawElementArrayAPPLE
-typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount);
-GLAPI PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_glMultiDrawRangeElementArrayAPPLE;
-#define glMultiDrawRangeElementArrayAPPLE glad_glMultiDrawRangeElementArrayAPPLE
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-#ifndef GL_APPLE_fence
-#define GL_APPLE_fence 1
-GLAPI int GLAD_GL_APPLE_fence;
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-GLAPI PFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE;
-#define glGenFencesAPPLE glad_glGenFencesAPPLE
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-GLAPI PFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE;
-#define glDeleteFencesAPPLE glad_glDeleteFencesAPPLE
-typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC)(GLuint fence);
-GLAPI PFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE;
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-typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC)(GLuint fence);
-GLAPI PFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE;
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-GLAPI PFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE;
-#define glTestFenceAPPLE glad_glTestFenceAPPLE
-typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC)(GLuint fence);
-GLAPI PFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE;
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-#ifndef GL_APPLE_float_pixels
-#define GL_APPLE_float_pixels 1
-GLAPI int GLAD_GL_APPLE_float_pixels;
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-#ifndef GL_APPLE_flush_buffer_range
-#define GL_APPLE_flush_buffer_range 1
-GLAPI int GLAD_GL_APPLE_flush_buffer_range;
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-GLAPI int GLAD_GL_APPLE_object_purgeable;
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-GLAPI PFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE;
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-typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVAPPLEPROC)(GLenum objectType, GLuint name, GLenum pname, GLint *params);
-GLAPI PFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE;
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-#ifndef GL_APPLE_rgb_422
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-#define GL_APPLE_row_bytes 1
-GLAPI int GLAD_GL_APPLE_row_bytes;
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-#define GL_APPLE_specular_vector 1
-GLAPI int GLAD_GL_APPLE_specular_vector;
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-#define GL_APPLE_texture_range 1
-GLAPI int GLAD_GL_APPLE_texture_range;
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-#define glTextureRangeAPPLE glad_glTextureRangeAPPLE
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-GLAPI PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE;
-#define glGetTexParameterPointervAPPLE glad_glGetTexParameterPointervAPPLE
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-#ifndef GL_APPLE_transform_hint
-#define GL_APPLE_transform_hint 1
-GLAPI int GLAD_GL_APPLE_transform_hint;
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-#ifndef GL_APPLE_vertex_array_object
-#define GL_APPLE_vertex_array_object 1
-GLAPI int GLAD_GL_APPLE_vertex_array_object;
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-#ifndef GL_APPLE_vertex_array_range
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-GLAPI int GLAD_GL_APPLE_vertex_array_range;
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-GLAPI PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE;
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-GLAPI PFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE;
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-#ifndef GL_APPLE_vertex_program_evaluators
-#define GL_APPLE_vertex_program_evaluators 1
-GLAPI int GLAD_GL_APPLE_vertex_program_evaluators;
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-GLAPI PFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE;
-#define glEnableVertexAttribAPPLE glad_glEnableVertexAttribAPPLE
-typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBAPPLEPROC)(GLuint index, GLenum pname);
-GLAPI PFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE;
-#define glDisableVertexAttribAPPLE glad_glDisableVertexAttribAPPLE
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-GLAPI PFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE;
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-typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1DAPPLEPROC)(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
-GLAPI PFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE;
-#define glMapVertexAttrib1dAPPLE glad_glMapVertexAttrib1dAPPLE
-typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB1FAPPLEPROC)(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
-GLAPI PFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE;
-#define glMapVertexAttrib1fAPPLE glad_glMapVertexAttrib1fAPPLE
-typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2DAPPLEPROC)(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
-GLAPI PFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE;
-#define glMapVertexAttrib2dAPPLE glad_glMapVertexAttrib2dAPPLE
-typedef void (APIENTRYP PFNGLMAPVERTEXATTRIB2FAPPLEPROC)(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
-GLAPI PFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE;
-#define glMapVertexAttrib2fAPPLE glad_glMapVertexAttrib2fAPPLE
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-#ifndef GL_APPLE_ycbcr_422
-#define GL_APPLE_ycbcr_422 1
-GLAPI int GLAD_GL_APPLE_ycbcr_422;
-#endif
-#ifndef GL_ARB_ES2_compatibility
-#define GL_ARB_ES2_compatibility 1
-GLAPI int GLAD_GL_ARB_ES2_compatibility;
-#endif
-#ifndef GL_ARB_ES3_1_compatibility
-#define GL_ARB_ES3_1_compatibility 1
-GLAPI int GLAD_GL_ARB_ES3_1_compatibility;
-#endif
-#ifndef GL_ARB_ES3_2_compatibility
-#define GL_ARB_ES3_2_compatibility 1
-GLAPI int GLAD_GL_ARB_ES3_2_compatibility;
-typedef void (APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXARBPROC)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
-GLAPI PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB;
-#define glPrimitiveBoundingBoxARB glad_glPrimitiveBoundingBoxARB
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-#ifndef GL_ARB_ES3_compatibility
-#define GL_ARB_ES3_compatibility 1
-GLAPI int GLAD_GL_ARB_ES3_compatibility;
-#endif
-#ifndef GL_ARB_arrays_of_arrays
-#define GL_ARB_arrays_of_arrays 1
-GLAPI int GLAD_GL_ARB_arrays_of_arrays;
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-#ifndef GL_ARB_base_instance
-#define GL_ARB_base_instance 1
-GLAPI int GLAD_GL_ARB_base_instance;
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-#ifndef GL_ARB_bindless_texture
-#define GL_ARB_bindless_texture 1
-GLAPI int GLAD_GL_ARB_bindless_texture;
-typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEARBPROC)(GLuint texture);
-GLAPI PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB;
-#define glGetTextureHandleARB glad_glGetTextureHandleARB
-typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEARBPROC)(GLuint texture, GLuint sampler);
-GLAPI PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB;
-#define glGetTextureSamplerHandleARB glad_glGetTextureSamplerHandleARB
-typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)(GLuint64 handle);
-GLAPI PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB;
-#define glMakeTextureHandleResidentARB glad_glMakeTextureHandleResidentARB
-typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)(GLuint64 handle);
-GLAPI PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB;
-#define glMakeTextureHandleNonResidentARB glad_glMakeTextureHandleNonResidentARB
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-GLAPI PFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB;
-#define glGetImageHandleARB glad_glGetImageHandleARB
-typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)(GLuint64 handle, GLenum access);
-GLAPI PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB;
-#define glMakeImageHandleResidentARB glad_glMakeImageHandleResidentARB
-typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)(GLuint64 handle);
-GLAPI PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB;
-#define glMakeImageHandleNonResidentARB glad_glMakeImageHandleNonResidentARB
-typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64ARBPROC)(GLint location, GLuint64 value);
-GLAPI PFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB;
-#define glUniformHandleui64ARB glad_glUniformHandleui64ARB
-typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);
-GLAPI PFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB;
-#define glUniformHandleui64vARB glad_glUniformHandleui64vARB
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)(GLuint program, GLint location, GLuint64 value);
-GLAPI PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB;
-#define glProgramUniformHandleui64ARB glad_glProgramUniformHandleui64ARB
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *values);
-GLAPI PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB;
-#define glProgramUniformHandleui64vARB glad_glProgramUniformHandleui64vARB
-typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTARBPROC)(GLuint64 handle);
-GLAPI PFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB;
-#define glIsTextureHandleResidentARB glad_glIsTextureHandleResidentARB
-typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTARBPROC)(GLuint64 handle);
-GLAPI PFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB;
-#define glIsImageHandleResidentARB glad_glIsImageHandleResidentARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64ARBPROC)(GLuint index, GLuint64EXT x);
-GLAPI PFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB;
-#define glVertexAttribL1ui64ARB glad_glVertexAttribL1ui64ARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VARBPROC)(GLuint index, const GLuint64EXT *v);
-GLAPI PFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB;
-#define glVertexAttribL1ui64vARB glad_glVertexAttribL1ui64vARB
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VARBPROC)(GLuint index, GLenum pname, GLuint64EXT *params);
-GLAPI PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB;
-#define glGetVertexAttribLui64vARB glad_glGetVertexAttribLui64vARB
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-#ifndef GL_ARB_blend_func_extended
-#define GL_ARB_blend_func_extended 1
-GLAPI int GLAD_GL_ARB_blend_func_extended;
-#endif
-#ifndef GL_ARB_buffer_storage
-#define GL_ARB_buffer_storage 1
-GLAPI int GLAD_GL_ARB_buffer_storage;
-#endif
-#ifndef GL_ARB_cl_event
-#define GL_ARB_cl_event 1
-GLAPI int GLAD_GL_ARB_cl_event;
-typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC)(struct _cl_context *context, struct _cl_event *event, GLbitfield flags);
-GLAPI PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB;
-#define glCreateSyncFromCLeventARB glad_glCreateSyncFromCLeventARB
-#endif
-#ifndef GL_ARB_clear_buffer_object
-#define GL_ARB_clear_buffer_object 1
-GLAPI int GLAD_GL_ARB_clear_buffer_object;
-#endif
-#ifndef GL_ARB_clear_texture
-#define GL_ARB_clear_texture 1
-GLAPI int GLAD_GL_ARB_clear_texture;
-#endif
-#ifndef GL_ARB_clip_control
-#define GL_ARB_clip_control 1
-GLAPI int GLAD_GL_ARB_clip_control;
-#endif
-#ifndef GL_ARB_color_buffer_float
-#define GL_ARB_color_buffer_float 1
-GLAPI int GLAD_GL_ARB_color_buffer_float;
-typedef void (APIENTRYP PFNGLCLAMPCOLORARBPROC)(GLenum target, GLenum clamp);
-GLAPI PFNGLCLAMPCOLORARBPROC glad_glClampColorARB;
-#define glClampColorARB glad_glClampColorARB
-#endif
-#ifndef GL_ARB_compatibility
-#define GL_ARB_compatibility 1
-GLAPI int GLAD_GL_ARB_compatibility;
-#endif
-#ifndef GL_ARB_compressed_texture_pixel_storage
-#define GL_ARB_compressed_texture_pixel_storage 1
-GLAPI int GLAD_GL_ARB_compressed_texture_pixel_storage;
-#endif
-#ifndef GL_ARB_compute_shader
-#define GL_ARB_compute_shader 1
-GLAPI int GLAD_GL_ARB_compute_shader;
-#endif
-#ifndef GL_ARB_compute_variable_group_size
-#define GL_ARB_compute_variable_group_size 1
-GLAPI int GLAD_GL_ARB_compute_variable_group_size;
-typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z);
-GLAPI PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB;
-#define glDispatchComputeGroupSizeARB glad_glDispatchComputeGroupSizeARB
-#endif
-#ifndef GL_ARB_conditional_render_inverted
-#define GL_ARB_conditional_render_inverted 1
-GLAPI int GLAD_GL_ARB_conditional_render_inverted;
-#endif
-#ifndef GL_ARB_conservative_depth
-#define GL_ARB_conservative_depth 1
-GLAPI int GLAD_GL_ARB_conservative_depth;
-#endif
-#ifndef GL_ARB_copy_buffer
-#define GL_ARB_copy_buffer 1
-GLAPI int GLAD_GL_ARB_copy_buffer;
-#endif
-#ifndef GL_ARB_copy_image
-#define GL_ARB_copy_image 1
-GLAPI int GLAD_GL_ARB_copy_image;
-#endif
-#ifndef GL_ARB_cull_distance
-#define GL_ARB_cull_distance 1
-GLAPI int GLAD_GL_ARB_cull_distance;
-#endif
-#ifndef GL_ARB_debug_output
-#define GL_ARB_debug_output 1
-GLAPI int GLAD_GL_ARB_debug_output;
-typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLARBPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
-GLAPI PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB;
-#define glDebugMessageControlARB glad_glDebugMessageControlARB
-typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTARBPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
-GLAPI PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB;
-#define glDebugMessageInsertARB glad_glDebugMessageInsertARB
-typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKARBPROC)(GLDEBUGPROCARB callback, const void *userParam);
-GLAPI PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB;
-#define glDebugMessageCallbackARB glad_glDebugMessageCallbackARB
-typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGARBPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
-GLAPI PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB;
-#define glGetDebugMessageLogARB glad_glGetDebugMessageLogARB
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-#ifndef GL_ARB_depth_buffer_float
-#define GL_ARB_depth_buffer_float 1
-GLAPI int GLAD_GL_ARB_depth_buffer_float;
-#endif
-#ifndef GL_ARB_depth_clamp
-#define GL_ARB_depth_clamp 1
-GLAPI int GLAD_GL_ARB_depth_clamp;
-#endif
-#ifndef GL_ARB_depth_texture
-#define GL_ARB_depth_texture 1
-GLAPI int GLAD_GL_ARB_depth_texture;
-#endif
-#ifndef GL_ARB_derivative_control
-#define GL_ARB_derivative_control 1
-GLAPI int GLAD_GL_ARB_derivative_control;
-#endif
-#ifndef GL_ARB_direct_state_access
-#define GL_ARB_direct_state_access 1
-GLAPI int GLAD_GL_ARB_direct_state_access;
-#endif
-#ifndef GL_ARB_draw_buffers
-#define GL_ARB_draw_buffers 1
-GLAPI int GLAD_GL_ARB_draw_buffers;
-typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC)(GLsizei n, const GLenum *bufs);
-GLAPI PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB;
-#define glDrawBuffersARB glad_glDrawBuffersARB
-#endif
-#ifndef GL_ARB_draw_buffers_blend
-#define GL_ARB_draw_buffers_blend 1
-GLAPI int GLAD_GL_ARB_draw_buffers_blend;
-typedef void (APIENTRYP PFNGLBLENDEQUATIONIARBPROC)(GLuint buf, GLenum mode);
-GLAPI PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB;
-#define glBlendEquationiARB glad_glBlendEquationiARB
-typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIARBPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
-GLAPI PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB;
-#define glBlendEquationSeparateiARB glad_glBlendEquationSeparateiARB
-typedef void (APIENTRYP PFNGLBLENDFUNCIARBPROC)(GLuint buf, GLenum src, GLenum dst);
-GLAPI PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB;
-#define glBlendFunciARB glad_glBlendFunciARB
-typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIARBPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-GLAPI PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB;
-#define glBlendFuncSeparateiARB glad_glBlendFuncSeparateiARB
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-#ifndef GL_ARB_draw_elements_base_vertex
-#define GL_ARB_draw_elements_base_vertex 1
-GLAPI int GLAD_GL_ARB_draw_elements_base_vertex;
-#endif
-#ifndef GL_ARB_draw_indirect
-#define GL_ARB_draw_indirect 1
-GLAPI int GLAD_GL_ARB_draw_indirect;
-#endif
-#ifndef GL_ARB_draw_instanced
-#define GL_ARB_draw_instanced 1
-GLAPI int GLAD_GL_ARB_draw_instanced;
-typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDARBPROC)(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
-GLAPI PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB;
-#define glDrawArraysInstancedARB glad_glDrawArraysInstancedARB
-typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDARBPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
-GLAPI PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB;
-#define glDrawElementsInstancedARB glad_glDrawElementsInstancedARB
-#endif
-#ifndef GL_ARB_enhanced_layouts
-#define GL_ARB_enhanced_layouts 1
-GLAPI int GLAD_GL_ARB_enhanced_layouts;
-#endif
-#ifndef GL_ARB_explicit_attrib_location
-#define GL_ARB_explicit_attrib_location 1
-GLAPI int GLAD_GL_ARB_explicit_attrib_location;
-#endif
-#ifndef GL_ARB_explicit_uniform_location
-#define GL_ARB_explicit_uniform_location 1
-GLAPI int GLAD_GL_ARB_explicit_uniform_location;
-#endif
-#ifndef GL_ARB_fragment_coord_conventions
-#define GL_ARB_fragment_coord_conventions 1
-GLAPI int GLAD_GL_ARB_fragment_coord_conventions;
-#endif
-#ifndef GL_ARB_fragment_layer_viewport
-#define GL_ARB_fragment_layer_viewport 1
-GLAPI int GLAD_GL_ARB_fragment_layer_viewport;
-#endif
-#ifndef GL_ARB_fragment_program
-#define GL_ARB_fragment_program 1
-GLAPI int GLAD_GL_ARB_fragment_program;
-typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const void *string);
-GLAPI PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB;
-#define glProgramStringARB glad_glProgramStringARB
-typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC)(GLenum target, GLuint program);
-GLAPI PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB;
-#define glBindProgramARB glad_glBindProgramARB
-typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint *programs);
-GLAPI PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB;
-#define glDeleteProgramsARB glad_glDeleteProgramsARB
-typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC)(GLsizei n, GLuint *programs);
-GLAPI PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB;
-#define glGenProgramsARB glad_glGenProgramsARB
-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-GLAPI PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB;
-#define glProgramEnvParameter4dARB glad_glProgramEnvParameter4dARB
-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params);
-GLAPI PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB;
-#define glProgramEnvParameter4dvARB glad_glProgramEnvParameter4dvARB
-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GLAPI PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB;
-#define glProgramEnvParameter4fARB glad_glProgramEnvParameter4fARB
-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params);
-GLAPI PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB;
-#define glProgramEnvParameter4fvARB glad_glProgramEnvParameter4fvARB
-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-GLAPI PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB;
-#define glProgramLocalParameter4dARB glad_glProgramLocalParameter4dARB
-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params);
-GLAPI PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB;
-#define glProgramLocalParameter4dvARB glad_glProgramLocalParameter4dvARB
-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GLAPI PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB;
-#define glProgramLocalParameter4fARB glad_glProgramLocalParameter4fARB
-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params);
-GLAPI PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB;
-#define glProgramLocalParameter4fvARB glad_glProgramLocalParameter4fvARB
-typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params);
-GLAPI PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB;
-#define glGetProgramEnvParameterdvARB glad_glGetProgramEnvParameterdvARB
-typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params);
-GLAPI PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB;
-#define glGetProgramEnvParameterfvARB glad_glGetProgramEnvParameterfvARB
-typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params);
-GLAPI PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB;
-#define glGetProgramLocalParameterdvARB glad_glGetProgramLocalParameterdvARB
-typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params);
-GLAPI PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB;
-#define glGetProgramLocalParameterfvARB glad_glGetProgramLocalParameterfvARB
-typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB;
-#define glGetProgramivARB glad_glGetProgramivARB
-typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, void *string);
-GLAPI PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB;
-#define glGetProgramStringARB glad_glGetProgramStringARB
-typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC)(GLuint program);
-GLAPI PFNGLISPROGRAMARBPROC glad_glIsProgramARB;
-#define glIsProgramARB glad_glIsProgramARB
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-#ifndef GL_ARB_fragment_program_shadow
-#define GL_ARB_fragment_program_shadow 1
-GLAPI int GLAD_GL_ARB_fragment_program_shadow;
-#endif
-#ifndef GL_ARB_fragment_shader
-#define GL_ARB_fragment_shader 1
-GLAPI int GLAD_GL_ARB_fragment_shader;
-#endif
-#ifndef GL_ARB_fragment_shader_interlock
-#define GL_ARB_fragment_shader_interlock 1
-GLAPI int GLAD_GL_ARB_fragment_shader_interlock;
-#endif
-#ifndef GL_ARB_framebuffer_no_attachments
-#define GL_ARB_framebuffer_no_attachments 1
-GLAPI int GLAD_GL_ARB_framebuffer_no_attachments;
-#endif
-#ifndef GL_ARB_framebuffer_object
-#define GL_ARB_framebuffer_object 1
-GLAPI int GLAD_GL_ARB_framebuffer_object;
-#endif
-#ifndef GL_ARB_framebuffer_sRGB
-#define GL_ARB_framebuffer_sRGB 1
-GLAPI int GLAD_GL_ARB_framebuffer_sRGB;
-#endif
-#ifndef GL_ARB_geometry_shader4
-#define GL_ARB_geometry_shader4 1
-GLAPI int GLAD_GL_ARB_geometry_shader4;
-typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value);
-GLAPI PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB;
-#define glProgramParameteriARB glad_glProgramParameteriARB
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
-GLAPI PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB;
-#define glFramebufferTextureARB glad_glFramebufferTextureARB
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-GLAPI PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB;
-#define glFramebufferTextureLayerARB glad_glFramebufferTextureLayerARB
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
-GLAPI PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB;
-#define glFramebufferTextureFaceARB glad_glFramebufferTextureFaceARB
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-#ifndef GL_ARB_get_program_binary
-#define GL_ARB_get_program_binary 1
-GLAPI int GLAD_GL_ARB_get_program_binary;
-#endif
-#ifndef GL_ARB_get_texture_sub_image
-#define GL_ARB_get_texture_sub_image 1
-GLAPI int GLAD_GL_ARB_get_texture_sub_image;
-#endif
-#ifndef GL_ARB_gl_spirv
-#define GL_ARB_gl_spirv 1
-GLAPI int GLAD_GL_ARB_gl_spirv;
-typedef void (APIENTRYP PFNGLSPECIALIZESHADERARBPROC)(GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue);
-GLAPI PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB;
-#define glSpecializeShaderARB glad_glSpecializeShaderARB
-#endif
-#ifndef GL_ARB_gpu_shader5
-#define GL_ARB_gpu_shader5 1
-GLAPI int GLAD_GL_ARB_gpu_shader5;
-#endif
-#ifndef GL_ARB_gpu_shader_fp64
-#define GL_ARB_gpu_shader_fp64 1
-GLAPI int GLAD_GL_ARB_gpu_shader_fp64;
-#endif
-#ifndef GL_ARB_gpu_shader_int64
-#define GL_ARB_gpu_shader_int64 1
-GLAPI int GLAD_GL_ARB_gpu_shader_int64;
-typedef void (APIENTRYP PFNGLUNIFORM1I64ARBPROC)(GLint location, GLint64 x);
-GLAPI PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB;
-#define glUniform1i64ARB glad_glUniform1i64ARB
-typedef void (APIENTRYP PFNGLUNIFORM2I64ARBPROC)(GLint location, GLint64 x, GLint64 y);
-GLAPI PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB;
-#define glUniform2i64ARB glad_glUniform2i64ARB
-typedef void (APIENTRYP PFNGLUNIFORM3I64ARBPROC)(GLint location, GLint64 x, GLint64 y, GLint64 z);
-GLAPI PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB;
-#define glUniform3i64ARB glad_glUniform3i64ARB
-typedef void (APIENTRYP PFNGLUNIFORM4I64ARBPROC)(GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);
-GLAPI PFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB;
-#define glUniform4i64ARB glad_glUniform4i64ARB
-typedef void (APIENTRYP PFNGLUNIFORM1I64VARBPROC)(GLint location, GLsizei count, const GLint64 *value);
-GLAPI PFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB;
-#define glUniform1i64vARB glad_glUniform1i64vARB
-typedef void (APIENTRYP PFNGLUNIFORM2I64VARBPROC)(GLint location, GLsizei count, const GLint64 *value);
-GLAPI PFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB;
-#define glUniform2i64vARB glad_glUniform2i64vARB
-typedef void (APIENTRYP PFNGLUNIFORM3I64VARBPROC)(GLint location, GLsizei count, const GLint64 *value);
-GLAPI PFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB;
-#define glUniform3i64vARB glad_glUniform3i64vARB
-typedef void (APIENTRYP PFNGLUNIFORM4I64VARBPROC)(GLint location, GLsizei count, const GLint64 *value);
-GLAPI PFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB;
-#define glUniform4i64vARB glad_glUniform4i64vARB
-typedef void (APIENTRYP PFNGLUNIFORM1UI64ARBPROC)(GLint location, GLuint64 x);
-GLAPI PFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB;
-#define glUniform1ui64ARB glad_glUniform1ui64ARB
-typedef void (APIENTRYP PFNGLUNIFORM2UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y);
-GLAPI PFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB;
-#define glUniform2ui64ARB glad_glUniform2ui64ARB
-typedef void (APIENTRYP PFNGLUNIFORM3UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y, GLuint64 z);
-GLAPI PFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB;
-#define glUniform3ui64ARB glad_glUniform3ui64ARB
-typedef void (APIENTRYP PFNGLUNIFORM4UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);
-GLAPI PFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB;
-#define glUniform4ui64ARB glad_glUniform4ui64ARB
-typedef void (APIENTRYP PFNGLUNIFORM1UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);
-GLAPI PFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB;
-#define glUniform1ui64vARB glad_glUniform1ui64vARB
-typedef void (APIENTRYP PFNGLUNIFORM2UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);
-GLAPI PFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB;
-#define glUniform2ui64vARB glad_glUniform2ui64vARB
-typedef void (APIENTRYP PFNGLUNIFORM3UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);
-GLAPI PFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB;
-#define glUniform3ui64vARB glad_glUniform3ui64vARB
-typedef void (APIENTRYP PFNGLUNIFORM4UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 *value);
-GLAPI PFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB;
-#define glUniform4ui64vARB glad_glUniform4ui64vARB
-typedef void (APIENTRYP PFNGLGETUNIFORMI64VARBPROC)(GLuint program, GLint location, GLint64 *params);
-GLAPI PFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB;
-#define glGetUniformi64vARB glad_glGetUniformi64vARB
-typedef void (APIENTRYP PFNGLGETUNIFORMUI64VARBPROC)(GLuint program, GLint location, GLuint64 *params);
-GLAPI PFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB;
-#define glGetUniformui64vARB glad_glGetUniformui64vARB
-typedef void (APIENTRYP PFNGLGETNUNIFORMI64VARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint64 *params);
-GLAPI PFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB;
-#define glGetnUniformi64vARB glad_glGetnUniformi64vARB
-typedef void (APIENTRYP PFNGLGETNUNIFORMUI64VARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint64 *params);
-GLAPI PFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB;
-#define glGetnUniformui64vARB glad_glGetnUniformui64vARB
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64ARBPROC)(GLuint program, GLint location, GLint64 x);
-GLAPI PFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB;
-#define glProgramUniform1i64ARB glad_glProgramUniform1i64ARB
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y);
-GLAPI PFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB;
-#define glProgramUniform2i64ARB glad_glProgramUniform2i64ARB
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z);
-GLAPI PFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB;
-#define glProgramUniform3i64ARB glad_glProgramUniform3i64ARB
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);
-GLAPI PFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB;
-#define glProgramUniform4i64ARB glad_glProgramUniform4i64ARB
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 *value);
-GLAPI PFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB;
-#define glProgramUniform1i64vARB glad_glProgramUniform1i64vARB
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 *value);
-GLAPI PFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB;
-#define glProgramUniform2i64vARB glad_glProgramUniform2i64vARB
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 *value);
-GLAPI PFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB;
-#define glProgramUniform3i64vARB glad_glProgramUniform3i64vARB
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 *value);
-GLAPI PFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB;
-#define glProgramUniform4i64vARB glad_glProgramUniform4i64vARB
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64ARBPROC)(GLuint program, GLint location, GLuint64 x);
-GLAPI PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB;
-#define glProgramUniform1ui64ARB glad_glProgramUniform1ui64ARB
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y);
-GLAPI PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB;
-#define glProgramUniform2ui64ARB glad_glProgramUniform2ui64ARB
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z);
-GLAPI PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB;
-#define glProgramUniform3ui64ARB glad_glProgramUniform3ui64ARB
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);
-GLAPI PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB;
-#define glProgramUniform4ui64ARB glad_glProgramUniform4ui64ARB
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *value);
-GLAPI PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB;
-#define glProgramUniform1ui64vARB glad_glProgramUniform1ui64vARB
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *value);
-GLAPI PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB;
-#define glProgramUniform2ui64vARB glad_glProgramUniform2ui64vARB
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *value);
-GLAPI PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB;
-#define glProgramUniform3ui64vARB glad_glProgramUniform3ui64vARB
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *value);
-GLAPI PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB;
-#define glProgramUniform4ui64vARB glad_glProgramUniform4ui64vARB
-#endif
-#ifndef GL_ARB_half_float_pixel
-#define GL_ARB_half_float_pixel 1
-GLAPI int GLAD_GL_ARB_half_float_pixel;
-#endif
-#ifndef GL_ARB_half_float_vertex
-#define GL_ARB_half_float_vertex 1
-GLAPI int GLAD_GL_ARB_half_float_vertex;
-#endif
-#ifndef GL_ARB_imaging
-#define GL_ARB_imaging 1
-GLAPI int GLAD_GL_ARB_imaging;
-typedef void (APIENTRYP PFNGLCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table);
-GLAPI PFNGLCOLORTABLEPROC glad_glColorTable;
-#define glColorTable glad_glColorTable
-typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);
-GLAPI PFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv;
-#define glColorTableParameterfv glad_glColorTableParameterfv
-typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);
-GLAPI PFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv;
-#define glColorTableParameteriv glad_glColorTableParameteriv
-typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-GLAPI PFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable;
-#define glCopyColorTable glad_glCopyColorTable
-typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, void *table);
-GLAPI PFNGLGETCOLORTABLEPROC glad_glGetColorTable;
-#define glGetColorTable glad_glGetColorTable
-typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv;
-#define glGetColorTableParameterfv glad_glGetColorTableParameterfv
-typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv;
-#define glGetColorTableParameteriv glad_glGetColorTableParameteriv
-typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);
-GLAPI PFNGLCOLORSUBTABLEPROC glad_glColorSubTable;
-#define glColorSubTable glad_glColorSubTable
-typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
-GLAPI PFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable;
-#define glCopyColorSubTable glad_glCopyColorSubTable
-typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image);
-GLAPI PFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D;
-#define glConvolutionFilter1D glad_glConvolutionFilter1D
-typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image);
-GLAPI PFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D;
-#define glConvolutionFilter2D glad_glConvolutionFilter2D
-typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat params);
-GLAPI PFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf;
-#define glConvolutionParameterf glad_glConvolutionParameterf
-typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);
-GLAPI PFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv;
-#define glConvolutionParameterfv glad_glConvolutionParameterfv
-typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC)(GLenum target, GLenum pname, GLint params);
-GLAPI PFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri;
-#define glConvolutionParameteri glad_glConvolutionParameteri
-typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);
-GLAPI PFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv;
-#define glConvolutionParameteriv glad_glConvolutionParameteriv
-typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-GLAPI PFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D;
-#define glCopyConvolutionFilter1D glad_glCopyConvolutionFilter1D
-typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI PFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D;
-#define glCopyConvolutionFilter2D glad_glCopyConvolutionFilter2D
-typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, void *image);
-GLAPI PFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter;
-#define glGetConvolutionFilter glad_glGetConvolutionFilter
-typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv;
-#define glGetConvolutionParameterfv glad_glGetConvolutionParameterfv
-typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv;
-#define glGetConvolutionParameteriv glad_glGetConvolutionParameteriv
-typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, void *row, void *column, void *span);
-GLAPI PFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter;
-#define glGetSeparableFilter glad_glGetSeparableFilter
-typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column);
-GLAPI PFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D;
-#define glSeparableFilter2D glad_glSeparableFilter2D
-typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);
-GLAPI PFNGLGETHISTOGRAMPROC glad_glGetHistogram;
-#define glGetHistogram glad_glGetHistogram
-typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv;
-#define glGetHistogramParameterfv glad_glGetHistogramParameterfv
-typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv;
-#define glGetHistogramParameteriv glad_glGetHistogramParameteriv
-typedef void (APIENTRYP PFNGLGETMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);
-GLAPI PFNGLGETMINMAXPROC glad_glGetMinmax;
-#define glGetMinmax glad_glGetMinmax
-typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv;
-#define glGetMinmaxParameterfv glad_glGetMinmaxParameterfv
-typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv;
-#define glGetMinmaxParameteriv glad_glGetMinmaxParameteriv
-typedef void (APIENTRYP PFNGLHISTOGRAMPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
-GLAPI PFNGLHISTOGRAMPROC glad_glHistogram;
-#define glHistogram glad_glHistogram
-typedef void (APIENTRYP PFNGLMINMAXPROC)(GLenum target, GLenum internalformat, GLboolean sink);
-GLAPI PFNGLMINMAXPROC glad_glMinmax;
-#define glMinmax glad_glMinmax
-typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC)(GLenum target);
-GLAPI PFNGLRESETHISTOGRAMPROC glad_glResetHistogram;
-#define glResetHistogram glad_glResetHistogram
-typedef void (APIENTRYP PFNGLRESETMINMAXPROC)(GLenum target);
-GLAPI PFNGLRESETMINMAXPROC glad_glResetMinmax;
-#define glResetMinmax glad_glResetMinmax
-#endif
-#ifndef GL_ARB_indirect_parameters
-#define GL_ARB_indirect_parameters 1
-GLAPI int GLAD_GL_ARB_indirect_parameters;
-typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)(GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
-GLAPI PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB;
-#define glMultiDrawArraysIndirectCountARB glad_glMultiDrawArraysIndirectCountARB
-typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)(GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
-GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB;
-#define glMultiDrawElementsIndirectCountARB glad_glMultiDrawElementsIndirectCountARB
-#endif
-#ifndef GL_ARB_instanced_arrays
-#define GL_ARB_instanced_arrays 1
-GLAPI int GLAD_GL_ARB_instanced_arrays;
-typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORARBPROC)(GLuint index, GLuint divisor);
-GLAPI PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB;
-#define glVertexAttribDivisorARB glad_glVertexAttribDivisorARB
-#endif
-#ifndef GL_ARB_internalformat_query
-#define GL_ARB_internalformat_query 1
-GLAPI int GLAD_GL_ARB_internalformat_query;
-#endif
-#ifndef GL_ARB_internalformat_query2
-#define GL_ARB_internalformat_query2 1
-GLAPI int GLAD_GL_ARB_internalformat_query2;
-#endif
-#ifndef GL_ARB_invalidate_subdata
-#define GL_ARB_invalidate_subdata 1
-GLAPI int GLAD_GL_ARB_invalidate_subdata;
-#endif
-#ifndef GL_ARB_map_buffer_alignment
-#define GL_ARB_map_buffer_alignment 1
-GLAPI int GLAD_GL_ARB_map_buffer_alignment;
-#endif
-#ifndef GL_ARB_map_buffer_range
-#define GL_ARB_map_buffer_range 1
-GLAPI int GLAD_GL_ARB_map_buffer_range;
-#endif
-#ifndef GL_ARB_matrix_palette
-#define GL_ARB_matrix_palette 1
-GLAPI int GLAD_GL_ARB_matrix_palette;
-typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC)(GLint index);
-GLAPI PFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB;
-#define glCurrentPaletteMatrixARB glad_glCurrentPaletteMatrixARB
-typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC)(GLint size, const GLubyte *indices);
-GLAPI PFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB;
-#define glMatrixIndexubvARB glad_glMatrixIndexubvARB
-typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC)(GLint size, const GLushort *indices);
-GLAPI PFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB;
-#define glMatrixIndexusvARB glad_glMatrixIndexusvARB
-typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC)(GLint size, const GLuint *indices);
-GLAPI PFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB;
-#define glMatrixIndexuivARB glad_glMatrixIndexuivARB
-typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
-GLAPI PFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB;
-#define glMatrixIndexPointerARB glad_glMatrixIndexPointerARB
-#endif
-#ifndef GL_ARB_multi_bind
-#define GL_ARB_multi_bind 1
-GLAPI int GLAD_GL_ARB_multi_bind;
-#endif
-#ifndef GL_ARB_multi_draw_indirect
-#define GL_ARB_multi_draw_indirect 1
-GLAPI int GLAD_GL_ARB_multi_draw_indirect;
-#endif
-#ifndef GL_ARB_multisample
-#define GL_ARB_multisample 1
-GLAPI int GLAD_GL_ARB_multisample;
-typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC)(GLfloat value, GLboolean invert);
-GLAPI PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB;
-#define glSampleCoverageARB glad_glSampleCoverageARB
-#endif
-#ifndef GL_ARB_multitexture
-#define GL_ARB_multitexture 1
-GLAPI int GLAD_GL_ARB_multitexture;
-typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC)(GLenum texture);
-GLAPI PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB;
-#define glActiveTextureARB glad_glActiveTextureARB
-typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture);
-GLAPI PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB;
-#define glClientActiveTextureARB glad_glClientActiveTextureARB
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC)(GLenum target, GLdouble s);
-GLAPI PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB;
-#define glMultiTexCoord1dARB glad_glMultiTexCoord1dARB
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC)(GLenum target, const GLdouble *v);
-GLAPI PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB;
-#define glMultiTexCoord1dvARB glad_glMultiTexCoord1dvARB
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s);
-GLAPI PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB;
-#define glMultiTexCoord1fARB glad_glMultiTexCoord1fARB
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat *v);
-GLAPI PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB;
-#define glMultiTexCoord1fvARB glad_glMultiTexCoord1fvARB
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC)(GLenum target, GLint s);
-GLAPI PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB;
-#define glMultiTexCoord1iARB glad_glMultiTexCoord1iARB
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC)(GLenum target, const GLint *v);
-GLAPI PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB;
-#define glMultiTexCoord1ivARB glad_glMultiTexCoord1ivARB
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC)(GLenum target, GLshort s);
-GLAPI PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB;
-#define glMultiTexCoord1sARB glad_glMultiTexCoord1sARB
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC)(GLenum target, const GLshort *v);
-GLAPI PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB;
-#define glMultiTexCoord1svARB glad_glMultiTexCoord1svARB
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC)(GLenum target, GLdouble s, GLdouble t);
-GLAPI PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB;
-#define glMultiTexCoord2dARB glad_glMultiTexCoord2dARB
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC)(GLenum target, const GLdouble *v);
-GLAPI PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB;
-#define glMultiTexCoord2dvARB glad_glMultiTexCoord2dvARB
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t);
-GLAPI PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB;
-#define glMultiTexCoord2fARB glad_glMultiTexCoord2fARB
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat *v);
-GLAPI PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB;
-#define glMultiTexCoord2fvARB glad_glMultiTexCoord2fvARB
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC)(GLenum target, GLint s, GLint t);
-GLAPI PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB;
-#define glMultiTexCoord2iARB glad_glMultiTexCoord2iARB
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC)(GLenum target, const GLint *v);
-GLAPI PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB;
-#define glMultiTexCoord2ivARB glad_glMultiTexCoord2ivARB
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC)(GLenum target, GLshort s, GLshort t);
-GLAPI PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB;
-#define glMultiTexCoord2sARB glad_glMultiTexCoord2sARB
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort *v);
-GLAPI PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB;
-#define glMultiTexCoord2svARB glad_glMultiTexCoord2svARB
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);
-GLAPI PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB;
-#define glMultiTexCoord3dARB glad_glMultiTexCoord3dARB
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC)(GLenum target, const GLdouble *v);
-GLAPI PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB;
-#define glMultiTexCoord3dvARB glad_glMultiTexCoord3dvARB
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
-GLAPI PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB;
-#define glMultiTexCoord3fARB glad_glMultiTexCoord3fARB
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat *v);
-GLAPI PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB;
-#define glMultiTexCoord3fvARB glad_glMultiTexCoord3fvARB
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC)(GLenum target, GLint s, GLint t, GLint r);
-GLAPI PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB;
-#define glMultiTexCoord3iARB glad_glMultiTexCoord3iARB
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC)(GLenum target, const GLint *v);
-GLAPI PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB;
-#define glMultiTexCoord3ivARB glad_glMultiTexCoord3ivARB
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r);
-GLAPI PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB;
-#define glMultiTexCoord3sARB glad_glMultiTexCoord3sARB
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC)(GLenum target, const GLshort *v);
-GLAPI PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB;
-#define glMultiTexCoord3svARB glad_glMultiTexCoord3svARB
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-GLAPI PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB;
-#define glMultiTexCoord4dARB glad_glMultiTexCoord4dARB
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC)(GLenum target, const GLdouble *v);
-GLAPI PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB;
-#define glMultiTexCoord4dvARB glad_glMultiTexCoord4dvARB
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-GLAPI PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB;
-#define glMultiTexCoord4fARB glad_glMultiTexCoord4fARB
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat *v);
-GLAPI PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB;
-#define glMultiTexCoord4fvARB glad_glMultiTexCoord4fvARB
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);
-GLAPI PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB;
-#define glMultiTexCoord4iARB glad_glMultiTexCoord4iARB
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC)(GLenum target, const GLint *v);
-GLAPI PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB;
-#define glMultiTexCoord4ivARB glad_glMultiTexCoord4ivARB
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
-GLAPI PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB;
-#define glMultiTexCoord4sARB glad_glMultiTexCoord4sARB
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort *v);
-GLAPI PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB;
-#define glMultiTexCoord4svARB glad_glMultiTexCoord4svARB
-#endif
-#ifndef GL_ARB_occlusion_query
-#define GL_ARB_occlusion_query 1
-GLAPI int GLAD_GL_ARB_occlusion_query;
-typedef void (APIENTRYP PFNGLGENQUERIESARBPROC)(GLsizei n, GLuint *ids);
-GLAPI PFNGLGENQUERIESARBPROC glad_glGenQueriesARB;
-#define glGenQueriesARB glad_glGenQueriesARB
-typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC)(GLsizei n, const GLuint *ids);
-GLAPI PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB;
-#define glDeleteQueriesARB glad_glDeleteQueriesARB
-typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC)(GLuint id);
-GLAPI PFNGLISQUERYARBPROC glad_glIsQueryARB;
-#define glIsQueryARB glad_glIsQueryARB
-typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC)(GLenum target, GLuint id);
-GLAPI PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB;
-#define glBeginQueryARB glad_glBeginQueryARB
-typedef void (APIENTRYP PFNGLENDQUERYARBPROC)(GLenum target);
-GLAPI PFNGLENDQUERYARBPROC glad_glEndQueryARB;
-#define glEndQueryARB glad_glEndQueryARB
-typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC)(GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB;
-#define glGetQueryivARB glad_glGetQueryivARB
-typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC)(GLuint id, GLenum pname, GLint *params);
-GLAPI PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB;
-#define glGetQueryObjectivARB glad_glGetQueryObjectivARB
-typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC)(GLuint id, GLenum pname, GLuint *params);
-GLAPI PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB;
-#define glGetQueryObjectuivARB glad_glGetQueryObjectuivARB
-#endif
-#ifndef GL_ARB_occlusion_query2
-#define GL_ARB_occlusion_query2 1
-GLAPI int GLAD_GL_ARB_occlusion_query2;
-#endif
-#ifndef GL_ARB_parallel_shader_compile
-#define GL_ARB_parallel_shader_compile 1
-GLAPI int GLAD_GL_ARB_parallel_shader_compile;
-typedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSARBPROC)(GLuint count);
-GLAPI PFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB;
-#define glMaxShaderCompilerThreadsARB glad_glMaxShaderCompilerThreadsARB
-#endif
-#ifndef GL_ARB_pipeline_statistics_query
-#define GL_ARB_pipeline_statistics_query 1
-GLAPI int GLAD_GL_ARB_pipeline_statistics_query;
-#endif
-#ifndef GL_ARB_pixel_buffer_object
-#define GL_ARB_pixel_buffer_object 1
-GLAPI int GLAD_GL_ARB_pixel_buffer_object;
-#endif
-#ifndef GL_ARB_point_parameters
-#define GL_ARB_point_parameters 1
-GLAPI int GLAD_GL_ARB_point_parameters;
-typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC)(GLenum pname, GLfloat param);
-GLAPI PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB;
-#define glPointParameterfARB glad_glPointParameterfARB
-typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC)(GLenum pname, const GLfloat *params);
-GLAPI PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB;
-#define glPointParameterfvARB glad_glPointParameterfvARB
-#endif
-#ifndef GL_ARB_point_sprite
-#define GL_ARB_point_sprite 1
-GLAPI int GLAD_GL_ARB_point_sprite;
-#endif
-#ifndef GL_ARB_polygon_offset_clamp
-#define GL_ARB_polygon_offset_clamp 1
-GLAPI int GLAD_GL_ARB_polygon_offset_clamp;
-#endif
-#ifndef GL_ARB_post_depth_coverage
-#define GL_ARB_post_depth_coverage 1
-GLAPI int GLAD_GL_ARB_post_depth_coverage;
-#endif
-#ifndef GL_ARB_program_interface_query
-#define GL_ARB_program_interface_query 1
-GLAPI int GLAD_GL_ARB_program_interface_query;
-#endif
-#ifndef GL_ARB_provoking_vertex
-#define GL_ARB_provoking_vertex 1
-GLAPI int GLAD_GL_ARB_provoking_vertex;
-#endif
-#ifndef GL_ARB_query_buffer_object
-#define GL_ARB_query_buffer_object 1
-GLAPI int GLAD_GL_ARB_query_buffer_object;
-#endif
-#ifndef GL_ARB_robust_buffer_access_behavior
-#define GL_ARB_robust_buffer_access_behavior 1
-GLAPI int GLAD_GL_ARB_robust_buffer_access_behavior;
-#endif
-#ifndef GL_ARB_robustness
-#define GL_ARB_robustness 1
-GLAPI int GLAD_GL_ARB_robustness;
-typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSARBPROC)(void);
-GLAPI PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB;
-#define glGetGraphicsResetStatusARB glad_glGetGraphicsResetStatusARB
-typedef void (APIENTRYP PFNGLGETNTEXIMAGEARBPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *img);
-GLAPI PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB;
-#define glGetnTexImageARB glad_glGetnTexImageARB
-typedef void (APIENTRYP PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
-GLAPI PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB;
-#define glReadnPixelsARB glad_glReadnPixelsARB
-typedef void (APIENTRYP PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLsizei bufSize, void *img);
-GLAPI PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB;
-#define glGetnCompressedTexImageARB glad_glGetnCompressedTexImageARB
-typedef void (APIENTRYP PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
-GLAPI PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB;
-#define glGetnUniformfvARB glad_glGetnUniformfvARB
-typedef void (APIENTRYP PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params);
-GLAPI PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB;
-#define glGetnUniformivARB glad_glGetnUniformivARB
-typedef void (APIENTRYP PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params);
-GLAPI PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB;
-#define glGetnUniformuivARB glad_glGetnUniformuivARB
-typedef void (APIENTRYP PFNGLGETNUNIFORMDVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble *params);
-GLAPI PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB;
-#define glGetnUniformdvARB glad_glGetnUniformdvARB
-typedef void (APIENTRYP PFNGLGETNMAPDVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v);
-GLAPI PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB;
-#define glGetnMapdvARB glad_glGetnMapdvARB
-typedef void (APIENTRYP PFNGLGETNMAPFVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v);
-GLAPI PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB;
-#define glGetnMapfvARB glad_glGetnMapfvARB
-typedef void (APIENTRYP PFNGLGETNMAPIVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint *v);
-GLAPI PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB;
-#define glGetnMapivARB glad_glGetnMapivARB
-typedef void (APIENTRYP PFNGLGETNPIXELMAPFVARBPROC)(GLenum map, GLsizei bufSize, GLfloat *values);
-GLAPI PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB;
-#define glGetnPixelMapfvARB glad_glGetnPixelMapfvARB
-typedef void (APIENTRYP PFNGLGETNPIXELMAPUIVARBPROC)(GLenum map, GLsizei bufSize, GLuint *values);
-GLAPI PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB;
-#define glGetnPixelMapuivARB glad_glGetnPixelMapuivARB
-typedef void (APIENTRYP PFNGLGETNPIXELMAPUSVARBPROC)(GLenum map, GLsizei bufSize, GLushort *values);
-GLAPI PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB;
-#define glGetnPixelMapusvARB glad_glGetnPixelMapusvARB
-typedef void (APIENTRYP PFNGLGETNPOLYGONSTIPPLEARBPROC)(GLsizei bufSize, GLubyte *pattern);
-GLAPI PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB;
-#define glGetnPolygonStippleARB glad_glGetnPolygonStippleARB
-typedef void (APIENTRYP PFNGLGETNCOLORTABLEARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table);
-GLAPI PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB;
-#define glGetnColorTableARB glad_glGetnColorTableARB
-typedef void (APIENTRYP PFNGLGETNCONVOLUTIONFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image);
-GLAPI PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB;
-#define glGetnConvolutionFilterARB glad_glGetnConvolutionFilterARB
-typedef void (APIENTRYP PFNGLGETNSEPARABLEFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span);
-GLAPI PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB;
-#define glGetnSeparableFilterARB glad_glGetnSeparableFilterARB
-typedef void (APIENTRYP PFNGLGETNHISTOGRAMARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);
-GLAPI PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB;
-#define glGetnHistogramARB glad_glGetnHistogramARB
-typedef void (APIENTRYP PFNGLGETNMINMAXARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);
-GLAPI PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB;
-#define glGetnMinmaxARB glad_glGetnMinmaxARB
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-#ifndef GL_ARB_robustness_isolation
-#define GL_ARB_robustness_isolation 1
-GLAPI int GLAD_GL_ARB_robustness_isolation;
-#endif
-#ifndef GL_ARB_sample_locations
-#define GL_ARB_sample_locations 1
-GLAPI int GLAD_GL_ARB_sample_locations;
-typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)(GLenum target, GLuint start, GLsizei count, const GLfloat *v);
-GLAPI PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB;
-#define glFramebufferSampleLocationsfvARB glad_glFramebufferSampleLocationsfvARB
-typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);
-GLAPI PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB;
-#define glNamedFramebufferSampleLocationsfvARB glad_glNamedFramebufferSampleLocationsfvARB
-typedef void (APIENTRYP PFNGLEVALUATEDEPTHVALUESARBPROC)(void);
-GLAPI PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB;
-#define glEvaluateDepthValuesARB glad_glEvaluateDepthValuesARB
-#endif
-#ifndef GL_ARB_sample_shading
-#define GL_ARB_sample_shading 1
-GLAPI int GLAD_GL_ARB_sample_shading;
-typedef void (APIENTRYP PFNGLMINSAMPLESHADINGARBPROC)(GLfloat value);
-GLAPI PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB;
-#define glMinSampleShadingARB glad_glMinSampleShadingARB
-#endif
-#ifndef GL_ARB_sampler_objects
-#define GL_ARB_sampler_objects 1
-GLAPI int GLAD_GL_ARB_sampler_objects;
-#endif
-#ifndef GL_ARB_seamless_cube_map
-#define GL_ARB_seamless_cube_map 1
-GLAPI int GLAD_GL_ARB_seamless_cube_map;
-#endif
-#ifndef GL_ARB_seamless_cubemap_per_texture
-#define GL_ARB_seamless_cubemap_per_texture 1
-GLAPI int GLAD_GL_ARB_seamless_cubemap_per_texture;
-#endif
-#ifndef GL_ARB_separate_shader_objects
-#define GL_ARB_separate_shader_objects 1
-GLAPI int GLAD_GL_ARB_separate_shader_objects;
-#endif
-#ifndef GL_ARB_shader_atomic_counter_ops
-#define GL_ARB_shader_atomic_counter_ops 1
-GLAPI int GLAD_GL_ARB_shader_atomic_counter_ops;
-#endif
-#ifndef GL_ARB_shader_atomic_counters
-#define GL_ARB_shader_atomic_counters 1
-GLAPI int GLAD_GL_ARB_shader_atomic_counters;
-#endif
-#ifndef GL_ARB_shader_ballot
-#define GL_ARB_shader_ballot 1
-GLAPI int GLAD_GL_ARB_shader_ballot;
-#endif
-#ifndef GL_ARB_shader_bit_encoding
-#define GL_ARB_shader_bit_encoding 1
-GLAPI int GLAD_GL_ARB_shader_bit_encoding;
-#endif
-#ifndef GL_ARB_shader_clock
-#define GL_ARB_shader_clock 1
-GLAPI int GLAD_GL_ARB_shader_clock;
-#endif
-#ifndef GL_ARB_shader_draw_parameters
-#define GL_ARB_shader_draw_parameters 1
-GLAPI int GLAD_GL_ARB_shader_draw_parameters;
-#endif
-#ifndef GL_ARB_shader_group_vote
-#define GL_ARB_shader_group_vote 1
-GLAPI int GLAD_GL_ARB_shader_group_vote;
-#endif
-#ifndef GL_ARB_shader_image_load_store
-#define GL_ARB_shader_image_load_store 1
-GLAPI int GLAD_GL_ARB_shader_image_load_store;
-#endif
-#ifndef GL_ARB_shader_image_size
-#define GL_ARB_shader_image_size 1
-GLAPI int GLAD_GL_ARB_shader_image_size;
-#endif
-#ifndef GL_ARB_shader_objects
-#define GL_ARB_shader_objects 1
-GLAPI int GLAD_GL_ARB_shader_objects;
-typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj);
-GLAPI PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB;
-#define glDeleteObjectARB glad_glDeleteObjectARB
-typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC)(GLenum pname);
-GLAPI PFNGLGETHANDLEARBPROC glad_glGetHandleARB;
-#define glGetHandleARB glad_glGetHandleARB
-typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj);
-GLAPI PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB;
-#define glDetachObjectARB glad_glDetachObjectARB
-typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType);
-GLAPI PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB;
-#define glCreateShaderObjectARB glad_glCreateShaderObjectARB
-typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length);
-GLAPI PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB;
-#define glShaderSourceARB glad_glShaderSourceARB
-typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj);
-GLAPI PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB;
-#define glCompileShaderARB glad_glCompileShaderARB
-typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC)(void);
-GLAPI PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB;
-#define glCreateProgramObjectARB glad_glCreateProgramObjectARB
-typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj);
-GLAPI PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB;
-#define glAttachObjectARB glad_glAttachObjectARB
-typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj);
-GLAPI PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB;
-#define glLinkProgramARB glad_glLinkProgramARB
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-GLAPI PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB;
-#define glGetObjectParameterfvARB glad_glGetObjectParameterfvARB
-typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint *params);
-GLAPI PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB;
-#define glGetObjectParameterivARB glad_glGetObjectParameterivARB
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-GLAPI PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB;
-#define glGetInfoLogARB glad_glGetInfoLogARB
-typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
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-#define glGetAttachedObjectsARB glad_glGetAttachedObjectsARB
-typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name);
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-#define glGetUniformLocationARB glad_glGetUniformLocationARB
-typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
-GLAPI PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB;
-#define glGetActiveUniformARB glad_glGetActiveUniformARB
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-GLAPI PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB;
-#define glGetUniformfvARB glad_glGetUniformfvARB
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-GLAPI PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB;
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-GLAPI PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB;
-#define glGetShaderSourceARB glad_glGetShaderSourceARB
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-#ifndef GL_ARB_shader_precision
-#define GL_ARB_shader_precision 1
-GLAPI int GLAD_GL_ARB_shader_precision;
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-#ifndef GL_ARB_shader_stencil_export
-#define GL_ARB_shader_stencil_export 1
-GLAPI int GLAD_GL_ARB_shader_stencil_export;
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-#ifndef GL_ARB_shader_storage_buffer_object
-#define GL_ARB_shader_storage_buffer_object 1
-GLAPI int GLAD_GL_ARB_shader_storage_buffer_object;
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-#ifndef GL_ARB_shader_subroutine
-#define GL_ARB_shader_subroutine 1
-GLAPI int GLAD_GL_ARB_shader_subroutine;
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-#ifndef GL_ARB_shader_texture_image_samples
-#define GL_ARB_shader_texture_image_samples 1
-GLAPI int GLAD_GL_ARB_shader_texture_image_samples;
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-#ifndef GL_ARB_shader_texture_lod
-#define GL_ARB_shader_texture_lod 1
-GLAPI int GLAD_GL_ARB_shader_texture_lod;
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-#ifndef GL_ARB_shader_viewport_layer_array
-#define GL_ARB_shader_viewport_layer_array 1
-GLAPI int GLAD_GL_ARB_shader_viewport_layer_array;
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-#ifndef GL_ARB_shading_language_100
-#define GL_ARB_shading_language_100 1
-GLAPI int GLAD_GL_ARB_shading_language_100;
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-#ifndef GL_ARB_shading_language_420pack
-#define GL_ARB_shading_language_420pack 1
-GLAPI int GLAD_GL_ARB_shading_language_420pack;
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-#ifndef GL_ARB_shading_language_include
-#define GL_ARB_shading_language_include 1
-GLAPI int GLAD_GL_ARB_shading_language_include;
-typedef void (APIENTRYP PFNGLNAMEDSTRINGARBPROC)(GLenum type, GLint namelen, const GLchar *name, GLint stringlen, const GLchar *string);
-GLAPI PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB;
-#define glNamedStringARB glad_glNamedStringARB
-typedef void (APIENTRYP PFNGLDELETENAMEDSTRINGARBPROC)(GLint namelen, const GLchar *name);
-GLAPI PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB;
-#define glDeleteNamedStringARB glad_glDeleteNamedStringARB
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-GLAPI PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB;
-#define glCompileShaderIncludeARB glad_glCompileShaderIncludeARB
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-GLAPI PFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB;
-#define glIsNamedStringARB glad_glIsNamedStringARB
-typedef void (APIENTRYP PFNGLGETNAMEDSTRINGARBPROC)(GLint namelen, const GLchar *name, GLsizei bufSize, GLint *stringlen, GLchar *string);
-GLAPI PFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB;
-#define glGetNamedStringARB glad_glGetNamedStringARB
-typedef void (APIENTRYP PFNGLGETNAMEDSTRINGIVARBPROC)(GLint namelen, const GLchar *name, GLenum pname, GLint *params);
-GLAPI PFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB;
-#define glGetNamedStringivARB glad_glGetNamedStringivARB
-#endif
-#ifndef GL_ARB_shading_language_packing
-#define GL_ARB_shading_language_packing 1
-GLAPI int GLAD_GL_ARB_shading_language_packing;
-#endif
-#ifndef GL_ARB_shadow
-#define GL_ARB_shadow 1
-GLAPI int GLAD_GL_ARB_shadow;
-#endif
-#ifndef GL_ARB_shadow_ambient
-#define GL_ARB_shadow_ambient 1
-GLAPI int GLAD_GL_ARB_shadow_ambient;
-#endif
-#ifndef GL_ARB_sparse_buffer
-#define GL_ARB_sparse_buffer 1
-GLAPI int GLAD_GL_ARB_sparse_buffer;
-typedef void (APIENTRYP PFNGLBUFFERPAGECOMMITMENTARBPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit);
-GLAPI PFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB;
-#define glBufferPageCommitmentARB glad_glBufferPageCommitmentARB
-typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);
-GLAPI PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT;
-#define glNamedBufferPageCommitmentEXT glad_glNamedBufferPageCommitmentEXT
-typedef void (APIENTRYP PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);
-GLAPI PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB;
-#define glNamedBufferPageCommitmentARB glad_glNamedBufferPageCommitmentARB
-#endif
-#ifndef GL_ARB_sparse_texture
-#define GL_ARB_sparse_texture 1
-GLAPI int GLAD_GL_ARB_sparse_texture;
-typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
-GLAPI PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB;
-#define glTexPageCommitmentARB glad_glTexPageCommitmentARB
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-#ifndef GL_ARB_sparse_texture2
-#define GL_ARB_sparse_texture2 1
-GLAPI int GLAD_GL_ARB_sparse_texture2;
-#endif
-#ifndef GL_ARB_sparse_texture_clamp
-#define GL_ARB_sparse_texture_clamp 1
-GLAPI int GLAD_GL_ARB_sparse_texture_clamp;
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-#ifndef GL_ARB_spirv_extensions
-#define GL_ARB_spirv_extensions 1
-GLAPI int GLAD_GL_ARB_spirv_extensions;
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-#ifndef GL_ARB_stencil_texturing
-#define GL_ARB_stencil_texturing 1
-GLAPI int GLAD_GL_ARB_stencil_texturing;
-#endif
-#ifndef GL_ARB_sync
-#define GL_ARB_sync 1
-GLAPI int GLAD_GL_ARB_sync;
-#endif
-#ifndef GL_ARB_tessellation_shader
-#define GL_ARB_tessellation_shader 1
-GLAPI int GLAD_GL_ARB_tessellation_shader;
-#endif
-#ifndef GL_ARB_texture_barrier
-#define GL_ARB_texture_barrier 1
-GLAPI int GLAD_GL_ARB_texture_barrier;
-#endif
-#ifndef GL_ARB_texture_border_clamp
-#define GL_ARB_texture_border_clamp 1
-GLAPI int GLAD_GL_ARB_texture_border_clamp;
-#endif
-#ifndef GL_ARB_texture_buffer_object
-#define GL_ARB_texture_buffer_object 1
-GLAPI int GLAD_GL_ARB_texture_buffer_object;
-typedef void (APIENTRYP PFNGLTEXBUFFERARBPROC)(GLenum target, GLenum internalformat, GLuint buffer);
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-#define glTexBufferARB glad_glTexBufferARB
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-#ifndef GL_ARB_texture_buffer_object_rgb32
-#define GL_ARB_texture_buffer_object_rgb32 1
-GLAPI int GLAD_GL_ARB_texture_buffer_object_rgb32;
-#endif
-#ifndef GL_ARB_texture_buffer_range
-#define GL_ARB_texture_buffer_range 1
-GLAPI int GLAD_GL_ARB_texture_buffer_range;
-#endif
-#ifndef GL_ARB_texture_compression
-#define GL_ARB_texture_compression 1
-GLAPI int GLAD_GL_ARB_texture_compression;
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
-GLAPI PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB;
-#define glCompressedTexImage3DARB glad_glCompressedTexImage3DARB
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
-GLAPI PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB;
-#define glCompressedTexImage2DARB glad_glCompressedTexImage2DARB
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
-GLAPI PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB;
-#define glCompressedTexImage1DARB glad_glCompressedTexImage1DARB
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
-GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB;
-#define glCompressedTexSubImage3DARB glad_glCompressedTexSubImage3DARB
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
-GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB;
-#define glCompressedTexSubImage2DARB glad_glCompressedTexSubImage2DARB
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
-GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB;
-#define glCompressedTexSubImage1DARB glad_glCompressedTexSubImage1DARB
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-GLAPI PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB;
-#define glGetCompressedTexImageARB glad_glGetCompressedTexImageARB
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-#ifndef GL_ARB_texture_compression_bptc
-#define GL_ARB_texture_compression_bptc 1
-GLAPI int GLAD_GL_ARB_texture_compression_bptc;
-#endif
-#ifndef GL_ARB_texture_compression_rgtc
-#define GL_ARB_texture_compression_rgtc 1
-GLAPI int GLAD_GL_ARB_texture_compression_rgtc;
-#endif
-#ifndef GL_ARB_texture_cube_map
-#define GL_ARB_texture_cube_map 1
-GLAPI int GLAD_GL_ARB_texture_cube_map;
-#endif
-#ifndef GL_ARB_texture_cube_map_array
-#define GL_ARB_texture_cube_map_array 1
-GLAPI int GLAD_GL_ARB_texture_cube_map_array;
-#endif
-#ifndef GL_ARB_texture_env_add
-#define GL_ARB_texture_env_add 1
-GLAPI int GLAD_GL_ARB_texture_env_add;
-#endif
-#ifndef GL_ARB_texture_env_combine
-#define GL_ARB_texture_env_combine 1
-GLAPI int GLAD_GL_ARB_texture_env_combine;
-#endif
-#ifndef GL_ARB_texture_env_crossbar
-#define GL_ARB_texture_env_crossbar 1
-GLAPI int GLAD_GL_ARB_texture_env_crossbar;
-#endif
-#ifndef GL_ARB_texture_env_dot3
-#define GL_ARB_texture_env_dot3 1
-GLAPI int GLAD_GL_ARB_texture_env_dot3;
-#endif
-#ifndef GL_ARB_texture_filter_anisotropic
-#define GL_ARB_texture_filter_anisotropic 1
-GLAPI int GLAD_GL_ARB_texture_filter_anisotropic;
-#endif
-#ifndef GL_ARB_texture_filter_minmax
-#define GL_ARB_texture_filter_minmax 1
-GLAPI int GLAD_GL_ARB_texture_filter_minmax;
-#endif
-#ifndef GL_ARB_texture_float
-#define GL_ARB_texture_float 1
-GLAPI int GLAD_GL_ARB_texture_float;
-#endif
-#ifndef GL_ARB_texture_gather
-#define GL_ARB_texture_gather 1
-GLAPI int GLAD_GL_ARB_texture_gather;
-#endif
-#ifndef GL_ARB_texture_mirror_clamp_to_edge
-#define GL_ARB_texture_mirror_clamp_to_edge 1
-GLAPI int GLAD_GL_ARB_texture_mirror_clamp_to_edge;
-#endif
-#ifndef GL_ARB_texture_mirrored_repeat
-#define GL_ARB_texture_mirrored_repeat 1
-GLAPI int GLAD_GL_ARB_texture_mirrored_repeat;
-#endif
-#ifndef GL_ARB_texture_multisample
-#define GL_ARB_texture_multisample 1
-GLAPI int GLAD_GL_ARB_texture_multisample;
-#endif
-#ifndef GL_ARB_texture_non_power_of_two
-#define GL_ARB_texture_non_power_of_two 1
-GLAPI int GLAD_GL_ARB_texture_non_power_of_two;
-#endif
-#ifndef GL_ARB_texture_query_levels
-#define GL_ARB_texture_query_levels 1
-GLAPI int GLAD_GL_ARB_texture_query_levels;
-#endif
-#ifndef GL_ARB_texture_query_lod
-#define GL_ARB_texture_query_lod 1
-GLAPI int GLAD_GL_ARB_texture_query_lod;
-#endif
-#ifndef GL_ARB_texture_rectangle
-#define GL_ARB_texture_rectangle 1
-GLAPI int GLAD_GL_ARB_texture_rectangle;
-#endif
-#ifndef GL_ARB_texture_rg
-#define GL_ARB_texture_rg 1
-GLAPI int GLAD_GL_ARB_texture_rg;
-#endif
-#ifndef GL_ARB_texture_rgb10_a2ui
-#define GL_ARB_texture_rgb10_a2ui 1
-GLAPI int GLAD_GL_ARB_texture_rgb10_a2ui;
-#endif
-#ifndef GL_ARB_texture_stencil8
-#define GL_ARB_texture_stencil8 1
-GLAPI int GLAD_GL_ARB_texture_stencil8;
-#endif
-#ifndef GL_ARB_texture_storage
-#define GL_ARB_texture_storage 1
-GLAPI int GLAD_GL_ARB_texture_storage;
-#endif
-#ifndef GL_ARB_texture_storage_multisample
-#define GL_ARB_texture_storage_multisample 1
-GLAPI int GLAD_GL_ARB_texture_storage_multisample;
-#endif
-#ifndef GL_ARB_texture_swizzle
-#define GL_ARB_texture_swizzle 1
-GLAPI int GLAD_GL_ARB_texture_swizzle;
-#endif
-#ifndef GL_ARB_texture_view
-#define GL_ARB_texture_view 1
-GLAPI int GLAD_GL_ARB_texture_view;
-#endif
-#ifndef GL_ARB_timer_query
-#define GL_ARB_timer_query 1
-GLAPI int GLAD_GL_ARB_timer_query;
-#endif
-#ifndef GL_ARB_transform_feedback2
-#define GL_ARB_transform_feedback2 1
-GLAPI int GLAD_GL_ARB_transform_feedback2;
-#endif
-#ifndef GL_ARB_transform_feedback3
-#define GL_ARB_transform_feedback3 1
-GLAPI int GLAD_GL_ARB_transform_feedback3;
-#endif
-#ifndef GL_ARB_transform_feedback_instanced
-#define GL_ARB_transform_feedback_instanced 1
-GLAPI int GLAD_GL_ARB_transform_feedback_instanced;
-#endif
-#ifndef GL_ARB_transform_feedback_overflow_query
-#define GL_ARB_transform_feedback_overflow_query 1
-GLAPI int GLAD_GL_ARB_transform_feedback_overflow_query;
-#endif
-#ifndef GL_ARB_transpose_matrix
-#define GL_ARB_transpose_matrix 1
-GLAPI int GLAD_GL_ARB_transpose_matrix;
-typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC)(const GLfloat *m);
-GLAPI PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB;
-#define glLoadTransposeMatrixfARB glad_glLoadTransposeMatrixfARB
-typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC)(const GLdouble *m);
-GLAPI PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB;
-#define glLoadTransposeMatrixdARB glad_glLoadTransposeMatrixdARB
-typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC)(const GLfloat *m);
-GLAPI PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB;
-#define glMultTransposeMatrixfARB glad_glMultTransposeMatrixfARB
-typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC)(const GLdouble *m);
-GLAPI PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB;
-#define glMultTransposeMatrixdARB glad_glMultTransposeMatrixdARB
-#endif
-#ifndef GL_ARB_uniform_buffer_object
-#define GL_ARB_uniform_buffer_object 1
-GLAPI int GLAD_GL_ARB_uniform_buffer_object;
-#endif
-#ifndef GL_ARB_vertex_array_bgra
-#define GL_ARB_vertex_array_bgra 1
-GLAPI int GLAD_GL_ARB_vertex_array_bgra;
-#endif
-#ifndef GL_ARB_vertex_array_object
-#define GL_ARB_vertex_array_object 1
-GLAPI int GLAD_GL_ARB_vertex_array_object;
-#endif
-#ifndef GL_ARB_vertex_attrib_64bit
-#define GL_ARB_vertex_attrib_64bit 1
-GLAPI int GLAD_GL_ARB_vertex_attrib_64bit;
-#endif
-#ifndef GL_ARB_vertex_attrib_binding
-#define GL_ARB_vertex_attrib_binding 1
-GLAPI int GLAD_GL_ARB_vertex_attrib_binding;
-#endif
-#ifndef GL_ARB_vertex_blend
-#define GL_ARB_vertex_blend 1
-GLAPI int GLAD_GL_ARB_vertex_blend;
-typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC)(GLint size, const GLbyte *weights);
-GLAPI PFNGLWEIGHTBVARBPROC glad_glWeightbvARB;
-#define glWeightbvARB glad_glWeightbvARB
-typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC)(GLint size, const GLshort *weights);
-GLAPI PFNGLWEIGHTSVARBPROC glad_glWeightsvARB;
-#define glWeightsvARB glad_glWeightsvARB
-typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC)(GLint size, const GLint *weights);
-GLAPI PFNGLWEIGHTIVARBPROC glad_glWeightivARB;
-#define glWeightivARB glad_glWeightivARB
-typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC)(GLint size, const GLfloat *weights);
-GLAPI PFNGLWEIGHTFVARBPROC glad_glWeightfvARB;
-#define glWeightfvARB glad_glWeightfvARB
-typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC)(GLint size, const GLdouble *weights);
-GLAPI PFNGLWEIGHTDVARBPROC glad_glWeightdvARB;
-#define glWeightdvARB glad_glWeightdvARB
-typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC)(GLint size, const GLubyte *weights);
-GLAPI PFNGLWEIGHTUBVARBPROC glad_glWeightubvARB;
-#define glWeightubvARB glad_glWeightubvARB
-typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC)(GLint size, const GLushort *weights);
-GLAPI PFNGLWEIGHTUSVARBPROC glad_glWeightusvARB;
-#define glWeightusvARB glad_glWeightusvARB
-typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC)(GLint size, const GLuint *weights);
-GLAPI PFNGLWEIGHTUIVARBPROC glad_glWeightuivARB;
-#define glWeightuivARB glad_glWeightuivARB
-typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
-GLAPI PFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB;
-#define glWeightPointerARB glad_glWeightPointerARB
-typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC)(GLint count);
-GLAPI PFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB;
-#define glVertexBlendARB glad_glVertexBlendARB
-#endif
-#ifndef GL_ARB_vertex_buffer_object
-#define GL_ARB_vertex_buffer_object 1
-GLAPI int GLAD_GL_ARB_vertex_buffer_object;
-typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer);
-GLAPI PFNGLBINDBUFFERARBPROC glad_glBindBufferARB;
-#define glBindBufferARB glad_glBindBufferARB
-typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint *buffers);
-GLAPI PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB;
-#define glDeleteBuffersARB glad_glDeleteBuffersARB
-typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint *buffers);
-GLAPI PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB;
-#define glGenBuffersARB glad_glGenBuffersARB
-typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC)(GLuint buffer);
-GLAPI PFNGLISBUFFERARBPROC glad_glIsBufferARB;
-#define glIsBufferARB glad_glIsBufferARB
-typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const void *data, GLenum usage);
-GLAPI PFNGLBUFFERDATAARBPROC glad_glBufferDataARB;
-#define glBufferDataARB glad_glBufferDataARB
-typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data);
-GLAPI PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB;
-#define glBufferSubDataARB glad_glBufferSubDataARB
-typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data);
-GLAPI PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB;
-#define glGetBufferSubDataARB glad_glGetBufferSubDataARB
-typedef void * (APIENTRYP PFNGLMAPBUFFERARBPROC)(GLenum target, GLenum access);
-GLAPI PFNGLMAPBUFFERARBPROC glad_glMapBufferARB;
-#define glMapBufferARB glad_glMapBufferARB
-typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC)(GLenum target);
-GLAPI PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB;
-#define glUnmapBufferARB glad_glUnmapBufferARB
-typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB;
-#define glGetBufferParameterivARB glad_glGetBufferParameterivARB
-typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, void **params);
-GLAPI PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB;
-#define glGetBufferPointervARB glad_glGetBufferPointervARB
-#endif
-#ifndef GL_ARB_vertex_program
-#define GL_ARB_vertex_program 1
-GLAPI int GLAD_GL_ARB_vertex_program;
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x);
-GLAPI PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB;
-#define glVertexAttrib1dARB glad_glVertexAttrib1dARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble *v);
-GLAPI PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB;
-#define glVertexAttrib1dvARB glad_glVertexAttrib1dvARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x);
-GLAPI PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB;
-#define glVertexAttrib1fARB glad_glVertexAttrib1fARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat *v);
-GLAPI PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB;
-#define glVertexAttrib1fvARB glad_glVertexAttrib1fvARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x);
-GLAPI PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB;
-#define glVertexAttrib1sARB glad_glVertexAttrib1sARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort *v);
-GLAPI PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB;
-#define glVertexAttrib1svARB glad_glVertexAttrib1svARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y);
-GLAPI PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB;
-#define glVertexAttrib2dARB glad_glVertexAttrib2dARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble *v);
-GLAPI PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB;
-#define glVertexAttrib2dvARB glad_glVertexAttrib2dvARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y);
-GLAPI PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB;
-#define glVertexAttrib2fARB glad_glVertexAttrib2fARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat *v);
-GLAPI PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB;
-#define glVertexAttrib2fvARB glad_glVertexAttrib2fvARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y);
-GLAPI PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB;
-#define glVertexAttrib2sARB glad_glVertexAttrib2sARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort *v);
-GLAPI PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB;
-#define glVertexAttrib2svARB glad_glVertexAttrib2svARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
-GLAPI PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB;
-#define glVertexAttrib3dARB glad_glVertexAttrib3dARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble *v);
-GLAPI PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB;
-#define glVertexAttrib3dvARB glad_glVertexAttrib3dvARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
-GLAPI PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB;
-#define glVertexAttrib3fARB glad_glVertexAttrib3fARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat *v);
-GLAPI PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB;
-#define glVertexAttrib3fvARB glad_glVertexAttrib3fvARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
-GLAPI PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB;
-#define glVertexAttrib3sARB glad_glVertexAttrib3sARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort *v);
-GLAPI PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB;
-#define glVertexAttrib3svARB glad_glVertexAttrib3svARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte *v);
-GLAPI PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB;
-#define glVertexAttrib4NbvARB glad_glVertexAttrib4NbvARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint *v);
-GLAPI PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB;
-#define glVertexAttrib4NivARB glad_glVertexAttrib4NivARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort *v);
-GLAPI PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB;
-#define glVertexAttrib4NsvARB glad_glVertexAttrib4NsvARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-GLAPI PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB;
-#define glVertexAttrib4NubARB glad_glVertexAttrib4NubARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte *v);
-GLAPI PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB;
-#define glVertexAttrib4NubvARB glad_glVertexAttrib4NubvARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint *v);
-GLAPI PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB;
-#define glVertexAttrib4NuivARB glad_glVertexAttrib4NuivARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort *v);
-GLAPI PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB;
-#define glVertexAttrib4NusvARB glad_glVertexAttrib4NusvARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte *v);
-GLAPI PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB;
-#define glVertexAttrib4bvARB glad_glVertexAttrib4bvARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-GLAPI PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB;
-#define glVertexAttrib4dARB glad_glVertexAttrib4dARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble *v);
-GLAPI PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB;
-#define glVertexAttrib4dvARB glad_glVertexAttrib4dvARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GLAPI PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB;
-#define glVertexAttrib4fARB glad_glVertexAttrib4fARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat *v);
-GLAPI PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB;
-#define glVertexAttrib4fvARB glad_glVertexAttrib4fvARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint *v);
-GLAPI PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB;
-#define glVertexAttrib4ivARB glad_glVertexAttrib4ivARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-GLAPI PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB;
-#define glVertexAttrib4sARB glad_glVertexAttrib4sARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort *v);
-GLAPI PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB;
-#define glVertexAttrib4svARB glad_glVertexAttrib4svARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte *v);
-GLAPI PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB;
-#define glVertexAttrib4ubvARB glad_glVertexAttrib4ubvARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint *v);
-GLAPI PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB;
-#define glVertexAttrib4uivARB glad_glVertexAttrib4uivARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort *v);
-GLAPI PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB;
-#define glVertexAttrib4usvARB glad_glVertexAttrib4usvARB
-typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
-GLAPI PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB;
-#define glVertexAttribPointerARB glad_glVertexAttribPointerARB
-typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);
-GLAPI PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB;
-#define glEnableVertexAttribArrayARB glad_glEnableVertexAttribArrayARB
-typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);
-GLAPI PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB;
-#define glDisableVertexAttribArrayARB glad_glDisableVertexAttribArrayARB
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble *params);
-GLAPI PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB;
-#define glGetVertexAttribdvARB glad_glGetVertexAttribdvARB
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB;
-#define glGetVertexAttribfvARB glad_glGetVertexAttribfvARB
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint *params);
-GLAPI PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB;
-#define glGetVertexAttribivARB glad_glGetVertexAttribivARB
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, void **pointer);
-GLAPI PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB;
-#define glGetVertexAttribPointervARB glad_glGetVertexAttribPointervARB
-#endif
-#ifndef GL_ARB_vertex_shader
-#define GL_ARB_vertex_shader 1
-GLAPI int GLAD_GL_ARB_vertex_shader;
-typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, GLuint index, const GLcharARB *name);
-GLAPI PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB;
-#define glBindAttribLocationARB glad_glBindAttribLocationARB
-typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
-GLAPI PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB;
-#define glGetActiveAttribARB glad_glGetActiveAttribARB
-typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name);
-GLAPI PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB;
-#define glGetAttribLocationARB glad_glGetAttribLocationARB
-#endif
-#ifndef GL_ARB_vertex_type_10f_11f_11f_rev
-#define GL_ARB_vertex_type_10f_11f_11f_rev 1
-GLAPI int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev;
-#endif
-#ifndef GL_ARB_vertex_type_2_10_10_10_rev
-#define GL_ARB_vertex_type_2_10_10_10_rev 1
-GLAPI int GLAD_GL_ARB_vertex_type_2_10_10_10_rev;
-#endif
-#ifndef GL_ARB_viewport_array
-#define GL_ARB_viewport_array 1
-GLAPI int GLAD_GL_ARB_viewport_array;
-#endif
-#ifndef GL_ARB_window_pos
-#define GL_ARB_window_pos 1
-GLAPI int GLAD_GL_ARB_window_pos;
-typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC)(GLdouble x, GLdouble y);
-GLAPI PFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB;
-#define glWindowPos2dARB glad_glWindowPos2dARB
-typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC)(const GLdouble *v);
-GLAPI PFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB;
-#define glWindowPos2dvARB glad_glWindowPos2dvARB
-typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC)(GLfloat x, GLfloat y);
-GLAPI PFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB;
-#define glWindowPos2fARB glad_glWindowPos2fARB
-typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC)(const GLfloat *v);
-GLAPI PFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB;
-#define glWindowPos2fvARB glad_glWindowPos2fvARB
-typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC)(GLint x, GLint y);
-GLAPI PFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB;
-#define glWindowPos2iARB glad_glWindowPos2iARB
-typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC)(const GLint *v);
-GLAPI PFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB;
-#define glWindowPos2ivARB glad_glWindowPos2ivARB
-typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC)(GLshort x, GLshort y);
-GLAPI PFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB;
-#define glWindowPos2sARB glad_glWindowPos2sARB
-typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC)(const GLshort *v);
-GLAPI PFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB;
-#define glWindowPos2svARB glad_glWindowPos2svARB
-typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC)(GLdouble x, GLdouble y, GLdouble z);
-GLAPI PFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB;
-#define glWindowPos3dARB glad_glWindowPos3dARB
-typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC)(const GLdouble *v);
-GLAPI PFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB;
-#define glWindowPos3dvARB glad_glWindowPos3dvARB
-typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC)(GLfloat x, GLfloat y, GLfloat z);
-GLAPI PFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB;
-#define glWindowPos3fARB glad_glWindowPos3fARB
-typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC)(const GLfloat *v);
-GLAPI PFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB;
-#define glWindowPos3fvARB glad_glWindowPos3fvARB
-typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC)(GLint x, GLint y, GLint z);
-GLAPI PFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB;
-#define glWindowPos3iARB glad_glWindowPos3iARB
-typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC)(const GLint *v);
-GLAPI PFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB;
-#define glWindowPos3ivARB glad_glWindowPos3ivARB
-typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC)(GLshort x, GLshort y, GLshort z);
-GLAPI PFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB;
-#define glWindowPos3sARB glad_glWindowPos3sARB
-typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC)(const GLshort *v);
-GLAPI PFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB;
-#define glWindowPos3svARB glad_glWindowPos3svARB
-#endif
-#ifndef GL_ATI_draw_buffers
-#define GL_ATI_draw_buffers 1
-GLAPI int GLAD_GL_ATI_draw_buffers;
-typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC)(GLsizei n, const GLenum *bufs);
-GLAPI PFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI;
-#define glDrawBuffersATI glad_glDrawBuffersATI
-#endif
-#ifndef GL_ATI_element_array
-#define GL_ATI_element_array 1
-GLAPI int GLAD_GL_ATI_element_array;
-typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC)(GLenum type, const void *pointer);
-GLAPI PFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI;
-#define glElementPointerATI glad_glElementPointerATI
-typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC)(GLenum mode, GLsizei count);
-GLAPI PFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI;
-#define glDrawElementArrayATI glad_glDrawElementArrayATI
-typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count);
-GLAPI PFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI;
-#define glDrawRangeElementArrayATI glad_glDrawRangeElementArrayATI
-#endif
-#ifndef GL_ATI_envmap_bumpmap
-#define GL_ATI_envmap_bumpmap 1
-GLAPI int GLAD_GL_ATI_envmap_bumpmap;
-typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC)(GLenum pname, const GLint *param);
-GLAPI PFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI;
-#define glTexBumpParameterivATI glad_glTexBumpParameterivATI
-typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC)(GLenum pname, const GLfloat *param);
-GLAPI PFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI;
-#define glTexBumpParameterfvATI glad_glTexBumpParameterfvATI
-typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC)(GLenum pname, GLint *param);
-GLAPI PFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI;
-#define glGetTexBumpParameterivATI glad_glGetTexBumpParameterivATI
-typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC)(GLenum pname, GLfloat *param);
-GLAPI PFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI;
-#define glGetTexBumpParameterfvATI glad_glGetTexBumpParameterfvATI
-#endif
-#ifndef GL_ATI_fragment_shader
-#define GL_ATI_fragment_shader 1
-GLAPI int GLAD_GL_ATI_fragment_shader;
-typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC)(GLuint range);
-GLAPI PFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI;
-#define glGenFragmentShadersATI glad_glGenFragmentShadersATI
-typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC)(GLuint id);
-GLAPI PFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI;
-#define glBindFragmentShaderATI glad_glBindFragmentShaderATI
-typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC)(GLuint id);
-GLAPI PFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI;
-#define glDeleteFragmentShaderATI glad_glDeleteFragmentShaderATI
-typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC)(void);
-GLAPI PFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI;
-#define glBeginFragmentShaderATI glad_glBeginFragmentShaderATI
-typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC)(void);
-GLAPI PFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI;
-#define glEndFragmentShaderATI glad_glEndFragmentShaderATI
-typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC)(GLuint dst, GLuint coord, GLenum swizzle);
-GLAPI PFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI;
-#define glPassTexCoordATI glad_glPassTexCoordATI
-typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC)(GLuint dst, GLuint interp, GLenum swizzle);
-GLAPI PFNGLSAMPLEMAPATIPROC glad_glSampleMapATI;
-#define glSampleMapATI glad_glSampleMapATI
-typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
-GLAPI PFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI;
-#define glColorFragmentOp1ATI glad_glColorFragmentOp1ATI
-typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
-GLAPI PFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI;
-#define glColorFragmentOp2ATI glad_glColorFragmentOp2ATI
-typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
-GLAPI PFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI;
-#define glColorFragmentOp3ATI glad_glColorFragmentOp3ATI
-typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
-GLAPI PFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI;
-#define glAlphaFragmentOp1ATI glad_glAlphaFragmentOp1ATI
-typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
-GLAPI PFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI;
-#define glAlphaFragmentOp2ATI glad_glAlphaFragmentOp2ATI
-typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
-GLAPI PFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI;
-#define glAlphaFragmentOp3ATI glad_glAlphaFragmentOp3ATI
-typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)(GLuint dst, const GLfloat *value);
-GLAPI PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI;
-#define glSetFragmentShaderConstantATI glad_glSetFragmentShaderConstantATI
-#endif
-#ifndef GL_ATI_map_object_buffer
-#define GL_ATI_map_object_buffer 1
-GLAPI int GLAD_GL_ATI_map_object_buffer;
-typedef void * (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC)(GLuint buffer);
-GLAPI PFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI;
-#define glMapObjectBufferATI glad_glMapObjectBufferATI
-typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC)(GLuint buffer);
-GLAPI PFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI;
-#define glUnmapObjectBufferATI glad_glUnmapObjectBufferATI
-#endif
-#ifndef GL_ATI_meminfo
-#define GL_ATI_meminfo 1
-GLAPI int GLAD_GL_ATI_meminfo;
-#endif
-#ifndef GL_ATI_pixel_format_float
-#define GL_ATI_pixel_format_float 1
-GLAPI int GLAD_GL_ATI_pixel_format_float;
-#endif
-#ifndef GL_ATI_pn_triangles
-#define GL_ATI_pn_triangles 1
-GLAPI int GLAD_GL_ATI_pn_triangles;
-typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC)(GLenum pname, GLint param);
-GLAPI PFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI;
-#define glPNTrianglesiATI glad_glPNTrianglesiATI
-typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC)(GLenum pname, GLfloat param);
-GLAPI PFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI;
-#define glPNTrianglesfATI glad_glPNTrianglesfATI
-#endif
-#ifndef GL_ATI_separate_stencil
-#define GL_ATI_separate_stencil 1
-GLAPI int GLAD_GL_ATI_separate_stencil;
-typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
-GLAPI PFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI;
-#define glStencilOpSeparateATI glad_glStencilOpSeparateATI
-typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
-GLAPI PFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI;
-#define glStencilFuncSeparateATI glad_glStencilFuncSeparateATI
-#endif
-#ifndef GL_ATI_text_fragment_shader
-#define GL_ATI_text_fragment_shader 1
-GLAPI int GLAD_GL_ATI_text_fragment_shader;
-#endif
-#ifndef GL_ATI_texture_env_combine3
-#define GL_ATI_texture_env_combine3 1
-GLAPI int GLAD_GL_ATI_texture_env_combine3;
-#endif
-#ifndef GL_ATI_texture_float
-#define GL_ATI_texture_float 1
-GLAPI int GLAD_GL_ATI_texture_float;
-#endif
-#ifndef GL_ATI_texture_mirror_once
-#define GL_ATI_texture_mirror_once 1
-GLAPI int GLAD_GL_ATI_texture_mirror_once;
-#endif
-#ifndef GL_ATI_vertex_array_object
-#define GL_ATI_vertex_array_object 1
-GLAPI int GLAD_GL_ATI_vertex_array_object;
-typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC)(GLsizei size, const void *pointer, GLenum usage);
-GLAPI PFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI;
-#define glNewObjectBufferATI glad_glNewObjectBufferATI
-typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC)(GLuint buffer);
-GLAPI PFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI;
-#define glIsObjectBufferATI glad_glIsObjectBufferATI
-typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC)(GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve);
-GLAPI PFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI;
-#define glUpdateObjectBufferATI glad_glUpdateObjectBufferATI
-typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC)(GLuint buffer, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI;
-#define glGetObjectBufferfvATI glad_glGetObjectBufferfvATI
-typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC)(GLuint buffer, GLenum pname, GLint *params);
-GLAPI PFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI;
-#define glGetObjectBufferivATI glad_glGetObjectBufferivATI
-typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC)(GLuint buffer);
-GLAPI PFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI;
-#define glFreeObjectBufferATI glad_glFreeObjectBufferATI
-typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC)(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
-GLAPI PFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI;
-#define glArrayObjectATI glad_glArrayObjectATI
-typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC)(GLenum array, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI;
-#define glGetArrayObjectfvATI glad_glGetArrayObjectfvATI
-typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC)(GLenum array, GLenum pname, GLint *params);
-GLAPI PFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI;
-#define glGetArrayObjectivATI glad_glGetArrayObjectivATI
-typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC)(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
-GLAPI PFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI;
-#define glVariantArrayObjectATI glad_glVariantArrayObjectATI
-typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC)(GLuint id, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI;
-#define glGetVariantArrayObjectfvATI glad_glGetVariantArrayObjectfvATI
-typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC)(GLuint id, GLenum pname, GLint *params);
-GLAPI PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI;
-#define glGetVariantArrayObjectivATI glad_glGetVariantArrayObjectivATI
-#endif
-#ifndef GL_ATI_vertex_attrib_array_object
-#define GL_ATI_vertex_attrib_array_object 1
-GLAPI int GLAD_GL_ATI_vertex_attrib_array_object;
-typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
-GLAPI PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI;
-#define glVertexAttribArrayObjectATI glad_glVertexAttribArrayObjectATI
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)(GLuint index, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_glGetVertexAttribArrayObjectfvATI;
-#define glGetVertexAttribArrayObjectfvATI glad_glGetVertexAttribArrayObjectfvATI
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)(GLuint index, GLenum pname, GLint *params);
-GLAPI PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_glGetVertexAttribArrayObjectivATI;
-#define glGetVertexAttribArrayObjectivATI glad_glGetVertexAttribArrayObjectivATI
-#endif
-#ifndef GL_ATI_vertex_streams
-#define GL_ATI_vertex_streams 1
-GLAPI int GLAD_GL_ATI_vertex_streams;
-typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC)(GLenum stream, GLshort x);
-GLAPI PFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI;
-#define glVertexStream1sATI glad_glVertexStream1sATI
-typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC)(GLenum stream, const GLshort *coords);
-GLAPI PFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI;
-#define glVertexStream1svATI glad_glVertexStream1svATI
-typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC)(GLenum stream, GLint x);
-GLAPI PFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI;
-#define glVertexStream1iATI glad_glVertexStream1iATI
-typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC)(GLenum stream, const GLint *coords);
-GLAPI PFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI;
-#define glVertexStream1ivATI glad_glVertexStream1ivATI
-typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC)(GLenum stream, GLfloat x);
-GLAPI PFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI;
-#define glVertexStream1fATI glad_glVertexStream1fATI
-typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC)(GLenum stream, const GLfloat *coords);
-GLAPI PFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI;
-#define glVertexStream1fvATI glad_glVertexStream1fvATI
-typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC)(GLenum stream, GLdouble x);
-GLAPI PFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI;
-#define glVertexStream1dATI glad_glVertexStream1dATI
-typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC)(GLenum stream, const GLdouble *coords);
-GLAPI PFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI;
-#define glVertexStream1dvATI glad_glVertexStream1dvATI
-typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC)(GLenum stream, GLshort x, GLshort y);
-GLAPI PFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI;
-#define glVertexStream2sATI glad_glVertexStream2sATI
-typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC)(GLenum stream, const GLshort *coords);
-GLAPI PFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI;
-#define glVertexStream2svATI glad_glVertexStream2svATI
-typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC)(GLenum stream, GLint x, GLint y);
-GLAPI PFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI;
-#define glVertexStream2iATI glad_glVertexStream2iATI
-typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC)(GLenum stream, const GLint *coords);
-GLAPI PFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI;
-#define glVertexStream2ivATI glad_glVertexStream2ivATI
-typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC)(GLenum stream, GLfloat x, GLfloat y);
-GLAPI PFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI;
-#define glVertexStream2fATI glad_glVertexStream2fATI
-typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC)(GLenum stream, const GLfloat *coords);
-GLAPI PFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI;
-#define glVertexStream2fvATI glad_glVertexStream2fvATI
-typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC)(GLenum stream, GLdouble x, GLdouble y);
-GLAPI PFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI;
-#define glVertexStream2dATI glad_glVertexStream2dATI
-typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC)(GLenum stream, const GLdouble *coords);
-GLAPI PFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI;
-#define glVertexStream2dvATI glad_glVertexStream2dvATI
-typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z);
-GLAPI PFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI;
-#define glVertexStream3sATI glad_glVertexStream3sATI
-typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC)(GLenum stream, const GLshort *coords);
-GLAPI PFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI;
-#define glVertexStream3svATI glad_glVertexStream3svATI
-typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC)(GLenum stream, GLint x, GLint y, GLint z);
-GLAPI PFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI;
-#define glVertexStream3iATI glad_glVertexStream3iATI
-typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC)(GLenum stream, const GLint *coords);
-GLAPI PFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI;
-#define glVertexStream3ivATI glad_glVertexStream3ivATI
-typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z);
-GLAPI PFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI;
-#define glVertexStream3fATI glad_glVertexStream3fATI
-typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC)(GLenum stream, const GLfloat *coords);
-GLAPI PFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI;
-#define glVertexStream3fvATI glad_glVertexStream3fvATI
-typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z);
-GLAPI PFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI;
-#define glVertexStream3dATI glad_glVertexStream3dATI
-typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC)(GLenum stream, const GLdouble *coords);
-GLAPI PFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI;
-#define glVertexStream3dvATI glad_glVertexStream3dvATI
-typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
-GLAPI PFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI;
-#define glVertexStream4sATI glad_glVertexStream4sATI
-typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC)(GLenum stream, const GLshort *coords);
-GLAPI PFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI;
-#define glVertexStream4svATI glad_glVertexStream4svATI
-typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC)(GLenum stream, GLint x, GLint y, GLint z, GLint w);
-GLAPI PFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI;
-#define glVertexStream4iATI glad_glVertexStream4iATI
-typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC)(GLenum stream, const GLint *coords);
-GLAPI PFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI;
-#define glVertexStream4ivATI glad_glVertexStream4ivATI
-typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GLAPI PFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI;
-#define glVertexStream4fATI glad_glVertexStream4fATI
-typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC)(GLenum stream, const GLfloat *coords);
-GLAPI PFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI;
-#define glVertexStream4fvATI glad_glVertexStream4fvATI
-typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-GLAPI PFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI;
-#define glVertexStream4dATI glad_glVertexStream4dATI
-typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC)(GLenum stream, const GLdouble *coords);
-GLAPI PFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI;
-#define glVertexStream4dvATI glad_glVertexStream4dvATI
-typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC)(GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);
-GLAPI PFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI;
-#define glNormalStream3bATI glad_glNormalStream3bATI
-typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC)(GLenum stream, const GLbyte *coords);
-GLAPI PFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI;
-#define glNormalStream3bvATI glad_glNormalStream3bvATI
-typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC)(GLenum stream, GLshort nx, GLshort ny, GLshort nz);
-GLAPI PFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI;
-#define glNormalStream3sATI glad_glNormalStream3sATI
-typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC)(GLenum stream, const GLshort *coords);
-GLAPI PFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI;
-#define glNormalStream3svATI glad_glNormalStream3svATI
-typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC)(GLenum stream, GLint nx, GLint ny, GLint nz);
-GLAPI PFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI;
-#define glNormalStream3iATI glad_glNormalStream3iATI
-typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC)(GLenum stream, const GLint *coords);
-GLAPI PFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI;
-#define glNormalStream3ivATI glad_glNormalStream3ivATI
-typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC)(GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz);
-GLAPI PFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI;
-#define glNormalStream3fATI glad_glNormalStream3fATI
-typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC)(GLenum stream, const GLfloat *coords);
-GLAPI PFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI;
-#define glNormalStream3fvATI glad_glNormalStream3fvATI
-typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC)(GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz);
-GLAPI PFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI;
-#define glNormalStream3dATI glad_glNormalStream3dATI
-typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC)(GLenum stream, const GLdouble *coords);
-GLAPI PFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI;
-#define glNormalStream3dvATI glad_glNormalStream3dvATI
-typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)(GLenum stream);
-GLAPI PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI;
-#define glClientActiveVertexStreamATI glad_glClientActiveVertexStreamATI
-typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC)(GLenum pname, GLint param);
-GLAPI PFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI;
-#define glVertexBlendEnviATI glad_glVertexBlendEnviATI
-typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC)(GLenum pname, GLfloat param);
-GLAPI PFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI;
-#define glVertexBlendEnvfATI glad_glVertexBlendEnvfATI
-#endif
-#ifndef GL_EXT_422_pixels
-#define GL_EXT_422_pixels 1
-GLAPI int GLAD_GL_EXT_422_pixels;
-#endif
-#ifndef GL_EXT_EGL_image_storage
-#define GL_EXT_EGL_image_storage 1
-GLAPI int GLAD_GL_EXT_EGL_image_storage;
-typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC)(GLenum target, GLeglImageOES image, const GLint* attrib_list);
-GLAPI PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT;
-#define glEGLImageTargetTexStorageEXT glad_glEGLImageTargetTexStorageEXT
-typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC)(GLuint texture, GLeglImageOES image, const GLint* attrib_list);
-GLAPI PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT;
-#define glEGLImageTargetTextureStorageEXT glad_glEGLImageTargetTextureStorageEXT
-#endif
-#ifndef GL_EXT_abgr
-#define GL_EXT_abgr 1
-GLAPI int GLAD_GL_EXT_abgr;
-#endif
-#ifndef GL_EXT_bgra
-#define GL_EXT_bgra 1
-GLAPI int GLAD_GL_EXT_bgra;
-#endif
-#ifndef GL_EXT_bindable_uniform
-#define GL_EXT_bindable_uniform 1
-GLAPI int GLAD_GL_EXT_bindable_uniform;
-typedef void (APIENTRYP PFNGLUNIFORMBUFFEREXTPROC)(GLuint program, GLint location, GLuint buffer);
-GLAPI PFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT;
-#define glUniformBufferEXT glad_glUniformBufferEXT
-typedef GLint (APIENTRYP PFNGLGETUNIFORMBUFFERSIZEEXTPROC)(GLuint program, GLint location);
-GLAPI PFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT;
-#define glGetUniformBufferSizeEXT glad_glGetUniformBufferSizeEXT
-typedef GLintptr (APIENTRYP PFNGLGETUNIFORMOFFSETEXTPROC)(GLuint program, GLint location);
-GLAPI PFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT;
-#define glGetUniformOffsetEXT glad_glGetUniformOffsetEXT
-#endif
-#ifndef GL_EXT_blend_color
-#define GL_EXT_blend_color 1
-GLAPI int GLAD_GL_EXT_blend_color;
-typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-GLAPI PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT;
-#define glBlendColorEXT glad_glBlendColorEXT
-#endif
-#ifndef GL_EXT_blend_equation_separate
-#define GL_EXT_blend_equation_separate 1
-GLAPI int GLAD_GL_EXT_blend_equation_separate;
-typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha);
-GLAPI PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT;
-#define glBlendEquationSeparateEXT glad_glBlendEquationSeparateEXT
-#endif
-#ifndef GL_EXT_blend_func_separate
-#define GL_EXT_blend_func_separate 1
-GLAPI int GLAD_GL_EXT_blend_func_separate;
-typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-GLAPI PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT;
-#define glBlendFuncSeparateEXT glad_glBlendFuncSeparateEXT
-#endif
-#ifndef GL_EXT_blend_logic_op
-#define GL_EXT_blend_logic_op 1
-GLAPI int GLAD_GL_EXT_blend_logic_op;
-#endif
-#ifndef GL_EXT_blend_minmax
-#define GL_EXT_blend_minmax 1
-GLAPI int GLAD_GL_EXT_blend_minmax;
-typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC)(GLenum mode);
-GLAPI PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT;
-#define glBlendEquationEXT glad_glBlendEquationEXT
-#endif
-#ifndef GL_EXT_blend_subtract
-#define GL_EXT_blend_subtract 1
-GLAPI int GLAD_GL_EXT_blend_subtract;
-#endif
-#ifndef GL_EXT_clip_volume_hint
-#define GL_EXT_clip_volume_hint 1
-GLAPI int GLAD_GL_EXT_clip_volume_hint;
-#endif
-#ifndef GL_EXT_cmyka
-#define GL_EXT_cmyka 1
-GLAPI int GLAD_GL_EXT_cmyka;
-#endif
-#ifndef GL_EXT_color_subtable
-#define GL_EXT_color_subtable 1
-GLAPI int GLAD_GL_EXT_color_subtable;
-typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);
-GLAPI PFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT;
-#define glColorSubTableEXT glad_glColorSubTableEXT
-typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
-GLAPI PFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT;
-#define glCopyColorSubTableEXT glad_glCopyColorSubTableEXT
-#endif
-#ifndef GL_EXT_compiled_vertex_array
-#define GL_EXT_compiled_vertex_array 1
-GLAPI int GLAD_GL_EXT_compiled_vertex_array;
-typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC)(GLint first, GLsizei count);
-GLAPI PFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT;
-#define glLockArraysEXT glad_glLockArraysEXT
-typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC)(void);
-GLAPI PFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT;
-#define glUnlockArraysEXT glad_glUnlockArraysEXT
-#endif
-#ifndef GL_EXT_convolution
-#define GL_EXT_convolution 1
-GLAPI int GLAD_GL_EXT_convolution;
-typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image);
-GLAPI PFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT;
-#define glConvolutionFilter1DEXT glad_glConvolutionFilter1DEXT
-typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image);
-GLAPI PFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT;
-#define glConvolutionFilter2DEXT glad_glConvolutionFilter2DEXT
-typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC)(GLenum target, GLenum pname, GLfloat params);
-GLAPI PFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT;
-#define glConvolutionParameterfEXT glad_glConvolutionParameterfEXT
-typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params);
-GLAPI PFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT;
-#define glConvolutionParameterfvEXT glad_glConvolutionParameterfvEXT
-typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC)(GLenum target, GLenum pname, GLint params);
-GLAPI PFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT;
-#define glConvolutionParameteriEXT glad_glConvolutionParameteriEXT
-typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params);
-GLAPI PFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT;
-#define glConvolutionParameterivEXT glad_glConvolutionParameterivEXT
-typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-GLAPI PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT;
-#define glCopyConvolutionFilter1DEXT glad_glCopyConvolutionFilter1DEXT
-typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT;
-#define glCopyConvolutionFilter2DEXT glad_glCopyConvolutionFilter2DEXT
-typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void *image);
-GLAPI PFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT;
-#define glGetConvolutionFilterEXT glad_glGetConvolutionFilterEXT
-typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT;
-#define glGetConvolutionParameterfvEXT glad_glGetConvolutionParameterfvEXT
-typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT;
-#define glGetConvolutionParameterivEXT glad_glGetConvolutionParameterivEXT
-typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void *row, void *column, void *span);
-GLAPI PFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT;
-#define glGetSeparableFilterEXT glad_glGetSeparableFilterEXT
-typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column);
-GLAPI PFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT;
-#define glSeparableFilter2DEXT glad_glSeparableFilter2DEXT
-#endif
-#ifndef GL_EXT_coordinate_frame
-#define GL_EXT_coordinate_frame 1
-GLAPI int GLAD_GL_EXT_coordinate_frame;
-typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC)(GLbyte tx, GLbyte ty, GLbyte tz);
-GLAPI PFNGLTANGENT3BEXTPROC glad_glTangent3bEXT;
-#define glTangent3bEXT glad_glTangent3bEXT
-typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC)(const GLbyte *v);
-GLAPI PFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT;
-#define glTangent3bvEXT glad_glTangent3bvEXT
-typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC)(GLdouble tx, GLdouble ty, GLdouble tz);
-GLAPI PFNGLTANGENT3DEXTPROC glad_glTangent3dEXT;
-#define glTangent3dEXT glad_glTangent3dEXT
-typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC)(const GLdouble *v);
-GLAPI PFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT;
-#define glTangent3dvEXT glad_glTangent3dvEXT
-typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC)(GLfloat tx, GLfloat ty, GLfloat tz);
-GLAPI PFNGLTANGENT3FEXTPROC glad_glTangent3fEXT;
-#define glTangent3fEXT glad_glTangent3fEXT
-typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC)(const GLfloat *v);
-GLAPI PFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT;
-#define glTangent3fvEXT glad_glTangent3fvEXT
-typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC)(GLint tx, GLint ty, GLint tz);
-GLAPI PFNGLTANGENT3IEXTPROC glad_glTangent3iEXT;
-#define glTangent3iEXT glad_glTangent3iEXT
-typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC)(const GLint *v);
-GLAPI PFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT;
-#define glTangent3ivEXT glad_glTangent3ivEXT
-typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC)(GLshort tx, GLshort ty, GLshort tz);
-GLAPI PFNGLTANGENT3SEXTPROC glad_glTangent3sEXT;
-#define glTangent3sEXT glad_glTangent3sEXT
-typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC)(const GLshort *v);
-GLAPI PFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT;
-#define glTangent3svEXT glad_glTangent3svEXT
-typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC)(GLbyte bx, GLbyte by, GLbyte bz);
-GLAPI PFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT;
-#define glBinormal3bEXT glad_glBinormal3bEXT
-typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC)(const GLbyte *v);
-GLAPI PFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT;
-#define glBinormal3bvEXT glad_glBinormal3bvEXT
-typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC)(GLdouble bx, GLdouble by, GLdouble bz);
-GLAPI PFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT;
-#define glBinormal3dEXT glad_glBinormal3dEXT
-typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC)(const GLdouble *v);
-GLAPI PFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT;
-#define glBinormal3dvEXT glad_glBinormal3dvEXT
-typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC)(GLfloat bx, GLfloat by, GLfloat bz);
-GLAPI PFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT;
-#define glBinormal3fEXT glad_glBinormal3fEXT
-typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC)(const GLfloat *v);
-GLAPI PFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT;
-#define glBinormal3fvEXT glad_glBinormal3fvEXT
-typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC)(GLint bx, GLint by, GLint bz);
-GLAPI PFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT;
-#define glBinormal3iEXT glad_glBinormal3iEXT
-typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC)(const GLint *v);
-GLAPI PFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT;
-#define glBinormal3ivEXT glad_glBinormal3ivEXT
-typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC)(GLshort bx, GLshort by, GLshort bz);
-GLAPI PFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT;
-#define glBinormal3sEXT glad_glBinormal3sEXT
-typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC)(const GLshort *v);
-GLAPI PFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT;
-#define glBinormal3svEXT glad_glBinormal3svEXT
-typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC)(GLenum type, GLsizei stride, const void *pointer);
-GLAPI PFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT;
-#define glTangentPointerEXT glad_glTangentPointerEXT
-typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, const void *pointer);
-GLAPI PFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT;
-#define glBinormalPointerEXT glad_glBinormalPointerEXT
-#endif
-#ifndef GL_EXT_copy_texture
-#define GL_EXT_copy_texture 1
-GLAPI int GLAD_GL_EXT_copy_texture;
-typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
-GLAPI PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT;
-#define glCopyTexImage1DEXT glad_glCopyTexImage1DEXT
-typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-GLAPI PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT;
-#define glCopyTexImage2DEXT glad_glCopyTexImage2DEXT
-typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-GLAPI PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT;
-#define glCopyTexSubImage1DEXT glad_glCopyTexSubImage1DEXT
-typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT;
-#define glCopyTexSubImage2DEXT glad_glCopyTexSubImage2DEXT
-typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT;
-#define glCopyTexSubImage3DEXT glad_glCopyTexSubImage3DEXT
-#endif
-#ifndef GL_EXT_cull_vertex
-#define GL_EXT_cull_vertex 1
-GLAPI int GLAD_GL_EXT_cull_vertex;
-typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC)(GLenum pname, GLdouble *params);
-GLAPI PFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT;
-#define glCullParameterdvEXT glad_glCullParameterdvEXT
-typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC)(GLenum pname, GLfloat *params);
-GLAPI PFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT;
-#define glCullParameterfvEXT glad_glCullParameterfvEXT
-#endif
-#ifndef GL_EXT_debug_label
-#define GL_EXT_debug_label 1
-GLAPI int GLAD_GL_EXT_debug_label;
-typedef void (APIENTRYP PFNGLLABELOBJECTEXTPROC)(GLenum type, GLuint object, GLsizei length, const GLchar *label);
-GLAPI PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT;
-#define glLabelObjectEXT glad_glLabelObjectEXT
-typedef void (APIENTRYP PFNGLGETOBJECTLABELEXTPROC)(GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
-GLAPI PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT;
-#define glGetObjectLabelEXT glad_glGetObjectLabelEXT
-#endif
-#ifndef GL_EXT_debug_marker
-#define GL_EXT_debug_marker 1
-GLAPI int GLAD_GL_EXT_debug_marker;
-typedef void (APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC)(GLsizei length, const GLchar *marker);
-GLAPI PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT;
-#define glInsertEventMarkerEXT glad_glInsertEventMarkerEXT
-typedef void (APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC)(GLsizei length, const GLchar *marker);
-GLAPI PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT;
-#define glPushGroupMarkerEXT glad_glPushGroupMarkerEXT
-typedef void (APIENTRYP PFNGLPOPGROUPMARKEREXTPROC)(void);
-GLAPI PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT;
-#define glPopGroupMarkerEXT glad_glPopGroupMarkerEXT
-#endif
-#ifndef GL_EXT_depth_bounds_test
-#define GL_EXT_depth_bounds_test 1
-GLAPI int GLAD_GL_EXT_depth_bounds_test;
-typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC)(GLclampd zmin, GLclampd zmax);
-GLAPI PFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT;
-#define glDepthBoundsEXT glad_glDepthBoundsEXT
-#endif
-#ifndef GL_EXT_direct_state_access
-#define GL_EXT_direct_state_access 1
-GLAPI int GLAD_GL_EXT_direct_state_access;
-typedef void (APIENTRYP PFNGLMATRIXLOADFEXTPROC)(GLenum mode, const GLfloat *m);
-GLAPI PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT;
-#define glMatrixLoadfEXT glad_glMatrixLoadfEXT
-typedef void (APIENTRYP PFNGLMATRIXLOADDEXTPROC)(GLenum mode, const GLdouble *m);
-GLAPI PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT;
-#define glMatrixLoaddEXT glad_glMatrixLoaddEXT
-typedef void (APIENTRYP PFNGLMATRIXMULTFEXTPROC)(GLenum mode, const GLfloat *m);
-GLAPI PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT;
-#define glMatrixMultfEXT glad_glMatrixMultfEXT
-typedef void (APIENTRYP PFNGLMATRIXMULTDEXTPROC)(GLenum mode, const GLdouble *m);
-GLAPI PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT;
-#define glMatrixMultdEXT glad_glMatrixMultdEXT
-typedef void (APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC)(GLenum mode);
-GLAPI PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT;
-#define glMatrixLoadIdentityEXT glad_glMatrixLoadIdentityEXT
-typedef void (APIENTRYP PFNGLMATRIXROTATEFEXTPROC)(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-GLAPI PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT;
-#define glMatrixRotatefEXT glad_glMatrixRotatefEXT
-typedef void (APIENTRYP PFNGLMATRIXROTATEDEXTPROC)(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
-GLAPI PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT;
-#define glMatrixRotatedEXT glad_glMatrixRotatedEXT
-typedef void (APIENTRYP PFNGLMATRIXSCALEFEXTPROC)(GLenum mode, GLfloat x, GLfloat y, GLfloat z);
-GLAPI PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT;
-#define glMatrixScalefEXT glad_glMatrixScalefEXT
-typedef void (APIENTRYP PFNGLMATRIXSCALEDEXTPROC)(GLenum mode, GLdouble x, GLdouble y, GLdouble z);
-GLAPI PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT;
-#define glMatrixScaledEXT glad_glMatrixScaledEXT
-typedef void (APIENTRYP PFNGLMATRIXTRANSLATEFEXTPROC)(GLenum mode, GLfloat x, GLfloat y, GLfloat z);
-GLAPI PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT;
-#define glMatrixTranslatefEXT glad_glMatrixTranslatefEXT
-typedef void (APIENTRYP PFNGLMATRIXTRANSLATEDEXTPROC)(GLenum mode, GLdouble x, GLdouble y, GLdouble z);
-GLAPI PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT;
-#define glMatrixTranslatedEXT glad_glMatrixTranslatedEXT
-typedef void (APIENTRYP PFNGLMATRIXFRUSTUMEXTPROC)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-GLAPI PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT;
-#define glMatrixFrustumEXT glad_glMatrixFrustumEXT
-typedef void (APIENTRYP PFNGLMATRIXORTHOEXTPROC)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-GLAPI PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT;
-#define glMatrixOrthoEXT glad_glMatrixOrthoEXT
-typedef void (APIENTRYP PFNGLMATRIXPOPEXTPROC)(GLenum mode);
-GLAPI PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT;
-#define glMatrixPopEXT glad_glMatrixPopEXT
-typedef void (APIENTRYP PFNGLMATRIXPUSHEXTPROC)(GLenum mode);
-GLAPI PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT;
-#define glMatrixPushEXT glad_glMatrixPushEXT
-typedef void (APIENTRYP PFNGLCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask);
-GLAPI PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT;
-#define glClientAttribDefaultEXT glad_glClientAttribDefaultEXT
-typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask);
-GLAPI PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT;
-#define glPushClientAttribDefaultEXT glad_glPushClientAttribDefaultEXT
-typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat param);
-GLAPI PFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT;
-#define glTextureParameterfEXT glad_glTextureParameterfEXT
-typedef void (APIENTRYP PFNGLTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLfloat *params);
-GLAPI PFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT;
-#define glTextureParameterfvEXT glad_glTextureParameterfvEXT
-typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint param);
-GLAPI PFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT;
-#define glTextureParameteriEXT glad_glTextureParameteriEXT
-typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint *params);
-GLAPI PFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT;
-#define glTextureParameterivEXT glad_glTextureParameterivEXT
-typedef void (APIENTRYP PFNGLTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT;
-#define glTextureImage1DEXT glad_glTextureImage1DEXT
-typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT;
-#define glTextureImage2DEXT glad_glTextureImage2DEXT
-typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT;
-#define glTextureSubImage1DEXT glad_glTextureSubImage1DEXT
-typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT;
-#define glTextureSubImage2DEXT glad_glTextureSubImage2DEXT
-typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
-GLAPI PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT;
-#define glCopyTextureImage1DEXT glad_glCopyTextureImage1DEXT
-typedef void (APIENTRYP PFNGLCOPYTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-GLAPI PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT;
-#define glCopyTextureImage2DEXT glad_glCopyTextureImage2DEXT
-typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-GLAPI PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT;
-#define glCopyTextureSubImage1DEXT glad_glCopyTextureSubImage1DEXT
-typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT;
-#define glCopyTextureSubImage2DEXT glad_glCopyTextureSubImage2DEXT
-typedef void (APIENTRYP PFNGLGETTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
-GLAPI PFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT;
-#define glGetTextureImageEXT glad_glGetTextureImageEXT
-typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT;
-#define glGetTextureParameterfvEXT glad_glGetTextureParameterfvEXT
-typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT;
-#define glGetTextureParameterivEXT glad_glGetTextureParameterivEXT
-typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT;
-#define glGetTextureLevelParameterfvEXT glad_glGetTextureLevelParameterfvEXT
-typedef void (APIENTRYP PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params);
-GLAPI PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT;
-#define glGetTextureLevelParameterivEXT glad_glGetTextureLevelParameterivEXT
-typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT;
-#define glTextureImage3DEXT glad_glTextureImage3DEXT
-typedef void (APIENTRYP PFNGLTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT;
-#define glTextureSubImage3DEXT glad_glTextureSubImage3DEXT
-typedef void (APIENTRYP PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT;
-#define glCopyTextureSubImage3DEXT glad_glCopyTextureSubImage3DEXT
-typedef void (APIENTRYP PFNGLBINDMULTITEXTUREEXTPROC)(GLenum texunit, GLenum target, GLuint texture);
-GLAPI PFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT;
-#define glBindMultiTextureEXT glad_glBindMultiTextureEXT
-typedef void (APIENTRYP PFNGLMULTITEXCOORDPOINTEREXTPROC)(GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer);
-GLAPI PFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT;
-#define glMultiTexCoordPointerEXT glad_glMultiTexCoordPointerEXT
-typedef void (APIENTRYP PFNGLMULTITEXENVFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param);
-GLAPI PFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT;
-#define glMultiTexEnvfEXT glad_glMultiTexEnvfEXT
-typedef void (APIENTRYP PFNGLMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);
-GLAPI PFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT;
-#define glMultiTexEnvfvEXT glad_glMultiTexEnvfvEXT
-typedef void (APIENTRYP PFNGLMULTITEXENVIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param);
-GLAPI PFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT;
-#define glMultiTexEnviEXT glad_glMultiTexEnviEXT
-typedef void (APIENTRYP PFNGLMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params);
-GLAPI PFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT;
-#define glMultiTexEnvivEXT glad_glMultiTexEnvivEXT
-typedef void (APIENTRYP PFNGLMULTITEXGENDEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
-GLAPI PFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT;
-#define glMultiTexGendEXT glad_glMultiTexGendEXT
-typedef void (APIENTRYP PFNGLMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params);
-GLAPI PFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT;
-#define glMultiTexGendvEXT glad_glMultiTexGendvEXT
-typedef void (APIENTRYP PFNGLMULTITEXGENFEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat param);
-GLAPI PFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT;
-#define glMultiTexGenfEXT glad_glMultiTexGenfEXT
-typedef void (APIENTRYP PFNGLMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params);
-GLAPI PFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT;
-#define glMultiTexGenfvEXT glad_glMultiTexGenfvEXT
-typedef void (APIENTRYP PFNGLMULTITEXGENIEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint param);
-GLAPI PFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT;
-#define glMultiTexGeniEXT glad_glMultiTexGeniEXT
-typedef void (APIENTRYP PFNGLMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLint *params);
-GLAPI PFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT;
-#define glMultiTexGenivEXT glad_glMultiTexGenivEXT
-typedef void (APIENTRYP PFNGLGETMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT;
-#define glGetMultiTexEnvfvEXT glad_glGetMultiTexEnvfvEXT
-typedef void (APIENTRYP PFNGLGETMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT;
-#define glGetMultiTexEnvivEXT glad_glGetMultiTexEnvivEXT
-typedef void (APIENTRYP PFNGLGETMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble *params);
-GLAPI PFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT;
-#define glGetMultiTexGendvEXT glad_glGetMultiTexGendvEXT
-typedef void (APIENTRYP PFNGLGETMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT;
-#define glGetMultiTexGenfvEXT glad_glGetMultiTexGenfvEXT
-typedef void (APIENTRYP PFNGLGETMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint *params);
-GLAPI PFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT;
-#define glGetMultiTexGenivEXT glad_glGetMultiTexGenivEXT
-typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param);
-GLAPI PFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT;
-#define glMultiTexParameteriEXT glad_glMultiTexParameteriEXT
-typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params);
-GLAPI PFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT;
-#define glMultiTexParameterivEXT glad_glMultiTexParameterivEXT
-typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param);
-GLAPI PFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT;
-#define glMultiTexParameterfEXT glad_glMultiTexParameterfEXT
-typedef void (APIENTRYP PFNGLMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat *params);
-GLAPI PFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT;
-#define glMultiTexParameterfvEXT glad_glMultiTexParameterfvEXT
-typedef void (APIENTRYP PFNGLMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT;
-#define glMultiTexImage1DEXT glad_glMultiTexImage1DEXT
-typedef void (APIENTRYP PFNGLMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT;
-#define glMultiTexImage2DEXT glad_glMultiTexImage2DEXT
-typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT;
-#define glMultiTexSubImage1DEXT glad_glMultiTexSubImage1DEXT
-typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT;
-#define glMultiTexSubImage2DEXT glad_glMultiTexSubImage2DEXT
-typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
-GLAPI PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT;
-#define glCopyMultiTexImage1DEXT glad_glCopyMultiTexImage1DEXT
-typedef void (APIENTRYP PFNGLCOPYMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-GLAPI PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT;
-#define glCopyMultiTexImage2DEXT glad_glCopyMultiTexImage2DEXT
-typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-GLAPI PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT;
-#define glCopyMultiTexSubImage1DEXT glad_glCopyMultiTexSubImage1DEXT
-typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT;
-#define glCopyMultiTexSubImage2DEXT glad_glCopyMultiTexSubImage2DEXT
-typedef void (APIENTRYP PFNGLGETMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
-GLAPI PFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT;
-#define glGetMultiTexImageEXT glad_glGetMultiTexImageEXT
-typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT;
-#define glGetMultiTexParameterfvEXT glad_glGetMultiTexParameterfvEXT
-typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT;
-#define glGetMultiTexParameterivEXT glad_glGetMultiTexParameterivEXT
-typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT;
-#define glGetMultiTexLevelParameterfvEXT glad_glGetMultiTexLevelParameterfvEXT
-typedef void (APIENTRYP PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params);
-GLAPI PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT;
-#define glGetMultiTexLevelParameterivEXT glad_glGetMultiTexLevelParameterivEXT
-typedef void (APIENTRYP PFNGLMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT;
-#define glMultiTexImage3DEXT glad_glMultiTexImage3DEXT
-typedef void (APIENTRYP PFNGLMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT;
-#define glMultiTexSubImage3DEXT glad_glMultiTexSubImage3DEXT
-typedef void (APIENTRYP PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT;
-#define glCopyMultiTexSubImage3DEXT glad_glCopyMultiTexSubImage3DEXT
-typedef void (APIENTRYP PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index);
-GLAPI PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT;
-#define glEnableClientStateIndexedEXT glad_glEnableClientStateIndexedEXT
-typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index);
-GLAPI PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT;
-#define glDisableClientStateIndexedEXT glad_glDisableClientStateIndexedEXT
-typedef void (APIENTRYP PFNGLGETFLOATINDEXEDVEXTPROC)(GLenum target, GLuint index, GLfloat *data);
-GLAPI PFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT;
-#define glGetFloatIndexedvEXT glad_glGetFloatIndexedvEXT
-typedef void (APIENTRYP PFNGLGETDOUBLEINDEXEDVEXTPROC)(GLenum target, GLuint index, GLdouble *data);
-GLAPI PFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT;
-#define glGetDoubleIndexedvEXT glad_glGetDoubleIndexedvEXT
-typedef void (APIENTRYP PFNGLGETPOINTERINDEXEDVEXTPROC)(GLenum target, GLuint index, void **data);
-GLAPI PFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT;
-#define glGetPointerIndexedvEXT glad_glGetPointerIndexedvEXT
-typedef void (APIENTRYP PFNGLENABLEINDEXEDEXTPROC)(GLenum target, GLuint index);
-GLAPI PFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT;
-#define glEnableIndexedEXT glad_glEnableIndexedEXT
-typedef void (APIENTRYP PFNGLDISABLEINDEXEDEXTPROC)(GLenum target, GLuint index);
-GLAPI PFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT;
-#define glDisableIndexedEXT glad_glDisableIndexedEXT
-typedef GLboolean (APIENTRYP PFNGLISENABLEDINDEXEDEXTPROC)(GLenum target, GLuint index);
-GLAPI PFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT;
-#define glIsEnabledIndexedEXT glad_glIsEnabledIndexedEXT
-typedef void (APIENTRYP PFNGLGETINTEGERINDEXEDVEXTPROC)(GLenum target, GLuint index, GLint *data);
-GLAPI PFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT;
-#define glGetIntegerIndexedvEXT glad_glGetIntegerIndexedvEXT
-typedef void (APIENTRYP PFNGLGETBOOLEANINDEXEDVEXTPROC)(GLenum target, GLuint index, GLboolean *data);
-GLAPI PFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT;
-#define glGetBooleanIndexedvEXT glad_glGetBooleanIndexedvEXT
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits);
-GLAPI PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT;
-#define glCompressedTextureImage3DEXT glad_glCompressedTextureImage3DEXT
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits);
-GLAPI PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT;
-#define glCompressedTextureImage2DEXT glad_glCompressedTextureImage2DEXT
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits);
-GLAPI PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT;
-#define glCompressedTextureImage1DEXT glad_glCompressedTextureImage1DEXT
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits);
-GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT;
-#define glCompressedTextureSubImage3DEXT glad_glCompressedTextureSubImage3DEXT
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits);
-GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT;
-#define glCompressedTextureSubImage2DEXT glad_glCompressedTextureSubImage2DEXT
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits);
-GLAPI PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT;
-#define glCompressedTextureSubImage1DEXT glad_glCompressedTextureSubImage1DEXT
-typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint lod, void *img);
-GLAPI PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT;
-#define glGetCompressedTextureImageEXT glad_glGetCompressedTextureImageEXT
-typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits);
-GLAPI PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT;
-#define glCompressedMultiTexImage3DEXT glad_glCompressedMultiTexImage3DEXT
-typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits);
-GLAPI PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT;
-#define glCompressedMultiTexImage2DEXT glad_glCompressedMultiTexImage2DEXT
-typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits);
-GLAPI PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT;
-#define glCompressedMultiTexImage1DEXT glad_glCompressedMultiTexImage1DEXT
-typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits);
-GLAPI PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT;
-#define glCompressedMultiTexSubImage3DEXT glad_glCompressedMultiTexSubImage3DEXT
-typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits);
-GLAPI PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT;
-#define glCompressedMultiTexSubImage2DEXT glad_glCompressedMultiTexSubImage2DEXT
-typedef void (APIENTRYP PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits);
-GLAPI PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT;
-#define glCompressedMultiTexSubImage1DEXT glad_glCompressedMultiTexSubImage1DEXT
-typedef void (APIENTRYP PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint lod, void *img);
-GLAPI PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT;
-#define glGetCompressedMultiTexImageEXT glad_glGetCompressedMultiTexImageEXT
-typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEFEXTPROC)(GLenum mode, const GLfloat *m);
-GLAPI PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT;
-#define glMatrixLoadTransposefEXT glad_glMatrixLoadTransposefEXT
-typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSEDEXTPROC)(GLenum mode, const GLdouble *m);
-GLAPI PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT;
-#define glMatrixLoadTransposedEXT glad_glMatrixLoadTransposedEXT
-typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEFEXTPROC)(GLenum mode, const GLfloat *m);
-GLAPI PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT;
-#define glMatrixMultTransposefEXT glad_glMatrixMultTransposefEXT
-typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSEDEXTPROC)(GLenum mode, const GLdouble *m);
-GLAPI PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT;
-#define glMatrixMultTransposedEXT glad_glMatrixMultTransposedEXT
-typedef void (APIENTRYP PFNGLNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage);
-GLAPI PFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT;
-#define glNamedBufferDataEXT glad_glNamedBufferDataEXT
-typedef void (APIENTRYP PFNGLNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
-GLAPI PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT;
-#define glNamedBufferSubDataEXT glad_glNamedBufferSubDataEXT
-typedef void * (APIENTRYP PFNGLMAPNAMEDBUFFEREXTPROC)(GLuint buffer, GLenum access);
-GLAPI PFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT;
-#define glMapNamedBufferEXT glad_glMapNamedBufferEXT
-typedef GLboolean (APIENTRYP PFNGLUNMAPNAMEDBUFFEREXTPROC)(GLuint buffer);
-GLAPI PFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT;
-#define glUnmapNamedBufferEXT glad_glUnmapNamedBufferEXT
-typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)(GLuint buffer, GLenum pname, GLint *params);
-GLAPI PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT;
-#define glGetNamedBufferParameterivEXT glad_glGetNamedBufferParameterivEXT
-typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)(GLuint buffer, GLenum pname, void **params);
-GLAPI PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT;
-#define glGetNamedBufferPointervEXT glad_glGetNamedBufferPointervEXT
-typedef void (APIENTRYP PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data);
-GLAPI PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT;
-#define glGetNamedBufferSubDataEXT glad_glGetNamedBufferSubDataEXT
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC)(GLuint program, GLint location, GLfloat v0);
-GLAPI PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT;
-#define glProgramUniform1fEXT glad_glProgramUniform1fEXT
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);
-GLAPI PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT;
-#define glProgramUniform2fEXT glad_glProgramUniform2fEXT
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-GLAPI PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT;
-#define glProgramUniform3fEXT glad_glProgramUniform3fEXT
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-GLAPI PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT;
-#define glProgramUniform4fEXT glad_glProgramUniform4fEXT
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC)(GLuint program, GLint location, GLint v0);
-GLAPI PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT;
-#define glProgramUniform1iEXT glad_glProgramUniform1iEXT
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1);
-GLAPI PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT;
-#define glProgramUniform2iEXT glad_glProgramUniform2iEXT
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
-GLAPI PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT;
-#define glProgramUniform3iEXT glad_glProgramUniform3iEXT
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-GLAPI PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT;
-#define glProgramUniform4iEXT glad_glProgramUniform4iEXT
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT;
-#define glProgramUniform1fvEXT glad_glProgramUniform1fvEXT
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT;
-#define glProgramUniform2fvEXT glad_glProgramUniform2fvEXT
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT;
-#define glProgramUniform3fvEXT glad_glProgramUniform3fvEXT
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT;
-#define glProgramUniform4fvEXT glad_glProgramUniform4fvEXT
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
-GLAPI PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT;
-#define glProgramUniform1ivEXT glad_glProgramUniform1ivEXT
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
-GLAPI PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT;
-#define glProgramUniform2ivEXT glad_glProgramUniform2ivEXT
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
-GLAPI PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT;
-#define glProgramUniform3ivEXT glad_glProgramUniform3ivEXT
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
-GLAPI PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT;
-#define glProgramUniform4ivEXT glad_glProgramUniform4ivEXT
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT;
-#define glProgramUniformMatrix2fvEXT glad_glProgramUniformMatrix2fvEXT
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT;
-#define glProgramUniformMatrix3fvEXT glad_glProgramUniformMatrix3fvEXT
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT;
-#define glProgramUniformMatrix4fvEXT glad_glProgramUniformMatrix4fvEXT
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT;
-#define glProgramUniformMatrix2x3fvEXT glad_glProgramUniformMatrix2x3fvEXT
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT;
-#define glProgramUniformMatrix3x2fvEXT glad_glProgramUniformMatrix3x2fvEXT
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT;
-#define glProgramUniformMatrix2x4fvEXT glad_glProgramUniformMatrix2x4fvEXT
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT;
-#define glProgramUniformMatrix4x2fvEXT glad_glProgramUniformMatrix4x2fvEXT
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT;
-#define glProgramUniformMatrix3x4fvEXT glad_glProgramUniformMatrix3x4fvEXT
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT;
-#define glProgramUniformMatrix4x3fvEXT glad_glProgramUniformMatrix4x3fvEXT
-typedef void (APIENTRYP PFNGLTEXTUREBUFFEREXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
-GLAPI PFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT;
-#define glTextureBufferEXT glad_glTextureBufferEXT
-typedef void (APIENTRYP PFNGLMULTITEXBUFFEREXTPROC)(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
-GLAPI PFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT;
-#define glMultiTexBufferEXT glad_glMultiTexBufferEXT
-typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint *params);
-GLAPI PFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT;
-#define glTextureParameterIivEXT glad_glTextureParameterIivEXT
-typedef void (APIENTRYP PFNGLTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLuint *params);
-GLAPI PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT;
-#define glTextureParameterIuivEXT glad_glTextureParameterIuivEXT
-typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT;
-#define glGetTextureParameterIivEXT glad_glGetTextureParameterIivEXT
-typedef void (APIENTRYP PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLuint *params);
-GLAPI PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT;
-#define glGetTextureParameterIuivEXT glad_glGetTextureParameterIuivEXT
-typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint *params);
-GLAPI PFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT;
-#define glMultiTexParameterIivEXT glad_glMultiTexParameterIivEXT
-typedef void (APIENTRYP PFNGLMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLuint *params);
-GLAPI PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT;
-#define glMultiTexParameterIuivEXT glad_glMultiTexParameterIuivEXT
-typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT;
-#define glGetMultiTexParameterIivEXT glad_glGetMultiTexParameterIivEXT
-typedef void (APIENTRYP PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLuint *params);
-GLAPI PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT;
-#define glGetMultiTexParameterIuivEXT glad_glGetMultiTexParameterIuivEXT
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC)(GLuint program, GLint location, GLuint v0);
-GLAPI PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT;
-#define glProgramUniform1uiEXT glad_glProgramUniform1uiEXT
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);
-GLAPI PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT;
-#define glProgramUniform2uiEXT glad_glProgramUniform2uiEXT
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
-GLAPI PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT;
-#define glProgramUniform3uiEXT glad_glProgramUniform3uiEXT
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-GLAPI PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT;
-#define glProgramUniform4uiEXT glad_glProgramUniform4uiEXT
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
-GLAPI PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT;
-#define glProgramUniform1uivEXT glad_glProgramUniform1uivEXT
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
-GLAPI PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT;
-#define glProgramUniform2uivEXT glad_glProgramUniform2uivEXT
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
-GLAPI PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT;
-#define glProgramUniform3uivEXT glad_glProgramUniform3uivEXT
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
-GLAPI PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT;
-#define glProgramUniform4uivEXT glad_glProgramUniform4uivEXT
-typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params);
-GLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT;
-#define glNamedProgramLocalParameters4fvEXT glad_glNamedProgramLocalParameters4fvEXT
-typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
-GLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT;
-#define glNamedProgramLocalParameterI4iEXT glad_glNamedProgramLocalParameterI4iEXT
-typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLint *params);
-GLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT;
-#define glNamedProgramLocalParameterI4ivEXT glad_glNamedProgramLocalParameterI4ivEXT
-typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params);
-GLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT;
-#define glNamedProgramLocalParametersI4ivEXT glad_glNamedProgramLocalParametersI4ivEXT
-typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-GLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT;
-#define glNamedProgramLocalParameterI4uiEXT glad_glNamedProgramLocalParameterI4uiEXT
-typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLuint *params);
-GLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT;
-#define glNamedProgramLocalParameterI4uivEXT glad_glNamedProgramLocalParameterI4uivEXT
-typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params);
-GLAPI PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT;
-#define glNamedProgramLocalParametersI4uivEXT glad_glNamedProgramLocalParametersI4uivEXT
-typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLint *params);
-GLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT;
-#define glGetNamedProgramLocalParameterIivEXT glad_glGetNamedProgramLocalParameterIivEXT
-typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint *params);
-GLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT;
-#define glGetNamedProgramLocalParameterIuivEXT glad_glGetNamedProgramLocalParameterIuivEXT
-typedef void (APIENTRYP PFNGLENABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index);
-GLAPI PFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT;
-#define glEnableClientStateiEXT glad_glEnableClientStateiEXT
-typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index);
-GLAPI PFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT;
-#define glDisableClientStateiEXT glad_glDisableClientStateiEXT
-typedef void (APIENTRYP PFNGLGETFLOATI_VEXTPROC)(GLenum pname, GLuint index, GLfloat *params);
-GLAPI PFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT;
-#define glGetFloati_vEXT glad_glGetFloati_vEXT
-typedef void (APIENTRYP PFNGLGETDOUBLEI_VEXTPROC)(GLenum pname, GLuint index, GLdouble *params);
-GLAPI PFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT;
-#define glGetDoublei_vEXT glad_glGetDoublei_vEXT
-typedef void (APIENTRYP PFNGLGETPOINTERI_VEXTPROC)(GLenum pname, GLuint index, void **params);
-GLAPI PFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT;
-#define glGetPointeri_vEXT glad_glGetPointeri_vEXT
-typedef void (APIENTRYP PFNGLNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum format, GLsizei len, const void *string);
-GLAPI PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT;
-#define glNamedProgramStringEXT glad_glNamedProgramStringEXT
-typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-GLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT;
-#define glNamedProgramLocalParameter4dEXT glad_glNamedProgramLocalParameter4dEXT
-typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLdouble *params);
-GLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT;
-#define glNamedProgramLocalParameter4dvEXT glad_glNamedProgramLocalParameter4dvEXT
-typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT;
-#define glNamedProgramLocalParameter4fEXT glad_glNamedProgramLocalParameter4fEXT
-typedef void (APIENTRYP PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLfloat *params);
-GLAPI PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT;
-#define glNamedProgramLocalParameter4fvEXT glad_glNamedProgramLocalParameter4fvEXT
-typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble *params);
-GLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT;
-#define glGetNamedProgramLocalParameterdvEXT glad_glGetNamedProgramLocalParameterdvEXT
-typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat *params);
-GLAPI PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT;
-#define glGetNamedProgramLocalParameterfvEXT glad_glGetNamedProgramLocalParameterfvEXT
-typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMIVEXTPROC)(GLuint program, GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT;
-#define glGetNamedProgramivEXT glad_glGetNamedProgramivEXT
-typedef void (APIENTRYP PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum pname, void *string);
-GLAPI PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT;
-#define glGetNamedProgramStringEXT glad_glGetNamedProgramStringEXT
-typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
-GLAPI PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT;
-#define glNamedRenderbufferStorageEXT glad_glNamedRenderbufferStorageEXT
-typedef void (APIENTRYP PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)(GLuint renderbuffer, GLenum pname, GLint *params);
-GLAPI PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT;
-#define glGetNamedRenderbufferParameterivEXT glad_glGetNamedRenderbufferParameterivEXT
-typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-GLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT;
-#define glNamedRenderbufferStorageMultisampleEXT glad_glNamedRenderbufferStorageMultisampleEXT
-typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
-GLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT;
-#define glNamedRenderbufferStorageMultisampleCoverageEXT glad_glNamedRenderbufferStorageMultisampleCoverageEXT
-typedef GLenum (APIENTRYP PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)(GLuint framebuffer, GLenum target);
-GLAPI PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT;
-#define glCheckNamedFramebufferStatusEXT glad_glCheckNamedFramebufferStatusEXT
-typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-GLAPI PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT;
-#define glNamedFramebufferTexture1DEXT glad_glNamedFramebufferTexture1DEXT
-typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-GLAPI PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT;
-#define glNamedFramebufferTexture2DEXT glad_glNamedFramebufferTexture2DEXT
-typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-GLAPI PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT;
-#define glNamedFramebufferTexture3DEXT glad_glNamedFramebufferTexture3DEXT
-typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-GLAPI PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT;
-#define glNamedFramebufferRenderbufferEXT glad_glNamedFramebufferRenderbufferEXT
-typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);
-GLAPI PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT;
-#define glGetNamedFramebufferAttachmentParameterivEXT glad_glGetNamedFramebufferAttachmentParameterivEXT
-typedef void (APIENTRYP PFNGLGENERATETEXTUREMIPMAPEXTPROC)(GLuint texture, GLenum target);
-GLAPI PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT;
-#define glGenerateTextureMipmapEXT glad_glGenerateTextureMipmapEXT
-typedef void (APIENTRYP PFNGLGENERATEMULTITEXMIPMAPEXTPROC)(GLenum texunit, GLenum target);
-GLAPI PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT;
-#define glGenerateMultiTexMipmapEXT glad_glGenerateMultiTexMipmapEXT
-typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)(GLuint framebuffer, GLenum mode);
-GLAPI PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT;
-#define glFramebufferDrawBufferEXT glad_glFramebufferDrawBufferEXT
-typedef void (APIENTRYP PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)(GLuint framebuffer, GLsizei n, const GLenum *bufs);
-GLAPI PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT;
-#define glFramebufferDrawBuffersEXT glad_glFramebufferDrawBuffersEXT
-typedef void (APIENTRYP PFNGLFRAMEBUFFERREADBUFFEREXTPROC)(GLuint framebuffer, GLenum mode);
-GLAPI PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT;
-#define glFramebufferReadBufferEXT glad_glFramebufferReadBufferEXT
-typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint *params);
-GLAPI PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT;
-#define glGetFramebufferParameterivEXT glad_glGetFramebufferParameterivEXT
-typedef void (APIENTRYP PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
-GLAPI PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT;
-#define glNamedCopyBufferSubDataEXT glad_glNamedCopyBufferSubDataEXT
-typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
-GLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT;
-#define glNamedFramebufferTextureEXT glad_glNamedFramebufferTextureEXT
-typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
-GLAPI PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT;
-#define glNamedFramebufferTextureLayerEXT glad_glNamedFramebufferTextureLayerEXT
-typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
-GLAPI PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT;
-#define glNamedFramebufferTextureFaceEXT glad_glNamedFramebufferTextureFaceEXT
-typedef void (APIENTRYP PFNGLTEXTURERENDERBUFFEREXTPROC)(GLuint texture, GLenum target, GLuint renderbuffer);
-GLAPI PFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT;
-#define glTextureRenderbufferEXT glad_glTextureRenderbufferEXT
-typedef void (APIENTRYP PFNGLMULTITEXRENDERBUFFEREXTPROC)(GLenum texunit, GLenum target, GLuint renderbuffer);
-GLAPI PFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT;
-#define glMultiTexRenderbufferEXT glad_glMultiTexRenderbufferEXT
-typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
-GLAPI PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT;
-#define glVertexArrayVertexOffsetEXT glad_glVertexArrayVertexOffsetEXT
-typedef void (APIENTRYP PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
-GLAPI PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT;
-#define glVertexArrayColorOffsetEXT glad_glVertexArrayColorOffsetEXT
-typedef void (APIENTRYP PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset);
-GLAPI PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT;
-#define glVertexArrayEdgeFlagOffsetEXT glad_glVertexArrayEdgeFlagOffsetEXT
-typedef void (APIENTRYP PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
-GLAPI PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT;
-#define glVertexArrayIndexOffsetEXT glad_glVertexArrayIndexOffsetEXT
-typedef void (APIENTRYP PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
-GLAPI PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT;
-#define glVertexArrayNormalOffsetEXT glad_glVertexArrayNormalOffsetEXT
-typedef void (APIENTRYP PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
-GLAPI PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT;
-#define glVertexArrayTexCoordOffsetEXT glad_glVertexArrayTexCoordOffsetEXT
-typedef void (APIENTRYP PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset);
-GLAPI PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT;
-#define glVertexArrayMultiTexCoordOffsetEXT glad_glVertexArrayMultiTexCoordOffsetEXT
-typedef void (APIENTRYP PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
-GLAPI PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT;
-#define glVertexArrayFogCoordOffsetEXT glad_glVertexArrayFogCoordOffsetEXT
-typedef void (APIENTRYP PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
-GLAPI PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT;
-#define glVertexArraySecondaryColorOffsetEXT glad_glVertexArraySecondaryColorOffsetEXT
-typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset);
-GLAPI PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT;
-#define glVertexArrayVertexAttribOffsetEXT glad_glVertexArrayVertexAttribOffsetEXT
-typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
-GLAPI PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT;
-#define glVertexArrayVertexAttribIOffsetEXT glad_glVertexArrayVertexAttribIOffsetEXT
-typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array);
-GLAPI PFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT;
-#define glEnableVertexArrayEXT glad_glEnableVertexArrayEXT
-typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array);
-GLAPI PFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT;
-#define glDisableVertexArrayEXT glad_glDisableVertexArrayEXT
-typedef void (APIENTRYP PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLuint index);
-GLAPI PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT;
-#define glEnableVertexArrayAttribEXT glad_glEnableVertexArrayAttribEXT
-typedef void (APIENTRYP PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLuint index);
-GLAPI PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT;
-#define glDisableVertexArrayAttribEXT glad_glDisableVertexArrayAttribEXT
-typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERVEXTPROC)(GLuint vaobj, GLenum pname, GLint *param);
-GLAPI PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT;
-#define glGetVertexArrayIntegervEXT glad_glGetVertexArrayIntegervEXT
-typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERVEXTPROC)(GLuint vaobj, GLenum pname, void **param);
-GLAPI PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT;
-#define glGetVertexArrayPointervEXT glad_glGetVertexArrayPointervEXT
-typedef void (APIENTRYP PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint *param);
-GLAPI PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT;
-#define glGetVertexArrayIntegeri_vEXT glad_glGetVertexArrayIntegeri_vEXT
-typedef void (APIENTRYP PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, void **param);
-GLAPI PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT;
-#define glGetVertexArrayPointeri_vEXT glad_glGetVertexArrayPointeri_vEXT
-typedef void * (APIENTRYP PFNGLMAPNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
-GLAPI PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT;
-#define glMapNamedBufferRangeEXT glad_glMapNamedBufferRangeEXT
-typedef void (APIENTRYP PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);
-GLAPI PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT;
-#define glFlushMappedNamedBufferRangeEXT glad_glFlushMappedNamedBufferRangeEXT
-typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTPROC)(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags);
-GLAPI PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT;
-#define glNamedBufferStorageEXT glad_glNamedBufferStorageEXT
-typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
-GLAPI PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT;
-#define glClearNamedBufferDataEXT glad_glClearNamedBufferDataEXT
-typedef void (APIENTRYP PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
-GLAPI PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT;
-#define glClearNamedBufferSubDataEXT glad_glClearNamedBufferSubDataEXT
-typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)(GLuint framebuffer, GLenum pname, GLint param);
-GLAPI PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT;
-#define glNamedFramebufferParameteriEXT glad_glNamedFramebufferParameteriEXT
-typedef void (APIENTRYP PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint *params);
-GLAPI PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT;
-#define glGetNamedFramebufferParameterivEXT glad_glGetNamedFramebufferParameterivEXT
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DEXTPROC)(GLuint program, GLint location, GLdouble x);
-GLAPI PFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT;
-#define glProgramUniform1dEXT glad_glProgramUniform1dEXT
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y);
-GLAPI PFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT;
-#define glProgramUniform2dEXT glad_glProgramUniform2dEXT
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
-GLAPI PFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT;
-#define glProgramUniform3dEXT glad_glProgramUniform3dEXT
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-GLAPI PFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT;
-#define glProgramUniform4dEXT glad_glProgramUniform4dEXT
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT;
-#define glProgramUniform1dvEXT glad_glProgramUniform1dvEXT
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT;
-#define glProgramUniform2dvEXT glad_glProgramUniform2dvEXT
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT;
-#define glProgramUniform3dvEXT glad_glProgramUniform3dvEXT
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT;
-#define glProgramUniform4dvEXT glad_glProgramUniform4dvEXT
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT;
-#define glProgramUniformMatrix2dvEXT glad_glProgramUniformMatrix2dvEXT
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT;
-#define glProgramUniformMatrix3dvEXT glad_glProgramUniformMatrix3dvEXT
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT;
-#define glProgramUniformMatrix4dvEXT glad_glProgramUniformMatrix4dvEXT
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT;
-#define glProgramUniformMatrix2x3dvEXT glad_glProgramUniformMatrix2x3dvEXT
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT;
-#define glProgramUniformMatrix2x4dvEXT glad_glProgramUniformMatrix2x4dvEXT
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT;
-#define glProgramUniformMatrix3x2dvEXT glad_glProgramUniformMatrix3x2dvEXT
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT;
-#define glProgramUniformMatrix3x4dvEXT glad_glProgramUniformMatrix3x4dvEXT
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT;
-#define glProgramUniformMatrix4x2dvEXT glad_glProgramUniformMatrix4x2dvEXT
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
-GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT;
-#define glProgramUniformMatrix4x3dvEXT glad_glProgramUniformMatrix4x3dvEXT
-typedef void (APIENTRYP PFNGLTEXTUREBUFFERRANGEEXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
-GLAPI PFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT;
-#define glTextureBufferRangeEXT glad_glTextureBufferRangeEXT
-typedef void (APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
-GLAPI PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT;
-#define glTextureStorage1DEXT glad_glTextureStorage1DEXT
-typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
-GLAPI PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT;
-#define glTextureStorage2DEXT glad_glTextureStorage2DEXT
-typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
-GLAPI PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT;
-#define glTextureStorage3DEXT glad_glTextureStorage3DEXT
-typedef void (APIENTRYP PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
-GLAPI PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT;
-#define glTextureStorage2DMultisampleEXT glad_glTextureStorage2DMultisampleEXT
-typedef void (APIENTRYP PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
-GLAPI PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT;
-#define glTextureStorage3DMultisampleEXT glad_glTextureStorage3DMultisampleEXT
-typedef void (APIENTRYP PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
-GLAPI PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT;
-#define glVertexArrayBindVertexBufferEXT glad_glVertexArrayBindVertexBufferEXT
-typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
-GLAPI PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT;
-#define glVertexArrayVertexAttribFormatEXT glad_glVertexArrayVertexAttribFormatEXT
-typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
-GLAPI PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT;
-#define glVertexArrayVertexAttribIFormatEXT glad_glVertexArrayVertexAttribIFormatEXT
-typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
-GLAPI PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT;
-#define glVertexArrayVertexAttribLFormatEXT glad_glVertexArrayVertexAttribLFormatEXT
-typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex);
-GLAPI PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT;
-#define glVertexArrayVertexAttribBindingEXT glad_glVertexArrayVertexAttribBindingEXT
-typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor);
-GLAPI PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT;
-#define glVertexArrayVertexBindingDivisorEXT glad_glVertexArrayVertexBindingDivisorEXT
-typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
-GLAPI PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT;
-#define glVertexArrayVertexAttribLOffsetEXT glad_glVertexArrayVertexAttribLOffsetEXT
-typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
-GLAPI PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT;
-#define glTexturePageCommitmentEXT glad_glTexturePageCommitmentEXT
-typedef void (APIENTRYP PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)(GLuint vaobj, GLuint index, GLuint divisor);
-GLAPI PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT;
-#define glVertexArrayVertexAttribDivisorEXT glad_glVertexArrayVertexAttribDivisorEXT
-#endif
-#ifndef GL_EXT_draw_buffers2
-#define GL_EXT_draw_buffers2 1
-GLAPI int GLAD_GL_EXT_draw_buffers2;
-typedef void (APIENTRYP PFNGLCOLORMASKINDEXEDEXTPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
-GLAPI PFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT;
-#define glColorMaskIndexedEXT glad_glColorMaskIndexedEXT
-#endif
-#ifndef GL_EXT_draw_instanced
-#define GL_EXT_draw_instanced 1
-GLAPI int GLAD_GL_EXT_draw_instanced;
-typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC)(GLenum mode, GLint start, GLsizei count, GLsizei primcount);
-GLAPI PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT;
-#define glDrawArraysInstancedEXT glad_glDrawArraysInstancedEXT
-typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
-GLAPI PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT;
-#define glDrawElementsInstancedEXT glad_glDrawElementsInstancedEXT
-#endif
-#ifndef GL_EXT_draw_range_elements
-#define GL_EXT_draw_range_elements 1
-GLAPI int GLAD_GL_EXT_draw_range_elements;
-typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
-GLAPI PFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT;
-#define glDrawRangeElementsEXT glad_glDrawRangeElementsEXT
-#endif
-#ifndef GL_EXT_external_buffer
-#define GL_EXT_external_buffer 1
-GLAPI int GLAD_GL_EXT_external_buffer;
-typedef void (APIENTRYP PFNGLBUFFERSTORAGEEXTERNALEXTPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);
-GLAPI PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT;
-#define glBufferStorageExternalEXT glad_glBufferStorageExternalEXT
-typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);
-GLAPI PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT;
-#define glNamedBufferStorageExternalEXT glad_glNamedBufferStorageExternalEXT
-#endif
-#ifndef GL_EXT_fog_coord
-#define GL_EXT_fog_coord 1
-GLAPI int GLAD_GL_EXT_fog_coord;
-typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC)(GLfloat coord);
-GLAPI PFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT;
-#define glFogCoordfEXT glad_glFogCoordfEXT
-typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC)(const GLfloat *coord);
-GLAPI PFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT;
-#define glFogCoordfvEXT glad_glFogCoordfvEXT
-typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC)(GLdouble coord);
-GLAPI PFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT;
-#define glFogCoorddEXT glad_glFogCoorddEXT
-typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC)(const GLdouble *coord);
-GLAPI PFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT;
-#define glFogCoorddvEXT glad_glFogCoorddvEXT
-typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC)(GLenum type, GLsizei stride, const void *pointer);
-GLAPI PFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT;
-#define glFogCoordPointerEXT glad_glFogCoordPointerEXT
-#endif
-#ifndef GL_EXT_framebuffer_blit
-#define GL_EXT_framebuffer_blit 1
-GLAPI int GLAD_GL_EXT_framebuffer_blit;
-typedef void (APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-GLAPI PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT;
-#define glBlitFramebufferEXT glad_glBlitFramebufferEXT
-#endif
-#ifndef GL_EXT_framebuffer_multisample
-#define GL_EXT_framebuffer_multisample 1
-GLAPI int GLAD_GL_EXT_framebuffer_multisample;
-typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT;
-#define glRenderbufferStorageMultisampleEXT glad_glRenderbufferStorageMultisampleEXT
-#endif
-#ifndef GL_EXT_framebuffer_multisample_blit_scaled
-#define GL_EXT_framebuffer_multisample_blit_scaled 1
-GLAPI int GLAD_GL_EXT_framebuffer_multisample_blit_scaled;
-#endif
-#ifndef GL_EXT_framebuffer_object
-#define GL_EXT_framebuffer_object 1
-GLAPI int GLAD_GL_EXT_framebuffer_object;
-typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer);
-GLAPI PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT;
-#define glIsRenderbufferEXT glad_glIsRenderbufferEXT
-typedef void (APIENTRYP PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer);
-GLAPI PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT;
-#define glBindRenderbufferEXT glad_glBindRenderbufferEXT
-typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers);
-GLAPI PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT;
-#define glDeleteRenderbuffersEXT glad_glDeleteRenderbuffersEXT
-typedef void (APIENTRYP PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers);
-GLAPI PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT;
-#define glGenRenderbuffersEXT glad_glGenRenderbuffersEXT
-typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
-GLAPI PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT;
-#define glRenderbufferStorageEXT glad_glRenderbufferStorageEXT
-typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT;
-#define glGetRenderbufferParameterivEXT glad_glGetRenderbufferParameterivEXT
-typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer);
-GLAPI PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT;
-#define glIsFramebufferEXT glad_glIsFramebufferEXT
-typedef void (APIENTRYP PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer);
-GLAPI PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT;
-#define glBindFramebufferEXT glad_glBindFramebufferEXT
-typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers);
-GLAPI PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT;
-#define glDeleteFramebuffersEXT glad_glDeleteFramebuffersEXT
-typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers);
-GLAPI PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT;
-#define glGenFramebuffersEXT glad_glGenFramebuffersEXT
-typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target);
-GLAPI PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT;
-#define glCheckFramebufferStatusEXT glad_glCheckFramebufferStatusEXT
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-GLAPI PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT;
-#define glFramebufferTexture1DEXT glad_glFramebufferTexture1DEXT
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
-GLAPI PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT;
-#define glFramebufferTexture2DEXT glad_glFramebufferTexture2DEXT
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-GLAPI PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT;
-#define glFramebufferTexture3DEXT glad_glFramebufferTexture3DEXT
-typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
-GLAPI PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT;
-#define glFramebufferRenderbufferEXT glad_glFramebufferRenderbufferEXT
-typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
-GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT;
-#define glGetFramebufferAttachmentParameterivEXT glad_glGetFramebufferAttachmentParameterivEXT
-typedef void (APIENTRYP PFNGLGENERATEMIPMAPEXTPROC)(GLenum target);
-GLAPI PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT;
-#define glGenerateMipmapEXT glad_glGenerateMipmapEXT
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-#ifndef GL_EXT_framebuffer_sRGB
-#define GL_EXT_framebuffer_sRGB 1
-GLAPI int GLAD_GL_EXT_framebuffer_sRGB;
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-#ifndef GL_EXT_geometry_shader4
-#define GL_EXT_geometry_shader4 1
-GLAPI int GLAD_GL_EXT_geometry_shader4;
-typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC)(GLuint program, GLenum pname, GLint value);
-GLAPI PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT;
-#define glProgramParameteriEXT glad_glProgramParameteriEXT
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-#ifndef GL_EXT_gpu_program_parameters
-#define GL_EXT_gpu_program_parameters 1
-GLAPI int GLAD_GL_EXT_gpu_program_parameters;
-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *params);
-GLAPI PFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT;
-#define glProgramEnvParameters4fvEXT glad_glProgramEnvParameters4fvEXT
-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *params);
-GLAPI PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT;
-#define glProgramLocalParameters4fvEXT glad_glProgramLocalParameters4fvEXT
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-#ifndef GL_EXT_gpu_shader4
-#define GL_EXT_gpu_shader4 1
-GLAPI int GLAD_GL_EXT_gpu_shader4;
-typedef void (APIENTRYP PFNGLGETUNIFORMUIVEXTPROC)(GLuint program, GLint location, GLuint *params);
-GLAPI PFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT;
-#define glGetUniformuivEXT glad_glGetUniformuivEXT
-typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC)(GLuint program, GLuint color, const GLchar *name);
-GLAPI PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT;
-#define glBindFragDataLocationEXT glad_glBindFragDataLocationEXT
-typedef GLint (APIENTRYP PFNGLGETFRAGDATALOCATIONEXTPROC)(GLuint program, const GLchar *name);
-GLAPI PFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT;
-#define glGetFragDataLocationEXT glad_glGetFragDataLocationEXT
-typedef void (APIENTRYP PFNGLUNIFORM1UIEXTPROC)(GLint location, GLuint v0);
-GLAPI PFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT;
-#define glUniform1uiEXT glad_glUniform1uiEXT
-typedef void (APIENTRYP PFNGLUNIFORM2UIEXTPROC)(GLint location, GLuint v0, GLuint v1);
-GLAPI PFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT;
-#define glUniform2uiEXT glad_glUniform2uiEXT
-typedef void (APIENTRYP PFNGLUNIFORM3UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
-GLAPI PFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT;
-#define glUniform3uiEXT glad_glUniform3uiEXT
-typedef void (APIENTRYP PFNGLUNIFORM4UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
-GLAPI PFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT;
-#define glUniform4uiEXT glad_glUniform4uiEXT
-typedef void (APIENTRYP PFNGLUNIFORM1UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);
-GLAPI PFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT;
-#define glUniform1uivEXT glad_glUniform1uivEXT
-typedef void (APIENTRYP PFNGLUNIFORM2UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);
-GLAPI PFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT;
-#define glUniform2uivEXT glad_glUniform2uivEXT
-typedef void (APIENTRYP PFNGLUNIFORM3UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);
-GLAPI PFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT;
-#define glUniform3uivEXT glad_glUniform3uivEXT
-typedef void (APIENTRYP PFNGLUNIFORM4UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);
-GLAPI PFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT;
-#define glUniform4uivEXT glad_glUniform4uivEXT
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-#ifndef GL_EXT_histogram
-#define GL_EXT_histogram 1
-GLAPI int GLAD_GL_EXT_histogram;
-typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);
-GLAPI PFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT;
-#define glGetHistogramEXT glad_glGetHistogramEXT
-typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT;
-#define glGetHistogramParameterfvEXT glad_glGetHistogramParameterfvEXT
-typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT;
-#define glGetHistogramParameterivEXT glad_glGetHistogramParameterivEXT
-typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);
-GLAPI PFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT;
-#define glGetMinmaxEXT glad_glGetMinmaxEXT
-typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT;
-#define glGetMinmaxParameterfvEXT glad_glGetMinmaxParameterfvEXT
-typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT;
-#define glGetMinmaxParameterivEXT glad_glGetMinmaxParameterivEXT
-typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
-GLAPI PFNGLHISTOGRAMEXTPROC glad_glHistogramEXT;
-#define glHistogramEXT glad_glHistogramEXT
-typedef void (APIENTRYP PFNGLMINMAXEXTPROC)(GLenum target, GLenum internalformat, GLboolean sink);
-GLAPI PFNGLMINMAXEXTPROC glad_glMinmaxEXT;
-#define glMinmaxEXT glad_glMinmaxEXT
-typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC)(GLenum target);
-GLAPI PFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT;
-#define glResetHistogramEXT glad_glResetHistogramEXT
-typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC)(GLenum target);
-GLAPI PFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT;
-#define glResetMinmaxEXT glad_glResetMinmaxEXT
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-#ifndef GL_EXT_index_array_formats
-#define GL_EXT_index_array_formats 1
-GLAPI int GLAD_GL_EXT_index_array_formats;
-#endif
-#ifndef GL_EXT_index_func
-#define GL_EXT_index_func 1
-GLAPI int GLAD_GL_EXT_index_func;
-typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC)(GLenum func, GLclampf ref);
-GLAPI PFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT;
-#define glIndexFuncEXT glad_glIndexFuncEXT
-#endif
-#ifndef GL_EXT_index_material
-#define GL_EXT_index_material 1
-GLAPI int GLAD_GL_EXT_index_material;
-typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC)(GLenum face, GLenum mode);
-GLAPI PFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT;
-#define glIndexMaterialEXT glad_glIndexMaterialEXT
-#endif
-#ifndef GL_EXT_index_texture
-#define GL_EXT_index_texture 1
-GLAPI int GLAD_GL_EXT_index_texture;
-#endif
-#ifndef GL_EXT_light_texture
-#define GL_EXT_light_texture 1
-GLAPI int GLAD_GL_EXT_light_texture;
-typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC)(GLenum mode);
-GLAPI PFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT;
-#define glApplyTextureEXT glad_glApplyTextureEXT
-typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC)(GLenum pname);
-GLAPI PFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT;
-#define glTextureLightEXT glad_glTextureLightEXT
-typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC)(GLenum face, GLenum mode);
-GLAPI PFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT;
-#define glTextureMaterialEXT glad_glTextureMaterialEXT
-#endif
-#ifndef GL_EXT_memory_object
-#define GL_EXT_memory_object 1
-GLAPI int GLAD_GL_EXT_memory_object;
-typedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEVEXTPROC)(GLenum pname, GLubyte *data);
-GLAPI PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT;
-#define glGetUnsignedBytevEXT glad_glGetUnsignedBytevEXT
-typedef void (APIENTRYP PFNGLGETUNSIGNEDBYTEI_VEXTPROC)(GLenum target, GLuint index, GLubyte *data);
-GLAPI PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT;
-#define glGetUnsignedBytei_vEXT glad_glGetUnsignedBytei_vEXT
-typedef void (APIENTRYP PFNGLDELETEMEMORYOBJECTSEXTPROC)(GLsizei n, const GLuint *memoryObjects);
-GLAPI PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT;
-#define glDeleteMemoryObjectsEXT glad_glDeleteMemoryObjectsEXT
-typedef GLboolean (APIENTRYP PFNGLISMEMORYOBJECTEXTPROC)(GLuint memoryObject);
-GLAPI PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT;
-#define glIsMemoryObjectEXT glad_glIsMemoryObjectEXT
-typedef void (APIENTRYP PFNGLCREATEMEMORYOBJECTSEXTPROC)(GLsizei n, GLuint *memoryObjects);
-GLAPI PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT;
-#define glCreateMemoryObjectsEXT glad_glCreateMemoryObjectsEXT
-typedef void (APIENTRYP PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)(GLuint memoryObject, GLenum pname, const GLint *params);
-GLAPI PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT;
-#define glMemoryObjectParameterivEXT glad_glMemoryObjectParameterivEXT
-typedef void (APIENTRYP PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)(GLuint memoryObject, GLenum pname, GLint *params);
-GLAPI PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT;
-#define glGetMemoryObjectParameterivEXT glad_glGetMemoryObjectParameterivEXT
-typedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);
-GLAPI PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT;
-#define glTexStorageMem2DEXT glad_glTexStorageMem2DEXT
-typedef void (APIENTRYP PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
-GLAPI PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT;
-#define glTexStorageMem2DMultisampleEXT glad_glTexStorageMem2DMultisampleEXT
-typedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);
-GLAPI PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT;
-#define glTexStorageMem3DEXT glad_glTexStorageMem3DEXT
-typedef void (APIENTRYP PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
-GLAPI PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT;
-#define glTexStorageMem3DMultisampleEXT glad_glTexStorageMem3DMultisampleEXT
-typedef void (APIENTRYP PFNGLBUFFERSTORAGEMEMEXTPROC)(GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset);
-GLAPI PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT;
-#define glBufferStorageMemEXT glad_glBufferStorageMemEXT
-typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);
-GLAPI PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT;
-#define glTextureStorageMem2DEXT glad_glTextureStorageMem2DEXT
-typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
-GLAPI PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT;
-#define glTextureStorageMem2DMultisampleEXT glad_glTextureStorageMem2DMultisampleEXT
-typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);
-GLAPI PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT;
-#define glTextureStorageMem3DEXT glad_glTextureStorageMem3DEXT
-typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
-GLAPI PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT;
-#define glTextureStorageMem3DMultisampleEXT glad_glTextureStorageMem3DMultisampleEXT
-typedef void (APIENTRYP PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)(GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset);
-GLAPI PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT;
-#define glNamedBufferStorageMemEXT glad_glNamedBufferStorageMemEXT
-typedef void (APIENTRYP PFNGLTEXSTORAGEMEM1DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset);
-GLAPI PFNGLTEXSTORAGEMEM1DEXTPROC glad_glTexStorageMem1DEXT;
-#define glTexStorageMem1DEXT glad_glTexStorageMem1DEXT
-typedef void (APIENTRYP PFNGLTEXTURESTORAGEMEM1DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset);
-GLAPI PFNGLTEXTURESTORAGEMEM1DEXTPROC glad_glTextureStorageMem1DEXT;
-#define glTextureStorageMem1DEXT glad_glTextureStorageMem1DEXT
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-#ifndef GL_EXT_memory_object_fd
-#define GL_EXT_memory_object_fd 1
-GLAPI int GLAD_GL_EXT_memory_object_fd;
-typedef void (APIENTRYP PFNGLIMPORTMEMORYFDEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, GLint fd);
-GLAPI PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT;
-#define glImportMemoryFdEXT glad_glImportMemoryFdEXT
-#endif
-#ifndef GL_EXT_memory_object_win32
-#define GL_EXT_memory_object_win32 1
-GLAPI int GLAD_GL_EXT_memory_object_win32;
-typedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, void *handle);
-GLAPI PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT;
-#define glImportMemoryWin32HandleEXT glad_glImportMemoryWin32HandleEXT
-typedef void (APIENTRYP PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, const void *name);
-GLAPI PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT;
-#define glImportMemoryWin32NameEXT glad_glImportMemoryWin32NameEXT
-#endif
-#ifndef GL_EXT_misc_attribute
-#define GL_EXT_misc_attribute 1
-GLAPI int GLAD_GL_EXT_misc_attribute;
-#endif
-#ifndef GL_EXT_multi_draw_arrays
-#define GL_EXT_multi_draw_arrays 1
-GLAPI int GLAD_GL_EXT_multi_draw_arrays;
-typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
-GLAPI PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT;
-#define glMultiDrawArraysEXT glad_glMultiDrawArraysEXT
-typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount);
-GLAPI PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT;
-#define glMultiDrawElementsEXT glad_glMultiDrawElementsEXT
-#endif
-#ifndef GL_EXT_multisample
-#define GL_EXT_multisample 1
-GLAPI int GLAD_GL_EXT_multisample;
-typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC)(GLclampf value, GLboolean invert);
-GLAPI PFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT;
-#define glSampleMaskEXT glad_glSampleMaskEXT
-typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC)(GLenum pattern);
-GLAPI PFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT;
-#define glSamplePatternEXT glad_glSamplePatternEXT
-#endif
-#ifndef GL_EXT_packed_depth_stencil
-#define GL_EXT_packed_depth_stencil 1
-GLAPI int GLAD_GL_EXT_packed_depth_stencil;
-#endif
-#ifndef GL_EXT_packed_float
-#define GL_EXT_packed_float 1
-GLAPI int GLAD_GL_EXT_packed_float;
-#endif
-#ifndef GL_EXT_packed_pixels
-#define GL_EXT_packed_pixels 1
-GLAPI int GLAD_GL_EXT_packed_pixels;
-#endif
-#ifndef GL_EXT_paletted_texture
-#define GL_EXT_paletted_texture 1
-GLAPI int GLAD_GL_EXT_paletted_texture;
-typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void *table);
-GLAPI PFNGLCOLORTABLEEXTPROC glad_glColorTableEXT;
-#define glColorTableEXT glad_glColorTableEXT
-typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC)(GLenum target, GLenum format, GLenum type, void *data);
-GLAPI PFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT;
-#define glGetColorTableEXT glad_glGetColorTableEXT
-typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT;
-#define glGetColorTableParameterivEXT glad_glGetColorTableParameterivEXT
-typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT;
-#define glGetColorTableParameterfvEXT glad_glGetColorTableParameterfvEXT
-#endif
-#ifndef GL_EXT_pixel_buffer_object
-#define GL_EXT_pixel_buffer_object 1
-GLAPI int GLAD_GL_EXT_pixel_buffer_object;
-#endif
-#ifndef GL_EXT_pixel_transform
-#define GL_EXT_pixel_transform 1
-GLAPI int GLAD_GL_EXT_pixel_transform;
-typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)(GLenum target, GLenum pname, GLint param);
-GLAPI PFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT;
-#define glPixelTransformParameteriEXT glad_glPixelTransformParameteriEXT
-typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)(GLenum target, GLenum pname, GLfloat param);
-GLAPI PFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT;
-#define glPixelTransformParameterfEXT glad_glPixelTransformParameterfEXT
-typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint *params);
-GLAPI PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT;
-#define glPixelTransformParameterivEXT glad_glPixelTransformParameterivEXT
-typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat *params);
-GLAPI PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT;
-#define glPixelTransformParameterfvEXT glad_glPixelTransformParameterfvEXT
-typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT;
-#define glGetPixelTransformParameterivEXT glad_glGetPixelTransformParameterivEXT
-typedef void (APIENTRYP PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT;
-#define glGetPixelTransformParameterfvEXT glad_glGetPixelTransformParameterfvEXT
-#endif
-#ifndef GL_EXT_pixel_transform_color_table
-#define GL_EXT_pixel_transform_color_table 1
-GLAPI int GLAD_GL_EXT_pixel_transform_color_table;
-#endif
-#ifndef GL_EXT_point_parameters
-#define GL_EXT_point_parameters 1
-GLAPI int GLAD_GL_EXT_point_parameters;
-typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC)(GLenum pname, GLfloat param);
-GLAPI PFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT;
-#define glPointParameterfEXT glad_glPointParameterfEXT
-typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname, const GLfloat *params);
-GLAPI PFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT;
-#define glPointParameterfvEXT glad_glPointParameterfvEXT
-#endif
-#ifndef GL_EXT_polygon_offset
-#define GL_EXT_polygon_offset 1
-GLAPI int GLAD_GL_EXT_polygon_offset;
-typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC)(GLfloat factor, GLfloat bias);
-GLAPI PFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT;
-#define glPolygonOffsetEXT glad_glPolygonOffsetEXT
-#endif
-#ifndef GL_EXT_polygon_offset_clamp
-#define GL_EXT_polygon_offset_clamp 1
-GLAPI int GLAD_GL_EXT_polygon_offset_clamp;
-typedef void (APIENTRYP PFNGLPOLYGONOFFSETCLAMPEXTPROC)(GLfloat factor, GLfloat units, GLfloat clamp);
-GLAPI PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT;
-#define glPolygonOffsetClampEXT glad_glPolygonOffsetClampEXT
-#endif
-#ifndef GL_EXT_post_depth_coverage
-#define GL_EXT_post_depth_coverage 1
-GLAPI int GLAD_GL_EXT_post_depth_coverage;
-#endif
-#ifndef GL_EXT_provoking_vertex
-#define GL_EXT_provoking_vertex 1
-GLAPI int GLAD_GL_EXT_provoking_vertex;
-typedef void (APIENTRYP PFNGLPROVOKINGVERTEXEXTPROC)(GLenum mode);
-GLAPI PFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT;
-#define glProvokingVertexEXT glad_glProvokingVertexEXT
-#endif
-#ifndef GL_EXT_raster_multisample
-#define GL_EXT_raster_multisample 1
-GLAPI int GLAD_GL_EXT_raster_multisample;
-typedef void (APIENTRYP PFNGLRASTERSAMPLESEXTPROC)(GLuint samples, GLboolean fixedsamplelocations);
-GLAPI PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT;
-#define glRasterSamplesEXT glad_glRasterSamplesEXT
-#endif
-#ifndef GL_EXT_rescale_normal
-#define GL_EXT_rescale_normal 1
-GLAPI int GLAD_GL_EXT_rescale_normal;
-#endif
-#ifndef GL_EXT_secondary_color
-#define GL_EXT_secondary_color 1
-GLAPI int GLAD_GL_EXT_secondary_color;
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC)(GLbyte red, GLbyte green, GLbyte blue);
-GLAPI PFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT;
-#define glSecondaryColor3bEXT glad_glSecondaryColor3bEXT
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC)(const GLbyte *v);
-GLAPI PFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT;
-#define glSecondaryColor3bvEXT glad_glSecondaryColor3bvEXT
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC)(GLdouble red, GLdouble green, GLdouble blue);
-GLAPI PFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT;
-#define glSecondaryColor3dEXT glad_glSecondaryColor3dEXT
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC)(const GLdouble *v);
-GLAPI PFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT;
-#define glSecondaryColor3dvEXT glad_glSecondaryColor3dvEXT
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC)(GLfloat red, GLfloat green, GLfloat blue);
-GLAPI PFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT;
-#define glSecondaryColor3fEXT glad_glSecondaryColor3fEXT
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC)(const GLfloat *v);
-GLAPI PFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT;
-#define glSecondaryColor3fvEXT glad_glSecondaryColor3fvEXT
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC)(GLint red, GLint green, GLint blue);
-GLAPI PFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT;
-#define glSecondaryColor3iEXT glad_glSecondaryColor3iEXT
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC)(const GLint *v);
-GLAPI PFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT;
-#define glSecondaryColor3ivEXT glad_glSecondaryColor3ivEXT
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC)(GLshort red, GLshort green, GLshort blue);
-GLAPI PFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT;
-#define glSecondaryColor3sEXT glad_glSecondaryColor3sEXT
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC)(const GLshort *v);
-GLAPI PFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT;
-#define glSecondaryColor3svEXT glad_glSecondaryColor3svEXT
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC)(GLubyte red, GLubyte green, GLubyte blue);
-GLAPI PFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT;
-#define glSecondaryColor3ubEXT glad_glSecondaryColor3ubEXT
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC)(const GLubyte *v);
-GLAPI PFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT;
-#define glSecondaryColor3ubvEXT glad_glSecondaryColor3ubvEXT
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC)(GLuint red, GLuint green, GLuint blue);
-GLAPI PFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT;
-#define glSecondaryColor3uiEXT glad_glSecondaryColor3uiEXT
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC)(const GLuint *v);
-GLAPI PFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT;
-#define glSecondaryColor3uivEXT glad_glSecondaryColor3uivEXT
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC)(GLushort red, GLushort green, GLushort blue);
-GLAPI PFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT;
-#define glSecondaryColor3usEXT glad_glSecondaryColor3usEXT
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC)(const GLushort *v);
-GLAPI PFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT;
-#define glSecondaryColor3usvEXT glad_glSecondaryColor3usvEXT
-typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
-GLAPI PFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT;
-#define glSecondaryColorPointerEXT glad_glSecondaryColorPointerEXT
-#endif
-#ifndef GL_EXT_semaphore
-#define GL_EXT_semaphore 1
-GLAPI int GLAD_GL_EXT_semaphore;
-typedef void (APIENTRYP PFNGLGENSEMAPHORESEXTPROC)(GLsizei n, GLuint *semaphores);
-GLAPI PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT;
-#define glGenSemaphoresEXT glad_glGenSemaphoresEXT
-typedef void (APIENTRYP PFNGLDELETESEMAPHORESEXTPROC)(GLsizei n, const GLuint *semaphores);
-GLAPI PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT;
-#define glDeleteSemaphoresEXT glad_glDeleteSemaphoresEXT
-typedef GLboolean (APIENTRYP PFNGLISSEMAPHOREEXTPROC)(GLuint semaphore);
-GLAPI PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT;
-#define glIsSemaphoreEXT glad_glIsSemaphoreEXT
-typedef void (APIENTRYP PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)(GLuint semaphore, GLenum pname, const GLuint64 *params);
-GLAPI PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT;
-#define glSemaphoreParameterui64vEXT glad_glSemaphoreParameterui64vEXT
-typedef void (APIENTRYP PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)(GLuint semaphore, GLenum pname, GLuint64 *params);
-GLAPI PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT;
-#define glGetSemaphoreParameterui64vEXT glad_glGetSemaphoreParameterui64vEXT
-typedef void (APIENTRYP PFNGLWAITSEMAPHOREEXTPROC)(GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts);
-GLAPI PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT;
-#define glWaitSemaphoreEXT glad_glWaitSemaphoreEXT
-typedef void (APIENTRYP PFNGLSIGNALSEMAPHOREEXTPROC)(GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts);
-GLAPI PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT;
-#define glSignalSemaphoreEXT glad_glSignalSemaphoreEXT
-#endif
-#ifndef GL_EXT_semaphore_fd
-#define GL_EXT_semaphore_fd 1
-GLAPI int GLAD_GL_EXT_semaphore_fd;
-typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREFDEXTPROC)(GLuint semaphore, GLenum handleType, GLint fd);
-GLAPI PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT;
-#define glImportSemaphoreFdEXT glad_glImportSemaphoreFdEXT
-#endif
-#ifndef GL_EXT_semaphore_win32
-#define GL_EXT_semaphore_win32 1
-GLAPI int GLAD_GL_EXT_semaphore_win32;
-typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)(GLuint semaphore, GLenum handleType, void *handle);
-GLAPI PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT;
-#define glImportSemaphoreWin32HandleEXT glad_glImportSemaphoreWin32HandleEXT
-typedef void (APIENTRYP PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)(GLuint semaphore, GLenum handleType, const void *name);
-GLAPI PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT;
-#define glImportSemaphoreWin32NameEXT glad_glImportSemaphoreWin32NameEXT
-#endif
-#ifndef GL_EXT_separate_shader_objects
-#define GL_EXT_separate_shader_objects 1
-GLAPI int GLAD_GL_EXT_separate_shader_objects;
-typedef void (APIENTRYP PFNGLUSESHADERPROGRAMEXTPROC)(GLenum type, GLuint program);
-GLAPI PFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT;
-#define glUseShaderProgramEXT glad_glUseShaderProgramEXT
-typedef void (APIENTRYP PFNGLACTIVEPROGRAMEXTPROC)(GLuint program);
-GLAPI PFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT;
-#define glActiveProgramEXT glad_glActiveProgramEXT
-typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMEXTPROC)(GLenum type, const GLchar *string);
-GLAPI PFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT;
-#define glCreateShaderProgramEXT glad_glCreateShaderProgramEXT
-typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC)(GLuint pipeline, GLuint program);
-GLAPI PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT;
-#define glActiveShaderProgramEXT glad_glActiveShaderProgramEXT
-typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC)(GLuint pipeline);
-GLAPI PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT;
-#define glBindProgramPipelineEXT glad_glBindProgramPipelineEXT
-typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC)(GLenum type, GLsizei count, const GLchar **strings);
-GLAPI PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT;
-#define glCreateShaderProgramvEXT glad_glCreateShaderProgramvEXT
-typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC)(GLsizei n, const GLuint *pipelines);
-GLAPI PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT;
-#define glDeleteProgramPipelinesEXT glad_glDeleteProgramPipelinesEXT
-typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC)(GLsizei n, GLuint *pipelines);
-GLAPI PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT;
-#define glGenProgramPipelinesEXT glad_glGenProgramPipelinesEXT
-typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-GLAPI PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT;
-#define glGetProgramPipelineInfoLogEXT glad_glGetProgramPipelineInfoLogEXT
-typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC)(GLuint pipeline, GLenum pname, GLint *params);
-GLAPI PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT;
-#define glGetProgramPipelineivEXT glad_glGetProgramPipelineivEXT
-typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC)(GLuint pipeline);
-GLAPI PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT;
-#define glIsProgramPipelineEXT glad_glIsProgramPipelineEXT
-typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC)(GLuint pipeline, GLbitfield stages, GLuint program);
-GLAPI PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT;
-#define glUseProgramStagesEXT glad_glUseProgramStagesEXT
-typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC)(GLuint pipeline);
-GLAPI PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT;
-#define glValidateProgramPipelineEXT glad_glValidateProgramPipelineEXT
-#endif
-#ifndef GL_EXT_separate_specular_color
-#define GL_EXT_separate_specular_color 1
-GLAPI int GLAD_GL_EXT_separate_specular_color;
-#endif
-#ifndef GL_EXT_shader_framebuffer_fetch
-#define GL_EXT_shader_framebuffer_fetch 1
-GLAPI int GLAD_GL_EXT_shader_framebuffer_fetch;
-#endif
-#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent
-#define GL_EXT_shader_framebuffer_fetch_non_coherent 1
-GLAPI int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent;
-typedef void (APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC)(void);
-GLAPI PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT;
-#define glFramebufferFetchBarrierEXT glad_glFramebufferFetchBarrierEXT
-#endif
-#ifndef GL_EXT_shader_image_load_formatted
-#define GL_EXT_shader_image_load_formatted 1
-GLAPI int GLAD_GL_EXT_shader_image_load_formatted;
-#endif
-#ifndef GL_EXT_shader_image_load_store
-#define GL_EXT_shader_image_load_store 1
-GLAPI int GLAD_GL_EXT_shader_image_load_store;
-typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREEXTPROC)(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);
-GLAPI PFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT;
-#define glBindImageTextureEXT glad_glBindImageTextureEXT
-typedef void (APIENTRYP PFNGLMEMORYBARRIEREXTPROC)(GLbitfield barriers);
-GLAPI PFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT;
-#define glMemoryBarrierEXT glad_glMemoryBarrierEXT
-#endif
-#ifndef GL_EXT_shader_integer_mix
-#define GL_EXT_shader_integer_mix 1
-GLAPI int GLAD_GL_EXT_shader_integer_mix;
-#endif
-#ifndef GL_EXT_shadow_funcs
-#define GL_EXT_shadow_funcs 1
-GLAPI int GLAD_GL_EXT_shadow_funcs;
-#endif
-#ifndef GL_EXT_shared_texture_palette
-#define GL_EXT_shared_texture_palette 1
-GLAPI int GLAD_GL_EXT_shared_texture_palette;
-#endif
-#ifndef GL_EXT_sparse_texture2
-#define GL_EXT_sparse_texture2 1
-GLAPI int GLAD_GL_EXT_sparse_texture2;
-#endif
-#ifndef GL_EXT_stencil_clear_tag
-#define GL_EXT_stencil_clear_tag 1
-GLAPI int GLAD_GL_EXT_stencil_clear_tag;
-typedef void (APIENTRYP PFNGLSTENCILCLEARTAGEXTPROC)(GLsizei stencilTagBits, GLuint stencilClearTag);
-GLAPI PFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT;
-#define glStencilClearTagEXT glad_glStencilClearTagEXT
-#endif
-#ifndef GL_EXT_stencil_two_side
-#define GL_EXT_stencil_two_side 1
-GLAPI int GLAD_GL_EXT_stencil_two_side;
-typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC)(GLenum face);
-GLAPI PFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT;
-#define glActiveStencilFaceEXT glad_glActiveStencilFaceEXT
-#endif
-#ifndef GL_EXT_stencil_wrap
-#define GL_EXT_stencil_wrap 1
-GLAPI int GLAD_GL_EXT_stencil_wrap;
-#endif
-#ifndef GL_EXT_subtexture
-#define GL_EXT_subtexture 1
-GLAPI int GLAD_GL_EXT_subtexture;
-typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT;
-#define glTexSubImage1DEXT glad_glTexSubImage1DEXT
-typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT;
-#define glTexSubImage2DEXT glad_glTexSubImage2DEXT
-#endif
-#ifndef GL_EXT_texture
-#define GL_EXT_texture 1
-GLAPI int GLAD_GL_EXT_texture;
-#endif
-#ifndef GL_EXT_texture3D
-#define GL_EXT_texture3D 1
-GLAPI int GLAD_GL_EXT_texture3D;
-typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT;
-#define glTexImage3DEXT glad_glTexImage3DEXT
-typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT;
-#define glTexSubImage3DEXT glad_glTexSubImage3DEXT
-#endif
-#ifndef GL_EXT_texture_array
-#define GL_EXT_texture_array 1
-GLAPI int GLAD_GL_EXT_texture_array;
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
-GLAPI PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT;
-#define glFramebufferTextureLayerEXT glad_glFramebufferTextureLayerEXT
-#endif
-#ifndef GL_EXT_texture_buffer_object
-#define GL_EXT_texture_buffer_object 1
-GLAPI int GLAD_GL_EXT_texture_buffer_object;
-typedef void (APIENTRYP PFNGLTEXBUFFEREXTPROC)(GLenum target, GLenum internalformat, GLuint buffer);
-GLAPI PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT;
-#define glTexBufferEXT glad_glTexBufferEXT
-#endif
-#ifndef GL_EXT_texture_compression_latc
-#define GL_EXT_texture_compression_latc 1
-GLAPI int GLAD_GL_EXT_texture_compression_latc;
-#endif
-#ifndef GL_EXT_texture_compression_rgtc
-#define GL_EXT_texture_compression_rgtc 1
-GLAPI int GLAD_GL_EXT_texture_compression_rgtc;
-#endif
-#ifndef GL_EXT_texture_compression_s3tc
-#define GL_EXT_texture_compression_s3tc 1
-GLAPI int GLAD_GL_EXT_texture_compression_s3tc;
-#endif
-#ifndef GL_EXT_texture_cube_map
-#define GL_EXT_texture_cube_map 1
-GLAPI int GLAD_GL_EXT_texture_cube_map;
-#endif
-#ifndef GL_EXT_texture_env_add
-#define GL_EXT_texture_env_add 1
-GLAPI int GLAD_GL_EXT_texture_env_add;
-#endif
-#ifndef GL_EXT_texture_env_combine
-#define GL_EXT_texture_env_combine 1
-GLAPI int GLAD_GL_EXT_texture_env_combine;
-#endif
-#ifndef GL_EXT_texture_env_dot3
-#define GL_EXT_texture_env_dot3 1
-GLAPI int GLAD_GL_EXT_texture_env_dot3;
-#endif
-#ifndef GL_EXT_texture_filter_anisotropic
-#define GL_EXT_texture_filter_anisotropic 1
-GLAPI int GLAD_GL_EXT_texture_filter_anisotropic;
-#endif
-#ifndef GL_EXT_texture_filter_minmax
-#define GL_EXT_texture_filter_minmax 1
-GLAPI int GLAD_GL_EXT_texture_filter_minmax;
-#endif
-#ifndef GL_EXT_texture_integer
-#define GL_EXT_texture_integer 1
-GLAPI int GLAD_GL_EXT_texture_integer;
-typedef void (APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, const GLint *params);
-GLAPI PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT;
-#define glTexParameterIivEXT glad_glTexParameterIivEXT
-typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, const GLuint *params);
-GLAPI PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT;
-#define glTexParameterIuivEXT glad_glTexParameterIuivEXT
-typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT;
-#define glGetTexParameterIivEXT glad_glGetTexParameterIivEXT
-typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, GLuint *params);
-GLAPI PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT;
-#define glGetTexParameterIuivEXT glad_glGetTexParameterIuivEXT
-typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC)(GLint red, GLint green, GLint blue, GLint alpha);
-GLAPI PFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT;
-#define glClearColorIiEXT glad_glClearColorIiEXT
-typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);
-GLAPI PFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT;
-#define glClearColorIuiEXT glad_glClearColorIuiEXT
-#endif
-#ifndef GL_EXT_texture_lod_bias
-#define GL_EXT_texture_lod_bias 1
-GLAPI int GLAD_GL_EXT_texture_lod_bias;
-#endif
-#ifndef GL_EXT_texture_mirror_clamp
-#define GL_EXT_texture_mirror_clamp 1
-GLAPI int GLAD_GL_EXT_texture_mirror_clamp;
-#endif
-#ifndef GL_EXT_texture_object
-#define GL_EXT_texture_object 1
-GLAPI int GLAD_GL_EXT_texture_object;
-typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences);
-GLAPI PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT;
-#define glAreTexturesResidentEXT glad_glAreTexturesResidentEXT
-typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC)(GLenum target, GLuint texture);
-GLAPI PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT;
-#define glBindTextureEXT glad_glBindTextureEXT
-typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC)(GLsizei n, const GLuint *textures);
-GLAPI PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT;
-#define glDeleteTexturesEXT glad_glDeleteTexturesEXT
-typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC)(GLsizei n, GLuint *textures);
-GLAPI PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT;
-#define glGenTexturesEXT glad_glGenTexturesEXT
-typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC)(GLuint texture);
-GLAPI PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT;
-#define glIsTextureEXT glad_glIsTextureEXT
-typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC)(GLsizei n, const GLuint *textures, const GLclampf *priorities);
-GLAPI PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT;
-#define glPrioritizeTexturesEXT glad_glPrioritizeTexturesEXT
-#endif
-#ifndef GL_EXT_texture_perturb_normal
-#define GL_EXT_texture_perturb_normal 1
-GLAPI int GLAD_GL_EXT_texture_perturb_normal;
-typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC)(GLenum mode);
-GLAPI PFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT;
-#define glTextureNormalEXT glad_glTextureNormalEXT
-#endif
-#ifndef GL_EXT_texture_sRGB
-#define GL_EXT_texture_sRGB 1
-GLAPI int GLAD_GL_EXT_texture_sRGB;
-#endif
-#ifndef GL_EXT_texture_sRGB_decode
-#define GL_EXT_texture_sRGB_decode 1
-GLAPI int GLAD_GL_EXT_texture_sRGB_decode;
-#endif
-#ifndef GL_EXT_texture_shared_exponent
-#define GL_EXT_texture_shared_exponent 1
-GLAPI int GLAD_GL_EXT_texture_shared_exponent;
-#endif
-#ifndef GL_EXT_texture_snorm
-#define GL_EXT_texture_snorm 1
-GLAPI int GLAD_GL_EXT_texture_snorm;
-#endif
-#ifndef GL_EXT_texture_swizzle
-#define GL_EXT_texture_swizzle 1
-GLAPI int GLAD_GL_EXT_texture_swizzle;
-#endif
-#ifndef GL_EXT_timer_query
-#define GL_EXT_timer_query 1
-GLAPI int GLAD_GL_EXT_timer_query;
-typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC)(GLuint id, GLenum pname, GLint64 *params);
-GLAPI PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT;
-#define glGetQueryObjecti64vEXT glad_glGetQueryObjecti64vEXT
-typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC)(GLuint id, GLenum pname, GLuint64 *params);
-GLAPI PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT;
-#define glGetQueryObjectui64vEXT glad_glGetQueryObjectui64vEXT
-#endif
-#ifndef GL_EXT_transform_feedback
-#define GL_EXT_transform_feedback 1
-GLAPI int GLAD_GL_EXT_transform_feedback;
-typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)(GLenum primitiveMode);
-GLAPI PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT;
-#define glBeginTransformFeedbackEXT glad_glBeginTransformFeedbackEXT
-typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKEXTPROC)(void);
-GLAPI PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT;
-#define glEndTransformFeedbackEXT glad_glEndTransformFeedbackEXT
-typedef void (APIENTRYP PFNGLBINDBUFFERRANGEEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-GLAPI PFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT;
-#define glBindBufferRangeEXT glad_glBindBufferRangeEXT
-typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset);
-GLAPI PFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT;
-#define glBindBufferOffsetEXT glad_glBindBufferOffsetEXT
-typedef void (APIENTRYP PFNGLBINDBUFFERBASEEXTPROC)(GLenum target, GLuint index, GLuint buffer);
-GLAPI PFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT;
-#define glBindBufferBaseEXT glad_glBindBufferBaseEXT
-typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
-GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT;
-#define glTransformFeedbackVaryingsEXT glad_glTransformFeedbackVaryingsEXT
-typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
-GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT;
-#define glGetTransformFeedbackVaryingEXT glad_glGetTransformFeedbackVaryingEXT
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-#ifndef GL_EXT_vertex_array
-#define GL_EXT_vertex_array 1
-GLAPI int GLAD_GL_EXT_vertex_array;
-typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC)(GLint i);
-GLAPI PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT;
-#define glArrayElementEXT glad_glArrayElementEXT
-typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);
-GLAPI PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT;
-#define glColorPointerEXT glad_glColorPointerEXT
-typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC)(GLenum mode, GLint first, GLsizei count);
-GLAPI PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT;
-#define glDrawArraysEXT glad_glDrawArraysEXT
-typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride, GLsizei count, const GLboolean *pointer);
-GLAPI PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT;
-#define glEdgeFlagPointerEXT glad_glEdgeFlagPointerEXT
-typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC)(GLenum pname, void **params);
-GLAPI PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT;
-#define glGetPointervEXT glad_glGetPointervEXT
-typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void *pointer);
-GLAPI PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT;
-#define glIndexPointerEXT glad_glIndexPointerEXT
-typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void *pointer);
-GLAPI PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT;
-#define glNormalPointerEXT glad_glNormalPointerEXT
-typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);
-GLAPI PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT;
-#define glTexCoordPointerEXT glad_glTexCoordPointerEXT
-typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer);
-GLAPI PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT;
-#define glVertexPointerEXT glad_glVertexPointerEXT
-#endif
-#ifndef GL_EXT_vertex_array_bgra
-#define GL_EXT_vertex_array_bgra 1
-GLAPI int GLAD_GL_EXT_vertex_array_bgra;
-#endif
-#ifndef GL_EXT_vertex_attrib_64bit
-#define GL_EXT_vertex_attrib_64bit 1
-GLAPI int GLAD_GL_EXT_vertex_attrib_64bit;
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DEXTPROC)(GLuint index, GLdouble x);
-GLAPI PFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT;
-#define glVertexAttribL1dEXT glad_glVertexAttribL1dEXT
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DEXTPROC)(GLuint index, GLdouble x, GLdouble y);
-GLAPI PFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT;
-#define glVertexAttribL2dEXT glad_glVertexAttribL2dEXT
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DEXTPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
-GLAPI PFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT;
-#define glVertexAttribL3dEXT glad_glVertexAttribL3dEXT
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DEXTPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-GLAPI PFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT;
-#define glVertexAttribL4dEXT glad_glVertexAttribL4dEXT
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVEXTPROC)(GLuint index, const GLdouble *v);
-GLAPI PFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT;
-#define glVertexAttribL1dvEXT glad_glVertexAttribL1dvEXT
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVEXTPROC)(GLuint index, const GLdouble *v);
-GLAPI PFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT;
-#define glVertexAttribL2dvEXT glad_glVertexAttribL2dvEXT
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVEXTPROC)(GLuint index, const GLdouble *v);
-GLAPI PFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT;
-#define glVertexAttribL3dvEXT glad_glVertexAttribL3dvEXT
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVEXTPROC)(GLuint index, const GLdouble *v);
-GLAPI PFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT;
-#define glVertexAttribL4dvEXT glad_glVertexAttribL4dvEXT
-typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
-GLAPI PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT;
-#define glVertexAttribLPointerEXT glad_glVertexAttribLPointerEXT
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVEXTPROC)(GLuint index, GLenum pname, GLdouble *params);
-GLAPI PFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT;
-#define glGetVertexAttribLdvEXT glad_glGetVertexAttribLdvEXT
-#endif
-#ifndef GL_EXT_vertex_shader
-#define GL_EXT_vertex_shader 1
-GLAPI int GLAD_GL_EXT_vertex_shader;
-typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC)(void);
-GLAPI PFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT;
-#define glBeginVertexShaderEXT glad_glBeginVertexShaderEXT
-typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC)(void);
-GLAPI PFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT;
-#define glEndVertexShaderEXT glad_glEndVertexShaderEXT
-typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC)(GLuint id);
-GLAPI PFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT;
-#define glBindVertexShaderEXT glad_glBindVertexShaderEXT
-typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC)(GLuint range);
-GLAPI PFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT;
-#define glGenVertexShadersEXT glad_glGenVertexShadersEXT
-typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC)(GLuint id);
-GLAPI PFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT;
-#define glDeleteVertexShaderEXT glad_glDeleteVertexShaderEXT
-typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC)(GLenum op, GLuint res, GLuint arg1);
-GLAPI PFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT;
-#define glShaderOp1EXT glad_glShaderOp1EXT
-typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2);
-GLAPI PFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT;
-#define glShaderOp2EXT glad_glShaderOp2EXT
-typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
-GLAPI PFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT;
-#define glShaderOp3EXT glad_glShaderOp3EXT
-typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
-GLAPI PFNGLSWIZZLEEXTPROC glad_glSwizzleEXT;
-#define glSwizzleEXT glad_glSwizzleEXT
-typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
-GLAPI PFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT;
-#define glWriteMaskEXT glad_glWriteMaskEXT
-typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num);
-GLAPI PFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT;
-#define glInsertComponentEXT glad_glInsertComponentEXT
-typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num);
-GLAPI PFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT;
-#define glExtractComponentEXT glad_glExtractComponentEXT
-typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC)(GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
-GLAPI PFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT;
-#define glGenSymbolsEXT glad_glGenSymbolsEXT
-typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC)(GLuint id, GLenum type, const void *addr);
-GLAPI PFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT;
-#define glSetInvariantEXT glad_glSetInvariantEXT
-typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC)(GLuint id, GLenum type, const void *addr);
-GLAPI PFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT;
-#define glSetLocalConstantEXT glad_glSetLocalConstantEXT
-typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC)(GLuint id, const GLbyte *addr);
-GLAPI PFNGLVARIANTBVEXTPROC glad_glVariantbvEXT;
-#define glVariantbvEXT glad_glVariantbvEXT
-typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC)(GLuint id, const GLshort *addr);
-GLAPI PFNGLVARIANTSVEXTPROC glad_glVariantsvEXT;
-#define glVariantsvEXT glad_glVariantsvEXT
-typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC)(GLuint id, const GLint *addr);
-GLAPI PFNGLVARIANTIVEXTPROC glad_glVariantivEXT;
-#define glVariantivEXT glad_glVariantivEXT
-typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC)(GLuint id, const GLfloat *addr);
-GLAPI PFNGLVARIANTFVEXTPROC glad_glVariantfvEXT;
-#define glVariantfvEXT glad_glVariantfvEXT
-typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC)(GLuint id, const GLdouble *addr);
-GLAPI PFNGLVARIANTDVEXTPROC glad_glVariantdvEXT;
-#define glVariantdvEXT glad_glVariantdvEXT
-typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC)(GLuint id, const GLubyte *addr);
-GLAPI PFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT;
-#define glVariantubvEXT glad_glVariantubvEXT
-typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC)(GLuint id, const GLushort *addr);
-GLAPI PFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT;
-#define glVariantusvEXT glad_glVariantusvEXT
-typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC)(GLuint id, const GLuint *addr);
-GLAPI PFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT;
-#define glVariantuivEXT glad_glVariantuivEXT
-typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC)(GLuint id, GLenum type, GLuint stride, const void *addr);
-GLAPI PFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT;
-#define glVariantPointerEXT glad_glVariantPointerEXT
-typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id);
-GLAPI PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT;
-#define glEnableVariantClientStateEXT glad_glEnableVariantClientStateEXT
-typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id);
-GLAPI PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT;
-#define glDisableVariantClientStateEXT glad_glDisableVariantClientStateEXT
-typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC)(GLenum light, GLenum value);
-GLAPI PFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT;
-#define glBindLightParameterEXT glad_glBindLightParameterEXT
-typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC)(GLenum face, GLenum value);
-GLAPI PFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT;
-#define glBindMaterialParameterEXT glad_glBindMaterialParameterEXT
-typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC)(GLenum unit, GLenum coord, GLenum value);
-GLAPI PFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT;
-#define glBindTexGenParameterEXT glad_glBindTexGenParameterEXT
-typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)(GLenum unit, GLenum value);
-GLAPI PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT;
-#define glBindTextureUnitParameterEXT glad_glBindTextureUnitParameterEXT
-typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC)(GLenum value);
-GLAPI PFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT;
-#define glBindParameterEXT glad_glBindParameterEXT
-typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC)(GLuint id, GLenum cap);
-GLAPI PFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT;
-#define glIsVariantEnabledEXT glad_glIsVariantEnabledEXT
-typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data);
-GLAPI PFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT;
-#define glGetVariantBooleanvEXT glad_glGetVariantBooleanvEXT
-typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data);
-GLAPI PFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT;
-#define glGetVariantIntegervEXT glad_glGetVariantIntegervEXT
-typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data);
-GLAPI PFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT;
-#define glGetVariantFloatvEXT glad_glGetVariantFloatvEXT
-typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC)(GLuint id, GLenum value, void **data);
-GLAPI PFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT;
-#define glGetVariantPointervEXT glad_glGetVariantPointervEXT
-typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data);
-GLAPI PFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT;
-#define glGetInvariantBooleanvEXT glad_glGetInvariantBooleanvEXT
-typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data);
-GLAPI PFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT;
-#define glGetInvariantIntegervEXT glad_glGetInvariantIntegervEXT
-typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data);
-GLAPI PFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT;
-#define glGetInvariantFloatvEXT glad_glGetInvariantFloatvEXT
-typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean *data);
-GLAPI PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT;
-#define glGetLocalConstantBooleanvEXT glad_glGetLocalConstantBooleanvEXT
-typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint *data);
-GLAPI PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT;
-#define glGetLocalConstantIntegervEXT glad_glGetLocalConstantIntegervEXT
-typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat *data);
-GLAPI PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT;
-#define glGetLocalConstantFloatvEXT glad_glGetLocalConstantFloatvEXT
-#endif
-#ifndef GL_EXT_vertex_weighting
-#define GL_EXT_vertex_weighting 1
-GLAPI int GLAD_GL_EXT_vertex_weighting;
-typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC)(GLfloat weight);
-GLAPI PFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT;
-#define glVertexWeightfEXT glad_glVertexWeightfEXT
-typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC)(const GLfloat *weight);
-GLAPI PFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT;
-#define glVertexWeightfvEXT glad_glVertexWeightfvEXT
-typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
-GLAPI PFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT;
-#define glVertexWeightPointerEXT glad_glVertexWeightPointerEXT
-#endif
-#ifndef GL_EXT_win32_keyed_mutex
-#define GL_EXT_win32_keyed_mutex 1
-GLAPI int GLAD_GL_EXT_win32_keyed_mutex;
-typedef GLboolean (APIENTRYP PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)(GLuint memory, GLuint64 key, GLuint timeout);
-GLAPI PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT;
-#define glAcquireKeyedMutexWin32EXT glad_glAcquireKeyedMutexWin32EXT
-typedef GLboolean (APIENTRYP PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)(GLuint memory, GLuint64 key);
-GLAPI PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT;
-#define glReleaseKeyedMutexWin32EXT glad_glReleaseKeyedMutexWin32EXT
-#endif
-#ifndef GL_EXT_window_rectangles
-#define GL_EXT_window_rectangles 1
-GLAPI int GLAD_GL_EXT_window_rectangles;
-typedef void (APIENTRYP PFNGLWINDOWRECTANGLESEXTPROC)(GLenum mode, GLsizei count, const GLint *box);
-GLAPI PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT;
-#define glWindowRectanglesEXT glad_glWindowRectanglesEXT
-#endif
-#ifndef GL_EXT_x11_sync_object
-#define GL_EXT_x11_sync_object 1
-GLAPI int GLAD_GL_EXT_x11_sync_object;
-typedef GLsync (APIENTRYP PFNGLIMPORTSYNCEXTPROC)(GLenum external_sync_type, GLintptr external_sync, GLbitfield flags);
-GLAPI PFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT;
-#define glImportSyncEXT glad_glImportSyncEXT
-#endif
-#ifndef GL_GREMEDY_frame_terminator
-#define GL_GREMEDY_frame_terminator 1
-GLAPI int GLAD_GL_GREMEDY_frame_terminator;
-typedef void (APIENTRYP PFNGLFRAMETERMINATORGREMEDYPROC)(void);
-GLAPI PFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY;
-#define glFrameTerminatorGREMEDY glad_glFrameTerminatorGREMEDY
-#endif
-#ifndef GL_GREMEDY_string_marker
-#define GL_GREMEDY_string_marker 1
-GLAPI int GLAD_GL_GREMEDY_string_marker;
-typedef void (APIENTRYP PFNGLSTRINGMARKERGREMEDYPROC)(GLsizei len, const void *string);
-GLAPI PFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY;
-#define glStringMarkerGREMEDY glad_glStringMarkerGREMEDY
-#endif
-#ifndef GL_HP_convolution_border_modes
-#define GL_HP_convolution_border_modes 1
-GLAPI int GLAD_GL_HP_convolution_border_modes;
-#endif
-#ifndef GL_HP_image_transform
-#define GL_HP_image_transform 1
-GLAPI int GLAD_GL_HP_image_transform;
-typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC)(GLenum target, GLenum pname, GLint param);
-GLAPI PFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP;
-#define glImageTransformParameteriHP glad_glImageTransformParameteriHP
-typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC)(GLenum target, GLenum pname, GLfloat param);
-GLAPI PFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP;
-#define glImageTransformParameterfHP glad_glImageTransformParameterfHP
-typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, const GLint *params);
-GLAPI PFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP;
-#define glImageTransformParameterivHP glad_glImageTransformParameterivHP
-typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, const GLfloat *params);
-GLAPI PFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP;
-#define glImageTransformParameterfvHP glad_glImageTransformParameterfvHP
-typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP;
-#define glGetImageTransformParameterivHP glad_glGetImageTransformParameterivHP
-typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP;
-#define glGetImageTransformParameterfvHP glad_glGetImageTransformParameterfvHP
-#endif
-#ifndef GL_HP_occlusion_test
-#define GL_HP_occlusion_test 1
-GLAPI int GLAD_GL_HP_occlusion_test;
-#endif
-#ifndef GL_HP_texture_lighting
-#define GL_HP_texture_lighting 1
-GLAPI int GLAD_GL_HP_texture_lighting;
-#endif
-#ifndef GL_IBM_cull_vertex
-#define GL_IBM_cull_vertex 1
-GLAPI int GLAD_GL_IBM_cull_vertex;
-#endif
-#ifndef GL_IBM_multimode_draw_arrays
-#define GL_IBM_multimode_draw_arrays 1
-GLAPI int GLAD_GL_IBM_multimode_draw_arrays;
-typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC)(const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
-GLAPI PFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM;
-#define glMultiModeDrawArraysIBM glad_glMultiModeDrawArraysIBM
-typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC)(const GLenum *mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, GLint modestride);
-GLAPI PFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM;
-#define glMultiModeDrawElementsIBM glad_glMultiModeDrawElementsIBM
-#endif
-#ifndef GL_IBM_rasterpos_clip
-#define GL_IBM_rasterpos_clip 1
-GLAPI int GLAD_GL_IBM_rasterpos_clip;
-#endif
-#ifndef GL_IBM_static_data
-#define GL_IBM_static_data 1
-GLAPI int GLAD_GL_IBM_static_data;
-typedef void (APIENTRYP PFNGLFLUSHSTATICDATAIBMPROC)(GLenum target);
-GLAPI PFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM;
-#define glFlushStaticDataIBM glad_glFlushStaticDataIBM
-#endif
-#ifndef GL_IBM_texture_mirrored_repeat
-#define GL_IBM_texture_mirrored_repeat 1
-GLAPI int GLAD_GL_IBM_texture_mirrored_repeat;
-#endif
-#ifndef GL_IBM_vertex_array_lists
-#define GL_IBM_vertex_array_lists 1
-GLAPI int GLAD_GL_IBM_vertex_array_lists;
-typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);
-GLAPI PFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM;
-#define glColorPointerListIBM glad_glColorPointerListIBM
-typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);
-GLAPI PFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM;
-#define glSecondaryColorPointerListIBM glad_glSecondaryColorPointerListIBM
-typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC)(GLint stride, const GLboolean **pointer, GLint ptrstride);
-GLAPI PFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM;
-#define glEdgeFlagPointerListIBM glad_glEdgeFlagPointerListIBM
-typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC)(GLenum type, GLint stride, const void **pointer, GLint ptrstride);
-GLAPI PFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM;
-#define glFogCoordPointerListIBM glad_glFogCoordPointerListIBM
-typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC)(GLenum type, GLint stride, const void **pointer, GLint ptrstride);
-GLAPI PFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM;
-#define glIndexPointerListIBM glad_glIndexPointerListIBM
-typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC)(GLenum type, GLint stride, const void **pointer, GLint ptrstride);
-GLAPI PFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM;
-#define glNormalPointerListIBM glad_glNormalPointerListIBM
-typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);
-GLAPI PFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM;
-#define glTexCoordPointerListIBM glad_glTexCoordPointerListIBM
-typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void **pointer, GLint ptrstride);
-GLAPI PFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM;
-#define glVertexPointerListIBM glad_glVertexPointerListIBM
-#endif
-#ifndef GL_INGR_blend_func_separate
-#define GL_INGR_blend_func_separate 1
-GLAPI int GLAD_GL_INGR_blend_func_separate;
-typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
-GLAPI PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR;
-#define glBlendFuncSeparateINGR glad_glBlendFuncSeparateINGR
-#endif
-#ifndef GL_INGR_color_clamp
-#define GL_INGR_color_clamp 1
-GLAPI int GLAD_GL_INGR_color_clamp;
-#endif
-#ifndef GL_INGR_interlace_read
-#define GL_INGR_interlace_read 1
-GLAPI int GLAD_GL_INGR_interlace_read;
-#endif
-#ifndef GL_INTEL_blackhole_render
-#define GL_INTEL_blackhole_render 1
-GLAPI int GLAD_GL_INTEL_blackhole_render;
-#endif
-#ifndef GL_INTEL_conservative_rasterization
-#define GL_INTEL_conservative_rasterization 1
-GLAPI int GLAD_GL_INTEL_conservative_rasterization;
-#endif
-#ifndef GL_INTEL_fragment_shader_ordering
-#define GL_INTEL_fragment_shader_ordering 1
-GLAPI int GLAD_GL_INTEL_fragment_shader_ordering;
-#endif
-#ifndef GL_INTEL_framebuffer_CMAA
-#define GL_INTEL_framebuffer_CMAA 1
-GLAPI int GLAD_GL_INTEL_framebuffer_CMAA;
-typedef void (APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC)(void);
-GLAPI PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL;
-#define glApplyFramebufferAttachmentCMAAINTEL glad_glApplyFramebufferAttachmentCMAAINTEL
-#endif
-#ifndef GL_INTEL_map_texture
-#define GL_INTEL_map_texture 1
-GLAPI int GLAD_GL_INTEL_map_texture;
-typedef void (APIENTRYP PFNGLSYNCTEXTUREINTELPROC)(GLuint texture);
-GLAPI PFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL;
-#define glSyncTextureINTEL glad_glSyncTextureINTEL
-typedef void (APIENTRYP PFNGLUNMAPTEXTURE2DINTELPROC)(GLuint texture, GLint level);
-GLAPI PFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL;
-#define glUnmapTexture2DINTEL glad_glUnmapTexture2DINTEL
-typedef void * (APIENTRYP PFNGLMAPTEXTURE2DINTELPROC)(GLuint texture, GLint level, GLbitfield access, GLint *stride, GLenum *layout);
-GLAPI PFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL;
-#define glMapTexture2DINTEL glad_glMapTexture2DINTEL
-#endif
-#ifndef GL_INTEL_parallel_arrays
-#define GL_INTEL_parallel_arrays 1
-GLAPI int GLAD_GL_INTEL_parallel_arrays;
-typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer);
-GLAPI PFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL;
-#define glVertexPointervINTEL glad_glVertexPointervINTEL
-typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC)(GLenum type, const void **pointer);
-GLAPI PFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL;
-#define glNormalPointervINTEL glad_glNormalPointervINTEL
-typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer);
-GLAPI PFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL;
-#define glColorPointervINTEL glad_glColorPointervINTEL
-typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC)(GLint size, GLenum type, const void **pointer);
-GLAPI PFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL;
-#define glTexCoordPointervINTEL glad_glTexCoordPointervINTEL
-#endif
-#ifndef GL_INTEL_performance_query
-#define GL_INTEL_performance_query 1
-GLAPI int GLAD_GL_INTEL_performance_query;
-typedef void (APIENTRYP PFNGLBEGINPERFQUERYINTELPROC)(GLuint queryHandle);
-GLAPI PFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL;
-#define glBeginPerfQueryINTEL glad_glBeginPerfQueryINTEL
-typedef void (APIENTRYP PFNGLCREATEPERFQUERYINTELPROC)(GLuint queryId, GLuint *queryHandle);
-GLAPI PFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL;
-#define glCreatePerfQueryINTEL glad_glCreatePerfQueryINTEL
-typedef void (APIENTRYP PFNGLDELETEPERFQUERYINTELPROC)(GLuint queryHandle);
-GLAPI PFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL;
-#define glDeletePerfQueryINTEL glad_glDeletePerfQueryINTEL
-typedef void (APIENTRYP PFNGLENDPERFQUERYINTELPROC)(GLuint queryHandle);
-GLAPI PFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL;
-#define glEndPerfQueryINTEL glad_glEndPerfQueryINTEL
-typedef void (APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC)(GLuint *queryId);
-GLAPI PFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL;
-#define glGetFirstPerfQueryIdINTEL glad_glGetFirstPerfQueryIdINTEL
-typedef void (APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC)(GLuint queryId, GLuint *nextQueryId);
-GLAPI PFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL;
-#define glGetNextPerfQueryIdINTEL glad_glGetNextPerfQueryIdINTEL
-typedef void (APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC)(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);
-GLAPI PFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL;
-#define glGetPerfCounterInfoINTEL glad_glGetPerfCounterInfoINTEL
-typedef void (APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC)(GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten);
-GLAPI PFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL;
-#define glGetPerfQueryDataINTEL glad_glGetPerfQueryDataINTEL
-typedef void (APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC)(GLchar *queryName, GLuint *queryId);
-GLAPI PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL;
-#define glGetPerfQueryIdByNameINTEL glad_glGetPerfQueryIdByNameINTEL
-typedef void (APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC)(GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);
-GLAPI PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL;
-#define glGetPerfQueryInfoINTEL glad_glGetPerfQueryInfoINTEL
-#endif
-#ifndef GL_KHR_blend_equation_advanced
-#define GL_KHR_blend_equation_advanced 1
-GLAPI int GLAD_GL_KHR_blend_equation_advanced;
-typedef void (APIENTRYP PFNGLBLENDBARRIERKHRPROC)(void);
-GLAPI PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR;
-#define glBlendBarrierKHR glad_glBlendBarrierKHR
-#endif
-#ifndef GL_KHR_blend_equation_advanced_coherent
-#define GL_KHR_blend_equation_advanced_coherent 1
-GLAPI int GLAD_GL_KHR_blend_equation_advanced_coherent;
-#endif
-#ifndef GL_KHR_context_flush_control
-#define GL_KHR_context_flush_control 1
-GLAPI int GLAD_GL_KHR_context_flush_control;
-#endif
-#ifndef GL_KHR_debug
-#define GL_KHR_debug 1
-GLAPI int GLAD_GL_KHR_debug;
-typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
-GLAPI PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR;
-#define glDebugMessageControlKHR glad_glDebugMessageControlKHR
-typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
-GLAPI PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR;
-#define glDebugMessageInsertKHR glad_glDebugMessageInsertKHR
-typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC)(GLDEBUGPROCKHR callback, const void *userParam);
-GLAPI PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR;
-#define glDebugMessageCallbackKHR glad_glDebugMessageCallbackKHR
-typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
-GLAPI PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR;
-#define glGetDebugMessageLogKHR glad_glGetDebugMessageLogKHR
-typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message);
-GLAPI PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR;
-#define glPushDebugGroupKHR glad_glPushDebugGroupKHR
-typedef void (APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC)(void);
-GLAPI PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR;
-#define glPopDebugGroupKHR glad_glPopDebugGroupKHR
-typedef void (APIENTRYP PFNGLOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
-GLAPI PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR;
-#define glObjectLabelKHR glad_glObjectLabelKHR
-typedef void (APIENTRYP PFNGLGETOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
-GLAPI PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR;
-#define glGetObjectLabelKHR glad_glGetObjectLabelKHR
-typedef void (APIENTRYP PFNGLOBJECTPTRLABELKHRPROC)(const void *ptr, GLsizei length, const GLchar *label);
-GLAPI PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR;
-#define glObjectPtrLabelKHR glad_glObjectPtrLabelKHR
-typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
-GLAPI PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR;
-#define glGetObjectPtrLabelKHR glad_glGetObjectPtrLabelKHR
-typedef void (APIENTRYP PFNGLGETPOINTERVKHRPROC)(GLenum pname, void **params);
-GLAPI PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR;
-#define glGetPointervKHR glad_glGetPointervKHR
-#endif
-#ifndef GL_KHR_no_error
-#define GL_KHR_no_error 1
-GLAPI int GLAD_GL_KHR_no_error;
-#endif
-#ifndef GL_KHR_parallel_shader_compile
-#define GL_KHR_parallel_shader_compile 1
-GLAPI int GLAD_GL_KHR_parallel_shader_compile;
-typedef void (APIENTRYP PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)(GLuint count);
-GLAPI PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR;
-#define glMaxShaderCompilerThreadsKHR glad_glMaxShaderCompilerThreadsKHR
-#endif
-#ifndef GL_KHR_robust_buffer_access_behavior
-#define GL_KHR_robust_buffer_access_behavior 1
-GLAPI int GLAD_GL_KHR_robust_buffer_access_behavior;
-#endif
-#ifndef GL_KHR_robustness
-#define GL_KHR_robustness 1
-GLAPI int GLAD_GL_KHR_robustness;
-typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSKHRPROC)(void);
-GLAPI PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR;
-#define glGetGraphicsResetStatusKHR glad_glGetGraphicsResetStatusKHR
-typedef void (APIENTRYP PFNGLREADNPIXELSKHRPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
-GLAPI PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR;
-#define glReadnPixelsKHR glad_glReadnPixelsKHR
-typedef void (APIENTRYP PFNGLGETNUNIFORMFVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
-GLAPI PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR;
-#define glGetnUniformfvKHR glad_glGetnUniformfvKHR
-typedef void (APIENTRYP PFNGLGETNUNIFORMIVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params);
-GLAPI PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR;
-#define glGetnUniformivKHR glad_glGetnUniformivKHR
-typedef void (APIENTRYP PFNGLGETNUNIFORMUIVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint *params);
-GLAPI PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR;
-#define glGetnUniformuivKHR glad_glGetnUniformuivKHR
-#endif
-#ifndef GL_KHR_texture_compression_astc_hdr
-#define GL_KHR_texture_compression_astc_hdr 1
-GLAPI int GLAD_GL_KHR_texture_compression_astc_hdr;
-#endif
-#ifndef GL_KHR_texture_compression_astc_ldr
-#define GL_KHR_texture_compression_astc_ldr 1
-GLAPI int GLAD_GL_KHR_texture_compression_astc_ldr;
-#endif
-#ifndef GL_KHR_texture_compression_astc_sliced_3d
-#define GL_KHR_texture_compression_astc_sliced_3d 1
-GLAPI int GLAD_GL_KHR_texture_compression_astc_sliced_3d;
-#endif
-#ifndef GL_MESAX_texture_stack
-#define GL_MESAX_texture_stack 1
-GLAPI int GLAD_GL_MESAX_texture_stack;
-#endif
-#ifndef GL_MESA_pack_invert
-#define GL_MESA_pack_invert 1
-GLAPI int GLAD_GL_MESA_pack_invert;
-#endif
-#ifndef GL_MESA_program_binary_formats
-#define GL_MESA_program_binary_formats 1
-GLAPI int GLAD_GL_MESA_program_binary_formats;
-#endif
-#ifndef GL_MESA_resize_buffers
-#define GL_MESA_resize_buffers 1
-GLAPI int GLAD_GL_MESA_resize_buffers;
-typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC)(void);
-GLAPI PFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA;
-#define glResizeBuffersMESA glad_glResizeBuffersMESA
-#endif
-#ifndef GL_MESA_shader_integer_functions
-#define GL_MESA_shader_integer_functions 1
-GLAPI int GLAD_GL_MESA_shader_integer_functions;
-#endif
-#ifndef GL_MESA_tile_raster_order
-#define GL_MESA_tile_raster_order 1
-GLAPI int GLAD_GL_MESA_tile_raster_order;
-#endif
-#ifndef GL_MESA_window_pos
-#define GL_MESA_window_pos 1
-GLAPI int GLAD_GL_MESA_window_pos;
-typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC)(GLdouble x, GLdouble y);
-GLAPI PFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA;
-#define glWindowPos2dMESA glad_glWindowPos2dMESA
-typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC)(const GLdouble *v);
-GLAPI PFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA;
-#define glWindowPos2dvMESA glad_glWindowPos2dvMESA
-typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC)(GLfloat x, GLfloat y);
-GLAPI PFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA;
-#define glWindowPos2fMESA glad_glWindowPos2fMESA
-typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC)(const GLfloat *v);
-GLAPI PFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA;
-#define glWindowPos2fvMESA glad_glWindowPos2fvMESA
-typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC)(GLint x, GLint y);
-GLAPI PFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA;
-#define glWindowPos2iMESA glad_glWindowPos2iMESA
-typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC)(const GLint *v);
-GLAPI PFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA;
-#define glWindowPos2ivMESA glad_glWindowPos2ivMESA
-typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC)(GLshort x, GLshort y);
-GLAPI PFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA;
-#define glWindowPos2sMESA glad_glWindowPos2sMESA
-typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC)(const GLshort *v);
-GLAPI PFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA;
-#define glWindowPos2svMESA glad_glWindowPos2svMESA
-typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC)(GLdouble x, GLdouble y, GLdouble z);
-GLAPI PFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA;
-#define glWindowPos3dMESA glad_glWindowPos3dMESA
-typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC)(const GLdouble *v);
-GLAPI PFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA;
-#define glWindowPos3dvMESA glad_glWindowPos3dvMESA
-typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC)(GLfloat x, GLfloat y, GLfloat z);
-GLAPI PFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA;
-#define glWindowPos3fMESA glad_glWindowPos3fMESA
-typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC)(const GLfloat *v);
-GLAPI PFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA;
-#define glWindowPos3fvMESA glad_glWindowPos3fvMESA
-typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC)(GLint x, GLint y, GLint z);
-GLAPI PFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA;
-#define glWindowPos3iMESA glad_glWindowPos3iMESA
-typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC)(const GLint *v);
-GLAPI PFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA;
-#define glWindowPos3ivMESA glad_glWindowPos3ivMESA
-typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC)(GLshort x, GLshort y, GLshort z);
-GLAPI PFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA;
-#define glWindowPos3sMESA glad_glWindowPos3sMESA
-typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC)(const GLshort *v);
-GLAPI PFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA;
-#define glWindowPos3svMESA glad_glWindowPos3svMESA
-typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-GLAPI PFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA;
-#define glWindowPos4dMESA glad_glWindowPos4dMESA
-typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC)(const GLdouble *v);
-GLAPI PFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA;
-#define glWindowPos4dvMESA glad_glWindowPos4dvMESA
-typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GLAPI PFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA;
-#define glWindowPos4fMESA glad_glWindowPos4fMESA
-typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC)(const GLfloat *v);
-GLAPI PFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA;
-#define glWindowPos4fvMESA glad_glWindowPos4fvMESA
-typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC)(GLint x, GLint y, GLint z, GLint w);
-GLAPI PFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA;
-#define glWindowPos4iMESA glad_glWindowPos4iMESA
-typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC)(const GLint *v);
-GLAPI PFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA;
-#define glWindowPos4ivMESA glad_glWindowPos4ivMESA
-typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
-GLAPI PFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA;
-#define glWindowPos4sMESA glad_glWindowPos4sMESA
-typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC)(const GLshort *v);
-GLAPI PFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA;
-#define glWindowPos4svMESA glad_glWindowPos4svMESA
-#endif
-#ifndef GL_MESA_ycbcr_texture
-#define GL_MESA_ycbcr_texture 1
-GLAPI int GLAD_GL_MESA_ycbcr_texture;
-#endif
-#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers
-#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1
-GLAPI int GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers;
-#endif
-#ifndef GL_NVX_conditional_render
-#define GL_NVX_conditional_render 1
-GLAPI int GLAD_GL_NVX_conditional_render;
-typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVXPROC)(GLuint id);
-GLAPI PFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX;
-#define glBeginConditionalRenderNVX glad_glBeginConditionalRenderNVX
-typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVXPROC)(void);
-GLAPI PFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX;
-#define glEndConditionalRenderNVX glad_glEndConditionalRenderNVX
-#endif
-#ifndef GL_NVX_gpu_memory_info
-#define GL_NVX_gpu_memory_info 1
-GLAPI int GLAD_GL_NVX_gpu_memory_info;
-#endif
-#ifndef GL_NVX_linked_gpu_multicast
-#define GL_NVX_linked_gpu_multicast 1
-GLAPI int GLAD_GL_NVX_linked_gpu_multicast;
-typedef void (APIENTRYP PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC)(GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
-GLAPI PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC glad_glLGPUNamedBufferSubDataNVX;
-#define glLGPUNamedBufferSubDataNVX glad_glLGPUNamedBufferSubDataNVX
-typedef void (APIENTRYP PFNGLLGPUCOPYIMAGESUBDATANVXPROC)(GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
-GLAPI PFNGLLGPUCOPYIMAGESUBDATANVXPROC glad_glLGPUCopyImageSubDataNVX;
-#define glLGPUCopyImageSubDataNVX glad_glLGPUCopyImageSubDataNVX
-typedef void (APIENTRYP PFNGLLGPUINTERLOCKNVXPROC)(void);
-GLAPI PFNGLLGPUINTERLOCKNVXPROC glad_glLGPUInterlockNVX;
-#define glLGPUInterlockNVX glad_glLGPUInterlockNVX
-#endif
-#ifndef GL_NV_alpha_to_coverage_dither_control
-#define GL_NV_alpha_to_coverage_dither_control 1
-GLAPI int GLAD_GL_NV_alpha_to_coverage_dither_control;
-typedef void (APIENTRYP PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC)(GLenum mode);
-GLAPI PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC glad_glAlphaToCoverageDitherControlNV;
-#define glAlphaToCoverageDitherControlNV glad_glAlphaToCoverageDitherControlNV
-#endif
-#ifndef GL_NV_bindless_multi_draw_indirect
-#define GL_NV_bindless_multi_draw_indirect 1
-GLAPI int GLAD_GL_NV_bindless_multi_draw_indirect;
-typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)(GLenum mode, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);
-GLAPI PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV;
-#define glMultiDrawArraysIndirectBindlessNV glad_glMultiDrawArraysIndirectBindlessNV
-typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);
-GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV;
-#define glMultiDrawElementsIndirectBindlessNV glad_glMultiDrawElementsIndirectBindlessNV
-#endif
-#ifndef GL_NV_bindless_multi_draw_indirect_count
-#define GL_NV_bindless_multi_draw_indirect_count 1
-GLAPI int GLAD_GL_NV_bindless_multi_draw_indirect_count;
-typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)(GLenum mode, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);
-GLAPI PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV;
-#define glMultiDrawArraysIndirectBindlessCountNV glad_glMultiDrawArraysIndirectBindlessCountNV
-typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);
-GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV;
-#define glMultiDrawElementsIndirectBindlessCountNV glad_glMultiDrawElementsIndirectBindlessCountNV
-#endif
-#ifndef GL_NV_bindless_texture
-#define GL_NV_bindless_texture 1
-GLAPI int GLAD_GL_NV_bindless_texture;
-typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLENVPROC)(GLuint texture);
-GLAPI PFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV;
-#define glGetTextureHandleNV glad_glGetTextureHandleNV
-typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC)(GLuint texture, GLuint sampler);
-GLAPI PFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV;
-#define glGetTextureSamplerHandleNV glad_glGetTextureSamplerHandleNV
-typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)(GLuint64 handle);
-GLAPI PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV;
-#define glMakeTextureHandleResidentNV glad_glMakeTextureHandleResidentNV
-typedef void (APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)(GLuint64 handle);
-GLAPI PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV;
-#define glMakeTextureHandleNonResidentNV glad_glMakeTextureHandleNonResidentNV
-typedef GLuint64 (APIENTRYP PFNGLGETIMAGEHANDLENVPROC)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
-GLAPI PFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV;
-#define glGetImageHandleNV glad_glGetImageHandleNV
-typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)(GLuint64 handle, GLenum access);
-GLAPI PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV;
-#define glMakeImageHandleResidentNV glad_glMakeImageHandleResidentNV
-typedef void (APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)(GLuint64 handle);
-GLAPI PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV;
-#define glMakeImageHandleNonResidentNV glad_glMakeImageHandleNonResidentNV
-typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC)(GLint location, GLuint64 value);
-GLAPI PFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV;
-#define glUniformHandleui64NV glad_glUniformHandleui64NV
-typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC)(GLint location, GLsizei count, const GLuint64 *value);
-GLAPI PFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV;
-#define glUniformHandleui64vNV glad_glUniformHandleui64vNV
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)(GLuint program, GLint location, GLuint64 value);
-GLAPI PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV;
-#define glProgramUniformHandleui64NV glad_glProgramUniformHandleui64NV
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *values);
-GLAPI PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV;
-#define glProgramUniformHandleui64vNV glad_glProgramUniformHandleui64vNV
-typedef GLboolean (APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC)(GLuint64 handle);
-GLAPI PFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV;
-#define glIsTextureHandleResidentNV glad_glIsTextureHandleResidentNV
-typedef GLboolean (APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC)(GLuint64 handle);
-GLAPI PFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV;
-#define glIsImageHandleResidentNV glad_glIsImageHandleResidentNV
-#endif
-#ifndef GL_NV_blend_equation_advanced
-#define GL_NV_blend_equation_advanced 1
-GLAPI int GLAD_GL_NV_blend_equation_advanced;
-typedef void (APIENTRYP PFNGLBLENDPARAMETERINVPROC)(GLenum pname, GLint value);
-GLAPI PFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV;
-#define glBlendParameteriNV glad_glBlendParameteriNV
-typedef void (APIENTRYP PFNGLBLENDBARRIERNVPROC)(void);
-GLAPI PFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV;
-#define glBlendBarrierNV glad_glBlendBarrierNV
-#endif
-#ifndef GL_NV_blend_equation_advanced_coherent
-#define GL_NV_blend_equation_advanced_coherent 1
-GLAPI int GLAD_GL_NV_blend_equation_advanced_coherent;
-#endif
-#ifndef GL_NV_blend_minmax_factor
-#define GL_NV_blend_minmax_factor 1
-GLAPI int GLAD_GL_NV_blend_minmax_factor;
-#endif
-#ifndef GL_NV_blend_square
-#define GL_NV_blend_square 1
-GLAPI int GLAD_GL_NV_blend_square;
-#endif
-#ifndef GL_NV_clip_space_w_scaling
-#define GL_NV_clip_space_w_scaling 1
-GLAPI int GLAD_GL_NV_clip_space_w_scaling;
-typedef void (APIENTRYP PFNGLVIEWPORTPOSITIONWSCALENVPROC)(GLuint index, GLfloat xcoeff, GLfloat ycoeff);
-GLAPI PFNGLVIEWPORTPOSITIONWSCALENVPROC glad_glViewportPositionWScaleNV;
-#define glViewportPositionWScaleNV glad_glViewportPositionWScaleNV
-#endif
-#ifndef GL_NV_command_list
-#define GL_NV_command_list 1
-GLAPI int GLAD_GL_NV_command_list;
-typedef void (APIENTRYP PFNGLCREATESTATESNVPROC)(GLsizei n, GLuint *states);
-GLAPI PFNGLCREATESTATESNVPROC glad_glCreateStatesNV;
-#define glCreateStatesNV glad_glCreateStatesNV
-typedef void (APIENTRYP PFNGLDELETESTATESNVPROC)(GLsizei n, const GLuint *states);
-GLAPI PFNGLDELETESTATESNVPROC glad_glDeleteStatesNV;
-#define glDeleteStatesNV glad_glDeleteStatesNV
-typedef GLboolean (APIENTRYP PFNGLISSTATENVPROC)(GLuint state);
-GLAPI PFNGLISSTATENVPROC glad_glIsStateNV;
-#define glIsStateNV glad_glIsStateNV
-typedef void (APIENTRYP PFNGLSTATECAPTURENVPROC)(GLuint state, GLenum mode);
-GLAPI PFNGLSTATECAPTURENVPROC glad_glStateCaptureNV;
-#define glStateCaptureNV glad_glStateCaptureNV
-typedef GLuint (APIENTRYP PFNGLGETCOMMANDHEADERNVPROC)(GLenum tokenID, GLuint size);
-GLAPI PFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV;
-#define glGetCommandHeaderNV glad_glGetCommandHeaderNV
-typedef GLushort (APIENTRYP PFNGLGETSTAGEINDEXNVPROC)(GLenum shadertype);
-GLAPI PFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV;
-#define glGetStageIndexNV glad_glGetStageIndexNV
-typedef void (APIENTRYP PFNGLDRAWCOMMANDSNVPROC)(GLenum primitiveMode, GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, GLuint count);
-GLAPI PFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV;
-#define glDrawCommandsNV glad_glDrawCommandsNV
-typedef void (APIENTRYP PFNGLDRAWCOMMANDSADDRESSNVPROC)(GLenum primitiveMode, const GLuint64 *indirects, const GLsizei *sizes, GLuint count);
-GLAPI PFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV;
-#define glDrawCommandsAddressNV glad_glDrawCommandsAddressNV
-typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESNVPROC)(GLuint buffer, const GLintptr *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);
-GLAPI PFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV;
-#define glDrawCommandsStatesNV glad_glDrawCommandsStatesNV
-typedef void (APIENTRYP PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)(const GLuint64 *indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);
-GLAPI PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV;
-#define glDrawCommandsStatesAddressNV glad_glDrawCommandsStatesAddressNV
-typedef void (APIENTRYP PFNGLCREATECOMMANDLISTSNVPROC)(GLsizei n, GLuint *lists);
-GLAPI PFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV;
-#define glCreateCommandListsNV glad_glCreateCommandListsNV
-typedef void (APIENTRYP PFNGLDELETECOMMANDLISTSNVPROC)(GLsizei n, const GLuint *lists);
-GLAPI PFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV;
-#define glDeleteCommandListsNV glad_glDeleteCommandListsNV
-typedef GLboolean (APIENTRYP PFNGLISCOMMANDLISTNVPROC)(GLuint list);
-GLAPI PFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV;
-#define glIsCommandListNV glad_glIsCommandListNV
-typedef void (APIENTRYP PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)(GLuint list, GLuint segment, const void **indirects, const GLsizei *sizes, const GLuint *states, const GLuint *fbos, GLuint count);
-GLAPI PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV;
-#define glListDrawCommandsStatesClientNV glad_glListDrawCommandsStatesClientNV
-typedef void (APIENTRYP PFNGLCOMMANDLISTSEGMENTSNVPROC)(GLuint list, GLuint segments);
-GLAPI PFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV;
-#define glCommandListSegmentsNV glad_glCommandListSegmentsNV
-typedef void (APIENTRYP PFNGLCOMPILECOMMANDLISTNVPROC)(GLuint list);
-GLAPI PFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV;
-#define glCompileCommandListNV glad_glCompileCommandListNV
-typedef void (APIENTRYP PFNGLCALLCOMMANDLISTNVPROC)(GLuint list);
-GLAPI PFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV;
-#define glCallCommandListNV glad_glCallCommandListNV
-#endif
-#ifndef GL_NV_compute_program5
-#define GL_NV_compute_program5 1
-GLAPI int GLAD_GL_NV_compute_program5;
-#endif
-#ifndef GL_NV_conditional_render
-#define GL_NV_conditional_render 1
-GLAPI int GLAD_GL_NV_conditional_render;
-typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC)(GLuint id, GLenum mode);
-GLAPI PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV;
-#define glBeginConditionalRenderNV glad_glBeginConditionalRenderNV
-typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC)(void);
-GLAPI PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV;
-#define glEndConditionalRenderNV glad_glEndConditionalRenderNV
-#endif
-#ifndef GL_NV_conservative_raster
-#define GL_NV_conservative_raster 1
-GLAPI int GLAD_GL_NV_conservative_raster;
-typedef void (APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC)(GLuint xbits, GLuint ybits);
-GLAPI PFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV;
-#define glSubpixelPrecisionBiasNV glad_glSubpixelPrecisionBiasNV
-#endif
-#ifndef GL_NV_conservative_raster_dilate
-#define GL_NV_conservative_raster_dilate 1
-GLAPI int GLAD_GL_NV_conservative_raster_dilate;
-typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)(GLenum pname, GLfloat value);
-GLAPI PFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV;
-#define glConservativeRasterParameterfNV glad_glConservativeRasterParameterfNV
-#endif
-#ifndef GL_NV_conservative_raster_pre_snap
-#define GL_NV_conservative_raster_pre_snap 1
-GLAPI int GLAD_GL_NV_conservative_raster_pre_snap;
-#endif
-#ifndef GL_NV_conservative_raster_pre_snap_triangles
-#define GL_NV_conservative_raster_pre_snap_triangles 1
-GLAPI int GLAD_GL_NV_conservative_raster_pre_snap_triangles;
-typedef void (APIENTRYP PFNGLCONSERVATIVERASTERPARAMETERINVPROC)(GLenum pname, GLint param);
-GLAPI PFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_glConservativeRasterParameteriNV;
-#define glConservativeRasterParameteriNV glad_glConservativeRasterParameteriNV
-#endif
-#ifndef GL_NV_conservative_raster_underestimation
-#define GL_NV_conservative_raster_underestimation 1
-GLAPI int GLAD_GL_NV_conservative_raster_underestimation;
-#endif
-#ifndef GL_NV_copy_depth_to_color
-#define GL_NV_copy_depth_to_color 1
-GLAPI int GLAD_GL_NV_copy_depth_to_color;
-#endif
-#ifndef GL_NV_copy_image
-#define GL_NV_copy_image 1
-GLAPI int GLAD_GL_NV_copy_image;
-typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATANVPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
-GLAPI PFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV;
-#define glCopyImageSubDataNV glad_glCopyImageSubDataNV
-#endif
-#ifndef GL_NV_deep_texture3D
-#define GL_NV_deep_texture3D 1
-GLAPI int GLAD_GL_NV_deep_texture3D;
-#endif
-#ifndef GL_NV_depth_buffer_float
-#define GL_NV_depth_buffer_float 1
-GLAPI int GLAD_GL_NV_depth_buffer_float;
-typedef void (APIENTRYP PFNGLDEPTHRANGEDNVPROC)(GLdouble zNear, GLdouble zFar);
-GLAPI PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV;
-#define glDepthRangedNV glad_glDepthRangedNV
-typedef void (APIENTRYP PFNGLCLEARDEPTHDNVPROC)(GLdouble depth);
-GLAPI PFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV;
-#define glClearDepthdNV glad_glClearDepthdNV
-typedef void (APIENTRYP PFNGLDEPTHBOUNDSDNVPROC)(GLdouble zmin, GLdouble zmax);
-GLAPI PFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV;
-#define glDepthBoundsdNV glad_glDepthBoundsdNV
-#endif
-#ifndef GL_NV_depth_clamp
-#define GL_NV_depth_clamp 1
-GLAPI int GLAD_GL_NV_depth_clamp;
-#endif
-#ifndef GL_NV_draw_texture
-#define GL_NV_draw_texture 1
-GLAPI int GLAD_GL_NV_draw_texture;
-typedef void (APIENTRYP PFNGLDRAWTEXTURENVPROC)(GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
-GLAPI PFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV;
-#define glDrawTextureNV glad_glDrawTextureNV
-#endif
-#ifndef GL_NV_draw_vulkan_image
-#define GL_NV_draw_vulkan_image 1
-GLAPI int GLAD_GL_NV_draw_vulkan_image;
-typedef void (APIENTRYP PFNGLDRAWVKIMAGENVPROC)(GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
-GLAPI PFNGLDRAWVKIMAGENVPROC glad_glDrawVkImageNV;
-#define glDrawVkImageNV glad_glDrawVkImageNV
-typedef GLVULKANPROCNV (APIENTRYP PFNGLGETVKPROCADDRNVPROC)(const GLchar *name);
-GLAPI PFNGLGETVKPROCADDRNVPROC glad_glGetVkProcAddrNV;
-#define glGetVkProcAddrNV glad_glGetVkProcAddrNV
-typedef void (APIENTRYP PFNGLWAITVKSEMAPHORENVPROC)(GLuint64 vkSemaphore);
-GLAPI PFNGLWAITVKSEMAPHORENVPROC glad_glWaitVkSemaphoreNV;
-#define glWaitVkSemaphoreNV glad_glWaitVkSemaphoreNV
-typedef void (APIENTRYP PFNGLSIGNALVKSEMAPHORENVPROC)(GLuint64 vkSemaphore);
-GLAPI PFNGLSIGNALVKSEMAPHORENVPROC glad_glSignalVkSemaphoreNV;
-#define glSignalVkSemaphoreNV glad_glSignalVkSemaphoreNV
-typedef void (APIENTRYP PFNGLSIGNALVKFENCENVPROC)(GLuint64 vkFence);
-GLAPI PFNGLSIGNALVKFENCENVPROC glad_glSignalVkFenceNV;
-#define glSignalVkFenceNV glad_glSignalVkFenceNV
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-#ifndef GL_NV_evaluators
-#define GL_NV_evaluators 1
-GLAPI int GLAD_GL_NV_evaluators;
-typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void *points);
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-#define glMapControlPointsNV glad_glMapControlPointsNV
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-GLAPI PFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV;
-#define glMapParameterivNV glad_glMapParameterivNV
-typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, const GLfloat *params);
-GLAPI PFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV;
-#define glMapParameterfvNV glad_glMapParameterfvNV
-typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void *points);
-GLAPI PFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV;
-#define glGetMapControlPointsNV glad_glGetMapControlPointsNV
-typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV;
-#define glGetMapParameterivNV glad_glGetMapParameterivNV
-typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV;
-#define glGetMapParameterfvNV glad_glGetMapParameterfvNV
-typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params);
-GLAPI PFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV;
-#define glGetMapAttribParameterivNV glad_glGetMapAttribParameterivNV
-typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV;
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-typedef void (APIENTRYP PFNGLEVALMAPSNVPROC)(GLenum target, GLenum mode);
-GLAPI PFNGLEVALMAPSNVPROC glad_glEvalMapsNV;
-#define glEvalMapsNV glad_glEvalMapsNV
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-#ifndef GL_NV_explicit_multisample
-#define GL_NV_explicit_multisample 1
-GLAPI int GLAD_GL_NV_explicit_multisample;
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-GLAPI PFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV;
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-GLAPI PFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV;
-#define glSampleMaskIndexedNV glad_glSampleMaskIndexedNV
-typedef void (APIENTRYP PFNGLTEXRENDERBUFFERNVPROC)(GLenum target, GLuint renderbuffer);
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-#define glTexRenderbufferNV glad_glTexRenderbufferNV
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-#ifndef GL_NV_fence
-#define GL_NV_fence 1
-GLAPI int GLAD_GL_NV_fence;
-typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC)(GLsizei n, const GLuint *fences);
-GLAPI PFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV;
-#define glDeleteFencesNV glad_glDeleteFencesNV
-typedef void (APIENTRYP PFNGLGENFENCESNVPROC)(GLsizei n, GLuint *fences);
-GLAPI PFNGLGENFENCESNVPROC glad_glGenFencesNV;
-#define glGenFencesNV glad_glGenFencesNV
-typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC)(GLuint fence);
-GLAPI PFNGLISFENCENVPROC glad_glIsFenceNV;
-#define glIsFenceNV glad_glIsFenceNV
-typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC)(GLuint fence);
-GLAPI PFNGLTESTFENCENVPROC glad_glTestFenceNV;
-#define glTestFenceNV glad_glTestFenceNV
-typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC)(GLuint fence, GLenum pname, GLint *params);
-GLAPI PFNGLGETFENCEIVNVPROC glad_glGetFenceivNV;
-#define glGetFenceivNV glad_glGetFenceivNV
-typedef void (APIENTRYP PFNGLFINISHFENCENVPROC)(GLuint fence);
-GLAPI PFNGLFINISHFENCENVPROC glad_glFinishFenceNV;
-#define glFinishFenceNV glad_glFinishFenceNV
-typedef void (APIENTRYP PFNGLSETFENCENVPROC)(GLuint fence, GLenum condition);
-GLAPI PFNGLSETFENCENVPROC glad_glSetFenceNV;
-#define glSetFenceNV glad_glSetFenceNV
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-#ifndef GL_NV_fill_rectangle
-#define GL_NV_fill_rectangle 1
-GLAPI int GLAD_GL_NV_fill_rectangle;
-#endif
-#ifndef GL_NV_float_buffer
-#define GL_NV_float_buffer 1
-GLAPI int GLAD_GL_NV_float_buffer;
-#endif
-#ifndef GL_NV_fog_distance
-#define GL_NV_fog_distance 1
-GLAPI int GLAD_GL_NV_fog_distance;
-#endif
-#ifndef GL_NV_fragment_coverage_to_color
-#define GL_NV_fragment_coverage_to_color 1
-GLAPI int GLAD_GL_NV_fragment_coverage_to_color;
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-GLAPI PFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV;
-#define glFragmentCoverageColorNV glad_glFragmentCoverageColorNV
-#endif
-#ifndef GL_NV_fragment_program
-#define GL_NV_fragment_program 1
-GLAPI int GLAD_GL_NV_fragment_program;
-typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GLAPI PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV;
-#define glProgramNamedParameter4fNV glad_glProgramNamedParameter4fNV
-typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v);
-GLAPI PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV;
-#define glProgramNamedParameter4fvNV glad_glProgramNamedParameter4fvNV
-typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-GLAPI PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV;
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-typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v);
-GLAPI PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV;
-#define glProgramNamedParameter4dvNV glad_glProgramNamedParameter4dvNV
-typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params);
-GLAPI PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV;
-#define glGetProgramNamedParameterfvNV glad_glGetProgramNamedParameterfvNV
-typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params);
-GLAPI PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV;
-#define glGetProgramNamedParameterdvNV glad_glGetProgramNamedParameterdvNV
-#endif
-#ifndef GL_NV_fragment_program2
-#define GL_NV_fragment_program2 1
-GLAPI int GLAD_GL_NV_fragment_program2;
-#endif
-#ifndef GL_NV_fragment_program4
-#define GL_NV_fragment_program4 1
-GLAPI int GLAD_GL_NV_fragment_program4;
-#endif
-#ifndef GL_NV_fragment_program_option
-#define GL_NV_fragment_program_option 1
-GLAPI int GLAD_GL_NV_fragment_program_option;
-#endif
-#ifndef GL_NV_fragment_shader_interlock
-#define GL_NV_fragment_shader_interlock 1
-GLAPI int GLAD_GL_NV_fragment_shader_interlock;
-#endif
-#ifndef GL_NV_framebuffer_mixed_samples
-#define GL_NV_framebuffer_mixed_samples 1
-GLAPI int GLAD_GL_NV_framebuffer_mixed_samples;
-typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC)(GLsizei n, const GLfloat *v);
-GLAPI PFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV;
-#define glCoverageModulationTableNV glad_glCoverageModulationTableNV
-typedef void (APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC)(GLsizei bufsize, GLfloat *v);
-GLAPI PFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV;
-#define glGetCoverageModulationTableNV glad_glGetCoverageModulationTableNV
-typedef void (APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC)(GLenum components);
-GLAPI PFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV;
-#define glCoverageModulationNV glad_glCoverageModulationNV
-#endif
-#ifndef GL_NV_framebuffer_multisample_coverage
-#define GL_NV_framebuffer_multisample_coverage 1
-GLAPI int GLAD_GL_NV_framebuffer_multisample_coverage;
-typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
-GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV;
-#define glRenderbufferStorageMultisampleCoverageNV glad_glRenderbufferStorageMultisampleCoverageNV
-#endif
-#ifndef GL_NV_geometry_program4
-#define GL_NV_geometry_program4 1
-GLAPI int GLAD_GL_NV_geometry_program4;
-typedef void (APIENTRYP PFNGLPROGRAMVERTEXLIMITNVPROC)(GLenum target, GLint limit);
-GLAPI PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV;
-#define glProgramVertexLimitNV glad_glProgramVertexLimitNV
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
-GLAPI PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT;
-#define glFramebufferTextureEXT glad_glFramebufferTextureEXT
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
-GLAPI PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT;
-#define glFramebufferTextureFaceEXT glad_glFramebufferTextureFaceEXT
-#endif
-#ifndef GL_NV_geometry_shader4
-#define GL_NV_geometry_shader4 1
-GLAPI int GLAD_GL_NV_geometry_shader4;
-#endif
-#ifndef GL_NV_geometry_shader_passthrough
-#define GL_NV_geometry_shader_passthrough 1
-GLAPI int GLAD_GL_NV_geometry_shader_passthrough;
-#endif
-#ifndef GL_NV_gpu_multicast
-#define GL_NV_gpu_multicast 1
-GLAPI int GLAD_GL_NV_gpu_multicast;
-typedef void (APIENTRYP PFNGLRENDERGPUMASKNVPROC)(GLbitfield mask);
-GLAPI PFNGLRENDERGPUMASKNVPROC glad_glRenderGpuMaskNV;
-#define glRenderGpuMaskNV glad_glRenderGpuMaskNV
-typedef void (APIENTRYP PFNGLMULTICASTBUFFERSUBDATANVPROC)(GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data);
-GLAPI PFNGLMULTICASTBUFFERSUBDATANVPROC glad_glMulticastBufferSubDataNV;
-#define glMulticastBufferSubDataNV glad_glMulticastBufferSubDataNV
-typedef void (APIENTRYP PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC)(GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
-GLAPI PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC glad_glMulticastCopyBufferSubDataNV;
-#define glMulticastCopyBufferSubDataNV glad_glMulticastCopyBufferSubDataNV
-typedef void (APIENTRYP PFNGLMULTICASTCOPYIMAGESUBDATANVPROC)(GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
-GLAPI PFNGLMULTICASTCOPYIMAGESUBDATANVPROC glad_glMulticastCopyImageSubDataNV;
-#define glMulticastCopyImageSubDataNV glad_glMulticastCopyImageSubDataNV
-typedef void (APIENTRYP PFNGLMULTICASTBLITFRAMEBUFFERNVPROC)(GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-GLAPI PFNGLMULTICASTBLITFRAMEBUFFERNVPROC glad_glMulticastBlitFramebufferNV;
-#define glMulticastBlitFramebufferNV glad_glMulticastBlitFramebufferNV
-typedef void (APIENTRYP PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)(GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);
-GLAPI PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glMulticastFramebufferSampleLocationsfvNV;
-#define glMulticastFramebufferSampleLocationsfvNV glad_glMulticastFramebufferSampleLocationsfvNV
-typedef void (APIENTRYP PFNGLMULTICASTBARRIERNVPROC)(void);
-GLAPI PFNGLMULTICASTBARRIERNVPROC glad_glMulticastBarrierNV;
-#define glMulticastBarrierNV glad_glMulticastBarrierNV
-typedef void (APIENTRYP PFNGLMULTICASTWAITSYNCNVPROC)(GLuint signalGpu, GLbitfield waitGpuMask);
-GLAPI PFNGLMULTICASTWAITSYNCNVPROC glad_glMulticastWaitSyncNV;
-#define glMulticastWaitSyncNV glad_glMulticastWaitSyncNV
-typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTIVNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLint *params);
-GLAPI PFNGLMULTICASTGETQUERYOBJECTIVNVPROC glad_glMulticastGetQueryObjectivNV;
-#define glMulticastGetQueryObjectivNV glad_glMulticastGetQueryObjectivNV
-typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLuint *params);
-GLAPI PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC glad_glMulticastGetQueryObjectuivNV;
-#define glMulticastGetQueryObjectuivNV glad_glMulticastGetQueryObjectuivNV
-typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLint64 *params);
-GLAPI PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC glad_glMulticastGetQueryObjecti64vNV;
-#define glMulticastGetQueryObjecti64vNV glad_glMulticastGetQueryObjecti64vNV
-typedef void (APIENTRYP PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLuint64 *params);
-GLAPI PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC glad_glMulticastGetQueryObjectui64vNV;
-#define glMulticastGetQueryObjectui64vNV glad_glMulticastGetQueryObjectui64vNV
-#endif
-#ifndef GL_NV_gpu_program4
-#define GL_NV_gpu_program4 1
-GLAPI int GLAD_GL_NV_gpu_program4;
-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
-GLAPI PFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV;
-#define glProgramLocalParameterI4iNV glad_glProgramLocalParameterI4iNV
-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint *params);
-GLAPI PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV;
-#define glProgramLocalParameterI4ivNV glad_glProgramLocalParameterI4ivNV
-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint *params);
-GLAPI PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV;
-#define glProgramLocalParametersI4ivNV glad_glProgramLocalParametersI4ivNV
-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-GLAPI PFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV;
-#define glProgramLocalParameterI4uiNV glad_glProgramLocalParameterI4uiNV
-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint *params);
-GLAPI PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV;
-#define glProgramLocalParameterI4uivNV glad_glProgramLocalParameterI4uivNV
-typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint *params);
-GLAPI PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV;
-#define glProgramLocalParametersI4uivNV glad_glProgramLocalParametersI4uivNV
-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
-GLAPI PFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV;
-#define glProgramEnvParameterI4iNV glad_glProgramEnvParameterI4iNV
-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint *params);
-GLAPI PFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV;
-#define glProgramEnvParameterI4ivNV glad_glProgramEnvParameterI4ivNV
-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint *params);
-GLAPI PFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV;
-#define glProgramEnvParametersI4ivNV glad_glProgramEnvParametersI4ivNV
-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-GLAPI PFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV;
-#define glProgramEnvParameterI4uiNV glad_glProgramEnvParameterI4uiNV
-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint *params);
-GLAPI PFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV;
-#define glProgramEnvParameterI4uivNV glad_glProgramEnvParameterI4uivNV
-typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint *params);
-GLAPI PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV;
-#define glProgramEnvParametersI4uivNV glad_glProgramEnvParametersI4uivNV
-typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC)(GLenum target, GLuint index, GLint *params);
-GLAPI PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV;
-#define glGetProgramLocalParameterIivNV glad_glGetProgramLocalParameterIivNV
-typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC)(GLenum target, GLuint index, GLuint *params);
-GLAPI PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV;
-#define glGetProgramLocalParameterIuivNV glad_glGetProgramLocalParameterIuivNV
-typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIIVNVPROC)(GLenum target, GLuint index, GLint *params);
-GLAPI PFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV;
-#define glGetProgramEnvParameterIivNV glad_glGetProgramEnvParameterIivNV
-typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC)(GLenum target, GLuint index, GLuint *params);
-GLAPI PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV;
-#define glGetProgramEnvParameterIuivNV glad_glGetProgramEnvParameterIuivNV
-#endif
-#ifndef GL_NV_gpu_program5
-#define GL_NV_gpu_program5 1
-GLAPI int GLAD_GL_NV_gpu_program5;
-typedef void (APIENTRYP PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC)(GLenum target, GLsizei count, const GLuint *params);
-GLAPI PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV;
-#define glProgramSubroutineParametersuivNV glad_glProgramSubroutineParametersuivNV
-typedef void (APIENTRYP PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC)(GLenum target, GLuint index, GLuint *param);
-GLAPI PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV;
-#define glGetProgramSubroutineParameteruivNV glad_glGetProgramSubroutineParameteruivNV
-#endif
-#ifndef GL_NV_gpu_program5_mem_extended
-#define GL_NV_gpu_program5_mem_extended 1
-GLAPI int GLAD_GL_NV_gpu_program5_mem_extended;
-#endif
-#ifndef GL_NV_gpu_shader5
-#define GL_NV_gpu_shader5 1
-GLAPI int GLAD_GL_NV_gpu_shader5;
-#endif
-#ifndef GL_NV_half_float
-#define GL_NV_half_float 1
-GLAPI int GLAD_GL_NV_half_float;
-typedef void (APIENTRYP PFNGLVERTEX2HNVPROC)(GLhalfNV x, GLhalfNV y);
-GLAPI PFNGLVERTEX2HNVPROC glad_glVertex2hNV;
-#define glVertex2hNV glad_glVertex2hNV
-typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC)(const GLhalfNV *v);
-GLAPI PFNGLVERTEX2HVNVPROC glad_glVertex2hvNV;
-#define glVertex2hvNV glad_glVertex2hvNV
-typedef void (APIENTRYP PFNGLVERTEX3HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z);
-GLAPI PFNGLVERTEX3HNVPROC glad_glVertex3hNV;
-#define glVertex3hNV glad_glVertex3hNV
-typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC)(const GLhalfNV *v);
-GLAPI PFNGLVERTEX3HVNVPROC glad_glVertex3hvNV;
-#define glVertex3hvNV glad_glVertex3hvNV
-typedef void (APIENTRYP PFNGLVERTEX4HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
-GLAPI PFNGLVERTEX4HNVPROC glad_glVertex4hNV;
-#define glVertex4hNV glad_glVertex4hNV
-typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC)(const GLhalfNV *v);
-GLAPI PFNGLVERTEX4HVNVPROC glad_glVertex4hvNV;
-#define glVertex4hvNV glad_glVertex4hvNV
-typedef void (APIENTRYP PFNGLNORMAL3HNVPROC)(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
-GLAPI PFNGLNORMAL3HNVPROC glad_glNormal3hNV;
-#define glNormal3hNV glad_glNormal3hNV
-typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC)(const GLhalfNV *v);
-GLAPI PFNGLNORMAL3HVNVPROC glad_glNormal3hvNV;
-#define glNormal3hvNV glad_glNormal3hvNV
-typedef void (APIENTRYP PFNGLCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
-GLAPI PFNGLCOLOR3HNVPROC glad_glColor3hNV;
-#define glColor3hNV glad_glColor3hNV
-typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC)(const GLhalfNV *v);
-GLAPI PFNGLCOLOR3HVNVPROC glad_glColor3hvNV;
-#define glColor3hvNV glad_glColor3hvNV
-typedef void (APIENTRYP PFNGLCOLOR4HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
-GLAPI PFNGLCOLOR4HNVPROC glad_glColor4hNV;
-#define glColor4hNV glad_glColor4hNV
-typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC)(const GLhalfNV *v);
-GLAPI PFNGLCOLOR4HVNVPROC glad_glColor4hvNV;
-#define glColor4hvNV glad_glColor4hvNV
-typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC)(GLhalfNV s);
-GLAPI PFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV;
-#define glTexCoord1hNV glad_glTexCoord1hNV
-typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC)(const GLhalfNV *v);
-GLAPI PFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV;
-#define glTexCoord1hvNV glad_glTexCoord1hvNV
-typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC)(GLhalfNV s, GLhalfNV t);
-GLAPI PFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV;
-#define glTexCoord2hNV glad_glTexCoord2hNV
-typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC)(const GLhalfNV *v);
-GLAPI PFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV;
-#define glTexCoord2hvNV glad_glTexCoord2hvNV
-typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r);
-GLAPI PFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV;
-#define glTexCoord3hNV glad_glTexCoord3hNV
-typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC)(const GLhalfNV *v);
-GLAPI PFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV;
-#define glTexCoord3hvNV glad_glTexCoord3hvNV
-typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
-GLAPI PFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV;
-#define glTexCoord4hNV glad_glTexCoord4hNV
-typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC)(const GLhalfNV *v);
-GLAPI PFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV;
-#define glTexCoord4hvNV glad_glTexCoord4hvNV
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-GLAPI PFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV;
-#define glMultiTexCoord1hNV glad_glMultiTexCoord1hNV
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC)(GLenum target, const GLhalfNV *v);
-GLAPI PFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV;
-#define glMultiTexCoord1hvNV glad_glMultiTexCoord1hvNV
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-GLAPI PFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV;
-#define glMultiTexCoord2hNV glad_glMultiTexCoord2hNV
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC)(GLenum target, const GLhalfNV *v);
-GLAPI PFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV;
-#define glMultiTexCoord2hvNV glad_glMultiTexCoord2hvNV
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
-GLAPI PFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV;
-#define glMultiTexCoord3hNV glad_glMultiTexCoord3hNV
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC)(GLenum target, const GLhalfNV *v);
-GLAPI PFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV;
-#define glMultiTexCoord3hvNV glad_glMultiTexCoord3hvNV
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-GLAPI PFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV;
-#define glMultiTexCoord4hNV glad_glMultiTexCoord4hNV
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-GLAPI PFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV;
-#define glMultiTexCoord4hvNV glad_glMultiTexCoord4hvNV
-typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC)(GLhalfNV fog);
-GLAPI PFNGLFOGCOORDHNVPROC glad_glFogCoordhNV;
-#define glFogCoordhNV glad_glFogCoordhNV
-typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC)(const GLhalfNV *fog);
-GLAPI PFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV;
-#define glFogCoordhvNV glad_glFogCoordhvNV
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-GLAPI PFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV;
-#define glSecondaryColor3hNV glad_glSecondaryColor3hNV
-typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC)(const GLhalfNV *v);
-GLAPI PFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV;
-#define glSecondaryColor3hvNV glad_glSecondaryColor3hvNV
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-GLAPI PFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV;
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-typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC)(const GLhalfNV *weight);
-GLAPI PFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV;
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-GLAPI PFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV;
-#define glVertexAttrib1hNV glad_glVertexAttrib1hNV
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-GLAPI PFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV;
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-GLAPI PFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV;
-#define glVertexAttrib2hNV glad_glVertexAttrib2hNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC)(GLuint index, const GLhalfNV *v);
-GLAPI PFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV;
-#define glVertexAttrib2hvNV glad_glVertexAttrib2hvNV
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-GLAPI PFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV;
-#define glVertexAttrib3hNV glad_glVertexAttrib3hNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC)(GLuint index, const GLhalfNV *v);
-GLAPI PFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV;
-#define glVertexAttrib3hvNV glad_glVertexAttrib3hvNV
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-GLAPI PFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV;
-#define glVertexAttrib4hNV glad_glVertexAttrib4hNV
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-GLAPI PFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV;
-#define glVertexAttrib4hvNV glad_glVertexAttrib4hvNV
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-GLAPI PFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV;
-#define glVertexAttribs1hvNV glad_glVertexAttribs1hvNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);
-GLAPI PFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV;
-#define glVertexAttribs2hvNV glad_glVertexAttribs2hvNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);
-GLAPI PFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV;
-#define glVertexAttribs3hvNV glad_glVertexAttribs3hvNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);
-GLAPI PFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV;
-#define glVertexAttribs4hvNV glad_glVertexAttribs4hvNV
-#endif
-#ifndef GL_NV_internalformat_sample_query
-#define GL_NV_internalformat_sample_query 1
-GLAPI int GLAD_GL_NV_internalformat_sample_query;
-typedef void (APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)(GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint *params);
-GLAPI PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV;
-#define glGetInternalformatSampleivNV glad_glGetInternalformatSampleivNV
-#endif
-#ifndef GL_NV_light_max_exponent
-#define GL_NV_light_max_exponent 1
-GLAPI int GLAD_GL_NV_light_max_exponent;
-#endif
-#ifndef GL_NV_multisample_coverage
-#define GL_NV_multisample_coverage 1
-GLAPI int GLAD_GL_NV_multisample_coverage;
-#endif
-#ifndef GL_NV_multisample_filter_hint
-#define GL_NV_multisample_filter_hint 1
-GLAPI int GLAD_GL_NV_multisample_filter_hint;
-#endif
-#ifndef GL_NV_occlusion_query
-#define GL_NV_occlusion_query 1
-GLAPI int GLAD_GL_NV_occlusion_query;
-typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC)(GLsizei n, GLuint *ids);
-GLAPI PFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV;
-#define glGenOcclusionQueriesNV glad_glGenOcclusionQueriesNV
-typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC)(GLsizei n, const GLuint *ids);
-GLAPI PFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV;
-#define glDeleteOcclusionQueriesNV glad_glDeleteOcclusionQueriesNV
-typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC)(GLuint id);
-GLAPI PFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV;
-#define glIsOcclusionQueryNV glad_glIsOcclusionQueryNV
-typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC)(GLuint id);
-GLAPI PFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV;
-#define glBeginOcclusionQueryNV glad_glBeginOcclusionQueryNV
-typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC)(void);
-GLAPI PFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV;
-#define glEndOcclusionQueryNV glad_glEndOcclusionQueryNV
-typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC)(GLuint id, GLenum pname, GLint *params);
-GLAPI PFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV;
-#define glGetOcclusionQueryivNV glad_glGetOcclusionQueryivNV
-typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC)(GLuint id, GLenum pname, GLuint *params);
-GLAPI PFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV;
-#define glGetOcclusionQueryuivNV glad_glGetOcclusionQueryuivNV
-#endif
-#ifndef GL_NV_packed_depth_stencil
-#define GL_NV_packed_depth_stencil 1
-GLAPI int GLAD_GL_NV_packed_depth_stencil;
-#endif
-#ifndef GL_NV_parameter_buffer_object
-#define GL_NV_parameter_buffer_object 1
-GLAPI int GLAD_GL_NV_parameter_buffer_object;
-typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params);
-GLAPI PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV;
-#define glProgramBufferParametersfvNV glad_glProgramBufferParametersfvNV
-typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params);
-GLAPI PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV;
-#define glProgramBufferParametersIivNV glad_glProgramBufferParametersIivNV
-typedef void (APIENTRYP PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params);
-GLAPI PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV;
-#define glProgramBufferParametersIuivNV glad_glProgramBufferParametersIuivNV
-#endif
-#ifndef GL_NV_parameter_buffer_object2
-#define GL_NV_parameter_buffer_object2 1
-GLAPI int GLAD_GL_NV_parameter_buffer_object2;
-#endif
-#ifndef GL_NV_path_rendering
-#define GL_NV_path_rendering 1
-GLAPI int GLAD_GL_NV_path_rendering;
-typedef GLuint (APIENTRYP PFNGLGENPATHSNVPROC)(GLsizei range);
-GLAPI PFNGLGENPATHSNVPROC glad_glGenPathsNV;
-#define glGenPathsNV glad_glGenPathsNV
-typedef void (APIENTRYP PFNGLDELETEPATHSNVPROC)(GLuint path, GLsizei range);
-GLAPI PFNGLDELETEPATHSNVPROC glad_glDeletePathsNV;
-#define glDeletePathsNV glad_glDeletePathsNV
-typedef GLboolean (APIENTRYP PFNGLISPATHNVPROC)(GLuint path);
-GLAPI PFNGLISPATHNVPROC glad_glIsPathNV;
-#define glIsPathNV glad_glIsPathNV
-typedef void (APIENTRYP PFNGLPATHCOMMANDSNVPROC)(GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);
-GLAPI PFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV;
-#define glPathCommandsNV glad_glPathCommandsNV
-typedef void (APIENTRYP PFNGLPATHCOORDSNVPROC)(GLuint path, GLsizei numCoords, GLenum coordType, const void *coords);
-GLAPI PFNGLPATHCOORDSNVPROC glad_glPathCoordsNV;
-#define glPathCoordsNV glad_glPathCoordsNV
-typedef void (APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC)(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);
-GLAPI PFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV;
-#define glPathSubCommandsNV glad_glPathSubCommandsNV
-typedef void (APIENTRYP PFNGLPATHSUBCOORDSNVPROC)(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords);
-GLAPI PFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV;
-#define glPathSubCoordsNV glad_glPathSubCoordsNV
-typedef void (APIENTRYP PFNGLPATHSTRINGNVPROC)(GLuint path, GLenum format, GLsizei length, const void *pathString);
-GLAPI PFNGLPATHSTRINGNVPROC glad_glPathStringNV;
-#define glPathStringNV glad_glPathStringNV
-typedef void (APIENTRYP PFNGLPATHGLYPHSNVPROC)(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
-GLAPI PFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV;
-#define glPathGlyphsNV glad_glPathGlyphsNV
-typedef void (APIENTRYP PFNGLPATHGLYPHRANGENVPROC)(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
-GLAPI PFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV;
-#define glPathGlyphRangeNV glad_glPathGlyphRangeNV
-typedef void (APIENTRYP PFNGLWEIGHTPATHSNVPROC)(GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights);
-GLAPI PFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV;
-#define glWeightPathsNV glad_glWeightPathsNV
-typedef void (APIENTRYP PFNGLCOPYPATHNVPROC)(GLuint resultPath, GLuint srcPath);
-GLAPI PFNGLCOPYPATHNVPROC glad_glCopyPathNV;
-#define glCopyPathNV glad_glCopyPathNV
-typedef void (APIENTRYP PFNGLINTERPOLATEPATHSNVPROC)(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);
-GLAPI PFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV;
-#define glInterpolatePathsNV glad_glInterpolatePathsNV
-typedef void (APIENTRYP PFNGLTRANSFORMPATHNVPROC)(GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues);
-GLAPI PFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV;
-#define glTransformPathNV glad_glTransformPathNV
-typedef void (APIENTRYP PFNGLPATHPARAMETERIVNVPROC)(GLuint path, GLenum pname, const GLint *value);
-GLAPI PFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV;
-#define glPathParameterivNV glad_glPathParameterivNV
-typedef void (APIENTRYP PFNGLPATHPARAMETERINVPROC)(GLuint path, GLenum pname, GLint value);
-GLAPI PFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV;
-#define glPathParameteriNV glad_glPathParameteriNV
-typedef void (APIENTRYP PFNGLPATHPARAMETERFVNVPROC)(GLuint path, GLenum pname, const GLfloat *value);
-GLAPI PFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV;
-#define glPathParameterfvNV glad_glPathParameterfvNV
-typedef void (APIENTRYP PFNGLPATHPARAMETERFNVPROC)(GLuint path, GLenum pname, GLfloat value);
-GLAPI PFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV;
-#define glPathParameterfNV glad_glPathParameterfNV
-typedef void (APIENTRYP PFNGLPATHDASHARRAYNVPROC)(GLuint path, GLsizei dashCount, const GLfloat *dashArray);
-GLAPI PFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV;
-#define glPathDashArrayNV glad_glPathDashArrayNV
-typedef void (APIENTRYP PFNGLPATHSTENCILFUNCNVPROC)(GLenum func, GLint ref, GLuint mask);
-GLAPI PFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV;
-#define glPathStencilFuncNV glad_glPathStencilFuncNV
-typedef void (APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC)(GLfloat factor, GLfloat units);
-GLAPI PFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV;
-#define glPathStencilDepthOffsetNV glad_glPathStencilDepthOffsetNV
-typedef void (APIENTRYP PFNGLSTENCILFILLPATHNVPROC)(GLuint path, GLenum fillMode, GLuint mask);
-GLAPI PFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV;
-#define glStencilFillPathNV glad_glStencilFillPathNV
-typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC)(GLuint path, GLint reference, GLuint mask);
-GLAPI PFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV;
-#define glStencilStrokePathNV glad_glStencilStrokePathNV
-typedef void (APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);
-GLAPI PFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV;
-#define glStencilFillPathInstancedNV glad_glStencilFillPathInstancedNV
-typedef void (APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);
-GLAPI PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV;
-#define glStencilStrokePathInstancedNV glad_glStencilStrokePathInstancedNV
-typedef void (APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC)(GLenum func);
-GLAPI PFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV;
-#define glPathCoverDepthFuncNV glad_glPathCoverDepthFuncNV
-typedef void (APIENTRYP PFNGLCOVERFILLPATHNVPROC)(GLuint path, GLenum coverMode);
-GLAPI PFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV;
-#define glCoverFillPathNV glad_glCoverFillPathNV
-typedef void (APIENTRYP PFNGLCOVERSTROKEPATHNVPROC)(GLuint path, GLenum coverMode);
-GLAPI PFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV;
-#define glCoverStrokePathNV glad_glCoverStrokePathNV
-typedef void (APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
-GLAPI PFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV;
-#define glCoverFillPathInstancedNV glad_glCoverFillPathInstancedNV
-typedef void (APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
-GLAPI PFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV;
-#define glCoverStrokePathInstancedNV glad_glCoverStrokePathInstancedNV
-typedef void (APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC)(GLuint path, GLenum pname, GLint *value);
-GLAPI PFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV;
-#define glGetPathParameterivNV glad_glGetPathParameterivNV
-typedef void (APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC)(GLuint path, GLenum pname, GLfloat *value);
-GLAPI PFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV;
-#define glGetPathParameterfvNV glad_glGetPathParameterfvNV
-typedef void (APIENTRYP PFNGLGETPATHCOMMANDSNVPROC)(GLuint path, GLubyte *commands);
-GLAPI PFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV;
-#define glGetPathCommandsNV glad_glGetPathCommandsNV
-typedef void (APIENTRYP PFNGLGETPATHCOORDSNVPROC)(GLuint path, GLfloat *coords);
-GLAPI PFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV;
-#define glGetPathCoordsNV glad_glGetPathCoordsNV
-typedef void (APIENTRYP PFNGLGETPATHDASHARRAYNVPROC)(GLuint path, GLfloat *dashArray);
-GLAPI PFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV;
-#define glGetPathDashArrayNV glad_glGetPathDashArrayNV
-typedef void (APIENTRYP PFNGLGETPATHMETRICSNVPROC)(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);
-GLAPI PFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV;
-#define glGetPathMetricsNV glad_glGetPathMetricsNV
-typedef void (APIENTRYP PFNGLGETPATHMETRICRANGENVPROC)(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics);
-GLAPI PFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV;
-#define glGetPathMetricRangeNV glad_glGetPathMetricRangeNV
-typedef void (APIENTRYP PFNGLGETPATHSPACINGNVPROC)(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);
-GLAPI PFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV;
-#define glGetPathSpacingNV glad_glGetPathSpacingNV
-typedef GLboolean (APIENTRYP PFNGLISPOINTINFILLPATHNVPROC)(GLuint path, GLuint mask, GLfloat x, GLfloat y);
-GLAPI PFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV;
-#define glIsPointInFillPathNV glad_glIsPointInFillPathNV
-typedef GLboolean (APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC)(GLuint path, GLfloat x, GLfloat y);
-GLAPI PFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV;
-#define glIsPointInStrokePathNV glad_glIsPointInStrokePathNV
-typedef GLfloat (APIENTRYP PFNGLGETPATHLENGTHNVPROC)(GLuint path, GLsizei startSegment, GLsizei numSegments);
-GLAPI PFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV;
-#define glGetPathLengthNV glad_glGetPathLengthNV
-typedef GLboolean (APIENTRYP PFNGLPOINTALONGPATHNVPROC)(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);
-GLAPI PFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV;
-#define glPointAlongPathNV glad_glPointAlongPathNV
-typedef void (APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC)(GLenum matrixMode, const GLfloat *m);
-GLAPI PFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV;
-#define glMatrixLoad3x2fNV glad_glMatrixLoad3x2fNV
-typedef void (APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC)(GLenum matrixMode, const GLfloat *m);
-GLAPI PFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV;
-#define glMatrixLoad3x3fNV glad_glMatrixLoad3x3fNV
-typedef void (APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)(GLenum matrixMode, const GLfloat *m);
-GLAPI PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV;
-#define glMatrixLoadTranspose3x3fNV glad_glMatrixLoadTranspose3x3fNV
-typedef void (APIENTRYP PFNGLMATRIXMULT3X2FNVPROC)(GLenum matrixMode, const GLfloat *m);
-GLAPI PFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV;
-#define glMatrixMult3x2fNV glad_glMatrixMult3x2fNV
-typedef void (APIENTRYP PFNGLMATRIXMULT3X3FNVPROC)(GLenum matrixMode, const GLfloat *m);
-GLAPI PFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV;
-#define glMatrixMult3x3fNV glad_glMatrixMult3x3fNV
-typedef void (APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)(GLenum matrixMode, const GLfloat *m);
-GLAPI PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV;
-#define glMatrixMultTranspose3x3fNV glad_glMatrixMultTranspose3x3fNV
-typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC)(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);
-GLAPI PFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV;
-#define glStencilThenCoverFillPathNV glad_glStencilThenCoverFillPathNV
-typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)(GLuint path, GLint reference, GLuint mask, GLenum coverMode);
-GLAPI PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV;
-#define glStencilThenCoverStrokePathNV glad_glStencilThenCoverStrokePathNV
-typedef void (APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
-GLAPI PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV;
-#define glStencilThenCoverFillPathInstancedNV glad_glStencilThenCoverFillPathInstancedNV
-typedef void (APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
-GLAPI PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV;
-#define glStencilThenCoverStrokePathInstancedNV glad_glStencilThenCoverStrokePathInstancedNV
-typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC)(GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]);
-GLAPI PFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV;
-#define glPathGlyphIndexRangeNV glad_glPathGlyphIndexRangeNV
-typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC)(GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
-GLAPI PFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV;
-#define glPathGlyphIndexArrayNV glad_glPathGlyphIndexArrayNV
-typedef GLenum (APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)(GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
-GLAPI PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV;
-#define glPathMemoryGlyphIndexArrayNV glad_glPathMemoryGlyphIndexArrayNV
-typedef void (APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)(GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs);
-GLAPI PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV;
-#define glProgramPathFragmentInputGenNV glad_glProgramPathFragmentInputGenNV
-typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params);
-GLAPI PFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV;
-#define glGetProgramResourcefvNV glad_glGetProgramResourcefvNV
-typedef void (APIENTRYP PFNGLPATHCOLORGENNVPROC)(GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat *coeffs);
-GLAPI PFNGLPATHCOLORGENNVPROC glad_glPathColorGenNV;
-#define glPathColorGenNV glad_glPathColorGenNV
-typedef void (APIENTRYP PFNGLPATHTEXGENNVPROC)(GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat *coeffs);
-GLAPI PFNGLPATHTEXGENNVPROC glad_glPathTexGenNV;
-#define glPathTexGenNV glad_glPathTexGenNV
-typedef void (APIENTRYP PFNGLPATHFOGGENNVPROC)(GLenum genMode);
-GLAPI PFNGLPATHFOGGENNVPROC glad_glPathFogGenNV;
-#define glPathFogGenNV glad_glPathFogGenNV
-typedef void (APIENTRYP PFNGLGETPATHCOLORGENIVNVPROC)(GLenum color, GLenum pname, GLint *value);
-GLAPI PFNGLGETPATHCOLORGENIVNVPROC glad_glGetPathColorGenivNV;
-#define glGetPathColorGenivNV glad_glGetPathColorGenivNV
-typedef void (APIENTRYP PFNGLGETPATHCOLORGENFVNVPROC)(GLenum color, GLenum pname, GLfloat *value);
-GLAPI PFNGLGETPATHCOLORGENFVNVPROC glad_glGetPathColorGenfvNV;
-#define glGetPathColorGenfvNV glad_glGetPathColorGenfvNV
-typedef void (APIENTRYP PFNGLGETPATHTEXGENIVNVPROC)(GLenum texCoordSet, GLenum pname, GLint *value);
-GLAPI PFNGLGETPATHTEXGENIVNVPROC glad_glGetPathTexGenivNV;
-#define glGetPathTexGenivNV glad_glGetPathTexGenivNV
-typedef void (APIENTRYP PFNGLGETPATHTEXGENFVNVPROC)(GLenum texCoordSet, GLenum pname, GLfloat *value);
-GLAPI PFNGLGETPATHTEXGENFVNVPROC glad_glGetPathTexGenfvNV;
-#define glGetPathTexGenfvNV glad_glGetPathTexGenfvNV
-#endif
-#ifndef GL_NV_path_rendering_shared_edge
-#define GL_NV_path_rendering_shared_edge 1
-GLAPI int GLAD_GL_NV_path_rendering_shared_edge;
-#endif
-#ifndef GL_NV_pixel_data_range
-#define GL_NV_pixel_data_range 1
-GLAPI int GLAD_GL_NV_pixel_data_range;
-typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC)(GLenum target, GLsizei length, const void *pointer);
-GLAPI PFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV;
-#define glPixelDataRangeNV glad_glPixelDataRangeNV
-typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC)(GLenum target);
-GLAPI PFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV;
-#define glFlushPixelDataRangeNV glad_glFlushPixelDataRangeNV
-#endif
-#ifndef GL_NV_point_sprite
-#define GL_NV_point_sprite 1
-GLAPI int GLAD_GL_NV_point_sprite;
-typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC)(GLenum pname, GLint param);
-GLAPI PFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV;
-#define glPointParameteriNV glad_glPointParameteriNV
-typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC)(GLenum pname, const GLint *params);
-GLAPI PFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV;
-#define glPointParameterivNV glad_glPointParameterivNV
-#endif
-#ifndef GL_NV_present_video
-#define GL_NV_present_video 1
-GLAPI int GLAD_GL_NV_present_video;
-typedef void (APIENTRYP PFNGLPRESENTFRAMEKEYEDNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);
-GLAPI PFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV;
-#define glPresentFrameKeyedNV glad_glPresentFrameKeyedNV
-typedef void (APIENTRYP PFNGLPRESENTFRAMEDUALFILLNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);
-GLAPI PFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV;
-#define glPresentFrameDualFillNV glad_glPresentFrameDualFillNV
-typedef void (APIENTRYP PFNGLGETVIDEOIVNVPROC)(GLuint video_slot, GLenum pname, GLint *params);
-GLAPI PFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV;
-#define glGetVideoivNV glad_glGetVideoivNV
-typedef void (APIENTRYP PFNGLGETVIDEOUIVNVPROC)(GLuint video_slot, GLenum pname, GLuint *params);
-GLAPI PFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV;
-#define glGetVideouivNV glad_glGetVideouivNV
-typedef void (APIENTRYP PFNGLGETVIDEOI64VNVPROC)(GLuint video_slot, GLenum pname, GLint64EXT *params);
-GLAPI PFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV;
-#define glGetVideoi64vNV glad_glGetVideoi64vNV
-typedef void (APIENTRYP PFNGLGETVIDEOUI64VNVPROC)(GLuint video_slot, GLenum pname, GLuint64EXT *params);
-GLAPI PFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV;
-#define glGetVideoui64vNV glad_glGetVideoui64vNV
-#endif
-#ifndef GL_NV_primitive_restart
-#define GL_NV_primitive_restart 1
-GLAPI int GLAD_GL_NV_primitive_restart;
-typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC)(void);
-GLAPI PFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV;
-#define glPrimitiveRestartNV glad_glPrimitiveRestartNV
-typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC)(GLuint index);
-GLAPI PFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV;
-#define glPrimitiveRestartIndexNV glad_glPrimitiveRestartIndexNV
-#endif
-#ifndef GL_NV_query_resource
-#define GL_NV_query_resource 1
-GLAPI int GLAD_GL_NV_query_resource;
-typedef GLint (APIENTRYP PFNGLQUERYRESOURCENVPROC)(GLenum queryType, GLint tagId, GLuint bufSize, GLint *buffer);
-GLAPI PFNGLQUERYRESOURCENVPROC glad_glQueryResourceNV;
-#define glQueryResourceNV glad_glQueryResourceNV
-#endif
-#ifndef GL_NV_query_resource_tag
-#define GL_NV_query_resource_tag 1
-GLAPI int GLAD_GL_NV_query_resource_tag;
-typedef void (APIENTRYP PFNGLGENQUERYRESOURCETAGNVPROC)(GLsizei n, GLint *tagIds);
-GLAPI PFNGLGENQUERYRESOURCETAGNVPROC glad_glGenQueryResourceTagNV;
-#define glGenQueryResourceTagNV glad_glGenQueryResourceTagNV
-typedef void (APIENTRYP PFNGLDELETEQUERYRESOURCETAGNVPROC)(GLsizei n, const GLint *tagIds);
-GLAPI PFNGLDELETEQUERYRESOURCETAGNVPROC glad_glDeleteQueryResourceTagNV;
-#define glDeleteQueryResourceTagNV glad_glDeleteQueryResourceTagNV
-typedef void (APIENTRYP PFNGLQUERYRESOURCETAGNVPROC)(GLint tagId, const GLchar *tagString);
-GLAPI PFNGLQUERYRESOURCETAGNVPROC glad_glQueryResourceTagNV;
-#define glQueryResourceTagNV glad_glQueryResourceTagNV
-#endif
-#ifndef GL_NV_register_combiners
-#define GL_NV_register_combiners 1
-GLAPI int GLAD_GL_NV_register_combiners;
-typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC)(GLenum pname, const GLfloat *params);
-GLAPI PFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV;
-#define glCombinerParameterfvNV glad_glCombinerParameterfvNV
-typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC)(GLenum pname, GLfloat param);
-GLAPI PFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV;
-#define glCombinerParameterfNV glad_glCombinerParameterfNV
-typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC)(GLenum pname, const GLint *params);
-GLAPI PFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV;
-#define glCombinerParameterivNV glad_glCombinerParameterivNV
-typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC)(GLenum pname, GLint param);
-GLAPI PFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV;
-#define glCombinerParameteriNV glad_glCombinerParameteriNV
-typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
-GLAPI PFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV;
-#define glCombinerInputNV glad_glCombinerInputNV
-typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
-GLAPI PFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV;
-#define glCombinerOutputNV glad_glCombinerOutputNV
-typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
-GLAPI PFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV;
-#define glFinalCombinerInputNV glad_glFinalCombinerInputNV
-typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV;
-#define glGetCombinerInputParameterfvNV glad_glGetCombinerInputParameterfvNV
-typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params);
-GLAPI PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV;
-#define glGetCombinerInputParameterivNV glad_glGetCombinerInputParameterivNV
-typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV;
-#define glGetCombinerOutputParameterfvNV glad_glGetCombinerOutputParameterfvNV
-typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLint *params);
-GLAPI PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV;
-#define glGetCombinerOutputParameterivNV glad_glGetCombinerOutputParameterivNV
-typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)(GLenum variable, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV;
-#define glGetFinalCombinerInputParameterfvNV glad_glGetFinalCombinerInputParameterfvNV
-typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)(GLenum variable, GLenum pname, GLint *params);
-GLAPI PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV;
-#define glGetFinalCombinerInputParameterivNV glad_glGetFinalCombinerInputParameterivNV
-#endif
-#ifndef GL_NV_register_combiners2
-#define GL_NV_register_combiners2 1
-GLAPI int GLAD_GL_NV_register_combiners2;
-typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, const GLfloat *params);
-GLAPI PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV;
-#define glCombinerStageParameterfvNV glad_glCombinerStageParameterfvNV
-typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV;
-#define glGetCombinerStageParameterfvNV glad_glGetCombinerStageParameterfvNV
-#endif
-#ifndef GL_NV_robustness_video_memory_purge
-#define GL_NV_robustness_video_memory_purge 1
-GLAPI int GLAD_GL_NV_robustness_video_memory_purge;
-#endif
-#ifndef GL_NV_sample_locations
-#define GL_NV_sample_locations 1
-GLAPI int GLAD_GL_NV_sample_locations;
-typedef void (APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)(GLenum target, GLuint start, GLsizei count, const GLfloat *v);
-GLAPI PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV;
-#define glFramebufferSampleLocationsfvNV glad_glFramebufferSampleLocationsfvNV
-typedef void (APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);
-GLAPI PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV;
-#define glNamedFramebufferSampleLocationsfvNV glad_glNamedFramebufferSampleLocationsfvNV
-typedef void (APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC)(void);
-GLAPI PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV;
-#define glResolveDepthValuesNV glad_glResolveDepthValuesNV
-#endif
-#ifndef GL_NV_sample_mask_override_coverage
-#define GL_NV_sample_mask_override_coverage 1
-GLAPI int GLAD_GL_NV_sample_mask_override_coverage;
-#endif
-#ifndef GL_NV_shader_atomic_counters
-#define GL_NV_shader_atomic_counters 1
-GLAPI int GLAD_GL_NV_shader_atomic_counters;
-#endif
-#ifndef GL_NV_shader_atomic_float
-#define GL_NV_shader_atomic_float 1
-GLAPI int GLAD_GL_NV_shader_atomic_float;
-#endif
-#ifndef GL_NV_shader_atomic_float64
-#define GL_NV_shader_atomic_float64 1
-GLAPI int GLAD_GL_NV_shader_atomic_float64;
-#endif
-#ifndef GL_NV_shader_atomic_fp16_vector
-#define GL_NV_shader_atomic_fp16_vector 1
-GLAPI int GLAD_GL_NV_shader_atomic_fp16_vector;
-#endif
-#ifndef GL_NV_shader_atomic_int64
-#define GL_NV_shader_atomic_int64 1
-GLAPI int GLAD_GL_NV_shader_atomic_int64;
-#endif
-#ifndef GL_NV_shader_buffer_load
-#define GL_NV_shader_buffer_load 1
-GLAPI int GLAD_GL_NV_shader_buffer_load;
-typedef void (APIENTRYP PFNGLMAKEBUFFERRESIDENTNVPROC)(GLenum target, GLenum access);
-GLAPI PFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV;
-#define glMakeBufferResidentNV glad_glMakeBufferResidentNV
-typedef void (APIENTRYP PFNGLMAKEBUFFERNONRESIDENTNVPROC)(GLenum target);
-GLAPI PFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV;
-#define glMakeBufferNonResidentNV glad_glMakeBufferNonResidentNV
-typedef GLboolean (APIENTRYP PFNGLISBUFFERRESIDENTNVPROC)(GLenum target);
-GLAPI PFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV;
-#define glIsBufferResidentNV glad_glIsBufferResidentNV
-typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)(GLuint buffer, GLenum access);
-GLAPI PFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV;
-#define glMakeNamedBufferResidentNV glad_glMakeNamedBufferResidentNV
-typedef void (APIENTRYP PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)(GLuint buffer);
-GLAPI PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV;
-#define glMakeNamedBufferNonResidentNV glad_glMakeNamedBufferNonResidentNV
-typedef GLboolean (APIENTRYP PFNGLISNAMEDBUFFERRESIDENTNVPROC)(GLuint buffer);
-GLAPI PFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV;
-#define glIsNamedBufferResidentNV glad_glIsNamedBufferResidentNV
-typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERUI64VNVPROC)(GLenum target, GLenum pname, GLuint64EXT *params);
-GLAPI PFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV;
-#define glGetBufferParameterui64vNV glad_glGetBufferParameterui64vNV
-typedef void (APIENTRYP PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)(GLuint buffer, GLenum pname, GLuint64EXT *params);
-GLAPI PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV;
-#define glGetNamedBufferParameterui64vNV glad_glGetNamedBufferParameterui64vNV
-typedef void (APIENTRYP PFNGLGETINTEGERUI64VNVPROC)(GLenum value, GLuint64EXT *result);
-GLAPI PFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV;
-#define glGetIntegerui64vNV glad_glGetIntegerui64vNV
-typedef void (APIENTRYP PFNGLUNIFORMUI64NVPROC)(GLint location, GLuint64EXT value);
-GLAPI PFNGLUNIFORMUI64NVPROC glad_glUniformui64NV;
-#define glUniformui64NV glad_glUniformui64NV
-typedef void (APIENTRYP PFNGLUNIFORMUI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT *value);
-GLAPI PFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV;
-#define glUniformui64vNV glad_glUniformui64vNV
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64NVPROC)(GLuint program, GLint location, GLuint64EXT value);
-GLAPI PFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV;
-#define glProgramUniformui64NV glad_glProgramUniformui64NV
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMUI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
-GLAPI PFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV;
-#define glProgramUniformui64vNV glad_glProgramUniformui64vNV
-#endif
-#ifndef GL_NV_shader_buffer_store
-#define GL_NV_shader_buffer_store 1
-GLAPI int GLAD_GL_NV_shader_buffer_store;
-#endif
-#ifndef GL_NV_shader_storage_buffer_object
-#define GL_NV_shader_storage_buffer_object 1
-GLAPI int GLAD_GL_NV_shader_storage_buffer_object;
-#endif
-#ifndef GL_NV_shader_thread_group
-#define GL_NV_shader_thread_group 1
-GLAPI int GLAD_GL_NV_shader_thread_group;
-#endif
-#ifndef GL_NV_shader_thread_shuffle
-#define GL_NV_shader_thread_shuffle 1
-GLAPI int GLAD_GL_NV_shader_thread_shuffle;
-#endif
-#ifndef GL_NV_stereo_view_rendering
-#define GL_NV_stereo_view_rendering 1
-GLAPI int GLAD_GL_NV_stereo_view_rendering;
-#endif
-#ifndef GL_NV_tessellation_program5
-#define GL_NV_tessellation_program5 1
-GLAPI int GLAD_GL_NV_tessellation_program5;
-#endif
-#ifndef GL_NV_texgen_emboss
-#define GL_NV_texgen_emboss 1
-GLAPI int GLAD_GL_NV_texgen_emboss;
-#endif
-#ifndef GL_NV_texgen_reflection
-#define GL_NV_texgen_reflection 1
-GLAPI int GLAD_GL_NV_texgen_reflection;
-#endif
-#ifndef GL_NV_texture_barrier
-#define GL_NV_texture_barrier 1
-GLAPI int GLAD_GL_NV_texture_barrier;
-typedef void (APIENTRYP PFNGLTEXTUREBARRIERNVPROC)(void);
-GLAPI PFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV;
-#define glTextureBarrierNV glad_glTextureBarrierNV
-#endif
-#ifndef GL_NV_texture_compression_vtc
-#define GL_NV_texture_compression_vtc 1
-GLAPI int GLAD_GL_NV_texture_compression_vtc;
-#endif
-#ifndef GL_NV_texture_env_combine4
-#define GL_NV_texture_env_combine4 1
-GLAPI int GLAD_GL_NV_texture_env_combine4;
-#endif
-#ifndef GL_NV_texture_expand_normal
-#define GL_NV_texture_expand_normal 1
-GLAPI int GLAD_GL_NV_texture_expand_normal;
-#endif
-#ifndef GL_NV_texture_multisample
-#define GL_NV_texture_multisample 1
-GLAPI int GLAD_GL_NV_texture_multisample;
-typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
-GLAPI PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV;
-#define glTexImage2DMultisampleCoverageNV glad_glTexImage2DMultisampleCoverageNV
-typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
-GLAPI PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV;
-#define glTexImage3DMultisampleCoverageNV glad_glTexImage3DMultisampleCoverageNV
-typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
-GLAPI PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV;
-#define glTextureImage2DMultisampleNV glad_glTextureImage2DMultisampleNV
-typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
-GLAPI PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV;
-#define glTextureImage3DMultisampleNV glad_glTextureImage3DMultisampleNV
-typedef void (APIENTRYP PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
-GLAPI PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV;
-#define glTextureImage2DMultisampleCoverageNV glad_glTextureImage2DMultisampleCoverageNV
-typedef void (APIENTRYP PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
-GLAPI PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV;
-#define glTextureImage3DMultisampleCoverageNV glad_glTextureImage3DMultisampleCoverageNV
-#endif
-#ifndef GL_NV_texture_rectangle
-#define GL_NV_texture_rectangle 1
-GLAPI int GLAD_GL_NV_texture_rectangle;
-#endif
-#ifndef GL_NV_texture_rectangle_compressed
-#define GL_NV_texture_rectangle_compressed 1
-GLAPI int GLAD_GL_NV_texture_rectangle_compressed;
-#endif
-#ifndef GL_NV_texture_shader
-#define GL_NV_texture_shader 1
-GLAPI int GLAD_GL_NV_texture_shader;
-#endif
-#ifndef GL_NV_texture_shader2
-#define GL_NV_texture_shader2 1
-GLAPI int GLAD_GL_NV_texture_shader2;
-#endif
-#ifndef GL_NV_texture_shader3
-#define GL_NV_texture_shader3 1
-GLAPI int GLAD_GL_NV_texture_shader3;
-#endif
-#ifndef GL_NV_transform_feedback
-#define GL_NV_transform_feedback 1
-GLAPI int GLAD_GL_NV_transform_feedback;
-typedef void (APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKNVPROC)(GLenum primitiveMode);
-GLAPI PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV;
-#define glBeginTransformFeedbackNV glad_glBeginTransformFeedbackNV
-typedef void (APIENTRYP PFNGLENDTRANSFORMFEEDBACKNVPROC)(void);
-GLAPI PFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV;
-#define glEndTransformFeedbackNV glad_glEndTransformFeedbackNV
-typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)(GLsizei count, const GLint *attribs, GLenum bufferMode);
-GLAPI PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV;
-#define glTransformFeedbackAttribsNV glad_glTransformFeedbackAttribsNV
-typedef void (APIENTRYP PFNGLBINDBUFFERRANGENVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-GLAPI PFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV;
-#define glBindBufferRangeNV glad_glBindBufferRangeNV
-typedef void (APIENTRYP PFNGLBINDBUFFEROFFSETNVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset);
-GLAPI PFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV;
-#define glBindBufferOffsetNV glad_glBindBufferOffsetNV
-typedef void (APIENTRYP PFNGLBINDBUFFERBASENVPROC)(GLenum target, GLuint index, GLuint buffer);
-GLAPI PFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV;
-#define glBindBufferBaseNV glad_glBindBufferBaseNV
-typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)(GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
-GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV;
-#define glTransformFeedbackVaryingsNV glad_glTransformFeedbackVaryingsNV
-typedef void (APIENTRYP PFNGLACTIVEVARYINGNVPROC)(GLuint program, const GLchar *name);
-GLAPI PFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV;
-#define glActiveVaryingNV glad_glActiveVaryingNV
-typedef GLint (APIENTRYP PFNGLGETVARYINGLOCATIONNVPROC)(GLuint program, const GLchar *name);
-GLAPI PFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV;
-#define glGetVaryingLocationNV glad_glGetVaryingLocationNV
-typedef void (APIENTRYP PFNGLGETACTIVEVARYINGNVPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
-GLAPI PFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV;
-#define glGetActiveVaryingNV glad_glGetActiveVaryingNV
-typedef void (APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)(GLuint program, GLuint index, GLint *location);
-GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV;
-#define glGetTransformFeedbackVaryingNV glad_glGetTransformFeedbackVaryingNV
-typedef void (APIENTRYP PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC)(GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode);
-GLAPI PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV;
-#define glTransformFeedbackStreamAttribsNV glad_glTransformFeedbackStreamAttribsNV
-#endif
-#ifndef GL_NV_transform_feedback2
-#define GL_NV_transform_feedback2 1
-GLAPI int GLAD_GL_NV_transform_feedback2;
-typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKNVPROC)(GLenum target, GLuint id);
-GLAPI PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV;
-#define glBindTransformFeedbackNV glad_glBindTransformFeedbackNV
-typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSNVPROC)(GLsizei n, const GLuint *ids);
-GLAPI PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV;
-#define glDeleteTransformFeedbacksNV glad_glDeleteTransformFeedbacksNV
-typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSNVPROC)(GLsizei n, GLuint *ids);
-GLAPI PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV;
-#define glGenTransformFeedbacksNV glad_glGenTransformFeedbacksNV
-typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKNVPROC)(GLuint id);
-GLAPI PFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV;
-#define glIsTransformFeedbackNV glad_glIsTransformFeedbackNV
-typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKNVPROC)(void);
-GLAPI PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV;
-#define glPauseTransformFeedbackNV glad_glPauseTransformFeedbackNV
-typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKNVPROC)(void);
-GLAPI PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV;
-#define glResumeTransformFeedbackNV glad_glResumeTransformFeedbackNV
-typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKNVPROC)(GLenum mode, GLuint id);
-GLAPI PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV;
-#define glDrawTransformFeedbackNV glad_glDrawTransformFeedbackNV
-#endif
-#ifndef GL_NV_uniform_buffer_unified_memory
-#define GL_NV_uniform_buffer_unified_memory 1
-GLAPI int GLAD_GL_NV_uniform_buffer_unified_memory;
-#endif
-#ifndef GL_NV_vdpau_interop
-#define GL_NV_vdpau_interop 1
-GLAPI int GLAD_GL_NV_vdpau_interop;
-typedef void (APIENTRYP PFNGLVDPAUINITNVPROC)(const void *vdpDevice, const void *getProcAddress);
-GLAPI PFNGLVDPAUINITNVPROC glad_glVDPAUInitNV;
-#define glVDPAUInitNV glad_glVDPAUInitNV
-typedef void (APIENTRYP PFNGLVDPAUFININVPROC)(void);
-GLAPI PFNGLVDPAUFININVPROC glad_glVDPAUFiniNV;
-#define glVDPAUFiniNV glad_glVDPAUFiniNV
-typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)(const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
-GLAPI PFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV;
-#define glVDPAURegisterVideoSurfaceNV glad_glVDPAURegisterVideoSurfaceNV
-typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)(const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
-GLAPI PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV;
-#define glVDPAURegisterOutputSurfaceNV glad_glVDPAURegisterOutputSurfaceNV
-typedef GLboolean (APIENTRYP PFNGLVDPAUISSURFACENVPROC)(GLvdpauSurfaceNV surface);
-GLAPI PFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV;
-#define glVDPAUIsSurfaceNV glad_glVDPAUIsSurfaceNV
-typedef void (APIENTRYP PFNGLVDPAUUNREGISTERSURFACENVPROC)(GLvdpauSurfaceNV surface);
-GLAPI PFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV;
-#define glVDPAUUnregisterSurfaceNV glad_glVDPAUUnregisterSurfaceNV
-typedef void (APIENTRYP PFNGLVDPAUGETSURFACEIVNVPROC)(GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
-GLAPI PFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV;
-#define glVDPAUGetSurfaceivNV glad_glVDPAUGetSurfaceivNV
-typedef void (APIENTRYP PFNGLVDPAUSURFACEACCESSNVPROC)(GLvdpauSurfaceNV surface, GLenum access);
-GLAPI PFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV;
-#define glVDPAUSurfaceAccessNV glad_glVDPAUSurfaceAccessNV
-typedef void (APIENTRYP PFNGLVDPAUMAPSURFACESNVPROC)(GLsizei numSurfaces, const GLvdpauSurfaceNV *surfaces);
-GLAPI PFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV;
-#define glVDPAUMapSurfacesNV glad_glVDPAUMapSurfacesNV
-typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC)(GLsizei numSurface, const GLvdpauSurfaceNV *surfaces);
-GLAPI PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV;
-#define glVDPAUUnmapSurfacesNV glad_glVDPAUUnmapSurfacesNV
-#endif
-#ifndef GL_NV_vertex_array_range
-#define GL_NV_vertex_array_range 1
-GLAPI int GLAD_GL_NV_vertex_array_range;
-typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC)(void);
-GLAPI PFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV;
-#define glFlushVertexArrayRangeNV glad_glFlushVertexArrayRangeNV
-typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC)(GLsizei length, const void *pointer);
-GLAPI PFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV;
-#define glVertexArrayRangeNV glad_glVertexArrayRangeNV
-#endif
-#ifndef GL_NV_vertex_array_range2
-#define GL_NV_vertex_array_range2 1
-GLAPI int GLAD_GL_NV_vertex_array_range2;
-#endif
-#ifndef GL_NV_vertex_attrib_integer_64bit
-#define GL_NV_vertex_attrib_integer_64bit 1
-GLAPI int GLAD_GL_NV_vertex_attrib_integer_64bit;
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64NVPROC)(GLuint index, GLint64EXT x);
-GLAPI PFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV;
-#define glVertexAttribL1i64NV glad_glVertexAttribL1i64NV
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y);
-GLAPI PFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV;
-#define glVertexAttribL2i64NV glad_glVertexAttribL2i64NV
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);
-GLAPI PFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV;
-#define glVertexAttribL3i64NV glad_glVertexAttribL3i64NV
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
-GLAPI PFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV;
-#define glVertexAttribL4i64NV glad_glVertexAttribL4i64NV
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL1I64VNVPROC)(GLuint index, const GLint64EXT *v);
-GLAPI PFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV;
-#define glVertexAttribL1i64vNV glad_glVertexAttribL1i64vNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL2I64VNVPROC)(GLuint index, const GLint64EXT *v);
-GLAPI PFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV;
-#define glVertexAttribL2i64vNV glad_glVertexAttribL2i64vNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL3I64VNVPROC)(GLuint index, const GLint64EXT *v);
-GLAPI PFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV;
-#define glVertexAttribL3i64vNV glad_glVertexAttribL3i64vNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL4I64VNVPROC)(GLuint index, const GLint64EXT *v);
-GLAPI PFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV;
-#define glVertexAttribL4i64vNV glad_glVertexAttribL4i64vNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64NVPROC)(GLuint index, GLuint64EXT x);
-GLAPI PFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV;
-#define glVertexAttribL1ui64NV glad_glVertexAttribL1ui64NV
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y);
-GLAPI PFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV;
-#define glVertexAttribL2ui64NV glad_glVertexAttribL2ui64NV
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
-GLAPI PFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV;
-#define glVertexAttribL3ui64NV glad_glVertexAttribL3ui64NV
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
-GLAPI PFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV;
-#define glVertexAttribL4ui64NV glad_glVertexAttribL4ui64NV
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL1UI64VNVPROC)(GLuint index, const GLuint64EXT *v);
-GLAPI PFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV;
-#define glVertexAttribL1ui64vNV glad_glVertexAttribL1ui64vNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL2UI64VNVPROC)(GLuint index, const GLuint64EXT *v);
-GLAPI PFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV;
-#define glVertexAttribL2ui64vNV glad_glVertexAttribL2ui64vNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL3UI64VNVPROC)(GLuint index, const GLuint64EXT *v);
-GLAPI PFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV;
-#define glVertexAttribL3ui64vNV glad_glVertexAttribL3ui64vNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIBL4UI64VNVPROC)(GLuint index, const GLuint64EXT *v);
-GLAPI PFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV;
-#define glVertexAttribL4ui64vNV glad_glVertexAttribL4ui64vNV
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLI64VNVPROC)(GLuint index, GLenum pname, GLint64EXT *params);
-GLAPI PFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV;
-#define glGetVertexAttribLi64vNV glad_glGetVertexAttribLi64vNV
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLUI64VNVPROC)(GLuint index, GLenum pname, GLuint64EXT *params);
-GLAPI PFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV;
-#define glGetVertexAttribLui64vNV glad_glGetVertexAttribLui64vNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride);
-GLAPI PFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV;
-#define glVertexAttribLFormatNV glad_glVertexAttribLFormatNV
-#endif
-#ifndef GL_NV_vertex_buffer_unified_memory
-#define GL_NV_vertex_buffer_unified_memory 1
-GLAPI int GLAD_GL_NV_vertex_buffer_unified_memory;
-typedef void (APIENTRYP PFNGLBUFFERADDRESSRANGENVPROC)(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);
-GLAPI PFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV;
-#define glBufferAddressRangeNV glad_glBufferAddressRangeNV
-typedef void (APIENTRYP PFNGLVERTEXFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);
-GLAPI PFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV;
-#define glVertexFormatNV glad_glVertexFormatNV
-typedef void (APIENTRYP PFNGLNORMALFORMATNVPROC)(GLenum type, GLsizei stride);
-GLAPI PFNGLNORMALFORMATNVPROC glad_glNormalFormatNV;
-#define glNormalFormatNV glad_glNormalFormatNV
-typedef void (APIENTRYP PFNGLCOLORFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);
-GLAPI PFNGLCOLORFORMATNVPROC glad_glColorFormatNV;
-#define glColorFormatNV glad_glColorFormatNV
-typedef void (APIENTRYP PFNGLINDEXFORMATNVPROC)(GLenum type, GLsizei stride);
-GLAPI PFNGLINDEXFORMATNVPROC glad_glIndexFormatNV;
-#define glIndexFormatNV glad_glIndexFormatNV
-typedef void (APIENTRYP PFNGLTEXCOORDFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);
-GLAPI PFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV;
-#define glTexCoordFormatNV glad_glTexCoordFormatNV
-typedef void (APIENTRYP PFNGLEDGEFLAGFORMATNVPROC)(GLsizei stride);
-GLAPI PFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV;
-#define glEdgeFlagFormatNV glad_glEdgeFlagFormatNV
-typedef void (APIENTRYP PFNGLSECONDARYCOLORFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);
-GLAPI PFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV;
-#define glSecondaryColorFormatNV glad_glSecondaryColorFormatNV
-typedef void (APIENTRYP PFNGLFOGCOORDFORMATNVPROC)(GLenum type, GLsizei stride);
-GLAPI PFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV;
-#define glFogCoordFormatNV glad_glFogCoordFormatNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
-GLAPI PFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV;
-#define glVertexAttribFormatNV glad_glVertexAttribFormatNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride);
-GLAPI PFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV;
-#define glVertexAttribIFormatNV glad_glVertexAttribIFormatNV
-typedef void (APIENTRYP PFNGLGETINTEGERUI64I_VNVPROC)(GLenum value, GLuint index, GLuint64EXT *result);
-GLAPI PFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV;
-#define glGetIntegerui64i_vNV glad_glGetIntegerui64i_vNV
-#endif
-#ifndef GL_NV_vertex_program
-#define GL_NV_vertex_program 1
-GLAPI int GLAD_GL_NV_vertex_program;
-typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC)(GLsizei n, const GLuint *programs, GLboolean *residences);
-GLAPI PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV;
-#define glAreProgramsResidentNV glad_glAreProgramsResidentNV
-typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC)(GLenum target, GLuint id);
-GLAPI PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV;
-#define glBindProgramNV glad_glBindProgramNV
-typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC)(GLsizei n, const GLuint *programs);
-GLAPI PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV;
-#define glDeleteProgramsNV glad_glDeleteProgramsNV
-typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC)(GLenum target, GLuint id, const GLfloat *params);
-GLAPI PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV;
-#define glExecuteProgramNV glad_glExecuteProgramNV
-typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC)(GLsizei n, GLuint *programs);
-GLAPI PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV;
-#define glGenProgramsNV glad_glGenProgramsNV
-typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC)(GLenum target, GLuint index, GLenum pname, GLdouble *params);
-GLAPI PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV;
-#define glGetProgramParameterdvNV glad_glGetProgramParameterdvNV
-typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV;
-#define glGetProgramParameterfvNV glad_glGetProgramParameterfvNV
-typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC)(GLuint id, GLenum pname, GLint *params);
-GLAPI PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV;
-#define glGetProgramivNV glad_glGetProgramivNV
-typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC)(GLuint id, GLenum pname, GLubyte *program);
-GLAPI PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV;
-#define glGetProgramStringNV glad_glGetProgramStringNV
-typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC)(GLenum target, GLuint address, GLenum pname, GLint *params);
-GLAPI PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV;
-#define glGetTrackMatrixivNV glad_glGetTrackMatrixivNV
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC)(GLuint index, GLenum pname, GLdouble *params);
-GLAPI PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV;
-#define glGetVertexAttribdvNV glad_glGetVertexAttribdvNV
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC)(GLuint index, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV;
-#define glGetVertexAttribfvNV glad_glGetVertexAttribfvNV
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC)(GLuint index, GLenum pname, GLint *params);
-GLAPI PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV;
-#define glGetVertexAttribivNV glad_glGetVertexAttribivNV
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC)(GLuint index, GLenum pname, void **pointer);
-GLAPI PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV;
-#define glGetVertexAttribPointervNV glad_glGetVertexAttribPointervNV
-typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC)(GLuint id);
-GLAPI PFNGLISPROGRAMNVPROC glad_glIsProgramNV;
-#define glIsProgramNV glad_glIsProgramNV
-typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC)(GLenum target, GLuint id, GLsizei len, const GLubyte *program);
-GLAPI PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV;
-#define glLoadProgramNV glad_glLoadProgramNV
-typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-GLAPI PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV;
-#define glProgramParameter4dNV glad_glProgramParameter4dNV
-typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC)(GLenum target, GLuint index, const GLdouble *v);
-GLAPI PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV;
-#define glProgramParameter4dvNV glad_glProgramParameter4dvNV
-typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GLAPI PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV;
-#define glProgramParameter4fNV glad_glProgramParameter4fNV
-typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC)(GLenum target, GLuint index, const GLfloat *v);
-GLAPI PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV;
-#define glProgramParameter4fvNV glad_glProgramParameter4fvNV
-typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLdouble *v);
-GLAPI PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV;
-#define glProgramParameters4dvNV glad_glProgramParameters4dvNV
-typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat *v);
-GLAPI PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV;
-#define glProgramParameters4fvNV glad_glProgramParameters4fvNV
-typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC)(GLsizei n, const GLuint *programs);
-GLAPI PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV;
-#define glRequestResidentProgramsNV glad_glRequestResidentProgramsNV
-typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC)(GLenum target, GLuint address, GLenum matrix, GLenum transform);
-GLAPI PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV;
-#define glTrackMatrixNV glad_glTrackMatrixNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC)(GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer);
-GLAPI PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV;
-#define glVertexAttribPointerNV glad_glVertexAttribPointerNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC)(GLuint index, GLdouble x);
-GLAPI PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV;
-#define glVertexAttrib1dNV glad_glVertexAttrib1dNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC)(GLuint index, const GLdouble *v);
-GLAPI PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV;
-#define glVertexAttrib1dvNV glad_glVertexAttrib1dvNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC)(GLuint index, GLfloat x);
-GLAPI PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV;
-#define glVertexAttrib1fNV glad_glVertexAttrib1fNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC)(GLuint index, const GLfloat *v);
-GLAPI PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV;
-#define glVertexAttrib1fvNV glad_glVertexAttrib1fvNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC)(GLuint index, GLshort x);
-GLAPI PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV;
-#define glVertexAttrib1sNV glad_glVertexAttrib1sNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC)(GLuint index, const GLshort *v);
-GLAPI PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV;
-#define glVertexAttrib1svNV glad_glVertexAttrib1svNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC)(GLuint index, GLdouble x, GLdouble y);
-GLAPI PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV;
-#define glVertexAttrib2dNV glad_glVertexAttrib2dNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC)(GLuint index, const GLdouble *v);
-GLAPI PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV;
-#define glVertexAttrib2dvNV glad_glVertexAttrib2dvNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC)(GLuint index, GLfloat x, GLfloat y);
-GLAPI PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV;
-#define glVertexAttrib2fNV glad_glVertexAttrib2fNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC)(GLuint index, const GLfloat *v);
-GLAPI PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV;
-#define glVertexAttrib2fvNV glad_glVertexAttrib2fvNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC)(GLuint index, GLshort x, GLshort y);
-GLAPI PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV;
-#define glVertexAttrib2sNV glad_glVertexAttrib2sNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC)(GLuint index, const GLshort *v);
-GLAPI PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV;
-#define glVertexAttrib2svNV glad_glVertexAttrib2svNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
-GLAPI PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV;
-#define glVertexAttrib3dNV glad_glVertexAttrib3dNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC)(GLuint index, const GLdouble *v);
-GLAPI PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV;
-#define glVertexAttrib3dvNV glad_glVertexAttrib3dvNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
-GLAPI PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV;
-#define glVertexAttrib3fNV glad_glVertexAttrib3fNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC)(GLuint index, const GLfloat *v);
-GLAPI PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV;
-#define glVertexAttrib3fvNV glad_glVertexAttrib3fvNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
-GLAPI PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV;
-#define glVertexAttrib3sNV glad_glVertexAttrib3sNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC)(GLuint index, const GLshort *v);
-GLAPI PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV;
-#define glVertexAttrib3svNV glad_glVertexAttrib3svNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-GLAPI PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV;
-#define glVertexAttrib4dNV glad_glVertexAttrib4dNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC)(GLuint index, const GLdouble *v);
-GLAPI PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV;
-#define glVertexAttrib4dvNV glad_glVertexAttrib4dvNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-GLAPI PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV;
-#define glVertexAttrib4fNV glad_glVertexAttrib4fNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC)(GLuint index, const GLfloat *v);
-GLAPI PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV;
-#define glVertexAttrib4fvNV glad_glVertexAttrib4fvNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-GLAPI PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV;
-#define glVertexAttrib4sNV glad_glVertexAttrib4sNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC)(GLuint index, const GLshort *v);
-GLAPI PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV;
-#define glVertexAttrib4svNV glad_glVertexAttrib4svNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-GLAPI PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV;
-#define glVertexAttrib4ubNV glad_glVertexAttrib4ubNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC)(GLuint index, const GLubyte *v);
-GLAPI PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV;
-#define glVertexAttrib4ubvNV glad_glVertexAttrib4ubvNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v);
-GLAPI PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV;
-#define glVertexAttribs1dvNV glad_glVertexAttribs1dvNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v);
-GLAPI PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV;
-#define glVertexAttribs1fvNV glad_glVertexAttribs1fvNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC)(GLuint index, GLsizei count, const GLshort *v);
-GLAPI PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV;
-#define glVertexAttribs1svNV glad_glVertexAttribs1svNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v);
-GLAPI PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV;
-#define glVertexAttribs2dvNV glad_glVertexAttribs2dvNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v);
-GLAPI PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV;
-#define glVertexAttribs2fvNV glad_glVertexAttribs2fvNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC)(GLuint index, GLsizei count, const GLshort *v);
-GLAPI PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV;
-#define glVertexAttribs2svNV glad_glVertexAttribs2svNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v);
-GLAPI PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV;
-#define glVertexAttribs3dvNV glad_glVertexAttribs3dvNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v);
-GLAPI PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV;
-#define glVertexAttribs3fvNV glad_glVertexAttribs3fvNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC)(GLuint index, GLsizei count, const GLshort *v);
-GLAPI PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV;
-#define glVertexAttribs3svNV glad_glVertexAttribs3svNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC)(GLuint index, GLsizei count, const GLdouble *v);
-GLAPI PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV;
-#define glVertexAttribs4dvNV glad_glVertexAttribs4dvNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC)(GLuint index, GLsizei count, const GLfloat *v);
-GLAPI PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV;
-#define glVertexAttribs4fvNV glad_glVertexAttribs4fvNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC)(GLuint index, GLsizei count, const GLshort *v);
-GLAPI PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV;
-#define glVertexAttribs4svNV glad_glVertexAttribs4svNV
-typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC)(GLuint index, GLsizei count, const GLubyte *v);
-GLAPI PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV;
-#define glVertexAttribs4ubvNV glad_glVertexAttribs4ubvNV
-#endif
-#ifndef GL_NV_vertex_program1_1
-#define GL_NV_vertex_program1_1 1
-GLAPI int GLAD_GL_NV_vertex_program1_1;
-#endif
-#ifndef GL_NV_vertex_program2
-#define GL_NV_vertex_program2 1
-GLAPI int GLAD_GL_NV_vertex_program2;
-#endif
-#ifndef GL_NV_vertex_program2_option
-#define GL_NV_vertex_program2_option 1
-GLAPI int GLAD_GL_NV_vertex_program2_option;
-#endif
-#ifndef GL_NV_vertex_program3
-#define GL_NV_vertex_program3 1
-GLAPI int GLAD_GL_NV_vertex_program3;
-#endif
-#ifndef GL_NV_vertex_program4
-#define GL_NV_vertex_program4 1
-GLAPI int GLAD_GL_NV_vertex_program4;
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IEXTPROC)(GLuint index, GLint x);
-GLAPI PFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT;
-#define glVertexAttribI1iEXT glad_glVertexAttribI1iEXT
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IEXTPROC)(GLuint index, GLint x, GLint y);
-GLAPI PFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT;
-#define glVertexAttribI2iEXT glad_glVertexAttribI2iEXT
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IEXTPROC)(GLuint index, GLint x, GLint y, GLint z);
-GLAPI PFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT;
-#define glVertexAttribI3iEXT glad_glVertexAttribI3iEXT
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IEXTPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
-GLAPI PFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT;
-#define glVertexAttribI4iEXT glad_glVertexAttribI4iEXT
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIEXTPROC)(GLuint index, GLuint x);
-GLAPI PFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT;
-#define glVertexAttribI1uiEXT glad_glVertexAttribI1uiEXT
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIEXTPROC)(GLuint index, GLuint x, GLuint y);
-GLAPI PFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT;
-#define glVertexAttribI2uiEXT glad_glVertexAttribI2uiEXT
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
-GLAPI PFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT;
-#define glVertexAttribI3uiEXT glad_glVertexAttribI3uiEXT
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
-GLAPI PFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT;
-#define glVertexAttribI4uiEXT glad_glVertexAttribI4uiEXT
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI1IVEXTPROC)(GLuint index, const GLint *v);
-GLAPI PFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT;
-#define glVertexAttribI1ivEXT glad_glVertexAttribI1ivEXT
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI2IVEXTPROC)(GLuint index, const GLint *v);
-GLAPI PFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT;
-#define glVertexAttribI2ivEXT glad_glVertexAttribI2ivEXT
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI3IVEXTPROC)(GLuint index, const GLint *v);
-GLAPI PFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT;
-#define glVertexAttribI3ivEXT glad_glVertexAttribI3ivEXT
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4IVEXTPROC)(GLuint index, const GLint *v);
-GLAPI PFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT;
-#define glVertexAttribI4ivEXT glad_glVertexAttribI4ivEXT
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI1UIVEXTPROC)(GLuint index, const GLuint *v);
-GLAPI PFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT;
-#define glVertexAttribI1uivEXT glad_glVertexAttribI1uivEXT
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI2UIVEXTPROC)(GLuint index, const GLuint *v);
-GLAPI PFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT;
-#define glVertexAttribI2uivEXT glad_glVertexAttribI2uivEXT
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI3UIVEXTPROC)(GLuint index, const GLuint *v);
-GLAPI PFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT;
-#define glVertexAttribI3uivEXT glad_glVertexAttribI3uivEXT
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UIVEXTPROC)(GLuint index, const GLuint *v);
-GLAPI PFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT;
-#define glVertexAttribI4uivEXT glad_glVertexAttribI4uivEXT
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4BVEXTPROC)(GLuint index, const GLbyte *v);
-GLAPI PFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT;
-#define glVertexAttribI4bvEXT glad_glVertexAttribI4bvEXT
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4SVEXTPROC)(GLuint index, const GLshort *v);
-GLAPI PFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT;
-#define glVertexAttribI4svEXT glad_glVertexAttribI4svEXT
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4UBVEXTPROC)(GLuint index, const GLubyte *v);
-GLAPI PFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT;
-#define glVertexAttribI4ubvEXT glad_glVertexAttribI4ubvEXT
-typedef void (APIENTRYP PFNGLVERTEXATTRIBI4USVEXTPROC)(GLuint index, const GLushort *v);
-GLAPI PFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT;
-#define glVertexAttribI4usvEXT glad_glVertexAttribI4usvEXT
-typedef void (APIENTRYP PFNGLVERTEXATTRIBIPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
-GLAPI PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT;
-#define glVertexAttribIPointerEXT glad_glVertexAttribIPointerEXT
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIIVEXTPROC)(GLuint index, GLenum pname, GLint *params);
-GLAPI PFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT;
-#define glGetVertexAttribIivEXT glad_glGetVertexAttribIivEXT
-typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIUIVEXTPROC)(GLuint index, GLenum pname, GLuint *params);
-GLAPI PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT;
-#define glGetVertexAttribIuivEXT glad_glGetVertexAttribIuivEXT
-#endif
-#ifndef GL_NV_video_capture
-#define GL_NV_video_capture 1
-GLAPI int GLAD_GL_NV_video_capture;
-typedef void (APIENTRYP PFNGLBEGINVIDEOCAPTURENVPROC)(GLuint video_capture_slot);
-GLAPI PFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV;
-#define glBeginVideoCaptureNV glad_glBeginVideoCaptureNV
-typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);
-GLAPI PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV;
-#define glBindVideoCaptureStreamBufferNV glad_glBindVideoCaptureStreamBufferNV
-typedef void (APIENTRYP PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture);
-GLAPI PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV;
-#define glBindVideoCaptureStreamTextureNV glad_glBindVideoCaptureStreamTextureNV
-typedef void (APIENTRYP PFNGLENDVIDEOCAPTURENVPROC)(GLuint video_capture_slot);
-GLAPI PFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV;
-#define glEndVideoCaptureNV glad_glEndVideoCaptureNV
-typedef void (APIENTRYP PFNGLGETVIDEOCAPTUREIVNVPROC)(GLuint video_capture_slot, GLenum pname, GLint *params);
-GLAPI PFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV;
-#define glGetVideoCaptureivNV glad_glGetVideoCaptureivNV
-typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint *params);
-GLAPI PFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV;
-#define glGetVideoCaptureStreamivNV glad_glGetVideoCaptureStreamivNV
-typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV;
-#define glGetVideoCaptureStreamfvNV glad_glGetVideoCaptureStreamfvNV
-typedef void (APIENTRYP PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble *params);
-GLAPI PFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV;
-#define glGetVideoCaptureStreamdvNV glad_glGetVideoCaptureStreamdvNV
-typedef GLenum (APIENTRYP PFNGLVIDEOCAPTURENVPROC)(GLuint video_capture_slot, GLuint *sequence_num, GLuint64EXT *capture_time);
-GLAPI PFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV;
-#define glVideoCaptureNV glad_glVideoCaptureNV
-typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint *params);
-GLAPI PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV;
-#define glVideoCaptureStreamParameterivNV glad_glVideoCaptureStreamParameterivNV
-typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat *params);
-GLAPI PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV;
-#define glVideoCaptureStreamParameterfvNV glad_glVideoCaptureStreamParameterfvNV
-typedef void (APIENTRYP PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble *params);
-GLAPI PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV;
-#define glVideoCaptureStreamParameterdvNV glad_glVideoCaptureStreamParameterdvNV
-#endif
-#ifndef GL_NV_viewport_array2
-#define GL_NV_viewport_array2 1
-GLAPI int GLAD_GL_NV_viewport_array2;
-#endif
-#ifndef GL_NV_viewport_swizzle
-#define GL_NV_viewport_swizzle 1
-GLAPI int GLAD_GL_NV_viewport_swizzle;
-typedef void (APIENTRYP PFNGLVIEWPORTSWIZZLENVPROC)(GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew);
-GLAPI PFNGLVIEWPORTSWIZZLENVPROC glad_glViewportSwizzleNV;
-#define glViewportSwizzleNV glad_glViewportSwizzleNV
-#endif
-#ifndef GL_OES_byte_coordinates
-#define GL_OES_byte_coordinates 1
-GLAPI int GLAD_GL_OES_byte_coordinates;
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1BOESPROC)(GLenum texture, GLbyte s);
-GLAPI PFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES;
-#define glMultiTexCoord1bOES glad_glMultiTexCoord1bOES
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1BVOESPROC)(GLenum texture, const GLbyte *coords);
-GLAPI PFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES;
-#define glMultiTexCoord1bvOES glad_glMultiTexCoord1bvOES
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2BOESPROC)(GLenum texture, GLbyte s, GLbyte t);
-GLAPI PFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES;
-#define glMultiTexCoord2bOES glad_glMultiTexCoord2bOES
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2BVOESPROC)(GLenum texture, const GLbyte *coords);
-GLAPI PFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES;
-#define glMultiTexCoord2bvOES glad_glMultiTexCoord2bvOES
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3BOESPROC)(GLenum texture, GLbyte s, GLbyte t, GLbyte r);
-GLAPI PFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES;
-#define glMultiTexCoord3bOES glad_glMultiTexCoord3bOES
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3BVOESPROC)(GLenum texture, const GLbyte *coords);
-GLAPI PFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES;
-#define glMultiTexCoord3bvOES glad_glMultiTexCoord3bvOES
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4BOESPROC)(GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q);
-GLAPI PFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES;
-#define glMultiTexCoord4bOES glad_glMultiTexCoord4bOES
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4BVOESPROC)(GLenum texture, const GLbyte *coords);
-GLAPI PFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES;
-#define glMultiTexCoord4bvOES glad_glMultiTexCoord4bvOES
-typedef void (APIENTRYP PFNGLTEXCOORD1BOESPROC)(GLbyte s);
-GLAPI PFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES;
-#define glTexCoord1bOES glad_glTexCoord1bOES
-typedef void (APIENTRYP PFNGLTEXCOORD1BVOESPROC)(const GLbyte *coords);
-GLAPI PFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES;
-#define glTexCoord1bvOES glad_glTexCoord1bvOES
-typedef void (APIENTRYP PFNGLTEXCOORD2BOESPROC)(GLbyte s, GLbyte t);
-GLAPI PFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES;
-#define glTexCoord2bOES glad_glTexCoord2bOES
-typedef void (APIENTRYP PFNGLTEXCOORD2BVOESPROC)(const GLbyte *coords);
-GLAPI PFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES;
-#define glTexCoord2bvOES glad_glTexCoord2bvOES
-typedef void (APIENTRYP PFNGLTEXCOORD3BOESPROC)(GLbyte s, GLbyte t, GLbyte r);
-GLAPI PFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES;
-#define glTexCoord3bOES glad_glTexCoord3bOES
-typedef void (APIENTRYP PFNGLTEXCOORD3BVOESPROC)(const GLbyte *coords);
-GLAPI PFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES;
-#define glTexCoord3bvOES glad_glTexCoord3bvOES
-typedef void (APIENTRYP PFNGLTEXCOORD4BOESPROC)(GLbyte s, GLbyte t, GLbyte r, GLbyte q);
-GLAPI PFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES;
-#define glTexCoord4bOES glad_glTexCoord4bOES
-typedef void (APIENTRYP PFNGLTEXCOORD4BVOESPROC)(const GLbyte *coords);
-GLAPI PFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES;
-#define glTexCoord4bvOES glad_glTexCoord4bvOES
-typedef void (APIENTRYP PFNGLVERTEX2BOESPROC)(GLbyte x, GLbyte y);
-GLAPI PFNGLVERTEX2BOESPROC glad_glVertex2bOES;
-#define glVertex2bOES glad_glVertex2bOES
-typedef void (APIENTRYP PFNGLVERTEX2BVOESPROC)(const GLbyte *coords);
-GLAPI PFNGLVERTEX2BVOESPROC glad_glVertex2bvOES;
-#define glVertex2bvOES glad_glVertex2bvOES
-typedef void (APIENTRYP PFNGLVERTEX3BOESPROC)(GLbyte x, GLbyte y, GLbyte z);
-GLAPI PFNGLVERTEX3BOESPROC glad_glVertex3bOES;
-#define glVertex3bOES glad_glVertex3bOES
-typedef void (APIENTRYP PFNGLVERTEX3BVOESPROC)(const GLbyte *coords);
-GLAPI PFNGLVERTEX3BVOESPROC glad_glVertex3bvOES;
-#define glVertex3bvOES glad_glVertex3bvOES
-typedef void (APIENTRYP PFNGLVERTEX4BOESPROC)(GLbyte x, GLbyte y, GLbyte z, GLbyte w);
-GLAPI PFNGLVERTEX4BOESPROC glad_glVertex4bOES;
-#define glVertex4bOES glad_glVertex4bOES
-typedef void (APIENTRYP PFNGLVERTEX4BVOESPROC)(const GLbyte *coords);
-GLAPI PFNGLVERTEX4BVOESPROC glad_glVertex4bvOES;
-#define glVertex4bvOES glad_glVertex4bvOES
-#endif
-#ifndef GL_OES_compressed_paletted_texture
-#define GL_OES_compressed_paletted_texture 1
-GLAPI int GLAD_GL_OES_compressed_paletted_texture;
-#endif
-#ifndef GL_OES_fixed_point
-#define GL_OES_fixed_point 1
-GLAPI int GLAD_GL_OES_fixed_point;
-typedef void (APIENTRYP PFNGLALPHAFUNCXOESPROC)(GLenum func, GLfixed ref);
-GLAPI PFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES;
-#define glAlphaFuncxOES glad_glAlphaFuncxOES
-typedef void (APIENTRYP PFNGLCLEARCOLORXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
-GLAPI PFNGLCLEARCOLORXOESPROC glad_glClearColorxOES;
-#define glClearColorxOES glad_glClearColorxOES
-typedef void (APIENTRYP PFNGLCLEARDEPTHXOESPROC)(GLfixed depth);
-GLAPI PFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES;
-#define glClearDepthxOES glad_glClearDepthxOES
-typedef void (APIENTRYP PFNGLCLIPPLANEXOESPROC)(GLenum plane, const GLfixed *equation);
-GLAPI PFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES;
-#define glClipPlanexOES glad_glClipPlanexOES
-typedef void (APIENTRYP PFNGLCOLOR4XOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
-GLAPI PFNGLCOLOR4XOESPROC glad_glColor4xOES;
-#define glColor4xOES glad_glColor4xOES
-typedef void (APIENTRYP PFNGLDEPTHRANGEXOESPROC)(GLfixed n, GLfixed f);
-GLAPI PFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES;
-#define glDepthRangexOES glad_glDepthRangexOES
-typedef void (APIENTRYP PFNGLFOGXOESPROC)(GLenum pname, GLfixed param);
-GLAPI PFNGLFOGXOESPROC glad_glFogxOES;
-#define glFogxOES glad_glFogxOES
-typedef void (APIENTRYP PFNGLFOGXVOESPROC)(GLenum pname, const GLfixed *param);
-GLAPI PFNGLFOGXVOESPROC glad_glFogxvOES;
-#define glFogxvOES glad_glFogxvOES
-typedef void (APIENTRYP PFNGLFRUSTUMXOESPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
-GLAPI PFNGLFRUSTUMXOESPROC glad_glFrustumxOES;
-#define glFrustumxOES glad_glFrustumxOES
-typedef void (APIENTRYP PFNGLGETCLIPPLANEXOESPROC)(GLenum plane, GLfixed *equation);
-GLAPI PFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES;
-#define glGetClipPlanexOES glad_glGetClipPlanexOES
-typedef void (APIENTRYP PFNGLGETFIXEDVOESPROC)(GLenum pname, GLfixed *params);
-GLAPI PFNGLGETFIXEDVOESPROC glad_glGetFixedvOES;
-#define glGetFixedvOES glad_glGetFixedvOES
-typedef void (APIENTRYP PFNGLGETTEXENVXVOESPROC)(GLenum target, GLenum pname, GLfixed *params);
-GLAPI PFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES;
-#define glGetTexEnvxvOES glad_glGetTexEnvxvOES
-typedef void (APIENTRYP PFNGLGETTEXPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed *params);
-GLAPI PFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES;
-#define glGetTexParameterxvOES glad_glGetTexParameterxvOES
-typedef void (APIENTRYP PFNGLLIGHTMODELXOESPROC)(GLenum pname, GLfixed param);
-GLAPI PFNGLLIGHTMODELXOESPROC glad_glLightModelxOES;
-#define glLightModelxOES glad_glLightModelxOES
-typedef void (APIENTRYP PFNGLLIGHTMODELXVOESPROC)(GLenum pname, const GLfixed *param);
-GLAPI PFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES;
-#define glLightModelxvOES glad_glLightModelxvOES
-typedef void (APIENTRYP PFNGLLIGHTXOESPROC)(GLenum light, GLenum pname, GLfixed param);
-GLAPI PFNGLLIGHTXOESPROC glad_glLightxOES;
-#define glLightxOES glad_glLightxOES
-typedef void (APIENTRYP PFNGLLIGHTXVOESPROC)(GLenum light, GLenum pname, const GLfixed *params);
-GLAPI PFNGLLIGHTXVOESPROC glad_glLightxvOES;
-#define glLightxvOES glad_glLightxvOES
-typedef void (APIENTRYP PFNGLLINEWIDTHXOESPROC)(GLfixed width);
-GLAPI PFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES;
-#define glLineWidthxOES glad_glLineWidthxOES
-typedef void (APIENTRYP PFNGLLOADMATRIXXOESPROC)(const GLfixed *m);
-GLAPI PFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES;
-#define glLoadMatrixxOES glad_glLoadMatrixxOES
-typedef void (APIENTRYP PFNGLMATERIALXOESPROC)(GLenum face, GLenum pname, GLfixed param);
-GLAPI PFNGLMATERIALXOESPROC glad_glMaterialxOES;
-#define glMaterialxOES glad_glMaterialxOES
-typedef void (APIENTRYP PFNGLMATERIALXVOESPROC)(GLenum face, GLenum pname, const GLfixed *param);
-GLAPI PFNGLMATERIALXVOESPROC glad_glMaterialxvOES;
-#define glMaterialxvOES glad_glMaterialxvOES
-typedef void (APIENTRYP PFNGLMULTMATRIXXOESPROC)(const GLfixed *m);
-GLAPI PFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES;
-#define glMultMatrixxOES glad_glMultMatrixxOES
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4XOESPROC)(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
-GLAPI PFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES;
-#define glMultiTexCoord4xOES glad_glMultiTexCoord4xOES
-typedef void (APIENTRYP PFNGLNORMAL3XOESPROC)(GLfixed nx, GLfixed ny, GLfixed nz);
-GLAPI PFNGLNORMAL3XOESPROC glad_glNormal3xOES;
-#define glNormal3xOES glad_glNormal3xOES
-typedef void (APIENTRYP PFNGLORTHOXOESPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
-GLAPI PFNGLORTHOXOESPROC glad_glOrthoxOES;
-#define glOrthoxOES glad_glOrthoxOES
-typedef void (APIENTRYP PFNGLPOINTPARAMETERXVOESPROC)(GLenum pname, const GLfixed *params);
-GLAPI PFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES;
-#define glPointParameterxvOES glad_glPointParameterxvOES
-typedef void (APIENTRYP PFNGLPOINTSIZEXOESPROC)(GLfixed size);
-GLAPI PFNGLPOINTSIZEXOESPROC glad_glPointSizexOES;
-#define glPointSizexOES glad_glPointSizexOES
-typedef void (APIENTRYP PFNGLPOLYGONOFFSETXOESPROC)(GLfixed factor, GLfixed units);
-GLAPI PFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES;
-#define glPolygonOffsetxOES glad_glPolygonOffsetxOES
-typedef void (APIENTRYP PFNGLROTATEXOESPROC)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
-GLAPI PFNGLROTATEXOESPROC glad_glRotatexOES;
-#define glRotatexOES glad_glRotatexOES
-typedef void (APIENTRYP PFNGLSCALEXOESPROC)(GLfixed x, GLfixed y, GLfixed z);
-GLAPI PFNGLSCALEXOESPROC glad_glScalexOES;
-#define glScalexOES glad_glScalexOES
-typedef void (APIENTRYP PFNGLTEXENVXOESPROC)(GLenum target, GLenum pname, GLfixed param);
-GLAPI PFNGLTEXENVXOESPROC glad_glTexEnvxOES;
-#define glTexEnvxOES glad_glTexEnvxOES
-typedef void (APIENTRYP PFNGLTEXENVXVOESPROC)(GLenum target, GLenum pname, const GLfixed *params);
-GLAPI PFNGLTEXENVXVOESPROC glad_glTexEnvxvOES;
-#define glTexEnvxvOES glad_glTexEnvxvOES
-typedef void (APIENTRYP PFNGLTEXPARAMETERXOESPROC)(GLenum target, GLenum pname, GLfixed param);
-GLAPI PFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES;
-#define glTexParameterxOES glad_glTexParameterxOES
-typedef void (APIENTRYP PFNGLTEXPARAMETERXVOESPROC)(GLenum target, GLenum pname, const GLfixed *params);
-GLAPI PFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES;
-#define glTexParameterxvOES glad_glTexParameterxvOES
-typedef void (APIENTRYP PFNGLTRANSLATEXOESPROC)(GLfixed x, GLfixed y, GLfixed z);
-GLAPI PFNGLTRANSLATEXOESPROC glad_glTranslatexOES;
-#define glTranslatexOES glad_glTranslatexOES
-typedef void (APIENTRYP PFNGLGETLIGHTXVOESPROC)(GLenum light, GLenum pname, GLfixed *params);
-GLAPI PFNGLGETLIGHTXVOESPROC glad_glGetLightxvOES;
-#define glGetLightxvOES glad_glGetLightxvOES
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-GLAPI PFNGLGETMATERIALXVOESPROC glad_glGetMaterialxvOES;
-#define glGetMaterialxvOES glad_glGetMaterialxvOES
-typedef void (APIENTRYP PFNGLPOINTPARAMETERXOESPROC)(GLenum pname, GLfixed param);
-GLAPI PFNGLPOINTPARAMETERXOESPROC glad_glPointParameterxOES;
-#define glPointParameterxOES glad_glPointParameterxOES
-typedef void (APIENTRYP PFNGLSAMPLECOVERAGEXOESPROC)(GLclampx value, GLboolean invert);
-GLAPI PFNGLSAMPLECOVERAGEXOESPROC glad_glSampleCoveragexOES;
-#define glSampleCoveragexOES glad_glSampleCoveragexOES
-typedef void (APIENTRYP PFNGLACCUMXOESPROC)(GLenum op, GLfixed value);
-GLAPI PFNGLACCUMXOESPROC glad_glAccumxOES;
-#define glAccumxOES glad_glAccumxOES
-typedef void (APIENTRYP PFNGLBITMAPXOESPROC)(GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte *bitmap);
-GLAPI PFNGLBITMAPXOESPROC glad_glBitmapxOES;
-#define glBitmapxOES glad_glBitmapxOES
-typedef void (APIENTRYP PFNGLBLENDCOLORXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
-GLAPI PFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES;
-#define glBlendColorxOES glad_glBlendColorxOES
-typedef void (APIENTRYP PFNGLCLEARACCUMXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
-GLAPI PFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES;
-#define glClearAccumxOES glad_glClearAccumxOES
-typedef void (APIENTRYP PFNGLCOLOR3XOESPROC)(GLfixed red, GLfixed green, GLfixed blue);
-GLAPI PFNGLCOLOR3XOESPROC glad_glColor3xOES;
-#define glColor3xOES glad_glColor3xOES
-typedef void (APIENTRYP PFNGLCOLOR3XVOESPROC)(const GLfixed *components);
-GLAPI PFNGLCOLOR3XVOESPROC glad_glColor3xvOES;
-#define glColor3xvOES glad_glColor3xvOES
-typedef void (APIENTRYP PFNGLCOLOR4XVOESPROC)(const GLfixed *components);
-GLAPI PFNGLCOLOR4XVOESPROC glad_glColor4xvOES;
-#define glColor4xvOES glad_glColor4xvOES
-typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXOESPROC)(GLenum target, GLenum pname, GLfixed param);
-GLAPI PFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES;
-#define glConvolutionParameterxOES glad_glConvolutionParameterxOES
-typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERXVOESPROC)(GLenum target, GLenum pname, const GLfixed *params);
-GLAPI PFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES;
-#define glConvolutionParameterxvOES glad_glConvolutionParameterxvOES
-typedef void (APIENTRYP PFNGLEVALCOORD1XOESPROC)(GLfixed u);
-GLAPI PFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES;
-#define glEvalCoord1xOES glad_glEvalCoord1xOES
-typedef void (APIENTRYP PFNGLEVALCOORD1XVOESPROC)(const GLfixed *coords);
-GLAPI PFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES;
-#define glEvalCoord1xvOES glad_glEvalCoord1xvOES
-typedef void (APIENTRYP PFNGLEVALCOORD2XOESPROC)(GLfixed u, GLfixed v);
-GLAPI PFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES;
-#define glEvalCoord2xOES glad_glEvalCoord2xOES
-typedef void (APIENTRYP PFNGLEVALCOORD2XVOESPROC)(const GLfixed *coords);
-GLAPI PFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES;
-#define glEvalCoord2xvOES glad_glEvalCoord2xvOES
-typedef void (APIENTRYP PFNGLFEEDBACKBUFFERXOESPROC)(GLsizei n, GLenum type, const GLfixed *buffer);
-GLAPI PFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES;
-#define glFeedbackBufferxOES glad_glFeedbackBufferxOES
-typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed *params);
-GLAPI PFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES;
-#define glGetConvolutionParameterxvOES glad_glGetConvolutionParameterxvOES
-typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed *params);
-GLAPI PFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES;
-#define glGetHistogramParameterxvOES glad_glGetHistogramParameterxvOES
-typedef void (APIENTRYP PFNGLGETLIGHTXOESPROC)(GLenum light, GLenum pname, GLfixed *params);
-GLAPI PFNGLGETLIGHTXOESPROC glad_glGetLightxOES;
-#define glGetLightxOES glad_glGetLightxOES
-typedef void (APIENTRYP PFNGLGETMAPXVOESPROC)(GLenum target, GLenum query, GLfixed *v);
-GLAPI PFNGLGETMAPXVOESPROC glad_glGetMapxvOES;
-#define glGetMapxvOES glad_glGetMapxvOES
-typedef void (APIENTRYP PFNGLGETMATERIALXOESPROC)(GLenum face, GLenum pname, GLfixed param);
-GLAPI PFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES;
-#define glGetMaterialxOES glad_glGetMaterialxOES
-typedef void (APIENTRYP PFNGLGETPIXELMAPXVPROC)(GLenum map, GLint size, GLfixed *values);
-GLAPI PFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv;
-#define glGetPixelMapxv glad_glGetPixelMapxv
-typedef void (APIENTRYP PFNGLGETTEXGENXVOESPROC)(GLenum coord, GLenum pname, GLfixed *params);
-GLAPI PFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES;
-#define glGetTexGenxvOES glad_glGetTexGenxvOES
-typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERXVOESPROC)(GLenum target, GLint level, GLenum pname, GLfixed *params);
-GLAPI PFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES;
-#define glGetTexLevelParameterxvOES glad_glGetTexLevelParameterxvOES
-typedef void (APIENTRYP PFNGLINDEXXOESPROC)(GLfixed component);
-GLAPI PFNGLINDEXXOESPROC glad_glIndexxOES;
-#define glIndexxOES glad_glIndexxOES
-typedef void (APIENTRYP PFNGLINDEXXVOESPROC)(const GLfixed *component);
-GLAPI PFNGLINDEXXVOESPROC glad_glIndexxvOES;
-#define glIndexxvOES glad_glIndexxvOES
-typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXXOESPROC)(const GLfixed *m);
-GLAPI PFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES;
-#define glLoadTransposeMatrixxOES glad_glLoadTransposeMatrixxOES
-typedef void (APIENTRYP PFNGLMAP1XOESPROC)(GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points);
-GLAPI PFNGLMAP1XOESPROC glad_glMap1xOES;
-#define glMap1xOES glad_glMap1xOES
-typedef void (APIENTRYP PFNGLMAP2XOESPROC)(GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points);
-GLAPI PFNGLMAP2XOESPROC glad_glMap2xOES;
-#define glMap2xOES glad_glMap2xOES
-typedef void (APIENTRYP PFNGLMAPGRID1XOESPROC)(GLint n, GLfixed u1, GLfixed u2);
-GLAPI PFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES;
-#define glMapGrid1xOES glad_glMapGrid1xOES
-typedef void (APIENTRYP PFNGLMAPGRID2XOESPROC)(GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2);
-GLAPI PFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES;
-#define glMapGrid2xOES glad_glMapGrid2xOES
-typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXXOESPROC)(const GLfixed *m);
-GLAPI PFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES;
-#define glMultTransposeMatrixxOES glad_glMultTransposeMatrixxOES
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1XOESPROC)(GLenum texture, GLfixed s);
-GLAPI PFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES;
-#define glMultiTexCoord1xOES glad_glMultiTexCoord1xOES
-typedef void (APIENTRYP PFNGLMULTITEXCOORD1XVOESPROC)(GLenum texture, const GLfixed *coords);
-GLAPI PFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES;
-#define glMultiTexCoord1xvOES glad_glMultiTexCoord1xvOES
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2XOESPROC)(GLenum texture, GLfixed s, GLfixed t);
-GLAPI PFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES;
-#define glMultiTexCoord2xOES glad_glMultiTexCoord2xOES
-typedef void (APIENTRYP PFNGLMULTITEXCOORD2XVOESPROC)(GLenum texture, const GLfixed *coords);
-GLAPI PFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES;
-#define glMultiTexCoord2xvOES glad_glMultiTexCoord2xvOES
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3XOESPROC)(GLenum texture, GLfixed s, GLfixed t, GLfixed r);
-GLAPI PFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES;
-#define glMultiTexCoord3xOES glad_glMultiTexCoord3xOES
-typedef void (APIENTRYP PFNGLMULTITEXCOORD3XVOESPROC)(GLenum texture, const GLfixed *coords);
-GLAPI PFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES;
-#define glMultiTexCoord3xvOES glad_glMultiTexCoord3xvOES
-typedef void (APIENTRYP PFNGLMULTITEXCOORD4XVOESPROC)(GLenum texture, const GLfixed *coords);
-GLAPI PFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES;
-#define glMultiTexCoord4xvOES glad_glMultiTexCoord4xvOES
-typedef void (APIENTRYP PFNGLNORMAL3XVOESPROC)(const GLfixed *coords);
-GLAPI PFNGLNORMAL3XVOESPROC glad_glNormal3xvOES;
-#define glNormal3xvOES glad_glNormal3xvOES
-typedef void (APIENTRYP PFNGLPASSTHROUGHXOESPROC)(GLfixed token);
-GLAPI PFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES;
-#define glPassThroughxOES glad_glPassThroughxOES
-typedef void (APIENTRYP PFNGLPIXELMAPXPROC)(GLenum map, GLint size, const GLfixed *values);
-GLAPI PFNGLPIXELMAPXPROC glad_glPixelMapx;
-#define glPixelMapx glad_glPixelMapx
-typedef void (APIENTRYP PFNGLPIXELSTOREXPROC)(GLenum pname, GLfixed param);
-GLAPI PFNGLPIXELSTOREXPROC glad_glPixelStorex;
-#define glPixelStorex glad_glPixelStorex
-typedef void (APIENTRYP PFNGLPIXELTRANSFERXOESPROC)(GLenum pname, GLfixed param);
-GLAPI PFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES;
-#define glPixelTransferxOES glad_glPixelTransferxOES
-typedef void (APIENTRYP PFNGLPIXELZOOMXOESPROC)(GLfixed xfactor, GLfixed yfactor);
-GLAPI PFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES;
-#define glPixelZoomxOES glad_glPixelZoomxOES
-typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESXOESPROC)(GLsizei n, const GLuint *textures, const GLfixed *priorities);
-GLAPI PFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES;
-#define glPrioritizeTexturesxOES glad_glPrioritizeTexturesxOES
-typedef void (APIENTRYP PFNGLRASTERPOS2XOESPROC)(GLfixed x, GLfixed y);
-GLAPI PFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES;
-#define glRasterPos2xOES glad_glRasterPos2xOES
-typedef void (APIENTRYP PFNGLRASTERPOS2XVOESPROC)(const GLfixed *coords);
-GLAPI PFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES;
-#define glRasterPos2xvOES glad_glRasterPos2xvOES
-typedef void (APIENTRYP PFNGLRASTERPOS3XOESPROC)(GLfixed x, GLfixed y, GLfixed z);
-GLAPI PFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES;
-#define glRasterPos3xOES glad_glRasterPos3xOES
-typedef void (APIENTRYP PFNGLRASTERPOS3XVOESPROC)(const GLfixed *coords);
-GLAPI PFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES;
-#define glRasterPos3xvOES glad_glRasterPos3xvOES
-typedef void (APIENTRYP PFNGLRASTERPOS4XOESPROC)(GLfixed x, GLfixed y, GLfixed z, GLfixed w);
-GLAPI PFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES;
-#define glRasterPos4xOES glad_glRasterPos4xOES
-typedef void (APIENTRYP PFNGLRASTERPOS4XVOESPROC)(const GLfixed *coords);
-GLAPI PFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES;
-#define glRasterPos4xvOES glad_glRasterPos4xvOES
-typedef void (APIENTRYP PFNGLRECTXOESPROC)(GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2);
-GLAPI PFNGLRECTXOESPROC glad_glRectxOES;
-#define glRectxOES glad_glRectxOES
-typedef void (APIENTRYP PFNGLRECTXVOESPROC)(const GLfixed *v1, const GLfixed *v2);
-GLAPI PFNGLRECTXVOESPROC glad_glRectxvOES;
-#define glRectxvOES glad_glRectxvOES
-typedef void (APIENTRYP PFNGLTEXCOORD1XOESPROC)(GLfixed s);
-GLAPI PFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES;
-#define glTexCoord1xOES glad_glTexCoord1xOES
-typedef void (APIENTRYP PFNGLTEXCOORD1XVOESPROC)(const GLfixed *coords);
-GLAPI PFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES;
-#define glTexCoord1xvOES glad_glTexCoord1xvOES
-typedef void (APIENTRYP PFNGLTEXCOORD2XOESPROC)(GLfixed s, GLfixed t);
-GLAPI PFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES;
-#define glTexCoord2xOES glad_glTexCoord2xOES
-typedef void (APIENTRYP PFNGLTEXCOORD2XVOESPROC)(const GLfixed *coords);
-GLAPI PFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES;
-#define glTexCoord2xvOES glad_glTexCoord2xvOES
-typedef void (APIENTRYP PFNGLTEXCOORD3XOESPROC)(GLfixed s, GLfixed t, GLfixed r);
-GLAPI PFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES;
-#define glTexCoord3xOES glad_glTexCoord3xOES
-typedef void (APIENTRYP PFNGLTEXCOORD3XVOESPROC)(const GLfixed *coords);
-GLAPI PFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES;
-#define glTexCoord3xvOES glad_glTexCoord3xvOES
-typedef void (APIENTRYP PFNGLTEXCOORD4XOESPROC)(GLfixed s, GLfixed t, GLfixed r, GLfixed q);
-GLAPI PFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES;
-#define glTexCoord4xOES glad_glTexCoord4xOES
-typedef void (APIENTRYP PFNGLTEXCOORD4XVOESPROC)(const GLfixed *coords);
-GLAPI PFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES;
-#define glTexCoord4xvOES glad_glTexCoord4xvOES
-typedef void (APIENTRYP PFNGLTEXGENXOESPROC)(GLenum coord, GLenum pname, GLfixed param);
-GLAPI PFNGLTEXGENXOESPROC glad_glTexGenxOES;
-#define glTexGenxOES glad_glTexGenxOES
-typedef void (APIENTRYP PFNGLTEXGENXVOESPROC)(GLenum coord, GLenum pname, const GLfixed *params);
-GLAPI PFNGLTEXGENXVOESPROC glad_glTexGenxvOES;
-#define glTexGenxvOES glad_glTexGenxvOES
-typedef void (APIENTRYP PFNGLVERTEX2XOESPROC)(GLfixed x);
-GLAPI PFNGLVERTEX2XOESPROC glad_glVertex2xOES;
-#define glVertex2xOES glad_glVertex2xOES
-typedef void (APIENTRYP PFNGLVERTEX2XVOESPROC)(const GLfixed *coords);
-GLAPI PFNGLVERTEX2XVOESPROC glad_glVertex2xvOES;
-#define glVertex2xvOES glad_glVertex2xvOES
-typedef void (APIENTRYP PFNGLVERTEX3XOESPROC)(GLfixed x, GLfixed y);
-GLAPI PFNGLVERTEX3XOESPROC glad_glVertex3xOES;
-#define glVertex3xOES glad_glVertex3xOES
-typedef void (APIENTRYP PFNGLVERTEX3XVOESPROC)(const GLfixed *coords);
-GLAPI PFNGLVERTEX3XVOESPROC glad_glVertex3xvOES;
-#define glVertex3xvOES glad_glVertex3xvOES
-typedef void (APIENTRYP PFNGLVERTEX4XOESPROC)(GLfixed x, GLfixed y, GLfixed z);
-GLAPI PFNGLVERTEX4XOESPROC glad_glVertex4xOES;
-#define glVertex4xOES glad_glVertex4xOES
-typedef void (APIENTRYP PFNGLVERTEX4XVOESPROC)(const GLfixed *coords);
-GLAPI PFNGLVERTEX4XVOESPROC glad_glVertex4xvOES;
-#define glVertex4xvOES glad_glVertex4xvOES
-#endif
-#ifndef GL_OES_query_matrix
-#define GL_OES_query_matrix 1
-GLAPI int GLAD_GL_OES_query_matrix;
-typedef GLbitfield (APIENTRYP PFNGLQUERYMATRIXXOESPROC)(GLfixed *mantissa, GLint *exponent);
-GLAPI PFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES;
-#define glQueryMatrixxOES glad_glQueryMatrixxOES
-#endif
-#ifndef GL_OES_read_format
-#define GL_OES_read_format 1
-GLAPI int GLAD_GL_OES_read_format;
-#endif
-#ifndef GL_OES_single_precision
-#define GL_OES_single_precision 1
-GLAPI int GLAD_GL_OES_single_precision;
-typedef void (APIENTRYP PFNGLCLEARDEPTHFOESPROC)(GLclampf depth);
-GLAPI PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES;
-#define glClearDepthfOES glad_glClearDepthfOES
-typedef void (APIENTRYP PFNGLCLIPPLANEFOESPROC)(GLenum plane, const GLfloat *equation);
-GLAPI PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES;
-#define glClipPlanefOES glad_glClipPlanefOES
-typedef void (APIENTRYP PFNGLDEPTHRANGEFOESPROC)(GLclampf n, GLclampf f);
-GLAPI PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES;
-#define glDepthRangefOES glad_glDepthRangefOES
-typedef void (APIENTRYP PFNGLFRUSTUMFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
-GLAPI PFNGLFRUSTUMFOESPROC glad_glFrustumfOES;
-#define glFrustumfOES glad_glFrustumfOES
-typedef void (APIENTRYP PFNGLGETCLIPPLANEFOESPROC)(GLenum plane, GLfloat *equation);
-GLAPI PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES;
-#define glGetClipPlanefOES glad_glGetClipPlanefOES
-typedef void (APIENTRYP PFNGLORTHOFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
-GLAPI PFNGLORTHOFOESPROC glad_glOrthofOES;
-#define glOrthofOES glad_glOrthofOES
-#endif
-#ifndef GL_OML_interlace
-#define GL_OML_interlace 1
-GLAPI int GLAD_GL_OML_interlace;
-#endif
-#ifndef GL_OML_resample
-#define GL_OML_resample 1
-GLAPI int GLAD_GL_OML_resample;
-#endif
-#ifndef GL_OML_subsample
-#define GL_OML_subsample 1
-GLAPI int GLAD_GL_OML_subsample;
-#endif
-#ifndef GL_OVR_multiview
-#define GL_OVR_multiview 1
-GLAPI int GLAD_GL_OVR_multiview;
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);
-GLAPI PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR;
-#define glFramebufferTextureMultiviewOVR glad_glFramebufferTextureMultiviewOVR
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-#ifndef GL_OVR_multiview2
-#define GL_OVR_multiview2 1
-GLAPI int GLAD_GL_OVR_multiview2;
-#endif
-#ifndef GL_PGI_misc_hints
-#define GL_PGI_misc_hints 1
-GLAPI int GLAD_GL_PGI_misc_hints;
-typedef void (APIENTRYP PFNGLHINTPGIPROC)(GLenum target, GLint mode);
-GLAPI PFNGLHINTPGIPROC glad_glHintPGI;
-#define glHintPGI glad_glHintPGI
-#endif
-#ifndef GL_PGI_vertex_hints
-#define GL_PGI_vertex_hints 1
-GLAPI int GLAD_GL_PGI_vertex_hints;
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-#ifndef GL_REND_screen_coordinates
-#define GL_REND_screen_coordinates 1
-GLAPI int GLAD_GL_REND_screen_coordinates;
-#endif
-#ifndef GL_S3_s3tc
-#define GL_S3_s3tc 1
-GLAPI int GLAD_GL_S3_s3tc;
-#endif
-#ifndef GL_SGIS_detail_texture
-#define GL_SGIS_detail_texture 1
-GLAPI int GLAD_GL_SGIS_detail_texture;
-typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat *points);
-GLAPI PFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS;
-#define glDetailTexFuncSGIS glad_glDetailTexFuncSGIS
-typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC)(GLenum target, GLfloat *points);
-GLAPI PFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS;
-#define glGetDetailTexFuncSGIS glad_glGetDetailTexFuncSGIS
-#endif
-#ifndef GL_SGIS_fog_function
-#define GL_SGIS_fog_function 1
-GLAPI int GLAD_GL_SGIS_fog_function;
-typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC)(GLsizei n, const GLfloat *points);
-GLAPI PFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS;
-#define glFogFuncSGIS glad_glFogFuncSGIS
-typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC)(GLfloat *points);
-GLAPI PFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS;
-#define glGetFogFuncSGIS glad_glGetFogFuncSGIS
-#endif
-#ifndef GL_SGIS_generate_mipmap
-#define GL_SGIS_generate_mipmap 1
-GLAPI int GLAD_GL_SGIS_generate_mipmap;
-#endif
-#ifndef GL_SGIS_multisample
-#define GL_SGIS_multisample 1
-GLAPI int GLAD_GL_SGIS_multisample;
-typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC)(GLclampf value, GLboolean invert);
-GLAPI PFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS;
-#define glSampleMaskSGIS glad_glSampleMaskSGIS
-typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC)(GLenum pattern);
-GLAPI PFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS;
-#define glSamplePatternSGIS glad_glSamplePatternSGIS
-#endif
-#ifndef GL_SGIS_pixel_texture
-#define GL_SGIS_pixel_texture 1
-GLAPI int GLAD_GL_SGIS_pixel_texture;
-typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC)(GLenum pname, GLint param);
-GLAPI PFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS;
-#define glPixelTexGenParameteriSGIS glad_glPixelTexGenParameteriSGIS
-typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC)(GLenum pname, const GLint *params);
-GLAPI PFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS;
-#define glPixelTexGenParameterivSGIS glad_glPixelTexGenParameterivSGIS
-typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC)(GLenum pname, GLfloat param);
-GLAPI PFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS;
-#define glPixelTexGenParameterfSGIS glad_glPixelTexGenParameterfSGIS
-typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC)(GLenum pname, const GLfloat *params);
-GLAPI PFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS;
-#define glPixelTexGenParameterfvSGIS glad_glPixelTexGenParameterfvSGIS
-typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC)(GLenum pname, GLint *params);
-GLAPI PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS;
-#define glGetPixelTexGenParameterivSGIS glad_glGetPixelTexGenParameterivSGIS
-typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC)(GLenum pname, GLfloat *params);
-GLAPI PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS;
-#define glGetPixelTexGenParameterfvSGIS glad_glGetPixelTexGenParameterfvSGIS
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-#ifndef GL_SGIS_point_line_texgen
-#define GL_SGIS_point_line_texgen 1
-GLAPI int GLAD_GL_SGIS_point_line_texgen;
-#endif
-#ifndef GL_SGIS_point_parameters
-#define GL_SGIS_point_parameters 1
-GLAPI int GLAD_GL_SGIS_point_parameters;
-typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC)(GLenum pname, GLfloat param);
-GLAPI PFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS;
-#define glPointParameterfSGIS glad_glPointParameterfSGIS
-typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC)(GLenum pname, const GLfloat *params);
-GLAPI PFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS;
-#define glPointParameterfvSGIS glad_glPointParameterfvSGIS
-#endif
-#ifndef GL_SGIS_sharpen_texture
-#define GL_SGIS_sharpen_texture 1
-GLAPI int GLAD_GL_SGIS_sharpen_texture;
-typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat *points);
-GLAPI PFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS;
-#define glSharpenTexFuncSGIS glad_glSharpenTexFuncSGIS
-typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC)(GLenum target, GLfloat *points);
-GLAPI PFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS;
-#define glGetSharpenTexFuncSGIS glad_glGetSharpenTexFuncSGIS
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-#ifndef GL_SGIS_texture4D
-#define GL_SGIS_texture4D 1
-GLAPI int GLAD_GL_SGIS_texture4D;
-typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS;
-#define glTexImage4DSGIS glad_glTexImage4DSGIS
-typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS;
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-#ifndef GL_SGIS_texture_border_clamp
-#define GL_SGIS_texture_border_clamp 1
-GLAPI int GLAD_GL_SGIS_texture_border_clamp;
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-#ifndef GL_SGIS_texture_color_mask
-#define GL_SGIS_texture_color_mask 1
-GLAPI int GLAD_GL_SGIS_texture_color_mask;
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-GLAPI PFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS;
-#define glTextureColorMaskSGIS glad_glTextureColorMaskSGIS
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-#ifndef GL_SGIS_texture_edge_clamp
-#define GL_SGIS_texture_edge_clamp 1
-GLAPI int GLAD_GL_SGIS_texture_edge_clamp;
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-#ifndef GL_SGIS_texture_filter4
-#define GL_SGIS_texture_filter4 1
-GLAPI int GLAD_GL_SGIS_texture_filter4;
-typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLfloat *weights);
-GLAPI PFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS;
-#define glGetTexFilterFuncSGIS glad_glGetTexFilterFuncSGIS
-typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLsizei n, const GLfloat *weights);
-GLAPI PFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS;
-#define glTexFilterFuncSGIS glad_glTexFilterFuncSGIS
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-#ifndef GL_SGIS_texture_lod
-#define GL_SGIS_texture_lod 1
-GLAPI int GLAD_GL_SGIS_texture_lod;
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-#define GL_SGIS_texture_select 1
-GLAPI int GLAD_GL_SGIS_texture_select;
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-#ifndef GL_SGIX_async
-#define GL_SGIX_async 1
-GLAPI int GLAD_GL_SGIX_async;
-typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC)(GLuint marker);
-GLAPI PFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX;
-#define glAsyncMarkerSGIX glad_glAsyncMarkerSGIX
-typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC)(GLuint *markerp);
-GLAPI PFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX;
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-GLAPI PFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX;
-#define glGenAsyncMarkersSGIX glad_glGenAsyncMarkersSGIX
-typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC)(GLuint marker, GLsizei range);
-GLAPI PFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX;
-#define glDeleteAsyncMarkersSGIX glad_glDeleteAsyncMarkersSGIX
-typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC)(GLuint marker);
-GLAPI PFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX;
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-#define GL_SGIX_async_histogram 1
-GLAPI int GLAD_GL_SGIX_async_histogram;
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-#define GL_SGIX_async_pixel 1
-GLAPI int GLAD_GL_SGIX_async_pixel;
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-#ifndef GL_SGIX_blend_alpha_minmax
-#define GL_SGIX_blend_alpha_minmax 1
-GLAPI int GLAD_GL_SGIX_blend_alpha_minmax;
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-#ifndef GL_SGIX_calligraphic_fragment
-#define GL_SGIX_calligraphic_fragment 1
-GLAPI int GLAD_GL_SGIX_calligraphic_fragment;
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-#ifndef GL_SGIX_clipmap
-#define GL_SGIX_clipmap 1
-GLAPI int GLAD_GL_SGIX_clipmap;
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-#ifndef GL_SGIX_convolution_accuracy
-#define GL_SGIX_convolution_accuracy 1
-GLAPI int GLAD_GL_SGIX_convolution_accuracy;
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-#ifndef GL_SGIX_depth_pass_instrument
-#define GL_SGIX_depth_pass_instrument 1
-GLAPI int GLAD_GL_SGIX_depth_pass_instrument;
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-#define GL_SGIX_depth_texture 1
-GLAPI int GLAD_GL_SGIX_depth_texture;
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-#ifndef GL_SGIX_flush_raster
-#define GL_SGIX_flush_raster 1
-GLAPI int GLAD_GL_SGIX_flush_raster;
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-GLAPI PFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX;
-#define glFlushRasterSGIX glad_glFlushRasterSGIX
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-#ifndef GL_SGIX_fog_offset
-#define GL_SGIX_fog_offset 1
-GLAPI int GLAD_GL_SGIX_fog_offset;
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-#ifndef GL_SGIX_fragment_lighting
-#define GL_SGIX_fragment_lighting 1
-GLAPI int GLAD_GL_SGIX_fragment_lighting;
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-GLAPI PFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX;
-#define glFragmentColorMaterialSGIX glad_glFragmentColorMaterialSGIX
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-GLAPI PFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX;
-#define glFragmentLightfSGIX glad_glFragmentLightfSGIX
-typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, const GLfloat *params);
-GLAPI PFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX;
-#define glFragmentLightfvSGIX glad_glFragmentLightfvSGIX
-typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC)(GLenum light, GLenum pname, GLint param);
-GLAPI PFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX;
-#define glFragmentLightiSGIX glad_glFragmentLightiSGIX
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-GLAPI PFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX;
-#define glFragmentLightivSGIX glad_glFragmentLightivSGIX
-typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC)(GLenum pname, GLfloat param);
-GLAPI PFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX;
-#define glFragmentLightModelfSGIX glad_glFragmentLightModelfSGIX
-typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)(GLenum pname, const GLfloat *params);
-GLAPI PFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX;
-#define glFragmentLightModelfvSGIX glad_glFragmentLightModelfvSGIX
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-GLAPI PFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX;
-#define glFragmentLightModeliSGIX glad_glFragmentLightModeliSGIX
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-GLAPI PFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX;
-#define glFragmentLightModelivSGIX glad_glFragmentLightModelivSGIX
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-GLAPI PFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX;
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-typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, const GLfloat *params);
-GLAPI PFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX;
-#define glFragmentMaterialfvSGIX glad_glFragmentMaterialfvSGIX
-typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC)(GLenum face, GLenum pname, GLint param);
-GLAPI PFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX;
-#define glFragmentMaterialiSGIX glad_glFragmentMaterialiSGIX
-typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, const GLint *params);
-GLAPI PFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX;
-#define glFragmentMaterialivSGIX glad_glFragmentMaterialivSGIX
-typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX;
-#define glGetFragmentLightfvSGIX glad_glGetFragmentLightfvSGIX
-typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, GLint *params);
-GLAPI PFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX;
-#define glGetFragmentLightivSGIX glad_glGetFragmentLightivSGIX
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-GLAPI PFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX;
-#define glGetFragmentMaterialfvSGIX glad_glGetFragmentMaterialfvSGIX
-typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, GLint *params);
-GLAPI PFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX;
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-GLAPI PFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX;
-#define glLightEnviSGIX glad_glLightEnviSGIX
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-#define GL_SGIX_framezoom 1
-GLAPI int GLAD_GL_SGIX_framezoom;
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-GLAPI PFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX;
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-#define GL_SGIX_igloo_interface 1
-GLAPI int GLAD_GL_SGIX_igloo_interface;
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-GLAPI PFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX;
-#define glIglooInterfaceSGIX glad_glIglooInterfaceSGIX
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-#ifndef GL_SGIX_instruments
-#define GL_SGIX_instruments 1
-GLAPI int GLAD_GL_SGIX_instruments;
-typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC)(void);
-GLAPI PFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX;
-#define glGetInstrumentsSGIX glad_glGetInstrumentsSGIX
-typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC)(GLsizei size, GLint *buffer);
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-#define glInstrumentsBufferSGIX glad_glInstrumentsBufferSGIX
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-GLAPI PFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX;
-#define glPollInstrumentsSGIX glad_glPollInstrumentsSGIX
-typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC)(GLint marker);
-GLAPI PFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX;
-#define glReadInstrumentsSGIX glad_glReadInstrumentsSGIX
-typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC)(void);
-GLAPI PFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX;
-#define glStartInstrumentsSGIX glad_glStartInstrumentsSGIX
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-GLAPI PFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX;
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-#define GL_SGIX_interlace 1
-GLAPI int GLAD_GL_SGIX_interlace;
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-#define GL_SGIX_ir_instrument1 1
-GLAPI int GLAD_GL_SGIX_ir_instrument1;
-#endif
-#ifndef GL_SGIX_list_priority
-#define GL_SGIX_list_priority 1
-GLAPI int GLAD_GL_SGIX_list_priority;
-typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC)(GLuint list, GLenum pname, GLfloat *params);
-GLAPI PFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX;
-#define glGetListParameterfvSGIX glad_glGetListParameterfvSGIX
-typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC)(GLuint list, GLenum pname, GLint *params);
-GLAPI PFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX;
-#define glGetListParameterivSGIX glad_glGetListParameterivSGIX
-typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC)(GLuint list, GLenum pname, GLfloat param);
-GLAPI PFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX;
-#define glListParameterfSGIX glad_glListParameterfSGIX
-typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC)(GLuint list, GLenum pname, const GLfloat *params);
-GLAPI PFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX;
-#define glListParameterfvSGIX glad_glListParameterfvSGIX
-typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC)(GLuint list, GLenum pname, GLint param);
-GLAPI PFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX;
-#define glListParameteriSGIX glad_glListParameteriSGIX
-typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC)(GLuint list, GLenum pname, const GLint *params);
-GLAPI PFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX;
-#define glListParameterivSGIX glad_glListParameterivSGIX
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-#ifndef GL_SGIX_pixel_texture
-#define GL_SGIX_pixel_texture 1
-GLAPI int GLAD_GL_SGIX_pixel_texture;
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-GLAPI PFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX;
-#define glPixelTexGenSGIX glad_glPixelTexGenSGIX
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-#ifndef GL_SGIX_pixel_tiles
-#define GL_SGIX_pixel_tiles 1
-GLAPI int GLAD_GL_SGIX_pixel_tiles;
-#endif
-#ifndef GL_SGIX_polynomial_ffd
-#define GL_SGIX_polynomial_ffd 1
-GLAPI int GLAD_GL_SGIX_polynomial_ffd;
-typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points);
-GLAPI PFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX;
-#define glDeformationMap3dSGIX glad_glDeformationMap3dSGIX
-typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points);
-GLAPI PFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX;
-#define glDeformationMap3fSGIX glad_glDeformationMap3fSGIX
-typedef void (APIENTRYP PFNGLDEFORMSGIXPROC)(GLbitfield mask);
-GLAPI PFNGLDEFORMSGIXPROC glad_glDeformSGIX;
-#define glDeformSGIX glad_glDeformSGIX
-typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC)(GLbitfield mask);
-GLAPI PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX;
-#define glLoadIdentityDeformationMapSGIX glad_glLoadIdentityDeformationMapSGIX
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-#ifndef GL_SGIX_reference_plane
-#define GL_SGIX_reference_plane 1
-GLAPI int GLAD_GL_SGIX_reference_plane;
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-GLAPI PFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX;
-#define glReferencePlaneSGIX glad_glReferencePlaneSGIX
-#endif
-#ifndef GL_SGIX_resample
-#define GL_SGIX_resample 1
-GLAPI int GLAD_GL_SGIX_resample;
-#endif
-#ifndef GL_SGIX_scalebias_hint
-#define GL_SGIX_scalebias_hint 1
-GLAPI int GLAD_GL_SGIX_scalebias_hint;
-#endif
-#ifndef GL_SGIX_shadow
-#define GL_SGIX_shadow 1
-GLAPI int GLAD_GL_SGIX_shadow;
-#endif
-#ifndef GL_SGIX_shadow_ambient
-#define GL_SGIX_shadow_ambient 1
-GLAPI int GLAD_GL_SGIX_shadow_ambient;
-#endif
-#ifndef GL_SGIX_sprite
-#define GL_SGIX_sprite 1
-GLAPI int GLAD_GL_SGIX_sprite;
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-GLAPI PFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX;
-#define glSpriteParameterfSGIX glad_glSpriteParameterfSGIX
-typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC)(GLenum pname, const GLfloat *params);
-GLAPI PFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX;
-#define glSpriteParameterfvSGIX glad_glSpriteParameterfvSGIX
-typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC)(GLenum pname, GLint param);
-GLAPI PFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX;
-#define glSpriteParameteriSGIX glad_glSpriteParameteriSGIX
-typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC)(GLenum pname, const GLint *params);
-GLAPI PFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX;
-#define glSpriteParameterivSGIX glad_glSpriteParameterivSGIX
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-#ifndef GL_SGIX_subsample
-#define GL_SGIX_subsample 1
-GLAPI int GLAD_GL_SGIX_subsample;
-#endif
-#ifndef GL_SGIX_tag_sample_buffer
-#define GL_SGIX_tag_sample_buffer 1
-GLAPI int GLAD_GL_SGIX_tag_sample_buffer;
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-GLAPI PFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX;
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-#ifndef GL_SGIX_texture_add_env
-#define GL_SGIX_texture_add_env 1
-GLAPI int GLAD_GL_SGIX_texture_add_env;
-#endif
-#ifndef GL_SGIX_texture_coordinate_clamp
-#define GL_SGIX_texture_coordinate_clamp 1
-GLAPI int GLAD_GL_SGIX_texture_coordinate_clamp;
-#endif
-#ifndef GL_SGIX_texture_lod_bias
-#define GL_SGIX_texture_lod_bias 1
-GLAPI int GLAD_GL_SGIX_texture_lod_bias;
-#endif
-#ifndef GL_SGIX_texture_multi_buffer
-#define GL_SGIX_texture_multi_buffer 1
-GLAPI int GLAD_GL_SGIX_texture_multi_buffer;
-#endif
-#ifndef GL_SGIX_texture_scale_bias
-#define GL_SGIX_texture_scale_bias 1
-GLAPI int GLAD_GL_SGIX_texture_scale_bias;
-#endif
-#ifndef GL_SGIX_vertex_preclip
-#define GL_SGIX_vertex_preclip 1
-GLAPI int GLAD_GL_SGIX_vertex_preclip;
-#endif
-#ifndef GL_SGIX_ycrcb
-#define GL_SGIX_ycrcb 1
-GLAPI int GLAD_GL_SGIX_ycrcb;
-#endif
-#ifndef GL_SGIX_ycrcb_subsample
-#define GL_SGIX_ycrcb_subsample 1
-GLAPI int GLAD_GL_SGIX_ycrcb_subsample;
-#endif
-#ifndef GL_SGIX_ycrcba
-#define GL_SGIX_ycrcba 1
-GLAPI int GLAD_GL_SGIX_ycrcba;
-#endif
-#ifndef GL_SGI_color_matrix
-#define GL_SGI_color_matrix 1
-GLAPI int GLAD_GL_SGI_color_matrix;
-#endif
-#ifndef GL_SGI_color_table
-#define GL_SGI_color_table 1
-GLAPI int GLAD_GL_SGI_color_table;
-typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table);
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-#define glColorTableSGI glad_glColorTableSGI
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-GLAPI PFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI;
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-GLAPI PFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI;
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-GLAPI PFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI;
-#define glCopyColorTableSGI glad_glCopyColorTableSGI
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-GLAPI PFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI;
-#define glGetColorTableSGI glad_glGetColorTableSGI
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-GLAPI PFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI;
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-GLAPI PFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI;
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-#define GL_SGI_texture_color_table 1
-GLAPI int GLAD_GL_SGI_texture_color_table;
-#endif
-#ifndef GL_SUNX_constant_data
-#define GL_SUNX_constant_data 1
-GLAPI int GLAD_GL_SUNX_constant_data;
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-GLAPI PFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX;
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-GLAPI int GLAD_GL_SUN_convolution_border_modes;
-#endif
-#ifndef GL_SUN_global_alpha
-#define GL_SUN_global_alpha 1
-GLAPI int GLAD_GL_SUN_global_alpha;
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-GLAPI PFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN;
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-GLAPI PFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN;
-#define glGlobalAlphaFactoruiSUN glad_glGlobalAlphaFactoruiSUN
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-#define GL_SUN_mesh_array 1
-GLAPI int GLAD_GL_SUN_mesh_array;
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-GLAPI PFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN;
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-#define GL_SUN_slice_accum 1
-GLAPI int GLAD_GL_SUN_slice_accum;
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-#ifndef GL_SUN_triangle_list
-#define GL_SUN_triangle_list 1
-GLAPI int GLAD_GL_SUN_triangle_list;
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-GLAPI PFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN;
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-GLAPI PFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN;
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-#define GL_SUN_vertex 1
-GLAPI int GLAD_GL_SUN_vertex;
-typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
-GLAPI PFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN;
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-GLAPI PFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN;
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-typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
-GLAPI PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fvSUN;
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-#define glTexCoord4fColor4fNormal3fVertex4fSUN glad_glTexCoord4fColor4fNormal3fVertex4fSUN
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-GLAPI PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fvSUN;
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-GLAPI PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor3fVertex3fSUN;
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-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *n, const GLfloat *v);
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-GLAPI PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN;
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-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
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-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *v);
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-#define glReplacementCodeuiTexCoord2fVertex3fvSUN glad_glReplacementCodeuiTexCoord2fVertex3fvSUN
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
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-#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);
-GLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
-#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
-GLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
-#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
-typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
-GLAPI PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
-#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
-#endif
-#ifndef GL_WIN_phong_shading
-#define GL_WIN_phong_shading 1
-GLAPI int GLAD_GL_WIN_phong_shading;
-#endif
-#ifndef GL_WIN_specular_fog
-#define GL_WIN_specular_fog 1
-GLAPI int GLAD_GL_WIN_specular_fog;
-#endif
-#ifndef GL_AMD_compressed_3DC_texture
-#define GL_AMD_compressed_3DC_texture 1
-GLAPI int GLAD_GL_AMD_compressed_3DC_texture;
-#endif
-#ifndef GL_AMD_compressed_ATC_texture
-#define GL_AMD_compressed_ATC_texture 1
-GLAPI int GLAD_GL_AMD_compressed_ATC_texture;
-#endif
-#ifndef GL_AMD_performance_monitor
-#define GL_AMD_performance_monitor 1
-GLAPI int GLAD_GL_AMD_performance_monitor;
-#endif
-#ifndef GL_AMD_program_binary_Z400
-#define GL_AMD_program_binary_Z400 1
-GLAPI int GLAD_GL_AMD_program_binary_Z400;
-#endif
-#ifndef GL_ANDROID_extension_pack_es31a
-#define GL_ANDROID_extension_pack_es31a 1
-GLAPI int GLAD_GL_ANDROID_extension_pack_es31a;
-#endif
-#ifndef GL_ANGLE_depth_texture
-#define GL_ANGLE_depth_texture 1
-GLAPI int GLAD_GL_ANGLE_depth_texture;
-#endif
-#ifndef GL_ANGLE_framebuffer_blit
-#define GL_ANGLE_framebuffer_blit 1
-GLAPI int GLAD_GL_ANGLE_framebuffer_blit;
-typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-GLAPI PFNGLBLITFRAMEBUFFERANGLEPROC glad_glBlitFramebufferANGLE;
-#define glBlitFramebufferANGLE glad_glBlitFramebufferANGLE
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-#ifndef GL_ANGLE_framebuffer_multisample
-#define GL_ANGLE_framebuffer_multisample 1
-GLAPI int GLAD_GL_ANGLE_framebuffer_multisample;
-typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC glad_glRenderbufferStorageMultisampleANGLE;
-#define glRenderbufferStorageMultisampleANGLE glad_glRenderbufferStorageMultisampleANGLE
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-#ifndef GL_ANGLE_instanced_arrays
-#define GL_ANGLE_instanced_arrays 1
-GLAPI int GLAD_GL_ANGLE_instanced_arrays;
-typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
-GLAPI PFNGLDRAWARRAYSINSTANCEDANGLEPROC glad_glDrawArraysInstancedANGLE;
-#define glDrawArraysInstancedANGLE glad_glDrawArraysInstancedANGLE
-typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
-GLAPI PFNGLDRAWELEMENTSINSTANCEDANGLEPROC glad_glDrawElementsInstancedANGLE;
-#define glDrawElementsInstancedANGLE glad_glDrawElementsInstancedANGLE
-typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC)(GLuint index, GLuint divisor);
-GLAPI PFNGLVERTEXATTRIBDIVISORANGLEPROC glad_glVertexAttribDivisorANGLE;
-#define glVertexAttribDivisorANGLE glad_glVertexAttribDivisorANGLE
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-#ifndef GL_ANGLE_pack_reverse_row_order
-#define GL_ANGLE_pack_reverse_row_order 1
-GLAPI int GLAD_GL_ANGLE_pack_reverse_row_order;
-#endif
-#ifndef GL_ANGLE_program_binary
-#define GL_ANGLE_program_binary 1
-GLAPI int GLAD_GL_ANGLE_program_binary;
-#endif
-#ifndef GL_ANGLE_texture_compression_dxt3
-#define GL_ANGLE_texture_compression_dxt3 1
-GLAPI int GLAD_GL_ANGLE_texture_compression_dxt3;
-#endif
-#ifndef GL_ANGLE_texture_compression_dxt5
-#define GL_ANGLE_texture_compression_dxt5 1
-GLAPI int GLAD_GL_ANGLE_texture_compression_dxt5;
-#endif
-#ifndef GL_ANGLE_texture_usage
-#define GL_ANGLE_texture_usage 1
-GLAPI int GLAD_GL_ANGLE_texture_usage;
-#endif
-#ifndef GL_ANGLE_translated_shader_source
-#define GL_ANGLE_translated_shader_source 1
-GLAPI int GLAD_GL_ANGLE_translated_shader_source;
-typedef void (APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC)(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
-GLAPI PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC glad_glGetTranslatedShaderSourceANGLE;
-#define glGetTranslatedShaderSourceANGLE glad_glGetTranslatedShaderSourceANGLE
-#endif
-#ifndef GL_APPLE_clip_distance
-#define GL_APPLE_clip_distance 1
-GLAPI int GLAD_GL_APPLE_clip_distance;
-#endif
-#ifndef GL_APPLE_color_buffer_packed_float
-#define GL_APPLE_color_buffer_packed_float 1
-GLAPI int GLAD_GL_APPLE_color_buffer_packed_float;
-#endif
-#ifndef GL_APPLE_copy_texture_levels
-#define GL_APPLE_copy_texture_levels 1
-GLAPI int GLAD_GL_APPLE_copy_texture_levels;
-typedef void (APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC)(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
-GLAPI PFNGLCOPYTEXTURELEVELSAPPLEPROC glad_glCopyTextureLevelsAPPLE;
-#define glCopyTextureLevelsAPPLE glad_glCopyTextureLevelsAPPLE
-#endif
-#ifndef GL_APPLE_framebuffer_multisample
-#define GL_APPLE_framebuffer_multisample 1
-GLAPI int GLAD_GL_APPLE_framebuffer_multisample;
-typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC glad_glRenderbufferStorageMultisampleAPPLE;
-#define glRenderbufferStorageMultisampleAPPLE glad_glRenderbufferStorageMultisampleAPPLE
-typedef void (APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC)(void);
-GLAPI PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC glad_glResolveMultisampleFramebufferAPPLE;
-#define glResolveMultisampleFramebufferAPPLE glad_glResolveMultisampleFramebufferAPPLE
-#endif
-#ifndef GL_APPLE_rgb_422
-#define GL_APPLE_rgb_422 1
-GLAPI int GLAD_GL_APPLE_rgb_422;
-#endif
-#ifndef GL_APPLE_sync
-#define GL_APPLE_sync 1
-GLAPI int GLAD_GL_APPLE_sync;
-typedef GLsync (APIENTRYP PFNGLFENCESYNCAPPLEPROC)(GLenum condition, GLbitfield flags);
-GLAPI PFNGLFENCESYNCAPPLEPROC glad_glFenceSyncAPPLE;
-#define glFenceSyncAPPLE glad_glFenceSyncAPPLE
-typedef GLboolean (APIENTRYP PFNGLISSYNCAPPLEPROC)(GLsync sync);
-GLAPI PFNGLISSYNCAPPLEPROC glad_glIsSyncAPPLE;
-#define glIsSyncAPPLE glad_glIsSyncAPPLE
-typedef void (APIENTRYP PFNGLDELETESYNCAPPLEPROC)(GLsync sync);
-GLAPI PFNGLDELETESYNCAPPLEPROC glad_glDeleteSyncAPPLE;
-#define glDeleteSyncAPPLE glad_glDeleteSyncAPPLE
-typedef GLenum (APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
-GLAPI PFNGLCLIENTWAITSYNCAPPLEPROC glad_glClientWaitSyncAPPLE;
-#define glClientWaitSyncAPPLE glad_glClientWaitSyncAPPLE
-typedef void (APIENTRYP PFNGLWAITSYNCAPPLEPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
-GLAPI PFNGLWAITSYNCAPPLEPROC glad_glWaitSyncAPPLE;
-#define glWaitSyncAPPLE glad_glWaitSyncAPPLE
-typedef void (APIENTRYP PFNGLGETINTEGER64VAPPLEPROC)(GLenum pname, GLint64 *params);
-GLAPI PFNGLGETINTEGER64VAPPLEPROC glad_glGetInteger64vAPPLE;
-#define glGetInteger64vAPPLE glad_glGetInteger64vAPPLE
-typedef void (APIENTRYP PFNGLGETSYNCIVAPPLEPROC)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
-GLAPI PFNGLGETSYNCIVAPPLEPROC glad_glGetSyncivAPPLE;
-#define glGetSyncivAPPLE glad_glGetSyncivAPPLE
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-#ifndef GL_APPLE_texture_format_BGRA8888
-#define GL_APPLE_texture_format_BGRA8888 1
-GLAPI int GLAD_GL_APPLE_texture_format_BGRA8888;
-#endif
-#ifndef GL_APPLE_texture_max_level
-#define GL_APPLE_texture_max_level 1
-GLAPI int GLAD_GL_APPLE_texture_max_level;
-#endif
-#ifndef GL_APPLE_texture_packed_float
-#define GL_APPLE_texture_packed_float 1
-GLAPI int GLAD_GL_APPLE_texture_packed_float;
-#endif
-#ifndef GL_ARM_mali_program_binary
-#define GL_ARM_mali_program_binary 1
-GLAPI int GLAD_GL_ARM_mali_program_binary;
-#endif
-#ifndef GL_ARM_mali_shader_binary
-#define GL_ARM_mali_shader_binary 1
-GLAPI int GLAD_GL_ARM_mali_shader_binary;
-#endif
-#ifndef GL_ARM_rgba8
-#define GL_ARM_rgba8 1
-GLAPI int GLAD_GL_ARM_rgba8;
-#endif
-#ifndef GL_ARM_shader_framebuffer_fetch
-#define GL_ARM_shader_framebuffer_fetch 1
-GLAPI int GLAD_GL_ARM_shader_framebuffer_fetch;
-#endif
-#ifndef GL_ARM_shader_framebuffer_fetch_depth_stencil
-#define GL_ARM_shader_framebuffer_fetch_depth_stencil 1
-GLAPI int GLAD_GL_ARM_shader_framebuffer_fetch_depth_stencil;
-#endif
-#ifndef GL_DMP_program_binary
-#define GL_DMP_program_binary 1
-GLAPI int GLAD_GL_DMP_program_binary;
-#endif
-#ifndef GL_DMP_shader_binary
-#define GL_DMP_shader_binary 1
-GLAPI int GLAD_GL_DMP_shader_binary;
-#endif
-#ifndef GL_EXT_EGL_image_array
-#define GL_EXT_EGL_image_array 1
-GLAPI int GLAD_GL_EXT_EGL_image_array;
-#endif
-#ifndef GL_EXT_EGL_image_storage
-#define GL_EXT_EGL_image_storage 1
-GLAPI int GLAD_GL_EXT_EGL_image_storage;
-#endif
-#ifndef GL_EXT_YUV_target
-#define GL_EXT_YUV_target 1
-GLAPI int GLAD_GL_EXT_YUV_target;
-#endif
-#ifndef GL_EXT_base_instance
-#define GL_EXT_base_instance 1
-GLAPI int GLAD_GL_EXT_base_instance;
-typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
-GLAPI PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawArraysInstancedBaseInstanceEXT;
-#define glDrawArraysInstancedBaseInstanceEXT glad_glDrawArraysInstancedBaseInstanceEXT
-typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
-GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseInstanceEXT;
-#define glDrawElementsInstancedBaseInstanceEXT glad_glDrawElementsInstancedBaseInstanceEXT
-typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
-GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseVertexBaseInstanceEXT;
-#define glDrawElementsInstancedBaseVertexBaseInstanceEXT glad_glDrawElementsInstancedBaseVertexBaseInstanceEXT
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-#ifndef GL_EXT_blend_func_extended
-#define GL_EXT_blend_func_extended 1
-GLAPI int GLAD_GL_EXT_blend_func_extended;
-typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
-GLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC glad_glBindFragDataLocationIndexedEXT;
-#define glBindFragDataLocationIndexedEXT glad_glBindFragDataLocationIndexedEXT
-typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC)(GLuint program, GLenum programInterface, const GLchar *name);
-GLAPI PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC glad_glGetProgramResourceLocationIndexEXT;
-#define glGetProgramResourceLocationIndexEXT glad_glGetProgramResourceLocationIndexEXT
-typedef GLint (APIENTRYP PFNGLGETFRAGDATAINDEXEXTPROC)(GLuint program, const GLchar *name);
-GLAPI PFNGLGETFRAGDATAINDEXEXTPROC glad_glGetFragDataIndexEXT;
-#define glGetFragDataIndexEXT glad_glGetFragDataIndexEXT
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-#ifndef GL_EXT_blend_minmax
-#define GL_EXT_blend_minmax 1
-GLAPI int GLAD_GL_EXT_blend_minmax;
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-#ifndef GL_EXT_buffer_storage
-#define GL_EXT_buffer_storage 1
-GLAPI int GLAD_GL_EXT_buffer_storage;
-typedef void (APIENTRYP PFNGLBUFFERSTORAGEEXTPROC)(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);
-GLAPI PFNGLBUFFERSTORAGEEXTPROC glad_glBufferStorageEXT;
-#define glBufferStorageEXT glad_glBufferStorageEXT
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-#ifndef GL_EXT_clear_texture
-#define GL_EXT_clear_texture 1
-GLAPI int GLAD_GL_EXT_clear_texture;
-typedef void (APIENTRYP PFNGLCLEARTEXIMAGEEXTPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void *data);
-GLAPI PFNGLCLEARTEXIMAGEEXTPROC glad_glClearTexImageEXT;
-#define glClearTexImageEXT glad_glClearTexImageEXT
-typedef void (APIENTRYP PFNGLCLEARTEXSUBIMAGEEXTPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
-GLAPI PFNGLCLEARTEXSUBIMAGEEXTPROC glad_glClearTexSubImageEXT;
-#define glClearTexSubImageEXT glad_glClearTexSubImageEXT
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-#ifndef GL_EXT_clip_control
-#define GL_EXT_clip_control 1
-GLAPI int GLAD_GL_EXT_clip_control;
-typedef void (APIENTRYP PFNGLCLIPCONTROLEXTPROC)(GLenum origin, GLenum depth);
-GLAPI PFNGLCLIPCONTROLEXTPROC glad_glClipControlEXT;
-#define glClipControlEXT glad_glClipControlEXT
-#endif
-#ifndef GL_EXT_clip_cull_distance
-#define GL_EXT_clip_cull_distance 1
-GLAPI int GLAD_GL_EXT_clip_cull_distance;
-#endif
-#ifndef GL_EXT_color_buffer_float
-#define GL_EXT_color_buffer_float 1
-GLAPI int GLAD_GL_EXT_color_buffer_float;
-#endif
-#ifndef GL_EXT_color_buffer_half_float
-#define GL_EXT_color_buffer_half_float 1
-GLAPI int GLAD_GL_EXT_color_buffer_half_float;
-#endif
-#ifndef GL_EXT_conservative_depth
-#define GL_EXT_conservative_depth 1
-GLAPI int GLAD_GL_EXT_conservative_depth;
-#endif
-#ifndef GL_EXT_copy_image
-#define GL_EXT_copy_image 1
-GLAPI int GLAD_GL_EXT_copy_image;
-typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAEXTPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
-GLAPI PFNGLCOPYIMAGESUBDATAEXTPROC glad_glCopyImageSubDataEXT;
-#define glCopyImageSubDataEXT glad_glCopyImageSubDataEXT
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-#ifndef GL_EXT_debug_label
-#define GL_EXT_debug_label 1
-GLAPI int GLAD_GL_EXT_debug_label;
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-#ifndef GL_EXT_debug_marker
-#define GL_EXT_debug_marker 1
-GLAPI int GLAD_GL_EXT_debug_marker;
-#endif
-#ifndef GL_EXT_discard_framebuffer
-#define GL_EXT_discard_framebuffer 1
-GLAPI int GLAD_GL_EXT_discard_framebuffer;
-typedef void (APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments);
-GLAPI PFNGLDISCARDFRAMEBUFFEREXTPROC glad_glDiscardFramebufferEXT;
-#define glDiscardFramebufferEXT glad_glDiscardFramebufferEXT
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-#ifndef GL_EXT_disjoint_timer_query
-#define GL_EXT_disjoint_timer_query 1
-GLAPI int GLAD_GL_EXT_disjoint_timer_query;
-typedef void (APIENTRYP PFNGLGENQUERIESEXTPROC)(GLsizei n, GLuint *ids);
-GLAPI PFNGLGENQUERIESEXTPROC glad_glGenQueriesEXT;
-#define glGenQueriesEXT glad_glGenQueriesEXT
-typedef void (APIENTRYP PFNGLDELETEQUERIESEXTPROC)(GLsizei n, const GLuint *ids);
-GLAPI PFNGLDELETEQUERIESEXTPROC glad_glDeleteQueriesEXT;
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-typedef GLboolean (APIENTRYP PFNGLISQUERYEXTPROC)(GLuint id);
-GLAPI PFNGLISQUERYEXTPROC glad_glIsQueryEXT;
-#define glIsQueryEXT glad_glIsQueryEXT
-typedef void (APIENTRYP PFNGLBEGINQUERYEXTPROC)(GLenum target, GLuint id);
-GLAPI PFNGLBEGINQUERYEXTPROC glad_glBeginQueryEXT;
-#define glBeginQueryEXT glad_glBeginQueryEXT
-typedef void (APIENTRYP PFNGLENDQUERYEXTPROC)(GLenum target);
-GLAPI PFNGLENDQUERYEXTPROC glad_glEndQueryEXT;
-#define glEndQueryEXT glad_glEndQueryEXT
-typedef void (APIENTRYP PFNGLQUERYCOUNTEREXTPROC)(GLuint id, GLenum target);
-GLAPI PFNGLQUERYCOUNTEREXTPROC glad_glQueryCounterEXT;
-#define glQueryCounterEXT glad_glQueryCounterEXT
-typedef void (APIENTRYP PFNGLGETQUERYIVEXTPROC)(GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETQUERYIVEXTPROC glad_glGetQueryivEXT;
-#define glGetQueryivEXT glad_glGetQueryivEXT
-typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVEXTPROC)(GLuint id, GLenum pname, GLint *params);
-GLAPI PFNGLGETQUERYOBJECTIVEXTPROC glad_glGetQueryObjectivEXT;
-#define glGetQueryObjectivEXT glad_glGetQueryObjectivEXT
-typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC)(GLuint id, GLenum pname, GLuint *params);
-GLAPI PFNGLGETQUERYOBJECTUIVEXTPROC glad_glGetQueryObjectuivEXT;
-#define glGetQueryObjectuivEXT glad_glGetQueryObjectuivEXT
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-#ifndef GL_EXT_draw_buffers
-#define GL_EXT_draw_buffers 1
-GLAPI int GLAD_GL_EXT_draw_buffers;
-typedef void (APIENTRYP PFNGLDRAWBUFFERSEXTPROC)(GLsizei n, const GLenum *bufs);
-GLAPI PFNGLDRAWBUFFERSEXTPROC glad_glDrawBuffersEXT;
-#define glDrawBuffersEXT glad_glDrawBuffersEXT
-#endif
-#ifndef GL_EXT_draw_buffers_indexed
-#define GL_EXT_draw_buffers_indexed 1
-GLAPI int GLAD_GL_EXT_draw_buffers_indexed;
-typedef void (APIENTRYP PFNGLENABLEIEXTPROC)(GLenum target, GLuint index);
-GLAPI PFNGLENABLEIEXTPROC glad_glEnableiEXT;
-#define glEnableiEXT glad_glEnableiEXT
-typedef void (APIENTRYP PFNGLDISABLEIEXTPROC)(GLenum target, GLuint index);
-GLAPI PFNGLDISABLEIEXTPROC glad_glDisableiEXT;
-#define glDisableiEXT glad_glDisableiEXT
-typedef void (APIENTRYP PFNGLBLENDEQUATIONIEXTPROC)(GLuint buf, GLenum mode);
-GLAPI PFNGLBLENDEQUATIONIEXTPROC glad_glBlendEquationiEXT;
-#define glBlendEquationiEXT glad_glBlendEquationiEXT
-typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIEXTPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
-GLAPI PFNGLBLENDEQUATIONSEPARATEIEXTPROC glad_glBlendEquationSeparateiEXT;
-#define glBlendEquationSeparateiEXT glad_glBlendEquationSeparateiEXT
-typedef void (APIENTRYP PFNGLBLENDFUNCIEXTPROC)(GLuint buf, GLenum src, GLenum dst);
-GLAPI PFNGLBLENDFUNCIEXTPROC glad_glBlendFunciEXT;
-#define glBlendFunciEXT glad_glBlendFunciEXT
-typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIEXTPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-GLAPI PFNGLBLENDFUNCSEPARATEIEXTPROC glad_glBlendFuncSeparateiEXT;
-#define glBlendFuncSeparateiEXT glad_glBlendFuncSeparateiEXT
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-GLAPI PFNGLCOLORMASKIEXTPROC glad_glColorMaskiEXT;
-#define glColorMaskiEXT glad_glColorMaskiEXT
-typedef GLboolean (APIENTRYP PFNGLISENABLEDIEXTPROC)(GLenum target, GLuint index);
-GLAPI PFNGLISENABLEDIEXTPROC glad_glIsEnablediEXT;
-#define glIsEnablediEXT glad_glIsEnablediEXT
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-#ifndef GL_EXT_draw_elements_base_vertex
-#define GL_EXT_draw_elements_base_vertex 1
-GLAPI int GLAD_GL_EXT_draw_elements_base_vertex;
-typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
-GLAPI PFNGLDRAWELEMENTSBASEVERTEXEXTPROC glad_glDrawElementsBaseVertexEXT;
-#define glDrawElementsBaseVertexEXT glad_glDrawElementsBaseVertexEXT
-typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
-GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC glad_glDrawRangeElementsBaseVertexEXT;
-#define glDrawRangeElementsBaseVertexEXT glad_glDrawRangeElementsBaseVertexEXT
-typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
-GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC glad_glDrawElementsInstancedBaseVertexEXT;
-#define glDrawElementsInstancedBaseVertexEXT glad_glDrawElementsInstancedBaseVertexEXT
-typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex);
-GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC glad_glMultiDrawElementsBaseVertexEXT;
-#define glMultiDrawElementsBaseVertexEXT glad_glMultiDrawElementsBaseVertexEXT
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-#ifndef GL_EXT_draw_instanced
-#define GL_EXT_draw_instanced 1
-GLAPI int GLAD_GL_EXT_draw_instanced;
-#endif
-#ifndef GL_EXT_draw_transform_feedback
-#define GL_EXT_draw_transform_feedback 1
-GLAPI int GLAD_GL_EXT_draw_transform_feedback;
-typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKEXTPROC)(GLenum mode, GLuint id);
-GLAPI PFNGLDRAWTRANSFORMFEEDBACKEXTPROC glad_glDrawTransformFeedbackEXT;
-#define glDrawTransformFeedbackEXT glad_glDrawTransformFeedbackEXT
-typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC)(GLenum mode, GLuint id, GLsizei instancecount);
-GLAPI PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC glad_glDrawTransformFeedbackInstancedEXT;
-#define glDrawTransformFeedbackInstancedEXT glad_glDrawTransformFeedbackInstancedEXT
-#endif
-#ifndef GL_EXT_external_buffer
-#define GL_EXT_external_buffer 1
-GLAPI int GLAD_GL_EXT_external_buffer;
-#endif
-#ifndef GL_EXT_float_blend
-#define GL_EXT_float_blend 1
-GLAPI int GLAD_GL_EXT_float_blend;
-#endif
-#ifndef GL_EXT_geometry_point_size
-#define GL_EXT_geometry_point_size 1
-GLAPI int GLAD_GL_EXT_geometry_point_size;
-#endif
-#ifndef GL_EXT_geometry_shader
-#define GL_EXT_geometry_shader 1
-GLAPI int GLAD_GL_EXT_geometry_shader;
-#endif
-#ifndef GL_EXT_gpu_shader5
-#define GL_EXT_gpu_shader5 1
-GLAPI int GLAD_GL_EXT_gpu_shader5;
-#endif
-#ifndef GL_EXT_instanced_arrays
-#define GL_EXT_instanced_arrays 1
-GLAPI int GLAD_GL_EXT_instanced_arrays;
-typedef void (APIENTRYP PFNGLVERTEXATTRIBDIVISOREXTPROC)(GLuint index, GLuint divisor);
-GLAPI PFNGLVERTEXATTRIBDIVISOREXTPROC glad_glVertexAttribDivisorEXT;
-#define glVertexAttribDivisorEXT glad_glVertexAttribDivisorEXT
-#endif
-#ifndef GL_EXT_map_buffer_range
-#define GL_EXT_map_buffer_range 1
-GLAPI int GLAD_GL_EXT_map_buffer_range;
-typedef void * (APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
-GLAPI PFNGLMAPBUFFERRANGEEXTPROC glad_glMapBufferRangeEXT;
-#define glMapBufferRangeEXT glad_glMapBufferRangeEXT
-typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
-GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC glad_glFlushMappedBufferRangeEXT;
-#define glFlushMappedBufferRangeEXT glad_glFlushMappedBufferRangeEXT
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-#ifndef GL_EXT_memory_object
-#define GL_EXT_memory_object 1
-GLAPI int GLAD_GL_EXT_memory_object;
-#endif
-#ifndef GL_EXT_memory_object_fd
-#define GL_EXT_memory_object_fd 1
-GLAPI int GLAD_GL_EXT_memory_object_fd;
-#endif
-#ifndef GL_EXT_memory_object_win32
-#define GL_EXT_memory_object_win32 1
-GLAPI int GLAD_GL_EXT_memory_object_win32;
-#endif
-#ifndef GL_EXT_multi_draw_arrays
-#define GL_EXT_multi_draw_arrays 1
-GLAPI int GLAD_GL_EXT_multi_draw_arrays;
-#endif
-#ifndef GL_EXT_multi_draw_indirect
-#define GL_EXT_multi_draw_indirect 1
-GLAPI int GLAD_GL_EXT_multi_draw_indirect;
-typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC)(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
-GLAPI PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC glad_glMultiDrawArraysIndirectEXT;
-#define glMultiDrawArraysIndirectEXT glad_glMultiDrawArraysIndirectEXT
-typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
-GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC glad_glMultiDrawElementsIndirectEXT;
-#define glMultiDrawElementsIndirectEXT glad_glMultiDrawElementsIndirectEXT
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-#ifndef GL_EXT_multisampled_compatibility
-#define GL_EXT_multisampled_compatibility 1
-GLAPI int GLAD_GL_EXT_multisampled_compatibility;
-#endif
-#ifndef GL_EXT_multisampled_render_to_texture
-#define GL_EXT_multisampled_render_to_texture 1
-GLAPI int GLAD_GL_EXT_multisampled_render_to_texture;
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
-GLAPI PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glad_glFramebufferTexture2DMultisampleEXT;
-#define glFramebufferTexture2DMultisampleEXT glad_glFramebufferTexture2DMultisampleEXT
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-#ifndef GL_EXT_multiview_draw_buffers
-#define GL_EXT_multiview_draw_buffers 1
-GLAPI int GLAD_GL_EXT_multiview_draw_buffers;
-typedef void (APIENTRYP PFNGLREADBUFFERINDEXEDEXTPROC)(GLenum src, GLint index);
-GLAPI PFNGLREADBUFFERINDEXEDEXTPROC glad_glReadBufferIndexedEXT;
-#define glReadBufferIndexedEXT glad_glReadBufferIndexedEXT
-typedef void (APIENTRYP PFNGLDRAWBUFFERSINDEXEDEXTPROC)(GLint n, const GLenum *location, const GLint *indices);
-GLAPI PFNGLDRAWBUFFERSINDEXEDEXTPROC glad_glDrawBuffersIndexedEXT;
-#define glDrawBuffersIndexedEXT glad_glDrawBuffersIndexedEXT
-typedef void (APIENTRYP PFNGLGETINTEGERI_VEXTPROC)(GLenum target, GLuint index, GLint *data);
-GLAPI PFNGLGETINTEGERI_VEXTPROC glad_glGetIntegeri_vEXT;
-#define glGetIntegeri_vEXT glad_glGetIntegeri_vEXT
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-#ifndef GL_EXT_occlusion_query_boolean
-#define GL_EXT_occlusion_query_boolean 1
-GLAPI int GLAD_GL_EXT_occlusion_query_boolean;
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-#ifndef GL_EXT_polygon_offset_clamp
-#define GL_EXT_polygon_offset_clamp 1
-GLAPI int GLAD_GL_EXT_polygon_offset_clamp;
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-#ifndef GL_EXT_post_depth_coverage
-#define GL_EXT_post_depth_coverage 1
-GLAPI int GLAD_GL_EXT_post_depth_coverage;
-#endif
-#ifndef GL_EXT_primitive_bounding_box
-#define GL_EXT_primitive_bounding_box 1
-GLAPI int GLAD_GL_EXT_primitive_bounding_box;
-typedef void (APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXEXTPROC)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
-GLAPI PFNGLPRIMITIVEBOUNDINGBOXEXTPROC glad_glPrimitiveBoundingBoxEXT;
-#define glPrimitiveBoundingBoxEXT glad_glPrimitiveBoundingBoxEXT
-#endif
-#ifndef GL_EXT_protected_textures
-#define GL_EXT_protected_textures 1
-GLAPI int GLAD_GL_EXT_protected_textures;
-#endif
-#ifndef GL_EXT_pvrtc_sRGB
-#define GL_EXT_pvrtc_sRGB 1
-GLAPI int GLAD_GL_EXT_pvrtc_sRGB;
-#endif
-#ifndef GL_EXT_raster_multisample
-#define GL_EXT_raster_multisample 1
-GLAPI int GLAD_GL_EXT_raster_multisample;
-#endif
-#ifndef GL_EXT_read_format_bgra
-#define GL_EXT_read_format_bgra 1
-GLAPI int GLAD_GL_EXT_read_format_bgra;
-#endif
-#ifndef GL_EXT_render_snorm
-#define GL_EXT_render_snorm 1
-GLAPI int GLAD_GL_EXT_render_snorm;
-#endif
-#ifndef GL_EXT_robustness
-#define GL_EXT_robustness 1
-GLAPI int GLAD_GL_EXT_robustness;
-typedef GLenum (APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC)(void);
-GLAPI PFNGLGETGRAPHICSRESETSTATUSEXTPROC glad_glGetGraphicsResetStatusEXT;
-#define glGetGraphicsResetStatusEXT glad_glGetGraphicsResetStatusEXT
-typedef void (APIENTRYP PFNGLREADNPIXELSEXTPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
-GLAPI PFNGLREADNPIXELSEXTPROC glad_glReadnPixelsEXT;
-#define glReadnPixelsEXT glad_glReadnPixelsEXT
-typedef void (APIENTRYP PFNGLGETNUNIFORMFVEXTPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
-GLAPI PFNGLGETNUNIFORMFVEXTPROC glad_glGetnUniformfvEXT;
-#define glGetnUniformfvEXT glad_glGetnUniformfvEXT
-typedef void (APIENTRYP PFNGLGETNUNIFORMIVEXTPROC)(GLuint program, GLint location, GLsizei bufSize, GLint *params);
-GLAPI PFNGLGETNUNIFORMIVEXTPROC glad_glGetnUniformivEXT;
-#define glGetnUniformivEXT glad_glGetnUniformivEXT
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-#ifndef GL_EXT_sRGB
-#define GL_EXT_sRGB 1
-GLAPI int GLAD_GL_EXT_sRGB;
-#endif
-#ifndef GL_EXT_sRGB_write_control
-#define GL_EXT_sRGB_write_control 1
-GLAPI int GLAD_GL_EXT_sRGB_write_control;
-#endif
-#ifndef GL_EXT_semaphore
-#define GL_EXT_semaphore 1
-GLAPI int GLAD_GL_EXT_semaphore;
-#endif
-#ifndef GL_EXT_semaphore_fd
-#define GL_EXT_semaphore_fd 1
-GLAPI int GLAD_GL_EXT_semaphore_fd;
-#endif
-#ifndef GL_EXT_semaphore_win32
-#define GL_EXT_semaphore_win32 1
-GLAPI int GLAD_GL_EXT_semaphore_win32;
-#endif
-#ifndef GL_EXT_separate_shader_objects
-#define GL_EXT_separate_shader_objects 1
-GLAPI int GLAD_GL_EXT_separate_shader_objects;
-#endif
-#ifndef GL_EXT_shader_framebuffer_fetch
-#define GL_EXT_shader_framebuffer_fetch 1
-GLAPI int GLAD_GL_EXT_shader_framebuffer_fetch;
-#endif
-#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent
-#define GL_EXT_shader_framebuffer_fetch_non_coherent 1
-GLAPI int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent;
-#endif
-#ifndef GL_EXT_shader_group_vote
-#define GL_EXT_shader_group_vote 1
-GLAPI int GLAD_GL_EXT_shader_group_vote;
-#endif
-#ifndef GL_EXT_shader_implicit_conversions
-#define GL_EXT_shader_implicit_conversions 1
-GLAPI int GLAD_GL_EXT_shader_implicit_conversions;
-#endif
-#ifndef GL_EXT_shader_integer_mix
-#define GL_EXT_shader_integer_mix 1
-GLAPI int GLAD_GL_EXT_shader_integer_mix;
-#endif
-#ifndef GL_EXT_shader_io_blocks
-#define GL_EXT_shader_io_blocks 1
-GLAPI int GLAD_GL_EXT_shader_io_blocks;
-#endif
-#ifndef GL_EXT_shader_non_constant_global_initializers
-#define GL_EXT_shader_non_constant_global_initializers 1
-GLAPI int GLAD_GL_EXT_shader_non_constant_global_initializers;
-#endif
-#ifndef GL_EXT_shader_pixel_local_storage
-#define GL_EXT_shader_pixel_local_storage 1
-GLAPI int GLAD_GL_EXT_shader_pixel_local_storage;
-#endif
-#ifndef GL_EXT_shader_pixel_local_storage2
-#define GL_EXT_shader_pixel_local_storage2 1
-GLAPI int GLAD_GL_EXT_shader_pixel_local_storage2;
-typedef void (APIENTRYP PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)(GLuint target, GLsizei size);
-GLAPI PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glad_glFramebufferPixelLocalStorageSizeEXT;
-#define glFramebufferPixelLocalStorageSizeEXT glad_glFramebufferPixelLocalStorageSizeEXT
-typedef GLsizei (APIENTRYP PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)(GLuint target);
-GLAPI PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glad_glGetFramebufferPixelLocalStorageSizeEXT;
-#define glGetFramebufferPixelLocalStorageSizeEXT glad_glGetFramebufferPixelLocalStorageSizeEXT
-typedef void (APIENTRYP PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC)(GLsizei offset, GLsizei n, const GLuint *values);
-GLAPI PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC glad_glClearPixelLocalStorageuiEXT;
-#define glClearPixelLocalStorageuiEXT glad_glClearPixelLocalStorageuiEXT
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-#ifndef GL_EXT_shader_texture_lod
-#define GL_EXT_shader_texture_lod 1
-GLAPI int GLAD_GL_EXT_shader_texture_lod;
-#endif
-#ifndef GL_EXT_shadow_samplers
-#define GL_EXT_shadow_samplers 1
-GLAPI int GLAD_GL_EXT_shadow_samplers;
-#endif
-#ifndef GL_EXT_sparse_texture
-#define GL_EXT_sparse_texture 1
-GLAPI int GLAD_GL_EXT_sparse_texture;
-typedef void (APIENTRYP PFNGLTEXPAGECOMMITMENTEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
-GLAPI PFNGLTEXPAGECOMMITMENTEXTPROC glad_glTexPageCommitmentEXT;
-#define glTexPageCommitmentEXT glad_glTexPageCommitmentEXT
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-#ifndef GL_EXT_sparse_texture2
-#define GL_EXT_sparse_texture2 1
-GLAPI int GLAD_GL_EXT_sparse_texture2;
-#endif
-#ifndef GL_EXT_tessellation_point_size
-#define GL_EXT_tessellation_point_size 1
-GLAPI int GLAD_GL_EXT_tessellation_point_size;
-#endif
-#ifndef GL_EXT_tessellation_shader
-#define GL_EXT_tessellation_shader 1
-GLAPI int GLAD_GL_EXT_tessellation_shader;
-typedef void (APIENTRYP PFNGLPATCHPARAMETERIEXTPROC)(GLenum pname, GLint value);
-GLAPI PFNGLPATCHPARAMETERIEXTPROC glad_glPatchParameteriEXT;
-#define glPatchParameteriEXT glad_glPatchParameteriEXT
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-#ifndef GL_EXT_texture_border_clamp
-#define GL_EXT_texture_border_clamp 1
-GLAPI int GLAD_GL_EXT_texture_border_clamp;
-typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVEXTPROC)(GLuint sampler, GLenum pname, const GLint *param);
-GLAPI PFNGLSAMPLERPARAMETERIIVEXTPROC glad_glSamplerParameterIivEXT;
-#define glSamplerParameterIivEXT glad_glSamplerParameterIivEXT
-typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVEXTPROC)(GLuint sampler, GLenum pname, const GLuint *param);
-GLAPI PFNGLSAMPLERPARAMETERIUIVEXTPROC glad_glSamplerParameterIuivEXT;
-#define glSamplerParameterIuivEXT glad_glSamplerParameterIuivEXT
-typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVEXTPROC)(GLuint sampler, GLenum pname, GLint *params);
-GLAPI PFNGLGETSAMPLERPARAMETERIIVEXTPROC glad_glGetSamplerParameterIivEXT;
-#define glGetSamplerParameterIivEXT glad_glGetSamplerParameterIivEXT
-typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVEXTPROC)(GLuint sampler, GLenum pname, GLuint *params);
-GLAPI PFNGLGETSAMPLERPARAMETERIUIVEXTPROC glad_glGetSamplerParameterIuivEXT;
-#define glGetSamplerParameterIuivEXT glad_glGetSamplerParameterIuivEXT
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-#ifndef GL_EXT_texture_buffer
-#define GL_EXT_texture_buffer 1
-GLAPI int GLAD_GL_EXT_texture_buffer;
-typedef void (APIENTRYP PFNGLTEXBUFFERRANGEEXTPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
-GLAPI PFNGLTEXBUFFERRANGEEXTPROC glad_glTexBufferRangeEXT;
-#define glTexBufferRangeEXT glad_glTexBufferRangeEXT
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-#ifndef GL_EXT_texture_compression_astc_decode_mode
-#define GL_EXT_texture_compression_astc_decode_mode 1
-GLAPI int GLAD_GL_EXT_texture_compression_astc_decode_mode;
-#endif
-#ifndef GL_EXT_texture_compression_bptc
-#define GL_EXT_texture_compression_bptc 1
-GLAPI int GLAD_GL_EXT_texture_compression_bptc;
-#endif
-#ifndef GL_EXT_texture_compression_dxt1
-#define GL_EXT_texture_compression_dxt1 1
-GLAPI int GLAD_GL_EXT_texture_compression_dxt1;
-#endif
-#ifndef GL_EXT_texture_compression_rgtc
-#define GL_EXT_texture_compression_rgtc 1
-GLAPI int GLAD_GL_EXT_texture_compression_rgtc;
-#endif
-#ifndef GL_EXT_texture_compression_s3tc
-#define GL_EXT_texture_compression_s3tc 1
-GLAPI int GLAD_GL_EXT_texture_compression_s3tc;
-#endif
-#ifndef GL_EXT_texture_compression_s3tc_srgb
-#define GL_EXT_texture_compression_s3tc_srgb 1
-GLAPI int GLAD_GL_EXT_texture_compression_s3tc_srgb;
-#endif
-#ifndef GL_EXT_texture_cube_map_array
-#define GL_EXT_texture_cube_map_array 1
-GLAPI int GLAD_GL_EXT_texture_cube_map_array;
-#endif
-#ifndef GL_EXT_texture_filter_anisotropic
-#define GL_EXT_texture_filter_anisotropic 1
-GLAPI int GLAD_GL_EXT_texture_filter_anisotropic;
-#endif
-#ifndef GL_EXT_texture_filter_minmax
-#define GL_EXT_texture_filter_minmax 1
-GLAPI int GLAD_GL_EXT_texture_filter_minmax;
-#endif
-#ifndef GL_EXT_texture_format_BGRA8888
-#define GL_EXT_texture_format_BGRA8888 1
-GLAPI int GLAD_GL_EXT_texture_format_BGRA8888;
-#endif
-#ifndef GL_EXT_texture_format_sRGB_override
-#define GL_EXT_texture_format_sRGB_override 1
-GLAPI int GLAD_GL_EXT_texture_format_sRGB_override;
-#endif
-#ifndef GL_EXT_texture_mirror_clamp_to_edge
-#define GL_EXT_texture_mirror_clamp_to_edge 1
-GLAPI int GLAD_GL_EXT_texture_mirror_clamp_to_edge;
-#endif
-#ifndef GL_EXT_texture_norm16
-#define GL_EXT_texture_norm16 1
-GLAPI int GLAD_GL_EXT_texture_norm16;
-#endif
-#ifndef GL_EXT_texture_rg
-#define GL_EXT_texture_rg 1
-GLAPI int GLAD_GL_EXT_texture_rg;
-#endif
-#ifndef GL_EXT_texture_sRGB_R8
-#define GL_EXT_texture_sRGB_R8 1
-GLAPI int GLAD_GL_EXT_texture_sRGB_R8;
-#endif
-#ifndef GL_EXT_texture_sRGB_RG8
-#define GL_EXT_texture_sRGB_RG8 1
-GLAPI int GLAD_GL_EXT_texture_sRGB_RG8;
-#endif
-#ifndef GL_EXT_texture_sRGB_decode
-#define GL_EXT_texture_sRGB_decode 1
-GLAPI int GLAD_GL_EXT_texture_sRGB_decode;
-#endif
-#ifndef GL_EXT_texture_storage
-#define GL_EXT_texture_storage 1
-GLAPI int GLAD_GL_EXT_texture_storage;
-typedef void (APIENTRYP PFNGLTEXSTORAGE1DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
-GLAPI PFNGLTEXSTORAGE1DEXTPROC glad_glTexStorage1DEXT;
-#define glTexStorage1DEXT glad_glTexStorage1DEXT
-typedef void (APIENTRYP PFNGLTEXSTORAGE2DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
-GLAPI PFNGLTEXSTORAGE2DEXTPROC glad_glTexStorage2DEXT;
-#define glTexStorage2DEXT glad_glTexStorage2DEXT
-typedef void (APIENTRYP PFNGLTEXSTORAGE3DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
-GLAPI PFNGLTEXSTORAGE3DEXTPROC glad_glTexStorage3DEXT;
-#define glTexStorage3DEXT glad_glTexStorage3DEXT
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-#ifndef GL_EXT_texture_type_2_10_10_10_REV
-#define GL_EXT_texture_type_2_10_10_10_REV 1
-GLAPI int GLAD_GL_EXT_texture_type_2_10_10_10_REV;
-#endif
-#ifndef GL_EXT_texture_view
-#define GL_EXT_texture_view 1
-GLAPI int GLAD_GL_EXT_texture_view;
-typedef void (APIENTRYP PFNGLTEXTUREVIEWEXTPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
-GLAPI PFNGLTEXTUREVIEWEXTPROC glad_glTextureViewEXT;
-#define glTextureViewEXT glad_glTextureViewEXT
-#endif
-#ifndef GL_EXT_unpack_subimage
-#define GL_EXT_unpack_subimage 1
-GLAPI int GLAD_GL_EXT_unpack_subimage;
-#endif
-#ifndef GL_EXT_win32_keyed_mutex
-#define GL_EXT_win32_keyed_mutex 1
-GLAPI int GLAD_GL_EXT_win32_keyed_mutex;
-#endif
-#ifndef GL_EXT_window_rectangles
-#define GL_EXT_window_rectangles 1
-GLAPI int GLAD_GL_EXT_window_rectangles;
-#endif
-#ifndef GL_FJ_shader_binary_GCCSO
-#define GL_FJ_shader_binary_GCCSO 1
-GLAPI int GLAD_GL_FJ_shader_binary_GCCSO;
-#endif
-#ifndef GL_IMG_bindless_texture
-#define GL_IMG_bindless_texture 1
-GLAPI int GLAD_GL_IMG_bindless_texture;
-typedef GLuint64 (APIENTRYP PFNGLGETTEXTUREHANDLEIMGPROC)(GLuint texture);
-GLAPI PFNGLGETTEXTUREHANDLEIMGPROC glad_glGetTextureHandleIMG;
-#define glGetTextureHandleIMG glad_glGetTextureHandleIMG
-typedef GLuint64 (APIENTRYP PFNGLGETTEXTURESAMPLERHANDLEIMGPROC)(GLuint texture, GLuint sampler);
-GLAPI PFNGLGETTEXTURESAMPLERHANDLEIMGPROC glad_glGetTextureSamplerHandleIMG;
-#define glGetTextureSamplerHandleIMG glad_glGetTextureSamplerHandleIMG
-typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64IMGPROC)(GLint location, GLuint64 value);
-GLAPI PFNGLUNIFORMHANDLEUI64IMGPROC glad_glUniformHandleui64IMG;
-#define glUniformHandleui64IMG glad_glUniformHandleui64IMG
-typedef void (APIENTRYP PFNGLUNIFORMHANDLEUI64VIMGPROC)(GLint location, GLsizei count, const GLuint64 *value);
-GLAPI PFNGLUNIFORMHANDLEUI64VIMGPROC glad_glUniformHandleui64vIMG;
-#define glUniformHandleui64vIMG glad_glUniformHandleui64vIMG
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC)(GLuint program, GLint location, GLuint64 value);
-GLAPI PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC glad_glProgramUniformHandleui64IMG;
-#define glProgramUniformHandleui64IMG glad_glProgramUniformHandleui64IMG
-typedef void (APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 *values);
-GLAPI PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC glad_glProgramUniformHandleui64vIMG;
-#define glProgramUniformHandleui64vIMG glad_glProgramUniformHandleui64vIMG
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-#ifndef GL_IMG_framebuffer_downsample
-#define GL_IMG_framebuffer_downsample 1
-GLAPI int GLAD_GL_IMG_framebuffer_downsample;
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale);
-GLAPI PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC glad_glFramebufferTexture2DDownsampleIMG;
-#define glFramebufferTexture2DDownsampleIMG glad_glFramebufferTexture2DDownsampleIMG
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale);
-GLAPI PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC glad_glFramebufferTextureLayerDownsampleIMG;
-#define glFramebufferTextureLayerDownsampleIMG glad_glFramebufferTextureLayerDownsampleIMG
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-#ifndef GL_IMG_multisampled_render_to_texture
-#define GL_IMG_multisampled_render_to_texture 1
-GLAPI int GLAD_GL_IMG_multisampled_render_to_texture;
-typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
-GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC glad_glRenderbufferStorageMultisampleIMG;
-#define glRenderbufferStorageMultisampleIMG glad_glRenderbufferStorageMultisampleIMG
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
-GLAPI PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC glad_glFramebufferTexture2DMultisampleIMG;
-#define glFramebufferTexture2DMultisampleIMG glad_glFramebufferTexture2DMultisampleIMG
-#endif
-#ifndef GL_IMG_program_binary
-#define GL_IMG_program_binary 1
-GLAPI int GLAD_GL_IMG_program_binary;
-#endif
-#ifndef GL_IMG_read_format
-#define GL_IMG_read_format 1
-GLAPI int GLAD_GL_IMG_read_format;
-#endif
-#ifndef GL_IMG_shader_binary
-#define GL_IMG_shader_binary 1
-GLAPI int GLAD_GL_IMG_shader_binary;
-#endif
-#ifndef GL_IMG_texture_compression_pvrtc
-#define GL_IMG_texture_compression_pvrtc 1
-GLAPI int GLAD_GL_IMG_texture_compression_pvrtc;
-#endif
-#ifndef GL_IMG_texture_compression_pvrtc2
-#define GL_IMG_texture_compression_pvrtc2 1
-GLAPI int GLAD_GL_IMG_texture_compression_pvrtc2;
-#endif
-#ifndef GL_IMG_texture_filter_cubic
-#define GL_IMG_texture_filter_cubic 1
-GLAPI int GLAD_GL_IMG_texture_filter_cubic;
-#endif
-#ifndef GL_INTEL_blackhole_render
-#define GL_INTEL_blackhole_render 1
-GLAPI int GLAD_GL_INTEL_blackhole_render;
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-#define GL_INTEL_conservative_rasterization 1
-GLAPI int GLAD_GL_INTEL_conservative_rasterization;
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-#ifndef GL_INTEL_framebuffer_CMAA
-#define GL_INTEL_framebuffer_CMAA 1
-GLAPI int GLAD_GL_INTEL_framebuffer_CMAA;
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-#ifndef GL_INTEL_performance_query
-#define GL_INTEL_performance_query 1
-GLAPI int GLAD_GL_INTEL_performance_query;
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-#ifndef GL_KHR_blend_equation_advanced
-#define GL_KHR_blend_equation_advanced 1
-GLAPI int GLAD_GL_KHR_blend_equation_advanced;
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-#ifndef GL_KHR_blend_equation_advanced_coherent
-#define GL_KHR_blend_equation_advanced_coherent 1
-GLAPI int GLAD_GL_KHR_blend_equation_advanced_coherent;
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-#ifndef GL_KHR_context_flush_control
-#define GL_KHR_context_flush_control 1
-GLAPI int GLAD_GL_KHR_context_flush_control;
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-#ifndef GL_KHR_debug
-#define GL_KHR_debug 1
-GLAPI int GLAD_GL_KHR_debug;
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-#ifndef GL_KHR_no_error
-#define GL_KHR_no_error 1
-GLAPI int GLAD_GL_KHR_no_error;
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-#define GL_KHR_parallel_shader_compile 1
-GLAPI int GLAD_GL_KHR_parallel_shader_compile;
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-#define GL_KHR_robust_buffer_access_behavior 1
-GLAPI int GLAD_GL_KHR_robust_buffer_access_behavior;
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-#define GL_KHR_robustness 1
-GLAPI int GLAD_GL_KHR_robustness;
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-#define GL_KHR_texture_compression_astc_hdr 1
-GLAPI int GLAD_GL_KHR_texture_compression_astc_hdr;
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-#define GL_KHR_texture_compression_astc_ldr 1
-GLAPI int GLAD_GL_KHR_texture_compression_astc_ldr;
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-#ifndef GL_KHR_texture_compression_astc_sliced_3d
-#define GL_KHR_texture_compression_astc_sliced_3d 1
-GLAPI int GLAD_GL_KHR_texture_compression_astc_sliced_3d;
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-#ifndef GL_MESA_program_binary_formats
-#define GL_MESA_program_binary_formats 1
-GLAPI int GLAD_GL_MESA_program_binary_formats;
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-#ifndef GL_MESA_shader_integer_functions
-#define GL_MESA_shader_integer_functions 1
-GLAPI int GLAD_GL_MESA_shader_integer_functions;
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-#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers
-#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1
-GLAPI int GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers;
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-#ifndef GL_NV_bindless_texture
-#define GL_NV_bindless_texture 1
-GLAPI int GLAD_GL_NV_bindless_texture;
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-#ifndef GL_NV_blend_equation_advanced
-#define GL_NV_blend_equation_advanced 1
-GLAPI int GLAD_GL_NV_blend_equation_advanced;
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-#ifndef GL_NV_blend_equation_advanced_coherent
-#define GL_NV_blend_equation_advanced_coherent 1
-GLAPI int GLAD_GL_NV_blend_equation_advanced_coherent;
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-#ifndef GL_NV_blend_minmax_factor
-#define GL_NV_blend_minmax_factor 1
-GLAPI int GLAD_GL_NV_blend_minmax_factor;
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-#ifndef GL_NV_clip_space_w_scaling
-#define GL_NV_clip_space_w_scaling 1
-GLAPI int GLAD_GL_NV_clip_space_w_scaling;
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-#ifndef GL_NV_conditional_render
-#define GL_NV_conditional_render 1
-GLAPI int GLAD_GL_NV_conditional_render;
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-#ifndef GL_NV_conservative_raster
-#define GL_NV_conservative_raster 1
-GLAPI int GLAD_GL_NV_conservative_raster;
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-#ifndef GL_NV_conservative_raster_pre_snap
-#define GL_NV_conservative_raster_pre_snap 1
-GLAPI int GLAD_GL_NV_conservative_raster_pre_snap;
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-#define GL_NV_conservative_raster_pre_snap_triangles 1
-GLAPI int GLAD_GL_NV_conservative_raster_pre_snap_triangles;
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-#ifndef GL_NV_copy_buffer
-#define GL_NV_copy_buffer 1
-GLAPI int GLAD_GL_NV_copy_buffer;
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-GLAPI int GLAD_GL_NV_coverage_sample;
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-GLAPI int GLAD_GL_NV_depth_nonlinear;
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-#define GL_NV_draw_buffers 1
-GLAPI int GLAD_GL_NV_draw_buffers;
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-#define GL_NV_draw_instanced 1
-GLAPI int GLAD_GL_NV_draw_instanced;
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-#define GL_NV_draw_vulkan_image 1
-GLAPI int GLAD_GL_NV_draw_vulkan_image;
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-#ifndef GL_NV_explicit_attrib_location
-#define GL_NV_explicit_attrib_location 1
-GLAPI int GLAD_GL_NV_explicit_attrib_location;
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-#ifndef GL_NV_fbo_color_attachments
-#define GL_NV_fbo_color_attachments 1
-GLAPI int GLAD_GL_NV_fbo_color_attachments;
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-#ifndef GL_NV_fence
-#define GL_NV_fence 1
-GLAPI int GLAD_GL_NV_fence;
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-#ifndef GL_NV_fill_rectangle
-#define GL_NV_fill_rectangle 1
-GLAPI int GLAD_GL_NV_fill_rectangle;
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-#ifndef GL_NV_fragment_coverage_to_color
-#define GL_NV_fragment_coverage_to_color 1
-GLAPI int GLAD_GL_NV_fragment_coverage_to_color;
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-#ifndef GL_NV_fragment_shader_interlock
-#define GL_NV_fragment_shader_interlock 1
-GLAPI int GLAD_GL_NV_fragment_shader_interlock;
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-#ifndef GL_NV_framebuffer_blit
-#define GL_NV_framebuffer_blit 1
-GLAPI int GLAD_GL_NV_framebuffer_blit;
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-#define GL_NV_framebuffer_mixed_samples 1
-GLAPI int GLAD_GL_NV_framebuffer_mixed_samples;
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-#ifndef GL_NV_framebuffer_multisample
-#define GL_NV_framebuffer_multisample 1
-GLAPI int GLAD_GL_NV_framebuffer_multisample;
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-GLAPI int GLAD_GL_NV_generate_mipmap_sRGB;
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-#define GL_NV_geometry_shader_passthrough 1
-GLAPI int GLAD_GL_NV_geometry_shader_passthrough;
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-#define GL_NV_gpu_shader5 1
-GLAPI int GLAD_GL_NV_gpu_shader5;
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-#ifndef GL_NV_image_formats
-#define GL_NV_image_formats 1
-GLAPI int GLAD_GL_NV_image_formats;
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-#ifndef GL_NV_instanced_arrays
-#define GL_NV_instanced_arrays 1
-GLAPI int GLAD_GL_NV_instanced_arrays;
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-GLAPI int GLAD_GL_NV_internalformat_sample_query;
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-#define GL_NV_non_square_matrices 1
-GLAPI int GLAD_GL_NV_non_square_matrices;
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-GLAPI int GLAD_GL_NV_path_rendering;
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-#define GL_NV_path_rendering_shared_edge 1
-GLAPI int GLAD_GL_NV_path_rendering_shared_edge;
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-#define GL_NV_pixel_buffer_object 1
-GLAPI int GLAD_GL_NV_pixel_buffer_object;
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-#define GL_NV_polygon_mode 1
-GLAPI int GLAD_GL_NV_polygon_mode;
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-#define glPolygonModeNV glad_glPolygonModeNV
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-#define GL_NV_read_buffer 1
-GLAPI int GLAD_GL_NV_read_buffer;
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-#define glReadBufferNV glad_glReadBufferNV
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-GLAPI int GLAD_GL_NV_read_buffer_front;
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-#define GL_NV_read_depth 1
-GLAPI int GLAD_GL_NV_read_depth;
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-GLAPI int GLAD_GL_NV_read_depth_stencil;
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-GLAPI int GLAD_GL_NV_read_stencil;
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-#define GL_NV_sRGB_formats 1
-GLAPI int GLAD_GL_NV_sRGB_formats;
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-GLAPI int GLAD_GL_NV_sample_locations;
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-GLAPI int GLAD_GL_NV_sample_mask_override_coverage;
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-GLAPI int GLAD_GL_NV_shader_atomic_fp16_vector;
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-GLAPI int GLAD_GL_NV_shader_noperspective_interpolation;
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-GLAPI int GLAD_GL_NV_shadow_samplers_array;
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-#define GL_NV_shadow_samplers_cube 1
-GLAPI int GLAD_GL_NV_shadow_samplers_cube;
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-#define GL_NV_stereo_view_rendering 1
-GLAPI int GLAD_GL_NV_stereo_view_rendering;
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-#define GL_NV_texture_border_clamp 1
-GLAPI int GLAD_GL_NV_texture_border_clamp;
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-GLAPI int GLAD_GL_NV_texture_compression_s3tc_update;
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-GLAPI int GLAD_GL_NV_texture_npot_2D_mipmap;
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-#ifndef GL_NV_viewport_array
-#define GL_NV_viewport_array 1
-GLAPI int GLAD_GL_NV_viewport_array;
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-GLAPI int GLAD_GL_OES_EGL_image;
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-#define GL_OES_compressed_ETC1_RGB8_sub_texture 1
-GLAPI int GLAD_GL_OES_compressed_ETC1_RGB8_sub_texture;
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-GLAPI int GLAD_GL_OES_compressed_ETC1_RGB8_texture;
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-#ifndef GL_OES_draw_buffers_indexed
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-GLAPI int GLAD_GL_OES_draw_buffers_indexed;
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-GLAPI PFNGLBLENDEQUATIONSEPARATEIOESPROC glad_glBlendEquationSeparateiOES;
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-GLAPI PFNGLBLENDFUNCIOESPROC glad_glBlendFunciOES;
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-#define glColorMaskiOES glad_glColorMaskiOES
-typedef GLboolean (APIENTRYP PFNGLISENABLEDIOESPROC)(GLenum target, GLuint index);
-GLAPI PFNGLISENABLEDIOESPROC glad_glIsEnablediOES;
-#define glIsEnablediOES glad_glIsEnablediOES
-#endif
-#ifndef GL_OES_draw_elements_base_vertex
-#define GL_OES_draw_elements_base_vertex 1
-GLAPI int GLAD_GL_OES_draw_elements_base_vertex;
-typedef void (APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXOESPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
-GLAPI PFNGLDRAWELEMENTSBASEVERTEXOESPROC glad_glDrawElementsBaseVertexOES;
-#define glDrawElementsBaseVertexOES glad_glDrawElementsBaseVertexOES
-typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
-GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC glad_glDrawRangeElementsBaseVertexOES;
-#define glDrawRangeElementsBaseVertexOES glad_glDrawRangeElementsBaseVertexOES
-typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
-GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC glad_glDrawElementsInstancedBaseVertexOES;
-#define glDrawElementsInstancedBaseVertexOES glad_glDrawElementsInstancedBaseVertexOES
-#endif
-#ifndef GL_OES_element_index_uint
-#define GL_OES_element_index_uint 1
-GLAPI int GLAD_GL_OES_element_index_uint;
-#endif
-#ifndef GL_OES_fbo_render_mipmap
-#define GL_OES_fbo_render_mipmap 1
-GLAPI int GLAD_GL_OES_fbo_render_mipmap;
-#endif
-#ifndef GL_OES_fragment_precision_high
-#define GL_OES_fragment_precision_high 1
-GLAPI int GLAD_GL_OES_fragment_precision_high;
-#endif
-#ifndef GL_OES_geometry_point_size
-#define GL_OES_geometry_point_size 1
-GLAPI int GLAD_GL_OES_geometry_point_size;
-#endif
-#ifndef GL_OES_geometry_shader
-#define GL_OES_geometry_shader 1
-GLAPI int GLAD_GL_OES_geometry_shader;
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREOESPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
-GLAPI PFNGLFRAMEBUFFERTEXTUREOESPROC glad_glFramebufferTextureOES;
-#define glFramebufferTextureOES glad_glFramebufferTextureOES
-#endif
-#ifndef GL_OES_get_program_binary
-#define GL_OES_get_program_binary 1
-GLAPI int GLAD_GL_OES_get_program_binary;
-typedef void (APIENTRYP PFNGLGETPROGRAMBINARYOESPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
-GLAPI PFNGLGETPROGRAMBINARYOESPROC glad_glGetProgramBinaryOES;
-#define glGetProgramBinaryOES glad_glGetProgramBinaryOES
-typedef void (APIENTRYP PFNGLPROGRAMBINARYOESPROC)(GLuint program, GLenum binaryFormat, const void *binary, GLint length);
-GLAPI PFNGLPROGRAMBINARYOESPROC glad_glProgramBinaryOES;
-#define glProgramBinaryOES glad_glProgramBinaryOES
-#endif
-#ifndef GL_OES_gpu_shader5
-#define GL_OES_gpu_shader5 1
-GLAPI int GLAD_GL_OES_gpu_shader5;
-#endif
-#ifndef GL_OES_mapbuffer
-#define GL_OES_mapbuffer 1
-GLAPI int GLAD_GL_OES_mapbuffer;
-typedef void * (APIENTRYP PFNGLMAPBUFFEROESPROC)(GLenum target, GLenum access);
-GLAPI PFNGLMAPBUFFEROESPROC glad_glMapBufferOES;
-#define glMapBufferOES glad_glMapBufferOES
-typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFEROESPROC)(GLenum target);
-GLAPI PFNGLUNMAPBUFFEROESPROC glad_glUnmapBufferOES;
-#define glUnmapBufferOES glad_glUnmapBufferOES
-typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC)(GLenum target, GLenum pname, void **params);
-GLAPI PFNGLGETBUFFERPOINTERVOESPROC glad_glGetBufferPointervOES;
-#define glGetBufferPointervOES glad_glGetBufferPointervOES
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-#ifndef GL_OES_packed_depth_stencil
-#define GL_OES_packed_depth_stencil 1
-GLAPI int GLAD_GL_OES_packed_depth_stencil;
-#endif
-#ifndef GL_OES_primitive_bounding_box
-#define GL_OES_primitive_bounding_box 1
-GLAPI int GLAD_GL_OES_primitive_bounding_box;
-typedef void (APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXOESPROC)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
-GLAPI PFNGLPRIMITIVEBOUNDINGBOXOESPROC glad_glPrimitiveBoundingBoxOES;
-#define glPrimitiveBoundingBoxOES glad_glPrimitiveBoundingBoxOES
-#endif
-#ifndef GL_OES_required_internalformat
-#define GL_OES_required_internalformat 1
-GLAPI int GLAD_GL_OES_required_internalformat;
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-#ifndef GL_OES_rgb8_rgba8
-#define GL_OES_rgb8_rgba8 1
-GLAPI int GLAD_GL_OES_rgb8_rgba8;
-#endif
-#ifndef GL_OES_sample_shading
-#define GL_OES_sample_shading 1
-GLAPI int GLAD_GL_OES_sample_shading;
-typedef void (APIENTRYP PFNGLMINSAMPLESHADINGOESPROC)(GLfloat value);
-GLAPI PFNGLMINSAMPLESHADINGOESPROC glad_glMinSampleShadingOES;
-#define glMinSampleShadingOES glad_glMinSampleShadingOES
-#endif
-#ifndef GL_OES_sample_variables
-#define GL_OES_sample_variables 1
-GLAPI int GLAD_GL_OES_sample_variables;
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-#ifndef GL_OES_shader_image_atomic
-#define GL_OES_shader_image_atomic 1
-GLAPI int GLAD_GL_OES_shader_image_atomic;
-#endif
-#ifndef GL_OES_shader_io_blocks
-#define GL_OES_shader_io_blocks 1
-GLAPI int GLAD_GL_OES_shader_io_blocks;
-#endif
-#ifndef GL_OES_shader_multisample_interpolation
-#define GL_OES_shader_multisample_interpolation 1
-GLAPI int GLAD_GL_OES_shader_multisample_interpolation;
-#endif
-#ifndef GL_OES_standard_derivatives
-#define GL_OES_standard_derivatives 1
-GLAPI int GLAD_GL_OES_standard_derivatives;
-#endif
-#ifndef GL_OES_stencil1
-#define GL_OES_stencil1 1
-GLAPI int GLAD_GL_OES_stencil1;
-#endif
-#ifndef GL_OES_stencil4
-#define GL_OES_stencil4 1
-GLAPI int GLAD_GL_OES_stencil4;
-#endif
-#ifndef GL_OES_surfaceless_context
-#define GL_OES_surfaceless_context 1
-GLAPI int GLAD_GL_OES_surfaceless_context;
-#endif
-#ifndef GL_OES_tessellation_point_size
-#define GL_OES_tessellation_point_size 1
-GLAPI int GLAD_GL_OES_tessellation_point_size;
-#endif
-#ifndef GL_OES_tessellation_shader
-#define GL_OES_tessellation_shader 1
-GLAPI int GLAD_GL_OES_tessellation_shader;
-typedef void (APIENTRYP PFNGLPATCHPARAMETERIOESPROC)(GLenum pname, GLint value);
-GLAPI PFNGLPATCHPARAMETERIOESPROC glad_glPatchParameteriOES;
-#define glPatchParameteriOES glad_glPatchParameteriOES
-#endif
-#ifndef GL_OES_texture_3D
-#define GL_OES_texture_3D 1
-GLAPI int GLAD_GL_OES_texture_3D;
-typedef void (APIENTRYP PFNGLTEXIMAGE3DOESPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLTEXIMAGE3DOESPROC glad_glTexImage3DOES;
-#define glTexImage3DOES glad_glTexImage3DOES
-typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
-GLAPI PFNGLTEXSUBIMAGE3DOESPROC glad_glTexSubImage3DOES;
-#define glTexSubImage3DOES glad_glTexSubImage3DOES
-typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-GLAPI PFNGLCOPYTEXSUBIMAGE3DOESPROC glad_glCopyTexSubImage3DOES;
-#define glCopyTexSubImage3DOES glad_glCopyTexSubImage3DOES
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
-GLAPI PFNGLCOMPRESSEDTEXIMAGE3DOESPROC glad_glCompressedTexImage3DOES;
-#define glCompressedTexImage3DOES glad_glCompressedTexImage3DOES
-typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
-GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC glad_glCompressedTexSubImage3DOES;
-#define glCompressedTexSubImage3DOES glad_glCompressedTexSubImage3DOES
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOESPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
-GLAPI PFNGLFRAMEBUFFERTEXTURE3DOESPROC glad_glFramebufferTexture3DOES;
-#define glFramebufferTexture3DOES glad_glFramebufferTexture3DOES
-#endif
-#ifndef GL_OES_texture_border_clamp
-#define GL_OES_texture_border_clamp 1
-GLAPI int GLAD_GL_OES_texture_border_clamp;
-typedef void (APIENTRYP PFNGLTEXPARAMETERIIVOESPROC)(GLenum target, GLenum pname, const GLint *params);
-GLAPI PFNGLTEXPARAMETERIIVOESPROC glad_glTexParameterIivOES;
-#define glTexParameterIivOES glad_glTexParameterIivOES
-typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVOESPROC)(GLenum target, GLenum pname, const GLuint *params);
-GLAPI PFNGLTEXPARAMETERIUIVOESPROC glad_glTexParameterIuivOES;
-#define glTexParameterIuivOES glad_glTexParameterIuivOES
-typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVOESPROC)(GLenum target, GLenum pname, GLint *params);
-GLAPI PFNGLGETTEXPARAMETERIIVOESPROC glad_glGetTexParameterIivOES;
-#define glGetTexParameterIivOES glad_glGetTexParameterIivOES
-typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVOESPROC)(GLenum target, GLenum pname, GLuint *params);
-GLAPI PFNGLGETTEXPARAMETERIUIVOESPROC glad_glGetTexParameterIuivOES;
-#define glGetTexParameterIuivOES glad_glGetTexParameterIuivOES
-typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIIVOESPROC)(GLuint sampler, GLenum pname, const GLint *param);
-GLAPI PFNGLSAMPLERPARAMETERIIVOESPROC glad_glSamplerParameterIivOES;
-#define glSamplerParameterIivOES glad_glSamplerParameterIivOES
-typedef void (APIENTRYP PFNGLSAMPLERPARAMETERIUIVOESPROC)(GLuint sampler, GLenum pname, const GLuint *param);
-GLAPI PFNGLSAMPLERPARAMETERIUIVOESPROC glad_glSamplerParameterIuivOES;
-#define glSamplerParameterIuivOES glad_glSamplerParameterIuivOES
-typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIIVOESPROC)(GLuint sampler, GLenum pname, GLint *params);
-GLAPI PFNGLGETSAMPLERPARAMETERIIVOESPROC glad_glGetSamplerParameterIivOES;
-#define glGetSamplerParameterIivOES glad_glGetSamplerParameterIivOES
-typedef void (APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVOESPROC)(GLuint sampler, GLenum pname, GLuint *params);
-GLAPI PFNGLGETSAMPLERPARAMETERIUIVOESPROC glad_glGetSamplerParameterIuivOES;
-#define glGetSamplerParameterIuivOES glad_glGetSamplerParameterIuivOES
-#endif
-#ifndef GL_OES_texture_buffer
-#define GL_OES_texture_buffer 1
-GLAPI int GLAD_GL_OES_texture_buffer;
-typedef void (APIENTRYP PFNGLTEXBUFFEROESPROC)(GLenum target, GLenum internalformat, GLuint buffer);
-GLAPI PFNGLTEXBUFFEROESPROC glad_glTexBufferOES;
-#define glTexBufferOES glad_glTexBufferOES
-typedef void (APIENTRYP PFNGLTEXBUFFERRANGEOESPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
-GLAPI PFNGLTEXBUFFERRANGEOESPROC glad_glTexBufferRangeOES;
-#define glTexBufferRangeOES glad_glTexBufferRangeOES
-#endif
-#ifndef GL_OES_texture_compression_astc
-#define GL_OES_texture_compression_astc 1
-GLAPI int GLAD_GL_OES_texture_compression_astc;
-#endif
-#ifndef GL_OES_texture_cube_map_array
-#define GL_OES_texture_cube_map_array 1
-GLAPI int GLAD_GL_OES_texture_cube_map_array;
-#endif
-#ifndef GL_OES_texture_float
-#define GL_OES_texture_float 1
-GLAPI int GLAD_GL_OES_texture_float;
-#endif
-#ifndef GL_OES_texture_float_linear
-#define GL_OES_texture_float_linear 1
-GLAPI int GLAD_GL_OES_texture_float_linear;
-#endif
-#ifndef GL_OES_texture_half_float
-#define GL_OES_texture_half_float 1
-GLAPI int GLAD_GL_OES_texture_half_float;
-#endif
-#ifndef GL_OES_texture_half_float_linear
-#define GL_OES_texture_half_float_linear 1
-GLAPI int GLAD_GL_OES_texture_half_float_linear;
-#endif
-#ifndef GL_OES_texture_npot
-#define GL_OES_texture_npot 1
-GLAPI int GLAD_GL_OES_texture_npot;
-#endif
-#ifndef GL_OES_texture_stencil8
-#define GL_OES_texture_stencil8 1
-GLAPI int GLAD_GL_OES_texture_stencil8;
-#endif
-#ifndef GL_OES_texture_storage_multisample_2d_array
-#define GL_OES_texture_storage_multisample_2d_array 1
-GLAPI int GLAD_GL_OES_texture_storage_multisample_2d_array;
-typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
-GLAPI PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC glad_glTexStorage3DMultisampleOES;
-#define glTexStorage3DMultisampleOES glad_glTexStorage3DMultisampleOES
-#endif
-#ifndef GL_OES_texture_view
-#define GL_OES_texture_view 1
-GLAPI int GLAD_GL_OES_texture_view;
-typedef void (APIENTRYP PFNGLTEXTUREVIEWOESPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
-GLAPI PFNGLTEXTUREVIEWOESPROC glad_glTextureViewOES;
-#define glTextureViewOES glad_glTextureViewOES
-#endif
-#ifndef GL_OES_vertex_array_object
-#define GL_OES_vertex_array_object 1
-GLAPI int GLAD_GL_OES_vertex_array_object;
-typedef void (APIENTRYP PFNGLBINDVERTEXARRAYOESPROC)(GLuint array);
-GLAPI PFNGLBINDVERTEXARRAYOESPROC glad_glBindVertexArrayOES;
-#define glBindVertexArrayOES glad_glBindVertexArrayOES
-typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC)(GLsizei n, const GLuint *arrays);
-GLAPI PFNGLDELETEVERTEXARRAYSOESPROC glad_glDeleteVertexArraysOES;
-#define glDeleteVertexArraysOES glad_glDeleteVertexArraysOES
-typedef void (APIENTRYP PFNGLGENVERTEXARRAYSOESPROC)(GLsizei n, GLuint *arrays);
-GLAPI PFNGLGENVERTEXARRAYSOESPROC glad_glGenVertexArraysOES;
-#define glGenVertexArraysOES glad_glGenVertexArraysOES
-typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYOESPROC)(GLuint array);
-GLAPI PFNGLISVERTEXARRAYOESPROC glad_glIsVertexArrayOES;
-#define glIsVertexArrayOES glad_glIsVertexArrayOES
-#endif
-#ifndef GL_OES_vertex_half_float
-#define GL_OES_vertex_half_float 1
-GLAPI int GLAD_GL_OES_vertex_half_float;
-#endif
-#ifndef GL_OES_vertex_type_10_10_10_2
-#define GL_OES_vertex_type_10_10_10_2 1
-GLAPI int GLAD_GL_OES_vertex_type_10_10_10_2;
-#endif
-#ifndef GL_OES_viewport_array
-#define GL_OES_viewport_array 1
-GLAPI int GLAD_GL_OES_viewport_array;
-typedef void (APIENTRYP PFNGLVIEWPORTARRAYVOESPROC)(GLuint first, GLsizei count, const GLfloat *v);
-GLAPI PFNGLVIEWPORTARRAYVOESPROC glad_glViewportArrayvOES;
-#define glViewportArrayvOES glad_glViewportArrayvOES
-typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFOESPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
-GLAPI PFNGLVIEWPORTINDEXEDFOESPROC glad_glViewportIndexedfOES;
-#define glViewportIndexedfOES glad_glViewportIndexedfOES
-typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVOESPROC)(GLuint index, const GLfloat *v);
-GLAPI PFNGLVIEWPORTINDEXEDFVOESPROC glad_glViewportIndexedfvOES;
-#define glViewportIndexedfvOES glad_glViewportIndexedfvOES
-typedef void (APIENTRYP PFNGLSCISSORARRAYVOESPROC)(GLuint first, GLsizei count, const GLint *v);
-GLAPI PFNGLSCISSORARRAYVOESPROC glad_glScissorArrayvOES;
-#define glScissorArrayvOES glad_glScissorArrayvOES
-typedef void (APIENTRYP PFNGLSCISSORINDEXEDOESPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
-GLAPI PFNGLSCISSORINDEXEDOESPROC glad_glScissorIndexedOES;
-#define glScissorIndexedOES glad_glScissorIndexedOES
-typedef void (APIENTRYP PFNGLSCISSORINDEXEDVOESPROC)(GLuint index, const GLint *v);
-GLAPI PFNGLSCISSORINDEXEDVOESPROC glad_glScissorIndexedvOES;
-#define glScissorIndexedvOES glad_glScissorIndexedvOES
-typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYFVOESPROC)(GLuint first, GLsizei count, const GLfloat *v);
-GLAPI PFNGLDEPTHRANGEARRAYFVOESPROC glad_glDepthRangeArrayfvOES;
-#define glDepthRangeArrayfvOES glad_glDepthRangeArrayfvOES
-typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDFOESPROC)(GLuint index, GLfloat n, GLfloat f);
-GLAPI PFNGLDEPTHRANGEINDEXEDFOESPROC glad_glDepthRangeIndexedfOES;
-#define glDepthRangeIndexedfOES glad_glDepthRangeIndexedfOES
-typedef void (APIENTRYP PFNGLGETFLOATI_VOESPROC)(GLenum target, GLuint index, GLfloat *data);
-GLAPI PFNGLGETFLOATI_VOESPROC glad_glGetFloati_vOES;
-#define glGetFloati_vOES glad_glGetFloati_vOES
-#endif
-#ifndef GL_OVR_multiview
-#define GL_OVR_multiview 1
-GLAPI int GLAD_GL_OVR_multiview;
-#endif
-#ifndef GL_OVR_multiview2
-#define GL_OVR_multiview2 1
-GLAPI int GLAD_GL_OVR_multiview2;
-#endif
-#ifndef GL_OVR_multiview_multisampled_render_to_texture
-#define GL_OVR_multiview_multisampled_render_to_texture 1
-GLAPI int GLAD_GL_OVR_multiview_multisampled_render_to_texture;
-typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews);
-GLAPI PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC glad_glFramebufferTextureMultisampleMultiviewOVR;
-#define glFramebufferTextureMultisampleMultiviewOVR glad_glFramebufferTextureMultisampleMultiviewOVR
-#endif
-#ifndef GL_QCOM_alpha_test
-#define GL_QCOM_alpha_test 1
-GLAPI int GLAD_GL_QCOM_alpha_test;
-typedef void (APIENTRYP PFNGLALPHAFUNCQCOMPROC)(GLenum func, GLclampf ref);
-GLAPI PFNGLALPHAFUNCQCOMPROC glad_glAlphaFuncQCOM;
-#define glAlphaFuncQCOM glad_glAlphaFuncQCOM
-#endif
-#ifndef GL_QCOM_binning_control
-#define GL_QCOM_binning_control 1
-GLAPI int GLAD_GL_QCOM_binning_control;
-#endif
-#ifndef GL_QCOM_driver_control
-#define GL_QCOM_driver_control 1
-GLAPI int GLAD_GL_QCOM_driver_control;
-typedef void (APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC)(GLint *num, GLsizei size, GLuint *driverControls);
-GLAPI PFNGLGETDRIVERCONTROLSQCOMPROC glad_glGetDriverControlsQCOM;
-#define glGetDriverControlsQCOM glad_glGetDriverControlsQCOM
-typedef void (APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC)(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
-GLAPI PFNGLGETDRIVERCONTROLSTRINGQCOMPROC glad_glGetDriverControlStringQCOM;
-#define glGetDriverControlStringQCOM glad_glGetDriverControlStringQCOM
-typedef void (APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC)(GLuint driverControl);
-GLAPI PFNGLENABLEDRIVERCONTROLQCOMPROC glad_glEnableDriverControlQCOM;
-#define glEnableDriverControlQCOM glad_glEnableDriverControlQCOM
-typedef void (APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC)(GLuint driverControl);
-GLAPI PFNGLDISABLEDRIVERCONTROLQCOMPROC glad_glDisableDriverControlQCOM;
-#define glDisableDriverControlQCOM glad_glDisableDriverControlQCOM
-#endif
-#ifndef GL_QCOM_extended_get
-#define GL_QCOM_extended_get 1
-GLAPI int GLAD_GL_QCOM_extended_get;
-typedef void (APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC)(GLuint *textures, GLint maxTextures, GLint *numTextures);
-GLAPI PFNGLEXTGETTEXTURESQCOMPROC glad_glExtGetTexturesQCOM;
-#define glExtGetTexturesQCOM glad_glExtGetTexturesQCOM
-typedef void (APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC)(GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
-GLAPI PFNGLEXTGETBUFFERSQCOMPROC glad_glExtGetBuffersQCOM;
-#define glExtGetBuffersQCOM glad_glExtGetBuffersQCOM
-typedef void (APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC)(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
-GLAPI PFNGLEXTGETRENDERBUFFERSQCOMPROC glad_glExtGetRenderbuffersQCOM;
-#define glExtGetRenderbuffersQCOM glad_glExtGetRenderbuffersQCOM
-typedef void (APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC)(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
-GLAPI PFNGLEXTGETFRAMEBUFFERSQCOMPROC glad_glExtGetFramebuffersQCOM;
-#define glExtGetFramebuffersQCOM glad_glExtGetFramebuffersQCOM
-typedef void (APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC)(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
-GLAPI PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC glad_glExtGetTexLevelParameterivQCOM;
-#define glExtGetTexLevelParameterivQCOM glad_glExtGetTexLevelParameterivQCOM
-typedef void (APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC)(GLenum target, GLenum pname, GLint param);
-GLAPI PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC glad_glExtTexObjectStateOverrideiQCOM;
-#define glExtTexObjectStateOverrideiQCOM glad_glExtTexObjectStateOverrideiQCOM
-typedef void (APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels);
-GLAPI PFNGLEXTGETTEXSUBIMAGEQCOMPROC glad_glExtGetTexSubImageQCOM;
-#define glExtGetTexSubImageQCOM glad_glExtGetTexSubImageQCOM
-typedef void (APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC)(GLenum target, void **params);
-GLAPI PFNGLEXTGETBUFFERPOINTERVQCOMPROC glad_glExtGetBufferPointervQCOM;
-#define glExtGetBufferPointervQCOM glad_glExtGetBufferPointervQCOM
-#endif
-#ifndef GL_QCOM_extended_get2
-#define GL_QCOM_extended_get2 1
-GLAPI int GLAD_GL_QCOM_extended_get2;
-typedef void (APIENTRYP PFNGLEXTGETSHADERSQCOMPROC)(GLuint *shaders, GLint maxShaders, GLint *numShaders);
-GLAPI PFNGLEXTGETSHADERSQCOMPROC glad_glExtGetShadersQCOM;
-#define glExtGetShadersQCOM glad_glExtGetShadersQCOM
-typedef void (APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC)(GLuint *programs, GLint maxPrograms, GLint *numPrograms);
-GLAPI PFNGLEXTGETPROGRAMSQCOMPROC glad_glExtGetProgramsQCOM;
-#define glExtGetProgramsQCOM glad_glExtGetProgramsQCOM
-typedef GLboolean (APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC)(GLuint program);
-GLAPI PFNGLEXTISPROGRAMBINARYQCOMPROC glad_glExtIsProgramBinaryQCOM;
-#define glExtIsProgramBinaryQCOM glad_glExtIsProgramBinaryQCOM
-typedef void (APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC)(GLuint program, GLenum shadertype, GLchar *source, GLint *length);
-GLAPI PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC glad_glExtGetProgramBinarySourceQCOM;
-#define glExtGetProgramBinarySourceQCOM glad_glExtGetProgramBinarySourceQCOM
-#endif
-#ifndef GL_QCOM_framebuffer_foveated
-#define GL_QCOM_framebuffer_foveated 1
-GLAPI int GLAD_GL_QCOM_framebuffer_foveated;
-typedef void (APIENTRYP PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC)(GLuint framebuffer, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint *providedFeatures);
-GLAPI PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC glad_glFramebufferFoveationConfigQCOM;
-#define glFramebufferFoveationConfigQCOM glad_glFramebufferFoveationConfigQCOM
-typedef void (APIENTRYP PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC)(GLuint framebuffer, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea);
-GLAPI PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC glad_glFramebufferFoveationParametersQCOM;
-#define glFramebufferFoveationParametersQCOM glad_glFramebufferFoveationParametersQCOM
-#endif
-#ifndef GL_QCOM_perfmon_global_mode
-#define GL_QCOM_perfmon_global_mode 1
-GLAPI int GLAD_GL_QCOM_perfmon_global_mode;
-#endif
-#ifndef GL_QCOM_shader_framebuffer_fetch_noncoherent
-#define GL_QCOM_shader_framebuffer_fetch_noncoherent 1
-GLAPI int GLAD_GL_QCOM_shader_framebuffer_fetch_noncoherent;
-typedef void (APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC)(void);
-GLAPI PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC glad_glFramebufferFetchBarrierQCOM;
-#define glFramebufferFetchBarrierQCOM glad_glFramebufferFetchBarrierQCOM
-#endif
-#ifndef GL_QCOM_texture_foveated
-#define GL_QCOM_texture_foveated 1
-GLAPI int GLAD_GL_QCOM_texture_foveated;
-typedef void (APIENTRYP PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC)(GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea);
-GLAPI PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC glad_glTextureFoveationParametersQCOM;
-#define glTextureFoveationParametersQCOM glad_glTextureFoveationParametersQCOM
-#endif
-#ifndef GL_QCOM_tiled_rendering
-#define GL_QCOM_tiled_rendering 1
-GLAPI int GLAD_GL_QCOM_tiled_rendering;
-typedef void (APIENTRYP PFNGLSTARTTILINGQCOMPROC)(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
-GLAPI PFNGLSTARTTILINGQCOMPROC glad_glStartTilingQCOM;
-#define glStartTilingQCOM glad_glStartTilingQCOM
-typedef void (APIENTRYP PFNGLENDTILINGQCOMPROC)(GLbitfield preserveMask);
-GLAPI PFNGLENDTILINGQCOMPROC glad_glEndTilingQCOM;
-#define glEndTilingQCOM glad_glEndTilingQCOM
-#endif
-#ifndef GL_QCOM_writeonly_rendering
-#define GL_QCOM_writeonly_rendering 1
-GLAPI int GLAD_GL_QCOM_writeonly_rendering;
-#endif
-#ifndef GL_VIV_shader_binary
-#define GL_VIV_shader_binary 1
-GLAPI int GLAD_GL_VIV_shader_binary;
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
diff --git a/3rdparty/glad/include/glad/egl.h b/3rdparty/glad/include/glad/egl.h
new file mode 100644
index 0000000000..0453c6a2c3
--- /dev/null
+++ b/3rdparty/glad/include/glad/egl.h
@@ -0,0 +1,1634 @@
+/**
+ * Loader generated by glad 2.0.5 on Sun Feb 25 05:13:44 2024
+ *
+ * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
+ *
+ * Generator: C/C++
+ * Specification: egl
+ * Extensions: 164
+ *
+ * APIs:
+ * - egl=1.5
+ *
+ * Options:
+ * - ALIAS = False
+ * - DEBUG = False
+ * - HEADER_ONLY = False
+ * - LOADER = False
+ * - MX = False
+ * - ON_DEMAND = False
+ *
+ * Commandline:
+ * --api='egl=1.5' --extensions='EGL_ANDROID_GLES_layers,EGL_ANDROID_blob_cache,EGL_ANDROID_create_native_client_buffer,EGL_ANDROID_framebuffer_target,EGL_ANDROID_front_buffer_auto_refresh,EGL_ANDROID_get_frame_timestamps,EGL_ANDROID_get_native_client_buffer,EGL_ANDROID_image_native_buffer,EGL_ANDROID_native_fence_sync,EGL_ANDROID_presentation_time,EGL_ANDROID_recordable,EGL_ANGLE_d3d_share_handle_client_buffer,EGL_ANGLE_device_d3d,EGL_ANGLE_query_surface_pointer,EGL_ANGLE_surface_d3d_texture_2d_share_handle,EGL_ANGLE_sync_control_rate,EGL_ANGLE_window_fixed_size,EGL_ARM_image_format,EGL_ARM_implicit_external_sync,EGL_ARM_pixmap_multisample_discard,EGL_EXT_bind_to_front,EGL_EXT_buffer_age,EGL_EXT_client_extensions,EGL_EXT_client_sync,EGL_EXT_compositor,EGL_EXT_config_select_group,EGL_EXT_create_context_robustness,EGL_EXT_device_base,EGL_EXT_device_drm,EGL_EXT_device_drm_render_node,EGL_EXT_device_enumeration,EGL_EXT_device_openwf,EGL_EXT_device_persistent_id,EGL_EXT_device_query,EGL_EXT_device_query_name,EGL_EXT_explicit_device,EGL_EXT_gl_colorspace_bt2020_hlg,EGL_EXT_gl_colorspace_bt2020_linear,EGL_EXT_gl_colorspace_bt2020_pq,EGL_EXT_gl_colorspace_display_p3,EGL_EXT_gl_colorspace_display_p3_linear,EGL_EXT_gl_colorspace_display_p3_passthrough,EGL_EXT_gl_colorspace_scrgb,EGL_EXT_gl_colorspace_scrgb_linear,EGL_EXT_image_dma_buf_import,EGL_EXT_image_dma_buf_import_modifiers,EGL_EXT_image_gl_colorspace,EGL_EXT_image_implicit_sync_control,EGL_EXT_multiview_window,EGL_EXT_output_base,EGL_EXT_output_drm,EGL_EXT_output_openwf,EGL_EXT_pixel_format_float,EGL_EXT_platform_base,EGL_EXT_platform_device,EGL_EXT_platform_wayland,EGL_EXT_platform_x11,EGL_EXT_platform_xcb,EGL_EXT_present_opaque,EGL_EXT_protected_content,EGL_EXT_protected_surface,EGL_EXT_query_reset_notification_strategy,EGL_EXT_stream_consumer_egloutput,EGL_EXT_surface_CTA861_3_metadata,EGL_EXT_surface_SMPTE2086_metadata,EGL_EXT_surface_compression,EGL_EXT_swap_buffers_with_damage,EGL_EXT_sync_reuse,EGL_EXT_yuv_surface,EGL_HI_clientpixmap,EGL_HI_colorformats,EGL_IMG_context_priority,EGL_IMG_image_plane_attribs,EGL_KHR_cl_event,EGL_KHR_cl_event2,EGL_KHR_client_get_all_proc_addresses,EGL_KHR_config_attribs,EGL_KHR_context_flush_control,EGL_KHR_create_context,EGL_KHR_create_context_no_error,EGL_KHR_debug,EGL_KHR_display_reference,EGL_KHR_fence_sync,EGL_KHR_get_all_proc_addresses,EGL_KHR_gl_colorspace,EGL_KHR_gl_renderbuffer_image,EGL_KHR_gl_texture_2D_image,EGL_KHR_gl_texture_3D_image,EGL_KHR_gl_texture_cubemap_image,EGL_KHR_image,EGL_KHR_image_base,EGL_KHR_image_pixmap,EGL_KHR_lock_surface,EGL_KHR_lock_surface2,EGL_KHR_lock_surface3,EGL_KHR_mutable_render_buffer,EGL_KHR_no_config_context,EGL_KHR_partial_update,EGL_KHR_platform_android,EGL_KHR_platform_gbm,EGL_KHR_platform_wayland,EGL_KHR_platform_x11,EGL_KHR_reusable_sync,EGL_KHR_stream,EGL_KHR_stream_attrib,EGL_KHR_stream_consumer_gltexture,EGL_KHR_stream_cross_process_fd,EGL_KHR_stream_fifo,EGL_KHR_stream_producer_aldatalocator,EGL_KHR_stream_producer_eglsurface,EGL_KHR_surfaceless_context,EGL_KHR_swap_buffers_with_damage,EGL_KHR_vg_parent_image,EGL_KHR_wait_sync,EGL_MESA_drm_image,EGL_MESA_image_dma_buf_export,EGL_MESA_platform_gbm,EGL_MESA_platform_surfaceless,EGL_MESA_query_driver,EGL_NOK_swap_region,EGL_NOK_swap_region2,EGL_NOK_texture_from_pixmap,EGL_NV_3dvision_surface,EGL_NV_context_priority_realtime,EGL_NV_coverage_sample,EGL_NV_coverage_sample_resolve,EGL_NV_cuda_event,EGL_NV_depth_nonlinear,EGL_NV_device_cuda,EGL_NV_native_query,EGL_NV_post_convert_rounding,EGL_NV_post_sub_buffer,EGL_NV_quadruple_buffer,EGL_NV_robustness_video_memory_purge,EGL_NV_stream_consumer_eglimage,EGL_NV_stream_consumer_eglimage_use_scanout_attrib,EGL_NV_stream_consumer_gltexture_yuv,EGL_NV_stream_cross_display,EGL_NV_stream_cross_object,EGL_NV_stream_cross_partition,EGL_NV_stream_cross_process,EGL_NV_stream_cross_system,EGL_NV_stream_dma,EGL_NV_stream_fifo_next,EGL_NV_stream_fifo_synchronous,EGL_NV_stream_flush,EGL_NV_stream_frame_limits,EGL_NV_stream_metadata,EGL_NV_stream_origin,EGL_NV_stream_remote,EGL_NV_stream_reset,EGL_NV_stream_socket,EGL_NV_stream_socket_inet,EGL_NV_stream_socket_unix,EGL_NV_stream_sync,EGL_NV_sync,EGL_NV_system_time,EGL_NV_triple_buffer,EGL_QNX_image_native_buffer,EGL_QNX_platform_screen,EGL_TIZEN_image_native_buffer,EGL_TIZEN_image_native_surface,EGL_WL_bind_wayland_display,EGL_WL_create_wayland_buffer_from_image' c
+ *
+ * Online:
+ * http://glad.sh/#api=egl%3D1.5&generator=c&options=
+ *
+ */
+
+#ifndef GLAD_EGL_H_
+#define GLAD_EGL_H_
+
+
+#define GLAD_EGL
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifndef GLAD_PLATFORM_H_
+#define GLAD_PLATFORM_H_
+
+#ifndef GLAD_PLATFORM_WIN32
+ #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)
+ #define GLAD_PLATFORM_WIN32 1
+ #else
+ #define GLAD_PLATFORM_WIN32 0
+ #endif
+#endif
+
+#ifndef GLAD_PLATFORM_APPLE
+ #ifdef __APPLE__
+ #define GLAD_PLATFORM_APPLE 1
+ #else
+ #define GLAD_PLATFORM_APPLE 0
+ #endif
+#endif
+
+#ifndef GLAD_PLATFORM_EMSCRIPTEN
+ #ifdef __EMSCRIPTEN__
+ #define GLAD_PLATFORM_EMSCRIPTEN 1
+ #else
+ #define GLAD_PLATFORM_EMSCRIPTEN 0
+ #endif
+#endif
+
+#ifndef GLAD_PLATFORM_UWP
+ #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY)
+ #ifdef __has_include
+ #if __has_include()
+ #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
+ #endif
+ #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
+ #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
+ #endif
+ #endif
+
+ #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY
+ #include
+ #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
+ #define GLAD_PLATFORM_UWP 1
+ #endif
+ #endif
+
+ #ifndef GLAD_PLATFORM_UWP
+ #define GLAD_PLATFORM_UWP 0
+ #endif
+#endif
+
+#ifdef __GNUC__
+ #define GLAD_GNUC_EXTENSION __extension__
+#else
+ #define GLAD_GNUC_EXTENSION
+#endif
+
+#define GLAD_UNUSED(x) (void)(x)
+
+#ifndef GLAD_API_CALL
+ #if defined(GLAD_API_CALL_EXPORT)
+ #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__)
+ #if defined(GLAD_API_CALL_EXPORT_BUILD)
+ #if defined(__GNUC__)
+ #define GLAD_API_CALL __attribute__ ((dllexport)) extern
+ #else
+ #define GLAD_API_CALL __declspec(dllexport) extern
+ #endif
+ #else
+ #if defined(__GNUC__)
+ #define GLAD_API_CALL __attribute__ ((dllimport)) extern
+ #else
+ #define GLAD_API_CALL __declspec(dllimport) extern
+ #endif
+ #endif
+ #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD)
+ #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern
+ #else
+ #define GLAD_API_CALL extern
+ #endif
+ #else
+ #define GLAD_API_CALL extern
+ #endif
+#endif
+
+#ifdef APIENTRY
+ #define GLAD_API_PTR APIENTRY
+#elif GLAD_PLATFORM_WIN32
+ #define GLAD_API_PTR __stdcall
+#else
+ #define GLAD_API_PTR
+#endif
+
+#ifndef GLAPI
+#define GLAPI GLAD_API_CALL
+#endif
+
+#ifndef GLAPIENTRY
+#define GLAPIENTRY GLAD_API_PTR
+#endif
+
+#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor)
+#define GLAD_VERSION_MAJOR(version) (version / 10000)
+#define GLAD_VERSION_MINOR(version) (version % 10000)
+
+#define GLAD_GENERATOR_VERSION "2.0.5"
+
+typedef void (*GLADapiproc)(void);
+
+typedef GLADapiproc (*GLADloadfunc)(const char *name);
+typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name);
+
+typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...);
+typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...);
+
+#endif /* GLAD_PLATFORM_H_ */
+
+#define EGL_ALPHA_FORMAT 0x3088
+#define EGL_ALPHA_FORMAT_NONPRE 0x308B
+#define EGL_ALPHA_FORMAT_PRE 0x308C
+#define EGL_ALPHA_MASK_SIZE 0x303E
+#define EGL_ALPHA_SIZE 0x3021
+#define EGL_ALREADY_SIGNALED_NV 0x30EA
+#define EGL_AUTO_STEREO_NV 0x3136
+#define EGL_BACK_BUFFER 0x3084
+#define EGL_BAD_ACCESS 0x3002
+#define EGL_BAD_ALLOC 0x3003
+#define EGL_BAD_ATTRIBUTE 0x3004
+#define EGL_BAD_CONFIG 0x3005
+#define EGL_BAD_CONTEXT 0x3006
+#define EGL_BAD_CURRENT_SURFACE 0x3007
+#define EGL_BAD_DEVICE_EXT 0x322B
+#define EGL_BAD_DISPLAY 0x3008
+#define EGL_BAD_MATCH 0x3009
+#define EGL_BAD_NATIVE_PIXMAP 0x300A
+#define EGL_BAD_NATIVE_WINDOW 0x300B
+#define EGL_BAD_OUTPUT_LAYER_EXT 0x322D
+#define EGL_BAD_OUTPUT_PORT_EXT 0x322E
+#define EGL_BAD_PARAMETER 0x300C
+#define EGL_BAD_STATE_KHR 0x321C
+#define EGL_BAD_STREAM_KHR 0x321B
+#define EGL_BAD_SURFACE 0x300D
+#define EGL_BIND_TO_TEXTURE_RGB 0x3039
+#define EGL_BIND_TO_TEXTURE_RGBA 0x303A
+#define EGL_BITMAP_ORIGIN_KHR 0x30C8
+#define EGL_BITMAP_PITCH_KHR 0x30C7
+#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC
+#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB
+#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA
+#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD
+#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9
+#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110
+#define EGL_BITMAP_POINTER_KHR 0x30C6
+#define EGL_BLUE_SIZE 0x3022
+#define EGL_BOTTOM_NV 0x336E
+#define EGL_BUFFER_AGE_EXT 0x313D
+#define EGL_BUFFER_AGE_KHR 0x313D
+#define EGL_BUFFER_DESTROYED 0x3095
+#define EGL_BUFFER_PRESERVED 0x3094
+#define EGL_BUFFER_SIZE 0x3020
+#define EGL_CLIENT_APIS 0x308D
+#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74
+#define EGL_CL_EVENT_HANDLE 0x309C
+#define EGL_CL_EVENT_HANDLE_KHR 0x309C
+#define EGL_COLORSPACE 0x3087
+#define EGL_COLORSPACE_LINEAR 0x308A
+#define EGL_COLORSPACE_sRGB 0x3089
+#define EGL_COLOR_ARGB_HI 0x8F73
+#define EGL_COLOR_BUFFER_TYPE 0x303F
+#define EGL_COLOR_COMPONENT_TYPE_EXT 0x3339
+#define EGL_COLOR_COMPONENT_TYPE_FIXED_EXT 0x333A
+#define EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT 0x333B
+#define EGL_COLOR_COMPONENT_TYPE_INTEGER_ARM 0x3288
+#define EGL_COLOR_COMPONENT_TYPE_UNSIGNED_INTEGER_ARM 0x3287
+#define EGL_COLOR_FORMAT_HI 0x8F70
+#define EGL_COLOR_RGBA_HI 0x8F72
+#define EGL_COLOR_RGB_HI 0x8F71
+#define EGL_COMPOSITE_DEADLINE_ANDROID 0x3431
+#define EGL_COMPOSITE_INTERVAL_ANDROID 0x3432
+#define EGL_COMPOSITE_TO_PRESENT_LATENCY_ANDROID 0x3433
+#define EGL_COMPOSITION_LATCH_TIME_ANDROID 0x3436
+#define EGL_COMPOSITOR_DROP_NEWEST_FRAME_EXT 0x3462
+#define EGL_COMPOSITOR_KEEP_NEWEST_FRAME_EXT 0x3463
+#define EGL_CONDITION_SATISFIED 0x30F6
+#define EGL_CONDITION_SATISFIED_KHR 0x30F6
+#define EGL_CONDITION_SATISFIED_NV 0x30EC
+#define EGL_CONFIG_CAVEAT 0x3027
+#define EGL_CONFIG_ID 0x3028
+#define EGL_CONFIG_SELECT_GROUP_EXT 0x34C0
+#define EGL_CONFORMANT 0x3042
+#define EGL_CONFORMANT_KHR 0x3042
+#define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E
+#define EGL_CONSUMER_AUTO_ORIENTATION_NV 0x3369
+#define EGL_CONSUMER_FRAME_KHR 0x3213
+#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210
+#define EGL_CONSUMER_MAX_FRAME_HINT_NV 0x3338
+#define EGL_CONSUMER_METADATA_NV 0x3254
+#define EGL_CONTEXT_CLIENT_TYPE 0x3097
+#define EGL_CONTEXT_CLIENT_VERSION 0x3098
+#define EGL_CONTEXT_FLAGS_KHR 0x30FC
+#define EGL_CONTEXT_LOST 0x300E
+#define EGL_CONTEXT_MAJOR_VERSION 0x3098
+#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098
+#define EGL_CONTEXT_MINOR_VERSION 0x30FB
+#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB
+#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002
+#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002
+#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001
+#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001
+#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0
+#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001
+#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1
+#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002
+#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31B3
+#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD
+#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD
+#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD
+#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138
+#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD
+#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2
+#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004
+#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF
+#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101
+#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100
+#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103
+#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102
+#define EGL_CONTEXT_PRIORITY_REALTIME_NV 0x3357
+#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098
+#define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097
+#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0
+#define EGL_CORE_NATIVE_ENGINE 0x305B
+#define EGL_COVERAGE_BUFFERS_NV 0x30E0
+#define EGL_COVERAGE_SAMPLES_NV 0x30E1
+#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132
+#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133
+#define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131
+#define EGL_CTA861_3_MAX_CONTENT_LIGHT_LEVEL_EXT 0x3360
+#define EGL_CTA861_3_MAX_FRAME_AVERAGE_LEVEL_EXT 0x3361
+#define EGL_CUDA_DEVICE_NV 0x323A
+#define EGL_CUDA_EVENT_HANDLE_NV 0x323B
+#define EGL_D3D11_DEVICE_ANGLE 0x33A1
+#define EGL_D3D9_DEVICE_ANGLE 0x33A0
+#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200
+#define EGL_DEBUG_CALLBACK_KHR 0x33B8
+#define EGL_DEBUG_MSG_CRITICAL_KHR 0x33B9
+#define EGL_DEBUG_MSG_ERROR_KHR 0x33BA
+#define EGL_DEBUG_MSG_INFO_KHR 0x33BC
+#define EGL_DEBUG_MSG_WARN_KHR 0x33BB
+#define EGL_DEFAULT_DISPLAY EGL_CAST(EGLNativeDisplayType,0)
+#define EGL_DEPTH_ENCODING_NONE_NV 0
+#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3
+#define EGL_DEPTH_ENCODING_NV 0x30E2
+#define EGL_DEPTH_SIZE 0x3025
+#define EGL_DEQUEUE_READY_TIME_ANDROID 0x343B
+#define EGL_DEVICE_EXT 0x322C
+#define EGL_DEVICE_UUID_EXT 0x335C
+#define EGL_DISCARD_SAMPLES_ARM 0x3286
+#define EGL_DISPLAY_PRESENT_TIME_ANDROID 0x343A
+#define EGL_DISPLAY_SCALING 10000
+#define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272
+#define EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT 0x3444
+#define EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT 0x3443
+#define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273
+#define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274
+#define EGL_DMA_BUF_PLANE1_FD_EXT 0x3275
+#define EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT 0x3446
+#define EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT 0x3445
+#define EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276
+#define EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277
+#define EGL_DMA_BUF_PLANE2_FD_EXT 0x3278
+#define EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT 0x3448
+#define EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT 0x3447
+#define EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279
+#define EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A
+#define EGL_DMA_BUF_PLANE3_FD_EXT 0x3440
+#define EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT 0x344A
+#define EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT 0x3449
+#define EGL_DMA_BUF_PLANE3_OFFSET_EXT 0x3441
+#define EGL_DMA_BUF_PLANE3_PITCH_EXT 0x3442
+#define EGL_DONT_CARE EGL_CAST(EGLint,-1)
+#define EGL_DRAW 0x3059
+#define EGL_DRIVER_NAME_EXT 0x335E
+#define EGL_DRIVER_UUID_EXT 0x335D
+#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2
+#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0
+#define EGL_DRM_BUFFER_MESA 0x31D3
+#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4
+#define EGL_DRM_BUFFER_USE_CURSOR_MESA 0x00000004
+#define EGL_DRM_BUFFER_USE_MESA 0x31D1
+#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001
+#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002
+#define EGL_DRM_CONNECTOR_EXT 0x3236
+#define EGL_DRM_CRTC_EXT 0x3234
+#define EGL_DRM_DEVICE_FILE_EXT 0x3233
+#define EGL_DRM_MASTER_FD_EXT 0x333C
+#define EGL_DRM_PLANE_EXT 0x3235
+#define EGL_DRM_RENDER_NODE_FILE_EXT 0x3377
+#define EGL_EXTENSIONS 0x3055
+#define EGL_EXTERNAL_REF_ID_EXT 0x3461
+#define EGL_FALSE 0
+#define EGL_FIRST_COMPOSITION_GPU_FINISHED_TIME_ANDROID 0x3439
+#define EGL_FIRST_COMPOSITION_START_TIME_ANDROID 0x3437
+#define EGL_FIXED_SIZE_ANGLE 0x3201
+#define EGL_FOREVER 0xFFFFFFFFFFFFFFFF
+#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFF
+#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFF
+#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2
+#define EGL_FORMAT_RGBA_8888_KHR 0x30C3
+#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0
+#define EGL_FORMAT_RGB_565_KHR 0x30C1
+#define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147
+#define EGL_FRONT_BUFFER_AUTO_REFRESH_ANDROID 0x314C
+#define EGL_FRONT_BUFFER_EXT 0x3464
+#define EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C
+#define EGL_GL_COLORSPACE 0x309D
+#define EGL_GL_COLORSPACE_BT2020_HLG_EXT 0x3540
+#define EGL_GL_COLORSPACE_BT2020_LINEAR_EXT 0x333F
+#define EGL_GL_COLORSPACE_BT2020_PQ_EXT 0x3340
+#define EGL_GL_COLORSPACE_DEFAULT_EXT 0x314D
+#define EGL_GL_COLORSPACE_DISPLAY_P3_EXT 0x3363
+#define EGL_GL_COLORSPACE_DISPLAY_P3_LINEAR_EXT 0x3362
+#define EGL_GL_COLORSPACE_DISPLAY_P3_PASSTHROUGH_EXT 0x3490
+#define EGL_GL_COLORSPACE_KHR 0x309D
+#define EGL_GL_COLORSPACE_LINEAR 0x308A
+#define EGL_GL_COLORSPACE_LINEAR_KHR 0x308A
+#define EGL_GL_COLORSPACE_SCRGB_EXT 0x3351
+#define EGL_GL_COLORSPACE_SCRGB_LINEAR_EXT 0x3350
+#define EGL_GL_COLORSPACE_SRGB 0x3089
+#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089
+#define EGL_GL_RENDERBUFFER 0x30B9
+#define EGL_GL_RENDERBUFFER_KHR 0x30B9
+#define EGL_GL_TEXTURE_2D 0x30B1
+#define EGL_GL_TEXTURE_2D_KHR 0x30B1
+#define EGL_GL_TEXTURE_3D 0x30B2
+#define EGL_GL_TEXTURE_3D_KHR 0x30B2
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7
+#define EGL_GL_TEXTURE_LEVEL 0x30BC
+#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC
+#define EGL_GL_TEXTURE_ZOFFSET 0x30BD
+#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD
+#define EGL_GREEN_SIZE 0x3023
+#define EGL_HEIGHT 0x3056
+#define EGL_HORIZONTAL_RESOLUTION 0x3090
+#define EGL_IMAGE_PRESERVED 0x30D2
+#define EGL_IMAGE_PRESERVED_KHR 0x30D2
+#define EGL_IMPORT_EXPLICIT_SYNC_EXT 0x3472
+#define EGL_IMPORT_IMPLICIT_SYNC_EXT 0x3471
+#define EGL_IMPORT_SYNC_TYPE_EXT 0x3470
+#define EGL_ITU_REC2020_EXT 0x3281
+#define EGL_ITU_REC601_EXT 0x327F
+#define EGL_ITU_REC709_EXT 0x3280
+#define EGL_LARGEST_PBUFFER 0x3058
+#define EGL_LAST_COMPOSITION_START_TIME_ANDROID 0x3438
+#define EGL_LEFT_NV 0x336B
+#define EGL_LEVEL 0x3029
+#define EGL_LINUX_DMA_BUF_EXT 0x3270
+#define EGL_LINUX_DRM_FOURCC_EXT 0x3271
+#define EGL_LOCK_SURFACE_BIT_KHR 0x0080
+#define EGL_LOCK_USAGE_HINT_KHR 0x30C5
+#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF
+#define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF
+#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF
+#define EGL_LOWER_LEFT_KHR 0x30CE
+#define EGL_LUMINANCE_BUFFER 0x308F
+#define EGL_LUMINANCE_SIZE 0x303D
+#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4
+#define EGL_MATCH_FORMAT_KHR 0x3043
+#define EGL_MATCH_NATIVE_PIXMAP 0x3041
+#define EGL_MAX_PBUFFER_HEIGHT 0x302A
+#define EGL_MAX_PBUFFER_PIXELS 0x302B
+#define EGL_MAX_PBUFFER_WIDTH 0x302C
+#define EGL_MAX_STREAM_METADATA_BLOCKS_NV 0x3250
+#define EGL_MAX_STREAM_METADATA_BLOCK_SIZE_NV 0x3251
+#define EGL_MAX_STREAM_METADATA_TOTAL_SIZE_NV 0x3252
+#define EGL_MAX_SWAP_INTERVAL 0x303C
+#define EGL_METADATA0_SIZE_NV 0x3255
+#define EGL_METADATA0_TYPE_NV 0x3259
+#define EGL_METADATA1_SIZE_NV 0x3256
+#define EGL_METADATA1_TYPE_NV 0x325A
+#define EGL_METADATA2_SIZE_NV 0x3257
+#define EGL_METADATA2_TYPE_NV 0x325B
+#define EGL_METADATA3_SIZE_NV 0x3258
+#define EGL_METADATA3_TYPE_NV 0x325C
+#define EGL_METADATA_SCALING_EXT 50000
+#define EGL_MIN_SWAP_INTERVAL 0x303B
+#define EGL_MIPMAP_LEVEL 0x3083
+#define EGL_MIPMAP_TEXTURE 0x3082
+#define EGL_MULTISAMPLE_RESOLVE 0x3099
+#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B
+#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200
+#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A
+#define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134
+#define EGL_MUTABLE_RENDER_BUFFER_BIT_KHR 0x1000
+#define EGL_NATIVE_BUFFER_ANDROID 0x3140
+#define EGL_NATIVE_BUFFER_MULTIPLANE_SEPARATE_IMG 0x3105
+#define EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG 0x3106
+#define EGL_NATIVE_BUFFER_QNX 0x3551
+#define EGL_NATIVE_BUFFER_TIZEN 0x32A0
+#define EGL_NATIVE_BUFFER_USAGE_ANDROID 0x3143
+#define EGL_NATIVE_BUFFER_USAGE_PROTECTED_BIT_ANDROID 0x00000001
+#define EGL_NATIVE_BUFFER_USAGE_RENDERBUFFER_BIT_ANDROID 0x00000002
+#define EGL_NATIVE_BUFFER_USAGE_TEXTURE_BIT_ANDROID 0x00000004
+#define EGL_NATIVE_PIXMAP_KHR 0x30B0
+#define EGL_NATIVE_RENDERABLE 0x302D
+#define EGL_NATIVE_SURFACE_TIZEN 0x32A1
+#define EGL_NATIVE_VISUAL_ID 0x302E
+#define EGL_NATIVE_VISUAL_TYPE 0x302F
+#define EGL_NONE 0x3038
+#define EGL_NON_CONFORMANT_CONFIG 0x3051
+#define EGL_NOT_INITIALIZED 0x3001
+#define EGL_NO_CONFIG_KHR EGL_CAST(EGLConfig,0)
+#define EGL_NO_CONTEXT EGL_CAST(EGLContext,0)
+#define EGL_NO_DEVICE_EXT EGL_CAST(EGLDeviceEXT,0)
+#define EGL_NO_DISPLAY EGL_CAST(EGLDisplay,0)
+#define EGL_NO_FILE_DESCRIPTOR_KHR EGL_CAST(EGLNativeFileDescriptorKHR,-1)
+#define EGL_NO_IMAGE EGL_CAST(EGLImage,0)
+#define EGL_NO_IMAGE_KHR EGL_CAST(EGLImageKHR,0)
+#define EGL_NO_NATIVE_FENCE_FD_ANDROID -1
+#define EGL_NO_OUTPUT_LAYER_EXT EGL_CAST(EGLOutputLayerEXT,0)
+#define EGL_NO_OUTPUT_PORT_EXT EGL_CAST(EGLOutputPortEXT,0)
+#define EGL_NO_RESET_NOTIFICATION 0x31BE
+#define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE
+#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE
+#define EGL_NO_STREAM_KHR EGL_CAST(EGLStreamKHR,0)
+#define EGL_NO_SURFACE EGL_CAST(EGLSurface,0)
+#define EGL_NO_SYNC EGL_CAST(EGLSync,0)
+#define EGL_NO_SYNC_KHR EGL_CAST(EGLSync,0)
+#define EGL_NO_SYNC_NV EGL_CAST(EGLSync,0)
+#define EGL_NO_TEXTURE 0x305C
+#define EGL_OBJECT_CONTEXT_KHR 0x33B2
+#define EGL_OBJECT_DISPLAY_KHR 0x33B1
+#define EGL_OBJECT_IMAGE_KHR 0x33B4
+#define EGL_OBJECT_STREAM_KHR 0x33B6
+#define EGL_OBJECT_SURFACE_KHR 0x33B3
+#define EGL_OBJECT_SYNC_KHR 0x33B5
+#define EGL_OBJECT_THREAD_KHR 0x33B0
+#define EGL_OPENGL_API 0x30A2
+#define EGL_OPENGL_BIT 0x0008
+#define EGL_OPENGL_ES2_BIT 0x0004
+#define EGL_OPENGL_ES3_BIT 0x00000040
+#define EGL_OPENGL_ES3_BIT_KHR 0x00000040
+#define EGL_OPENGL_ES_API 0x30A0
+#define EGL_OPENGL_ES_BIT 0x0001
+#define EGL_OPENVG_API 0x30A1
+#define EGL_OPENVG_BIT 0x0002
+#define EGL_OPENVG_IMAGE 0x3096
+#define EGL_OPENWF_DEVICE_EXT 0x333D
+#define EGL_OPENWF_DEVICE_ID_EXT 0x3237
+#define EGL_OPENWF_PIPELINE_ID_EXT 0x3238
+#define EGL_OPENWF_PORT_ID_EXT 0x3239
+#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100
+#define EGL_PBUFFER_BIT 0x0001
+#define EGL_PENDING_FRAME_NV 0x3329
+#define EGL_PENDING_METADATA_NV 0x3328
+#define EGL_PIXEL_ASPECT_RATIO 0x3092
+#define EGL_PIXMAP_BIT 0x0002
+#define EGL_PLATFORM_ANDROID_KHR 0x3141
+#define EGL_PLATFORM_DEVICE_EXT 0x313F
+#define EGL_PLATFORM_GBM_KHR 0x31D7
+#define EGL_PLATFORM_GBM_MESA 0x31D7
+#define EGL_PLATFORM_SCREEN_QNX 0x3550
+#define EGL_PLATFORM_SURFACELESS_MESA 0x31DD
+#define EGL_PLATFORM_WAYLAND_EXT 0x31D8
+#define EGL_PLATFORM_WAYLAND_KHR 0x31D8
+#define EGL_PLATFORM_X11_EXT 0x31D5
+#define EGL_PLATFORM_X11_KHR 0x31D5
+#define EGL_PLATFORM_X11_SCREEN_EXT 0x31D6
+#define EGL_PLATFORM_X11_SCREEN_KHR 0x31D6
+#define EGL_PLATFORM_XCB_EXT 0x31DC
+#define EGL_PLATFORM_XCB_SCREEN_EXT 0x31DE
+#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE
+#define EGL_PRESENT_OPAQUE_EXT 0x31DF
+#define EGL_PRIMARY_COMPOSITOR_CONTEXT_EXT 0x3460
+#define EGL_PRODUCER_AUTO_ORIENTATION_NV 0x336A
+#define EGL_PRODUCER_FRAME_KHR 0x3212
+#define EGL_PRODUCER_MAX_FRAME_HINT_NV 0x3337
+#define EGL_PRODUCER_METADATA_NV 0x3253
+#define EGL_PROTECTED_CONTENT_EXT 0x32C0
+#define EGL_QUADRUPLE_BUFFER_NV 0x3231
+#define EGL_READ 0x305A
+#define EGL_READS_DONE_TIME_ANDROID 0x343C
+#define EGL_READ_SURFACE_BIT_KHR 0x0001
+#define EGL_RECORDABLE_ANDROID 0x3142
+#define EGL_RED_SIZE 0x3024
+#define EGL_RENDERABLE_TYPE 0x3040
+#define EGL_RENDERER_EXT 0x335F
+#define EGL_RENDERING_COMPLETE_TIME_ANDROID 0x3435
+#define EGL_RENDER_BUFFER 0x3086
+#define EGL_REQUESTED_PRESENT_TIME_ANDROID 0x3434
+#define EGL_RGB_BUFFER 0x308E
+#define EGL_RIGHT_NV 0x336C
+#define EGL_SAMPLES 0x3031
+#define EGL_SAMPLE_BUFFERS 0x3032
+#define EGL_SAMPLE_RANGE_HINT_EXT 0x327C
+#define EGL_SIGNALED 0x30F2
+#define EGL_SIGNALED_KHR 0x30F2
+#define EGL_SIGNALED_NV 0x30E8
+#define EGL_SINGLE_BUFFER 0x3085
+#define EGL_SLOW_CONFIG 0x3050
+#define EGL_SMPTE2086_DISPLAY_PRIMARY_BX_EXT 0x3345
+#define EGL_SMPTE2086_DISPLAY_PRIMARY_BY_EXT 0x3346
+#define EGL_SMPTE2086_DISPLAY_PRIMARY_GX_EXT 0x3343
+#define EGL_SMPTE2086_DISPLAY_PRIMARY_GY_EXT 0x3344
+#define EGL_SMPTE2086_DISPLAY_PRIMARY_RX_EXT 0x3341
+#define EGL_SMPTE2086_DISPLAY_PRIMARY_RY_EXT 0x3342
+#define EGL_SMPTE2086_MAX_LUMINANCE_EXT 0x3349
+#define EGL_SMPTE2086_MIN_LUMINANCE_EXT 0x334A
+#define EGL_SMPTE2086_WHITE_POINT_X_EXT 0x3347
+#define EGL_SMPTE2086_WHITE_POINT_Y_EXT 0x3348
+#define EGL_SOCKET_HANDLE_NV 0x324C
+#define EGL_SOCKET_TYPE_INET_NV 0x324F
+#define EGL_SOCKET_TYPE_NV 0x324D
+#define EGL_SOCKET_TYPE_UNIX_NV 0x324E
+#define EGL_STENCIL_SIZE 0x3026
+#define EGL_STREAM_BIT_KHR 0x0800
+#define EGL_STREAM_CONSUMER_IMAGE_NV 0x3373
+#define EGL_STREAM_CONSUMER_IMAGE_USE_SCANOUT_NV 0x3378
+#define EGL_STREAM_CONSUMER_NV 0x3248
+#define EGL_STREAM_CROSS_DISPLAY_NV 0x334E
+#define EGL_STREAM_CROSS_OBJECT_NV 0x334D
+#define EGL_STREAM_CROSS_PARTITION_NV 0x323F
+#define EGL_STREAM_CROSS_PROCESS_NV 0x3245
+#define EGL_STREAM_CROSS_SYSTEM_NV 0x334F
+#define EGL_STREAM_DMA_NV 0x3371
+#define EGL_STREAM_DMA_SERVER_NV 0x3372
+#define EGL_STREAM_ENDPOINT_NV 0x3243
+#define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC
+#define EGL_STREAM_FIFO_SYNCHRONOUS_NV 0x3336
+#define EGL_STREAM_FRAME_MAJOR_AXIS_NV 0x3368
+#define EGL_STREAM_FRAME_ORIGIN_X_NV 0x3366
+#define EGL_STREAM_FRAME_ORIGIN_Y_NV 0x3367
+#define EGL_STREAM_IMAGE_ADD_NV 0x3374
+#define EGL_STREAM_IMAGE_AVAILABLE_NV 0x3376
+#define EGL_STREAM_IMAGE_REMOVE_NV 0x3375
+#define EGL_STREAM_LOCAL_NV 0x3244
+#define EGL_STREAM_PRODUCER_NV 0x3247
+#define EGL_STREAM_PROTOCOL_FD_NV 0x3246
+#define EGL_STREAM_PROTOCOL_NV 0x3242
+#define EGL_STREAM_PROTOCOL_SOCKET_NV 0x324B
+#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216
+#define EGL_STREAM_STATE_CREATED_KHR 0x3215
+#define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A
+#define EGL_STREAM_STATE_EMPTY_KHR 0x3217
+#define EGL_STREAM_STATE_INITIALIZING_NV 0x3240
+#define EGL_STREAM_STATE_KHR 0x3214
+#define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218
+#define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219
+#define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE
+#define EGL_STREAM_TIME_NOW_KHR 0x31FD
+#define EGL_STREAM_TIME_PENDING_NV 0x332A
+#define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF
+#define EGL_STREAM_TYPE_NV 0x3241
+#define EGL_SUCCESS 0x3000
+#define EGL_SUPPORT_RESET_NV 0x3334
+#define EGL_SUPPORT_REUSE_NV 0x3335
+#define EGL_SURFACE_COMPRESSION_EXT 0x34B0
+#define EGL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT 0x34BD
+#define EGL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT 0x34BE
+#define EGL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT 0x34BF
+#define EGL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT 0x34B4
+#define EGL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT 0x34B5
+#define EGL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT 0x34B6
+#define EGL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT 0x34B7
+#define EGL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT 0x34B8
+#define EGL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT 0x34B9
+#define EGL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT 0x34BA
+#define EGL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT 0x34BB
+#define EGL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT 0x34BC
+#define EGL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT 0x34B2
+#define EGL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT 0x34B1
+#define EGL_SURFACE_COMPRESSION_PLANE1_EXT 0x328E
+#define EGL_SURFACE_COMPRESSION_PLANE2_EXT 0x328F
+#define EGL_SURFACE_TYPE 0x3033
+#define EGL_SWAP_BEHAVIOR 0x3093
+#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400
+#define EGL_SWAP_INTERVAL_EXT 0x322F
+#define EGL_SYNC_CLIENT_EXT 0x3364
+#define EGL_SYNC_CLIENT_SIGNAL_EXT 0x3365
+#define EGL_SYNC_CL_EVENT 0x30FE
+#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF
+#define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF
+#define EGL_SYNC_CL_EVENT_KHR 0x30FE
+#define EGL_SYNC_CONDITION 0x30F8
+#define EGL_SYNC_CONDITION_KHR 0x30F8
+#define EGL_SYNC_CONDITION_NV 0x30EE
+#define EGL_SYNC_CUDA_EVENT_COMPLETE_NV 0x323D
+#define EGL_SYNC_CUDA_EVENT_NV 0x323C
+#define EGL_SYNC_FENCE 0x30F9
+#define EGL_SYNC_FENCE_KHR 0x30F9
+#define EGL_SYNC_FENCE_NV 0x30EF
+#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001
+#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001
+#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001
+#define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144
+#define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145
+#define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146
+#define EGL_SYNC_NEW_FRAME_NV 0x321F
+#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0
+#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0
+#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6
+#define EGL_SYNC_PRIOR_COMMANDS_IMPLICIT_EXTERNAL_ARM 0x328A
+#define EGL_SYNC_REUSABLE_KHR 0x30FA
+#define EGL_SYNC_STATUS 0x30F1
+#define EGL_SYNC_STATUS_KHR 0x30F1
+#define EGL_SYNC_STATUS_NV 0x30E7
+#define EGL_SYNC_TYPE 0x30F7
+#define EGL_SYNC_TYPE_KHR 0x30F7
+#define EGL_SYNC_TYPE_NV 0x30ED
+#define EGL_TEXTURE_2D 0x305F
+#define EGL_TEXTURE_EXTERNAL_WL 0x31DA
+#define EGL_TEXTURE_FORMAT 0x3080
+#define EGL_TEXTURE_RGB 0x305D
+#define EGL_TEXTURE_RGBA 0x305E
+#define EGL_TEXTURE_TARGET 0x3081
+#define EGL_TEXTURE_Y_UV_WL 0x31D8
+#define EGL_TEXTURE_Y_U_V_WL 0x31D7
+#define EGL_TEXTURE_Y_XUXV_WL 0x31D9
+#define EGL_TIMEOUT_EXPIRED 0x30F5
+#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5
+#define EGL_TIMEOUT_EXPIRED_NV 0x30EB
+#define EGL_TIMESTAMPS_ANDROID 0x3430
+#define EGL_TIMESTAMP_INVALID_ANDROID EGL_CAST(EGLnsecsANDROID,-1)
+#define EGL_TIMESTAMP_PENDING_ANDROID EGL_CAST(EGLnsecsANDROID,-2)
+#define EGL_TOP_NV 0x336D
+#define EGL_TRACK_REFERENCES_KHR 0x3352
+#define EGL_TRANSPARENT_BLUE_VALUE 0x3035
+#define EGL_TRANSPARENT_GREEN_VALUE 0x3036
+#define EGL_TRANSPARENT_RED_VALUE 0x3037
+#define EGL_TRANSPARENT_RGB 0x3052
+#define EGL_TRANSPARENT_TYPE 0x3034
+#define EGL_TRIPLE_BUFFER_NV 0x3230
+#define EGL_TRUE 1
+#define EGL_UNKNOWN EGL_CAST(EGLint,-1)
+#define EGL_UNSIGNALED 0x30F3
+#define EGL_UNSIGNALED_KHR 0x30F3
+#define EGL_UNSIGNALED_NV 0x30E9
+#define EGL_UPPER_LEFT_KHR 0x30CF
+#define EGL_VENDOR 0x3053
+#define EGL_VERSION 0x3054
+#define EGL_VERTICAL_RESOLUTION 0x3091
+#define EGL_VG_ALPHA_FORMAT 0x3088
+#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B
+#define EGL_VG_ALPHA_FORMAT_PRE 0x308C
+#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040
+#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040
+#define EGL_VG_COLORSPACE 0x3087
+#define EGL_VG_COLORSPACE_LINEAR 0x308A
+#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020
+#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020
+#define EGL_VG_COLORSPACE_sRGB 0x3089
+#define EGL_VG_PARENT_IMAGE_KHR 0x30BA
+#define EGL_WAYLAND_BUFFER_WL 0x31D5
+#define EGL_WAYLAND_PLANE_WL 0x31D6
+#define EGL_WAYLAND_Y_INVERTED_WL 0x31DB
+#define EGL_WIDTH 0x3057
+#define EGL_WINDOW_BIT 0x0004
+#define EGL_WRITE_SURFACE_BIT_KHR 0x0002
+#define EGL_X_AXIS_NV 0x336F
+#define EGL_YUV_BUFFER_EXT 0x3300
+#define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D
+#define EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285
+#define EGL_YUV_CHROMA_SITING_0_EXT 0x3284
+#define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E
+#define EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B
+#define EGL_YUV_CSC_STANDARD_2020_EXT 0x330D
+#define EGL_YUV_CSC_STANDARD_601_EXT 0x330B
+#define EGL_YUV_CSC_STANDARD_709_EXT 0x330C
+#define EGL_YUV_CSC_STANDARD_EXT 0x330A
+#define EGL_YUV_DEPTH_RANGE_EXT 0x3317
+#define EGL_YUV_DEPTH_RANGE_FULL_EXT 0x3319
+#define EGL_YUV_DEPTH_RANGE_LIMITED_EXT 0x3318
+#define EGL_YUV_FULL_RANGE_EXT 0x3282
+#define EGL_YUV_NARROW_RANGE_EXT 0x3283
+#define EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311
+#define EGL_YUV_ORDER_AYUV_EXT 0x3308
+#define EGL_YUV_ORDER_EXT 0x3301
+#define EGL_YUV_ORDER_UYVY_EXT 0x3305
+#define EGL_YUV_ORDER_VYUY_EXT 0x3307
+#define EGL_YUV_ORDER_YUV_EXT 0x3302
+#define EGL_YUV_ORDER_YUYV_EXT 0x3304
+#define EGL_YUV_ORDER_YVU_EXT 0x3303
+#define EGL_YUV_ORDER_YVYU_EXT 0x3306
+#define EGL_YUV_PLANE0_TEXTURE_UNIT_NV 0x332C
+#define EGL_YUV_PLANE1_TEXTURE_UNIT_NV 0x332D
+#define EGL_YUV_PLANE2_TEXTURE_UNIT_NV 0x332E
+#define EGL_YUV_PLANE_BPP_0_EXT 0x331B
+#define EGL_YUV_PLANE_BPP_10_EXT 0x331D
+#define EGL_YUV_PLANE_BPP_8_EXT 0x331C
+#define EGL_YUV_PLANE_BPP_EXT 0x331A
+#define EGL_YUV_SUBSAMPLE_4_2_0_EXT 0x3313
+#define EGL_YUV_SUBSAMPLE_4_2_2_EXT 0x3314
+#define EGL_YUV_SUBSAMPLE_4_4_4_EXT 0x3315
+#define EGL_YUV_SUBSAMPLE_EXT 0x3312
+#define EGL_Y_AXIS_NV 0x3370
+#define EGL_Y_INVERTED_NOK 0x307F
+
+
+#include
+#include
+
+
+
+
+
+
+
+
+
+
+
+struct AHardwareBuffer;
+struct wl_buffer;
+struct wl_display;
+struct wl_resource;
+
+typedef unsigned int EGLBoolean;
+typedef unsigned int EGLenum;
+typedef intptr_t EGLAttribKHR;
+typedef intptr_t EGLAttrib;
+typedef void *EGLClientBuffer;
+typedef void *EGLConfig;
+typedef void *EGLContext;
+typedef void *EGLDeviceEXT;
+typedef void *EGLDisplay;
+typedef void *EGLImage;
+typedef void *EGLImageKHR;
+typedef void *EGLLabelKHR;
+typedef void *EGLObjectKHR;
+typedef void *EGLOutputLayerEXT;
+typedef void *EGLOutputPortEXT;
+typedef void *EGLStreamKHR;
+typedef void *EGLSurface;
+typedef void *EGLSync;
+typedef void *EGLSyncKHR;
+typedef void *EGLSyncNV;
+typedef void (*__eglMustCastToProperFunctionPointerType)(void);
+typedef khronos_utime_nanoseconds_t EGLTimeKHR;
+typedef khronos_utime_nanoseconds_t EGLTime;
+typedef khronos_utime_nanoseconds_t EGLTimeNV;
+typedef khronos_utime_nanoseconds_t EGLuint64NV;
+typedef khronos_uint64_t EGLuint64KHR;
+typedef khronos_stime_nanoseconds_t EGLnsecsANDROID;
+typedef int EGLNativeFileDescriptorKHR;
+typedef khronos_ssize_t EGLsizeiANDROID;
+typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize);
+typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize);
+struct EGLClientPixmapHI {
+ void *pData;
+ EGLint iWidth;
+ EGLint iHeight;
+ EGLint iStride;
+};
+typedef void (GLAD_API_PTR *EGLDEBUGPROCKHR)(EGLenum error,const char *command,EGLint messageType,EGLLabelKHR threadLabel,EGLLabelKHR objectLabel,const char* message);
+#define PFNEGLBINDWAYLANDDISPLAYWL PFNEGLBINDWAYLANDDISPLAYWLPROC
+#define PFNEGLUNBINDWAYLANDDISPLAYWL PFNEGLUNBINDWAYLANDDISPLAYWLPROC
+#define PFNEGLQUERYWAYLANDBUFFERWL PFNEGLQUERYWAYLANDBUFFERWLPROC
+#define PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWL PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC
+
+
+#define EGL_VERSION_1_0 1
+GLAD_API_CALL int GLAD_EGL_VERSION_1_0;
+#define EGL_VERSION_1_1 1
+GLAD_API_CALL int GLAD_EGL_VERSION_1_1;
+#define EGL_VERSION_1_2 1
+GLAD_API_CALL int GLAD_EGL_VERSION_1_2;
+#define EGL_VERSION_1_3 1
+GLAD_API_CALL int GLAD_EGL_VERSION_1_3;
+#define EGL_VERSION_1_4 1
+GLAD_API_CALL int GLAD_EGL_VERSION_1_4;
+#define EGL_VERSION_1_5 1
+GLAD_API_CALL int GLAD_EGL_VERSION_1_5;
+#define EGL_ANDROID_GLES_layers 1
+GLAD_API_CALL int GLAD_EGL_ANDROID_GLES_layers;
+#define EGL_ANDROID_blob_cache 1
+GLAD_API_CALL int GLAD_EGL_ANDROID_blob_cache;
+#define EGL_ANDROID_create_native_client_buffer 1
+GLAD_API_CALL int GLAD_EGL_ANDROID_create_native_client_buffer;
+#define EGL_ANDROID_framebuffer_target 1
+GLAD_API_CALL int GLAD_EGL_ANDROID_framebuffer_target;
+#define EGL_ANDROID_front_buffer_auto_refresh 1
+GLAD_API_CALL int GLAD_EGL_ANDROID_front_buffer_auto_refresh;
+#define EGL_ANDROID_get_frame_timestamps 1
+GLAD_API_CALL int GLAD_EGL_ANDROID_get_frame_timestamps;
+#define EGL_ANDROID_get_native_client_buffer 1
+GLAD_API_CALL int GLAD_EGL_ANDROID_get_native_client_buffer;
+#define EGL_ANDROID_image_native_buffer 1
+GLAD_API_CALL int GLAD_EGL_ANDROID_image_native_buffer;
+#define EGL_ANDROID_native_fence_sync 1
+GLAD_API_CALL int GLAD_EGL_ANDROID_native_fence_sync;
+#define EGL_ANDROID_presentation_time 1
+GLAD_API_CALL int GLAD_EGL_ANDROID_presentation_time;
+#define EGL_ANDROID_recordable 1
+GLAD_API_CALL int GLAD_EGL_ANDROID_recordable;
+#define EGL_ANGLE_d3d_share_handle_client_buffer 1
+GLAD_API_CALL int GLAD_EGL_ANGLE_d3d_share_handle_client_buffer;
+#define EGL_ANGLE_device_d3d 1
+GLAD_API_CALL int GLAD_EGL_ANGLE_device_d3d;
+#define EGL_ANGLE_query_surface_pointer 1
+GLAD_API_CALL int GLAD_EGL_ANGLE_query_surface_pointer;
+#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1
+GLAD_API_CALL int GLAD_EGL_ANGLE_surface_d3d_texture_2d_share_handle;
+#define EGL_ANGLE_sync_control_rate 1
+GLAD_API_CALL int GLAD_EGL_ANGLE_sync_control_rate;
+#define EGL_ANGLE_window_fixed_size 1
+GLAD_API_CALL int GLAD_EGL_ANGLE_window_fixed_size;
+#define EGL_ARM_image_format 1
+GLAD_API_CALL int GLAD_EGL_ARM_image_format;
+#define EGL_ARM_implicit_external_sync 1
+GLAD_API_CALL int GLAD_EGL_ARM_implicit_external_sync;
+#define EGL_ARM_pixmap_multisample_discard 1
+GLAD_API_CALL int GLAD_EGL_ARM_pixmap_multisample_discard;
+#define EGL_EXT_bind_to_front 1
+GLAD_API_CALL int GLAD_EGL_EXT_bind_to_front;
+#define EGL_EXT_buffer_age 1
+GLAD_API_CALL int GLAD_EGL_EXT_buffer_age;
+#define EGL_EXT_client_extensions 1
+GLAD_API_CALL int GLAD_EGL_EXT_client_extensions;
+#define EGL_EXT_client_sync 1
+GLAD_API_CALL int GLAD_EGL_EXT_client_sync;
+#define EGL_EXT_compositor 1
+GLAD_API_CALL int GLAD_EGL_EXT_compositor;
+#define EGL_EXT_config_select_group 1
+GLAD_API_CALL int GLAD_EGL_EXT_config_select_group;
+#define EGL_EXT_create_context_robustness 1
+GLAD_API_CALL int GLAD_EGL_EXT_create_context_robustness;
+#define EGL_EXT_device_base 1
+GLAD_API_CALL int GLAD_EGL_EXT_device_base;
+#define EGL_EXT_device_drm 1
+GLAD_API_CALL int GLAD_EGL_EXT_device_drm;
+#define EGL_EXT_device_drm_render_node 1
+GLAD_API_CALL int GLAD_EGL_EXT_device_drm_render_node;
+#define EGL_EXT_device_enumeration 1
+GLAD_API_CALL int GLAD_EGL_EXT_device_enumeration;
+#define EGL_EXT_device_openwf 1
+GLAD_API_CALL int GLAD_EGL_EXT_device_openwf;
+#define EGL_EXT_device_persistent_id 1
+GLAD_API_CALL int GLAD_EGL_EXT_device_persistent_id;
+#define EGL_EXT_device_query 1
+GLAD_API_CALL int GLAD_EGL_EXT_device_query;
+#define EGL_EXT_device_query_name 1
+GLAD_API_CALL int GLAD_EGL_EXT_device_query_name;
+#define EGL_EXT_explicit_device 1
+GLAD_API_CALL int GLAD_EGL_EXT_explicit_device;
+#define EGL_EXT_gl_colorspace_bt2020_hlg 1
+GLAD_API_CALL int GLAD_EGL_EXT_gl_colorspace_bt2020_hlg;
+#define EGL_EXT_gl_colorspace_bt2020_linear 1
+GLAD_API_CALL int GLAD_EGL_EXT_gl_colorspace_bt2020_linear;
+#define EGL_EXT_gl_colorspace_bt2020_pq 1
+GLAD_API_CALL int GLAD_EGL_EXT_gl_colorspace_bt2020_pq;
+#define EGL_EXT_gl_colorspace_display_p3 1
+GLAD_API_CALL int GLAD_EGL_EXT_gl_colorspace_display_p3;
+#define EGL_EXT_gl_colorspace_display_p3_linear 1
+GLAD_API_CALL int GLAD_EGL_EXT_gl_colorspace_display_p3_linear;
+#define EGL_EXT_gl_colorspace_display_p3_passthrough 1
+GLAD_API_CALL int GLAD_EGL_EXT_gl_colorspace_display_p3_passthrough;
+#define EGL_EXT_gl_colorspace_scrgb 1
+GLAD_API_CALL int GLAD_EGL_EXT_gl_colorspace_scrgb;
+#define EGL_EXT_gl_colorspace_scrgb_linear 1
+GLAD_API_CALL int GLAD_EGL_EXT_gl_colorspace_scrgb_linear;
+#define EGL_EXT_image_dma_buf_import 1
+GLAD_API_CALL int GLAD_EGL_EXT_image_dma_buf_import;
+#define EGL_EXT_image_dma_buf_import_modifiers 1
+GLAD_API_CALL int GLAD_EGL_EXT_image_dma_buf_import_modifiers;
+#define EGL_EXT_image_gl_colorspace 1
+GLAD_API_CALL int GLAD_EGL_EXT_image_gl_colorspace;
+#define EGL_EXT_image_implicit_sync_control 1
+GLAD_API_CALL int GLAD_EGL_EXT_image_implicit_sync_control;
+#define EGL_EXT_multiview_window 1
+GLAD_API_CALL int GLAD_EGL_EXT_multiview_window;
+#define EGL_EXT_output_base 1
+GLAD_API_CALL int GLAD_EGL_EXT_output_base;
+#define EGL_EXT_output_drm 1
+GLAD_API_CALL int GLAD_EGL_EXT_output_drm;
+#define EGL_EXT_output_openwf 1
+GLAD_API_CALL int GLAD_EGL_EXT_output_openwf;
+#define EGL_EXT_pixel_format_float 1
+GLAD_API_CALL int GLAD_EGL_EXT_pixel_format_float;
+#define EGL_EXT_platform_base 1
+GLAD_API_CALL int GLAD_EGL_EXT_platform_base;
+#define EGL_EXT_platform_device 1
+GLAD_API_CALL int GLAD_EGL_EXT_platform_device;
+#define EGL_EXT_platform_wayland 1
+GLAD_API_CALL int GLAD_EGL_EXT_platform_wayland;
+#define EGL_EXT_platform_x11 1
+GLAD_API_CALL int GLAD_EGL_EXT_platform_x11;
+#define EGL_EXT_platform_xcb 1
+GLAD_API_CALL int GLAD_EGL_EXT_platform_xcb;
+#define EGL_EXT_present_opaque 1
+GLAD_API_CALL int GLAD_EGL_EXT_present_opaque;
+#define EGL_EXT_protected_content 1
+GLAD_API_CALL int GLAD_EGL_EXT_protected_content;
+#define EGL_EXT_protected_surface 1
+GLAD_API_CALL int GLAD_EGL_EXT_protected_surface;
+#define EGL_EXT_query_reset_notification_strategy 1
+GLAD_API_CALL int GLAD_EGL_EXT_query_reset_notification_strategy;
+#define EGL_EXT_stream_consumer_egloutput 1
+GLAD_API_CALL int GLAD_EGL_EXT_stream_consumer_egloutput;
+#define EGL_EXT_surface_CTA861_3_metadata 1
+GLAD_API_CALL int GLAD_EGL_EXT_surface_CTA861_3_metadata;
+#define EGL_EXT_surface_SMPTE2086_metadata 1
+GLAD_API_CALL int GLAD_EGL_EXT_surface_SMPTE2086_metadata;
+#define EGL_EXT_surface_compression 1
+GLAD_API_CALL int GLAD_EGL_EXT_surface_compression;
+#define EGL_EXT_swap_buffers_with_damage 1
+GLAD_API_CALL int GLAD_EGL_EXT_swap_buffers_with_damage;
+#define EGL_EXT_sync_reuse 1
+GLAD_API_CALL int GLAD_EGL_EXT_sync_reuse;
+#define EGL_EXT_yuv_surface 1
+GLAD_API_CALL int GLAD_EGL_EXT_yuv_surface;
+#define EGL_HI_clientpixmap 1
+GLAD_API_CALL int GLAD_EGL_HI_clientpixmap;
+#define EGL_HI_colorformats 1
+GLAD_API_CALL int GLAD_EGL_HI_colorformats;
+#define EGL_IMG_context_priority 1
+GLAD_API_CALL int GLAD_EGL_IMG_context_priority;
+#define EGL_IMG_image_plane_attribs 1
+GLAD_API_CALL int GLAD_EGL_IMG_image_plane_attribs;
+#define EGL_KHR_cl_event 1
+GLAD_API_CALL int GLAD_EGL_KHR_cl_event;
+#define EGL_KHR_cl_event2 1
+GLAD_API_CALL int GLAD_EGL_KHR_cl_event2;
+#define EGL_KHR_client_get_all_proc_addresses 1
+GLAD_API_CALL int GLAD_EGL_KHR_client_get_all_proc_addresses;
+#define EGL_KHR_config_attribs 1
+GLAD_API_CALL int GLAD_EGL_KHR_config_attribs;
+#define EGL_KHR_context_flush_control 1
+GLAD_API_CALL int GLAD_EGL_KHR_context_flush_control;
+#define EGL_KHR_create_context 1
+GLAD_API_CALL int GLAD_EGL_KHR_create_context;
+#define EGL_KHR_create_context_no_error 1
+GLAD_API_CALL int GLAD_EGL_KHR_create_context_no_error;
+#define EGL_KHR_debug 1
+GLAD_API_CALL int GLAD_EGL_KHR_debug;
+#define EGL_KHR_display_reference 1
+GLAD_API_CALL int GLAD_EGL_KHR_display_reference;
+#define EGL_KHR_fence_sync 1
+GLAD_API_CALL int GLAD_EGL_KHR_fence_sync;
+#define EGL_KHR_get_all_proc_addresses 1
+GLAD_API_CALL int GLAD_EGL_KHR_get_all_proc_addresses;
+#define EGL_KHR_gl_colorspace 1
+GLAD_API_CALL int GLAD_EGL_KHR_gl_colorspace;
+#define EGL_KHR_gl_renderbuffer_image 1
+GLAD_API_CALL int GLAD_EGL_KHR_gl_renderbuffer_image;
+#define EGL_KHR_gl_texture_2D_image 1
+GLAD_API_CALL int GLAD_EGL_KHR_gl_texture_2D_image;
+#define EGL_KHR_gl_texture_3D_image 1
+GLAD_API_CALL int GLAD_EGL_KHR_gl_texture_3D_image;
+#define EGL_KHR_gl_texture_cubemap_image 1
+GLAD_API_CALL int GLAD_EGL_KHR_gl_texture_cubemap_image;
+#define EGL_KHR_image 1
+GLAD_API_CALL int GLAD_EGL_KHR_image;
+#define EGL_KHR_image_base 1
+GLAD_API_CALL int GLAD_EGL_KHR_image_base;
+#define EGL_KHR_image_pixmap 1
+GLAD_API_CALL int GLAD_EGL_KHR_image_pixmap;
+#define EGL_KHR_lock_surface 1
+GLAD_API_CALL int GLAD_EGL_KHR_lock_surface;
+#define EGL_KHR_lock_surface2 1
+GLAD_API_CALL int GLAD_EGL_KHR_lock_surface2;
+#define EGL_KHR_lock_surface3 1
+GLAD_API_CALL int GLAD_EGL_KHR_lock_surface3;
+#define EGL_KHR_mutable_render_buffer 1
+GLAD_API_CALL int GLAD_EGL_KHR_mutable_render_buffer;
+#define EGL_KHR_no_config_context 1
+GLAD_API_CALL int GLAD_EGL_KHR_no_config_context;
+#define EGL_KHR_partial_update 1
+GLAD_API_CALL int GLAD_EGL_KHR_partial_update;
+#define EGL_KHR_platform_android 1
+GLAD_API_CALL int GLAD_EGL_KHR_platform_android;
+#define EGL_KHR_platform_gbm 1
+GLAD_API_CALL int GLAD_EGL_KHR_platform_gbm;
+#define EGL_KHR_platform_wayland 1
+GLAD_API_CALL int GLAD_EGL_KHR_platform_wayland;
+#define EGL_KHR_platform_x11 1
+GLAD_API_CALL int GLAD_EGL_KHR_platform_x11;
+#define EGL_KHR_reusable_sync 1
+GLAD_API_CALL int GLAD_EGL_KHR_reusable_sync;
+#define EGL_KHR_stream 1
+GLAD_API_CALL int GLAD_EGL_KHR_stream;
+#define EGL_KHR_stream_attrib 1
+GLAD_API_CALL int GLAD_EGL_KHR_stream_attrib;
+#define EGL_KHR_stream_consumer_gltexture 1
+GLAD_API_CALL int GLAD_EGL_KHR_stream_consumer_gltexture;
+#define EGL_KHR_stream_cross_process_fd 1
+GLAD_API_CALL int GLAD_EGL_KHR_stream_cross_process_fd;
+#define EGL_KHR_stream_fifo 1
+GLAD_API_CALL int GLAD_EGL_KHR_stream_fifo;
+#define EGL_KHR_stream_producer_aldatalocator 1
+GLAD_API_CALL int GLAD_EGL_KHR_stream_producer_aldatalocator;
+#define EGL_KHR_stream_producer_eglsurface 1
+GLAD_API_CALL int GLAD_EGL_KHR_stream_producer_eglsurface;
+#define EGL_KHR_surfaceless_context 1
+GLAD_API_CALL int GLAD_EGL_KHR_surfaceless_context;
+#define EGL_KHR_swap_buffers_with_damage 1
+GLAD_API_CALL int GLAD_EGL_KHR_swap_buffers_with_damage;
+#define EGL_KHR_vg_parent_image 1
+GLAD_API_CALL int GLAD_EGL_KHR_vg_parent_image;
+#define EGL_KHR_wait_sync 1
+GLAD_API_CALL int GLAD_EGL_KHR_wait_sync;
+#define EGL_MESA_drm_image 1
+GLAD_API_CALL int GLAD_EGL_MESA_drm_image;
+#define EGL_MESA_image_dma_buf_export 1
+GLAD_API_CALL int GLAD_EGL_MESA_image_dma_buf_export;
+#define EGL_MESA_platform_gbm 1
+GLAD_API_CALL int GLAD_EGL_MESA_platform_gbm;
+#define EGL_MESA_platform_surfaceless 1
+GLAD_API_CALL int GLAD_EGL_MESA_platform_surfaceless;
+#define EGL_MESA_query_driver 1
+GLAD_API_CALL int GLAD_EGL_MESA_query_driver;
+#define EGL_NOK_swap_region 1
+GLAD_API_CALL int GLAD_EGL_NOK_swap_region;
+#define EGL_NOK_swap_region2 1
+GLAD_API_CALL int GLAD_EGL_NOK_swap_region2;
+#define EGL_NOK_texture_from_pixmap 1
+GLAD_API_CALL int GLAD_EGL_NOK_texture_from_pixmap;
+#define EGL_NV_3dvision_surface 1
+GLAD_API_CALL int GLAD_EGL_NV_3dvision_surface;
+#define EGL_NV_context_priority_realtime 1
+GLAD_API_CALL int GLAD_EGL_NV_context_priority_realtime;
+#define EGL_NV_coverage_sample 1
+GLAD_API_CALL int GLAD_EGL_NV_coverage_sample;
+#define EGL_NV_coverage_sample_resolve 1
+GLAD_API_CALL int GLAD_EGL_NV_coverage_sample_resolve;
+#define EGL_NV_cuda_event 1
+GLAD_API_CALL int GLAD_EGL_NV_cuda_event;
+#define EGL_NV_depth_nonlinear 1
+GLAD_API_CALL int GLAD_EGL_NV_depth_nonlinear;
+#define EGL_NV_device_cuda 1
+GLAD_API_CALL int GLAD_EGL_NV_device_cuda;
+#define EGL_NV_native_query 1
+GLAD_API_CALL int GLAD_EGL_NV_native_query;
+#define EGL_NV_post_convert_rounding 1
+GLAD_API_CALL int GLAD_EGL_NV_post_convert_rounding;
+#define EGL_NV_post_sub_buffer 1
+GLAD_API_CALL int GLAD_EGL_NV_post_sub_buffer;
+#define EGL_NV_quadruple_buffer 1
+GLAD_API_CALL int GLAD_EGL_NV_quadruple_buffer;
+#define EGL_NV_robustness_video_memory_purge 1
+GLAD_API_CALL int GLAD_EGL_NV_robustness_video_memory_purge;
+#define EGL_NV_stream_consumer_eglimage 1
+GLAD_API_CALL int GLAD_EGL_NV_stream_consumer_eglimage;
+#define EGL_NV_stream_consumer_eglimage_use_scanout_attrib 1
+GLAD_API_CALL int GLAD_EGL_NV_stream_consumer_eglimage_use_scanout_attrib;
+#define EGL_NV_stream_consumer_gltexture_yuv 1
+GLAD_API_CALL int GLAD_EGL_NV_stream_consumer_gltexture_yuv;
+#define EGL_NV_stream_cross_display 1
+GLAD_API_CALL int GLAD_EGL_NV_stream_cross_display;
+#define EGL_NV_stream_cross_object 1
+GLAD_API_CALL int GLAD_EGL_NV_stream_cross_object;
+#define EGL_NV_stream_cross_partition 1
+GLAD_API_CALL int GLAD_EGL_NV_stream_cross_partition;
+#define EGL_NV_stream_cross_process 1
+GLAD_API_CALL int GLAD_EGL_NV_stream_cross_process;
+#define EGL_NV_stream_cross_system 1
+GLAD_API_CALL int GLAD_EGL_NV_stream_cross_system;
+#define EGL_NV_stream_dma 1
+GLAD_API_CALL int GLAD_EGL_NV_stream_dma;
+#define EGL_NV_stream_fifo_next 1
+GLAD_API_CALL int GLAD_EGL_NV_stream_fifo_next;
+#define EGL_NV_stream_fifo_synchronous 1
+GLAD_API_CALL int GLAD_EGL_NV_stream_fifo_synchronous;
+#define EGL_NV_stream_flush 1
+GLAD_API_CALL int GLAD_EGL_NV_stream_flush;
+#define EGL_NV_stream_frame_limits 1
+GLAD_API_CALL int GLAD_EGL_NV_stream_frame_limits;
+#define EGL_NV_stream_metadata 1
+GLAD_API_CALL int GLAD_EGL_NV_stream_metadata;
+#define EGL_NV_stream_origin 1
+GLAD_API_CALL int GLAD_EGL_NV_stream_origin;
+#define EGL_NV_stream_remote 1
+GLAD_API_CALL int GLAD_EGL_NV_stream_remote;
+#define EGL_NV_stream_reset 1
+GLAD_API_CALL int GLAD_EGL_NV_stream_reset;
+#define EGL_NV_stream_socket 1
+GLAD_API_CALL int GLAD_EGL_NV_stream_socket;
+#define EGL_NV_stream_socket_inet 1
+GLAD_API_CALL int GLAD_EGL_NV_stream_socket_inet;
+#define EGL_NV_stream_socket_unix 1
+GLAD_API_CALL int GLAD_EGL_NV_stream_socket_unix;
+#define EGL_NV_stream_sync 1
+GLAD_API_CALL int GLAD_EGL_NV_stream_sync;
+#define EGL_NV_sync 1
+GLAD_API_CALL int GLAD_EGL_NV_sync;
+#define EGL_NV_system_time 1
+GLAD_API_CALL int GLAD_EGL_NV_system_time;
+#define EGL_NV_triple_buffer 1
+GLAD_API_CALL int GLAD_EGL_NV_triple_buffer;
+#define EGL_QNX_image_native_buffer 1
+GLAD_API_CALL int GLAD_EGL_QNX_image_native_buffer;
+#define EGL_QNX_platform_screen 1
+GLAD_API_CALL int GLAD_EGL_QNX_platform_screen;
+#define EGL_TIZEN_image_native_buffer 1
+GLAD_API_CALL int GLAD_EGL_TIZEN_image_native_buffer;
+#define EGL_TIZEN_image_native_surface 1
+GLAD_API_CALL int GLAD_EGL_TIZEN_image_native_surface;
+#define EGL_WL_bind_wayland_display 1
+GLAD_API_CALL int GLAD_EGL_WL_bind_wayland_display;
+#define EGL_WL_create_wayland_buffer_from_image 1
+GLAD_API_CALL int GLAD_EGL_WL_create_wayland_buffer_from_image;
+
+
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLBINDAPIPROC)(EGLenum api);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLBINDTEXIMAGEPROC)(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLBINDWAYLANDDISPLAYWLPROC)(EGLDisplay dpy, struct wl_display * display);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLCHOOSECONFIGPROC)(EGLDisplay dpy, const EGLint * attrib_list, EGLConfig * configs, EGLint config_size, EGLint * num_config);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLCLIENTSIGNALSYNCEXTPROC)(EGLDisplay dpy, EGLSync sync, const EGLAttrib * attrib_list);
+typedef EGLint (GLAD_API_PTR *PFNEGLCLIENTWAITSYNCPROC)(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout);
+typedef EGLint (GLAD_API_PTR *PFNEGLCLIENTWAITSYNCKHRPROC)(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
+typedef EGLint (GLAD_API_PTR *PFNEGLCLIENTWAITSYNCNVPROC)(EGLSyncNV sync, EGLint flags, EGLTimeNV timeout);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLCOMPOSITORBINDTEXWINDOWEXTPROC)(EGLint external_win_id);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLCOMPOSITORSETCONTEXTATTRIBUTESEXTPROC)(EGLint external_ref_id, const EGLint * context_attributes, EGLint num_entries);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLCOMPOSITORSETCONTEXTLISTEXTPROC)(const EGLint * external_ref_ids, EGLint num_entries);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLCOMPOSITORSETSIZEEXTPROC)(EGLint external_win_id, EGLint width, EGLint height);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLCOMPOSITORSETWINDOWATTRIBUTESEXTPROC)(EGLint external_win_id, const EGLint * window_attributes, EGLint num_entries);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLCOMPOSITORSETWINDOWLISTEXTPROC)(EGLint external_ref_id, const EGLint * external_win_ids, EGLint num_entries);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLCOMPOSITORSWAPPOLICYEXTPROC)(EGLint external_win_id, EGLint policy);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLCOPYBUFFERSPROC)(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target);
+typedef EGLContext (GLAD_API_PTR *PFNEGLCREATECONTEXTPROC)(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint * attrib_list);
+typedef EGLImageKHR (GLAD_API_PTR *PFNEGLCREATEDRMIMAGEMESAPROC)(EGLDisplay dpy, const EGLint * attrib_list);
+typedef EGLSyncNV (GLAD_API_PTR *PFNEGLCREATEFENCESYNCNVPROC)(EGLDisplay dpy, EGLenum condition, const EGLint * attrib_list);
+typedef EGLImage (GLAD_API_PTR *PFNEGLCREATEIMAGEPROC)(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib * attrib_list);
+typedef EGLImageKHR (GLAD_API_PTR *PFNEGLCREATEIMAGEKHRPROC)(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint * attrib_list);
+typedef EGLClientBuffer (GLAD_API_PTR *PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC)(const EGLint * attrib_list);
+typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC)(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint * attrib_list);
+typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEPBUFFERSURFACEPROC)(EGLDisplay dpy, EGLConfig config, const EGLint * attrib_list);
+typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEPIXMAPSURFACEPROC)(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint * attrib_list);
+typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEPIXMAPSURFACEHIPROC)(EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI * pixmap);
+typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC)(EGLDisplay dpy, EGLConfig config, void * native_pixmap, const EGLAttrib * attrib_list);
+typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC)(EGLDisplay dpy, EGLConfig config, void * native_pixmap, const EGLint * attrib_list);
+typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEPLATFORMWINDOWSURFACEPROC)(EGLDisplay dpy, EGLConfig config, void * native_window, const EGLAttrib * attrib_list);
+typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)(EGLDisplay dpy, EGLConfig config, void * native_window, const EGLint * attrib_list);
+typedef EGLStreamKHR (GLAD_API_PTR *PFNEGLCREATESTREAMATTRIBKHRPROC)(EGLDisplay dpy, const EGLAttrib * attrib_list);
+typedef EGLStreamKHR (GLAD_API_PTR *PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC)(EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor);
+typedef EGLStreamKHR (GLAD_API_PTR *PFNEGLCREATESTREAMKHRPROC)(EGLDisplay dpy, const EGLint * attrib_list);
+typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC)(EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint * attrib_list);
+typedef EGLSyncKHR (GLAD_API_PTR *PFNEGLCREATESTREAMSYNCNVPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint * attrib_list);
+typedef EGLSync (GLAD_API_PTR *PFNEGLCREATESYNCPROC)(EGLDisplay dpy, EGLenum type, const EGLAttrib * attrib_list);
+typedef EGLSyncKHR (GLAD_API_PTR *PFNEGLCREATESYNC64KHRPROC)(EGLDisplay dpy, EGLenum type, const EGLAttribKHR * attrib_list);
+typedef EGLSyncKHR (GLAD_API_PTR *PFNEGLCREATESYNCKHRPROC)(EGLDisplay dpy, EGLenum type, const EGLint * attrib_list);
+typedef struct wl_buffer * (GLAD_API_PTR *PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC)(EGLDisplay dpy, EGLImageKHR image);
+typedef EGLSurface (GLAD_API_PTR *PFNEGLCREATEWINDOWSURFACEPROC)(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint * attrib_list);
+typedef EGLint (GLAD_API_PTR *PFNEGLDEBUGMESSAGECONTROLKHRPROC)(EGLDEBUGPROCKHR callback, const EGLAttrib * attrib_list);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLDESTROYCONTEXTPROC)(EGLDisplay dpy, EGLContext ctx);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLDESTROYIMAGEPROC)(EGLDisplay dpy, EGLImage image);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLDESTROYIMAGEKHRPROC)(EGLDisplay dpy, EGLImageKHR image);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLDESTROYSTREAMKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLDESTROYSURFACEPROC)(EGLDisplay dpy, EGLSurface surface);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLDESTROYSYNCPROC)(EGLDisplay dpy, EGLSync sync);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLDESTROYSYNCKHRPROC)(EGLDisplay dpy, EGLSyncKHR sync);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLDESTROYSYNCNVPROC)(EGLSyncNV sync);
+typedef EGLint (GLAD_API_PTR *PFNEGLDUPNATIVEFENCEFDANDROIDPROC)(EGLDisplay dpy, EGLSyncKHR sync);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLEXPORTDMABUFIMAGEMESAPROC)(EGLDisplay dpy, EGLImageKHR image, int * fds, EGLint * strides, EGLint * offsets);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC)(EGLDisplay dpy, EGLImageKHR image, int * fourcc, int * num_planes, EGLuint64KHR * modifiers);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLEXPORTDRMIMAGEMESAPROC)(EGLDisplay dpy, EGLImageKHR image, EGLint * name, EGLint * handle, EGLint * stride);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLFENCENVPROC)(EGLSyncNV sync);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLGETCOMPOSITORTIMINGANDROIDPROC)(EGLDisplay dpy, EGLSurface surface, EGLint numTimestamps, const EGLint * names, EGLnsecsANDROID * values);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLGETCOMPOSITORTIMINGSUPPORTEDANDROIDPROC)(EGLDisplay dpy, EGLSurface surface, EGLint name);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLGETCONFIGATTRIBPROC)(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint * value);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLGETCONFIGSPROC)(EGLDisplay dpy, EGLConfig * configs, EGLint config_size, EGLint * num_config);
+typedef EGLContext (GLAD_API_PTR *PFNEGLGETCURRENTCONTEXTPROC)(void);
+typedef EGLDisplay (GLAD_API_PTR *PFNEGLGETCURRENTDISPLAYPROC)(void);
+typedef EGLSurface (GLAD_API_PTR *PFNEGLGETCURRENTSURFACEPROC)(EGLint readdraw);
+typedef EGLDisplay (GLAD_API_PTR *PFNEGLGETDISPLAYPROC)(EGLNativeDisplayType display_id);
+typedef char * (GLAD_API_PTR *PFNEGLGETDISPLAYDRIVERCONFIGPROC)(EGLDisplay dpy);
+typedef const char * (GLAD_API_PTR *PFNEGLGETDISPLAYDRIVERNAMEPROC)(EGLDisplay dpy);
+typedef EGLint (GLAD_API_PTR *PFNEGLGETERRORPROC)(void);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLGETFRAMETIMESTAMPSUPPORTEDANDROIDPROC)(EGLDisplay dpy, EGLSurface surface, EGLint timestamp);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLGETFRAMETIMESTAMPSANDROIDPROC)(EGLDisplay dpy, EGLSurface surface, EGLuint64KHR frameId, EGLint numTimestamps, const EGLint * timestamps, EGLnsecsANDROID * values);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLGETMSCRATEANGLEPROC)(EGLDisplay dpy, EGLSurface surface, EGLint * numerator, EGLint * denominator);
+typedef EGLClientBuffer (GLAD_API_PTR *PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC)(const struct AHardwareBuffer * buffer);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLGETNEXTFRAMEIDANDROIDPROC)(EGLDisplay dpy, EGLSurface surface, EGLuint64KHR * frameId);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLGETOUTPUTLAYERSEXTPROC)(EGLDisplay dpy, const EGLAttrib * attrib_list, EGLOutputLayerEXT * layers, EGLint max_layers, EGLint * num_layers);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLGETOUTPUTPORTSEXTPROC)(EGLDisplay dpy, const EGLAttrib * attrib_list, EGLOutputPortEXT * ports, EGLint max_ports, EGLint * num_ports);
+typedef EGLDisplay (GLAD_API_PTR *PFNEGLGETPLATFORMDISPLAYPROC)(EGLenum platform, void * native_display, const EGLAttrib * attrib_list);
+typedef EGLDisplay (GLAD_API_PTR *PFNEGLGETPLATFORMDISPLAYEXTPROC)(EGLenum platform, void * native_display, const EGLint * attrib_list);
+typedef __eglMustCastToProperFunctionPointerType (GLAD_API_PTR *PFNEGLGETPROCADDRESSPROC)(const char * procname);
+typedef EGLNativeFileDescriptorKHR (GLAD_API_PTR *PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLGETSYNCATTRIBPROC)(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib * value);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLGETSYNCATTRIBKHRPROC)(EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint * value);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLGETSYNCATTRIBNVPROC)(EGLSyncNV sync, EGLint attribute, EGLint * value);
+typedef EGLuint64NV (GLAD_API_PTR *PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC)(void);
+typedef EGLuint64NV (GLAD_API_PTR *PFNEGLGETSYSTEMTIMENVPROC)(void);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLINITIALIZEPROC)(EGLDisplay dpy, EGLint * major, EGLint * minor);
+typedef EGLint (GLAD_API_PTR *PFNEGLLABELOBJECTKHRPROC)(EGLDisplay display, EGLenum objectType, EGLObjectKHR object, EGLLabelKHR label);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLLOCKSURFACEKHRPROC)(EGLDisplay dpy, EGLSurface surface, const EGLint * attrib_list);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLMAKECURRENTPROC)(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLOUTPUTLAYERATTRIBEXTPROC)(EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLOUTPUTPORTATTRIBEXTPROC)(EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLPOSTSUBBUFFERNVPROC)(EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLPRESENTATIONTIMEANDROIDPROC)(EGLDisplay dpy, EGLSurface surface, EGLnsecsANDROID time);
+typedef EGLenum (GLAD_API_PTR *PFNEGLQUERYAPIPROC)(void);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLQUERYCONTEXTPROC)(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint * value);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLQUERYDEBUGKHRPROC)(EGLint attribute, EGLAttrib * value);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLQUERYDEVICEATTRIBEXTPROC)(EGLDeviceEXT device, EGLint attribute, EGLAttrib * value);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLQUERYDEVICEBINARYEXTPROC)(EGLDeviceEXT device, EGLint name, EGLint max_size, void * value, EGLint * size);
+typedef const char * (GLAD_API_PTR *PFNEGLQUERYDEVICESTRINGEXTPROC)(EGLDeviceEXT device, EGLint name);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLQUERYDEVICESEXTPROC)(EGLint max_devices, EGLDeviceEXT * devices, EGLint * num_devices);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLQUERYDISPLAYATTRIBEXTPROC)(EGLDisplay dpy, EGLint attribute, EGLAttrib * value);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLQUERYDISPLAYATTRIBKHRPROC)(EGLDisplay dpy, EGLint name, EGLAttrib * value);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLQUERYDISPLAYATTRIBNVPROC)(EGLDisplay dpy, EGLint attribute, EGLAttrib * value);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLQUERYDMABUFFORMATSEXTPROC)(EGLDisplay dpy, EGLint max_formats, EGLint * formats, EGLint * num_formats);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLQUERYDMABUFMODIFIERSEXTPROC)(EGLDisplay dpy, EGLint format, EGLint max_modifiers, EGLuint64KHR * modifiers, EGLBoolean * external_only, EGLint * num_modifiers);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLQUERYNATIVEDISPLAYNVPROC)(EGLDisplay dpy, EGLNativeDisplayType * display_id);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLQUERYNATIVEPIXMAPNVPROC)(EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType * pixmap);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLQUERYNATIVEWINDOWNVPROC)(EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType * window);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC)(EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib * value);
+typedef const char * (GLAD_API_PTR *PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC)(EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC)(EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib * value);
+typedef const char * (GLAD_API_PTR *PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC)(EGLDisplay dpy, EGLOutputPortEXT port, EGLint name);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLQUERYSTREAMATTRIBKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib * value);
+typedef EGLint (GLAD_API_PTR *PFNEGLQUERYSTREAMCONSUMEREVENTNVPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLTime timeout, EGLenum * event, EGLAttrib * aux);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLQUERYSTREAMKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint * value);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLQUERYSTREAMMETADATANVPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum name, EGLint n, EGLint offset, EGLint size, void * data);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLQUERYSTREAMTIMEKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR * value);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLQUERYSTREAMU64KHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR * value);
+typedef const char * (GLAD_API_PTR *PFNEGLQUERYSTRINGPROC)(EGLDisplay dpy, EGLint name);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLQUERYSUPPORTEDCOMPRESSIONRATESEXTPROC)(EGLDisplay dpy, EGLConfig config, const EGLAttrib * attrib_list, EGLint * rates, EGLint rate_size, EGLint * num_rates);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLQUERYSURFACEPROC)(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint * value);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLQUERYSURFACE64KHRPROC)(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR * value);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLQUERYSURFACEPOINTERANGLEPROC)(EGLDisplay dpy, EGLSurface surface, EGLint attribute, void ** value);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLQUERYWAYLANDBUFFERWLPROC)(EGLDisplay dpy, struct wl_resource * buffer, EGLint attribute, EGLint * value);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLRELEASETEXIMAGEPROC)(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLRELEASETHREADPROC)(void);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLRESETSTREAMNVPROC)(EGLDisplay dpy, EGLStreamKHR stream);
+typedef void (GLAD_API_PTR *PFNEGLSETBLOBCACHEFUNCSANDROIDPROC)(EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLSETDAMAGEREGIONKHRPROC)(EGLDisplay dpy, EGLSurface surface, EGLint * rects, EGLint n_rects);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLSETSTREAMATTRIBKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib value);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLSETSTREAMMETADATANVPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLint n, EGLint offset, EGLint size, const void * data);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLSIGNALSYNCKHRPROC)(EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLSIGNALSYNCNVPROC)(EGLSyncNV sync, EGLenum mode);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLSTREAMACQUIREIMAGENVPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLImage * pImage, EGLSync sync);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLSTREAMATTRIBKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib * attrib_list);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLSTREAMCONSUMERACQUIREKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC)(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib * attrib_list);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLSTREAMCONSUMEROUTPUTEXTPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib * attrib_list);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLSTREAMCONSUMERRELEASEKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLSTREAMFLUSHNVPROC)(EGLDisplay dpy, EGLStreamKHR stream);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLSTREAMIMAGECONSUMERCONNECTNVPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLint num_modifiers, const EGLuint64KHR * modifiers, const EGLAttrib * attrib_list);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLSTREAMRELEASEIMAGENVPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLImage image, EGLSync sync);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLSURFACEATTRIBPROC)(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLSWAPBUFFERSPROC)(EGLDisplay dpy, EGLSurface surface);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLSWAPBUFFERSREGION2NOKPROC)(EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint * rects);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLSWAPBUFFERSREGIONNOKPROC)(EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint * rects);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC)(EGLDisplay dpy, EGLSurface surface, const EGLint * rects, EGLint n_rects);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC)(EGLDisplay dpy, EGLSurface surface, const EGLint * rects, EGLint n_rects);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLSWAPINTERVALPROC)(EGLDisplay dpy, EGLint interval);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLTERMINATEPROC)(EGLDisplay dpy);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLUNBINDWAYLANDDISPLAYWLPROC)(EGLDisplay dpy, struct wl_display * display);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLUNLOCKSURFACEKHRPROC)(EGLDisplay dpy, EGLSurface surface);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLUNSIGNALSYNCEXTPROC)(EGLDisplay dpy, EGLSync sync, const EGLAttrib * attrib_list);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLWAITCLIENTPROC)(void);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLWAITGLPROC)(void);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLWAITNATIVEPROC)(EGLint engine);
+typedef EGLBoolean (GLAD_API_PTR *PFNEGLWAITSYNCPROC)(EGLDisplay dpy, EGLSync sync, EGLint flags);
+typedef EGLint (GLAD_API_PTR *PFNEGLWAITSYNCKHRPROC)(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags);
+
+GLAD_API_CALL PFNEGLBINDAPIPROC glad_eglBindAPI;
+#define eglBindAPI glad_eglBindAPI
+GLAD_API_CALL PFNEGLBINDTEXIMAGEPROC glad_eglBindTexImage;
+#define eglBindTexImage glad_eglBindTexImage
+GLAD_API_CALL PFNEGLBINDWAYLANDDISPLAYWLPROC glad_eglBindWaylandDisplayWL;
+#define eglBindWaylandDisplayWL glad_eglBindWaylandDisplayWL
+GLAD_API_CALL PFNEGLCHOOSECONFIGPROC glad_eglChooseConfig;
+#define eglChooseConfig glad_eglChooseConfig
+GLAD_API_CALL PFNEGLCLIENTSIGNALSYNCEXTPROC glad_eglClientSignalSyncEXT;
+#define eglClientSignalSyncEXT glad_eglClientSignalSyncEXT
+GLAD_API_CALL PFNEGLCLIENTWAITSYNCPROC glad_eglClientWaitSync;
+#define eglClientWaitSync glad_eglClientWaitSync
+GLAD_API_CALL PFNEGLCLIENTWAITSYNCKHRPROC glad_eglClientWaitSyncKHR;
+#define eglClientWaitSyncKHR glad_eglClientWaitSyncKHR
+GLAD_API_CALL PFNEGLCLIENTWAITSYNCNVPROC glad_eglClientWaitSyncNV;
+#define eglClientWaitSyncNV glad_eglClientWaitSyncNV
+GLAD_API_CALL PFNEGLCOMPOSITORBINDTEXWINDOWEXTPROC glad_eglCompositorBindTexWindowEXT;
+#define eglCompositorBindTexWindowEXT glad_eglCompositorBindTexWindowEXT
+GLAD_API_CALL PFNEGLCOMPOSITORSETCONTEXTATTRIBUTESEXTPROC glad_eglCompositorSetContextAttributesEXT;
+#define eglCompositorSetContextAttributesEXT glad_eglCompositorSetContextAttributesEXT
+GLAD_API_CALL PFNEGLCOMPOSITORSETCONTEXTLISTEXTPROC glad_eglCompositorSetContextListEXT;
+#define eglCompositorSetContextListEXT glad_eglCompositorSetContextListEXT
+GLAD_API_CALL PFNEGLCOMPOSITORSETSIZEEXTPROC glad_eglCompositorSetSizeEXT;
+#define eglCompositorSetSizeEXT glad_eglCompositorSetSizeEXT
+GLAD_API_CALL PFNEGLCOMPOSITORSETWINDOWATTRIBUTESEXTPROC glad_eglCompositorSetWindowAttributesEXT;
+#define eglCompositorSetWindowAttributesEXT glad_eglCompositorSetWindowAttributesEXT
+GLAD_API_CALL PFNEGLCOMPOSITORSETWINDOWLISTEXTPROC glad_eglCompositorSetWindowListEXT;
+#define eglCompositorSetWindowListEXT glad_eglCompositorSetWindowListEXT
+GLAD_API_CALL PFNEGLCOMPOSITORSWAPPOLICYEXTPROC glad_eglCompositorSwapPolicyEXT;
+#define eglCompositorSwapPolicyEXT glad_eglCompositorSwapPolicyEXT
+GLAD_API_CALL PFNEGLCOPYBUFFERSPROC glad_eglCopyBuffers;
+#define eglCopyBuffers glad_eglCopyBuffers
+GLAD_API_CALL PFNEGLCREATECONTEXTPROC glad_eglCreateContext;
+#define eglCreateContext glad_eglCreateContext
+GLAD_API_CALL PFNEGLCREATEDRMIMAGEMESAPROC glad_eglCreateDRMImageMESA;
+#define eglCreateDRMImageMESA glad_eglCreateDRMImageMESA
+GLAD_API_CALL PFNEGLCREATEFENCESYNCNVPROC glad_eglCreateFenceSyncNV;
+#define eglCreateFenceSyncNV glad_eglCreateFenceSyncNV
+GLAD_API_CALL PFNEGLCREATEIMAGEPROC glad_eglCreateImage;
+#define eglCreateImage glad_eglCreateImage
+GLAD_API_CALL PFNEGLCREATEIMAGEKHRPROC glad_eglCreateImageKHR;
+#define eglCreateImageKHR glad_eglCreateImageKHR
+GLAD_API_CALL PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC glad_eglCreateNativeClientBufferANDROID;
+#define eglCreateNativeClientBufferANDROID glad_eglCreateNativeClientBufferANDROID
+GLAD_API_CALL PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC glad_eglCreatePbufferFromClientBuffer;
+#define eglCreatePbufferFromClientBuffer glad_eglCreatePbufferFromClientBuffer
+GLAD_API_CALL PFNEGLCREATEPBUFFERSURFACEPROC glad_eglCreatePbufferSurface;
+#define eglCreatePbufferSurface glad_eglCreatePbufferSurface
+GLAD_API_CALL PFNEGLCREATEPIXMAPSURFACEPROC glad_eglCreatePixmapSurface;
+#define eglCreatePixmapSurface glad_eglCreatePixmapSurface
+GLAD_API_CALL PFNEGLCREATEPIXMAPSURFACEHIPROC glad_eglCreatePixmapSurfaceHI;
+#define eglCreatePixmapSurfaceHI glad_eglCreatePixmapSurfaceHI
+GLAD_API_CALL PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC glad_eglCreatePlatformPixmapSurface;
+#define eglCreatePlatformPixmapSurface glad_eglCreatePlatformPixmapSurface
+GLAD_API_CALL PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC glad_eglCreatePlatformPixmapSurfaceEXT;
+#define eglCreatePlatformPixmapSurfaceEXT glad_eglCreatePlatformPixmapSurfaceEXT
+GLAD_API_CALL PFNEGLCREATEPLATFORMWINDOWSURFACEPROC glad_eglCreatePlatformWindowSurface;
+#define eglCreatePlatformWindowSurface glad_eglCreatePlatformWindowSurface
+GLAD_API_CALL PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC glad_eglCreatePlatformWindowSurfaceEXT;
+#define eglCreatePlatformWindowSurfaceEXT glad_eglCreatePlatformWindowSurfaceEXT
+GLAD_API_CALL PFNEGLCREATESTREAMATTRIBKHRPROC glad_eglCreateStreamAttribKHR;
+#define eglCreateStreamAttribKHR glad_eglCreateStreamAttribKHR
+GLAD_API_CALL PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC glad_eglCreateStreamFromFileDescriptorKHR;
+#define eglCreateStreamFromFileDescriptorKHR glad_eglCreateStreamFromFileDescriptorKHR
+GLAD_API_CALL PFNEGLCREATESTREAMKHRPROC glad_eglCreateStreamKHR;
+#define eglCreateStreamKHR glad_eglCreateStreamKHR
+GLAD_API_CALL PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC glad_eglCreateStreamProducerSurfaceKHR;
+#define eglCreateStreamProducerSurfaceKHR glad_eglCreateStreamProducerSurfaceKHR
+GLAD_API_CALL PFNEGLCREATESTREAMSYNCNVPROC glad_eglCreateStreamSyncNV;
+#define eglCreateStreamSyncNV glad_eglCreateStreamSyncNV
+GLAD_API_CALL PFNEGLCREATESYNCPROC glad_eglCreateSync;
+#define eglCreateSync glad_eglCreateSync
+GLAD_API_CALL PFNEGLCREATESYNC64KHRPROC glad_eglCreateSync64KHR;
+#define eglCreateSync64KHR glad_eglCreateSync64KHR
+GLAD_API_CALL PFNEGLCREATESYNCKHRPROC glad_eglCreateSyncKHR;
+#define eglCreateSyncKHR glad_eglCreateSyncKHR
+GLAD_API_CALL PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC glad_eglCreateWaylandBufferFromImageWL;
+#define eglCreateWaylandBufferFromImageWL glad_eglCreateWaylandBufferFromImageWL
+GLAD_API_CALL PFNEGLCREATEWINDOWSURFACEPROC glad_eglCreateWindowSurface;
+#define eglCreateWindowSurface glad_eglCreateWindowSurface
+GLAD_API_CALL PFNEGLDEBUGMESSAGECONTROLKHRPROC glad_eglDebugMessageControlKHR;
+#define eglDebugMessageControlKHR glad_eglDebugMessageControlKHR
+GLAD_API_CALL PFNEGLDESTROYCONTEXTPROC glad_eglDestroyContext;
+#define eglDestroyContext glad_eglDestroyContext
+GLAD_API_CALL PFNEGLDESTROYIMAGEPROC glad_eglDestroyImage;
+#define eglDestroyImage glad_eglDestroyImage
+GLAD_API_CALL PFNEGLDESTROYIMAGEKHRPROC glad_eglDestroyImageKHR;
+#define eglDestroyImageKHR glad_eglDestroyImageKHR
+GLAD_API_CALL PFNEGLDESTROYSTREAMKHRPROC glad_eglDestroyStreamKHR;
+#define eglDestroyStreamKHR glad_eglDestroyStreamKHR
+GLAD_API_CALL PFNEGLDESTROYSURFACEPROC glad_eglDestroySurface;
+#define eglDestroySurface glad_eglDestroySurface
+GLAD_API_CALL PFNEGLDESTROYSYNCPROC glad_eglDestroySync;
+#define eglDestroySync glad_eglDestroySync
+GLAD_API_CALL PFNEGLDESTROYSYNCKHRPROC glad_eglDestroySyncKHR;
+#define eglDestroySyncKHR glad_eglDestroySyncKHR
+GLAD_API_CALL PFNEGLDESTROYSYNCNVPROC glad_eglDestroySyncNV;
+#define eglDestroySyncNV glad_eglDestroySyncNV
+GLAD_API_CALL PFNEGLDUPNATIVEFENCEFDANDROIDPROC glad_eglDupNativeFenceFDANDROID;
+#define eglDupNativeFenceFDANDROID glad_eglDupNativeFenceFDANDROID
+GLAD_API_CALL PFNEGLEXPORTDMABUFIMAGEMESAPROC glad_eglExportDMABUFImageMESA;
+#define eglExportDMABUFImageMESA glad_eglExportDMABUFImageMESA
+GLAD_API_CALL PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC glad_eglExportDMABUFImageQueryMESA;
+#define eglExportDMABUFImageQueryMESA glad_eglExportDMABUFImageQueryMESA
+GLAD_API_CALL PFNEGLEXPORTDRMIMAGEMESAPROC glad_eglExportDRMImageMESA;
+#define eglExportDRMImageMESA glad_eglExportDRMImageMESA
+GLAD_API_CALL PFNEGLFENCENVPROC glad_eglFenceNV;
+#define eglFenceNV glad_eglFenceNV
+GLAD_API_CALL PFNEGLGETCOMPOSITORTIMINGANDROIDPROC glad_eglGetCompositorTimingANDROID;
+#define eglGetCompositorTimingANDROID glad_eglGetCompositorTimingANDROID
+GLAD_API_CALL PFNEGLGETCOMPOSITORTIMINGSUPPORTEDANDROIDPROC glad_eglGetCompositorTimingSupportedANDROID;
+#define eglGetCompositorTimingSupportedANDROID glad_eglGetCompositorTimingSupportedANDROID
+GLAD_API_CALL PFNEGLGETCONFIGATTRIBPROC glad_eglGetConfigAttrib;
+#define eglGetConfigAttrib glad_eglGetConfigAttrib
+GLAD_API_CALL PFNEGLGETCONFIGSPROC glad_eglGetConfigs;
+#define eglGetConfigs glad_eglGetConfigs
+GLAD_API_CALL PFNEGLGETCURRENTCONTEXTPROC glad_eglGetCurrentContext;
+#define eglGetCurrentContext glad_eglGetCurrentContext
+GLAD_API_CALL PFNEGLGETCURRENTDISPLAYPROC glad_eglGetCurrentDisplay;
+#define eglGetCurrentDisplay glad_eglGetCurrentDisplay
+GLAD_API_CALL PFNEGLGETCURRENTSURFACEPROC glad_eglGetCurrentSurface;
+#define eglGetCurrentSurface glad_eglGetCurrentSurface
+GLAD_API_CALL PFNEGLGETDISPLAYPROC glad_eglGetDisplay;
+#define eglGetDisplay glad_eglGetDisplay
+GLAD_API_CALL PFNEGLGETDISPLAYDRIVERCONFIGPROC glad_eglGetDisplayDriverConfig;
+#define eglGetDisplayDriverConfig glad_eglGetDisplayDriverConfig
+GLAD_API_CALL PFNEGLGETDISPLAYDRIVERNAMEPROC glad_eglGetDisplayDriverName;
+#define eglGetDisplayDriverName glad_eglGetDisplayDriverName
+GLAD_API_CALL PFNEGLGETERRORPROC glad_eglGetError;
+#define eglGetError glad_eglGetError
+GLAD_API_CALL PFNEGLGETFRAMETIMESTAMPSUPPORTEDANDROIDPROC glad_eglGetFrameTimestampSupportedANDROID;
+#define eglGetFrameTimestampSupportedANDROID glad_eglGetFrameTimestampSupportedANDROID
+GLAD_API_CALL PFNEGLGETFRAMETIMESTAMPSANDROIDPROC glad_eglGetFrameTimestampsANDROID;
+#define eglGetFrameTimestampsANDROID glad_eglGetFrameTimestampsANDROID
+GLAD_API_CALL PFNEGLGETMSCRATEANGLEPROC glad_eglGetMscRateANGLE;
+#define eglGetMscRateANGLE glad_eglGetMscRateANGLE
+GLAD_API_CALL PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC glad_eglGetNativeClientBufferANDROID;
+#define eglGetNativeClientBufferANDROID glad_eglGetNativeClientBufferANDROID
+GLAD_API_CALL PFNEGLGETNEXTFRAMEIDANDROIDPROC glad_eglGetNextFrameIdANDROID;
+#define eglGetNextFrameIdANDROID glad_eglGetNextFrameIdANDROID
+GLAD_API_CALL PFNEGLGETOUTPUTLAYERSEXTPROC glad_eglGetOutputLayersEXT;
+#define eglGetOutputLayersEXT glad_eglGetOutputLayersEXT
+GLAD_API_CALL PFNEGLGETOUTPUTPORTSEXTPROC glad_eglGetOutputPortsEXT;
+#define eglGetOutputPortsEXT glad_eglGetOutputPortsEXT
+GLAD_API_CALL PFNEGLGETPLATFORMDISPLAYPROC glad_eglGetPlatformDisplay;
+#define eglGetPlatformDisplay glad_eglGetPlatformDisplay
+GLAD_API_CALL PFNEGLGETPLATFORMDISPLAYEXTPROC glad_eglGetPlatformDisplayEXT;
+#define eglGetPlatformDisplayEXT glad_eglGetPlatformDisplayEXT
+GLAD_API_CALL PFNEGLGETPROCADDRESSPROC glad_eglGetProcAddress;
+#define eglGetProcAddress glad_eglGetProcAddress
+GLAD_API_CALL PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC glad_eglGetStreamFileDescriptorKHR;
+#define eglGetStreamFileDescriptorKHR glad_eglGetStreamFileDescriptorKHR
+GLAD_API_CALL PFNEGLGETSYNCATTRIBPROC glad_eglGetSyncAttrib;
+#define eglGetSyncAttrib glad_eglGetSyncAttrib
+GLAD_API_CALL PFNEGLGETSYNCATTRIBKHRPROC glad_eglGetSyncAttribKHR;
+#define eglGetSyncAttribKHR glad_eglGetSyncAttribKHR
+GLAD_API_CALL PFNEGLGETSYNCATTRIBNVPROC glad_eglGetSyncAttribNV;
+#define eglGetSyncAttribNV glad_eglGetSyncAttribNV
+GLAD_API_CALL PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC glad_eglGetSystemTimeFrequencyNV;
+#define eglGetSystemTimeFrequencyNV glad_eglGetSystemTimeFrequencyNV
+GLAD_API_CALL PFNEGLGETSYSTEMTIMENVPROC glad_eglGetSystemTimeNV;
+#define eglGetSystemTimeNV glad_eglGetSystemTimeNV
+GLAD_API_CALL PFNEGLINITIALIZEPROC glad_eglInitialize;
+#define eglInitialize glad_eglInitialize
+GLAD_API_CALL PFNEGLLABELOBJECTKHRPROC glad_eglLabelObjectKHR;
+#define eglLabelObjectKHR glad_eglLabelObjectKHR
+GLAD_API_CALL PFNEGLLOCKSURFACEKHRPROC glad_eglLockSurfaceKHR;
+#define eglLockSurfaceKHR glad_eglLockSurfaceKHR
+GLAD_API_CALL PFNEGLMAKECURRENTPROC glad_eglMakeCurrent;
+#define eglMakeCurrent glad_eglMakeCurrent
+GLAD_API_CALL PFNEGLOUTPUTLAYERATTRIBEXTPROC glad_eglOutputLayerAttribEXT;
+#define eglOutputLayerAttribEXT glad_eglOutputLayerAttribEXT
+GLAD_API_CALL PFNEGLOUTPUTPORTATTRIBEXTPROC glad_eglOutputPortAttribEXT;
+#define eglOutputPortAttribEXT glad_eglOutputPortAttribEXT
+GLAD_API_CALL PFNEGLPOSTSUBBUFFERNVPROC glad_eglPostSubBufferNV;
+#define eglPostSubBufferNV glad_eglPostSubBufferNV
+GLAD_API_CALL PFNEGLPRESENTATIONTIMEANDROIDPROC glad_eglPresentationTimeANDROID;
+#define eglPresentationTimeANDROID glad_eglPresentationTimeANDROID
+GLAD_API_CALL PFNEGLQUERYAPIPROC glad_eglQueryAPI;
+#define eglQueryAPI glad_eglQueryAPI
+GLAD_API_CALL PFNEGLQUERYCONTEXTPROC glad_eglQueryContext;
+#define eglQueryContext glad_eglQueryContext
+GLAD_API_CALL PFNEGLQUERYDEBUGKHRPROC glad_eglQueryDebugKHR;
+#define eglQueryDebugKHR glad_eglQueryDebugKHR
+GLAD_API_CALL PFNEGLQUERYDEVICEATTRIBEXTPROC glad_eglQueryDeviceAttribEXT;
+#define eglQueryDeviceAttribEXT glad_eglQueryDeviceAttribEXT
+GLAD_API_CALL PFNEGLQUERYDEVICEBINARYEXTPROC glad_eglQueryDeviceBinaryEXT;
+#define eglQueryDeviceBinaryEXT glad_eglQueryDeviceBinaryEXT
+GLAD_API_CALL PFNEGLQUERYDEVICESTRINGEXTPROC glad_eglQueryDeviceStringEXT;
+#define eglQueryDeviceStringEXT glad_eglQueryDeviceStringEXT
+GLAD_API_CALL PFNEGLQUERYDEVICESEXTPROC glad_eglQueryDevicesEXT;
+#define eglQueryDevicesEXT glad_eglQueryDevicesEXT
+GLAD_API_CALL PFNEGLQUERYDISPLAYATTRIBEXTPROC glad_eglQueryDisplayAttribEXT;
+#define eglQueryDisplayAttribEXT glad_eglQueryDisplayAttribEXT
+GLAD_API_CALL PFNEGLQUERYDISPLAYATTRIBKHRPROC glad_eglQueryDisplayAttribKHR;
+#define eglQueryDisplayAttribKHR glad_eglQueryDisplayAttribKHR
+GLAD_API_CALL PFNEGLQUERYDISPLAYATTRIBNVPROC glad_eglQueryDisplayAttribNV;
+#define eglQueryDisplayAttribNV glad_eglQueryDisplayAttribNV
+GLAD_API_CALL PFNEGLQUERYDMABUFFORMATSEXTPROC glad_eglQueryDmaBufFormatsEXT;
+#define eglQueryDmaBufFormatsEXT glad_eglQueryDmaBufFormatsEXT
+GLAD_API_CALL PFNEGLQUERYDMABUFMODIFIERSEXTPROC glad_eglQueryDmaBufModifiersEXT;
+#define eglQueryDmaBufModifiersEXT glad_eglQueryDmaBufModifiersEXT
+GLAD_API_CALL PFNEGLQUERYNATIVEDISPLAYNVPROC glad_eglQueryNativeDisplayNV;
+#define eglQueryNativeDisplayNV glad_eglQueryNativeDisplayNV
+GLAD_API_CALL PFNEGLQUERYNATIVEPIXMAPNVPROC glad_eglQueryNativePixmapNV;
+#define eglQueryNativePixmapNV glad_eglQueryNativePixmapNV
+GLAD_API_CALL PFNEGLQUERYNATIVEWINDOWNVPROC glad_eglQueryNativeWindowNV;
+#define eglQueryNativeWindowNV glad_eglQueryNativeWindowNV
+GLAD_API_CALL PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC glad_eglQueryOutputLayerAttribEXT;
+#define eglQueryOutputLayerAttribEXT glad_eglQueryOutputLayerAttribEXT
+GLAD_API_CALL PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC glad_eglQueryOutputLayerStringEXT;
+#define eglQueryOutputLayerStringEXT glad_eglQueryOutputLayerStringEXT
+GLAD_API_CALL PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC glad_eglQueryOutputPortAttribEXT;
+#define eglQueryOutputPortAttribEXT glad_eglQueryOutputPortAttribEXT
+GLAD_API_CALL PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC glad_eglQueryOutputPortStringEXT;
+#define eglQueryOutputPortStringEXT glad_eglQueryOutputPortStringEXT
+GLAD_API_CALL PFNEGLQUERYSTREAMATTRIBKHRPROC glad_eglQueryStreamAttribKHR;
+#define eglQueryStreamAttribKHR glad_eglQueryStreamAttribKHR
+GLAD_API_CALL PFNEGLQUERYSTREAMCONSUMEREVENTNVPROC glad_eglQueryStreamConsumerEventNV;
+#define eglQueryStreamConsumerEventNV glad_eglQueryStreamConsumerEventNV
+GLAD_API_CALL PFNEGLQUERYSTREAMKHRPROC glad_eglQueryStreamKHR;
+#define eglQueryStreamKHR glad_eglQueryStreamKHR
+GLAD_API_CALL PFNEGLQUERYSTREAMMETADATANVPROC glad_eglQueryStreamMetadataNV;
+#define eglQueryStreamMetadataNV glad_eglQueryStreamMetadataNV
+GLAD_API_CALL PFNEGLQUERYSTREAMTIMEKHRPROC glad_eglQueryStreamTimeKHR;
+#define eglQueryStreamTimeKHR glad_eglQueryStreamTimeKHR
+GLAD_API_CALL PFNEGLQUERYSTREAMU64KHRPROC glad_eglQueryStreamu64KHR;
+#define eglQueryStreamu64KHR glad_eglQueryStreamu64KHR
+GLAD_API_CALL PFNEGLQUERYSTRINGPROC glad_eglQueryString;
+#define eglQueryString glad_eglQueryString
+GLAD_API_CALL PFNEGLQUERYSUPPORTEDCOMPRESSIONRATESEXTPROC glad_eglQuerySupportedCompressionRatesEXT;
+#define eglQuerySupportedCompressionRatesEXT glad_eglQuerySupportedCompressionRatesEXT
+GLAD_API_CALL PFNEGLQUERYSURFACEPROC glad_eglQuerySurface;
+#define eglQuerySurface glad_eglQuerySurface
+GLAD_API_CALL PFNEGLQUERYSURFACE64KHRPROC glad_eglQuerySurface64KHR;
+#define eglQuerySurface64KHR glad_eglQuerySurface64KHR
+GLAD_API_CALL PFNEGLQUERYSURFACEPOINTERANGLEPROC glad_eglQuerySurfacePointerANGLE;
+#define eglQuerySurfacePointerANGLE glad_eglQuerySurfacePointerANGLE
+GLAD_API_CALL PFNEGLQUERYWAYLANDBUFFERWLPROC glad_eglQueryWaylandBufferWL;
+#define eglQueryWaylandBufferWL glad_eglQueryWaylandBufferWL
+GLAD_API_CALL PFNEGLRELEASETEXIMAGEPROC glad_eglReleaseTexImage;
+#define eglReleaseTexImage glad_eglReleaseTexImage
+GLAD_API_CALL PFNEGLRELEASETHREADPROC glad_eglReleaseThread;
+#define eglReleaseThread glad_eglReleaseThread
+GLAD_API_CALL PFNEGLRESETSTREAMNVPROC glad_eglResetStreamNV;
+#define eglResetStreamNV glad_eglResetStreamNV
+GLAD_API_CALL PFNEGLSETBLOBCACHEFUNCSANDROIDPROC glad_eglSetBlobCacheFuncsANDROID;
+#define eglSetBlobCacheFuncsANDROID glad_eglSetBlobCacheFuncsANDROID
+GLAD_API_CALL PFNEGLSETDAMAGEREGIONKHRPROC glad_eglSetDamageRegionKHR;
+#define eglSetDamageRegionKHR glad_eglSetDamageRegionKHR
+GLAD_API_CALL PFNEGLSETSTREAMATTRIBKHRPROC glad_eglSetStreamAttribKHR;
+#define eglSetStreamAttribKHR glad_eglSetStreamAttribKHR
+GLAD_API_CALL PFNEGLSETSTREAMMETADATANVPROC glad_eglSetStreamMetadataNV;
+#define eglSetStreamMetadataNV glad_eglSetStreamMetadataNV
+GLAD_API_CALL PFNEGLSIGNALSYNCKHRPROC glad_eglSignalSyncKHR;
+#define eglSignalSyncKHR glad_eglSignalSyncKHR
+GLAD_API_CALL PFNEGLSIGNALSYNCNVPROC glad_eglSignalSyncNV;
+#define eglSignalSyncNV glad_eglSignalSyncNV
+GLAD_API_CALL PFNEGLSTREAMACQUIREIMAGENVPROC glad_eglStreamAcquireImageNV;
+#define eglStreamAcquireImageNV glad_eglStreamAcquireImageNV
+GLAD_API_CALL PFNEGLSTREAMATTRIBKHRPROC glad_eglStreamAttribKHR;
+#define eglStreamAttribKHR glad_eglStreamAttribKHR
+GLAD_API_CALL PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC glad_eglStreamConsumerAcquireAttribKHR;
+#define eglStreamConsumerAcquireAttribKHR glad_eglStreamConsumerAcquireAttribKHR
+GLAD_API_CALL PFNEGLSTREAMCONSUMERACQUIREKHRPROC glad_eglStreamConsumerAcquireKHR;
+#define eglStreamConsumerAcquireKHR glad_eglStreamConsumerAcquireKHR
+GLAD_API_CALL PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC glad_eglStreamConsumerGLTextureExternalAttribsNV;
+#define eglStreamConsumerGLTextureExternalAttribsNV glad_eglStreamConsumerGLTextureExternalAttribsNV
+GLAD_API_CALL PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC glad_eglStreamConsumerGLTextureExternalKHR;
+#define eglStreamConsumerGLTextureExternalKHR glad_eglStreamConsumerGLTextureExternalKHR
+GLAD_API_CALL PFNEGLSTREAMCONSUMEROUTPUTEXTPROC glad_eglStreamConsumerOutputEXT;
+#define eglStreamConsumerOutputEXT glad_eglStreamConsumerOutputEXT
+GLAD_API_CALL PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC glad_eglStreamConsumerReleaseAttribKHR;
+#define eglStreamConsumerReleaseAttribKHR glad_eglStreamConsumerReleaseAttribKHR
+GLAD_API_CALL PFNEGLSTREAMCONSUMERRELEASEKHRPROC glad_eglStreamConsumerReleaseKHR;
+#define eglStreamConsumerReleaseKHR glad_eglStreamConsumerReleaseKHR
+GLAD_API_CALL PFNEGLSTREAMFLUSHNVPROC glad_eglStreamFlushNV;
+#define eglStreamFlushNV glad_eglStreamFlushNV
+GLAD_API_CALL PFNEGLSTREAMIMAGECONSUMERCONNECTNVPROC glad_eglStreamImageConsumerConnectNV;
+#define eglStreamImageConsumerConnectNV glad_eglStreamImageConsumerConnectNV
+GLAD_API_CALL PFNEGLSTREAMRELEASEIMAGENVPROC glad_eglStreamReleaseImageNV;
+#define eglStreamReleaseImageNV glad_eglStreamReleaseImageNV
+GLAD_API_CALL PFNEGLSURFACEATTRIBPROC glad_eglSurfaceAttrib;
+#define eglSurfaceAttrib glad_eglSurfaceAttrib
+GLAD_API_CALL PFNEGLSWAPBUFFERSPROC glad_eglSwapBuffers;
+#define eglSwapBuffers glad_eglSwapBuffers
+GLAD_API_CALL PFNEGLSWAPBUFFERSREGION2NOKPROC glad_eglSwapBuffersRegion2NOK;
+#define eglSwapBuffersRegion2NOK glad_eglSwapBuffersRegion2NOK
+GLAD_API_CALL PFNEGLSWAPBUFFERSREGIONNOKPROC glad_eglSwapBuffersRegionNOK;
+#define eglSwapBuffersRegionNOK glad_eglSwapBuffersRegionNOK
+GLAD_API_CALL PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC glad_eglSwapBuffersWithDamageEXT;
+#define eglSwapBuffersWithDamageEXT glad_eglSwapBuffersWithDamageEXT
+GLAD_API_CALL PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC glad_eglSwapBuffersWithDamageKHR;
+#define eglSwapBuffersWithDamageKHR glad_eglSwapBuffersWithDamageKHR
+GLAD_API_CALL PFNEGLSWAPINTERVALPROC glad_eglSwapInterval;
+#define eglSwapInterval glad_eglSwapInterval
+GLAD_API_CALL PFNEGLTERMINATEPROC glad_eglTerminate;
+#define eglTerminate glad_eglTerminate
+GLAD_API_CALL PFNEGLUNBINDWAYLANDDISPLAYWLPROC glad_eglUnbindWaylandDisplayWL;
+#define eglUnbindWaylandDisplayWL glad_eglUnbindWaylandDisplayWL
+GLAD_API_CALL PFNEGLUNLOCKSURFACEKHRPROC glad_eglUnlockSurfaceKHR;
+#define eglUnlockSurfaceKHR glad_eglUnlockSurfaceKHR
+GLAD_API_CALL PFNEGLUNSIGNALSYNCEXTPROC glad_eglUnsignalSyncEXT;
+#define eglUnsignalSyncEXT glad_eglUnsignalSyncEXT
+GLAD_API_CALL PFNEGLWAITCLIENTPROC glad_eglWaitClient;
+#define eglWaitClient glad_eglWaitClient
+GLAD_API_CALL PFNEGLWAITGLPROC glad_eglWaitGL;
+#define eglWaitGL glad_eglWaitGL
+GLAD_API_CALL PFNEGLWAITNATIVEPROC glad_eglWaitNative;
+#define eglWaitNative glad_eglWaitNative
+GLAD_API_CALL PFNEGLWAITSYNCPROC glad_eglWaitSync;
+#define eglWaitSync glad_eglWaitSync
+GLAD_API_CALL PFNEGLWAITSYNCKHRPROC glad_eglWaitSyncKHR;
+#define eglWaitSyncKHR glad_eglWaitSyncKHR
+
+
+
+
+
+GLAD_API_CALL int gladLoadEGLUserPtr(EGLDisplay display, GLADuserptrloadfunc load, void *userptr);
+GLAD_API_CALL int gladLoadEGL(EGLDisplay display, GLADloadfunc load);
+
+
+#ifdef __cplusplus
+}
+#endif
+#endif
diff --git a/3rdparty/glad/include/glad/gl.h b/3rdparty/glad/include/glad/gl.h
new file mode 100644
index 0000000000..74ca508211
--- /dev/null
+++ b/3rdparty/glad/include/glad/gl.h
@@ -0,0 +1,15613 @@
+/**
+ * Loader generated by glad 2.0.5 on Sun Feb 25 05:13:10 2024
+ *
+ * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
+ *
+ * Generator: C/C++
+ * Specification: gl
+ * Extensions: 835
+ *
+ * APIs:
+ * - gl:core=4.6
+ * - gles2=3.2
+ *
+ * Options:
+ * - ALIAS = False
+ * - DEBUG = False
+ * - HEADER_ONLY = False
+ * - LOADER = False
+ * - MX = False
+ * - ON_DEMAND = False
+ *
+ * Commandline:
+ * --merge --api='gl:core=4.6,gles2=3.2' --extensions='GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_multisample_advanced,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_EGL_image_storage,GL_EXT_EGL_sync,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_blit_layers,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_multiview_tessellation_geometry_shader,GL_EXT_multiview_texture_multisample,GL_EXT_multiview_timer_query,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shader_samples_identical,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_R8,GL_EXT_texture_sRGB_RG8,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shadow_lod,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_storage,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_shader_subgroup,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_framebuffer_flip_x,GL_MESA_framebuffer_flip_y,GL_MESA_framebuffer_swap_xy,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_gpu_multicast2,GL_NVX_linked_gpu_multicast,GL_NVX_progress_fence,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_compute_shader_derivatives,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_barycentric,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_memory_attachment,GL_NV_memory_object_sparse,GL_NV_mesh_shader,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_primitive_shading_rate,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_representative_fragment_test,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_scissor_exclusive,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_subgroup_partitioned,GL_NV_shader_texture_footprint,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_shading_rate_image,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_timeline_semaphore,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_std430_layout,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vdpau_interop2,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog,GL_AMD_compressed_3DC_texture,GL_AMD_compressed_ATC_texture,GL_AMD_program_binary_Z400,GL_ANDROID_extension_pack_es31a,GL_ANGLE_depth_texture,GL_ANGLE_framebuffer_blit,GL_ANGLE_framebuffer_multisample,GL_ANGLE_instanced_arrays,GL_ANGLE_pack_reverse_row_order,GL_ANGLE_program_binary,GL_ANGLE_texture_compression_dxt3,GL_ANGLE_texture_compression_dxt5,GL_ANGLE_texture_usage,GL_ANGLE_translated_shader_source,GL_APPLE_clip_distance,GL_APPLE_color_buffer_packed_float,GL_APPLE_copy_texture_levels,GL_APPLE_framebuffer_multisample,GL_APPLE_sync,GL_APPLE_texture_format_BGRA8888,GL_APPLE_texture_max_level,GL_APPLE_texture_packed_float,GL_ARM_mali_program_binary,GL_ARM_mali_shader_binary,GL_ARM_rgba8,GL_ARM_shader_core_properties,GL_ARM_shader_framebuffer_fetch,GL_ARM_shader_framebuffer_fetch_depth_stencil,GL_ARM_texture_unnormalized_coordinates,GL_DMP_program_binary,GL_DMP_shader_binary,GL_EXT_EGL_image_array,GL_EXT_EGL_image_storage_compression,GL_EXT_YUV_target,GL_EXT_base_instance,GL_EXT_blend_func_extended,GL_EXT_buffer_storage,GL_EXT_clear_texture,GL_EXT_clip_control,GL_EXT_clip_cull_distance,GL_EXT_color_buffer_float,GL_EXT_color_buffer_half_float,GL_EXT_conservative_depth,GL_EXT_copy_image,GL_EXT_depth_clamp,GL_EXT_discard_framebuffer,GL_EXT_disjoint_timer_query,GL_EXT_draw_buffers,GL_EXT_draw_buffers_indexed,GL_EXT_draw_elements_base_vertex,GL_EXT_draw_transform_feedback,GL_EXT_float_blend,GL_EXT_fragment_shading_rate,GL_EXT_geometry_point_size,GL_EXT_geometry_shader,GL_EXT_gpu_shader5,GL_EXT_instanced_arrays,GL_EXT_map_buffer_range,GL_EXT_multi_draw_indirect,GL_EXT_multisampled_compatibility,GL_EXT_multisampled_render_to_texture,GL_EXT_multisampled_render_to_texture2,GL_EXT_multiview_draw_buffers,GL_EXT_occlusion_query_boolean,GL_EXT_primitive_bounding_box,GL_EXT_protected_textures,GL_EXT_pvrtc_sRGB,GL_EXT_read_format_bgra,GL_EXT_render_snorm,GL_EXT_robustness,GL_EXT_sRGB,GL_EXT_sRGB_write_control,GL_EXT_separate_depth_stencil,GL_EXT_shader_group_vote,GL_EXT_shader_implicit_conversions,GL_EXT_shader_io_blocks,GL_EXT_shader_non_constant_global_initializers,GL_EXT_shader_pixel_local_storage,GL_EXT_shader_pixel_local_storage2,GL_EXT_shader_texture_lod,GL_EXT_shadow_samplers,GL_EXT_sparse_texture,GL_EXT_tessellation_point_size,GL_EXT_tessellation_shader,GL_EXT_texture_border_clamp,GL_EXT_texture_buffer,GL_EXT_texture_compression_astc_decode_mode,GL_EXT_texture_compression_bptc,GL_EXT_texture_compression_dxt1,GL_EXT_texture_compression_s3tc_srgb,GL_EXT_texture_cube_map_array,GL_EXT_texture_format_BGRA8888,GL_EXT_texture_format_sRGB_override,GL_EXT_texture_mirror_clamp_to_edge,GL_EXT_texture_norm16,GL_EXT_texture_query_lod,GL_EXT_texture_rg,GL_EXT_texture_storage_compression,GL_EXT_texture_type_2_10_10_10_REV,GL_EXT_texture_view,GL_EXT_unpack_subimage,GL_FJ_shader_binary_GCCSO,GL_IMG_bindless_texture,GL_IMG_framebuffer_downsample,GL_IMG_multisampled_render_to_texture,GL_IMG_program_binary,GL_IMG_read_format,GL_IMG_shader_binary,GL_IMG_texture_compression_pvrtc,GL_IMG_texture_compression_pvrtc2,GL_IMG_texture_filter_cubic,GL_MESA_bgra,GL_MESA_sampler_objects,GL_NV_copy_buffer,GL_NV_coverage_sample,GL_NV_depth_nonlinear,GL_NV_draw_buffers,GL_NV_draw_instanced,GL_NV_explicit_attrib_location,GL_NV_fbo_color_attachments,GL_NV_framebuffer_blit,GL_NV_framebuffer_multisample,GL_NV_generate_mipmap_sRGB,GL_NV_image_formats,GL_NV_instanced_arrays,GL_NV_non_square_matrices,GL_NV_pack_subimage,GL_NV_pixel_buffer_object,GL_NV_polygon_mode,GL_NV_read_buffer,GL_NV_read_buffer_front,GL_NV_read_depth,GL_NV_read_depth_stencil,GL_NV_read_stencil,GL_NV_sRGB_formats,GL_NV_shader_noperspective_interpolation,GL_NV_shadow_samplers_array,GL_NV_shadow_samplers_cube,GL_NV_texture_border_clamp,GL_NV_texture_compression_s3tc_update,GL_NV_texture_npot_2D_mipmap,GL_NV_viewport_array,GL_OES_EGL_image,GL_OES_EGL_image_external,GL_OES_EGL_image_external_essl3,GL_OES_compressed_ETC1_RGB8_sub_texture,GL_OES_compressed_ETC1_RGB8_texture,GL_OES_copy_image,GL_OES_depth24,GL_OES_depth32,GL_OES_depth_texture,GL_OES_draw_buffers_indexed,GL_OES_draw_elements_base_vertex,GL_OES_element_index_uint,GL_OES_fbo_render_mipmap,GL_OES_fragment_precision_high,GL_OES_geometry_point_size,GL_OES_geometry_shader,GL_OES_get_program_binary,GL_OES_gpu_shader5,GL_OES_mapbuffer,GL_OES_packed_depth_stencil,GL_OES_primitive_bounding_box,GL_OES_required_internalformat,GL_OES_rgb8_rgba8,GL_OES_sample_shading,GL_OES_sample_variables,GL_OES_shader_image_atomic,GL_OES_shader_io_blocks,GL_OES_shader_multisample_interpolation,GL_OES_standard_derivatives,GL_OES_stencil1,GL_OES_stencil4,GL_OES_surfaceless_context,GL_OES_tessellation_point_size,GL_OES_tessellation_shader,GL_OES_texture_3D,GL_OES_texture_border_clamp,GL_OES_texture_buffer,GL_OES_texture_compression_astc,GL_OES_texture_cube_map_array,GL_OES_texture_float,GL_OES_texture_float_linear,GL_OES_texture_half_float,GL_OES_texture_half_float_linear,GL_OES_texture_npot,GL_OES_texture_stencil8,GL_OES_texture_storage_multisample_2d_array,GL_OES_texture_view,GL_OES_vertex_array_object,GL_OES_vertex_half_float,GL_OES_vertex_type_10_10_10_2,GL_OES_viewport_array,GL_OVR_multiview_multisampled_render_to_texture,GL_QCOM_YUV_texture_gather,GL_QCOM_alpha_test,GL_QCOM_binning_control,GL_QCOM_driver_control,GL_QCOM_extended_get,GL_QCOM_extended_get2,GL_QCOM_frame_extrapolation,GL_QCOM_framebuffer_foveated,GL_QCOM_motion_estimation,GL_QCOM_perfmon_global_mode,GL_QCOM_render_sRGB_R8_RG8,GL_QCOM_render_shared_exponent,GL_QCOM_shader_framebuffer_fetch_noncoherent,GL_QCOM_shader_framebuffer_fetch_rate,GL_QCOM_shading_rate,GL_QCOM_texture_foveated,GL_QCOM_texture_foveated2,GL_QCOM_texture_foveated_subsampled_layout,GL_QCOM_texture_lod_bias,GL_QCOM_tiled_rendering,GL_QCOM_writeonly_rendering,GL_VIV_shader_binary' c
+ *
+ * Online:
+ * http://glad.sh/#api=gl%3Acore%3D4.6%2Cgles2%3D3.2&generator=c&options=MERGE
+ *
+ */
+
+#ifndef GLAD_GL_H_
+#define GLAD_GL_H_
+
+#ifdef __clang__
+#pragma clang diagnostic push
+#pragma clang diagnostic ignored "-Wreserved-id-macro"
+#endif
+#ifdef __gl_h_
+ #error OpenGL (gl.h) header already included (API: gl), remove previous include!
+#endif
+#define __gl_h_ 1
+#ifdef __gl3_h_
+ #error OpenGL (gl3.h) header already included (API: gl), remove previous include!
+#endif
+#define __gl3_h_ 1
+#ifdef __glext_h_
+ #error OpenGL (glext.h) header already included (API: gl), remove previous include!
+#endif
+#define __glext_h_ 1
+#ifdef __gl3ext_h_
+ #error OpenGL (gl3ext.h) header already included (API: gl), remove previous include!
+#endif
+#define __gl3ext_h_ 1
+#ifdef __gl2_h_
+ #error OpenGL ES 2 header already included (API: gles2), remove previous include!
+#endif
+#define __gl2_h_ 1
+#ifdef __gles2_gl2_h_
+ #error OpenGL ES 2 header already included (API: gles2), remove previous include!
+#endif
+#define __gles2_gl2_h_ 1
+#ifdef __gles2_gl3_h_
+ #error OpenGL ES 3 header already included (API: gles2), remove previous include!
+#endif
+#define __gles2_gl3_h_ 1
+#ifdef __clang__
+#pragma clang diagnostic pop
+#endif
+
+#define GLAD_GL
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifndef GLAD_PLATFORM_H_
+#define GLAD_PLATFORM_H_
+
+#ifndef GLAD_PLATFORM_WIN32
+ #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)
+ #define GLAD_PLATFORM_WIN32 1
+ #else
+ #define GLAD_PLATFORM_WIN32 0
+ #endif
+#endif
+
+#ifndef GLAD_PLATFORM_APPLE
+ #ifdef __APPLE__
+ #define GLAD_PLATFORM_APPLE 1
+ #else
+ #define GLAD_PLATFORM_APPLE 0
+ #endif
+#endif
+
+#ifndef GLAD_PLATFORM_EMSCRIPTEN
+ #ifdef __EMSCRIPTEN__
+ #define GLAD_PLATFORM_EMSCRIPTEN 1
+ #else
+ #define GLAD_PLATFORM_EMSCRIPTEN 0
+ #endif
+#endif
+
+#ifndef GLAD_PLATFORM_UWP
+ #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY)
+ #ifdef __has_include
+ #if __has_include()
+ #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
+ #endif
+ #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
+ #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
+ #endif
+ #endif
+
+ #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY
+ #include
+ #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
+ #define GLAD_PLATFORM_UWP 1
+ #endif
+ #endif
+
+ #ifndef GLAD_PLATFORM_UWP
+ #define GLAD_PLATFORM_UWP 0
+ #endif
+#endif
+
+#ifdef __GNUC__
+ #define GLAD_GNUC_EXTENSION __extension__
+#else
+ #define GLAD_GNUC_EXTENSION
+#endif
+
+#define GLAD_UNUSED(x) (void)(x)
+
+#ifndef GLAD_API_CALL
+ #if defined(GLAD_API_CALL_EXPORT)
+ #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__)
+ #if defined(GLAD_API_CALL_EXPORT_BUILD)
+ #if defined(__GNUC__)
+ #define GLAD_API_CALL __attribute__ ((dllexport)) extern
+ #else
+ #define GLAD_API_CALL __declspec(dllexport) extern
+ #endif
+ #else
+ #if defined(__GNUC__)
+ #define GLAD_API_CALL __attribute__ ((dllimport)) extern
+ #else
+ #define GLAD_API_CALL __declspec(dllimport) extern
+ #endif
+ #endif
+ #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD)
+ #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern
+ #else
+ #define GLAD_API_CALL extern
+ #endif
+ #else
+ #define GLAD_API_CALL extern
+ #endif
+#endif
+
+#ifdef APIENTRY
+ #define GLAD_API_PTR APIENTRY
+#elif GLAD_PLATFORM_WIN32
+ #define GLAD_API_PTR __stdcall
+#else
+ #define GLAD_API_PTR
+#endif
+
+#ifndef GLAPI
+#define GLAPI GLAD_API_CALL
+#endif
+
+#ifndef GLAPIENTRY
+#define GLAPIENTRY GLAD_API_PTR
+#endif
+
+#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor)
+#define GLAD_VERSION_MAJOR(version) (version / 10000)
+#define GLAD_VERSION_MINOR(version) (version % 10000)
+
+#define GLAD_GENERATOR_VERSION "2.0.5"
+
+typedef void (*GLADapiproc)(void);
+
+typedef GLADapiproc (*GLADloadfunc)(const char *name);
+typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name);
+
+typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...);
+typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...);
+
+#endif /* GLAD_PLATFORM_H_ */
+
+#define GL_1PASS_EXT 0x80A1
+#define GL_1PASS_SGIS 0x80A1
+#define GL_2PASS_0_EXT 0x80A2
+#define GL_2PASS_0_SGIS 0x80A2
+#define GL_2PASS_1_EXT 0x80A3
+#define GL_2PASS_1_SGIS 0x80A3
+#define GL_2X_BIT_ATI 0x00000001
+#define GL_422_AVERAGE_EXT 0x80CE
+#define GL_422_EXT 0x80CC
+#define GL_422_REV_AVERAGE_EXT 0x80CF
+#define GL_422_REV_EXT 0x80CD
+#define GL_4PASS_0_EXT 0x80A4
+#define GL_4PASS_0_SGIS 0x80A4
+#define GL_4PASS_1_EXT 0x80A5
+#define GL_4PASS_1_SGIS 0x80A5
+#define GL_4PASS_2_EXT 0x80A6
+#define GL_4PASS_2_SGIS 0x80A6
+#define GL_4PASS_3_EXT 0x80A7
+#define GL_4PASS_3_SGIS 0x80A7
+#define GL_4X_BIT_ATI 0x00000002
+#define GL_8X_BIT_ATI 0x00000004
+#define GL_ABGR_EXT 0x8000
+#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
+#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_ACTIVE_PROGRAM 0x8259
+#define GL_ACTIVE_PROGRAM_EXT 0x8B8D
+#define GL_ACTIVE_RESOURCES 0x92F5
+#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
+#define GL_ACTIVE_SUBROUTINES 0x8DE5
+#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
+#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
+#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
+#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_ACTIVE_TEXTURE_ARB 0x84E0
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_ACTIVE_VARIABLES 0x9305
+#define GL_ACTIVE_VARYINGS_NV 0x8C81
+#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
+#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
+#define GL_ADD_ATI 0x8963
+#define GL_ADD_SIGNED_ARB 0x8574
+#define GL_ADD_SIGNED_EXT 0x8574
+#define GL_ADJACENT_PAIRS_NV 0x90AE
+#define GL_AFFINE_2D_NV 0x9092
+#define GL_AFFINE_3D_NV 0x9094
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
+#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
+#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
+#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
+#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
+#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
+#define GL_ALL_COMPLETED_NV 0x84F2
+#define GL_ALL_PIXELS_AMD 0xFFFFFFFF
+#define GL_ALL_SHADER_BITS 0xFFFFFFFF
+#define GL_ALL_STATIC_DATA_IBM 103060
+#define GL_ALPHA 0x1906
+#define GL_ALPHA12_EXT 0x803D
+#define GL_ALPHA16F_ARB 0x881C
+#define GL_ALPHA16F_EXT 0x881C
+#define GL_ALPHA16I_EXT 0x8D8A
+#define GL_ALPHA16UI_EXT 0x8D78
+#define GL_ALPHA16_EXT 0x803E
+#define GL_ALPHA16_SNORM 0x9018
+#define GL_ALPHA32F_ARB 0x8816
+#define GL_ALPHA32F_EXT 0x8816
+#define GL_ALPHA32I_EXT 0x8D84
+#define GL_ALPHA32UI_EXT 0x8D72
+#define GL_ALPHA4_EXT 0x803B
+#define GL_ALPHA8I_EXT 0x8D90
+#define GL_ALPHA8UI_EXT 0x8D7E
+#define GL_ALPHA8_EXT 0x803C
+#define GL_ALPHA8_SNORM 0x9014
+#define GL_ALPHA_FLOAT16_APPLE 0x881C
+#define GL_ALPHA_FLOAT16_ATI 0x881C
+#define GL_ALPHA_FLOAT32_APPLE 0x8816
+#define GL_ALPHA_FLOAT32_ATI 0x8816
+#define GL_ALPHA_INTEGER_EXT 0x8D97
+#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
+#define GL_ALPHA_MAX_SGIX 0x8321
+#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
+#define GL_ALPHA_MIN_SGIX 0x8320
+#define GL_ALPHA_REF_COMMAND_NV 0x000F
+#define GL_ALPHA_SNORM 0x9010
+#define GL_ALPHA_TO_COVERAGE_DITHER_DEFAULT_NV 0x934D
+#define GL_ALPHA_TO_COVERAGE_DITHER_DISABLE_NV 0x934F
+#define GL_ALPHA_TO_COVERAGE_DITHER_ENABLE_NV 0x934E
+#define GL_ALPHA_TO_COVERAGE_DITHER_MODE_NV 0x92BF
+#define GL_ALREADY_SIGNALED 0x911A
+#define GL_ALWAYS 0x0207
+#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
+#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
+#define GL_AND 0x1501
+#define GL_AND_INVERTED 0x1504
+#define GL_AND_REVERSE 0x1502
+#define GL_ANY_SAMPLES_PASSED 0x8C2F
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
+#define GL_ARC_TO_NV 0xFE
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ARRAY_BUFFER_ARB 0x8892
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
+#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
+#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
+#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
+#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
+#define GL_ARRAY_SIZE 0x92FB
+#define GL_ARRAY_STRIDE 0x92FE
+#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
+#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
+#define GL_ASYNC_MARKER_SGIX 0x8329
+#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
+#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
+#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
+#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
+#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
+#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
+#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
+#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
+#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
+#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
+#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
+#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
+#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4
+#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ATTENUATION_EXT 0x834D
+#define GL_ATTRIBUTE_ADDRESS_COMMAND_NV 0x0009
+#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
+#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
+#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
+#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
+#define GL_AUTO_GENERATE_MIPMAP 0x8295
+#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
+#define GL_AVERAGE_EXT 0x8335
+#define GL_AVERAGE_HP 0x8160
+#define GL_BACK 0x0405
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_NORMALS_HINT_PGI 0x1A223
+#define GL_BACK_PRIMARY_COLOR_NV 0x8C77
+#define GL_BACK_RIGHT 0x0403
+#define GL_BACK_SECONDARY_COLOR_NV 0x8C78
+#define GL_BEVEL_NV 0x90A6
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+#define GL_BGRA8_EXT 0x93A1
+#define GL_BGRA_EXT 0x80E1
+#define GL_BGRA_INTEGER 0x8D9B
+#define GL_BGRA_INTEGER_EXT 0x8D9B
+#define GL_BGR_EXT 0x80E0
+#define GL_BGR_INTEGER 0x8D9A
+#define GL_BGR_INTEGER_EXT 0x8D9A
+#define GL_BIAS_BIT_ATI 0x00000008
+#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
+#define GL_BINORMAL_ARRAY_EXT 0x843A
+#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
+#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
+#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
+#define GL_BLACKHOLE_RENDER_INTEL 0x83FC
+#define GL_BLEND 0x0BE2
+#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
+#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285
+#define GL_BLEND_COLOR 0x8005
+#define GL_BLEND_COLOR_COMMAND_NV 0x000B
+#define GL_BLEND_COLOR_EXT 0x8005
+#define GL_BLEND_DST 0x0BE0
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_DST_ALPHA_EXT 0x80CA
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_DST_RGB_EXT 0x80C8
+#define GL_BLEND_EQUATION 0x8009
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
+#define GL_BLEND_EQUATION_EXT 0x8009
+#define GL_BLEND_EQUATION_RGB 0x8009
+#define GL_BLEND_EQUATION_RGB_EXT 0x8009
+#define GL_BLEND_OVERLAP_NV 0x9281
+#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280
+#define GL_BLEND_SRC 0x0BE1
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_SRC_RGB_EXT 0x80C9
+#define GL_BLOCK_INDEX 0x92FD
+#define GL_BLUE 0x1905
+#define GL_BLUE_BIT_ATI 0x00000004
+#define GL_BLUE_INTEGER 0x8D96
+#define GL_BLUE_INTEGER_EXT 0x8D96
+#define GL_BLUE_MAX_CLAMP_INGR 0x8566
+#define GL_BLUE_MIN_CLAMP_INGR 0x8562
+#define GL_BLUE_NV 0x1905
+#define GL_BOLD_BIT_NV 0x01
+#define GL_BOOL 0x8B56
+#define GL_BOOL_ARB 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC2_ARB 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC3_ARB 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_BOOL_VEC4_ARB 0x8B59
+#define GL_BOUNDING_BOX_NV 0x908D
+#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
+#define GL_BUFFER 0x82E0
+#define GL_BUFFER_ACCESS 0x88BB
+#define GL_BUFFER_ACCESS_ARB 0x88BB
+#define GL_BUFFER_ACCESS_FLAGS 0x911F
+#define GL_BUFFER_BINDING 0x9302
+#define GL_BUFFER_DATA_SIZE 0x9303
+#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
+#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
+#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAPPED_ARB 0x88BC
+#define GL_BUFFER_MAP_LENGTH 0x9120
+#define GL_BUFFER_MAP_OFFSET 0x9121
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
+#define GL_BUFFER_OBJECT_APPLE 0x85B3
+#define GL_BUFFER_OBJECT_EXT 0x9151
+#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_SIZE_ARB 0x8764
+#define GL_BUFFER_STORAGE_FLAGS 0x8220
+#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
+#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
+#define GL_BUFFER_USAGE 0x8765
+#define GL_BUFFER_USAGE_ARB 0x8765
+#define GL_BUFFER_VARIABLE 0x92E5
+#define GL_BUMP_ENVMAP_ATI 0x877B
+#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
+#define GL_BUMP_ROT_MATRIX_ATI 0x8775
+#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
+#define GL_BUMP_TARGET_ATI 0x877C
+#define GL_BUMP_TEX_UNITS_ATI 0x8778
+#define GL_BYTE 0x1400
+#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
+#define GL_CAVEAT_SUPPORT 0x82B8
+#define GL_CCW 0x0901
+#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
+#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA
+#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
+#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
+#define GL_CLAMP_READ_COLOR 0x891C
+#define GL_CLAMP_READ_COLOR_ARB 0x891C
+#define GL_CLAMP_TO_BORDER 0x812D
+#define GL_CLAMP_TO_BORDER_ARB 0x812D
+#define GL_CLAMP_TO_BORDER_SGIS 0x812D
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_CLAMP_TO_EDGE_SGIS 0x812F
+#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
+#define GL_CLEAR 0x1500
+#define GL_CLEAR_BUFFER 0x82B4
+#define GL_CLEAR_TEXTURE 0x9365
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
+#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
+#define GL_CLIENT_STORAGE_BIT 0x0200
+#define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6
+#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6
+#define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7
+#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7
+#define GL_CLIP_DEPTH_MODE 0x935D
+#define GL_CLIP_DISTANCE0 0x3000
+#define GL_CLIP_DISTANCE1 0x3001
+#define GL_CLIP_DISTANCE2 0x3002
+#define GL_CLIP_DISTANCE3 0x3003
+#define GL_CLIP_DISTANCE4 0x3004
+#define GL_CLIP_DISTANCE5 0x3005
+#define GL_CLIP_DISTANCE6 0x3006
+#define GL_CLIP_DISTANCE7 0x3007
+#define GL_CLIP_DISTANCE_NV 0x8C7A
+#define GL_CLIP_FAR_HINT_PGI 0x1A221
+#define GL_CLIP_NEAR_HINT_PGI 0x1A220
+#define GL_CLIP_ORIGIN 0x935C
+#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
+#define GL_CLOSE_PATH_NV 0x00
+#define GL_CMYKA_EXT 0x800D
+#define GL_CMYK_EXT 0x800C
+#define GL_CND0_ATI 0x896B
+#define GL_CND_ATI 0x896A
+#define GL_COLOR 0x1800
+#define GL_COLOR3_BIT_PGI 0x00010000
+#define GL_COLOR4_BIT_PGI 0x00020000
+#define GL_COLORBURN_KHR 0x929A
+#define GL_COLORBURN_NV 0x929A
+#define GL_COLORDODGE_KHR 0x9299
+#define GL_COLORDODGE_NV 0x9299
+#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
+#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
+#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
+#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
+#define GL_COLOR_ARRAY_EXT 0x8076
+#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
+#define GL_COLOR_ARRAY_LIST_IBM 103072
+#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
+#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
+#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
+#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
+#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
+#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
+#define GL_COLOR_ATTACHMENT1 0x8CE1
+#define GL_COLOR_ATTACHMENT10 0x8CEA
+#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
+#define GL_COLOR_ATTACHMENT11 0x8CEB
+#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
+#define GL_COLOR_ATTACHMENT12 0x8CEC
+#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
+#define GL_COLOR_ATTACHMENT13 0x8CED
+#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
+#define GL_COLOR_ATTACHMENT14 0x8CEE
+#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
+#define GL_COLOR_ATTACHMENT15 0x8CEF
+#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
+#define GL_COLOR_ATTACHMENT16 0x8CF0
+#define GL_COLOR_ATTACHMENT17 0x8CF1
+#define GL_COLOR_ATTACHMENT18 0x8CF2
+#define GL_COLOR_ATTACHMENT19 0x8CF3
+#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
+#define GL_COLOR_ATTACHMENT2 0x8CE2
+#define GL_COLOR_ATTACHMENT20 0x8CF4
+#define GL_COLOR_ATTACHMENT21 0x8CF5
+#define GL_COLOR_ATTACHMENT22 0x8CF6
+#define GL_COLOR_ATTACHMENT23 0x8CF7
+#define GL_COLOR_ATTACHMENT24 0x8CF8
+#define GL_COLOR_ATTACHMENT25 0x8CF9
+#define GL_COLOR_ATTACHMENT26 0x8CFA
+#define GL_COLOR_ATTACHMENT27 0x8CFB
+#define GL_COLOR_ATTACHMENT28 0x8CFC
+#define GL_COLOR_ATTACHMENT29 0x8CFD
+#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
+#define GL_COLOR_ATTACHMENT3 0x8CE3
+#define GL_COLOR_ATTACHMENT30 0x8CFE
+#define GL_COLOR_ATTACHMENT31 0x8CFF
+#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
+#define GL_COLOR_ATTACHMENT4 0x8CE4
+#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
+#define GL_COLOR_ATTACHMENT5 0x8CE5
+#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
+#define GL_COLOR_ATTACHMENT6 0x8CE6
+#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
+#define GL_COLOR_ATTACHMENT7 0x8CE7
+#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
+#define GL_COLOR_ATTACHMENT8 0x8CE8
+#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
+#define GL_COLOR_ATTACHMENT9 0x8CE9
+#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_COMPONENTS 0x8283
+#define GL_COLOR_ENCODING 0x8296
+#define GL_COLOR_FLOAT_APPLE 0x8A0F
+#define GL_COLOR_INDEX12_EXT 0x80E6
+#define GL_COLOR_INDEX16_EXT 0x80E7
+#define GL_COLOR_INDEX1_EXT 0x80E2
+#define GL_COLOR_INDEX2_EXT 0x80E3
+#define GL_COLOR_INDEX4_EXT 0x80E4
+#define GL_COLOR_INDEX8_EXT 0x80E5
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_COLOR_MATRIX_SGI 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
+#define GL_COLOR_RENDERABLE 0x8286
+#define GL_COLOR_SAMPLES_NV 0x8E20
+#define GL_COLOR_SUM_ARB 0x8458
+#define GL_COLOR_SUM_CLAMP_NV 0x854F
+#define GL_COLOR_SUM_EXT 0x8458
+#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
+#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
+#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
+#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
+#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
+#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
+#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
+#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
+#define GL_COLOR_TABLE_SGI 0x80D0
+#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_COMBINE4_NV 0x8503
+#define GL_COMBINER0_NV 0x8550
+#define GL_COMBINER1_NV 0x8551
+#define GL_COMBINER2_NV 0x8552
+#define GL_COMBINER3_NV 0x8553
+#define GL_COMBINER4_NV 0x8554
+#define GL_COMBINER5_NV 0x8555
+#define GL_COMBINER6_NV 0x8556
+#define GL_COMBINER7_NV 0x8557
+#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
+#define GL_COMBINER_AB_OUTPUT_NV 0x854A
+#define GL_COMBINER_BIAS_NV 0x8549
+#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
+#define GL_COMBINER_CD_OUTPUT_NV 0x854B
+#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
+#define GL_COMBINER_INPUT_NV 0x8542
+#define GL_COMBINER_MAPPING_NV 0x8543
+#define GL_COMBINER_MUX_SUM_NV 0x8547
+#define GL_COMBINER_SCALE_NV 0x8548
+#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
+#define GL_COMBINE_ALPHA_ARB 0x8572
+#define GL_COMBINE_ALPHA_EXT 0x8572
+#define GL_COMBINE_ARB 0x8570
+#define GL_COMBINE_EXT 0x8570
+#define GL_COMBINE_RGB_ARB 0x8571
+#define GL_COMBINE_RGB_EXT 0x8571
+#define GL_COMMAND_BARRIER_BIT 0x00000040
+#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040
+#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
+#define GL_COMPARE_REF_TO_TEXTURE 0x884E
+#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
+#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_COMPLETION_STATUS_ARB 0x91B1
+#define GL_COMPLETION_STATUS_KHR 0x91B1
+#define GL_COMPRESSED_ALPHA_ARB 0x84E9
+#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
+#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
+#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
+#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
+#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
+#define GL_COMPRESSED_R11_EAC 0x9270
+#define GL_COMPRESSED_RED 0x8225
+#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
+#define GL_COMPRESSED_RED_RGTC1 0x8DBB
+#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
+#define GL_COMPRESSED_RG 0x8226
+#define GL_COMPRESSED_RG11_EAC 0x9272
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGB8_ETC2 0x9274
+#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
+#define GL_COMPRESSED_RGBA_ARB 0x84EE
+#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
+#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
+#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
+#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
+#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
+#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
+#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
+#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
+#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
+#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
+#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
+#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
+#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
+#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
+#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
+#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
+#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
+#define GL_COMPRESSED_RGB_ARB 0x84ED
+#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
+#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
+#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
+#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
+#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_RG_RGTC2 0x8DBD
+#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
+#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
+#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
+#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
+#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
+#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
+#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
+#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
+#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
+#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
+#define GL_COMPRESSED_SRGB 0x8C48
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
+#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
+#define GL_COMPRESSED_SRGB8_ETC2 0x9275
+#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
+#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
+#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
+#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
+#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
+#define GL_COMPRESSED_SRGB_EXT 0x8C48
+#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
+#define GL_COMPUTE_PROGRAM_NV 0x90FB
+#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC
+#define GL_COMPUTE_SHADER 0x91B9
+#define GL_COMPUTE_SHADER_BIT 0x00000020
+#define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5
+#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5
+#define GL_COMPUTE_SUBROUTINE 0x92ED
+#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
+#define GL_COMPUTE_TEXTURE 0x82A0
+#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
+#define GL_COMP_BIT_ATI 0x00000002
+#define GL_CONDITION_SATISFIED 0x911C
+#define GL_CONFORMANT_NV 0x9374
+#define GL_CONIC_CURVE_TO_NV 0x1A
+#define GL_CONJOINT_NV 0x9284
+#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE
+#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346
+#define GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV 0x937B
+#define GL_CONSERVATIVE_RASTER_DILATE_NV 0x9379
+#define GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV 0x937A
+#define GL_CONSERVATIVE_RASTER_MODE_NV 0x954D
+#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV 0x954E
+#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV 0x9550
+#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV 0x954F
+#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_CONSTANT_ALPHA_EXT 0x8003
+#define GL_CONSTANT_ARB 0x8576
+#define GL_CONSTANT_BORDER_HP 0x8151
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_CONSTANT_COLOR0_NV 0x852A
+#define GL_CONSTANT_COLOR1_NV 0x852B
+#define GL_CONSTANT_COLOR_EXT 0x8001
+#define GL_CONSTANT_EXT 0x8576
+#define GL_CONST_EYE_NV 0x86E5
+#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
+#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
+#define GL_CONTEXT_FLAGS 0x821E
+#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
+#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
+#define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008
+#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
+#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
+#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
+#define GL_CONTEXT_LOST 0x0507
+#define GL_CONTEXT_PROFILE_MASK 0x9126
+#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
+#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
+#define GL_CONTEXT_ROBUST_ACCESS 0x90F3
+#define GL_CONTINUOUS_AMD 0x9007
+#define GL_CONTRAST_NV 0x92A1
+#define GL_CONVEX_HULL_NV 0x908B
+#define GL_CONVOLUTION_1D_EXT 0x8010
+#define GL_CONVOLUTION_2D_EXT 0x8011
+#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
+#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
+#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
+#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
+#define GL_CONVOLUTION_FORMAT_EXT 0x8017
+#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
+#define GL_CONVOLUTION_HINT_SGIX 0x8316
+#define GL_CONVOLUTION_WIDTH_EXT 0x8018
+#define GL_CON_0_ATI 0x8941
+#define GL_CON_10_ATI 0x894B
+#define GL_CON_11_ATI 0x894C
+#define GL_CON_12_ATI 0x894D
+#define GL_CON_13_ATI 0x894E
+#define GL_CON_14_ATI 0x894F
+#define GL_CON_15_ATI 0x8950
+#define GL_CON_16_ATI 0x8951
+#define GL_CON_17_ATI 0x8952
+#define GL_CON_18_ATI 0x8953
+#define GL_CON_19_ATI 0x8954
+#define GL_CON_1_ATI 0x8942
+#define GL_CON_20_ATI 0x8955
+#define GL_CON_21_ATI 0x8956
+#define GL_CON_22_ATI 0x8957
+#define GL_CON_23_ATI 0x8958
+#define GL_CON_24_ATI 0x8959
+#define GL_CON_25_ATI 0x895A
+#define GL_CON_26_ATI 0x895B
+#define GL_CON_27_ATI 0x895C
+#define GL_CON_28_ATI 0x895D
+#define GL_CON_29_ATI 0x895E
+#define GL_CON_2_ATI 0x8943
+#define GL_CON_30_ATI 0x895F
+#define GL_CON_31_ATI 0x8960
+#define GL_CON_3_ATI 0x8944
+#define GL_CON_4_ATI 0x8945
+#define GL_CON_5_ATI 0x8946
+#define GL_CON_6_ATI 0x8947
+#define GL_CON_7_ATI 0x8948
+#define GL_CON_8_ATI 0x8949
+#define GL_CON_9_ATI 0x894A
+#define GL_COORD_REPLACE_ARB 0x8862
+#define GL_COORD_REPLACE_NV 0x8862
+#define GL_COPY 0x1503
+#define GL_COPY_INVERTED 0x150C
+#define GL_COPY_READ_BUFFER 0x8F36
+#define GL_COPY_READ_BUFFER_BINDING 0x8F36
+#define GL_COPY_WRITE_BUFFER 0x8F37
+#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
+#define GL_COUNTER_RANGE_AMD 0x8BC1
+#define GL_COUNTER_TYPE_AMD 0x8BC0
+#define GL_COUNT_DOWN_NV 0x9089
+#define GL_COUNT_UP_NV 0x9088
+#define GL_COVERAGE_MODULATION_NV 0x9332
+#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331
+#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333
+#define GL_CUBIC_CURVE_TO_NV 0x0C
+#define GL_CUBIC_EXT 0x8334
+#define GL_CUBIC_HP 0x815F
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_CULL_FRAGMENT_NV 0x86E7
+#define GL_CULL_MODES_NV 0x86E0
+#define GL_CULL_VERTEX_EXT 0x81AA
+#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
+#define GL_CULL_VERTEX_IBM 103050
+#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
+#define GL_CURRENT_ATTRIB_NV 0x8626
+#define GL_CURRENT_BINORMAL_EXT 0x843C
+#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
+#define GL_CURRENT_MATRIX_ARB 0x8641
+#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
+#define GL_CURRENT_MATRIX_NV 0x8641
+#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
+#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
+#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
+#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_CURRENT_QUERY 0x8865
+#define GL_CURRENT_QUERY_ARB 0x8865
+#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
+#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
+#define GL_CURRENT_TANGENT_EXT 0x843B
+#define GL_CURRENT_TIME_NV 0x8E28
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
+#define GL_CURRENT_VERTEX_EXT 0x87E2
+#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
+#define GL_CURRENT_WEIGHT_ARB 0x86A8
+#define GL_CW 0x0900
+#define GL_D3D12_FENCE_VALUE_EXT 0x9595
+#define GL_DARKEN_KHR 0x9297
+#define GL_DARKEN_NV 0x9297
+#define GL_DATA_BUFFER_AMD 0x9151
+#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
+#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
+#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
+#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
+#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
+#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
+#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
+#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
+#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
+#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
+#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
+#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
+#define GL_DEBUG_LOGGED_MESSAGES 0x9145
+#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145
+#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
+#define GL_DEBUG_OUTPUT 0x92E0
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
+#define GL_DEBUG_SEVERITY_HIGH 0x9146
+#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146
+#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
+#define GL_DEBUG_SEVERITY_LOW 0x9148
+#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148
+#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
+#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
+#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147
+#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
+#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
+#define GL_DEBUG_SOURCE_API 0x8246
+#define GL_DEBUG_SOURCE_API_ARB 0x8246
+#define GL_DEBUG_SOURCE_APPLICATION 0x824A
+#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
+#define GL_DEBUG_SOURCE_OTHER 0x824B
+#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
+#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
+#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
+#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
+#define GL_DEBUG_TYPE_ERROR 0x824C
+#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
+#define GL_DEBUG_TYPE_MARKER 0x8268
+#define GL_DEBUG_TYPE_OTHER 0x8251
+#define GL_DEBUG_TYPE_OTHER_ARB 0x8251
+#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
+#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
+#define GL_DEBUG_TYPE_POP_GROUP 0x826A
+#define GL_DEBUG_TYPE_PORTABILITY 0x824F
+#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
+#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
+#define GL_DECODE_EXT 0x8A49
+#define GL_DECR 0x1E03
+#define GL_DECR_WRAP 0x8508
+#define GL_DECR_WRAP_EXT 0x8508
+#define GL_DEDICATED_MEMORY_OBJECT_EXT 0x9581
+#define GL_DEFORMATIONS_MASK_SGIX 0x8196
+#define GL_DELETE_STATUS 0x8B80
+#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
+#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
+#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
+#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
+#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
+#define GL_DEPTH 0x1801
+#define GL_DEPTH24_STENCIL8 0x88F0
+#define GL_DEPTH24_STENCIL8_EXT 0x88F0
+#define GL_DEPTH32F_STENCIL8 0x8CAD
+#define GL_DEPTH32F_STENCIL8_NV 0x8DAC
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
+#define GL_DEPTH_BOUNDS_EXT 0x8891
+#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
+#define GL_DEPTH_CLAMP 0x864F
+#define GL_DEPTH_CLAMP_FAR_AMD 0x901F
+#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E
+#define GL_DEPTH_CLAMP_NV 0x864F
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT16_ARB 0x81A5
+#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_DEPTH_COMPONENT24_ARB 0x81A6
+#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
+#define GL_DEPTH_COMPONENT32 0x81A7
+#define GL_DEPTH_COMPONENT32F 0x8CAC
+#define GL_DEPTH_COMPONENT32F_NV 0x8DAB
+#define GL_DEPTH_COMPONENT32_ARB 0x81A7
+#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
+#define GL_DEPTH_COMPONENTS 0x8284
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_RENDERABLE 0x8287
+#define GL_DEPTH_SAMPLES_NV 0x932D
+#define GL_DEPTH_STENCIL 0x84F9
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
+#define GL_DEPTH_STENCIL_EXT 0x84F9
+#define GL_DEPTH_STENCIL_NV 0x84F9
+#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
+#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
+#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DETACHED_BUFFERS_NV 0x95AB
+#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9
+#define GL_DETACHED_TEXTURES_NV 0x95AA
+#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
+#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
+#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
+#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
+#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
+#define GL_DEVICE_LUID_EXT 0x9599
+#define GL_DEVICE_NODE_MASK_EXT 0x959A
+#define GL_DEVICE_UUID_EXT 0x9597
+#define GL_DIFFERENCE_KHR 0x929E
+#define GL_DIFFERENCE_NV 0x929E
+#define GL_DISCARD_ATI 0x8763
+#define GL_DISCARD_NV 0x8530
+#define GL_DISCRETE_AMD 0x9006
+#define GL_DISJOINT_NV 0x9283
+#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
+#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
+#define GL_DISTANCE_ATTENUATION_EXT 0x8129
+#define GL_DISTANCE_ATTENUATION_SGIS 0x8129
+#define GL_DITHER 0x0BD0
+#define GL_DONT_CARE 0x1100
+#define GL_DOT2_ADD_ATI 0x896C
+#define GL_DOT3_ATI 0x8966
+#define GL_DOT3_RGBA_ARB 0x86AF
+#define GL_DOT3_RGBA_EXT 0x8741
+#define GL_DOT3_RGB_ARB 0x86AE
+#define GL_DOT3_RGB_EXT 0x8740
+#define GL_DOT4_ATI 0x8967
+#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
+#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
+#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
+#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
+#define GL_DOT_PRODUCT_NV 0x86EC
+#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
+#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
+#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
+#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
+#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
+#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
+#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
+#define GL_DOUBLE 0x140A
+#define GL_DOUBLEBUFFER 0x0C32
+#define GL_DOUBLE_MAT2 0x8F46
+#define GL_DOUBLE_MAT2_EXT 0x8F46
+#define GL_DOUBLE_MAT2x3 0x8F49
+#define GL_DOUBLE_MAT2x3_EXT 0x8F49
+#define GL_DOUBLE_MAT2x4 0x8F4A
+#define GL_DOUBLE_MAT2x4_EXT 0x8F4A
+#define GL_DOUBLE_MAT3 0x8F47
+#define GL_DOUBLE_MAT3_EXT 0x8F47
+#define GL_DOUBLE_MAT3x2 0x8F4B
+#define GL_DOUBLE_MAT3x2_EXT 0x8F4B
+#define GL_DOUBLE_MAT3x4 0x8F4C
+#define GL_DOUBLE_MAT3x4_EXT 0x8F4C
+#define GL_DOUBLE_MAT4 0x8F48
+#define GL_DOUBLE_MAT4_EXT 0x8F48
+#define GL_DOUBLE_MAT4x2 0x8F4D
+#define GL_DOUBLE_MAT4x2_EXT 0x8F4D
+#define GL_DOUBLE_MAT4x3 0x8F4E
+#define GL_DOUBLE_MAT4x3_EXT 0x8F4E
+#define GL_DOUBLE_VEC2 0x8FFC
+#define GL_DOUBLE_VEC2_EXT 0x8FFC
+#define GL_DOUBLE_VEC3 0x8FFD
+#define GL_DOUBLE_VEC3_EXT 0x8FFD
+#define GL_DOUBLE_VEC4 0x8FFE
+#define GL_DOUBLE_VEC4_EXT 0x8FFE
+#define GL_DRAW_ARRAYS_COMMAND_NV 0x0003
+#define GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV 0x0007
+#define GL_DRAW_ARRAYS_STRIP_COMMAND_NV 0x0005
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER0_ARB 0x8825
+#define GL_DRAW_BUFFER0_ATI 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER10_ARB 0x882F
+#define GL_DRAW_BUFFER10_ATI 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER11_ARB 0x8830
+#define GL_DRAW_BUFFER11_ATI 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER12_ARB 0x8831
+#define GL_DRAW_BUFFER12_ATI 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER13_ARB 0x8832
+#define GL_DRAW_BUFFER13_ATI 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER14_ARB 0x8833
+#define GL_DRAW_BUFFER14_ATI 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_DRAW_BUFFER15_ARB 0x8834
+#define GL_DRAW_BUFFER15_ATI 0x8834
+#define GL_DRAW_BUFFER1_ARB 0x8826
+#define GL_DRAW_BUFFER1_ATI 0x8826
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER2_ARB 0x8827
+#define GL_DRAW_BUFFER2_ATI 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER3_ARB 0x8828
+#define GL_DRAW_BUFFER3_ATI 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER4_ARB 0x8829
+#define GL_DRAW_BUFFER4_ATI 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER5_ARB 0x882A
+#define GL_DRAW_BUFFER5_ATI 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER6_ARB 0x882B
+#define GL_DRAW_BUFFER6_ATI 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER7_ARB 0x882C
+#define GL_DRAW_BUFFER7_ATI 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER8_ARB 0x882D
+#define GL_DRAW_BUFFER8_ATI 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_BUFFER9_ARB 0x882E
+#define GL_DRAW_BUFFER9_ATI 0x882E
+#define GL_DRAW_ELEMENTS_COMMAND_NV 0x0002
+#define GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV 0x0006
+#define GL_DRAW_ELEMENTS_STRIP_COMMAND_NV 0x0004
+#define GL_DRAW_FRAMEBUFFER 0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
+#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41
+#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
+#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
+#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42
+#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40
+#define GL_DRAW_PIXELS_APPLE 0x8A0A
+#define GL_DRIVER_UUID_EXT 0x9598
+#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
+#define GL_DSDT8_MAG8_NV 0x870A
+#define GL_DSDT8_NV 0x8709
+#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
+#define GL_DSDT_MAG_NV 0x86F6
+#define GL_DSDT_MAG_VIB_NV 0x86F7
+#define GL_DSDT_NV 0x86F5
+#define GL_DST_ALPHA 0x0304
+#define GL_DST_ATOP_NV 0x928F
+#define GL_DST_COLOR 0x0306
+#define GL_DST_IN_NV 0x928B
+#define GL_DST_NV 0x9287
+#define GL_DST_OUT_NV 0x928D
+#define GL_DST_OVER_NV 0x9289
+#define GL_DS_BIAS_NV 0x8716
+#define GL_DS_SCALE_NV 0x8710
+#define GL_DT_BIAS_NV 0x8717
+#define GL_DT_SCALE_NV 0x8711
+#define GL_DU8DV8_ATI 0x877A
+#define GL_DUAL_ALPHA12_SGIS 0x8112
+#define GL_DUAL_ALPHA16_SGIS 0x8113
+#define GL_DUAL_ALPHA4_SGIS 0x8110
+#define GL_DUAL_ALPHA8_SGIS 0x8111
+#define GL_DUAL_INTENSITY12_SGIS 0x811A
+#define GL_DUAL_INTENSITY16_SGIS 0x811B
+#define GL_DUAL_INTENSITY4_SGIS 0x8118
+#define GL_DUAL_INTENSITY8_SGIS 0x8119
+#define GL_DUAL_LUMINANCE12_SGIS 0x8116
+#define GL_DUAL_LUMINANCE16_SGIS 0x8117
+#define GL_DUAL_LUMINANCE4_SGIS 0x8114
+#define GL_DUAL_LUMINANCE8_SGIS 0x8115
+#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
+#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
+#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
+#define GL_DUDV_ATI 0x8779
+#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2
+#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4
+#define GL_DYNAMIC_ATI 0x8761
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_DYNAMIC_COPY_ARB 0x88EA
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_DYNAMIC_DRAW_ARB 0x88E8
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_DYNAMIC_READ_ARB 0x88E9
+#define GL_DYNAMIC_STORAGE_BIT 0x0100
+#define GL_EDGEFLAG_BIT_PGI 0x00040000
+#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
+#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
+#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
+#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
+#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
+#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
+#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
+#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
+#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C
+#define GL_EIGHTH_BIT_ATI 0x00000020
+#define GL_ELEMENT_ADDRESS_COMMAND_NV 0x0008
+#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
+#define GL_ELEMENT_ARRAY_APPLE 0x8A0C
+#define GL_ELEMENT_ARRAY_ATI 0x8768
+#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
+#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
+#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
+#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
+#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
+#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
+#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
+#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
+#define GL_EMBOSS_CONSTANT_NV 0x855E
+#define GL_EMBOSS_LIGHT_NV 0x855D
+#define GL_EMBOSS_MAP_NV 0x855F
+#define GL_EQUAL 0x0202
+#define GL_EQUIV 0x1509
+#define GL_EVAL_2D_NV 0x86C0
+#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
+#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
+#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
+#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
+#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
+#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
+#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
+#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
+#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
+#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
+#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
+#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
+#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
+#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
+#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
+#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
+#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
+#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
+#define GL_EXCLUSION_KHR 0x92A0
+#define GL_EXCLUSION_NV 0x92A0
+#define GL_EXCLUSIVE_EXT 0x8F11
+#define GL_EXPAND_NEGATE_NV 0x8539
+#define GL_EXPAND_NORMAL_NV 0x8538
+#define GL_EXTENSIONS 0x1F03
+#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160
+#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
+#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
+#define GL_EYE_LINE_SGIS 0x81F6
+#define GL_EYE_PLANE 0x2502
+#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
+#define GL_EYE_POINT_SGIS 0x81F4
+#define GL_EYE_RADIAL_NV 0x855B
+#define GL_E_TIMES_F_NV 0x8531
+#define GL_FACTOR_MAX_AMD 0x901D
+#define GL_FACTOR_MIN_AMD 0x901C
+#define GL_FAILURE_NV 0x9030
+#define GL_FALSE 0
+#define GL_FASTEST 0x1101
+#define GL_FENCE_APPLE 0x8A0B
+#define GL_FENCE_CONDITION_NV 0x84F4
+#define GL_FENCE_STATUS_NV 0x84F3
+#define GL_FIELDS_NV 0x8E27
+#define GL_FIELD_LOWER_NV 0x9023
+#define GL_FIELD_UPPER_NV 0x9022
+#define GL_FILE_NAME_NV 0x9074
+#define GL_FILL 0x1B02
+#define GL_FILL_RECTANGLE_NV 0x933C
+#define GL_FILTER 0x829A
+#define GL_FILTER4_SGIS 0x8146
+#define GL_FIRST_TO_REST_NV 0x90AF
+#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
+#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
+#define GL_FIXED 0x140C
+#define GL_FIXED_OES 0x140C
+#define GL_FIXED_ONLY 0x891D
+#define GL_FIXED_ONLY_ARB 0x891D
+#define GL_FLOAT 0x1406
+#define GL_FLOAT16_MAT2_AMD 0x91C5
+#define GL_FLOAT16_MAT2x3_AMD 0x91C8
+#define GL_FLOAT16_MAT2x4_AMD 0x91C9
+#define GL_FLOAT16_MAT3_AMD 0x91C6
+#define GL_FLOAT16_MAT3x2_AMD 0x91CA
+#define GL_FLOAT16_MAT3x4_AMD 0x91CB
+#define GL_FLOAT16_MAT4_AMD 0x91C7
+#define GL_FLOAT16_MAT4x2_AMD 0x91CC
+#define GL_FLOAT16_MAT4x3_AMD 0x91CD
+#define GL_FLOAT16_NV 0x8FF8
+#define GL_FLOAT16_VEC2_NV 0x8FF9
+#define GL_FLOAT16_VEC3_NV 0x8FFA
+#define GL_FLOAT16_VEC4_NV 0x8FFB
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
+#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT2_ARB 0x8B5A
+#define GL_FLOAT_MAT2x3 0x8B65
+#define GL_FLOAT_MAT2x4 0x8B66
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT3_ARB 0x8B5B
+#define GL_FLOAT_MAT3x2 0x8B67
+#define GL_FLOAT_MAT3x4 0x8B68
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_FLOAT_MAT4_ARB 0x8B5C
+#define GL_FLOAT_MAT4x2 0x8B69
+#define GL_FLOAT_MAT4x3 0x8B6A
+#define GL_FLOAT_R16_NV 0x8884
+#define GL_FLOAT_R32_NV 0x8885
+#define GL_FLOAT_RG16_NV 0x8886
+#define GL_FLOAT_RG32_NV 0x8887
+#define GL_FLOAT_RGB16_NV 0x8888
+#define GL_FLOAT_RGB32_NV 0x8889
+#define GL_FLOAT_RGBA16_NV 0x888A
+#define GL_FLOAT_RGBA32_NV 0x888B
+#define GL_FLOAT_RGBA_MODE_NV 0x888E
+#define GL_FLOAT_RGBA_NV 0x8883
+#define GL_FLOAT_RGB_NV 0x8882
+#define GL_FLOAT_RG_NV 0x8881
+#define GL_FLOAT_R_NV 0x8880
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC2_ARB 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC3_ARB 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_FLOAT_VEC4_ARB 0x8B52
+#define GL_FOG 0x0B60
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
+#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
+#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
+#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
+#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
+#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
+#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
+#define GL_FOG_COORDINATE_EXT 0x8451
+#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
+#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
+#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
+#define GL_FOG_DISTANCE_MODE_NV 0x855A
+#define GL_FOG_FUNC_POINTS_SGIS 0x812B
+#define GL_FOG_FUNC_SGIS 0x812A
+#define GL_FOG_OFFSET_SGIX 0x8198
+#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
+#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
+#define GL_FONT_ASCENDER_BIT_NV 0x00200000
+#define GL_FONT_DESCENDER_BIT_NV 0x00400000
+#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368
+#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000
+#define GL_FONT_HEIGHT_BIT_NV 0x00800000
+#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000
+#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000
+#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000
+#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369
+#define GL_FONT_UNAVAILABLE_NV 0x936A
+#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
+#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
+#define GL_FONT_UNINTELLIGIBLE_NV 0x936B
+#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000
+#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000
+#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000
+#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000
+#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000
+#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
+#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
+#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
+#define GL_FRACTIONAL_EVEN 0x8E7C
+#define GL_FRACTIONAL_ODD 0x8E7B
+#define GL_FRAGMENT_COLOR_EXT 0x834C
+#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
+#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
+#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
+#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE
+#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD
+#define GL_FRAGMENT_DEPTH_EXT 0x8452
+#define GL_FRAGMENT_INPUT_NV 0x936D
+#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
+#define GL_FRAGMENT_LIGHT0_SGIX 0x840C
+#define GL_FRAGMENT_LIGHT1_SGIX 0x840D
+#define GL_FRAGMENT_LIGHT2_SGIX 0x840E
+#define GL_FRAGMENT_LIGHT3_SGIX 0x840F
+#define GL_FRAGMENT_LIGHT4_SGIX 0x8410
+#define GL_FRAGMENT_LIGHT5_SGIX 0x8411
+#define GL_FRAGMENT_LIGHT6_SGIX 0x8412
+#define GL_FRAGMENT_LIGHT7_SGIX 0x8413
+#define GL_FRAGMENT_LIGHTING_SGIX 0x8400
+#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
+#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
+#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
+#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
+#define GL_FRAGMENT_MATERIAL_EXT 0x8349
+#define GL_FRAGMENT_NORMAL_EXT 0x834A
+#define GL_FRAGMENT_PROGRAM_ARB 0x8804
+#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
+#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D
+#define GL_FRAGMENT_PROGRAM_NV 0x8870
+#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_FRAGMENT_SHADER_ARB 0x8B30
+#define GL_FRAGMENT_SHADER_ATI 0x8920
+#define GL_FRAGMENT_SHADER_BIT 0x00000002
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
+#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
+#define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4
+#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4
+#define GL_FRAGMENT_SUBROUTINE 0x92EC
+#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
+#define GL_FRAGMENT_TEXTURE 0x829F
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630
+#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
+#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_FRAMEBUFFER_BLEND 0x828B
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
+#define GL_FRAMEBUFFER_DEFAULT 0x8218
+#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
+#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
+#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
+#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
+#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
+#define GL_FRAMEBUFFER_EXT 0x8D40
+#define GL_FRAMEBUFFER_FLIP_X_MESA 0x8BBC
+#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
+#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR 0x9633
+#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB 0x9342
+#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342
+#define GL_FRAMEBUFFER_RENDERABLE 0x8289
+#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
+#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343
+#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343
+#define GL_FRAMEBUFFER_SRGB 0x8DB9
+#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
+#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
+#define GL_FRAMEBUFFER_SWAP_XY_MESA 0x8BBD
+#define GL_FRAMEBUFFER_UNDEFINED 0x8219
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
+#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
+#define GL_FRAMEZOOM_SGIX 0x818B
+#define GL_FRAME_NV 0x8E26
+#define GL_FRONT 0x0404
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_FRONT_FACE 0x0B46
+#define GL_FRONT_FACE_COMMAND_NV 0x0012
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_FULL_RANGE_EXT 0x87E1
+#define GL_FULL_STIPPLE_HINT_PGI 0x1A219
+#define GL_FULL_SUPPORT 0x82B7
+#define GL_FUNC_ADD 0x8006
+#define GL_FUNC_ADD_EXT 0x8006
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_SUBTRACT_EXT 0x800A
+#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
+#define GL_GENERATE_MIPMAP_SGIS 0x8191
+#define GL_GENERIC_ATTRIB_NV 0x8C7D
+#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
+#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
+#define GL_GEOMETRY_INPUT_TYPE 0x8917
+#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
+#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
+#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
+#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
+#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
+#define GL_GEOMETRY_PROGRAM_NV 0x8C26
+#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
+#define GL_GEOMETRY_SHADER 0x8DD9
+#define GL_GEOMETRY_SHADER_ARB 0x8DD9
+#define GL_GEOMETRY_SHADER_BIT 0x00000004
+#define GL_GEOMETRY_SHADER_EXT 0x8DD9
+#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
+#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3
+#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3
+#define GL_GEOMETRY_SUBROUTINE 0x92EB
+#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
+#define GL_GEOMETRY_TEXTURE 0x829E
+#define GL_GEOMETRY_VERTICES_OUT 0x8916
+#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
+#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
+#define GL_GEQUAL 0x0206
+#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
+#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
+#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
+#define GL_GLOBAL_ALPHA_SUN 0x81D9
+#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100
+#define GL_GLYPH_HEIGHT_BIT_NV 0x02
+#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
+#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
+#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
+#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
+#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
+#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
+#define GL_GLYPH_WIDTH_BIT_NV 0x01
+#define GL_GPU_ADDRESS_NV 0x8F34
+#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
+#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
+#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
+#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
+#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
+#define GL_GREATER 0x0204
+#define GL_GREEN 0x1904
+#define GL_GREEN_BIT_ATI 0x00000002
+#define GL_GREEN_INTEGER 0x8D95
+#define GL_GREEN_INTEGER_EXT 0x8D95
+#define GL_GREEN_MAX_CLAMP_INGR 0x8565
+#define GL_GREEN_MIN_CLAMP_INGR 0x8561
+#define GL_GREEN_NV 0x1904
+#define GL_GUILTY_CONTEXT_RESET 0x8253
+#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
+#define GL_HALF_APPLE 0x140B
+#define GL_HALF_BIAS_NEGATE_NV 0x853B
+#define GL_HALF_BIAS_NORMAL_NV 0x853A
+#define GL_HALF_BIT_ATI 0x00000008
+#define GL_HALF_FLOAT 0x140B
+#define GL_HALF_FLOAT_ARB 0x140B
+#define GL_HALF_FLOAT_NV 0x140B
+#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT 0x958B
+#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT 0x958C
+#define GL_HANDLE_TYPE_D3D12_FENCE_EXT 0x9594
+#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT 0x958A
+#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT 0x9589
+#define GL_HANDLE_TYPE_OPAQUE_FD_EXT 0x9586
+#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT 0x9587
+#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT 0x9588
+#define GL_HARDLIGHT_KHR 0x929B
+#define GL_HARDLIGHT_NV 0x929B
+#define GL_HARDMIX_NV 0x92A9
+#define GL_HIGH_FLOAT 0x8DF2
+#define GL_HIGH_INT 0x8DF5
+#define GL_HILO16_NV 0x86F8
+#define GL_HILO8_NV 0x885E
+#define GL_HILO_NV 0x86F4
+#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
+#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
+#define GL_HISTOGRAM_EXT 0x8024
+#define GL_HISTOGRAM_FORMAT_EXT 0x8027
+#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
+#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
+#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
+#define GL_HISTOGRAM_SINK_EXT 0x802D
+#define GL_HISTOGRAM_WIDTH_EXT 0x8026
+#define GL_HI_BIAS_NV 0x8714
+#define GL_HI_SCALE_NV 0x870E
+#define GL_HORIZONTAL_LINE_TO_NV 0x06
+#define GL_HSL_COLOR_KHR 0x92AF
+#define GL_HSL_COLOR_NV 0x92AF
+#define GL_HSL_HUE_KHR 0x92AD
+#define GL_HSL_HUE_NV 0x92AD
+#define GL_HSL_LUMINOSITY_KHR 0x92B0
+#define GL_HSL_LUMINOSITY_NV 0x92B0
+#define GL_HSL_SATURATION_KHR 0x92AE
+#define GL_HSL_SATURATION_NV 0x92AE
+#define GL_IDENTITY_NV 0x862A
+#define GL_IGNORE_BORDER_HP 0x8150
+#define GL_IMAGE_1D 0x904C
+#define GL_IMAGE_1D_ARRAY 0x9052
+#define GL_IMAGE_1D_ARRAY_EXT 0x9052
+#define GL_IMAGE_1D_EXT 0x904C
+#define GL_IMAGE_2D 0x904D
+#define GL_IMAGE_2D_ARRAY 0x9053
+#define GL_IMAGE_2D_ARRAY_EXT 0x9053
+#define GL_IMAGE_2D_EXT 0x904D
+#define GL_IMAGE_2D_MULTISAMPLE 0x9055
+#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
+#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
+#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055
+#define GL_IMAGE_2D_RECT 0x904F
+#define GL_IMAGE_2D_RECT_EXT 0x904F
+#define GL_IMAGE_3D 0x904E
+#define GL_IMAGE_3D_EXT 0x904E
+#define GL_IMAGE_BINDING_ACCESS 0x8F3E
+#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E
+#define GL_IMAGE_BINDING_FORMAT 0x906E
+#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E
+#define GL_IMAGE_BINDING_LAYER 0x8F3D
+#define GL_IMAGE_BINDING_LAYERED 0x8F3C
+#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C
+#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D
+#define GL_IMAGE_BINDING_LEVEL 0x8F3B
+#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B
+#define GL_IMAGE_BINDING_NAME 0x8F3A
+#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
+#define GL_IMAGE_BUFFER 0x9051
+#define GL_IMAGE_BUFFER_EXT 0x9051
+#define GL_IMAGE_CLASS_10_10_10_2 0x82C3
+#define GL_IMAGE_CLASS_11_11_10 0x82C2
+#define GL_IMAGE_CLASS_1_X_16 0x82BE
+#define GL_IMAGE_CLASS_1_X_32 0x82BB
+#define GL_IMAGE_CLASS_1_X_8 0x82C1
+#define GL_IMAGE_CLASS_2_X_16 0x82BD
+#define GL_IMAGE_CLASS_2_X_32 0x82BA
+#define GL_IMAGE_CLASS_2_X_8 0x82C0
+#define GL_IMAGE_CLASS_4_X_16 0x82BC
+#define GL_IMAGE_CLASS_4_X_32 0x82B9
+#define GL_IMAGE_CLASS_4_X_8 0x82BF
+#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
+#define GL_IMAGE_CUBE 0x9050
+#define GL_IMAGE_CUBE_EXT 0x9050
+#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
+#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
+#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
+#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
+#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
+#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
+#define GL_IMAGE_MAG_FILTER_HP 0x815C
+#define GL_IMAGE_MIN_FILTER_HP 0x815D
+#define GL_IMAGE_PIXEL_FORMAT 0x82A9
+#define GL_IMAGE_PIXEL_TYPE 0x82AA
+#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
+#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
+#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
+#define GL_IMAGE_SCALE_X_HP 0x8155
+#define GL_IMAGE_SCALE_Y_HP 0x8156
+#define GL_IMAGE_TEXEL_SIZE 0x82A7
+#define GL_IMAGE_TRANSFORM_2D_HP 0x8161
+#define GL_IMAGE_TRANSLATE_X_HP 0x8157
+#define GL_IMAGE_TRANSLATE_Y_HP 0x8158
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
+#define GL_INCLUSIVE_EXT 0x8F10
+#define GL_INCR 0x1E02
+#define GL_INCR_WRAP 0x8507
+#define GL_INCR_WRAP_EXT 0x8507
+#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
+#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
+#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
+#define GL_INDEX_ARRAY_EXT 0x8077
+#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
+#define GL_INDEX_ARRAY_LIST_IBM 103073
+#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
+#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
+#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
+#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
+#define GL_INDEX_BIT_PGI 0x00080000
+#define GL_INDEX_MATERIAL_EXT 0x81B8
+#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
+#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
+#define GL_INDEX_TEST_EXT 0x81B5
+#define GL_INDEX_TEST_FUNC_EXT 0x81B6
+#define GL_INDEX_TEST_REF_EXT 0x81B7
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_INNOCENT_CONTEXT_RESET 0x8254
+#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
+#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
+#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
+#define GL_INT 0x1404
+#define GL_INT16_NV 0x8FE4
+#define GL_INT16_VEC2_NV 0x8FE5
+#define GL_INT16_VEC3_NV 0x8FE6
+#define GL_INT16_VEC4_NV 0x8FE7
+#define GL_INT64_ARB 0x140E
+#define GL_INT64_NV 0x140E
+#define GL_INT64_VEC2_ARB 0x8FE9
+#define GL_INT64_VEC2_NV 0x8FE9
+#define GL_INT64_VEC3_ARB 0x8FEA
+#define GL_INT64_VEC3_NV 0x8FEA
+#define GL_INT64_VEC4_ARB 0x8FEB
+#define GL_INT64_VEC4_NV 0x8FEB
+#define GL_INT8_NV 0x8FE0
+#define GL_INT8_VEC2_NV 0x8FE1
+#define GL_INT8_VEC3_NV 0x8FE2
+#define GL_INT8_VEC4_NV 0x8FE3
+#define GL_INTENSITY12_EXT 0x804C
+#define GL_INTENSITY16F_ARB 0x881D
+#define GL_INTENSITY16I_EXT 0x8D8B
+#define GL_INTENSITY16UI_EXT 0x8D79
+#define GL_INTENSITY16_EXT 0x804D
+#define GL_INTENSITY16_SNORM 0x901B
+#define GL_INTENSITY32F_ARB 0x8817
+#define GL_INTENSITY32I_EXT 0x8D85
+#define GL_INTENSITY32UI_EXT 0x8D73
+#define GL_INTENSITY4_EXT 0x804A
+#define GL_INTENSITY8I_EXT 0x8D91
+#define GL_INTENSITY8UI_EXT 0x8D7F
+#define GL_INTENSITY8_EXT 0x804B
+#define GL_INTENSITY8_SNORM 0x9017
+#define GL_INTENSITY_EXT 0x8049
+#define GL_INTENSITY_FLOAT16_APPLE 0x881D
+#define GL_INTENSITY_FLOAT16_ATI 0x881D
+#define GL_INTENSITY_FLOAT32_APPLE 0x8817
+#define GL_INTENSITY_FLOAT32_ATI 0x8817
+#define GL_INTENSITY_SNORM 0x9013
+#define GL_INTERLACE_OML 0x8980
+#define GL_INTERLACE_READ_INGR 0x8568
+#define GL_INTERLACE_READ_OML 0x8981
+#define GL_INTERLACE_SGIX 0x8094
+#define GL_INTERLEAVED_ATTRIBS 0x8C8C
+#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
+#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
+#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
+#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
+#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
+#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
+#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
+#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
+#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
+#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
+#define GL_INTERNALFORMAT_PREFERRED 0x8270
+#define GL_INTERNALFORMAT_RED_SIZE 0x8271
+#define GL_INTERNALFORMAT_RED_TYPE 0x8278
+#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
+#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
+#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
+#define GL_INTERNALFORMAT_SUPPORTED 0x826F
+#define GL_INTERPOLATE_ARB 0x8575
+#define GL_INTERPOLATE_EXT 0x8575
+#define GL_INT_2_10_10_10_REV 0x8D9F
+#define GL_INT_IMAGE_1D 0x9057
+#define GL_INT_IMAGE_1D_ARRAY 0x905D
+#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D
+#define GL_INT_IMAGE_1D_EXT 0x9057
+#define GL_INT_IMAGE_2D 0x9058
+#define GL_INT_IMAGE_2D_ARRAY 0x905E
+#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E
+#define GL_INT_IMAGE_2D_EXT 0x9058
+#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
+#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
+#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
+#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060
+#define GL_INT_IMAGE_2D_RECT 0x905A
+#define GL_INT_IMAGE_2D_RECT_EXT 0x905A
+#define GL_INT_IMAGE_3D 0x9059
+#define GL_INT_IMAGE_3D_EXT 0x9059
+#define GL_INT_IMAGE_BUFFER 0x905C
+#define GL_INT_IMAGE_BUFFER_EXT 0x905C
+#define GL_INT_IMAGE_CUBE 0x905B
+#define GL_INT_IMAGE_CUBE_EXT 0x905B
+#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
+#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
+#define GL_INT_SAMPLER_1D 0x8DC9
+#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
+#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
+#define GL_INT_SAMPLER_1D_EXT 0x8DC9
+#define GL_INT_SAMPLER_2D 0x8DCA
+#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
+#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
+#define GL_INT_SAMPLER_2D_EXT 0x8DCA
+#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
+#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
+#define GL_INT_SAMPLER_2D_RECT 0x8DCD
+#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
+#define GL_INT_SAMPLER_3D 0x8DCB
+#define GL_INT_SAMPLER_3D_EXT 0x8DCB
+#define GL_INT_SAMPLER_BUFFER 0x8DD0
+#define GL_INT_SAMPLER_BUFFER_AMD 0x9002
+#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
+#define GL_INT_SAMPLER_CUBE 0x8DCC
+#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
+#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
+#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
+#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC2_ARB 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC3_ARB 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_INT_VEC4_ARB 0x8B55
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
+#define GL_INVALID_INDEX 0xFFFFFFFF
+#define GL_INVALID_OPERATION 0x0502
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVARIANT_DATATYPE_EXT 0x87EB
+#define GL_INVARIANT_EXT 0x87C2
+#define GL_INVARIANT_VALUE_EXT 0x87EA
+#define GL_INVERSE_NV 0x862B
+#define GL_INVERSE_TRANSPOSE_NV 0x862D
+#define GL_INVERT 0x150A
+#define GL_INVERTED_SCREEN_W_REND 0x8491
+#define GL_INVERT_OVG_NV 0x92B4
+#define GL_INVERT_RGB_NV 0x92A3
+#define GL_IR_INSTRUMENT1_SGIX 0x817F
+#define GL_ISOLINES 0x8E7A
+#define GL_IS_PER_PATCH 0x92E7
+#define GL_IS_ROW_MAJOR 0x9300
+#define GL_ITALIC_BIT_NV 0x02
+#define GL_IUI_N3F_V2F_EXT 0x81AF
+#define GL_IUI_N3F_V3F_EXT 0x81B0
+#define GL_IUI_V2F_EXT 0x81AD
+#define GL_IUI_V3F_EXT 0x81AE
+#define GL_KEEP 0x1E00
+#define GL_LARGE_CCW_ARC_TO_NV 0x16
+#define GL_LARGE_CW_ARC_TO_NV 0x18
+#define GL_LAST_VERTEX_CONVENTION 0x8E4E
+#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
+#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027
+#define GL_LAYER_NV 0x8DAA
+#define GL_LAYER_PROVOKING_VERTEX 0x825E
+#define GL_LAYOUT_COLOR_ATTACHMENT_EXT 0x958E
+#define GL_LAYOUT_DEFAULT_INTEL 0
+#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT 0x9531
+#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT 0x9530
+#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT 0x958F
+#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT 0x9590
+#define GL_LAYOUT_GENERAL_EXT 0x958D
+#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2
+#define GL_LAYOUT_LINEAR_INTEL 1
+#define GL_LAYOUT_SHADER_READ_ONLY_EXT 0x9591
+#define GL_LAYOUT_TRANSFER_DST_EXT 0x9593
+#define GL_LAYOUT_TRANSFER_SRC_EXT 0x9592
+#define GL_LEFT 0x0406
+#define GL_LEQUAL 0x0203
+#define GL_LERP_ATI 0x8969
+#define GL_LESS 0x0201
+#define GL_LGPU_SEPARATE_STORAGE_BIT_NVX 0x0800
+#define GL_LIGHTEN_KHR 0x9298
+#define GL_LIGHTEN_NV 0x9298
+#define GL_LIGHT_ENV_MODE_SGIX 0x8407
+#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
+#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
+#define GL_LINE 0x1B01
+#define GL_LINEAR 0x2601
+#define GL_LINEARBURN_NV 0x92A5
+#define GL_LINEARDODGE_NV 0x92A4
+#define GL_LINEARLIGHT_NV 0x92A7
+#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
+#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
+#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
+#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
+#define GL_LINEAR_DETAIL_SGIS 0x8097
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
+#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
+#define GL_LINEAR_SHARPEN_SGIS 0x80AD
+#define GL_LINEAR_TILING_EXT 0x9585
+#define GL_LINES 0x0001
+#define GL_LINES_ADJACENCY 0x000A
+#define GL_LINES_ADJACENCY_ARB 0x000A
+#define GL_LINES_ADJACENCY_EXT 0x000A
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_LINE_STRIP 0x0003
+#define GL_LINE_STRIP_ADJACENCY 0x000B
+#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
+#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
+#define GL_LINE_TO_NV 0x04
+#define GL_LINE_WIDTH 0x0B21
+#define GL_LINE_WIDTH_COMMAND_NV 0x000D
+#define GL_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_LINE_WIDTH_RANGE 0x0B22
+#define GL_LINK_STATUS 0x8B82
+#define GL_LIST_PRIORITY_SGIX 0x8182
+#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
+#define GL_LOCAL_CONSTANT_EXT 0x87C3
+#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
+#define GL_LOCAL_EXT 0x87C4
+#define GL_LOCATION 0x930E
+#define GL_LOCATION_COMPONENT 0x934A
+#define GL_LOCATION_INDEX 0x930F
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_LOSE_CONTEXT_ON_RESET 0x8252
+#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
+#define GL_LOWER_LEFT 0x8CA1
+#define GL_LOW_FLOAT 0x8DF0
+#define GL_LOW_INT 0x8DF3
+#define GL_LO_BIAS_NV 0x8715
+#define GL_LO_SCALE_NV 0x870F
+#define GL_LUID_SIZE_EXT 8
+#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
+#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
+#define GL_LUMINANCE12_EXT 0x8041
+#define GL_LUMINANCE16F_ARB 0x881E
+#define GL_LUMINANCE16F_EXT 0x881E
+#define GL_LUMINANCE16I_EXT 0x8D8C
+#define GL_LUMINANCE16UI_EXT 0x8D7A
+#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
+#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
+#define GL_LUMINANCE16_EXT 0x8042
+#define GL_LUMINANCE16_SNORM 0x9019
+#define GL_LUMINANCE32F_ARB 0x8818
+#define GL_LUMINANCE32F_EXT 0x8818
+#define GL_LUMINANCE32I_EXT 0x8D86
+#define GL_LUMINANCE32UI_EXT 0x8D74
+#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
+#define GL_LUMINANCE4_EXT 0x803F
+#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
+#define GL_LUMINANCE8I_EXT 0x8D92
+#define GL_LUMINANCE8UI_EXT 0x8D80
+#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
+#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
+#define GL_LUMINANCE8_EXT 0x8040
+#define GL_LUMINANCE8_SNORM 0x9015
+#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
+#define GL_LUMINANCE_ALPHA16F_EXT 0x881F
+#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
+#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
+#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
+#define GL_LUMINANCE_ALPHA32F_EXT 0x8819
+#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
+#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
+#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
+#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
+#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
+#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
+#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
+#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
+#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
+#define GL_LUMINANCE_ALPHA_SNORM 0x9012
+#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
+#define GL_LUMINANCE_FLOAT16_ATI 0x881E
+#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
+#define GL_LUMINANCE_FLOAT32_ATI 0x8818
+#define GL_LUMINANCE_INTEGER_EXT 0x8D9C
+#define GL_LUMINANCE_SNORM 0x9011
+#define GL_MAD_ATI 0x8968
+#define GL_MAGNITUDE_BIAS_NV 0x8718
+#define GL_MAGNITUDE_SCALE_NV 0x8712
+#define GL_MAJOR_VERSION 0x821B
+#define GL_MANUAL_GENERATE_MIPMAP 0x8294
+#define GL_MAP1_BINORMAL_EXT 0x8446
+#define GL_MAP1_TANGENT_EXT 0x8444
+#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
+#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
+#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
+#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
+#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
+#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
+#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
+#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
+#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
+#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
+#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
+#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
+#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
+#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
+#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
+#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
+#define GL_MAP2_BINORMAL_EXT 0x8447
+#define GL_MAP2_TANGENT_EXT 0x8445
+#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
+#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
+#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
+#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
+#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
+#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
+#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
+#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
+#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
+#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
+#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
+#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
+#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
+#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
+#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
+#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
+#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
+#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
+#define GL_MAP_COHERENT_BIT 0x0080
+#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
+#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
+#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
+#define GL_MAP_PERSISTENT_BIT 0x0040
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_TESSELLATION_NV 0x86C2
+#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
+#define GL_MATRIX0_ARB 0x88C0
+#define GL_MATRIX0_NV 0x8630
+#define GL_MATRIX10_ARB 0x88CA
+#define GL_MATRIX11_ARB 0x88CB
+#define GL_MATRIX12_ARB 0x88CC
+#define GL_MATRIX13_ARB 0x88CD
+#define GL_MATRIX14_ARB 0x88CE
+#define GL_MATRIX15_ARB 0x88CF
+#define GL_MATRIX16_ARB 0x88D0
+#define GL_MATRIX17_ARB 0x88D1
+#define GL_MATRIX18_ARB 0x88D2
+#define GL_MATRIX19_ARB 0x88D3
+#define GL_MATRIX1_ARB 0x88C1
+#define GL_MATRIX1_NV 0x8631
+#define GL_MATRIX20_ARB 0x88D4
+#define GL_MATRIX21_ARB 0x88D5
+#define GL_MATRIX22_ARB 0x88D6
+#define GL_MATRIX23_ARB 0x88D7
+#define GL_MATRIX24_ARB 0x88D8
+#define GL_MATRIX25_ARB 0x88D9
+#define GL_MATRIX26_ARB 0x88DA
+#define GL_MATRIX27_ARB 0x88DB
+#define GL_MATRIX28_ARB 0x88DC
+#define GL_MATRIX29_ARB 0x88DD
+#define GL_MATRIX2_ARB 0x88C2
+#define GL_MATRIX2_NV 0x8632
+#define GL_MATRIX30_ARB 0x88DE
+#define GL_MATRIX31_ARB 0x88DF
+#define GL_MATRIX3_ARB 0x88C3
+#define GL_MATRIX3_NV 0x8633
+#define GL_MATRIX4_ARB 0x88C4
+#define GL_MATRIX4_NV 0x8634
+#define GL_MATRIX5_ARB 0x88C5
+#define GL_MATRIX5_NV 0x8635
+#define GL_MATRIX6_ARB 0x88C6
+#define GL_MATRIX6_NV 0x8636
+#define GL_MATRIX7_ARB 0x88C7
+#define GL_MATRIX7_NV 0x8637
+#define GL_MATRIX8_ARB 0x88C8
+#define GL_MATRIX9_ARB 0x88C9
+#define GL_MATRIX_EXT 0x87C0
+#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
+#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
+#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
+#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
+#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
+#define GL_MATRIX_PALETTE_ARB 0x8840
+#define GL_MATRIX_STRIDE 0x92FF
+#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
+#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
+#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
+#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
+#define GL_MAT_EMISSION_BIT_PGI 0x00800000
+#define GL_MAT_SHININESS_BIT_PGI 0x02000000
+#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
+#define GL_MAX 0x8008
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
+#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
+#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
+#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
+#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
+#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
+#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
+#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
+#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
+#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
+#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
+#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
+#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
+#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
+#define GL_MAX_CLIP_DISTANCES 0x0D32
+#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F
+#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
+#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
+#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3
+#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
+#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
+#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
+#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
+#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA
+#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
+#define GL_MAX_COMBINED_DIMENSIONS 0x8282
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
+#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
+#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
+#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
+#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
+#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67
+#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
+#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
+#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F
+#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
+#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
+#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
+#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
+#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB
+#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF
+#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
+#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
+#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
+#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
+#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
+#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
+#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344
+#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345
+#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
+#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
+#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
+#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
+#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
+#define GL_MAX_CULL_DISTANCES 0x82F9
+#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
+#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
+#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144
+#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
+#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
+#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143
+#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
+#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1
+#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0
+#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
+#define GL_MAX_DEPTH 0x8280
+#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5
+#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
+#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD
+#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
+#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
+#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D
+#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
+#define GL_MAX_ELEMENT_INDEX 0x8D6B
+#define GL_MAX_EXT 0x8008
+#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
+#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
+#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
+#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
+#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
+#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
+#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
+#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C
+#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
+#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
+#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
+#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
+#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
+#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
+#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
+#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
+#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
+#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
+#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
+#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
+#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
+#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A
+#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
+#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
+#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
+#define GL_MAX_HEIGHT 0x827F
+#define GL_MAX_IMAGE_SAMPLES 0x906D
+#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D
+#define GL_MAX_IMAGE_UNITS 0x8F38
+#define GL_MAX_IMAGE_UNITS_EXT 0x8F38
+#define GL_MAX_INTEGER_SAMPLES 0x9110
+#define GL_MAX_LABEL_LENGTH 0x82E8
+#define GL_MAX_LAYERS 0x8281
+#define GL_MAX_LGPU_GPUS_NVX 0x92BA
+#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
+#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
+#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65
+#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64
+#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62
+#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539
+#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538
+#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66
+#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61
+#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536
+#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60
+#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63
+#define GL_MAX_MESH_VIEWS_NV 0x9557
+#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2
+#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B
+#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
+#define GL_MAX_NAME_LENGTH 0x92F6
+#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
+#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
+#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
+#define GL_MAX_PATCH_VERTICES 0x8E7D
+#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
+#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
+#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
+#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
+#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
+#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
+#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
+#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
+#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
+#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
+#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
+#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
+#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
+#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
+#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
+#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
+#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
+#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
+#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
+#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
+#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
+#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
+#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
+#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
+#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
+#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
+#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
+#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
+#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
+#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
+#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
+#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
+#define GL_MAX_PROGRAM_SUBROUTINE_NUM_NV 0x8F45
+#define GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV 0x8F44
+#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
+#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
+#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905
+#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F
+#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
+#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
+#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
+#define GL_MAX_RASTER_SAMPLES_EXT 0x9329
+#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
+#define GL_MAX_SAMPLES 0x8D57
+#define GL_MAX_SAMPLES_EXT 0x8D57
+#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
+#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
+#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
+#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
+#define GL_MAX_SHADER_COMPILER_THREADS_ARB 0x91B0
+#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0
+#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
+#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
+#define GL_MAX_SHININESS_NV 0x8504
+#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199
+#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199
+#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A
+#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A
+#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198
+#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198
+#define GL_MAX_SPOT_EXPONENT_NV 0x8505
+#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349
+#define GL_MAX_SUBROUTINES 0x8DE7
+#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
+#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D
+#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C
+#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A
+#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A
+#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E
+#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69
+#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537
+#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68
+#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B
+#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3
+#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
+#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
+#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
+#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
+#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
+#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
+#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
+#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
+#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
+#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
+#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
+#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
+#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
+#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
+#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
+#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
+#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
+#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
+#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
+#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
+#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
+#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
+#define GL_MAX_TEXTURE_COORDS_NV 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
+#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
+#define GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV 0x95B6
+#define GL_MAX_TRACK_MATRICES_NV 0x862F
+#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
+#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
+#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
+#define GL_MAX_UNIFORM_LOCATIONS 0x826E
+#define GL_MAX_VARYING_COMPONENTS 0x8B4B
+#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
+#define GL_MAX_VARYING_FLOATS 0x8B4B
+#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
+#define GL_MAX_VARYING_VECTORS 0x8DFC
+#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
+#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
+#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
+#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
+#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
+#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
+#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
+#define GL_MAX_VERTEX_HINT_PGI 0x1A22D
+#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
+#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
+#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
+#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
+#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
+#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
+#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
+#define GL_MAX_VERTEX_STREAMS 0x8E71
+#define GL_MAX_VERTEX_STREAMS_ATI 0x876B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
+#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
+#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
+#define GL_MAX_VIEWPORTS 0x825B
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_MAX_VIEWS_OVR 0x9631
+#define GL_MAX_WIDTH 0x827E
+#define GL_MAX_WINDOW_RECTANGLES_EXT 0x8F14
+#define GL_MEDIUM_FLOAT 0x8DF1
+#define GL_MEDIUM_INT 0x8DF4
+#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6
+#define GL_MEMORY_ATTACHABLE_NV 0x95A8
+#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7
+#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543
+#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF
+#define GL_MESH_OUTPUT_TYPE_NV 0x957B
+#define GL_MESH_PRIMITIVES_OUT_NV 0x957A
+#define GL_MESH_SHADER_BIT_NV 0x00000040
+#define GL_MESH_SHADER_NV 0x9559
+#define GL_MESH_SUBROUTINE_NV 0x957C
+#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E
+#define GL_MESH_VERTICES_OUT_NV 0x9579
+#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E
+#define GL_MIN 0x8007
+#define GL_MINMAX_EXT 0x802E
+#define GL_MINMAX_FORMAT_EXT 0x802F
+#define GL_MINMAX_SINK_EXT 0x8030
+#define GL_MINOR_VERSION 0x821C
+#define GL_MINUS_CLAMPED_NV 0x92B3
+#define GL_MINUS_NV 0x929F
+#define GL_MIN_EXT 0x8007
+#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
+#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B
+#define GL_MIN_LOD_WARNING_AMD 0x919C
+#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
+#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
+#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904
+#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E
+#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
+#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
+#define GL_MIN_SPARSE_LEVEL_AMD 0x919B
+#define GL_MIPMAP 0x8293
+#define GL_MIRRORED_REPEAT 0x8370
+#define GL_MIRRORED_REPEAT_ARB 0x8370
+#define GL_MIRRORED_REPEAT_IBM 0x8370
+#define GL_MIRROR_CLAMP_ATI 0x8742
+#define GL_MIRROR_CLAMP_EXT 0x8742
+#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
+#define GL_MIRROR_CLAMP_TO_EDGE 0x8743
+#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
+#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
+#define GL_MITER_REVERT_NV 0x90A7
+#define GL_MITER_TRUNCATE_NV 0x90A8
+#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F
+#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330
+#define GL_MODELVIEW0_ARB 0x1700
+#define GL_MODELVIEW0_EXT 0x1700
+#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6
+#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3
+#define GL_MODELVIEW10_ARB 0x872A
+#define GL_MODELVIEW11_ARB 0x872B
+#define GL_MODELVIEW12_ARB 0x872C
+#define GL_MODELVIEW13_ARB 0x872D
+#define GL_MODELVIEW14_ARB 0x872E
+#define GL_MODELVIEW15_ARB 0x872F
+#define GL_MODELVIEW16_ARB 0x8730
+#define GL_MODELVIEW17_ARB 0x8731
+#define GL_MODELVIEW18_ARB 0x8732
+#define GL_MODELVIEW19_ARB 0x8733
+#define GL_MODELVIEW1_ARB 0x850A
+#define GL_MODELVIEW1_EXT 0x850A
+#define GL_MODELVIEW1_MATRIX_EXT 0x8506
+#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
+#define GL_MODELVIEW20_ARB 0x8734
+#define GL_MODELVIEW21_ARB 0x8735
+#define GL_MODELVIEW22_ARB 0x8736
+#define GL_MODELVIEW23_ARB 0x8737
+#define GL_MODELVIEW24_ARB 0x8738
+#define GL_MODELVIEW25_ARB 0x8739
+#define GL_MODELVIEW26_ARB 0x873A
+#define GL_MODELVIEW27_ARB 0x873B
+#define GL_MODELVIEW28_ARB 0x873C
+#define GL_MODELVIEW29_ARB 0x873D
+#define GL_MODELVIEW2_ARB 0x8722
+#define GL_MODELVIEW30_ARB 0x873E
+#define GL_MODELVIEW31_ARB 0x873F
+#define GL_MODELVIEW3_ARB 0x8723
+#define GL_MODELVIEW4_ARB 0x8724
+#define GL_MODELVIEW5_ARB 0x8725
+#define GL_MODELVIEW6_ARB 0x8726
+#define GL_MODELVIEW7_ARB 0x8727
+#define GL_MODELVIEW8_ARB 0x8728
+#define GL_MODELVIEW9_ARB 0x8729
+#define GL_MODELVIEW_PROJECTION_NV 0x8629
+#define GL_MODULATE_ADD_ATI 0x8744
+#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
+#define GL_MODULATE_SUBTRACT_ATI 0x8746
+#define GL_MOVE_TO_CONTINUES_NV 0x90B6
+#define GL_MOVE_TO_NV 0x02
+#define GL_MOVE_TO_RESETS_NV 0x90B5
+#define GL_MOV_ATI 0x8961
+#define GL_MULTICAST_GPUS_NV 0x92BA
+#define GL_MULTICAST_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9549
+#define GL_MULTIPLY_KHR 0x9294
+#define GL_MULTIPLY_NV 0x9294
+#define GL_MULTISAMPLE 0x809D
+#define GL_MULTISAMPLES_NV 0x9371
+#define GL_MULTISAMPLE_3DFX 0x86B2
+#define GL_MULTISAMPLE_ARB 0x809D
+#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
+#define GL_MULTISAMPLE_BIT_ARB 0x20000000
+#define GL_MULTISAMPLE_BIT_EXT 0x20000000
+#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
+#define GL_MULTISAMPLE_EXT 0x809D
+#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
+#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382
+#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381
+#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B
+#define GL_MULTISAMPLE_SGIS 0x809D
+#define GL_MUL_ATI 0x8964
+#define GL_MVP_MATRIX_EXT 0x87E3
+#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
+#define GL_NAMED_STRING_TYPE_ARB 0x8DEA
+#define GL_NAME_LENGTH 0x92F9
+#define GL_NAND 0x150E
+#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
+#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
+#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
+#define GL_NEAREST 0x2600
+#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
+#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_NEGATE_BIT_ATI 0x00000004
+#define GL_NEGATIVE_ONE_EXT 0x87DF
+#define GL_NEGATIVE_ONE_TO_ONE 0x935E
+#define GL_NEGATIVE_W_EXT 0x87DC
+#define GL_NEGATIVE_X_EXT 0x87D9
+#define GL_NEGATIVE_Y_EXT 0x87DA
+#define GL_NEGATIVE_Z_EXT 0x87DB
+#define GL_NEVER 0x0200
+#define GL_NEXT_BUFFER_NV -2
+#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
+#define GL_NICEST 0x1102
+#define GL_NONE 0
+#define GL_NOOP 0x1505
+#define GL_NOP_COMMAND_NV 0x0001
+#define GL_NOR 0x1508
+#define GL_NORMALIZED_RANGE_EXT 0x87E0
+#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
+#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
+#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
+#define GL_NORMAL_ARRAY_EXT 0x8075
+#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
+#define GL_NORMAL_ARRAY_LIST_IBM 103071
+#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
+#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
+#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
+#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
+#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
+#define GL_NORMAL_BIT_PGI 0x08000000
+#define GL_NORMAL_MAP_ARB 0x8511
+#define GL_NORMAL_MAP_EXT 0x8511
+#define GL_NORMAL_MAP_NV 0x8511
+#define GL_NOTEQUAL 0x0205
+#define GL_NO_ERROR 0
+#define GL_NO_RESET_NOTIFICATION 0x8261
+#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
+#define GL_NUM_ACTIVE_VARIABLES 0x9304
+#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
+#define GL_NUM_DEVICE_UUIDS_EXT 0x9596
+#define GL_NUM_EXTENSIONS 0x821D
+#define GL_NUM_FILL_STREAMS_NV 0x8E29
+#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
+#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
+#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
+#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
+#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
+#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
+#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
+#define GL_NUM_PASSES_ATI 0x8970
+#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
+#define GL_NUM_SAMPLE_COUNTS 0x9380
+#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
+#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
+#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA
+#define GL_NUM_SPIR_V_EXTENSIONS 0x9554
+#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6
+#define GL_NUM_TILING_TYPES_EXT 0x9582
+#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024
+#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8
+#define GL_NUM_WINDOW_RECTANGLES_EXT 0x8F15
+#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
+#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
+#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
+#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
+#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
+#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
+#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
+#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
+#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
+#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
+#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
+#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
+#define GL_OBJECT_LINE_SGIS 0x81F7
+#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
+#define GL_OBJECT_POINT_SGIS 0x81F5
+#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
+#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
+#define GL_OBJECT_TYPE 0x9112
+#define GL_OBJECT_TYPE_ARB 0x8B4E
+#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
+#define GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F
+#define GL_OCCLUSION_TEST_HP 0x8165
+#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
+#define GL_OFFSET 0x92FC
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
+#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
+#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
+#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3
+#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1
+#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
+#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2
+#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
+#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
+#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
+#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
+#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
+#define GL_ONE 1
+#define GL_ONE_EXT 0x87DE
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
+#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_OPERAND0_ALPHA_ARB 0x8598
+#define GL_OPERAND0_ALPHA_EXT 0x8598
+#define GL_OPERAND0_RGB_ARB 0x8590
+#define GL_OPERAND0_RGB_EXT 0x8590
+#define GL_OPERAND1_ALPHA_ARB 0x8599
+#define GL_OPERAND1_ALPHA_EXT 0x8599
+#define GL_OPERAND1_RGB_ARB 0x8591
+#define GL_OPERAND1_RGB_EXT 0x8591
+#define GL_OPERAND2_ALPHA_ARB 0x859A
+#define GL_OPERAND2_ALPHA_EXT 0x859A
+#define GL_OPERAND2_RGB_ARB 0x8592
+#define GL_OPERAND2_RGB_EXT 0x8592
+#define GL_OPERAND3_ALPHA_NV 0x859B
+#define GL_OPERAND3_RGB_NV 0x8593
+#define GL_OPTIMAL_TILING_EXT 0x9584
+#define GL_OP_ADD_EXT 0x8787
+#define GL_OP_CLAMP_EXT 0x878E
+#define GL_OP_CROSS_PRODUCT_EXT 0x8797
+#define GL_OP_DOT3_EXT 0x8784
+#define GL_OP_DOT4_EXT 0x8785
+#define GL_OP_EXP_BASE_2_EXT 0x8791
+#define GL_OP_FLOOR_EXT 0x878F
+#define GL_OP_FRAC_EXT 0x8789
+#define GL_OP_INDEX_EXT 0x8782
+#define GL_OP_LOG_BASE_2_EXT 0x8792
+#define GL_OP_MADD_EXT 0x8788
+#define GL_OP_MAX_EXT 0x878A
+#define GL_OP_MIN_EXT 0x878B
+#define GL_OP_MOV_EXT 0x8799
+#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
+#define GL_OP_MUL_EXT 0x8786
+#define GL_OP_NEGATE_EXT 0x8783
+#define GL_OP_POWER_EXT 0x8793
+#define GL_OP_RECIP_EXT 0x8794
+#define GL_OP_RECIP_SQRT_EXT 0x8795
+#define GL_OP_ROUND_EXT 0x8790
+#define GL_OP_SET_GE_EXT 0x878C
+#define GL_OP_SET_LT_EXT 0x878D
+#define GL_OP_SUB_EXT 0x8796
+#define GL_OR 0x1507
+#define GL_OR_INVERTED 0x150D
+#define GL_OR_REVERSE 0x150B
+#define GL_OUTPUT_COLOR0_EXT 0x879B
+#define GL_OUTPUT_COLOR1_EXT 0x879C
+#define GL_OUTPUT_FOG_EXT 0x87BD
+#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
+#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
+#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
+#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
+#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
+#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
+#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
+#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
+#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
+#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
+#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
+#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
+#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
+#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
+#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
+#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
+#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
+#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
+#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
+#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
+#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
+#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
+#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
+#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
+#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
+#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
+#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
+#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
+#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
+#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
+#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
+#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
+#define GL_OUTPUT_VERTEX_EXT 0x879A
+#define GL_OUT_OF_MEMORY 0x0505
+#define GL_OVERLAY_KHR 0x9296
+#define GL_OVERLAY_NV 0x9296
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_PACK_CMYK_HINT_EXT 0x800E
+#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
+#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
+#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
+#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
+#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
+#define GL_PACK_INVERT_MESA 0x8758
+#define GL_PACK_LSB_FIRST 0x0D01
+#define GL_PACK_RESAMPLE_OML 0x8984
+#define GL_PACK_RESAMPLE_SGIX 0x842E
+#define GL_PACK_ROW_BYTES_APPLE 0x8A15
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_SKIP_IMAGES_EXT 0x806B
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
+#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
+#define GL_PACK_SWAP_BYTES 0x0D00
+#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
+#define GL_PALETTE4_RGB5_A1_OES 0x8B94
+#define GL_PALETTE4_RGB8_OES 0x8B90
+#define GL_PALETTE4_RGBA4_OES 0x8B93
+#define GL_PALETTE4_RGBA8_OES 0x8B91
+#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
+#define GL_PALETTE8_RGB5_A1_OES 0x8B99
+#define GL_PALETTE8_RGB8_OES 0x8B95
+#define GL_PALETTE8_RGBA4_OES 0x8B98
+#define GL_PALETTE8_RGBA8_OES 0x8B96
+#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
+#define GL_PARAMETER_BUFFER 0x80EE
+#define GL_PARAMETER_BUFFER_ARB 0x80EE
+#define GL_PARAMETER_BUFFER_BINDING 0x80EF
+#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF
+#define GL_PARTIAL_SUCCESS_NV 0x902E
+#define GL_PASS_THROUGH_NV 0x86E6
+#define GL_PATCHES 0x000E
+#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
+#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
+#define GL_PATCH_VERTICES 0x8E72
+#define GL_PATH_CLIENT_LENGTH_NV 0x907F
+#define GL_PATH_COMMAND_COUNT_NV 0x909D
+#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0
+#define GL_PATH_COORD_COUNT_NV 0x909E
+#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF
+#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F
+#define GL_PATH_DASH_CAPS_NV 0x907B
+#define GL_PATH_DASH_OFFSET_NV 0x907E
+#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4
+#define GL_PATH_END_CAPS_NV 0x9076
+#define GL_PATH_ERROR_POSITION_NV 0x90AB
+#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1
+#define GL_PATH_FILL_COVER_MODE_NV 0x9082
+#define GL_PATH_FILL_MASK_NV 0x9081
+#define GL_PATH_FILL_MODE_NV 0x9080
+#define GL_PATH_FORMAT_PS_NV 0x9071
+#define GL_PATH_FORMAT_SVG_NV 0x9070
+#define GL_PATH_GEN_COEFF_NV 0x90B1
+#define GL_PATH_GEN_COMPONENTS_NV 0x90B3
+#define GL_PATH_GEN_MODE_NV 0x90B0
+#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C
+#define GL_PATH_INITIAL_END_CAP_NV 0x9077
+#define GL_PATH_JOIN_STYLE_NV 0x9079
+#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36
+#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38
+#define GL_PATH_MITER_LIMIT_NV 0x907A
+#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6
+#define GL_PATH_MODELVIEW_NV 0x1700
+#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3
+#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A
+#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7
+#define GL_PATH_PROJECTION_NV 0x1701
+#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4
+#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
+#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
+#define GL_PATH_STENCIL_FUNC_NV 0x90B7
+#define GL_PATH_STENCIL_REF_NV 0x90B8
+#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9
+#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2
+#define GL_PATH_STROKE_COVER_MODE_NV 0x9083
+#define GL_PATH_STROKE_MASK_NV 0x9084
+#define GL_PATH_STROKE_WIDTH_NV 0x9075
+#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D
+#define GL_PATH_TERMINAL_END_CAP_NV 0x9078
+#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3
+#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4
+#define GL_PERCENTAGE_AMD 0x8BC3
+#define GL_PERFMON_RESULT_AMD 0x8BC6
+#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
+#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
+#define GL_PERFORMANCE_MONITOR_AMD 0x9152
+#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC
+#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB
+#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA
+#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8
+#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9
+#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF
+#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1
+#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2
+#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0
+#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE
+#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4
+#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3
+#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5
+#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9
+#define GL_PERFQUERY_FLUSH_INTEL 0x83FA
+#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001
+#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500
+#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD
+#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000
+#define GL_PERFQUERY_WAIT_INTEL 0x83FB
+#define GL_PERTURB_EXT 0x85AE
+#define GL_PER_GPU_STORAGE_BIT_NV 0x0800
+#define GL_PER_GPU_STORAGE_NV 0x9548
+#define GL_PER_STAGE_CONSTANTS_NV 0x8535
+#define GL_PHONG_HINT_WIN 0x80EB
+#define GL_PHONG_WIN 0x80EA
+#define GL_PINLIGHT_NV 0x92A8
+#define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE
+#define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF
+#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
+#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080
+#define GL_PIXEL_COUNTER_BITS_NV 0x8864
+#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
+#define GL_PIXEL_COUNT_NV 0x8866
+#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
+#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
+#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
+#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
+#define GL_PIXEL_MAG_FILTER_EXT 0x8331
+#define GL_PIXEL_MIN_FILTER_EXT 0x8332
+#define GL_PIXEL_PACK_BUFFER 0x88EB
+#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
+#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
+#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
+#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
+#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
+#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
+#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
+#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
+#define GL_PIXEL_TEXTURE_SGIS 0x8353
+#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
+#define GL_PIXEL_TEX_GEN_SGIX 0x8139
+#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
+#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
+#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
+#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
+#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
+#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
+#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
+#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
+#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
+#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
+#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
+#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
+#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
+#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2
+#define GL_PLUS_CLAMPED_NV 0x92B1
+#define GL_PLUS_DARKER_NV 0x9292
+#define GL_PLUS_NV 0x9291
+#define GL_PN_TRIANGLES_ATI 0x87F0
+#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
+#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
+#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
+#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
+#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
+#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
+#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
+#define GL_POINT 0x1B00
+#define GL_POINTS 0x0000
+#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
+#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
+#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_POINT_SIZE_MAX_ARB 0x8127
+#define GL_POINT_SIZE_MAX_EXT 0x8127
+#define GL_POINT_SIZE_MAX_SGIS 0x8127
+#define GL_POINT_SIZE_MIN_ARB 0x8126
+#define GL_POINT_SIZE_MIN_EXT 0x8126
+#define GL_POINT_SIZE_MIN_SGIS 0x8126
+#define GL_POINT_SIZE_RANGE 0x0B12
+#define GL_POINT_SPRITE_ARB 0x8861
+#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
+#define GL_POINT_SPRITE_NV 0x8861
+#define GL_POINT_SPRITE_R_MODE_NV 0x8863
+#define GL_POLYGON_MODE 0x0B40
+#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
+#define GL_POLYGON_OFFSET_CLAMP 0x8E1B
+#define GL_POLYGON_OFFSET_CLAMP_EXT 0x8E1B
+#define GL_POLYGON_OFFSET_COMMAND_NV 0x000E
+#define GL_POLYGON_OFFSET_EXT 0x8037
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_POLYGON_OFFSET_LINE 0x2A02
+#define GL_POLYGON_OFFSET_POINT 0x2A01
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_SMOOTH 0x0B41
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
+#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
+#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
+#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
+#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
+#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
+#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
+#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
+#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
+#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
+#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
+#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
+#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
+#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
+#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
+#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
+#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
+#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
+#define GL_PRESENT_DURATION_NV 0x8E2B
+#define GL_PRESENT_TIME_NV 0x8E2A
+#define GL_PRESERVE_ATI 0x8762
+#define GL_PREVIOUS_ARB 0x8578
+#define GL_PREVIOUS_EXT 0x8578
+#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
+#define GL_PRIMARY_COLOR_ARB 0x8577
+#define GL_PRIMARY_COLOR_EXT 0x8577
+#define GL_PRIMARY_COLOR_NV 0x852C
+#define GL_PRIMITIVES_GENERATED 0x8C87
+#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
+#define GL_PRIMITIVES_GENERATED_NV 0x8C87
+#define GL_PRIMITIVES_SUBMITTED 0x82EF
+#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF
+#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE
+#define GL_PRIMITIVE_ID_NV 0x8C7C
+#define GL_PRIMITIVE_RESTART 0x8F9D
+#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
+#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
+#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
+#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
+#define GL_PRIMITIVE_RESTART_NV 0x8558
+#define GL_PROGRAM 0x82E2
+#define GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB 0x9341
+#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341
+#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB 0x9340
+#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340
+#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
+#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
+#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
+#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
+#define GL_PROGRAM_BINARY_FORMATS 0x87FF
+#define GL_PROGRAM_BINARY_FORMAT_MESA 0x875F
+#define GL_PROGRAM_BINARY_LENGTH 0x8741
+#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
+#define GL_PROGRAM_BINDING_ARB 0x8677
+#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
+#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
+#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
+#define GL_PROGRAM_ERROR_STRING_NV 0x8874
+#define GL_PROGRAM_FORMAT_ARB 0x8876
+#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
+#define GL_PROGRAM_INPUT 0x92E3
+#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
+#define GL_PROGRAM_LENGTH_ARB 0x8627
+#define GL_PROGRAM_LENGTH_NV 0x8627
+#define GL_PROGRAM_MATRIX_EXT 0x8E2D
+#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
+#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
+#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
+#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
+#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
+#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
+#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
+#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
+#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
+#define GL_PROGRAM_OBJECT_ARB 0x8B40
+#define GL_PROGRAM_OBJECT_EXT 0x8B40
+#define GL_PROGRAM_OUTPUT 0x92E4
+#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
+#define GL_PROGRAM_PARAMETER_NV 0x8644
+#define GL_PROGRAM_PIPELINE 0x82E4
+#define GL_PROGRAM_PIPELINE_BINDING 0x825A
+#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
+#define GL_PROGRAM_POINT_SIZE 0x8642
+#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_PROGRAM_POINT_SIZE_EXT 0x8642
+#define GL_PROGRAM_RESIDENT_NV 0x8647
+#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
+#define GL_PROGRAM_SEPARABLE 0x8258
+#define GL_PROGRAM_STRING_ARB 0x8628
+#define GL_PROGRAM_STRING_NV 0x8628
+#define GL_PROGRAM_TARGET_NV 0x8646
+#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
+#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
+#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
+#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
+#define GL_PROTECTED_MEMORY_OBJECT_EXT 0x959B
+#define GL_PROVOKING_VERTEX 0x8E4F
+#define GL_PROVOKING_VERTEX_EXT 0x8E4F
+#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
+#define GL_PROXY_HISTOGRAM_EXT 0x8025
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
+#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
+#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
+#define GL_PROXY_TEXTURE_1D_EXT 0x8063
+#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
+#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
+#define GL_PROXY_TEXTURE_2D_EXT 0x8064
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
+#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_PROXY_TEXTURE_3D_EXT 0x8070
+#define GL_PROXY_TEXTURE_4D_SGIS 0x8135
+#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
+#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
+#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
+#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
+#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
+#define GL_PURGEABLE_APPLE 0x8A1D
+#define GL_PURGED_CONTEXT_RESET_NV 0x92BB
+#define GL_QUADRATIC_CURVE_TO_NV 0x0A
+#define GL_QUADS 0x0007
+#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
+#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
+#define GL_QUAD_ALPHA4_SGIS 0x811E
+#define GL_QUAD_ALPHA8_SGIS 0x811F
+#define GL_QUAD_INTENSITY4_SGIS 0x8122
+#define GL_QUAD_INTENSITY8_SGIS 0x8123
+#define GL_QUAD_LUMINANCE4_SGIS 0x8120
+#define GL_QUAD_LUMINANCE8_SGIS 0x8121
+#define GL_QUAD_MESH_SUN 0x8614
+#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
+#define GL_QUARTER_BIT_ATI 0x00000010
+#define GL_QUERY 0x82E3
+#define GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF
+#define GL_QUERY_BUFFER 0x9192
+#define GL_QUERY_BUFFER_AMD 0x9192
+#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
+#define GL_QUERY_BUFFER_BINDING 0x9193
+#define GL_QUERY_BUFFER_BINDING_AMD 0x9193
+#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
+#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A
+#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
+#define GL_QUERY_BY_REGION_WAIT 0x8E15
+#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19
+#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
+#define GL_QUERY_COUNTER_BITS 0x8864
+#define GL_QUERY_COUNTER_BITS_ARB 0x8864
+#define GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008
+#define GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002
+#define GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001
+#define GL_QUERY_NO_WAIT 0x8E14
+#define GL_QUERY_NO_WAIT_INVERTED 0x8E18
+#define GL_QUERY_NO_WAIT_NV 0x8E14
+#define GL_QUERY_OBJECT_AMD 0x9153
+#define GL_QUERY_OBJECT_EXT 0x9153
+#define GL_QUERY_RESOURCE_BUFFEROBJECT_NV 0x9547
+#define GL_QUERY_RESOURCE_MEMTYPE_VIDMEM_NV 0x9542
+#define GL_QUERY_RESOURCE_RENDERBUFFER_NV 0x9546
+#define GL_QUERY_RESOURCE_SYS_RESERVED_NV 0x9544
+#define GL_QUERY_RESOURCE_TEXTURE_NV 0x9545
+#define GL_QUERY_RESOURCE_TYPE_VIDMEM_ALLOC_NV 0x9540
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_ARB 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
+#define GL_QUERY_RESULT_NO_WAIT 0x9194
+#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194
+#define GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004
+#define GL_QUERY_TARGET 0x82EA
+#define GL_QUERY_WAIT 0x8E13
+#define GL_QUERY_WAIT_INVERTED 0x8E17
+#define GL_QUERY_WAIT_NV 0x8E13
+#define GL_R11F_G11F_B10F 0x8C3A
+#define GL_R11F_G11F_B10F_EXT 0x8C3A
+#define GL_R16 0x822A
+#define GL_R16F 0x822D
+#define GL_R16F_EXT 0x822D
+#define GL_R16I 0x8233
+#define GL_R16UI 0x8234
+#define GL_R16_SNORM 0x8F98
+#define GL_R1UI_C3F_V3F_SUN 0x85C6
+#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
+#define GL_R1UI_C4UB_V3F_SUN 0x85C5
+#define GL_R1UI_N3F_V3F_SUN 0x85C7
+#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
+#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
+#define GL_R1UI_T2F_V3F_SUN 0x85C9
+#define GL_R1UI_V3F_SUN 0x85C4
+#define GL_R32F 0x822E
+#define GL_R32F_EXT 0x822E
+#define GL_R32I 0x8235
+#define GL_R32UI 0x8236
+#define GL_R3_G3_B2 0x2A10
+#define GL_R8 0x8229
+#define GL_R8I 0x8231
+#define GL_R8UI 0x8232
+#define GL_R8_EXT 0x8229
+#define GL_R8_SNORM 0x8F94
+#define GL_RASTERIZER_DISCARD 0x8C89
+#define GL_RASTERIZER_DISCARD_EXT 0x8C89
+#define GL_RASTERIZER_DISCARD_NV 0x8C89
+#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A
+#define GL_RASTER_MULTISAMPLE_EXT 0x9327
+#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
+#define GL_RASTER_SAMPLES_EXT 0x9328
+#define GL_READ_BUFFER 0x0C02
+#define GL_READ_FRAMEBUFFER 0x8CA8
+#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
+#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
+#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
+#define GL_READ_ONLY 0x88B8
+#define GL_READ_ONLY_ARB 0x88B8
+#define GL_READ_PIXELS 0x828C
+#define GL_READ_PIXELS_FORMAT 0x828D
+#define GL_READ_PIXELS_TYPE 0x828E
+#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
+#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
+#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
+#define GL_READ_WRITE 0x88BA
+#define GL_READ_WRITE_ARB 0x88BA
+#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
+#define GL_RECT_NV 0xF6
+#define GL_RED 0x1903
+#define GL_REDUCE_EXT 0x8016
+#define GL_RED_BIT_ATI 0x00000001
+#define GL_RED_INTEGER 0x8D94
+#define GL_RED_INTEGER_EXT 0x8D94
+#define GL_RED_MAX_CLAMP_INGR 0x8564
+#define GL_RED_MIN_CLAMP_INGR 0x8560
+#define GL_RED_NV 0x1903
+#define GL_RED_SNORM 0x8F90
+#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
+#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
+#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
+#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0
+#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1
+#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
+#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
+#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
+#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
+#define GL_REFERENCE_PLANE_SGIX 0x817D
+#define GL_REFLECTION_MAP_ARB 0x8512
+#define GL_REFLECTION_MAP_EXT 0x8512
+#define GL_REFLECTION_MAP_NV 0x8512
+#define GL_REGISTER_COMBINERS_NV 0x8522
+#define GL_REG_0_ATI 0x8921
+#define GL_REG_10_ATI 0x892B
+#define GL_REG_11_ATI 0x892C
+#define GL_REG_12_ATI 0x892D
+#define GL_REG_13_ATI 0x892E
+#define GL_REG_14_ATI 0x892F
+#define GL_REG_15_ATI 0x8930
+#define GL_REG_16_ATI 0x8931
+#define GL_REG_17_ATI 0x8932
+#define GL_REG_18_ATI 0x8933
+#define GL_REG_19_ATI 0x8934
+#define GL_REG_1_ATI 0x8922
+#define GL_REG_20_ATI 0x8935
+#define GL_REG_21_ATI 0x8936
+#define GL_REG_22_ATI 0x8937
+#define GL_REG_23_ATI 0x8938
+#define GL_REG_24_ATI 0x8939
+#define GL_REG_25_ATI 0x893A
+#define GL_REG_26_ATI 0x893B
+#define GL_REG_27_ATI 0x893C
+#define GL_REG_28_ATI 0x893D
+#define GL_REG_29_ATI 0x893E
+#define GL_REG_2_ATI 0x8923
+#define GL_REG_30_ATI 0x893F
+#define GL_REG_31_ATI 0x8940
+#define GL_REG_3_ATI 0x8924
+#define GL_REG_4_ATI 0x8925
+#define GL_REG_5_ATI 0x8926
+#define GL_REG_6_ATI 0x8927
+#define GL_REG_7_ATI 0x8928
+#define GL_REG_8_ATI 0x8929
+#define GL_REG_9_ATI 0x892A
+#define GL_RELATIVE_ARC_TO_NV 0xFF
+#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B
+#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
+#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
+#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17
+#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19
+#define GL_RELATIVE_LINE_TO_NV 0x05
+#define GL_RELATIVE_MOVE_TO_NV 0x03
+#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
+#define GL_RELATIVE_RECT_NV 0xF7
+#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB
+#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED
+#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF
+#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9
+#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
+#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15
+#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
+#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
+#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09
+#define GL_RELEASED_APPLE 0x8A19
+#define GL_RENDERBUFFER 0x8D41
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
+#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
+#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
+#define GL_RENDERBUFFER_EXT 0x8D41
+#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
+#define GL_RENDERBUFFER_SAMPLES 0x8CAB
+#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
+#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
+#define GL_RENDERER 0x1F01
+#define GL_RENDER_GPU_MASK_NV 0x9558
+#define GL_REPEAT 0x2901
+#define GL_REPLACE 0x1E01
+#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
+#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
+#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
+#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
+#define GL_REPLACEMENT_CODE_SUN 0x81D8
+#define GL_REPLACE_EXT 0x8062
+#define GL_REPLACE_MIDDLE_SUN 0x0002
+#define GL_REPLACE_OLDEST_SUN 0x0003
+#define GL_REPLACE_VALUE_AMD 0x874B
+#define GL_REPLICATE_BORDER_HP 0x8153
+#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F
+#define GL_RESAMPLE_AVERAGE_OML 0x8988
+#define GL_RESAMPLE_DECIMATE_OML 0x8989
+#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
+#define GL_RESAMPLE_REPLICATE_OML 0x8986
+#define GL_RESAMPLE_REPLICATE_SGIX 0x8433
+#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
+#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434
+#define GL_RESCALE_NORMAL_EXT 0x803A
+#define GL_RESET_NOTIFICATION_STRATEGY 0x8256
+#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
+#define GL_RESTART_PATH_NV 0xF0
+#define GL_RESTART_SUN 0x0001
+#define GL_RETAINED_APPLE 0x8A1B
+#define GL_RG 0x8227
+#define GL_RG16 0x822C
+#define GL_RG16F 0x822F
+#define GL_RG16F_EXT 0x822F
+#define GL_RG16I 0x8239
+#define GL_RG16UI 0x823A
+#define GL_RG16_SNORM 0x8F99
+#define GL_RG32F 0x8230
+#define GL_RG32F_EXT 0x8230
+#define GL_RG32I 0x823B
+#define GL_RG32UI 0x823C
+#define GL_RG8 0x822B
+#define GL_RG8I 0x8237
+#define GL_RG8UI 0x8238
+#define GL_RG8_EXT 0x822B
+#define GL_RG8_SNORM 0x8F95
+#define GL_RGB 0x1907
+#define GL_RGB10 0x8052
+#define GL_RGB10_A2 0x8059
+#define GL_RGB10_A2UI 0x906F
+#define GL_RGB10_A2_EXT 0x8059
+#define GL_RGB10_EXT 0x8052
+#define GL_RGB12 0x8053
+#define GL_RGB12_EXT 0x8053
+#define GL_RGB16 0x8054
+#define GL_RGB16F 0x881B
+#define GL_RGB16F_ARB 0x881B
+#define GL_RGB16F_EXT 0x881B
+#define GL_RGB16I 0x8D89
+#define GL_RGB16I_EXT 0x8D89
+#define GL_RGB16UI 0x8D77
+#define GL_RGB16UI_EXT 0x8D77
+#define GL_RGB16_EXT 0x8054
+#define GL_RGB16_SNORM 0x8F9A
+#define GL_RGB2_EXT 0x804E
+#define GL_RGB32F 0x8815
+#define GL_RGB32F_ARB 0x8815
+#define GL_RGB32F_EXT 0x8815
+#define GL_RGB32I 0x8D83
+#define GL_RGB32I_EXT 0x8D83
+#define GL_RGB32UI 0x8D71
+#define GL_RGB32UI_EXT 0x8D71
+#define GL_RGB4 0x804F
+#define GL_RGB4_EXT 0x804F
+#define GL_RGB4_S3TC 0x83A1
+#define GL_RGB5 0x8050
+#define GL_RGB565 0x8D62
+#define GL_RGB5_A1 0x8057
+#define GL_RGB5_A1_EXT 0x8057
+#define GL_RGB5_EXT 0x8050
+#define GL_RGB8 0x8051
+#define GL_RGB8I 0x8D8F
+#define GL_RGB8I_EXT 0x8D8F
+#define GL_RGB8UI 0x8D7D
+#define GL_RGB8UI_EXT 0x8D7D
+#define GL_RGB8_EXT 0x8051
+#define GL_RGB8_SNORM 0x8F96
+#define GL_RGB9_E5 0x8C3D
+#define GL_RGB9_E5_EXT 0x8C3D
+#define GL_RGBA 0x1908
+#define GL_RGBA12 0x805A
+#define GL_RGBA12_EXT 0x805A
+#define GL_RGBA16 0x805B
+#define GL_RGBA16F 0x881A
+#define GL_RGBA16F_ARB 0x881A
+#define GL_RGBA16F_EXT 0x881A
+#define GL_RGBA16I 0x8D88
+#define GL_RGBA16I_EXT 0x8D88
+#define GL_RGBA16UI 0x8D76
+#define GL_RGBA16UI_EXT 0x8D76
+#define GL_RGBA16_EXT 0x805B
+#define GL_RGBA16_SNORM 0x8F9B
+#define GL_RGBA2 0x8055
+#define GL_RGBA2_EXT 0x8055
+#define GL_RGBA32F 0x8814
+#define GL_RGBA32F_ARB 0x8814
+#define GL_RGBA32F_EXT 0x8814
+#define GL_RGBA32I 0x8D82
+#define GL_RGBA32I_EXT 0x8D82
+#define GL_RGBA32UI 0x8D70
+#define GL_RGBA32UI_EXT 0x8D70
+#define GL_RGBA4 0x8056
+#define GL_RGBA4_DXT5_S3TC 0x83A5
+#define GL_RGBA4_EXT 0x8056
+#define GL_RGBA4_S3TC 0x83A3
+#define GL_RGBA8 0x8058
+#define GL_RGBA8I 0x8D8E
+#define GL_RGBA8I_EXT 0x8D8E
+#define GL_RGBA8UI 0x8D7C
+#define GL_RGBA8UI_EXT 0x8D7C
+#define GL_RGBA8_EXT 0x8058
+#define GL_RGBA8_SNORM 0x8F97
+#define GL_RGBA_DXT5_S3TC 0x83A4
+#define GL_RGBA_FLOAT16_APPLE 0x881A
+#define GL_RGBA_FLOAT16_ATI 0x881A
+#define GL_RGBA_FLOAT32_APPLE 0x8814
+#define GL_RGBA_FLOAT32_ATI 0x8814
+#define GL_RGBA_FLOAT_MODE_ARB 0x8820
+#define GL_RGBA_FLOAT_MODE_ATI 0x8820
+#define GL_RGBA_INTEGER 0x8D99
+#define GL_RGBA_INTEGER_EXT 0x8D99
+#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
+#define GL_RGBA_S3TC 0x83A2
+#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
+#define GL_RGBA_SNORM 0x8F93
+#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
+#define GL_RGB_422_APPLE 0x8A1F
+#define GL_RGB_FLOAT16_APPLE 0x881B
+#define GL_RGB_FLOAT16_ATI 0x881B
+#define GL_RGB_FLOAT32_APPLE 0x8815
+#define GL_RGB_FLOAT32_ATI 0x8815
+#define GL_RGB_INTEGER 0x8D98
+#define GL_RGB_INTEGER_EXT 0x8D98
+#define GL_RGB_RAW_422_APPLE 0x8A51
+#define GL_RGB_S3TC 0x83A0
+#define GL_RGB_SCALE_ARB 0x8573
+#define GL_RGB_SCALE_EXT 0x8573
+#define GL_RGB_SNORM 0x8F92
+#define GL_RG_INTEGER 0x8228
+#define GL_RG_SNORM 0x8F91
+#define GL_RIGHT 0x0407
+#define GL_ROUNDED_RECT2_NV 0xEA
+#define GL_ROUNDED_RECT4_NV 0xEC
+#define GL_ROUNDED_RECT8_NV 0xEE
+#define GL_ROUNDED_RECT_NV 0xE8
+#define GL_ROUND_NV 0x90A4
+#define GL_SAMPLER 0x82E6
+#define GL_SAMPLER_1D 0x8B5D
+#define GL_SAMPLER_1D_ARB 0x8B5D
+#define GL_SAMPLER_1D_ARRAY 0x8DC0
+#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
+#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
+#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
+#define GL_SAMPLER_1D_SHADOW 0x8B61
+#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_2D_ARB 0x8B5E
+#define GL_SAMPLER_2D_ARRAY 0x8DC1
+#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
+#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
+#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
+#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
+#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
+#define GL_SAMPLER_2D_RECT 0x8B63
+#define GL_SAMPLER_2D_RECT_ARB 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_3D_ARB 0x8B5F
+#define GL_SAMPLER_BINDING 0x8919
+#define GL_SAMPLER_BUFFER 0x8DC2
+#define GL_SAMPLER_BUFFER_AMD 0x9001
+#define GL_SAMPLER_BUFFER_EXT 0x8DC2
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_SAMPLER_CUBE_ARB 0x8B60
+#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
+#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
+#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
+#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
+#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
+#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
+#define GL_SAMPLER_OBJECT_AMD 0x9155
+#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLES_3DFX 0x86B4
+#define GL_SAMPLES_ARB 0x80A9
+#define GL_SAMPLES_EXT 0x80A9
+#define GL_SAMPLES_PASSED 0x8914
+#define GL_SAMPLES_PASSED_ARB 0x8914
+#define GL_SAMPLES_SGIS 0x80A9
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
+#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
+#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
+#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
+#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
+#define GL_SAMPLE_BUFFERS_ARB 0x80A8
+#define GL_SAMPLE_BUFFERS_EXT 0x80A8
+#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_COVERAGE_ARB 0x80A0
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
+#define GL_SAMPLE_LOCATION_ARB 0x8E50
+#define GL_SAMPLE_LOCATION_NV 0x8E50
+#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB 0x933F
+#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F
+#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB 0x933E
+#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E
+#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB 0x933D
+#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D
+#define GL_SAMPLE_MASK 0x8E51
+#define GL_SAMPLE_MASK_EXT 0x80A0
+#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
+#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
+#define GL_SAMPLE_MASK_NV 0x8E51
+#define GL_SAMPLE_MASK_SGIS 0x80A0
+#define GL_SAMPLE_MASK_VALUE 0x8E52
+#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
+#define GL_SAMPLE_MASK_VALUE_NV 0x8E52
+#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
+#define GL_SAMPLE_PATTERN_EXT 0x80AC
+#define GL_SAMPLE_PATTERN_SGIS 0x80AC
+#define GL_SAMPLE_POSITION 0x8E50
+#define GL_SAMPLE_POSITION_NV 0x8E50
+#define GL_SAMPLE_SHADING 0x8C36
+#define GL_SAMPLE_SHADING_ARB 0x8C36
+#define GL_SATURATE_BIT_ATI 0x00000040
+#define GL_SCALAR_EXT 0x87BE
+#define GL_SCALEBIAS_HINT_SGIX 0x8322
+#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA
+#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB
+#define GL_SCALE_BY_FOUR_NV 0x853F
+#define GL_SCALE_BY_ONE_HALF_NV 0x8540
+#define GL_SCALE_BY_TWO_NV 0x853E
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556
+#define GL_SCISSOR_COMMAND_NV 0x0011
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555
+#define GL_SCREEN_COORDINATES_REND 0x8490
+#define GL_SCREEN_KHR 0x9295
+#define GL_SCREEN_NV 0x9295
+#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
+#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
+#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
+#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
+#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
+#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
+#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
+#define GL_SECONDARY_COLOR_NV 0x852D
+#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
+#define GL_SEMAPHORE_TYPE_BINARY_NV 0x95B4
+#define GL_SEMAPHORE_TYPE_NV 0x95B3
+#define GL_SEMAPHORE_TYPE_TIMELINE_NV 0x95B5
+#define GL_SEPARABLE_2D_EXT 0x8012
+#define GL_SEPARATE_ATTRIBS 0x8C8D
+#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
+#define GL_SEPARATE_ATTRIBS_NV 0x8C8D
+#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
+#define GL_SET 0x150F
+#define GL_SET_AMD 0x874A
+#define GL_SHADER 0x82E1
+#define GL_SHADER_BINARY_FORMATS 0x8DF8
+#define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551
+#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551
+#define GL_SHADER_COMPILER 0x8DFA
+#define GL_SHADER_CONSISTENT_NV 0x86DD
+#define GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV 0x00000010
+#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
+#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
+#define GL_SHADER_IMAGE_ATOMIC 0x82A6
+#define GL_SHADER_IMAGE_LOAD 0x82A4
+#define GL_SHADER_IMAGE_STORE 0x82A5
+#define GL_SHADER_INCLUDE_ARB 0x8DAE
+#define GL_SHADER_OBJECT_ARB 0x8B48
+#define GL_SHADER_OBJECT_EXT 0x8B48
+#define GL_SHADER_OPERATION_NV 0x86DF
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
+#define GL_SHADER_STORAGE_BLOCK 0x92E6
+#define GL_SHADER_STORAGE_BUFFER 0x90D2
+#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
+#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
+#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
+#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
+#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F
+#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566
+#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567
+#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568
+#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569
+#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A
+#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B
+#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565
+#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C
+#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D
+#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E
+#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B
+#define GL_SHADING_RATE_IMAGE_NV 0x9563
+#define GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV 0x95B2
+#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E
+#define GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV 0x95B1
+#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D
+#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C
+#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564
+#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE
+#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF
+#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0
+#define GL_SHADOW_AMBIENT_SGIX 0x80BF
+#define GL_SHADOW_ATTENUATION_EXT 0x834E
+#define GL_SHARED_EDGE_NV 0xC0
+#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
+#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
+#define GL_SHORT 0x1402
+#define GL_SIGNALED 0x9119
+#define GL_SIGNED_ALPHA8_NV 0x8706
+#define GL_SIGNED_ALPHA_NV 0x8705
+#define GL_SIGNED_HILO16_NV 0x86FA
+#define GL_SIGNED_HILO8_NV 0x885F
+#define GL_SIGNED_HILO_NV 0x86F9
+#define GL_SIGNED_IDENTITY_NV 0x853C
+#define GL_SIGNED_INTENSITY8_NV 0x8708
+#define GL_SIGNED_INTENSITY_NV 0x8707
+#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
+#define GL_SIGNED_LUMINANCE8_NV 0x8702
+#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
+#define GL_SIGNED_LUMINANCE_NV 0x8701
+#define GL_SIGNED_NEGATE_NV 0x853D
+#define GL_SIGNED_NORMALIZED 0x8F9C
+#define GL_SIGNED_RGB8_NV 0x86FF
+#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
+#define GL_SIGNED_RGBA8_NV 0x86FC
+#define GL_SIGNED_RGBA_NV 0x86FB
+#define GL_SIGNED_RGB_NV 0x86FE
+#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
+#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
+#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
+#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
+#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
+#define GL_SINGLE_COLOR_EXT 0x81F9
+#define GL_SKIP_COMPONENTS1_NV -6
+#define GL_SKIP_COMPONENTS2_NV -5
+#define GL_SKIP_COMPONENTS3_NV -4
+#define GL_SKIP_COMPONENTS4_NV -3
+#define GL_SKIP_DECODE_EXT 0x8A4A
+#define GL_SKIP_MISSING_GLYPH_NV 0x90A9
+#define GL_SLICE_ACCUM_SUN 0x85CC
+#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
+#define GL_SLUMINANCE8_EXT 0x8C47
+#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
+#define GL_SLUMINANCE_EXT 0x8C46
+#define GL_SMALL_CCW_ARC_TO_NV 0x12
+#define GL_SMALL_CW_ARC_TO_NV 0x14
+#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
+#define GL_SM_COUNT_NV 0x933B
+#define GL_SOFTLIGHT_KHR 0x929C
+#define GL_SOFTLIGHT_NV 0x929C
+#define GL_SOURCE0_ALPHA_ARB 0x8588
+#define GL_SOURCE0_ALPHA_EXT 0x8588
+#define GL_SOURCE0_RGB_ARB 0x8580
+#define GL_SOURCE0_RGB_EXT 0x8580
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SOURCE1_ALPHA_ARB 0x8589
+#define GL_SOURCE1_ALPHA_EXT 0x8589
+#define GL_SOURCE1_RGB_ARB 0x8581
+#define GL_SOURCE1_RGB_EXT 0x8581
+#define GL_SOURCE2_ALPHA_ARB 0x858A
+#define GL_SOURCE2_ALPHA_EXT 0x858A
+#define GL_SOURCE2_RGB_ARB 0x8582
+#define GL_SOURCE2_RGB_EXT 0x8582
+#define GL_SOURCE3_ALPHA_NV 0x858B
+#define GL_SOURCE3_RGB_NV 0x8583
+#define GL_SPARE0_NV 0x852E
+#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
+#define GL_SPARE1_NV 0x852F
+#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8
+#define GL_SPARSE_STORAGE_BIT_ARB 0x0400
+#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9
+#define GL_SPIR_V_BINARY 0x9552
+#define GL_SPIR_V_BINARY_ARB 0x9552
+#define GL_SPIR_V_EXTENSIONS 0x9553
+#define GL_SPRITE_AXIAL_SGIX 0x814C
+#define GL_SPRITE_AXIS_SGIX 0x814A
+#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
+#define GL_SPRITE_MODE_SGIX 0x8149
+#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
+#define GL_SPRITE_SGIX 0x8148
+#define GL_SPRITE_TRANSLATION_SGIX 0x814B
+#define GL_SQUARE_NV 0x90A3
+#define GL_SR8_EXT 0x8FBD
+#define GL_SRC1_ALPHA 0x8589
+#define GL_SRC1_COLOR 0x88F9
+#define GL_SRC_ALPHA 0x0302
+#define GL_SRC_ALPHA_SATURATE 0x0308
+#define GL_SRC_ATOP_NV 0x928E
+#define GL_SRC_COLOR 0x0300
+#define GL_SRC_IN_NV 0x928A
+#define GL_SRC_NV 0x9286
+#define GL_SRC_OUT_NV 0x928C
+#define GL_SRC_OVER_NV 0x9288
+#define GL_SRG8_EXT 0x8FBE
+#define GL_SRGB 0x8C40
+#define GL_SRGB8 0x8C41
+#define GL_SRGB8_ALPHA8 0x8C43
+#define GL_SRGB8_ALPHA8_EXT 0x8C43
+#define GL_SRGB8_EXT 0x8C41
+#define GL_SRGB_ALPHA 0x8C42
+#define GL_SRGB_ALPHA_EXT 0x8C42
+#define GL_SRGB_DECODE_ARB 0x8299
+#define GL_SRGB_EXT 0x8C40
+#define GL_SRGB_READ 0x8297
+#define GL_SRGB_WRITE 0x8298
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_STANDARD_FONT_FORMAT_NV 0x936C
+#define GL_STANDARD_FONT_NAME_NV 0x9072
+#define GL_STATIC_ATI 0x8760
+#define GL_STATIC_COPY 0x88E6
+#define GL_STATIC_COPY_ARB 0x88E6
+#define GL_STATIC_DRAW 0x88E4
+#define GL_STATIC_DRAW_ARB 0x88E4
+#define GL_STATIC_READ 0x88E5
+#define GL_STATIC_READ_ARB 0x88E5
+#define GL_STATIC_VERTEX_ARRAY_IBM 103061
+#define GL_STENCIL 0x1802
+#define GL_STENCIL_ATTACHMENT 0x8D20
+#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_FAIL_ATI 0x8801
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FUNC_ATI 0x8800
+#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_COMPONENTS 0x8285
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_INDEX 0x1901
+#define GL_STENCIL_INDEX1 0x8D46
+#define GL_STENCIL_INDEX16 0x8D49
+#define GL_STENCIL_INDEX16_EXT 0x8D49
+#define GL_STENCIL_INDEX1_EXT 0x8D46
+#define GL_STENCIL_INDEX4 0x8D47
+#define GL_STENCIL_INDEX4_EXT 0x8D47
+#define GL_STENCIL_INDEX8 0x8D48
+#define GL_STENCIL_INDEX8_EXT 0x8D48
+#define GL_STENCIL_OP_VALUE_AMD 0x874C
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_REF_COMMAND_NV 0x000C
+#define GL_STENCIL_RENDERABLE 0x8288
+#define GL_STENCIL_SAMPLES_NV 0x932E
+#define GL_STENCIL_TAG_BITS_EXT 0x88F2
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_STEREO 0x0C33
+#define GL_STORAGE_CACHED_APPLE 0x85BE
+#define GL_STORAGE_CLIENT_APPLE 0x85B4
+#define GL_STORAGE_PRIVATE_APPLE 0x85BD
+#define GL_STORAGE_SHARED_APPLE 0x85BF
+#define GL_STREAM_COPY 0x88E2
+#define GL_STREAM_COPY_ARB 0x88E2
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STREAM_DRAW_ARB 0x88E0
+#define GL_STREAM_RASTERIZATION_AMD 0x91A0
+#define GL_STREAM_READ 0x88E1
+#define GL_STREAM_READ_ARB 0x88E1
+#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
+#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
+#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
+#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR 0x00000004
+#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR 0x00000008
+#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR 0x00000001
+#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR 0x00000040
+#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV 0x00000100
+#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR 0x00000080
+#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR 0x00000010
+#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR 0x00000020
+#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR 0x00000002
+#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR 0x9535
+#define GL_SUBGROUP_SIZE_KHR 0x9532
+#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR 0x9534
+#define GL_SUBGROUP_SUPPORTED_STAGES_KHR 0x9533
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347
+#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348
+#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F
+#define GL_SUBTRACT_ARB 0x84E7
+#define GL_SUB_ATI 0x8965
+#define GL_SUCCESS_NV 0x902F
+#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372
+#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373
+#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7
+#define GL_SURFACE_MAPPED_NV 0x8700
+#define GL_SURFACE_REGISTERED_NV 0x86FD
+#define GL_SURFACE_STATE_NV 0x86EB
+#define GL_SWIZZLE_STQ_ATI 0x8977
+#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
+#define GL_SWIZZLE_STRQ_ATI 0x897A
+#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
+#define GL_SWIZZLE_STR_ATI 0x8976
+#define GL_SWIZZLE_STR_DR_ATI 0x8978
+#define GL_SYNC_CL_EVENT_ARB 0x8240
+#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
+#define GL_SYNC_CONDITION 0x9113
+#define GL_SYNC_FENCE 0x9116
+#define GL_SYNC_FLAGS 0x9115
+#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
+#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
+#define GL_SYNC_STATUS 0x9114
+#define GL_SYNC_X11_FENCE_EXT 0x90E1
+#define GL_SYSTEM_FONT_NAME_NV 0x9073
+#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
+#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
+#define GL_T2F_IUI_V2F_EXT 0x81B1
+#define GL_T2F_IUI_V3F_EXT 0x81B2
+#define GL_TABLE_TOO_LARGE_EXT 0x8031
+#define GL_TANGENT_ARRAY_EXT 0x8439
+#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
+#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
+#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
+#define GL_TASK_SHADER_BIT_NV 0x00000080
+#define GL_TASK_SHADER_NV 0x955A
+#define GL_TASK_SUBROUTINE_NV 0x957D
+#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F
+#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F
+#define GL_TERMINATE_SEQUENCE_COMMAND_NV 0x0000
+#define GL_TESSELLATION_FACTOR_AMD 0x9005
+#define GL_TESSELLATION_MODE_AMD 0x9004
+#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
+#define GL_TESS_CONTROL_PROGRAM_NV 0x891E
+#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74
+#define GL_TESS_CONTROL_SHADER 0x8E88
+#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
+#define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1
+#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1
+#define GL_TESS_CONTROL_SUBROUTINE 0x92E9
+#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
+#define GL_TESS_CONTROL_TEXTURE 0x829C
+#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F
+#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75
+#define GL_TESS_EVALUATION_SHADER 0x8E87
+#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
+#define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2
+#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2
+#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
+#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
+#define GL_TESS_EVALUATION_TEXTURE 0x829D
+#define GL_TESS_GEN_MODE 0x8E76
+#define GL_TESS_GEN_POINT_MODE 0x8E79
+#define GL_TESS_GEN_SPACING 0x8E77
+#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
+#define GL_TEXCOORD1_BIT_PGI 0x10000000
+#define GL_TEXCOORD2_BIT_PGI 0x20000000
+#define GL_TEXCOORD3_BIT_PGI 0x40000000
+#define GL_TEXCOORD4_BIT_PGI 0x80000000
+#define GL_TEXTURE 0x1702
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE0_ARB 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE10_ARB 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE11_ARB 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE12_ARB 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE13_ARB 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE14_ARB 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE15_ARB 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE16_ARB 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE17_ARB 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE18_ARB 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE19_ARB 0x84D3
+#define GL_TEXTURE1_ARB 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE20_ARB 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE21_ARB 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE22_ARB 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE23_ARB 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE24_ARB 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE25_ARB 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE26_ARB 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE27_ARB 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE28_ARB 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE29_ARB 0x84DD
+#define GL_TEXTURE2_ARB 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE30_ARB 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_TEXTURE31_ARB 0x84DF
+#define GL_TEXTURE3_ARB 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE4_ARB 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE5_ARB 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE6_ARB 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE7_ARB 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE8_ARB 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE9_ARB 0x84C9
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_1D_ARRAY 0x8C18
+#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
+#define GL_TEXTURE_1D_BINDING_EXT 0x8068
+#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
+#define GL_TEXTURE_1D_STACK_MESAX 0x8759
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_TEXTURE_2D_ARRAY 0x8C1A
+#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
+#define GL_TEXTURE_2D_BINDING_EXT 0x8069
+#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
+#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
+#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
+#define GL_TEXTURE_2D_STACK_MESAX 0x875A
+#define GL_TEXTURE_3D 0x806F
+#define GL_TEXTURE_3D_BINDING_EXT 0x806A
+#define GL_TEXTURE_3D_EXT 0x806F
+#define GL_TEXTURE_4DSIZE_SGIS 0x8136
+#define GL_TEXTURE_4D_BINDING_SGIS 0x814F
+#define GL_TEXTURE_4D_SGIS 0x8134
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
+#define GL_TEXTURE_ALPHA_TYPE 0x8C13
+#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
+#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
+#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
+#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
+#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
+#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
+#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
+#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
+#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
+#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
+#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
+#define GL_TEXTURE_BLUE_TYPE 0x8C12
+#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
+#define GL_TEXTURE_BUFFER 0x8C2A
+#define GL_TEXTURE_BUFFER_ARB 0x8C2A
+#define GL_TEXTURE_BUFFER_BINDING 0x8C2A
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
+#define GL_TEXTURE_BUFFER_EXT 0x8C2A
+#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
+#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
+#define GL_TEXTURE_BUFFER_OFFSET 0x919D
+#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
+#define GL_TEXTURE_BUFFER_SIZE 0x919E
+#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
+#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
+#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
+#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
+#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
+#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
+#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046
+#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
+#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
+#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
+#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
+#define GL_TEXTURE_COMPARE_SGIX 0x819A
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
+#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
+#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
+#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
+#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
+#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
+#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
+#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
+#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
+#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
+#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
+#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
+#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
+#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
+#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
+#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
+#define GL_TEXTURE_COORD_NV 0x8C79
+#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
+#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
+#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
+#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
+#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
+#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
+#define GL_TEXTURE_DEFORMATION_SGIX 0x8195
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_DEPTH_EXT 0x8071
+#define GL_TEXTURE_DEPTH_SIZE 0x884A
+#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
+#define GL_TEXTURE_DEPTH_TYPE 0x8C16
+#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
+#define GL_TEXTURE_DS_SIZE_NV 0x871D
+#define GL_TEXTURE_DT_SIZE_NV 0x871E
+#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
+#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
+#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008
+#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
+#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
+#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
+#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
+#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
+#define GL_TEXTURE_GATHER 0x82A2
+#define GL_TEXTURE_GATHER_SHADOW 0x82A3
+#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
+#define GL_TEXTURE_GREEN_TYPE 0x8C11
+#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_HI_SIZE_NV 0x871B
+#define GL_TEXTURE_IMAGE_FORMAT 0x828F
+#define GL_TEXTURE_IMAGE_TYPE 0x8290
+#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
+#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F
+#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
+#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
+#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
+#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
+#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
+#define GL_TEXTURE_LIGHT_EXT 0x8350
+#define GL_TEXTURE_LOD_BIAS 0x8501
+#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
+#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
+#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
+#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
+#define GL_TEXTURE_LO_SIZE_NV 0x871C
+#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
+#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MAG_SIZE_NV 0x871F
+#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
+#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
+#define GL_TEXTURE_MAX_ANISOTROPY 0x84FE
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
+#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
+#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
+#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
+#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
+#define GL_TEXTURE_NORMAL_EXT 0x85AF
+#define GL_TEXTURE_POST_SPECULAR_HP 0x8168
+#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
+#define GL_TEXTURE_PRIORITY_EXT 0x8066
+#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
+#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
+#define GL_TEXTURE_RECTANGLE 0x84F5
+#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
+#define GL_TEXTURE_RECTANGLE_NV 0x84F5
+#define GL_TEXTURE_REDUCTION_MODE_ARB 0x9366
+#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_RED_SIZE_EXT 0x805C
+#define GL_TEXTURE_RED_TYPE 0x8C10
+#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
+#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
+#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
+#define GL_TEXTURE_RESIDENT_EXT 0x8067
+#define GL_TEXTURE_SAMPLES 0x9106
+#define GL_TEXTURE_SHADER_NV 0x86DE
+#define GL_TEXTURE_SHADOW 0x82A1
+#define GL_TEXTURE_SHARED_SIZE 0x8C3F
+#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
+#define GL_TEXTURE_SPARSE_ARB 0x91A6
+#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
+#define GL_TEXTURE_STENCIL_SIZE 0x88F1
+#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
+#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
+#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001
+#define GL_TEXTURE_SWIZZLE_A 0x8E45
+#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
+#define GL_TEXTURE_SWIZZLE_B 0x8E44
+#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
+#define GL_TEXTURE_SWIZZLE_G 0x8E43
+#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
+#define GL_TEXTURE_SWIZZLE_R 0x8E42
+#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
+#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
+#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
+#define GL_TEXTURE_TARGET 0x1006
+#define GL_TEXTURE_TILING_EXT 0x9580
+#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
+#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
+#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
+#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
+#define GL_TEXTURE_VIEW 0x82B5
+#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
+#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
+#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
+#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TEXTURE_WRAP_Q_SGIS 0x8137
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_TEXTURE_WRAP_R_EXT 0x8072
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
+#define GL_TILE_RASTER_ORDER_FIXED_MESA 0x8BB8
+#define GL_TILE_RASTER_ORDER_INCREASING_X_MESA 0x8BB9
+#define GL_TILE_RASTER_ORDER_INCREASING_Y_MESA 0x8BBA
+#define GL_TILING_TYPES_EXT 0x9583
+#define GL_TIMELINE_SEMAPHORE_VALUE_NV 0x9595
+#define GL_TIMEOUT_EXPIRED 0x911B
+#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
+#define GL_TIMESTAMP 0x8E28
+#define GL_TIME_ELAPSED 0x88BF
+#define GL_TIME_ELAPSED_EXT 0x88BF
+#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
+#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
+#define GL_TRACK_MATRIX_NV 0x8648
+#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
+#define GL_TRANSFORM_FEEDBACK 0x8E22
+#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
+#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
+#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
+#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
+#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
+#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
+#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
+#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
+#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
+#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
+#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
+#define GL_TRANSFORM_FEEDBACK_NV 0x8E22
+#define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC
+#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC
+#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
+#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
+#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED
+#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED
+#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
+#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
+#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
+#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
+#define GL_TRANSFORM_HINT_APPLE 0x85B1
+#define GL_TRANSLATE_2D_NV 0x9090
+#define GL_TRANSLATE_3D_NV 0x9091
+#define GL_TRANSLATE_X_NV 0x908E
+#define GL_TRANSLATE_Y_NV 0x908F
+#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096
+#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098
+#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
+#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
+#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
+#define GL_TRANSPOSE_NV 0x862C
+#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
+#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLES_ADJACENCY 0x000C
+#define GL_TRIANGLES_ADJACENCY_ARB 0x000C
+#define GL_TRIANGLES_ADJACENCY_EXT 0x000C
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_TRIANGLE_LIST_SUN 0x81D7
+#define GL_TRIANGLE_MESH_SUN 0x8615
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
+#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000D
+#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
+#define GL_TRIANGULAR_NV 0x90A5
+#define GL_TRUE 1
+#define GL_TYPE 0x92FA
+#define GL_UNCORRELATED_NV 0x9282
+#define GL_UNDEFINED_APPLE 0x8A1C
+#define GL_UNDEFINED_VERTEX 0x8260
+#define GL_UNIFORM 0x92E1
+#define GL_UNIFORM_ADDRESS_COMMAND_NV 0x000A
+#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
+#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
+#define GL_UNIFORM_BARRIER_BIT 0x00000004
+#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004
+#define GL_UNIFORM_BLOCK 0x92E2
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
+#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
+#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
+#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
+#define GL_UNIFORM_BUFFER 0x8A11
+#define GL_UNIFORM_BUFFER_ADDRESS_NV 0x936F
+#define GL_UNIFORM_BUFFER_BINDING 0x8A28
+#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
+#define GL_UNIFORM_BUFFER_EXT 0x8DEE
+#define GL_UNIFORM_BUFFER_LENGTH_NV 0x9370
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
+#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
+#define GL_UNIFORM_BUFFER_START 0x8A29
+#define GL_UNIFORM_BUFFER_UNIFIED_NV 0x936E
+#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
+#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
+#define GL_UNIFORM_NAME_LENGTH 0x8A39
+#define GL_UNIFORM_OFFSET 0x8A3B
+#define GL_UNIFORM_SIZE 0x8A38
+#define GL_UNIFORM_TYPE 0x8A37
+#define GL_UNKNOWN_CONTEXT_RESET 0x8255
+#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
+#define GL_UNPACK_CMYK_HINT_EXT 0x800F
+#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
+#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
+#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
+#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
+#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
+#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
+#define GL_UNPACK_LSB_FIRST 0x0CF1
+#define GL_UNPACK_RESAMPLE_OML 0x8985
+#define GL_UNPACK_RESAMPLE_SGIX 0x842F
+#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
+#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
+#define GL_UNPACK_SWAP_BYTES 0x0CF0
+#define GL_UNSIGNALED 0x9118
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
+#define GL_UNSIGNED_IDENTITY_NV 0x8536
+#define GL_UNSIGNED_INT 0x1405
+#define GL_UNSIGNED_INT16_NV 0x8FF0
+#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
+#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
+#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
+#define GL_UNSIGNED_INT64_AMD 0x8BC2
+#define GL_UNSIGNED_INT64_ARB 0x140F
+#define GL_UNSIGNED_INT64_NV 0x140F
+#define GL_UNSIGNED_INT64_VEC2_ARB 0x8FF5
+#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
+#define GL_UNSIGNED_INT64_VEC3_ARB 0x8FF6
+#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
+#define GL_UNSIGNED_INT64_VEC4_ARB 0x8FF7
+#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
+#define GL_UNSIGNED_INT8_NV 0x8FEC
+#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
+#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
+#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
+#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
+#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
+#define GL_UNSIGNED_INT_24_8 0x84FA
+#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
+#define GL_UNSIGNED_INT_24_8_NV 0x84FA
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
+#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
+#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
+#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
+#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
+#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
+#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062
+#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
+#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
+#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
+#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
+#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
+#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
+#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
+#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064
+#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
+#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
+#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
+#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066
+#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
+#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
+#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
+#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
+#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
+#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
+#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
+#define GL_UNSIGNED_INT_VEC2 0x8DC6
+#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
+#define GL_UNSIGNED_INT_VEC3 0x8DC7
+#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
+#define GL_UNSIGNED_INT_VEC4 0x8DC8
+#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
+#define GL_UNSIGNED_INVERT_NV 0x8537
+#define GL_UNSIGNED_NORMALIZED 0x8C17
+#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
+#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
+#define GL_UPLOAD_GPU_MASK_NVX 0x954A
+#define GL_UPPER_LEFT 0x8CA2
+#define GL_USE_MISSING_GLYPH_NV 0x90AA
+#define GL_UTF16_NV 0x909B
+#define GL_UTF8_NV 0x909A
+#define GL_UUID_SIZE_EXT 16
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_VARIABLE_A_NV 0x8523
+#define GL_VARIABLE_B_NV 0x8524
+#define GL_VARIABLE_C_NV 0x8525
+#define GL_VARIABLE_D_NV 0x8526
+#define GL_VARIABLE_E_NV 0x8527
+#define GL_VARIABLE_F_NV 0x8528
+#define GL_VARIABLE_G_NV 0x8529
+#define GL_VARIANT_ARRAY_EXT 0x87E8
+#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
+#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
+#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
+#define GL_VARIANT_DATATYPE_EXT 0x87E5
+#define GL_VARIANT_EXT 0x87C1
+#define GL_VARIANT_VALUE_EXT 0x87E4
+#define GL_VBO_FREE_MEMORY_ATI 0x87FB
+#define GL_VECTOR_EXT 0x87BF
+#define GL_VENDOR 0x1F00
+#define GL_VERSION 0x1F02
+#define GL_VERTEX23_BIT_PGI 0x00000004
+#define GL_VERTEX4_BIT_PGI 0x00000008
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
+#define GL_VERTEX_ARRAY_BINDING 0x85B5
+#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
+#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
+#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
+#define GL_VERTEX_ARRAY_EXT 0x8074
+#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
+#define GL_VERTEX_ARRAY_LIST_IBM 103070
+#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
+#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154
+#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
+#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
+#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
+#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
+#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
+#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
+#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
+#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
+#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
+#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
+#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
+#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
+#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
+#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
+#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
+#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
+#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
+#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
+#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
+#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
+#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
+#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
+#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
+#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
+#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
+#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
+#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
+#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
+#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
+#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
+#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
+#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
+#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
+#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
+#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
+#define GL_VERTEX_ATTRIB_BINDING 0x82D4
+#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
+#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
+#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
+#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
+#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
+#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
+#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
+#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
+#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
+#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
+#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
+#define GL_VERTEX_BINDING_BUFFER 0x8F4F
+#define GL_VERTEX_BINDING_DIVISOR 0x82D6
+#define GL_VERTEX_BINDING_OFFSET 0x82D7
+#define GL_VERTEX_BINDING_STRIDE 0x82D8
+#define GL_VERTEX_BLEND_ARB 0x86A7
+#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
+#define GL_VERTEX_DATA_HINT_PGI 0x1A22A
+#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4
+#define GL_VERTEX_ID_NV 0x8C7B
+#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5
+#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
+#define GL_VERTEX_PRECLIP_SGIX 0x83EE
+#define GL_VERTEX_PROGRAM_ARB 0x8620
+#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
+#define GL_VERTEX_PROGRAM_NV 0x8620
+#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
+#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
+#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
+#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_VERTEX_SHADER_ARB 0x8B31
+#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
+#define GL_VERTEX_SHADER_BIT 0x00000001
+#define GL_VERTEX_SHADER_EXT 0x8780
+#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
+#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
+#define GL_VERTEX_SHADER_INVOCATIONS 0x82F0
+#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0
+#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
+#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
+#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
+#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
+#define GL_VERTEX_SOURCE_ATI 0x8774
+#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
+#define GL_VERTEX_STREAM0_ATI 0x876C
+#define GL_VERTEX_STREAM1_ATI 0x876D
+#define GL_VERTEX_STREAM2_ATI 0x876E
+#define GL_VERTEX_STREAM3_ATI 0x876F
+#define GL_VERTEX_STREAM4_ATI 0x8770
+#define GL_VERTEX_STREAM5_ATI 0x8771
+#define GL_VERTEX_STREAM6_ATI 0x8772
+#define GL_VERTEX_STREAM7_ATI 0x8773
+#define GL_VERTEX_SUBROUTINE 0x92E8
+#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
+#define GL_VERTEX_TEXTURE 0x829B
+#define GL_VERTEX_WEIGHTING_EXT 0x8509
+#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
+#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
+#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
+#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
+#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
+#define GL_VERTICAL_LINE_TO_NV 0x08
+#define GL_VERTICES_SUBMITTED 0x82EE
+#define GL_VERTICES_SUBMITTED_ARB 0x82EE
+#define GL_VIBRANCE_BIAS_NV 0x8719
+#define GL_VIBRANCE_SCALE_NV 0x8713
+#define GL_VIDEO_BUFFER_BINDING_NV 0x9021
+#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
+#define GL_VIDEO_BUFFER_NV 0x9020
+#define GL_VIDEO_BUFFER_PITCH_NV 0x9028
+#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
+#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
+#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039
+#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038
+#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C
+#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
+#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
+#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A
+#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B
+#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
+#define GL_VIEWPORT 0x0BA2
+#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
+#define GL_VIEWPORT_COMMAND_NV 0x0010
+#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
+#define GL_VIEWPORT_POSITION_W_SCALE_NV 0x937C
+#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV 0x937D
+#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV 0x937E
+#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
+#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV 0x9357
+#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV 0x9351
+#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV 0x9353
+#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV 0x9355
+#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV 0x9356
+#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV 0x9350
+#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV 0x9352
+#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV 0x9354
+#define GL_VIEWPORT_SWIZZLE_W_NV 0x935B
+#define GL_VIEWPORT_SWIZZLE_X_NV 0x9358
+#define GL_VIEWPORT_SWIZZLE_Y_NV 0x9359
+#define GL_VIEWPORT_SWIZZLE_Z_NV 0x935A
+#define GL_VIEW_CLASS_128_BITS 0x82C4
+#define GL_VIEW_CLASS_16_BITS 0x82CA
+#define GL_VIEW_CLASS_24_BITS 0x82C9
+#define GL_VIEW_CLASS_32_BITS 0x82C8
+#define GL_VIEW_CLASS_48_BITS 0x82C7
+#define GL_VIEW_CLASS_64_BITS 0x82C6
+#define GL_VIEW_CLASS_8_BITS 0x82CB
+#define GL_VIEW_CLASS_96_BITS 0x82C5
+#define GL_VIEW_CLASS_ASTC_10x10_RGBA 0x9393
+#define GL_VIEW_CLASS_ASTC_10x5_RGBA 0x9390
+#define GL_VIEW_CLASS_ASTC_10x6_RGBA 0x9391
+#define GL_VIEW_CLASS_ASTC_10x8_RGBA 0x9392
+#define GL_VIEW_CLASS_ASTC_12x10_RGBA 0x9394
+#define GL_VIEW_CLASS_ASTC_12x12_RGBA 0x9395
+#define GL_VIEW_CLASS_ASTC_4x4_RGBA 0x9388
+#define GL_VIEW_CLASS_ASTC_5x4_RGBA 0x9389
+#define GL_VIEW_CLASS_ASTC_5x5_RGBA 0x938A
+#define GL_VIEW_CLASS_ASTC_6x5_RGBA 0x938B
+#define GL_VIEW_CLASS_ASTC_6x6_RGBA 0x938C
+#define GL_VIEW_CLASS_ASTC_8x5_RGBA 0x938D
+#define GL_VIEW_CLASS_ASTC_8x6_RGBA 0x938E
+#define GL_VIEW_CLASS_ASTC_8x8_RGBA 0x938F
+#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
+#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
+#define GL_VIEW_CLASS_EAC_R11 0x9383
+#define GL_VIEW_CLASS_EAC_RG11 0x9384
+#define GL_VIEW_CLASS_ETC2_EAC_RGBA 0x9387
+#define GL_VIEW_CLASS_ETC2_RGB 0x9385
+#define GL_VIEW_CLASS_ETC2_RGBA 0x9386
+#define GL_VIEW_CLASS_RGTC1_RED 0x82D0
+#define GL_VIEW_CLASS_RGTC2_RG 0x82D1
+#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
+#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
+#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
+#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
+#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
+#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7
+#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195
+#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195
+#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196
+#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196
+#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197
+#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197
+#define GL_VIVIDLIGHT_NV 0x92A6
+#define GL_VOLATILE_APPLE 0x8A1A
+#define GL_WAIT_FAILED 0x911D
+#define GL_WARPS_PER_SM_NV 0x933A
+#define GL_WARP_SIZE_NV 0x9339
+#define GL_WEIGHTED_AVERAGE_ARB 0x9367
+#define GL_WEIGHTED_AVERAGE_EXT 0x9367
+#define GL_WEIGHT_ARRAY_ARB 0x86AD
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
+#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
+#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
+#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
+#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
+#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
+#define GL_WIDE_LINE_HINT_PGI 0x1A222
+#define GL_WINDOW_RECTANGLE_EXT 0x8F12
+#define GL_WINDOW_RECTANGLE_MODE_EXT 0x8F13
+#define GL_WRAP_BORDER_SUN 0x81D4
+#define GL_WRITE_DISCARD_NV 0x88BE
+#define GL_WRITE_ONLY 0x88B9
+#define GL_WRITE_ONLY_ARB 0x88B9
+#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
+#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
+#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
+#define GL_W_EXT 0x87D8
+#define GL_XOR 0x1506
+#define GL_XOR_NV 0x1506
+#define GL_X_EXT 0x87D5
+#define GL_YCBAYCR8A_4224_NV 0x9032
+#define GL_YCBCR_422_APPLE 0x85B9
+#define GL_YCBCR_MESA 0x8757
+#define GL_YCBYCR8_422_NV 0x9031
+#define GL_YCRCBA_SGIX 0x8319
+#define GL_YCRCB_422_SGIX 0x81BB
+#define GL_YCRCB_444_SGIX 0x81BC
+#define GL_YCRCB_SGIX 0x8318
+#define GL_Y_EXT 0x87D6
+#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
+#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037
+#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035
+#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
+#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033
+#define GL_ZERO 0
+#define GL_ZERO_EXT 0x87DD
+#define GL_ZERO_TO_ONE 0x935F
+#define GL_Z_EXT 0x87D7
+#define GL_3DC_XY_AMD 0x87FA
+#define GL_3DC_X_AMD 0x87F9
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF
+#define GL_ALPHA8_OES 0x803C
+#define GL_ALPHA_BITS 0x0D55
+#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1
+#define GL_ALPHA_TEST_QCOM 0x0BC0
+#define GL_ALPHA_TEST_REF_QCOM 0x0BC2
+#define GL_ALREADY_SIGNALED_APPLE 0x911A
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A
+#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F
+#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
+#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
+#define GL_ATC_RGB_AMD 0x8C92
+#define GL_BGRA_IMG 0x80E1
+#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0
+#define GL_BLUE_BITS 0x0D54
+#define GL_BUFFER_ACCESS_OES 0x88BB
+#define GL_BUFFER_IMMUTABLE_STORAGE_EXT 0x821F
+#define GL_BUFFER_KHR 0x82E0
+#define GL_BUFFER_MAPPED_OES 0x88BC
+#define GL_BUFFER_MAP_POINTER_OES 0x88BD
+#define GL_BUFFER_STORAGE_FLAGS_EXT 0x8220
+#define GL_CLAMP_TO_BORDER_EXT 0x812D
+#define GL_CLAMP_TO_BORDER_NV 0x812D
+#define GL_CLAMP_TO_BORDER_OES 0x812D
+#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000
+#define GL_CLIENT_STORAGE_BIT_EXT 0x0200
+#define GL_CLIP_DEPTH_MODE_EXT 0x935D
+#define GL_CLIP_DISTANCE0_APPLE 0x3000
+#define GL_CLIP_DISTANCE0_EXT 0x3000
+#define GL_CLIP_DISTANCE1_APPLE 0x3001
+#define GL_CLIP_DISTANCE1_EXT 0x3001
+#define GL_CLIP_DISTANCE2_APPLE 0x3002
+#define GL_CLIP_DISTANCE2_EXT 0x3002
+#define GL_CLIP_DISTANCE3_APPLE 0x3003
+#define GL_CLIP_DISTANCE3_EXT 0x3003
+#define GL_CLIP_DISTANCE4_APPLE 0x3004
+#define GL_CLIP_DISTANCE4_EXT 0x3004
+#define GL_CLIP_DISTANCE5_APPLE 0x3005
+#define GL_CLIP_DISTANCE5_EXT 0x3005
+#define GL_CLIP_DISTANCE6_APPLE 0x3006
+#define GL_CLIP_DISTANCE6_EXT 0x3006
+#define GL_CLIP_DISTANCE7_APPLE 0x3007
+#define GL_CLIP_DISTANCE7_EXT 0x3007
+#define GL_CLIP_ORIGIN_EXT 0x935C
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
+#define GL_COLORBURN 0x929A
+#define GL_COLORDODGE 0x9299
+#define GL_COLOR_ATTACHMENT0_NV 0x8CE0
+#define GL_COLOR_ATTACHMENT10_NV 0x8CEA
+#define GL_COLOR_ATTACHMENT11_NV 0x8CEB
+#define GL_COLOR_ATTACHMENT12_NV 0x8CEC
+#define GL_COLOR_ATTACHMENT13_NV 0x8CED
+#define GL_COLOR_ATTACHMENT14_NV 0x8CEE
+#define GL_COLOR_ATTACHMENT15_NV 0x8CEF
+#define GL_COLOR_ATTACHMENT1_NV 0x8CE1
+#define GL_COLOR_ATTACHMENT2_NV 0x8CE2
+#define GL_COLOR_ATTACHMENT3_NV 0x8CE3
+#define GL_COLOR_ATTACHMENT4_NV 0x8CE4
+#define GL_COLOR_ATTACHMENT5_NV 0x8CE5
+#define GL_COLOR_ATTACHMENT6_NV 0x8CE6
+#define GL_COLOR_ATTACHMENT7_NV 0x8CE7
+#define GL_COLOR_ATTACHMENT8_NV 0x8CE8
+#define GL_COLOR_ATTACHMENT9_NV 0x8CE9
+#define GL_COLOR_ATTACHMENT_EXT 0x90F0
+#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001
+#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002
+#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004
+#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008
+#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010
+#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020
+#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040
+#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080
+#define GL_COLOR_EXT 0x1800
+#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E
+#define GL_COMPARE_R_TO_TEXTURE 0x884E
+#define GL_COMPRESSED_RGBA_ASTC_10x10 0x93BB
+#define GL_COMPRESSED_RGBA_ASTC_10x5 0x93B8
+#define GL_COMPRESSED_RGBA_ASTC_10x6 0x93B9
+#define GL_COMPRESSED_RGBA_ASTC_10x8 0x93BA
+#define GL_COMPRESSED_RGBA_ASTC_12x10 0x93BC
+#define GL_COMPRESSED_RGBA_ASTC_12x12 0x93BD
+#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0
+#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1
+#define GL_COMPRESSED_RGBA_ASTC_4x4 0x93B0
+#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2
+#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3
+#define GL_COMPRESSED_RGBA_ASTC_5x4 0x93B1
+#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4
+#define GL_COMPRESSED_RGBA_ASTC_5x5 0x93B2
+#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5
+#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6
+#define GL_COMPRESSED_RGBA_ASTC_6x5 0x93B3
+#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7
+#define GL_COMPRESSED_RGBA_ASTC_6x6 0x93B4
+#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8
+#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9
+#define GL_COMPRESSED_RGBA_ASTC_8x5 0x93B5
+#define GL_COMPRESSED_RGBA_ASTC_8x6 0x93B6
+#define GL_COMPRESSED_RGBA_ASTC_8x8 0x93B7
+#define GL_COMPRESSED_RGBA_BPTC_UNORM_EXT 0x8E8C
+#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
+#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137
+#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
+#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
+#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT 0x8E8E
+#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT 0x8E8F
+#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
+#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 0x93DB
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 0x93D8
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 0x93D9
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 0x93DA
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 0x93D0
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 0x93D1
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 0x93D2
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 0x93D3
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 0x93D4
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 0x93D5
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 0x93D6
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 0x93D7
+#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT 0x8E8D
+#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56
+#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG 0x93F0
+#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57
+#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG 0x93F1
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F
+#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54
+#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55
+#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C
+#define GL_CONDITION_SATISFIED_APPLE 0x911C
+#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002
+#define GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT 0x00000010
+#define GL_CONTEXT_LOST_KHR 0x0507
+#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC
+#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB
+#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3
+#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3
+#define GL_COPY_READ_BUFFER_NV 0x8F36
+#define GL_COPY_WRITE_BUFFER_NV 0x8F37
+#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5
+#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2
+#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7
+#define GL_COVERAGE_BUFFERS_NV 0x8ED3
+#define GL_COVERAGE_BUFFER_BIT_NV 0x00008000
+#define GL_COVERAGE_COMPONENT4_NV 0x8ED1
+#define GL_COVERAGE_COMPONENT_NV 0x8ED0
+#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6
+#define GL_COVERAGE_SAMPLES_NV 0x8ED4
+#define GL_CPU_OPTIMIZED_QCOM 0x8FB1
+#define GL_CUBIC_IMG 0x9139
+#define GL_CUBIC_MIPMAP_LINEAR_IMG 0x913B
+#define GL_CUBIC_MIPMAP_NEAREST_IMG 0x913A
+#define GL_CURRENT_QUERY_EXT 0x8865
+#define GL_DARKEN 0x9297
+#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245
+#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D
+#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243
+#define GL_DEBUG_OUTPUT_KHR 0x92E0
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242
+#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146
+#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148
+#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147
+#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B
+#define GL_DEBUG_SOURCE_API_KHR 0x8246
+#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A
+#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B
+#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D
+#define GL_DEBUG_TYPE_ERROR_KHR 0x824C
+#define GL_DEBUG_TYPE_MARKER_KHR 0x8268
+#define GL_DEBUG_TYPE_OTHER_KHR 0x8251
+#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250
+#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A
+#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F
+#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E
+#define GL_DEPTH24_STENCIL8_OES 0x88F0
+#define GL_DEPTH_BITS 0x0D56
+#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100
+#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200
+#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400
+#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800
+#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000
+#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000
+#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000
+#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000
+#define GL_DEPTH_CLAMP_EXT 0x864F
+#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C
+#define GL_DEPTH_COMPONENT16_OES 0x81A5
+#define GL_DEPTH_COMPONENT24_OES 0x81A6
+#define GL_DEPTH_COMPONENT32_OES 0x81A7
+#define GL_DEPTH_EXT 0x1801
+#define GL_DEPTH_STENCIL_OES 0x84F9
+#define GL_DIFFERENCE 0x929E
+#define GL_DMP_PROGRAM_BINARY_DMP 0x9253
+#define GL_DOWNSAMPLE_SCALES_IMG 0x913E
+#define GL_DRAW_BUFFER0_EXT 0x8825
+#define GL_DRAW_BUFFER0_NV 0x8825
+#define GL_DRAW_BUFFER10_EXT 0x882F
+#define GL_DRAW_BUFFER10_NV 0x882F
+#define GL_DRAW_BUFFER11_EXT 0x8830
+#define GL_DRAW_BUFFER11_NV 0x8830
+#define GL_DRAW_BUFFER12_EXT 0x8831
+#define GL_DRAW_BUFFER12_NV 0x8831
+#define GL_DRAW_BUFFER13_EXT 0x8832
+#define GL_DRAW_BUFFER13_NV 0x8832
+#define GL_DRAW_BUFFER14_EXT 0x8833
+#define GL_DRAW_BUFFER14_NV 0x8833
+#define GL_DRAW_BUFFER15_EXT 0x8834
+#define GL_DRAW_BUFFER15_NV 0x8834
+#define GL_DRAW_BUFFER1_EXT 0x8826
+#define GL_DRAW_BUFFER1_NV 0x8826
+#define GL_DRAW_BUFFER2_EXT 0x8827
+#define GL_DRAW_BUFFER2_NV 0x8827
+#define GL_DRAW_BUFFER3_EXT 0x8828
+#define GL_DRAW_BUFFER3_NV 0x8828
+#define GL_DRAW_BUFFER4_EXT 0x8829
+#define GL_DRAW_BUFFER4_NV 0x8829
+#define GL_DRAW_BUFFER5_EXT 0x882A
+#define GL_DRAW_BUFFER5_NV 0x882A
+#define GL_DRAW_BUFFER6_EXT 0x882B
+#define GL_DRAW_BUFFER6_NV 0x882B
+#define GL_DRAW_BUFFER7_EXT 0x882C
+#define GL_DRAW_BUFFER7_NV 0x882C
+#define GL_DRAW_BUFFER8_EXT 0x882D
+#define GL_DRAW_BUFFER8_NV 0x882D
+#define GL_DRAW_BUFFER9_EXT 0x882E
+#define GL_DRAW_BUFFER9_NV 0x882E
+#define GL_DRAW_BUFFER_EXT 0x0C01
+#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9
+#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
+#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6
+#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6
+#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9
+#define GL_DYNAMIC_STORAGE_BIT_EXT 0x0100
+#define GL_ETC1_RGB8_OES 0x8D64
+#define GL_ETC1_SRGB8_NV 0x88EE
+#define GL_EXCLUSION 0x92A0
+#define GL_FETCH_PER_SAMPLE_ARM 0x8F65
+#define GL_FILL_NV 0x1B02
+#define GL_FIRST_VERTEX_CONVENTION_OES 0x8E4D
+#define GL_FLOAT_MAT2x3_NV 0x8B65
+#define GL_FLOAT_MAT2x4_NV 0x8B66
+#define GL_FLOAT_MAT3x2_NV 0x8B67
+#define GL_FLOAT_MAT3x4_NV 0x8B68
+#define GL_FLOAT_MAT4x2_NV 0x8B69
+#define GL_FLOAT_MAT4x3_NV 0x8B6A
+#define GL_FOVEATION_ENABLE_BIT_QCOM 0x00000001
+#define GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM 0x00000002
+#define GL_FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM 0x00000004
+#define GL_FRACTIONAL_EVEN_EXT 0x8E7C
+#define GL_FRACTIONAL_EVEN_OES 0x8E7C
+#define GL_FRACTIONAL_ODD_EXT 0x8E7B
+#define GL_FRACTIONAL_ODD_OES 0x8E7B
+#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D
+#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
+#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66
+#define GL_FRAGMENT_SHADING_RATE_ATTACHMENT_WITH_DEFAULT_FRAMEBUFFER_SUPPORTED_EXT 0x96DF
+#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_EXT 0x96D2
+#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MAX_EXT 0x96D5
+#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MIN_EXT 0x96D4
+#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_MUL_EXT 0x96D6
+#define GL_FRAGMENT_SHADING_RATE_COMBINER_OP_REPLACE_EXT 0x96D3
+#define GL_FRAGMENT_SHADING_RATE_NON_TRIVIAL_COMBINERS_SUPPORTED_EXT 0x8F6F
+#define GL_FRAGMENT_SHADING_RATE_WITH_SAMPLE_MASK_SUPPORTED_EXT 0x96DE
+#define GL_FRAGMENT_SHADING_RATE_WITH_SHADER_DEPTH_STENCIL_WRITES_SUPPORTED_EXT 0x96DD
+#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES 0x8DA7
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG 0x913F
+#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312
+#define GL_FRAMEBUFFER_DEFAULT_LAYERS_OES 0x9312
+#define GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM 0x96A2
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM 0x8BFF
+#define GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT 0x9652
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG 0x913C
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56
+#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219
+#define GL_GCCSO_SHADER_BINARY_FJ 0x9260
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917
+#define GL_GEOMETRY_LINKED_INPUT_TYPE_OES 0x8917
+#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918
+#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES 0x8918
+#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916
+#define GL_GEOMETRY_LINKED_VERTICES_OUT_OES 0x8916
+#define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004
+#define GL_GEOMETRY_SHADER_BIT_OES 0x00000004
+#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F
+#define GL_GEOMETRY_SHADER_INVOCATIONS_OES 0x887F
+#define GL_GEOMETRY_SHADER_OES 0x8DD9
+#define GL_GPU_DISJOINT_EXT 0x8FBB
+#define GL_GPU_OPTIMIZED_QCOM 0x8FB2
+#define GL_GREEN_BITS 0x0D53
+#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253
+#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253
+#define GL_HALF_FLOAT_OES 0x8D61
+#define GL_HARDLIGHT 0x929B
+#define GL_HSL_COLOR 0x92AF
+#define GL_HSL_HUE 0x92AD
+#define GL_HSL_LUMINOSITY 0x92B0
+#define GL_HSL_SATURATION 0x92AE
+#define GL_IMAGE_BUFFER_OES 0x9051
+#define GL_IMAGE_CUBE_MAP_ARRAY_OES 0x9054
+#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254
+#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254
+#define GL_INT_10_10_10_2_OES 0x8DF7
+#define GL_INT_IMAGE_BUFFER_OES 0x905C
+#define GL_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x905F
+#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C
+#define GL_INT_SAMPLER_BUFFER_OES 0x8DD0
+#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E
+#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900E
+#define GL_ISOLINES_EXT 0x8E7A
+#define GL_ISOLINES_OES 0x8E7A
+#define GL_IS_PER_PATCH_EXT 0x92E7
+#define GL_IS_PER_PATCH_OES 0x92E7
+#define GL_LAST_VERTEX_CONVENTION_OES 0x8E4E
+#define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E
+#define GL_LAYER_PROVOKING_VERTEX_OES 0x825E
+#define GL_LIGHTEN 0x9298
+#define GL_LINES_ADJACENCY_OES 0x000A
+#define GL_LINE_NV 0x1B01
+#define GL_LINE_STRIP_ADJACENCY_OES 0x000B
+#define GL_LOCATION_INDEX_EXT 0x930F
+#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252
+#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252
+#define GL_LOWER_LEFT_EXT 0x8CA1
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE4_ALPHA4_OES 0x8043
+#define GL_LUMINANCE8_ALPHA8_OES 0x8045
+#define GL_LUMINANCE8_OES 0x8040
+#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61
+#define GL_MALI_SHADER_BINARY_ARM 0x8F60
+#define GL_MAP_COHERENT_BIT_EXT 0x0080
+#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010
+#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008
+#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004
+#define GL_MAP_PERSISTENT_BIT_EXT 0x0040
+#define GL_MAP_READ_BIT_EXT 0x0001
+#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020
+#define GL_MAP_WRITE_BIT_EXT 0x0002
+#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073
+#define GL_MAX_CLIP_DISTANCES_APPLE 0x0D32
+#define GL_MAX_CLIP_DISTANCES_EXT 0x0D32
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF
+#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT 0x82FA
+#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32
+#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8A32
+#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E
+#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E1E
+#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F
+#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E1F
+#define GL_MAX_CULL_DISTANCES_EXT 0x82F9
+#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C
+#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144
+#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143
+#define GL_MAX_DRAW_BUFFERS_EXT 0x8824
+#define GL_MAX_DRAW_BUFFERS_NV 0x8824
+#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT 0x88FC
+#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C
+#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_LAYERS_EXT 0x96DC
+#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_ASPECT_RATIO_EXT 0x96DB
+#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT 0x96DA
+#define GL_MAX_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT 0x96D8
+#define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317
+#define GL_MAX_FRAMEBUFFER_LAYERS_OES 0x9317
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES 0x92D5
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES 0x92CF
+#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD
+#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES 0x90CD
+#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123
+#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES 0x9123
+#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124
+#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES 0x9124
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES 0x8DE0
+#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A
+#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES 0x8E5A
+#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7
+#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES 0x90D7
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES 0x8C29
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES 0x8DE1
+#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C
+#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES 0x8A2C
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8DDF
+#define GL_MAX_LABEL_LENGTH_KHR 0x82E8
+#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2
+#define GL_MAX_PATCH_VERTICES_EXT 0x8E7D
+#define GL_MAX_PATCH_VERTICES_OES 0x8E7D
+#define GL_MAX_SAMPLES_ANGLE 0x8D57
+#define GL_MAX_SAMPLES_APPLE 0x8D57
+#define GL_MAX_SAMPLES_IMG 0x9135
+#define GL_MAX_SAMPLES_NV 0x8D57
+#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111
+#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT 0x9650
+#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT 0x9651
+#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63
+#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67
+#define GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM 0x8FA1
+#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT 0x9199
+#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT 0x919A
+#define GL_MAX_SPARSE_TEXTURE_SIZE_EXT 0x9198
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES 0x92D3
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES 0x92CD
+#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB
+#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES 0x90CB
+#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C
+#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES 0x886C
+#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83
+#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES 0x8E83
+#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8
+#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES 0x90D8
+#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81
+#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES 0x8E81
+#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85
+#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES 0x8E85
+#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89
+#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES 0x8E89
+#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F
+#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E7F
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES 0x92D4
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES 0x92CE
+#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC
+#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES 0x90CC
+#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D
+#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES 0x886D
+#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86
+#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES 0x8E86
+#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9
+#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES 0x90D9
+#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82
+#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES 0x8E82
+#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A
+#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES 0x8E8A
+#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80
+#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E80
+#define GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E
+#define GL_MAX_TESS_GEN_LEVEL_OES 0x8E7E
+#define GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84
+#define GL_MAX_TESS_PATCH_COMPONENTS_OES 0x8E84
+#define GL_MAX_TEXTURE_BUFFER_SIZE_OES 0x8C2B
+#define GL_MAX_VIEWPORTS_NV 0x825B
+#define GL_MAX_VIEWPORTS_OES 0x825B
+#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B
+#define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_HEIGHT_EXT 0x96D9
+#define GL_MIN_FRAGMENT_SHADING_RATE_ATTACHMENT_TEXEL_WIDTH_EXT 0x96D7
+#define GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37
+#define GL_MOTION_ESTIMATION_SEARCH_BLOCK_X_QCOM 0x8C90
+#define GL_MOTION_ESTIMATION_SEARCH_BLOCK_Y_QCOM 0x8C91
+#define GL_MULTIPLY 0x9294
+#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000
+#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000
+#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000
+#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000
+#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000
+#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000
+#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000
+#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000
+#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY 0x9382
+#define GL_MULTISAMPLE_LINE_WIDTH_RANGE 0x9381
+#define GL_MULTIVIEW_EXT 0x90F1
+#define GL_NEGATIVE_ONE_TO_ONE_EXT 0x935E
+#define GL_NO_RESET_NOTIFICATION_EXT 0x8261
+#define GL_NO_RESET_NOTIFICATION_KHR 0x8261
+#define GL_NUM_DOWNSAMPLE_SCALES_IMG 0x913D
+#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
+#define GL_NUM_SPARSE_LEVELS_EXT 0x91AA
+#define GL_NUM_SURFACE_COMPRESSION_FIXED_RATES_EXT 0x8F6E
+#define GL_NUM_VIRTUAL_PAGE_SIZES_EXT 0x91A8
+#define GL_OBJECT_TYPE_APPLE 0x9112
+#define GL_ONE_MINUS_SRC1_ALPHA_EXT 0x88FB
+#define GL_ONE_MINUS_SRC1_COLOR_EXT 0x88FA
+#define GL_OVERLAY 0x9296
+#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4
+#define GL_PACK_ROW_LENGTH_NV 0x0D02
+#define GL_PACK_SKIP_PIXELS_NV 0x0D04
+#define GL_PACK_SKIP_ROWS_NV 0x0D03
+#define GL_PATCHES_EXT 0x000E
+#define GL_PATCHES_OES 0x000E
+#define GL_PATCH_VERTICES_EXT 0x8E72
+#define GL_PATCH_VERTICES_OES 0x8E72
+#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0
+#define GL_PIXEL_PACK_BUFFER_BINDING_NV 0x88ED
+#define GL_PIXEL_PACK_BUFFER_NV 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_NV 0x88EF
+#define GL_PIXEL_UNPACK_BUFFER_NV 0x88EC
+#define GL_POINT_NV 0x1B00
+#define GL_POLYGON_MODE_NV 0x0B40
+#define GL_POLYGON_OFFSET_LINE_NV 0x2A02
+#define GL_POLYGON_OFFSET_POINT_NV 0x2A01
+#define GL_PRIMITIVES_GENERATED_OES 0x8C87
+#define GL_PRIMITIVE_BOUNDING_BOX 0x92BE
+#define GL_PRIMITIVE_BOUNDING_BOX_EXT 0x92BE
+#define GL_PRIMITIVE_BOUNDING_BOX_OES 0x92BE
+#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES 0x8221
+#define GL_PROGRAM_BINARY_ANGLE 0x93A6
+#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
+#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
+#define GL_PROGRAM_KHR 0x82E2
+#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A
+#define GL_PROGRAM_PIPELINE_KHR 0x82E4
+#define GL_PROGRAM_SEPARABLE_EXT 0x8258
+#define GL_QUADS_EXT 0x0007
+#define GL_QUADS_OES 0x0007
+#define GL_QUERY_COUNTER_BITS_EXT 0x8864
+#define GL_QUERY_KHR 0x82E3
+#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
+#define GL_QUERY_RESULT_EXT 0x8866
+#define GL_R11F_G11F_B10F_APPLE 0x8C3A
+#define GL_R16_EXT 0x822A
+#define GL_R16_SNORM_EXT 0x8F98
+#define GL_READ_BUFFER_EXT 0x0C02
+#define GL_READ_BUFFER_NV 0x0C02
+#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8
+#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8
+#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA
+#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA
+#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA
+#define GL_READ_FRAMEBUFFER_NV 0x8CA8
+#define GL_RED_BITS 0x0D52
+#define GL_RED_EXT 0x1903
+#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309
+#define GL_REFERENCED_BY_GEOMETRY_SHADER_OES 0x9309
+#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307
+#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES 0x9307
+#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308
+#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES 0x9308
+#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB
+#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB
+#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133
+#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB
+#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3
+#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
+#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
+#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256
+#define GL_RG16_EXT 0x822C
+#define GL_RG16_SNORM_EXT 0x8F99
+#define GL_RGB16_SNORM_EXT 0x8F9A
+#define GL_RGB565_OES 0x8D62
+#define GL_RGB5_A1_OES 0x8057
+#define GL_RGB8_OES 0x8051
+#define GL_RGB9_E5_APPLE 0x8C3D
+#define GL_RGBA16_SNORM_EXT 0x8F9B
+#define GL_RGBA4_OES 0x8056
+#define GL_RGBA8_OES 0x8058
+#define GL_RG_EXT 0x8227
+#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4
+#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B
+#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62
+#define GL_SAMPLER_3D_OES 0x8B5F
+#define GL_SAMPLER_BUFFER_OES 0x8DC2
+#define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C
+#define GL_SAMPLER_CUBE_MAP_ARRAY_OES 0x900C
+#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D
+#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES 0x900D
+#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5
+#define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT 0x8BE7
+#define GL_SAMPLER_EXTERNAL_OES 0x8D66
+#define GL_SAMPLER_KHR 0x82E6
+#define GL_SAMPLE_SHADING_OES 0x8C36
+#define GL_SCREEN 0x9295
+#define GL_SGX_BINARY_IMG 0x8C0A
+#define GL_SGX_PROGRAM_BINARY_IMG 0x9130
+#define GL_SHADER_BINARY_DMP 0x9250
+#define GL_SHADER_BINARY_VIV 0x8FC4
+#define GL_SHADER_CORE_ACTIVE_COUNT_ARM 0x96F1
+#define GL_SHADER_CORE_COUNT_ARM 0x96F0
+#define GL_SHADER_CORE_FMA_RATE_ARM 0x96F6
+#define GL_SHADER_CORE_MAX_WARP_COUNT_ARM 0x96F3
+#define GL_SHADER_CORE_PIXEL_RATE_ARM 0x96F4
+#define GL_SHADER_CORE_PRESENT_MASK_ARM 0x96F2
+#define GL_SHADER_CORE_TEXEL_RATE_ARM 0x96F5
+#define GL_SHADER_KHR 0x82E1
+#define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64
+#define GL_SHADING_RATE_1X1_PIXELS_EXT 0x96A6
+#define GL_SHADING_RATE_1X1_PIXELS_QCOM 0x96A6
+#define GL_SHADING_RATE_1X2_PIXELS_EXT 0x96A7
+#define GL_SHADING_RATE_1X2_PIXELS_QCOM 0x96A7
+#define GL_SHADING_RATE_1X4_PIXELS_EXT 0x96AA
+#define GL_SHADING_RATE_1X4_PIXELS_QCOM 0x96AA
+#define GL_SHADING_RATE_2X1_PIXELS_EXT 0x96A8
+#define GL_SHADING_RATE_2X1_PIXELS_QCOM 0x96A8
+#define GL_SHADING_RATE_2X2_PIXELS_EXT 0x96A9
+#define GL_SHADING_RATE_2X2_PIXELS_QCOM 0x96A9
+#define GL_SHADING_RATE_2X4_PIXELS_EXT 0x96AD
+#define GL_SHADING_RATE_2X4_PIXELS_QCOM 0x96AD
+#define GL_SHADING_RATE_4X1_PIXELS_EXT 0x96AB
+#define GL_SHADING_RATE_4X1_PIXELS_QCOM 0x96AB
+#define GL_SHADING_RATE_4X2_PIXELS_EXT 0x96AC
+#define GL_SHADING_RATE_4X2_PIXELS_QCOM 0x96AC
+#define GL_SHADING_RATE_4X4_PIXELS_EXT 0x96AE
+#define GL_SHADING_RATE_4X4_PIXELS_QCOM 0x96AE
+#define GL_SHADING_RATE_ATTACHMENT_EXT 0x96D1
+#define GL_SHADING_RATE_EXT 0x96D0
+#define GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM 0x96A5
+#define GL_SHADING_RATE_QCOM 0x96A4
+#define GL_SIGNALED_APPLE 0x9119
+#define GL_SLUMINANCE8_ALPHA8_NV 0x8C45
+#define GL_SLUMINANCE8_NV 0x8C47
+#define GL_SLUMINANCE_ALPHA_NV 0x8C44
+#define GL_SLUMINANCE_NV 0x8C46
+#define GL_SMAPHS30_PROGRAM_BINARY_DMP 0x9251
+#define GL_SMAPHS_PROGRAM_BINARY_DMP 0x9252
+#define GL_SOFTLIGHT 0x929C
+#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT 0x91A9
+#define GL_SRC1_ALPHA_EXT 0x8589
+#define GL_SRC1_COLOR_EXT 0x88F9
+#define GL_SRC_ALPHA_SATURATE_EXT 0x0308
+#define GL_SRGB8_NV 0x8C41
+#define GL_STACK_OVERFLOW_KHR 0x0503
+#define GL_STACK_UNDERFLOW_KHR 0x0504
+#define GL_STATE_RESTORE 0x8BDC
+#define GL_STENCIL_BITS 0x0D57
+#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000
+#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000
+#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000
+#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000
+#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000
+#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000
+#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000
+#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000
+#define GL_STENCIL_EXT 0x1802
+#define GL_STENCIL_INDEX1_OES 0x8D46
+#define GL_STENCIL_INDEX4_OES 0x8D47
+#define GL_STENCIL_INDEX8_OES 0x8D48
+#define GL_STENCIL_INDEX_OES 0x1901
+#define GL_SURFACE_COMPRESSION_EXT 0x96C0
+#define GL_SURFACE_COMPRESSION_FIXED_RATE_10BPC_EXT 0x96CD
+#define GL_SURFACE_COMPRESSION_FIXED_RATE_11BPC_EXT 0x96CE
+#define GL_SURFACE_COMPRESSION_FIXED_RATE_12BPC_EXT 0x96CF
+#define GL_SURFACE_COMPRESSION_FIXED_RATE_1BPC_EXT 0x96C4
+#define GL_SURFACE_COMPRESSION_FIXED_RATE_2BPC_EXT 0x96C5
+#define GL_SURFACE_COMPRESSION_FIXED_RATE_3BPC_EXT 0x96C6
+#define GL_SURFACE_COMPRESSION_FIXED_RATE_4BPC_EXT 0x96C7
+#define GL_SURFACE_COMPRESSION_FIXED_RATE_5BPC_EXT 0x96C8
+#define GL_SURFACE_COMPRESSION_FIXED_RATE_6BPC_EXT 0x96C9
+#define GL_SURFACE_COMPRESSION_FIXED_RATE_7BPC_EXT 0x96CA
+#define GL_SURFACE_COMPRESSION_FIXED_RATE_8BPC_EXT 0x96CB
+#define GL_SURFACE_COMPRESSION_FIXED_RATE_9BPC_EXT 0x96CC
+#define GL_SURFACE_COMPRESSION_FIXED_RATE_DEFAULT_EXT 0x96C2
+#define GL_SURFACE_COMPRESSION_FIXED_RATE_NONE_EXT 0x96C1
+#define GL_SYNC_CONDITION_APPLE 0x9113
+#define GL_SYNC_FENCE_APPLE 0x9116
+#define GL_SYNC_FLAGS_APPLE 0x9115
+#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001
+#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117
+#define GL_SYNC_OBJECT_APPLE 0x8A53
+#define GL_SYNC_STATUS_APPLE 0x9114
+#define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75
+#define GL_TESS_CONTROL_OUTPUT_VERTICES_OES 0x8E75
+#define GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008
+#define GL_TESS_CONTROL_SHADER_BIT_OES 0x00000008
+#define GL_TESS_CONTROL_SHADER_EXT 0x8E88
+#define GL_TESS_CONTROL_SHADER_OES 0x8E88
+#define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010
+#define GL_TESS_EVALUATION_SHADER_BIT_OES 0x00000010
+#define GL_TESS_EVALUATION_SHADER_EXT 0x8E87
+#define GL_TESS_EVALUATION_SHADER_OES 0x8E87
+#define GL_TESS_GEN_MODE_EXT 0x8E76
+#define GL_TESS_GEN_MODE_OES 0x8E76
+#define GL_TESS_GEN_POINT_MODE_EXT 0x8E79
+#define GL_TESS_GEN_POINT_MODE_OES 0x8E79
+#define GL_TESS_GEN_SPACING_EXT 0x8E77
+#define GL_TESS_GEN_SPACING_OES 0x8E77
+#define GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78
+#define GL_TESS_GEN_VERTEX_ORDER_OES 0x8E78
+#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102
+#define GL_TEXTURE_3D_OES 0x806F
+#define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT 0x8F69
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105
+#define GL_TEXTURE_BINDING_3D_OES 0x806A
+#define GL_TEXTURE_BINDING_BUFFER_OES 0x8C2C
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES 0x900A
+#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67
+#define GL_TEXTURE_BORDER_COLOR_EXT 0x1004
+#define GL_TEXTURE_BORDER_COLOR_NV 0x1004
+#define GL_TEXTURE_BORDER_COLOR_OES 0x1004
+#define GL_TEXTURE_BUFFER_BINDING_EXT 0x8C2A
+#define GL_TEXTURE_BUFFER_BINDING_OES 0x8C2A
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES 0x8C2D
+#define GL_TEXTURE_BUFFER_OES 0x8C2A
+#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT 0x919F
+#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES 0x919F
+#define GL_TEXTURE_BUFFER_OFFSET_EXT 0x919D
+#define GL_TEXTURE_BUFFER_OFFSET_OES 0x919D
+#define GL_TEXTURE_BUFFER_SIZE_EXT 0x919E
+#define GL_TEXTURE_BUFFER_SIZE_OES 0x919E
+#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D
+#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C
+#define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009
+#define GL_TEXTURE_CUBE_MAP_ARRAY_OES 0x9009
+#define GL_TEXTURE_DEPTH_QCOM 0x8BD4
+#define GL_TEXTURE_EXTERNAL_OES 0x8D65
+#define GL_TEXTURE_FORMAT_QCOM 0x8BD6
+#define GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT 0x8FBF
+#define GL_TEXTURE_FOVEATED_CUTOFF_DENSITY_QCOM 0x96A0
+#define GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM 0x8BFB
+#define GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM 0x8BFD
+#define GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM 0x8BFC
+#define GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM 0x8BFE
+#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3
+#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8
+#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5
+#define GL_TEXTURE_LOD_BIAS_QCOM 0x8C96
+#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D
+#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9
+#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB
+#define GL_TEXTURE_PROTECTED_EXT 0x8BFA
+#define GL_TEXTURE_SAMPLES_IMG 0x9136
+#define GL_TEXTURE_SPARSE_EXT 0x91A6
+#define GL_TEXTURE_TARGET_QCOM 0x8BDA
+#define GL_TEXTURE_TYPE_QCOM 0x8BD7
+#define GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM 0x8F6A
+#define GL_TEXTURE_USAGE_ANGLE 0x93A2
+#define GL_TEXTURE_VIEW_MIN_LAYER_EXT 0x82DD
+#define GL_TEXTURE_VIEW_MIN_LAYER_OES 0x82DD
+#define GL_TEXTURE_VIEW_MIN_LEVEL_EXT 0x82DB
+#define GL_TEXTURE_VIEW_MIN_LEVEL_OES 0x82DB
+#define GL_TEXTURE_VIEW_NUM_LAYERS_EXT 0x82DE
+#define GL_TEXTURE_VIEW_NUM_LAYERS_OES 0x82DE
+#define GL_TEXTURE_VIEW_NUM_LEVELS_EXT 0x82DC
+#define GL_TEXTURE_VIEW_NUM_LEVELS_OES 0x82DC
+#define GL_TEXTURE_WIDTH_QCOM 0x8BD2
+#define GL_TEXTURE_WRAP_R_OES 0x8072
+#define GL_TIMEOUT_EXPIRED_APPLE 0x911B
+#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFF
+#define GL_TIMESTAMP_EXT 0x8E28
+#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
+#define GL_TRIANGLES_ADJACENCY_OES 0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY_OES 0x000D
+#define GL_UNDEFINED_VERTEX_EXT 0x8260
+#define GL_UNDEFINED_VERTEX_OES 0x8260
+#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255
+#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255
+#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2
+#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4
+#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3
+#define GL_UNSIGNALED_APPLE 0x9118
+#define GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE 0x8C3B
+#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6
+#define GL_UNSIGNED_INT_24_8_OES 0x84FA
+#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
+#define GL_UNSIGNED_INT_5_9_9_9_REV_APPLE 0x8C3E
+#define GL_UNSIGNED_INT_IMAGE_BUFFER_OES 0x9067
+#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x906A
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER_OES 0x8DD8
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900F
+#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365
+#define GL_UPPER_LEFT_EXT 0x8CA2
+#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5
+#define GL_VERTEX_ARRAY_KHR 0x8074
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE
+#define GL_VERTEX_SHADER_BIT_EXT 0x00000001
+#define GL_VIEWPORT_BOUNDS_RANGE_NV 0x825D
+#define GL_VIEWPORT_BOUNDS_RANGE_OES 0x825D
+#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV 0x825F
+#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES 0x825F
+#define GL_VIEWPORT_SUBPIXEL_BITS_NV 0x825C
+#define GL_VIEWPORT_SUBPIXEL_BITS_OES 0x825C
+#define GL_VIRTUAL_PAGE_SIZE_INDEX_EXT 0x91A7
+#define GL_VIRTUAL_PAGE_SIZE_X_EXT 0x9195
+#define GL_VIRTUAL_PAGE_SIZE_Y_EXT 0x9196
+#define GL_VIRTUAL_PAGE_SIZE_Z_EXT 0x9197
+#define GL_WAIT_FAILED_APPLE 0x911D
+#define GL_WRITEONLY_RENDERING_QCOM 0x8823
+#define GL_WRITE_ONLY_OES 0x88B9
+#define GL_Z400_BINARY_AMD 0x8740
+#define GL_ZERO_TO_ONE_EXT 0x935F
+
+
+#include
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef khronos_int8_t GLbyte;
+typedef khronos_uint8_t GLubyte;
+typedef khronos_int16_t GLshort;
+typedef khronos_uint16_t GLushort;
+typedef int GLint;
+typedef unsigned int GLuint;
+typedef khronos_int32_t GLclampx;
+typedef int GLsizei;
+typedef khronos_float_t GLfloat;
+typedef khronos_float_t GLclampf;
+typedef double GLdouble;
+typedef double GLclampd;
+typedef void *GLeglClientBufferEXT;
+typedef void *GLeglImageOES;
+typedef char GLchar;
+typedef char GLcharARB;
+#ifdef __APPLE__
+typedef void *GLhandleARB;
+#else
+typedef unsigned int GLhandleARB;
+#endif
+typedef khronos_uint16_t GLhalf;
+typedef khronos_uint16_t GLhalfARB;
+typedef khronos_int32_t GLfixed;
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef khronos_intptr_t GLintptr;
+#else
+typedef khronos_intptr_t GLintptr;
+#endif
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef khronos_intptr_t GLintptrARB;
+#else
+typedef khronos_intptr_t GLintptrARB;
+#endif
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef khronos_ssize_t GLsizeiptr;
+#else
+typedef khronos_ssize_t GLsizeiptr;
+#endif
+#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
+typedef khronos_ssize_t GLsizeiptrARB;
+#else
+typedef khronos_ssize_t GLsizeiptrARB;
+#endif
+typedef khronos_int64_t GLint64;
+typedef khronos_int64_t GLint64EXT;
+typedef khronos_uint64_t GLuint64;
+typedef khronos_uint64_t GLuint64EXT;
+typedef struct __GLsync *GLsync;
+struct _cl_context;
+struct _cl_event;
+typedef void (GLAD_API_PTR *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void (GLAD_API_PTR *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void (GLAD_API_PTR *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+typedef void (GLAD_API_PTR *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
+typedef unsigned short GLhalfNV;
+typedef GLintptr GLvdpauSurfaceNV;
+typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void);
+
+
+#define GL_VERSION_1_0 1
+GLAD_API_CALL int GLAD_GL_VERSION_1_0;
+#define GL_VERSION_1_1 1
+GLAD_API_CALL int GLAD_GL_VERSION_1_1;
+#define GL_VERSION_1_2 1
+GLAD_API_CALL int GLAD_GL_VERSION_1_2;
+#define GL_VERSION_1_3 1
+GLAD_API_CALL int GLAD_GL_VERSION_1_3;
+#define GL_VERSION_1_4 1
+GLAD_API_CALL int GLAD_GL_VERSION_1_4;
+#define GL_VERSION_1_5 1
+GLAD_API_CALL int GLAD_GL_VERSION_1_5;
+#define GL_VERSION_2_0 1
+GLAD_API_CALL int GLAD_GL_VERSION_2_0;
+#define GL_VERSION_2_1 1
+GLAD_API_CALL int GLAD_GL_VERSION_2_1;
+#define GL_VERSION_3_0 1
+GLAD_API_CALL int GLAD_GL_VERSION_3_0;
+#define GL_VERSION_3_1 1
+GLAD_API_CALL int GLAD_GL_VERSION_3_1;
+#define GL_VERSION_3_2 1
+GLAD_API_CALL int GLAD_GL_VERSION_3_2;
+#define GL_VERSION_3_3 1
+GLAD_API_CALL int GLAD_GL_VERSION_3_3;
+#define GL_VERSION_4_0 1
+GLAD_API_CALL int GLAD_GL_VERSION_4_0;
+#define GL_VERSION_4_1 1
+GLAD_API_CALL int GLAD_GL_VERSION_4_1;
+#define GL_VERSION_4_2 1
+GLAD_API_CALL int GLAD_GL_VERSION_4_2;
+#define GL_VERSION_4_3 1
+GLAD_API_CALL int GLAD_GL_VERSION_4_3;
+#define GL_VERSION_4_4 1
+GLAD_API_CALL int GLAD_GL_VERSION_4_4;
+#define GL_VERSION_4_5 1
+GLAD_API_CALL int GLAD_GL_VERSION_4_5;
+#define GL_VERSION_4_6 1
+GLAD_API_CALL int GLAD_GL_VERSION_4_6;
+#define GL_ES_VERSION_2_0 1
+GLAD_API_CALL int GLAD_GL_ES_VERSION_2_0;
+#define GL_ES_VERSION_3_0 1
+GLAD_API_CALL int GLAD_GL_ES_VERSION_3_0;
+#define GL_ES_VERSION_3_1 1
+GLAD_API_CALL int GLAD_GL_ES_VERSION_3_1;
+#define GL_ES_VERSION_3_2 1
+GLAD_API_CALL int GLAD_GL_ES_VERSION_3_2;
+#define GL_3DFX_multisample 1
+GLAD_API_CALL int GLAD_GL_3DFX_multisample;
+#define GL_3DFX_tbuffer 1
+GLAD_API_CALL int GLAD_GL_3DFX_tbuffer;
+#define GL_3DFX_texture_compression_FXT1 1
+GLAD_API_CALL int GLAD_GL_3DFX_texture_compression_FXT1;
+#define GL_AMD_blend_minmax_factor 1
+GLAD_API_CALL int GLAD_GL_AMD_blend_minmax_factor;
+#define GL_AMD_conservative_depth 1
+GLAD_API_CALL int GLAD_GL_AMD_conservative_depth;
+#define GL_AMD_debug_output 1
+GLAD_API_CALL int GLAD_GL_AMD_debug_output;
+#define GL_AMD_depth_clamp_separate 1
+GLAD_API_CALL int GLAD_GL_AMD_depth_clamp_separate;
+#define GL_AMD_draw_buffers_blend 1
+GLAD_API_CALL int GLAD_GL_AMD_draw_buffers_blend;
+#define GL_AMD_framebuffer_multisample_advanced 1
+GLAD_API_CALL int GLAD_GL_AMD_framebuffer_multisample_advanced;
+#define GL_AMD_framebuffer_sample_positions 1
+GLAD_API_CALL int GLAD_GL_AMD_framebuffer_sample_positions;
+#define GL_AMD_gcn_shader 1
+GLAD_API_CALL int GLAD_GL_AMD_gcn_shader;
+#define GL_AMD_gpu_shader_half_float 1
+GLAD_API_CALL int GLAD_GL_AMD_gpu_shader_half_float;
+#define GL_AMD_gpu_shader_int16 1
+GLAD_API_CALL int GLAD_GL_AMD_gpu_shader_int16;
+#define GL_AMD_gpu_shader_int64 1
+GLAD_API_CALL int GLAD_GL_AMD_gpu_shader_int64;
+#define GL_AMD_interleaved_elements 1
+GLAD_API_CALL int GLAD_GL_AMD_interleaved_elements;
+#define GL_AMD_multi_draw_indirect 1
+GLAD_API_CALL int GLAD_GL_AMD_multi_draw_indirect;
+#define GL_AMD_name_gen_delete 1
+GLAD_API_CALL int GLAD_GL_AMD_name_gen_delete;
+#define GL_AMD_occlusion_query_event 1
+GLAD_API_CALL int GLAD_GL_AMD_occlusion_query_event;
+#define GL_AMD_performance_monitor 1
+GLAD_API_CALL int GLAD_GL_AMD_performance_monitor;
+#define GL_AMD_pinned_memory 1
+GLAD_API_CALL int GLAD_GL_AMD_pinned_memory;
+#define GL_AMD_query_buffer_object 1
+GLAD_API_CALL int GLAD_GL_AMD_query_buffer_object;
+#define GL_AMD_sample_positions 1
+GLAD_API_CALL int GLAD_GL_AMD_sample_positions;
+#define GL_AMD_seamless_cubemap_per_texture 1
+GLAD_API_CALL int GLAD_GL_AMD_seamless_cubemap_per_texture;
+#define GL_AMD_shader_atomic_counter_ops 1
+GLAD_API_CALL int GLAD_GL_AMD_shader_atomic_counter_ops;
+#define GL_AMD_shader_ballot 1
+GLAD_API_CALL int GLAD_GL_AMD_shader_ballot;
+#define GL_AMD_shader_explicit_vertex_parameter 1
+GLAD_API_CALL int GLAD_GL_AMD_shader_explicit_vertex_parameter;
+#define GL_AMD_shader_gpu_shader_half_float_fetch 1
+GLAD_API_CALL int GLAD_GL_AMD_shader_gpu_shader_half_float_fetch;
+#define GL_AMD_shader_image_load_store_lod 1
+GLAD_API_CALL int GLAD_GL_AMD_shader_image_load_store_lod;
+#define GL_AMD_shader_stencil_export 1
+GLAD_API_CALL int GLAD_GL_AMD_shader_stencil_export;
+#define GL_AMD_shader_trinary_minmax 1
+GLAD_API_CALL int GLAD_GL_AMD_shader_trinary_minmax;
+#define GL_AMD_sparse_texture 1
+GLAD_API_CALL int GLAD_GL_AMD_sparse_texture;
+#define GL_AMD_stencil_operation_extended 1
+GLAD_API_CALL int GLAD_GL_AMD_stencil_operation_extended;
+#define GL_AMD_texture_gather_bias_lod 1
+GLAD_API_CALL int GLAD_GL_AMD_texture_gather_bias_lod;
+#define GL_AMD_texture_texture4 1
+GLAD_API_CALL int GLAD_GL_AMD_texture_texture4;
+#define GL_AMD_transform_feedback3_lines_triangles 1
+GLAD_API_CALL int GLAD_GL_AMD_transform_feedback3_lines_triangles;
+#define GL_AMD_transform_feedback4 1
+GLAD_API_CALL int GLAD_GL_AMD_transform_feedback4;
+#define GL_AMD_vertex_shader_layer 1
+GLAD_API_CALL int GLAD_GL_AMD_vertex_shader_layer;
+#define GL_AMD_vertex_shader_tessellator 1
+GLAD_API_CALL int GLAD_GL_AMD_vertex_shader_tessellator;
+#define GL_AMD_vertex_shader_viewport_index 1
+GLAD_API_CALL int GLAD_GL_AMD_vertex_shader_viewport_index;
+#define GL_APPLE_aux_depth_stencil 1
+GLAD_API_CALL int GLAD_GL_APPLE_aux_depth_stencil;
+#define GL_APPLE_client_storage 1
+GLAD_API_CALL int GLAD_GL_APPLE_client_storage;
+#define GL_APPLE_element_array 1
+GLAD_API_CALL int GLAD_GL_APPLE_element_array;
+#define GL_APPLE_fence 1
+GLAD_API_CALL int GLAD_GL_APPLE_fence;
+#define GL_APPLE_float_pixels 1
+GLAD_API_CALL int GLAD_GL_APPLE_float_pixels;
+#define GL_APPLE_flush_buffer_range 1
+GLAD_API_CALL int GLAD_GL_APPLE_flush_buffer_range;
+#define GL_APPLE_object_purgeable 1
+GLAD_API_CALL int GLAD_GL_APPLE_object_purgeable;
+#define GL_APPLE_rgb_422 1
+GLAD_API_CALL int GLAD_GL_APPLE_rgb_422;
+#define GL_APPLE_row_bytes 1
+GLAD_API_CALL int GLAD_GL_APPLE_row_bytes;
+#define GL_APPLE_specular_vector 1
+GLAD_API_CALL int GLAD_GL_APPLE_specular_vector;
+#define GL_APPLE_texture_range 1
+GLAD_API_CALL int GLAD_GL_APPLE_texture_range;
+#define GL_APPLE_transform_hint 1
+GLAD_API_CALL int GLAD_GL_APPLE_transform_hint;
+#define GL_APPLE_vertex_array_object 1
+GLAD_API_CALL int GLAD_GL_APPLE_vertex_array_object;
+#define GL_APPLE_vertex_array_range 1
+GLAD_API_CALL int GLAD_GL_APPLE_vertex_array_range;
+#define GL_APPLE_vertex_program_evaluators 1
+GLAD_API_CALL int GLAD_GL_APPLE_vertex_program_evaluators;
+#define GL_APPLE_ycbcr_422 1
+GLAD_API_CALL int GLAD_GL_APPLE_ycbcr_422;
+#define GL_ARB_ES2_compatibility 1
+GLAD_API_CALL int GLAD_GL_ARB_ES2_compatibility;
+#define GL_ARB_ES3_1_compatibility 1
+GLAD_API_CALL int GLAD_GL_ARB_ES3_1_compatibility;
+#define GL_ARB_ES3_2_compatibility 1
+GLAD_API_CALL int GLAD_GL_ARB_ES3_2_compatibility;
+#define GL_ARB_ES3_compatibility 1
+GLAD_API_CALL int GLAD_GL_ARB_ES3_compatibility;
+#define GL_ARB_arrays_of_arrays 1
+GLAD_API_CALL int GLAD_GL_ARB_arrays_of_arrays;
+#define GL_ARB_base_instance 1
+GLAD_API_CALL int GLAD_GL_ARB_base_instance;
+#define GL_ARB_bindless_texture 1
+GLAD_API_CALL int GLAD_GL_ARB_bindless_texture;
+#define GL_ARB_blend_func_extended 1
+GLAD_API_CALL int GLAD_GL_ARB_blend_func_extended;
+#define GL_ARB_buffer_storage 1
+GLAD_API_CALL int GLAD_GL_ARB_buffer_storage;
+#define GL_ARB_cl_event 1
+GLAD_API_CALL int GLAD_GL_ARB_cl_event;
+#define GL_ARB_clear_buffer_object 1
+GLAD_API_CALL int GLAD_GL_ARB_clear_buffer_object;
+#define GL_ARB_clear_texture 1
+GLAD_API_CALL int GLAD_GL_ARB_clear_texture;
+#define GL_ARB_clip_control 1
+GLAD_API_CALL int GLAD_GL_ARB_clip_control;
+#define GL_ARB_color_buffer_float 1
+GLAD_API_CALL int GLAD_GL_ARB_color_buffer_float;
+#define GL_ARB_compatibility 1
+GLAD_API_CALL int GLAD_GL_ARB_compatibility;
+#define GL_ARB_compressed_texture_pixel_storage 1
+GLAD_API_CALL int GLAD_GL_ARB_compressed_texture_pixel_storage;
+#define GL_ARB_compute_shader 1
+GLAD_API_CALL int GLAD_GL_ARB_compute_shader;
+#define GL_ARB_compute_variable_group_size 1
+GLAD_API_CALL int GLAD_GL_ARB_compute_variable_group_size;
+#define GL_ARB_conditional_render_inverted 1
+GLAD_API_CALL int GLAD_GL_ARB_conditional_render_inverted;
+#define GL_ARB_conservative_depth 1
+GLAD_API_CALL int GLAD_GL_ARB_conservative_depth;
+#define GL_ARB_copy_buffer 1
+GLAD_API_CALL int GLAD_GL_ARB_copy_buffer;
+#define GL_ARB_copy_image 1
+GLAD_API_CALL int GLAD_GL_ARB_copy_image;
+#define GL_ARB_cull_distance 1
+GLAD_API_CALL int GLAD_GL_ARB_cull_distance;
+#define GL_ARB_debug_output 1
+GLAD_API_CALL int GLAD_GL_ARB_debug_output;
+#define GL_ARB_depth_buffer_float 1
+GLAD_API_CALL int GLAD_GL_ARB_depth_buffer_float;
+#define GL_ARB_depth_clamp 1
+GLAD_API_CALL int GLAD_GL_ARB_depth_clamp;
+#define GL_ARB_depth_texture 1
+GLAD_API_CALL int GLAD_GL_ARB_depth_texture;
+#define GL_ARB_derivative_control 1
+GLAD_API_CALL int GLAD_GL_ARB_derivative_control;
+#define GL_ARB_direct_state_access 1
+GLAD_API_CALL int GLAD_GL_ARB_direct_state_access;
+#define GL_ARB_draw_buffers 1
+GLAD_API_CALL int GLAD_GL_ARB_draw_buffers;
+#define GL_ARB_draw_buffers_blend 1
+GLAD_API_CALL int GLAD_GL_ARB_draw_buffers_blend;
+#define GL_ARB_draw_elements_base_vertex 1
+GLAD_API_CALL int GLAD_GL_ARB_draw_elements_base_vertex;
+#define GL_ARB_draw_indirect 1
+GLAD_API_CALL int GLAD_GL_ARB_draw_indirect;
+#define GL_ARB_draw_instanced 1
+GLAD_API_CALL int GLAD_GL_ARB_draw_instanced;
+#define GL_ARB_enhanced_layouts 1
+GLAD_API_CALL int GLAD_GL_ARB_enhanced_layouts;
+#define GL_ARB_explicit_attrib_location 1
+GLAD_API_CALL int GLAD_GL_ARB_explicit_attrib_location;
+#define GL_ARB_explicit_uniform_location 1
+GLAD_API_CALL int GLAD_GL_ARB_explicit_uniform_location;
+#define GL_ARB_fragment_coord_conventions 1
+GLAD_API_CALL int GLAD_GL_ARB_fragment_coord_conventions;
+#define GL_ARB_fragment_layer_viewport 1
+GLAD_API_CALL int GLAD_GL_ARB_fragment_layer_viewport;
+#define GL_ARB_fragment_program 1
+GLAD_API_CALL int GLAD_GL_ARB_fragment_program;
+#define GL_ARB_fragment_program_shadow 1
+GLAD_API_CALL int GLAD_GL_ARB_fragment_program_shadow;
+#define GL_ARB_fragment_shader 1
+GLAD_API_CALL int GLAD_GL_ARB_fragment_shader;
+#define GL_ARB_fragment_shader_interlock 1
+GLAD_API_CALL int GLAD_GL_ARB_fragment_shader_interlock;
+#define GL_ARB_framebuffer_no_attachments 1
+GLAD_API_CALL int GLAD_GL_ARB_framebuffer_no_attachments;
+#define GL_ARB_framebuffer_object 1
+GLAD_API_CALL int GLAD_GL_ARB_framebuffer_object;
+#define GL_ARB_framebuffer_sRGB 1
+GLAD_API_CALL int GLAD_GL_ARB_framebuffer_sRGB;
+#define GL_ARB_geometry_shader4 1
+GLAD_API_CALL int GLAD_GL_ARB_geometry_shader4;
+#define GL_ARB_get_program_binary 1
+GLAD_API_CALL int GLAD_GL_ARB_get_program_binary;
+#define GL_ARB_get_texture_sub_image 1
+GLAD_API_CALL int GLAD_GL_ARB_get_texture_sub_image;
+#define GL_ARB_gl_spirv 1
+GLAD_API_CALL int GLAD_GL_ARB_gl_spirv;
+#define GL_ARB_gpu_shader5 1
+GLAD_API_CALL int GLAD_GL_ARB_gpu_shader5;
+#define GL_ARB_gpu_shader_fp64 1
+GLAD_API_CALL int GLAD_GL_ARB_gpu_shader_fp64;
+#define GL_ARB_gpu_shader_int64 1
+GLAD_API_CALL int GLAD_GL_ARB_gpu_shader_int64;
+#define GL_ARB_half_float_pixel 1
+GLAD_API_CALL int GLAD_GL_ARB_half_float_pixel;
+#define GL_ARB_half_float_vertex 1
+GLAD_API_CALL int GLAD_GL_ARB_half_float_vertex;
+#define GL_ARB_imaging 1
+GLAD_API_CALL int GLAD_GL_ARB_imaging;
+#define GL_ARB_indirect_parameters 1
+GLAD_API_CALL int GLAD_GL_ARB_indirect_parameters;
+#define GL_ARB_instanced_arrays 1
+GLAD_API_CALL int GLAD_GL_ARB_instanced_arrays;
+#define GL_ARB_internalformat_query 1
+GLAD_API_CALL int GLAD_GL_ARB_internalformat_query;
+#define GL_ARB_internalformat_query2 1
+GLAD_API_CALL int GLAD_GL_ARB_internalformat_query2;
+#define GL_ARB_invalidate_subdata 1
+GLAD_API_CALL int GLAD_GL_ARB_invalidate_subdata;
+#define GL_ARB_map_buffer_alignment 1
+GLAD_API_CALL int GLAD_GL_ARB_map_buffer_alignment;
+#define GL_ARB_map_buffer_range 1
+GLAD_API_CALL int GLAD_GL_ARB_map_buffer_range;
+#define GL_ARB_matrix_palette 1
+GLAD_API_CALL int GLAD_GL_ARB_matrix_palette;
+#define GL_ARB_multi_bind 1
+GLAD_API_CALL int GLAD_GL_ARB_multi_bind;
+#define GL_ARB_multi_draw_indirect 1
+GLAD_API_CALL int GLAD_GL_ARB_multi_draw_indirect;
+#define GL_ARB_multisample 1
+GLAD_API_CALL int GLAD_GL_ARB_multisample;
+#define GL_ARB_multitexture 1
+GLAD_API_CALL int GLAD_GL_ARB_multitexture;
+#define GL_ARB_occlusion_query 1
+GLAD_API_CALL int GLAD_GL_ARB_occlusion_query;
+#define GL_ARB_occlusion_query2 1
+GLAD_API_CALL int GLAD_GL_ARB_occlusion_query2;
+#define GL_ARB_parallel_shader_compile 1
+GLAD_API_CALL int GLAD_GL_ARB_parallel_shader_compile;
+#define GL_ARB_pipeline_statistics_query 1
+GLAD_API_CALL int GLAD_GL_ARB_pipeline_statistics_query;
+#define GL_ARB_pixel_buffer_object 1
+GLAD_API_CALL int GLAD_GL_ARB_pixel_buffer_object;
+#define GL_ARB_point_parameters 1
+GLAD_API_CALL int GLAD_GL_ARB_point_parameters;
+#define GL_ARB_point_sprite 1
+GLAD_API_CALL int GLAD_GL_ARB_point_sprite;
+#define GL_ARB_polygon_offset_clamp 1
+GLAD_API_CALL int GLAD_GL_ARB_polygon_offset_clamp;
+#define GL_ARB_post_depth_coverage 1
+GLAD_API_CALL int GLAD_GL_ARB_post_depth_coverage;
+#define GL_ARB_program_interface_query 1
+GLAD_API_CALL int GLAD_GL_ARB_program_interface_query;
+#define GL_ARB_provoking_vertex 1
+GLAD_API_CALL int GLAD_GL_ARB_provoking_vertex;
+#define GL_ARB_query_buffer_object 1
+GLAD_API_CALL int GLAD_GL_ARB_query_buffer_object;
+#define GL_ARB_robust_buffer_access_behavior 1
+GLAD_API_CALL int GLAD_GL_ARB_robust_buffer_access_behavior;
+#define GL_ARB_robustness 1
+GLAD_API_CALL int GLAD_GL_ARB_robustness;
+#define GL_ARB_robustness_isolation 1
+GLAD_API_CALL int GLAD_GL_ARB_robustness_isolation;
+#define GL_ARB_sample_locations 1
+GLAD_API_CALL int GLAD_GL_ARB_sample_locations;
+#define GL_ARB_sample_shading 1
+GLAD_API_CALL int GLAD_GL_ARB_sample_shading;
+#define GL_ARB_sampler_objects 1
+GLAD_API_CALL int GLAD_GL_ARB_sampler_objects;
+#define GL_ARB_seamless_cube_map 1
+GLAD_API_CALL int GLAD_GL_ARB_seamless_cube_map;
+#define GL_ARB_seamless_cubemap_per_texture 1
+GLAD_API_CALL int GLAD_GL_ARB_seamless_cubemap_per_texture;
+#define GL_ARB_separate_shader_objects 1
+GLAD_API_CALL int GLAD_GL_ARB_separate_shader_objects;
+#define GL_ARB_shader_atomic_counter_ops 1
+GLAD_API_CALL int GLAD_GL_ARB_shader_atomic_counter_ops;
+#define GL_ARB_shader_atomic_counters 1
+GLAD_API_CALL int GLAD_GL_ARB_shader_atomic_counters;
+#define GL_ARB_shader_ballot 1
+GLAD_API_CALL int GLAD_GL_ARB_shader_ballot;
+#define GL_ARB_shader_bit_encoding 1
+GLAD_API_CALL int GLAD_GL_ARB_shader_bit_encoding;
+#define GL_ARB_shader_clock 1
+GLAD_API_CALL int GLAD_GL_ARB_shader_clock;
+#define GL_ARB_shader_draw_parameters 1
+GLAD_API_CALL int GLAD_GL_ARB_shader_draw_parameters;
+#define GL_ARB_shader_group_vote 1
+GLAD_API_CALL int GLAD_GL_ARB_shader_group_vote;
+#define GL_ARB_shader_image_load_store 1
+GLAD_API_CALL int GLAD_GL_ARB_shader_image_load_store;
+#define GL_ARB_shader_image_size 1
+GLAD_API_CALL int GLAD_GL_ARB_shader_image_size;
+#define GL_ARB_shader_objects 1
+GLAD_API_CALL int GLAD_GL_ARB_shader_objects;
+#define GL_ARB_shader_precision 1
+GLAD_API_CALL int GLAD_GL_ARB_shader_precision;
+#define GL_ARB_shader_stencil_export 1
+GLAD_API_CALL int GLAD_GL_ARB_shader_stencil_export;
+#define GL_ARB_shader_storage_buffer_object 1
+GLAD_API_CALL int GLAD_GL_ARB_shader_storage_buffer_object;
+#define GL_ARB_shader_subroutine 1
+GLAD_API_CALL int GLAD_GL_ARB_shader_subroutine;
+#define GL_ARB_shader_texture_image_samples 1
+GLAD_API_CALL int GLAD_GL_ARB_shader_texture_image_samples;
+#define GL_ARB_shader_texture_lod 1
+GLAD_API_CALL int GLAD_GL_ARB_shader_texture_lod;
+#define GL_ARB_shader_viewport_layer_array 1
+GLAD_API_CALL int GLAD_GL_ARB_shader_viewport_layer_array;
+#define GL_ARB_shading_language_100 1
+GLAD_API_CALL int GLAD_GL_ARB_shading_language_100;
+#define GL_ARB_shading_language_420pack 1
+GLAD_API_CALL int GLAD_GL_ARB_shading_language_420pack;
+#define GL_ARB_shading_language_include 1
+GLAD_API_CALL int GLAD_GL_ARB_shading_language_include;
+#define GL_ARB_shading_language_packing 1
+GLAD_API_CALL int GLAD_GL_ARB_shading_language_packing;
+#define GL_ARB_shadow 1
+GLAD_API_CALL int GLAD_GL_ARB_shadow;
+#define GL_ARB_shadow_ambient 1
+GLAD_API_CALL int GLAD_GL_ARB_shadow_ambient;
+#define GL_ARB_sparse_buffer 1
+GLAD_API_CALL int GLAD_GL_ARB_sparse_buffer;
+#define GL_ARB_sparse_texture 1
+GLAD_API_CALL int GLAD_GL_ARB_sparse_texture;
+#define GL_ARB_sparse_texture2 1
+GLAD_API_CALL int GLAD_GL_ARB_sparse_texture2;
+#define GL_ARB_sparse_texture_clamp 1
+GLAD_API_CALL int GLAD_GL_ARB_sparse_texture_clamp;
+#define GL_ARB_spirv_extensions 1
+GLAD_API_CALL int GLAD_GL_ARB_spirv_extensions;
+#define GL_ARB_stencil_texturing 1
+GLAD_API_CALL int GLAD_GL_ARB_stencil_texturing;
+#define GL_ARB_sync 1
+GLAD_API_CALL int GLAD_GL_ARB_sync;
+#define GL_ARB_tessellation_shader 1
+GLAD_API_CALL int GLAD_GL_ARB_tessellation_shader;
+#define GL_ARB_texture_barrier 1
+GLAD_API_CALL int GLAD_GL_ARB_texture_barrier;
+#define GL_ARB_texture_border_clamp 1
+GLAD_API_CALL int GLAD_GL_ARB_texture_border_clamp;
+#define GL_ARB_texture_buffer_object 1
+GLAD_API_CALL int GLAD_GL_ARB_texture_buffer_object;
+#define GL_ARB_texture_buffer_object_rgb32 1
+GLAD_API_CALL int GLAD_GL_ARB_texture_buffer_object_rgb32;
+#define GL_ARB_texture_buffer_range 1
+GLAD_API_CALL int GLAD_GL_ARB_texture_buffer_range;
+#define GL_ARB_texture_compression 1
+GLAD_API_CALL int GLAD_GL_ARB_texture_compression;
+#define GL_ARB_texture_compression_bptc 1
+GLAD_API_CALL int GLAD_GL_ARB_texture_compression_bptc;
+#define GL_ARB_texture_compression_rgtc 1
+GLAD_API_CALL int GLAD_GL_ARB_texture_compression_rgtc;
+#define GL_ARB_texture_cube_map 1
+GLAD_API_CALL int GLAD_GL_ARB_texture_cube_map;
+#define GL_ARB_texture_cube_map_array 1
+GLAD_API_CALL int GLAD_GL_ARB_texture_cube_map_array;
+#define GL_ARB_texture_env_add 1
+GLAD_API_CALL int GLAD_GL_ARB_texture_env_add;
+#define GL_ARB_texture_env_combine 1
+GLAD_API_CALL int GLAD_GL_ARB_texture_env_combine;
+#define GL_ARB_texture_env_crossbar 1
+GLAD_API_CALL int GLAD_GL_ARB_texture_env_crossbar;
+#define GL_ARB_texture_env_dot3 1
+GLAD_API_CALL int GLAD_GL_ARB_texture_env_dot3;
+#define GL_ARB_texture_filter_anisotropic 1
+GLAD_API_CALL int GLAD_GL_ARB_texture_filter_anisotropic;
+#define GL_ARB_texture_filter_minmax 1
+GLAD_API_CALL int GLAD_GL_ARB_texture_filter_minmax;
+#define GL_ARB_texture_float 1
+GLAD_API_CALL int GLAD_GL_ARB_texture_float;
+#define GL_ARB_texture_gather 1
+GLAD_API_CALL int GLAD_GL_ARB_texture_gather;
+#define GL_ARB_texture_mirror_clamp_to_edge 1
+GLAD_API_CALL int GLAD_GL_ARB_texture_mirror_clamp_to_edge;
+#define GL_ARB_texture_mirrored_repeat 1
+GLAD_API_CALL int GLAD_GL_ARB_texture_mirrored_repeat;
+#define GL_ARB_texture_multisample 1
+GLAD_API_CALL int GLAD_GL_ARB_texture_multisample;
+#define GL_ARB_texture_non_power_of_two 1
+GLAD_API_CALL int GLAD_GL_ARB_texture_non_power_of_two;
+#define GL_ARB_texture_query_levels 1
+GLAD_API_CALL int GLAD_GL_ARB_texture_query_levels;
+#define GL_ARB_texture_query_lod 1
+GLAD_API_CALL int GLAD_GL_ARB_texture_query_lod;
+#define GL_ARB_texture_rectangle 1
+GLAD_API_CALL int GLAD_GL_ARB_texture_rectangle;
+#define GL_ARB_texture_rg 1
+GLAD_API_CALL int GLAD_GL_ARB_texture_rg;
+#define GL_ARB_texture_rgb10_a2ui 1
+GLAD_API_CALL int GLAD_GL_ARB_texture_rgb10_a2ui;
+#define GL_ARB_texture_stencil8 1
+GLAD_API_CALL int GLAD_GL_ARB_texture_stencil8;
+#define GL_ARB_texture_storage 1
+GLAD_API_CALL int GLAD_GL_ARB_texture_storage;
+#define GL_ARB_texture_storage_multisample 1
+GLAD_API_CALL int GLAD_GL_ARB_texture_storage_multisample;
+#define GL_ARB_texture_swizzle 1
+GLAD_API_CALL int GLAD_GL_ARB_texture_swizzle;
+#define GL_ARB_texture_view 1
+GLAD_API_CALL int GLAD_GL_ARB_texture_view;
+#define GL_ARB_timer_query 1
+GLAD_API_CALL int GLAD_GL_ARB_timer_query;
+#define GL_ARB_transform_feedback2 1
+GLAD_API_CALL int GLAD_GL_ARB_transform_feedback2;
+#define GL_ARB_transform_feedback3 1
+GLAD_API_CALL int GLAD_GL_ARB_transform_feedback3;
+#define GL_ARB_transform_feedback_instanced 1
+GLAD_API_CALL int GLAD_GL_ARB_transform_feedback_instanced;
+#define GL_ARB_transform_feedback_overflow_query 1
+GLAD_API_CALL int GLAD_GL_ARB_transform_feedback_overflow_query;
+#define GL_ARB_transpose_matrix 1
+GLAD_API_CALL int GLAD_GL_ARB_transpose_matrix;
+#define GL_ARB_uniform_buffer_object 1
+GLAD_API_CALL int GLAD_GL_ARB_uniform_buffer_object;
+#define GL_ARB_vertex_array_bgra 1
+GLAD_API_CALL int GLAD_GL_ARB_vertex_array_bgra;
+#define GL_ARB_vertex_array_object 1
+GLAD_API_CALL int GLAD_GL_ARB_vertex_array_object;
+#define GL_ARB_vertex_attrib_64bit 1
+GLAD_API_CALL int GLAD_GL_ARB_vertex_attrib_64bit;
+#define GL_ARB_vertex_attrib_binding 1
+GLAD_API_CALL int GLAD_GL_ARB_vertex_attrib_binding;
+#define GL_ARB_vertex_blend 1
+GLAD_API_CALL int GLAD_GL_ARB_vertex_blend;
+#define GL_ARB_vertex_buffer_object 1
+GLAD_API_CALL int GLAD_GL_ARB_vertex_buffer_object;
+#define GL_ARB_vertex_program 1
+GLAD_API_CALL int GLAD_GL_ARB_vertex_program;
+#define GL_ARB_vertex_shader 1
+GLAD_API_CALL int GLAD_GL_ARB_vertex_shader;
+#define GL_ARB_vertex_type_10f_11f_11f_rev 1
+GLAD_API_CALL int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev;
+#define GL_ARB_vertex_type_2_10_10_10_rev 1
+GLAD_API_CALL int GLAD_GL_ARB_vertex_type_2_10_10_10_rev;
+#define GL_ARB_viewport_array 1
+GLAD_API_CALL int GLAD_GL_ARB_viewport_array;
+#define GL_ARB_window_pos 1
+GLAD_API_CALL int GLAD_GL_ARB_window_pos;
+#define GL_ATI_draw_buffers 1
+GLAD_API_CALL int GLAD_GL_ATI_draw_buffers;
+#define GL_ATI_element_array 1
+GLAD_API_CALL int GLAD_GL_ATI_element_array;
+#define GL_ATI_envmap_bumpmap 1
+GLAD_API_CALL int GLAD_GL_ATI_envmap_bumpmap;
+#define GL_ATI_fragment_shader 1
+GLAD_API_CALL int GLAD_GL_ATI_fragment_shader;
+#define GL_ATI_map_object_buffer 1
+GLAD_API_CALL int GLAD_GL_ATI_map_object_buffer;
+#define GL_ATI_meminfo 1
+GLAD_API_CALL int GLAD_GL_ATI_meminfo;
+#define GL_ATI_pixel_format_float 1
+GLAD_API_CALL int GLAD_GL_ATI_pixel_format_float;
+#define GL_ATI_pn_triangles 1
+GLAD_API_CALL int GLAD_GL_ATI_pn_triangles;
+#define GL_ATI_separate_stencil 1
+GLAD_API_CALL int GLAD_GL_ATI_separate_stencil;
+#define GL_ATI_text_fragment_shader 1
+GLAD_API_CALL int GLAD_GL_ATI_text_fragment_shader;
+#define GL_ATI_texture_env_combine3 1
+GLAD_API_CALL int GLAD_GL_ATI_texture_env_combine3;
+#define GL_ATI_texture_float 1
+GLAD_API_CALL int GLAD_GL_ATI_texture_float;
+#define GL_ATI_texture_mirror_once 1
+GLAD_API_CALL int GLAD_GL_ATI_texture_mirror_once;
+#define GL_ATI_vertex_array_object 1
+GLAD_API_CALL int GLAD_GL_ATI_vertex_array_object;
+#define GL_ATI_vertex_attrib_array_object 1
+GLAD_API_CALL int GLAD_GL_ATI_vertex_attrib_array_object;
+#define GL_ATI_vertex_streams 1
+GLAD_API_CALL int GLAD_GL_ATI_vertex_streams;
+#define GL_EXT_422_pixels 1
+GLAD_API_CALL int GLAD_GL_EXT_422_pixels;
+#define GL_EXT_EGL_image_storage 1
+GLAD_API_CALL int GLAD_GL_EXT_EGL_image_storage;
+#define GL_EXT_EGL_sync 1
+GLAD_API_CALL int GLAD_GL_EXT_EGL_sync;
+#define GL_EXT_abgr 1
+GLAD_API_CALL int GLAD_GL_EXT_abgr;
+#define GL_EXT_bgra 1
+GLAD_API_CALL int GLAD_GL_EXT_bgra;
+#define GL_EXT_bindable_uniform 1
+GLAD_API_CALL int GLAD_GL_EXT_bindable_uniform;
+#define GL_EXT_blend_color 1
+GLAD_API_CALL int GLAD_GL_EXT_blend_color;
+#define GL_EXT_blend_equation_separate 1
+GLAD_API_CALL int GLAD_GL_EXT_blend_equation_separate;
+#define GL_EXT_blend_func_separate 1
+GLAD_API_CALL int GLAD_GL_EXT_blend_func_separate;
+#define GL_EXT_blend_logic_op 1
+GLAD_API_CALL int GLAD_GL_EXT_blend_logic_op;
+#define GL_EXT_blend_minmax 1
+GLAD_API_CALL int GLAD_GL_EXT_blend_minmax;
+#define GL_EXT_blend_subtract 1
+GLAD_API_CALL int GLAD_GL_EXT_blend_subtract;
+#define GL_EXT_clip_volume_hint 1
+GLAD_API_CALL int GLAD_GL_EXT_clip_volume_hint;
+#define GL_EXT_cmyka 1
+GLAD_API_CALL int GLAD_GL_EXT_cmyka;
+#define GL_EXT_color_subtable 1
+GLAD_API_CALL int GLAD_GL_EXT_color_subtable;
+#define GL_EXT_compiled_vertex_array 1
+GLAD_API_CALL int GLAD_GL_EXT_compiled_vertex_array;
+#define GL_EXT_convolution 1
+GLAD_API_CALL int GLAD_GL_EXT_convolution;
+#define GL_EXT_coordinate_frame 1
+GLAD_API_CALL int GLAD_GL_EXT_coordinate_frame;
+#define GL_EXT_copy_texture 1
+GLAD_API_CALL int GLAD_GL_EXT_copy_texture;
+#define GL_EXT_cull_vertex 1
+GLAD_API_CALL int GLAD_GL_EXT_cull_vertex;
+#define GL_EXT_debug_label 1
+GLAD_API_CALL int GLAD_GL_EXT_debug_label;
+#define GL_EXT_debug_marker 1
+GLAD_API_CALL int GLAD_GL_EXT_debug_marker;
+#define GL_EXT_depth_bounds_test 1
+GLAD_API_CALL int GLAD_GL_EXT_depth_bounds_test;
+#define GL_EXT_direct_state_access 1
+GLAD_API_CALL int GLAD_GL_EXT_direct_state_access;
+#define GL_EXT_draw_buffers2 1
+GLAD_API_CALL int GLAD_GL_EXT_draw_buffers2;
+#define GL_EXT_draw_instanced 1
+GLAD_API_CALL int GLAD_GL_EXT_draw_instanced;
+#define GL_EXT_draw_range_elements 1
+GLAD_API_CALL int GLAD_GL_EXT_draw_range_elements;
+#define GL_EXT_external_buffer 1
+GLAD_API_CALL int GLAD_GL_EXT_external_buffer;
+#define GL_EXT_fog_coord 1
+GLAD_API_CALL int GLAD_GL_EXT_fog_coord;
+#define GL_EXT_framebuffer_blit 1
+GLAD_API_CALL int GLAD_GL_EXT_framebuffer_blit;
+#define GL_EXT_framebuffer_blit_layers 1
+GLAD_API_CALL int GLAD_GL_EXT_framebuffer_blit_layers;
+#define GL_EXT_framebuffer_multisample 1
+GLAD_API_CALL int GLAD_GL_EXT_framebuffer_multisample;
+#define GL_EXT_framebuffer_multisample_blit_scaled 1
+GLAD_API_CALL int GLAD_GL_EXT_framebuffer_multisample_blit_scaled;
+#define GL_EXT_framebuffer_object 1
+GLAD_API_CALL int GLAD_GL_EXT_framebuffer_object;
+#define GL_EXT_framebuffer_sRGB 1
+GLAD_API_CALL int GLAD_GL_EXT_framebuffer_sRGB;
+#define GL_EXT_geometry_shader4 1
+GLAD_API_CALL int GLAD_GL_EXT_geometry_shader4;
+#define GL_EXT_gpu_program_parameters 1
+GLAD_API_CALL int GLAD_GL_EXT_gpu_program_parameters;
+#define GL_EXT_gpu_shader4 1
+GLAD_API_CALL int GLAD_GL_EXT_gpu_shader4;
+#define GL_EXT_histogram 1
+GLAD_API_CALL int GLAD_GL_EXT_histogram;
+#define GL_EXT_index_array_formats 1
+GLAD_API_CALL int GLAD_GL_EXT_index_array_formats;
+#define GL_EXT_index_func 1
+GLAD_API_CALL int GLAD_GL_EXT_index_func;
+#define GL_EXT_index_material 1
+GLAD_API_CALL int GLAD_GL_EXT_index_material;
+#define GL_EXT_index_texture 1
+GLAD_API_CALL int GLAD_GL_EXT_index_texture;
+#define GL_EXT_light_texture 1
+GLAD_API_CALL int GLAD_GL_EXT_light_texture;
+#define GL_EXT_memory_object 1
+GLAD_API_CALL int GLAD_GL_EXT_memory_object;
+#define GL_EXT_memory_object_fd 1
+GLAD_API_CALL int GLAD_GL_EXT_memory_object_fd;
+#define GL_EXT_memory_object_win32 1
+GLAD_API_CALL int GLAD_GL_EXT_memory_object_win32;
+#define GL_EXT_misc_attribute 1
+GLAD_API_CALL int GLAD_GL_EXT_misc_attribute;
+#define GL_EXT_multi_draw_arrays 1
+GLAD_API_CALL int GLAD_GL_EXT_multi_draw_arrays;
+#define GL_EXT_multisample 1
+GLAD_API_CALL int GLAD_GL_EXT_multisample;
+#define GL_EXT_multiview_tessellation_geometry_shader 1
+GLAD_API_CALL int GLAD_GL_EXT_multiview_tessellation_geometry_shader;
+#define GL_EXT_multiview_texture_multisample 1
+GLAD_API_CALL int GLAD_GL_EXT_multiview_texture_multisample;
+#define GL_EXT_multiview_timer_query 1
+GLAD_API_CALL int GLAD_GL_EXT_multiview_timer_query;
+#define GL_EXT_packed_depth_stencil 1
+GLAD_API_CALL int GLAD_GL_EXT_packed_depth_stencil;
+#define GL_EXT_packed_float 1
+GLAD_API_CALL int GLAD_GL_EXT_packed_float;
+#define GL_EXT_packed_pixels 1
+GLAD_API_CALL int GLAD_GL_EXT_packed_pixels;
+#define GL_EXT_paletted_texture 1
+GLAD_API_CALL int GLAD_GL_EXT_paletted_texture;
+#define GL_EXT_pixel_buffer_object 1
+GLAD_API_CALL int GLAD_GL_EXT_pixel_buffer_object;
+#define GL_EXT_pixel_transform 1
+GLAD_API_CALL int GLAD_GL_EXT_pixel_transform;
+#define GL_EXT_pixel_transform_color_table 1
+GLAD_API_CALL int GLAD_GL_EXT_pixel_transform_color_table;
+#define GL_EXT_point_parameters 1
+GLAD_API_CALL int GLAD_GL_EXT_point_parameters;
+#define GL_EXT_polygon_offset 1
+GLAD_API_CALL int GLAD_GL_EXT_polygon_offset;
+#define GL_EXT_polygon_offset_clamp 1
+GLAD_API_CALL int GLAD_GL_EXT_polygon_offset_clamp;
+#define GL_EXT_post_depth_coverage 1
+GLAD_API_CALL int GLAD_GL_EXT_post_depth_coverage;
+#define GL_EXT_provoking_vertex 1
+GLAD_API_CALL int GLAD_GL_EXT_provoking_vertex;
+#define GL_EXT_raster_multisample 1
+GLAD_API_CALL int GLAD_GL_EXT_raster_multisample;
+#define GL_EXT_rescale_normal 1
+GLAD_API_CALL int GLAD_GL_EXT_rescale_normal;
+#define GL_EXT_secondary_color 1
+GLAD_API_CALL int GLAD_GL_EXT_secondary_color;
+#define GL_EXT_semaphore 1
+GLAD_API_CALL int GLAD_GL_EXT_semaphore;
+#define GL_EXT_semaphore_fd 1
+GLAD_API_CALL int GLAD_GL_EXT_semaphore_fd;
+#define GL_EXT_semaphore_win32 1
+GLAD_API_CALL int GLAD_GL_EXT_semaphore_win32;
+#define GL_EXT_separate_shader_objects 1
+GLAD_API_CALL int GLAD_GL_EXT_separate_shader_objects;
+#define GL_EXT_separate_specular_color 1
+GLAD_API_CALL int GLAD_GL_EXT_separate_specular_color;
+#define GL_EXT_shader_framebuffer_fetch 1
+GLAD_API_CALL int GLAD_GL_EXT_shader_framebuffer_fetch;
+#define GL_EXT_shader_framebuffer_fetch_non_coherent 1
+GLAD_API_CALL int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent;
+#define GL_EXT_shader_image_load_formatted 1
+GLAD_API_CALL int GLAD_GL_EXT_shader_image_load_formatted;
+#define GL_EXT_shader_image_load_store 1
+GLAD_API_CALL int GLAD_GL_EXT_shader_image_load_store;
+#define GL_EXT_shader_integer_mix 1
+GLAD_API_CALL int GLAD_GL_EXT_shader_integer_mix;
+#define GL_EXT_shader_samples_identical 1
+GLAD_API_CALL int GLAD_GL_EXT_shader_samples_identical;
+#define GL_EXT_shadow_funcs 1
+GLAD_API_CALL int GLAD_GL_EXT_shadow_funcs;
+#define GL_EXT_shared_texture_palette 1
+GLAD_API_CALL int GLAD_GL_EXT_shared_texture_palette;
+#define GL_EXT_sparse_texture2 1
+GLAD_API_CALL int GLAD_GL_EXT_sparse_texture2;
+#define GL_EXT_stencil_clear_tag 1
+GLAD_API_CALL int GLAD_GL_EXT_stencil_clear_tag;
+#define GL_EXT_stencil_two_side 1
+GLAD_API_CALL int GLAD_GL_EXT_stencil_two_side;
+#define GL_EXT_stencil_wrap 1
+GLAD_API_CALL int GLAD_GL_EXT_stencil_wrap;
+#define GL_EXT_subtexture 1
+GLAD_API_CALL int GLAD_GL_EXT_subtexture;
+#define GL_EXT_texture 1
+GLAD_API_CALL int GLAD_GL_EXT_texture;
+#define GL_EXT_texture3D 1
+GLAD_API_CALL int GLAD_GL_EXT_texture3D;
+#define GL_EXT_texture_array 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_array;
+#define GL_EXT_texture_buffer_object 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_buffer_object;
+#define GL_EXT_texture_compression_latc 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_compression_latc;
+#define GL_EXT_texture_compression_rgtc 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_compression_rgtc;
+#define GL_EXT_texture_compression_s3tc 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_compression_s3tc;
+#define GL_EXT_texture_cube_map 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_cube_map;
+#define GL_EXT_texture_env_add 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_env_add;
+#define GL_EXT_texture_env_combine 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_env_combine;
+#define GL_EXT_texture_env_dot3 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_env_dot3;
+#define GL_EXT_texture_filter_anisotropic 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_filter_anisotropic;
+#define GL_EXT_texture_filter_minmax 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_filter_minmax;
+#define GL_EXT_texture_integer 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_integer;
+#define GL_EXT_texture_lod_bias 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_lod_bias;
+#define GL_EXT_texture_mirror_clamp 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_mirror_clamp;
+#define GL_EXT_texture_object 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_object;
+#define GL_EXT_texture_perturb_normal 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_perturb_normal;
+#define GL_EXT_texture_sRGB 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_sRGB;
+#define GL_EXT_texture_sRGB_R8 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_sRGB_R8;
+#define GL_EXT_texture_sRGB_RG8 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_sRGB_RG8;
+#define GL_EXT_texture_sRGB_decode 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_sRGB_decode;
+#define GL_EXT_texture_shadow_lod 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_shadow_lod;
+#define GL_EXT_texture_shared_exponent 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_shared_exponent;
+#define GL_EXT_texture_snorm 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_snorm;
+#define GL_EXT_texture_storage 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_storage;
+#define GL_EXT_texture_swizzle 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_swizzle;
+#define GL_EXT_timer_query 1
+GLAD_API_CALL int GLAD_GL_EXT_timer_query;
+#define GL_EXT_transform_feedback 1
+GLAD_API_CALL int GLAD_GL_EXT_transform_feedback;
+#define GL_EXT_vertex_array 1
+GLAD_API_CALL int GLAD_GL_EXT_vertex_array;
+#define GL_EXT_vertex_array_bgra 1
+GLAD_API_CALL int GLAD_GL_EXT_vertex_array_bgra;
+#define GL_EXT_vertex_attrib_64bit 1
+GLAD_API_CALL int GLAD_GL_EXT_vertex_attrib_64bit;
+#define GL_EXT_vertex_shader 1
+GLAD_API_CALL int GLAD_GL_EXT_vertex_shader;
+#define GL_EXT_vertex_weighting 1
+GLAD_API_CALL int GLAD_GL_EXT_vertex_weighting;
+#define GL_EXT_win32_keyed_mutex 1
+GLAD_API_CALL int GLAD_GL_EXT_win32_keyed_mutex;
+#define GL_EXT_window_rectangles 1
+GLAD_API_CALL int GLAD_GL_EXT_window_rectangles;
+#define GL_EXT_x11_sync_object 1
+GLAD_API_CALL int GLAD_GL_EXT_x11_sync_object;
+#define GL_GREMEDY_frame_terminator 1
+GLAD_API_CALL int GLAD_GL_GREMEDY_frame_terminator;
+#define GL_GREMEDY_string_marker 1
+GLAD_API_CALL int GLAD_GL_GREMEDY_string_marker;
+#define GL_HP_convolution_border_modes 1
+GLAD_API_CALL int GLAD_GL_HP_convolution_border_modes;
+#define GL_HP_image_transform 1
+GLAD_API_CALL int GLAD_GL_HP_image_transform;
+#define GL_HP_occlusion_test 1
+GLAD_API_CALL int GLAD_GL_HP_occlusion_test;
+#define GL_HP_texture_lighting 1
+GLAD_API_CALL int GLAD_GL_HP_texture_lighting;
+#define GL_IBM_cull_vertex 1
+GLAD_API_CALL int GLAD_GL_IBM_cull_vertex;
+#define GL_IBM_multimode_draw_arrays 1
+GLAD_API_CALL int GLAD_GL_IBM_multimode_draw_arrays;
+#define GL_IBM_rasterpos_clip 1
+GLAD_API_CALL int GLAD_GL_IBM_rasterpos_clip;
+#define GL_IBM_static_data 1
+GLAD_API_CALL int GLAD_GL_IBM_static_data;
+#define GL_IBM_texture_mirrored_repeat 1
+GLAD_API_CALL int GLAD_GL_IBM_texture_mirrored_repeat;
+#define GL_IBM_vertex_array_lists 1
+GLAD_API_CALL int GLAD_GL_IBM_vertex_array_lists;
+#define GL_INGR_blend_func_separate 1
+GLAD_API_CALL int GLAD_GL_INGR_blend_func_separate;
+#define GL_INGR_color_clamp 1
+GLAD_API_CALL int GLAD_GL_INGR_color_clamp;
+#define GL_INGR_interlace_read 1
+GLAD_API_CALL int GLAD_GL_INGR_interlace_read;
+#define GL_INTEL_blackhole_render 1
+GLAD_API_CALL int GLAD_GL_INTEL_blackhole_render;
+#define GL_INTEL_conservative_rasterization 1
+GLAD_API_CALL int GLAD_GL_INTEL_conservative_rasterization;
+#define GL_INTEL_fragment_shader_ordering 1
+GLAD_API_CALL int GLAD_GL_INTEL_fragment_shader_ordering;
+#define GL_INTEL_framebuffer_CMAA 1
+GLAD_API_CALL int GLAD_GL_INTEL_framebuffer_CMAA;
+#define GL_INTEL_map_texture 1
+GLAD_API_CALL int GLAD_GL_INTEL_map_texture;
+#define GL_INTEL_parallel_arrays 1
+GLAD_API_CALL int GLAD_GL_INTEL_parallel_arrays;
+#define GL_INTEL_performance_query 1
+GLAD_API_CALL int GLAD_GL_INTEL_performance_query;
+#define GL_KHR_blend_equation_advanced 1
+GLAD_API_CALL int GLAD_GL_KHR_blend_equation_advanced;
+#define GL_KHR_blend_equation_advanced_coherent 1
+GLAD_API_CALL int GLAD_GL_KHR_blend_equation_advanced_coherent;
+#define GL_KHR_context_flush_control 1
+GLAD_API_CALL int GLAD_GL_KHR_context_flush_control;
+#define GL_KHR_debug 1
+GLAD_API_CALL int GLAD_GL_KHR_debug;
+#define GL_KHR_no_error 1
+GLAD_API_CALL int GLAD_GL_KHR_no_error;
+#define GL_KHR_parallel_shader_compile 1
+GLAD_API_CALL int GLAD_GL_KHR_parallel_shader_compile;
+#define GL_KHR_robust_buffer_access_behavior 1
+GLAD_API_CALL int GLAD_GL_KHR_robust_buffer_access_behavior;
+#define GL_KHR_robustness 1
+GLAD_API_CALL int GLAD_GL_KHR_robustness;
+#define GL_KHR_shader_subgroup 1
+GLAD_API_CALL int GLAD_GL_KHR_shader_subgroup;
+#define GL_KHR_texture_compression_astc_hdr 1
+GLAD_API_CALL int GLAD_GL_KHR_texture_compression_astc_hdr;
+#define GL_KHR_texture_compression_astc_ldr 1
+GLAD_API_CALL int GLAD_GL_KHR_texture_compression_astc_ldr;
+#define GL_KHR_texture_compression_astc_sliced_3d 1
+GLAD_API_CALL int GLAD_GL_KHR_texture_compression_astc_sliced_3d;
+#define GL_MESAX_texture_stack 1
+GLAD_API_CALL int GLAD_GL_MESAX_texture_stack;
+#define GL_MESA_framebuffer_flip_x 1
+GLAD_API_CALL int GLAD_GL_MESA_framebuffer_flip_x;
+#define GL_MESA_framebuffer_flip_y 1
+GLAD_API_CALL int GLAD_GL_MESA_framebuffer_flip_y;
+#define GL_MESA_framebuffer_swap_xy 1
+GLAD_API_CALL int GLAD_GL_MESA_framebuffer_swap_xy;
+#define GL_MESA_pack_invert 1
+GLAD_API_CALL int GLAD_GL_MESA_pack_invert;
+#define GL_MESA_program_binary_formats 1
+GLAD_API_CALL int GLAD_GL_MESA_program_binary_formats;
+#define GL_MESA_resize_buffers 1
+GLAD_API_CALL int GLAD_GL_MESA_resize_buffers;
+#define GL_MESA_shader_integer_functions 1
+GLAD_API_CALL int GLAD_GL_MESA_shader_integer_functions;
+#define GL_MESA_tile_raster_order 1
+GLAD_API_CALL int GLAD_GL_MESA_tile_raster_order;
+#define GL_MESA_window_pos 1
+GLAD_API_CALL int GLAD_GL_MESA_window_pos;
+#define GL_MESA_ycbcr_texture 1
+GLAD_API_CALL int GLAD_GL_MESA_ycbcr_texture;
+#define GL_NVX_blend_equation_advanced_multi_draw_buffers 1
+GLAD_API_CALL int GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers;
+#define GL_NVX_conditional_render 1
+GLAD_API_CALL int GLAD_GL_NVX_conditional_render;
+#define GL_NVX_gpu_memory_info 1
+GLAD_API_CALL int GLAD_GL_NVX_gpu_memory_info;
+#define GL_NVX_gpu_multicast2 1
+GLAD_API_CALL int GLAD_GL_NVX_gpu_multicast2;
+#define GL_NVX_linked_gpu_multicast 1
+GLAD_API_CALL int GLAD_GL_NVX_linked_gpu_multicast;
+#define GL_NVX_progress_fence 1
+GLAD_API_CALL int GLAD_GL_NVX_progress_fence;
+#define GL_NV_alpha_to_coverage_dither_control 1
+GLAD_API_CALL int GLAD_GL_NV_alpha_to_coverage_dither_control;
+#define GL_NV_bindless_multi_draw_indirect 1
+GLAD_API_CALL int GLAD_GL_NV_bindless_multi_draw_indirect;
+#define GL_NV_bindless_multi_draw_indirect_count 1
+GLAD_API_CALL int GLAD_GL_NV_bindless_multi_draw_indirect_count;
+#define GL_NV_bindless_texture 1
+GLAD_API_CALL int GLAD_GL_NV_bindless_texture;
+#define GL_NV_blend_equation_advanced 1
+GLAD_API_CALL int GLAD_GL_NV_blend_equation_advanced;
+#define GL_NV_blend_equation_advanced_coherent 1
+GLAD_API_CALL int GLAD_GL_NV_blend_equation_advanced_coherent;
+#define GL_NV_blend_minmax_factor 1
+GLAD_API_CALL int GLAD_GL_NV_blend_minmax_factor;
+#define GL_NV_blend_square 1
+GLAD_API_CALL int GLAD_GL_NV_blend_square;
+#define GL_NV_clip_space_w_scaling 1
+GLAD_API_CALL int GLAD_GL_NV_clip_space_w_scaling;
+#define GL_NV_command_list 1
+GLAD_API_CALL int GLAD_GL_NV_command_list;
+#define GL_NV_compute_program5 1
+GLAD_API_CALL int GLAD_GL_NV_compute_program5;
+#define GL_NV_compute_shader_derivatives 1
+GLAD_API_CALL int GLAD_GL_NV_compute_shader_derivatives;
+#define GL_NV_conditional_render 1
+GLAD_API_CALL int GLAD_GL_NV_conditional_render;
+#define GL_NV_conservative_raster 1
+GLAD_API_CALL int GLAD_GL_NV_conservative_raster;
+#define GL_NV_conservative_raster_dilate 1
+GLAD_API_CALL int GLAD_GL_NV_conservative_raster_dilate;
+#define GL_NV_conservative_raster_pre_snap 1
+GLAD_API_CALL int GLAD_GL_NV_conservative_raster_pre_snap;
+#define GL_NV_conservative_raster_pre_snap_triangles 1
+GLAD_API_CALL int GLAD_GL_NV_conservative_raster_pre_snap_triangles;
+#define GL_NV_conservative_raster_underestimation 1
+GLAD_API_CALL int GLAD_GL_NV_conservative_raster_underestimation;
+#define GL_NV_copy_depth_to_color 1
+GLAD_API_CALL int GLAD_GL_NV_copy_depth_to_color;
+#define GL_NV_copy_image 1
+GLAD_API_CALL int GLAD_GL_NV_copy_image;
+#define GL_NV_deep_texture3D 1
+GLAD_API_CALL int GLAD_GL_NV_deep_texture3D;
+#define GL_NV_depth_buffer_float 1
+GLAD_API_CALL int GLAD_GL_NV_depth_buffer_float;
+#define GL_NV_depth_clamp 1
+GLAD_API_CALL int GLAD_GL_NV_depth_clamp;
+#define GL_NV_draw_texture 1
+GLAD_API_CALL int GLAD_GL_NV_draw_texture;
+#define GL_NV_draw_vulkan_image 1
+GLAD_API_CALL int GLAD_GL_NV_draw_vulkan_image;
+#define GL_NV_evaluators 1
+GLAD_API_CALL int GLAD_GL_NV_evaluators;
+#define GL_NV_explicit_multisample 1
+GLAD_API_CALL int GLAD_GL_NV_explicit_multisample;
+#define GL_NV_fence 1
+GLAD_API_CALL int GLAD_GL_NV_fence;
+#define GL_NV_fill_rectangle 1
+GLAD_API_CALL int GLAD_GL_NV_fill_rectangle;
+#define GL_NV_float_buffer 1
+GLAD_API_CALL int GLAD_GL_NV_float_buffer;
+#define GL_NV_fog_distance 1
+GLAD_API_CALL int GLAD_GL_NV_fog_distance;
+#define GL_NV_fragment_coverage_to_color 1
+GLAD_API_CALL int GLAD_GL_NV_fragment_coverage_to_color;
+#define GL_NV_fragment_program 1
+GLAD_API_CALL int GLAD_GL_NV_fragment_program;
+#define GL_NV_fragment_program2 1
+GLAD_API_CALL int GLAD_GL_NV_fragment_program2;
+#define GL_NV_fragment_program4 1
+GLAD_API_CALL int GLAD_GL_NV_fragment_program4;
+#define GL_NV_fragment_program_option 1
+GLAD_API_CALL int GLAD_GL_NV_fragment_program_option;
+#define GL_NV_fragment_shader_barycentric 1
+GLAD_API_CALL int GLAD_GL_NV_fragment_shader_barycentric;
+#define GL_NV_fragment_shader_interlock 1
+GLAD_API_CALL int GLAD_GL_NV_fragment_shader_interlock;
+#define GL_NV_framebuffer_mixed_samples 1
+GLAD_API_CALL int GLAD_GL_NV_framebuffer_mixed_samples;
+#define GL_NV_framebuffer_multisample_coverage 1
+GLAD_API_CALL int GLAD_GL_NV_framebuffer_multisample_coverage;
+#define GL_NV_geometry_program4 1
+GLAD_API_CALL int GLAD_GL_NV_geometry_program4;
+#define GL_NV_geometry_shader4 1
+GLAD_API_CALL int GLAD_GL_NV_geometry_shader4;
+#define GL_NV_geometry_shader_passthrough 1
+GLAD_API_CALL int GLAD_GL_NV_geometry_shader_passthrough;
+#define GL_NV_gpu_multicast 1
+GLAD_API_CALL int GLAD_GL_NV_gpu_multicast;
+#define GL_NV_gpu_program4 1
+GLAD_API_CALL int GLAD_GL_NV_gpu_program4;
+#define GL_NV_gpu_program5 1
+GLAD_API_CALL int GLAD_GL_NV_gpu_program5;
+#define GL_NV_gpu_program5_mem_extended 1
+GLAD_API_CALL int GLAD_GL_NV_gpu_program5_mem_extended;
+#define GL_NV_gpu_shader5 1
+GLAD_API_CALL int GLAD_GL_NV_gpu_shader5;
+#define GL_NV_half_float 1
+GLAD_API_CALL int GLAD_GL_NV_half_float;
+#define GL_NV_internalformat_sample_query 1
+GLAD_API_CALL int GLAD_GL_NV_internalformat_sample_query;
+#define GL_NV_light_max_exponent 1
+GLAD_API_CALL int GLAD_GL_NV_light_max_exponent;
+#define GL_NV_memory_attachment 1
+GLAD_API_CALL int GLAD_GL_NV_memory_attachment;
+#define GL_NV_memory_object_sparse 1
+GLAD_API_CALL int GLAD_GL_NV_memory_object_sparse;
+#define GL_NV_mesh_shader 1
+GLAD_API_CALL int GLAD_GL_NV_mesh_shader;
+#define GL_NV_multisample_coverage 1
+GLAD_API_CALL int GLAD_GL_NV_multisample_coverage;
+#define GL_NV_multisample_filter_hint 1
+GLAD_API_CALL int GLAD_GL_NV_multisample_filter_hint;
+#define GL_NV_occlusion_query 1
+GLAD_API_CALL int GLAD_GL_NV_occlusion_query;
+#define GL_NV_packed_depth_stencil 1
+GLAD_API_CALL int GLAD_GL_NV_packed_depth_stencil;
+#define GL_NV_parameter_buffer_object 1
+GLAD_API_CALL int GLAD_GL_NV_parameter_buffer_object;
+#define GL_NV_parameter_buffer_object2 1
+GLAD_API_CALL int GLAD_GL_NV_parameter_buffer_object2;
+#define GL_NV_path_rendering 1
+GLAD_API_CALL int GLAD_GL_NV_path_rendering;
+#define GL_NV_path_rendering_shared_edge 1
+GLAD_API_CALL int GLAD_GL_NV_path_rendering_shared_edge;
+#define GL_NV_pixel_data_range 1
+GLAD_API_CALL int GLAD_GL_NV_pixel_data_range;
+#define GL_NV_point_sprite 1
+GLAD_API_CALL int GLAD_GL_NV_point_sprite;
+#define GL_NV_present_video 1
+GLAD_API_CALL int GLAD_GL_NV_present_video;
+#define GL_NV_primitive_restart 1
+GLAD_API_CALL int GLAD_GL_NV_primitive_restart;
+#define GL_NV_primitive_shading_rate 1
+GLAD_API_CALL int GLAD_GL_NV_primitive_shading_rate;
+#define GL_NV_query_resource 1
+GLAD_API_CALL int GLAD_GL_NV_query_resource;
+#define GL_NV_query_resource_tag 1
+GLAD_API_CALL int GLAD_GL_NV_query_resource_tag;
+#define GL_NV_register_combiners 1
+GLAD_API_CALL int GLAD_GL_NV_register_combiners;
+#define GL_NV_register_combiners2 1
+GLAD_API_CALL int GLAD_GL_NV_register_combiners2;
+#define GL_NV_representative_fragment_test 1
+GLAD_API_CALL int GLAD_GL_NV_representative_fragment_test;
+#define GL_NV_robustness_video_memory_purge 1
+GLAD_API_CALL int GLAD_GL_NV_robustness_video_memory_purge;
+#define GL_NV_sample_locations 1
+GLAD_API_CALL int GLAD_GL_NV_sample_locations;
+#define GL_NV_sample_mask_override_coverage 1
+GLAD_API_CALL int GLAD_GL_NV_sample_mask_override_coverage;
+#define GL_NV_scissor_exclusive 1
+GLAD_API_CALL int GLAD_GL_NV_scissor_exclusive;
+#define GL_NV_shader_atomic_counters 1
+GLAD_API_CALL int GLAD_GL_NV_shader_atomic_counters;
+#define GL_NV_shader_atomic_float 1
+GLAD_API_CALL int GLAD_GL_NV_shader_atomic_float;
+#define GL_NV_shader_atomic_float64 1
+GLAD_API_CALL int GLAD_GL_NV_shader_atomic_float64;
+#define GL_NV_shader_atomic_fp16_vector 1
+GLAD_API_CALL int GLAD_GL_NV_shader_atomic_fp16_vector;
+#define GL_NV_shader_atomic_int64 1
+GLAD_API_CALL int GLAD_GL_NV_shader_atomic_int64;
+#define GL_NV_shader_buffer_load 1
+GLAD_API_CALL int GLAD_GL_NV_shader_buffer_load;
+#define GL_NV_shader_buffer_store 1
+GLAD_API_CALL int GLAD_GL_NV_shader_buffer_store;
+#define GL_NV_shader_storage_buffer_object 1
+GLAD_API_CALL int GLAD_GL_NV_shader_storage_buffer_object;
+#define GL_NV_shader_subgroup_partitioned 1
+GLAD_API_CALL int GLAD_GL_NV_shader_subgroup_partitioned;
+#define GL_NV_shader_texture_footprint 1
+GLAD_API_CALL int GLAD_GL_NV_shader_texture_footprint;
+#define GL_NV_shader_thread_group 1
+GLAD_API_CALL int GLAD_GL_NV_shader_thread_group;
+#define GL_NV_shader_thread_shuffle 1
+GLAD_API_CALL int GLAD_GL_NV_shader_thread_shuffle;
+#define GL_NV_shading_rate_image 1
+GLAD_API_CALL int GLAD_GL_NV_shading_rate_image;
+#define GL_NV_stereo_view_rendering 1
+GLAD_API_CALL int GLAD_GL_NV_stereo_view_rendering;
+#define GL_NV_tessellation_program5 1
+GLAD_API_CALL int GLAD_GL_NV_tessellation_program5;
+#define GL_NV_texgen_emboss 1
+GLAD_API_CALL int GLAD_GL_NV_texgen_emboss;
+#define GL_NV_texgen_reflection 1
+GLAD_API_CALL int GLAD_GL_NV_texgen_reflection;
+#define GL_NV_texture_barrier 1
+GLAD_API_CALL int GLAD_GL_NV_texture_barrier;
+#define GL_NV_texture_compression_vtc 1
+GLAD_API_CALL int GLAD_GL_NV_texture_compression_vtc;
+#define GL_NV_texture_env_combine4 1
+GLAD_API_CALL int GLAD_GL_NV_texture_env_combine4;
+#define GL_NV_texture_expand_normal 1
+GLAD_API_CALL int GLAD_GL_NV_texture_expand_normal;
+#define GL_NV_texture_multisample 1
+GLAD_API_CALL int GLAD_GL_NV_texture_multisample;
+#define GL_NV_texture_rectangle 1
+GLAD_API_CALL int GLAD_GL_NV_texture_rectangle;
+#define GL_NV_texture_rectangle_compressed 1
+GLAD_API_CALL int GLAD_GL_NV_texture_rectangle_compressed;
+#define GL_NV_texture_shader 1
+GLAD_API_CALL int GLAD_GL_NV_texture_shader;
+#define GL_NV_texture_shader2 1
+GLAD_API_CALL int GLAD_GL_NV_texture_shader2;
+#define GL_NV_texture_shader3 1
+GLAD_API_CALL int GLAD_GL_NV_texture_shader3;
+#define GL_NV_timeline_semaphore 1
+GLAD_API_CALL int GLAD_GL_NV_timeline_semaphore;
+#define GL_NV_transform_feedback 1
+GLAD_API_CALL int GLAD_GL_NV_transform_feedback;
+#define GL_NV_transform_feedback2 1
+GLAD_API_CALL int GLAD_GL_NV_transform_feedback2;
+#define GL_NV_uniform_buffer_std430_layout 1
+GLAD_API_CALL int GLAD_GL_NV_uniform_buffer_std430_layout;
+#define GL_NV_uniform_buffer_unified_memory 1
+GLAD_API_CALL int GLAD_GL_NV_uniform_buffer_unified_memory;
+#define GL_NV_vdpau_interop 1
+GLAD_API_CALL int GLAD_GL_NV_vdpau_interop;
+#define GL_NV_vdpau_interop2 1
+GLAD_API_CALL int GLAD_GL_NV_vdpau_interop2;
+#define GL_NV_vertex_array_range 1
+GLAD_API_CALL int GLAD_GL_NV_vertex_array_range;
+#define GL_NV_vertex_array_range2 1
+GLAD_API_CALL int GLAD_GL_NV_vertex_array_range2;
+#define GL_NV_vertex_attrib_integer_64bit 1
+GLAD_API_CALL int GLAD_GL_NV_vertex_attrib_integer_64bit;
+#define GL_NV_vertex_buffer_unified_memory 1
+GLAD_API_CALL int GLAD_GL_NV_vertex_buffer_unified_memory;
+#define GL_NV_vertex_program 1
+GLAD_API_CALL int GLAD_GL_NV_vertex_program;
+#define GL_NV_vertex_program1_1 1
+GLAD_API_CALL int GLAD_GL_NV_vertex_program1_1;
+#define GL_NV_vertex_program2 1
+GLAD_API_CALL int GLAD_GL_NV_vertex_program2;
+#define GL_NV_vertex_program2_option 1
+GLAD_API_CALL int GLAD_GL_NV_vertex_program2_option;
+#define GL_NV_vertex_program3 1
+GLAD_API_CALL int GLAD_GL_NV_vertex_program3;
+#define GL_NV_vertex_program4 1
+GLAD_API_CALL int GLAD_GL_NV_vertex_program4;
+#define GL_NV_video_capture 1
+GLAD_API_CALL int GLAD_GL_NV_video_capture;
+#define GL_NV_viewport_array2 1
+GLAD_API_CALL int GLAD_GL_NV_viewport_array2;
+#define GL_NV_viewport_swizzle 1
+GLAD_API_CALL int GLAD_GL_NV_viewport_swizzle;
+#define GL_OES_byte_coordinates 1
+GLAD_API_CALL int GLAD_GL_OES_byte_coordinates;
+#define GL_OES_compressed_paletted_texture 1
+GLAD_API_CALL int GLAD_GL_OES_compressed_paletted_texture;
+#define GL_OES_fixed_point 1
+GLAD_API_CALL int GLAD_GL_OES_fixed_point;
+#define GL_OES_query_matrix 1
+GLAD_API_CALL int GLAD_GL_OES_query_matrix;
+#define GL_OES_read_format 1
+GLAD_API_CALL int GLAD_GL_OES_read_format;
+#define GL_OES_single_precision 1
+GLAD_API_CALL int GLAD_GL_OES_single_precision;
+#define GL_OML_interlace 1
+GLAD_API_CALL int GLAD_GL_OML_interlace;
+#define GL_OML_resample 1
+GLAD_API_CALL int GLAD_GL_OML_resample;
+#define GL_OML_subsample 1
+GLAD_API_CALL int GLAD_GL_OML_subsample;
+#define GL_OVR_multiview 1
+GLAD_API_CALL int GLAD_GL_OVR_multiview;
+#define GL_OVR_multiview2 1
+GLAD_API_CALL int GLAD_GL_OVR_multiview2;
+#define GL_PGI_misc_hints 1
+GLAD_API_CALL int GLAD_GL_PGI_misc_hints;
+#define GL_PGI_vertex_hints 1
+GLAD_API_CALL int GLAD_GL_PGI_vertex_hints;
+#define GL_REND_screen_coordinates 1
+GLAD_API_CALL int GLAD_GL_REND_screen_coordinates;
+#define GL_S3_s3tc 1
+GLAD_API_CALL int GLAD_GL_S3_s3tc;
+#define GL_SGIS_detail_texture 1
+GLAD_API_CALL int GLAD_GL_SGIS_detail_texture;
+#define GL_SGIS_fog_function 1
+GLAD_API_CALL int GLAD_GL_SGIS_fog_function;
+#define GL_SGIS_generate_mipmap 1
+GLAD_API_CALL int GLAD_GL_SGIS_generate_mipmap;
+#define GL_SGIS_multisample 1
+GLAD_API_CALL int GLAD_GL_SGIS_multisample;
+#define GL_SGIS_pixel_texture 1
+GLAD_API_CALL int GLAD_GL_SGIS_pixel_texture;
+#define GL_SGIS_point_line_texgen 1
+GLAD_API_CALL int GLAD_GL_SGIS_point_line_texgen;
+#define GL_SGIS_point_parameters 1
+GLAD_API_CALL int GLAD_GL_SGIS_point_parameters;
+#define GL_SGIS_sharpen_texture 1
+GLAD_API_CALL int GLAD_GL_SGIS_sharpen_texture;
+#define GL_SGIS_texture4D 1
+GLAD_API_CALL int GLAD_GL_SGIS_texture4D;
+#define GL_SGIS_texture_border_clamp 1
+GLAD_API_CALL int GLAD_GL_SGIS_texture_border_clamp;
+#define GL_SGIS_texture_color_mask 1
+GLAD_API_CALL int GLAD_GL_SGIS_texture_color_mask;
+#define GL_SGIS_texture_edge_clamp 1
+GLAD_API_CALL int GLAD_GL_SGIS_texture_edge_clamp;
+#define GL_SGIS_texture_filter4 1
+GLAD_API_CALL int GLAD_GL_SGIS_texture_filter4;
+#define GL_SGIS_texture_lod 1
+GLAD_API_CALL int GLAD_GL_SGIS_texture_lod;
+#define GL_SGIS_texture_select 1
+GLAD_API_CALL int GLAD_GL_SGIS_texture_select;
+#define GL_SGIX_async 1
+GLAD_API_CALL int GLAD_GL_SGIX_async;
+#define GL_SGIX_async_histogram 1
+GLAD_API_CALL int GLAD_GL_SGIX_async_histogram;
+#define GL_SGIX_async_pixel 1
+GLAD_API_CALL int GLAD_GL_SGIX_async_pixel;
+#define GL_SGIX_blend_alpha_minmax 1
+GLAD_API_CALL int GLAD_GL_SGIX_blend_alpha_minmax;
+#define GL_SGIX_calligraphic_fragment 1
+GLAD_API_CALL int GLAD_GL_SGIX_calligraphic_fragment;
+#define GL_SGIX_clipmap 1
+GLAD_API_CALL int GLAD_GL_SGIX_clipmap;
+#define GL_SGIX_convolution_accuracy 1
+GLAD_API_CALL int GLAD_GL_SGIX_convolution_accuracy;
+#define GL_SGIX_depth_pass_instrument 1
+GLAD_API_CALL int GLAD_GL_SGIX_depth_pass_instrument;
+#define GL_SGIX_depth_texture 1
+GLAD_API_CALL int GLAD_GL_SGIX_depth_texture;
+#define GL_SGIX_flush_raster 1
+GLAD_API_CALL int GLAD_GL_SGIX_flush_raster;
+#define GL_SGIX_fog_offset 1
+GLAD_API_CALL int GLAD_GL_SGIX_fog_offset;
+#define GL_SGIX_fragment_lighting 1
+GLAD_API_CALL int GLAD_GL_SGIX_fragment_lighting;
+#define GL_SGIX_framezoom 1
+GLAD_API_CALL int GLAD_GL_SGIX_framezoom;
+#define GL_SGIX_igloo_interface 1
+GLAD_API_CALL int GLAD_GL_SGIX_igloo_interface;
+#define GL_SGIX_instruments 1
+GLAD_API_CALL int GLAD_GL_SGIX_instruments;
+#define GL_SGIX_interlace 1
+GLAD_API_CALL int GLAD_GL_SGIX_interlace;
+#define GL_SGIX_ir_instrument1 1
+GLAD_API_CALL int GLAD_GL_SGIX_ir_instrument1;
+#define GL_SGIX_list_priority 1
+GLAD_API_CALL int GLAD_GL_SGIX_list_priority;
+#define GL_SGIX_pixel_texture 1
+GLAD_API_CALL int GLAD_GL_SGIX_pixel_texture;
+#define GL_SGIX_pixel_tiles 1
+GLAD_API_CALL int GLAD_GL_SGIX_pixel_tiles;
+#define GL_SGIX_polynomial_ffd 1
+GLAD_API_CALL int GLAD_GL_SGIX_polynomial_ffd;
+#define GL_SGIX_reference_plane 1
+GLAD_API_CALL int GLAD_GL_SGIX_reference_plane;
+#define GL_SGIX_resample 1
+GLAD_API_CALL int GLAD_GL_SGIX_resample;
+#define GL_SGIX_scalebias_hint 1
+GLAD_API_CALL int GLAD_GL_SGIX_scalebias_hint;
+#define GL_SGIX_shadow 1
+GLAD_API_CALL int GLAD_GL_SGIX_shadow;
+#define GL_SGIX_shadow_ambient 1
+GLAD_API_CALL int GLAD_GL_SGIX_shadow_ambient;
+#define GL_SGIX_sprite 1
+GLAD_API_CALL int GLAD_GL_SGIX_sprite;
+#define GL_SGIX_subsample 1
+GLAD_API_CALL int GLAD_GL_SGIX_subsample;
+#define GL_SGIX_tag_sample_buffer 1
+GLAD_API_CALL int GLAD_GL_SGIX_tag_sample_buffer;
+#define GL_SGIX_texture_add_env 1
+GLAD_API_CALL int GLAD_GL_SGIX_texture_add_env;
+#define GL_SGIX_texture_coordinate_clamp 1
+GLAD_API_CALL int GLAD_GL_SGIX_texture_coordinate_clamp;
+#define GL_SGIX_texture_lod_bias 1
+GLAD_API_CALL int GLAD_GL_SGIX_texture_lod_bias;
+#define GL_SGIX_texture_multi_buffer 1
+GLAD_API_CALL int GLAD_GL_SGIX_texture_multi_buffer;
+#define GL_SGIX_texture_scale_bias 1
+GLAD_API_CALL int GLAD_GL_SGIX_texture_scale_bias;
+#define GL_SGIX_vertex_preclip 1
+GLAD_API_CALL int GLAD_GL_SGIX_vertex_preclip;
+#define GL_SGIX_ycrcb 1
+GLAD_API_CALL int GLAD_GL_SGIX_ycrcb;
+#define GL_SGIX_ycrcb_subsample 1
+GLAD_API_CALL int GLAD_GL_SGIX_ycrcb_subsample;
+#define GL_SGIX_ycrcba 1
+GLAD_API_CALL int GLAD_GL_SGIX_ycrcba;
+#define GL_SGI_color_matrix 1
+GLAD_API_CALL int GLAD_GL_SGI_color_matrix;
+#define GL_SGI_color_table 1
+GLAD_API_CALL int GLAD_GL_SGI_color_table;
+#define GL_SGI_texture_color_table 1
+GLAD_API_CALL int GLAD_GL_SGI_texture_color_table;
+#define GL_SUNX_constant_data 1
+GLAD_API_CALL int GLAD_GL_SUNX_constant_data;
+#define GL_SUN_convolution_border_modes 1
+GLAD_API_CALL int GLAD_GL_SUN_convolution_border_modes;
+#define GL_SUN_global_alpha 1
+GLAD_API_CALL int GLAD_GL_SUN_global_alpha;
+#define GL_SUN_mesh_array 1
+GLAD_API_CALL int GLAD_GL_SUN_mesh_array;
+#define GL_SUN_slice_accum 1
+GLAD_API_CALL int GLAD_GL_SUN_slice_accum;
+#define GL_SUN_triangle_list 1
+GLAD_API_CALL int GLAD_GL_SUN_triangle_list;
+#define GL_SUN_vertex 1
+GLAD_API_CALL int GLAD_GL_SUN_vertex;
+#define GL_WIN_phong_shading 1
+GLAD_API_CALL int GLAD_GL_WIN_phong_shading;
+#define GL_WIN_specular_fog 1
+GLAD_API_CALL int GLAD_GL_WIN_specular_fog;
+#define GL_AMD_compressed_3DC_texture 1
+GLAD_API_CALL int GLAD_GL_AMD_compressed_3DC_texture;
+#define GL_AMD_compressed_ATC_texture 1
+GLAD_API_CALL int GLAD_GL_AMD_compressed_ATC_texture;
+#define GL_AMD_program_binary_Z400 1
+GLAD_API_CALL int GLAD_GL_AMD_program_binary_Z400;
+#define GL_ANDROID_extension_pack_es31a 1
+GLAD_API_CALL int GLAD_GL_ANDROID_extension_pack_es31a;
+#define GL_ANGLE_depth_texture 1
+GLAD_API_CALL int GLAD_GL_ANGLE_depth_texture;
+#define GL_ANGLE_framebuffer_blit 1
+GLAD_API_CALL int GLAD_GL_ANGLE_framebuffer_blit;
+#define GL_ANGLE_framebuffer_multisample 1
+GLAD_API_CALL int GLAD_GL_ANGLE_framebuffer_multisample;
+#define GL_ANGLE_instanced_arrays 1
+GLAD_API_CALL int GLAD_GL_ANGLE_instanced_arrays;
+#define GL_ANGLE_pack_reverse_row_order 1
+GLAD_API_CALL int GLAD_GL_ANGLE_pack_reverse_row_order;
+#define GL_ANGLE_program_binary 1
+GLAD_API_CALL int GLAD_GL_ANGLE_program_binary;
+#define GL_ANGLE_texture_compression_dxt3 1
+GLAD_API_CALL int GLAD_GL_ANGLE_texture_compression_dxt3;
+#define GL_ANGLE_texture_compression_dxt5 1
+GLAD_API_CALL int GLAD_GL_ANGLE_texture_compression_dxt5;
+#define GL_ANGLE_texture_usage 1
+GLAD_API_CALL int GLAD_GL_ANGLE_texture_usage;
+#define GL_ANGLE_translated_shader_source 1
+GLAD_API_CALL int GLAD_GL_ANGLE_translated_shader_source;
+#define GL_APPLE_clip_distance 1
+GLAD_API_CALL int GLAD_GL_APPLE_clip_distance;
+#define GL_APPLE_color_buffer_packed_float 1
+GLAD_API_CALL int GLAD_GL_APPLE_color_buffer_packed_float;
+#define GL_APPLE_copy_texture_levels 1
+GLAD_API_CALL int GLAD_GL_APPLE_copy_texture_levels;
+#define GL_APPLE_framebuffer_multisample 1
+GLAD_API_CALL int GLAD_GL_APPLE_framebuffer_multisample;
+#define GL_APPLE_sync 1
+GLAD_API_CALL int GLAD_GL_APPLE_sync;
+#define GL_APPLE_texture_format_BGRA8888 1
+GLAD_API_CALL int GLAD_GL_APPLE_texture_format_BGRA8888;
+#define GL_APPLE_texture_max_level 1
+GLAD_API_CALL int GLAD_GL_APPLE_texture_max_level;
+#define GL_APPLE_texture_packed_float 1
+GLAD_API_CALL int GLAD_GL_APPLE_texture_packed_float;
+#define GL_ARM_mali_program_binary 1
+GLAD_API_CALL int GLAD_GL_ARM_mali_program_binary;
+#define GL_ARM_mali_shader_binary 1
+GLAD_API_CALL int GLAD_GL_ARM_mali_shader_binary;
+#define GL_ARM_rgba8 1
+GLAD_API_CALL int GLAD_GL_ARM_rgba8;
+#define GL_ARM_shader_core_properties 1
+GLAD_API_CALL int GLAD_GL_ARM_shader_core_properties;
+#define GL_ARM_shader_framebuffer_fetch 1
+GLAD_API_CALL int GLAD_GL_ARM_shader_framebuffer_fetch;
+#define GL_ARM_shader_framebuffer_fetch_depth_stencil 1
+GLAD_API_CALL int GLAD_GL_ARM_shader_framebuffer_fetch_depth_stencil;
+#define GL_ARM_texture_unnormalized_coordinates 1
+GLAD_API_CALL int GLAD_GL_ARM_texture_unnormalized_coordinates;
+#define GL_DMP_program_binary 1
+GLAD_API_CALL int GLAD_GL_DMP_program_binary;
+#define GL_DMP_shader_binary 1
+GLAD_API_CALL int GLAD_GL_DMP_shader_binary;
+#define GL_EXT_EGL_image_array 1
+GLAD_API_CALL int GLAD_GL_EXT_EGL_image_array;
+#define GL_EXT_EGL_image_storage_compression 1
+GLAD_API_CALL int GLAD_GL_EXT_EGL_image_storage_compression;
+#define GL_EXT_YUV_target 1
+GLAD_API_CALL int GLAD_GL_EXT_YUV_target;
+#define GL_EXT_base_instance 1
+GLAD_API_CALL int GLAD_GL_EXT_base_instance;
+#define GL_EXT_blend_func_extended 1
+GLAD_API_CALL int GLAD_GL_EXT_blend_func_extended;
+#define GL_EXT_buffer_storage 1
+GLAD_API_CALL int GLAD_GL_EXT_buffer_storage;
+#define GL_EXT_clear_texture 1
+GLAD_API_CALL int GLAD_GL_EXT_clear_texture;
+#define GL_EXT_clip_control 1
+GLAD_API_CALL int GLAD_GL_EXT_clip_control;
+#define GL_EXT_clip_cull_distance 1
+GLAD_API_CALL int GLAD_GL_EXT_clip_cull_distance;
+#define GL_EXT_color_buffer_float 1
+GLAD_API_CALL int GLAD_GL_EXT_color_buffer_float;
+#define GL_EXT_color_buffer_half_float 1
+GLAD_API_CALL int GLAD_GL_EXT_color_buffer_half_float;
+#define GL_EXT_conservative_depth 1
+GLAD_API_CALL int GLAD_GL_EXT_conservative_depth;
+#define GL_EXT_copy_image 1
+GLAD_API_CALL int GLAD_GL_EXT_copy_image;
+#define GL_EXT_depth_clamp 1
+GLAD_API_CALL int GLAD_GL_EXT_depth_clamp;
+#define GL_EXT_discard_framebuffer 1
+GLAD_API_CALL int GLAD_GL_EXT_discard_framebuffer;
+#define GL_EXT_disjoint_timer_query 1
+GLAD_API_CALL int GLAD_GL_EXT_disjoint_timer_query;
+#define GL_EXT_draw_buffers 1
+GLAD_API_CALL int GLAD_GL_EXT_draw_buffers;
+#define GL_EXT_draw_buffers_indexed 1
+GLAD_API_CALL int GLAD_GL_EXT_draw_buffers_indexed;
+#define GL_EXT_draw_elements_base_vertex 1
+GLAD_API_CALL int GLAD_GL_EXT_draw_elements_base_vertex;
+#define GL_EXT_draw_transform_feedback 1
+GLAD_API_CALL int GLAD_GL_EXT_draw_transform_feedback;
+#define GL_EXT_float_blend 1
+GLAD_API_CALL int GLAD_GL_EXT_float_blend;
+#define GL_EXT_fragment_shading_rate 1
+GLAD_API_CALL int GLAD_GL_EXT_fragment_shading_rate;
+#define GL_EXT_geometry_point_size 1
+GLAD_API_CALL int GLAD_GL_EXT_geometry_point_size;
+#define GL_EXT_geometry_shader 1
+GLAD_API_CALL int GLAD_GL_EXT_geometry_shader;
+#define GL_EXT_gpu_shader5 1
+GLAD_API_CALL int GLAD_GL_EXT_gpu_shader5;
+#define GL_EXT_instanced_arrays 1
+GLAD_API_CALL int GLAD_GL_EXT_instanced_arrays;
+#define GL_EXT_map_buffer_range 1
+GLAD_API_CALL int GLAD_GL_EXT_map_buffer_range;
+#define GL_EXT_multi_draw_indirect 1
+GLAD_API_CALL int GLAD_GL_EXT_multi_draw_indirect;
+#define GL_EXT_multisampled_compatibility 1
+GLAD_API_CALL int GLAD_GL_EXT_multisampled_compatibility;
+#define GL_EXT_multisampled_render_to_texture 1
+GLAD_API_CALL int GLAD_GL_EXT_multisampled_render_to_texture;
+#define GL_EXT_multisampled_render_to_texture2 1
+GLAD_API_CALL int GLAD_GL_EXT_multisampled_render_to_texture2;
+#define GL_EXT_multiview_draw_buffers 1
+GLAD_API_CALL int GLAD_GL_EXT_multiview_draw_buffers;
+#define GL_EXT_occlusion_query_boolean 1
+GLAD_API_CALL int GLAD_GL_EXT_occlusion_query_boolean;
+#define GL_EXT_primitive_bounding_box 1
+GLAD_API_CALL int GLAD_GL_EXT_primitive_bounding_box;
+#define GL_EXT_protected_textures 1
+GLAD_API_CALL int GLAD_GL_EXT_protected_textures;
+#define GL_EXT_pvrtc_sRGB 1
+GLAD_API_CALL int GLAD_GL_EXT_pvrtc_sRGB;
+#define GL_EXT_read_format_bgra 1
+GLAD_API_CALL int GLAD_GL_EXT_read_format_bgra;
+#define GL_EXT_render_snorm 1
+GLAD_API_CALL int GLAD_GL_EXT_render_snorm;
+#define GL_EXT_robustness 1
+GLAD_API_CALL int GLAD_GL_EXT_robustness;
+#define GL_EXT_sRGB 1
+GLAD_API_CALL int GLAD_GL_EXT_sRGB;
+#define GL_EXT_sRGB_write_control 1
+GLAD_API_CALL int GLAD_GL_EXT_sRGB_write_control;
+#define GL_EXT_separate_depth_stencil 1
+GLAD_API_CALL int GLAD_GL_EXT_separate_depth_stencil;
+#define GL_EXT_shader_group_vote 1
+GLAD_API_CALL int GLAD_GL_EXT_shader_group_vote;
+#define GL_EXT_shader_implicit_conversions 1
+GLAD_API_CALL int GLAD_GL_EXT_shader_implicit_conversions;
+#define GL_EXT_shader_io_blocks 1
+GLAD_API_CALL int GLAD_GL_EXT_shader_io_blocks;
+#define GL_EXT_shader_non_constant_global_initializers 1
+GLAD_API_CALL int GLAD_GL_EXT_shader_non_constant_global_initializers;
+#define GL_EXT_shader_pixel_local_storage 1
+GLAD_API_CALL int GLAD_GL_EXT_shader_pixel_local_storage;
+#define GL_EXT_shader_pixel_local_storage2 1
+GLAD_API_CALL int GLAD_GL_EXT_shader_pixel_local_storage2;
+#define GL_EXT_shader_texture_lod 1
+GLAD_API_CALL int GLAD_GL_EXT_shader_texture_lod;
+#define GL_EXT_shadow_samplers 1
+GLAD_API_CALL int GLAD_GL_EXT_shadow_samplers;
+#define GL_EXT_sparse_texture 1
+GLAD_API_CALL int GLAD_GL_EXT_sparse_texture;
+#define GL_EXT_tessellation_point_size 1
+GLAD_API_CALL int GLAD_GL_EXT_tessellation_point_size;
+#define GL_EXT_tessellation_shader 1
+GLAD_API_CALL int GLAD_GL_EXT_tessellation_shader;
+#define GL_EXT_texture_border_clamp 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_border_clamp;
+#define GL_EXT_texture_buffer 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_buffer;
+#define GL_EXT_texture_compression_astc_decode_mode 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_compression_astc_decode_mode;
+#define GL_EXT_texture_compression_bptc 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_compression_bptc;
+#define GL_EXT_texture_compression_dxt1 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_compression_dxt1;
+#define GL_EXT_texture_compression_s3tc_srgb 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_compression_s3tc_srgb;
+#define GL_EXT_texture_cube_map_array 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_cube_map_array;
+#define GL_EXT_texture_format_BGRA8888 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_format_BGRA8888;
+#define GL_EXT_texture_format_sRGB_override 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_format_sRGB_override;
+#define GL_EXT_texture_mirror_clamp_to_edge 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_mirror_clamp_to_edge;
+#define GL_EXT_texture_norm16 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_norm16;
+#define GL_EXT_texture_query_lod 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_query_lod;
+#define GL_EXT_texture_rg 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_rg;
+#define GL_EXT_texture_storage_compression 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_storage_compression;
+#define GL_EXT_texture_type_2_10_10_10_REV 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_type_2_10_10_10_REV;
+#define GL_EXT_texture_view 1
+GLAD_API_CALL int GLAD_GL_EXT_texture_view;
+#define GL_EXT_unpack_subimage 1
+GLAD_API_CALL int GLAD_GL_EXT_unpack_subimage;
+#define GL_FJ_shader_binary_GCCSO 1
+GLAD_API_CALL int GLAD_GL_FJ_shader_binary_GCCSO;
+#define GL_IMG_bindless_texture 1
+GLAD_API_CALL int GLAD_GL_IMG_bindless_texture;
+#define GL_IMG_framebuffer_downsample 1
+GLAD_API_CALL int GLAD_GL_IMG_framebuffer_downsample;
+#define GL_IMG_multisampled_render_to_texture 1
+GLAD_API_CALL int GLAD_GL_IMG_multisampled_render_to_texture;
+#define GL_IMG_program_binary 1
+GLAD_API_CALL int GLAD_GL_IMG_program_binary;
+#define GL_IMG_read_format 1
+GLAD_API_CALL int GLAD_GL_IMG_read_format;
+#define GL_IMG_shader_binary 1
+GLAD_API_CALL int GLAD_GL_IMG_shader_binary;
+#define GL_IMG_texture_compression_pvrtc 1
+GLAD_API_CALL int GLAD_GL_IMG_texture_compression_pvrtc;
+#define GL_IMG_texture_compression_pvrtc2 1
+GLAD_API_CALL int GLAD_GL_IMG_texture_compression_pvrtc2;
+#define GL_IMG_texture_filter_cubic 1
+GLAD_API_CALL int GLAD_GL_IMG_texture_filter_cubic;
+#define GL_MESA_bgra 1
+GLAD_API_CALL int GLAD_GL_MESA_bgra;
+#define GL_MESA_sampler_objects 1
+GLAD_API_CALL int GLAD_GL_MESA_sampler_objects;
+#define GL_NV_copy_buffer 1
+GLAD_API_CALL int GLAD_GL_NV_copy_buffer;
+#define GL_NV_coverage_sample 1
+GLAD_API_CALL int GLAD_GL_NV_coverage_sample;
+#define GL_NV_depth_nonlinear 1
+GLAD_API_CALL int GLAD_GL_NV_depth_nonlinear;
+#define GL_NV_draw_buffers 1
+GLAD_API_CALL int GLAD_GL_NV_draw_buffers;
+#define GL_NV_draw_instanced 1
+GLAD_API_CALL int GLAD_GL_NV_draw_instanced;
+#define GL_NV_explicit_attrib_location 1
+GLAD_API_CALL int GLAD_GL_NV_explicit_attrib_location;
+#define GL_NV_fbo_color_attachments 1
+GLAD_API_CALL int GLAD_GL_NV_fbo_color_attachments;
+#define GL_NV_framebuffer_blit 1
+GLAD_API_CALL int GLAD_GL_NV_framebuffer_blit;
+#define GL_NV_framebuffer_multisample 1
+GLAD_API_CALL int GLAD_GL_NV_framebuffer_multisample;
+#define GL_NV_generate_mipmap_sRGB 1
+GLAD_API_CALL int GLAD_GL_NV_generate_mipmap_sRGB;
+#define GL_NV_image_formats 1
+GLAD_API_CALL int GLAD_GL_NV_image_formats;
+#define GL_NV_instanced_arrays 1
+GLAD_API_CALL int GLAD_GL_NV_instanced_arrays;
+#define GL_NV_non_square_matrices 1
+GLAD_API_CALL int GLAD_GL_NV_non_square_matrices;
+#define GL_NV_pack_subimage 1
+GLAD_API_CALL int GLAD_GL_NV_pack_subimage;
+#define GL_NV_pixel_buffer_object 1
+GLAD_API_CALL int GLAD_GL_NV_pixel_buffer_object;
+#define GL_NV_polygon_mode 1
+GLAD_API_CALL int GLAD_GL_NV_polygon_mode;
+#define GL_NV_read_buffer 1
+GLAD_API_CALL int GLAD_GL_NV_read_buffer;
+#define GL_NV_read_buffer_front 1
+GLAD_API_CALL int GLAD_GL_NV_read_buffer_front;
+#define GL_NV_read_depth 1
+GLAD_API_CALL int GLAD_GL_NV_read_depth;
+#define GL_NV_read_depth_stencil 1
+GLAD_API_CALL int GLAD_GL_NV_read_depth_stencil;
+#define GL_NV_read_stencil 1
+GLAD_API_CALL int GLAD_GL_NV_read_stencil;
+#define GL_NV_sRGB_formats 1
+GLAD_API_CALL int GLAD_GL_NV_sRGB_formats;
+#define GL_NV_shader_noperspective_interpolation 1
+GLAD_API_CALL int GLAD_GL_NV_shader_noperspective_interpolation;
+#define GL_NV_shadow_samplers_array 1
+GLAD_API_CALL int GLAD_GL_NV_shadow_samplers_array;
+#define GL_NV_shadow_samplers_cube 1
+GLAD_API_CALL int GLAD_GL_NV_shadow_samplers_cube;
+#define GL_NV_texture_border_clamp 1
+GLAD_API_CALL int GLAD_GL_NV_texture_border_clamp;
+#define GL_NV_texture_compression_s3tc_update 1
+GLAD_API_CALL int GLAD_GL_NV_texture_compression_s3tc_update;
+#define GL_NV_texture_npot_2D_mipmap 1
+GLAD_API_CALL int GLAD_GL_NV_texture_npot_2D_mipmap;
+#define GL_NV_viewport_array 1
+GLAD_API_CALL int GLAD_GL_NV_viewport_array;
+#define GL_OES_EGL_image 1
+GLAD_API_CALL int GLAD_GL_OES_EGL_image;
+#define GL_OES_EGL_image_external 1
+GLAD_API_CALL int GLAD_GL_OES_EGL_image_external;
+#define GL_OES_EGL_image_external_essl3 1
+GLAD_API_CALL int GLAD_GL_OES_EGL_image_external_essl3;
+#define GL_OES_compressed_ETC1_RGB8_sub_texture 1
+GLAD_API_CALL int GLAD_GL_OES_compressed_ETC1_RGB8_sub_texture;
+#define GL_OES_compressed_ETC1_RGB8_texture 1
+GLAD_API_CALL int GLAD_GL_OES_compressed_ETC1_RGB8_texture;
+#define GL_OES_copy_image 1
+GLAD_API_CALL int GLAD_GL_OES_copy_image;
+#define GL_OES_depth24 1
+GLAD_API_CALL int GLAD_GL_OES_depth24;
+#define GL_OES_depth32 1
+GLAD_API_CALL int GLAD_GL_OES_depth32;
+#define GL_OES_depth_texture 1
+GLAD_API_CALL int GLAD_GL_OES_depth_texture;
+#define GL_OES_draw_buffers_indexed 1
+GLAD_API_CALL int GLAD_GL_OES_draw_buffers_indexed;
+#define GL_OES_draw_elements_base_vertex 1
+GLAD_API_CALL int GLAD_GL_OES_draw_elements_base_vertex;
+#define GL_OES_element_index_uint 1
+GLAD_API_CALL int GLAD_GL_OES_element_index_uint;
+#define GL_OES_fbo_render_mipmap 1
+GLAD_API_CALL int GLAD_GL_OES_fbo_render_mipmap;
+#define GL_OES_fragment_precision_high 1
+GLAD_API_CALL int GLAD_GL_OES_fragment_precision_high;
+#define GL_OES_geometry_point_size 1
+GLAD_API_CALL int GLAD_GL_OES_geometry_point_size;
+#define GL_OES_geometry_shader 1
+GLAD_API_CALL int GLAD_GL_OES_geometry_shader;
+#define GL_OES_get_program_binary 1
+GLAD_API_CALL int GLAD_GL_OES_get_program_binary;
+#define GL_OES_gpu_shader5 1
+GLAD_API_CALL int GLAD_GL_OES_gpu_shader5;
+#define GL_OES_mapbuffer 1
+GLAD_API_CALL int GLAD_GL_OES_mapbuffer;
+#define GL_OES_packed_depth_stencil 1
+GLAD_API_CALL int GLAD_GL_OES_packed_depth_stencil;
+#define GL_OES_primitive_bounding_box 1
+GLAD_API_CALL int GLAD_GL_OES_primitive_bounding_box;
+#define GL_OES_required_internalformat 1
+GLAD_API_CALL int GLAD_GL_OES_required_internalformat;
+#define GL_OES_rgb8_rgba8 1
+GLAD_API_CALL int GLAD_GL_OES_rgb8_rgba8;
+#define GL_OES_sample_shading 1
+GLAD_API_CALL int GLAD_GL_OES_sample_shading;
+#define GL_OES_sample_variables 1
+GLAD_API_CALL int GLAD_GL_OES_sample_variables;
+#define GL_OES_shader_image_atomic 1
+GLAD_API_CALL int GLAD_GL_OES_shader_image_atomic;
+#define GL_OES_shader_io_blocks 1
+GLAD_API_CALL int GLAD_GL_OES_shader_io_blocks;
+#define GL_OES_shader_multisample_interpolation 1
+GLAD_API_CALL int GLAD_GL_OES_shader_multisample_interpolation;
+#define GL_OES_standard_derivatives 1
+GLAD_API_CALL int GLAD_GL_OES_standard_derivatives;
+#define GL_OES_stencil1 1
+GLAD_API_CALL int GLAD_GL_OES_stencil1;
+#define GL_OES_stencil4 1
+GLAD_API_CALL int GLAD_GL_OES_stencil4;
+#define GL_OES_surfaceless_context 1
+GLAD_API_CALL int GLAD_GL_OES_surfaceless_context;
+#define GL_OES_tessellation_point_size 1
+GLAD_API_CALL int GLAD_GL_OES_tessellation_point_size;
+#define GL_OES_tessellation_shader 1
+GLAD_API_CALL int GLAD_GL_OES_tessellation_shader;
+#define GL_OES_texture_3D 1
+GLAD_API_CALL int GLAD_GL_OES_texture_3D;
+#define GL_OES_texture_border_clamp 1
+GLAD_API_CALL int GLAD_GL_OES_texture_border_clamp;
+#define GL_OES_texture_buffer 1
+GLAD_API_CALL int GLAD_GL_OES_texture_buffer;
+#define GL_OES_texture_compression_astc 1
+GLAD_API_CALL int GLAD_GL_OES_texture_compression_astc;
+#define GL_OES_texture_cube_map_array 1
+GLAD_API_CALL int GLAD_GL_OES_texture_cube_map_array;
+#define GL_OES_texture_float 1
+GLAD_API_CALL int GLAD_GL_OES_texture_float;
+#define GL_OES_texture_float_linear 1
+GLAD_API_CALL int GLAD_GL_OES_texture_float_linear;
+#define GL_OES_texture_half_float 1
+GLAD_API_CALL int GLAD_GL_OES_texture_half_float;
+#define GL_OES_texture_half_float_linear 1
+GLAD_API_CALL int GLAD_GL_OES_texture_half_float_linear;
+#define GL_OES_texture_npot 1
+GLAD_API_CALL int GLAD_GL_OES_texture_npot;
+#define GL_OES_texture_stencil8 1
+GLAD_API_CALL int GLAD_GL_OES_texture_stencil8;
+#define GL_OES_texture_storage_multisample_2d_array 1
+GLAD_API_CALL int GLAD_GL_OES_texture_storage_multisample_2d_array;
+#define GL_OES_texture_view 1
+GLAD_API_CALL int GLAD_GL_OES_texture_view;
+#define GL_OES_vertex_array_object 1
+GLAD_API_CALL int GLAD_GL_OES_vertex_array_object;
+#define GL_OES_vertex_half_float 1
+GLAD_API_CALL int GLAD_GL_OES_vertex_half_float;
+#define GL_OES_vertex_type_10_10_10_2 1
+GLAD_API_CALL int GLAD_GL_OES_vertex_type_10_10_10_2;
+#define GL_OES_viewport_array 1
+GLAD_API_CALL int GLAD_GL_OES_viewport_array;
+#define GL_OVR_multiview_multisampled_render_to_texture 1
+GLAD_API_CALL int GLAD_GL_OVR_multiview_multisampled_render_to_texture;
+#define GL_QCOM_YUV_texture_gather 1
+GLAD_API_CALL int GLAD_GL_QCOM_YUV_texture_gather;
+#define GL_QCOM_alpha_test 1
+GLAD_API_CALL int GLAD_GL_QCOM_alpha_test;
+#define GL_QCOM_binning_control 1
+GLAD_API_CALL int GLAD_GL_QCOM_binning_control;
+#define GL_QCOM_driver_control 1
+GLAD_API_CALL int GLAD_GL_QCOM_driver_control;
+#define GL_QCOM_extended_get 1
+GLAD_API_CALL int GLAD_GL_QCOM_extended_get;
+#define GL_QCOM_extended_get2 1
+GLAD_API_CALL int GLAD_GL_QCOM_extended_get2;
+#define GL_QCOM_frame_extrapolation 1
+GLAD_API_CALL int GLAD_GL_QCOM_frame_extrapolation;
+#define GL_QCOM_framebuffer_foveated 1
+GLAD_API_CALL int GLAD_GL_QCOM_framebuffer_foveated;
+#define GL_QCOM_motion_estimation 1
+GLAD_API_CALL int GLAD_GL_QCOM_motion_estimation;
+#define GL_QCOM_perfmon_global_mode 1
+GLAD_API_CALL int GLAD_GL_QCOM_perfmon_global_mode;
+#define GL_QCOM_render_sRGB_R8_RG8 1
+GLAD_API_CALL int GLAD_GL_QCOM_render_sRGB_R8_RG8;
+#define GL_QCOM_render_shared_exponent 1
+GLAD_API_CALL int GLAD_GL_QCOM_render_shared_exponent;
+#define GL_QCOM_shader_framebuffer_fetch_noncoherent 1
+GLAD_API_CALL int GLAD_GL_QCOM_shader_framebuffer_fetch_noncoherent;
+#define GL_QCOM_shader_framebuffer_fetch_rate 1
+GLAD_API_CALL int GLAD_GL_QCOM_shader_framebuffer_fetch_rate;
+#define GL_QCOM_shading_rate 1
+GLAD_API_CALL int GLAD_GL_QCOM_shading_rate;
+#define GL_QCOM_texture_foveated 1
+GLAD_API_CALL int GLAD_GL_QCOM_texture_foveated;
+#define GL_QCOM_texture_foveated2 1
+GLAD_API_CALL int GLAD_GL_QCOM_texture_foveated2;
+#define GL_QCOM_texture_foveated_subsampled_layout 1
+GLAD_API_CALL int GLAD_GL_QCOM_texture_foveated_subsampled_layout;
+#define GL_QCOM_texture_lod_bias 1
+GLAD_API_CALL int GLAD_GL_QCOM_texture_lod_bias;
+#define GL_QCOM_tiled_rendering 1
+GLAD_API_CALL int GLAD_GL_QCOM_tiled_rendering;
+#define GL_QCOM_writeonly_rendering 1
+GLAD_API_CALL int GLAD_GL_QCOM_writeonly_rendering;
+#define GL_VIV_shader_binary 1
+GLAD_API_CALL int GLAD_GL_VIV_shader_binary;
+
+
+typedef void (GLAD_API_PTR *PFNGLACCUMXOESPROC)(GLenum op, GLfixed value);
+typedef GLboolean (GLAD_API_PTR *PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)(GLuint memory, GLuint64 key, GLuint timeout);
+typedef void (GLAD_API_PTR *PFNGLACTIVEPROGRAMEXTPROC)(GLuint program);
+typedef void (GLAD_API_PTR *PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program);
+typedef void (GLAD_API_PTR *PFNGLACTIVESTENCILFACEEXTPROC)(GLenum face);
+typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture);
+typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREARBPROC)(GLenum texture);
+typedef void (GLAD_API_PTR *PFNGLACTIVEVARYINGNVPROC)(GLuint program, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLALPHAFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (GLAD_API_PTR *PFNGLALPHAFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (GLAD_API_PTR *PFNGLALPHAFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (GLAD_API_PTR *PFNGLALPHAFUNCXOESPROC)(GLenum func, GLfixed ref);
+typedef void (GLAD_API_PTR *PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLAPPLYTEXTUREEXTPROC)(GLenum mode);
+typedef GLboolean (GLAD_API_PTR *PFNGLAREPROGRAMSRESIDENTNVPROC)(GLsizei n, const GLuint * programs, GLboolean * residences);
+typedef GLboolean (GLAD_API_PTR *PFNGLARETEXTURESRESIDENTEXTPROC)(GLsizei n, const GLuint * textures, GLboolean * residences);
+typedef void (GLAD_API_PTR *PFNGLARRAYELEMENTEXTPROC)(GLint i);
+typedef void (GLAD_API_PTR *PFNGLARRAYOBJECTATIPROC)(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+typedef GLuint (GLAD_API_PTR *PFNGLASYNCCOPYBUFFERSUBDATANVXPROC)(GLsizei waitSemaphoreCount, const GLuint * waitSemaphoreArray, const GLuint64 * fenceValueArray, GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size, GLsizei signalSemaphoreCount, const GLuint * signalSemaphoreArray, const GLuint64 * signalValueArray);
+typedef GLuint (GLAD_API_PTR *PFNGLASYNCCOPYIMAGESUBDATANVXPROC)(GLsizei waitSemaphoreCount, const GLuint * waitSemaphoreArray, const GLuint64 * waitValueArray, GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth, GLsizei signalSemaphoreCount, const GLuint * signalSemaphoreArray, const GLuint64 * signalValueArray);
+typedef void (GLAD_API_PTR *PFNGLASYNCMARKERSGIXPROC)(GLuint marker);
+typedef void (GLAD_API_PTR *PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj);
+typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader);
+typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERNVPROC)(GLuint id, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERNVXPROC)(GLuint id);
+typedef void (GLAD_API_PTR *PFNGLBEGINFRAGMENTSHADERATIPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLBEGINOCCLUSIONQUERYNVPROC)(GLuint id);
+typedef void (GLAD_API_PTR *PFNGLBEGINPERFMONITORAMDPROC)(GLuint monitor);
+typedef void (GLAD_API_PTR *PFNGLBEGINPERFQUERYINTELPROC)(GLuint queryHandle);
+typedef void (GLAD_API_PTR *PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
+typedef void (GLAD_API_PTR *PFNGLBEGINQUERYARBPROC)(GLenum target, GLuint id);
+typedef void (GLAD_API_PTR *PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id);
+typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode);
+typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)(GLenum primitiveMode);
+typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKNVPROC)(GLenum primitiveMode);
+typedef void (GLAD_API_PTR *PFNGLBEGINVERTEXSHADEREXTPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLBEGINVIDEOCAPTURENVPROC)(GLuint video_capture_slot);
+typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj, GLuint index, const GLcharARB * name);
+typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEEXTPROC)(GLenum target, GLuint index, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASENVPROC)(GLenum target, GLuint index, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLBINDBUFFEROFFSETEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+typedef void (GLAD_API_PTR *PFNGLBINDBUFFEROFFSETNVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEEXTPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGENVPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAD_API_PTR *PFNGLBINDBUFFERSBASEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers);
+typedef void (GLAD_API_PTR *PFNGLBINDBUFFERSRANGEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizeiptr * sizes);
+typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONEXTPROC)(GLuint program, GLuint color, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLBINDFRAGMENTSHADERATIPROC)(GLuint id);
+typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
+typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer);
+typedef void (GLAD_API_PTR *PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
+typedef void (GLAD_API_PTR *PFNGLBINDIMAGETEXTUREEXTPROC)(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);
+typedef void (GLAD_API_PTR *PFNGLBINDIMAGETEXTURESPROC)(GLuint first, GLsizei count, const GLuint * textures);
+typedef GLuint (GLAD_API_PTR *PFNGLBINDLIGHTPARAMETEREXTPROC)(GLenum light, GLenum value);
+typedef GLuint (GLAD_API_PTR *PFNGLBINDMATERIALPARAMETEREXTPROC)(GLenum face, GLenum value);
+typedef void (GLAD_API_PTR *PFNGLBINDMULTITEXTUREEXTPROC)(GLenum texunit, GLenum target, GLuint texture);
+typedef GLuint (GLAD_API_PTR *PFNGLBINDPARAMETEREXTPROC)(GLenum value);
+typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMARBPROC)(GLenum target, GLuint program);
+typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMNVPROC)(GLenum target, GLuint id);
+typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline);
+typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
+typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer);
+typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler);
+typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERSPROC)(GLuint first, GLsizei count, const GLuint * samplers);
+typedef void (GLAD_API_PTR *PFNGLBINDSHADINGRATEIMAGENVPROC)(GLuint texture);
+typedef GLuint (GLAD_API_PTR *PFNGLBINDTEXGENPARAMETEREXTPROC)(GLenum unit, GLenum coord, GLenum value);
+typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
+typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREEXTPROC)(GLenum target, GLuint texture);
+typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREUNITPROC)(GLuint unit, GLuint texture);
+typedef GLuint (GLAD_API_PTR *PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)(GLenum unit, GLenum value);
+typedef void (GLAD_API_PTR *PFNGLBINDTEXTURESPROC)(GLuint first, GLsizei count, const GLuint * textures);
+typedef void (GLAD_API_PTR *PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id);
+typedef void (GLAD_API_PTR *PFNGLBINDTRANSFORMFEEDBACKNVPROC)(GLenum target, GLuint id);
+typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYPROC)(GLuint array);
+typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYAPPLEPROC)(GLuint array);
+typedef void (GLAD_API_PTR *PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+typedef void (GLAD_API_PTR *PFNGLBINDVERTEXBUFFERSPROC)(GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides);
+typedef void (GLAD_API_PTR *PFNGLBINDVERTEXSHADEREXTPROC)(GLuint id);
+typedef void (GLAD_API_PTR *PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);
+typedef void (GLAD_API_PTR *PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture);
+typedef void (GLAD_API_PTR *PFNGLBINORMAL3BEXTPROC)(GLbyte bx, GLbyte by, GLbyte bz);
+typedef void (GLAD_API_PTR *PFNGLBINORMAL3BVEXTPROC)(const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLBINORMAL3DEXTPROC)(GLdouble bx, GLdouble by, GLdouble bz);
+typedef void (GLAD_API_PTR *PFNGLBINORMAL3DVEXTPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLBINORMAL3FEXTPROC)(GLfloat bx, GLfloat by, GLfloat bz);
+typedef void (GLAD_API_PTR *PFNGLBINORMAL3FVEXTPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLBINORMAL3IEXTPROC)(GLint bx, GLint by, GLint bz);
+typedef void (GLAD_API_PTR *PFNGLBINORMAL3IVEXTPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLBINORMAL3SEXTPROC)(GLshort bx, GLshort by, GLshort bz);
+typedef void (GLAD_API_PTR *PFNGLBINORMAL3SVEXTPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLBINORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLBITMAPXOESPROC)(GLsizei width, GLsizei height, GLfixed xorig, GLfixed yorig, GLfixed xmove, GLfixed ymove, const GLubyte * bitmap);
+typedef void (GLAD_API_PTR *PFNGLBLENDBARRIERKHRPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLBLENDBARRIERNVPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDCOLOREXTPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDCOLORXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONEXTPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONINDEXEDAMDPROC)(GLuint buf, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEIARBPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONIARBPROC)(GLuint buf, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCINDEXEDAMDPROC)(GLuint buf, GLenum src, GLenum dst);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEINGRPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEIARBPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCIARBPROC)(GLuint buf, GLenum src, GLenum dst);
+typedef void (GLAD_API_PTR *PFNGLBLENDPARAMETERINVPROC)(GLenum pname, GLint value);
+typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERLAYEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint srcLayer, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLint dstLayer, GLbitfield mask, GLenum filter);
+typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERLAYERSEXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef void (GLAD_API_PTR *PFNGLBLITNAMEDFRAMEBUFFERPROC)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef void (GLAD_API_PTR *PFNGLBUFFERADDRESSRANGENVPROC)(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);
+typedef void (GLAD_API_PTR *PFNGLBUFFERATTACHMEMORYNVPROC)(GLenum target, GLuint memory, GLuint64 offset);
+typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage);
+typedef void (GLAD_API_PTR *PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const void * data, GLenum usage);
+typedef void (GLAD_API_PTR *PFNGLBUFFERPAGECOMMITMENTARBPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit);
+typedef void (GLAD_API_PTR *PFNGLBUFFERPAGECOMMITMENTMEMNVPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit);
+typedef void (GLAD_API_PTR *PFNGLBUFFERPARAMETERIAPPLEPROC)(GLenum target, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const void * data, GLbitfield flags);
+typedef void (GLAD_API_PTR *PFNGLBUFFERSTORAGEEXTERNALEXTPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);
+typedef void (GLAD_API_PTR *PFNGLBUFFERSTORAGEMEMEXTPROC)(GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset);
+typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data);
+typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCALLCOMMANDLISTNVPROC)(GLuint list);
+typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
+typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target);
+typedef GLenum (GLAD_API_PTR *PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)(GLuint framebuffer, GLenum target);
+typedef GLenum (GLAD_API_PTR *PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)(GLuint framebuffer, GLenum target);
+typedef void (GLAD_API_PTR *PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp);
+typedef void (GLAD_API_PTR *PFNGLCLAMPCOLORARBPROC)(GLenum target, GLenum clamp);
+typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask);
+typedef void (GLAD_API_PTR *PFNGLCLEARACCUMXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GLAD_API_PTR *PFNGLCLEARCOLORIIEXTPROC)(GLint red, GLint green, GLint blue, GLint alpha);
+typedef void (GLAD_API_PTR *PFNGLCLEARCOLORIUIEXTPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+typedef void (GLAD_API_PTR *PFNGLCLEARCOLORXOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHPROC)(GLdouble depth);
+typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHDNVPROC)(GLdouble depth);
+typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFPROC)(GLfloat d);
+typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFOESPROC)(GLclampf depth);
+typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHXOESPROC)(GLfixed depth);
+typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDBUFFERDATAPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s);
+typedef void (GLAD_API_PTR *PFNGLCLEARTEXIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCLEARTEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture);
+typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)(GLenum stream);
+typedef void (GLAD_API_PTR *PFNGLCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask);
+typedef void (GLAD_API_PTR *PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC)(GLsizei fenceObjectCount, const GLuint * semaphoreArray, const GLuint64 * fenceValueArray);
+typedef GLenum (GLAD_API_PTR *PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (GLAD_API_PTR *PFNGLCLIPCONTROLPROC)(GLenum origin, GLenum depth);
+typedef void (GLAD_API_PTR *PFNGLCLIPPLANEFOESPROC)(GLenum plane, const GLfloat * equation);
+typedef void (GLAD_API_PTR *PFNGLCLIPPLANEXOESPROC)(GLenum plane, const GLfixed * equation);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3FVERTEX3FVSUNPROC)(const GLfloat * c, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3HVNVPROC)(const GLhalfNV * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3XOESPROC)(GLfixed red, GLfixed green, GLfixed blue);
+typedef void (GLAD_API_PTR *PFNGLCOLOR3XVOESPROC)(const GLfixed * components);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat * c, const GLfloat * n, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4HVNVPROC)(const GLhalfNV * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4UBVERTEX2FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4UBVERTEX2FVSUNPROC)(const GLubyte * c, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4UBVERTEX3FSUNPROC)(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4UBVERTEX3FVSUNPROC)(const GLubyte * c, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4XOESPROC)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLOR4XVOESPROC)(const GLfixed * components);
+typedef void (GLAD_API_PTR *PFNGLCOLORFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);
+typedef void (GLAD_API_PTR *PFNGLCOLORFRAGMENTOP1ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (GLAD_API_PTR *PFNGLCOLORFRAGMENTOP2ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (GLAD_API_PTR *PFNGLCOLORFRAGMENTOP3ATIPROC)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+typedef void (GLAD_API_PTR *PFNGLCOLORMASKINDEXEDEXTPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+typedef void (GLAD_API_PTR *PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+typedef void (GLAD_API_PTR *PFNGLCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void ** pointer, GLint ptrstride);
+typedef void (GLAD_API_PTR *PFNGLCOLORPOINTERVINTELPROC)(GLint size, GLenum type, const void ** pointer);
+typedef void (GLAD_API_PTR *PFNGLCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOLORTABLEEXTPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void * table);
+typedef void (GLAD_API_PTR *PFNGLCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void * table);
+typedef void (GLAD_API_PTR *PFNGLCOMBINERINPUTNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (GLAD_API_PTR *PFNGLCOMBINEROUTPUTNVPROC)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
+typedef void (GLAD_API_PTR *PFNGLCOMBINERPARAMETERFNVPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLCOMBINERPARAMETERFVNVPROC)(GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLCOMBINERPARAMETERINVPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLCOMBINERPARAMETERIVNVPROC)(GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLCOMMANDLISTSEGMENTSNVPROC)(GLuint list, GLuint segments);
+typedef void (GLAD_API_PTR *PFNGLCOMPILECOMMANDLISTNVPROC)(GLuint list);
+typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader);
+typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj);
+typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERINCLUDEARBPROC)(GLuint shader, GLsizei count, const GLchar *const* path, const GLint * length);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * bits);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * bits);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * bits);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * bits);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * bits);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * bits);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * bits);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * bits);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * bits);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * bits);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * bits);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * bits);
+typedef void (GLAD_API_PTR *PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)(GLenum pname, GLfloat value);
+typedef void (GLAD_API_PTR *PFNGLCONSERVATIVERASTERPARAMETERINVPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void * image);
+typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * image);
+typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERFEXTPROC)(GLenum target, GLenum pname, GLfloat params);
+typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERIEXTPROC)(GLenum target, GLenum pname, GLint params);
+typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERXOESPROC)(GLenum target, GLenum pname, GLfixed param);
+typedef void (GLAD_API_PTR *PFNGLCONVOLUTIONPARAMETERXVOESPROC)(GLenum target, GLenum pname, const GLfixed * params);
+typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+typedef void (GLAD_API_PTR *PFNGLCOPYCOLORSUBTABLEEXTPROC)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+typedef void (GLAD_API_PTR *PFNGLCOPYCOLORTABLESGIPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (GLAD_API_PTR *PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (GLAD_API_PTR *PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
+typedef void (GLAD_API_PTR *PFNGLCOPYIMAGESUBDATANVPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
+typedef void (GLAD_API_PTR *PFNGLCOPYMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (GLAD_API_PTR *PFNGLCOPYMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (GLAD_API_PTR *PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (GLAD_API_PTR *PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLCOPYNAMEDBUFFERSUBDATAPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+typedef void (GLAD_API_PTR *PFNGLCOPYPATHNVPROC)(GLuint resultPath, GLuint srcPath);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLCOVERFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues);
+typedef void (GLAD_API_PTR *PFNGLCOVERFILLPATHNVPROC)(GLuint path, GLenum coverMode);
+typedef void (GLAD_API_PTR *PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues);
+typedef void (GLAD_API_PTR *PFNGLCOVERSTROKEPATHNVPROC)(GLuint path, GLenum coverMode);
+typedef void (GLAD_API_PTR *PFNGLCOVERAGEMODULATIONNVPROC)(GLenum components);
+typedef void (GLAD_API_PTR *PFNGLCOVERAGEMODULATIONTABLENVPROC)(GLsizei n, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLCREATEBUFFERSPROC)(GLsizei n, GLuint * buffers);
+typedef void (GLAD_API_PTR *PFNGLCREATECOMMANDLISTSNVPROC)(GLsizei n, GLuint * lists);
+typedef void (GLAD_API_PTR *PFNGLCREATEFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers);
+typedef void (GLAD_API_PTR *PFNGLCREATEMEMORYOBJECTSEXTPROC)(GLsizei n, GLuint * memoryObjects);
+typedef void (GLAD_API_PTR *PFNGLCREATEPERFQUERYINTELPROC)(GLuint queryId, GLuint * queryHandle);
+typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void);
+typedef GLhandleARB (GLAD_API_PTR *PFNGLCREATEPROGRAMOBJECTARBPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLCREATEPROGRAMPIPELINESPROC)(GLsizei n, GLuint * pipelines);
+typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRESSFENCENVXPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLCREATEQUERIESPROC)(GLenum target, GLsizei n, GLuint * ids);
+typedef void (GLAD_API_PTR *PFNGLCREATERENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers);
+typedef void (GLAD_API_PTR *PFNGLCREATESAMPLERSPROC)(GLsizei n, GLuint * samplers);
+typedef void (GLAD_API_PTR *PFNGLCREATESEMAPHORESNVPROC)(GLsizei n, GLuint * semaphores);
+typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type);
+typedef GLhandleARB (GLAD_API_PTR *PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType);
+typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROGRAMEXTPROC)(GLenum type, const GLchar * string);
+typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const* strings);
+typedef void (GLAD_API_PTR *PFNGLCREATESTATESNVPROC)(GLsizei n, GLuint * states);
+typedef GLsync (GLAD_API_PTR *PFNGLCREATESYNCFROMCLEVENTARBPROC)(struct _cl_context * context, struct _cl_event * event, GLbitfield flags);
+typedef void (GLAD_API_PTR *PFNGLCREATETEXTURESPROC)(GLenum target, GLsizei n, GLuint * textures);
+typedef void (GLAD_API_PTR *PFNGLCREATETRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint * ids);
+typedef void (GLAD_API_PTR *PFNGLCREATEVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays);
+typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLCULLPARAMETERDVEXTPROC)(GLenum pname, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLCULLPARAMETERFVEXTPROC)(GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLCURRENTPALETTEMATRIXARBPROC)(GLint index);
+typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void * userParam);
+typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKAMDPROC)(GLDEBUGPROCAMD callback, void * userParam);
+typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKARBPROC)(GLDEBUGPROCARB callback, const void * userParam);
+typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
+typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLARBPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
+typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEENABLEAMDPROC)(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
+typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf);
+typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTAMDPROC)(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar * buf);
+typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTARBPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf);
+typedef void (GLAD_API_PTR *PFNGLDEFORMSGIXPROC)(GLbitfield mask);
+typedef void (GLAD_API_PTR *PFNGLDEFORMATIONMAP3DSGIXPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble * points);
+typedef void (GLAD_API_PTR *PFNGLDEFORMATIONMAP3FSGIXPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat * points);
+typedef void (GLAD_API_PTR *PFNGLDELETEASYNCMARKERSSGIXPROC)(GLuint marker, GLsizei range);
+typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers);
+typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint * buffers);
+typedef void (GLAD_API_PTR *PFNGLDELETECOMMANDLISTSNVPROC)(GLsizei n, const GLuint * lists);
+typedef void (GLAD_API_PTR *PFNGLDELETEFENCESAPPLEPROC)(GLsizei n, const GLuint * fences);
+typedef void (GLAD_API_PTR *PFNGLDELETEFENCESNVPROC)(GLsizei n, const GLuint * fences);
+typedef void (GLAD_API_PTR *PFNGLDELETEFRAGMENTSHADERATIPROC)(GLuint id);
+typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers);
+typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint * framebuffers);
+typedef void (GLAD_API_PTR *PFNGLDELETEMEMORYOBJECTSEXTPROC)(GLsizei n, const GLuint * memoryObjects);
+typedef void (GLAD_API_PTR *PFNGLDELETENAMEDSTRINGARBPROC)(GLint namelen, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLDELETENAMESAMDPROC)(GLenum identifier, GLuint num, const GLuint * names);
+typedef void (GLAD_API_PTR *PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj);
+typedef void (GLAD_API_PTR *PFNGLDELETEOCCLUSIONQUERIESNVPROC)(GLsizei n, const GLuint * ids);
+typedef void (GLAD_API_PTR *PFNGLDELETEPATHSNVPROC)(GLuint path, GLsizei range);
+typedef void (GLAD_API_PTR *PFNGLDELETEPERFMONITORSAMDPROC)(GLsizei n, GLuint * monitors);
+typedef void (GLAD_API_PTR *PFNGLDELETEPERFQUERYINTELPROC)(GLuint queryHandle);
+typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program);
+typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint * pipelines);
+typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint * programs);
+typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMSNVPROC)(GLsizei n, const GLuint * programs);
+typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint * ids);
+typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESARBPROC)(GLsizei n, const GLuint * ids);
+typedef void (GLAD_API_PTR *PFNGLDELETEQUERYRESOURCETAGNVPROC)(GLsizei n, const GLint * tagIds);
+typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers);
+typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint * renderbuffers);
+typedef void (GLAD_API_PTR *PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint * samplers);
+typedef void (GLAD_API_PTR *PFNGLDELETESEMAPHORESEXTPROC)(GLsizei n, const GLuint * semaphores);
+typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader);
+typedef void (GLAD_API_PTR *PFNGLDELETESTATESNVPROC)(GLsizei n, const GLuint * states);
+typedef void (GLAD_API_PTR *PFNGLDELETESYNCPROC)(GLsync sync);
+typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures);
+typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESEXTPROC)(GLsizei n, const GLuint * textures);
+typedef void (GLAD_API_PTR *PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint * ids);
+typedef void (GLAD_API_PTR *PFNGLDELETETRANSFORMFEEDBACKSNVPROC)(GLsizei n, const GLuint * ids);
+typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint * arrays);
+typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSAPPLEPROC)(GLsizei n, const GLuint * arrays);
+typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXSHADEREXTPROC)(GLuint id);
+typedef void (GLAD_API_PTR *PFNGLDEPTHBOUNDSEXTPROC)(GLclampd zmin, GLclampd zmax);
+typedef void (GLAD_API_PTR *PFNGLDEPTHBOUNDSDNVPROC)(GLdouble zmin, GLdouble zmax);
+typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func);
+typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag);
+typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f);
+typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEARRAYDVNVPROC)(GLuint first, GLsizei count, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLdouble n, GLdouble f);
+typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEINDEXEDDNVPROC)(GLuint index, GLdouble n, GLdouble f);
+typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEDNVPROC)(GLdouble zNear, GLdouble zFar);
+typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f);
+typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFOESPROC)(GLclampf n, GLclampf f);
+typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEXOESPROC)(GLfixed n, GLfixed f);
+typedef void (GLAD_API_PTR *PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj);
+typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader);
+typedef void (GLAD_API_PTR *PFNGLDETAILTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat * points);
+typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap);
+typedef void (GLAD_API_PTR *PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLDISABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLDISABLEINDEXEDEXTPROC)(GLenum target, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id);
+typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array);
+typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBAPPLEPROC)(GLuint index, GLenum pname);
+typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
+typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);
+typedef void (GLAD_API_PTR *PFNGLDISABLEIPROC)(GLenum target, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
+typedef void (GLAD_API_PTR *PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z);
+typedef void (GLAD_API_PTR *PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect);
+typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
+typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSEXTPROC)(GLenum mode, GLint first, GLsizei count);
+typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void * indirect);
+typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDARBPROC)(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
+typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDEXTPROC)(GLenum mode, GLint start, GLsizei count, GLsizei primcount);
+typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERPROC)(GLenum buf);
+typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum * bufs);
+typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSARBPROC)(GLsizei n, const GLenum * bufs);
+typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSATIPROC)(GLsizei n, const GLenum * bufs);
+typedef void (GLAD_API_PTR *PFNGLDRAWCOMMANDSADDRESSNVPROC)(GLenum primitiveMode, const GLuint64 * indirects, const GLsizei * sizes, GLuint count);
+typedef void (GLAD_API_PTR *PFNGLDRAWCOMMANDSNVPROC)(GLenum primitiveMode, GLuint buffer, const GLintptr * indirects, const GLsizei * sizes, GLuint count);
+typedef void (GLAD_API_PTR *PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)(const GLuint64 * indirects, const GLsizei * sizes, const GLuint * states, const GLuint * fbos, GLuint count);
+typedef void (GLAD_API_PTR *PFNGLDRAWCOMMANDSSTATESNVPROC)(GLuint buffer, const GLintptr * indirects, const GLsizei * sizes, const GLuint * states, const GLuint * fbos, GLuint count);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, GLint first, GLsizei count);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTARRAYATIPROC)(GLenum mode, GLsizei count);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void * indirect);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDARBPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount);
+typedef void (GLAD_API_PTR *PFNGLDRAWMESHARRAYSSUNPROC)(GLenum mode, GLint first, GLsizei count, GLsizei width);
+typedef void (GLAD_API_PTR *PFNGLDRAWMESHTASKSINDIRECTNVPROC)(GLintptr indirect);
+typedef void (GLAD_API_PTR *PFNGLDRAWMESHTASKSNVPROC)(GLuint first, GLuint count);
+typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
+typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTARRAYATIPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count);
+typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices);
+typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex);
+typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSEXTPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices);
+typedef void (GLAD_API_PTR *PFNGLDRAWTEXTURENVPROC)(GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
+typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id);
+typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei instancecount);
+typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKNVPROC)(GLenum mode, GLuint id);
+typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream);
+typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
+typedef void (GLAD_API_PTR *PFNGLDRAWVKIMAGENVPROC)(GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
+typedef void (GLAD_API_PTR *PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC)(GLenum target, GLeglImageOES image, const GLint * attrib_list);
+typedef void (GLAD_API_PTR *PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC)(GLuint texture, GLeglImageOES image, const GLint * attrib_list);
+typedef void (GLAD_API_PTR *PFNGLEDGEFLAGFORMATNVPROC)(GLsizei stride);
+typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride, GLsizei count, const GLboolean * pointer);
+typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTERLISTIBMPROC)(GLint stride, const GLboolean ** pointer, GLint ptrstride);
+typedef void (GLAD_API_PTR *PFNGLELEMENTPOINTERAPPLEPROC)(GLenum type, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLELEMENTPOINTERATIPROC)(GLenum type, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap);
+typedef void (GLAD_API_PTR *PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)(GLenum array, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLENABLECLIENTSTATEIEXTPROC)(GLenum array, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLENABLEINDEXEDEXTPROC)(GLenum target, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)(GLuint id);
+typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)(GLuint vaobj, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXARRAYEXTPROC)(GLuint vaobj, GLenum array);
+typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBAPPLEPROC)(GLuint index, GLenum pname);
+typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
+typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);
+typedef void (GLAD_API_PTR *PFNGLENABLEIPROC)(GLenum target, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERNVPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERNVXPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLENDFRAGMENTSHADERATIPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLENDOCCLUSIONQUERYNVPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLENDPERFMONITORAMDPROC)(GLuint monitor);
+typedef void (GLAD_API_PTR *PFNGLENDPERFQUERYINTELPROC)(GLuint queryHandle);
+typedef void (GLAD_API_PTR *PFNGLENDQUERYPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLENDQUERYARBPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKEXTPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKNVPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLENDVERTEXSHADEREXTPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLENDVIDEOCAPTURENVPROC)(GLuint video_capture_slot);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD1XOESPROC)(GLfixed u);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD1XVOESPROC)(const GLfixed * coords);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD2XOESPROC)(GLfixed u, GLfixed v);
+typedef void (GLAD_API_PTR *PFNGLEVALCOORD2XVOESPROC)(const GLfixed * coords);
+typedef void (GLAD_API_PTR *PFNGLEVALMAPSNVPROC)(GLenum target, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLEVALUATEDEPTHVALUESARBPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLEXECUTEPROGRAMNVPROC)(GLenum target, GLuint id, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLEXTRACTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num);
+typedef void (GLAD_API_PTR *PFNGLFEEDBACKBUFFERXOESPROC)(GLsizei n, GLenum type, const GLfixed * buffer);
+typedef GLsync (GLAD_API_PTR *PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags);
+typedef void (GLAD_API_PTR *PFNGLFINALCOMBINERINPUTNVPROC)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void);
+typedef GLint (GLAD_API_PTR *PFNGLFINISHASYNCSGIXPROC)(GLuint * markerp);
+typedef void (GLAD_API_PTR *PFNGLFINISHFENCEAPPLEPROC)(GLuint fence);
+typedef void (GLAD_API_PTR *PFNGLFINISHFENCENVPROC)(GLuint fence);
+typedef void (GLAD_API_PTR *PFNGLFINISHOBJECTAPPLEPROC)(GLenum object, GLint name);
+typedef void (GLAD_API_PTR *PFNGLFINISHTEXTURESUNXPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
+typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)(GLenum target, GLintptr offset, GLsizeiptr size);
+typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);
+typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);
+typedef void (GLAD_API_PTR *PFNGLFLUSHPIXELDATARANGENVPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLFLUSHRASTERSGIXPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLFLUSHSTATICDATAIBMPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void * pointer);
+typedef void (GLAD_API_PTR *PFNGLFLUSHVERTEXARRAYRANGENVPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLFOGCOORDFORMATNVPROC)(GLenum type, GLsizei stride);
+typedef void (GLAD_API_PTR *PFNGLFOGCOORDPOINTEREXTPROC)(GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLFOGCOORDPOINTERLISTIBMPROC)(GLenum type, GLint stride, const void ** pointer, GLint ptrstride);
+typedef void (GLAD_API_PTR *PFNGLFOGCOORDDEXTPROC)(GLdouble coord);
+typedef void (GLAD_API_PTR *PFNGLFOGCOORDDVEXTPROC)(const GLdouble * coord);
+typedef void (GLAD_API_PTR *PFNGLFOGCOORDFEXTPROC)(GLfloat coord);
+typedef void (GLAD_API_PTR *PFNGLFOGCOORDFVEXTPROC)(const GLfloat * coord);
+typedef void (GLAD_API_PTR *PFNGLFOGCOORDHNVPROC)(GLhalfNV fog);
+typedef void (GLAD_API_PTR *PFNGLFOGCOORDHVNVPROC)(const GLhalfNV * fog);
+typedef void (GLAD_API_PTR *PFNGLFOGFUNCSGISPROC)(GLsizei n, const GLfloat * points);
+typedef void (GLAD_API_PTR *PFNGLFOGXOESPROC)(GLenum pname, GLfixed param);
+typedef void (GLAD_API_PTR *PFNGLFOGXVOESPROC)(GLenum pname, const GLfixed * param);
+typedef void (GLAD_API_PTR *PFNGLFRAGMENTCOLORMATERIALSGIXPROC)(GLenum face, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLFRAGMENTCOVERAGECOLORNVPROC)(GLuint color);
+typedef void (GLAD_API_PTR *PFNGLFRAGMENTLIGHTMODELFSGIXPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)(GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLFRAGMENTLIGHTMODELISGIXPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)(GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLFRAGMENTLIGHTFSGIXPROC)(GLenum light, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLFRAGMENTLIGHTISGIXPROC)(GLenum light, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLFRAGMENTMATERIALFSGIXPROC)(GLenum face, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLFRAGMENTMATERIALISGIXPROC)(GLenum face, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLFRAMETERMINATORGREMEDYPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLFRAMEZOOMSGIXPROC)(GLint factor);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)(GLuint framebuffer, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)(GLuint framebuffer, GLsizei n, const GLenum * bufs);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERPARAMETERIMESAPROC)(GLenum target, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERREADBUFFEREXTPROC)(GLuint framebuffer, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)(GLenum target, GLuint start, GLsizei count, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)(GLenum target, GLuint start, GLsizei count, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)(GLenum target, GLuint numsamples, GLuint pixelindex, const GLfloat * values);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);
+typedef void (GLAD_API_PTR *PFNGLFREEOBJECTBUFFERATIPROC)(GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLFRUSTUMFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
+typedef void (GLAD_API_PTR *PFNGLFRUSTUMXOESPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
+typedef GLuint (GLAD_API_PTR *PFNGLGENASYNCMARKERSSGIXPROC)(GLsizei range);
+typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers);
+typedef void (GLAD_API_PTR *PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint * buffers);
+typedef void (GLAD_API_PTR *PFNGLGENFENCESAPPLEPROC)(GLsizei n, GLuint * fences);
+typedef void (GLAD_API_PTR *PFNGLGENFENCESNVPROC)(GLsizei n, GLuint * fences);
+typedef GLuint (GLAD_API_PTR *PFNGLGENFRAGMENTSHADERSATIPROC)(GLuint range);
+typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers);
+typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint * framebuffers);
+typedef void (GLAD_API_PTR *PFNGLGENNAMESAMDPROC)(GLenum identifier, GLuint num, GLuint * names);
+typedef void (GLAD_API_PTR *PFNGLGENOCCLUSIONQUERIESNVPROC)(GLsizei n, GLuint * ids);
+typedef GLuint (GLAD_API_PTR *PFNGLGENPATHSNVPROC)(GLsizei range);
+typedef void (GLAD_API_PTR *PFNGLGENPERFMONITORSAMDPROC)(GLsizei n, GLuint * monitors);
+typedef void (GLAD_API_PTR *PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint * pipelines);
+typedef void (GLAD_API_PTR *PFNGLGENPROGRAMSARBPROC)(GLsizei n, GLuint * programs);
+typedef void (GLAD_API_PTR *PFNGLGENPROGRAMSNVPROC)(GLsizei n, GLuint * programs);
+typedef void (GLAD_API_PTR *PFNGLGENQUERIESPROC)(GLsizei n, GLuint * ids);
+typedef void (GLAD_API_PTR *PFNGLGENQUERIESARBPROC)(GLsizei n, GLuint * ids);
+typedef void (GLAD_API_PTR *PFNGLGENQUERYRESOURCETAGNVPROC)(GLsizei n, GLint * tagIds);
+typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers);
+typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint * renderbuffers);
+typedef void (GLAD_API_PTR *PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint * samplers);
+typedef void (GLAD_API_PTR *PFNGLGENSEMAPHORESEXTPROC)(GLsizei n, GLuint * semaphores);
+typedef GLuint (GLAD_API_PTR *PFNGLGENSYMBOLSEXTPROC)(GLenum datatype, GLenum storagetype, GLenum range, GLuint components);
+typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures);
+typedef void (GLAD_API_PTR *PFNGLGENTEXTURESEXTPROC)(GLsizei n, GLuint * textures);
+typedef void (GLAD_API_PTR *PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint * ids);
+typedef void (GLAD_API_PTR *PFNGLGENTRANSFORMFEEDBACKSNVPROC)(GLsizei n, GLuint * ids);
+typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays);
+typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSAPPLEPROC)(GLsizei n, GLuint * arrays);
+typedef GLuint (GLAD_API_PTR *PFNGLGENVERTEXSHADERSEXTPROC)(GLuint range);
+typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPEXTPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLGENERATEMULTITEXMIPMAPEXTPROC)(GLenum texunit, GLenum target);
+typedef void (GLAD_API_PTR *PFNGLGENERATETEXTUREMIPMAPPROC)(GLuint texture);
+typedef void (GLAD_API_PTR *PFNGLGENERATETEXTUREMIPMAPEXTPROC)(GLuint texture, GLenum target);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETACTIVEVARYINGNVPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETARRAYOBJECTFVATIPROC)(GLenum array, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETARRAYOBJECTIVATIPROC)(GLenum array, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj);
+typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders);
+typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name);
+typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB * name);
+typedef void (GLAD_API_PTR *PFNGLGETBOOLEANINDEXEDVEXTPROC)(GLenum target, GLuint index, GLboolean * data);
+typedef void (GLAD_API_PTR *PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean * data);
+typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 * params);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERUI64VNVPROC)(GLenum target, GLenum pname, GLuint64EXT * params);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void ** params);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, void ** params);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void * data);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void * data);
+typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEFOESPROC)(GLenum plane, GLfloat * equation);
+typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEXOESPROC)(GLenum plane, GLfixed * equation);
+typedef void (GLAD_API_PTR *PFNGLGETCOLORTABLEEXTPROC)(GLenum target, GLenum format, GLenum type, void * data);
+typedef void (GLAD_API_PTR *PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)(GLenum target, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETCOLORTABLESGIPROC)(GLenum target, GLenum format, GLenum type, void * table);
+typedef void (GLAD_API_PTR *PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, GLfloat * params);
+typedef GLuint (GLAD_API_PTR *PFNGLGETCOMMANDHEADERNVPROC)(GLenum tokenID, GLuint size);
+typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint lod, void * img);
+typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void * img);
+typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint level, void * img);
+typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLsizei bufSize, void * pixels);
+typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint lod, void * img);
+typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels);
+typedef void (GLAD_API_PTR *PFNGLGETCONVOLUTIONFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void * image);
+typedef void (GLAD_API_PTR *PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETCONVOLUTIONPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed * params);
+typedef void (GLAD_API_PTR *PFNGLGETCOVERAGEMODULATIONTABLENVPROC)(GLsizei bufSize, GLfloat * v);
+typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
+typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGAMDPROC)(GLuint count, GLsizei bufSize, GLenum * categories, GLenum * severities, GLuint * ids, GLsizei * lengths, GLchar * message);
+typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGARBPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
+typedef void (GLAD_API_PTR *PFNGLGETDETAILTEXFUNCSGISPROC)(GLenum target, GLfloat * points);
+typedef void (GLAD_API_PTR *PFNGLGETDOUBLEINDEXEDVEXTPROC)(GLenum target, GLuint index, GLdouble * data);
+typedef void (GLAD_API_PTR *PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble * data);
+typedef void (GLAD_API_PTR *PFNGLGETDOUBLEI_VEXTPROC)(GLenum pname, GLuint index, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble * data);
+typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLGETFENCEIVNVPROC)(GLuint fence, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)(GLenum variable, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)(GLenum variable, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETFIRSTPERFQUERYIDINTELPROC)(GLuint * queryId);
+typedef void (GLAD_API_PTR *PFNGLGETFIXEDVOESPROC)(GLenum pname, GLfixed * params);
+typedef void (GLAD_API_PTR *PFNGLGETFLOATINDEXEDVEXTPROC)(GLenum target, GLuint index, GLfloat * data);
+typedef void (GLAD_API_PTR *PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat * data);
+typedef void (GLAD_API_PTR *PFNGLGETFLOATI_VEXTPROC)(GLenum pname, GLuint index, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data);
+typedef void (GLAD_API_PTR *PFNGLGETFOGFUNCSGISPROC)(GLfloat * points);
+typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar * name);
+typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar * name);
+typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONEXTPROC)(GLuint program, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETFRAGMENTLIGHTFVSGIXPROC)(GLenum light, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETFRAGMENTLIGHTIVSGIXPROC)(GLenum light, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETFRAGMENTMATERIALFVSGIXPROC)(GLenum face, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETFRAGMENTMATERIALIVSGIXPROC)(GLenum face, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC)(GLenum target, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat * values);
+typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC)(GLenum target, GLenum pname, GLint * params);
+typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSPROC)(void);
+typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSARBPROC)(void);
+typedef GLhandleARB (GLAD_API_PTR *PFNGLGETHANDLEARBPROC)(GLenum pname);
+typedef void (GLAD_API_PTR *PFNGLGETHISTOGRAMEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void * values);
+typedef void (GLAD_API_PTR *PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETHISTOGRAMPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed * params);
+typedef GLuint64 (GLAD_API_PTR *PFNGLGETIMAGEHANDLEARBPROC)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
+typedef GLuint64 (GLAD_API_PTR *PFNGLGETIMAGEHANDLENVPROC)(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
+typedef void (GLAD_API_PTR *PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETINFOLOGARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog);
+typedef GLint (GLAD_API_PTR *PFNGLGETINSTRUMENTSSGIXPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 * data);
+typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 * data);
+typedef void (GLAD_API_PTR *PFNGLGETINTEGERINDEXEDVEXTPROC)(GLenum target, GLuint index, GLint * data);
+typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint * data);
+typedef void (GLAD_API_PTR *PFNGLGETINTEGERUI64I_VNVPROC)(GLenum value, GLuint index, GLuint64EXT * result);
+typedef void (GLAD_API_PTR *PFNGLGETINTEGERUI64VNVPROC)(GLenum value, GLuint64EXT * result);
+typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data);
+typedef void (GLAD_API_PTR *PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)(GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 * params);
+typedef void (GLAD_API_PTR *PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETINVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean * data);
+typedef void (GLAD_API_PTR *PFNGLGETINVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat * data);
+typedef void (GLAD_API_PTR *PFNGLGETINVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint * data);
+typedef void (GLAD_API_PTR *PFNGLGETLIGHTXOESPROC)(GLenum light, GLenum pname, GLfixed * params);
+typedef void (GLAD_API_PTR *PFNGLGETLISTPARAMETERFVSGIXPROC)(GLuint list, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETLISTPARAMETERIVSGIXPROC)(GLuint list, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean * data);
+typedef void (GLAD_API_PTR *PFNGLGETLOCALCONSTANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat * data);
+typedef void (GLAD_API_PTR *PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint * data);
+typedef void (GLAD_API_PTR *PFNGLGETMAPATTRIBPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETMAPATTRIBPARAMETERIVNVPROC)(GLenum target, GLuint index, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void * points);
+typedef void (GLAD_API_PTR *PFNGLGETMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETMAPXVOESPROC)(GLenum target, GLenum query, GLfixed * v);
+typedef void (GLAD_API_PTR *PFNGLGETMATERIALXOESPROC)(GLenum face, GLenum pname, GLfixed param);
+typedef void (GLAD_API_PTR *PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC)(GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC)(GLuint memoryObject, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETMINMAXEXTPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, void * values);
+typedef void (GLAD_API_PTR *PFNGLGETMINMAXPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETMINMAXPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETMULTITEXIMAGEEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void * pixels);
+typedef void (GLAD_API_PTR *PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat * val);
+typedef void (GLAD_API_PTR *PFNGLGETMULTISAMPLEFVNVPROC)(GLenum pname, GLuint index, GLfloat * val);
+typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)(GLuint buffer, GLenum pname, GLint64 * params);
+typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPARAMETERIVPROC)(GLuint buffer, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)(GLuint buffer, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)(GLuint buffer, GLenum pname, GLuint64EXT * params);
+typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPOINTERVPROC)(GLuint buffer, GLenum pname, void ** params);
+typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)(GLuint buffer, GLenum pname, void ** params);
+typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data);
+typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data);
+typedef void (GLAD_API_PTR *PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC)(GLuint framebuffer, GLenum pname, GLuint numsamples, GLuint pixelindex, GLsizei size, GLfloat * values);
+typedef void (GLAD_API_PTR *PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)(GLuint framebuffer, GLenum pname, GLint * param);
+typedef void (GLAD_API_PTR *PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)(GLuint framebuffer, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum pname, void * string);
+typedef void (GLAD_API_PTR *PFNGLGETNAMEDPROGRAMIVEXTPROC)(GLuint program, GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)(GLuint renderbuffer, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)(GLuint renderbuffer, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETNAMEDSTRINGARBPROC)(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string);
+typedef void (GLAD_API_PTR *PFNGLGETNAMEDSTRINGIVARBPROC)(GLint namelen, const GLchar * name, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETNEXTPERFQUERYIDINTELPROC)(GLuint queryId, GLuint * nextQueryId);
+typedef void (GLAD_API_PTR *PFNGLGETOBJECTBUFFERFVATIPROC)(GLuint buffer, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETOBJECTBUFFERIVATIPROC)(GLuint buffer, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label);
+typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELEXTPROC)(GLenum type, GLuint object, GLsizei bufSize, GLsizei * length, GLchar * label);
+typedef void (GLAD_API_PTR *PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETOBJECTPARAMETERIVAPPLEPROC)(GLenum objectType, GLuint name, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label);
+typedef void (GLAD_API_PTR *PFNGLGETOCCLUSIONQUERYIVNVPROC)(GLuint id, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETOCCLUSIONQUERYUIVNVPROC)(GLuint id, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETPATHCOMMANDSNVPROC)(GLuint path, GLubyte * commands);
+typedef void (GLAD_API_PTR *PFNGLGETPATHCOORDSNVPROC)(GLuint path, GLfloat * coords);
+typedef void (GLAD_API_PTR *PFNGLGETPATHDASHARRAYNVPROC)(GLuint path, GLfloat * dashArray);
+typedef GLfloat (GLAD_API_PTR *PFNGLGETPATHLENGTHNVPROC)(GLuint path, GLsizei startSegment, GLsizei numSegments);
+typedef void (GLAD_API_PTR *PFNGLGETPATHMETRICRANGENVPROC)(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat * metrics);
+typedef void (GLAD_API_PTR *PFNGLGETPATHMETRICSNVPROC)(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLsizei stride, GLfloat * metrics);
+typedef void (GLAD_API_PTR *PFNGLGETPATHPARAMETERFVNVPROC)(GLuint path, GLenum pname, GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLGETPATHPARAMETERIVNVPROC)(GLuint path, GLenum pname, GLint * value);
+typedef void (GLAD_API_PTR *PFNGLGETPATHSPACINGNVPROC)(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat * returnedSpacing);
+typedef void (GLAD_API_PTR *PFNGLGETPERFCOUNTERINFOINTELPROC)(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar * counterName, GLuint counterDescLength, GLchar * counterDesc, GLuint * counterOffset, GLuint * counterDataSize, GLuint * counterTypeEnum, GLuint * counterDataTypeEnum, GLuint64 * rawCounterMaxValue);
+typedef void (GLAD_API_PTR *PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten);
+typedef void (GLAD_API_PTR *PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)(GLuint group, GLuint counter, GLenum pname, void * data);
+typedef void (GLAD_API_PTR *PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString);
+typedef void (GLAD_API_PTR *PFNGLGETPERFMONITORCOUNTERSAMDPROC)(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters);
+typedef void (GLAD_API_PTR *PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString);
+typedef void (GLAD_API_PTR *PFNGLGETPERFMONITORGROUPSAMDPROC)(GLint * numGroups, GLsizei groupsSize, GLuint * groups);
+typedef void (GLAD_API_PTR *PFNGLGETPERFQUERYDATAINTELPROC)(GLuint queryHandle, GLuint flags, GLsizei dataSize, void * data, GLuint * bytesWritten);
+typedef void (GLAD_API_PTR *PFNGLGETPERFQUERYIDBYNAMEINTELPROC)(GLchar * queryName, GLuint * queryId);
+typedef void (GLAD_API_PTR *PFNGLGETPERFQUERYINFOINTELPROC)(GLuint queryId, GLuint queryNameLength, GLchar * queryName, GLuint * dataSize, GLuint * noCounters, GLuint * noInstances, GLuint * capsMask);
+typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPXVPROC)(GLenum map, GLint size, GLfixed * values);
+typedef void (GLAD_API_PTR *PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC)(GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC)(GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETPOINTERINDEXEDVEXTPROC)(GLenum target, GLuint index, void ** data);
+typedef void (GLAD_API_PTR *PFNGLGETPOINTERI_VEXTPROC)(GLenum pname, GLuint index, void ** params);
+typedef void (GLAD_API_PTR *PFNGLGETPOINTERVPROC)(GLenum pname, void ** params);
+typedef void (GLAD_API_PTR *PFNGLGETPOINTERVEXTPROC)(GLenum pname, void ** params);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMENVPARAMETERIIVNVPROC)(GLenum target, GLuint index, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC)(GLenum target, GLuint index, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC)(GLenum target, GLuint index, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC)(GLenum target, GLuint index, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPARAMETERDVNVPROC)(GLenum target, GLuint index, GLenum pname, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPARAMETERFVNVPROC)(GLenum target, GLuint index, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint * params);
+typedef GLuint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar * name);
+typedef GLint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar * name);
+typedef GLint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCEFVNVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei count, GLsizei * length, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei count, GLsizei * length, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint * values);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, void * string);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMSTRINGNVPROC)(GLuint id, GLenum pname, GLubyte * program);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC)(GLenum target, GLuint index, GLuint * param);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVNVPROC)(GLuint id, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTUI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTUIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VEXTPROC)(GLuint id, GLenum pname, GLint64 * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVARBPROC)(GLuint id, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUI64VEXTPROC)(GLuint id, GLenum pname, GLuint64 * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVARBPROC)(GLuint id, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYIVARBPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETSEMAPHOREPARAMETERIVNVPROC)(GLuint semaphore, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC)(GLuint semaphore, GLenum pname, GLuint64 * params);
+typedef void (GLAD_API_PTR *PFNGLGETSEPARABLEFILTEREXTPROC)(GLenum target, GLenum format, GLenum type, void * row, void * column, void * span);
+typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
+typedef void (GLAD_API_PTR *PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
+typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source);
+typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source);
+typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETSHADINGRATEIMAGEPALETTENVPROC)(GLuint viewport, GLuint entry, GLenum * rate);
+typedef void (GLAD_API_PTR *PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC)(GLenum rate, GLuint samples, GLuint index, GLint * location);
+typedef void (GLAD_API_PTR *PFNGLGETSHARPENTEXFUNCSGISPROC)(GLenum target, GLfloat * points);
+typedef GLushort (GLAD_API_PTR *PFNGLGETSTAGEINDEXNVPROC)(GLenum shadertype);
+typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name);
+typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGIPROC)(GLenum name, GLuint index);
+typedef GLuint (GLAD_API_PTR *PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar * name);
+typedef GLint (GLAD_API_PTR *PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values);
+typedef void (GLAD_API_PTR *PFNGLGETTEXBUMPPARAMETERFVATIPROC)(GLenum pname, GLfloat * param);
+typedef void (GLAD_API_PTR *PFNGLGETTEXBUMPPARAMETERIVATIPROC)(GLenum pname, GLint * param);
+typedef void (GLAD_API_PTR *PFNGLGETTEXENVXVOESPROC)(GLenum target, GLenum pname, GLfixed * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLfloat * weights);
+typedef void (GLAD_API_PTR *PFNGLGETTEXGENXVOESPROC)(GLenum coord, GLenum pname, GLfixed * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels);
+typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERXVOESPROC)(GLenum target, GLint level, GLenum pname, GLfixed * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)(GLenum target, GLenum pname, void ** params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERXVOESPROC)(GLenum target, GLenum pname, GLfixed * params);
+typedef GLuint64 (GLAD_API_PTR *PFNGLGETTEXTUREHANDLEARBPROC)(GLuint texture);
+typedef GLuint64 (GLAD_API_PTR *PFNGLGETTEXTUREHANDLENVPROC)(GLuint texture);
+typedef void (GLAD_API_PTR *PFNGLGETTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels);
+typedef void (GLAD_API_PTR *PFNGLGETTEXTUREIMAGEEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void * pixels);
+typedef void (GLAD_API_PTR *PFNGLGETTEXTURELEVELPARAMETERFVPROC)(GLuint texture, GLint level, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXTURELEVELPARAMETERIVPROC)(GLuint texture, GLint level, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint * params);
+typedef GLuint64 (GLAD_API_PTR *PFNGLGETTEXTURESAMPLERHANDLEARBPROC)(GLuint texture, GLuint sampler);
+typedef GLuint64 (GLAD_API_PTR *PFNGLGETTEXTURESAMPLERHANDLENVPROC)(GLuint texture, GLuint sampler);
+typedef void (GLAD_API_PTR *PFNGLGETTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels);
+typedef void (GLAD_API_PTR *PFNGLGETTRACKMATRIXIVNVPROC)(GLenum target, GLuint address, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)(GLuint program, GLuint index, GLint * location);
+typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKI64_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint64 * param);
+typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKI_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint * param);
+typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKIVPROC)(GLuint xfb, GLenum pname, GLint * param);
+typedef GLuint (GLAD_API_PTR *PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar * uniformBlockName);
+typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMBUFFERSIZEEXTPROC)(GLuint program, GLint location);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices);
+typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name);
+typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB * name);
+typedef GLintptr (GLAD_API_PTR *PFNGLGETUNIFORMOFFSETEXTPROC)(GLuint program, GLint location);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMI64VARBPROC)(GLuint program, GLint location, GLint64 * params);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMI64VNVPROC)(GLuint program, GLint location, GLint64EXT * params);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUI64VARBPROC)(GLuint program, GLint location, GLuint64 * params);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUI64VNVPROC)(GLuint program, GLint location, GLuint64EXT * params);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUIVEXTPROC)(GLuint program, GLint location, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETUNSIGNEDBYTEI_VEXTPROC)(GLenum target, GLuint index, GLubyte * data);
+typedef void (GLAD_API_PTR *PFNGLGETUNSIGNEDBYTEVEXTPROC)(GLenum pname, GLubyte * data);
+typedef void (GLAD_API_PTR *PFNGLGETVARIANTARRAYOBJECTFVATIPROC)(GLuint id, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETVARIANTARRAYOBJECTIVATIPROC)(GLuint id, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETVARIANTBOOLEANVEXTPROC)(GLuint id, GLenum value, GLboolean * data);
+typedef void (GLAD_API_PTR *PFNGLGETVARIANTFLOATVEXTPROC)(GLuint id, GLenum value, GLfloat * data);
+typedef void (GLAD_API_PTR *PFNGLGETVARIANTINTEGERVEXTPROC)(GLuint id, GLenum value, GLint * data);
+typedef void (GLAD_API_PTR *PFNGLGETVARIANTPOINTERVEXTPROC)(GLuint id, GLenum value, void ** data);
+typedef GLint (GLAD_API_PTR *PFNGLGETVARYINGLOCATIONNVPROC)(GLuint program, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYINDEXED64IVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint64 * param);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYINDEXEDIVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint * param);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint * param);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYINTEGERVEXTPROC)(GLuint vaobj, GLenum pname, GLint * param);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)(GLuint vaobj, GLuint index, GLenum pname, void ** param);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYPOINTERVEXTPROC)(GLuint vaobj, GLenum pname, void ** param);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYIVPROC)(GLuint vaobj, GLenum pname, GLint * param);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)(GLuint index, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)(GLuint index, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIIVEXTPROC)(GLuint index, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIUIVEXTPROC)(GLuint index, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBLDVEXTPROC)(GLuint index, GLenum pname, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBLI64VNVPROC)(GLuint index, GLenum pname, GLint64EXT * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBLUI64VARBPROC)(GLuint index, GLenum pname, GLuint64EXT * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBLUI64VNVPROC)(GLuint index, GLenum pname, GLuint64EXT * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, void ** pointer);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVNVPROC)(GLuint index, GLenum pname, void ** pointer);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVNVPROC)(GLuint index, GLenum pname, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVNVPROC)(GLuint index, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVNVPROC)(GLuint index, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETVIDEOCAPTUREIVNVPROC)(GLuint video_capture_slot, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETVIDEOI64VNVPROC)(GLuint video_slot, GLenum pname, GLint64EXT * params);
+typedef void (GLAD_API_PTR *PFNGLGETVIDEOIVNVPROC)(GLuint video_slot, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETVIDEOUI64VNVPROC)(GLuint video_slot, GLenum pname, GLuint64EXT * params);
+typedef void (GLAD_API_PTR *PFNGLGETVIDEOUIVNVPROC)(GLuint video_slot, GLenum pname, GLuint * params);
+typedef GLVULKANPROCNV (GLAD_API_PTR *PFNGLGETVKPROCADDRNVPROC)(const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETNCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint lod, GLsizei bufSize, void * pixels);
+typedef void (GLAD_API_PTR *PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLsizei bufSize, void * img);
+typedef void (GLAD_API_PTR *PFNGLGETNTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels);
+typedef void (GLAD_API_PTR *PFNGLGETNTEXIMAGEARBPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img);
+typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMDVPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMDVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMI64VARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint64 * params);
+typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUI64VARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint64 * params);
+typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGLOBALALPHAFACTORBSUNPROC)(GLbyte factor);
+typedef void (GLAD_API_PTR *PFNGLGLOBALALPHAFACTORDSUNPROC)(GLdouble factor);
+typedef void (GLAD_API_PTR *PFNGLGLOBALALPHAFACTORFSUNPROC)(GLfloat factor);
+typedef void (GLAD_API_PTR *PFNGLGLOBALALPHAFACTORISUNPROC)(GLint factor);
+typedef void (GLAD_API_PTR *PFNGLGLOBALALPHAFACTORSSUNPROC)(GLshort factor);
+typedef void (GLAD_API_PTR *PFNGLGLOBALALPHAFACTORUBSUNPROC)(GLubyte factor);
+typedef void (GLAD_API_PTR *PFNGLGLOBALALPHAFACTORUISUNPROC)(GLuint factor);
+typedef void (GLAD_API_PTR *PFNGLGLOBALALPHAFACTORUSSUNPROC)(GLushort factor);
+typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLHINTPGIPROC)(GLenum target, GLint mode);
+typedef void (GLAD_API_PTR *PFNGLHISTOGRAMEXTPROC)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (GLAD_API_PTR *PFNGLIGLOOINTERFACESGIXPROC)(GLenum pname, const void * params);
+typedef void (GLAD_API_PTR *PFNGLIMAGETRANSFORMPARAMETERFHPPROC)(GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)(GLenum target, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLIMAGETRANSFORMPARAMETERIHPPROC)(GLenum target, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)(GLenum target, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLIMPORTMEMORYFDEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, GLint fd);
+typedef void (GLAD_API_PTR *PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, void * handle);
+typedef void (GLAD_API_PTR *PFNGLIMPORTMEMORYWIN32NAMEEXTPROC)(GLuint memory, GLuint64 size, GLenum handleType, const void * name);
+typedef void (GLAD_API_PTR *PFNGLIMPORTSEMAPHOREFDEXTPROC)(GLuint semaphore, GLenum handleType, GLint fd);
+typedef void (GLAD_API_PTR *PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC)(GLuint semaphore, GLenum handleType, void * handle);
+typedef void (GLAD_API_PTR *PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC)(GLuint semaphore, GLenum handleType, const void * name);
+typedef GLsync (GLAD_API_PTR *PFNGLIMPORTSYNCEXTPROC)(GLenum external_sync_type, GLintptr external_sync, GLbitfield flags);
+typedef void (GLAD_API_PTR *PFNGLINDEXFORMATNVPROC)(GLenum type, GLsizei stride);
+typedef void (GLAD_API_PTR *PFNGLINDEXFUNCEXTPROC)(GLenum func, GLclampf ref);
+typedef void (GLAD_API_PTR *PFNGLINDEXMATERIALEXTPROC)(GLenum face, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLINDEXPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLINDEXPOINTERLISTIBMPROC)(GLenum type, GLint stride, const void ** pointer, GLint ptrstride);
+typedef void (GLAD_API_PTR *PFNGLINDEXXOESPROC)(GLfixed component);
+typedef void (GLAD_API_PTR *PFNGLINDEXXVOESPROC)(const GLfixed * component);
+typedef void (GLAD_API_PTR *PFNGLINSERTCOMPONENTEXTPROC)(GLuint res, GLuint src, GLuint num);
+typedef void (GLAD_API_PTR *PFNGLINSERTEVENTMARKEREXTPROC)(GLsizei length, const GLchar * marker);
+typedef void (GLAD_API_PTR *PFNGLINSTRUMENTSBUFFERSGIXPROC)(GLsizei size, GLint * buffer);
+typedef void (GLAD_API_PTR *PFNGLINTERPOLATEPATHSNVPROC)(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);
+typedef void (GLAD_API_PTR *PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);
+typedef void (GLAD_API_PTR *PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments);
+typedef void (GLAD_API_PTR *PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments);
+typedef void (GLAD_API_PTR *PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
+typedef GLboolean (GLAD_API_PTR *PFNGLISASYNCMARKERSGIXPROC)(GLuint marker);
+typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERARBPROC)(GLuint buffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERRESIDENTNVPROC)(GLenum target);
+typedef GLboolean (GLAD_API_PTR *PFNGLISCOMMANDLISTNVPROC)(GLuint list);
+typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap);
+typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDINDEXEDEXTPROC)(GLenum target, GLuint index);
+typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIPROC)(GLenum target, GLuint index);
+typedef GLboolean (GLAD_API_PTR *PFNGLISFENCEAPPLEPROC)(GLuint fence);
+typedef GLboolean (GLAD_API_PTR *PFNGLISFENCENVPROC)(GLuint fence);
+typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISIMAGEHANDLERESIDENTARBPROC)(GLuint64 handle);
+typedef GLboolean (GLAD_API_PTR *PFNGLISIMAGEHANDLERESIDENTNVPROC)(GLuint64 handle);
+typedef GLboolean (GLAD_API_PTR *PFNGLISMEMORYOBJECTEXTPROC)(GLuint memoryObject);
+typedef GLboolean (GLAD_API_PTR *PFNGLISNAMEAMDPROC)(GLenum identifier, GLuint name);
+typedef GLboolean (GLAD_API_PTR *PFNGLISNAMEDBUFFERRESIDENTNVPROC)(GLuint buffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISNAMEDSTRINGARBPROC)(GLint namelen, const GLchar * name);
+typedef GLboolean (GLAD_API_PTR *PFNGLISOBJECTBUFFERATIPROC)(GLuint buffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISOCCLUSIONQUERYNVPROC)(GLuint id);
+typedef GLboolean (GLAD_API_PTR *PFNGLISPATHNVPROC)(GLuint path);
+typedef GLboolean (GLAD_API_PTR *PFNGLISPOINTINFILLPATHNVPROC)(GLuint path, GLuint mask, GLfloat x, GLfloat y);
+typedef GLboolean (GLAD_API_PTR *PFNGLISPOINTINSTROKEPATHNVPROC)(GLuint path, GLfloat x, GLfloat y);
+typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program);
+typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMARBPROC)(GLuint program);
+typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMNVPROC)(GLuint id);
+typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline);
+typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYPROC)(GLuint id);
+typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYARBPROC)(GLuint id);
+typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLISSAMPLERPROC)(GLuint sampler);
+typedef GLboolean (GLAD_API_PTR *PFNGLISSEMAPHOREEXTPROC)(GLuint semaphore);
+typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader);
+typedef GLboolean (GLAD_API_PTR *PFNGLISSTATENVPROC)(GLuint state);
+typedef GLboolean (GLAD_API_PTR *PFNGLISSYNCPROC)(GLsync sync);
+typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture);
+typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREEXTPROC)(GLuint texture);
+typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREHANDLERESIDENTARBPROC)(GLuint64 handle);
+typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREHANDLERESIDENTNVPROC)(GLuint64 handle);
+typedef GLboolean (GLAD_API_PTR *PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id);
+typedef GLboolean (GLAD_API_PTR *PFNGLISTRANSFORMFEEDBACKNVPROC)(GLuint id);
+typedef GLboolean (GLAD_API_PTR *PFNGLISVARIANTENABLEDEXTPROC)(GLuint id, GLenum cap);
+typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYPROC)(GLuint array);
+typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYAPPLEPROC)(GLuint array);
+typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)(GLuint index, GLenum pname);
+typedef void (GLAD_API_PTR *PFNGLLGPUCOPYIMAGESUBDATANVXPROC)(GLuint sourceGpu, GLbitfield destinationGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srxY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
+typedef void (GLAD_API_PTR *PFNGLLGPUINTERLOCKNVXPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC)(GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data);
+typedef void (GLAD_API_PTR *PFNGLLABELOBJECTEXTPROC)(GLenum type, GLuint object, GLsizei length, const GLchar * label);
+typedef void (GLAD_API_PTR *PFNGLLIGHTENVISGIXPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLLIGHTMODELXOESPROC)(GLenum pname, GLfixed param);
+typedef void (GLAD_API_PTR *PFNGLLIGHTMODELXVOESPROC)(GLenum pname, const GLfixed * param);
+typedef void (GLAD_API_PTR *PFNGLLIGHTXOESPROC)(GLenum light, GLenum pname, GLfixed param);
+typedef void (GLAD_API_PTR *PFNGLLIGHTXVOESPROC)(GLenum light, GLenum pname, const GLfixed * params);
+typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width);
+typedef void (GLAD_API_PTR *PFNGLLINEWIDTHXOESPROC)(GLfixed width);
+typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program);
+typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj);
+typedef void (GLAD_API_PTR *PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)(GLuint list, GLuint segment, const void ** indirects, const GLsizei * sizes, const GLuint * states, const GLuint * fbos, GLuint count);
+typedef void (GLAD_API_PTR *PFNGLLISTPARAMETERFSGIXPROC)(GLuint list, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLLISTPARAMETERFVSGIXPROC)(GLuint list, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLLISTPARAMETERISGIXPROC)(GLuint list, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLLISTPARAMETERIVSGIXPROC)(GLuint list, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC)(GLbitfield mask);
+typedef void (GLAD_API_PTR *PFNGLLOADMATRIXXOESPROC)(const GLfixed * m);
+typedef void (GLAD_API_PTR *PFNGLLOADPROGRAMNVPROC)(GLenum target, GLuint id, GLsizei len, const GLubyte * program);
+typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXDARBPROC)(const GLdouble * m);
+typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXFARBPROC)(const GLfloat * m);
+typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXXOESPROC)(const GLfixed * m);
+typedef void (GLAD_API_PTR *PFNGLLOCKARRAYSEXTPROC)(GLint first, GLsizei count);
+typedef void (GLAD_API_PTR *PFNGLLOGICOPPROC)(GLenum opcode);
+typedef void (GLAD_API_PTR *PFNGLMAKEBUFFERNONRESIDENTNVPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLMAKEBUFFERRESIDENTNVPROC)(GLenum target, GLenum access);
+typedef void (GLAD_API_PTR *PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)(GLuint64 handle);
+typedef void (GLAD_API_PTR *PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)(GLuint64 handle);
+typedef void (GLAD_API_PTR *PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)(GLuint64 handle, GLenum access);
+typedef void (GLAD_API_PTR *PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)(GLuint64 handle, GLenum access);
+typedef void (GLAD_API_PTR *PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)(GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)(GLuint buffer, GLenum access);
+typedef void (GLAD_API_PTR *PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)(GLuint64 handle);
+typedef void (GLAD_API_PTR *PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)(GLuint64 handle);
+typedef void (GLAD_API_PTR *PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)(GLuint64 handle);
+typedef void (GLAD_API_PTR *PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)(GLuint64 handle);
+typedef void (GLAD_API_PTR *PFNGLMAP1XOESPROC)(GLenum target, GLfixed u1, GLfixed u2, GLint stride, GLint order, GLfixed points);
+typedef void (GLAD_API_PTR *PFNGLMAP2XOESPROC)(GLenum target, GLfixed u1, GLfixed u2, GLint ustride, GLint uorder, GLfixed v1, GLfixed v2, GLint vstride, GLint vorder, GLfixed points);
+typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);
+typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERARBPROC)(GLenum target, GLenum access);
+typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef void (GLAD_API_PTR *PFNGLMAPCONTROLPOINTSNVPROC)(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void * points);
+typedef void (GLAD_API_PTR *PFNGLMAPGRID1XOESPROC)(GLint n, GLfixed u1, GLfixed u2);
+typedef void (GLAD_API_PTR *PFNGLMAPGRID2XOESPROC)(GLint n, GLfixed u1, GLfixed u2, GLfixed v1, GLfixed v2);
+typedef void * (GLAD_API_PTR *PFNGLMAPNAMEDBUFFERPROC)(GLuint buffer, GLenum access);
+typedef void * (GLAD_API_PTR *PFNGLMAPNAMEDBUFFEREXTPROC)(GLuint buffer, GLenum access);
+typedef void * (GLAD_API_PTR *PFNGLMAPNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef void * (GLAD_API_PTR *PFNGLMAPNAMEDBUFFERRANGEEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef void * (GLAD_API_PTR *PFNGLMAPOBJECTBUFFERATIPROC)(GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLMAPPARAMETERFVNVPROC)(GLenum target, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLMAPPARAMETERIVNVPROC)(GLenum target, GLenum pname, const GLint * params);
+typedef void * (GLAD_API_PTR *PFNGLMAPTEXTURE2DINTELPROC)(GLuint texture, GLint level, GLbitfield access, GLint * stride, GLenum * layout);
+typedef void (GLAD_API_PTR *PFNGLMAPVERTEXATTRIB1DAPPLEPROC)(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points);
+typedef void (GLAD_API_PTR *PFNGLMAPVERTEXATTRIB1FAPPLEPROC)(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points);
+typedef void (GLAD_API_PTR *PFNGLMAPVERTEXATTRIB2DAPPLEPROC)(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points);
+typedef void (GLAD_API_PTR *PFNGLMAPVERTEXATTRIB2FAPPLEPROC)(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points);
+typedef void (GLAD_API_PTR *PFNGLMATERIALXOESPROC)(GLenum face, GLenum pname, GLfixed param);
+typedef void (GLAD_API_PTR *PFNGLMATERIALXVOESPROC)(GLenum face, GLenum pname, const GLfixed * param);
+typedef void (GLAD_API_PTR *PFNGLMATRIXFRUSTUMEXTPROC)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+typedef void (GLAD_API_PTR *PFNGLMATRIXINDEXPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLMATRIXINDEXUBVARBPROC)(GLint size, const GLubyte * indices);
+typedef void (GLAD_API_PTR *PFNGLMATRIXINDEXUIVARBPROC)(GLint size, const GLuint * indices);
+typedef void (GLAD_API_PTR *PFNGLMATRIXINDEXUSVARBPROC)(GLint size, const GLushort * indices);
+typedef void (GLAD_API_PTR *PFNGLMATRIXLOAD3X2FNVPROC)(GLenum matrixMode, const GLfloat * m);
+typedef void (GLAD_API_PTR *PFNGLMATRIXLOAD3X3FNVPROC)(GLenum matrixMode, const GLfloat * m);
+typedef void (GLAD_API_PTR *PFNGLMATRIXLOADIDENTITYEXTPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)(GLenum matrixMode, const GLfloat * m);
+typedef void (GLAD_API_PTR *PFNGLMATRIXLOADTRANSPOSEDEXTPROC)(GLenum mode, const GLdouble * m);
+typedef void (GLAD_API_PTR *PFNGLMATRIXLOADTRANSPOSEFEXTPROC)(GLenum mode, const GLfloat * m);
+typedef void (GLAD_API_PTR *PFNGLMATRIXLOADDEXTPROC)(GLenum mode, const GLdouble * m);
+typedef void (GLAD_API_PTR *PFNGLMATRIXLOADFEXTPROC)(GLenum mode, const GLfloat * m);
+typedef void (GLAD_API_PTR *PFNGLMATRIXMULT3X2FNVPROC)(GLenum matrixMode, const GLfloat * m);
+typedef void (GLAD_API_PTR *PFNGLMATRIXMULT3X3FNVPROC)(GLenum matrixMode, const GLfloat * m);
+typedef void (GLAD_API_PTR *PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)(GLenum matrixMode, const GLfloat * m);
+typedef void (GLAD_API_PTR *PFNGLMATRIXMULTTRANSPOSEDEXTPROC)(GLenum mode, const GLdouble * m);
+typedef void (GLAD_API_PTR *PFNGLMATRIXMULTTRANSPOSEFEXTPROC)(GLenum mode, const GLfloat * m);
+typedef void (GLAD_API_PTR *PFNGLMATRIXMULTDEXTPROC)(GLenum mode, const GLdouble * m);
+typedef void (GLAD_API_PTR *PFNGLMATRIXMULTFEXTPROC)(GLenum mode, const GLfloat * m);
+typedef void (GLAD_API_PTR *PFNGLMATRIXORTHOEXTPROC)(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+typedef void (GLAD_API_PTR *PFNGLMATRIXPOPEXTPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLMATRIXPUSHEXTPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLMATRIXROTATEDEXTPROC)(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLMATRIXROTATEFEXTPROC)(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLMATRIXSCALEDEXTPROC)(GLenum mode, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLMATRIXSCALEFEXTPROC)(GLenum mode, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLMATRIXTRANSLATEDEXTPROC)(GLenum mode, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLMATRIXTRANSLATEFEXTPROC)(GLenum mode, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLMAXSHADERCOMPILERTHREADSARBPROC)(GLuint count);
+typedef void (GLAD_API_PTR *PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)(GLuint count);
+typedef void (GLAD_API_PTR *PFNGLMEMORYBARRIERPROC)(GLbitfield barriers);
+typedef void (GLAD_API_PTR *PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers);
+typedef void (GLAD_API_PTR *PFNGLMEMORYBARRIEREXTPROC)(GLbitfield barriers);
+typedef void (GLAD_API_PTR *PFNGLMEMORYOBJECTPARAMETERIVEXTPROC)(GLuint memoryObject, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLMINSAMPLESHADINGPROC)(GLfloat value);
+typedef void (GLAD_API_PTR *PFNGLMINSAMPLESHADINGARBPROC)(GLfloat value);
+typedef void (GLAD_API_PTR *PFNGLMINMAXEXTPROC)(GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (GLAD_API_PTR *PFNGLMULTMATRIXXOESPROC)(const GLfixed * m);
+typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXDARBPROC)(const GLdouble * m);
+typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXFARBPROC)(const GLfloat * m);
+typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXXOESPROC)(const GLfixed * m);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSEXTPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)(GLenum mode, const void * indirect, GLsizei primcount, GLsizei stride);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)(GLenum mode, const void * indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)(GLenum mode, const void * indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)(GLenum mode, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)(GLenum mode, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSEXTPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)(GLenum mode, GLenum type, const void * indirect, GLsizei primcount, GLsizei stride);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)(GLenum mode, GLenum type, const void * indirect, GLsizei drawCount, GLsizei maxDrawCount, GLsizei stride, GLint vertexBufferCount);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)(GLenum mode, GLenum type, const void * indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)(GLenum mode, GLenum type, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)(GLenum mode, GLenum type, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC)(GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC)(GLintptr indirect, GLsizei drawcount, GLsizei stride);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)(GLenum mode, GLuint start, GLuint end, const GLint * first, const GLsizei * count, GLsizei primcount);
+typedef void (GLAD_API_PTR *PFNGLMULTIMODEDRAWARRAYSIBMPROC)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
+typedef void (GLAD_API_PTR *PFNGLMULTIMODEDRAWELEMENTSIBMPROC)(const GLenum * mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount, GLint modestride);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXBUFFEREXTPROC)(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1BOESPROC)(GLenum texture, GLbyte s);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1BVOESPROC)(GLenum texture, const GLbyte * coords);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DARBPROC)(GLenum target, GLdouble s);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DVARBPROC)(GLenum target, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1HNVPROC)(GLenum target, GLhalfNV s);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1HVNVPROC)(GLenum target, const GLhalfNV * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IARBPROC)(GLenum target, GLint s);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IVARBPROC)(GLenum target, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SARBPROC)(GLenum target, GLshort s);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SVARBPROC)(GLenum target, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1XOESPROC)(GLenum texture, GLfixed s);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1XVOESPROC)(GLenum texture, const GLfixed * coords);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2BOESPROC)(GLenum texture, GLbyte s, GLbyte t);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2BVOESPROC)(GLenum texture, const GLbyte * coords);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DARBPROC)(GLenum target, GLdouble s, GLdouble t);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DVARBPROC)(GLenum target, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2HVNVPROC)(GLenum target, const GLhalfNV * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IARBPROC)(GLenum target, GLint s, GLint t);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IVARBPROC)(GLenum target, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SARBPROC)(GLenum target, GLshort s, GLshort t);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2XOESPROC)(GLenum texture, GLfixed s, GLfixed t);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2XVOESPROC)(GLenum texture, const GLfixed * coords);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3BOESPROC)(GLenum texture, GLbyte s, GLbyte t, GLbyte r);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3BVOESPROC)(GLenum texture, const GLbyte * coords);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DVARBPROC)(GLenum target, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3HVNVPROC)(GLenum target, const GLhalfNV * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IARBPROC)(GLenum target, GLint s, GLint t, GLint r);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IVARBPROC)(GLenum target, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SVARBPROC)(GLenum target, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3XOESPROC)(GLenum texture, GLfixed s, GLfixed t, GLfixed r);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3XVOESPROC)(GLenum texture, const GLfixed * coords);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4BOESPROC)(GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4BVOESPROC)(GLenum texture, const GLbyte * coords);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DARBPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DVARBPROC)(GLenum target, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4HVNVPROC)(GLenum target, const GLhalfNV * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IARBPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IVARBPROC)(GLenum target, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SARBPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4XOESPROC)(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4XVOESPROC)(GLenum texture, const GLfixed * coords);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDPOINTEREXTPROC)(GLenum texunit, GLint size, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXENVFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXENVFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXENVIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXENVIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXGENDEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXGENDVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXGENFEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXGENFVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXGENIEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXGENIVEXTPROC)(GLenum texunit, GLenum coord, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXPARAMETERIIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXPARAMETERIUIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXPARAMETERFEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXPARAMETERFVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXPARAMETERIEXTPROC)(GLenum texunit, GLenum target, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXPARAMETERIVEXTPROC)(GLenum texunit, GLenum target, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXRENDERBUFFEREXTPROC)(GLenum texunit, GLenum target, GLuint renderbuffer);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXSUBIMAGE1DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXSUBIMAGE2DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLMULTITEXSUBIMAGE3DEXTPROC)(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLMULTICASTBARRIERNVPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLMULTICASTBLITFRAMEBUFFERNVPROC)(GLuint srcGpu, GLuint dstGpu, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef void (GLAD_API_PTR *PFNGLMULTICASTBUFFERSUBDATANVPROC)(GLbitfield gpuMask, GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data);
+typedef void (GLAD_API_PTR *PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC)(GLuint readGpu, GLbitfield writeGpuMask, GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+typedef void (GLAD_API_PTR *PFNGLMULTICASTCOPYIMAGESUBDATANVPROC)(GLuint srcGpu, GLbitfield dstGpuMask, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
+typedef void (GLAD_API_PTR *PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)(GLuint gpu, GLuint framebuffer, GLuint start, GLsizei count, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLint64 * params);
+typedef void (GLAD_API_PTR *PFNGLMULTICASTGETQUERYOBJECTIVNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLuint64 * params);
+typedef void (GLAD_API_PTR *PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC)(GLuint gpu, GLuint id, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLMULTICASTSCISSORARRAYVNVXPROC)(GLuint gpu, GLuint first, GLsizei count, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLMULTICASTVIEWPORTARRAYVNVXPROC)(GLuint gpu, GLuint first, GLsizei count, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC)(GLuint gpu, GLuint index, GLfloat xcoeff, GLfloat ycoeff);
+typedef void (GLAD_API_PTR *PFNGLMULTICASTWAITSYNCNVPROC)(GLuint signalGpu, GLbitfield waitGpuMask);
+typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERATTACHMEMORYNVPROC)(GLuint buffer, GLuint memory, GLuint64 offset);
+typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERDATAPROC)(GLuint buffer, GLsizeiptr size, const void * data, GLenum usage);
+typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERDATAEXTPROC)(GLuint buffer, GLsizeiptr size, const void * data, GLenum usage);
+typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);
+typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);
+typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit);
+typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSTORAGEPROC)(GLuint buffer, GLsizeiptr size, const void * data, GLbitfield flags);
+typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSTORAGEEXTPROC)(GLuint buffer, GLsizeiptr size, const void * data, GLbitfield flags);
+typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);
+typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC)(GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset);
+typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data);
+typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSUBDATAEXTPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data);
+typedef void (GLAD_API_PTR *PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)(GLuint framebuffer, GLenum buf);
+typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)(GLuint framebuffer, GLsizei n, const GLenum * bufs);
+typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)(GLuint framebuffer, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)(GLuint framebuffer, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)(GLuint framebuffer, GLenum src);
+typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC)(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC)(GLuint framebuffer, GLuint numsamples, GLuint pixelindex, const GLfloat * values);
+typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
+typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, const GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLNAMEDPROGRAMSTRINGEXTPROC)(GLuint program, GLenum target, GLenum format, GLsizei len, const void * string);
+typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)(GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLNAMEDSTRINGARBPROC)(GLenum type, GLint namelen, const GLchar * name, GLint stringlen, const GLchar * string);
+typedef GLuint (GLAD_API_PTR *PFNGLNEWOBJECTBUFFERATIPROC)(GLsizei size, const void * pointer, GLenum usage);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3FVERTEX3FSUNPROC)(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3FVERTEX3FVSUNPROC)(const GLfloat * n, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3HNVPROC)(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3HVNVPROC)(const GLhalfNV * v);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3XOESPROC)(GLfixed nx, GLfixed ny, GLfixed nz);
+typedef void (GLAD_API_PTR *PFNGLNORMAL3XVOESPROC)(const GLfixed * coords);
+typedef void (GLAD_API_PTR *PFNGLNORMALFORMATNVPROC)(GLenum type, GLsizei stride);
+typedef void (GLAD_API_PTR *PFNGLNORMALPOINTEREXTPROC)(GLenum type, GLsizei stride, GLsizei count, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLNORMALPOINTERLISTIBMPROC)(GLenum type, GLint stride, const void ** pointer, GLint ptrstride);
+typedef void (GLAD_API_PTR *PFNGLNORMALPOINTERVINTELPROC)(GLenum type, const void ** pointer);
+typedef void (GLAD_API_PTR *PFNGLNORMALSTREAM3BATIPROC)(GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz);
+typedef void (GLAD_API_PTR *PFNGLNORMALSTREAM3BVATIPROC)(GLenum stream, const GLbyte * coords);
+typedef void (GLAD_API_PTR *PFNGLNORMALSTREAM3DATIPROC)(GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz);
+typedef void (GLAD_API_PTR *PFNGLNORMALSTREAM3DVATIPROC)(GLenum stream, const GLdouble * coords);
+typedef void (GLAD_API_PTR *PFNGLNORMALSTREAM3FATIPROC)(GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz);
+typedef void (GLAD_API_PTR *PFNGLNORMALSTREAM3FVATIPROC)(GLenum stream, const GLfloat * coords);
+typedef void (GLAD_API_PTR *PFNGLNORMALSTREAM3IATIPROC)(GLenum stream, GLint nx, GLint ny, GLint nz);
+typedef void (GLAD_API_PTR *PFNGLNORMALSTREAM3IVATIPROC)(GLenum stream, const GLint * coords);
+typedef void (GLAD_API_PTR *PFNGLNORMALSTREAM3SATIPROC)(GLenum stream, GLshort nx, GLshort ny, GLshort nz);
+typedef void (GLAD_API_PTR *PFNGLNORMALSTREAM3SVATIPROC)(GLenum stream, const GLshort * coords);
+typedef void (GLAD_API_PTR *PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label);
+typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELPROC)(const void * ptr, GLsizei length, const GLchar * label);
+typedef GLenum (GLAD_API_PTR *PFNGLOBJECTPURGEABLEAPPLEPROC)(GLenum objectType, GLuint name, GLenum option);
+typedef GLenum (GLAD_API_PTR *PFNGLOBJECTUNPURGEABLEAPPLEPROC)(GLenum objectType, GLuint name, GLenum option);
+typedef void (GLAD_API_PTR *PFNGLORTHOFOESPROC)(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
+typedef void (GLAD_API_PTR *PFNGLORTHOXOESPROC)(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f);
+typedef void (GLAD_API_PTR *PFNGLPNTRIANGLESFATIPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLPNTRIANGLESIATIPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLPASSTEXCOORDATIPROC)(GLuint dst, GLuint coord, GLenum swizzle);
+typedef void (GLAD_API_PTR *PFNGLPASSTHROUGHXOESPROC)(GLfixed token);
+typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat * values);
+typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value);
+typedef void (GLAD_API_PTR *PFNGLPATHCOMMANDSNVPROC)(GLuint path, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const void * coords);
+typedef void (GLAD_API_PTR *PFNGLPATHCOORDSNVPROC)(GLuint path, GLsizei numCoords, GLenum coordType, const void * coords);
+typedef void (GLAD_API_PTR *PFNGLPATHCOVERDEPTHFUNCNVPROC)(GLenum func);
+typedef void (GLAD_API_PTR *PFNGLPATHDASHARRAYNVPROC)(GLuint path, GLsizei dashCount, const GLfloat * dashArray);
+typedef GLenum (GLAD_API_PTR *PFNGLPATHGLYPHINDEXARRAYNVPROC)(GLuint firstPathName, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
+typedef GLenum (GLAD_API_PTR *PFNGLPATHGLYPHINDEXRANGENVPROC)(GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint * baseAndCount);
+typedef void (GLAD_API_PTR *PFNGLPATHGLYPHRANGENVPROC)(GLuint firstPathName, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
+typedef void (GLAD_API_PTR *PFNGLPATHGLYPHSNVPROC)(GLuint firstPathName, GLenum fontTarget, const void * fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void * charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
+typedef GLenum (GLAD_API_PTR *PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)(GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void * fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
+typedef void (GLAD_API_PTR *PFNGLPATHPARAMETERFNVPROC)(GLuint path, GLenum pname, GLfloat value);
+typedef void (GLAD_API_PTR *PFNGLPATHPARAMETERFVNVPROC)(GLuint path, GLenum pname, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPATHPARAMETERINVPROC)(GLuint path, GLenum pname, GLint value);
+typedef void (GLAD_API_PTR *PFNGLPATHPARAMETERIVNVPROC)(GLuint path, GLenum pname, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLPATHSTENCILDEPTHOFFSETNVPROC)(GLfloat factor, GLfloat units);
+typedef void (GLAD_API_PTR *PFNGLPATHSTENCILFUNCNVPROC)(GLenum func, GLint ref, GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLPATHSTRINGNVPROC)(GLuint path, GLenum format, GLsizei length, const void * pathString);
+typedef void (GLAD_API_PTR *PFNGLPATHSUBCOMMANDSNVPROC)(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const void * coords);
+typedef void (GLAD_API_PTR *PFNGLPATHSUBCOORDSNVPROC)(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void * coords);
+typedef void (GLAD_API_PTR *PFNGLPAUSETRANSFORMFEEDBACKPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPAUSETRANSFORMFEEDBACKNVPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPIXELDATARANGENVPROC)(GLenum target, GLsizei length, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLPIXELMAPXPROC)(GLenum map, GLint size, const GLfixed * values);
+typedef void (GLAD_API_PTR *PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLPIXELSTOREXPROC)(GLenum pname, GLfixed param);
+typedef void (GLAD_API_PTR *PFNGLPIXELTEXGENPARAMETERFSGISPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLPIXELTEXGENPARAMETERFVSGISPROC)(GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLPIXELTEXGENPARAMETERISGISPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLPIXELTEXGENPARAMETERIVSGISPROC)(GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLPIXELTEXGENSGIXPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERXOESPROC)(GLenum pname, GLfixed param);
+typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)(GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)(GLenum target, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)(GLenum target, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)(GLenum target, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLPIXELZOOMXOESPROC)(GLfixed xfactor, GLfixed yfactor);
+typedef GLboolean (GLAD_API_PTR *PFNGLPOINTALONGPATHNVPROC)(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat * x, GLfloat * y, GLfloat * tangentX, GLfloat * tangentY);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFARBPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFEXTPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFSGISPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVARBPROC)(GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVSGISPROC)(GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERINVPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIVNVPROC)(GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERXVOESPROC)(GLenum pname, const GLfixed * params);
+typedef void (GLAD_API_PTR *PFNGLPOINTSIZEPROC)(GLfloat size);
+typedef void (GLAD_API_PTR *PFNGLPOINTSIZEXOESPROC)(GLfixed size);
+typedef GLint (GLAD_API_PTR *PFNGLPOLLASYNCSGIXPROC)(GLuint * markerp);
+typedef GLint (GLAD_API_PTR *PFNGLPOLLINSTRUMENTSSGIXPROC)(GLint * marker_p);
+typedef void (GLAD_API_PTR *PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
+typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETCLAMPPROC)(GLfloat factor, GLfloat units, GLfloat clamp);
+typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETCLAMPEXTPROC)(GLfloat factor, GLfloat units, GLfloat clamp);
+typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETEXTPROC)(GLfloat factor, GLfloat bias);
+typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETXOESPROC)(GLfixed factor, GLfixed units);
+typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPOPGROUPMARKEREXTPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPRESENTFRAMEDUALFILLNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);
+typedef void (GLAD_API_PTR *PFNGLPRESENTFRAMEKEYEDNVPROC)(GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);
+typedef void (GLAD_API_PTR *PFNGLPRIMITIVEBOUNDINGBOXARBPROC)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
+typedef void (GLAD_API_PTR *PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index);
+typedef void (GLAD_API_PTR *PFNGLPRIMITIVERESTARTINDEXNVPROC)(GLuint index);
+typedef void (GLAD_API_PTR *PFNGLPRIMITIVERESTARTNVPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESEXTPROC)(GLsizei n, const GLuint * textures, const GLclampf * priorities);
+typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESXOESPROC)(GLsizei n, const GLuint * textures, const GLfixed * priorities);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETERI4INVPROC)(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)(GLenum target, GLuint index, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)(GLenum target, GLuint index, const GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4DNVPROC)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4DVNVPROC)(GLenum target, GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4FNVPROC)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETER4FVNVPROC)(GLenum target, GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIEXTPROC)(GLuint program, GLenum pname, GLint value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERS4DVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERS4FVNVPROC)(GLenum target, GLuint index, GLsizei count, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)(GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat * coeffs);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const void * string);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC)(GLenum target, GLsizei count, const GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DEXTPROC)(GLuint program, GLint location, GLdouble x);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FEXTPROC)(GLuint program, GLint location, GLfloat v0);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1I64ARBPROC)(GLuint program, GLint location, GLint64 x);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1I64NVPROC)(GLuint program, GLint location, GLint64EXT x);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IEXTPROC)(GLuint program, GLint location, GLint v0);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UI64ARBPROC)(GLuint program, GLint location, GLuint64 x);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIEXTPROC)(GLuint program, GLint location, GLuint v0);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DEXTPROC)(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FEXTPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4I64ARBPROC)(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4I64NVPROC)(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4I64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLint64 * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4I64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLint64EXT * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IEXTPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UI64ARBPROC)(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UI64NVPROC)(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIEXTPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIVEXTPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)(GLuint program, GLint location, GLuint64 value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)(GLuint program, GLint location, GLuint64 value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 * values);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 * values);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMUI64NVPROC)(GLuint program, GLint location, GLuint64EXT value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMUI64VNVPROC)(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMVERTEXLIMITNVPROC)(GLenum target, GLint limit);
+typedef void (GLAD_API_PTR *PFNGLPROVOKINGVERTEXPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLPROVOKINGVERTEXEXTPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)(GLbitfield mask);
+typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message);
+typedef void (GLAD_API_PTR *PFNGLPUSHGROUPMARKEREXTPROC)(GLsizei length, const GLchar * marker);
+typedef void (GLAD_API_PTR *PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target);
+typedef GLbitfield (GLAD_API_PTR *PFNGLQUERYMATRIXXOESPROC)(GLfixed * mantissa, GLint * exponent);
+typedef void (GLAD_API_PTR *PFNGLQUERYOBJECTPARAMETERUIAMDPROC)(GLenum target, GLuint id, GLenum pname, GLuint param);
+typedef GLint (GLAD_API_PTR *PFNGLQUERYRESOURCENVPROC)(GLenum queryType, GLint tagId, GLuint count, GLint * buffer);
+typedef void (GLAD_API_PTR *PFNGLQUERYRESOURCETAGNVPROC)(GLint tagId, const GLchar * tagString);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2XOESPROC)(GLfixed x, GLfixed y);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS2XVOESPROC)(const GLfixed * coords);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3XOESPROC)(GLfixed x, GLfixed y, GLfixed z);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS3XVOESPROC)(const GLfixed * coords);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4XOESPROC)(GLfixed x, GLfixed y, GLfixed z, GLfixed w);
+typedef void (GLAD_API_PTR *PFNGLRASTERPOS4XVOESPROC)(const GLfixed * coords);
+typedef void (GLAD_API_PTR *PFNGLRASTERSAMPLESEXTPROC)(GLuint samples, GLboolean fixedsamplelocations);
+typedef void (GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum src);
+typedef void (GLAD_API_PTR *PFNGLREADINSTRUMENTSSGIXPROC)(GLint marker);
+typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels);
+typedef void (GLAD_API_PTR *PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data);
+typedef void (GLAD_API_PTR *PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data);
+typedef void (GLAD_API_PTR *PFNGLRECTXOESPROC)(GLfixed x1, GLfixed y1, GLfixed x2, GLfixed y2);
+typedef void (GLAD_API_PTR *PFNGLRECTXVOESPROC)(const GLfixed * v1, const GLfixed * v2);
+typedef void (GLAD_API_PTR *PFNGLREFERENCEPLANESGIXPROC)(const GLdouble * equation);
+typedef GLboolean (GLAD_API_PTR *PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)(GLuint memory, GLuint64 key);
+typedef void (GLAD_API_PTR *PFNGLRELEASESHADERCOMPILERPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLRENDERGPUMASKNVPROC)(GLbitfield mask);
+typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)(GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEPOINTERSUNPROC)(GLenum type, GLsizei stride, const void ** pointer);
+typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUBSUNPROC)(GLubyte code);
+typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUBVSUNPROC)(const GLubyte * code);
+typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)(const GLuint * rc, const GLfloat * c, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)(const GLuint * rc, const GLubyte * c, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)(const GLuint * rc, const GLfloat * n, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUISUNPROC)(GLuint code);
+typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLuint * rc, const GLfloat * tc, const GLfloat * n, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)(const GLuint * rc, const GLfloat * tc, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)(GLuint rc, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)(const GLuint * rc, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUIVSUNPROC)(const GLuint * code);
+typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUSSUNPROC)(GLushort code);
+typedef void (GLAD_API_PTR *PFNGLREPLACEMENTCODEUSVSUNPROC)(const GLushort * code);
+typedef void (GLAD_API_PTR *PFNGLREQUESTRESIDENTPROGRAMSNVPROC)(GLsizei n, const GLuint * programs);
+typedef void (GLAD_API_PTR *PFNGLRESETHISTOGRAMEXTPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLRESETMEMORYOBJECTPARAMETERNVPROC)(GLuint memory, GLenum pname);
+typedef void (GLAD_API_PTR *PFNGLRESETMINMAXEXTPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLRESIZEBUFFERSMESAPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLRESOLVEDEPTHVALUESNVPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLRESUMETRANSFORMFEEDBACKPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLRESUMETRANSFORMFEEDBACKNVPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLROTATEXOESPROC)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
+typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEARBPROC)(GLfloat value, GLboolean invert);
+typedef void (GLAD_API_PTR *PFNGLSAMPLEMAPATIPROC)(GLuint dst, GLuint interp, GLenum swizzle);
+typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKEXTPROC)(GLclampf value, GLboolean invert);
+typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKINDEXEDNVPROC)(GLuint index, GLbitfield mask);
+typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKSGISPROC)(GLclampf value, GLboolean invert);
+typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask);
+typedef void (GLAD_API_PTR *PFNGLSAMPLEPATTERNEXTPROC)(GLenum pattern);
+typedef void (GLAD_API_PTR *PFNGLSAMPLEPATTERNSGISPROC)(GLenum pattern);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint * param);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint * param);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat * param);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint * param);
+typedef void (GLAD_API_PTR *PFNGLSCALEXOESPROC)(GLfixed x, GLfixed y, GLfixed z);
+typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLSCISSOREXCLUSIVEARRAYVNVPROC)(GLuint first, GLsizei count, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLSCISSOREXCLUSIVENVPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BEXTPROC)(GLbyte red, GLbyte green, GLbyte blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BVEXTPROC)(const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DEXTPROC)(GLdouble red, GLdouble green, GLdouble blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DVEXTPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FEXTPROC)(GLfloat red, GLfloat green, GLfloat blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FVEXTPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3HVNVPROC)(const GLhalfNV * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IEXTPROC)(GLint red, GLint green, GLint blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IVEXTPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SEXTPROC)(GLshort red, GLshort green, GLshort blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SVEXTPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBEXTPROC)(GLubyte red, GLubyte green, GLubyte blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBVEXTPROC)(const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIEXTPROC)(GLuint red, GLuint green, GLuint blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIVEXTPROC)(const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USEXTPROC)(GLushort red, GLushort green, GLushort blue);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USVEXTPROC)(const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void ** pointer, GLint ptrstride);
+typedef void (GLAD_API_PTR *PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList);
+typedef void (GLAD_API_PTR *PFNGLSEMAPHOREPARAMETERIVNVPROC)(GLuint semaphore, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLSEMAPHOREPARAMETERUI64VEXTPROC)(GLuint semaphore, GLenum pname, const GLuint64 * params);
+typedef void (GLAD_API_PTR *PFNGLSEPARABLEFILTER2DEXTPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * row, const void * column);
+typedef void (GLAD_API_PTR *PFNGLSETFENCEAPPLEPROC)(GLuint fence);
+typedef void (GLAD_API_PTR *PFNGLSETFENCENVPROC)(GLuint fence, GLenum condition);
+typedef void (GLAD_API_PTR *PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)(GLuint dst, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLSETINVARIANTEXTPROC)(GLuint id, GLenum type, const void * addr);
+typedef void (GLAD_API_PTR *PFNGLSETLOCALCONSTANTEXTPROC)(GLuint id, GLenum type, const void * addr);
+typedef void (GLAD_API_PTR *PFNGLSETMULTISAMPLEFVAMDPROC)(GLenum pname, GLuint index, const GLfloat * val);
+typedef void (GLAD_API_PTR *PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint * shaders, GLenum binaryFormat, const void * binary, GLsizei length);
+typedef void (GLAD_API_PTR *PFNGLSHADEROP1EXTPROC)(GLenum op, GLuint res, GLuint arg1);
+typedef void (GLAD_API_PTR *PFNGLSHADEROP2EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2);
+typedef void (GLAD_API_PTR *PFNGLSHADEROP3EXTPROC)(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
+typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length);
+typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint * length);
+typedef void (GLAD_API_PTR *PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
+typedef void (GLAD_API_PTR *PFNGLSHADINGRATEIMAGEBARRIERNVPROC)(GLboolean synchronize);
+typedef void (GLAD_API_PTR *PFNGLSHADINGRATEIMAGEPALETTENVPROC)(GLuint viewport, GLuint first, GLsizei count, const GLenum * rates);
+typedef void (GLAD_API_PTR *PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC)(GLenum rate, GLuint samples, const GLint * locations);
+typedef void (GLAD_API_PTR *PFNGLSHADINGRATESAMPLEORDERNVPROC)(GLenum order);
+typedef void (GLAD_API_PTR *PFNGLSHARPENTEXFUNCSGISPROC)(GLenum target, GLsizei n, const GLfloat * points);
+typedef void (GLAD_API_PTR *PFNGLSIGNALSEMAPHOREEXTPROC)(GLuint semaphore, GLuint numBufferBarriers, const GLuint * buffers, GLuint numTextureBarriers, const GLuint * textures, const GLenum * dstLayouts);
+typedef void (GLAD_API_PTR *PFNGLSIGNALSEMAPHOREUI64NVXPROC)(GLuint signalGpu, GLsizei fenceObjectCount, const GLuint * semaphoreArray, const GLuint64 * fenceValueArray);
+typedef void (GLAD_API_PTR *PFNGLSIGNALVKFENCENVPROC)(GLuint64 vkFence);
+typedef void (GLAD_API_PTR *PFNGLSIGNALVKSEMAPHORENVPROC)(GLuint64 vkSemaphore);
+typedef void (GLAD_API_PTR *PFNGLSPECIALIZESHADERPROC)(GLuint shader, const GLchar * pEntryPoint, GLuint numSpecializationConstants, const GLuint * pConstantIndex, const GLuint * pConstantValue);
+typedef void (GLAD_API_PTR *PFNGLSPECIALIZESHADERARBPROC)(GLuint shader, const GLchar * pEntryPoint, GLuint numSpecializationConstants, const GLuint * pConstantIndex, const GLuint * pConstantValue);
+typedef void (GLAD_API_PTR *PFNGLSPRITEPARAMETERFSGIXPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLSPRITEPARAMETERFVSGIXPROC)(GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLSPRITEPARAMETERISGIXPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLSPRITEPARAMETERIVSGIXPROC)(GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLSTARTINSTRUMENTSSGIXPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLSTATECAPTURENVPROC)(GLuint state, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLSTENCILCLEARTAGEXTPROC)(GLsizei stencilTagBits, GLuint stencilClearTag);
+typedef void (GLAD_API_PTR *PFNGLSTENCILFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat * transformValues);
+typedef void (GLAD_API_PTR *PFNGLSTENCILFILLPATHNVPROC)(GLuint path, GLenum fillMode, GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEATIPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
+typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEATIPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (GLAD_API_PTR *PFNGLSTENCILOPVALUEAMDPROC)(GLenum face, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat * transformValues);
+typedef void (GLAD_API_PTR *PFNGLSTENCILSTROKEPATHNVPROC)(GLuint path, GLint reference, GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat * transformValues);
+typedef void (GLAD_API_PTR *PFNGLSTENCILTHENCOVERFILLPATHNVPROC)(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);
+typedef void (GLAD_API_PTR *PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)(GLsizei numPaths, GLenum pathNameType, const void * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat * transformValues);
+typedef void (GLAD_API_PTR *PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)(GLuint path, GLint reference, GLuint mask, GLenum coverMode);
+typedef void (GLAD_API_PTR *PFNGLSTOPINSTRUMENTSSGIXPROC)(GLint marker);
+typedef void (GLAD_API_PTR *PFNGLSTRINGMARKERGREMEDYPROC)(GLsizei len, const void * string);
+typedef void (GLAD_API_PTR *PFNGLSUBPIXELPRECISIONBIASNVPROC)(GLuint xbits, GLuint ybits);
+typedef void (GLAD_API_PTR *PFNGLSWIZZLEEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+typedef void (GLAD_API_PTR *PFNGLSYNCTEXTUREINTELPROC)(GLuint texture);
+typedef void (GLAD_API_PTR *PFNGLTAGSAMPLEBUFFERSGIXPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLTANGENT3BEXTPROC)(GLbyte tx, GLbyte ty, GLbyte tz);
+typedef void (GLAD_API_PTR *PFNGLTANGENT3BVEXTPROC)(const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLTANGENT3DEXTPROC)(GLdouble tx, GLdouble ty, GLdouble tz);
+typedef void (GLAD_API_PTR *PFNGLTANGENT3DVEXTPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLTANGENT3FEXTPROC)(GLfloat tx, GLfloat ty, GLfloat tz);
+typedef void (GLAD_API_PTR *PFNGLTANGENT3FVEXTPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLTANGENT3IEXTPROC)(GLint tx, GLint ty, GLint tz);
+typedef void (GLAD_API_PTR *PFNGLTANGENT3IVEXTPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLTANGENT3SEXTPROC)(GLshort tx, GLshort ty, GLshort tz);
+typedef void (GLAD_API_PTR *PFNGLTANGENT3SVEXTPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLTANGENTPOINTEREXTPROC)(GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLTBUFFERMASK3DFXPROC)(GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLTESSELLATIONFACTORAMDPROC)(GLfloat factor);
+typedef void (GLAD_API_PTR *PFNGLTESSELLATIONMODEAMDPROC)(GLenum mode);
+typedef GLboolean (GLAD_API_PTR *PFNGLTESTFENCEAPPLEPROC)(GLuint fence);
+typedef GLboolean (GLAD_API_PTR *PFNGLTESTFENCENVPROC)(GLuint fence);
+typedef GLboolean (GLAD_API_PTR *PFNGLTESTOBJECTAPPLEPROC)(GLenum object, GLuint name);
+typedef void (GLAD_API_PTR *PFNGLTEXATTACHMEMORYNVPROC)(GLenum target, GLuint memory, GLuint64 offset);
+typedef void (GLAD_API_PTR *PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLTEXBUFFERARBPROC)(GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLTEXBUFFEREXTPROC)(GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAD_API_PTR *PFNGLTEXBUMPPARAMETERFVATIPROC)(GLenum pname, const GLfloat * param);
+typedef void (GLAD_API_PTR *PFNGLTEXBUMPPARAMETERIVATIPROC)(GLenum pname, const GLint * param);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1BOESPROC)(GLbyte s);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1BVOESPROC)(const GLbyte * coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1HNVPROC)(GLhalfNV s);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1HVNVPROC)(const GLhalfNV * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1XOESPROC)(GLfixed s);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD1XVOESPROC)(const GLfixed * coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2BOESPROC)(GLbyte s, GLbyte t);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2BVOESPROC)(const GLbyte * coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)(const GLfloat * tc, const GLfloat * c, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)(const GLfloat * tc, const GLubyte * c, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)(const GLfloat * tc, const GLfloat * n, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FVERTEX3FSUNPROC)(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FVERTEX3FVSUNPROC)(const GLfloat * tc, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2HNVPROC)(GLhalfNV s, GLhalfNV t);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2HVNVPROC)(const GLhalfNV * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2XOESPROC)(GLfixed s, GLfixed t);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD2XVOESPROC)(const GLfixed * coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3BOESPROC)(GLbyte s, GLbyte t, GLbyte r);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3BVOESPROC)(const GLbyte * coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3HVNVPROC)(const GLhalfNV * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3XOESPROC)(GLfixed s, GLfixed t, GLfixed r);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD3XVOESPROC)(const GLfixed * coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4BOESPROC)(GLbyte s, GLbyte t, GLbyte r, GLbyte q);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4BVOESPROC)(const GLbyte * coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FVERTEX4FSUNPROC)(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FVERTEX4FVSUNPROC)(const GLfloat * tc, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4HVNVPROC)(const GLhalfNV * v);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4XOESPROC)(GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORD4XVOESPROC)(const GLfixed * coords);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void ** pointer, GLint ptrstride);
+typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTERVINTELPROC)(GLint size, GLenum type, const void ** pointer);
+typedef void (GLAD_API_PTR *PFNGLTEXENVXOESPROC)(GLenum target, GLenum pname, GLfixed param);
+typedef void (GLAD_API_PTR *PFNGLTEXENVXVOESPROC)(GLenum target, GLenum pname, const GLfixed * params);
+typedef void (GLAD_API_PTR *PFNGLTEXFILTERFUNCSGISPROC)(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights);
+typedef void (GLAD_API_PTR *PFNGLTEXGENXOESPROC)(GLenum coord, GLenum pname, GLfixed param);
+typedef void (GLAD_API_PTR *PFNGLTEXGENXVOESPROC)(GLenum coord, GLenum pname, const GLfixed * params);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DEXTPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE4DSGISPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXPAGECOMMITMENTARBPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
+typedef void (GLAD_API_PTR *PFNGLTEXPAGECOMMITMENTMEMNVPROC)(GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVEXTPROC)(GLenum target, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVEXTPROC)(GLenum target, GLenum pname, const GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERXOESPROC)(GLenum target, GLenum pname, GLfixed param);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERXVOESPROC)(GLenum target, GLenum pname, const GLfixed * params);
+typedef void (GLAD_API_PTR *PFNGLTEXRENDERBUFFERNVPROC)(GLenum target, GLuint renderbuffer);
+typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE1DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEMEM1DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset);
+typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEMEM2DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);
+typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
+typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEMEM3DEXTPROC)(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);
+typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
+typedef void (GLAD_API_PTR *PFNGLTEXSTORAGESPARSEAMDPROC)(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);
+typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE4DSGISPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREATTACHMEMORYNVPROC)(GLuint texture, GLuint memory, GLuint64 offset);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREBARRIERPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREBARRIERNVPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREBUFFERPROC)(GLuint texture, GLenum internalformat, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREBUFFEREXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREBUFFERRANGEPROC)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREBUFFERRANGEEXTPROC)(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAD_API_PTR *PFNGLTEXTURECOLORMASKSGISPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
+typedef void (GLAD_API_PTR *PFNGLTEXTURELIGHTEXTPROC)(GLenum pname);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREMATERIALEXTPROC)(GLenum face, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLTEXTURENORMALEXTPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREPAGECOMMITMENTEXTPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC)(GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, const GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIUIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERFPROC)(GLuint texture, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERFEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, const GLfloat * param);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERFVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIPROC)(GLuint texture, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIEXTPROC)(GLuint texture, GLenum target, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, const GLint * param);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIVEXTPROC)(GLuint texture, GLenum target, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXTURERANGEAPPLEPROC)(GLenum target, GLsizei length, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLTEXTURERENDERBUFFEREXTPROC)(GLuint texture, GLenum target, GLuint renderbuffer);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE1DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE1DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DEXTPROC)(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGEMEM1DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGEMEM2DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGEMEM3DEXTPROC)(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC)(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGESPARSEAMDPROC)(GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE1DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE2DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE3DEXTPROC)(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
+typedef void (GLAD_API_PTR *PFNGLTRACKMATRIXNVPROC)(GLenum target, GLuint address, GLenum matrix, GLenum transform);
+typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)(GLsizei count, const GLint * attribs, GLenum bufferMode);
+typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)(GLuint xfb, GLuint index, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC)(GLsizei count, const GLint * attribs, GLsizei nbuffers, const GLint * bufstreams, GLenum bufferMode);
+typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode);
+typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode);
+typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)(GLuint program, GLsizei count, const GLint * locations, GLenum bufferMode);
+typedef void (GLAD_API_PTR *PFNGLTRANSFORMPATHNVPROC)(GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat * transformValues);
+typedef void (GLAD_API_PTR *PFNGLTRANSLATEXOESPROC)(GLfixed x, GLfixed y, GLfixed z);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1DPROC)(GLint location, GLdouble x);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1I64ARBPROC)(GLint location, GLint64 x);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1I64NVPROC)(GLint location, GLint64EXT x);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1I64VARBPROC)(GLint location, GLsizei count, const GLint64 * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1UI64ARBPROC)(GLint location, GLuint64 x);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1UI64NVPROC)(GLint location, GLuint64EXT x);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIEXTPROC)(GLint location, GLuint v0);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIVEXTPROC)(GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2I64ARBPROC)(GLint location, GLint64 x, GLint64 y);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2I64VARBPROC)(GLint location, GLsizei count, const GLint64 * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIEXTPROC)(GLint location, GLuint v0, GLuint v1);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIVEXTPROC)(GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3I64ARBPROC)(GLint location, GLint64 x, GLint64 y, GLint64 z);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3I64VARBPROC)(GLint location, GLsizei count, const GLint64 * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y, GLuint64 z);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIVEXTPROC)(GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4I64ARBPROC)(GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4I64NVPROC)(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4I64VARBPROC)(GLint location, GLsizei count, const GLint64 * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4I64VNVPROC)(GLint location, GLsizei count, const GLint64EXT * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4UI64ARBPROC)(GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4UI64NVPROC)(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4UI64VARBPROC)(GLint location, GLsizei count, const GLuint64 * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4UI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIVEXTPROC)(GLint location, GLsizei count, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMBUFFEREXTPROC)(GLuint program, GLint location, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMHANDLEUI64ARBPROC)(GLint location, GLuint64 value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMHANDLEUI64NVPROC)(GLint location, GLuint64 value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMHANDLEUI64VARBPROC)(GLint location, GLsizei count, const GLuint64 * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMHANDLEUI64VNVPROC)(GLint location, GLsizei count, const GLuint64 * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint * indices);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMUI64NVPROC)(GLint location, GLuint64EXT value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMUI64VNVPROC)(GLint location, GLsizei count, const GLuint64EXT * value);
+typedef void (GLAD_API_PTR *PFNGLUNLOCKARRAYSEXTPROC)(void);
+typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum target);
+typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERARBPROC)(GLenum target);
+typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPNAMEDBUFFERPROC)(GLuint buffer);
+typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPNAMEDBUFFEREXTPROC)(GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLUNMAPOBJECTBUFFERATIPROC)(GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLUNMAPTEXTURE2DINTELPROC)(GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLUPDATEOBJECTBUFFERATIPROC)(GLuint buffer, GLuint offset, GLsizei size, const void * pointer, GLenum preserve);
+typedef void (GLAD_API_PTR *PFNGLUPLOADGPUMASKNVXPROC)(GLbitfield mask);
+typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program);
+typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj);
+typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program);
+typedef void (GLAD_API_PTR *PFNGLUSESHADERPROGRAMEXTPROC)(GLenum type, GLuint program);
+typedef void (GLAD_API_PTR *PFNGLVDPAUFININVPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLVDPAUGETSURFACEIVNVPROC)(GLvdpauSurfaceNV surface, GLenum pname, GLsizei count, GLsizei * length, GLint * values);
+typedef void (GLAD_API_PTR *PFNGLVDPAUINITNVPROC)(const void * vdpDevice, const void * getProcAddress);
+typedef GLboolean (GLAD_API_PTR *PFNGLVDPAUISSURFACENVPROC)(GLvdpauSurfaceNV surface);
+typedef void (GLAD_API_PTR *PFNGLVDPAUMAPSURFACESNVPROC)(GLsizei numSurfaces, const GLvdpauSurfaceNV * surfaces);
+typedef GLvdpauSurfaceNV (GLAD_API_PTR *PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)(const void * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames);
+typedef GLvdpauSurfaceNV (GLAD_API_PTR *PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)(const void * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames);
+typedef GLvdpauSurfaceNV (GLAD_API_PTR *PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC)(const void * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames, GLboolean isFrameStructure);
+typedef void (GLAD_API_PTR *PFNGLVDPAUSURFACEACCESSNVPROC)(GLvdpauSurfaceNV surface, GLenum access);
+typedef void (GLAD_API_PTR *PFNGLVDPAUUNMAPSURFACESNVPROC)(GLsizei numSurface, const GLvdpauSurfaceNV * surfaces);
+typedef void (GLAD_API_PTR *PFNGLVDPAUUNREGISTERSURFACENVPROC)(GLvdpauSurfaceNV surface);
+typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program);
+typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj);
+typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline);
+typedef void (GLAD_API_PTR *PFNGLVARIANTARRAYOBJECTATIPROC)(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (GLAD_API_PTR *PFNGLVARIANTPOINTEREXTPROC)(GLuint id, GLenum type, GLuint stride, const void * addr);
+typedef void (GLAD_API_PTR *PFNGLVARIANTBVEXTPROC)(GLuint id, const GLbyte * addr);
+typedef void (GLAD_API_PTR *PFNGLVARIANTDVEXTPROC)(GLuint id, const GLdouble * addr);
+typedef void (GLAD_API_PTR *PFNGLVARIANTFVEXTPROC)(GLuint id, const GLfloat * addr);
+typedef void (GLAD_API_PTR *PFNGLVARIANTIVEXTPROC)(GLuint id, const GLint * addr);
+typedef void (GLAD_API_PTR *PFNGLVARIANTSVEXTPROC)(GLuint id, const GLshort * addr);
+typedef void (GLAD_API_PTR *PFNGLVARIANTUBVEXTPROC)(GLuint id, const GLubyte * addr);
+typedef void (GLAD_API_PTR *PFNGLVARIANTUIVEXTPROC)(GLuint id, const GLuint * addr);
+typedef void (GLAD_API_PTR *PFNGLVARIANTUSVEXTPROC)(GLuint id, const GLushort * addr);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2BOESPROC)(GLbyte x, GLbyte y);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2BVOESPROC)(const GLbyte * coords);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2HNVPROC)(GLhalfNV x, GLhalfNV y);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2HVNVPROC)(const GLhalfNV * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2XOESPROC)(GLfixed x);
+typedef void (GLAD_API_PTR *PFNGLVERTEX2XVOESPROC)(const GLfixed * coords);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3BOESPROC)(GLbyte x, GLbyte y, GLbyte z);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3BVOESPROC)(const GLbyte * coords);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3HVNVPROC)(const GLhalfNV * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3XOESPROC)(GLfixed x, GLfixed y);
+typedef void (GLAD_API_PTR *PFNGLVERTEX3XVOESPROC)(const GLfixed * coords);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4BOESPROC)(GLbyte x, GLbyte y, GLbyte z, GLbyte w);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4BVOESPROC)(const GLbyte * coords);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4HVNVPROC)(const GLhalfNV * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4XOESPROC)(GLfixed x, GLfixed y, GLfixed z);
+typedef void (GLAD_API_PTR *PFNGLVERTEX4XVOESPROC)(const GLfixed * coords);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBBINDINGPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBIFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBLFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYBINDINGDIVISORPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYELEMENTBUFFERPROC)(GLuint vaobj, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYRANGEAPPLEPROC)(GLsizei length, void * pointer);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYRANGENVPROC)(GLsizei length, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC)(GLuint vaobj, GLuint index, GLuint divisor);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXBUFFERPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXBUFFERSPROC)(GLuint vaobj, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides);
+typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DNVPROC)(GLuint index, GLdouble x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVNVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FNVPROC)(GLuint index, GLfloat x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVNVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1HNVPROC)(GLuint index, GLhalfNV x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1HVNVPROC)(GLuint index, const GLhalfNV * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SNVPROC)(GLuint index, GLshort x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVNVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DNVPROC)(GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVNVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FNVPROC)(GLuint index, GLfloat x, GLfloat y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVNVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2HVNVPROC)(GLuint index, const GLhalfNV * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SNVPROC)(GLuint index, GLshort x, GLshort y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVNVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVNVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVNVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3HVNVPROC)(GLuint index, const GLhalfNV * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVNVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DNVPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVNVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVNVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4HVNVPROC)(GLuint index, const GLhalfNV * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SNVPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVNVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBNVPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVNVPROC)(GLuint index, const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORARBPROC)(GLuint index, GLuint divisor);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IEXTPROC)(GLuint index, GLint x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IVEXTPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIEXTPROC)(GLuint index, GLuint x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIVEXTPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IEXTPROC)(GLuint index, GLint x, GLint y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IVEXTPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIEXTPROC)(GLuint index, GLuint x, GLuint y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIVEXTPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IEXTPROC)(GLuint index, GLint x, GLint y, GLint z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IVEXTPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIVEXTPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4BVEXTPROC)(GLuint index, const GLbyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IEXTPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IVEXTPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4SVEXTPROC)(GLuint index, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UBVEXTPROC)(GLuint index, const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVEXTPROC)(GLuint index, const GLuint * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4USVEXTPROC)(GLuint index, const GLushort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1DEXTPROC)(GLuint index, GLdouble x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1DVEXTPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1I64NVPROC)(GLuint index, GLint64EXT x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1I64VNVPROC)(GLuint index, const GLint64EXT * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1UI64ARBPROC)(GLuint index, GLuint64EXT x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1UI64NVPROC)(GLuint index, GLuint64EXT x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1UI64VARBPROC)(GLuint index, const GLuint64EXT * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1UI64VNVPROC)(GLuint index, const GLuint64EXT * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2DEXTPROC)(GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2DVEXTPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2I64VNVPROC)(GLuint index, const GLint64EXT * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2UI64VNVPROC)(GLuint index, const GLuint64EXT * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3DEXTPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3DVEXTPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3I64VNVPROC)(GLuint index, const GLint64EXT * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3UI64VNVPROC)(GLuint index, const GLuint64EXT * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4DEXTPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4DVEXTPROC)(GLuint index, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4I64NVPROC)(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4I64VNVPROC)(GLuint index, const GLint64EXT * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4UI64NVPROC)(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4UI64VNVPROC)(GLuint index, const GLuint64EXT * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBLFORMATNVPROC)(GLuint index, GLint size, GLenum type, GLsizei stride);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBLPOINTEREXTPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPARAMETERIAMDPROC)(GLuint index, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERNVPROC)(GLuint index, GLint fsize, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS1DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS1FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS1HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS1SVNVPROC)(GLuint index, GLsizei count, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS2DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS2FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS2HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS2SVNVPROC)(GLuint index, GLsizei count, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS3DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS3FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS3HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS3SVNVPROC)(GLuint index, GLsizei count, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4DVNVPROC)(GLuint index, GLsizei count, const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4FVNVPROC)(GLuint index, GLsizei count, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4SVNVPROC)(GLuint index, GLsizei count, const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBS4UBVNVPROC)(GLuint index, GLsizei count, const GLubyte * v);
+typedef void (GLAD_API_PTR *PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor);
+typedef void (GLAD_API_PTR *PFNGLVERTEXBLENDARBPROC)(GLint count);
+typedef void (GLAD_API_PTR *PFNGLVERTEXBLENDENVFATIPROC)(GLenum pname, GLfloat param);
+typedef void (GLAD_API_PTR *PFNGLVERTEXBLENDENVIATIPROC)(GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLVERTEXFORMATNVPROC)(GLint size, GLenum type, GLsizei stride);
+typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, GLsizei count, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTERLISTIBMPROC)(GLint size, GLenum type, GLint stride, const void ** pointer, GLint ptrstride);
+typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTERVINTELPROC)(GLint size, GLenum type, const void ** pointer);
+typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM1DATIPROC)(GLenum stream, GLdouble x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM1DVATIPROC)(GLenum stream, const GLdouble * coords);
+typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM1FATIPROC)(GLenum stream, GLfloat x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM1FVATIPROC)(GLenum stream, const GLfloat * coords);
+typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM1IATIPROC)(GLenum stream, GLint x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM1IVATIPROC)(GLenum stream, const GLint * coords);
+typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM1SATIPROC)(GLenum stream, GLshort x);
+typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM1SVATIPROC)(GLenum stream, const GLshort * coords);
+typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM2DATIPROC)(GLenum stream, GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM2DVATIPROC)(GLenum stream, const GLdouble * coords);
+typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM2FATIPROC)(GLenum stream, GLfloat x, GLfloat y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM2FVATIPROC)(GLenum stream, const GLfloat * coords);
+typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM2IATIPROC)(GLenum stream, GLint x, GLint y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM2IVATIPROC)(GLenum stream, const GLint * coords);
+typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM2SATIPROC)(GLenum stream, GLshort x, GLshort y);
+typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM2SVATIPROC)(GLenum stream, const GLshort * coords);
+typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM3DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM3DVATIPROC)(GLenum stream, const GLdouble * coords);
+typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM3FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM3FVATIPROC)(GLenum stream, const GLfloat * coords);
+typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM3IATIPROC)(GLenum stream, GLint x, GLint y, GLint z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM3IVATIPROC)(GLenum stream, const GLint * coords);
+typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM3SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z);
+typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM3SVATIPROC)(GLenum stream, const GLshort * coords);
+typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM4DATIPROC)(GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM4DVATIPROC)(GLenum stream, const GLdouble * coords);
+typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM4FATIPROC)(GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM4FVATIPROC)(GLenum stream, const GLfloat * coords);
+typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM4IATIPROC)(GLenum stream, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM4IVATIPROC)(GLenum stream, const GLint * coords);
+typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM4SATIPROC)(GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAD_API_PTR *PFNGLVERTEXSTREAM4SVATIPROC)(GLenum stream, const GLshort * coords);
+typedef void (GLAD_API_PTR *PFNGLVERTEXWEIGHTPOINTEREXTPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLVERTEXWEIGHTFEXTPROC)(GLfloat weight);
+typedef void (GLAD_API_PTR *PFNGLVERTEXWEIGHTFVEXTPROC)(const GLfloat * weight);
+typedef void (GLAD_API_PTR *PFNGLVERTEXWEIGHTHNVPROC)(GLhalfNV weight);
+typedef void (GLAD_API_PTR *PFNGLVERTEXWEIGHTHVNVPROC)(const GLhalfNV * weight);
+typedef GLenum (GLAD_API_PTR *PFNGLVIDEOCAPTURENVPROC)(GLuint video_capture_slot, GLuint * sequence_num, GLuint64EXT * capture_time);
+typedef void (GLAD_API_PTR *PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble * params);
+typedef void (GLAD_API_PTR *PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
+typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVIEWPORTPOSITIONWSCALENVPROC)(GLuint index, GLfloat xcoeff, GLfloat ycoeff);
+typedef void (GLAD_API_PTR *PFNGLVIEWPORTSWIZZLENVPROC)(GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew);
+typedef void (GLAD_API_PTR *PFNGLWAITSEMAPHOREEXTPROC)(GLuint semaphore, GLuint numBufferBarriers, const GLuint * buffers, GLuint numTextureBarriers, const GLuint * textures, const GLenum * srcLayouts);
+typedef void (GLAD_API_PTR *PFNGLWAITSEMAPHOREUI64NVXPROC)(GLuint waitGpu, GLsizei fenceObjectCount, const GLuint * semaphoreArray, const GLuint64 * fenceValueArray);
+typedef void (GLAD_API_PTR *PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (GLAD_API_PTR *PFNGLWAITVKSEMAPHORENVPROC)(GLuint64 vkSemaphore);
+typedef void (GLAD_API_PTR *PFNGLWEIGHTPATHSNVPROC)(GLuint resultPath, GLsizei numPaths, const GLuint * paths, const GLfloat * weights);
+typedef void (GLAD_API_PTR *PFNGLWEIGHTPOINTERARBPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer);
+typedef void (GLAD_API_PTR *PFNGLWEIGHTBVARBPROC)(GLint size, const GLbyte * weights);
+typedef void (GLAD_API_PTR *PFNGLWEIGHTDVARBPROC)(GLint size, const GLdouble * weights);
+typedef void (GLAD_API_PTR *PFNGLWEIGHTFVARBPROC)(GLint size, const GLfloat * weights);
+typedef void (GLAD_API_PTR *PFNGLWEIGHTIVARBPROC)(GLint size, const GLint * weights);
+typedef void (GLAD_API_PTR *PFNGLWEIGHTSVARBPROC)(GLint size, const GLshort * weights);
+typedef void (GLAD_API_PTR *PFNGLWEIGHTUBVARBPROC)(GLint size, const GLubyte * weights);
+typedef void (GLAD_API_PTR *PFNGLWEIGHTUIVARBPROC)(GLint size, const GLuint * weights);
+typedef void (GLAD_API_PTR *PFNGLWEIGHTUSVARBPROC)(GLint size, const GLushort * weights);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DARBPROC)(GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DMESAPROC)(GLdouble x, GLdouble y);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DVARBPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DVMESAPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FARBPROC)(GLfloat x, GLfloat y);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FMESAPROC)(GLfloat x, GLfloat y);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FVARBPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FVMESAPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IARBPROC)(GLint x, GLint y);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IMESAPROC)(GLint x, GLint y);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IVARBPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IVMESAPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SARBPROC)(GLshort x, GLshort y);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SMESAPROC)(GLshort x, GLshort y);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SVARBPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SVMESAPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DARBPROC)(GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DMESAPROC)(GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DVARBPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DVMESAPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FARBPROC)(GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FMESAPROC)(GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FVARBPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FVMESAPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IARBPROC)(GLint x, GLint y, GLint z);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IMESAPROC)(GLint x, GLint y, GLint z);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IVARBPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IVMESAPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SARBPROC)(GLshort x, GLshort y, GLshort z);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SMESAPROC)(GLshort x, GLshort y, GLshort z);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SVARBPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SVMESAPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS4DMESAPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS4DVMESAPROC)(const GLdouble * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS4FMESAPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS4FVMESAPROC)(const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS4IMESAPROC)(GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS4IVMESAPROC)(const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS4SMESAPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAD_API_PTR *PFNGLWINDOWPOS4SVMESAPROC)(const GLshort * v);
+typedef void (GLAD_API_PTR *PFNGLWINDOWRECTANGLESEXTPROC)(GLenum mode, GLsizei count, const GLint * box);
+typedef void (GLAD_API_PTR *PFNGLWRITEMASKEXTPROC)(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+typedef void (GLAD_API_PTR *PFNGLACTIVESHADERPROGRAMEXTPROC)(GLuint pipeline, GLuint program);
+typedef void (GLAD_API_PTR *PFNGLALPHAFUNCQCOMPROC)(GLenum func, GLclampf ref);
+typedef void (GLAD_API_PTR *PFNGLBEGINQUERYEXTPROC)(GLenum target, GLuint id);
+typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMPIPELINEEXTPROC)(GLuint pipeline);
+typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYOESPROC)(GLuint array);
+typedef void (GLAD_API_PTR *PFNGLBLENDBARRIERPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEIEXTPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEIOESPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONIEXTPROC)(GLuint buf, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONIOESPROC)(GLuint buf, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEIEXTPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEIOESPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCIEXTPROC)(GLuint buf, GLenum src, GLenum dst);
+typedef void (GLAD_API_PTR *PFNGLBLENDFUNCIOESPROC)(GLuint buf, GLenum src, GLenum dst);
+typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERANGLEPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERNVPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef void (GLAD_API_PTR *PFNGLBUFFERSTORAGEEXTPROC)(GLenum target, GLsizeiptr size, const void * data, GLbitfield flags);
+typedef void (GLAD_API_PTR *PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC)(GLsizei offset, GLsizei n, const GLuint * values);
+typedef void (GLAD_API_PTR *PFNGLCLEARTEXIMAGEEXTPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCLEARTEXSUBIMAGEEXTPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data);
+typedef GLenum (GLAD_API_PTR *PFNGLCLIENTWAITSYNCAPPLEPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (GLAD_API_PTR *PFNGLCLIPCONTROLEXTPROC)(GLenum origin, GLenum depth);
+typedef void (GLAD_API_PTR *PFNGLCOLORMASKIEXTPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+typedef void (GLAD_API_PTR *PFNGLCOLORMASKIOESPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DOESPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data);
+typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATANVPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+typedef void (GLAD_API_PTR *PFNGLCOPYIMAGESUBDATAEXTPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
+typedef void (GLAD_API_PTR *PFNGLCOPYIMAGESUBDATAOESPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DOESPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURELEVELSAPPLEPROC)(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
+typedef void (GLAD_API_PTR *PFNGLCOVERAGEMASKNVPROC)(GLboolean mask);
+typedef void (GLAD_API_PTR *PFNGLCOVERAGEOPERATIONNVPROC)(GLenum operation);
+typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROGRAMVEXTPROC)(GLenum type, GLsizei count, const GLchar *const* strings);
+typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKKHRPROC)(GLDEBUGPROCKHR callback, const void * userParam);
+typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLKHRPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
+typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTKHRPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf);
+typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPIPELINESEXTPROC)(GLsizei n, const GLuint * pipelines);
+typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESEXTPROC)(GLsizei n, const GLuint * ids);
+typedef void (GLAD_API_PTR *PFNGLDELETESYNCAPPLEPROC)(GLsync sync);
+typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSOESPROC)(GLsizei n, const GLuint * arrays);
+typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEARRAYFVNVPROC)(GLuint first, GLsizei count, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEARRAYFVOESPROC)(GLuint first, GLsizei count, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEINDEXEDFNVPROC)(GLuint index, GLfloat n, GLfloat f);
+typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEINDEXEDFOESPROC)(GLuint index, GLfloat n, GLfloat f);
+typedef void (GLAD_API_PTR *PFNGLDISABLEDRIVERCONTROLQCOMPROC)(GLuint driverControl);
+typedef void (GLAD_API_PTR *PFNGLDISABLEIEXTPROC)(GLenum target, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLDISABLEINVPROC)(GLenum target, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLDISABLEIOESPROC)(GLenum target, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLDISCARDFRAMEBUFFEREXTPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments);
+typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDANGLEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
+typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDNVPROC)(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSEXTPROC)(GLsizei n, const GLenum * bufs);
+typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSINDEXEDEXTPROC)(GLint n, const GLenum * location, const GLint * indices);
+typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSNVPROC)(GLsizei n, const GLenum * bufs);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXOESPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDANGLEPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex);
+typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDNVPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount);
+typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex);
+typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex);
+typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKEXTPROC)(GLenum mode, GLuint id);
+typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC)(GLenum mode, GLuint id, GLsizei instancecount);
+typedef void (GLAD_API_PTR *PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC)(GLenum target, GLeglImageOES image);
+typedef void (GLAD_API_PTR *PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)(GLenum target, GLeglImageOES image);
+typedef void (GLAD_API_PTR *PFNGLENABLEDRIVERCONTROLQCOMPROC)(GLuint driverControl);
+typedef void (GLAD_API_PTR *PFNGLENABLEIEXTPROC)(GLenum target, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLENABLEINVPROC)(GLenum target, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLENABLEIOESPROC)(GLenum target, GLuint index);
+typedef void (GLAD_API_PTR *PFNGLENDQUERYEXTPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLENDTILINGQCOMPROC)(GLbitfield preserveMask);
+typedef void (GLAD_API_PTR *PFNGLEXTGETBUFFERPOINTERVQCOMPROC)(GLenum target, void ** params);
+typedef void (GLAD_API_PTR *PFNGLEXTGETBUFFERSQCOMPROC)(GLuint * buffers, GLint maxBuffers, GLint * numBuffers);
+typedef void (GLAD_API_PTR *PFNGLEXTGETFRAMEBUFFERSQCOMPROC)(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers);
+typedef void (GLAD_API_PTR *PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC)(GLuint program, GLenum shadertype, GLchar * source, GLint * length);
+typedef void (GLAD_API_PTR *PFNGLEXTGETPROGRAMSQCOMPROC)(GLuint * programs, GLint maxPrograms, GLint * numPrograms);
+typedef void (GLAD_API_PTR *PFNGLEXTGETRENDERBUFFERSQCOMPROC)(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers);
+typedef void (GLAD_API_PTR *PFNGLEXTGETSHADERSQCOMPROC)(GLuint * shaders, GLint maxShaders, GLint * numShaders);
+typedef void (GLAD_API_PTR *PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC)(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLEXTGETTEXSUBIMAGEQCOMPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void * texels);
+typedef void (GLAD_API_PTR *PFNGLEXTGETTEXTURESQCOMPROC)(GLuint * textures, GLint maxTextures, GLint * numTextures);
+typedef GLboolean (GLAD_API_PTR *PFNGLEXTISPROGRAMBINARYQCOMPROC)(GLuint program);
+typedef void (GLAD_API_PTR *PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC)(GLenum target, GLenum pname, GLint param);
+typedef void (GLAD_API_PTR *PFNGLEXTRAPOLATETEX2DQCOMPROC)(GLuint src1, GLuint src2, GLuint output, GLfloat scaleFactor);
+typedef GLsync (GLAD_API_PTR *PFNGLFENCESYNCAPPLEPROC)(GLenum condition, GLbitfield flags);
+typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC)(GLuint framebuffer, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint * providedFeatures);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC)(GLuint framebuffer, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)(GLuint target, GLsizei size);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERSHADINGRATEEXTPROC)(GLenum target, GLenum attachment, GLuint texture, GLint baseLayer, GLsizei numLayers, GLsizei texelWidth, GLsizei texelHeight);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DOESPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews);
+typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREOESPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAD_API_PTR *PFNGLGENPROGRAMPIPELINESEXTPROC)(GLsizei n, GLuint * pipelines);
+typedef void (GLAD_API_PTR *PFNGLGENQUERIESEXTPROC)(GLsizei n, GLuint * ids);
+typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSOESPROC)(GLsizei n, GLuint * arrays);
+typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVOESPROC)(GLenum target, GLenum pname, void ** params);
+typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGKHRPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
+typedef void (GLAD_API_PTR *PFNGLGETDRIVERCONTROLSTRINGQCOMPROC)(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString);
+typedef void (GLAD_API_PTR *PFNGLGETDRIVERCONTROLSQCOMPROC)(GLint * num, GLsizei size, GLuint * driverControls);
+typedef void (GLAD_API_PTR *PFNGLGETFLOATI_VNVPROC)(GLenum target, GLuint index, GLfloat * data);
+typedef void (GLAD_API_PTR *PFNGLGETFLOATI_VOESPROC)(GLenum target, GLuint index, GLfloat * data);
+typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATAINDEXEXTPROC)(GLuint program, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETFRAGMENTSHADINGRATESEXTPROC)(GLsizei samples, GLsizei maxCount, GLsizei * count, GLenum * shadingRates);
+typedef GLsizei (GLAD_API_PTR *PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC)(GLuint target);
+typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSEXTPROC)(void);
+typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSKHRPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VAPPLEPROC)(GLenum pname, GLint64 * params);
+typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VEXTPROC)(GLenum pname, GLint64 * data);
+typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VEXTPROC)(GLenum target, GLuint index, GLint * data);
+typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label);
+typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELKHRPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label);
+typedef void (GLAD_API_PTR *PFNGLGETPOINTERVKHRPROC)(GLenum pname, void ** params);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMBINARYOESPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
+typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEIVEXTPROC)(GLuint pipeline, GLenum pname, GLint * params);
+typedef GLint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC)(GLuint program, GLenum programInterface, const GLchar * name);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVEXTPROC)(GLuint id, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVEXTPROC)(GLuint id, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETQUERYIVEXTPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVEXTPROC)(GLuint sampler, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVOESPROC)(GLuint sampler, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVEXTPROC)(GLuint sampler, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVOESPROC)(GLuint sampler, GLenum pname, GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLGETSYNCIVAPPLEPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVOESPROC)(GLenum target, GLenum pname, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVOESPROC)(GLenum target, GLenum pname, GLuint * params);
+typedef GLuint64 (GLAD_API_PTR *PFNGLGETTEXTUREHANDLEIMGPROC)(GLuint texture);
+typedef GLuint64 (GLAD_API_PTR *PFNGLGETTEXTURESAMPLERHANDLEIMGPROC)(GLuint texture, GLuint sampler);
+typedef void (GLAD_API_PTR *PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source);
+typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVEXTPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params);
+typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVEXTPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params);
+typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUIVKHRPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint * params);
+typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIEXTPROC)(GLenum target, GLuint index);
+typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDINVPROC)(GLenum target, GLuint index);
+typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIOESPROC)(GLenum target, GLuint index);
+typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPIPELINEEXTPROC)(GLuint pipeline);
+typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYEXTPROC)(GLuint id);
+typedef GLboolean (GLAD_API_PTR *PFNGLISSYNCAPPLEPROC)(GLsync sync);
+typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYOESPROC)(GLuint array);
+typedef void * (GLAD_API_PTR *PFNGLMAPBUFFEROESPROC)(GLenum target, GLenum access);
+typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEEXTPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef void (GLAD_API_PTR *PFNGLMAXACTIVESHADERCORESARMPROC)(GLuint count);
+typedef void (GLAD_API_PTR *PFNGLMINSAMPLESHADINGOESPROC)(GLfloat value);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC)(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex);
+typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC)(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride);
+typedef void (GLAD_API_PTR *PFNGLOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label);
+typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELKHRPROC)(const void * ptr, GLsizei length, const GLchar * label);
+typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERIEXTPROC)(GLenum pname, GLint value);
+typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERIOESPROC)(GLenum pname, GLint value);
+typedef void (GLAD_API_PTR *PFNGLPOLYGONMODENVPROC)(GLenum face, GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPKHRPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLPRIMITIVEBOUNDINGBOXPROC)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
+typedef void (GLAD_API_PTR *PFNGLPRIMITIVEBOUNDINGBOXEXTPROC)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
+typedef void (GLAD_API_PTR *PFNGLPRIMITIVEBOUNDINGBOXOESPROC)(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMBINARYOESPROC)(GLuint program, GLenum binaryFormat, const void * binary, GLint length);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC)(GLuint program, GLint location, GLuint64 value);
+typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC)(GLuint program, GLint location, GLsizei count, const GLuint64 * values);
+typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPKHRPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message);
+typedef void (GLAD_API_PTR *PFNGLQUERYCOUNTEREXTPROC)(GLuint id, GLenum target);
+typedef void (GLAD_API_PTR *PFNGLREADBUFFERINDEXEDEXTPROC)(GLenum src, GLint index);
+typedef void (GLAD_API_PTR *PFNGLREADBUFFERNVPROC)(GLenum mode);
+typedef void (GLAD_API_PTR *PFNGLREADNPIXELSEXTPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data);
+typedef void (GLAD_API_PTR *PFNGLREADNPIXELSKHRPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data);
+typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC)(void);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVEXTPROC)(GLuint sampler, GLenum pname, const GLint * param);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVOESPROC)(GLuint sampler, GLenum pname, const GLint * param);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVEXTPROC)(GLuint sampler, GLenum pname, const GLuint * param);
+typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVOESPROC)(GLuint sampler, GLenum pname, const GLuint * param);
+typedef void (GLAD_API_PTR *PFNGLSCISSORARRAYVNVPROC)(GLuint first, GLsizei count, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLSCISSORARRAYVOESPROC)(GLuint first, GLsizei count, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDNVPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDOESPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
+typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDVNVPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDVOESPROC)(GLuint index, const GLint * v);
+typedef void (GLAD_API_PTR *PFNGLSHADINGRATECOMBINEROPSEXTPROC)(GLenum combinerOp0, GLenum combinerOp1);
+typedef void (GLAD_API_PTR *PFNGLSHADINGRATEEXTPROC)(GLenum rate);
+typedef void (GLAD_API_PTR *PFNGLSHADINGRATEQCOMPROC)(GLenum rate);
+typedef void (GLAD_API_PTR *PFNGLSTARTTILINGQCOMPROC)(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
+typedef void (GLAD_API_PTR *PFNGLTEXBUFFEROESPROC)(GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (GLAD_API_PTR *PFNGLTEXBUFFERRANGEEXTPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAD_API_PTR *PFNGLTEXBUFFERRANGEOESPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAD_API_PTR *PFNGLTEXESTIMATEMOTIONQCOMPROC)(GLuint ref, GLuint target, GLuint output);
+typedef void (GLAD_API_PTR *PFNGLTEXESTIMATEMOTIONREGIONSQCOMPROC)(GLuint ref, GLuint target, GLuint output, GLuint mask);
+typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DOESPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXPAGECOMMITMENTEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVOESPROC)(GLenum target, GLenum pname, const GLint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVOESPROC)(GLenum target, GLenum pname, const GLuint * params);
+typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEATTRIBS2DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, const GLint * attrib_list);
+typedef void (GLAD_API_PTR *PFNGLTEXSTORAGEATTRIBS3DEXTPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, const GLint * attrib_list);
+typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DOESPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC)(GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREVIEWEXTPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
+typedef void (GLAD_API_PTR *PFNGLTEXTUREVIEWOESPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMHANDLEUI64IMGPROC)(GLint location, GLuint64 value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMHANDLEUI64VIMGPROC)(GLint location, GLsizei count, const GLuint64 * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3FVNVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4FVNVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2FVNVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4FVNVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2FVNVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3FVNVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
+typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFEROESPROC)(GLenum target);
+typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMSTAGESEXTPROC)(GLuint pipeline, GLbitfield stages, GLuint program);
+typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPIPELINEEXTPROC)(GLuint pipeline);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORANGLEPROC)(GLuint index, GLuint divisor);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISOREXTPROC)(GLuint index, GLuint divisor);
+typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORNVPROC)(GLuint index, GLuint divisor);
+typedef void (GLAD_API_PTR *PFNGLVIEWPORTARRAYVNVPROC)(GLuint first, GLsizei count, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVIEWPORTARRAYVOESPROC)(GLuint first, GLsizei count, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFNVPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
+typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFOESPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
+typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFVNVPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFVOESPROC)(GLuint index, const GLfloat * v);
+typedef void (GLAD_API_PTR *PFNGLWAITSYNCAPPLEPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
+
+GLAD_API_CALL PFNGLACCUMXOESPROC glad_glAccumxOES;
+#define glAccumxOES glad_glAccumxOES
+GLAD_API_CALL PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT;
+#define glAcquireKeyedMutexWin32EXT glad_glAcquireKeyedMutexWin32EXT
+GLAD_API_CALL PFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT;
+#define glActiveProgramEXT glad_glActiveProgramEXT
+GLAD_API_CALL PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram;
+#define glActiveShaderProgram glad_glActiveShaderProgram
+GLAD_API_CALL PFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT;
+#define glActiveStencilFaceEXT glad_glActiveStencilFaceEXT
+GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
+#define glActiveTexture glad_glActiveTexture
+GLAD_API_CALL PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB;
+#define glActiveTextureARB glad_glActiveTextureARB
+GLAD_API_CALL PFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV;
+#define glActiveVaryingNV glad_glActiveVaryingNV
+GLAD_API_CALL PFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI;
+#define glAlphaFragmentOp1ATI glad_glAlphaFragmentOp1ATI
+GLAD_API_CALL PFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI;
+#define glAlphaFragmentOp2ATI glad_glAlphaFragmentOp2ATI
+GLAD_API_CALL PFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI;
+#define glAlphaFragmentOp3ATI glad_glAlphaFragmentOp3ATI
+GLAD_API_CALL PFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES;
+#define glAlphaFuncxOES glad_glAlphaFuncxOES
+GLAD_API_CALL PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC glad_glAlphaToCoverageDitherControlNV;
+#define glAlphaToCoverageDitherControlNV glad_glAlphaToCoverageDitherControlNV
+GLAD_API_CALL PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL;
+#define glApplyFramebufferAttachmentCMAAINTEL glad_glApplyFramebufferAttachmentCMAAINTEL
+GLAD_API_CALL PFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT;
+#define glApplyTextureEXT glad_glApplyTextureEXT
+GLAD_API_CALL PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV;
+#define glAreProgramsResidentNV glad_glAreProgramsResidentNV
+GLAD_API_CALL PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT;
+#define glAreTexturesResidentEXT glad_glAreTexturesResidentEXT
+GLAD_API_CALL PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT;
+#define glArrayElementEXT glad_glArrayElementEXT
+GLAD_API_CALL PFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI;
+#define glArrayObjectATI glad_glArrayObjectATI
+GLAD_API_CALL PFNGLASYNCCOPYBUFFERSUBDATANVXPROC glad_glAsyncCopyBufferSubDataNVX;
+#define glAsyncCopyBufferSubDataNVX glad_glAsyncCopyBufferSubDataNVX
+GLAD_API_CALL PFNGLASYNCCOPYIMAGESUBDATANVXPROC glad_glAsyncCopyImageSubDataNVX;
+#define glAsyncCopyImageSubDataNVX glad_glAsyncCopyImageSubDataNVX
+GLAD_API_CALL PFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX;
+#define glAsyncMarkerSGIX glad_glAsyncMarkerSGIX
+GLAD_API_CALL PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB;
+#define glAttachObjectARB glad_glAttachObjectARB
+GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader;
+#define glAttachShader glad_glAttachShader
+GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
+#define glBeginConditionalRender glad_glBeginConditionalRender
+GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV;
+#define glBeginConditionalRenderNV glad_glBeginConditionalRenderNV
+GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX;
+#define glBeginConditionalRenderNVX glad_glBeginConditionalRenderNVX
+GLAD_API_CALL PFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI;
+#define glBeginFragmentShaderATI glad_glBeginFragmentShaderATI
+GLAD_API_CALL PFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV;
+#define glBeginOcclusionQueryNV glad_glBeginOcclusionQueryNV
+GLAD_API_CALL PFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD;
+#define glBeginPerfMonitorAMD glad_glBeginPerfMonitorAMD
+GLAD_API_CALL PFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL;
+#define glBeginPerfQueryINTEL glad_glBeginPerfQueryINTEL
+GLAD_API_CALL PFNGLBEGINQUERYPROC glad_glBeginQuery;
+#define glBeginQuery glad_glBeginQuery
+GLAD_API_CALL PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB;
+#define glBeginQueryARB glad_glBeginQueryARB
+GLAD_API_CALL PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed;
+#define glBeginQueryIndexed glad_glBeginQueryIndexed
+GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
+#define glBeginTransformFeedback glad_glBeginTransformFeedback
+GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT;
+#define glBeginTransformFeedbackEXT glad_glBeginTransformFeedbackEXT
+GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV;
+#define glBeginTransformFeedbackNV glad_glBeginTransformFeedbackNV
+GLAD_API_CALL PFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT;
+#define glBeginVertexShaderEXT glad_glBeginVertexShaderEXT
+GLAD_API_CALL PFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV;
+#define glBeginVideoCaptureNV glad_glBeginVideoCaptureNV
+GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
+#define glBindAttribLocation glad_glBindAttribLocation
+GLAD_API_CALL PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB;
+#define glBindAttribLocationARB glad_glBindAttribLocationARB
+GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer;
+#define glBindBuffer glad_glBindBuffer
+GLAD_API_CALL PFNGLBINDBUFFERARBPROC glad_glBindBufferARB;
+#define glBindBufferARB glad_glBindBufferARB
+GLAD_API_CALL PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
+#define glBindBufferBase glad_glBindBufferBase
+GLAD_API_CALL PFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT;
+#define glBindBufferBaseEXT glad_glBindBufferBaseEXT
+GLAD_API_CALL PFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV;
+#define glBindBufferBaseNV glad_glBindBufferBaseNV
+GLAD_API_CALL PFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT;
+#define glBindBufferOffsetEXT glad_glBindBufferOffsetEXT
+GLAD_API_CALL PFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV;
+#define glBindBufferOffsetNV glad_glBindBufferOffsetNV
+GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
+#define glBindBufferRange glad_glBindBufferRange
+GLAD_API_CALL PFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT;
+#define glBindBufferRangeEXT glad_glBindBufferRangeEXT
+GLAD_API_CALL PFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV;
+#define glBindBufferRangeNV glad_glBindBufferRangeNV
+GLAD_API_CALL PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase;
+#define glBindBuffersBase glad_glBindBuffersBase
+GLAD_API_CALL PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange;
+#define glBindBuffersRange glad_glBindBuffersRange
+GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
+#define glBindFragDataLocation glad_glBindFragDataLocation
+GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT;
+#define glBindFragDataLocationEXT glad_glBindFragDataLocationEXT
+GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
+#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed
+GLAD_API_CALL PFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI;
+#define glBindFragmentShaderATI glad_glBindFragmentShaderATI
+GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
+#define glBindFramebuffer glad_glBindFramebuffer
+GLAD_API_CALL PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT;
+#define glBindFramebufferEXT glad_glBindFramebufferEXT
+GLAD_API_CALL PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture;
+#define glBindImageTexture glad_glBindImageTexture
+GLAD_API_CALL PFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT;
+#define glBindImageTextureEXT glad_glBindImageTextureEXT
+GLAD_API_CALL PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures;
+#define glBindImageTextures glad_glBindImageTextures
+GLAD_API_CALL PFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT;
+#define glBindLightParameterEXT glad_glBindLightParameterEXT
+GLAD_API_CALL PFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT;
+#define glBindMaterialParameterEXT glad_glBindMaterialParameterEXT
+GLAD_API_CALL PFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT;
+#define glBindMultiTextureEXT glad_glBindMultiTextureEXT
+GLAD_API_CALL PFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT;
+#define glBindParameterEXT glad_glBindParameterEXT
+GLAD_API_CALL PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB;
+#define glBindProgramARB glad_glBindProgramARB
+GLAD_API_CALL PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV;
+#define glBindProgramNV glad_glBindProgramNV
+GLAD_API_CALL PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline;
+#define glBindProgramPipeline glad_glBindProgramPipeline
+GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
+#define glBindRenderbuffer glad_glBindRenderbuffer
+GLAD_API_CALL PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT;
+#define glBindRenderbufferEXT glad_glBindRenderbufferEXT
+GLAD_API_CALL PFNGLBINDSAMPLERPROC glad_glBindSampler;
+#define glBindSampler glad_glBindSampler
+GLAD_API_CALL PFNGLBINDSAMPLERSPROC glad_glBindSamplers;
+#define glBindSamplers glad_glBindSamplers
+GLAD_API_CALL PFNGLBINDSHADINGRATEIMAGENVPROC glad_glBindShadingRateImageNV;
+#define glBindShadingRateImageNV glad_glBindShadingRateImageNV
+GLAD_API_CALL PFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT;
+#define glBindTexGenParameterEXT glad_glBindTexGenParameterEXT
+GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture;
+#define glBindTexture glad_glBindTexture
+GLAD_API_CALL PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT;
+#define glBindTextureEXT glad_glBindTextureEXT
+GLAD_API_CALL PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit;
+#define glBindTextureUnit glad_glBindTextureUnit
+GLAD_API_CALL PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT;
+#define glBindTextureUnitParameterEXT glad_glBindTextureUnitParameterEXT
+GLAD_API_CALL PFNGLBINDTEXTURESPROC glad_glBindTextures;
+#define glBindTextures glad_glBindTextures
+GLAD_API_CALL PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;
+#define glBindTransformFeedback glad_glBindTransformFeedback
+GLAD_API_CALL PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV;
+#define glBindTransformFeedbackNV glad_glBindTransformFeedbackNV
+GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
+#define glBindVertexArray glad_glBindVertexArray
+GLAD_API_CALL PFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE;
+#define glBindVertexArrayAPPLE glad_glBindVertexArrayAPPLE
+GLAD_API_CALL PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer;
+#define glBindVertexBuffer glad_glBindVertexBuffer
+GLAD_API_CALL PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers;
+#define glBindVertexBuffers glad_glBindVertexBuffers
+GLAD_API_CALL PFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT;
+#define glBindVertexShaderEXT glad_glBindVertexShaderEXT
+GLAD_API_CALL PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV;
+#define glBindVideoCaptureStreamBufferNV glad_glBindVideoCaptureStreamBufferNV
+GLAD_API_CALL PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV;
+#define glBindVideoCaptureStreamTextureNV glad_glBindVideoCaptureStreamTextureNV
+GLAD_API_CALL PFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT;
+#define glBinormal3bEXT glad_glBinormal3bEXT
+GLAD_API_CALL PFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT;
+#define glBinormal3bvEXT glad_glBinormal3bvEXT
+GLAD_API_CALL PFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT;
+#define glBinormal3dEXT glad_glBinormal3dEXT
+GLAD_API_CALL PFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT;
+#define glBinormal3dvEXT glad_glBinormal3dvEXT
+GLAD_API_CALL PFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT;
+#define glBinormal3fEXT glad_glBinormal3fEXT
+GLAD_API_CALL PFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT;
+#define glBinormal3fvEXT glad_glBinormal3fvEXT
+GLAD_API_CALL PFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT;
+#define glBinormal3iEXT glad_glBinormal3iEXT
+GLAD_API_CALL PFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT;
+#define glBinormal3ivEXT glad_glBinormal3ivEXT
+GLAD_API_CALL PFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT;
+#define glBinormal3sEXT glad_glBinormal3sEXT
+GLAD_API_CALL PFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT;
+#define glBinormal3svEXT glad_glBinormal3svEXT
+GLAD_API_CALL PFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT;
+#define glBinormalPointerEXT glad_glBinormalPointerEXT
+GLAD_API_CALL PFNGLBITMAPXOESPROC glad_glBitmapxOES;
+#define glBitmapxOES glad_glBitmapxOES
+GLAD_API_CALL PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR;
+#define glBlendBarrierKHR glad_glBlendBarrierKHR
+GLAD_API_CALL PFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV;
+#define glBlendBarrierNV glad_glBlendBarrierNV
+GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor;
+#define glBlendColor glad_glBlendColor
+GLAD_API_CALL PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT;
+#define glBlendColorEXT glad_glBlendColorEXT
+GLAD_API_CALL PFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES;
+#define glBlendColorxOES glad_glBlendColorxOES
+GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
+#define glBlendEquation glad_glBlendEquation
+GLAD_API_CALL PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT;
+#define glBlendEquationEXT glad_glBlendEquationEXT
+GLAD_API_CALL PFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD;
+#define glBlendEquationIndexedAMD glad_glBlendEquationIndexedAMD
+GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
+#define glBlendEquationSeparate glad_glBlendEquationSeparate
+GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT;
+#define glBlendEquationSeparateEXT glad_glBlendEquationSeparateEXT
+GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD;
+#define glBlendEquationSeparateIndexedAMD glad_glBlendEquationSeparateIndexedAMD
+GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei;
+#define glBlendEquationSeparatei glad_glBlendEquationSeparatei
+GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB;
+#define glBlendEquationSeparateiARB glad_glBlendEquationSeparateiARB
+GLAD_API_CALL PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi;
+#define glBlendEquationi glad_glBlendEquationi
+GLAD_API_CALL PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB;
+#define glBlendEquationiARB glad_glBlendEquationiARB
+GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc;
+#define glBlendFunc glad_glBlendFunc
+GLAD_API_CALL PFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD;
+#define glBlendFuncIndexedAMD glad_glBlendFuncIndexedAMD
+GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
+#define glBlendFuncSeparate glad_glBlendFuncSeparate
+GLAD_API_CALL PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT;
+#define glBlendFuncSeparateEXT glad_glBlendFuncSeparateEXT
+GLAD_API_CALL PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR;
+#define glBlendFuncSeparateINGR glad_glBlendFuncSeparateINGR
+GLAD_API_CALL PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD;
+#define glBlendFuncSeparateIndexedAMD glad_glBlendFuncSeparateIndexedAMD
+GLAD_API_CALL PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei;
+#define glBlendFuncSeparatei glad_glBlendFuncSeparatei
+GLAD_API_CALL PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB;
+#define glBlendFuncSeparateiARB glad_glBlendFuncSeparateiARB
+GLAD_API_CALL PFNGLBLENDFUNCIPROC glad_glBlendFunci;
+#define glBlendFunci glad_glBlendFunci
+GLAD_API_CALL PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB;
+#define glBlendFunciARB glad_glBlendFunciARB
+GLAD_API_CALL PFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV;
+#define glBlendParameteriNV glad_glBlendParameteriNV
+GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
+#define glBlitFramebuffer glad_glBlitFramebuffer
+GLAD_API_CALL PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT;
+#define glBlitFramebufferEXT glad_glBlitFramebufferEXT
+GLAD_API_CALL PFNGLBLITFRAMEBUFFERLAYEREXTPROC glad_glBlitFramebufferLayerEXT;
+#define glBlitFramebufferLayerEXT glad_glBlitFramebufferLayerEXT
+GLAD_API_CALL PFNGLBLITFRAMEBUFFERLAYERSEXTPROC glad_glBlitFramebufferLayersEXT;
+#define glBlitFramebufferLayersEXT glad_glBlitFramebufferLayersEXT
+GLAD_API_CALL PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer;
+#define glBlitNamedFramebuffer glad_glBlitNamedFramebuffer
+GLAD_API_CALL PFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV;
+#define glBufferAddressRangeNV glad_glBufferAddressRangeNV
+GLAD_API_CALL PFNGLBUFFERATTACHMEMORYNVPROC glad_glBufferAttachMemoryNV;
+#define glBufferAttachMemoryNV glad_glBufferAttachMemoryNV
+GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData;
+#define glBufferData glad_glBufferData
+GLAD_API_CALL PFNGLBUFFERDATAARBPROC glad_glBufferDataARB;
+#define glBufferDataARB glad_glBufferDataARB
+GLAD_API_CALL PFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB;
+#define glBufferPageCommitmentARB glad_glBufferPageCommitmentARB
+GLAD_API_CALL PFNGLBUFFERPAGECOMMITMENTMEMNVPROC glad_glBufferPageCommitmentMemNV;
+#define glBufferPageCommitmentMemNV glad_glBufferPageCommitmentMemNV
+GLAD_API_CALL PFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE;
+#define glBufferParameteriAPPLE glad_glBufferParameteriAPPLE
+GLAD_API_CALL PFNGLBUFFERSTORAGEPROC glad_glBufferStorage;
+#define glBufferStorage glad_glBufferStorage
+GLAD_API_CALL PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT;
+#define glBufferStorageExternalEXT glad_glBufferStorageExternalEXT
+GLAD_API_CALL PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT;
+#define glBufferStorageMemEXT glad_glBufferStorageMemEXT
+GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
+#define glBufferSubData glad_glBufferSubData
+GLAD_API_CALL PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB;
+#define glBufferSubDataARB glad_glBufferSubDataARB
+GLAD_API_CALL PFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV;
+#define glCallCommandListNV glad_glCallCommandListNV
+GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
+#define glCheckFramebufferStatus glad_glCheckFramebufferStatus
+GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT;
+#define glCheckFramebufferStatusEXT glad_glCheckFramebufferStatusEXT
+GLAD_API_CALL PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus;
+#define glCheckNamedFramebufferStatus glad_glCheckNamedFramebufferStatus
+GLAD_API_CALL PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT;
+#define glCheckNamedFramebufferStatusEXT glad_glCheckNamedFramebufferStatusEXT
+GLAD_API_CALL PFNGLCLAMPCOLORPROC glad_glClampColor;
+#define glClampColor glad_glClampColor
+GLAD_API_CALL PFNGLCLAMPCOLORARBPROC glad_glClampColorARB;
+#define glClampColorARB glad_glClampColorARB
+GLAD_API_CALL PFNGLCLEARPROC glad_glClear;
+#define glClear glad_glClear
+GLAD_API_CALL PFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES;
+#define glClearAccumxOES glad_glClearAccumxOES
+GLAD_API_CALL PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData;
+#define glClearBufferData glad_glClearBufferData
+GLAD_API_CALL PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData;
+#define glClearBufferSubData glad_glClearBufferSubData
+GLAD_API_CALL PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
+#define glClearBufferfi glad_glClearBufferfi
+GLAD_API_CALL PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
+#define glClearBufferfv glad_glClearBufferfv
+GLAD_API_CALL PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
+#define glClearBufferiv glad_glClearBufferiv
+GLAD_API_CALL PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
+#define glClearBufferuiv glad_glClearBufferuiv
+GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor;
+#define glClearColor glad_glClearColor
+GLAD_API_CALL PFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT;
+#define glClearColorIiEXT glad_glClearColorIiEXT
+GLAD_API_CALL PFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT;
+#define glClearColorIuiEXT glad_glClearColorIuiEXT
+GLAD_API_CALL PFNGLCLEARCOLORXOESPROC glad_glClearColorxOES;
+#define glClearColorxOES glad_glClearColorxOES
+GLAD_API_CALL PFNGLCLEARDEPTHPROC glad_glClearDepth;
+#define glClearDepth glad_glClearDepth
+GLAD_API_CALL PFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV;
+#define glClearDepthdNV glad_glClearDepthdNV
+GLAD_API_CALL PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
+#define glClearDepthf glad_glClearDepthf
+GLAD_API_CALL PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES;
+#define glClearDepthfOES glad_glClearDepthfOES
+GLAD_API_CALL PFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES;
+#define glClearDepthxOES glad_glClearDepthxOES
+GLAD_API_CALL PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData;
+#define glClearNamedBufferData glad_glClearNamedBufferData
+GLAD_API_CALL PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT;
+#define glClearNamedBufferDataEXT glad_glClearNamedBufferDataEXT
+GLAD_API_CALL PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData;
+#define glClearNamedBufferSubData glad_glClearNamedBufferSubData
+GLAD_API_CALL PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT;
+#define glClearNamedBufferSubDataEXT glad_glClearNamedBufferSubDataEXT
+GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi;
+#define glClearNamedFramebufferfi glad_glClearNamedFramebufferfi
+GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv;
+#define glClearNamedFramebufferfv glad_glClearNamedFramebufferfv
+GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv;
+#define glClearNamedFramebufferiv glad_glClearNamedFramebufferiv
+GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv;
+#define glClearNamedFramebufferuiv glad_glClearNamedFramebufferuiv
+GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil;
+#define glClearStencil glad_glClearStencil
+GLAD_API_CALL PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage;
+#define glClearTexImage glad_glClearTexImage
+GLAD_API_CALL PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage;
+#define glClearTexSubImage glad_glClearTexSubImage
+GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB;
+#define glClientActiveTextureARB glad_glClientActiveTextureARB
+GLAD_API_CALL PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI;
+#define glClientActiveVertexStreamATI glad_glClientActiveVertexStreamATI
+GLAD_API_CALL PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT;
+#define glClientAttribDefaultEXT glad_glClientAttribDefaultEXT
+GLAD_API_CALL PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC glad_glClientWaitSemaphoreui64NVX;
+#define glClientWaitSemaphoreui64NVX glad_glClientWaitSemaphoreui64NVX
+GLAD_API_CALL PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
+#define glClientWaitSync glad_glClientWaitSync
+GLAD_API_CALL PFNGLCLIPCONTROLPROC glad_glClipControl;
+#define glClipControl glad_glClipControl
+GLAD_API_CALL PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES;
+#define glClipPlanefOES glad_glClipPlanefOES
+GLAD_API_CALL PFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES;
+#define glClipPlanexOES glad_glClipPlanexOES
+GLAD_API_CALL PFNGLCOLOR3FVERTEX3FSUNPROC glad_glColor3fVertex3fSUN;
+#define glColor3fVertex3fSUN glad_glColor3fVertex3fSUN
+GLAD_API_CALL PFNGLCOLOR3FVERTEX3FVSUNPROC glad_glColor3fVertex3fvSUN;
+#define glColor3fVertex3fvSUN glad_glColor3fVertex3fvSUN
+GLAD_API_CALL PFNGLCOLOR3HNVPROC glad_glColor3hNV;
+#define glColor3hNV glad_glColor3hNV
+GLAD_API_CALL PFNGLCOLOR3HVNVPROC glad_glColor3hvNV;
+#define glColor3hvNV glad_glColor3hvNV
+GLAD_API_CALL PFNGLCOLOR3XOESPROC glad_glColor3xOES;
+#define glColor3xOES glad_glColor3xOES
+GLAD_API_CALL PFNGLCOLOR3XVOESPROC glad_glColor3xvOES;
+#define glColor3xvOES glad_glColor3xvOES
+GLAD_API_CALL PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glColor4fNormal3fVertex3fSUN;
+#define glColor4fNormal3fVertex3fSUN glad_glColor4fNormal3fVertex3fSUN
+GLAD_API_CALL PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glColor4fNormal3fVertex3fvSUN;
+#define glColor4fNormal3fVertex3fvSUN glad_glColor4fNormal3fVertex3fvSUN
+GLAD_API_CALL PFNGLCOLOR4HNVPROC glad_glColor4hNV;
+#define glColor4hNV glad_glColor4hNV
+GLAD_API_CALL PFNGLCOLOR4HVNVPROC glad_glColor4hvNV;
+#define glColor4hvNV glad_glColor4hvNV
+GLAD_API_CALL PFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN;
+#define glColor4ubVertex2fSUN glad_glColor4ubVertex2fSUN
+GLAD_API_CALL PFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN;
+#define glColor4ubVertex2fvSUN glad_glColor4ubVertex2fvSUN
+GLAD_API_CALL PFNGLCOLOR4UBVERTEX3FSUNPROC glad_glColor4ubVertex3fSUN;
+#define glColor4ubVertex3fSUN glad_glColor4ubVertex3fSUN
+GLAD_API_CALL PFNGLCOLOR4UBVERTEX3FVSUNPROC glad_glColor4ubVertex3fvSUN;
+#define glColor4ubVertex3fvSUN glad_glColor4ubVertex3fvSUN
+GLAD_API_CALL PFNGLCOLOR4XOESPROC glad_glColor4xOES;
+#define glColor4xOES glad_glColor4xOES
+GLAD_API_CALL PFNGLCOLOR4XVOESPROC glad_glColor4xvOES;
+#define glColor4xvOES glad_glColor4xvOES
+GLAD_API_CALL PFNGLCOLORFORMATNVPROC glad_glColorFormatNV;
+#define glColorFormatNV glad_glColorFormatNV
+GLAD_API_CALL PFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI;
+#define glColorFragmentOp1ATI glad_glColorFragmentOp1ATI
+GLAD_API_CALL PFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI;
+#define glColorFragmentOp2ATI glad_glColorFragmentOp2ATI
+GLAD_API_CALL PFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI;
+#define glColorFragmentOp3ATI glad_glColorFragmentOp3ATI
+GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask;
+#define glColorMask glad_glColorMask
+GLAD_API_CALL PFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT;
+#define glColorMaskIndexedEXT glad_glColorMaskIndexedEXT
+GLAD_API_CALL PFNGLCOLORMASKIPROC glad_glColorMaski;
+#define glColorMaski glad_glColorMaski
+GLAD_API_CALL PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT;
+#define glColorPointerEXT glad_glColorPointerEXT
+GLAD_API_CALL PFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM;
+#define glColorPointerListIBM glad_glColorPointerListIBM
+GLAD_API_CALL PFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL;
+#define glColorPointervINTEL glad_glColorPointervINTEL
+GLAD_API_CALL PFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT;
+#define glColorSubTableEXT glad_glColorSubTableEXT
+GLAD_API_CALL PFNGLCOLORTABLEEXTPROC glad_glColorTableEXT;
+#define glColorTableEXT glad_glColorTableEXT
+GLAD_API_CALL PFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI;
+#define glColorTableParameterfvSGI glad_glColorTableParameterfvSGI
+GLAD_API_CALL PFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI;
+#define glColorTableParameterivSGI glad_glColorTableParameterivSGI
+GLAD_API_CALL PFNGLCOLORTABLESGIPROC glad_glColorTableSGI;
+#define glColorTableSGI glad_glColorTableSGI
+GLAD_API_CALL PFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV;
+#define glCombinerInputNV glad_glCombinerInputNV
+GLAD_API_CALL PFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV;
+#define glCombinerOutputNV glad_glCombinerOutputNV
+GLAD_API_CALL PFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV;
+#define glCombinerParameterfNV glad_glCombinerParameterfNV
+GLAD_API_CALL PFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV;
+#define glCombinerParameterfvNV glad_glCombinerParameterfvNV
+GLAD_API_CALL PFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV;
+#define glCombinerParameteriNV glad_glCombinerParameteriNV
+GLAD_API_CALL PFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV;
+#define glCombinerParameterivNV glad_glCombinerParameterivNV
+GLAD_API_CALL PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV;
+#define glCombinerStageParameterfvNV glad_glCombinerStageParameterfvNV
+GLAD_API_CALL PFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV;
+#define glCommandListSegmentsNV glad_glCommandListSegmentsNV
+GLAD_API_CALL PFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV;
+#define glCompileCommandListNV glad_glCompileCommandListNV
+GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader;
+#define glCompileShader glad_glCompileShader
+GLAD_API_CALL PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB;
+#define glCompileShaderARB glad_glCompileShaderARB
+GLAD_API_CALL PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB;
+#define glCompileShaderIncludeARB glad_glCompileShaderIncludeARB
+GLAD_API_CALL PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT;
+#define glCompressedMultiTexImage1DEXT glad_glCompressedMultiTexImage1DEXT
+GLAD_API_CALL PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT;
+#define glCompressedMultiTexImage2DEXT glad_glCompressedMultiTexImage2DEXT
+GLAD_API_CALL PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT;
+#define glCompressedMultiTexImage3DEXT glad_glCompressedMultiTexImage3DEXT
+GLAD_API_CALL PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT;
+#define glCompressedMultiTexSubImage1DEXT glad_glCompressedMultiTexSubImage1DEXT
+GLAD_API_CALL PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT;
+#define glCompressedMultiTexSubImage2DEXT glad_glCompressedMultiTexSubImage2DEXT
+GLAD_API_CALL PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT;
+#define glCompressedMultiTexSubImage3DEXT glad_glCompressedMultiTexSubImage3DEXT
+GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
+#define glCompressedTexImage1D glad_glCompressedTexImage1D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB;
+#define glCompressedTexImage1DARB glad_glCompressedTexImage1DARB
+GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
+#define glCompressedTexImage2D glad_glCompressedTexImage2D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB;
+#define glCompressedTexImage2DARB glad_glCompressedTexImage2DARB
+GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
+#define glCompressedTexImage3D glad_glCompressedTexImage3D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB;
+#define glCompressedTexImage3DARB glad_glCompressedTexImage3DARB
+GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
+#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB;
+#define glCompressedTexSubImage1DARB glad_glCompressedTexSubImage1DARB
+GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
+#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB;
+#define glCompressedTexSubImage2DARB glad_glCompressedTexSubImage2DARB
+GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
+#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB;
+#define glCompressedTexSubImage3DARB glad_glCompressedTexSubImage3DARB
+GLAD_API_CALL PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT;
+#define glCompressedTextureImage1DEXT glad_glCompressedTextureImage1DEXT
+GLAD_API_CALL PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT;
+#define glCompressedTextureImage2DEXT glad_glCompressedTextureImage2DEXT
+GLAD_API_CALL PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT;
+#define glCompressedTextureImage3DEXT glad_glCompressedTextureImage3DEXT
+GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D;
+#define glCompressedTextureSubImage1D glad_glCompressedTextureSubImage1D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT;
+#define glCompressedTextureSubImage1DEXT glad_glCompressedTextureSubImage1DEXT
+GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D;
+#define glCompressedTextureSubImage2D glad_glCompressedTextureSubImage2D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT;
+#define glCompressedTextureSubImage2DEXT glad_glCompressedTextureSubImage2DEXT
+GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D;
+#define glCompressedTextureSubImage3D glad_glCompressedTextureSubImage3D
+GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT;
+#define glCompressedTextureSubImage3DEXT glad_glCompressedTextureSubImage3DEXT
+GLAD_API_CALL PFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV;
+#define glConservativeRasterParameterfNV glad_glConservativeRasterParameterfNV
+GLAD_API_CALL PFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_glConservativeRasterParameteriNV;
+#define glConservativeRasterParameteriNV glad_glConservativeRasterParameteriNV
+GLAD_API_CALL PFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT;
+#define glConvolutionFilter1DEXT glad_glConvolutionFilter1DEXT
+GLAD_API_CALL PFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT;
+#define glConvolutionFilter2DEXT glad_glConvolutionFilter2DEXT
+GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT;
+#define glConvolutionParameterfEXT glad_glConvolutionParameterfEXT
+GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT;
+#define glConvolutionParameterfvEXT glad_glConvolutionParameterfvEXT
+GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT;
+#define glConvolutionParameteriEXT glad_glConvolutionParameteriEXT
+GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT;
+#define glConvolutionParameterivEXT glad_glConvolutionParameterivEXT
+GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES;
+#define glConvolutionParameterxOES glad_glConvolutionParameterxOES
+GLAD_API_CALL PFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES;
+#define glConvolutionParameterxvOES glad_glConvolutionParameterxvOES
+GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
+#define glCopyBufferSubData glad_glCopyBufferSubData
+GLAD_API_CALL PFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT;
+#define glCopyColorSubTableEXT glad_glCopyColorSubTableEXT
+GLAD_API_CALL PFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI;
+#define glCopyColorTableSGI glad_glCopyColorTableSGI
+GLAD_API_CALL PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT;
+#define glCopyConvolutionFilter1DEXT glad_glCopyConvolutionFilter1DEXT
+GLAD_API_CALL PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT;
+#define glCopyConvolutionFilter2DEXT glad_glCopyConvolutionFilter2DEXT
+GLAD_API_CALL PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData;
+#define glCopyImageSubData glad_glCopyImageSubData
+GLAD_API_CALL PFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV;
+#define glCopyImageSubDataNV glad_glCopyImageSubDataNV
+GLAD_API_CALL PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT;
+#define glCopyMultiTexImage1DEXT glad_glCopyMultiTexImage1DEXT
+GLAD_API_CALL PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT;
+#define glCopyMultiTexImage2DEXT glad_glCopyMultiTexImage2DEXT
+GLAD_API_CALL PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT;
+#define glCopyMultiTexSubImage1DEXT glad_glCopyMultiTexSubImage1DEXT
+GLAD_API_CALL PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT;
+#define glCopyMultiTexSubImage2DEXT glad_glCopyMultiTexSubImage2DEXT
+GLAD_API_CALL PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT;
+#define glCopyMultiTexSubImage3DEXT glad_glCopyMultiTexSubImage3DEXT
+GLAD_API_CALL PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData;
+#define glCopyNamedBufferSubData glad_glCopyNamedBufferSubData
+GLAD_API_CALL PFNGLCOPYPATHNVPROC glad_glCopyPathNV;
+#define glCopyPathNV glad_glCopyPathNV
+GLAD_API_CALL PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
+#define glCopyTexImage1D glad_glCopyTexImage1D
+GLAD_API_CALL PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT;
+#define glCopyTexImage1DEXT glad_glCopyTexImage1DEXT
+GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
+#define glCopyTexImage2D glad_glCopyTexImage2D
+GLAD_API_CALL PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT;
+#define glCopyTexImage2DEXT glad_glCopyTexImage2DEXT
+GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
+#define glCopyTexSubImage1D glad_glCopyTexSubImage1D
+GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT;
+#define glCopyTexSubImage1DEXT glad_glCopyTexSubImage1DEXT
+GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
+#define glCopyTexSubImage2D glad_glCopyTexSubImage2D
+GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT;
+#define glCopyTexSubImage2DEXT glad_glCopyTexSubImage2DEXT
+GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
+#define glCopyTexSubImage3D glad_glCopyTexSubImage3D
+GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT;
+#define glCopyTexSubImage3DEXT glad_glCopyTexSubImage3DEXT
+GLAD_API_CALL PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT;
+#define glCopyTextureImage1DEXT glad_glCopyTextureImage1DEXT
+GLAD_API_CALL PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT;
+#define glCopyTextureImage2DEXT glad_glCopyTextureImage2DEXT
+GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D;
+#define glCopyTextureSubImage1D glad_glCopyTextureSubImage1D
+GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT;
+#define glCopyTextureSubImage1DEXT glad_glCopyTextureSubImage1DEXT
+GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D;
+#define glCopyTextureSubImage2D glad_glCopyTextureSubImage2D
+GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT;
+#define glCopyTextureSubImage2DEXT glad_glCopyTextureSubImage2DEXT
+GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D;
+#define glCopyTextureSubImage3D glad_glCopyTextureSubImage3D
+GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT;
+#define glCopyTextureSubImage3DEXT glad_glCopyTextureSubImage3DEXT
+GLAD_API_CALL PFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV;
+#define glCoverFillPathInstancedNV glad_glCoverFillPathInstancedNV
+GLAD_API_CALL PFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV;
+#define glCoverFillPathNV glad_glCoverFillPathNV
+GLAD_API_CALL PFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV;
+#define glCoverStrokePathInstancedNV glad_glCoverStrokePathInstancedNV
+GLAD_API_CALL PFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV;
+#define glCoverStrokePathNV glad_glCoverStrokePathNV
+GLAD_API_CALL PFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV;
+#define glCoverageModulationNV glad_glCoverageModulationNV
+GLAD_API_CALL PFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV;
+#define glCoverageModulationTableNV glad_glCoverageModulationTableNV
+GLAD_API_CALL PFNGLCREATEBUFFERSPROC glad_glCreateBuffers;
+#define glCreateBuffers glad_glCreateBuffers
+GLAD_API_CALL PFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV;
+#define glCreateCommandListsNV glad_glCreateCommandListsNV
+GLAD_API_CALL PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers;
+#define glCreateFramebuffers glad_glCreateFramebuffers
+GLAD_API_CALL PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT;
+#define glCreateMemoryObjectsEXT glad_glCreateMemoryObjectsEXT
+GLAD_API_CALL PFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL;
+#define glCreatePerfQueryINTEL glad_glCreatePerfQueryINTEL
+GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
+#define glCreateProgram glad_glCreateProgram
+GLAD_API_CALL PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB;
+#define glCreateProgramObjectARB glad_glCreateProgramObjectARB
+GLAD_API_CALL PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines;
+#define glCreateProgramPipelines glad_glCreateProgramPipelines
+GLAD_API_CALL PFNGLCREATEPROGRESSFENCENVXPROC glad_glCreateProgressFenceNVX;
+#define glCreateProgressFenceNVX glad_glCreateProgressFenceNVX
+GLAD_API_CALL PFNGLCREATEQUERIESPROC glad_glCreateQueries;
+#define glCreateQueries glad_glCreateQueries
+GLAD_API_CALL PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers;
+#define glCreateRenderbuffers glad_glCreateRenderbuffers
+GLAD_API_CALL PFNGLCREATESAMPLERSPROC glad_glCreateSamplers;
+#define glCreateSamplers glad_glCreateSamplers
+GLAD_API_CALL PFNGLCREATESEMAPHORESNVPROC glad_glCreateSemaphoresNV;
+#define glCreateSemaphoresNV glad_glCreateSemaphoresNV
+GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader;
+#define glCreateShader glad_glCreateShader
+GLAD_API_CALL PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB;
+#define glCreateShaderObjectARB glad_glCreateShaderObjectARB
+GLAD_API_CALL PFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT;
+#define glCreateShaderProgramEXT glad_glCreateShaderProgramEXT
+GLAD_API_CALL PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv;
+#define glCreateShaderProgramv glad_glCreateShaderProgramv
+GLAD_API_CALL PFNGLCREATESTATESNVPROC glad_glCreateStatesNV;
+#define glCreateStatesNV glad_glCreateStatesNV
+GLAD_API_CALL PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB;
+#define glCreateSyncFromCLeventARB glad_glCreateSyncFromCLeventARB
+GLAD_API_CALL PFNGLCREATETEXTURESPROC glad_glCreateTextures;
+#define glCreateTextures glad_glCreateTextures
+GLAD_API_CALL PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks;
+#define glCreateTransformFeedbacks glad_glCreateTransformFeedbacks
+GLAD_API_CALL PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays;
+#define glCreateVertexArrays glad_glCreateVertexArrays
+GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace;
+#define glCullFace glad_glCullFace
+GLAD_API_CALL PFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT;
+#define glCullParameterdvEXT glad_glCullParameterdvEXT
+GLAD_API_CALL PFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT;
+#define glCullParameterfvEXT glad_glCullParameterfvEXT
+GLAD_API_CALL PFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB;
+#define glCurrentPaletteMatrixARB glad_glCurrentPaletteMatrixARB
+GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;
+#define glDebugMessageCallback glad_glDebugMessageCallback
+GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD;
+#define glDebugMessageCallbackAMD glad_glDebugMessageCallbackAMD
+GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB;
+#define glDebugMessageCallbackARB glad_glDebugMessageCallbackARB
+GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;
+#define glDebugMessageControl glad_glDebugMessageControl
+GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB;
+#define glDebugMessageControlARB glad_glDebugMessageControlARB
+GLAD_API_CALL PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD;
+#define glDebugMessageEnableAMD glad_glDebugMessageEnableAMD
+GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;
+#define glDebugMessageInsert glad_glDebugMessageInsert
+GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD;
+#define glDebugMessageInsertAMD glad_glDebugMessageInsertAMD
+GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB;
+#define glDebugMessageInsertARB glad_glDebugMessageInsertARB
+GLAD_API_CALL PFNGLDEFORMSGIXPROC glad_glDeformSGIX;
+#define glDeformSGIX glad_glDeformSGIX
+GLAD_API_CALL PFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX;
+#define glDeformationMap3dSGIX glad_glDeformationMap3dSGIX
+GLAD_API_CALL PFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX;
+#define glDeformationMap3fSGIX glad_glDeformationMap3fSGIX
+GLAD_API_CALL PFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX;
+#define glDeleteAsyncMarkersSGIX glad_glDeleteAsyncMarkersSGIX
+GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
+#define glDeleteBuffers glad_glDeleteBuffers
+GLAD_API_CALL PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB;
+#define glDeleteBuffersARB glad_glDeleteBuffersARB
+GLAD_API_CALL PFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV;
+#define glDeleteCommandListsNV glad_glDeleteCommandListsNV
+GLAD_API_CALL PFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE;
+#define glDeleteFencesAPPLE glad_glDeleteFencesAPPLE
+GLAD_API_CALL PFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV;
+#define glDeleteFencesNV glad_glDeleteFencesNV
+GLAD_API_CALL PFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI;
+#define glDeleteFragmentShaderATI glad_glDeleteFragmentShaderATI
+GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
+#define glDeleteFramebuffers glad_glDeleteFramebuffers
+GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT;
+#define glDeleteFramebuffersEXT glad_glDeleteFramebuffersEXT
+GLAD_API_CALL PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT;
+#define glDeleteMemoryObjectsEXT glad_glDeleteMemoryObjectsEXT
+GLAD_API_CALL PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB;
+#define glDeleteNamedStringARB glad_glDeleteNamedStringARB
+GLAD_API_CALL PFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD;
+#define glDeleteNamesAMD glad_glDeleteNamesAMD
+GLAD_API_CALL PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB;
+#define glDeleteObjectARB glad_glDeleteObjectARB
+GLAD_API_CALL PFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV;
+#define glDeleteOcclusionQueriesNV glad_glDeleteOcclusionQueriesNV
+GLAD_API_CALL PFNGLDELETEPATHSNVPROC glad_glDeletePathsNV;
+#define glDeletePathsNV glad_glDeletePathsNV
+GLAD_API_CALL PFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD;
+#define glDeletePerfMonitorsAMD glad_glDeletePerfMonitorsAMD
+GLAD_API_CALL PFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL;
+#define glDeletePerfQueryINTEL glad_glDeletePerfQueryINTEL
+GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
+#define glDeleteProgram glad_glDeleteProgram
+GLAD_API_CALL PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines;
+#define glDeleteProgramPipelines glad_glDeleteProgramPipelines
+GLAD_API_CALL PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB;
+#define glDeleteProgramsARB glad_glDeleteProgramsARB
+GLAD_API_CALL PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV;
+#define glDeleteProgramsNV glad_glDeleteProgramsNV
+GLAD_API_CALL PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
+#define glDeleteQueries glad_glDeleteQueries
+GLAD_API_CALL PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB;
+#define glDeleteQueriesARB glad_glDeleteQueriesARB
+GLAD_API_CALL PFNGLDELETEQUERYRESOURCETAGNVPROC glad_glDeleteQueryResourceTagNV;
+#define glDeleteQueryResourceTagNV glad_glDeleteQueryResourceTagNV
+GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
+#define glDeleteRenderbuffers glad_glDeleteRenderbuffers
+GLAD_API_CALL PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT;
+#define glDeleteRenderbuffersEXT glad_glDeleteRenderbuffersEXT
+GLAD_API_CALL PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
+#define glDeleteSamplers glad_glDeleteSamplers
+GLAD_API_CALL PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT;
+#define glDeleteSemaphoresEXT glad_glDeleteSemaphoresEXT
+GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader;
+#define glDeleteShader glad_glDeleteShader
+GLAD_API_CALL PFNGLDELETESTATESNVPROC glad_glDeleteStatesNV;
+#define glDeleteStatesNV glad_glDeleteStatesNV
+GLAD_API_CALL PFNGLDELETESYNCPROC glad_glDeleteSync;
+#define glDeleteSync glad_glDeleteSync
+GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
+#define glDeleteTextures glad_glDeleteTextures
+GLAD_API_CALL PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT;
+#define glDeleteTexturesEXT glad_glDeleteTexturesEXT
+GLAD_API_CALL PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;
+#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks
+GLAD_API_CALL PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV;
+#define glDeleteTransformFeedbacksNV glad_glDeleteTransformFeedbacksNV
+GLAD_API_CALL PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
+#define glDeleteVertexArrays glad_glDeleteVertexArrays
+GLAD_API_CALL PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE;
+#define glDeleteVertexArraysAPPLE glad_glDeleteVertexArraysAPPLE
+GLAD_API_CALL PFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT;
+#define glDeleteVertexShaderEXT glad_glDeleteVertexShaderEXT
+GLAD_API_CALL PFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT;
+#define glDepthBoundsEXT glad_glDepthBoundsEXT
+GLAD_API_CALL PFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV;
+#define glDepthBoundsdNV glad_glDepthBoundsdNV
+GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc;
+#define glDepthFunc glad_glDepthFunc
+GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask;
+#define glDepthMask glad_glDepthMask
+GLAD_API_CALL PFNGLDEPTHRANGEPROC glad_glDepthRange;
+#define glDepthRange glad_glDepthRange
+GLAD_API_CALL PFNGLDEPTHRANGEARRAYDVNVPROC glad_glDepthRangeArraydvNV;
+#define glDepthRangeArraydvNV glad_glDepthRangeArraydvNV
+GLAD_API_CALL PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv;
+#define glDepthRangeArrayv glad_glDepthRangeArrayv
+GLAD_API_CALL PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed;
+#define glDepthRangeIndexed glad_glDepthRangeIndexed
+GLAD_API_CALL PFNGLDEPTHRANGEINDEXEDDNVPROC glad_glDepthRangeIndexeddNV;
+#define glDepthRangeIndexeddNV glad_glDepthRangeIndexeddNV
+GLAD_API_CALL PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV;
+#define glDepthRangedNV glad_glDepthRangedNV
+GLAD_API_CALL PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
+#define glDepthRangef glad_glDepthRangef
+GLAD_API_CALL PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES;
+#define glDepthRangefOES glad_glDepthRangefOES
+GLAD_API_CALL PFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES;
+#define glDepthRangexOES glad_glDepthRangexOES
+GLAD_API_CALL PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB;
+#define glDetachObjectARB glad_glDetachObjectARB
+GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader;
+#define glDetachShader glad_glDetachShader
+GLAD_API_CALL PFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS;
+#define glDetailTexFuncSGIS glad_glDetailTexFuncSGIS
+GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable;
+#define glDisable glad_glDisable
+GLAD_API_CALL PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT;
+#define glDisableClientStateIndexedEXT glad_glDisableClientStateIndexedEXT
+GLAD_API_CALL PFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT;
+#define glDisableClientStateiEXT glad_glDisableClientStateiEXT
+GLAD_API_CALL PFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT;
+#define glDisableIndexedEXT glad_glDisableIndexedEXT
+GLAD_API_CALL PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT;
+#define glDisableVariantClientStateEXT glad_glDisableVariantClientStateEXT
+GLAD_API_CALL PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib;
+#define glDisableVertexArrayAttrib glad_glDisableVertexArrayAttrib
+GLAD_API_CALL PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT;
+#define glDisableVertexArrayAttribEXT glad_glDisableVertexArrayAttribEXT
+GLAD_API_CALL PFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT;
+#define glDisableVertexArrayEXT glad_glDisableVertexArrayEXT
+GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE;
+#define glDisableVertexAttribAPPLE glad_glDisableVertexAttribAPPLE
+GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
+#define glDisableVertexAttribArray glad_glDisableVertexAttribArray
+GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB;
+#define glDisableVertexAttribArrayARB glad_glDisableVertexAttribArrayARB
+GLAD_API_CALL PFNGLDISABLEIPROC glad_glDisablei;
+#define glDisablei glad_glDisablei
+GLAD_API_CALL PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute;
+#define glDispatchCompute glad_glDispatchCompute
+GLAD_API_CALL PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB;
+#define glDispatchComputeGroupSizeARB glad_glDispatchComputeGroupSizeARB
+GLAD_API_CALL PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect;
+#define glDispatchComputeIndirect glad_glDispatchComputeIndirect
+GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays;
+#define glDrawArrays glad_glDrawArrays
+GLAD_API_CALL PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT;
+#define glDrawArraysEXT glad_glDrawArraysEXT
+GLAD_API_CALL PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect;
+#define glDrawArraysIndirect glad_glDrawArraysIndirect
+GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
+#define glDrawArraysInstanced glad_glDrawArraysInstanced
+GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB;
+#define glDrawArraysInstancedARB glad_glDrawArraysInstancedARB
+GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance;
+#define glDrawArraysInstancedBaseInstance glad_glDrawArraysInstancedBaseInstance
+GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT;
+#define glDrawArraysInstancedEXT glad_glDrawArraysInstancedEXT
+GLAD_API_CALL PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
+#define glDrawBuffer glad_glDrawBuffer
+GLAD_API_CALL PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
+#define glDrawBuffers glad_glDrawBuffers
+GLAD_API_CALL PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB;
+#define glDrawBuffersARB glad_glDrawBuffersARB
+GLAD_API_CALL PFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI;
+#define glDrawBuffersATI glad_glDrawBuffersATI
+GLAD_API_CALL PFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV;
+#define glDrawCommandsAddressNV glad_glDrawCommandsAddressNV
+GLAD_API_CALL PFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV;
+#define glDrawCommandsNV glad_glDrawCommandsNV
+GLAD_API_CALL PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV;
+#define glDrawCommandsStatesAddressNV glad_glDrawCommandsStatesAddressNV
+GLAD_API_CALL PFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV;
+#define glDrawCommandsStatesNV glad_glDrawCommandsStatesNV
+GLAD_API_CALL PFNGLDRAWELEMENTARRAYAPPLEPROC glad_glDrawElementArrayAPPLE;
+#define glDrawElementArrayAPPLE glad_glDrawElementArrayAPPLE
+GLAD_API_CALL PFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI;
+#define glDrawElementArrayATI glad_glDrawElementArrayATI
+GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements;
+#define glDrawElements glad_glDrawElements
+GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
+#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex
+GLAD_API_CALL PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect;
+#define glDrawElementsIndirect glad_glDrawElementsIndirect
+GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
+#define glDrawElementsInstanced glad_glDrawElementsInstanced
+GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB;
+#define glDrawElementsInstancedARB glad_glDrawElementsInstancedARB
+GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance;
+#define glDrawElementsInstancedBaseInstance glad_glDrawElementsInstancedBaseInstance
+GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
+#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex
+GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance;
+#define glDrawElementsInstancedBaseVertexBaseInstance glad_glDrawElementsInstancedBaseVertexBaseInstance
+GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT;
+#define glDrawElementsInstancedEXT glad_glDrawElementsInstancedEXT
+GLAD_API_CALL PFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN;
+#define glDrawMeshArraysSUN glad_glDrawMeshArraysSUN
+GLAD_API_CALL PFNGLDRAWMESHTASKSINDIRECTNVPROC glad_glDrawMeshTasksIndirectNV;
+#define glDrawMeshTasksIndirectNV glad_glDrawMeshTasksIndirectNV
+GLAD_API_CALL PFNGLDRAWMESHTASKSNVPROC glad_glDrawMeshTasksNV;
+#define glDrawMeshTasksNV glad_glDrawMeshTasksNV
+GLAD_API_CALL PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE;
+#define glDrawRangeElementArrayAPPLE glad_glDrawRangeElementArrayAPPLE
+GLAD_API_CALL PFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI;
+#define glDrawRangeElementArrayATI glad_glDrawRangeElementArrayATI
+GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
+#define glDrawRangeElements glad_glDrawRangeElements
+GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
+#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex
+GLAD_API_CALL PFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT;
+#define glDrawRangeElementsEXT glad_glDrawRangeElementsEXT
+GLAD_API_CALL PFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV;
+#define glDrawTextureNV glad_glDrawTextureNV
+GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback;
+#define glDrawTransformFeedback glad_glDrawTransformFeedback
+GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced;
+#define glDrawTransformFeedbackInstanced glad_glDrawTransformFeedbackInstanced
+GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV;
+#define glDrawTransformFeedbackNV glad_glDrawTransformFeedbackNV
+GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream;
+#define glDrawTransformFeedbackStream glad_glDrawTransformFeedbackStream
+GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced;
+#define glDrawTransformFeedbackStreamInstanced glad_glDrawTransformFeedbackStreamInstanced
+GLAD_API_CALL PFNGLDRAWVKIMAGENVPROC glad_glDrawVkImageNV;
+#define glDrawVkImageNV glad_glDrawVkImageNV
+GLAD_API_CALL PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT;
+#define glEGLImageTargetTexStorageEXT glad_glEGLImageTargetTexStorageEXT
+GLAD_API_CALL PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT;
+#define glEGLImageTargetTextureStorageEXT glad_glEGLImageTargetTextureStorageEXT
+GLAD_API_CALL PFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV;
+#define glEdgeFlagFormatNV glad_glEdgeFlagFormatNV
+GLAD_API_CALL PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT;
+#define glEdgeFlagPointerEXT glad_glEdgeFlagPointerEXT
+GLAD_API_CALL PFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM;
+#define glEdgeFlagPointerListIBM glad_glEdgeFlagPointerListIBM
+GLAD_API_CALL PFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE;
+#define glElementPointerAPPLE glad_glElementPointerAPPLE
+GLAD_API_CALL PFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI;
+#define glElementPointerATI glad_glElementPointerATI
+GLAD_API_CALL PFNGLENABLEPROC glad_glEnable;
+#define glEnable glad_glEnable
+GLAD_API_CALL PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT;
+#define glEnableClientStateIndexedEXT glad_glEnableClientStateIndexedEXT
+GLAD_API_CALL PFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT;
+#define glEnableClientStateiEXT glad_glEnableClientStateiEXT
+GLAD_API_CALL PFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT;
+#define glEnableIndexedEXT glad_glEnableIndexedEXT
+GLAD_API_CALL PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT;
+#define glEnableVariantClientStateEXT glad_glEnableVariantClientStateEXT
+GLAD_API_CALL PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib;
+#define glEnableVertexArrayAttrib glad_glEnableVertexArrayAttrib
+GLAD_API_CALL PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT;
+#define glEnableVertexArrayAttribEXT glad_glEnableVertexArrayAttribEXT
+GLAD_API_CALL PFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT;
+#define glEnableVertexArrayEXT glad_glEnableVertexArrayEXT
+GLAD_API_CALL PFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE;
+#define glEnableVertexAttribAPPLE glad_glEnableVertexAttribAPPLE
+GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
+#define glEnableVertexAttribArray glad_glEnableVertexAttribArray
+GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB;
+#define glEnableVertexAttribArrayARB glad_glEnableVertexAttribArrayARB
+GLAD_API_CALL PFNGLENABLEIPROC glad_glEnablei;
+#define glEnablei glad_glEnablei
+GLAD_API_CALL PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
+#define glEndConditionalRender glad_glEndConditionalRender
+GLAD_API_CALL PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV;
+#define glEndConditionalRenderNV glad_glEndConditionalRenderNV
+GLAD_API_CALL PFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX;
+#define glEndConditionalRenderNVX glad_glEndConditionalRenderNVX
+GLAD_API_CALL PFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI;
+#define glEndFragmentShaderATI glad_glEndFragmentShaderATI
+GLAD_API_CALL PFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV;
+#define glEndOcclusionQueryNV glad_glEndOcclusionQueryNV
+GLAD_API_CALL PFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD;
+#define glEndPerfMonitorAMD glad_glEndPerfMonitorAMD
+GLAD_API_CALL PFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL;
+#define glEndPerfQueryINTEL glad_glEndPerfQueryINTEL
+GLAD_API_CALL PFNGLENDQUERYPROC glad_glEndQuery;
+#define glEndQuery glad_glEndQuery
+GLAD_API_CALL PFNGLENDQUERYARBPROC glad_glEndQueryARB;
+#define glEndQueryARB glad_glEndQueryARB
+GLAD_API_CALL PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed;
+#define glEndQueryIndexed glad_glEndQueryIndexed
+GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
+#define glEndTransformFeedback glad_glEndTransformFeedback
+GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT;
+#define glEndTransformFeedbackEXT glad_glEndTransformFeedbackEXT
+GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV;
+#define glEndTransformFeedbackNV glad_glEndTransformFeedbackNV
+GLAD_API_CALL PFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT;
+#define glEndVertexShaderEXT glad_glEndVertexShaderEXT
+GLAD_API_CALL PFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV;
+#define glEndVideoCaptureNV glad_glEndVideoCaptureNV
+GLAD_API_CALL PFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES;
+#define glEvalCoord1xOES glad_glEvalCoord1xOES
+GLAD_API_CALL PFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES;
+#define glEvalCoord1xvOES glad_glEvalCoord1xvOES
+GLAD_API_CALL PFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES;
+#define glEvalCoord2xOES glad_glEvalCoord2xOES
+GLAD_API_CALL PFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES;
+#define glEvalCoord2xvOES glad_glEvalCoord2xvOES
+GLAD_API_CALL PFNGLEVALMAPSNVPROC glad_glEvalMapsNV;
+#define glEvalMapsNV glad_glEvalMapsNV
+GLAD_API_CALL PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB;
+#define glEvaluateDepthValuesARB glad_glEvaluateDepthValuesARB
+GLAD_API_CALL PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV;
+#define glExecuteProgramNV glad_glExecuteProgramNV
+GLAD_API_CALL PFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT;
+#define glExtractComponentEXT glad_glExtractComponentEXT
+GLAD_API_CALL PFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES;
+#define glFeedbackBufferxOES glad_glFeedbackBufferxOES
+GLAD_API_CALL PFNGLFENCESYNCPROC glad_glFenceSync;
+#define glFenceSync glad_glFenceSync
+GLAD_API_CALL PFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV;
+#define glFinalCombinerInputNV glad_glFinalCombinerInputNV
+GLAD_API_CALL PFNGLFINISHPROC glad_glFinish;
+#define glFinish glad_glFinish
+GLAD_API_CALL PFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX;
+#define glFinishAsyncSGIX glad_glFinishAsyncSGIX
+GLAD_API_CALL PFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE;
+#define glFinishFenceAPPLE glad_glFinishFenceAPPLE
+GLAD_API_CALL PFNGLFINISHFENCENVPROC glad_glFinishFenceNV;
+#define glFinishFenceNV glad_glFinishFenceNV
+GLAD_API_CALL PFNGLFINISHOBJECTAPPLEPROC glad_glFinishObjectAPPLE;
+#define glFinishObjectAPPLE glad_glFinishObjectAPPLE
+GLAD_API_CALL PFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX;
+#define glFinishTextureSUNX glad_glFinishTextureSUNX
+GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush;
+#define glFlush glad_glFlush
+GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
+#define glFlushMappedBufferRange glad_glFlushMappedBufferRange
+GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE;
+#define glFlushMappedBufferRangeAPPLE glad_glFlushMappedBufferRangeAPPLE
+GLAD_API_CALL PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange;
+#define glFlushMappedNamedBufferRange glad_glFlushMappedNamedBufferRange
+GLAD_API_CALL PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT;
+#define glFlushMappedNamedBufferRangeEXT glad_glFlushMappedNamedBufferRangeEXT
+GLAD_API_CALL PFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV;
+#define glFlushPixelDataRangeNV glad_glFlushPixelDataRangeNV
+GLAD_API_CALL PFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX;
+#define glFlushRasterSGIX glad_glFlushRasterSGIX
+GLAD_API_CALL PFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM;
+#define glFlushStaticDataIBM glad_glFlushStaticDataIBM
+GLAD_API_CALL PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE;
+#define glFlushVertexArrayRangeAPPLE glad_glFlushVertexArrayRangeAPPLE
+GLAD_API_CALL PFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV;
+#define glFlushVertexArrayRangeNV glad_glFlushVertexArrayRangeNV
+GLAD_API_CALL PFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV;
+#define glFogCoordFormatNV glad_glFogCoordFormatNV
+GLAD_API_CALL PFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT;
+#define glFogCoordPointerEXT glad_glFogCoordPointerEXT
+GLAD_API_CALL PFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM;
+#define glFogCoordPointerListIBM glad_glFogCoordPointerListIBM
+GLAD_API_CALL PFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT;
+#define glFogCoorddEXT glad_glFogCoorddEXT
+GLAD_API_CALL PFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT;
+#define glFogCoorddvEXT glad_glFogCoorddvEXT
+GLAD_API_CALL PFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT;
+#define glFogCoordfEXT glad_glFogCoordfEXT
+GLAD_API_CALL PFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT;
+#define glFogCoordfvEXT glad_glFogCoordfvEXT
+GLAD_API_CALL PFNGLFOGCOORDHNVPROC glad_glFogCoordhNV;
+#define glFogCoordhNV glad_glFogCoordhNV
+GLAD_API_CALL PFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV;
+#define glFogCoordhvNV glad_glFogCoordhvNV
+GLAD_API_CALL PFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS;
+#define glFogFuncSGIS glad_glFogFuncSGIS
+GLAD_API_CALL PFNGLFOGXOESPROC glad_glFogxOES;
+#define glFogxOES glad_glFogxOES
+GLAD_API_CALL PFNGLFOGXVOESPROC glad_glFogxvOES;
+#define glFogxvOES glad_glFogxvOES
+GLAD_API_CALL PFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX;
+#define glFragmentColorMaterialSGIX glad_glFragmentColorMaterialSGIX
+GLAD_API_CALL PFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV;
+#define glFragmentCoverageColorNV glad_glFragmentCoverageColorNV
+GLAD_API_CALL PFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX;
+#define glFragmentLightModelfSGIX glad_glFragmentLightModelfSGIX
+GLAD_API_CALL PFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX;
+#define glFragmentLightModelfvSGIX glad_glFragmentLightModelfvSGIX
+GLAD_API_CALL PFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX;
+#define glFragmentLightModeliSGIX glad_glFragmentLightModeliSGIX
+GLAD_API_CALL PFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX;
+#define glFragmentLightModelivSGIX glad_glFragmentLightModelivSGIX
+GLAD_API_CALL PFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX;
+#define glFragmentLightfSGIX glad_glFragmentLightfSGIX
+GLAD_API_CALL PFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX;
+#define glFragmentLightfvSGIX glad_glFragmentLightfvSGIX
+GLAD_API_CALL PFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX;
+#define glFragmentLightiSGIX glad_glFragmentLightiSGIX
+GLAD_API_CALL PFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX;
+#define glFragmentLightivSGIX glad_glFragmentLightivSGIX
+GLAD_API_CALL PFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX;
+#define glFragmentMaterialfSGIX glad_glFragmentMaterialfSGIX
+GLAD_API_CALL PFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX;
+#define glFragmentMaterialfvSGIX glad_glFragmentMaterialfvSGIX
+GLAD_API_CALL PFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX;
+#define glFragmentMaterialiSGIX glad_glFragmentMaterialiSGIX
+GLAD_API_CALL PFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX;
+#define glFragmentMaterialivSGIX glad_glFragmentMaterialivSGIX
+GLAD_API_CALL PFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY;
+#define glFrameTerminatorGREMEDY glad_glFrameTerminatorGREMEDY
+GLAD_API_CALL PFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX;
+#define glFrameZoomSGIX glad_glFrameZoomSGIX
+GLAD_API_CALL PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT;
+#define glFramebufferDrawBufferEXT glad_glFramebufferDrawBufferEXT
+GLAD_API_CALL PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT;
+#define glFramebufferDrawBuffersEXT glad_glFramebufferDrawBuffersEXT
+GLAD_API_CALL PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT;
+#define glFramebufferFetchBarrierEXT glad_glFramebufferFetchBarrierEXT
+GLAD_API_CALL PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri;
+#define glFramebufferParameteri glad_glFramebufferParameteri
+GLAD_API_CALL PFNGLFRAMEBUFFERPARAMETERIMESAPROC glad_glFramebufferParameteriMESA;
+#define glFramebufferParameteriMESA glad_glFramebufferParameteriMESA
+GLAD_API_CALL PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT;
+#define glFramebufferReadBufferEXT glad_glFramebufferReadBufferEXT
+GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
+#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer
+GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT;
+#define glFramebufferRenderbufferEXT glad_glFramebufferRenderbufferEXT
+GLAD_API_CALL PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB;
+#define glFramebufferSampleLocationsfvARB glad_glFramebufferSampleLocationsfvARB
+GLAD_API_CALL PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV;
+#define glFramebufferSampleLocationsfvNV glad_glFramebufferSampleLocationsfvNV
+GLAD_API_CALL PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glFramebufferSamplePositionsfvAMD;
+#define glFramebufferSamplePositionsfvAMD glad_glFramebufferSamplePositionsfvAMD
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
+#define glFramebufferTexture glad_glFramebufferTexture
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
+#define glFramebufferTexture1D glad_glFramebufferTexture1D
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT;
+#define glFramebufferTexture1DEXT glad_glFramebufferTexture1DEXT
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
+#define glFramebufferTexture2D glad_glFramebufferTexture2D
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT;
+#define glFramebufferTexture2DEXT glad_glFramebufferTexture2DEXT
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
+#define glFramebufferTexture3D glad_glFramebufferTexture3D
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT;
+#define glFramebufferTexture3DEXT glad_glFramebufferTexture3DEXT
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB;
+#define glFramebufferTextureARB glad_glFramebufferTextureARB
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT;
+#define glFramebufferTextureEXT glad_glFramebufferTextureEXT
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB;
+#define glFramebufferTextureFaceARB glad_glFramebufferTextureFaceARB
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT;
+#define glFramebufferTextureFaceEXT glad_glFramebufferTextureFaceEXT
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
+#define glFramebufferTextureLayer glad_glFramebufferTextureLayer
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB;
+#define glFramebufferTextureLayerARB glad_glFramebufferTextureLayerARB
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT;
+#define glFramebufferTextureLayerEXT glad_glFramebufferTextureLayerEXT
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR;
+#define glFramebufferTextureMultiviewOVR glad_glFramebufferTextureMultiviewOVR
+GLAD_API_CALL PFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI;
+#define glFreeObjectBufferATI glad_glFreeObjectBufferATI
+GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace;
+#define glFrontFace glad_glFrontFace
+GLAD_API_CALL PFNGLFRUSTUMFOESPROC glad_glFrustumfOES;
+#define glFrustumfOES glad_glFrustumfOES
+GLAD_API_CALL PFNGLFRUSTUMXOESPROC glad_glFrustumxOES;
+#define glFrustumxOES glad_glFrustumxOES
+GLAD_API_CALL PFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX;
+#define glGenAsyncMarkersSGIX glad_glGenAsyncMarkersSGIX
+GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers;
+#define glGenBuffers glad_glGenBuffers
+GLAD_API_CALL PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB;
+#define glGenBuffersARB glad_glGenBuffersARB
+GLAD_API_CALL PFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE;
+#define glGenFencesAPPLE glad_glGenFencesAPPLE
+GLAD_API_CALL PFNGLGENFENCESNVPROC glad_glGenFencesNV;
+#define glGenFencesNV glad_glGenFencesNV
+GLAD_API_CALL PFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI;
+#define glGenFragmentShadersATI glad_glGenFragmentShadersATI
+GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
+#define glGenFramebuffers glad_glGenFramebuffers
+GLAD_API_CALL PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT;
+#define glGenFramebuffersEXT glad_glGenFramebuffersEXT
+GLAD_API_CALL PFNGLGENNAMESAMDPROC glad_glGenNamesAMD;
+#define glGenNamesAMD glad_glGenNamesAMD
+GLAD_API_CALL PFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV;
+#define glGenOcclusionQueriesNV glad_glGenOcclusionQueriesNV
+GLAD_API_CALL PFNGLGENPATHSNVPROC glad_glGenPathsNV;
+#define glGenPathsNV glad_glGenPathsNV
+GLAD_API_CALL PFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD;
+#define glGenPerfMonitorsAMD glad_glGenPerfMonitorsAMD
+GLAD_API_CALL PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines;
+#define glGenProgramPipelines glad_glGenProgramPipelines
+GLAD_API_CALL PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB;
+#define glGenProgramsARB glad_glGenProgramsARB
+GLAD_API_CALL PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV;
+#define glGenProgramsNV glad_glGenProgramsNV
+GLAD_API_CALL PFNGLGENQUERIESPROC glad_glGenQueries;
+#define glGenQueries glad_glGenQueries
+GLAD_API_CALL PFNGLGENQUERIESARBPROC glad_glGenQueriesARB;
+#define glGenQueriesARB glad_glGenQueriesARB
+GLAD_API_CALL PFNGLGENQUERYRESOURCETAGNVPROC glad_glGenQueryResourceTagNV;
+#define glGenQueryResourceTagNV glad_glGenQueryResourceTagNV
+GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
+#define glGenRenderbuffers glad_glGenRenderbuffers
+GLAD_API_CALL PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT;
+#define glGenRenderbuffersEXT glad_glGenRenderbuffersEXT
+GLAD_API_CALL PFNGLGENSAMPLERSPROC glad_glGenSamplers;
+#define glGenSamplers glad_glGenSamplers
+GLAD_API_CALL PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT;
+#define glGenSemaphoresEXT glad_glGenSemaphoresEXT
+GLAD_API_CALL PFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT;
+#define glGenSymbolsEXT glad_glGenSymbolsEXT
+GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures;
+#define glGenTextures glad_glGenTextures
+GLAD_API_CALL PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT;
+#define glGenTexturesEXT glad_glGenTexturesEXT
+GLAD_API_CALL PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;
+#define glGenTransformFeedbacks glad_glGenTransformFeedbacks
+GLAD_API_CALL PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV;
+#define glGenTransformFeedbacksNV glad_glGenTransformFeedbacksNV
+GLAD_API_CALL PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
+#define glGenVertexArrays glad_glGenVertexArrays
+GLAD_API_CALL PFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE;
+#define glGenVertexArraysAPPLE glad_glGenVertexArraysAPPLE
+GLAD_API_CALL PFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT;
+#define glGenVertexShadersEXT glad_glGenVertexShadersEXT
+GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
+#define glGenerateMipmap glad_glGenerateMipmap
+GLAD_API_CALL PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT;
+#define glGenerateMipmapEXT glad_glGenerateMipmapEXT
+GLAD_API_CALL PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT;
+#define glGenerateMultiTexMipmapEXT glad_glGenerateMultiTexMipmapEXT
+GLAD_API_CALL PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap;
+#define glGenerateTextureMipmap glad_glGenerateTextureMipmap
+GLAD_API_CALL PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT;
+#define glGenerateTextureMipmapEXT glad_glGenerateTextureMipmapEXT
+GLAD_API_CALL PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv;
+#define glGetActiveAtomicCounterBufferiv glad_glGetActiveAtomicCounterBufferiv
+GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
+#define glGetActiveAttrib glad_glGetActiveAttrib
+GLAD_API_CALL PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB;
+#define glGetActiveAttribARB glad_glGetActiveAttribARB
+GLAD_API_CALL PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName;
+#define glGetActiveSubroutineName glad_glGetActiveSubroutineName
+GLAD_API_CALL PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName;
+#define glGetActiveSubroutineUniformName glad_glGetActiveSubroutineUniformName
+GLAD_API_CALL PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv;
+#define glGetActiveSubroutineUniformiv glad_glGetActiveSubroutineUniformiv
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
+#define glGetActiveUniform glad_glGetActiveUniform
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB;
+#define glGetActiveUniformARB glad_glGetActiveUniformARB
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
+#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
+#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
+#define glGetActiveUniformName glad_glGetActiveUniformName
+GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
+#define glGetActiveUniformsiv glad_glGetActiveUniformsiv
+GLAD_API_CALL PFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV;
+#define glGetActiveVaryingNV glad_glGetActiveVaryingNV
+GLAD_API_CALL PFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI;
+#define glGetArrayObjectfvATI glad_glGetArrayObjectfvATI
+GLAD_API_CALL PFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI;
+#define glGetArrayObjectivATI glad_glGetArrayObjectivATI
+GLAD_API_CALL PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB;
+#define glGetAttachedObjectsARB glad_glGetAttachedObjectsARB
+GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
+#define glGetAttachedShaders glad_glGetAttachedShaders
+GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
+#define glGetAttribLocation glad_glGetAttribLocation
+GLAD_API_CALL PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB;
+#define glGetAttribLocationARB glad_glGetAttribLocationARB
+GLAD_API_CALL PFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT;
+#define glGetBooleanIndexedvEXT glad_glGetBooleanIndexedvEXT
+GLAD_API_CALL PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
+#define glGetBooleani_v glad_glGetBooleani_v
+GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
+#define glGetBooleanv glad_glGetBooleanv
+GLAD_API_CALL PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
+#define glGetBufferParameteri64v glad_glGetBufferParameteri64v
+GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
+#define glGetBufferParameteriv glad_glGetBufferParameteriv
+GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB;
+#define glGetBufferParameterivARB glad_glGetBufferParameterivARB
+GLAD_API_CALL PFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV;
+#define glGetBufferParameterui64vNV glad_glGetBufferParameterui64vNV
+GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
+#define glGetBufferPointerv glad_glGetBufferPointerv
+GLAD_API_CALL PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB;
+#define glGetBufferPointervARB glad_glGetBufferPointervARB
+GLAD_API_CALL PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
+#define glGetBufferSubData glad_glGetBufferSubData
+GLAD_API_CALL PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB;
+#define glGetBufferSubDataARB glad_glGetBufferSubDataARB
+GLAD_API_CALL PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES;
+#define glGetClipPlanefOES glad_glGetClipPlanefOES
+GLAD_API_CALL PFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES;
+#define glGetClipPlanexOES glad_glGetClipPlanexOES
+GLAD_API_CALL PFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT;
+#define glGetColorTableEXT glad_glGetColorTableEXT
+GLAD_API_CALL PFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT;
+#define glGetColorTableParameterfvEXT glad_glGetColorTableParameterfvEXT
+GLAD_API_CALL PFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI;
+#define glGetColorTableParameterfvSGI glad_glGetColorTableParameterfvSGI
+GLAD_API_CALL PFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT;
+#define glGetColorTableParameterivEXT glad_glGetColorTableParameterivEXT
+GLAD_API_CALL PFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI;
+#define glGetColorTableParameterivSGI glad_glGetColorTableParameterivSGI
+GLAD_API_CALL PFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI;
+#define glGetColorTableSGI glad_glGetColorTableSGI
+GLAD_API_CALL PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV;
+#define glGetCombinerInputParameterfvNV glad_glGetCombinerInputParameterfvNV
+GLAD_API_CALL PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV;
+#define glGetCombinerInputParameterivNV glad_glGetCombinerInputParameterivNV
+GLAD_API_CALL PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV;
+#define glGetCombinerOutputParameterfvNV glad_glGetCombinerOutputParameterfvNV
+GLAD_API_CALL PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV;
+#define glGetCombinerOutputParameterivNV glad_glGetCombinerOutputParameterivNV
+GLAD_API_CALL PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV;
+#define glGetCombinerStageParameterfvNV glad_glGetCombinerStageParameterfvNV
+GLAD_API_CALL PFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV;
+#define glGetCommandHeaderNV glad_glGetCommandHeaderNV
+GLAD_API_CALL PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT;
+#define glGetCompressedMultiTexImageEXT glad_glGetCompressedMultiTexImageEXT
+GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
+#define glGetCompressedTexImage glad_glGetCompressedTexImage
+GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB;
+#define glGetCompressedTexImageARB glad_glGetCompressedTexImageARB
+GLAD_API_CALL PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage;
+#define glGetCompressedTextureImage glad_glGetCompressedTextureImage
+GLAD_API_CALL PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT;
+#define glGetCompressedTextureImageEXT glad_glGetCompressedTextureImageEXT
+GLAD_API_CALL PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage;
+#define glGetCompressedTextureSubImage glad_glGetCompressedTextureSubImage
+GLAD_API_CALL PFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT;
+#define glGetConvolutionFilterEXT glad_glGetConvolutionFilterEXT
+GLAD_API_CALL PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT;
+#define glGetConvolutionParameterfvEXT glad_glGetConvolutionParameterfvEXT
+GLAD_API_CALL PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT;
+#define glGetConvolutionParameterivEXT glad_glGetConvolutionParameterivEXT
+GLAD_API_CALL PFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES;
+#define glGetConvolutionParameterxvOES glad_glGetConvolutionParameterxvOES
+GLAD_API_CALL PFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV;
+#define glGetCoverageModulationTableNV glad_glGetCoverageModulationTableNV
+GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;
+#define glGetDebugMessageLog glad_glGetDebugMessageLog
+GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD;
+#define glGetDebugMessageLogAMD glad_glGetDebugMessageLogAMD
+GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB;
+#define glGetDebugMessageLogARB glad_glGetDebugMessageLogARB
+GLAD_API_CALL PFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS;
+#define glGetDetailTexFuncSGIS glad_glGetDetailTexFuncSGIS
+GLAD_API_CALL PFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT;
+#define glGetDoubleIndexedvEXT glad_glGetDoubleIndexedvEXT
+GLAD_API_CALL PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v;
+#define glGetDoublei_v glad_glGetDoublei_v
+GLAD_API_CALL PFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT;
+#define glGetDoublei_vEXT glad_glGetDoublei_vEXT
+GLAD_API_CALL PFNGLGETDOUBLEVPROC glad_glGetDoublev;
+#define glGetDoublev glad_glGetDoublev
+GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError;
+#define glGetError glad_glGetError
+GLAD_API_CALL PFNGLGETFENCEIVNVPROC glad_glGetFenceivNV;
+#define glGetFenceivNV glad_glGetFenceivNV
+GLAD_API_CALL PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV;
+#define glGetFinalCombinerInputParameterfvNV glad_glGetFinalCombinerInputParameterfvNV
+GLAD_API_CALL PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV;
+#define glGetFinalCombinerInputParameterivNV glad_glGetFinalCombinerInputParameterivNV
+GLAD_API_CALL PFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL;
+#define glGetFirstPerfQueryIdINTEL glad_glGetFirstPerfQueryIdINTEL
+GLAD_API_CALL PFNGLGETFIXEDVOESPROC glad_glGetFixedvOES;
+#define glGetFixedvOES glad_glGetFixedvOES
+GLAD_API_CALL PFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT;
+#define glGetFloatIndexedvEXT glad_glGetFloatIndexedvEXT
+GLAD_API_CALL PFNGLGETFLOATI_VPROC glad_glGetFloati_v;
+#define glGetFloati_v glad_glGetFloati_v
+GLAD_API_CALL PFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT;
+#define glGetFloati_vEXT glad_glGetFloati_vEXT
+GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv;
+#define glGetFloatv glad_glGetFloatv
+GLAD_API_CALL PFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS;
+#define glGetFogFuncSGIS glad_glGetFogFuncSGIS
+GLAD_API_CALL PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
+#define glGetFragDataIndex glad_glGetFragDataIndex
+GLAD_API_CALL PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
+#define glGetFragDataLocation glad_glGetFragDataLocation
+GLAD_API_CALL PFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT;
+#define glGetFragDataLocationEXT glad_glGetFragDataLocationEXT
+GLAD_API_CALL PFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX;
+#define glGetFragmentLightfvSGIX glad_glGetFragmentLightfvSGIX
+GLAD_API_CALL PFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX;
+#define glGetFragmentLightivSGIX glad_glGetFragmentLightivSGIX
+GLAD_API_CALL PFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX;
+#define glGetFragmentMaterialfvSGIX glad_glGetFragmentMaterialfvSGIX
+GLAD_API_CALL PFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX;
+#define glGetFragmentMaterialivSGIX glad_glGetFragmentMaterialivSGIX
+GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
+#define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv
+GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT;
+#define glGetFramebufferAttachmentParameterivEXT glad_glGetFramebufferAttachmentParameterivEXT
+GLAD_API_CALL PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetFramebufferParameterfvAMD;
+#define glGetFramebufferParameterfvAMD glad_glGetFramebufferParameterfvAMD
+GLAD_API_CALL PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv;
+#define glGetFramebufferParameteriv glad_glGetFramebufferParameteriv
+GLAD_API_CALL PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT;
+#define glGetFramebufferParameterivEXT glad_glGetFramebufferParameterivEXT
+GLAD_API_CALL PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC glad_glGetFramebufferParameterivMESA;
+#define glGetFramebufferParameterivMESA glad_glGetFramebufferParameterivMESA
+GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus;
+#define glGetGraphicsResetStatus glad_glGetGraphicsResetStatus
+GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB;
+#define glGetGraphicsResetStatusARB glad_glGetGraphicsResetStatusARB
+GLAD_API_CALL PFNGLGETHANDLEARBPROC glad_glGetHandleARB;
+#define glGetHandleARB glad_glGetHandleARB
+GLAD_API_CALL PFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT;
+#define glGetHistogramEXT glad_glGetHistogramEXT
+GLAD_API_CALL PFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT;
+#define glGetHistogramParameterfvEXT glad_glGetHistogramParameterfvEXT
+GLAD_API_CALL PFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT;
+#define glGetHistogramParameterivEXT glad_glGetHistogramParameterivEXT
+GLAD_API_CALL PFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES;
+#define glGetHistogramParameterxvOES glad_glGetHistogramParameterxvOES
+GLAD_API_CALL PFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB;
+#define glGetImageHandleARB glad_glGetImageHandleARB
+GLAD_API_CALL PFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV;
+#define glGetImageHandleNV glad_glGetImageHandleNV
+GLAD_API_CALL PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP;
+#define glGetImageTransformParameterfvHP glad_glGetImageTransformParameterfvHP
+GLAD_API_CALL PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP;
+#define glGetImageTransformParameterivHP glad_glGetImageTransformParameterivHP
+GLAD_API_CALL PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB;
+#define glGetInfoLogARB glad_glGetInfoLogARB
+GLAD_API_CALL PFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX;
+#define glGetInstrumentsSGIX glad_glGetInstrumentsSGIX
+GLAD_API_CALL PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
+#define glGetInteger64i_v glad_glGetInteger64i_v
+GLAD_API_CALL PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
+#define glGetInteger64v glad_glGetInteger64v
+GLAD_API_CALL PFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT;
+#define glGetIntegerIndexedvEXT glad_glGetIntegerIndexedvEXT
+GLAD_API_CALL PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
+#define glGetIntegeri_v glad_glGetIntegeri_v
+GLAD_API_CALL PFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV;
+#define glGetIntegerui64i_vNV glad_glGetIntegerui64i_vNV
+GLAD_API_CALL PFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV;
+#define glGetIntegerui64vNV glad_glGetIntegerui64vNV
+GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv;
+#define glGetIntegerv glad_glGetIntegerv
+GLAD_API_CALL PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV;
+#define glGetInternalformatSampleivNV glad_glGetInternalformatSampleivNV
+GLAD_API_CALL PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v;
+#define glGetInternalformati64v glad_glGetInternalformati64v
+GLAD_API_CALL PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;
+#define glGetInternalformativ glad_glGetInternalformativ
+GLAD_API_CALL PFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT;
+#define glGetInvariantBooleanvEXT glad_glGetInvariantBooleanvEXT
+GLAD_API_CALL PFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT;
+#define glGetInvariantFloatvEXT glad_glGetInvariantFloatvEXT
+GLAD_API_CALL PFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT;
+#define glGetInvariantIntegervEXT glad_glGetInvariantIntegervEXT
+GLAD_API_CALL PFNGLGETLIGHTXOESPROC glad_glGetLightxOES;
+#define glGetLightxOES glad_glGetLightxOES
+GLAD_API_CALL PFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX;
+#define glGetListParameterfvSGIX glad_glGetListParameterfvSGIX
+GLAD_API_CALL PFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX;
+#define glGetListParameterivSGIX glad_glGetListParameterivSGIX
+GLAD_API_CALL PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT;
+#define glGetLocalConstantBooleanvEXT glad_glGetLocalConstantBooleanvEXT
+GLAD_API_CALL PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT;
+#define glGetLocalConstantFloatvEXT glad_glGetLocalConstantFloatvEXT
+GLAD_API_CALL PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT;
+#define glGetLocalConstantIntegervEXT glad_glGetLocalConstantIntegervEXT
+GLAD_API_CALL PFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV;
+#define glGetMapAttribParameterfvNV glad_glGetMapAttribParameterfvNV
+GLAD_API_CALL PFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV;
+#define glGetMapAttribParameterivNV glad_glGetMapAttribParameterivNV
+GLAD_API_CALL PFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV;
+#define glGetMapControlPointsNV glad_glGetMapControlPointsNV
+GLAD_API_CALL PFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV;
+#define glGetMapParameterfvNV glad_glGetMapParameterfvNV
+GLAD_API_CALL PFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV;
+#define glGetMapParameterivNV glad_glGetMapParameterivNV
+GLAD_API_CALL PFNGLGETMAPXVOESPROC glad_glGetMapxvOES;
+#define glGetMapxvOES glad_glGetMapxvOES
+GLAD_API_CALL PFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES;
+#define glGetMaterialxOES glad_glGetMaterialxOES
+GLAD_API_CALL PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC glad_glGetMemoryObjectDetachedResourcesuivNV;
+#define glGetMemoryObjectDetachedResourcesuivNV glad_glGetMemoryObjectDetachedResourcesuivNV
+GLAD_API_CALL PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT;
+#define glGetMemoryObjectParameterivEXT glad_glGetMemoryObjectParameterivEXT
+GLAD_API_CALL PFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT;
+#define glGetMinmaxEXT glad_glGetMinmaxEXT
+GLAD_API_CALL PFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT;
+#define glGetMinmaxParameterfvEXT glad_glGetMinmaxParameterfvEXT
+GLAD_API_CALL PFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT;
+#define glGetMinmaxParameterivEXT glad_glGetMinmaxParameterivEXT
+GLAD_API_CALL PFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT;
+#define glGetMultiTexEnvfvEXT glad_glGetMultiTexEnvfvEXT
+GLAD_API_CALL PFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT;
+#define glGetMultiTexEnvivEXT glad_glGetMultiTexEnvivEXT
+GLAD_API_CALL PFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT;
+#define glGetMultiTexGendvEXT glad_glGetMultiTexGendvEXT
+GLAD_API_CALL PFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT;
+#define glGetMultiTexGenfvEXT glad_glGetMultiTexGenfvEXT
+GLAD_API_CALL PFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT;
+#define glGetMultiTexGenivEXT glad_glGetMultiTexGenivEXT
+GLAD_API_CALL PFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT;
+#define glGetMultiTexImageEXT glad_glGetMultiTexImageEXT
+GLAD_API_CALL PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT;
+#define glGetMultiTexLevelParameterfvEXT glad_glGetMultiTexLevelParameterfvEXT
+GLAD_API_CALL PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT;
+#define glGetMultiTexLevelParameterivEXT glad_glGetMultiTexLevelParameterivEXT
+GLAD_API_CALL PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT;
+#define glGetMultiTexParameterIivEXT glad_glGetMultiTexParameterIivEXT
+GLAD_API_CALL PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT;
+#define glGetMultiTexParameterIuivEXT glad_glGetMultiTexParameterIuivEXT
+GLAD_API_CALL PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT;
+#define glGetMultiTexParameterfvEXT glad_glGetMultiTexParameterfvEXT
+GLAD_API_CALL PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT;
+#define glGetMultiTexParameterivEXT glad_glGetMultiTexParameterivEXT
+GLAD_API_CALL PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
+#define glGetMultisamplefv glad_glGetMultisamplefv
+GLAD_API_CALL PFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV;
+#define glGetMultisamplefvNV glad_glGetMultisamplefvNV
+GLAD_API_CALL PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v;
+#define glGetNamedBufferParameteri64v glad_glGetNamedBufferParameteri64v
+GLAD_API_CALL PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv;
+#define glGetNamedBufferParameteriv glad_glGetNamedBufferParameteriv
+GLAD_API_CALL PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT;
+#define glGetNamedBufferParameterivEXT glad_glGetNamedBufferParameterivEXT
+GLAD_API_CALL PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV;
+#define glGetNamedBufferParameterui64vNV glad_glGetNamedBufferParameterui64vNV
+GLAD_API_CALL PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv;
+#define glGetNamedBufferPointerv glad_glGetNamedBufferPointerv
+GLAD_API_CALL PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT;
+#define glGetNamedBufferPointervEXT glad_glGetNamedBufferPointervEXT
+GLAD_API_CALL PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData;
+#define glGetNamedBufferSubData glad_glGetNamedBufferSubData
+GLAD_API_CALL PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT;
+#define glGetNamedBufferSubDataEXT glad_glGetNamedBufferSubDataEXT
+GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv;
+#define glGetNamedFramebufferAttachmentParameteriv glad_glGetNamedFramebufferAttachmentParameteriv
+GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT;
+#define glGetNamedFramebufferAttachmentParameterivEXT glad_glGetNamedFramebufferAttachmentParameterivEXT
+GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetNamedFramebufferParameterfvAMD;
+#define glGetNamedFramebufferParameterfvAMD glad_glGetNamedFramebufferParameterfvAMD
+GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv;
+#define glGetNamedFramebufferParameteriv glad_glGetNamedFramebufferParameteriv
+GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT;
+#define glGetNamedFramebufferParameterivEXT glad_glGetNamedFramebufferParameterivEXT
+GLAD_API_CALL PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT;
+#define glGetNamedProgramLocalParameterIivEXT glad_glGetNamedProgramLocalParameterIivEXT
+GLAD_API_CALL PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT;
+#define glGetNamedProgramLocalParameterIuivEXT glad_glGetNamedProgramLocalParameterIuivEXT
+GLAD_API_CALL PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT;
+#define glGetNamedProgramLocalParameterdvEXT glad_glGetNamedProgramLocalParameterdvEXT
+GLAD_API_CALL PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT;
+#define glGetNamedProgramLocalParameterfvEXT glad_glGetNamedProgramLocalParameterfvEXT
+GLAD_API_CALL PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT;
+#define glGetNamedProgramStringEXT glad_glGetNamedProgramStringEXT
+GLAD_API_CALL PFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT;
+#define glGetNamedProgramivEXT glad_glGetNamedProgramivEXT
+GLAD_API_CALL PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv;
+#define glGetNamedRenderbufferParameteriv glad_glGetNamedRenderbufferParameteriv
+GLAD_API_CALL PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT;
+#define glGetNamedRenderbufferParameterivEXT glad_glGetNamedRenderbufferParameterivEXT
+GLAD_API_CALL PFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB;
+#define glGetNamedStringARB glad_glGetNamedStringARB
+GLAD_API_CALL PFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB;
+#define glGetNamedStringivARB glad_glGetNamedStringivARB
+GLAD_API_CALL PFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL;
+#define glGetNextPerfQueryIdINTEL glad_glGetNextPerfQueryIdINTEL
+GLAD_API_CALL PFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI;
+#define glGetObjectBufferfvATI glad_glGetObjectBufferfvATI
+GLAD_API_CALL PFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI;
+#define glGetObjectBufferivATI glad_glGetObjectBufferivATI
+GLAD_API_CALL PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;
+#define glGetObjectLabel glad_glGetObjectLabel
+GLAD_API_CALL PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT;
+#define glGetObjectLabelEXT glad_glGetObjectLabelEXT
+GLAD_API_CALL PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB;
+#define glGetObjectParameterfvARB glad_glGetObjectParameterfvARB
+GLAD_API_CALL PFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE;
+#define glGetObjectParameterivAPPLE glad_glGetObjectParameterivAPPLE
+GLAD_API_CALL PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB;
+#define glGetObjectParameterivARB glad_glGetObjectParameterivARB
+GLAD_API_CALL PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;
+#define glGetObjectPtrLabel glad_glGetObjectPtrLabel
+GLAD_API_CALL PFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV;
+#define glGetOcclusionQueryivNV glad_glGetOcclusionQueryivNV
+GLAD_API_CALL PFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV;
+#define glGetOcclusionQueryuivNV glad_glGetOcclusionQueryuivNV
+GLAD_API_CALL PFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV;
+#define glGetPathCommandsNV glad_glGetPathCommandsNV
+GLAD_API_CALL PFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV;
+#define glGetPathCoordsNV glad_glGetPathCoordsNV
+GLAD_API_CALL PFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV;
+#define glGetPathDashArrayNV glad_glGetPathDashArrayNV
+GLAD_API_CALL PFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV;
+#define glGetPathLengthNV glad_glGetPathLengthNV
+GLAD_API_CALL PFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV;
+#define glGetPathMetricRangeNV glad_glGetPathMetricRangeNV
+GLAD_API_CALL PFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV;
+#define glGetPathMetricsNV glad_glGetPathMetricsNV
+GLAD_API_CALL PFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV;
+#define glGetPathParameterfvNV glad_glGetPathParameterfvNV
+GLAD_API_CALL PFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV;
+#define glGetPathParameterivNV glad_glGetPathParameterivNV
+GLAD_API_CALL PFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV;
+#define glGetPathSpacingNV glad_glGetPathSpacingNV
+GLAD_API_CALL PFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL;
+#define glGetPerfCounterInfoINTEL glad_glGetPerfCounterInfoINTEL
+GLAD_API_CALL PFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD;
+#define glGetPerfMonitorCounterDataAMD glad_glGetPerfMonitorCounterDataAMD
+GLAD_API_CALL PFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD;
+#define glGetPerfMonitorCounterInfoAMD glad_glGetPerfMonitorCounterInfoAMD
+GLAD_API_CALL PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD;
+#define glGetPerfMonitorCounterStringAMD glad_glGetPerfMonitorCounterStringAMD
+GLAD_API_CALL PFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD;
+#define glGetPerfMonitorCountersAMD glad_glGetPerfMonitorCountersAMD
+GLAD_API_CALL PFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD;
+#define glGetPerfMonitorGroupStringAMD glad_glGetPerfMonitorGroupStringAMD
+GLAD_API_CALL PFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD;
+#define glGetPerfMonitorGroupsAMD glad_glGetPerfMonitorGroupsAMD
+GLAD_API_CALL PFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL;
+#define glGetPerfQueryDataINTEL glad_glGetPerfQueryDataINTEL
+GLAD_API_CALL PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL;
+#define glGetPerfQueryIdByNameINTEL glad_glGetPerfQueryIdByNameINTEL
+GLAD_API_CALL PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL;
+#define glGetPerfQueryInfoINTEL glad_glGetPerfQueryInfoINTEL
+GLAD_API_CALL PFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv;
+#define glGetPixelMapxv glad_glGetPixelMapxv
+GLAD_API_CALL PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS;
+#define glGetPixelTexGenParameterfvSGIS glad_glGetPixelTexGenParameterfvSGIS
+GLAD_API_CALL PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS;
+#define glGetPixelTexGenParameterivSGIS glad_glGetPixelTexGenParameterivSGIS
+GLAD_API_CALL PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT;
+#define glGetPixelTransformParameterfvEXT glad_glGetPixelTransformParameterfvEXT
+GLAD_API_CALL PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT;
+#define glGetPixelTransformParameterivEXT glad_glGetPixelTransformParameterivEXT
+GLAD_API_CALL PFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT;
+#define glGetPointerIndexedvEXT glad_glGetPointerIndexedvEXT
+GLAD_API_CALL PFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT;
+#define glGetPointeri_vEXT glad_glGetPointeri_vEXT
+GLAD_API_CALL PFNGLGETPOINTERVPROC glad_glGetPointerv;
+#define glGetPointerv glad_glGetPointerv
+GLAD_API_CALL PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT;
+#define glGetPointervEXT glad_glGetPointervEXT
+GLAD_API_CALL PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;
+#define glGetProgramBinary glad_glGetProgramBinary
+GLAD_API_CALL PFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV;
+#define glGetProgramEnvParameterIivNV glad_glGetProgramEnvParameterIivNV
+GLAD_API_CALL PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV;
+#define glGetProgramEnvParameterIuivNV glad_glGetProgramEnvParameterIuivNV
+GLAD_API_CALL PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB;
+#define glGetProgramEnvParameterdvARB glad_glGetProgramEnvParameterdvARB
+GLAD_API_CALL PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB;
+#define glGetProgramEnvParameterfvARB glad_glGetProgramEnvParameterfvARB
+GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
+#define glGetProgramInfoLog glad_glGetProgramInfoLog
+GLAD_API_CALL PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv;
+#define glGetProgramInterfaceiv glad_glGetProgramInterfaceiv
+GLAD_API_CALL PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV;
+#define glGetProgramLocalParameterIivNV glad_glGetProgramLocalParameterIivNV
+GLAD_API_CALL PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV;
+#define glGetProgramLocalParameterIuivNV glad_glGetProgramLocalParameterIuivNV
+GLAD_API_CALL PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB;
+#define glGetProgramLocalParameterdvARB glad_glGetProgramLocalParameterdvARB
+GLAD_API_CALL PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB;
+#define glGetProgramLocalParameterfvARB glad_glGetProgramLocalParameterfvARB
+GLAD_API_CALL PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV;
+#define glGetProgramNamedParameterdvNV glad_glGetProgramNamedParameterdvNV
+GLAD_API_CALL PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV;
+#define glGetProgramNamedParameterfvNV glad_glGetProgramNamedParameterfvNV
+GLAD_API_CALL PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV;
+#define glGetProgramParameterdvNV glad_glGetProgramParameterdvNV
+GLAD_API_CALL PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV;
+#define glGetProgramParameterfvNV glad_glGetProgramParameterfvNV
+GLAD_API_CALL PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog;
+#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog
+GLAD_API_CALL PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv;
+#define glGetProgramPipelineiv glad_glGetProgramPipelineiv
+GLAD_API_CALL PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex;
+#define glGetProgramResourceIndex glad_glGetProgramResourceIndex
+GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation;
+#define glGetProgramResourceLocation glad_glGetProgramResourceLocation
+GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex;
+#define glGetProgramResourceLocationIndex glad_glGetProgramResourceLocationIndex
+GLAD_API_CALL PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName;
+#define glGetProgramResourceName glad_glGetProgramResourceName
+GLAD_API_CALL PFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV;
+#define glGetProgramResourcefvNV glad_glGetProgramResourcefvNV
+GLAD_API_CALL PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv;
+#define glGetProgramResourceiv glad_glGetProgramResourceiv
+GLAD_API_CALL PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv;
+#define glGetProgramStageiv glad_glGetProgramStageiv
+GLAD_API_CALL PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB;
+#define glGetProgramStringARB glad_glGetProgramStringARB
+GLAD_API_CALL PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV;
+#define glGetProgramStringNV glad_glGetProgramStringNV
+GLAD_API_CALL PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV;
+#define glGetProgramSubroutineParameteruivNV glad_glGetProgramSubroutineParameteruivNV
+GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
+#define glGetProgramiv glad_glGetProgramiv
+GLAD_API_CALL PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB;
+#define glGetProgramivARB glad_glGetProgramivARB
+GLAD_API_CALL PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV;
+#define glGetProgramivNV glad_glGetProgramivNV
+GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v;
+#define glGetQueryBufferObjecti64v glad_glGetQueryBufferObjecti64v
+GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv;
+#define glGetQueryBufferObjectiv glad_glGetQueryBufferObjectiv
+GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v;
+#define glGetQueryBufferObjectui64v glad_glGetQueryBufferObjectui64v
+GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv;
+#define glGetQueryBufferObjectuiv glad_glGetQueryBufferObjectuiv
+GLAD_API_CALL PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv;
+#define glGetQueryIndexediv glad_glGetQueryIndexediv
+GLAD_API_CALL PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
+#define glGetQueryObjecti64v glad_glGetQueryObjecti64v
+GLAD_API_CALL PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT;
+#define glGetQueryObjecti64vEXT glad_glGetQueryObjecti64vEXT
+GLAD_API_CALL PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
+#define glGetQueryObjectiv glad_glGetQueryObjectiv
+GLAD_API_CALL PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB;
+#define glGetQueryObjectivARB glad_glGetQueryObjectivARB
+GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
+#define glGetQueryObjectui64v glad_glGetQueryObjectui64v
+GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT;
+#define glGetQueryObjectui64vEXT glad_glGetQueryObjectui64vEXT
+GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
+#define glGetQueryObjectuiv glad_glGetQueryObjectuiv
+GLAD_API_CALL PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB;
+#define glGetQueryObjectuivARB glad_glGetQueryObjectuivARB
+GLAD_API_CALL PFNGLGETQUERYIVPROC glad_glGetQueryiv;
+#define glGetQueryiv glad_glGetQueryiv
+GLAD_API_CALL PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB;
+#define glGetQueryivARB glad_glGetQueryivARB
+GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
+#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv
+GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT;
+#define glGetRenderbufferParameterivEXT glad_glGetRenderbufferParameterivEXT
+GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
+#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv
+GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
+#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv
+GLAD_API_CALL PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
+#define glGetSamplerParameterfv glad_glGetSamplerParameterfv
+GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
+#define glGetSamplerParameteriv glad_glGetSamplerParameteriv
+GLAD_API_CALL PFNGLGETSEMAPHOREPARAMETERIVNVPROC glad_glGetSemaphoreParameterivNV;
+#define glGetSemaphoreParameterivNV glad_glGetSemaphoreParameterivNV
+GLAD_API_CALL PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT;
+#define glGetSemaphoreParameterui64vEXT glad_glGetSemaphoreParameterui64vEXT
+GLAD_API_CALL PFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT;
+#define glGetSeparableFilterEXT glad_glGetSeparableFilterEXT
+GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
+#define glGetShaderInfoLog glad_glGetShaderInfoLog
+GLAD_API_CALL PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
+#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat
+GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
+#define glGetShaderSource glad_glGetShaderSource
+GLAD_API_CALL PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB;
+#define glGetShaderSourceARB glad_glGetShaderSourceARB
+GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv;
+#define glGetShaderiv glad_glGetShaderiv
+GLAD_API_CALL PFNGLGETSHADINGRATEIMAGEPALETTENVPROC glad_glGetShadingRateImagePaletteNV;
+#define glGetShadingRateImagePaletteNV glad_glGetShadingRateImagePaletteNV
+GLAD_API_CALL PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC glad_glGetShadingRateSampleLocationivNV;
+#define glGetShadingRateSampleLocationivNV glad_glGetShadingRateSampleLocationivNV
+GLAD_API_CALL PFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS;
+#define glGetSharpenTexFuncSGIS glad_glGetSharpenTexFuncSGIS
+GLAD_API_CALL PFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV;
+#define glGetStageIndexNV glad_glGetStageIndexNV
+GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString;
+#define glGetString glad_glGetString
+GLAD_API_CALL PFNGLGETSTRINGIPROC glad_glGetStringi;
+#define glGetStringi glad_glGetStringi
+GLAD_API_CALL PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex;
+#define glGetSubroutineIndex glad_glGetSubroutineIndex
+GLAD_API_CALL PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation;
+#define glGetSubroutineUniformLocation glad_glGetSubroutineUniformLocation
+GLAD_API_CALL PFNGLGETSYNCIVPROC glad_glGetSynciv;
+#define glGetSynciv glad_glGetSynciv
+GLAD_API_CALL PFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI;
+#define glGetTexBumpParameterfvATI glad_glGetTexBumpParameterfvATI
+GLAD_API_CALL PFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI;
+#define glGetTexBumpParameterivATI glad_glGetTexBumpParameterivATI
+GLAD_API_CALL PFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES;
+#define glGetTexEnvxvOES glad_glGetTexEnvxvOES
+GLAD_API_CALL PFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS;
+#define glGetTexFilterFuncSGIS glad_glGetTexFilterFuncSGIS
+GLAD_API_CALL PFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES;
+#define glGetTexGenxvOES glad_glGetTexGenxvOES
+GLAD_API_CALL PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
+#define glGetTexImage glad_glGetTexImage
+GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
+#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv
+GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
+#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv
+GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES;
+#define glGetTexLevelParameterxvOES glad_glGetTexLevelParameterxvOES
+GLAD_API_CALL PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
+#define glGetTexParameterIiv glad_glGetTexParameterIiv
+GLAD_API_CALL PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT;
+#define glGetTexParameterIivEXT glad_glGetTexParameterIivEXT
+GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
+#define glGetTexParameterIuiv glad_glGetTexParameterIuiv
+GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT;
+#define glGetTexParameterIuivEXT glad_glGetTexParameterIuivEXT
+GLAD_API_CALL PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE;
+#define glGetTexParameterPointervAPPLE glad_glGetTexParameterPointervAPPLE
+GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
+#define glGetTexParameterfv glad_glGetTexParameterfv
+GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
+#define glGetTexParameteriv glad_glGetTexParameteriv
+GLAD_API_CALL PFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES;
+#define glGetTexParameterxvOES glad_glGetTexParameterxvOES
+GLAD_API_CALL PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB;
+#define glGetTextureHandleARB glad_glGetTextureHandleARB
+GLAD_API_CALL PFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV;
+#define glGetTextureHandleNV glad_glGetTextureHandleNV
+GLAD_API_CALL PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage;
+#define glGetTextureImage glad_glGetTextureImage
+GLAD_API_CALL PFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT;
+#define glGetTextureImageEXT glad_glGetTextureImageEXT
+GLAD_API_CALL PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv;
+#define glGetTextureLevelParameterfv glad_glGetTextureLevelParameterfv
+GLAD_API_CALL PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT;
+#define glGetTextureLevelParameterfvEXT glad_glGetTextureLevelParameterfvEXT
+GLAD_API_CALL PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv;
+#define glGetTextureLevelParameteriv glad_glGetTextureLevelParameteriv
+GLAD_API_CALL PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT;
+#define glGetTextureLevelParameterivEXT glad_glGetTextureLevelParameterivEXT
+GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv;
+#define glGetTextureParameterIiv glad_glGetTextureParameterIiv
+GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT;
+#define glGetTextureParameterIivEXT glad_glGetTextureParameterIivEXT
+GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv;
+#define glGetTextureParameterIuiv glad_glGetTextureParameterIuiv
+GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT;
+#define glGetTextureParameterIuivEXT glad_glGetTextureParameterIuivEXT
+GLAD_API_CALL PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv;
+#define glGetTextureParameterfv glad_glGetTextureParameterfv
+GLAD_API_CALL PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT;
+#define glGetTextureParameterfvEXT glad_glGetTextureParameterfvEXT
+GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv;
+#define glGetTextureParameteriv glad_glGetTextureParameteriv
+GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT;
+#define glGetTextureParameterivEXT glad_glGetTextureParameterivEXT
+GLAD_API_CALL PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB;
+#define glGetTextureSamplerHandleARB glad_glGetTextureSamplerHandleARB
+GLAD_API_CALL PFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV;
+#define glGetTextureSamplerHandleNV glad_glGetTextureSamplerHandleNV
+GLAD_API_CALL PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage;
+#define glGetTextureSubImage glad_glGetTextureSubImage
+GLAD_API_CALL PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV;
+#define glGetTrackMatrixivNV glad_glGetTrackMatrixivNV
+GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
+#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying
+GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT;
+#define glGetTransformFeedbackVaryingEXT glad_glGetTransformFeedbackVaryingEXT
+GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV;
+#define glGetTransformFeedbackVaryingNV glad_glGetTransformFeedbackVaryingNV
+GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v;
+#define glGetTransformFeedbacki64_v glad_glGetTransformFeedbacki64_v
+GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v;
+#define glGetTransformFeedbacki_v glad_glGetTransformFeedbacki_v
+GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv;
+#define glGetTransformFeedbackiv glad_glGetTransformFeedbackiv
+GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
+#define glGetUniformBlockIndex glad_glGetUniformBlockIndex
+GLAD_API_CALL PFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT;
+#define glGetUniformBufferSizeEXT glad_glGetUniformBufferSizeEXT
+GLAD_API_CALL PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
+#define glGetUniformIndices glad_glGetUniformIndices
+GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
+#define glGetUniformLocation glad_glGetUniformLocation
+GLAD_API_CALL PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB;
+#define glGetUniformLocationARB glad_glGetUniformLocationARB
+GLAD_API_CALL PFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT;
+#define glGetUniformOffsetEXT glad_glGetUniformOffsetEXT
+GLAD_API_CALL PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv;
+#define glGetUniformSubroutineuiv glad_glGetUniformSubroutineuiv
+GLAD_API_CALL PFNGLGETUNIFORMDVPROC glad_glGetUniformdv;
+#define glGetUniformdv glad_glGetUniformdv
+GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
+#define glGetUniformfv glad_glGetUniformfv
+GLAD_API_CALL PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB;
+#define glGetUniformfvARB glad_glGetUniformfvARB
+GLAD_API_CALL PFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB;
+#define glGetUniformi64vARB glad_glGetUniformi64vARB
+GLAD_API_CALL PFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV;
+#define glGetUniformi64vNV glad_glGetUniformi64vNV
+GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
+#define glGetUniformiv glad_glGetUniformiv
+GLAD_API_CALL PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB;
+#define glGetUniformivARB glad_glGetUniformivARB
+GLAD_API_CALL PFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB;
+#define glGetUniformui64vARB glad_glGetUniformui64vARB
+GLAD_API_CALL PFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV;
+#define glGetUniformui64vNV glad_glGetUniformui64vNV
+GLAD_API_CALL PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
+#define glGetUniformuiv glad_glGetUniformuiv
+GLAD_API_CALL PFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT;
+#define glGetUniformuivEXT glad_glGetUniformuivEXT
+GLAD_API_CALL PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT;
+#define glGetUnsignedBytei_vEXT glad_glGetUnsignedBytei_vEXT
+GLAD_API_CALL PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT;
+#define glGetUnsignedBytevEXT glad_glGetUnsignedBytevEXT
+GLAD_API_CALL PFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI;
+#define glGetVariantArrayObjectfvATI glad_glGetVariantArrayObjectfvATI
+GLAD_API_CALL PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI;
+#define glGetVariantArrayObjectivATI glad_glGetVariantArrayObjectivATI
+GLAD_API_CALL PFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT;
+#define glGetVariantBooleanvEXT glad_glGetVariantBooleanvEXT
+GLAD_API_CALL PFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT;
+#define glGetVariantFloatvEXT glad_glGetVariantFloatvEXT
+GLAD_API_CALL PFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT;
+#define glGetVariantIntegervEXT glad_glGetVariantIntegervEXT
+GLAD_API_CALL PFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT;
+#define glGetVariantPointervEXT glad_glGetVariantPointervEXT
+GLAD_API_CALL PFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV;
+#define glGetVaryingLocationNV glad_glGetVaryingLocationNV
+GLAD_API_CALL PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv;
+#define glGetVertexArrayIndexed64iv glad_glGetVertexArrayIndexed64iv
+GLAD_API_CALL PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv;
+#define glGetVertexArrayIndexediv glad_glGetVertexArrayIndexediv
+GLAD_API_CALL PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT;
+#define glGetVertexArrayIntegeri_vEXT glad_glGetVertexArrayIntegeri_vEXT
+GLAD_API_CALL PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT;
+#define glGetVertexArrayIntegervEXT glad_glGetVertexArrayIntegervEXT
+GLAD_API_CALL PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT;
+#define glGetVertexArrayPointeri_vEXT glad_glGetVertexArrayPointeri_vEXT
+GLAD_API_CALL PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT;
+#define glGetVertexArrayPointervEXT glad_glGetVertexArrayPointervEXT
+GLAD_API_CALL PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv;
+#define glGetVertexArrayiv glad_glGetVertexArrayiv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_glGetVertexAttribArrayObjectfvATI;
+#define glGetVertexAttribArrayObjectfvATI glad_glGetVertexAttribArrayObjectfvATI
+GLAD_API_CALL PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_glGetVertexAttribArrayObjectivATI;
+#define glGetVertexAttribArrayObjectivATI glad_glGetVertexAttribArrayObjectivATI
+GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
+#define glGetVertexAttribIiv glad_glGetVertexAttribIiv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT;
+#define glGetVertexAttribIivEXT glad_glGetVertexAttribIivEXT
+GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
+#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT;
+#define glGetVertexAttribIuivEXT glad_glGetVertexAttribIuivEXT
+GLAD_API_CALL PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv;
+#define glGetVertexAttribLdv glad_glGetVertexAttribLdv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT;
+#define glGetVertexAttribLdvEXT glad_glGetVertexAttribLdvEXT
+GLAD_API_CALL PFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV;
+#define glGetVertexAttribLi64vNV glad_glGetVertexAttribLi64vNV
+GLAD_API_CALL PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB;
+#define glGetVertexAttribLui64vARB glad_glGetVertexAttribLui64vARB
+GLAD_API_CALL PFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV;
+#define glGetVertexAttribLui64vNV glad_glGetVertexAttribLui64vNV
+GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
+#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB;
+#define glGetVertexAttribPointervARB glad_glGetVertexAttribPointervARB
+GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV;
+#define glGetVertexAttribPointervNV glad_glGetVertexAttribPointervNV
+GLAD_API_CALL PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
+#define glGetVertexAttribdv glad_glGetVertexAttribdv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB;
+#define glGetVertexAttribdvARB glad_glGetVertexAttribdvARB
+GLAD_API_CALL PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV;
+#define glGetVertexAttribdvNV glad_glGetVertexAttribdvNV
+GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
+#define glGetVertexAttribfv glad_glGetVertexAttribfv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB;
+#define glGetVertexAttribfvARB glad_glGetVertexAttribfvARB
+GLAD_API_CALL PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV;
+#define glGetVertexAttribfvNV glad_glGetVertexAttribfvNV
+GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
+#define glGetVertexAttribiv glad_glGetVertexAttribiv
+GLAD_API_CALL PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB;
+#define glGetVertexAttribivARB glad_glGetVertexAttribivARB
+GLAD_API_CALL PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV;
+#define glGetVertexAttribivNV glad_glGetVertexAttribivNV
+GLAD_API_CALL PFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV;
+#define glGetVideoCaptureStreamdvNV glad_glGetVideoCaptureStreamdvNV
+GLAD_API_CALL PFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV;
+#define glGetVideoCaptureStreamfvNV glad_glGetVideoCaptureStreamfvNV
+GLAD_API_CALL PFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV;
+#define glGetVideoCaptureStreamivNV glad_glGetVideoCaptureStreamivNV
+GLAD_API_CALL PFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV;
+#define glGetVideoCaptureivNV glad_glGetVideoCaptureivNV
+GLAD_API_CALL PFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV;
+#define glGetVideoi64vNV glad_glGetVideoi64vNV
+GLAD_API_CALL PFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV;
+#define glGetVideoivNV glad_glGetVideoivNV
+GLAD_API_CALL PFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV;
+#define glGetVideoui64vNV glad_glGetVideoui64vNV
+GLAD_API_CALL PFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV;
+#define glGetVideouivNV glad_glGetVideouivNV
+GLAD_API_CALL PFNGLGETVKPROCADDRNVPROC glad_glGetVkProcAddrNV;
+#define glGetVkProcAddrNV glad_glGetVkProcAddrNV
+GLAD_API_CALL PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage;
+#define glGetnCompressedTexImage glad_glGetnCompressedTexImage
+GLAD_API_CALL PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB;
+#define glGetnCompressedTexImageARB glad_glGetnCompressedTexImageARB
+GLAD_API_CALL PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage;
+#define glGetnTexImage glad_glGetnTexImage
+GLAD_API_CALL PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB;
+#define glGetnTexImageARB glad_glGetnTexImageARB
+GLAD_API_CALL PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv;
+#define glGetnUniformdv glad_glGetnUniformdv
+GLAD_API_CALL PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB;
+#define glGetnUniformdvARB glad_glGetnUniformdvARB
+GLAD_API_CALL PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv;
+#define glGetnUniformfv glad_glGetnUniformfv
+GLAD_API_CALL PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB;
+#define glGetnUniformfvARB glad_glGetnUniformfvARB
+GLAD_API_CALL PFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB;
+#define glGetnUniformi64vARB glad_glGetnUniformi64vARB
+GLAD_API_CALL PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv;
+#define glGetnUniformiv glad_glGetnUniformiv
+GLAD_API_CALL PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB;
+#define glGetnUniformivARB glad_glGetnUniformivARB
+GLAD_API_CALL PFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB;
+#define glGetnUniformui64vARB glad_glGetnUniformui64vARB
+GLAD_API_CALL PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv;
+#define glGetnUniformuiv glad_glGetnUniformuiv
+GLAD_API_CALL PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB;
+#define glGetnUniformuivARB glad_glGetnUniformuivARB
+GLAD_API_CALL PFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN;
+#define glGlobalAlphaFactorbSUN glad_glGlobalAlphaFactorbSUN
+GLAD_API_CALL PFNGLGLOBALALPHAFACTORDSUNPROC glad_glGlobalAlphaFactordSUN;
+#define glGlobalAlphaFactordSUN glad_glGlobalAlphaFactordSUN
+GLAD_API_CALL PFNGLGLOBALALPHAFACTORFSUNPROC glad_glGlobalAlphaFactorfSUN;
+#define glGlobalAlphaFactorfSUN glad_glGlobalAlphaFactorfSUN
+GLAD_API_CALL PFNGLGLOBALALPHAFACTORISUNPROC glad_glGlobalAlphaFactoriSUN;
+#define glGlobalAlphaFactoriSUN glad_glGlobalAlphaFactoriSUN
+GLAD_API_CALL PFNGLGLOBALALPHAFACTORSSUNPROC glad_glGlobalAlphaFactorsSUN;
+#define glGlobalAlphaFactorsSUN glad_glGlobalAlphaFactorsSUN
+GLAD_API_CALL PFNGLGLOBALALPHAFACTORUBSUNPROC glad_glGlobalAlphaFactorubSUN;
+#define glGlobalAlphaFactorubSUN glad_glGlobalAlphaFactorubSUN
+GLAD_API_CALL PFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN;
+#define glGlobalAlphaFactoruiSUN glad_glGlobalAlphaFactoruiSUN
+GLAD_API_CALL PFNGLGLOBALALPHAFACTORUSSUNPROC glad_glGlobalAlphaFactorusSUN;
+#define glGlobalAlphaFactorusSUN glad_glGlobalAlphaFactorusSUN
+GLAD_API_CALL PFNGLHINTPROC glad_glHint;
+#define glHint glad_glHint
+GLAD_API_CALL PFNGLHINTPGIPROC glad_glHintPGI;
+#define glHintPGI glad_glHintPGI
+GLAD_API_CALL PFNGLHISTOGRAMEXTPROC glad_glHistogramEXT;
+#define glHistogramEXT glad_glHistogramEXT
+GLAD_API_CALL PFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX;
+#define glIglooInterfaceSGIX glad_glIglooInterfaceSGIX
+GLAD_API_CALL PFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP;
+#define glImageTransformParameterfHP glad_glImageTransformParameterfHP
+GLAD_API_CALL PFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP;
+#define glImageTransformParameterfvHP glad_glImageTransformParameterfvHP
+GLAD_API_CALL PFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP;
+#define glImageTransformParameteriHP glad_glImageTransformParameteriHP
+GLAD_API_CALL PFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP;
+#define glImageTransformParameterivHP glad_glImageTransformParameterivHP
+GLAD_API_CALL PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT;
+#define glImportMemoryFdEXT glad_glImportMemoryFdEXT
+GLAD_API_CALL PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT;
+#define glImportMemoryWin32HandleEXT glad_glImportMemoryWin32HandleEXT
+GLAD_API_CALL PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT;
+#define glImportMemoryWin32NameEXT glad_glImportMemoryWin32NameEXT
+GLAD_API_CALL PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT;
+#define glImportSemaphoreFdEXT glad_glImportSemaphoreFdEXT
+GLAD_API_CALL PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT;
+#define glImportSemaphoreWin32HandleEXT glad_glImportSemaphoreWin32HandleEXT
+GLAD_API_CALL PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT;
+#define glImportSemaphoreWin32NameEXT glad_glImportSemaphoreWin32NameEXT
+GLAD_API_CALL PFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT;
+#define glImportSyncEXT glad_glImportSyncEXT
+GLAD_API_CALL PFNGLINDEXFORMATNVPROC glad_glIndexFormatNV;
+#define glIndexFormatNV glad_glIndexFormatNV
+GLAD_API_CALL PFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT;
+#define glIndexFuncEXT glad_glIndexFuncEXT
+GLAD_API_CALL PFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT;
+#define glIndexMaterialEXT glad_glIndexMaterialEXT
+GLAD_API_CALL PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT;
+#define glIndexPointerEXT glad_glIndexPointerEXT
+GLAD_API_CALL PFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM;
+#define glIndexPointerListIBM glad_glIndexPointerListIBM
+GLAD_API_CALL PFNGLINDEXXOESPROC glad_glIndexxOES;
+#define glIndexxOES glad_glIndexxOES
+GLAD_API_CALL PFNGLINDEXXVOESPROC glad_glIndexxvOES;
+#define glIndexxvOES glad_glIndexxvOES
+GLAD_API_CALL PFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT;
+#define glInsertComponentEXT glad_glInsertComponentEXT
+GLAD_API_CALL PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT;
+#define glInsertEventMarkerEXT glad_glInsertEventMarkerEXT
+GLAD_API_CALL PFNGLINSTRUMENTSBUFFERSGIXPROC glad_glInstrumentsBufferSGIX;
+#define glInstrumentsBufferSGIX glad_glInstrumentsBufferSGIX
+GLAD_API_CALL PFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV;
+#define glInterpolatePathsNV glad_glInterpolatePathsNV
+GLAD_API_CALL PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData;
+#define glInvalidateBufferData glad_glInvalidateBufferData
+GLAD_API_CALL PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData;
+#define glInvalidateBufferSubData glad_glInvalidateBufferSubData
+GLAD_API_CALL PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer;
+#define glInvalidateFramebuffer glad_glInvalidateFramebuffer
+GLAD_API_CALL PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData;
+#define glInvalidateNamedFramebufferData glad_glInvalidateNamedFramebufferData
+GLAD_API_CALL PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData;
+#define glInvalidateNamedFramebufferSubData glad_glInvalidateNamedFramebufferSubData
+GLAD_API_CALL PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer;
+#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer
+GLAD_API_CALL PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage;
+#define glInvalidateTexImage glad_glInvalidateTexImage
+GLAD_API_CALL PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage;
+#define glInvalidateTexSubImage glad_glInvalidateTexSubImage
+GLAD_API_CALL PFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX;
+#define glIsAsyncMarkerSGIX glad_glIsAsyncMarkerSGIX
+GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer;
+#define glIsBuffer glad_glIsBuffer
+GLAD_API_CALL PFNGLISBUFFERARBPROC glad_glIsBufferARB;
+#define glIsBufferARB glad_glIsBufferARB
+GLAD_API_CALL PFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV;
+#define glIsBufferResidentNV glad_glIsBufferResidentNV
+GLAD_API_CALL PFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV;
+#define glIsCommandListNV glad_glIsCommandListNV
+GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled;
+#define glIsEnabled glad_glIsEnabled
+GLAD_API_CALL PFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT;
+#define glIsEnabledIndexedEXT glad_glIsEnabledIndexedEXT
+GLAD_API_CALL PFNGLISENABLEDIPROC glad_glIsEnabledi;
+#define glIsEnabledi glad_glIsEnabledi
+GLAD_API_CALL PFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE;
+#define glIsFenceAPPLE glad_glIsFenceAPPLE
+GLAD_API_CALL PFNGLISFENCENVPROC glad_glIsFenceNV;
+#define glIsFenceNV glad_glIsFenceNV
+GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
+#define glIsFramebuffer glad_glIsFramebuffer
+GLAD_API_CALL PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT;
+#define glIsFramebufferEXT glad_glIsFramebufferEXT
+GLAD_API_CALL PFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB;
+#define glIsImageHandleResidentARB glad_glIsImageHandleResidentARB
+GLAD_API_CALL PFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV;
+#define glIsImageHandleResidentNV glad_glIsImageHandleResidentNV
+GLAD_API_CALL PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT;
+#define glIsMemoryObjectEXT glad_glIsMemoryObjectEXT
+GLAD_API_CALL PFNGLISNAMEAMDPROC glad_glIsNameAMD;
+#define glIsNameAMD glad_glIsNameAMD
+GLAD_API_CALL PFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV;
+#define glIsNamedBufferResidentNV glad_glIsNamedBufferResidentNV
+GLAD_API_CALL PFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB;
+#define glIsNamedStringARB glad_glIsNamedStringARB
+GLAD_API_CALL PFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI;
+#define glIsObjectBufferATI glad_glIsObjectBufferATI
+GLAD_API_CALL PFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV;
+#define glIsOcclusionQueryNV glad_glIsOcclusionQueryNV
+GLAD_API_CALL PFNGLISPATHNVPROC glad_glIsPathNV;
+#define glIsPathNV glad_glIsPathNV
+GLAD_API_CALL PFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV;
+#define glIsPointInFillPathNV glad_glIsPointInFillPathNV
+GLAD_API_CALL PFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV;
+#define glIsPointInStrokePathNV glad_glIsPointInStrokePathNV
+GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram;
+#define glIsProgram glad_glIsProgram
+GLAD_API_CALL PFNGLISPROGRAMARBPROC glad_glIsProgramARB;
+#define glIsProgramARB glad_glIsProgramARB
+GLAD_API_CALL PFNGLISPROGRAMNVPROC glad_glIsProgramNV;
+#define glIsProgramNV glad_glIsProgramNV
+GLAD_API_CALL PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline;
+#define glIsProgramPipeline glad_glIsProgramPipeline
+GLAD_API_CALL PFNGLISQUERYPROC glad_glIsQuery;
+#define glIsQuery glad_glIsQuery
+GLAD_API_CALL PFNGLISQUERYARBPROC glad_glIsQueryARB;
+#define glIsQueryARB glad_glIsQueryARB
+GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
+#define glIsRenderbuffer glad_glIsRenderbuffer
+GLAD_API_CALL PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT;
+#define glIsRenderbufferEXT glad_glIsRenderbufferEXT
+GLAD_API_CALL PFNGLISSAMPLERPROC glad_glIsSampler;
+#define glIsSampler glad_glIsSampler
+GLAD_API_CALL PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT;
+#define glIsSemaphoreEXT glad_glIsSemaphoreEXT
+GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader;
+#define glIsShader glad_glIsShader
+GLAD_API_CALL PFNGLISSTATENVPROC glad_glIsStateNV;
+#define glIsStateNV glad_glIsStateNV
+GLAD_API_CALL PFNGLISSYNCPROC glad_glIsSync;
+#define glIsSync glad_glIsSync
+GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture;
+#define glIsTexture glad_glIsTexture
+GLAD_API_CALL PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT;
+#define glIsTextureEXT glad_glIsTextureEXT
+GLAD_API_CALL PFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB;
+#define glIsTextureHandleResidentARB glad_glIsTextureHandleResidentARB
+GLAD_API_CALL PFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV;
+#define glIsTextureHandleResidentNV glad_glIsTextureHandleResidentNV
+GLAD_API_CALL PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;
+#define glIsTransformFeedback glad_glIsTransformFeedback
+GLAD_API_CALL PFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV;
+#define glIsTransformFeedbackNV glad_glIsTransformFeedbackNV
+GLAD_API_CALL PFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT;
+#define glIsVariantEnabledEXT glad_glIsVariantEnabledEXT
+GLAD_API_CALL PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
+#define glIsVertexArray glad_glIsVertexArray
+GLAD_API_CALL PFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE;
+#define glIsVertexArrayAPPLE glad_glIsVertexArrayAPPLE
+GLAD_API_CALL PFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE;
+#define glIsVertexAttribEnabledAPPLE glad_glIsVertexAttribEnabledAPPLE
+GLAD_API_CALL PFNGLLGPUCOPYIMAGESUBDATANVXPROC glad_glLGPUCopyImageSubDataNVX;
+#define glLGPUCopyImageSubDataNVX glad_glLGPUCopyImageSubDataNVX
+GLAD_API_CALL PFNGLLGPUINTERLOCKNVXPROC glad_glLGPUInterlockNVX;
+#define glLGPUInterlockNVX glad_glLGPUInterlockNVX
+GLAD_API_CALL PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC glad_glLGPUNamedBufferSubDataNVX;
+#define glLGPUNamedBufferSubDataNVX glad_glLGPUNamedBufferSubDataNVX
+GLAD_API_CALL PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT;
+#define glLabelObjectEXT glad_glLabelObjectEXT
+GLAD_API_CALL PFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX;
+#define glLightEnviSGIX glad_glLightEnviSGIX
+GLAD_API_CALL PFNGLLIGHTMODELXOESPROC glad_glLightModelxOES;
+#define glLightModelxOES glad_glLightModelxOES
+GLAD_API_CALL PFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES;
+#define glLightModelxvOES glad_glLightModelxvOES
+GLAD_API_CALL PFNGLLIGHTXOESPROC glad_glLightxOES;
+#define glLightxOES glad_glLightxOES
+GLAD_API_CALL PFNGLLIGHTXVOESPROC glad_glLightxvOES;
+#define glLightxvOES glad_glLightxvOES
+GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth;
+#define glLineWidth glad_glLineWidth
+GLAD_API_CALL PFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES;
+#define glLineWidthxOES glad_glLineWidthxOES
+GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram;
+#define glLinkProgram glad_glLinkProgram
+GLAD_API_CALL PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB;
+#define glLinkProgramARB glad_glLinkProgramARB
+GLAD_API_CALL PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV;
+#define glListDrawCommandsStatesClientNV glad_glListDrawCommandsStatesClientNV
+GLAD_API_CALL PFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX;
+#define glListParameterfSGIX glad_glListParameterfSGIX
+GLAD_API_CALL PFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX;
+#define glListParameterfvSGIX glad_glListParameterfvSGIX
+GLAD_API_CALL PFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX;
+#define glListParameteriSGIX glad_glListParameteriSGIX
+GLAD_API_CALL PFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX;
+#define glListParameterivSGIX glad_glListParameterivSGIX
+GLAD_API_CALL PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX;
+#define glLoadIdentityDeformationMapSGIX glad_glLoadIdentityDeformationMapSGIX
+GLAD_API_CALL PFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES;
+#define glLoadMatrixxOES glad_glLoadMatrixxOES
+GLAD_API_CALL PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV;
+#define glLoadProgramNV glad_glLoadProgramNV
+GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB;
+#define glLoadTransposeMatrixdARB glad_glLoadTransposeMatrixdARB
+GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB;
+#define glLoadTransposeMatrixfARB glad_glLoadTransposeMatrixfARB
+GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES;
+#define glLoadTransposeMatrixxOES glad_glLoadTransposeMatrixxOES
+GLAD_API_CALL PFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT;
+#define glLockArraysEXT glad_glLockArraysEXT
+GLAD_API_CALL PFNGLLOGICOPPROC glad_glLogicOp;
+#define glLogicOp glad_glLogicOp
+GLAD_API_CALL PFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV;
+#define glMakeBufferNonResidentNV glad_glMakeBufferNonResidentNV
+GLAD_API_CALL PFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV;
+#define glMakeBufferResidentNV glad_glMakeBufferResidentNV
+GLAD_API_CALL PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB;
+#define glMakeImageHandleNonResidentARB glad_glMakeImageHandleNonResidentARB
+GLAD_API_CALL PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV;
+#define glMakeImageHandleNonResidentNV glad_glMakeImageHandleNonResidentNV
+GLAD_API_CALL PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB;
+#define glMakeImageHandleResidentARB glad_glMakeImageHandleResidentARB
+GLAD_API_CALL PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV;
+#define glMakeImageHandleResidentNV glad_glMakeImageHandleResidentNV
+GLAD_API_CALL PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV;
+#define glMakeNamedBufferNonResidentNV glad_glMakeNamedBufferNonResidentNV
+GLAD_API_CALL PFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV;
+#define glMakeNamedBufferResidentNV glad_glMakeNamedBufferResidentNV
+GLAD_API_CALL PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB;
+#define glMakeTextureHandleNonResidentARB glad_glMakeTextureHandleNonResidentARB
+GLAD_API_CALL PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV;
+#define glMakeTextureHandleNonResidentNV glad_glMakeTextureHandleNonResidentNV
+GLAD_API_CALL PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB;
+#define glMakeTextureHandleResidentARB glad_glMakeTextureHandleResidentARB
+GLAD_API_CALL PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV;
+#define glMakeTextureHandleResidentNV glad_glMakeTextureHandleResidentNV
+GLAD_API_CALL PFNGLMAP1XOESPROC glad_glMap1xOES;
+#define glMap1xOES glad_glMap1xOES
+GLAD_API_CALL PFNGLMAP2XOESPROC glad_glMap2xOES;
+#define glMap2xOES glad_glMap2xOES
+GLAD_API_CALL PFNGLMAPBUFFERPROC glad_glMapBuffer;
+#define glMapBuffer glad_glMapBuffer
+GLAD_API_CALL PFNGLMAPBUFFERARBPROC glad_glMapBufferARB;
+#define glMapBufferARB glad_glMapBufferARB
+GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
+#define glMapBufferRange glad_glMapBufferRange
+GLAD_API_CALL PFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV;
+#define glMapControlPointsNV glad_glMapControlPointsNV
+GLAD_API_CALL PFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES;
+#define glMapGrid1xOES glad_glMapGrid1xOES
+GLAD_API_CALL PFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES;
+#define glMapGrid2xOES glad_glMapGrid2xOES
+GLAD_API_CALL PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer;
+#define glMapNamedBuffer glad_glMapNamedBuffer
+GLAD_API_CALL PFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT;
+#define glMapNamedBufferEXT glad_glMapNamedBufferEXT
+GLAD_API_CALL PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange;
+#define glMapNamedBufferRange glad_glMapNamedBufferRange
+GLAD_API_CALL PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT;
+#define glMapNamedBufferRangeEXT glad_glMapNamedBufferRangeEXT
+GLAD_API_CALL PFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI;
+#define glMapObjectBufferATI glad_glMapObjectBufferATI
+GLAD_API_CALL PFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV;
+#define glMapParameterfvNV glad_glMapParameterfvNV
+GLAD_API_CALL PFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV;
+#define glMapParameterivNV glad_glMapParameterivNV
+GLAD_API_CALL PFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL;
+#define glMapTexture2DINTEL glad_glMapTexture2DINTEL
+GLAD_API_CALL PFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE;
+#define glMapVertexAttrib1dAPPLE glad_glMapVertexAttrib1dAPPLE
+GLAD_API_CALL PFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE;
+#define glMapVertexAttrib1fAPPLE glad_glMapVertexAttrib1fAPPLE
+GLAD_API_CALL PFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE;
+#define glMapVertexAttrib2dAPPLE glad_glMapVertexAttrib2dAPPLE
+GLAD_API_CALL PFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE;
+#define glMapVertexAttrib2fAPPLE glad_glMapVertexAttrib2fAPPLE
+GLAD_API_CALL PFNGLMATERIALXOESPROC glad_glMaterialxOES;
+#define glMaterialxOES glad_glMaterialxOES
+GLAD_API_CALL PFNGLMATERIALXVOESPROC glad_glMaterialxvOES;
+#define glMaterialxvOES glad_glMaterialxvOES
+GLAD_API_CALL PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT;
+#define glMatrixFrustumEXT glad_glMatrixFrustumEXT
+GLAD_API_CALL PFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB;
+#define glMatrixIndexPointerARB glad_glMatrixIndexPointerARB
+GLAD_API_CALL PFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB;
+#define glMatrixIndexubvARB glad_glMatrixIndexubvARB
+GLAD_API_CALL PFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB;
+#define glMatrixIndexuivARB glad_glMatrixIndexuivARB
+GLAD_API_CALL PFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB;
+#define glMatrixIndexusvARB glad_glMatrixIndexusvARB
+GLAD_API_CALL PFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV;
+#define glMatrixLoad3x2fNV glad_glMatrixLoad3x2fNV
+GLAD_API_CALL PFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV;
+#define glMatrixLoad3x3fNV glad_glMatrixLoad3x3fNV
+GLAD_API_CALL PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT;
+#define glMatrixLoadIdentityEXT glad_glMatrixLoadIdentityEXT
+GLAD_API_CALL PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV;
+#define glMatrixLoadTranspose3x3fNV glad_glMatrixLoadTranspose3x3fNV
+GLAD_API_CALL PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT;
+#define glMatrixLoadTransposedEXT glad_glMatrixLoadTransposedEXT
+GLAD_API_CALL PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT;
+#define glMatrixLoadTransposefEXT glad_glMatrixLoadTransposefEXT
+GLAD_API_CALL PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT;
+#define glMatrixLoaddEXT glad_glMatrixLoaddEXT
+GLAD_API_CALL PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT;
+#define glMatrixLoadfEXT glad_glMatrixLoadfEXT
+GLAD_API_CALL PFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV;
+#define glMatrixMult3x2fNV glad_glMatrixMult3x2fNV
+GLAD_API_CALL PFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV;
+#define glMatrixMult3x3fNV glad_glMatrixMult3x3fNV
+GLAD_API_CALL PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV;
+#define glMatrixMultTranspose3x3fNV glad_glMatrixMultTranspose3x3fNV
+GLAD_API_CALL PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT;
+#define glMatrixMultTransposedEXT glad_glMatrixMultTransposedEXT
+GLAD_API_CALL PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT;
+#define glMatrixMultTransposefEXT glad_glMatrixMultTransposefEXT
+GLAD_API_CALL PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT;
+#define glMatrixMultdEXT glad_glMatrixMultdEXT
+GLAD_API_CALL PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT;
+#define glMatrixMultfEXT glad_glMatrixMultfEXT
+GLAD_API_CALL PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT;
+#define glMatrixOrthoEXT glad_glMatrixOrthoEXT
+GLAD_API_CALL PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT;
+#define glMatrixPopEXT glad_glMatrixPopEXT
+GLAD_API_CALL PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT;
+#define glMatrixPushEXT glad_glMatrixPushEXT
+GLAD_API_CALL PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT;
+#define glMatrixRotatedEXT glad_glMatrixRotatedEXT
+GLAD_API_CALL PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT;
+#define glMatrixRotatefEXT glad_glMatrixRotatefEXT
+GLAD_API_CALL PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT;
+#define glMatrixScaledEXT glad_glMatrixScaledEXT
+GLAD_API_CALL PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT;
+#define glMatrixScalefEXT glad_glMatrixScalefEXT
+GLAD_API_CALL PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT;
+#define glMatrixTranslatedEXT glad_glMatrixTranslatedEXT
+GLAD_API_CALL PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT;
+#define glMatrixTranslatefEXT glad_glMatrixTranslatefEXT
+GLAD_API_CALL PFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB;
+#define glMaxShaderCompilerThreadsARB glad_glMaxShaderCompilerThreadsARB
+GLAD_API_CALL PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR;
+#define glMaxShaderCompilerThreadsKHR glad_glMaxShaderCompilerThreadsKHR
+GLAD_API_CALL PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier;
+#define glMemoryBarrier glad_glMemoryBarrier
+GLAD_API_CALL PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion;
+#define glMemoryBarrierByRegion glad_glMemoryBarrierByRegion
+GLAD_API_CALL PFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT;
+#define glMemoryBarrierEXT glad_glMemoryBarrierEXT
+GLAD_API_CALL PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT;
+#define glMemoryObjectParameterivEXT glad_glMemoryObjectParameterivEXT
+GLAD_API_CALL PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading;
+#define glMinSampleShading glad_glMinSampleShading
+GLAD_API_CALL PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB;
+#define glMinSampleShadingARB glad_glMinSampleShadingARB
+GLAD_API_CALL PFNGLMINMAXEXTPROC glad_glMinmaxEXT;
+#define glMinmaxEXT glad_glMinmaxEXT
+GLAD_API_CALL PFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES;
+#define glMultMatrixxOES glad_glMultMatrixxOES
+GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB;
+#define glMultTransposeMatrixdARB glad_glMultTransposeMatrixdARB
+GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB;
+#define glMultTransposeMatrixfARB glad_glMultTransposeMatrixfARB
+GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES;
+#define glMultTransposeMatrixxOES glad_glMultTransposeMatrixxOES
+GLAD_API_CALL PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
+#define glMultiDrawArrays glad_glMultiDrawArrays
+GLAD_API_CALL PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT;
+#define glMultiDrawArraysEXT glad_glMultiDrawArraysEXT
+GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect;
+#define glMultiDrawArraysIndirect glad_glMultiDrawArraysIndirect
+GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD;
+#define glMultiDrawArraysIndirectAMD glad_glMultiDrawArraysIndirectAMD
+GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV;
+#define glMultiDrawArraysIndirectBindlessCountNV glad_glMultiDrawArraysIndirectBindlessCountNV
+GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV;
+#define glMultiDrawArraysIndirectBindlessNV glad_glMultiDrawArraysIndirectBindlessNV
+GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount;
+#define glMultiDrawArraysIndirectCount glad_glMultiDrawArraysIndirectCount
+GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB;
+#define glMultiDrawArraysIndirectCountARB glad_glMultiDrawArraysIndirectCountARB
+GLAD_API_CALL PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_glMultiDrawElementArrayAPPLE;
+#define glMultiDrawElementArrayAPPLE glad_glMultiDrawElementArrayAPPLE
+GLAD_API_CALL PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
+#define glMultiDrawElements glad_glMultiDrawElements
+GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
+#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex
+GLAD_API_CALL PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT;
+#define glMultiDrawElementsEXT glad_glMultiDrawElementsEXT
+GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect;
+#define glMultiDrawElementsIndirect glad_glMultiDrawElementsIndirect
+GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD;
+#define glMultiDrawElementsIndirectAMD glad_glMultiDrawElementsIndirectAMD
+GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV;
+#define glMultiDrawElementsIndirectBindlessCountNV glad_glMultiDrawElementsIndirectBindlessCountNV
+GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV;
+#define glMultiDrawElementsIndirectBindlessNV glad_glMultiDrawElementsIndirectBindlessNV
+GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount;
+#define glMultiDrawElementsIndirectCount glad_glMultiDrawElementsIndirectCount
+GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB;
+#define glMultiDrawElementsIndirectCountARB glad_glMultiDrawElementsIndirectCountARB
+GLAD_API_CALL PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC glad_glMultiDrawMeshTasksIndirectCountNV;
+#define glMultiDrawMeshTasksIndirectCountNV glad_glMultiDrawMeshTasksIndirectCountNV
+GLAD_API_CALL PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC glad_glMultiDrawMeshTasksIndirectNV;
+#define glMultiDrawMeshTasksIndirectNV glad_glMultiDrawMeshTasksIndirectNV
+GLAD_API_CALL PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_glMultiDrawRangeElementArrayAPPLE;
+#define glMultiDrawRangeElementArrayAPPLE glad_glMultiDrawRangeElementArrayAPPLE
+GLAD_API_CALL PFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM;
+#define glMultiModeDrawArraysIBM glad_glMultiModeDrawArraysIBM
+GLAD_API_CALL PFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM;
+#define glMultiModeDrawElementsIBM glad_glMultiModeDrawElementsIBM
+GLAD_API_CALL PFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT;
+#define glMultiTexBufferEXT glad_glMultiTexBufferEXT
+GLAD_API_CALL PFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES;
+#define glMultiTexCoord1bOES glad_glMultiTexCoord1bOES
+GLAD_API_CALL PFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES;
+#define glMultiTexCoord1bvOES glad_glMultiTexCoord1bvOES
+GLAD_API_CALL PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB;
+#define glMultiTexCoord1dARB glad_glMultiTexCoord1dARB
+GLAD_API_CALL PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB;
+#define glMultiTexCoord1dvARB glad_glMultiTexCoord1dvARB
+GLAD_API_CALL PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB;
+#define glMultiTexCoord1fARB glad_glMultiTexCoord1fARB
+GLAD_API_CALL PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB;
+#define glMultiTexCoord1fvARB glad_glMultiTexCoord1fvARB
+GLAD_API_CALL PFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV;
+#define glMultiTexCoord1hNV glad_glMultiTexCoord1hNV
+GLAD_API_CALL PFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV;
+#define glMultiTexCoord1hvNV glad_glMultiTexCoord1hvNV
+GLAD_API_CALL PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB;
+#define glMultiTexCoord1iARB glad_glMultiTexCoord1iARB
+GLAD_API_CALL PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB;
+#define glMultiTexCoord1ivARB glad_glMultiTexCoord1ivARB
+GLAD_API_CALL PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB;
+#define glMultiTexCoord1sARB glad_glMultiTexCoord1sARB
+GLAD_API_CALL PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB;
+#define glMultiTexCoord1svARB glad_glMultiTexCoord1svARB
+GLAD_API_CALL PFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES;
+#define glMultiTexCoord1xOES glad_glMultiTexCoord1xOES
+GLAD_API_CALL PFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES;
+#define glMultiTexCoord1xvOES glad_glMultiTexCoord1xvOES
+GLAD_API_CALL PFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES;
+#define glMultiTexCoord2bOES glad_glMultiTexCoord2bOES
+GLAD_API_CALL PFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES;
+#define glMultiTexCoord2bvOES glad_glMultiTexCoord2bvOES
+GLAD_API_CALL PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB;
+#define glMultiTexCoord2dARB glad_glMultiTexCoord2dARB
+GLAD_API_CALL PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB;
+#define glMultiTexCoord2dvARB glad_glMultiTexCoord2dvARB
+GLAD_API_CALL PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB;
+#define glMultiTexCoord2fARB glad_glMultiTexCoord2fARB
+GLAD_API_CALL PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB;
+#define glMultiTexCoord2fvARB glad_glMultiTexCoord2fvARB
+GLAD_API_CALL PFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV;
+#define glMultiTexCoord2hNV glad_glMultiTexCoord2hNV
+GLAD_API_CALL PFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV;
+#define glMultiTexCoord2hvNV glad_glMultiTexCoord2hvNV
+GLAD_API_CALL PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB;
+#define glMultiTexCoord2iARB glad_glMultiTexCoord2iARB
+GLAD_API_CALL PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB;
+#define glMultiTexCoord2ivARB glad_glMultiTexCoord2ivARB
+GLAD_API_CALL PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB;
+#define glMultiTexCoord2sARB glad_glMultiTexCoord2sARB
+GLAD_API_CALL PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB;
+#define glMultiTexCoord2svARB glad_glMultiTexCoord2svARB
+GLAD_API_CALL PFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES;
+#define glMultiTexCoord2xOES glad_glMultiTexCoord2xOES
+GLAD_API_CALL PFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES;
+#define glMultiTexCoord2xvOES glad_glMultiTexCoord2xvOES
+GLAD_API_CALL PFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES;
+#define glMultiTexCoord3bOES glad_glMultiTexCoord3bOES
+GLAD_API_CALL PFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES;
+#define glMultiTexCoord3bvOES glad_glMultiTexCoord3bvOES
+GLAD_API_CALL PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB;
+#define glMultiTexCoord3dARB glad_glMultiTexCoord3dARB
+GLAD_API_CALL PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB;
+#define glMultiTexCoord3dvARB glad_glMultiTexCoord3dvARB
+GLAD_API_CALL PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB;
+#define glMultiTexCoord3fARB glad_glMultiTexCoord3fARB
+GLAD_API_CALL PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB;
+#define glMultiTexCoord3fvARB glad_glMultiTexCoord3fvARB
+GLAD_API_CALL PFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV;
+#define glMultiTexCoord3hNV glad_glMultiTexCoord3hNV
+GLAD_API_CALL PFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV;
+#define glMultiTexCoord3hvNV glad_glMultiTexCoord3hvNV
+GLAD_API_CALL PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB;
+#define glMultiTexCoord3iARB glad_glMultiTexCoord3iARB
+GLAD_API_CALL PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB;
+#define glMultiTexCoord3ivARB glad_glMultiTexCoord3ivARB
+GLAD_API_CALL PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB;
+#define glMultiTexCoord3sARB glad_glMultiTexCoord3sARB
+GLAD_API_CALL PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB;
+#define glMultiTexCoord3svARB glad_glMultiTexCoord3svARB
+GLAD_API_CALL PFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES;
+#define glMultiTexCoord3xOES glad_glMultiTexCoord3xOES
+GLAD_API_CALL PFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES;
+#define glMultiTexCoord3xvOES glad_glMultiTexCoord3xvOES
+GLAD_API_CALL PFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES;
+#define glMultiTexCoord4bOES glad_glMultiTexCoord4bOES
+GLAD_API_CALL PFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES;
+#define glMultiTexCoord4bvOES glad_glMultiTexCoord4bvOES
+GLAD_API_CALL PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB;
+#define glMultiTexCoord4dARB glad_glMultiTexCoord4dARB
+GLAD_API_CALL PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB;
+#define glMultiTexCoord4dvARB glad_glMultiTexCoord4dvARB
+GLAD_API_CALL PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB;
+#define glMultiTexCoord4fARB glad_glMultiTexCoord4fARB
+GLAD_API_CALL PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB;
+#define glMultiTexCoord4fvARB glad_glMultiTexCoord4fvARB
+GLAD_API_CALL PFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV;
+#define glMultiTexCoord4hNV glad_glMultiTexCoord4hNV
+GLAD_API_CALL PFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV;
+#define glMultiTexCoord4hvNV glad_glMultiTexCoord4hvNV
+GLAD_API_CALL PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB;
+#define glMultiTexCoord4iARB glad_glMultiTexCoord4iARB
+GLAD_API_CALL PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB;
+#define glMultiTexCoord4ivARB glad_glMultiTexCoord4ivARB
+GLAD_API_CALL PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB;
+#define glMultiTexCoord4sARB glad_glMultiTexCoord4sARB
+GLAD_API_CALL PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB;
+#define glMultiTexCoord4svARB glad_glMultiTexCoord4svARB
+GLAD_API_CALL PFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES;
+#define glMultiTexCoord4xOES glad_glMultiTexCoord4xOES
+GLAD_API_CALL PFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES;
+#define glMultiTexCoord4xvOES glad_glMultiTexCoord4xvOES
+GLAD_API_CALL PFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT;
+#define glMultiTexCoordPointerEXT glad_glMultiTexCoordPointerEXT
+GLAD_API_CALL PFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT;
+#define glMultiTexEnvfEXT glad_glMultiTexEnvfEXT
+GLAD_API_CALL PFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT;
+#define glMultiTexEnvfvEXT glad_glMultiTexEnvfvEXT
+GLAD_API_CALL PFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT;
+#define glMultiTexEnviEXT glad_glMultiTexEnviEXT
+GLAD_API_CALL PFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT;
+#define glMultiTexEnvivEXT glad_glMultiTexEnvivEXT
+GLAD_API_CALL PFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT;
+#define glMultiTexGendEXT glad_glMultiTexGendEXT
+GLAD_API_CALL PFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT;
+#define glMultiTexGendvEXT glad_glMultiTexGendvEXT
+GLAD_API_CALL PFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT;
+#define glMultiTexGenfEXT glad_glMultiTexGenfEXT
+GLAD_API_CALL PFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT;
+#define glMultiTexGenfvEXT glad_glMultiTexGenfvEXT
+GLAD_API_CALL PFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT;
+#define glMultiTexGeniEXT glad_glMultiTexGeniEXT
+GLAD_API_CALL PFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT;
+#define glMultiTexGenivEXT glad_glMultiTexGenivEXT
+GLAD_API_CALL PFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT;
+#define glMultiTexImage1DEXT glad_glMultiTexImage1DEXT
+GLAD_API_CALL PFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT;
+#define glMultiTexImage2DEXT glad_glMultiTexImage2DEXT
+GLAD_API_CALL PFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT;
+#define glMultiTexImage3DEXT glad_glMultiTexImage3DEXT
+GLAD_API_CALL PFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT;
+#define glMultiTexParameterIivEXT glad_glMultiTexParameterIivEXT
+GLAD_API_CALL PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT;
+#define glMultiTexParameterIuivEXT glad_glMultiTexParameterIuivEXT
+GLAD_API_CALL PFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT;
+#define glMultiTexParameterfEXT glad_glMultiTexParameterfEXT
+GLAD_API_CALL PFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT;
+#define glMultiTexParameterfvEXT glad_glMultiTexParameterfvEXT
+GLAD_API_CALL PFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT;
+#define glMultiTexParameteriEXT glad_glMultiTexParameteriEXT
+GLAD_API_CALL PFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT;
+#define glMultiTexParameterivEXT glad_glMultiTexParameterivEXT
+GLAD_API_CALL PFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT;
+#define glMultiTexRenderbufferEXT glad_glMultiTexRenderbufferEXT
+GLAD_API_CALL PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT;
+#define glMultiTexSubImage1DEXT glad_glMultiTexSubImage1DEXT
+GLAD_API_CALL PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT;
+#define glMultiTexSubImage2DEXT glad_glMultiTexSubImage2DEXT
+GLAD_API_CALL PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT;
+#define glMultiTexSubImage3DEXT glad_glMultiTexSubImage3DEXT
+GLAD_API_CALL PFNGLMULTICASTBARRIERNVPROC glad_glMulticastBarrierNV;
+#define glMulticastBarrierNV glad_glMulticastBarrierNV
+GLAD_API_CALL PFNGLMULTICASTBLITFRAMEBUFFERNVPROC glad_glMulticastBlitFramebufferNV;
+#define glMulticastBlitFramebufferNV glad_glMulticastBlitFramebufferNV
+GLAD_API_CALL PFNGLMULTICASTBUFFERSUBDATANVPROC glad_glMulticastBufferSubDataNV;
+#define glMulticastBufferSubDataNV glad_glMulticastBufferSubDataNV
+GLAD_API_CALL PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC glad_glMulticastCopyBufferSubDataNV;
+#define glMulticastCopyBufferSubDataNV glad_glMulticastCopyBufferSubDataNV
+GLAD_API_CALL PFNGLMULTICASTCOPYIMAGESUBDATANVPROC glad_glMulticastCopyImageSubDataNV;
+#define glMulticastCopyImageSubDataNV glad_glMulticastCopyImageSubDataNV
+GLAD_API_CALL PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glMulticastFramebufferSampleLocationsfvNV;
+#define glMulticastFramebufferSampleLocationsfvNV glad_glMulticastFramebufferSampleLocationsfvNV
+GLAD_API_CALL PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC glad_glMulticastGetQueryObjecti64vNV;
+#define glMulticastGetQueryObjecti64vNV glad_glMulticastGetQueryObjecti64vNV
+GLAD_API_CALL PFNGLMULTICASTGETQUERYOBJECTIVNVPROC glad_glMulticastGetQueryObjectivNV;
+#define glMulticastGetQueryObjectivNV glad_glMulticastGetQueryObjectivNV
+GLAD_API_CALL PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC glad_glMulticastGetQueryObjectui64vNV;
+#define glMulticastGetQueryObjectui64vNV glad_glMulticastGetQueryObjectui64vNV
+GLAD_API_CALL PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC glad_glMulticastGetQueryObjectuivNV;
+#define glMulticastGetQueryObjectuivNV glad_glMulticastGetQueryObjectuivNV
+GLAD_API_CALL PFNGLMULTICASTSCISSORARRAYVNVXPROC glad_glMulticastScissorArrayvNVX;
+#define glMulticastScissorArrayvNVX glad_glMulticastScissorArrayvNVX
+GLAD_API_CALL PFNGLMULTICASTVIEWPORTARRAYVNVXPROC glad_glMulticastViewportArrayvNVX;
+#define glMulticastViewportArrayvNVX glad_glMulticastViewportArrayvNVX
+GLAD_API_CALL PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC glad_glMulticastViewportPositionWScaleNVX;
+#define glMulticastViewportPositionWScaleNVX glad_glMulticastViewportPositionWScaleNVX
+GLAD_API_CALL PFNGLMULTICASTWAITSYNCNVPROC glad_glMulticastWaitSyncNV;
+#define glMulticastWaitSyncNV glad_glMulticastWaitSyncNV
+GLAD_API_CALL PFNGLNAMEDBUFFERATTACHMEMORYNVPROC glad_glNamedBufferAttachMemoryNV;
+#define glNamedBufferAttachMemoryNV glad_glNamedBufferAttachMemoryNV
+GLAD_API_CALL PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData;
+#define glNamedBufferData glad_glNamedBufferData
+GLAD_API_CALL PFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT;
+#define glNamedBufferDataEXT glad_glNamedBufferDataEXT
+GLAD_API_CALL PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB;
+#define glNamedBufferPageCommitmentARB glad_glNamedBufferPageCommitmentARB
+GLAD_API_CALL PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT;
+#define glNamedBufferPageCommitmentEXT glad_glNamedBufferPageCommitmentEXT
+GLAD_API_CALL PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC glad_glNamedBufferPageCommitmentMemNV;
+#define glNamedBufferPageCommitmentMemNV glad_glNamedBufferPageCommitmentMemNV
+GLAD_API_CALL PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage;
+#define glNamedBufferStorage glad_glNamedBufferStorage
+GLAD_API_CALL PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT;
+#define glNamedBufferStorageEXT glad_glNamedBufferStorageEXT
+GLAD_API_CALL PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT;
+#define glNamedBufferStorageExternalEXT glad_glNamedBufferStorageExternalEXT
+GLAD_API_CALL PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT;
+#define glNamedBufferStorageMemEXT glad_glNamedBufferStorageMemEXT
+GLAD_API_CALL PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData;
+#define glNamedBufferSubData glad_glNamedBufferSubData
+GLAD_API_CALL PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT;
+#define glNamedBufferSubDataEXT glad_glNamedBufferSubDataEXT
+GLAD_API_CALL PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT;
+#define glNamedCopyBufferSubDataEXT glad_glNamedCopyBufferSubDataEXT
+GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer;
+#define glNamedFramebufferDrawBuffer glad_glNamedFramebufferDrawBuffer
+GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers;
+#define glNamedFramebufferDrawBuffers glad_glNamedFramebufferDrawBuffers
+GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri;
+#define glNamedFramebufferParameteri glad_glNamedFramebufferParameteri
+GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT;
+#define glNamedFramebufferParameteriEXT glad_glNamedFramebufferParameteriEXT
+GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer;
+#define glNamedFramebufferReadBuffer glad_glNamedFramebufferReadBuffer
+GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer;
+#define glNamedFramebufferRenderbuffer glad_glNamedFramebufferRenderbuffer
+GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT;
+#define glNamedFramebufferRenderbufferEXT glad_glNamedFramebufferRenderbufferEXT
+GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB;
+#define glNamedFramebufferSampleLocationsfvARB glad_glNamedFramebufferSampleLocationsfvARB
+GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV;
+#define glNamedFramebufferSampleLocationsfvNV glad_glNamedFramebufferSampleLocationsfvNV
+GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glNamedFramebufferSamplePositionsfvAMD;
+#define glNamedFramebufferSamplePositionsfvAMD glad_glNamedFramebufferSamplePositionsfvAMD
+GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture;
+#define glNamedFramebufferTexture glad_glNamedFramebufferTexture
+GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT;
+#define glNamedFramebufferTexture1DEXT glad_glNamedFramebufferTexture1DEXT
+GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT;
+#define glNamedFramebufferTexture2DEXT glad_glNamedFramebufferTexture2DEXT
+GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT;
+#define glNamedFramebufferTexture3DEXT glad_glNamedFramebufferTexture3DEXT
+GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT;
+#define glNamedFramebufferTextureEXT glad_glNamedFramebufferTextureEXT
+GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT;
+#define glNamedFramebufferTextureFaceEXT glad_glNamedFramebufferTextureFaceEXT
+GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer;
+#define glNamedFramebufferTextureLayer glad_glNamedFramebufferTextureLayer
+GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT;
+#define glNamedFramebufferTextureLayerEXT glad_glNamedFramebufferTextureLayerEXT
+GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT;
+#define glNamedProgramLocalParameter4dEXT glad_glNamedProgramLocalParameter4dEXT
+GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT;
+#define glNamedProgramLocalParameter4dvEXT glad_glNamedProgramLocalParameter4dvEXT
+GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT;
+#define glNamedProgramLocalParameter4fEXT glad_glNamedProgramLocalParameter4fEXT
+GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT;
+#define glNamedProgramLocalParameter4fvEXT glad_glNamedProgramLocalParameter4fvEXT
+GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT;
+#define glNamedProgramLocalParameterI4iEXT glad_glNamedProgramLocalParameterI4iEXT
+GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT;
+#define glNamedProgramLocalParameterI4ivEXT glad_glNamedProgramLocalParameterI4ivEXT
+GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT;
+#define glNamedProgramLocalParameterI4uiEXT glad_glNamedProgramLocalParameterI4uiEXT
+GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT;
+#define glNamedProgramLocalParameterI4uivEXT glad_glNamedProgramLocalParameterI4uivEXT
+GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT;
+#define glNamedProgramLocalParameters4fvEXT glad_glNamedProgramLocalParameters4fvEXT
+GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT;
+#define glNamedProgramLocalParametersI4ivEXT glad_glNamedProgramLocalParametersI4ivEXT
+GLAD_API_CALL PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT;
+#define glNamedProgramLocalParametersI4uivEXT glad_glNamedProgramLocalParametersI4uivEXT
+GLAD_API_CALL PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT;
+#define glNamedProgramStringEXT glad_glNamedProgramStringEXT
+GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage;
+#define glNamedRenderbufferStorage glad_glNamedRenderbufferStorage
+GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT;
+#define glNamedRenderbufferStorageEXT glad_glNamedRenderbufferStorageEXT
+GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample;
+#define glNamedRenderbufferStorageMultisample glad_glNamedRenderbufferStorageMultisample
+GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glNamedRenderbufferStorageMultisampleAdvancedAMD;
+#define glNamedRenderbufferStorageMultisampleAdvancedAMD glad_glNamedRenderbufferStorageMultisampleAdvancedAMD
+GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT;
+#define glNamedRenderbufferStorageMultisampleCoverageEXT glad_glNamedRenderbufferStorageMultisampleCoverageEXT
+GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT;
+#define glNamedRenderbufferStorageMultisampleEXT glad_glNamedRenderbufferStorageMultisampleEXT
+GLAD_API_CALL PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB;
+#define glNamedStringARB glad_glNamedStringARB
+GLAD_API_CALL PFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI;
+#define glNewObjectBufferATI glad_glNewObjectBufferATI
+GLAD_API_CALL PFNGLNORMAL3FVERTEX3FSUNPROC glad_glNormal3fVertex3fSUN;
+#define glNormal3fVertex3fSUN glad_glNormal3fVertex3fSUN
+GLAD_API_CALL PFNGLNORMAL3FVERTEX3FVSUNPROC glad_glNormal3fVertex3fvSUN;
+#define glNormal3fVertex3fvSUN glad_glNormal3fVertex3fvSUN
+GLAD_API_CALL PFNGLNORMAL3HNVPROC glad_glNormal3hNV;
+#define glNormal3hNV glad_glNormal3hNV
+GLAD_API_CALL PFNGLNORMAL3HVNVPROC glad_glNormal3hvNV;
+#define glNormal3hvNV glad_glNormal3hvNV
+GLAD_API_CALL PFNGLNORMAL3XOESPROC glad_glNormal3xOES;
+#define glNormal3xOES glad_glNormal3xOES
+GLAD_API_CALL PFNGLNORMAL3XVOESPROC glad_glNormal3xvOES;
+#define glNormal3xvOES glad_glNormal3xvOES
+GLAD_API_CALL PFNGLNORMALFORMATNVPROC glad_glNormalFormatNV;
+#define glNormalFormatNV glad_glNormalFormatNV
+GLAD_API_CALL PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT;
+#define glNormalPointerEXT glad_glNormalPointerEXT
+GLAD_API_CALL PFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM;
+#define glNormalPointerListIBM glad_glNormalPointerListIBM
+GLAD_API_CALL PFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL;
+#define glNormalPointervINTEL glad_glNormalPointervINTEL
+GLAD_API_CALL PFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI;
+#define glNormalStream3bATI glad_glNormalStream3bATI
+GLAD_API_CALL PFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI;
+#define glNormalStream3bvATI glad_glNormalStream3bvATI
+GLAD_API_CALL PFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI;
+#define glNormalStream3dATI glad_glNormalStream3dATI
+GLAD_API_CALL PFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI;
+#define glNormalStream3dvATI glad_glNormalStream3dvATI
+GLAD_API_CALL PFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI;
+#define glNormalStream3fATI glad_glNormalStream3fATI
+GLAD_API_CALL PFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI;
+#define glNormalStream3fvATI glad_glNormalStream3fvATI
+GLAD_API_CALL PFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI;
+#define glNormalStream3iATI glad_glNormalStream3iATI
+GLAD_API_CALL PFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI;
+#define glNormalStream3ivATI glad_glNormalStream3ivATI
+GLAD_API_CALL PFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI;
+#define glNormalStream3sATI glad_glNormalStream3sATI
+GLAD_API_CALL PFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI;
+#define glNormalStream3svATI glad_glNormalStream3svATI
+GLAD_API_CALL PFNGLOBJECTLABELPROC glad_glObjectLabel;
+#define glObjectLabel glad_glObjectLabel
+GLAD_API_CALL PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;
+#define glObjectPtrLabel glad_glObjectPtrLabel
+GLAD_API_CALL PFNGLOBJECTPURGEABLEAPPLEPROC glad_glObjectPurgeableAPPLE;
+#define glObjectPurgeableAPPLE glad_glObjectPurgeableAPPLE
+GLAD_API_CALL PFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE;
+#define glObjectUnpurgeableAPPLE glad_glObjectUnpurgeableAPPLE
+GLAD_API_CALL PFNGLORTHOFOESPROC glad_glOrthofOES;
+#define glOrthofOES glad_glOrthofOES
+GLAD_API_CALL PFNGLORTHOXOESPROC glad_glOrthoxOES;
+#define glOrthoxOES glad_glOrthoxOES
+GLAD_API_CALL PFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI;
+#define glPNTrianglesfATI glad_glPNTrianglesfATI
+GLAD_API_CALL PFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI;
+#define glPNTrianglesiATI glad_glPNTrianglesiATI
+GLAD_API_CALL PFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI;
+#define glPassTexCoordATI glad_glPassTexCoordATI
+GLAD_API_CALL PFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES;
+#define glPassThroughxOES glad_glPassThroughxOES
+GLAD_API_CALL PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv;
+#define glPatchParameterfv glad_glPatchParameterfv
+GLAD_API_CALL PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri;
+#define glPatchParameteri glad_glPatchParameteri
+GLAD_API_CALL PFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV;
+#define glPathCommandsNV glad_glPathCommandsNV
+GLAD_API_CALL PFNGLPATHCOORDSNVPROC glad_glPathCoordsNV;
+#define glPathCoordsNV glad_glPathCoordsNV
+GLAD_API_CALL PFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV;
+#define glPathCoverDepthFuncNV glad_glPathCoverDepthFuncNV
+GLAD_API_CALL PFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV;
+#define glPathDashArrayNV glad_glPathDashArrayNV
+GLAD_API_CALL PFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV;
+#define glPathGlyphIndexArrayNV glad_glPathGlyphIndexArrayNV
+GLAD_API_CALL PFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV;
+#define glPathGlyphIndexRangeNV glad_glPathGlyphIndexRangeNV
+GLAD_API_CALL PFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV;
+#define glPathGlyphRangeNV glad_glPathGlyphRangeNV
+GLAD_API_CALL PFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV;
+#define glPathGlyphsNV glad_glPathGlyphsNV
+GLAD_API_CALL PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV;
+#define glPathMemoryGlyphIndexArrayNV glad_glPathMemoryGlyphIndexArrayNV
+GLAD_API_CALL PFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV;
+#define glPathParameterfNV glad_glPathParameterfNV
+GLAD_API_CALL PFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV;
+#define glPathParameterfvNV glad_glPathParameterfvNV
+GLAD_API_CALL PFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV;
+#define glPathParameteriNV glad_glPathParameteriNV
+GLAD_API_CALL PFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV;
+#define glPathParameterivNV glad_glPathParameterivNV
+GLAD_API_CALL PFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV;
+#define glPathStencilDepthOffsetNV glad_glPathStencilDepthOffsetNV
+GLAD_API_CALL PFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV;
+#define glPathStencilFuncNV glad_glPathStencilFuncNV
+GLAD_API_CALL PFNGLPATHSTRINGNVPROC glad_glPathStringNV;
+#define glPathStringNV glad_glPathStringNV
+GLAD_API_CALL PFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV;
+#define glPathSubCommandsNV glad_glPathSubCommandsNV
+GLAD_API_CALL PFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV;
+#define glPathSubCoordsNV glad_glPathSubCoordsNV
+GLAD_API_CALL PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;
+#define glPauseTransformFeedback glad_glPauseTransformFeedback
+GLAD_API_CALL PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV;
+#define glPauseTransformFeedbackNV glad_glPauseTransformFeedbackNV
+GLAD_API_CALL PFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV;
+#define glPixelDataRangeNV glad_glPixelDataRangeNV
+GLAD_API_CALL PFNGLPIXELMAPXPROC glad_glPixelMapx;
+#define glPixelMapx glad_glPixelMapx
+GLAD_API_CALL PFNGLPIXELSTOREFPROC glad_glPixelStoref;
+#define glPixelStoref glad_glPixelStoref
+GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei;
+#define glPixelStorei glad_glPixelStorei
+GLAD_API_CALL PFNGLPIXELSTOREXPROC glad_glPixelStorex;
+#define glPixelStorex glad_glPixelStorex
+GLAD_API_CALL PFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS;
+#define glPixelTexGenParameterfSGIS glad_glPixelTexGenParameterfSGIS
+GLAD_API_CALL PFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS;
+#define glPixelTexGenParameterfvSGIS glad_glPixelTexGenParameterfvSGIS
+GLAD_API_CALL PFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS;
+#define glPixelTexGenParameteriSGIS glad_glPixelTexGenParameteriSGIS
+GLAD_API_CALL PFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS;
+#define glPixelTexGenParameterivSGIS glad_glPixelTexGenParameterivSGIS
+GLAD_API_CALL PFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX;
+#define glPixelTexGenSGIX glad_glPixelTexGenSGIX
+GLAD_API_CALL PFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES;
+#define glPixelTransferxOES glad_glPixelTransferxOES
+GLAD_API_CALL PFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT;
+#define glPixelTransformParameterfEXT glad_glPixelTransformParameterfEXT
+GLAD_API_CALL PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT;
+#define glPixelTransformParameterfvEXT glad_glPixelTransformParameterfvEXT
+GLAD_API_CALL PFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT;
+#define glPixelTransformParameteriEXT glad_glPixelTransformParameteriEXT
+GLAD_API_CALL PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT;
+#define glPixelTransformParameterivEXT glad_glPixelTransformParameterivEXT
+GLAD_API_CALL PFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES;
+#define glPixelZoomxOES glad_glPixelZoomxOES
+GLAD_API_CALL PFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV;
+#define glPointAlongPathNV glad_glPointAlongPathNV
+GLAD_API_CALL PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
+#define glPointParameterf glad_glPointParameterf
+GLAD_API_CALL PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB;
+#define glPointParameterfARB glad_glPointParameterfARB
+GLAD_API_CALL PFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT;
+#define glPointParameterfEXT glad_glPointParameterfEXT
+GLAD_API_CALL PFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS;
+#define glPointParameterfSGIS glad_glPointParameterfSGIS
+GLAD_API_CALL PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
+#define glPointParameterfv glad_glPointParameterfv
+GLAD_API_CALL PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB;
+#define glPointParameterfvARB glad_glPointParameterfvARB
+GLAD_API_CALL PFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT;
+#define glPointParameterfvEXT glad_glPointParameterfvEXT
+GLAD_API_CALL PFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS;
+#define glPointParameterfvSGIS glad_glPointParameterfvSGIS
+GLAD_API_CALL PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
+#define glPointParameteri glad_glPointParameteri
+GLAD_API_CALL PFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV;
+#define glPointParameteriNV glad_glPointParameteriNV
+GLAD_API_CALL PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
+#define glPointParameteriv glad_glPointParameteriv
+GLAD_API_CALL PFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV;
+#define glPointParameterivNV glad_glPointParameterivNV
+GLAD_API_CALL PFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES;
+#define glPointParameterxvOES glad_glPointParameterxvOES
+GLAD_API_CALL PFNGLPOINTSIZEPROC glad_glPointSize;
+#define glPointSize glad_glPointSize
+GLAD_API_CALL PFNGLPOINTSIZEXOESPROC glad_glPointSizexOES;
+#define glPointSizexOES glad_glPointSizexOES
+GLAD_API_CALL PFNGLPOLLASYNCSGIXPROC glad_glPollAsyncSGIX;
+#define glPollAsyncSGIX glad_glPollAsyncSGIX
+GLAD_API_CALL PFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX;
+#define glPollInstrumentsSGIX glad_glPollInstrumentsSGIX
+GLAD_API_CALL PFNGLPOLYGONMODEPROC glad_glPolygonMode;
+#define glPolygonMode glad_glPolygonMode
+GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
+#define glPolygonOffset glad_glPolygonOffset
+GLAD_API_CALL PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp;
+#define glPolygonOffsetClamp glad_glPolygonOffsetClamp
+GLAD_API_CALL PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT;
+#define glPolygonOffsetClampEXT glad_glPolygonOffsetClampEXT
+GLAD_API_CALL PFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT;
+#define glPolygonOffsetEXT glad_glPolygonOffsetEXT
+GLAD_API_CALL PFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES;
+#define glPolygonOffsetxOES glad_glPolygonOffsetxOES
+GLAD_API_CALL PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;
+#define glPopDebugGroup glad_glPopDebugGroup
+GLAD_API_CALL PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT;
+#define glPopGroupMarkerEXT glad_glPopGroupMarkerEXT
+GLAD_API_CALL PFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV;
+#define glPresentFrameDualFillNV glad_glPresentFrameDualFillNV
+GLAD_API_CALL PFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV;
+#define glPresentFrameKeyedNV glad_glPresentFrameKeyedNV
+GLAD_API_CALL PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB;
+#define glPrimitiveBoundingBoxARB glad_glPrimitiveBoundingBoxARB
+GLAD_API_CALL PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
+#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex
+GLAD_API_CALL PFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV;
+#define glPrimitiveRestartIndexNV glad_glPrimitiveRestartIndexNV
+GLAD_API_CALL PFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV;
+#define glPrimitiveRestartNV glad_glPrimitiveRestartNV
+GLAD_API_CALL PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT;
+#define glPrioritizeTexturesEXT glad_glPrioritizeTexturesEXT
+GLAD_API_CALL PFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES;
+#define glPrioritizeTexturesxOES glad_glPrioritizeTexturesxOES
+GLAD_API_CALL PFNGLPROGRAMBINARYPROC glad_glProgramBinary;
+#define glProgramBinary glad_glProgramBinary
+GLAD_API_CALL PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV;
+#define glProgramBufferParametersIivNV glad_glProgramBufferParametersIivNV
+GLAD_API_CALL PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV;
+#define glProgramBufferParametersIuivNV glad_glProgramBufferParametersIuivNV
+GLAD_API_CALL PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV;
+#define glProgramBufferParametersfvNV glad_glProgramBufferParametersfvNV
+GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB;
+#define glProgramEnvParameter4dARB glad_glProgramEnvParameter4dARB
+GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB;
+#define glProgramEnvParameter4dvARB glad_glProgramEnvParameter4dvARB
+GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB;
+#define glProgramEnvParameter4fARB glad_glProgramEnvParameter4fARB
+GLAD_API_CALL PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB;
+#define glProgramEnvParameter4fvARB glad_glProgramEnvParameter4fvARB
+GLAD_API_CALL PFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV;
+#define glProgramEnvParameterI4iNV glad_glProgramEnvParameterI4iNV
+GLAD_API_CALL PFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV;
+#define glProgramEnvParameterI4ivNV glad_glProgramEnvParameterI4ivNV
+GLAD_API_CALL PFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV;
+#define glProgramEnvParameterI4uiNV glad_glProgramEnvParameterI4uiNV
+GLAD_API_CALL PFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV;
+#define glProgramEnvParameterI4uivNV glad_glProgramEnvParameterI4uivNV
+GLAD_API_CALL PFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT;
+#define glProgramEnvParameters4fvEXT glad_glProgramEnvParameters4fvEXT
+GLAD_API_CALL PFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV;
+#define glProgramEnvParametersI4ivNV glad_glProgramEnvParametersI4ivNV
+GLAD_API_CALL PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV;
+#define glProgramEnvParametersI4uivNV glad_glProgramEnvParametersI4uivNV
+GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB;
+#define glProgramLocalParameter4dARB glad_glProgramLocalParameter4dARB
+GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB;
+#define glProgramLocalParameter4dvARB glad_glProgramLocalParameter4dvARB
+GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB;
+#define glProgramLocalParameter4fARB glad_glProgramLocalParameter4fARB
+GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB;
+#define glProgramLocalParameter4fvARB glad_glProgramLocalParameter4fvARB
+GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV;
+#define glProgramLocalParameterI4iNV glad_glProgramLocalParameterI4iNV
+GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV;
+#define glProgramLocalParameterI4ivNV glad_glProgramLocalParameterI4ivNV
+GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV;
+#define glProgramLocalParameterI4uiNV glad_glProgramLocalParameterI4uiNV
+GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV;
+#define glProgramLocalParameterI4uivNV glad_glProgramLocalParameterI4uivNV
+GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT;
+#define glProgramLocalParameters4fvEXT glad_glProgramLocalParameters4fvEXT
+GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV;
+#define glProgramLocalParametersI4ivNV glad_glProgramLocalParametersI4ivNV
+GLAD_API_CALL PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV;
+#define glProgramLocalParametersI4uivNV glad_glProgramLocalParametersI4uivNV
+GLAD_API_CALL PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV;
+#define glProgramNamedParameter4dNV glad_glProgramNamedParameter4dNV
+GLAD_API_CALL PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV;
+#define glProgramNamedParameter4dvNV glad_glProgramNamedParameter4dvNV
+GLAD_API_CALL PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV;
+#define glProgramNamedParameter4fNV glad_glProgramNamedParameter4fNV
+GLAD_API_CALL PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV;
+#define glProgramNamedParameter4fvNV glad_glProgramNamedParameter4fvNV
+GLAD_API_CALL PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV;
+#define glProgramParameter4dNV glad_glProgramParameter4dNV
+GLAD_API_CALL PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV;
+#define glProgramParameter4dvNV glad_glProgramParameter4dvNV
+GLAD_API_CALL PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV;
+#define glProgramParameter4fNV glad_glProgramParameter4fNV
+GLAD_API_CALL PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV;
+#define glProgramParameter4fvNV glad_glProgramParameter4fvNV
+GLAD_API_CALL PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;
+#define glProgramParameteri glad_glProgramParameteri
+GLAD_API_CALL PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB;
+#define glProgramParameteriARB glad_glProgramParameteriARB
+GLAD_API_CALL PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT;
+#define glProgramParameteriEXT glad_glProgramParameteriEXT
+GLAD_API_CALL PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV;
+#define glProgramParameters4dvNV glad_glProgramParameters4dvNV
+GLAD_API_CALL PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV;
+#define glProgramParameters4fvNV glad_glProgramParameters4fvNV
+GLAD_API_CALL PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV;
+#define glProgramPathFragmentInputGenNV glad_glProgramPathFragmentInputGenNV
+GLAD_API_CALL PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB;
+#define glProgramStringARB glad_glProgramStringARB
+GLAD_API_CALL PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV;
+#define glProgramSubroutineParametersuivNV glad_glProgramSubroutineParametersuivNV
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d;
+#define glProgramUniform1d glad_glProgramUniform1d
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT;
+#define glProgramUniform1dEXT glad_glProgramUniform1dEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv;
+#define glProgramUniform1dv glad_glProgramUniform1dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT;
+#define glProgramUniform1dvEXT glad_glProgramUniform1dvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f;
+#define glProgramUniform1f glad_glProgramUniform1f
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT;
+#define glProgramUniform1fEXT glad_glProgramUniform1fEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv;
+#define glProgramUniform1fv glad_glProgramUniform1fv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT;
+#define glProgramUniform1fvEXT glad_glProgramUniform1fvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i;
+#define glProgramUniform1i glad_glProgramUniform1i
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB;
+#define glProgramUniform1i64ARB glad_glProgramUniform1i64ARB
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV;
+#define glProgramUniform1i64NV glad_glProgramUniform1i64NV
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB;
+#define glProgramUniform1i64vARB glad_glProgramUniform1i64vARB
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV;
+#define glProgramUniform1i64vNV glad_glProgramUniform1i64vNV
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT;
+#define glProgramUniform1iEXT glad_glProgramUniform1iEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv;
+#define glProgramUniform1iv glad_glProgramUniform1iv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT;
+#define glProgramUniform1ivEXT glad_glProgramUniform1ivEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui;
+#define glProgramUniform1ui glad_glProgramUniform1ui
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB;
+#define glProgramUniform1ui64ARB glad_glProgramUniform1ui64ARB
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV;
+#define glProgramUniform1ui64NV glad_glProgramUniform1ui64NV
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB;
+#define glProgramUniform1ui64vARB glad_glProgramUniform1ui64vARB
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV;
+#define glProgramUniform1ui64vNV glad_glProgramUniform1ui64vNV
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT;
+#define glProgramUniform1uiEXT glad_glProgramUniform1uiEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv;
+#define glProgramUniform1uiv glad_glProgramUniform1uiv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT;
+#define glProgramUniform1uivEXT glad_glProgramUniform1uivEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d;
+#define glProgramUniform2d glad_glProgramUniform2d
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT;
+#define glProgramUniform2dEXT glad_glProgramUniform2dEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv;
+#define glProgramUniform2dv glad_glProgramUniform2dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT;
+#define glProgramUniform2dvEXT glad_glProgramUniform2dvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f;
+#define glProgramUniform2f glad_glProgramUniform2f
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT;
+#define glProgramUniform2fEXT glad_glProgramUniform2fEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv;
+#define glProgramUniform2fv glad_glProgramUniform2fv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT;
+#define glProgramUniform2fvEXT glad_glProgramUniform2fvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i;
+#define glProgramUniform2i glad_glProgramUniform2i
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB;
+#define glProgramUniform2i64ARB glad_glProgramUniform2i64ARB
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV;
+#define glProgramUniform2i64NV glad_glProgramUniform2i64NV
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB;
+#define glProgramUniform2i64vARB glad_glProgramUniform2i64vARB
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV;
+#define glProgramUniform2i64vNV glad_glProgramUniform2i64vNV
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT;
+#define glProgramUniform2iEXT glad_glProgramUniform2iEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv;
+#define glProgramUniform2iv glad_glProgramUniform2iv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT;
+#define glProgramUniform2ivEXT glad_glProgramUniform2ivEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui;
+#define glProgramUniform2ui glad_glProgramUniform2ui
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB;
+#define glProgramUniform2ui64ARB glad_glProgramUniform2ui64ARB
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV;
+#define glProgramUniform2ui64NV glad_glProgramUniform2ui64NV
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB;
+#define glProgramUniform2ui64vARB glad_glProgramUniform2ui64vARB
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV;
+#define glProgramUniform2ui64vNV glad_glProgramUniform2ui64vNV
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT;
+#define glProgramUniform2uiEXT glad_glProgramUniform2uiEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv;
+#define glProgramUniform2uiv glad_glProgramUniform2uiv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT;
+#define glProgramUniform2uivEXT glad_glProgramUniform2uivEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d;
+#define glProgramUniform3d glad_glProgramUniform3d
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT;
+#define glProgramUniform3dEXT glad_glProgramUniform3dEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv;
+#define glProgramUniform3dv glad_glProgramUniform3dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT;
+#define glProgramUniform3dvEXT glad_glProgramUniform3dvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f;
+#define glProgramUniform3f glad_glProgramUniform3f
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT;
+#define glProgramUniform3fEXT glad_glProgramUniform3fEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv;
+#define glProgramUniform3fv glad_glProgramUniform3fv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT;
+#define glProgramUniform3fvEXT glad_glProgramUniform3fvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i;
+#define glProgramUniform3i glad_glProgramUniform3i
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB;
+#define glProgramUniform3i64ARB glad_glProgramUniform3i64ARB
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV;
+#define glProgramUniform3i64NV glad_glProgramUniform3i64NV
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB;
+#define glProgramUniform3i64vARB glad_glProgramUniform3i64vARB
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV;
+#define glProgramUniform3i64vNV glad_glProgramUniform3i64vNV
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT;
+#define glProgramUniform3iEXT glad_glProgramUniform3iEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv;
+#define glProgramUniform3iv glad_glProgramUniform3iv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT;
+#define glProgramUniform3ivEXT glad_glProgramUniform3ivEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui;
+#define glProgramUniform3ui glad_glProgramUniform3ui
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB;
+#define glProgramUniform3ui64ARB glad_glProgramUniform3ui64ARB
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV;
+#define glProgramUniform3ui64NV glad_glProgramUniform3ui64NV
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB;
+#define glProgramUniform3ui64vARB glad_glProgramUniform3ui64vARB
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV;
+#define glProgramUniform3ui64vNV glad_glProgramUniform3ui64vNV
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT;
+#define glProgramUniform3uiEXT glad_glProgramUniform3uiEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv;
+#define glProgramUniform3uiv glad_glProgramUniform3uiv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT;
+#define glProgramUniform3uivEXT glad_glProgramUniform3uivEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d;
+#define glProgramUniform4d glad_glProgramUniform4d
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT;
+#define glProgramUniform4dEXT glad_glProgramUniform4dEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv;
+#define glProgramUniform4dv glad_glProgramUniform4dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT;
+#define glProgramUniform4dvEXT glad_glProgramUniform4dvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f;
+#define glProgramUniform4f glad_glProgramUniform4f
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT;
+#define glProgramUniform4fEXT glad_glProgramUniform4fEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv;
+#define glProgramUniform4fv glad_glProgramUniform4fv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT;
+#define glProgramUniform4fvEXT glad_glProgramUniform4fvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i;
+#define glProgramUniform4i glad_glProgramUniform4i
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB;
+#define glProgramUniform4i64ARB glad_glProgramUniform4i64ARB
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV;
+#define glProgramUniform4i64NV glad_glProgramUniform4i64NV
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB;
+#define glProgramUniform4i64vARB glad_glProgramUniform4i64vARB
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV;
+#define glProgramUniform4i64vNV glad_glProgramUniform4i64vNV
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT;
+#define glProgramUniform4iEXT glad_glProgramUniform4iEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv;
+#define glProgramUniform4iv glad_glProgramUniform4iv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT;
+#define glProgramUniform4ivEXT glad_glProgramUniform4ivEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui;
+#define glProgramUniform4ui glad_glProgramUniform4ui
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB;
+#define glProgramUniform4ui64ARB glad_glProgramUniform4ui64ARB
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV;
+#define glProgramUniform4ui64NV glad_glProgramUniform4ui64NV
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB;
+#define glProgramUniform4ui64vARB glad_glProgramUniform4ui64vARB
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV;
+#define glProgramUniform4ui64vNV glad_glProgramUniform4ui64vNV
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT;
+#define glProgramUniform4uiEXT glad_glProgramUniform4uiEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv;
+#define glProgramUniform4uiv glad_glProgramUniform4uiv
+GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT;
+#define glProgramUniform4uivEXT glad_glProgramUniform4uivEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB;
+#define glProgramUniformHandleui64ARB glad_glProgramUniformHandleui64ARB
+GLAD_API_CALL PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV;
+#define glProgramUniformHandleui64NV glad_glProgramUniformHandleui64NV
+GLAD_API_CALL PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB;
+#define glProgramUniformHandleui64vARB glad_glProgramUniformHandleui64vARB
+GLAD_API_CALL PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV;
+#define glProgramUniformHandleui64vNV glad_glProgramUniformHandleui64vNV
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv;
+#define glProgramUniformMatrix2dv glad_glProgramUniformMatrix2dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT;
+#define glProgramUniformMatrix2dvEXT glad_glProgramUniformMatrix2dvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv;
+#define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT;
+#define glProgramUniformMatrix2fvEXT glad_glProgramUniformMatrix2fvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv;
+#define glProgramUniformMatrix2x3dv glad_glProgramUniformMatrix2x3dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT;
+#define glProgramUniformMatrix2x3dvEXT glad_glProgramUniformMatrix2x3dvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv;
+#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT;
+#define glProgramUniformMatrix2x3fvEXT glad_glProgramUniformMatrix2x3fvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv;
+#define glProgramUniformMatrix2x4dv glad_glProgramUniformMatrix2x4dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT;
+#define glProgramUniformMatrix2x4dvEXT glad_glProgramUniformMatrix2x4dvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv;
+#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT;
+#define glProgramUniformMatrix2x4fvEXT glad_glProgramUniformMatrix2x4fvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv;
+#define glProgramUniformMatrix3dv glad_glProgramUniformMatrix3dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT;
+#define glProgramUniformMatrix3dvEXT glad_glProgramUniformMatrix3dvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv;
+#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT;
+#define glProgramUniformMatrix3fvEXT glad_glProgramUniformMatrix3fvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv;
+#define glProgramUniformMatrix3x2dv glad_glProgramUniformMatrix3x2dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT;
+#define glProgramUniformMatrix3x2dvEXT glad_glProgramUniformMatrix3x2dvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv;
+#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT;
+#define glProgramUniformMatrix3x2fvEXT glad_glProgramUniformMatrix3x2fvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv;
+#define glProgramUniformMatrix3x4dv glad_glProgramUniformMatrix3x4dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT;
+#define glProgramUniformMatrix3x4dvEXT glad_glProgramUniformMatrix3x4dvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv;
+#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT;
+#define glProgramUniformMatrix3x4fvEXT glad_glProgramUniformMatrix3x4fvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv;
+#define glProgramUniformMatrix4dv glad_glProgramUniformMatrix4dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT;
+#define glProgramUniformMatrix4dvEXT glad_glProgramUniformMatrix4dvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv;
+#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT;
+#define glProgramUniformMatrix4fvEXT glad_glProgramUniformMatrix4fvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv;
+#define glProgramUniformMatrix4x2dv glad_glProgramUniformMatrix4x2dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT;
+#define glProgramUniformMatrix4x2dvEXT glad_glProgramUniformMatrix4x2dvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv;
+#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT;
+#define glProgramUniformMatrix4x2fvEXT glad_glProgramUniformMatrix4x2fvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv;
+#define glProgramUniformMatrix4x3dv glad_glProgramUniformMatrix4x3dv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT;
+#define glProgramUniformMatrix4x3dvEXT glad_glProgramUniformMatrix4x3dvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv;
+#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv
+GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT;
+#define glProgramUniformMatrix4x3fvEXT glad_glProgramUniformMatrix4x3fvEXT
+GLAD_API_CALL PFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV;
+#define glProgramUniformui64NV glad_glProgramUniformui64NV
+GLAD_API_CALL PFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV;
+#define glProgramUniformui64vNV glad_glProgramUniformui64vNV
+GLAD_API_CALL PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV;
+#define glProgramVertexLimitNV glad_glProgramVertexLimitNV
+GLAD_API_CALL PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
+#define glProvokingVertex glad_glProvokingVertex
+GLAD_API_CALL PFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT;
+#define glProvokingVertexEXT glad_glProvokingVertexEXT
+GLAD_API_CALL PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT;
+#define glPushClientAttribDefaultEXT glad_glPushClientAttribDefaultEXT
+GLAD_API_CALL PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;
+#define glPushDebugGroup glad_glPushDebugGroup
+GLAD_API_CALL PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT;
+#define glPushGroupMarkerEXT glad_glPushGroupMarkerEXT
+GLAD_API_CALL PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
+#define glQueryCounter glad_glQueryCounter
+GLAD_API_CALL PFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES;
+#define glQueryMatrixxOES glad_glQueryMatrixxOES
+GLAD_API_CALL PFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD;
+#define glQueryObjectParameteruiAMD glad_glQueryObjectParameteruiAMD
+GLAD_API_CALL PFNGLQUERYRESOURCENVPROC glad_glQueryResourceNV;
+#define glQueryResourceNV glad_glQueryResourceNV
+GLAD_API_CALL PFNGLQUERYRESOURCETAGNVPROC glad_glQueryResourceTagNV;
+#define glQueryResourceTagNV glad_glQueryResourceTagNV
+GLAD_API_CALL PFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES;
+#define glRasterPos2xOES glad_glRasterPos2xOES
+GLAD_API_CALL PFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES;
+#define glRasterPos2xvOES glad_glRasterPos2xvOES
+GLAD_API_CALL PFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES;
+#define glRasterPos3xOES glad_glRasterPos3xOES
+GLAD_API_CALL PFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES;
+#define glRasterPos3xvOES glad_glRasterPos3xvOES
+GLAD_API_CALL PFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES;
+#define glRasterPos4xOES glad_glRasterPos4xOES
+GLAD_API_CALL PFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES;
+#define glRasterPos4xvOES glad_glRasterPos4xvOES
+GLAD_API_CALL PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT;
+#define glRasterSamplesEXT glad_glRasterSamplesEXT
+GLAD_API_CALL PFNGLREADBUFFERPROC glad_glReadBuffer;
+#define glReadBuffer glad_glReadBuffer
+GLAD_API_CALL PFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX;
+#define glReadInstrumentsSGIX glad_glReadInstrumentsSGIX
+GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels;
+#define glReadPixels glad_glReadPixels
+GLAD_API_CALL PFNGLREADNPIXELSPROC glad_glReadnPixels;
+#define glReadnPixels glad_glReadnPixels
+GLAD_API_CALL PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB;
+#define glReadnPixelsARB glad_glReadnPixelsARB
+GLAD_API_CALL PFNGLRECTXOESPROC glad_glRectxOES;
+#define glRectxOES glad_glRectxOES
+GLAD_API_CALL PFNGLRECTXVOESPROC glad_glRectxvOES;
+#define glRectxvOES glad_glRectxvOES
+GLAD_API_CALL PFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX;
+#define glReferencePlaneSGIX glad_glReferencePlaneSGIX
+GLAD_API_CALL PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT;
+#define glReleaseKeyedMutexWin32EXT glad_glReleaseKeyedMutexWin32EXT
+GLAD_API_CALL PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
+#define glReleaseShaderCompiler glad_glReleaseShaderCompiler
+GLAD_API_CALL PFNGLRENDERGPUMASKNVPROC glad_glRenderGpuMaskNV;
+#define glRenderGpuMaskNV glad_glRenderGpuMaskNV
+GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
+#define glRenderbufferStorage glad_glRenderbufferStorage
+GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT;
+#define glRenderbufferStorageEXT glad_glRenderbufferStorageEXT
+GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
+#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample
+GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glRenderbufferStorageMultisampleAdvancedAMD;
+#define glRenderbufferStorageMultisampleAdvancedAMD glad_glRenderbufferStorageMultisampleAdvancedAMD
+GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV;
+#define glRenderbufferStorageMultisampleCoverageNV glad_glRenderbufferStorageMultisampleCoverageNV
+GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT;
+#define glRenderbufferStorageMultisampleEXT glad_glRenderbufferStorageMultisampleEXT
+GLAD_API_CALL PFNGLREPLACEMENTCODEPOINTERSUNPROC glad_glReplacementCodePointerSUN;
+#define glReplacementCodePointerSUN glad_glReplacementCodePointerSUN
+GLAD_API_CALL PFNGLREPLACEMENTCODEUBSUNPROC glad_glReplacementCodeubSUN;
+#define glReplacementCodeubSUN glad_glReplacementCodeubSUN
+GLAD_API_CALL PFNGLREPLACEMENTCODEUBVSUNPROC glad_glReplacementCodeubvSUN;
+#define glReplacementCodeubvSUN glad_glReplacementCodeubvSUN
+GLAD_API_CALL PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor3fVertex3fSUN;
+#define glReplacementCodeuiColor3fVertex3fSUN glad_glReplacementCodeuiColor3fVertex3fSUN
+GLAD_API_CALL PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor3fVertex3fvSUN;
+#define glReplacementCodeuiColor3fVertex3fvSUN glad_glReplacementCodeuiColor3fVertex3fvSUN
+GLAD_API_CALL PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN;
+#define glReplacementCodeuiColor4fNormal3fVertex3fSUN glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN
+GLAD_API_CALL PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN;
+#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN
+GLAD_API_CALL PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_glReplacementCodeuiColor4ubVertex3fSUN;
+#define glReplacementCodeuiColor4ubVertex3fSUN glad_glReplacementCodeuiColor4ubVertex3fSUN
+GLAD_API_CALL PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4ubVertex3fvSUN;
+#define glReplacementCodeuiColor4ubVertex3fvSUN glad_glReplacementCodeuiColor4ubVertex3fvSUN
+GLAD_API_CALL PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiNormal3fVertex3fSUN;
+#define glReplacementCodeuiNormal3fVertex3fSUN glad_glReplacementCodeuiNormal3fVertex3fSUN
+GLAD_API_CALL PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiNormal3fVertex3fvSUN;
+#define glReplacementCodeuiNormal3fVertex3fvSUN glad_glReplacementCodeuiNormal3fVertex3fvSUN
+GLAD_API_CALL PFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN;
+#define glReplacementCodeuiSUN glad_glReplacementCodeuiSUN
+GLAD_API_CALL PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
+#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
+GLAD_API_CALL PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
+#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
+GLAD_API_CALL PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
+#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
+GLAD_API_CALL PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
+#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
+GLAD_API_CALL PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fSUN;
+#define glReplacementCodeuiTexCoord2fVertex3fSUN glad_glReplacementCodeuiTexCoord2fVertex3fSUN
+GLAD_API_CALL PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fvSUN;
+#define glReplacementCodeuiTexCoord2fVertex3fvSUN glad_glReplacementCodeuiTexCoord2fVertex3fvSUN
+GLAD_API_CALL PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_glReplacementCodeuiVertex3fSUN;
+#define glReplacementCodeuiVertex3fSUN glad_glReplacementCodeuiVertex3fSUN
+GLAD_API_CALL PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_glReplacementCodeuiVertex3fvSUN;
+#define glReplacementCodeuiVertex3fvSUN glad_glReplacementCodeuiVertex3fvSUN
+GLAD_API_CALL PFNGLREPLACEMENTCODEUIVSUNPROC glad_glReplacementCodeuivSUN;
+#define glReplacementCodeuivSUN glad_glReplacementCodeuivSUN
+GLAD_API_CALL PFNGLREPLACEMENTCODEUSSUNPROC glad_glReplacementCodeusSUN;
+#define glReplacementCodeusSUN glad_glReplacementCodeusSUN
+GLAD_API_CALL PFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN;
+#define glReplacementCodeusvSUN glad_glReplacementCodeusvSUN
+GLAD_API_CALL PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV;
+#define glRequestResidentProgramsNV glad_glRequestResidentProgramsNV
+GLAD_API_CALL PFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT;
+#define glResetHistogramEXT glad_glResetHistogramEXT
+GLAD_API_CALL PFNGLRESETMEMORYOBJECTPARAMETERNVPROC glad_glResetMemoryObjectParameterNV;
+#define glResetMemoryObjectParameterNV glad_glResetMemoryObjectParameterNV
+GLAD_API_CALL PFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT;
+#define glResetMinmaxEXT glad_glResetMinmaxEXT
+GLAD_API_CALL PFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA;
+#define glResizeBuffersMESA glad_glResizeBuffersMESA
+GLAD_API_CALL PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV;
+#define glResolveDepthValuesNV glad_glResolveDepthValuesNV
+GLAD_API_CALL PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;
+#define glResumeTransformFeedback glad_glResumeTransformFeedback
+GLAD_API_CALL PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV;
+#define glResumeTransformFeedbackNV glad_glResumeTransformFeedbackNV
+GLAD_API_CALL PFNGLROTATEXOESPROC glad_glRotatexOES;
+#define glRotatexOES glad_glRotatexOES
+GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
+#define glSampleCoverage glad_glSampleCoverage
+GLAD_API_CALL PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB;
+#define glSampleCoverageARB glad_glSampleCoverageARB
+GLAD_API_CALL PFNGLSAMPLEMAPATIPROC glad_glSampleMapATI;
+#define glSampleMapATI glad_glSampleMapATI
+GLAD_API_CALL PFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT;
+#define glSampleMaskEXT glad_glSampleMaskEXT
+GLAD_API_CALL PFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV;
+#define glSampleMaskIndexedNV glad_glSampleMaskIndexedNV
+GLAD_API_CALL PFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS;
+#define glSampleMaskSGIS glad_glSampleMaskSGIS
+GLAD_API_CALL PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
+#define glSampleMaski glad_glSampleMaski
+GLAD_API_CALL PFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT;
+#define glSamplePatternEXT glad_glSamplePatternEXT
+GLAD_API_CALL PFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS;
+#define glSamplePatternSGIS glad_glSamplePatternSGIS
+GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
+#define glSamplerParameterIiv glad_glSamplerParameterIiv
+GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
+#define glSamplerParameterIuiv glad_glSamplerParameterIuiv
+GLAD_API_CALL PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
+#define glSamplerParameterf glad_glSamplerParameterf
+GLAD_API_CALL PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
+#define glSamplerParameterfv glad_glSamplerParameterfv
+GLAD_API_CALL PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
+#define glSamplerParameteri glad_glSamplerParameteri
+GLAD_API_CALL PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
+#define glSamplerParameteriv glad_glSamplerParameteriv
+GLAD_API_CALL PFNGLSCALEXOESPROC glad_glScalexOES;
+#define glScalexOES glad_glScalexOES
+GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor;
+#define glScissor glad_glScissor
+GLAD_API_CALL PFNGLSCISSORARRAYVPROC glad_glScissorArrayv;
+#define glScissorArrayv glad_glScissorArrayv
+GLAD_API_CALL PFNGLSCISSOREXCLUSIVEARRAYVNVPROC glad_glScissorExclusiveArrayvNV;
+#define glScissorExclusiveArrayvNV glad_glScissorExclusiveArrayvNV
+GLAD_API_CALL PFNGLSCISSOREXCLUSIVENVPROC glad_glScissorExclusiveNV;
+#define glScissorExclusiveNV glad_glScissorExclusiveNV
+GLAD_API_CALL PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed;
+#define glScissorIndexed glad_glScissorIndexed
+GLAD_API_CALL PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv;
+#define glScissorIndexedv glad_glScissorIndexedv
+GLAD_API_CALL PFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT;
+#define glSecondaryColor3bEXT glad_glSecondaryColor3bEXT
+GLAD_API_CALL PFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT;
+#define glSecondaryColor3bvEXT glad_glSecondaryColor3bvEXT
+GLAD_API_CALL PFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT;
+#define glSecondaryColor3dEXT glad_glSecondaryColor3dEXT
+GLAD_API_CALL PFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT;
+#define glSecondaryColor3dvEXT glad_glSecondaryColor3dvEXT
+GLAD_API_CALL PFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT;
+#define glSecondaryColor3fEXT glad_glSecondaryColor3fEXT
+GLAD_API_CALL PFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT;
+#define glSecondaryColor3fvEXT glad_glSecondaryColor3fvEXT
+GLAD_API_CALL PFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV;
+#define glSecondaryColor3hNV glad_glSecondaryColor3hNV
+GLAD_API_CALL PFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV;
+#define glSecondaryColor3hvNV glad_glSecondaryColor3hvNV
+GLAD_API_CALL PFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT;
+#define glSecondaryColor3iEXT glad_glSecondaryColor3iEXT
+GLAD_API_CALL PFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT;
+#define glSecondaryColor3ivEXT glad_glSecondaryColor3ivEXT
+GLAD_API_CALL PFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT;
+#define glSecondaryColor3sEXT glad_glSecondaryColor3sEXT
+GLAD_API_CALL PFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT;
+#define glSecondaryColor3svEXT glad_glSecondaryColor3svEXT
+GLAD_API_CALL PFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT;
+#define glSecondaryColor3ubEXT glad_glSecondaryColor3ubEXT
+GLAD_API_CALL PFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT;
+#define glSecondaryColor3ubvEXT glad_glSecondaryColor3ubvEXT
+GLAD_API_CALL PFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT;
+#define glSecondaryColor3uiEXT glad_glSecondaryColor3uiEXT
+GLAD_API_CALL PFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT;
+#define glSecondaryColor3uivEXT glad_glSecondaryColor3uivEXT
+GLAD_API_CALL PFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT;
+#define glSecondaryColor3usEXT glad_glSecondaryColor3usEXT
+GLAD_API_CALL PFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT;
+#define glSecondaryColor3usvEXT glad_glSecondaryColor3usvEXT
+GLAD_API_CALL PFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV;
+#define glSecondaryColorFormatNV glad_glSecondaryColorFormatNV
+GLAD_API_CALL PFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT;
+#define glSecondaryColorPointerEXT glad_glSecondaryColorPointerEXT
+GLAD_API_CALL PFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM;
+#define glSecondaryColorPointerListIBM glad_glSecondaryColorPointerListIBM
+GLAD_API_CALL PFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD;
+#define glSelectPerfMonitorCountersAMD glad_glSelectPerfMonitorCountersAMD
+GLAD_API_CALL PFNGLSEMAPHOREPARAMETERIVNVPROC glad_glSemaphoreParameterivNV;
+#define glSemaphoreParameterivNV glad_glSemaphoreParameterivNV
+GLAD_API_CALL PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT;
+#define glSemaphoreParameterui64vEXT glad_glSemaphoreParameterui64vEXT
+GLAD_API_CALL PFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT;
+#define glSeparableFilter2DEXT glad_glSeparableFilter2DEXT
+GLAD_API_CALL PFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE;
+#define glSetFenceAPPLE glad_glSetFenceAPPLE
+GLAD_API_CALL PFNGLSETFENCENVPROC glad_glSetFenceNV;
+#define glSetFenceNV glad_glSetFenceNV
+GLAD_API_CALL PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI;
+#define glSetFragmentShaderConstantATI glad_glSetFragmentShaderConstantATI
+GLAD_API_CALL PFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT;
+#define glSetInvariantEXT glad_glSetInvariantEXT
+GLAD_API_CALL PFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT;
+#define glSetLocalConstantEXT glad_glSetLocalConstantEXT
+GLAD_API_CALL PFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD;
+#define glSetMultisamplefvAMD glad_glSetMultisamplefvAMD
+GLAD_API_CALL PFNGLSHADERBINARYPROC glad_glShaderBinary;
+#define glShaderBinary glad_glShaderBinary
+GLAD_API_CALL PFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT;
+#define glShaderOp1EXT glad_glShaderOp1EXT
+GLAD_API_CALL PFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT;
+#define glShaderOp2EXT glad_glShaderOp2EXT
+GLAD_API_CALL PFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT;
+#define glShaderOp3EXT glad_glShaderOp3EXT
+GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource;
+#define glShaderSource glad_glShaderSource
+GLAD_API_CALL PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB;
+#define glShaderSourceARB glad_glShaderSourceARB
+GLAD_API_CALL PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding;
+#define glShaderStorageBlockBinding glad_glShaderStorageBlockBinding
+GLAD_API_CALL PFNGLSHADINGRATEIMAGEBARRIERNVPROC glad_glShadingRateImageBarrierNV;
+#define glShadingRateImageBarrierNV glad_glShadingRateImageBarrierNV
+GLAD_API_CALL PFNGLSHADINGRATEIMAGEPALETTENVPROC glad_glShadingRateImagePaletteNV;
+#define glShadingRateImagePaletteNV glad_glShadingRateImagePaletteNV
+GLAD_API_CALL PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC glad_glShadingRateSampleOrderCustomNV;
+#define glShadingRateSampleOrderCustomNV glad_glShadingRateSampleOrderCustomNV
+GLAD_API_CALL PFNGLSHADINGRATESAMPLEORDERNVPROC glad_glShadingRateSampleOrderNV;
+#define glShadingRateSampleOrderNV glad_glShadingRateSampleOrderNV
+GLAD_API_CALL PFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS;
+#define glSharpenTexFuncSGIS glad_glSharpenTexFuncSGIS
+GLAD_API_CALL PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT;
+#define glSignalSemaphoreEXT glad_glSignalSemaphoreEXT
+GLAD_API_CALL PFNGLSIGNALSEMAPHOREUI64NVXPROC glad_glSignalSemaphoreui64NVX;
+#define glSignalSemaphoreui64NVX glad_glSignalSemaphoreui64NVX
+GLAD_API_CALL PFNGLSIGNALVKFENCENVPROC glad_glSignalVkFenceNV;
+#define glSignalVkFenceNV glad_glSignalVkFenceNV
+GLAD_API_CALL PFNGLSIGNALVKSEMAPHORENVPROC glad_glSignalVkSemaphoreNV;
+#define glSignalVkSemaphoreNV glad_glSignalVkSemaphoreNV
+GLAD_API_CALL PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader;
+#define glSpecializeShader glad_glSpecializeShader
+GLAD_API_CALL PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB;
+#define glSpecializeShaderARB glad_glSpecializeShaderARB
+GLAD_API_CALL PFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX;
+#define glSpriteParameterfSGIX glad_glSpriteParameterfSGIX
+GLAD_API_CALL PFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX;
+#define glSpriteParameterfvSGIX glad_glSpriteParameterfvSGIX
+GLAD_API_CALL PFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX;
+#define glSpriteParameteriSGIX glad_glSpriteParameteriSGIX
+GLAD_API_CALL PFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX;
+#define glSpriteParameterivSGIX glad_glSpriteParameterivSGIX
+GLAD_API_CALL PFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX;
+#define glStartInstrumentsSGIX glad_glStartInstrumentsSGIX
+GLAD_API_CALL PFNGLSTATECAPTURENVPROC glad_glStateCaptureNV;
+#define glStateCaptureNV glad_glStateCaptureNV
+GLAD_API_CALL PFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT;
+#define glStencilClearTagEXT glad_glStencilClearTagEXT
+GLAD_API_CALL PFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV;
+#define glStencilFillPathInstancedNV glad_glStencilFillPathInstancedNV
+GLAD_API_CALL PFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV;
+#define glStencilFillPathNV glad_glStencilFillPathNV
+GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc;
+#define glStencilFunc glad_glStencilFunc
+GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
+#define glStencilFuncSeparate glad_glStencilFuncSeparate
+GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI;
+#define glStencilFuncSeparateATI glad_glStencilFuncSeparateATI
+GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask;
+#define glStencilMask glad_glStencilMask
+GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
+#define glStencilMaskSeparate glad_glStencilMaskSeparate
+GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp;
+#define glStencilOp glad_glStencilOp
+GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
+#define glStencilOpSeparate glad_glStencilOpSeparate
+GLAD_API_CALL PFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI;
+#define glStencilOpSeparateATI glad_glStencilOpSeparateATI
+GLAD_API_CALL PFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD;
+#define glStencilOpValueAMD glad_glStencilOpValueAMD
+GLAD_API_CALL PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV;
+#define glStencilStrokePathInstancedNV glad_glStencilStrokePathInstancedNV
+GLAD_API_CALL PFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV;
+#define glStencilStrokePathNV glad_glStencilStrokePathNV
+GLAD_API_CALL PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV;
+#define glStencilThenCoverFillPathInstancedNV glad_glStencilThenCoverFillPathInstancedNV
+GLAD_API_CALL PFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV;
+#define glStencilThenCoverFillPathNV glad_glStencilThenCoverFillPathNV
+GLAD_API_CALL PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV;
+#define glStencilThenCoverStrokePathInstancedNV glad_glStencilThenCoverStrokePathInstancedNV
+GLAD_API_CALL PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV;
+#define glStencilThenCoverStrokePathNV glad_glStencilThenCoverStrokePathNV
+GLAD_API_CALL PFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX;
+#define glStopInstrumentsSGIX glad_glStopInstrumentsSGIX
+GLAD_API_CALL PFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY;
+#define glStringMarkerGREMEDY glad_glStringMarkerGREMEDY
+GLAD_API_CALL PFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV;
+#define glSubpixelPrecisionBiasNV glad_glSubpixelPrecisionBiasNV
+GLAD_API_CALL PFNGLSWIZZLEEXTPROC glad_glSwizzleEXT;
+#define glSwizzleEXT glad_glSwizzleEXT
+GLAD_API_CALL PFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL;
+#define glSyncTextureINTEL glad_glSyncTextureINTEL
+GLAD_API_CALL PFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX;
+#define glTagSampleBufferSGIX glad_glTagSampleBufferSGIX
+GLAD_API_CALL PFNGLTANGENT3BEXTPROC glad_glTangent3bEXT;
+#define glTangent3bEXT glad_glTangent3bEXT
+GLAD_API_CALL PFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT;
+#define glTangent3bvEXT glad_glTangent3bvEXT
+GLAD_API_CALL PFNGLTANGENT3DEXTPROC glad_glTangent3dEXT;
+#define glTangent3dEXT glad_glTangent3dEXT
+GLAD_API_CALL PFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT;
+#define glTangent3dvEXT glad_glTangent3dvEXT
+GLAD_API_CALL PFNGLTANGENT3FEXTPROC glad_glTangent3fEXT;
+#define glTangent3fEXT glad_glTangent3fEXT
+GLAD_API_CALL PFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT;
+#define glTangent3fvEXT glad_glTangent3fvEXT
+GLAD_API_CALL PFNGLTANGENT3IEXTPROC glad_glTangent3iEXT;
+#define glTangent3iEXT glad_glTangent3iEXT
+GLAD_API_CALL PFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT;
+#define glTangent3ivEXT glad_glTangent3ivEXT
+GLAD_API_CALL PFNGLTANGENT3SEXTPROC glad_glTangent3sEXT;
+#define glTangent3sEXT glad_glTangent3sEXT
+GLAD_API_CALL PFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT;
+#define glTangent3svEXT glad_glTangent3svEXT
+GLAD_API_CALL PFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT;
+#define glTangentPointerEXT glad_glTangentPointerEXT
+GLAD_API_CALL PFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX;
+#define glTbufferMask3DFX glad_glTbufferMask3DFX
+GLAD_API_CALL PFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD;
+#define glTessellationFactorAMD glad_glTessellationFactorAMD
+GLAD_API_CALL PFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD;
+#define glTessellationModeAMD glad_glTessellationModeAMD
+GLAD_API_CALL PFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE;
+#define glTestFenceAPPLE glad_glTestFenceAPPLE
+GLAD_API_CALL PFNGLTESTFENCENVPROC glad_glTestFenceNV;
+#define glTestFenceNV glad_glTestFenceNV
+GLAD_API_CALL PFNGLTESTOBJECTAPPLEPROC glad_glTestObjectAPPLE;
+#define glTestObjectAPPLE glad_glTestObjectAPPLE
+GLAD_API_CALL PFNGLTEXATTACHMEMORYNVPROC glad_glTexAttachMemoryNV;
+#define glTexAttachMemoryNV glad_glTexAttachMemoryNV
+GLAD_API_CALL PFNGLTEXBUFFERPROC glad_glTexBuffer;
+#define glTexBuffer glad_glTexBuffer
+GLAD_API_CALL PFNGLTEXBUFFERARBPROC glad_glTexBufferARB;
+#define glTexBufferARB glad_glTexBufferARB
+GLAD_API_CALL PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT;
+#define glTexBufferEXT glad_glTexBufferEXT
+GLAD_API_CALL PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange;
+#define glTexBufferRange glad_glTexBufferRange
+GLAD_API_CALL PFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI;
+#define glTexBumpParameterfvATI glad_glTexBumpParameterfvATI
+GLAD_API_CALL PFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI;
+#define glTexBumpParameterivATI glad_glTexBumpParameterivATI
+GLAD_API_CALL PFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES;
+#define glTexCoord1bOES glad_glTexCoord1bOES
+GLAD_API_CALL PFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES;
+#define glTexCoord1bvOES glad_glTexCoord1bvOES
+GLAD_API_CALL PFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV;
+#define glTexCoord1hNV glad_glTexCoord1hNV
+GLAD_API_CALL PFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV;
+#define glTexCoord1hvNV glad_glTexCoord1hvNV
+GLAD_API_CALL PFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES;
+#define glTexCoord1xOES glad_glTexCoord1xOES
+GLAD_API_CALL PFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES;
+#define glTexCoord1xvOES glad_glTexCoord1xvOES
+GLAD_API_CALL PFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES;
+#define glTexCoord2bOES glad_glTexCoord2bOES
+GLAD_API_CALL PFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES;
+#define glTexCoord2bvOES glad_glTexCoord2bvOES
+GLAD_API_CALL PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_glTexCoord2fColor3fVertex3fSUN;
+#define glTexCoord2fColor3fVertex3fSUN glad_glTexCoord2fColor3fVertex3fSUN
+GLAD_API_CALL PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_glTexCoord2fColor3fVertex3fvSUN;
+#define glTexCoord2fColor3fVertex3fvSUN glad_glTexCoord2fColor3fVertex3fvSUN
+GLAD_API_CALL PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fSUN;
+#define glTexCoord2fColor4fNormal3fVertex3fSUN glad_glTexCoord2fColor4fNormal3fVertex3fSUN
+GLAD_API_CALL PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fvSUN;
+#define glTexCoord2fColor4fNormal3fVertex3fvSUN glad_glTexCoord2fColor4fNormal3fVertex3fvSUN
+GLAD_API_CALL PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_glTexCoord2fColor4ubVertex3fSUN;
+#define glTexCoord2fColor4ubVertex3fSUN glad_glTexCoord2fColor4ubVertex3fSUN
+GLAD_API_CALL PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_glTexCoord2fColor4ubVertex3fvSUN;
+#define glTexCoord2fColor4ubVertex3fvSUN glad_glTexCoord2fColor4ubVertex3fvSUN
+GLAD_API_CALL PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fNormal3fVertex3fSUN;
+#define glTexCoord2fNormal3fVertex3fSUN glad_glTexCoord2fNormal3fVertex3fSUN
+GLAD_API_CALL PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fNormal3fVertex3fvSUN;
+#define glTexCoord2fNormal3fVertex3fvSUN glad_glTexCoord2fNormal3fVertex3fvSUN
+GLAD_API_CALL PFNGLTEXCOORD2FVERTEX3FSUNPROC glad_glTexCoord2fVertex3fSUN;
+#define glTexCoord2fVertex3fSUN glad_glTexCoord2fVertex3fSUN
+GLAD_API_CALL PFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_glTexCoord2fVertex3fvSUN;
+#define glTexCoord2fVertex3fvSUN glad_glTexCoord2fVertex3fvSUN
+GLAD_API_CALL PFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV;
+#define glTexCoord2hNV glad_glTexCoord2hNV
+GLAD_API_CALL PFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV;
+#define glTexCoord2hvNV glad_glTexCoord2hvNV
+GLAD_API_CALL PFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES;
+#define glTexCoord2xOES glad_glTexCoord2xOES
+GLAD_API_CALL PFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES;
+#define glTexCoord2xvOES glad_glTexCoord2xvOES
+GLAD_API_CALL PFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES;
+#define glTexCoord3bOES glad_glTexCoord3bOES
+GLAD_API_CALL PFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES;
+#define glTexCoord3bvOES glad_glTexCoord3bvOES
+GLAD_API_CALL PFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV;
+#define glTexCoord3hNV glad_glTexCoord3hNV
+GLAD_API_CALL PFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV;
+#define glTexCoord3hvNV glad_glTexCoord3hvNV
+GLAD_API_CALL PFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES;
+#define glTexCoord3xOES glad_glTexCoord3xOES
+GLAD_API_CALL PFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES;
+#define glTexCoord3xvOES glad_glTexCoord3xvOES
+GLAD_API_CALL PFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES;
+#define glTexCoord4bOES glad_glTexCoord4bOES
+GLAD_API_CALL PFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES;
+#define glTexCoord4bvOES glad_glTexCoord4bvOES
+GLAD_API_CALL PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fSUN;
+#define glTexCoord4fColor4fNormal3fVertex4fSUN glad_glTexCoord4fColor4fNormal3fVertex4fSUN
+GLAD_API_CALL PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fvSUN;
+#define glTexCoord4fColor4fNormal3fVertex4fvSUN glad_glTexCoord4fColor4fNormal3fVertex4fvSUN
+GLAD_API_CALL PFNGLTEXCOORD4FVERTEX4FSUNPROC glad_glTexCoord4fVertex4fSUN;
+#define glTexCoord4fVertex4fSUN glad_glTexCoord4fVertex4fSUN
+GLAD_API_CALL PFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_glTexCoord4fVertex4fvSUN;
+#define glTexCoord4fVertex4fvSUN glad_glTexCoord4fVertex4fvSUN
+GLAD_API_CALL PFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV;
+#define glTexCoord4hNV glad_glTexCoord4hNV
+GLAD_API_CALL PFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV;
+#define glTexCoord4hvNV glad_glTexCoord4hvNV
+GLAD_API_CALL PFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES;
+#define glTexCoord4xOES glad_glTexCoord4xOES
+GLAD_API_CALL PFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES;
+#define glTexCoord4xvOES glad_glTexCoord4xvOES
+GLAD_API_CALL PFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV;
+#define glTexCoordFormatNV glad_glTexCoordFormatNV
+GLAD_API_CALL PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT;
+#define glTexCoordPointerEXT glad_glTexCoordPointerEXT
+GLAD_API_CALL PFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM;
+#define glTexCoordPointerListIBM glad_glTexCoordPointerListIBM
+GLAD_API_CALL PFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL;
+#define glTexCoordPointervINTEL glad_glTexCoordPointervINTEL
+GLAD_API_CALL PFNGLTEXENVXOESPROC glad_glTexEnvxOES;
+#define glTexEnvxOES glad_glTexEnvxOES
+GLAD_API_CALL PFNGLTEXENVXVOESPROC glad_glTexEnvxvOES;
+#define glTexEnvxvOES glad_glTexEnvxvOES
+GLAD_API_CALL PFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS;
+#define glTexFilterFuncSGIS glad_glTexFilterFuncSGIS
+GLAD_API_CALL PFNGLTEXGENXOESPROC glad_glTexGenxOES;
+#define glTexGenxOES glad_glTexGenxOES
+GLAD_API_CALL PFNGLTEXGENXVOESPROC glad_glTexGenxvOES;
+#define glTexGenxvOES glad_glTexGenxvOES
+GLAD_API_CALL PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
+#define glTexImage1D glad_glTexImage1D
+GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
+#define glTexImage2D glad_glTexImage2D
+GLAD_API_CALL PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
+#define glTexImage2DMultisample glad_glTexImage2DMultisample
+GLAD_API_CALL PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV;
+#define glTexImage2DMultisampleCoverageNV glad_glTexImage2DMultisampleCoverageNV
+GLAD_API_CALL PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
+#define glTexImage3D glad_glTexImage3D
+GLAD_API_CALL PFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT;
+#define glTexImage3DEXT glad_glTexImage3DEXT
+GLAD_API_CALL PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
+#define glTexImage3DMultisample glad_glTexImage3DMultisample
+GLAD_API_CALL PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV;
+#define glTexImage3DMultisampleCoverageNV glad_glTexImage3DMultisampleCoverageNV
+GLAD_API_CALL PFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS;
+#define glTexImage4DSGIS glad_glTexImage4DSGIS
+GLAD_API_CALL PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB;
+#define glTexPageCommitmentARB glad_glTexPageCommitmentARB
+GLAD_API_CALL PFNGLTEXPAGECOMMITMENTMEMNVPROC glad_glTexPageCommitmentMemNV;
+#define glTexPageCommitmentMemNV glad_glTexPageCommitmentMemNV
+GLAD_API_CALL PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
+#define glTexParameterIiv glad_glTexParameterIiv
+GLAD_API_CALL PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT;
+#define glTexParameterIivEXT glad_glTexParameterIivEXT
+GLAD_API_CALL PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
+#define glTexParameterIuiv glad_glTexParameterIuiv
+GLAD_API_CALL PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT;
+#define glTexParameterIuivEXT glad_glTexParameterIuivEXT
+GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
+#define glTexParameterf glad_glTexParameterf
+GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
+#define glTexParameterfv glad_glTexParameterfv
+GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
+#define glTexParameteri glad_glTexParameteri
+GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
+#define glTexParameteriv glad_glTexParameteriv
+GLAD_API_CALL PFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES;
+#define glTexParameterxOES glad_glTexParameterxOES
+GLAD_API_CALL PFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES;
+#define glTexParameterxvOES glad_glTexParameterxvOES
+GLAD_API_CALL PFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV;
+#define glTexRenderbufferNV glad_glTexRenderbufferNV
+GLAD_API_CALL PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D;
+#define glTexStorage1D glad_glTexStorage1D
+GLAD_API_CALL PFNGLTEXSTORAGE1DEXTPROC glad_glTexStorage1DEXT;
+#define glTexStorage1DEXT glad_glTexStorage1DEXT
+GLAD_API_CALL PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D;
+#define glTexStorage2D glad_glTexStorage2D
+GLAD_API_CALL PFNGLTEXSTORAGE2DEXTPROC glad_glTexStorage2DEXT;
+#define glTexStorage2DEXT glad_glTexStorage2DEXT
+GLAD_API_CALL PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample;
+#define glTexStorage2DMultisample glad_glTexStorage2DMultisample
+GLAD_API_CALL PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;
+#define glTexStorage3D glad_glTexStorage3D
+GLAD_API_CALL PFNGLTEXSTORAGE3DEXTPROC glad_glTexStorage3DEXT;
+#define glTexStorage3DEXT glad_glTexStorage3DEXT
+GLAD_API_CALL PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample;
+#define glTexStorage3DMultisample glad_glTexStorage3DMultisample
+GLAD_API_CALL PFNGLTEXSTORAGEMEM1DEXTPROC glad_glTexStorageMem1DEXT;
+#define glTexStorageMem1DEXT glad_glTexStorageMem1DEXT
+GLAD_API_CALL PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT;
+#define glTexStorageMem2DEXT glad_glTexStorageMem2DEXT
+GLAD_API_CALL PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT;
+#define glTexStorageMem2DMultisampleEXT glad_glTexStorageMem2DMultisampleEXT
+GLAD_API_CALL PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT;
+#define glTexStorageMem3DEXT glad_glTexStorageMem3DEXT
+GLAD_API_CALL PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT;
+#define glTexStorageMem3DMultisampleEXT glad_glTexStorageMem3DMultisampleEXT
+GLAD_API_CALL PFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD;
+#define glTexStorageSparseAMD glad_glTexStorageSparseAMD
+GLAD_API_CALL PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
+#define glTexSubImage1D glad_glTexSubImage1D
+GLAD_API_CALL PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT;
+#define glTexSubImage1DEXT glad_glTexSubImage1DEXT
+GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
+#define glTexSubImage2D glad_glTexSubImage2D
+GLAD_API_CALL PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT;
+#define glTexSubImage2DEXT glad_glTexSubImage2DEXT
+GLAD_API_CALL PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
+#define glTexSubImage3D glad_glTexSubImage3D
+GLAD_API_CALL PFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT;
+#define glTexSubImage3DEXT glad_glTexSubImage3DEXT
+GLAD_API_CALL PFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS;
+#define glTexSubImage4DSGIS glad_glTexSubImage4DSGIS
+GLAD_API_CALL PFNGLTEXTUREATTACHMEMORYNVPROC glad_glTextureAttachMemoryNV;
+#define glTextureAttachMemoryNV glad_glTextureAttachMemoryNV
+GLAD_API_CALL PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier;
+#define glTextureBarrier glad_glTextureBarrier
+GLAD_API_CALL PFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV;
+#define glTextureBarrierNV glad_glTextureBarrierNV
+GLAD_API_CALL PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer;
+#define glTextureBuffer glad_glTextureBuffer
+GLAD_API_CALL PFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT;
+#define glTextureBufferEXT glad_glTextureBufferEXT
+GLAD_API_CALL PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange;
+#define glTextureBufferRange glad_glTextureBufferRange
+GLAD_API_CALL PFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT;
+#define glTextureBufferRangeEXT glad_glTextureBufferRangeEXT
+GLAD_API_CALL PFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS;
+#define glTextureColorMaskSGIS glad_glTextureColorMaskSGIS
+GLAD_API_CALL PFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT;
+#define glTextureImage1DEXT glad_glTextureImage1DEXT
+GLAD_API_CALL PFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT;
+#define glTextureImage2DEXT glad_glTextureImage2DEXT
+GLAD_API_CALL PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV;
+#define glTextureImage2DMultisampleCoverageNV glad_glTextureImage2DMultisampleCoverageNV
+GLAD_API_CALL PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV;
+#define glTextureImage2DMultisampleNV glad_glTextureImage2DMultisampleNV
+GLAD_API_CALL PFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT;
+#define glTextureImage3DEXT glad_glTextureImage3DEXT
+GLAD_API_CALL PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV;
+#define glTextureImage3DMultisampleCoverageNV glad_glTextureImage3DMultisampleCoverageNV
+GLAD_API_CALL PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV;
+#define glTextureImage3DMultisampleNV glad_glTextureImage3DMultisampleNV
+GLAD_API_CALL PFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT;
+#define glTextureLightEXT glad_glTextureLightEXT
+GLAD_API_CALL PFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT;
+#define glTextureMaterialEXT glad_glTextureMaterialEXT
+GLAD_API_CALL PFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT;
+#define glTextureNormalEXT glad_glTextureNormalEXT
+GLAD_API_CALL PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT;
+#define glTexturePageCommitmentEXT glad_glTexturePageCommitmentEXT
+GLAD_API_CALL PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC glad_glTexturePageCommitmentMemNV;
+#define glTexturePageCommitmentMemNV glad_glTexturePageCommitmentMemNV
+GLAD_API_CALL PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv;
+#define glTextureParameterIiv glad_glTextureParameterIiv
+GLAD_API_CALL PFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT;
+#define glTextureParameterIivEXT glad_glTextureParameterIivEXT
+GLAD_API_CALL PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv;
+#define glTextureParameterIuiv glad_glTextureParameterIuiv
+GLAD_API_CALL PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT;
+#define glTextureParameterIuivEXT glad_glTextureParameterIuivEXT
+GLAD_API_CALL PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf;
+#define glTextureParameterf glad_glTextureParameterf
+GLAD_API_CALL PFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT;
+#define glTextureParameterfEXT glad_glTextureParameterfEXT
+GLAD_API_CALL PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv;
+#define glTextureParameterfv glad_glTextureParameterfv
+GLAD_API_CALL PFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT;
+#define glTextureParameterfvEXT glad_glTextureParameterfvEXT
+GLAD_API_CALL PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri;
+#define glTextureParameteri glad_glTextureParameteri
+GLAD_API_CALL PFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT;
+#define glTextureParameteriEXT glad_glTextureParameteriEXT
+GLAD_API_CALL PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv;
+#define glTextureParameteriv glad_glTextureParameteriv
+GLAD_API_CALL PFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT;
+#define glTextureParameterivEXT glad_glTextureParameterivEXT
+GLAD_API_CALL PFNGLTEXTURERANGEAPPLEPROC glad_glTextureRangeAPPLE;
+#define glTextureRangeAPPLE glad_glTextureRangeAPPLE
+GLAD_API_CALL PFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT;
+#define glTextureRenderbufferEXT glad_glTextureRenderbufferEXT
+GLAD_API_CALL PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D;
+#define glTextureStorage1D glad_glTextureStorage1D
+GLAD_API_CALL PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT;
+#define glTextureStorage1DEXT glad_glTextureStorage1DEXT
+GLAD_API_CALL PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D;
+#define glTextureStorage2D glad_glTextureStorage2D
+GLAD_API_CALL PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT;
+#define glTextureStorage2DEXT glad_glTextureStorage2DEXT
+GLAD_API_CALL PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample;
+#define glTextureStorage2DMultisample glad_glTextureStorage2DMultisample
+GLAD_API_CALL PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT;
+#define glTextureStorage2DMultisampleEXT glad_glTextureStorage2DMultisampleEXT
+GLAD_API_CALL PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D;
+#define glTextureStorage3D glad_glTextureStorage3D
+GLAD_API_CALL PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT;
+#define glTextureStorage3DEXT glad_glTextureStorage3DEXT
+GLAD_API_CALL PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample;
+#define glTextureStorage3DMultisample glad_glTextureStorage3DMultisample
+GLAD_API_CALL PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT;
+#define glTextureStorage3DMultisampleEXT glad_glTextureStorage3DMultisampleEXT
+GLAD_API_CALL PFNGLTEXTURESTORAGEMEM1DEXTPROC glad_glTextureStorageMem1DEXT;
+#define glTextureStorageMem1DEXT glad_glTextureStorageMem1DEXT
+GLAD_API_CALL PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT;
+#define glTextureStorageMem2DEXT glad_glTextureStorageMem2DEXT
+GLAD_API_CALL PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT;
+#define glTextureStorageMem2DMultisampleEXT glad_glTextureStorageMem2DMultisampleEXT
+GLAD_API_CALL PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT;
+#define glTextureStorageMem3DEXT glad_glTextureStorageMem3DEXT
+GLAD_API_CALL PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT;
+#define glTextureStorageMem3DMultisampleEXT glad_glTextureStorageMem3DMultisampleEXT
+GLAD_API_CALL PFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD;
+#define glTextureStorageSparseAMD glad_glTextureStorageSparseAMD
+GLAD_API_CALL PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D;
+#define glTextureSubImage1D glad_glTextureSubImage1D
+GLAD_API_CALL PFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT;
+#define glTextureSubImage1DEXT glad_glTextureSubImage1DEXT
+GLAD_API_CALL PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D;
+#define glTextureSubImage2D glad_glTextureSubImage2D
+GLAD_API_CALL PFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT;
+#define glTextureSubImage2DEXT glad_glTextureSubImage2DEXT
+GLAD_API_CALL PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D;
+#define glTextureSubImage3D glad_glTextureSubImage3D
+GLAD_API_CALL PFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT;
+#define glTextureSubImage3DEXT glad_glTextureSubImage3DEXT
+GLAD_API_CALL PFNGLTEXTUREVIEWPROC glad_glTextureView;
+#define glTextureView glad_glTextureView
+GLAD_API_CALL PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV;
+#define glTrackMatrixNV glad_glTrackMatrixNV
+GLAD_API_CALL PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV;
+#define glTransformFeedbackAttribsNV glad_glTransformFeedbackAttribsNV
+GLAD_API_CALL PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase;
+#define glTransformFeedbackBufferBase glad_glTransformFeedbackBufferBase
+GLAD_API_CALL PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange;
+#define glTransformFeedbackBufferRange glad_glTransformFeedbackBufferRange
+GLAD_API_CALL PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV;
+#define glTransformFeedbackStreamAttribsNV glad_glTransformFeedbackStreamAttribsNV
+GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
+#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings
+GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT;
+#define glTransformFeedbackVaryingsEXT glad_glTransformFeedbackVaryingsEXT
+GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV;
+#define glTransformFeedbackVaryingsNV glad_glTransformFeedbackVaryingsNV
+GLAD_API_CALL PFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV;
+#define glTransformPathNV glad_glTransformPathNV
+GLAD_API_CALL PFNGLTRANSLATEXOESPROC glad_glTranslatexOES;
+#define glTranslatexOES glad_glTranslatexOES
+GLAD_API_CALL PFNGLUNIFORM1DPROC glad_glUniform1d;
+#define glUniform1d glad_glUniform1d
+GLAD_API_CALL PFNGLUNIFORM1DVPROC glad_glUniform1dv;
+#define glUniform1dv glad_glUniform1dv
+GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f;
+#define glUniform1f glad_glUniform1f
+GLAD_API_CALL PFNGLUNIFORM1FARBPROC glad_glUniform1fARB;
+#define glUniform1fARB glad_glUniform1fARB
+GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv;
+#define glUniform1fv glad_glUniform1fv
+GLAD_API_CALL PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB;
+#define glUniform1fvARB glad_glUniform1fvARB
+GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i;
+#define glUniform1i glad_glUniform1i
+GLAD_API_CALL PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB;
+#define glUniform1i64ARB glad_glUniform1i64ARB
+GLAD_API_CALL PFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV;
+#define glUniform1i64NV glad_glUniform1i64NV
+GLAD_API_CALL PFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB;
+#define glUniform1i64vARB glad_glUniform1i64vARB
+GLAD_API_CALL PFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV;
+#define glUniform1i64vNV glad_glUniform1i64vNV
+GLAD_API_CALL PFNGLUNIFORM1IARBPROC glad_glUniform1iARB;
+#define glUniform1iARB glad_glUniform1iARB
+GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv;
+#define glUniform1iv glad_glUniform1iv
+GLAD_API_CALL PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB;
+#define glUniform1ivARB glad_glUniform1ivARB
+GLAD_API_CALL PFNGLUNIFORM1UIPROC glad_glUniform1ui;
+#define glUniform1ui glad_glUniform1ui
+GLAD_API_CALL PFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB;
+#define glUniform1ui64ARB glad_glUniform1ui64ARB
+GLAD_API_CALL PFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV;
+#define glUniform1ui64NV glad_glUniform1ui64NV
+GLAD_API_CALL PFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB;
+#define glUniform1ui64vARB glad_glUniform1ui64vARB
+GLAD_API_CALL PFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV;
+#define glUniform1ui64vNV glad_glUniform1ui64vNV
+GLAD_API_CALL PFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT;
+#define glUniform1uiEXT glad_glUniform1uiEXT
+GLAD_API_CALL PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
+#define glUniform1uiv glad_glUniform1uiv
+GLAD_API_CALL PFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT;
+#define glUniform1uivEXT glad_glUniform1uivEXT
+GLAD_API_CALL PFNGLUNIFORM2DPROC glad_glUniform2d;
+#define glUniform2d glad_glUniform2d
+GLAD_API_CALL PFNGLUNIFORM2DVPROC glad_glUniform2dv;
+#define glUniform2dv glad_glUniform2dv
+GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f;
+#define glUniform2f glad_glUniform2f
+GLAD_API_CALL PFNGLUNIFORM2FARBPROC glad_glUniform2fARB;
+#define glUniform2fARB glad_glUniform2fARB
+GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv;
+#define glUniform2fv glad_glUniform2fv
+GLAD_API_CALL PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB;
+#define glUniform2fvARB glad_glUniform2fvARB
+GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i;
+#define glUniform2i glad_glUniform2i
+GLAD_API_CALL PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB;
+#define glUniform2i64ARB glad_glUniform2i64ARB
+GLAD_API_CALL PFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV;
+#define glUniform2i64NV glad_glUniform2i64NV
+GLAD_API_CALL PFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB;
+#define glUniform2i64vARB glad_glUniform2i64vARB
+GLAD_API_CALL PFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV;
+#define glUniform2i64vNV glad_glUniform2i64vNV
+GLAD_API_CALL PFNGLUNIFORM2IARBPROC glad_glUniform2iARB;
+#define glUniform2iARB glad_glUniform2iARB
+GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv;
+#define glUniform2iv glad_glUniform2iv
+GLAD_API_CALL PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB;
+#define glUniform2ivARB glad_glUniform2ivARB
+GLAD_API_CALL PFNGLUNIFORM2UIPROC glad_glUniform2ui;
+#define glUniform2ui glad_glUniform2ui
+GLAD_API_CALL PFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB;
+#define glUniform2ui64ARB glad_glUniform2ui64ARB
+GLAD_API_CALL PFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV;
+#define glUniform2ui64NV glad_glUniform2ui64NV
+GLAD_API_CALL PFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB;
+#define glUniform2ui64vARB glad_glUniform2ui64vARB
+GLAD_API_CALL PFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV;
+#define glUniform2ui64vNV glad_glUniform2ui64vNV
+GLAD_API_CALL PFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT;
+#define glUniform2uiEXT glad_glUniform2uiEXT
+GLAD_API_CALL PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
+#define glUniform2uiv glad_glUniform2uiv
+GLAD_API_CALL PFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT;
+#define glUniform2uivEXT glad_glUniform2uivEXT
+GLAD_API_CALL PFNGLUNIFORM3DPROC glad_glUniform3d;
+#define glUniform3d glad_glUniform3d
+GLAD_API_CALL PFNGLUNIFORM3DVPROC glad_glUniform3dv;
+#define glUniform3dv glad_glUniform3dv
+GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f;
+#define glUniform3f glad_glUniform3f
+GLAD_API_CALL PFNGLUNIFORM3FARBPROC glad_glUniform3fARB;
+#define glUniform3fARB glad_glUniform3fARB
+GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv;
+#define glUniform3fv glad_glUniform3fv
+GLAD_API_CALL PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB;
+#define glUniform3fvARB glad_glUniform3fvARB
+GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i;
+#define glUniform3i glad_glUniform3i
+GLAD_API_CALL PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB;
+#define glUniform3i64ARB glad_glUniform3i64ARB
+GLAD_API_CALL PFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV;
+#define glUniform3i64NV glad_glUniform3i64NV
+GLAD_API_CALL PFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB;
+#define glUniform3i64vARB glad_glUniform3i64vARB
+GLAD_API_CALL PFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV;
+#define glUniform3i64vNV glad_glUniform3i64vNV
+GLAD_API_CALL PFNGLUNIFORM3IARBPROC glad_glUniform3iARB;
+#define glUniform3iARB glad_glUniform3iARB
+GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv;
+#define glUniform3iv glad_glUniform3iv
+GLAD_API_CALL PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB;
+#define glUniform3ivARB glad_glUniform3ivARB
+GLAD_API_CALL PFNGLUNIFORM3UIPROC glad_glUniform3ui;
+#define glUniform3ui glad_glUniform3ui
+GLAD_API_CALL PFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB;
+#define glUniform3ui64ARB glad_glUniform3ui64ARB
+GLAD_API_CALL PFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV;
+#define glUniform3ui64NV glad_glUniform3ui64NV
+GLAD_API_CALL PFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB;
+#define glUniform3ui64vARB glad_glUniform3ui64vARB
+GLAD_API_CALL PFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV;
+#define glUniform3ui64vNV glad_glUniform3ui64vNV
+GLAD_API_CALL PFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT;
+#define glUniform3uiEXT glad_glUniform3uiEXT
+GLAD_API_CALL PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
+#define glUniform3uiv glad_glUniform3uiv
+GLAD_API_CALL PFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT;
+#define glUniform3uivEXT glad_glUniform3uivEXT
+GLAD_API_CALL PFNGLUNIFORM4DPROC glad_glUniform4d;
+#define glUniform4d glad_glUniform4d
+GLAD_API_CALL PFNGLUNIFORM4DVPROC glad_glUniform4dv;
+#define glUniform4dv glad_glUniform4dv
+GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f;
+#define glUniform4f glad_glUniform4f
+GLAD_API_CALL PFNGLUNIFORM4FARBPROC glad_glUniform4fARB;
+#define glUniform4fARB glad_glUniform4fARB
+GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv;
+#define glUniform4fv glad_glUniform4fv
+GLAD_API_CALL PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB;
+#define glUniform4fvARB glad_glUniform4fvARB
+GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i;
+#define glUniform4i glad_glUniform4i
+GLAD_API_CALL PFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB;
+#define glUniform4i64ARB glad_glUniform4i64ARB
+GLAD_API_CALL PFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV;
+#define glUniform4i64NV glad_glUniform4i64NV
+GLAD_API_CALL PFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB;
+#define glUniform4i64vARB glad_glUniform4i64vARB
+GLAD_API_CALL PFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV;
+#define glUniform4i64vNV glad_glUniform4i64vNV
+GLAD_API_CALL PFNGLUNIFORM4IARBPROC glad_glUniform4iARB;
+#define glUniform4iARB glad_glUniform4iARB
+GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv;
+#define glUniform4iv glad_glUniform4iv
+GLAD_API_CALL PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB;
+#define glUniform4ivARB glad_glUniform4ivARB
+GLAD_API_CALL PFNGLUNIFORM4UIPROC glad_glUniform4ui;
+#define glUniform4ui glad_glUniform4ui
+GLAD_API_CALL PFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB;
+#define glUniform4ui64ARB glad_glUniform4ui64ARB
+GLAD_API_CALL PFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV;
+#define glUniform4ui64NV glad_glUniform4ui64NV
+GLAD_API_CALL PFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB;
+#define glUniform4ui64vARB glad_glUniform4ui64vARB
+GLAD_API_CALL PFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV;
+#define glUniform4ui64vNV glad_glUniform4ui64vNV
+GLAD_API_CALL PFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT;
+#define glUniform4uiEXT glad_glUniform4uiEXT
+GLAD_API_CALL PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
+#define glUniform4uiv glad_glUniform4uiv
+GLAD_API_CALL PFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT;
+#define glUniform4uivEXT glad_glUniform4uivEXT
+GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
+#define glUniformBlockBinding glad_glUniformBlockBinding
+GLAD_API_CALL PFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT;
+#define glUniformBufferEXT glad_glUniformBufferEXT
+GLAD_API_CALL PFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB;
+#define glUniformHandleui64ARB glad_glUniformHandleui64ARB
+GLAD_API_CALL PFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV;
+#define glUniformHandleui64NV glad_glUniformHandleui64NV
+GLAD_API_CALL PFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB;
+#define glUniformHandleui64vARB glad_glUniformHandleui64vARB
+GLAD_API_CALL PFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV;
+#define glUniformHandleui64vNV glad_glUniformHandleui64vNV
+GLAD_API_CALL PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv;
+#define glUniformMatrix2dv glad_glUniformMatrix2dv
+GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
+#define glUniformMatrix2fv glad_glUniformMatrix2fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB;
+#define glUniformMatrix2fvARB glad_glUniformMatrix2fvARB
+GLAD_API_CALL PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv;
+#define glUniformMatrix2x3dv glad_glUniformMatrix2x3dv
+GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
+#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv;
+#define glUniformMatrix2x4dv glad_glUniformMatrix2x4dv
+GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
+#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv;
+#define glUniformMatrix3dv glad_glUniformMatrix3dv
+GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
+#define glUniformMatrix3fv glad_glUniformMatrix3fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB;
+#define glUniformMatrix3fvARB glad_glUniformMatrix3fvARB
+GLAD_API_CALL PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv;
+#define glUniformMatrix3x2dv glad_glUniformMatrix3x2dv
+GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
+#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv;
+#define glUniformMatrix3x4dv glad_glUniformMatrix3x4dv
+GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
+#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv;
+#define glUniformMatrix4dv glad_glUniformMatrix4dv
+GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
+#define glUniformMatrix4fv glad_glUniformMatrix4fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB;
+#define glUniformMatrix4fvARB glad_glUniformMatrix4fvARB
+GLAD_API_CALL PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv;
+#define glUniformMatrix4x2dv glad_glUniformMatrix4x2dv
+GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
+#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv
+GLAD_API_CALL PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv;
+#define glUniformMatrix4x3dv glad_glUniformMatrix4x3dv
+GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
+#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv
+GLAD_API_CALL PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv;
+#define glUniformSubroutinesuiv glad_glUniformSubroutinesuiv
+GLAD_API_CALL PFNGLUNIFORMUI64NVPROC glad_glUniformui64NV;
+#define glUniformui64NV glad_glUniformui64NV
+GLAD_API_CALL PFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV;
+#define glUniformui64vNV glad_glUniformui64vNV
+GLAD_API_CALL PFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT;
+#define glUnlockArraysEXT glad_glUnlockArraysEXT
+GLAD_API_CALL PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
+#define glUnmapBuffer glad_glUnmapBuffer
+GLAD_API_CALL PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB;
+#define glUnmapBufferARB glad_glUnmapBufferARB
+GLAD_API_CALL PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer;
+#define glUnmapNamedBuffer glad_glUnmapNamedBuffer
+GLAD_API_CALL PFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT;
+#define glUnmapNamedBufferEXT glad_glUnmapNamedBufferEXT
+GLAD_API_CALL PFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI;
+#define glUnmapObjectBufferATI glad_glUnmapObjectBufferATI
+GLAD_API_CALL PFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL;
+#define glUnmapTexture2DINTEL glad_glUnmapTexture2DINTEL
+GLAD_API_CALL PFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI;
+#define glUpdateObjectBufferATI glad_glUpdateObjectBufferATI
+GLAD_API_CALL PFNGLUPLOADGPUMASKNVXPROC glad_glUploadGpuMaskNVX;
+#define glUploadGpuMaskNVX glad_glUploadGpuMaskNVX
+GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram;
+#define glUseProgram glad_glUseProgram
+GLAD_API_CALL PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB;
+#define glUseProgramObjectARB glad_glUseProgramObjectARB
+GLAD_API_CALL PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages;
+#define glUseProgramStages glad_glUseProgramStages
+GLAD_API_CALL PFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT;
+#define glUseShaderProgramEXT glad_glUseShaderProgramEXT
+GLAD_API_CALL PFNGLVDPAUFININVPROC glad_glVDPAUFiniNV;
+#define glVDPAUFiniNV glad_glVDPAUFiniNV
+GLAD_API_CALL PFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV;
+#define glVDPAUGetSurfaceivNV glad_glVDPAUGetSurfaceivNV
+GLAD_API_CALL PFNGLVDPAUINITNVPROC glad_glVDPAUInitNV;
+#define glVDPAUInitNV glad_glVDPAUInitNV
+GLAD_API_CALL PFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV;
+#define glVDPAUIsSurfaceNV glad_glVDPAUIsSurfaceNV
+GLAD_API_CALL PFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV;
+#define glVDPAUMapSurfacesNV glad_glVDPAUMapSurfacesNV
+GLAD_API_CALL PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV;
+#define glVDPAURegisterOutputSurfaceNV glad_glVDPAURegisterOutputSurfaceNV
+GLAD_API_CALL PFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV;
+#define glVDPAURegisterVideoSurfaceNV glad_glVDPAURegisterVideoSurfaceNV
+GLAD_API_CALL PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV;
+#define glVDPAURegisterVideoSurfaceWithPictureStructureNV glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV
+GLAD_API_CALL PFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV;
+#define glVDPAUSurfaceAccessNV glad_glVDPAUSurfaceAccessNV
+GLAD_API_CALL PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV;
+#define glVDPAUUnmapSurfacesNV glad_glVDPAUUnmapSurfacesNV
+GLAD_API_CALL PFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV;
+#define glVDPAUUnregisterSurfaceNV glad_glVDPAUUnregisterSurfaceNV
+GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
+#define glValidateProgram glad_glValidateProgram
+GLAD_API_CALL PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB;
+#define glValidateProgramARB glad_glValidateProgramARB
+GLAD_API_CALL PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline;
+#define glValidateProgramPipeline glad_glValidateProgramPipeline
+GLAD_API_CALL PFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI;
+#define glVariantArrayObjectATI glad_glVariantArrayObjectATI
+GLAD_API_CALL PFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT;
+#define glVariantPointerEXT glad_glVariantPointerEXT
+GLAD_API_CALL PFNGLVARIANTBVEXTPROC glad_glVariantbvEXT;
+#define glVariantbvEXT glad_glVariantbvEXT
+GLAD_API_CALL PFNGLVARIANTDVEXTPROC glad_glVariantdvEXT;
+#define glVariantdvEXT glad_glVariantdvEXT
+GLAD_API_CALL PFNGLVARIANTFVEXTPROC glad_glVariantfvEXT;
+#define glVariantfvEXT glad_glVariantfvEXT
+GLAD_API_CALL PFNGLVARIANTIVEXTPROC glad_glVariantivEXT;
+#define glVariantivEXT glad_glVariantivEXT
+GLAD_API_CALL PFNGLVARIANTSVEXTPROC glad_glVariantsvEXT;
+#define glVariantsvEXT glad_glVariantsvEXT
+GLAD_API_CALL PFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT;
+#define glVariantubvEXT glad_glVariantubvEXT
+GLAD_API_CALL PFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT;
+#define glVariantuivEXT glad_glVariantuivEXT
+GLAD_API_CALL PFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT;
+#define glVariantusvEXT glad_glVariantusvEXT
+GLAD_API_CALL PFNGLVERTEX2BOESPROC glad_glVertex2bOES;
+#define glVertex2bOES glad_glVertex2bOES
+GLAD_API_CALL PFNGLVERTEX2BVOESPROC glad_glVertex2bvOES;
+#define glVertex2bvOES glad_glVertex2bvOES
+GLAD_API_CALL PFNGLVERTEX2HNVPROC glad_glVertex2hNV;
+#define glVertex2hNV glad_glVertex2hNV
+GLAD_API_CALL PFNGLVERTEX2HVNVPROC glad_glVertex2hvNV;
+#define glVertex2hvNV glad_glVertex2hvNV
+GLAD_API_CALL PFNGLVERTEX2XOESPROC glad_glVertex2xOES;
+#define glVertex2xOES glad_glVertex2xOES
+GLAD_API_CALL PFNGLVERTEX2XVOESPROC glad_glVertex2xvOES;
+#define glVertex2xvOES glad_glVertex2xvOES
+GLAD_API_CALL PFNGLVERTEX3BOESPROC glad_glVertex3bOES;
+#define glVertex3bOES glad_glVertex3bOES
+GLAD_API_CALL PFNGLVERTEX3BVOESPROC glad_glVertex3bvOES;
+#define glVertex3bvOES glad_glVertex3bvOES
+GLAD_API_CALL PFNGLVERTEX3HNVPROC glad_glVertex3hNV;
+#define glVertex3hNV glad_glVertex3hNV
+GLAD_API_CALL PFNGLVERTEX3HVNVPROC glad_glVertex3hvNV;
+#define glVertex3hvNV glad_glVertex3hvNV
+GLAD_API_CALL PFNGLVERTEX3XOESPROC glad_glVertex3xOES;
+#define glVertex3xOES glad_glVertex3xOES
+GLAD_API_CALL PFNGLVERTEX3XVOESPROC glad_glVertex3xvOES;
+#define glVertex3xvOES glad_glVertex3xvOES
+GLAD_API_CALL PFNGLVERTEX4BOESPROC glad_glVertex4bOES;
+#define glVertex4bOES glad_glVertex4bOES
+GLAD_API_CALL PFNGLVERTEX4BVOESPROC glad_glVertex4bvOES;
+#define glVertex4bvOES glad_glVertex4bvOES
+GLAD_API_CALL PFNGLVERTEX4HNVPROC glad_glVertex4hNV;
+#define glVertex4hNV glad_glVertex4hNV
+GLAD_API_CALL PFNGLVERTEX4HVNVPROC glad_glVertex4hvNV;
+#define glVertex4hvNV glad_glVertex4hvNV
+GLAD_API_CALL PFNGLVERTEX4XOESPROC glad_glVertex4xOES;
+#define glVertex4xOES glad_glVertex4xOES
+GLAD_API_CALL PFNGLVERTEX4XVOESPROC glad_glVertex4xvOES;
+#define glVertex4xvOES glad_glVertex4xvOES
+GLAD_API_CALL PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding;
+#define glVertexArrayAttribBinding glad_glVertexArrayAttribBinding
+GLAD_API_CALL PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat;
+#define glVertexArrayAttribFormat glad_glVertexArrayAttribFormat
+GLAD_API_CALL PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat;
+#define glVertexArrayAttribIFormat glad_glVertexArrayAttribIFormat
+GLAD_API_CALL PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat;
+#define glVertexArrayAttribLFormat glad_glVertexArrayAttribLFormat
+GLAD_API_CALL PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT;
+#define glVertexArrayBindVertexBufferEXT glad_glVertexArrayBindVertexBufferEXT
+GLAD_API_CALL PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor;
+#define glVertexArrayBindingDivisor glad_glVertexArrayBindingDivisor
+GLAD_API_CALL PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT;
+#define glVertexArrayColorOffsetEXT glad_glVertexArrayColorOffsetEXT
+GLAD_API_CALL PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT;
+#define glVertexArrayEdgeFlagOffsetEXT glad_glVertexArrayEdgeFlagOffsetEXT
+GLAD_API_CALL PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer;
+#define glVertexArrayElementBuffer glad_glVertexArrayElementBuffer
+GLAD_API_CALL PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT;
+#define glVertexArrayFogCoordOffsetEXT glad_glVertexArrayFogCoordOffsetEXT
+GLAD_API_CALL PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT;
+#define glVertexArrayIndexOffsetEXT glad_glVertexArrayIndexOffsetEXT
+GLAD_API_CALL PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT;
+#define glVertexArrayMultiTexCoordOffsetEXT glad_glVertexArrayMultiTexCoordOffsetEXT
+GLAD_API_CALL PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT;
+#define glVertexArrayNormalOffsetEXT glad_glVertexArrayNormalOffsetEXT
+GLAD_API_CALL PFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE;
+#define glVertexArrayParameteriAPPLE glad_glVertexArrayParameteriAPPLE
+GLAD_API_CALL PFNGLVERTEXARRAYRANGEAPPLEPROC glad_glVertexArrayRangeAPPLE;
+#define glVertexArrayRangeAPPLE glad_glVertexArrayRangeAPPLE
+GLAD_API_CALL PFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV;
+#define glVertexArrayRangeNV glad_glVertexArrayRangeNV
+GLAD_API_CALL PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT;
+#define glVertexArraySecondaryColorOffsetEXT glad_glVertexArraySecondaryColorOffsetEXT
+GLAD_API_CALL PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT;
+#define glVertexArrayTexCoordOffsetEXT glad_glVertexArrayTexCoordOffsetEXT
+GLAD_API_CALL PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT;
+#define glVertexArrayVertexAttribBindingEXT glad_glVertexArrayVertexAttribBindingEXT
+GLAD_API_CALL PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT;
+#define glVertexArrayVertexAttribDivisorEXT glad_glVertexArrayVertexAttribDivisorEXT
+GLAD_API_CALL PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT;
+#define glVertexArrayVertexAttribFormatEXT glad_glVertexArrayVertexAttribFormatEXT
+GLAD_API_CALL PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT;
+#define glVertexArrayVertexAttribIFormatEXT glad_glVertexArrayVertexAttribIFormatEXT
+GLAD_API_CALL PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT;
+#define glVertexArrayVertexAttribIOffsetEXT glad_glVertexArrayVertexAttribIOffsetEXT
+GLAD_API_CALL PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT;
+#define glVertexArrayVertexAttribLFormatEXT glad_glVertexArrayVertexAttribLFormatEXT
+GLAD_API_CALL PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT;
+#define glVertexArrayVertexAttribLOffsetEXT glad_glVertexArrayVertexAttribLOffsetEXT
+GLAD_API_CALL PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT;
+#define glVertexArrayVertexAttribOffsetEXT glad_glVertexArrayVertexAttribOffsetEXT
+GLAD_API_CALL PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT;
+#define glVertexArrayVertexBindingDivisorEXT glad_glVertexArrayVertexBindingDivisorEXT
+GLAD_API_CALL PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer;
+#define glVertexArrayVertexBuffer glad_glVertexArrayVertexBuffer
+GLAD_API_CALL PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers;
+#define glVertexArrayVertexBuffers glad_glVertexArrayVertexBuffers
+GLAD_API_CALL PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT;
+#define glVertexArrayVertexOffsetEXT glad_glVertexArrayVertexOffsetEXT
+GLAD_API_CALL PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
+#define glVertexAttrib1d glad_glVertexAttrib1d
+GLAD_API_CALL PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB;
+#define glVertexAttrib1dARB glad_glVertexAttrib1dARB
+GLAD_API_CALL PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV;
+#define glVertexAttrib1dNV glad_glVertexAttrib1dNV
+GLAD_API_CALL PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
+#define glVertexAttrib1dv glad_glVertexAttrib1dv
+GLAD_API_CALL PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB;
+#define glVertexAttrib1dvARB glad_glVertexAttrib1dvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV;
+#define glVertexAttrib1dvNV glad_glVertexAttrib1dvNV
+GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
+#define glVertexAttrib1f glad_glVertexAttrib1f
+GLAD_API_CALL PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB;
+#define glVertexAttrib1fARB glad_glVertexAttrib1fARB
+GLAD_API_CALL PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV;
+#define glVertexAttrib1fNV glad_glVertexAttrib1fNV
+GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
+#define glVertexAttrib1fv glad_glVertexAttrib1fv
+GLAD_API_CALL PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB;
+#define glVertexAttrib1fvARB glad_glVertexAttrib1fvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV;
+#define glVertexAttrib1fvNV glad_glVertexAttrib1fvNV
+GLAD_API_CALL PFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV;
+#define glVertexAttrib1hNV glad_glVertexAttrib1hNV
+GLAD_API_CALL PFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV;
+#define glVertexAttrib1hvNV glad_glVertexAttrib1hvNV
+GLAD_API_CALL PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
+#define glVertexAttrib1s glad_glVertexAttrib1s
+GLAD_API_CALL PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB;
+#define glVertexAttrib1sARB glad_glVertexAttrib1sARB
+GLAD_API_CALL PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV;
+#define glVertexAttrib1sNV glad_glVertexAttrib1sNV
+GLAD_API_CALL PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
+#define glVertexAttrib1sv glad_glVertexAttrib1sv
+GLAD_API_CALL PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB;
+#define glVertexAttrib1svARB glad_glVertexAttrib1svARB
+GLAD_API_CALL PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV;
+#define glVertexAttrib1svNV glad_glVertexAttrib1svNV
+GLAD_API_CALL PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
+#define glVertexAttrib2d glad_glVertexAttrib2d
+GLAD_API_CALL PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB;
+#define glVertexAttrib2dARB glad_glVertexAttrib2dARB
+GLAD_API_CALL PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV;
+#define glVertexAttrib2dNV glad_glVertexAttrib2dNV
+GLAD_API_CALL PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
+#define glVertexAttrib2dv glad_glVertexAttrib2dv
+GLAD_API_CALL PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB;
+#define glVertexAttrib2dvARB glad_glVertexAttrib2dvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV;
+#define glVertexAttrib2dvNV glad_glVertexAttrib2dvNV
+GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
+#define glVertexAttrib2f glad_glVertexAttrib2f
+GLAD_API_CALL PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB;
+#define glVertexAttrib2fARB glad_glVertexAttrib2fARB
+GLAD_API_CALL PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV;
+#define glVertexAttrib2fNV glad_glVertexAttrib2fNV
+GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
+#define glVertexAttrib2fv glad_glVertexAttrib2fv
+GLAD_API_CALL PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB;
+#define glVertexAttrib2fvARB glad_glVertexAttrib2fvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV;
+#define glVertexAttrib2fvNV glad_glVertexAttrib2fvNV
+GLAD_API_CALL PFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV;
+#define glVertexAttrib2hNV glad_glVertexAttrib2hNV
+GLAD_API_CALL PFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV;
+#define glVertexAttrib2hvNV glad_glVertexAttrib2hvNV
+GLAD_API_CALL PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
+#define glVertexAttrib2s glad_glVertexAttrib2s
+GLAD_API_CALL PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB;
+#define glVertexAttrib2sARB glad_glVertexAttrib2sARB
+GLAD_API_CALL PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV;
+#define glVertexAttrib2sNV glad_glVertexAttrib2sNV
+GLAD_API_CALL PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
+#define glVertexAttrib2sv glad_glVertexAttrib2sv
+GLAD_API_CALL PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB;
+#define glVertexAttrib2svARB glad_glVertexAttrib2svARB
+GLAD_API_CALL PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV;
+#define glVertexAttrib2svNV glad_glVertexAttrib2svNV
+GLAD_API_CALL PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
+#define glVertexAttrib3d glad_glVertexAttrib3d
+GLAD_API_CALL PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB;
+#define glVertexAttrib3dARB glad_glVertexAttrib3dARB
+GLAD_API_CALL PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV;
+#define glVertexAttrib3dNV glad_glVertexAttrib3dNV
+GLAD_API_CALL PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
+#define glVertexAttrib3dv glad_glVertexAttrib3dv
+GLAD_API_CALL PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB;
+#define glVertexAttrib3dvARB glad_glVertexAttrib3dvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV;
+#define glVertexAttrib3dvNV glad_glVertexAttrib3dvNV
+GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
+#define glVertexAttrib3f glad_glVertexAttrib3f
+GLAD_API_CALL PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB;
+#define glVertexAttrib3fARB glad_glVertexAttrib3fARB
+GLAD_API_CALL PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV;
+#define glVertexAttrib3fNV glad_glVertexAttrib3fNV
+GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
+#define glVertexAttrib3fv glad_glVertexAttrib3fv
+GLAD_API_CALL PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB;
+#define glVertexAttrib3fvARB glad_glVertexAttrib3fvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV;
+#define glVertexAttrib3fvNV glad_glVertexAttrib3fvNV
+GLAD_API_CALL PFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV;
+#define glVertexAttrib3hNV glad_glVertexAttrib3hNV
+GLAD_API_CALL PFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV;
+#define glVertexAttrib3hvNV glad_glVertexAttrib3hvNV
+GLAD_API_CALL PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
+#define glVertexAttrib3s glad_glVertexAttrib3s
+GLAD_API_CALL PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB;
+#define glVertexAttrib3sARB glad_glVertexAttrib3sARB
+GLAD_API_CALL PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV;
+#define glVertexAttrib3sNV glad_glVertexAttrib3sNV
+GLAD_API_CALL PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
+#define glVertexAttrib3sv glad_glVertexAttrib3sv
+GLAD_API_CALL PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB;
+#define glVertexAttrib3svARB glad_glVertexAttrib3svARB
+GLAD_API_CALL PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV;
+#define glVertexAttrib3svNV glad_glVertexAttrib3svNV
+GLAD_API_CALL PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
+#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB;
+#define glVertexAttrib4NbvARB glad_glVertexAttrib4NbvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
+#define glVertexAttrib4Niv glad_glVertexAttrib4Niv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB;
+#define glVertexAttrib4NivARB glad_glVertexAttrib4NivARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
+#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB;
+#define glVertexAttrib4NsvARB glad_glVertexAttrib4NsvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
+#define glVertexAttrib4Nub glad_glVertexAttrib4Nub
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB;
+#define glVertexAttrib4NubARB glad_glVertexAttrib4NubARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
+#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB;
+#define glVertexAttrib4NubvARB glad_glVertexAttrib4NubvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
+#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB;
+#define glVertexAttrib4NuivARB glad_glVertexAttrib4NuivARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
+#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv
+GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB;
+#define glVertexAttrib4NusvARB glad_glVertexAttrib4NusvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
+#define glVertexAttrib4bv glad_glVertexAttrib4bv
+GLAD_API_CALL PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB;
+#define glVertexAttrib4bvARB glad_glVertexAttrib4bvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
+#define glVertexAttrib4d glad_glVertexAttrib4d
+GLAD_API_CALL PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB;
+#define glVertexAttrib4dARB glad_glVertexAttrib4dARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV;
+#define glVertexAttrib4dNV glad_glVertexAttrib4dNV
+GLAD_API_CALL PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
+#define glVertexAttrib4dv glad_glVertexAttrib4dv
+GLAD_API_CALL PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB;
+#define glVertexAttrib4dvARB glad_glVertexAttrib4dvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV;
+#define glVertexAttrib4dvNV glad_glVertexAttrib4dvNV
+GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
+#define glVertexAttrib4f glad_glVertexAttrib4f
+GLAD_API_CALL PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB;
+#define glVertexAttrib4fARB glad_glVertexAttrib4fARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV;
+#define glVertexAttrib4fNV glad_glVertexAttrib4fNV
+GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
+#define glVertexAttrib4fv glad_glVertexAttrib4fv
+GLAD_API_CALL PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB;
+#define glVertexAttrib4fvARB glad_glVertexAttrib4fvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV;
+#define glVertexAttrib4fvNV glad_glVertexAttrib4fvNV
+GLAD_API_CALL PFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV;
+#define glVertexAttrib4hNV glad_glVertexAttrib4hNV
+GLAD_API_CALL PFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV;
+#define glVertexAttrib4hvNV glad_glVertexAttrib4hvNV
+GLAD_API_CALL PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
+#define glVertexAttrib4iv glad_glVertexAttrib4iv
+GLAD_API_CALL PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB;
+#define glVertexAttrib4ivARB glad_glVertexAttrib4ivARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
+#define glVertexAttrib4s glad_glVertexAttrib4s
+GLAD_API_CALL PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB;
+#define glVertexAttrib4sARB glad_glVertexAttrib4sARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV;
+#define glVertexAttrib4sNV glad_glVertexAttrib4sNV
+GLAD_API_CALL PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
+#define glVertexAttrib4sv glad_glVertexAttrib4sv
+GLAD_API_CALL PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB;
+#define glVertexAttrib4svARB glad_glVertexAttrib4svARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV;
+#define glVertexAttrib4svNV glad_glVertexAttrib4svNV
+GLAD_API_CALL PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV;
+#define glVertexAttrib4ubNV glad_glVertexAttrib4ubNV
+GLAD_API_CALL PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
+#define glVertexAttrib4ubv glad_glVertexAttrib4ubv
+GLAD_API_CALL PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB;
+#define glVertexAttrib4ubvARB glad_glVertexAttrib4ubvARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV;
+#define glVertexAttrib4ubvNV glad_glVertexAttrib4ubvNV
+GLAD_API_CALL PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
+#define glVertexAttrib4uiv glad_glVertexAttrib4uiv
+GLAD_API_CALL PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB;
+#define glVertexAttrib4uivARB glad_glVertexAttrib4uivARB
+GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
+#define glVertexAttrib4usv glad_glVertexAttrib4usv
+GLAD_API_CALL PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB;
+#define glVertexAttrib4usvARB glad_glVertexAttrib4usvARB
+GLAD_API_CALL PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI;
+#define glVertexAttribArrayObjectATI glad_glVertexAttribArrayObjectATI
+GLAD_API_CALL PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding;
+#define glVertexAttribBinding glad_glVertexAttribBinding
+GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
+#define glVertexAttribDivisor glad_glVertexAttribDivisor
+GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB;
+#define glVertexAttribDivisorARB glad_glVertexAttribDivisorARB
+GLAD_API_CALL PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat;
+#define glVertexAttribFormat glad_glVertexAttribFormat
+GLAD_API_CALL PFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV;
+#define glVertexAttribFormatNV glad_glVertexAttribFormatNV
+GLAD_API_CALL PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
+#define glVertexAttribI1i glad_glVertexAttribI1i
+GLAD_API_CALL PFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT;
+#define glVertexAttribI1iEXT glad_glVertexAttribI1iEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
+#define glVertexAttribI1iv glad_glVertexAttribI1iv
+GLAD_API_CALL PFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT;
+#define glVertexAttribI1ivEXT glad_glVertexAttribI1ivEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
+#define glVertexAttribI1ui glad_glVertexAttribI1ui
+GLAD_API_CALL PFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT;
+#define glVertexAttribI1uiEXT glad_glVertexAttribI1uiEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
+#define glVertexAttribI1uiv glad_glVertexAttribI1uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT;
+#define glVertexAttribI1uivEXT glad_glVertexAttribI1uivEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
+#define glVertexAttribI2i glad_glVertexAttribI2i
+GLAD_API_CALL PFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT;
+#define glVertexAttribI2iEXT glad_glVertexAttribI2iEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
+#define glVertexAttribI2iv glad_glVertexAttribI2iv
+GLAD_API_CALL PFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT;
+#define glVertexAttribI2ivEXT glad_glVertexAttribI2ivEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
+#define glVertexAttribI2ui glad_glVertexAttribI2ui
+GLAD_API_CALL PFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT;
+#define glVertexAttribI2uiEXT glad_glVertexAttribI2uiEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
+#define glVertexAttribI2uiv glad_glVertexAttribI2uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT;
+#define glVertexAttribI2uivEXT glad_glVertexAttribI2uivEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
+#define glVertexAttribI3i glad_glVertexAttribI3i
+GLAD_API_CALL PFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT;
+#define glVertexAttribI3iEXT glad_glVertexAttribI3iEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
+#define glVertexAttribI3iv glad_glVertexAttribI3iv
+GLAD_API_CALL PFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT;
+#define glVertexAttribI3ivEXT glad_glVertexAttribI3ivEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
+#define glVertexAttribI3ui glad_glVertexAttribI3ui
+GLAD_API_CALL PFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT;
+#define glVertexAttribI3uiEXT glad_glVertexAttribI3uiEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
+#define glVertexAttribI3uiv glad_glVertexAttribI3uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT;
+#define glVertexAttribI3uivEXT glad_glVertexAttribI3uivEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
+#define glVertexAttribI4bv glad_glVertexAttribI4bv
+GLAD_API_CALL PFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT;
+#define glVertexAttribI4bvEXT glad_glVertexAttribI4bvEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
+#define glVertexAttribI4i glad_glVertexAttribI4i
+GLAD_API_CALL PFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT;
+#define glVertexAttribI4iEXT glad_glVertexAttribI4iEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
+#define glVertexAttribI4iv glad_glVertexAttribI4iv
+GLAD_API_CALL PFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT;
+#define glVertexAttribI4ivEXT glad_glVertexAttribI4ivEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
+#define glVertexAttribI4sv glad_glVertexAttribI4sv
+GLAD_API_CALL PFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT;
+#define glVertexAttribI4svEXT glad_glVertexAttribI4svEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
+#define glVertexAttribI4ubv glad_glVertexAttribI4ubv
+GLAD_API_CALL PFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT;
+#define glVertexAttribI4ubvEXT glad_glVertexAttribI4ubvEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
+#define glVertexAttribI4ui glad_glVertexAttribI4ui
+GLAD_API_CALL PFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT;
+#define glVertexAttribI4uiEXT glad_glVertexAttribI4uiEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
+#define glVertexAttribI4uiv glad_glVertexAttribI4uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT;
+#define glVertexAttribI4uivEXT glad_glVertexAttribI4uivEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
+#define glVertexAttribI4usv glad_glVertexAttribI4usv
+GLAD_API_CALL PFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT;
+#define glVertexAttribI4usvEXT glad_glVertexAttribI4usvEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat;
+#define glVertexAttribIFormat glad_glVertexAttribIFormat
+GLAD_API_CALL PFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV;
+#define glVertexAttribIFormatNV glad_glVertexAttribIFormatNV
+GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
+#define glVertexAttribIPointer glad_glVertexAttribIPointer
+GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT;
+#define glVertexAttribIPointerEXT glad_glVertexAttribIPointerEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d;
+#define glVertexAttribL1d glad_glVertexAttribL1d
+GLAD_API_CALL PFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT;
+#define glVertexAttribL1dEXT glad_glVertexAttribL1dEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv;
+#define glVertexAttribL1dv glad_glVertexAttribL1dv
+GLAD_API_CALL PFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT;
+#define glVertexAttribL1dvEXT glad_glVertexAttribL1dvEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV;
+#define glVertexAttribL1i64NV glad_glVertexAttribL1i64NV
+GLAD_API_CALL PFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV;
+#define glVertexAttribL1i64vNV glad_glVertexAttribL1i64vNV
+GLAD_API_CALL PFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB;
+#define glVertexAttribL1ui64ARB glad_glVertexAttribL1ui64ARB
+GLAD_API_CALL PFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV;
+#define glVertexAttribL1ui64NV glad_glVertexAttribL1ui64NV
+GLAD_API_CALL PFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB;
+#define glVertexAttribL1ui64vARB glad_glVertexAttribL1ui64vARB
+GLAD_API_CALL PFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV;
+#define glVertexAttribL1ui64vNV glad_glVertexAttribL1ui64vNV
+GLAD_API_CALL PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d;
+#define glVertexAttribL2d glad_glVertexAttribL2d
+GLAD_API_CALL PFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT;
+#define glVertexAttribL2dEXT glad_glVertexAttribL2dEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv;
+#define glVertexAttribL2dv glad_glVertexAttribL2dv
+GLAD_API_CALL PFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT;
+#define glVertexAttribL2dvEXT glad_glVertexAttribL2dvEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV;
+#define glVertexAttribL2i64NV glad_glVertexAttribL2i64NV
+GLAD_API_CALL PFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV;
+#define glVertexAttribL2i64vNV glad_glVertexAttribL2i64vNV
+GLAD_API_CALL PFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV;
+#define glVertexAttribL2ui64NV glad_glVertexAttribL2ui64NV
+GLAD_API_CALL PFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV;
+#define glVertexAttribL2ui64vNV glad_glVertexAttribL2ui64vNV
+GLAD_API_CALL PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d;
+#define glVertexAttribL3d glad_glVertexAttribL3d
+GLAD_API_CALL PFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT;
+#define glVertexAttribL3dEXT glad_glVertexAttribL3dEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv;
+#define glVertexAttribL3dv glad_glVertexAttribL3dv
+GLAD_API_CALL PFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT;
+#define glVertexAttribL3dvEXT glad_glVertexAttribL3dvEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV;
+#define glVertexAttribL3i64NV glad_glVertexAttribL3i64NV
+GLAD_API_CALL PFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV;
+#define glVertexAttribL3i64vNV glad_glVertexAttribL3i64vNV
+GLAD_API_CALL PFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV;
+#define glVertexAttribL3ui64NV glad_glVertexAttribL3ui64NV
+GLAD_API_CALL PFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV;
+#define glVertexAttribL3ui64vNV glad_glVertexAttribL3ui64vNV
+GLAD_API_CALL PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d;
+#define glVertexAttribL4d glad_glVertexAttribL4d
+GLAD_API_CALL PFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT;
+#define glVertexAttribL4dEXT glad_glVertexAttribL4dEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv;
+#define glVertexAttribL4dv glad_glVertexAttribL4dv
+GLAD_API_CALL PFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT;
+#define glVertexAttribL4dvEXT glad_glVertexAttribL4dvEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV;
+#define glVertexAttribL4i64NV glad_glVertexAttribL4i64NV
+GLAD_API_CALL PFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV;
+#define glVertexAttribL4i64vNV glad_glVertexAttribL4i64vNV
+GLAD_API_CALL PFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV;
+#define glVertexAttribL4ui64NV glad_glVertexAttribL4ui64NV
+GLAD_API_CALL PFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV;
+#define glVertexAttribL4ui64vNV glad_glVertexAttribL4ui64vNV
+GLAD_API_CALL PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat;
+#define glVertexAttribLFormat glad_glVertexAttribLFormat
+GLAD_API_CALL PFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV;
+#define glVertexAttribLFormatNV glad_glVertexAttribLFormatNV
+GLAD_API_CALL PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer;
+#define glVertexAttribLPointer glad_glVertexAttribLPointer
+GLAD_API_CALL PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT;
+#define glVertexAttribLPointerEXT glad_glVertexAttribLPointerEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
+#define glVertexAttribP1ui glad_glVertexAttribP1ui
+GLAD_API_CALL PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
+#define glVertexAttribP1uiv glad_glVertexAttribP1uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
+#define glVertexAttribP2ui glad_glVertexAttribP2ui
+GLAD_API_CALL PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
+#define glVertexAttribP2uiv glad_glVertexAttribP2uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
+#define glVertexAttribP3ui glad_glVertexAttribP3ui
+GLAD_API_CALL PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
+#define glVertexAttribP3uiv glad_glVertexAttribP3uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
+#define glVertexAttribP4ui glad_glVertexAttribP4ui
+GLAD_API_CALL PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
+#define glVertexAttribP4uiv glad_glVertexAttribP4uiv
+GLAD_API_CALL PFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD;
+#define glVertexAttribParameteriAMD glad_glVertexAttribParameteriAMD
+GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
+#define glVertexAttribPointer glad_glVertexAttribPointer
+GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB;
+#define glVertexAttribPointerARB glad_glVertexAttribPointerARB
+GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV;
+#define glVertexAttribPointerNV glad_glVertexAttribPointerNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV;
+#define glVertexAttribs1dvNV glad_glVertexAttribs1dvNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV;
+#define glVertexAttribs1fvNV glad_glVertexAttribs1fvNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV;
+#define glVertexAttribs1hvNV glad_glVertexAttribs1hvNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV;
+#define glVertexAttribs1svNV glad_glVertexAttribs1svNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV;
+#define glVertexAttribs2dvNV glad_glVertexAttribs2dvNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV;
+#define glVertexAttribs2fvNV glad_glVertexAttribs2fvNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV;
+#define glVertexAttribs2hvNV glad_glVertexAttribs2hvNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV;
+#define glVertexAttribs2svNV glad_glVertexAttribs2svNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV;
+#define glVertexAttribs3dvNV glad_glVertexAttribs3dvNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV;
+#define glVertexAttribs3fvNV glad_glVertexAttribs3fvNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV;
+#define glVertexAttribs3hvNV glad_glVertexAttribs3hvNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV;
+#define glVertexAttribs3svNV glad_glVertexAttribs3svNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV;
+#define glVertexAttribs4dvNV glad_glVertexAttribs4dvNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV;
+#define glVertexAttribs4fvNV glad_glVertexAttribs4fvNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV;
+#define glVertexAttribs4hvNV glad_glVertexAttribs4hvNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV;
+#define glVertexAttribs4svNV glad_glVertexAttribs4svNV
+GLAD_API_CALL PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV;
+#define glVertexAttribs4ubvNV glad_glVertexAttribs4ubvNV
+GLAD_API_CALL PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor;
+#define glVertexBindingDivisor glad_glVertexBindingDivisor
+GLAD_API_CALL PFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB;
+#define glVertexBlendARB glad_glVertexBlendARB
+GLAD_API_CALL PFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI;
+#define glVertexBlendEnvfATI glad_glVertexBlendEnvfATI
+GLAD_API_CALL PFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI;
+#define glVertexBlendEnviATI glad_glVertexBlendEnviATI
+GLAD_API_CALL PFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV;
+#define glVertexFormatNV glad_glVertexFormatNV
+GLAD_API_CALL PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT;
+#define glVertexPointerEXT glad_glVertexPointerEXT
+GLAD_API_CALL PFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM;
+#define glVertexPointerListIBM glad_glVertexPointerListIBM
+GLAD_API_CALL PFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL;
+#define glVertexPointervINTEL glad_glVertexPointervINTEL
+GLAD_API_CALL PFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI;
+#define glVertexStream1dATI glad_glVertexStream1dATI
+GLAD_API_CALL PFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI;
+#define glVertexStream1dvATI glad_glVertexStream1dvATI
+GLAD_API_CALL PFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI;
+#define glVertexStream1fATI glad_glVertexStream1fATI
+GLAD_API_CALL PFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI;
+#define glVertexStream1fvATI glad_glVertexStream1fvATI
+GLAD_API_CALL PFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI;
+#define glVertexStream1iATI glad_glVertexStream1iATI
+GLAD_API_CALL PFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI;
+#define glVertexStream1ivATI glad_glVertexStream1ivATI
+GLAD_API_CALL PFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI;
+#define glVertexStream1sATI glad_glVertexStream1sATI
+GLAD_API_CALL PFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI;
+#define glVertexStream1svATI glad_glVertexStream1svATI
+GLAD_API_CALL PFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI;
+#define glVertexStream2dATI glad_glVertexStream2dATI
+GLAD_API_CALL PFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI;
+#define glVertexStream2dvATI glad_glVertexStream2dvATI
+GLAD_API_CALL PFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI;
+#define glVertexStream2fATI glad_glVertexStream2fATI
+GLAD_API_CALL PFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI;
+#define glVertexStream2fvATI glad_glVertexStream2fvATI
+GLAD_API_CALL PFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI;
+#define glVertexStream2iATI glad_glVertexStream2iATI
+GLAD_API_CALL PFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI;
+#define glVertexStream2ivATI glad_glVertexStream2ivATI
+GLAD_API_CALL PFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI;
+#define glVertexStream2sATI glad_glVertexStream2sATI
+GLAD_API_CALL PFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI;
+#define glVertexStream2svATI glad_glVertexStream2svATI
+GLAD_API_CALL PFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI;
+#define glVertexStream3dATI glad_glVertexStream3dATI
+GLAD_API_CALL PFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI;
+#define glVertexStream3dvATI glad_glVertexStream3dvATI
+GLAD_API_CALL PFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI;
+#define glVertexStream3fATI glad_glVertexStream3fATI
+GLAD_API_CALL PFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI;
+#define glVertexStream3fvATI glad_glVertexStream3fvATI
+GLAD_API_CALL PFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI;
+#define glVertexStream3iATI glad_glVertexStream3iATI
+GLAD_API_CALL PFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI;
+#define glVertexStream3ivATI glad_glVertexStream3ivATI
+GLAD_API_CALL PFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI;
+#define glVertexStream3sATI glad_glVertexStream3sATI
+GLAD_API_CALL PFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI;
+#define glVertexStream3svATI glad_glVertexStream3svATI
+GLAD_API_CALL PFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI;
+#define glVertexStream4dATI glad_glVertexStream4dATI
+GLAD_API_CALL PFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI;
+#define glVertexStream4dvATI glad_glVertexStream4dvATI
+GLAD_API_CALL PFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI;
+#define glVertexStream4fATI glad_glVertexStream4fATI
+GLAD_API_CALL PFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI;
+#define glVertexStream4fvATI glad_glVertexStream4fvATI
+GLAD_API_CALL PFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI;
+#define glVertexStream4iATI glad_glVertexStream4iATI
+GLAD_API_CALL PFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI;
+#define glVertexStream4ivATI glad_glVertexStream4ivATI
+GLAD_API_CALL PFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI;
+#define glVertexStream4sATI glad_glVertexStream4sATI
+GLAD_API_CALL PFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI;
+#define glVertexStream4svATI glad_glVertexStream4svATI
+GLAD_API_CALL PFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT;
+#define glVertexWeightPointerEXT glad_glVertexWeightPointerEXT
+GLAD_API_CALL PFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT;
+#define glVertexWeightfEXT glad_glVertexWeightfEXT
+GLAD_API_CALL PFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT;
+#define glVertexWeightfvEXT glad_glVertexWeightfvEXT
+GLAD_API_CALL PFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV;
+#define glVertexWeighthNV glad_glVertexWeighthNV
+GLAD_API_CALL PFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV;
+#define glVertexWeighthvNV glad_glVertexWeighthvNV
+GLAD_API_CALL PFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV;
+#define glVideoCaptureNV glad_glVideoCaptureNV
+GLAD_API_CALL PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV;
+#define glVideoCaptureStreamParameterdvNV glad_glVideoCaptureStreamParameterdvNV
+GLAD_API_CALL PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV;
+#define glVideoCaptureStreamParameterfvNV glad_glVideoCaptureStreamParameterfvNV
+GLAD_API_CALL PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV;
+#define glVideoCaptureStreamParameterivNV glad_glVideoCaptureStreamParameterivNV
+GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport;
+#define glViewport glad_glViewport
+GLAD_API_CALL PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv;
+#define glViewportArrayv glad_glViewportArrayv
+GLAD_API_CALL PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf;
+#define glViewportIndexedf glad_glViewportIndexedf
+GLAD_API_CALL PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv;
+#define glViewportIndexedfv glad_glViewportIndexedfv
+GLAD_API_CALL PFNGLVIEWPORTPOSITIONWSCALENVPROC glad_glViewportPositionWScaleNV;
+#define glViewportPositionWScaleNV glad_glViewportPositionWScaleNV
+GLAD_API_CALL PFNGLVIEWPORTSWIZZLENVPROC glad_glViewportSwizzleNV;
+#define glViewportSwizzleNV glad_glViewportSwizzleNV
+GLAD_API_CALL PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT;
+#define glWaitSemaphoreEXT glad_glWaitSemaphoreEXT
+GLAD_API_CALL PFNGLWAITSEMAPHOREUI64NVXPROC glad_glWaitSemaphoreui64NVX;
+#define glWaitSemaphoreui64NVX glad_glWaitSemaphoreui64NVX
+GLAD_API_CALL PFNGLWAITSYNCPROC glad_glWaitSync;
+#define glWaitSync glad_glWaitSync
+GLAD_API_CALL PFNGLWAITVKSEMAPHORENVPROC glad_glWaitVkSemaphoreNV;
+#define glWaitVkSemaphoreNV glad_glWaitVkSemaphoreNV
+GLAD_API_CALL PFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV;
+#define glWeightPathsNV glad_glWeightPathsNV
+GLAD_API_CALL PFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB;
+#define glWeightPointerARB glad_glWeightPointerARB
+GLAD_API_CALL PFNGLWEIGHTBVARBPROC glad_glWeightbvARB;
+#define glWeightbvARB glad_glWeightbvARB
+GLAD_API_CALL PFNGLWEIGHTDVARBPROC glad_glWeightdvARB;
+#define glWeightdvARB glad_glWeightdvARB
+GLAD_API_CALL PFNGLWEIGHTFVARBPROC glad_glWeightfvARB;
+#define glWeightfvARB glad_glWeightfvARB
+GLAD_API_CALL PFNGLWEIGHTIVARBPROC glad_glWeightivARB;
+#define glWeightivARB glad_glWeightivARB
+GLAD_API_CALL PFNGLWEIGHTSVARBPROC glad_glWeightsvARB;
+#define glWeightsvARB glad_glWeightsvARB
+GLAD_API_CALL PFNGLWEIGHTUBVARBPROC glad_glWeightubvARB;
+#define glWeightubvARB glad_glWeightubvARB
+GLAD_API_CALL PFNGLWEIGHTUIVARBPROC glad_glWeightuivARB;
+#define glWeightuivARB glad_glWeightuivARB
+GLAD_API_CALL PFNGLWEIGHTUSVARBPROC glad_glWeightusvARB;
+#define glWeightusvARB glad_glWeightusvARB
+GLAD_API_CALL PFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB;
+#define glWindowPos2dARB glad_glWindowPos2dARB
+GLAD_API_CALL PFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA;
+#define glWindowPos2dMESA glad_glWindowPos2dMESA
+GLAD_API_CALL PFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB;
+#define glWindowPos2dvARB glad_glWindowPos2dvARB
+GLAD_API_CALL PFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA;
+#define glWindowPos2dvMESA glad_glWindowPos2dvMESA
+GLAD_API_CALL PFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB;
+#define glWindowPos2fARB glad_glWindowPos2fARB
+GLAD_API_CALL PFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA;
+#define glWindowPos2fMESA glad_glWindowPos2fMESA
+GLAD_API_CALL PFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB;
+#define glWindowPos2fvARB glad_glWindowPos2fvARB
+GLAD_API_CALL PFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA;
+#define glWindowPos2fvMESA glad_glWindowPos2fvMESA
+GLAD_API_CALL PFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB;
+#define glWindowPos2iARB glad_glWindowPos2iARB
+GLAD_API_CALL PFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA;
+#define glWindowPos2iMESA glad_glWindowPos2iMESA
+GLAD_API_CALL PFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB;
+#define glWindowPos2ivARB glad_glWindowPos2ivARB
+GLAD_API_CALL PFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA;
+#define glWindowPos2ivMESA glad_glWindowPos2ivMESA
+GLAD_API_CALL PFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB;
+#define glWindowPos2sARB glad_glWindowPos2sARB
+GLAD_API_CALL PFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA;
+#define glWindowPos2sMESA glad_glWindowPos2sMESA
+GLAD_API_CALL PFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB;
+#define glWindowPos2svARB glad_glWindowPos2svARB
+GLAD_API_CALL PFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA;
+#define glWindowPos2svMESA glad_glWindowPos2svMESA
+GLAD_API_CALL PFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB;
+#define glWindowPos3dARB glad_glWindowPos3dARB
+GLAD_API_CALL PFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA;
+#define glWindowPos3dMESA glad_glWindowPos3dMESA
+GLAD_API_CALL PFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB;
+#define glWindowPos3dvARB glad_glWindowPos3dvARB
+GLAD_API_CALL PFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA;
+#define glWindowPos3dvMESA glad_glWindowPos3dvMESA
+GLAD_API_CALL PFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB;
+#define glWindowPos3fARB glad_glWindowPos3fARB
+GLAD_API_CALL PFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA;
+#define glWindowPos3fMESA glad_glWindowPos3fMESA
+GLAD_API_CALL PFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB;
+#define glWindowPos3fvARB glad_glWindowPos3fvARB
+GLAD_API_CALL PFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA;
+#define glWindowPos3fvMESA glad_glWindowPos3fvMESA
+GLAD_API_CALL PFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB;
+#define glWindowPos3iARB glad_glWindowPos3iARB
+GLAD_API_CALL PFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA;
+#define glWindowPos3iMESA glad_glWindowPos3iMESA
+GLAD_API_CALL PFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB;
+#define glWindowPos3ivARB glad_glWindowPos3ivARB
+GLAD_API_CALL PFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA;
+#define glWindowPos3ivMESA glad_glWindowPos3ivMESA
+GLAD_API_CALL PFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB;
+#define glWindowPos3sARB glad_glWindowPos3sARB
+GLAD_API_CALL PFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA;
+#define glWindowPos3sMESA glad_glWindowPos3sMESA
+GLAD_API_CALL PFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB;
+#define glWindowPos3svARB glad_glWindowPos3svARB
+GLAD_API_CALL PFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA;
+#define glWindowPos3svMESA glad_glWindowPos3svMESA
+GLAD_API_CALL PFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA;
+#define glWindowPos4dMESA glad_glWindowPos4dMESA
+GLAD_API_CALL PFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA;
+#define glWindowPos4dvMESA glad_glWindowPos4dvMESA
+GLAD_API_CALL PFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA;
+#define glWindowPos4fMESA glad_glWindowPos4fMESA
+GLAD_API_CALL PFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA;
+#define glWindowPos4fvMESA glad_glWindowPos4fvMESA
+GLAD_API_CALL PFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA;
+#define glWindowPos4iMESA glad_glWindowPos4iMESA
+GLAD_API_CALL PFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA;
+#define glWindowPos4ivMESA glad_glWindowPos4ivMESA
+GLAD_API_CALL PFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA;
+#define glWindowPos4sMESA glad_glWindowPos4sMESA
+GLAD_API_CALL PFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA;
+#define glWindowPos4svMESA glad_glWindowPos4svMESA
+GLAD_API_CALL PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT;
+#define glWindowRectanglesEXT glad_glWindowRectanglesEXT
+GLAD_API_CALL PFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT;
+#define glWriteMaskEXT glad_glWriteMaskEXT
+GLAD_API_CALL PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT;
+#define glActiveShaderProgramEXT glad_glActiveShaderProgramEXT
+GLAD_API_CALL PFNGLALPHAFUNCQCOMPROC glad_glAlphaFuncQCOM;
+#define glAlphaFuncQCOM glad_glAlphaFuncQCOM
+GLAD_API_CALL PFNGLBEGINQUERYEXTPROC glad_glBeginQueryEXT;
+#define glBeginQueryEXT glad_glBeginQueryEXT
+GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC glad_glBindFragDataLocationIndexedEXT;
+#define glBindFragDataLocationIndexedEXT glad_glBindFragDataLocationIndexedEXT
+GLAD_API_CALL PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT;
+#define glBindProgramPipelineEXT glad_glBindProgramPipelineEXT
+GLAD_API_CALL PFNGLBINDVERTEXARRAYOESPROC glad_glBindVertexArrayOES;
+#define glBindVertexArrayOES glad_glBindVertexArrayOES
+GLAD_API_CALL PFNGLBLENDBARRIERPROC glad_glBlendBarrier;
+#define glBlendBarrier glad_glBlendBarrier
+GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEIEXTPROC glad_glBlendEquationSeparateiEXT;
+#define glBlendEquationSeparateiEXT glad_glBlendEquationSeparateiEXT
+GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEIOESPROC glad_glBlendEquationSeparateiOES;
+#define glBlendEquationSeparateiOES glad_glBlendEquationSeparateiOES
+GLAD_API_CALL PFNGLBLENDEQUATIONIEXTPROC glad_glBlendEquationiEXT;
+#define glBlendEquationiEXT glad_glBlendEquationiEXT
+GLAD_API_CALL PFNGLBLENDEQUATIONIOESPROC glad_glBlendEquationiOES;
+#define glBlendEquationiOES glad_glBlendEquationiOES
+GLAD_API_CALL PFNGLBLENDFUNCSEPARATEIEXTPROC glad_glBlendFuncSeparateiEXT;
+#define glBlendFuncSeparateiEXT glad_glBlendFuncSeparateiEXT
+GLAD_API_CALL PFNGLBLENDFUNCSEPARATEIOESPROC glad_glBlendFuncSeparateiOES;
+#define glBlendFuncSeparateiOES glad_glBlendFuncSeparateiOES
+GLAD_API_CALL PFNGLBLENDFUNCIEXTPROC glad_glBlendFunciEXT;
+#define glBlendFunciEXT glad_glBlendFunciEXT
+GLAD_API_CALL PFNGLBLENDFUNCIOESPROC glad_glBlendFunciOES;
+#define glBlendFunciOES glad_glBlendFunciOES
+GLAD_API_CALL PFNGLBLITFRAMEBUFFERANGLEPROC glad_glBlitFramebufferANGLE;
+#define glBlitFramebufferANGLE glad_glBlitFramebufferANGLE
+GLAD_API_CALL PFNGLBLITFRAMEBUFFERNVPROC glad_glBlitFramebufferNV;
+#define glBlitFramebufferNV glad_glBlitFramebufferNV
+GLAD_API_CALL PFNGLBUFFERSTORAGEEXTPROC glad_glBufferStorageEXT;
+#define glBufferStorageEXT glad_glBufferStorageEXT
+GLAD_API_CALL PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC glad_glClearPixelLocalStorageuiEXT;
+#define glClearPixelLocalStorageuiEXT glad_glClearPixelLocalStorageuiEXT
+GLAD_API_CALL PFNGLCLEARTEXIMAGEEXTPROC glad_glClearTexImageEXT;
+#define glClearTexImageEXT glad_glClearTexImageEXT
+GLAD_API_CALL PFNGLCLEARTEXSUBIMAGEEXTPROC glad_glClearTexSubImageEXT;
+#define glClearTexSubImageEXT glad_glClearTexSubImageEXT
+GLAD_API_CALL PFNGLCLIENTWAITSYNCAPPLEPROC glad_glClientWaitSyncAPPLE;
+#define glClientWaitSyncAPPLE glad_glClientWaitSyncAPPLE
+GLAD_API_CALL PFNGLCLIPCONTROLEXTPROC glad_glClipControlEXT;
+#define glClipControlEXT glad_glClipControlEXT
+GLAD_API_CALL PFNGLCOLORMASKIEXTPROC glad_glColorMaskiEXT;
+#define glColorMaskiEXT glad_glColorMaskiEXT
+GLAD_API_CALL PFNGLCOLORMASKIOESPROC glad_glColorMaskiOES;
+#define glColorMaskiOES glad_glColorMaskiOES
+GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DOESPROC glad_glCompressedTexImage3DOES;
+#define glCompressedTexImage3DOES glad_glCompressedTexImage3DOES
+GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC glad_glCompressedTexSubImage3DOES;
+#define glCompressedTexSubImage3DOES glad_glCompressedTexSubImage3DOES
+GLAD_API_CALL PFNGLCOPYBUFFERSUBDATANVPROC glad_glCopyBufferSubDataNV;
+#define glCopyBufferSubDataNV glad_glCopyBufferSubDataNV
+GLAD_API_CALL PFNGLCOPYIMAGESUBDATAEXTPROC glad_glCopyImageSubDataEXT;
+#define glCopyImageSubDataEXT glad_glCopyImageSubDataEXT
+GLAD_API_CALL PFNGLCOPYIMAGESUBDATAOESPROC glad_glCopyImageSubDataOES;
+#define glCopyImageSubDataOES glad_glCopyImageSubDataOES
+GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DOESPROC glad_glCopyTexSubImage3DOES;
+#define glCopyTexSubImage3DOES glad_glCopyTexSubImage3DOES
+GLAD_API_CALL PFNGLCOPYTEXTURELEVELSAPPLEPROC glad_glCopyTextureLevelsAPPLE;
+#define glCopyTextureLevelsAPPLE glad_glCopyTextureLevelsAPPLE
+GLAD_API_CALL PFNGLCOVERAGEMASKNVPROC glad_glCoverageMaskNV;
+#define glCoverageMaskNV glad_glCoverageMaskNV
+GLAD_API_CALL PFNGLCOVERAGEOPERATIONNVPROC glad_glCoverageOperationNV;
+#define glCoverageOperationNV glad_glCoverageOperationNV
+GLAD_API_CALL PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT;
+#define glCreateShaderProgramvEXT glad_glCreateShaderProgramvEXT
+GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR;
+#define glDebugMessageCallbackKHR glad_glDebugMessageCallbackKHR
+GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR;
+#define glDebugMessageControlKHR glad_glDebugMessageControlKHR
+GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR;
+#define glDebugMessageInsertKHR glad_glDebugMessageInsertKHR
+GLAD_API_CALL PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT;
+#define glDeleteProgramPipelinesEXT glad_glDeleteProgramPipelinesEXT
+GLAD_API_CALL PFNGLDELETEQUERIESEXTPROC glad_glDeleteQueriesEXT;
+#define glDeleteQueriesEXT glad_glDeleteQueriesEXT
+GLAD_API_CALL PFNGLDELETESYNCAPPLEPROC glad_glDeleteSyncAPPLE;
+#define glDeleteSyncAPPLE glad_glDeleteSyncAPPLE
+GLAD_API_CALL PFNGLDELETEVERTEXARRAYSOESPROC glad_glDeleteVertexArraysOES;
+#define glDeleteVertexArraysOES glad_glDeleteVertexArraysOES
+GLAD_API_CALL PFNGLDEPTHRANGEARRAYFVNVPROC glad_glDepthRangeArrayfvNV;
+#define glDepthRangeArrayfvNV glad_glDepthRangeArrayfvNV
+GLAD_API_CALL PFNGLDEPTHRANGEARRAYFVOESPROC glad_glDepthRangeArrayfvOES;
+#define glDepthRangeArrayfvOES glad_glDepthRangeArrayfvOES
+GLAD_API_CALL PFNGLDEPTHRANGEINDEXEDFNVPROC glad_glDepthRangeIndexedfNV;
+#define glDepthRangeIndexedfNV glad_glDepthRangeIndexedfNV
+GLAD_API_CALL PFNGLDEPTHRANGEINDEXEDFOESPROC glad_glDepthRangeIndexedfOES;
+#define glDepthRangeIndexedfOES glad_glDepthRangeIndexedfOES
+GLAD_API_CALL PFNGLDISABLEDRIVERCONTROLQCOMPROC glad_glDisableDriverControlQCOM;
+#define glDisableDriverControlQCOM glad_glDisableDriverControlQCOM
+GLAD_API_CALL PFNGLDISABLEIEXTPROC glad_glDisableiEXT;
+#define glDisableiEXT glad_glDisableiEXT
+GLAD_API_CALL PFNGLDISABLEINVPROC glad_glDisableiNV;
+#define glDisableiNV glad_glDisableiNV
+GLAD_API_CALL PFNGLDISABLEIOESPROC glad_glDisableiOES;
+#define glDisableiOES glad_glDisableiOES
+GLAD_API_CALL PFNGLDISCARDFRAMEBUFFEREXTPROC glad_glDiscardFramebufferEXT;
+#define glDiscardFramebufferEXT glad_glDiscardFramebufferEXT
+GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDANGLEPROC glad_glDrawArraysInstancedANGLE;
+#define glDrawArraysInstancedANGLE glad_glDrawArraysInstancedANGLE
+GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawArraysInstancedBaseInstanceEXT;
+#define glDrawArraysInstancedBaseInstanceEXT glad_glDrawArraysInstancedBaseInstanceEXT
+GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDNVPROC glad_glDrawArraysInstancedNV;
+#define glDrawArraysInstancedNV glad_glDrawArraysInstancedNV
+GLAD_API_CALL PFNGLDRAWBUFFERSEXTPROC glad_glDrawBuffersEXT;
+#define glDrawBuffersEXT glad_glDrawBuffersEXT
+GLAD_API_CALL PFNGLDRAWBUFFERSINDEXEDEXTPROC glad_glDrawBuffersIndexedEXT;
+#define glDrawBuffersIndexedEXT glad_glDrawBuffersIndexedEXT
+GLAD_API_CALL PFNGLDRAWBUFFERSNVPROC glad_glDrawBuffersNV;
+#define glDrawBuffersNV glad_glDrawBuffersNV
+GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXEXTPROC glad_glDrawElementsBaseVertexEXT;
+#define glDrawElementsBaseVertexEXT glad_glDrawElementsBaseVertexEXT
+GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXOESPROC glad_glDrawElementsBaseVertexOES;
+#define glDrawElementsBaseVertexOES glad_glDrawElementsBaseVertexOES
+GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDANGLEPROC glad_glDrawElementsInstancedANGLE;
+#define glDrawElementsInstancedANGLE glad_glDrawElementsInstancedANGLE
+GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseInstanceEXT;
+#define glDrawElementsInstancedBaseInstanceEXT glad_glDrawElementsInstancedBaseInstanceEXT
+GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseVertexBaseInstanceEXT;
+#define glDrawElementsInstancedBaseVertexBaseInstanceEXT glad_glDrawElementsInstancedBaseVertexBaseInstanceEXT
+GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC glad_glDrawElementsInstancedBaseVertexEXT;
+#define glDrawElementsInstancedBaseVertexEXT glad_glDrawElementsInstancedBaseVertexEXT
+GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC glad_glDrawElementsInstancedBaseVertexOES;
+#define glDrawElementsInstancedBaseVertexOES glad_glDrawElementsInstancedBaseVertexOES
+GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDNVPROC glad_glDrawElementsInstancedNV;
+#define glDrawElementsInstancedNV glad_glDrawElementsInstancedNV
+GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC glad_glDrawRangeElementsBaseVertexEXT;
+#define glDrawRangeElementsBaseVertexEXT glad_glDrawRangeElementsBaseVertexEXT
+GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC glad_glDrawRangeElementsBaseVertexOES;
+#define glDrawRangeElementsBaseVertexOES glad_glDrawRangeElementsBaseVertexOES
+GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKEXTPROC glad_glDrawTransformFeedbackEXT;
+#define glDrawTransformFeedbackEXT glad_glDrawTransformFeedbackEXT
+GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC glad_glDrawTransformFeedbackInstancedEXT;
+#define glDrawTransformFeedbackInstancedEXT glad_glDrawTransformFeedbackInstancedEXT
+GLAD_API_CALL PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glad_glEGLImageTargetRenderbufferStorageOES;
+#define glEGLImageTargetRenderbufferStorageOES glad_glEGLImageTargetRenderbufferStorageOES
+GLAD_API_CALL PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glad_glEGLImageTargetTexture2DOES;
+#define glEGLImageTargetTexture2DOES glad_glEGLImageTargetTexture2DOES
+GLAD_API_CALL PFNGLENABLEDRIVERCONTROLQCOMPROC glad_glEnableDriverControlQCOM;
+#define glEnableDriverControlQCOM glad_glEnableDriverControlQCOM
+GLAD_API_CALL PFNGLENABLEIEXTPROC glad_glEnableiEXT;
+#define glEnableiEXT glad_glEnableiEXT
+GLAD_API_CALL PFNGLENABLEINVPROC glad_glEnableiNV;
+#define glEnableiNV glad_glEnableiNV
+GLAD_API_CALL PFNGLENABLEIOESPROC glad_glEnableiOES;
+#define glEnableiOES glad_glEnableiOES
+GLAD_API_CALL PFNGLENDQUERYEXTPROC glad_glEndQueryEXT;
+#define glEndQueryEXT glad_glEndQueryEXT
+GLAD_API_CALL PFNGLENDTILINGQCOMPROC glad_glEndTilingQCOM;
+#define glEndTilingQCOM glad_glEndTilingQCOM
+GLAD_API_CALL PFNGLEXTGETBUFFERPOINTERVQCOMPROC glad_glExtGetBufferPointervQCOM;
+#define glExtGetBufferPointervQCOM glad_glExtGetBufferPointervQCOM
+GLAD_API_CALL PFNGLEXTGETBUFFERSQCOMPROC glad_glExtGetBuffersQCOM;
+#define glExtGetBuffersQCOM glad_glExtGetBuffersQCOM
+GLAD_API_CALL PFNGLEXTGETFRAMEBUFFERSQCOMPROC glad_glExtGetFramebuffersQCOM;
+#define glExtGetFramebuffersQCOM glad_glExtGetFramebuffersQCOM
+GLAD_API_CALL PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC glad_glExtGetProgramBinarySourceQCOM;
+#define glExtGetProgramBinarySourceQCOM glad_glExtGetProgramBinarySourceQCOM
+GLAD_API_CALL PFNGLEXTGETPROGRAMSQCOMPROC glad_glExtGetProgramsQCOM;
+#define glExtGetProgramsQCOM glad_glExtGetProgramsQCOM
+GLAD_API_CALL PFNGLEXTGETRENDERBUFFERSQCOMPROC glad_glExtGetRenderbuffersQCOM;
+#define glExtGetRenderbuffersQCOM glad_glExtGetRenderbuffersQCOM
+GLAD_API_CALL PFNGLEXTGETSHADERSQCOMPROC glad_glExtGetShadersQCOM;
+#define glExtGetShadersQCOM glad_glExtGetShadersQCOM
+GLAD_API_CALL PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC glad_glExtGetTexLevelParameterivQCOM;
+#define glExtGetTexLevelParameterivQCOM glad_glExtGetTexLevelParameterivQCOM
+GLAD_API_CALL PFNGLEXTGETTEXSUBIMAGEQCOMPROC glad_glExtGetTexSubImageQCOM;
+#define glExtGetTexSubImageQCOM glad_glExtGetTexSubImageQCOM
+GLAD_API_CALL PFNGLEXTGETTEXTURESQCOMPROC glad_glExtGetTexturesQCOM;
+#define glExtGetTexturesQCOM glad_glExtGetTexturesQCOM
+GLAD_API_CALL PFNGLEXTISPROGRAMBINARYQCOMPROC glad_glExtIsProgramBinaryQCOM;
+#define glExtIsProgramBinaryQCOM glad_glExtIsProgramBinaryQCOM
+GLAD_API_CALL PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC glad_glExtTexObjectStateOverrideiQCOM;
+#define glExtTexObjectStateOverrideiQCOM glad_glExtTexObjectStateOverrideiQCOM
+GLAD_API_CALL PFNGLEXTRAPOLATETEX2DQCOMPROC glad_glExtrapolateTex2DQCOM;
+#define glExtrapolateTex2DQCOM glad_glExtrapolateTex2DQCOM
+GLAD_API_CALL PFNGLFENCESYNCAPPLEPROC glad_glFenceSyncAPPLE;
+#define glFenceSyncAPPLE glad_glFenceSyncAPPLE
+GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC glad_glFlushMappedBufferRangeEXT;
+#define glFlushMappedBufferRangeEXT glad_glFlushMappedBufferRangeEXT
+GLAD_API_CALL PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC glad_glFramebufferFetchBarrierQCOM;
+#define glFramebufferFetchBarrierQCOM glad_glFramebufferFetchBarrierQCOM
+GLAD_API_CALL PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC glad_glFramebufferFoveationConfigQCOM;
+#define glFramebufferFoveationConfigQCOM glad_glFramebufferFoveationConfigQCOM
+GLAD_API_CALL PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC glad_glFramebufferFoveationParametersQCOM;
+#define glFramebufferFoveationParametersQCOM glad_glFramebufferFoveationParametersQCOM
+GLAD_API_CALL PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glad_glFramebufferPixelLocalStorageSizeEXT;
+#define glFramebufferPixelLocalStorageSizeEXT glad_glFramebufferPixelLocalStorageSizeEXT
+GLAD_API_CALL PFNGLFRAMEBUFFERSHADINGRATEEXTPROC glad_glFramebufferShadingRateEXT;
+#define glFramebufferShadingRateEXT glad_glFramebufferShadingRateEXT
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC glad_glFramebufferTexture2DDownsampleIMG;
+#define glFramebufferTexture2DDownsampleIMG glad_glFramebufferTexture2DDownsampleIMG
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glad_glFramebufferTexture2DMultisampleEXT;
+#define glFramebufferTexture2DMultisampleEXT glad_glFramebufferTexture2DMultisampleEXT
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC glad_glFramebufferTexture2DMultisampleIMG;
+#define glFramebufferTexture2DMultisampleIMG glad_glFramebufferTexture2DMultisampleIMG
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DOESPROC glad_glFramebufferTexture3DOES;
+#define glFramebufferTexture3DOES glad_glFramebufferTexture3DOES
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC glad_glFramebufferTextureLayerDownsampleIMG;
+#define glFramebufferTextureLayerDownsampleIMG glad_glFramebufferTextureLayerDownsampleIMG
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC glad_glFramebufferTextureMultisampleMultiviewOVR;
+#define glFramebufferTextureMultisampleMultiviewOVR glad_glFramebufferTextureMultisampleMultiviewOVR
+GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREOESPROC glad_glFramebufferTextureOES;
+#define glFramebufferTextureOES glad_glFramebufferTextureOES
+GLAD_API_CALL PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT;
+#define glGenProgramPipelinesEXT glad_glGenProgramPipelinesEXT
+GLAD_API_CALL PFNGLGENQUERIESEXTPROC glad_glGenQueriesEXT;
+#define glGenQueriesEXT glad_glGenQueriesEXT
+GLAD_API_CALL PFNGLGENVERTEXARRAYSOESPROC glad_glGenVertexArraysOES;
+#define glGenVertexArraysOES glad_glGenVertexArraysOES
+GLAD_API_CALL PFNGLGETBUFFERPOINTERVOESPROC glad_glGetBufferPointervOES;
+#define glGetBufferPointervOES glad_glGetBufferPointervOES
+GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR;
+#define glGetDebugMessageLogKHR glad_glGetDebugMessageLogKHR
+GLAD_API_CALL PFNGLGETDRIVERCONTROLSTRINGQCOMPROC glad_glGetDriverControlStringQCOM;
+#define glGetDriverControlStringQCOM glad_glGetDriverControlStringQCOM
+GLAD_API_CALL PFNGLGETDRIVERCONTROLSQCOMPROC glad_glGetDriverControlsQCOM;
+#define glGetDriverControlsQCOM glad_glGetDriverControlsQCOM
+GLAD_API_CALL PFNGLGETFLOATI_VNVPROC glad_glGetFloati_vNV;
+#define glGetFloati_vNV glad_glGetFloati_vNV
+GLAD_API_CALL PFNGLGETFLOATI_VOESPROC glad_glGetFloati_vOES;
+#define glGetFloati_vOES glad_glGetFloati_vOES
+GLAD_API_CALL PFNGLGETFRAGDATAINDEXEXTPROC glad_glGetFragDataIndexEXT;
+#define glGetFragDataIndexEXT glad_glGetFragDataIndexEXT
+GLAD_API_CALL PFNGLGETFRAGMENTSHADINGRATESEXTPROC glad_glGetFragmentShadingRatesEXT;
+#define glGetFragmentShadingRatesEXT glad_glGetFragmentShadingRatesEXT
+GLAD_API_CALL PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glad_glGetFramebufferPixelLocalStorageSizeEXT;
+#define glGetFramebufferPixelLocalStorageSizeEXT glad_glGetFramebufferPixelLocalStorageSizeEXT
+GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSEXTPROC glad_glGetGraphicsResetStatusEXT;
+#define glGetGraphicsResetStatusEXT glad_glGetGraphicsResetStatusEXT
+GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR;
+#define glGetGraphicsResetStatusKHR glad_glGetGraphicsResetStatusKHR
+GLAD_API_CALL PFNGLGETINTEGER64VAPPLEPROC glad_glGetInteger64vAPPLE;
+#define glGetInteger64vAPPLE glad_glGetInteger64vAPPLE
+GLAD_API_CALL PFNGLGETINTEGER64VEXTPROC glad_glGetInteger64vEXT;
+#define glGetInteger64vEXT glad_glGetInteger64vEXT
+GLAD_API_CALL PFNGLGETINTEGERI_VEXTPROC glad_glGetIntegeri_vEXT;
+#define glGetIntegeri_vEXT glad_glGetIntegeri_vEXT
+GLAD_API_CALL PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR;
+#define glGetObjectLabelKHR glad_glGetObjectLabelKHR
+GLAD_API_CALL PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR;
+#define glGetObjectPtrLabelKHR glad_glGetObjectPtrLabelKHR
+GLAD_API_CALL PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR;
+#define glGetPointervKHR glad_glGetPointervKHR
+GLAD_API_CALL PFNGLGETPROGRAMBINARYOESPROC glad_glGetProgramBinaryOES;
+#define glGetProgramBinaryOES glad_glGetProgramBinaryOES
+GLAD_API_CALL PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT;
+#define glGetProgramPipelineInfoLogEXT glad_glGetProgramPipelineInfoLogEXT
+GLAD_API_CALL PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT;
+#define glGetProgramPipelineivEXT glad_glGetProgramPipelineivEXT
+GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC glad_glGetProgramResourceLocationIndexEXT;
+#define glGetProgramResourceLocationIndexEXT glad_glGetProgramResourceLocationIndexEXT
+GLAD_API_CALL PFNGLGETQUERYOBJECTIVEXTPROC glad_glGetQueryObjectivEXT;
+#define glGetQueryObjectivEXT glad_glGetQueryObjectivEXT
+GLAD_API_CALL PFNGLGETQUERYOBJECTUIVEXTPROC glad_glGetQueryObjectuivEXT;
+#define glGetQueryObjectuivEXT glad_glGetQueryObjectuivEXT
+GLAD_API_CALL PFNGLGETQUERYIVEXTPROC glad_glGetQueryivEXT;
+#define glGetQueryivEXT glad_glGetQueryivEXT
+GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVEXTPROC glad_glGetSamplerParameterIivEXT;
+#define glGetSamplerParameterIivEXT glad_glGetSamplerParameterIivEXT
+GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVOESPROC glad_glGetSamplerParameterIivOES;
+#define glGetSamplerParameterIivOES glad_glGetSamplerParameterIivOES
+GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVEXTPROC glad_glGetSamplerParameterIuivEXT;
+#define glGetSamplerParameterIuivEXT glad_glGetSamplerParameterIuivEXT
+GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVOESPROC glad_glGetSamplerParameterIuivOES;
+#define glGetSamplerParameterIuivOES glad_glGetSamplerParameterIuivOES
+GLAD_API_CALL PFNGLGETSYNCIVAPPLEPROC glad_glGetSyncivAPPLE;
+#define glGetSyncivAPPLE glad_glGetSyncivAPPLE
+GLAD_API_CALL PFNGLGETTEXPARAMETERIIVOESPROC glad_glGetTexParameterIivOES;
+#define glGetTexParameterIivOES glad_glGetTexParameterIivOES
+GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVOESPROC glad_glGetTexParameterIuivOES;
+#define glGetTexParameterIuivOES glad_glGetTexParameterIuivOES
+GLAD_API_CALL PFNGLGETTEXTUREHANDLEIMGPROC glad_glGetTextureHandleIMG;
+#define glGetTextureHandleIMG glad_glGetTextureHandleIMG
+GLAD_API_CALL PFNGLGETTEXTURESAMPLERHANDLEIMGPROC glad_glGetTextureSamplerHandleIMG;
+#define glGetTextureSamplerHandleIMG glad_glGetTextureSamplerHandleIMG
+GLAD_API_CALL PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC glad_glGetTranslatedShaderSourceANGLE;
+#define glGetTranslatedShaderSourceANGLE glad_glGetTranslatedShaderSourceANGLE
+GLAD_API_CALL PFNGLGETNUNIFORMFVEXTPROC glad_glGetnUniformfvEXT;
+#define glGetnUniformfvEXT glad_glGetnUniformfvEXT
+GLAD_API_CALL PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR;
+#define glGetnUniformfvKHR glad_glGetnUniformfvKHR
+GLAD_API_CALL PFNGLGETNUNIFORMIVEXTPROC glad_glGetnUniformivEXT;
+#define glGetnUniformivEXT glad_glGetnUniformivEXT
+GLAD_API_CALL PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR;
+#define glGetnUniformivKHR glad_glGetnUniformivKHR
+GLAD_API_CALL PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR;
+#define glGetnUniformuivKHR glad_glGetnUniformuivKHR
+GLAD_API_CALL PFNGLISENABLEDIEXTPROC glad_glIsEnablediEXT;
+#define glIsEnablediEXT glad_glIsEnablediEXT
+GLAD_API_CALL PFNGLISENABLEDINVPROC glad_glIsEnablediNV;
+#define glIsEnablediNV glad_glIsEnablediNV
+GLAD_API_CALL PFNGLISENABLEDIOESPROC glad_glIsEnablediOES;
+#define glIsEnablediOES glad_glIsEnablediOES
+GLAD_API_CALL PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT;
+#define glIsProgramPipelineEXT glad_glIsProgramPipelineEXT
+GLAD_API_CALL PFNGLISQUERYEXTPROC glad_glIsQueryEXT;
+#define glIsQueryEXT glad_glIsQueryEXT
+GLAD_API_CALL PFNGLISSYNCAPPLEPROC glad_glIsSyncAPPLE;
+#define glIsSyncAPPLE glad_glIsSyncAPPLE
+GLAD_API_CALL PFNGLISVERTEXARRAYOESPROC glad_glIsVertexArrayOES;
+#define glIsVertexArrayOES glad_glIsVertexArrayOES
+GLAD_API_CALL PFNGLMAPBUFFEROESPROC glad_glMapBufferOES;
+#define glMapBufferOES glad_glMapBufferOES
+GLAD_API_CALL PFNGLMAPBUFFERRANGEEXTPROC glad_glMapBufferRangeEXT;
+#define glMapBufferRangeEXT glad_glMapBufferRangeEXT
+GLAD_API_CALL PFNGLMAXACTIVESHADERCORESARMPROC glad_glMaxActiveShaderCoresARM;
+#define glMaxActiveShaderCoresARM glad_glMaxActiveShaderCoresARM
+GLAD_API_CALL PFNGLMINSAMPLESHADINGOESPROC glad_glMinSampleShadingOES;
+#define glMinSampleShadingOES glad_glMinSampleShadingOES
+GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC glad_glMultiDrawArraysIndirectEXT;
+#define glMultiDrawArraysIndirectEXT glad_glMultiDrawArraysIndirectEXT
+GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC glad_glMultiDrawElementsBaseVertexEXT;
+#define glMultiDrawElementsBaseVertexEXT glad_glMultiDrawElementsBaseVertexEXT
+GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC glad_glMultiDrawElementsIndirectEXT;
+#define glMultiDrawElementsIndirectEXT glad_glMultiDrawElementsIndirectEXT
+GLAD_API_CALL PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR;
+#define glObjectLabelKHR glad_glObjectLabelKHR
+GLAD_API_CALL PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR;
+#define glObjectPtrLabelKHR glad_glObjectPtrLabelKHR
+GLAD_API_CALL PFNGLPATCHPARAMETERIEXTPROC glad_glPatchParameteriEXT;
+#define glPatchParameteriEXT glad_glPatchParameteriEXT
+GLAD_API_CALL PFNGLPATCHPARAMETERIOESPROC glad_glPatchParameteriOES;
+#define glPatchParameteriOES glad_glPatchParameteriOES
+GLAD_API_CALL PFNGLPOLYGONMODENVPROC glad_glPolygonModeNV;
+#define glPolygonModeNV glad_glPolygonModeNV
+GLAD_API_CALL PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR;
+#define glPopDebugGroupKHR glad_glPopDebugGroupKHR
+GLAD_API_CALL PFNGLPRIMITIVEBOUNDINGBOXPROC glad_glPrimitiveBoundingBox;
+#define glPrimitiveBoundingBox glad_glPrimitiveBoundingBox
+GLAD_API_CALL PFNGLPRIMITIVEBOUNDINGBOXEXTPROC glad_glPrimitiveBoundingBoxEXT;
+#define glPrimitiveBoundingBoxEXT glad_glPrimitiveBoundingBoxEXT
+GLAD_API_CALL PFNGLPRIMITIVEBOUNDINGBOXOESPROC glad_glPrimitiveBoundingBoxOES;
+#define glPrimitiveBoundingBoxOES glad_glPrimitiveBoundingBoxOES
+GLAD_API_CALL PFNGLPROGRAMBINARYOESPROC glad_glProgramBinaryOES;
+#define glProgramBinaryOES glad_glProgramBinaryOES
+GLAD_API_CALL PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC glad_glProgramUniformHandleui64IMG;
+#define glProgramUniformHandleui64IMG glad_glProgramUniformHandleui64IMG
+GLAD_API_CALL PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC glad_glProgramUniformHandleui64vIMG;
+#define glProgramUniformHandleui64vIMG glad_glProgramUniformHandleui64vIMG
+GLAD_API_CALL PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR;
+#define glPushDebugGroupKHR glad_glPushDebugGroupKHR
+GLAD_API_CALL PFNGLQUERYCOUNTEREXTPROC glad_glQueryCounterEXT;
+#define glQueryCounterEXT glad_glQueryCounterEXT
+GLAD_API_CALL PFNGLREADBUFFERINDEXEDEXTPROC glad_glReadBufferIndexedEXT;
+#define glReadBufferIndexedEXT glad_glReadBufferIndexedEXT
+GLAD_API_CALL PFNGLREADBUFFERNVPROC glad_glReadBufferNV;
+#define glReadBufferNV glad_glReadBufferNV
+GLAD_API_CALL PFNGLREADNPIXELSEXTPROC glad_glReadnPixelsEXT;
+#define glReadnPixelsEXT glad_glReadnPixelsEXT
+GLAD_API_CALL PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR;
+#define glReadnPixelsKHR glad_glReadnPixelsKHR
+GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC glad_glRenderbufferStorageMultisampleANGLE;
+#define glRenderbufferStorageMultisampleANGLE glad_glRenderbufferStorageMultisampleANGLE
+GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC glad_glRenderbufferStorageMultisampleAPPLE;
+#define glRenderbufferStorageMultisampleAPPLE glad_glRenderbufferStorageMultisampleAPPLE
+GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC glad_glRenderbufferStorageMultisampleIMG;
+#define glRenderbufferStorageMultisampleIMG glad_glRenderbufferStorageMultisampleIMG
+GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC glad_glRenderbufferStorageMultisampleNV;
+#define glRenderbufferStorageMultisampleNV glad_glRenderbufferStorageMultisampleNV
+GLAD_API_CALL PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC glad_glResolveMultisampleFramebufferAPPLE;
+#define glResolveMultisampleFramebufferAPPLE glad_glResolveMultisampleFramebufferAPPLE
+GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVEXTPROC glad_glSamplerParameterIivEXT;
+#define glSamplerParameterIivEXT glad_glSamplerParameterIivEXT
+GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVOESPROC glad_glSamplerParameterIivOES;
+#define glSamplerParameterIivOES glad_glSamplerParameterIivOES
+GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVEXTPROC glad_glSamplerParameterIuivEXT;
+#define glSamplerParameterIuivEXT glad_glSamplerParameterIuivEXT
+GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVOESPROC glad_glSamplerParameterIuivOES;
+#define glSamplerParameterIuivOES glad_glSamplerParameterIuivOES
+GLAD_API_CALL PFNGLSCISSORARRAYVNVPROC glad_glScissorArrayvNV;
+#define glScissorArrayvNV glad_glScissorArrayvNV
+GLAD_API_CALL PFNGLSCISSORARRAYVOESPROC glad_glScissorArrayvOES;
+#define glScissorArrayvOES glad_glScissorArrayvOES
+GLAD_API_CALL PFNGLSCISSORINDEXEDNVPROC glad_glScissorIndexedNV;
+#define glScissorIndexedNV glad_glScissorIndexedNV
+GLAD_API_CALL PFNGLSCISSORINDEXEDOESPROC glad_glScissorIndexedOES;
+#define glScissorIndexedOES glad_glScissorIndexedOES
+GLAD_API_CALL PFNGLSCISSORINDEXEDVNVPROC glad_glScissorIndexedvNV;
+#define glScissorIndexedvNV glad_glScissorIndexedvNV
+GLAD_API_CALL PFNGLSCISSORINDEXEDVOESPROC glad_glScissorIndexedvOES;
+#define glScissorIndexedvOES glad_glScissorIndexedvOES
+GLAD_API_CALL PFNGLSHADINGRATECOMBINEROPSEXTPROC glad_glShadingRateCombinerOpsEXT;
+#define glShadingRateCombinerOpsEXT glad_glShadingRateCombinerOpsEXT
+GLAD_API_CALL PFNGLSHADINGRATEEXTPROC glad_glShadingRateEXT;
+#define glShadingRateEXT glad_glShadingRateEXT
+GLAD_API_CALL PFNGLSHADINGRATEQCOMPROC glad_glShadingRateQCOM;
+#define glShadingRateQCOM glad_glShadingRateQCOM
+GLAD_API_CALL PFNGLSTARTTILINGQCOMPROC glad_glStartTilingQCOM;
+#define glStartTilingQCOM glad_glStartTilingQCOM
+GLAD_API_CALL PFNGLTEXBUFFEROESPROC glad_glTexBufferOES;
+#define glTexBufferOES glad_glTexBufferOES
+GLAD_API_CALL PFNGLTEXBUFFERRANGEEXTPROC glad_glTexBufferRangeEXT;
+#define glTexBufferRangeEXT glad_glTexBufferRangeEXT
+GLAD_API_CALL PFNGLTEXBUFFERRANGEOESPROC glad_glTexBufferRangeOES;
+#define glTexBufferRangeOES glad_glTexBufferRangeOES
+GLAD_API_CALL PFNGLTEXESTIMATEMOTIONQCOMPROC glad_glTexEstimateMotionQCOM;
+#define glTexEstimateMotionQCOM glad_glTexEstimateMotionQCOM
+GLAD_API_CALL PFNGLTEXESTIMATEMOTIONREGIONSQCOMPROC glad_glTexEstimateMotionRegionsQCOM;
+#define glTexEstimateMotionRegionsQCOM glad_glTexEstimateMotionRegionsQCOM
+GLAD_API_CALL PFNGLTEXIMAGE3DOESPROC glad_glTexImage3DOES;
+#define glTexImage3DOES glad_glTexImage3DOES
+GLAD_API_CALL PFNGLTEXPAGECOMMITMENTEXTPROC glad_glTexPageCommitmentEXT;
+#define glTexPageCommitmentEXT glad_glTexPageCommitmentEXT
+GLAD_API_CALL PFNGLTEXPARAMETERIIVOESPROC glad_glTexParameterIivOES;
+#define glTexParameterIivOES glad_glTexParameterIivOES
+GLAD_API_CALL PFNGLTEXPARAMETERIUIVOESPROC glad_glTexParameterIuivOES;
+#define glTexParameterIuivOES glad_glTexParameterIuivOES
+GLAD_API_CALL PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC glad_glTexStorage3DMultisampleOES;
+#define glTexStorage3DMultisampleOES glad_glTexStorage3DMultisampleOES
+GLAD_API_CALL PFNGLTEXSTORAGEATTRIBS2DEXTPROC glad_glTexStorageAttribs2DEXT;
+#define glTexStorageAttribs2DEXT glad_glTexStorageAttribs2DEXT
+GLAD_API_CALL PFNGLTEXSTORAGEATTRIBS3DEXTPROC glad_glTexStorageAttribs3DEXT;
+#define glTexStorageAttribs3DEXT glad_glTexStorageAttribs3DEXT
+GLAD_API_CALL PFNGLTEXSUBIMAGE3DOESPROC glad_glTexSubImage3DOES;
+#define glTexSubImage3DOES glad_glTexSubImage3DOES
+GLAD_API_CALL PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC glad_glTextureFoveationParametersQCOM;
+#define glTextureFoveationParametersQCOM glad_glTextureFoveationParametersQCOM
+GLAD_API_CALL PFNGLTEXTUREVIEWEXTPROC glad_glTextureViewEXT;
+#define glTextureViewEXT glad_glTextureViewEXT
+GLAD_API_CALL PFNGLTEXTUREVIEWOESPROC glad_glTextureViewOES;
+#define glTextureViewOES glad_glTextureViewOES
+GLAD_API_CALL PFNGLUNIFORMHANDLEUI64IMGPROC glad_glUniformHandleui64IMG;
+#define glUniformHandleui64IMG glad_glUniformHandleui64IMG
+GLAD_API_CALL PFNGLUNIFORMHANDLEUI64VIMGPROC glad_glUniformHandleui64vIMG;
+#define glUniformHandleui64vIMG glad_glUniformHandleui64vIMG
+GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVNVPROC glad_glUniformMatrix2x3fvNV;
+#define glUniformMatrix2x3fvNV glad_glUniformMatrix2x3fvNV
+GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVNVPROC glad_glUniformMatrix2x4fvNV;
+#define glUniformMatrix2x4fvNV glad_glUniformMatrix2x4fvNV
+GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVNVPROC glad_glUniformMatrix3x2fvNV;
+#define glUniformMatrix3x2fvNV glad_glUniformMatrix3x2fvNV
+GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVNVPROC glad_glUniformMatrix3x4fvNV;
+#define glUniformMatrix3x4fvNV glad_glUniformMatrix3x4fvNV
+GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVNVPROC glad_glUniformMatrix4x2fvNV;
+#define glUniformMatrix4x2fvNV glad_glUniformMatrix4x2fvNV
+GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVNVPROC glad_glUniformMatrix4x3fvNV;
+#define glUniformMatrix4x3fvNV glad_glUniformMatrix4x3fvNV
+GLAD_API_CALL PFNGLUNMAPBUFFEROESPROC glad_glUnmapBufferOES;
+#define glUnmapBufferOES glad_glUnmapBufferOES
+GLAD_API_CALL PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT;
+#define glUseProgramStagesEXT glad_glUseProgramStagesEXT
+GLAD_API_CALL PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT;
+#define glValidateProgramPipelineEXT glad_glValidateProgramPipelineEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORANGLEPROC glad_glVertexAttribDivisorANGLE;
+#define glVertexAttribDivisorANGLE glad_glVertexAttribDivisorANGLE
+GLAD_API_CALL PFNGLVERTEXATTRIBDIVISOREXTPROC glad_glVertexAttribDivisorEXT;
+#define glVertexAttribDivisorEXT glad_glVertexAttribDivisorEXT
+GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORNVPROC glad_glVertexAttribDivisorNV;
+#define glVertexAttribDivisorNV glad_glVertexAttribDivisorNV
+GLAD_API_CALL PFNGLVIEWPORTARRAYVNVPROC glad_glViewportArrayvNV;
+#define glViewportArrayvNV glad_glViewportArrayvNV
+GLAD_API_CALL PFNGLVIEWPORTARRAYVOESPROC glad_glViewportArrayvOES;
+#define glViewportArrayvOES glad_glViewportArrayvOES
+GLAD_API_CALL PFNGLVIEWPORTINDEXEDFNVPROC glad_glViewportIndexedfNV;
+#define glViewportIndexedfNV glad_glViewportIndexedfNV
+GLAD_API_CALL PFNGLVIEWPORTINDEXEDFOESPROC glad_glViewportIndexedfOES;
+#define glViewportIndexedfOES glad_glViewportIndexedfOES
+GLAD_API_CALL PFNGLVIEWPORTINDEXEDFVNVPROC glad_glViewportIndexedfvNV;
+#define glViewportIndexedfvNV glad_glViewportIndexedfvNV
+GLAD_API_CALL PFNGLVIEWPORTINDEXEDFVOESPROC glad_glViewportIndexedfvOES;
+#define glViewportIndexedfvOES glad_glViewportIndexedfvOES
+GLAD_API_CALL PFNGLWAITSYNCAPPLEPROC glad_glWaitSyncAPPLE;
+#define glWaitSyncAPPLE glad_glWaitSyncAPPLE
+
+
+
+
+
+GLAD_API_CALL int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr);
+GLAD_API_CALL int gladLoadGL( GLADloadfunc load);
+
+GLAD_API_CALL int gladLoadGLES2UserPtr( GLADuserptrloadfunc load, void *userptr);
+GLAD_API_CALL int gladLoadGLES2( GLADloadfunc load);
+
+
+
+#ifdef __cplusplus
+}
+#endif
+#endif
diff --git a/3rdparty/glad/include/glad/wgl.h b/3rdparty/glad/include/glad/wgl.h
new file mode 100644
index 0000000000..f22fc4b891
--- /dev/null
+++ b/3rdparty/glad/include/glad/wgl.h
@@ -0,0 +1,1019 @@
+/**
+ * Loader generated by glad 2.0.5 on Sun Feb 25 05:13:43 2024
+ *
+ * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
+ *
+ * Generator: C/C++
+ * Specification: wgl
+ * Extensions: 57
+ *
+ * APIs:
+ * - wgl=1.0
+ *
+ * Options:
+ * - ALIAS = False
+ * - DEBUG = False
+ * - HEADER_ONLY = False
+ * - LOADER = False
+ * - MX = False
+ * - ON_DEMAND = False
+ *
+ * Commandline:
+ * --api='wgl=1.0' --extensions='WGL_3DFX_multisample,WGL_3DL_stereo_control,WGL_AMD_gpu_association,WGL_ARB_buffer_region,WGL_ARB_context_flush_control,WGL_ARB_create_context,WGL_ARB_create_context_no_error,WGL_ARB_create_context_profile,WGL_ARB_create_context_robustness,WGL_ARB_extensions_string,WGL_ARB_framebuffer_sRGB,WGL_ARB_make_current_read,WGL_ARB_multisample,WGL_ARB_pbuffer,WGL_ARB_pixel_format,WGL_ARB_pixel_format_float,WGL_ARB_render_texture,WGL_ARB_robustness_application_isolation,WGL_ARB_robustness_share_group_isolation,WGL_ATI_pixel_format_float,WGL_ATI_render_texture_rectangle,WGL_EXT_colorspace,WGL_EXT_create_context_es2_profile,WGL_EXT_create_context_es_profile,WGL_EXT_depth_float,WGL_EXT_display_color_table,WGL_EXT_extensions_string,WGL_EXT_framebuffer_sRGB,WGL_EXT_make_current_read,WGL_EXT_multisample,WGL_EXT_pbuffer,WGL_EXT_pixel_format,WGL_EXT_pixel_format_packed_float,WGL_EXT_swap_control,WGL_EXT_swap_control_tear,WGL_I3D_digital_video_control,WGL_I3D_gamma,WGL_I3D_genlock,WGL_I3D_image_buffer,WGL_I3D_swap_frame_lock,WGL_I3D_swap_frame_usage,WGL_NV_DX_interop,WGL_NV_DX_interop2,WGL_NV_copy_image,WGL_NV_delay_before_swap,WGL_NV_float_buffer,WGL_NV_gpu_affinity,WGL_NV_multigpu_context,WGL_NV_multisample_coverage,WGL_NV_present_video,WGL_NV_render_depth_texture,WGL_NV_render_texture_rectangle,WGL_NV_swap_group,WGL_NV_vertex_array_range,WGL_NV_video_capture,WGL_NV_video_output,WGL_OML_sync_control' c
+ *
+ * Online:
+ * http://glad.sh/#api=wgl%3D1.0&extensions=WGL_3DFX_multisample%2CWGL_3DL_stereo_control%2CWGL_AMD_gpu_association%2CWGL_ARB_buffer_region%2CWGL_ARB_context_flush_control%2CWGL_ARB_create_context%2CWGL_ARB_create_context_no_error%2CWGL_ARB_create_context_profile%2CWGL_ARB_create_context_robustness%2CWGL_ARB_extensions_string%2CWGL_ARB_framebuffer_sRGB%2CWGL_ARB_make_current_read%2CWGL_ARB_multisample%2CWGL_ARB_pbuffer%2CWGL_ARB_pixel_format%2CWGL_ARB_pixel_format_float%2CWGL_ARB_render_texture%2CWGL_ARB_robustness_application_isolation%2CWGL_ARB_robustness_share_group_isolation%2CWGL_ATI_pixel_format_float%2CWGL_ATI_render_texture_rectangle%2CWGL_EXT_colorspace%2CWGL_EXT_create_context_es2_profile%2CWGL_EXT_create_context_es_profile%2CWGL_EXT_depth_float%2CWGL_EXT_display_color_table%2CWGL_EXT_extensions_string%2CWGL_EXT_framebuffer_sRGB%2CWGL_EXT_make_current_read%2CWGL_EXT_multisample%2CWGL_EXT_pbuffer%2CWGL_EXT_pixel_format%2CWGL_EXT_pixel_format_packed_float%2CWGL_EXT_swap_control%2CWGL_EXT_swap_control_tear%2CWGL_I3D_digital_video_control%2CWGL_I3D_gamma%2CWGL_I3D_genlock%2CWGL_I3D_image_buffer%2CWGL_I3D_swap_frame_lock%2CWGL_I3D_swap_frame_usage%2CWGL_NV_DX_interop%2CWGL_NV_DX_interop2%2CWGL_NV_copy_image%2CWGL_NV_delay_before_swap%2CWGL_NV_float_buffer%2CWGL_NV_gpu_affinity%2CWGL_NV_multigpu_context%2CWGL_NV_multisample_coverage%2CWGL_NV_present_video%2CWGL_NV_render_depth_texture%2CWGL_NV_render_texture_rectangle%2CWGL_NV_swap_group%2CWGL_NV_vertex_array_range%2CWGL_NV_video_capture%2CWGL_NV_video_output%2CWGL_OML_sync_control&generator=c&options=
+ *
+ */
+
+#ifndef GLAD_WGL_H_
+#define GLAD_WGL_H_
+
+#include
+#include
+
+#define GLAD_WGL
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#ifndef GLAD_PLATFORM_H_
+#define GLAD_PLATFORM_H_
+
+#ifndef GLAD_PLATFORM_WIN32
+ #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)
+ #define GLAD_PLATFORM_WIN32 1
+ #else
+ #define GLAD_PLATFORM_WIN32 0
+ #endif
+#endif
+
+#ifndef GLAD_PLATFORM_APPLE
+ #ifdef __APPLE__
+ #define GLAD_PLATFORM_APPLE 1
+ #else
+ #define GLAD_PLATFORM_APPLE 0
+ #endif
+#endif
+
+#ifndef GLAD_PLATFORM_EMSCRIPTEN
+ #ifdef __EMSCRIPTEN__
+ #define GLAD_PLATFORM_EMSCRIPTEN 1
+ #else
+ #define GLAD_PLATFORM_EMSCRIPTEN 0
+ #endif
+#endif
+
+#ifndef GLAD_PLATFORM_UWP
+ #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY)
+ #ifdef __has_include
+ #if __has_include()
+ #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
+ #endif
+ #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
+ #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1
+ #endif
+ #endif
+
+ #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY
+ #include
+ #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
+ #define GLAD_PLATFORM_UWP 1
+ #endif
+ #endif
+
+ #ifndef GLAD_PLATFORM_UWP
+ #define GLAD_PLATFORM_UWP 0
+ #endif
+#endif
+
+#ifdef __GNUC__
+ #define GLAD_GNUC_EXTENSION __extension__
+#else
+ #define GLAD_GNUC_EXTENSION
+#endif
+
+#define GLAD_UNUSED(x) (void)(x)
+
+#ifndef GLAD_API_CALL
+ #if defined(GLAD_API_CALL_EXPORT)
+ #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__)
+ #if defined(GLAD_API_CALL_EXPORT_BUILD)
+ #if defined(__GNUC__)
+ #define GLAD_API_CALL __attribute__ ((dllexport)) extern
+ #else
+ #define GLAD_API_CALL __declspec(dllexport) extern
+ #endif
+ #else
+ #if defined(__GNUC__)
+ #define GLAD_API_CALL __attribute__ ((dllimport)) extern
+ #else
+ #define GLAD_API_CALL __declspec(dllimport) extern
+ #endif
+ #endif
+ #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD)
+ #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern
+ #else
+ #define GLAD_API_CALL extern
+ #endif
+ #else
+ #define GLAD_API_CALL extern
+ #endif
+#endif
+
+#ifdef APIENTRY
+ #define GLAD_API_PTR APIENTRY
+#elif GLAD_PLATFORM_WIN32
+ #define GLAD_API_PTR __stdcall
+#else
+ #define GLAD_API_PTR
+#endif
+
+#ifndef GLAPI
+#define GLAPI GLAD_API_CALL
+#endif
+
+#ifndef GLAPIENTRY
+#define GLAPIENTRY GLAD_API_PTR
+#endif
+
+#define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor)
+#define GLAD_VERSION_MAJOR(version) (version / 10000)
+#define GLAD_VERSION_MINOR(version) (version % 10000)
+
+#define GLAD_GENERATOR_VERSION "2.0.5"
+
+typedef void (*GLADapiproc)(void);
+
+typedef GLADapiproc (*GLADloadfunc)(const char *name);
+typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name);
+
+typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...);
+typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...);
+
+#endif /* GLAD_PLATFORM_H_ */
+
+#define ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0
+#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
+#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043
+#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043
+#define ERROR_INVALID_PROFILE_ARB 0x2096
+#define ERROR_INVALID_VERSION_ARB 0x2095
+#define ERROR_MISSING_AFFINITY_MASK_NV 0x20D1
+#define WGL_ACCELERATION_ARB 0x2003
+#define WGL_ACCELERATION_EXT 0x2003
+#define WGL_ACCESS_READ_ONLY_NV 0x00000000
+#define WGL_ACCESS_READ_WRITE_NV 0x00000001
+#define WGL_ACCESS_WRITE_DISCARD_NV 0x00000002
+#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
+#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021
+#define WGL_ACCUM_BITS_ARB 0x201D
+#define WGL_ACCUM_BITS_EXT 0x201D
+#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
+#define WGL_ACCUM_BLUE_BITS_EXT 0x2020
+#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
+#define WGL_ACCUM_GREEN_BITS_EXT 0x201F
+#define WGL_ACCUM_RED_BITS_ARB 0x201E
+#define WGL_ACCUM_RED_BITS_EXT 0x201E
+#define WGL_ALPHA_BITS_ARB 0x201B
+#define WGL_ALPHA_BITS_EXT 0x201B
+#define WGL_ALPHA_SHIFT_ARB 0x201C
+#define WGL_ALPHA_SHIFT_EXT 0x201C
+#define WGL_AUX0_ARB 0x2087
+#define WGL_AUX1_ARB 0x2088
+#define WGL_AUX2_ARB 0x2089
+#define WGL_AUX3_ARB 0x208A
+#define WGL_AUX4_ARB 0x208B
+#define WGL_AUX5_ARB 0x208C
+#define WGL_AUX6_ARB 0x208D
+#define WGL_AUX7_ARB 0x208E
+#define WGL_AUX8_ARB 0x208F
+#define WGL_AUX9_ARB 0x2090
+#define WGL_AUX_BUFFERS_ARB 0x2024
+#define WGL_AUX_BUFFERS_EXT 0x2024
+#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002
+#define WGL_BACK_LEFT_ARB 0x2085
+#define WGL_BACK_RIGHT_ARB 0x2086
+#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
+#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
+#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
+#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1
+#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2
+#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0
+#define WGL_BLUE_BITS_ARB 0x2019
+#define WGL_BLUE_BITS_EXT 0x2019
+#define WGL_BLUE_SHIFT_ARB 0x201A
+#define WGL_BLUE_SHIFT_EXT 0x201A
+#define WGL_COLORSPACE_EXT 0x309D
+#define WGL_COLORSPACE_LINEAR_EXT 0x308A
+#define WGL_COLORSPACE_SRGB_EXT 0x3089
+#define WGL_COLOR_BITS_ARB 0x2014
+#define WGL_COLOR_BITS_EXT 0x2014
+#define WGL_COLOR_SAMPLES_NV 0x20B9
+#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
+#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
+#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001
+#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
+#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004
+#define WGL_CONTEXT_FLAGS_ARB 0x2094
+#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
+#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
+#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
+#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
+#define WGL_CONTEXT_MULTIGPU_ATTRIB_AFR_NV 0x20AC
+#define WGL_CONTEXT_MULTIGPU_ATTRIB_MULTICAST_NV 0x20AD
+#define WGL_CONTEXT_MULTIGPU_ATTRIB_MULTI_DISPLAY_MULTICAST_NV 0x20AE
+#define WGL_CONTEXT_MULTIGPU_ATTRIB_NV 0x20AA
+#define WGL_CONTEXT_MULTIGPU_ATTRIB_SINGLE_NV 0x20AB
+#define WGL_CONTEXT_OPENGL_NO_ERROR_ARB 0x31B3
+#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
+#define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097
+#define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098
+#define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0
+#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
+#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
+#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
+#define WGL_COVERAGE_SAMPLES_NV 0x2042
+#define WGL_CUBE_MAP_FACE_ARB 0x207C
+#define WGL_DEPTH_BITS_ARB 0x2022
+#define WGL_DEPTH_BITS_EXT 0x2022
+#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004
+#define WGL_DEPTH_COMPONENT_NV 0x20A7
+#define WGL_DEPTH_FLOAT_EXT 0x2040
+#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
+#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050
+#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051
+#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052
+#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053
+#define WGL_DOUBLE_BUFFER_ARB 0x2011
+#define WGL_DOUBLE_BUFFER_EXT 0x2011
+#define WGL_DRAW_TO_BITMAP_ARB 0x2002
+#define WGL_DRAW_TO_BITMAP_EXT 0x2002
+#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
+#define WGL_DRAW_TO_PBUFFER_EXT 0x202D
+#define WGL_DRAW_TO_WINDOW_ARB 0x2001
+#define WGL_DRAW_TO_WINDOW_EXT 0x2001
+#define WGL_FLOAT_COMPONENTS_NV 0x20B0
+#define WGL_FONT_LINES 0
+#define WGL_FONT_POLYGONS 1
+#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9
+#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9
+#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001
+#define WGL_FRONT_LEFT_ARB 0x2083
+#define WGL_FRONT_RIGHT_ARB 0x2084
+#define WGL_FULL_ACCELERATION_ARB 0x2027
+#define WGL_FULL_ACCELERATION_EXT 0x2027
+#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F
+#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E
+#define WGL_GENERIC_ACCELERATION_ARB 0x2026
+#define WGL_GENERIC_ACCELERATION_EXT 0x2026
+#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049
+#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048
+#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C
+#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A
+#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B
+#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046
+#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045
+#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047
+#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044
+#define WGL_GPU_CLOCK_AMD 0x21A4
+#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2
+#define WGL_GPU_NUM_PIPES_AMD 0x21A5
+#define WGL_GPU_NUM_RB_AMD 0x21A7
+#define WGL_GPU_NUM_SIMD_AMD 0x21A6
+#define WGL_GPU_NUM_SPI_AMD 0x21A8
+#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02
+#define WGL_GPU_RAM_AMD 0x21A3
+#define WGL_GPU_RENDERER_STRING_AMD 0x1F01
+#define WGL_GPU_VENDOR_AMD 0x1F00
+#define WGL_GREEN_BITS_ARB 0x2017
+#define WGL_GREEN_BITS_EXT 0x2017
+#define WGL_GREEN_SHIFT_ARB 0x2018
+#define WGL_GREEN_SHIFT_EXT 0x2018
+#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002
+#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001
+#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
+#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
+#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030
+#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
+#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E
+#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
+#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F
+#define WGL_MIPMAP_LEVEL_ARB 0x207B
+#define WGL_MIPMAP_TEXTURE_ARB 0x2074
+#define WGL_NEED_PALETTE_ARB 0x2004
+#define WGL_NEED_PALETTE_EXT 0x2004
+#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
+#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005
+#define WGL_NO_ACCELERATION_ARB 0x2025
+#define WGL_NO_ACCELERATION_EXT 0x2025
+#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261
+#define WGL_NO_TEXTURE_ARB 0x2077
+#define WGL_NUMBER_OVERLAYS_ARB 0x2008
+#define WGL_NUMBER_OVERLAYS_EXT 0x2008
+#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
+#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000
+#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
+#define WGL_NUMBER_UNDERLAYS_EXT 0x2009
+#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF
+#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0
+#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032
+#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031
+#define WGL_PBUFFER_HEIGHT_ARB 0x2035
+#define WGL_PBUFFER_HEIGHT_EXT 0x2035
+#define WGL_PBUFFER_LARGEST_ARB 0x2033
+#define WGL_PBUFFER_LARGEST_EXT 0x2033
+#define WGL_PBUFFER_LOST_ARB 0x2036
+#define WGL_PBUFFER_WIDTH_ARB 0x2034
+#define WGL_PBUFFER_WIDTH_EXT 0x2034
+#define WGL_PIXEL_TYPE_ARB 0x2013
+#define WGL_PIXEL_TYPE_EXT 0x2013
+#define WGL_RED_BITS_ARB 0x2015
+#define WGL_RED_BITS_EXT 0x2015
+#define WGL_RED_SHIFT_ARB 0x2016
+#define WGL_RED_SHIFT_EXT 0x2016
+#define WGL_SAMPLES_3DFX 0x2061
+#define WGL_SAMPLES_ARB 0x2042
+#define WGL_SAMPLES_EXT 0x2042
+#define WGL_SAMPLE_BUFFERS_3DFX 0x2060
+#define WGL_SAMPLE_BUFFERS_ARB 0x2041
+#define WGL_SAMPLE_BUFFERS_EXT 0x2041
+#define WGL_SHARE_ACCUM_ARB 0x200E
+#define WGL_SHARE_ACCUM_EXT 0x200E
+#define WGL_SHARE_DEPTH_ARB 0x200C
+#define WGL_SHARE_DEPTH_EXT 0x200C
+#define WGL_SHARE_STENCIL_ARB 0x200D
+#define WGL_SHARE_STENCIL_EXT 0x200D
+#define WGL_STENCIL_BITS_ARB 0x2023
+#define WGL_STENCIL_BITS_EXT 0x2023
+#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008
+#define WGL_STEREO_ARB 0x2012
+#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056
+#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055
+#define WGL_STEREO_EXT 0x2012
+#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058
+#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057
+#define WGL_SUPPORT_GDI_ARB 0x200F
+#define WGL_SUPPORT_GDI_EXT 0x200F
+#define WGL_SUPPORT_OPENGL_ARB 0x2010
+#define WGL_SUPPORT_OPENGL_EXT 0x2010
+#define WGL_SWAP_COPY_ARB 0x2029
+#define WGL_SWAP_COPY_EXT 0x2029
+#define WGL_SWAP_EXCHANGE_ARB 0x2028
+#define WGL_SWAP_EXCHANGE_EXT 0x2028
+#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
+#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006
+#define WGL_SWAP_MAIN_PLANE 0x00000001
+#define WGL_SWAP_METHOD_ARB 0x2007
+#define WGL_SWAP_METHOD_EXT 0x2007
+#define WGL_SWAP_OVERLAY1 0x00000002
+#define WGL_SWAP_OVERLAY10 0x00000400
+#define WGL_SWAP_OVERLAY11 0x00000800
+#define WGL_SWAP_OVERLAY12 0x00001000
+#define WGL_SWAP_OVERLAY13 0x00002000
+#define WGL_SWAP_OVERLAY14 0x00004000
+#define WGL_SWAP_OVERLAY15 0x00008000
+#define WGL_SWAP_OVERLAY2 0x00000004
+#define WGL_SWAP_OVERLAY3 0x00000008
+#define WGL_SWAP_OVERLAY4 0x00000010
+#define WGL_SWAP_OVERLAY5 0x00000020
+#define WGL_SWAP_OVERLAY6 0x00000040
+#define WGL_SWAP_OVERLAY7 0x00000080
+#define WGL_SWAP_OVERLAY8 0x00000100
+#define WGL_SWAP_OVERLAY9 0x00000200
+#define WGL_SWAP_UNDEFINED_ARB 0x202A
+#define WGL_SWAP_UNDEFINED_EXT 0x202A
+#define WGL_SWAP_UNDERLAY1 0x00010000
+#define WGL_SWAP_UNDERLAY10 0x02000000
+#define WGL_SWAP_UNDERLAY11 0x04000000
+#define WGL_SWAP_UNDERLAY12 0x08000000
+#define WGL_SWAP_UNDERLAY13 0x10000000
+#define WGL_SWAP_UNDERLAY14 0x20000000
+#define WGL_SWAP_UNDERLAY15 0x40000000
+#define WGL_SWAP_UNDERLAY2 0x00020000
+#define WGL_SWAP_UNDERLAY3 0x00040000
+#define WGL_SWAP_UNDERLAY4 0x00080000
+#define WGL_SWAP_UNDERLAY5 0x00100000
+#define WGL_SWAP_UNDERLAY6 0x00200000
+#define WGL_SWAP_UNDERLAY7 0x00400000
+#define WGL_SWAP_UNDERLAY8 0x00800000
+#define WGL_SWAP_UNDERLAY9 0x01000000
+#define WGL_TEXTURE_1D_ARB 0x2079
+#define WGL_TEXTURE_2D_ARB 0x207A
+#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
+#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
+#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8
+#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
+#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6
+#define WGL_TEXTURE_FLOAT_R_NV 0x20B5
+#define WGL_TEXTURE_FORMAT_ARB 0x2072
+#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5
+#define WGL_TEXTURE_RECTANGLE_NV 0x20A2
+#define WGL_TEXTURE_RGBA_ARB 0x2076
+#define WGL_TEXTURE_RGB_ARB 0x2075
+#define WGL_TEXTURE_TARGET_ARB 0x2073
+#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
+#define WGL_TRANSPARENT_ARB 0x200A
+#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
+#define WGL_TRANSPARENT_EXT 0x200A
+#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
+#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
+#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
+#define WGL_TRANSPARENT_VALUE_EXT 0x200B
+#define WGL_TYPE_COLORINDEX_ARB 0x202C
+#define WGL_TYPE_COLORINDEX_EXT 0x202C
+#define WGL_TYPE_RGBA_ARB 0x202B
+#define WGL_TYPE_RGBA_EXT 0x202B
+#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0
+#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0
+#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8
+#define WGL_UNIQUE_ID_NV 0x20CE
+#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4
+#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6
+#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7
+#define WGL_VIDEO_OUT_COLOR_NV 0x20C3
+#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5
+#define WGL_VIDEO_OUT_FIELD_1 0x20C9
+#define WGL_VIDEO_OUT_FIELD_2 0x20CA
+#define WGL_VIDEO_OUT_FRAME 0x20C8
+#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB
+#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+struct _GPU_DEVICE {
+ DWORD cb;
+ CHAR DeviceName[32];
+ CHAR DeviceString[128];
+ DWORD Flags;
+ RECT rcVirtualScreen;
+};
+DECLARE_HANDLE(HPBUFFERARB);
+DECLARE_HANDLE(HPBUFFEREXT);
+DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV);
+DECLARE_HANDLE(HPVIDEODEV);
+DECLARE_HANDLE(HPGPUNV);
+DECLARE_HANDLE(HGPUNV);
+DECLARE_HANDLE(HVIDEOINPUTDEVICENV);
+typedef struct _GPU_DEVICE GPU_DEVICE;
+typedef struct _GPU_DEVICE *PGPU_DEVICE;
+
+
+#define WGL_VERSION_1_0 1
+GLAD_API_CALL int GLAD_WGL_VERSION_1_0;
+#define WGL_3DFX_multisample 1
+GLAD_API_CALL int GLAD_WGL_3DFX_multisample;
+#define WGL_3DL_stereo_control 1
+GLAD_API_CALL int GLAD_WGL_3DL_stereo_control;
+#define WGL_AMD_gpu_association 1
+GLAD_API_CALL int GLAD_WGL_AMD_gpu_association;
+#define WGL_ARB_buffer_region 1
+GLAD_API_CALL int GLAD_WGL_ARB_buffer_region;
+#define WGL_ARB_context_flush_control 1
+GLAD_API_CALL int GLAD_WGL_ARB_context_flush_control;
+#define WGL_ARB_create_context 1
+GLAD_API_CALL int GLAD_WGL_ARB_create_context;
+#define WGL_ARB_create_context_no_error 1
+GLAD_API_CALL int GLAD_WGL_ARB_create_context_no_error;
+#define WGL_ARB_create_context_profile 1
+GLAD_API_CALL int GLAD_WGL_ARB_create_context_profile;
+#define WGL_ARB_create_context_robustness 1
+GLAD_API_CALL int GLAD_WGL_ARB_create_context_robustness;
+#define WGL_ARB_extensions_string 1
+GLAD_API_CALL int GLAD_WGL_ARB_extensions_string;
+#define WGL_ARB_framebuffer_sRGB 1
+GLAD_API_CALL int GLAD_WGL_ARB_framebuffer_sRGB;
+#define WGL_ARB_make_current_read 1
+GLAD_API_CALL int GLAD_WGL_ARB_make_current_read;
+#define WGL_ARB_multisample 1
+GLAD_API_CALL int GLAD_WGL_ARB_multisample;
+#define WGL_ARB_pbuffer 1
+GLAD_API_CALL int GLAD_WGL_ARB_pbuffer;
+#define WGL_ARB_pixel_format 1
+GLAD_API_CALL int GLAD_WGL_ARB_pixel_format;
+#define WGL_ARB_pixel_format_float 1
+GLAD_API_CALL int GLAD_WGL_ARB_pixel_format_float;
+#define WGL_ARB_render_texture 1
+GLAD_API_CALL int GLAD_WGL_ARB_render_texture;
+#define WGL_ARB_robustness_application_isolation 1
+GLAD_API_CALL int GLAD_WGL_ARB_robustness_application_isolation;
+#define WGL_ARB_robustness_share_group_isolation 1
+GLAD_API_CALL int GLAD_WGL_ARB_robustness_share_group_isolation;
+#define WGL_ATI_pixel_format_float 1
+GLAD_API_CALL int GLAD_WGL_ATI_pixel_format_float;
+#define WGL_ATI_render_texture_rectangle 1
+GLAD_API_CALL int GLAD_WGL_ATI_render_texture_rectangle;
+#define WGL_EXT_colorspace 1
+GLAD_API_CALL int GLAD_WGL_EXT_colorspace;
+#define WGL_EXT_create_context_es2_profile 1
+GLAD_API_CALL int GLAD_WGL_EXT_create_context_es2_profile;
+#define WGL_EXT_create_context_es_profile 1
+GLAD_API_CALL int GLAD_WGL_EXT_create_context_es_profile;
+#define WGL_EXT_depth_float 1
+GLAD_API_CALL int GLAD_WGL_EXT_depth_float;
+#define WGL_EXT_display_color_table 1
+GLAD_API_CALL int GLAD_WGL_EXT_display_color_table;
+#define WGL_EXT_extensions_string 1
+GLAD_API_CALL int GLAD_WGL_EXT_extensions_string;
+#define WGL_EXT_framebuffer_sRGB 1
+GLAD_API_CALL int GLAD_WGL_EXT_framebuffer_sRGB;
+#define WGL_EXT_make_current_read 1
+GLAD_API_CALL int GLAD_WGL_EXT_make_current_read;
+#define WGL_EXT_multisample 1
+GLAD_API_CALL int GLAD_WGL_EXT_multisample;
+#define WGL_EXT_pbuffer 1
+GLAD_API_CALL int GLAD_WGL_EXT_pbuffer;
+#define WGL_EXT_pixel_format 1
+GLAD_API_CALL int GLAD_WGL_EXT_pixel_format;
+#define WGL_EXT_pixel_format_packed_float 1
+GLAD_API_CALL int GLAD_WGL_EXT_pixel_format_packed_float;
+#define WGL_EXT_swap_control 1
+GLAD_API_CALL int GLAD_WGL_EXT_swap_control;
+#define WGL_EXT_swap_control_tear 1
+GLAD_API_CALL int GLAD_WGL_EXT_swap_control_tear;
+#define WGL_I3D_digital_video_control 1
+GLAD_API_CALL int GLAD_WGL_I3D_digital_video_control;
+#define WGL_I3D_gamma 1
+GLAD_API_CALL int GLAD_WGL_I3D_gamma;
+#define WGL_I3D_genlock 1
+GLAD_API_CALL int GLAD_WGL_I3D_genlock;
+#define WGL_I3D_image_buffer 1
+GLAD_API_CALL int GLAD_WGL_I3D_image_buffer;
+#define WGL_I3D_swap_frame_lock 1
+GLAD_API_CALL int GLAD_WGL_I3D_swap_frame_lock;
+#define WGL_I3D_swap_frame_usage 1
+GLAD_API_CALL int GLAD_WGL_I3D_swap_frame_usage;
+#define WGL_NV_DX_interop 1
+GLAD_API_CALL int GLAD_WGL_NV_DX_interop;
+#define WGL_NV_DX_interop2 1
+GLAD_API_CALL int GLAD_WGL_NV_DX_interop2;
+#define WGL_NV_copy_image 1
+GLAD_API_CALL int GLAD_WGL_NV_copy_image;
+#define WGL_NV_delay_before_swap 1
+GLAD_API_CALL int GLAD_WGL_NV_delay_before_swap;
+#define WGL_NV_float_buffer 1
+GLAD_API_CALL int GLAD_WGL_NV_float_buffer;
+#define WGL_NV_gpu_affinity 1
+GLAD_API_CALL int GLAD_WGL_NV_gpu_affinity;
+#define WGL_NV_multigpu_context 1
+GLAD_API_CALL int GLAD_WGL_NV_multigpu_context;
+#define WGL_NV_multisample_coverage 1
+GLAD_API_CALL int GLAD_WGL_NV_multisample_coverage;
+#define WGL_NV_present_video 1
+GLAD_API_CALL int GLAD_WGL_NV_present_video;
+#define WGL_NV_render_depth_texture 1
+GLAD_API_CALL int GLAD_WGL_NV_render_depth_texture;
+#define WGL_NV_render_texture_rectangle 1
+GLAD_API_CALL int GLAD_WGL_NV_render_texture_rectangle;
+#define WGL_NV_swap_group 1
+GLAD_API_CALL int GLAD_WGL_NV_swap_group;
+#define WGL_NV_vertex_array_range 1
+GLAD_API_CALL int GLAD_WGL_NV_vertex_array_range;
+#define WGL_NV_video_capture 1
+GLAD_API_CALL int GLAD_WGL_NV_video_capture;
+#define WGL_NV_video_output 1
+GLAD_API_CALL int GLAD_WGL_NV_video_output;
+#define WGL_OML_sync_control 1
+GLAD_API_CALL int GLAD_WGL_OML_sync_control;
+
+
+typedef int (GLAD_API_PTR *PFNCHOOSEPIXELFORMATPROC)(HDC hDc, const PIXELFORMATDESCRIPTOR * pPfd);
+typedef int (GLAD_API_PTR *PFNDESCRIBEPIXELFORMATPROC)(HDC hdc, int ipfd, UINT cjpfd, PIXELFORMATDESCRIPTOR * ppfd);
+typedef UINT (GLAD_API_PTR *PFNGETENHMETAFILEPIXELFORMATPROC)(HENHMETAFILE hemf, UINT cbBuffer, PIXELFORMATDESCRIPTOR * ppfd);
+typedef int (GLAD_API_PTR *PFNGETPIXELFORMATPROC)(HDC hdc);
+typedef BOOL (GLAD_API_PTR *PFNSETPIXELFORMATPROC)(HDC hdc, int ipfd, const PIXELFORMATDESCRIPTOR * ppfd);
+typedef BOOL (GLAD_API_PTR *PFNSWAPBUFFERSPROC)(HDC hdc);
+typedef void * (GLAD_API_PTR *PFNWGLALLOCATEMEMORYNVPROC)(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
+typedef BOOL (GLAD_API_PTR *PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)(HDC hDC, const HANDLE * pEvent, const LPVOID * pAddress, const DWORD * pSize, UINT count);
+typedef BOOL (GLAD_API_PTR *PFNWGLBEGINFRAMETRACKINGI3DPROC)(void);
+typedef GLboolean (GLAD_API_PTR *PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)(GLushort id);
+typedef BOOL (GLAD_API_PTR *PFNWGLBINDSWAPBARRIERNVPROC)(GLuint group, GLuint barrier);
+typedef BOOL (GLAD_API_PTR *PFNWGLBINDTEXIMAGEARBPROC)(HPBUFFERARB hPbuffer, int iBuffer);
+typedef BOOL (GLAD_API_PTR *PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)(UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice);
+typedef BOOL (GLAD_API_PTR *PFNWGLBINDVIDEODEVICENVPROC)(HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int * piAttribList);
+typedef BOOL (GLAD_API_PTR *PFNWGLBINDVIDEOIMAGENVPROC)(HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer);
+typedef VOID (GLAD_API_PTR *PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)(HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef BOOL (GLAD_API_PTR *PFNWGLCHOOSEPIXELFORMATARBPROC)(HDC hdc, const int * piAttribIList, const FLOAT * pfAttribFList, UINT nMaxFormats, int * piFormats, UINT * nNumFormats);
+typedef BOOL (GLAD_API_PTR *PFNWGLCHOOSEPIXELFORMATEXTPROC)(HDC hdc, const int * piAttribIList, const FLOAT * pfAttribFList, UINT nMaxFormats, int * piFormats, UINT * nNumFormats);
+typedef BOOL (GLAD_API_PTR *PFNWGLCOPYCONTEXTPROC)(HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask);
+typedef BOOL (GLAD_API_PTR *PFNWGLCOPYIMAGESUBDATANVPROC)(HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
+typedef HDC (GLAD_API_PTR *PFNWGLCREATEAFFINITYDCNVPROC)(const HGPUNV * phGpuList);
+typedef HGLRC (GLAD_API_PTR *PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)(UINT id);
+typedef HGLRC (GLAD_API_PTR *PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)(UINT id, HGLRC hShareContext, const int * attribList);
+typedef HANDLE (GLAD_API_PTR *PFNWGLCREATEBUFFERREGIONARBPROC)(HDC hDC, int iLayerPlane, UINT uType);
+typedef HGLRC (GLAD_API_PTR *PFNWGLCREATECONTEXTPROC)(HDC hDc);
+typedef HGLRC (GLAD_API_PTR *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC hDC, HGLRC hShareContext, const int * attribList);
+typedef GLboolean (GLAD_API_PTR *PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)(GLushort id);
+typedef LPVOID (GLAD_API_PTR *PFNWGLCREATEIMAGEBUFFERI3DPROC)(HDC hDC, DWORD dwSize, UINT uFlags);
+typedef HGLRC (GLAD_API_PTR *PFNWGLCREATELAYERCONTEXTPROC)(HDC hDc, int level);
+typedef HPBUFFERARB (GLAD_API_PTR *PFNWGLCREATEPBUFFERARBPROC)(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int * piAttribList);
+typedef HPBUFFEREXT (GLAD_API_PTR *PFNWGLCREATEPBUFFEREXTPROC)(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int * piAttribList);
+typedef BOOL (GLAD_API_PTR *PFNWGLDXCLOSEDEVICENVPROC)(HANDLE hDevice);
+typedef BOOL (GLAD_API_PTR *PFNWGLDXLOCKOBJECTSNVPROC)(HANDLE hDevice, GLint count, HANDLE * hObjects);
+typedef BOOL (GLAD_API_PTR *PFNWGLDXOBJECTACCESSNVPROC)(HANDLE hObject, GLenum access);
+typedef HANDLE (GLAD_API_PTR *PFNWGLDXOPENDEVICENVPROC)(void * dxDevice);
+typedef HANDLE (GLAD_API_PTR *PFNWGLDXREGISTEROBJECTNVPROC)(HANDLE hDevice, void * dxObject, GLuint name, GLenum type, GLenum access);
+typedef BOOL (GLAD_API_PTR *PFNWGLDXSETRESOURCESHAREHANDLENVPROC)(void * dxObject, HANDLE shareHandle);
+typedef BOOL (GLAD_API_PTR *PFNWGLDXUNLOCKOBJECTSNVPROC)(HANDLE hDevice, GLint count, HANDLE * hObjects);
+typedef BOOL (GLAD_API_PTR *PFNWGLDXUNREGISTEROBJECTNVPROC)(HANDLE hDevice, HANDLE hObject);
+typedef BOOL (GLAD_API_PTR *PFNWGLDELAYBEFORESWAPNVPROC)(HDC hDC, GLfloat seconds);
+typedef BOOL (GLAD_API_PTR *PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)(HGLRC hglrc);
+typedef VOID (GLAD_API_PTR *PFNWGLDELETEBUFFERREGIONARBPROC)(HANDLE hRegion);
+typedef BOOL (GLAD_API_PTR *PFNWGLDELETECONTEXTPROC)(HGLRC oldContext);
+typedef BOOL (GLAD_API_PTR *PFNWGLDELETEDCNVPROC)(HDC hdc);
+typedef BOOL (GLAD_API_PTR *PFNWGLDESCRIBELAYERPLANEPROC)(HDC hDc, int pixelFormat, int layerPlane, UINT nBytes, LAYERPLANEDESCRIPTOR * plpd);
+typedef VOID (GLAD_API_PTR *PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)(GLushort id);
+typedef BOOL (GLAD_API_PTR *PFNWGLDESTROYIMAGEBUFFERI3DPROC)(HDC hDC, LPVOID pAddress);
+typedef BOOL (GLAD_API_PTR *PFNWGLDESTROYPBUFFERARBPROC)(HPBUFFERARB hPbuffer);
+typedef BOOL (GLAD_API_PTR *PFNWGLDESTROYPBUFFEREXTPROC)(HPBUFFEREXT hPbuffer);
+typedef BOOL (GLAD_API_PTR *PFNWGLDISABLEFRAMELOCKI3DPROC)(void);
+typedef BOOL (GLAD_API_PTR *PFNWGLDISABLEGENLOCKI3DPROC)(HDC hDC);
+typedef BOOL (GLAD_API_PTR *PFNWGLENABLEFRAMELOCKI3DPROC)(void);
+typedef BOOL (GLAD_API_PTR *PFNWGLENABLEGENLOCKI3DPROC)(HDC hDC);
+typedef BOOL (GLAD_API_PTR *PFNWGLENDFRAMETRACKINGI3DPROC)(void);
+typedef BOOL (GLAD_API_PTR *PFNWGLENUMGPUDEVICESNVPROC)(HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice);
+typedef BOOL (GLAD_API_PTR *PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)(HDC hAffinityDC, UINT iGpuIndex, HGPUNV * hGpu);
+typedef BOOL (GLAD_API_PTR *PFNWGLENUMGPUSNVPROC)(UINT iGpuIndex, HGPUNV * phGpu);
+typedef UINT (GLAD_API_PTR *PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)(HDC hDc, HVIDEOINPUTDEVICENV * phDeviceList);
+typedef int (GLAD_API_PTR *PFNWGLENUMERATEVIDEODEVICESNVPROC)(HDC hDc, HVIDEOOUTPUTDEVICENV * phDeviceList);
+typedef void (GLAD_API_PTR *PFNWGLFREEMEMORYNVPROC)(void * pointer);
+typedef BOOL (GLAD_API_PTR *PFNWGLGENLOCKSAMPLERATEI3DPROC)(HDC hDC, UINT uRate);
+typedef BOOL (GLAD_API_PTR *PFNWGLGENLOCKSOURCEDELAYI3DPROC)(HDC hDC, UINT uDelay);
+typedef BOOL (GLAD_API_PTR *PFNWGLGENLOCKSOURCEEDGEI3DPROC)(HDC hDC, UINT uEdge);
+typedef BOOL (GLAD_API_PTR *PFNWGLGENLOCKSOURCEI3DPROC)(HDC hDC, UINT uSource);
+typedef UINT (GLAD_API_PTR *PFNWGLGETCONTEXTGPUIDAMDPROC)(HGLRC hglrc);
+typedef HGLRC (GLAD_API_PTR *PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)(void);
+typedef HGLRC (GLAD_API_PTR *PFNWGLGETCURRENTCONTEXTPROC)(void);
+typedef HDC (GLAD_API_PTR *PFNWGLGETCURRENTDCPROC)(void);
+typedef HDC (GLAD_API_PTR *PFNWGLGETCURRENTREADDCARBPROC)(void);
+typedef HDC (GLAD_API_PTR *PFNWGLGETCURRENTREADDCEXTPROC)(void);
+typedef BOOL (GLAD_API_PTR *PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)(HDC hDC, int iAttribute, int * piValue);
+typedef const char * (GLAD_API_PTR *PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC hdc);
+typedef const char * (GLAD_API_PTR *PFNWGLGETEXTENSIONSSTRINGEXTPROC)(void);
+typedef BOOL (GLAD_API_PTR *PFNWGLGETFRAMEUSAGEI3DPROC)(float * pUsage);
+typedef UINT (GLAD_API_PTR *PFNWGLGETGPUIDSAMDPROC)(UINT maxCount, UINT * ids);
+typedef INT (GLAD_API_PTR *PFNWGLGETGPUINFOAMDPROC)(UINT id, INT property, GLenum dataType, UINT size, void * data);
+typedef BOOL (GLAD_API_PTR *PFNWGLGETGAMMATABLEI3DPROC)(HDC hDC, int iEntries, USHORT * puRed, USHORT * puGreen, USHORT * puBlue);
+typedef BOOL (GLAD_API_PTR *PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)(HDC hDC, int iAttribute, int * piValue);
+typedef BOOL (GLAD_API_PTR *PFNWGLGETGENLOCKSAMPLERATEI3DPROC)(HDC hDC, UINT * uRate);
+typedef BOOL (GLAD_API_PTR *PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)(HDC hDC, UINT * uDelay);
+typedef BOOL (GLAD_API_PTR *PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)(HDC hDC, UINT * uEdge);
+typedef BOOL (GLAD_API_PTR *PFNWGLGETGENLOCKSOURCEI3DPROC)(HDC hDC, UINT * uSource);
+typedef int (GLAD_API_PTR *PFNWGLGETLAYERPALETTEENTRIESPROC)(HDC hdc, int iLayerPlane, int iStart, int cEntries, COLORREF * pcr);
+typedef BOOL (GLAD_API_PTR *PFNWGLGETMSCRATEOMLPROC)(HDC hdc, INT32 * numerator, INT32 * denominator);
+typedef HDC (GLAD_API_PTR *PFNWGLGETPBUFFERDCARBPROC)(HPBUFFERARB hPbuffer);
+typedef HDC (GLAD_API_PTR *PFNWGLGETPBUFFERDCEXTPROC)(HPBUFFEREXT hPbuffer);
+typedef BOOL (GLAD_API_PTR *PFNWGLGETPIXELFORMATATTRIBFVARBPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int * piAttributes, FLOAT * pfValues);
+typedef BOOL (GLAD_API_PTR *PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int * piAttributes, FLOAT * pfValues);
+typedef BOOL (GLAD_API_PTR *PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int * piAttributes, int * piValues);
+typedef BOOL (GLAD_API_PTR *PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int * piAttributes, int * piValues);
+typedef PROC (GLAD_API_PTR *PFNWGLGETPROCADDRESSPROC)(LPCSTR lpszProc);
+typedef int (GLAD_API_PTR *PFNWGLGETSWAPINTERVALEXTPROC)(void);
+typedef BOOL (GLAD_API_PTR *PFNWGLGETSYNCVALUESOMLPROC)(HDC hdc, INT64 * ust, INT64 * msc, INT64 * sbc);
+typedef BOOL (GLAD_API_PTR *PFNWGLGETVIDEODEVICENVPROC)(HDC hDC, int numDevices, HPVIDEODEV * hVideoDevice);
+typedef BOOL (GLAD_API_PTR *PFNWGLGETVIDEOINFONVPROC)(HPVIDEODEV hpVideoDevice, unsigned long * pulCounterOutputPbuffer, unsigned long * pulCounterOutputVideo);
+typedef BOOL (GLAD_API_PTR *PFNWGLISENABLEDFRAMELOCKI3DPROC)(BOOL * pFlag);
+typedef BOOL (GLAD_API_PTR *PFNWGLISENABLEDGENLOCKI3DPROC)(HDC hDC, BOOL * pFlag);
+typedef BOOL (GLAD_API_PTR *PFNWGLJOINSWAPGROUPNVPROC)(HDC hDC, GLuint group);
+typedef GLboolean (GLAD_API_PTR *PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)(const GLushort * table, GLuint length);
+typedef BOOL (GLAD_API_PTR *PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)(HDC hDc, HVIDEOINPUTDEVICENV hDevice);
+typedef BOOL (GLAD_API_PTR *PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)(HGLRC hglrc);
+typedef BOOL (GLAD_API_PTR *PFNWGLMAKECONTEXTCURRENTARBPROC)(HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
+typedef BOOL (GLAD_API_PTR *PFNWGLMAKECONTEXTCURRENTEXTPROC)(HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
+typedef BOOL (GLAD_API_PTR *PFNWGLMAKECURRENTPROC)(HDC hDc, HGLRC newContext);
+typedef BOOL (GLAD_API_PTR *PFNWGLQUERYCURRENTCONTEXTNVPROC)(int iAttribute, int * piValue);
+typedef BOOL (GLAD_API_PTR *PFNWGLQUERYFRAMECOUNTNVPROC)(HDC hDC, GLuint * count);
+typedef BOOL (GLAD_API_PTR *PFNWGLQUERYFRAMELOCKMASTERI3DPROC)(BOOL * pFlag);
+typedef BOOL (GLAD_API_PTR *PFNWGLQUERYFRAMETRACKINGI3DPROC)(DWORD * pFrameCount, DWORD * pMissedFrames, float * pLastMissedUsage);
+typedef BOOL (GLAD_API_PTR *PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)(HDC hDC, UINT * uMaxLineDelay, UINT * uMaxPixelDelay);
+typedef BOOL (GLAD_API_PTR *PFNWGLQUERYMAXSWAPGROUPSNVPROC)(HDC hDC, GLuint * maxGroups, GLuint * maxBarriers);
+typedef BOOL (GLAD_API_PTR *PFNWGLQUERYPBUFFERARBPROC)(HPBUFFERARB hPbuffer, int iAttribute, int * piValue);
+typedef BOOL (GLAD_API_PTR *PFNWGLQUERYPBUFFEREXTPROC)(HPBUFFEREXT hPbuffer, int iAttribute, int * piValue);
+typedef BOOL (GLAD_API_PTR *PFNWGLQUERYSWAPGROUPNVPROC)(HDC hDC, GLuint * group, GLuint * barrier);
+typedef BOOL (GLAD_API_PTR *PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)(HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int * piValue);
+typedef BOOL (GLAD_API_PTR *PFNWGLREALIZELAYERPALETTEPROC)(HDC hdc, int iLayerPlane, BOOL bRealize);
+typedef BOOL (GLAD_API_PTR *PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)(HDC hDC, const LPVOID * pAddress, UINT count);
+typedef int (GLAD_API_PTR *PFNWGLRELEASEPBUFFERDCARBPROC)(HPBUFFERARB hPbuffer, HDC hDC);
+typedef int (GLAD_API_PTR *PFNWGLRELEASEPBUFFERDCEXTPROC)(HPBUFFEREXT hPbuffer, HDC hDC);
+typedef BOOL (GLAD_API_PTR *PFNWGLRELEASETEXIMAGEARBPROC)(HPBUFFERARB hPbuffer, int iBuffer);
+typedef BOOL (GLAD_API_PTR *PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)(HDC hDc, HVIDEOINPUTDEVICENV hDevice);
+typedef BOOL (GLAD_API_PTR *PFNWGLRELEASEVIDEODEVICENVPROC)(HPVIDEODEV hVideoDevice);
+typedef BOOL (GLAD_API_PTR *PFNWGLRELEASEVIDEOIMAGENVPROC)(HPBUFFERARB hPbuffer, int iVideoBuffer);
+typedef BOOL (GLAD_API_PTR *PFNWGLRESETFRAMECOUNTNVPROC)(HDC hDC);
+typedef BOOL (GLAD_API_PTR *PFNWGLRESTOREBUFFERREGIONARBPROC)(HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
+typedef BOOL (GLAD_API_PTR *PFNWGLSAVEBUFFERREGIONARBPROC)(HANDLE hRegion, int x, int y, int width, int height);
+typedef BOOL (GLAD_API_PTR *PFNWGLSENDPBUFFERTOVIDEONVPROC)(HPBUFFERARB hPbuffer, int iBufferType, unsigned long * pulCounterPbuffer, BOOL bBlock);
+typedef BOOL (GLAD_API_PTR *PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)(HDC hDC, int iAttribute, const int * piValue);
+typedef BOOL (GLAD_API_PTR *PFNWGLSETGAMMATABLEI3DPROC)(HDC hDC, int iEntries, const USHORT * puRed, const USHORT * puGreen, const USHORT * puBlue);
+typedef BOOL (GLAD_API_PTR *PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)(HDC hDC, int iAttribute, const int * piValue);
+typedef int (GLAD_API_PTR *PFNWGLSETLAYERPALETTEENTRIESPROC)(HDC hdc, int iLayerPlane, int iStart, int cEntries, const COLORREF * pcr);
+typedef BOOL (GLAD_API_PTR *PFNWGLSETPBUFFERATTRIBARBPROC)(HPBUFFERARB hPbuffer, const int * piAttribList);
+typedef BOOL (GLAD_API_PTR *PFNWGLSETSTEREOEMITTERSTATE3DLPROC)(HDC hDC, UINT uState);
+typedef BOOL (GLAD_API_PTR *PFNWGLSHARELISTSPROC)(HGLRC hrcSrvShare, HGLRC hrcSrvSource);
+typedef INT64 (GLAD_API_PTR *PFNWGLSWAPBUFFERSMSCOMLPROC)(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);
+typedef BOOL (GLAD_API_PTR *PFNWGLSWAPINTERVALEXTPROC)(int interval);
+typedef BOOL (GLAD_API_PTR *PFNWGLSWAPLAYERBUFFERSPROC)(HDC hdc, UINT fuFlags);
+typedef INT64 (GLAD_API_PTR *PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)(HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);
+typedef BOOL (GLAD_API_PTR *PFNWGLUSEFONTBITMAPSPROC)(HDC hDC, DWORD first, DWORD count, DWORD listBase);
+typedef BOOL (GLAD_API_PTR *PFNWGLUSEFONTBITMAPSAPROC)(HDC hDC, DWORD first, DWORD count, DWORD listBase);
+typedef BOOL (GLAD_API_PTR *PFNWGLUSEFONTBITMAPSWPROC)(HDC hDC, DWORD first, DWORD count, DWORD listBase);
+typedef BOOL (GLAD_API_PTR *PFNWGLUSEFONTOUTLINESPROC)(HDC hDC, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf);
+typedef BOOL (GLAD_API_PTR *PFNWGLUSEFONTOUTLINESAPROC)(HDC hDC, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf);
+typedef BOOL (GLAD_API_PTR *PFNWGLUSEFONTOUTLINESWPROC)(HDC hDC, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf);
+typedef BOOL (GLAD_API_PTR *PFNWGLWAITFORMSCOMLPROC)(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 * ust, INT64 * msc, INT64 * sbc);
+typedef BOOL (GLAD_API_PTR *PFNWGLWAITFORSBCOMLPROC)(HDC hdc, INT64 target_sbc, INT64 * ust, INT64 * msc, INT64 * sbc);
+
+GLAD_API_CALL PFNWGLALLOCATEMEMORYNVPROC glad_wglAllocateMemoryNV;
+#define wglAllocateMemoryNV glad_wglAllocateMemoryNV
+GLAD_API_CALL PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC glad_wglAssociateImageBufferEventsI3D;
+#define wglAssociateImageBufferEventsI3D glad_wglAssociateImageBufferEventsI3D
+GLAD_API_CALL PFNWGLBEGINFRAMETRACKINGI3DPROC glad_wglBeginFrameTrackingI3D;
+#define wglBeginFrameTrackingI3D glad_wglBeginFrameTrackingI3D
+GLAD_API_CALL PFNWGLBINDDISPLAYCOLORTABLEEXTPROC glad_wglBindDisplayColorTableEXT;
+#define wglBindDisplayColorTableEXT glad_wglBindDisplayColorTableEXT
+GLAD_API_CALL PFNWGLBINDSWAPBARRIERNVPROC glad_wglBindSwapBarrierNV;
+#define wglBindSwapBarrierNV glad_wglBindSwapBarrierNV
+GLAD_API_CALL PFNWGLBINDTEXIMAGEARBPROC glad_wglBindTexImageARB;
+#define wglBindTexImageARB glad_wglBindTexImageARB
+GLAD_API_CALL PFNWGLBINDVIDEOCAPTUREDEVICENVPROC glad_wglBindVideoCaptureDeviceNV;
+#define wglBindVideoCaptureDeviceNV glad_wglBindVideoCaptureDeviceNV
+GLAD_API_CALL PFNWGLBINDVIDEODEVICENVPROC glad_wglBindVideoDeviceNV;
+#define wglBindVideoDeviceNV glad_wglBindVideoDeviceNV
+GLAD_API_CALL PFNWGLBINDVIDEOIMAGENVPROC glad_wglBindVideoImageNV;
+#define wglBindVideoImageNV glad_wglBindVideoImageNV
+GLAD_API_CALL PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC glad_wglBlitContextFramebufferAMD;
+#define wglBlitContextFramebufferAMD glad_wglBlitContextFramebufferAMD
+GLAD_API_CALL PFNWGLCHOOSEPIXELFORMATARBPROC glad_wglChoosePixelFormatARB;
+#define wglChoosePixelFormatARB glad_wglChoosePixelFormatARB
+GLAD_API_CALL PFNWGLCHOOSEPIXELFORMATEXTPROC glad_wglChoosePixelFormatEXT;
+#define wglChoosePixelFormatEXT glad_wglChoosePixelFormatEXT
+GLAD_API_CALL PFNWGLCOPYIMAGESUBDATANVPROC glad_wglCopyImageSubDataNV;
+#define wglCopyImageSubDataNV glad_wglCopyImageSubDataNV
+GLAD_API_CALL PFNWGLCREATEAFFINITYDCNVPROC glad_wglCreateAffinityDCNV;
+#define wglCreateAffinityDCNV glad_wglCreateAffinityDCNV
+GLAD_API_CALL PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC glad_wglCreateAssociatedContextAMD;
+#define wglCreateAssociatedContextAMD glad_wglCreateAssociatedContextAMD
+GLAD_API_CALL PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_wglCreateAssociatedContextAttribsAMD;
+#define wglCreateAssociatedContextAttribsAMD glad_wglCreateAssociatedContextAttribsAMD
+GLAD_API_CALL PFNWGLCREATEBUFFERREGIONARBPROC glad_wglCreateBufferRegionARB;
+#define wglCreateBufferRegionARB glad_wglCreateBufferRegionARB
+GLAD_API_CALL PFNWGLCREATECONTEXTATTRIBSARBPROC glad_wglCreateContextAttribsARB;
+#define wglCreateContextAttribsARB glad_wglCreateContextAttribsARB
+GLAD_API_CALL PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC glad_wglCreateDisplayColorTableEXT;
+#define wglCreateDisplayColorTableEXT glad_wglCreateDisplayColorTableEXT
+GLAD_API_CALL PFNWGLCREATEIMAGEBUFFERI3DPROC glad_wglCreateImageBufferI3D;
+#define wglCreateImageBufferI3D glad_wglCreateImageBufferI3D
+GLAD_API_CALL PFNWGLCREATEPBUFFERARBPROC glad_wglCreatePbufferARB;
+#define wglCreatePbufferARB glad_wglCreatePbufferARB
+GLAD_API_CALL PFNWGLCREATEPBUFFEREXTPROC glad_wglCreatePbufferEXT;
+#define wglCreatePbufferEXT glad_wglCreatePbufferEXT
+GLAD_API_CALL PFNWGLDXCLOSEDEVICENVPROC glad_wglDXCloseDeviceNV;
+#define wglDXCloseDeviceNV glad_wglDXCloseDeviceNV
+GLAD_API_CALL PFNWGLDXLOCKOBJECTSNVPROC glad_wglDXLockObjectsNV;
+#define wglDXLockObjectsNV glad_wglDXLockObjectsNV
+GLAD_API_CALL PFNWGLDXOBJECTACCESSNVPROC glad_wglDXObjectAccessNV;
+#define wglDXObjectAccessNV glad_wglDXObjectAccessNV
+GLAD_API_CALL PFNWGLDXOPENDEVICENVPROC glad_wglDXOpenDeviceNV;
+#define wglDXOpenDeviceNV glad_wglDXOpenDeviceNV
+GLAD_API_CALL PFNWGLDXREGISTEROBJECTNVPROC glad_wglDXRegisterObjectNV;
+#define wglDXRegisterObjectNV glad_wglDXRegisterObjectNV
+GLAD_API_CALL PFNWGLDXSETRESOURCESHAREHANDLENVPROC glad_wglDXSetResourceShareHandleNV;
+#define wglDXSetResourceShareHandleNV glad_wglDXSetResourceShareHandleNV
+GLAD_API_CALL PFNWGLDXUNLOCKOBJECTSNVPROC glad_wglDXUnlockObjectsNV;
+#define wglDXUnlockObjectsNV glad_wglDXUnlockObjectsNV
+GLAD_API_CALL PFNWGLDXUNREGISTEROBJECTNVPROC glad_wglDXUnregisterObjectNV;
+#define wglDXUnregisterObjectNV glad_wglDXUnregisterObjectNV
+GLAD_API_CALL PFNWGLDELAYBEFORESWAPNVPROC glad_wglDelayBeforeSwapNV;
+#define wglDelayBeforeSwapNV glad_wglDelayBeforeSwapNV
+GLAD_API_CALL PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC glad_wglDeleteAssociatedContextAMD;
+#define wglDeleteAssociatedContextAMD glad_wglDeleteAssociatedContextAMD
+GLAD_API_CALL PFNWGLDELETEBUFFERREGIONARBPROC glad_wglDeleteBufferRegionARB;
+#define wglDeleteBufferRegionARB glad_wglDeleteBufferRegionARB
+GLAD_API_CALL PFNWGLDELETEDCNVPROC glad_wglDeleteDCNV;
+#define wglDeleteDCNV glad_wglDeleteDCNV
+GLAD_API_CALL PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC glad_wglDestroyDisplayColorTableEXT;
+#define wglDestroyDisplayColorTableEXT glad_wglDestroyDisplayColorTableEXT
+GLAD_API_CALL PFNWGLDESTROYIMAGEBUFFERI3DPROC glad_wglDestroyImageBufferI3D;
+#define wglDestroyImageBufferI3D glad_wglDestroyImageBufferI3D
+GLAD_API_CALL PFNWGLDESTROYPBUFFERARBPROC glad_wglDestroyPbufferARB;
+#define wglDestroyPbufferARB glad_wglDestroyPbufferARB
+GLAD_API_CALL PFNWGLDESTROYPBUFFEREXTPROC glad_wglDestroyPbufferEXT;
+#define wglDestroyPbufferEXT glad_wglDestroyPbufferEXT
+GLAD_API_CALL PFNWGLDISABLEFRAMELOCKI3DPROC glad_wglDisableFrameLockI3D;
+#define wglDisableFrameLockI3D glad_wglDisableFrameLockI3D
+GLAD_API_CALL PFNWGLDISABLEGENLOCKI3DPROC glad_wglDisableGenlockI3D;
+#define wglDisableGenlockI3D glad_wglDisableGenlockI3D
+GLAD_API_CALL PFNWGLENABLEFRAMELOCKI3DPROC glad_wglEnableFrameLockI3D;
+#define wglEnableFrameLockI3D glad_wglEnableFrameLockI3D
+GLAD_API_CALL PFNWGLENABLEGENLOCKI3DPROC glad_wglEnableGenlockI3D;
+#define wglEnableGenlockI3D glad_wglEnableGenlockI3D
+GLAD_API_CALL PFNWGLENDFRAMETRACKINGI3DPROC glad_wglEndFrameTrackingI3D;
+#define wglEndFrameTrackingI3D glad_wglEndFrameTrackingI3D
+GLAD_API_CALL PFNWGLENUMGPUDEVICESNVPROC glad_wglEnumGpuDevicesNV;
+#define wglEnumGpuDevicesNV glad_wglEnumGpuDevicesNV
+GLAD_API_CALL PFNWGLENUMGPUSFROMAFFINITYDCNVPROC glad_wglEnumGpusFromAffinityDCNV;
+#define wglEnumGpusFromAffinityDCNV glad_wglEnumGpusFromAffinityDCNV
+GLAD_API_CALL PFNWGLENUMGPUSNVPROC glad_wglEnumGpusNV;
+#define wglEnumGpusNV glad_wglEnumGpusNV
+GLAD_API_CALL PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_wglEnumerateVideoCaptureDevicesNV;
+#define wglEnumerateVideoCaptureDevicesNV glad_wglEnumerateVideoCaptureDevicesNV
+GLAD_API_CALL PFNWGLENUMERATEVIDEODEVICESNVPROC glad_wglEnumerateVideoDevicesNV;
+#define wglEnumerateVideoDevicesNV glad_wglEnumerateVideoDevicesNV
+GLAD_API_CALL PFNWGLFREEMEMORYNVPROC glad_wglFreeMemoryNV;
+#define wglFreeMemoryNV glad_wglFreeMemoryNV
+GLAD_API_CALL PFNWGLGENLOCKSAMPLERATEI3DPROC glad_wglGenlockSampleRateI3D;
+#define wglGenlockSampleRateI3D glad_wglGenlockSampleRateI3D
+GLAD_API_CALL PFNWGLGENLOCKSOURCEDELAYI3DPROC glad_wglGenlockSourceDelayI3D;
+#define wglGenlockSourceDelayI3D glad_wglGenlockSourceDelayI3D
+GLAD_API_CALL PFNWGLGENLOCKSOURCEEDGEI3DPROC glad_wglGenlockSourceEdgeI3D;
+#define wglGenlockSourceEdgeI3D glad_wglGenlockSourceEdgeI3D
+GLAD_API_CALL PFNWGLGENLOCKSOURCEI3DPROC glad_wglGenlockSourceI3D;
+#define wglGenlockSourceI3D glad_wglGenlockSourceI3D
+GLAD_API_CALL PFNWGLGETCONTEXTGPUIDAMDPROC glad_wglGetContextGPUIDAMD;
+#define wglGetContextGPUIDAMD glad_wglGetContextGPUIDAMD
+GLAD_API_CALL PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_wglGetCurrentAssociatedContextAMD;
+#define wglGetCurrentAssociatedContextAMD glad_wglGetCurrentAssociatedContextAMD
+GLAD_API_CALL PFNWGLGETCURRENTREADDCARBPROC glad_wglGetCurrentReadDCARB;
+#define wglGetCurrentReadDCARB glad_wglGetCurrentReadDCARB
+GLAD_API_CALL PFNWGLGETCURRENTREADDCEXTPROC glad_wglGetCurrentReadDCEXT;
+#define wglGetCurrentReadDCEXT glad_wglGetCurrentReadDCEXT
+GLAD_API_CALL PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC glad_wglGetDigitalVideoParametersI3D;
+#define wglGetDigitalVideoParametersI3D glad_wglGetDigitalVideoParametersI3D
+GLAD_API_CALL PFNWGLGETEXTENSIONSSTRINGARBPROC glad_wglGetExtensionsStringARB;
+#define wglGetExtensionsStringARB glad_wglGetExtensionsStringARB
+GLAD_API_CALL PFNWGLGETEXTENSIONSSTRINGEXTPROC glad_wglGetExtensionsStringEXT;
+#define wglGetExtensionsStringEXT glad_wglGetExtensionsStringEXT
+GLAD_API_CALL PFNWGLGETFRAMEUSAGEI3DPROC glad_wglGetFrameUsageI3D;
+#define wglGetFrameUsageI3D glad_wglGetFrameUsageI3D
+GLAD_API_CALL PFNWGLGETGPUIDSAMDPROC glad_wglGetGPUIDsAMD;
+#define wglGetGPUIDsAMD glad_wglGetGPUIDsAMD
+GLAD_API_CALL PFNWGLGETGPUINFOAMDPROC glad_wglGetGPUInfoAMD;
+#define wglGetGPUInfoAMD glad_wglGetGPUInfoAMD
+GLAD_API_CALL PFNWGLGETGAMMATABLEI3DPROC glad_wglGetGammaTableI3D;
+#define wglGetGammaTableI3D glad_wglGetGammaTableI3D
+GLAD_API_CALL PFNWGLGETGAMMATABLEPARAMETERSI3DPROC glad_wglGetGammaTableParametersI3D;
+#define wglGetGammaTableParametersI3D glad_wglGetGammaTableParametersI3D
+GLAD_API_CALL PFNWGLGETGENLOCKSAMPLERATEI3DPROC glad_wglGetGenlockSampleRateI3D;
+#define wglGetGenlockSampleRateI3D glad_wglGetGenlockSampleRateI3D
+GLAD_API_CALL PFNWGLGETGENLOCKSOURCEDELAYI3DPROC glad_wglGetGenlockSourceDelayI3D;
+#define wglGetGenlockSourceDelayI3D glad_wglGetGenlockSourceDelayI3D
+GLAD_API_CALL PFNWGLGETGENLOCKSOURCEEDGEI3DPROC glad_wglGetGenlockSourceEdgeI3D;
+#define wglGetGenlockSourceEdgeI3D glad_wglGetGenlockSourceEdgeI3D
+GLAD_API_CALL PFNWGLGETGENLOCKSOURCEI3DPROC glad_wglGetGenlockSourceI3D;
+#define wglGetGenlockSourceI3D glad_wglGetGenlockSourceI3D
+GLAD_API_CALL PFNWGLGETMSCRATEOMLPROC glad_wglGetMscRateOML;
+#define wglGetMscRateOML glad_wglGetMscRateOML
+GLAD_API_CALL PFNWGLGETPBUFFERDCARBPROC glad_wglGetPbufferDCARB;
+#define wglGetPbufferDCARB glad_wglGetPbufferDCARB
+GLAD_API_CALL PFNWGLGETPBUFFERDCEXTPROC glad_wglGetPbufferDCEXT;
+#define wglGetPbufferDCEXT glad_wglGetPbufferDCEXT
+GLAD_API_CALL PFNWGLGETPIXELFORMATATTRIBFVARBPROC glad_wglGetPixelFormatAttribfvARB;
+#define wglGetPixelFormatAttribfvARB glad_wglGetPixelFormatAttribfvARB
+GLAD_API_CALL PFNWGLGETPIXELFORMATATTRIBFVEXTPROC glad_wglGetPixelFormatAttribfvEXT;
+#define wglGetPixelFormatAttribfvEXT glad_wglGetPixelFormatAttribfvEXT
+GLAD_API_CALL PFNWGLGETPIXELFORMATATTRIBIVARBPROC glad_wglGetPixelFormatAttribivARB;
+#define wglGetPixelFormatAttribivARB glad_wglGetPixelFormatAttribivARB
+GLAD_API_CALL PFNWGLGETPIXELFORMATATTRIBIVEXTPROC glad_wglGetPixelFormatAttribivEXT;
+#define wglGetPixelFormatAttribivEXT glad_wglGetPixelFormatAttribivEXT
+GLAD_API_CALL PFNWGLGETSWAPINTERVALEXTPROC glad_wglGetSwapIntervalEXT;
+#define wglGetSwapIntervalEXT glad_wglGetSwapIntervalEXT
+GLAD_API_CALL PFNWGLGETSYNCVALUESOMLPROC glad_wglGetSyncValuesOML;
+#define wglGetSyncValuesOML glad_wglGetSyncValuesOML
+GLAD_API_CALL PFNWGLGETVIDEODEVICENVPROC glad_wglGetVideoDeviceNV;
+#define wglGetVideoDeviceNV glad_wglGetVideoDeviceNV
+GLAD_API_CALL PFNWGLGETVIDEOINFONVPROC glad_wglGetVideoInfoNV;
+#define wglGetVideoInfoNV glad_wglGetVideoInfoNV
+GLAD_API_CALL PFNWGLISENABLEDFRAMELOCKI3DPROC glad_wglIsEnabledFrameLockI3D;
+#define wglIsEnabledFrameLockI3D glad_wglIsEnabledFrameLockI3D
+GLAD_API_CALL PFNWGLISENABLEDGENLOCKI3DPROC glad_wglIsEnabledGenlockI3D;
+#define wglIsEnabledGenlockI3D glad_wglIsEnabledGenlockI3D
+GLAD_API_CALL PFNWGLJOINSWAPGROUPNVPROC glad_wglJoinSwapGroupNV;
+#define wglJoinSwapGroupNV glad_wglJoinSwapGroupNV
+GLAD_API_CALL PFNWGLLOADDISPLAYCOLORTABLEEXTPROC glad_wglLoadDisplayColorTableEXT;
+#define wglLoadDisplayColorTableEXT glad_wglLoadDisplayColorTableEXT
+GLAD_API_CALL PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC glad_wglLockVideoCaptureDeviceNV;
+#define wglLockVideoCaptureDeviceNV glad_wglLockVideoCaptureDeviceNV
+GLAD_API_CALL PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_wglMakeAssociatedContextCurrentAMD;
+#define wglMakeAssociatedContextCurrentAMD glad_wglMakeAssociatedContextCurrentAMD
+GLAD_API_CALL PFNWGLMAKECONTEXTCURRENTARBPROC glad_wglMakeContextCurrentARB;
+#define wglMakeContextCurrentARB glad_wglMakeContextCurrentARB
+GLAD_API_CALL PFNWGLMAKECONTEXTCURRENTEXTPROC glad_wglMakeContextCurrentEXT;
+#define wglMakeContextCurrentEXT glad_wglMakeContextCurrentEXT
+GLAD_API_CALL PFNWGLQUERYCURRENTCONTEXTNVPROC glad_wglQueryCurrentContextNV;
+#define wglQueryCurrentContextNV glad_wglQueryCurrentContextNV
+GLAD_API_CALL PFNWGLQUERYFRAMECOUNTNVPROC glad_wglQueryFrameCountNV;
+#define wglQueryFrameCountNV glad_wglQueryFrameCountNV
+GLAD_API_CALL PFNWGLQUERYFRAMELOCKMASTERI3DPROC glad_wglQueryFrameLockMasterI3D;
+#define wglQueryFrameLockMasterI3D glad_wglQueryFrameLockMasterI3D
+GLAD_API_CALL PFNWGLQUERYFRAMETRACKINGI3DPROC glad_wglQueryFrameTrackingI3D;
+#define wglQueryFrameTrackingI3D glad_wglQueryFrameTrackingI3D
+GLAD_API_CALL PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC glad_wglQueryGenlockMaxSourceDelayI3D;
+#define wglQueryGenlockMaxSourceDelayI3D glad_wglQueryGenlockMaxSourceDelayI3D
+GLAD_API_CALL PFNWGLQUERYMAXSWAPGROUPSNVPROC glad_wglQueryMaxSwapGroupsNV;
+#define wglQueryMaxSwapGroupsNV glad_wglQueryMaxSwapGroupsNV
+GLAD_API_CALL PFNWGLQUERYPBUFFERARBPROC glad_wglQueryPbufferARB;
+#define wglQueryPbufferARB glad_wglQueryPbufferARB
+GLAD_API_CALL PFNWGLQUERYPBUFFEREXTPROC glad_wglQueryPbufferEXT;
+#define wglQueryPbufferEXT glad_wglQueryPbufferEXT
+GLAD_API_CALL PFNWGLQUERYSWAPGROUPNVPROC glad_wglQuerySwapGroupNV;
+#define wglQuerySwapGroupNV glad_wglQuerySwapGroupNV
+GLAD_API_CALL PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC glad_wglQueryVideoCaptureDeviceNV;
+#define wglQueryVideoCaptureDeviceNV glad_wglQueryVideoCaptureDeviceNV
+GLAD_API_CALL PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC glad_wglReleaseImageBufferEventsI3D;
+#define wglReleaseImageBufferEventsI3D glad_wglReleaseImageBufferEventsI3D
+GLAD_API_CALL PFNWGLRELEASEPBUFFERDCARBPROC glad_wglReleasePbufferDCARB;
+#define wglReleasePbufferDCARB glad_wglReleasePbufferDCARB
+GLAD_API_CALL PFNWGLRELEASEPBUFFERDCEXTPROC glad_wglReleasePbufferDCEXT;
+#define wglReleasePbufferDCEXT glad_wglReleasePbufferDCEXT
+GLAD_API_CALL PFNWGLRELEASETEXIMAGEARBPROC glad_wglReleaseTexImageARB;
+#define wglReleaseTexImageARB glad_wglReleaseTexImageARB
+GLAD_API_CALL PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC glad_wglReleaseVideoCaptureDeviceNV;
+#define wglReleaseVideoCaptureDeviceNV glad_wglReleaseVideoCaptureDeviceNV
+GLAD_API_CALL PFNWGLRELEASEVIDEODEVICENVPROC glad_wglReleaseVideoDeviceNV;
+#define wglReleaseVideoDeviceNV glad_wglReleaseVideoDeviceNV
+GLAD_API_CALL PFNWGLRELEASEVIDEOIMAGENVPROC glad_wglReleaseVideoImageNV;
+#define wglReleaseVideoImageNV glad_wglReleaseVideoImageNV
+GLAD_API_CALL PFNWGLRESETFRAMECOUNTNVPROC glad_wglResetFrameCountNV;
+#define wglResetFrameCountNV glad_wglResetFrameCountNV
+GLAD_API_CALL PFNWGLRESTOREBUFFERREGIONARBPROC glad_wglRestoreBufferRegionARB;
+#define wglRestoreBufferRegionARB glad_wglRestoreBufferRegionARB
+GLAD_API_CALL PFNWGLSAVEBUFFERREGIONARBPROC glad_wglSaveBufferRegionARB;
+#define wglSaveBufferRegionARB glad_wglSaveBufferRegionARB
+GLAD_API_CALL PFNWGLSENDPBUFFERTOVIDEONVPROC glad_wglSendPbufferToVideoNV;
+#define wglSendPbufferToVideoNV glad_wglSendPbufferToVideoNV
+GLAD_API_CALL PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC glad_wglSetDigitalVideoParametersI3D;
+#define wglSetDigitalVideoParametersI3D glad_wglSetDigitalVideoParametersI3D
+GLAD_API_CALL PFNWGLSETGAMMATABLEI3DPROC glad_wglSetGammaTableI3D;
+#define wglSetGammaTableI3D glad_wglSetGammaTableI3D
+GLAD_API_CALL PFNWGLSETGAMMATABLEPARAMETERSI3DPROC glad_wglSetGammaTableParametersI3D;
+#define wglSetGammaTableParametersI3D glad_wglSetGammaTableParametersI3D
+GLAD_API_CALL PFNWGLSETPBUFFERATTRIBARBPROC glad_wglSetPbufferAttribARB;
+#define wglSetPbufferAttribARB glad_wglSetPbufferAttribARB
+GLAD_API_CALL PFNWGLSETSTEREOEMITTERSTATE3DLPROC glad_wglSetStereoEmitterState3DL;
+#define wglSetStereoEmitterState3DL glad_wglSetStereoEmitterState3DL
+GLAD_API_CALL PFNWGLSWAPBUFFERSMSCOMLPROC glad_wglSwapBuffersMscOML;
+#define wglSwapBuffersMscOML glad_wglSwapBuffersMscOML
+GLAD_API_CALL PFNWGLSWAPINTERVALEXTPROC glad_wglSwapIntervalEXT;
+#define wglSwapIntervalEXT glad_wglSwapIntervalEXT
+GLAD_API_CALL PFNWGLSWAPLAYERBUFFERSMSCOMLPROC glad_wglSwapLayerBuffersMscOML;
+#define wglSwapLayerBuffersMscOML glad_wglSwapLayerBuffersMscOML
+GLAD_API_CALL PFNWGLWAITFORMSCOMLPROC glad_wglWaitForMscOML;
+#define wglWaitForMscOML glad_wglWaitForMscOML
+GLAD_API_CALL PFNWGLWAITFORSBCOMLPROC glad_wglWaitForSbcOML;
+#define wglWaitForSbcOML glad_wglWaitForSbcOML
+
+
+
+
+
+GLAD_API_CALL int gladLoadWGLUserPtr(HDC hdc, GLADuserptrloadfunc load, void *userptr);
+GLAD_API_CALL int gladLoadWGL(HDC hdc, GLADloadfunc load);
+
+
+#ifdef __cplusplus
+}
+#endif
+#endif
diff --git a/3rdparty/glad/include/glad_egl.h b/3rdparty/glad/include/glad_egl.h
deleted file mode 100644
index e9ef8a7bee..0000000000
--- a/3rdparty/glad/include/glad_egl.h
+++ /dev/null
@@ -1,1628 +0,0 @@
-/*
-
- EGL loader generated by glad 0.1.33 on Sun May 3 16:34:53 2020.
-
- Language/Generator: C/C++
- Specification: egl
- APIs: egl=1.5
- Profile: -
- Extensions:
- EGL_ANDROID_GLES_layers,
- EGL_ANDROID_blob_cache,
- EGL_ANDROID_create_native_client_buffer,
- EGL_ANDROID_framebuffer_target,
- EGL_ANDROID_front_buffer_auto_refresh,
- EGL_ANDROID_get_frame_timestamps,
- EGL_ANDROID_get_native_client_buffer,
- EGL_ANDROID_image_native_buffer,
- EGL_ANDROID_native_fence_sync,
- EGL_ANDROID_presentation_time,
- EGL_ANDROID_recordable,
- EGL_ANGLE_d3d_share_handle_client_buffer,
- EGL_ANGLE_device_d3d,
- EGL_ANGLE_query_surface_pointer,
- EGL_ANGLE_surface_d3d_texture_2d_share_handle,
- EGL_ANGLE_window_fixed_size,
- EGL_ARM_image_format,
- EGL_ARM_implicit_external_sync,
- EGL_ARM_pixmap_multisample_discard,
- EGL_EXT_bind_to_front,
- EGL_EXT_buffer_age,
- EGL_EXT_client_extensions,
- EGL_EXT_client_sync,
- EGL_EXT_compositor,
- EGL_EXT_create_context_robustness,
- EGL_EXT_device_base,
- EGL_EXT_device_drm,
- EGL_EXT_device_enumeration,
- EGL_EXT_device_openwf,
- EGL_EXT_device_query,
- EGL_EXT_gl_colorspace_bt2020_linear,
- EGL_EXT_gl_colorspace_bt2020_pq,
- EGL_EXT_gl_colorspace_display_p3,
- EGL_EXT_gl_colorspace_display_p3_linear,
- EGL_EXT_gl_colorspace_display_p3_passthrough,
- EGL_EXT_gl_colorspace_scrgb,
- EGL_EXT_gl_colorspace_scrgb_linear,
- EGL_EXT_image_dma_buf_import,
- EGL_EXT_image_dma_buf_import_modifiers,
- EGL_EXT_image_gl_colorspace,
- EGL_EXT_image_implicit_sync_control,
- EGL_EXT_multiview_window,
- EGL_EXT_output_base,
- EGL_EXT_output_drm,
- EGL_EXT_output_openwf,
- EGL_EXT_pixel_format_float,
- EGL_EXT_platform_base,
- EGL_EXT_platform_device,
- EGL_EXT_platform_wayland,
- EGL_EXT_platform_x11,
- EGL_EXT_protected_content,
- EGL_EXT_protected_surface,
- EGL_EXT_stream_consumer_egloutput,
- EGL_EXT_surface_CTA861_3_metadata,
- EGL_EXT_surface_SMPTE2086_metadata,
- EGL_EXT_swap_buffers_with_damage,
- EGL_EXT_sync_reuse,
- EGL_EXT_yuv_surface,
- EGL_HI_clientpixmap,
- EGL_HI_colorformats,
- EGL_IMG_context_priority,
- EGL_IMG_image_plane_attribs,
- EGL_KHR_cl_event,
- EGL_KHR_cl_event2,
- EGL_KHR_client_get_all_proc_addresses,
- EGL_KHR_config_attribs,
- EGL_KHR_context_flush_control,
- EGL_KHR_create_context,
- EGL_KHR_create_context_no_error,
- EGL_KHR_debug,
- EGL_KHR_display_reference,
- EGL_KHR_fence_sync,
- EGL_KHR_get_all_proc_addresses,
- EGL_KHR_gl_colorspace,
- EGL_KHR_gl_renderbuffer_image,
- EGL_KHR_gl_texture_2D_image,
- EGL_KHR_gl_texture_3D_image,
- EGL_KHR_gl_texture_cubemap_image,
- EGL_KHR_image,
- EGL_KHR_image_base,
- EGL_KHR_image_pixmap,
- EGL_KHR_lock_surface,
- EGL_KHR_lock_surface2,
- EGL_KHR_lock_surface3,
- EGL_KHR_mutable_render_buffer,
- EGL_KHR_no_config_context,
- EGL_KHR_partial_update,
- EGL_KHR_platform_android,
- EGL_KHR_platform_gbm,
- EGL_KHR_platform_wayland,
- EGL_KHR_platform_x11,
- EGL_KHR_reusable_sync,
- EGL_KHR_stream,
- EGL_KHR_stream_attrib,
- EGL_KHR_stream_consumer_gltexture,
- EGL_KHR_stream_cross_process_fd,
- EGL_KHR_stream_fifo,
- EGL_KHR_stream_producer_aldatalocator,
- EGL_KHR_stream_producer_eglsurface,
- EGL_KHR_surfaceless_context,
- EGL_KHR_swap_buffers_with_damage,
- EGL_KHR_vg_parent_image,
- EGL_KHR_wait_sync,
- EGL_MESA_drm_image,
- EGL_MESA_image_dma_buf_export,
- EGL_MESA_platform_gbm,
- EGL_MESA_platform_surfaceless,
- EGL_MESA_query_driver,
- EGL_NOK_swap_region,
- EGL_NOK_swap_region2,
- EGL_NOK_texture_from_pixmap,
- EGL_NV_3dvision_surface,
- EGL_NV_context_priority_realtime,
- EGL_NV_coverage_sample,
- EGL_NV_coverage_sample_resolve,
- EGL_NV_cuda_event,
- EGL_NV_depth_nonlinear,
- EGL_NV_device_cuda,
- EGL_NV_native_query,
- EGL_NV_post_convert_rounding,
- EGL_NV_post_sub_buffer,
- EGL_NV_quadruple_buffer,
- EGL_NV_robustness_video_memory_purge,
- EGL_NV_stream_consumer_gltexture_yuv,
- EGL_NV_stream_cross_display,
- EGL_NV_stream_cross_object,
- EGL_NV_stream_cross_partition,
- EGL_NV_stream_cross_process,
- EGL_NV_stream_cross_system,
- EGL_NV_stream_dma,
- EGL_NV_stream_fifo_next,
- EGL_NV_stream_fifo_synchronous,
- EGL_NV_stream_flush,
- EGL_NV_stream_frame_limits,
- EGL_NV_stream_metadata,
- EGL_NV_stream_origin,
- EGL_NV_stream_remote,
- EGL_NV_stream_reset,
- EGL_NV_stream_socket,
- EGL_NV_stream_socket_inet,
- EGL_NV_stream_socket_unix,
- EGL_NV_stream_sync,
- EGL_NV_sync,
- EGL_NV_system_time,
- EGL_NV_triple_buffer,
- EGL_TIZEN_image_native_buffer,
- EGL_TIZEN_image_native_surface,
- EGL_WL_bind_wayland_display,
- EGL_WL_create_wayland_buffer_from_image
- Loader: True
- Local files: False
- Omit khrplatform: False
- Reproducible: False
-
- Commandline:
- --api="egl=1.5" --generator="c" --spec="egl" --extensions="EGL_ANDROID_GLES_layers,EGL_ANDROID_blob_cache,EGL_ANDROID_create_native_client_buffer,EGL_ANDROID_framebuffer_target,EGL_ANDROID_front_buffer_auto_refresh,EGL_ANDROID_get_frame_timestamps,EGL_ANDROID_get_native_client_buffer,EGL_ANDROID_image_native_buffer,EGL_ANDROID_native_fence_sync,EGL_ANDROID_presentation_time,EGL_ANDROID_recordable,EGL_ANGLE_d3d_share_handle_client_buffer,EGL_ANGLE_device_d3d,EGL_ANGLE_query_surface_pointer,EGL_ANGLE_surface_d3d_texture_2d_share_handle,EGL_ANGLE_window_fixed_size,EGL_ARM_image_format,EGL_ARM_implicit_external_sync,EGL_ARM_pixmap_multisample_discard,EGL_EXT_bind_to_front,EGL_EXT_buffer_age,EGL_EXT_client_extensions,EGL_EXT_client_sync,EGL_EXT_compositor,EGL_EXT_create_context_robustness,EGL_EXT_device_base,EGL_EXT_device_drm,EGL_EXT_device_enumeration,EGL_EXT_device_openwf,EGL_EXT_device_query,EGL_EXT_gl_colorspace_bt2020_linear,EGL_EXT_gl_colorspace_bt2020_pq,EGL_EXT_gl_colorspace_display_p3,EGL_EXT_gl_colorspace_display_p3_linear,EGL_EXT_gl_colorspace_display_p3_passthrough,EGL_EXT_gl_colorspace_scrgb,EGL_EXT_gl_colorspace_scrgb_linear,EGL_EXT_image_dma_buf_import,EGL_EXT_image_dma_buf_import_modifiers,EGL_EXT_image_gl_colorspace,EGL_EXT_image_implicit_sync_control,EGL_EXT_multiview_window,EGL_EXT_output_base,EGL_EXT_output_drm,EGL_EXT_output_openwf,EGL_EXT_pixel_format_float,EGL_EXT_platform_base,EGL_EXT_platform_device,EGL_EXT_platform_wayland,EGL_EXT_platform_x11,EGL_EXT_protected_content,EGL_EXT_protected_surface,EGL_EXT_stream_consumer_egloutput,EGL_EXT_surface_CTA861_3_metadata,EGL_EXT_surface_SMPTE2086_metadata,EGL_EXT_swap_buffers_with_damage,EGL_EXT_sync_reuse,EGL_EXT_yuv_surface,EGL_HI_clientpixmap,EGL_HI_colorformats,EGL_IMG_context_priority,EGL_IMG_image_plane_attribs,EGL_KHR_cl_event,EGL_KHR_cl_event2,EGL_KHR_client_get_all_proc_addresses,EGL_KHR_config_attribs,EGL_KHR_context_flush_control,EGL_KHR_create_context,EGL_KHR_create_context_no_error,EGL_KHR_debug,EGL_KHR_display_reference,EGL_KHR_fence_sync,EGL_KHR_get_all_proc_addresses,EGL_KHR_gl_colorspace,EGL_KHR_gl_renderbuffer_image,EGL_KHR_gl_texture_2D_image,EGL_KHR_gl_texture_3D_image,EGL_KHR_gl_texture_cubemap_image,EGL_KHR_image,EGL_KHR_image_base,EGL_KHR_image_pixmap,EGL_KHR_lock_surface,EGL_KHR_lock_surface2,EGL_KHR_lock_surface3,EGL_KHR_mutable_render_buffer,EGL_KHR_no_config_context,EGL_KHR_partial_update,EGL_KHR_platform_android,EGL_KHR_platform_gbm,EGL_KHR_platform_wayland,EGL_KHR_platform_x11,EGL_KHR_reusable_sync,EGL_KHR_stream,EGL_KHR_stream_attrib,EGL_KHR_stream_consumer_gltexture,EGL_KHR_stream_cross_process_fd,EGL_KHR_stream_fifo,EGL_KHR_stream_producer_aldatalocator,EGL_KHR_stream_producer_eglsurface,EGL_KHR_surfaceless_context,EGL_KHR_swap_buffers_with_damage,EGL_KHR_vg_parent_image,EGL_KHR_wait_sync,EGL_MESA_drm_image,EGL_MESA_image_dma_buf_export,EGL_MESA_platform_gbm,EGL_MESA_platform_surfaceless,EGL_MESA_query_driver,EGL_NOK_swap_region,EGL_NOK_swap_region2,EGL_NOK_texture_from_pixmap,EGL_NV_3dvision_surface,EGL_NV_context_priority_realtime,EGL_NV_coverage_sample,EGL_NV_coverage_sample_resolve,EGL_NV_cuda_event,EGL_NV_depth_nonlinear,EGL_NV_device_cuda,EGL_NV_native_query,EGL_NV_post_convert_rounding,EGL_NV_post_sub_buffer,EGL_NV_quadruple_buffer,EGL_NV_robustness_video_memory_purge,EGL_NV_stream_consumer_gltexture_yuv,EGL_NV_stream_cross_display,EGL_NV_stream_cross_object,EGL_NV_stream_cross_partition,EGL_NV_stream_cross_process,EGL_NV_stream_cross_system,EGL_NV_stream_dma,EGL_NV_stream_fifo_next,EGL_NV_stream_fifo_synchronous,EGL_NV_stream_flush,EGL_NV_stream_frame_limits,EGL_NV_stream_metadata,EGL_NV_stream_origin,EGL_NV_stream_remote,EGL_NV_stream_reset,EGL_NV_stream_socket,EGL_NV_stream_socket_inet,EGL_NV_stream_socket_unix,EGL_NV_stream_sync,EGL_NV_sync,EGL_NV_system_time,EGL_NV_triple_buffer,EGL_TIZEN_image_native_buffer,EGL_TIZEN_image_native_surface,EGL_WL_bind_wayland_display,EGL_WL_create_wayland_buffer_from_image"
- Online:
- Too many extensions
-*/
-
-
-#ifndef __glad_egl_h_
-
-#ifdef __egl_h_
-#error EGL header already included, remove this include, glad already provides it
-#endif
-
-#define __glad_egl_h_
-#define __egl_h_
-
-#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
-#define APIENTRY __stdcall
-#endif
-
-#ifndef APIENTRY
-#define APIENTRY
-#endif
-#ifndef APIENTRYP
-#define APIENTRYP APIENTRY *
-#endif
-#ifndef GLAPI
-#define GLAPI extern
-#endif
-
-// ARM drivers are missing EGL_CAST...
-#ifndef EGL_CAST
-#ifdef __cplusplus
-#define EGL_CAST(type, value) static_cast(value)
-#else
-#define EGL_CAST(type, value) ((type) (value))
-#endif
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-typedef void* (* GLADloadproc)(const char *name);
-
-GLAPI int gladLoadEGL(void);
-GLAPI int gladLoadEGLLoader(GLADloadproc);
-
-#include
-#include
-struct AHardwareBuffer;
-struct wl_buffer;
-struct wl_display;
-struct wl_resource;
-typedef unsigned int EGLBoolean;
-typedef unsigned int EGLenum;
-typedef intptr_t EGLAttribKHR;
-typedef intptr_t EGLAttrib;
-typedef void *EGLClientBuffer;
-typedef void *EGLConfig;
-typedef void *EGLContext;
-typedef void *EGLDeviceEXT;
-typedef void *EGLDisplay;
-typedef void *EGLImage;
-typedef void *EGLImageKHR;
-typedef void *EGLLabelKHR;
-typedef void *EGLObjectKHR;
-typedef void *EGLOutputLayerEXT;
-typedef void *EGLOutputPortEXT;
-typedef void *EGLStreamKHR;
-typedef void *EGLSurface;
-typedef void *EGLSync;
-typedef void *EGLSyncKHR;
-typedef void *EGLSyncNV;
-typedef void (*__eglMustCastToProperFunctionPointerType)(void);
-typedef khronos_utime_nanoseconds_t EGLTimeKHR;
-typedef khronos_utime_nanoseconds_t EGLTime;
-typedef khronos_utime_nanoseconds_t EGLTimeNV;
-typedef khronos_utime_nanoseconds_t EGLuint64NV;
-typedef khronos_uint64_t EGLuint64KHR;
-typedef khronos_stime_nanoseconds_t EGLnsecsANDROID;
-typedef int EGLNativeFileDescriptorKHR;
-typedef khronos_ssize_t EGLsizeiANDROID;
-typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize);
-typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize);
-struct EGLClientPixmapHI {
- void *pData;
- EGLint iWidth;
- EGLint iHeight;
- EGLint iStride;
-};
-typedef void (APIENTRY *EGLDEBUGPROCKHR)(EGLenum error,const char *command,EGLint messageType,EGLLabelKHR threadLabel,EGLLabelKHR objectLabel,const char* message);
-#define PFNEGLBINDWAYLANDDISPLAYWL PFNEGLBINDWAYLANDDISPLAYWLPROC
-#define PFNEGLUNBINDWAYLANDDISPLAYWL PFNEGLUNBINDWAYLANDDISPLAYWLPROC
-#define PFNEGLQUERYWAYLANDBUFFERWL PFNEGLQUERYWAYLANDBUFFERWLPROC
-#define PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWL PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC
-#define EGL_ALPHA_SIZE 0x3021
-#define EGL_BAD_ACCESS 0x3002
-#define EGL_BAD_ALLOC 0x3003
-#define EGL_BAD_ATTRIBUTE 0x3004
-#define EGL_BAD_CONFIG 0x3005
-#define EGL_BAD_CONTEXT 0x3006
-#define EGL_BAD_CURRENT_SURFACE 0x3007
-#define EGL_BAD_DISPLAY 0x3008
-#define EGL_BAD_MATCH 0x3009
-#define EGL_BAD_NATIVE_PIXMAP 0x300A
-#define EGL_BAD_NATIVE_WINDOW 0x300B
-#define EGL_BAD_PARAMETER 0x300C
-#define EGL_BAD_SURFACE 0x300D
-#define EGL_BLUE_SIZE 0x3022
-#define EGL_BUFFER_SIZE 0x3020
-#define EGL_CONFIG_CAVEAT 0x3027
-#define EGL_CONFIG_ID 0x3028
-#define EGL_CORE_NATIVE_ENGINE 0x305B
-#define EGL_DEPTH_SIZE 0x3025
-#define EGL_DONT_CARE EGL_CAST(EGLint,-1)
-#define EGL_DRAW 0x3059
-#define EGL_EXTENSIONS 0x3055
-#define EGL_FALSE 0
-#define EGL_GREEN_SIZE 0x3023
-#define EGL_HEIGHT 0x3056
-#define EGL_LARGEST_PBUFFER 0x3058
-#define EGL_LEVEL 0x3029
-#define EGL_MAX_PBUFFER_HEIGHT 0x302A
-#define EGL_MAX_PBUFFER_PIXELS 0x302B
-#define EGL_MAX_PBUFFER_WIDTH 0x302C
-#define EGL_NATIVE_RENDERABLE 0x302D
-#define EGL_NATIVE_VISUAL_ID 0x302E
-#define EGL_NATIVE_VISUAL_TYPE 0x302F
-#define EGL_NONE 0x3038
-#define EGL_NON_CONFORMANT_CONFIG 0x3051
-#define EGL_NOT_INITIALIZED 0x3001
-#define EGL_NO_CONTEXT EGL_CAST(EGLContext,0)
-#define EGL_NO_DISPLAY EGL_CAST(EGLDisplay,0)
-#define EGL_NO_SURFACE EGL_CAST(EGLSurface,0)
-#define EGL_PBUFFER_BIT 0x0001
-#define EGL_PIXMAP_BIT 0x0002
-#define EGL_READ 0x305A
-#define EGL_RED_SIZE 0x3024
-#define EGL_SAMPLES 0x3031
-#define EGL_SAMPLE_BUFFERS 0x3032
-#define EGL_SLOW_CONFIG 0x3050
-#define EGL_STENCIL_SIZE 0x3026
-#define EGL_SUCCESS 0x3000
-#define EGL_SURFACE_TYPE 0x3033
-#define EGL_TRANSPARENT_BLUE_VALUE 0x3035
-#define EGL_TRANSPARENT_GREEN_VALUE 0x3036
-#define EGL_TRANSPARENT_RED_VALUE 0x3037
-#define EGL_TRANSPARENT_RGB 0x3052
-#define EGL_TRANSPARENT_TYPE 0x3034
-#define EGL_TRUE 1
-#define EGL_VENDOR 0x3053
-#define EGL_VERSION 0x3054
-#define EGL_WIDTH 0x3057
-#define EGL_WINDOW_BIT 0x0004
-#define EGL_BACK_BUFFER 0x3084
-#define EGL_BIND_TO_TEXTURE_RGB 0x3039
-#define EGL_BIND_TO_TEXTURE_RGBA 0x303A
-#define EGL_CONTEXT_LOST 0x300E
-#define EGL_MIN_SWAP_INTERVAL 0x303B
-#define EGL_MAX_SWAP_INTERVAL 0x303C
-#define EGL_MIPMAP_TEXTURE 0x3082
-#define EGL_MIPMAP_LEVEL 0x3083
-#define EGL_NO_TEXTURE 0x305C
-#define EGL_TEXTURE_2D 0x305F
-#define EGL_TEXTURE_FORMAT 0x3080
-#define EGL_TEXTURE_RGB 0x305D
-#define EGL_TEXTURE_RGBA 0x305E
-#define EGL_TEXTURE_TARGET 0x3081
-#define EGL_ALPHA_FORMAT 0x3088
-#define EGL_ALPHA_FORMAT_NONPRE 0x308B
-#define EGL_ALPHA_FORMAT_PRE 0x308C
-#define EGL_ALPHA_MASK_SIZE 0x303E
-#define EGL_BUFFER_PRESERVED 0x3094
-#define EGL_BUFFER_DESTROYED 0x3095
-#define EGL_CLIENT_APIS 0x308D
-#define EGL_COLORSPACE 0x3087
-#define EGL_COLORSPACE_sRGB 0x3089
-#define EGL_COLORSPACE_LINEAR 0x308A
-#define EGL_COLOR_BUFFER_TYPE 0x303F
-#define EGL_CONTEXT_CLIENT_TYPE 0x3097
-#define EGL_DISPLAY_SCALING 10000
-#define EGL_HORIZONTAL_RESOLUTION 0x3090
-#define EGL_LUMINANCE_BUFFER 0x308F
-#define EGL_LUMINANCE_SIZE 0x303D
-#define EGL_OPENGL_ES_BIT 0x0001
-#define EGL_OPENVG_BIT 0x0002
-#define EGL_OPENGL_ES_API 0x30A0
-#define EGL_OPENVG_API 0x30A1
-#define EGL_OPENVG_IMAGE 0x3096
-#define EGL_PIXEL_ASPECT_RATIO 0x3092
-#define EGL_RENDERABLE_TYPE 0x3040
-#define EGL_RENDER_BUFFER 0x3086
-#define EGL_RGB_BUFFER 0x308E
-#define EGL_SINGLE_BUFFER 0x3085
-#define EGL_SWAP_BEHAVIOR 0x3093
-#define EGL_UNKNOWN EGL_CAST(EGLint,-1)
-#define EGL_VERTICAL_RESOLUTION 0x3091
-#define EGL_CONFORMANT 0x3042
-#define EGL_CONTEXT_CLIENT_VERSION 0x3098
-#define EGL_MATCH_NATIVE_PIXMAP 0x3041
-#define EGL_OPENGL_ES2_BIT 0x0004
-#define EGL_VG_ALPHA_FORMAT 0x3088
-#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B
-#define EGL_VG_ALPHA_FORMAT_PRE 0x308C
-#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040
-#define EGL_VG_COLORSPACE 0x3087
-#define EGL_VG_COLORSPACE_sRGB 0x3089
-#define EGL_VG_COLORSPACE_LINEAR 0x308A
-#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020
-#define EGL_DEFAULT_DISPLAY EGL_CAST(EGLNativeDisplayType,0)
-#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200
-#define EGL_MULTISAMPLE_RESOLVE 0x3099
-#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A
-#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B
-#define EGL_OPENGL_API 0x30A2
-#define EGL_OPENGL_BIT 0x0008
-#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400
-#define EGL_CONTEXT_MAJOR_VERSION 0x3098
-#define EGL_CONTEXT_MINOR_VERSION 0x30FB
-#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD
-#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD
-#define EGL_NO_RESET_NOTIFICATION 0x31BE
-#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF
-#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001
-#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002
-#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0
-#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1
-#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2
-#define EGL_OPENGL_ES3_BIT 0x00000040
-#define EGL_CL_EVENT_HANDLE 0x309C
-#define EGL_SYNC_CL_EVENT 0x30FE
-#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF
-#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0
-#define EGL_SYNC_TYPE 0x30F7
-#define EGL_SYNC_STATUS 0x30F1
-#define EGL_SYNC_CONDITION 0x30F8
-#define EGL_SIGNALED 0x30F2
-#define EGL_UNSIGNALED 0x30F3
-#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001
-#define EGL_FOREVER 0xFFFFFFFFFFFFFFFF
-#define EGL_TIMEOUT_EXPIRED 0x30F5
-#define EGL_CONDITION_SATISFIED 0x30F6
-#define EGL_NO_SYNC EGL_CAST(EGLSync,0)
-#define EGL_SYNC_FENCE 0x30F9
-#define EGL_GL_COLORSPACE 0x309D
-#define EGL_GL_COLORSPACE_SRGB 0x3089
-#define EGL_GL_COLORSPACE_LINEAR 0x308A
-#define EGL_GL_RENDERBUFFER 0x30B9
-#define EGL_GL_TEXTURE_2D 0x30B1
-#define EGL_GL_TEXTURE_LEVEL 0x30BC
-#define EGL_GL_TEXTURE_3D 0x30B2
-#define EGL_GL_TEXTURE_ZOFFSET 0x30BD
-#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3
-#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4
-#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5
-#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6
-#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7
-#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8
-#define EGL_IMAGE_PRESERVED 0x30D2
-#define EGL_NO_IMAGE EGL_CAST(EGLImage,0)
-EGLBoolean eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);
-EGLBoolean eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target);
-EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list);
-EGLSurface eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
-EGLSurface eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list);
-EGLSurface eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list);
-EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx);
-EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface surface);
-EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value);
-EGLBoolean eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);
-EGLDisplay eglGetCurrentDisplay(void);
-EGLSurface eglGetCurrentSurface(EGLint readdraw);
-EGLDisplay eglGetDisplay(EGLNativeDisplayType display_id);
-EGLint eglGetError(void);
-__eglMustCastToProperFunctionPointerType eglGetProcAddress(const char *procname);
-EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor);
-EGLBoolean eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
-EGLBoolean eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value);
-const char *eglQueryString(EGLDisplay dpy, EGLint name);
-EGLBoolean eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value);
-EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface surface);
-EGLBoolean eglTerminate(EGLDisplay dpy);
-EGLBoolean eglWaitGL(void);
-EGLBoolean eglWaitNative(EGLint engine);
-EGLBoolean eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
-EGLBoolean eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
-EGLBoolean eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);
-EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval);
-EGLBoolean eglBindAPI(EGLenum api);
-EGLenum eglQueryAPI(void);
-EGLSurface eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list);
-EGLBoolean eglReleaseThread(void);
-EGLBoolean eglWaitClient(void);
-EGLContext eglGetCurrentContext(void);
-EGLSync eglCreateSync(EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list);
-EGLBoolean eglDestroySync(EGLDisplay dpy, EGLSync sync);
-EGLint eglClientWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout);
-EGLBoolean eglGetSyncAttrib(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value);
-EGLImage eglCreateImage(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list);
-EGLBoolean eglDestroyImage(EGLDisplay dpy, EGLImage image);
-EGLDisplay eglGetPlatformDisplay(EGLenum platform, void *native_display, const EGLAttrib *attrib_list);
-EGLSurface eglCreatePlatformWindowSurface(EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list);
-EGLSurface eglCreatePlatformPixmapSurface(EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list);
-EGLBoolean eglWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags);
-#define EGL_NATIVE_BUFFER_USAGE_ANDROID 0x3143
-#define EGL_NATIVE_BUFFER_USAGE_PROTECTED_BIT_ANDROID 0x00000001
-#define EGL_NATIVE_BUFFER_USAGE_RENDERBUFFER_BIT_ANDROID 0x00000002
-#define EGL_NATIVE_BUFFER_USAGE_TEXTURE_BIT_ANDROID 0x00000004
-#define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147
-#define EGL_FRONT_BUFFER_AUTO_REFRESH_ANDROID 0x314C
-#define EGL_TIMESTAMP_PENDING_ANDROID EGL_CAST(EGLnsecsANDROID,-2)
-#define EGL_TIMESTAMP_INVALID_ANDROID EGL_CAST(EGLnsecsANDROID,-1)
-#define EGL_TIMESTAMPS_ANDROID 0x3430
-#define EGL_COMPOSITE_DEADLINE_ANDROID 0x3431
-#define EGL_COMPOSITE_INTERVAL_ANDROID 0x3432
-#define EGL_COMPOSITE_TO_PRESENT_LATENCY_ANDROID 0x3433
-#define EGL_REQUESTED_PRESENT_TIME_ANDROID 0x3434
-#define EGL_RENDERING_COMPLETE_TIME_ANDROID 0x3435
-#define EGL_COMPOSITION_LATCH_TIME_ANDROID 0x3436
-#define EGL_FIRST_COMPOSITION_START_TIME_ANDROID 0x3437
-#define EGL_LAST_COMPOSITION_START_TIME_ANDROID 0x3438
-#define EGL_FIRST_COMPOSITION_GPU_FINISHED_TIME_ANDROID 0x3439
-#define EGL_DISPLAY_PRESENT_TIME_ANDROID 0x343A
-#define EGL_DEQUEUE_READY_TIME_ANDROID 0x343B
-#define EGL_READS_DONE_TIME_ANDROID 0x343C
-#define EGL_NATIVE_BUFFER_ANDROID 0x3140
-#define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144
-#define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145
-#define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146
-#define EGL_NO_NATIVE_FENCE_FD_ANDROID -1
-#define EGL_RECORDABLE_ANDROID 0x3142
-#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200
-#define EGL_D3D9_DEVICE_ANGLE 0x33A0
-#define EGL_D3D11_DEVICE_ANGLE 0x33A1
-#define EGL_FIXED_SIZE_ANGLE 0x3201
-#define EGL_COLOR_COMPONENT_TYPE_UNSIGNED_INTEGER_ARM 0x3287
-#define EGL_COLOR_COMPONENT_TYPE_INTEGER_ARM 0x3288
-#define EGL_SYNC_PRIOR_COMMANDS_IMPLICIT_EXTERNAL_ARM 0x328A
-#define EGL_DISCARD_SAMPLES_ARM 0x3286
-#define EGL_FRONT_BUFFER_EXT 0x3464
-#define EGL_BUFFER_AGE_EXT 0x313D
-#define EGL_SYNC_CLIENT_EXT 0x3364
-#define EGL_SYNC_CLIENT_SIGNAL_EXT 0x3365
-#define EGL_PRIMARY_COMPOSITOR_CONTEXT_EXT 0x3460
-#define EGL_EXTERNAL_REF_ID_EXT 0x3461
-#define EGL_COMPOSITOR_DROP_NEWEST_FRAME_EXT 0x3462
-#define EGL_COMPOSITOR_KEEP_NEWEST_FRAME_EXT 0x3463
-#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF
-#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138
-#define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE
-#define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF
-#define EGL_NO_DEVICE_EXT EGL_CAST(EGLDeviceEXT,0)
-#define EGL_BAD_DEVICE_EXT 0x322B
-#define EGL_DEVICE_EXT 0x322C
-#define EGL_DRM_DEVICE_FILE_EXT 0x3233
-#define EGL_DRM_MASTER_FD_EXT 0x333C
-#define EGL_OPENWF_DEVICE_ID_EXT 0x3237
-#define EGL_GL_COLORSPACE_BT2020_LINEAR_EXT 0x333F
-#define EGL_GL_COLORSPACE_BT2020_PQ_EXT 0x3340
-#define EGL_GL_COLORSPACE_DISPLAY_P3_EXT 0x3363
-#define EGL_GL_COLORSPACE_DISPLAY_P3_LINEAR_EXT 0x3362
-#define EGL_GL_COLORSPACE_DISPLAY_P3_PASSTHROUGH_EXT 0x3490
-#define EGL_GL_COLORSPACE_SCRGB_EXT 0x3351
-#define EGL_GL_COLORSPACE_SCRGB_LINEAR_EXT 0x3350
-#define EGL_LINUX_DMA_BUF_EXT 0x3270
-#define EGL_LINUX_DRM_FOURCC_EXT 0x3271
-#define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272
-#define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273
-#define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274
-#define EGL_DMA_BUF_PLANE1_FD_EXT 0x3275
-#define EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276
-#define EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277
-#define EGL_DMA_BUF_PLANE2_FD_EXT 0x3278
-#define EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279
-#define EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A
-#define EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B
-#define EGL_SAMPLE_RANGE_HINT_EXT 0x327C
-#define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D
-#define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E
-#define EGL_ITU_REC601_EXT 0x327F
-#define EGL_ITU_REC709_EXT 0x3280
-#define EGL_ITU_REC2020_EXT 0x3281
-#define EGL_YUV_FULL_RANGE_EXT 0x3282
-#define EGL_YUV_NARROW_RANGE_EXT 0x3283
-#define EGL_YUV_CHROMA_SITING_0_EXT 0x3284
-#define EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285
-#define EGL_DMA_BUF_PLANE3_FD_EXT 0x3440
-#define EGL_DMA_BUF_PLANE3_OFFSET_EXT 0x3441
-#define EGL_DMA_BUF_PLANE3_PITCH_EXT 0x3442
-#define EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT 0x3443
-#define EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT 0x3444
-#define EGL_DMA_BUF_PLANE1_MODIFIER_LO_EXT 0x3445
-#define EGL_DMA_BUF_PLANE1_MODIFIER_HI_EXT 0x3446
-#define EGL_DMA_BUF_PLANE2_MODIFIER_LO_EXT 0x3447
-#define EGL_DMA_BUF_PLANE2_MODIFIER_HI_EXT 0x3448
-#define EGL_DMA_BUF_PLANE3_MODIFIER_LO_EXT 0x3449
-#define EGL_DMA_BUF_PLANE3_MODIFIER_HI_EXT 0x344A
-#define EGL_GL_COLORSPACE_DEFAULT_EXT 0x314D
-#define EGL_IMPORT_SYNC_TYPE_EXT 0x3470
-#define EGL_IMPORT_IMPLICIT_SYNC_EXT 0x3471
-#define EGL_IMPORT_EXPLICIT_SYNC_EXT 0x3472
-#define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134
-#define EGL_NO_OUTPUT_LAYER_EXT EGL_CAST(EGLOutputLayerEXT,0)
-#define EGL_NO_OUTPUT_PORT_EXT EGL_CAST(EGLOutputPortEXT,0)
-#define EGL_BAD_OUTPUT_LAYER_EXT 0x322D
-#define EGL_BAD_OUTPUT_PORT_EXT 0x322E
-#define EGL_SWAP_INTERVAL_EXT 0x322F
-#define EGL_DRM_CRTC_EXT 0x3234
-#define EGL_DRM_PLANE_EXT 0x3235
-#define EGL_DRM_CONNECTOR_EXT 0x3236
-#define EGL_OPENWF_PIPELINE_ID_EXT 0x3238
-#define EGL_OPENWF_PORT_ID_EXT 0x3239
-#define EGL_COLOR_COMPONENT_TYPE_EXT 0x3339
-#define EGL_COLOR_COMPONENT_TYPE_FIXED_EXT 0x333A
-#define EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT 0x333B
-#define EGL_PLATFORM_DEVICE_EXT 0x313F
-#define EGL_PLATFORM_WAYLAND_EXT 0x31D8
-#define EGL_PLATFORM_X11_EXT 0x31D5
-#define EGL_PLATFORM_X11_SCREEN_EXT 0x31D6
-#define EGL_PROTECTED_CONTENT_EXT 0x32C0
-#define EGL_CTA861_3_MAX_CONTENT_LIGHT_LEVEL_EXT 0x3360
-#define EGL_CTA861_3_MAX_FRAME_AVERAGE_LEVEL_EXT 0x3361
-#define EGL_SMPTE2086_DISPLAY_PRIMARY_RX_EXT 0x3341
-#define EGL_SMPTE2086_DISPLAY_PRIMARY_RY_EXT 0x3342
-#define EGL_SMPTE2086_DISPLAY_PRIMARY_GX_EXT 0x3343
-#define EGL_SMPTE2086_DISPLAY_PRIMARY_GY_EXT 0x3344
-#define EGL_SMPTE2086_DISPLAY_PRIMARY_BX_EXT 0x3345
-#define EGL_SMPTE2086_DISPLAY_PRIMARY_BY_EXT 0x3346
-#define EGL_SMPTE2086_WHITE_POINT_X_EXT 0x3347
-#define EGL_SMPTE2086_WHITE_POINT_Y_EXT 0x3348
-#define EGL_SMPTE2086_MAX_LUMINANCE_EXT 0x3349
-#define EGL_SMPTE2086_MIN_LUMINANCE_EXT 0x334A
-#define EGL_METADATA_SCALING_EXT 50000
-#define EGL_YUV_ORDER_EXT 0x3301
-#define EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311
-#define EGL_YUV_SUBSAMPLE_EXT 0x3312
-#define EGL_YUV_DEPTH_RANGE_EXT 0x3317
-#define EGL_YUV_CSC_STANDARD_EXT 0x330A
-#define EGL_YUV_PLANE_BPP_EXT 0x331A
-#define EGL_YUV_BUFFER_EXT 0x3300
-#define EGL_YUV_ORDER_YUV_EXT 0x3302
-#define EGL_YUV_ORDER_YVU_EXT 0x3303
-#define EGL_YUV_ORDER_YUYV_EXT 0x3304
-#define EGL_YUV_ORDER_UYVY_EXT 0x3305
-#define EGL_YUV_ORDER_YVYU_EXT 0x3306
-#define EGL_YUV_ORDER_VYUY_EXT 0x3307
-#define EGL_YUV_ORDER_AYUV_EXT 0x3308
-#define EGL_YUV_SUBSAMPLE_4_2_0_EXT 0x3313
-#define EGL_YUV_SUBSAMPLE_4_2_2_EXT 0x3314
-#define EGL_YUV_SUBSAMPLE_4_4_4_EXT 0x3315
-#define EGL_YUV_DEPTH_RANGE_LIMITED_EXT 0x3318
-#define EGL_YUV_DEPTH_RANGE_FULL_EXT 0x3319
-#define EGL_YUV_CSC_STANDARD_601_EXT 0x330B
-#define EGL_YUV_CSC_STANDARD_709_EXT 0x330C
-#define EGL_YUV_CSC_STANDARD_2020_EXT 0x330D
-#define EGL_YUV_PLANE_BPP_0_EXT 0x331B
-#define EGL_YUV_PLANE_BPP_8_EXT 0x331C
-#define EGL_YUV_PLANE_BPP_10_EXT 0x331D
-#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74
-#define EGL_COLOR_FORMAT_HI 0x8F70
-#define EGL_COLOR_RGB_HI 0x8F71
-#define EGL_COLOR_RGBA_HI 0x8F72
-#define EGL_COLOR_ARGB_HI 0x8F73
-#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100
-#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101
-#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102
-#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103
-#define EGL_NATIVE_BUFFER_MULTIPLANE_SEPARATE_IMG 0x3105
-#define EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG 0x3106
-#define EGL_CL_EVENT_HANDLE_KHR 0x309C
-#define EGL_SYNC_CL_EVENT_KHR 0x30FE
-#define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF
-#define EGL_CONFORMANT_KHR 0x3042
-#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020
-#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040
-#define EGL_CONTEXT_RELEASE_BEHAVIOR_NONE_KHR 0
-#define EGL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x2097
-#define EGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x2098
-#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098
-#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB
-#define EGL_CONTEXT_FLAGS_KHR 0x30FC
-#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD
-#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD
-#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE
-#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF
-#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001
-#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002
-#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004
-#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001
-#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002
-#define EGL_OPENGL_ES3_BIT_KHR 0x00000040
-#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31B3
-#define EGL_OBJECT_THREAD_KHR 0x33B0
-#define EGL_OBJECT_DISPLAY_KHR 0x33B1
-#define EGL_OBJECT_CONTEXT_KHR 0x33B2
-#define EGL_OBJECT_SURFACE_KHR 0x33B3
-#define EGL_OBJECT_IMAGE_KHR 0x33B4
-#define EGL_OBJECT_SYNC_KHR 0x33B5
-#define EGL_OBJECT_STREAM_KHR 0x33B6
-#define EGL_DEBUG_MSG_CRITICAL_KHR 0x33B9
-#define EGL_DEBUG_MSG_ERROR_KHR 0x33BA
-#define EGL_DEBUG_MSG_WARN_KHR 0x33BB
-#define EGL_DEBUG_MSG_INFO_KHR 0x33BC
-#define EGL_DEBUG_CALLBACK_KHR 0x33B8
-#define EGL_TRACK_REFERENCES_KHR 0x3352
-#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0
-#define EGL_SYNC_CONDITION_KHR 0x30F8
-#define EGL_SYNC_FENCE_KHR 0x30F9
-#define EGL_GL_COLORSPACE_KHR 0x309D
-#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089
-#define EGL_GL_COLORSPACE_LINEAR_KHR 0x308A
-#define EGL_GL_RENDERBUFFER_KHR 0x30B9
-#define EGL_GL_TEXTURE_2D_KHR 0x30B1
-#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC
-#define EGL_GL_TEXTURE_3D_KHR 0x30B2
-#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD
-#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3
-#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4
-#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5
-#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6
-#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7
-#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8
-#define EGL_NATIVE_PIXMAP_KHR 0x30B0
-#define EGL_NO_IMAGE_KHR EGL_CAST(EGLImageKHR,0)
-#define EGL_IMAGE_PRESERVED_KHR 0x30D2
-#define EGL_READ_SURFACE_BIT_KHR 0x0001
-#define EGL_WRITE_SURFACE_BIT_KHR 0x0002
-#define EGL_LOCK_SURFACE_BIT_KHR 0x0080
-#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100
-#define EGL_MATCH_FORMAT_KHR 0x3043
-#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0
-#define EGL_FORMAT_RGB_565_KHR 0x30C1
-#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2
-#define EGL_FORMAT_RGBA_8888_KHR 0x30C3
-#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4
-#define EGL_LOCK_USAGE_HINT_KHR 0x30C5
-#define EGL_BITMAP_POINTER_KHR 0x30C6
-#define EGL_BITMAP_PITCH_KHR 0x30C7
-#define EGL_BITMAP_ORIGIN_KHR 0x30C8
-#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9
-#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA
-#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB
-#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC
-#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD
-#define EGL_LOWER_LEFT_KHR 0x30CE
-#define EGL_UPPER_LEFT_KHR 0x30CF
-#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110
-#define EGL_MUTABLE_RENDER_BUFFER_BIT_KHR 0x1000
-#define EGL_NO_CONFIG_KHR EGL_CAST(EGLConfig,0)
-#define EGL_BUFFER_AGE_KHR 0x313D
-#define EGL_PLATFORM_ANDROID_KHR 0x3141
-#define EGL_PLATFORM_GBM_KHR 0x31D7
-#define EGL_PLATFORM_WAYLAND_KHR 0x31D8
-#define EGL_PLATFORM_X11_KHR 0x31D5
-#define EGL_PLATFORM_X11_SCREEN_KHR 0x31D6
-#define EGL_SYNC_STATUS_KHR 0x30F1
-#define EGL_SIGNALED_KHR 0x30F2
-#define EGL_UNSIGNALED_KHR 0x30F3
-#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5
-#define EGL_CONDITION_SATISFIED_KHR 0x30F6
-#define EGL_SYNC_TYPE_KHR 0x30F7
-#define EGL_SYNC_REUSABLE_KHR 0x30FA
-#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001
-#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFF
-#define EGL_NO_SYNC_KHR EGL_CAST(EGLSyncKHR,0)
-#define EGL_NO_STREAM_KHR EGL_CAST(EGLStreamKHR,0)
-#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210
-#define EGL_PRODUCER_FRAME_KHR 0x3212
-#define EGL_CONSUMER_FRAME_KHR 0x3213
-#define EGL_STREAM_STATE_KHR 0x3214
-#define EGL_STREAM_STATE_CREATED_KHR 0x3215
-#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216
-#define EGL_STREAM_STATE_EMPTY_KHR 0x3217
-#define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218
-#define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219
-#define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A
-#define EGL_BAD_STREAM_KHR 0x321B
-#define EGL_BAD_STATE_KHR 0x321C
-#define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E
-#define EGL_NO_FILE_DESCRIPTOR_KHR EGL_CAST(EGLNativeFileDescriptorKHR,-1)
-#define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC
-#define EGL_STREAM_TIME_NOW_KHR 0x31FD
-#define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE
-#define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF
-#define EGL_STREAM_BIT_KHR 0x0800
-#define EGL_VG_PARENT_IMAGE_KHR 0x30BA
-#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0
-#define EGL_DRM_BUFFER_USE_MESA 0x31D1
-#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2
-#define EGL_DRM_BUFFER_MESA 0x31D3
-#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4
-#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001
-#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002
-#define EGL_DRM_BUFFER_USE_CURSOR_MESA 0x00000004
-#define EGL_PLATFORM_GBM_MESA 0x31D7
-#define EGL_PLATFORM_SURFACELESS_MESA 0x31DD
-#define EGL_Y_INVERTED_NOK 0x307F
-#define EGL_AUTO_STEREO_NV 0x3136
-#define EGL_CONTEXT_PRIORITY_REALTIME_NV 0x3357
-#define EGL_COVERAGE_BUFFERS_NV 0x30E0
-#define EGL_COVERAGE_SAMPLES_NV 0x30E1
-#define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131
-#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132
-#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133
-#define EGL_CUDA_EVENT_HANDLE_NV 0x323B
-#define EGL_SYNC_CUDA_EVENT_NV 0x323C
-#define EGL_SYNC_CUDA_EVENT_COMPLETE_NV 0x323D
-#define EGL_DEPTH_ENCODING_NV 0x30E2
-#define EGL_DEPTH_ENCODING_NONE_NV 0
-#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3
-#define EGL_CUDA_DEVICE_NV 0x323A
-#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE
-#define EGL_QUADRUPLE_BUFFER_NV 0x3231
-#define EGL_GENERATE_RESET_ON_VIDEO_MEMORY_PURGE_NV 0x334C
-#define EGL_YUV_PLANE0_TEXTURE_UNIT_NV 0x332C
-#define EGL_YUV_PLANE1_TEXTURE_UNIT_NV 0x332D
-#define EGL_YUV_PLANE2_TEXTURE_UNIT_NV 0x332E
-#define EGL_STREAM_CROSS_DISPLAY_NV 0x334E
-#define EGL_STREAM_CROSS_OBJECT_NV 0x334D
-#define EGL_STREAM_CROSS_PARTITION_NV 0x323F
-#define EGL_STREAM_CROSS_PROCESS_NV 0x3245
-#define EGL_STREAM_CROSS_SYSTEM_NV 0x334F
-#define EGL_STREAM_DMA_NV 0x3371
-#define EGL_STREAM_DMA_SERVER_NV 0x3372
-#define EGL_PENDING_FRAME_NV 0x3329
-#define EGL_STREAM_TIME_PENDING_NV 0x332A
-#define EGL_STREAM_FIFO_SYNCHRONOUS_NV 0x3336
-#define EGL_PRODUCER_MAX_FRAME_HINT_NV 0x3337
-#define EGL_CONSUMER_MAX_FRAME_HINT_NV 0x3338
-#define EGL_MAX_STREAM_METADATA_BLOCKS_NV 0x3250
-#define EGL_MAX_STREAM_METADATA_BLOCK_SIZE_NV 0x3251
-#define EGL_MAX_STREAM_METADATA_TOTAL_SIZE_NV 0x3252
-#define EGL_PRODUCER_METADATA_NV 0x3253
-#define EGL_CONSUMER_METADATA_NV 0x3254
-#define EGL_PENDING_METADATA_NV 0x3328
-#define EGL_METADATA0_SIZE_NV 0x3255
-#define EGL_METADATA1_SIZE_NV 0x3256
-#define EGL_METADATA2_SIZE_NV 0x3257
-#define EGL_METADATA3_SIZE_NV 0x3258
-#define EGL_METADATA0_TYPE_NV 0x3259
-#define EGL_METADATA1_TYPE_NV 0x325A
-#define EGL_METADATA2_TYPE_NV 0x325B
-#define EGL_METADATA3_TYPE_NV 0x325C
-#define EGL_STREAM_FRAME_ORIGIN_X_NV 0x3366
-#define EGL_STREAM_FRAME_ORIGIN_Y_NV 0x3367
-#define EGL_STREAM_FRAME_MAJOR_AXIS_NV 0x3368
-#define EGL_CONSUMER_AUTO_ORIENTATION_NV 0x3369
-#define EGL_PRODUCER_AUTO_ORIENTATION_NV 0x336A
-#define EGL_LEFT_NV 0x336B
-#define EGL_RIGHT_NV 0x336C
-#define EGL_TOP_NV 0x336D
-#define EGL_BOTTOM_NV 0x336E
-#define EGL_X_AXIS_NV 0x336F
-#define EGL_Y_AXIS_NV 0x3370
-#define EGL_STREAM_STATE_INITIALIZING_NV 0x3240
-#define EGL_STREAM_TYPE_NV 0x3241
-#define EGL_STREAM_PROTOCOL_NV 0x3242
-#define EGL_STREAM_ENDPOINT_NV 0x3243
-#define EGL_STREAM_LOCAL_NV 0x3244
-#define EGL_STREAM_PRODUCER_NV 0x3247
-#define EGL_STREAM_CONSUMER_NV 0x3248
-#define EGL_STREAM_PROTOCOL_FD_NV 0x3246
-#define EGL_SUPPORT_RESET_NV 0x3334
-#define EGL_SUPPORT_REUSE_NV 0x3335
-#define EGL_STREAM_PROTOCOL_SOCKET_NV 0x324B
-#define EGL_SOCKET_HANDLE_NV 0x324C
-#define EGL_SOCKET_TYPE_NV 0x324D
-#define EGL_SOCKET_TYPE_INET_NV 0x324F
-#define EGL_SOCKET_TYPE_UNIX_NV 0x324E
-#define EGL_SYNC_NEW_FRAME_NV 0x321F
-#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6
-#define EGL_SYNC_STATUS_NV 0x30E7
-#define EGL_SIGNALED_NV 0x30E8
-#define EGL_UNSIGNALED_NV 0x30E9
-#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001
-#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFF
-#define EGL_ALREADY_SIGNALED_NV 0x30EA
-#define EGL_TIMEOUT_EXPIRED_NV 0x30EB
-#define EGL_CONDITION_SATISFIED_NV 0x30EC
-#define EGL_SYNC_TYPE_NV 0x30ED
-#define EGL_SYNC_CONDITION_NV 0x30EE
-#define EGL_SYNC_FENCE_NV 0x30EF
-#define EGL_NO_SYNC_NV EGL_CAST(EGLSyncNV,0)
-#define EGL_TRIPLE_BUFFER_NV 0x3230
-#define EGL_NATIVE_BUFFER_TIZEN 0x32A0
-#define EGL_NATIVE_SURFACE_TIZEN 0x32A1
-#define EGL_WAYLAND_BUFFER_WL 0x31D5
-#define EGL_WAYLAND_PLANE_WL 0x31D6
-#define EGL_TEXTURE_Y_U_V_WL 0x31D7
-#define EGL_TEXTURE_Y_UV_WL 0x31D8
-#define EGL_TEXTURE_Y_XUXV_WL 0x31D9
-#define EGL_TEXTURE_EXTERNAL_WL 0x31DA
-#define EGL_WAYLAND_Y_INVERTED_WL 0x31DB
-#ifndef EGL_ANDROID_GLES_layers
-#define EGL_ANDROID_GLES_layers 1
-#endif
-#ifndef EGL_ANDROID_blob_cache
-#define EGL_ANDROID_blob_cache 1
-typedef void (APIENTRYP PFNEGLSETBLOBCACHEFUNCSANDROIDPROC)(EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get);
-GLAPI PFNEGLSETBLOBCACHEFUNCSANDROIDPROC glad_eglSetBlobCacheFuncsANDROID;
-#define eglSetBlobCacheFuncsANDROID glad_eglSetBlobCacheFuncsANDROID
-#endif
-#ifndef EGL_ANDROID_create_native_client_buffer
-#define EGL_ANDROID_create_native_client_buffer 1
-typedef EGLClientBuffer (APIENTRYP PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC)(const EGLint *attrib_list);
-GLAPI PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC glad_eglCreateNativeClientBufferANDROID;
-#define eglCreateNativeClientBufferANDROID glad_eglCreateNativeClientBufferANDROID
-#endif
-#ifndef EGL_ANDROID_framebuffer_target
-#define EGL_ANDROID_framebuffer_target 1
-#endif
-#ifndef EGL_ANDROID_front_buffer_auto_refresh
-#define EGL_ANDROID_front_buffer_auto_refresh 1
-#endif
-#ifndef EGL_ANDROID_get_frame_timestamps
-#define EGL_ANDROID_get_frame_timestamps 1
-typedef EGLBoolean (APIENTRYP PFNEGLGETCOMPOSITORTIMINGSUPPORTEDANDROIDPROC)(EGLDisplay dpy, EGLSurface surface, EGLint name);
-GLAPI PFNEGLGETCOMPOSITORTIMINGSUPPORTEDANDROIDPROC glad_eglGetCompositorTimingSupportedANDROID;
-#define eglGetCompositorTimingSupportedANDROID glad_eglGetCompositorTimingSupportedANDROID
-typedef EGLBoolean (APIENTRYP PFNEGLGETCOMPOSITORTIMINGANDROIDPROC)(EGLDisplay dpy, EGLSurface surface, EGLint numTimestamps, const EGLint *names, EGLnsecsANDROID *values);
-GLAPI PFNEGLGETCOMPOSITORTIMINGANDROIDPROC glad_eglGetCompositorTimingANDROID;
-#define eglGetCompositorTimingANDROID glad_eglGetCompositorTimingANDROID
-typedef EGLBoolean (APIENTRYP PFNEGLGETNEXTFRAMEIDANDROIDPROC)(EGLDisplay dpy, EGLSurface surface, EGLuint64KHR *frameId);
-GLAPI PFNEGLGETNEXTFRAMEIDANDROIDPROC glad_eglGetNextFrameIdANDROID;
-#define eglGetNextFrameIdANDROID glad_eglGetNextFrameIdANDROID
-typedef EGLBoolean (APIENTRYP PFNEGLGETFRAMETIMESTAMPSUPPORTEDANDROIDPROC)(EGLDisplay dpy, EGLSurface surface, EGLint timestamp);
-GLAPI PFNEGLGETFRAMETIMESTAMPSUPPORTEDANDROIDPROC glad_eglGetFrameTimestampSupportedANDROID;
-#define eglGetFrameTimestampSupportedANDROID glad_eglGetFrameTimestampSupportedANDROID
-typedef EGLBoolean (APIENTRYP PFNEGLGETFRAMETIMESTAMPSANDROIDPROC)(EGLDisplay dpy, EGLSurface surface, EGLuint64KHR frameId, EGLint numTimestamps, const EGLint *timestamps, EGLnsecsANDROID *values);
-GLAPI PFNEGLGETFRAMETIMESTAMPSANDROIDPROC glad_eglGetFrameTimestampsANDROID;
-#define eglGetFrameTimestampsANDROID glad_eglGetFrameTimestampsANDROID
-#endif
-#ifndef EGL_ANDROID_get_native_client_buffer
-#define EGL_ANDROID_get_native_client_buffer 1
-typedef EGLClientBuffer (APIENTRYP PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC)(const struct AHardwareBuffer *buffer);
-GLAPI PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC glad_eglGetNativeClientBufferANDROID;
-#define eglGetNativeClientBufferANDROID glad_eglGetNativeClientBufferANDROID
-#endif
-#ifndef EGL_ANDROID_image_native_buffer
-#define EGL_ANDROID_image_native_buffer 1
-#endif
-#ifndef EGL_ANDROID_native_fence_sync
-#define EGL_ANDROID_native_fence_sync 1
-typedef EGLint (APIENTRYP PFNEGLDUPNATIVEFENCEFDANDROIDPROC)(EGLDisplay dpy, EGLSyncKHR sync);
-GLAPI PFNEGLDUPNATIVEFENCEFDANDROIDPROC glad_eglDupNativeFenceFDANDROID;
-#define eglDupNativeFenceFDANDROID glad_eglDupNativeFenceFDANDROID
-#endif
-#ifndef EGL_ANDROID_presentation_time
-#define EGL_ANDROID_presentation_time 1
-typedef EGLBoolean (APIENTRYP PFNEGLPRESENTATIONTIMEANDROIDPROC)(EGLDisplay dpy, EGLSurface surface, EGLnsecsANDROID time);
-GLAPI PFNEGLPRESENTATIONTIMEANDROIDPROC glad_eglPresentationTimeANDROID;
-#define eglPresentationTimeANDROID glad_eglPresentationTimeANDROID
-#endif
-#ifndef EGL_ANDROID_recordable
-#define EGL_ANDROID_recordable 1
-#endif
-#ifndef EGL_ANGLE_d3d_share_handle_client_buffer
-#define EGL_ANGLE_d3d_share_handle_client_buffer 1
-#endif
-#ifndef EGL_ANGLE_device_d3d
-#define EGL_ANGLE_device_d3d 1
-#endif
-#ifndef EGL_ANGLE_query_surface_pointer
-#define EGL_ANGLE_query_surface_pointer 1
-typedef EGLBoolean (APIENTRYP PFNEGLQUERYSURFACEPOINTERANGLEPROC)(EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value);
-GLAPI PFNEGLQUERYSURFACEPOINTERANGLEPROC glad_eglQuerySurfacePointerANGLE;
-#define eglQuerySurfacePointerANGLE glad_eglQuerySurfacePointerANGLE
-#endif
-#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle
-#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1
-#endif
-#ifndef EGL_ANGLE_window_fixed_size
-#define EGL_ANGLE_window_fixed_size 1
-#endif
-#ifndef EGL_ARM_image_format
-#define EGL_ARM_image_format 1
-#endif
-#ifndef EGL_ARM_implicit_external_sync
-#define EGL_ARM_implicit_external_sync 1
-#endif
-#ifndef EGL_ARM_pixmap_multisample_discard
-#define EGL_ARM_pixmap_multisample_discard 1
-#endif
-#ifndef EGL_EXT_bind_to_front
-#define EGL_EXT_bind_to_front 1
-#endif
-#ifndef EGL_EXT_buffer_age
-#define EGL_EXT_buffer_age 1
-#endif
-#ifndef EGL_EXT_client_extensions
-#define EGL_EXT_client_extensions 1
-#endif
-#ifndef EGL_EXT_client_sync
-#define EGL_EXT_client_sync 1
-typedef EGLBoolean (APIENTRYP PFNEGLCLIENTSIGNALSYNCEXTPROC)(EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list);
-GLAPI PFNEGLCLIENTSIGNALSYNCEXTPROC glad_eglClientSignalSyncEXT;
-#define eglClientSignalSyncEXT glad_eglClientSignalSyncEXT
-#endif
-#ifndef EGL_EXT_compositor
-#define EGL_EXT_compositor 1
-typedef EGLBoolean (APIENTRYP PFNEGLCOMPOSITORSETCONTEXTLISTEXTPROC)(const EGLint *external_ref_ids, EGLint num_entries);
-GLAPI PFNEGLCOMPOSITORSETCONTEXTLISTEXTPROC glad_eglCompositorSetContextListEXT;
-#define eglCompositorSetContextListEXT glad_eglCompositorSetContextListEXT
-typedef EGLBoolean (APIENTRYP PFNEGLCOMPOSITORSETCONTEXTATTRIBUTESEXTPROC)(EGLint external_ref_id, const EGLint *context_attributes, EGLint num_entries);
-GLAPI PFNEGLCOMPOSITORSETCONTEXTATTRIBUTESEXTPROC glad_eglCompositorSetContextAttributesEXT;
-#define eglCompositorSetContextAttributesEXT glad_eglCompositorSetContextAttributesEXT
-typedef EGLBoolean (APIENTRYP PFNEGLCOMPOSITORSETWINDOWLISTEXTPROC)(EGLint external_ref_id, const EGLint *external_win_ids, EGLint num_entries);
-GLAPI PFNEGLCOMPOSITORSETWINDOWLISTEXTPROC glad_eglCompositorSetWindowListEXT;
-#define eglCompositorSetWindowListEXT glad_eglCompositorSetWindowListEXT
-typedef EGLBoolean (APIENTRYP PFNEGLCOMPOSITORSETWINDOWATTRIBUTESEXTPROC)(EGLint external_win_id, const EGLint *window_attributes, EGLint num_entries);
-GLAPI PFNEGLCOMPOSITORSETWINDOWATTRIBUTESEXTPROC glad_eglCompositorSetWindowAttributesEXT;
-#define eglCompositorSetWindowAttributesEXT glad_eglCompositorSetWindowAttributesEXT
-typedef EGLBoolean (APIENTRYP PFNEGLCOMPOSITORBINDTEXWINDOWEXTPROC)(EGLint external_win_id);
-GLAPI PFNEGLCOMPOSITORBINDTEXWINDOWEXTPROC glad_eglCompositorBindTexWindowEXT;
-#define eglCompositorBindTexWindowEXT glad_eglCompositorBindTexWindowEXT
-typedef EGLBoolean (APIENTRYP PFNEGLCOMPOSITORSETSIZEEXTPROC)(EGLint external_win_id, EGLint width, EGLint height);
-GLAPI PFNEGLCOMPOSITORSETSIZEEXTPROC glad_eglCompositorSetSizeEXT;
-#define eglCompositorSetSizeEXT glad_eglCompositorSetSizeEXT
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-GLAPI PFNEGLCOMPOSITORSWAPPOLICYEXTPROC glad_eglCompositorSwapPolicyEXT;
-#define eglCompositorSwapPolicyEXT glad_eglCompositorSwapPolicyEXT
-#endif
-#ifndef EGL_EXT_create_context_robustness
-#define EGL_EXT_create_context_robustness 1
-#endif
-#ifndef EGL_EXT_device_base
-#define EGL_EXT_device_base 1
-typedef EGLBoolean (APIENTRYP PFNEGLQUERYDEVICEATTRIBEXTPROC)(EGLDeviceEXT device, EGLint attribute, EGLAttrib *value);
-GLAPI PFNEGLQUERYDEVICEATTRIBEXTPROC glad_eglQueryDeviceAttribEXT;
-#define eglQueryDeviceAttribEXT glad_eglQueryDeviceAttribEXT
-typedef const char * (APIENTRYP PFNEGLQUERYDEVICESTRINGEXTPROC)(EGLDeviceEXT device, EGLint name);
-GLAPI PFNEGLQUERYDEVICESTRINGEXTPROC glad_eglQueryDeviceStringEXT;
-#define eglQueryDeviceStringEXT glad_eglQueryDeviceStringEXT
-typedef EGLBoolean (APIENTRYP PFNEGLQUERYDEVICESEXTPROC)(EGLint max_devices, EGLDeviceEXT *devices, EGLint *num_devices);
-GLAPI PFNEGLQUERYDEVICESEXTPROC glad_eglQueryDevicesEXT;
-#define eglQueryDevicesEXT glad_eglQueryDevicesEXT
-typedef EGLBoolean (APIENTRYP PFNEGLQUERYDISPLAYATTRIBEXTPROC)(EGLDisplay dpy, EGLint attribute, EGLAttrib *value);
-GLAPI PFNEGLQUERYDISPLAYATTRIBEXTPROC glad_eglQueryDisplayAttribEXT;
-#define eglQueryDisplayAttribEXT glad_eglQueryDisplayAttribEXT
-#endif
-#ifndef EGL_EXT_device_drm
-#define EGL_EXT_device_drm 1
-#endif
-#ifndef EGL_EXT_device_enumeration
-#define EGL_EXT_device_enumeration 1
-#endif
-#ifndef EGL_EXT_device_openwf
-#define EGL_EXT_device_openwf 1
-#endif
-#ifndef EGL_EXT_device_query
-#define EGL_EXT_device_query 1
-#endif
-#ifndef EGL_EXT_gl_colorspace_bt2020_linear
-#define EGL_EXT_gl_colorspace_bt2020_linear 1
-#endif
-#ifndef EGL_EXT_gl_colorspace_bt2020_pq
-#define EGL_EXT_gl_colorspace_bt2020_pq 1
-#endif
-#ifndef EGL_EXT_gl_colorspace_display_p3
-#define EGL_EXT_gl_colorspace_display_p3 1
-#endif
-#ifndef EGL_EXT_gl_colorspace_display_p3_linear
-#define EGL_EXT_gl_colorspace_display_p3_linear 1
-#endif
-#ifndef EGL_EXT_gl_colorspace_display_p3_passthrough
-#define EGL_EXT_gl_colorspace_display_p3_passthrough 1
-#endif
-#ifndef EGL_EXT_gl_colorspace_scrgb
-#define EGL_EXT_gl_colorspace_scrgb 1
-#endif
-#ifndef EGL_EXT_gl_colorspace_scrgb_linear
-#define EGL_EXT_gl_colorspace_scrgb_linear 1
-#endif
-#ifndef EGL_EXT_image_dma_buf_import
-#define EGL_EXT_image_dma_buf_import 1
-#endif
-#ifndef EGL_EXT_image_dma_buf_import_modifiers
-#define EGL_EXT_image_dma_buf_import_modifiers 1
-typedef EGLBoolean (APIENTRYP PFNEGLQUERYDMABUFFORMATSEXTPROC)(EGLDisplay dpy, EGLint max_formats, EGLint *formats, EGLint *num_formats);
-GLAPI PFNEGLQUERYDMABUFFORMATSEXTPROC glad_eglQueryDmaBufFormatsEXT;
-#define eglQueryDmaBufFormatsEXT glad_eglQueryDmaBufFormatsEXT
-typedef EGLBoolean (APIENTRYP PFNEGLQUERYDMABUFMODIFIERSEXTPROC)(EGLDisplay dpy, EGLint format, EGLint max_modifiers, EGLuint64KHR *modifiers, EGLBoolean *external_only, EGLint *num_modifiers);
-GLAPI PFNEGLQUERYDMABUFMODIFIERSEXTPROC glad_eglQueryDmaBufModifiersEXT;
-#define eglQueryDmaBufModifiersEXT glad_eglQueryDmaBufModifiersEXT
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-#ifndef EGL_EXT_image_gl_colorspace
-#define EGL_EXT_image_gl_colorspace 1
-#endif
-#ifndef EGL_EXT_image_implicit_sync_control
-#define EGL_EXT_image_implicit_sync_control 1
-#endif
-#ifndef EGL_EXT_multiview_window
-#define EGL_EXT_multiview_window 1
-#endif
-#ifndef EGL_EXT_output_base
-#define EGL_EXT_output_base 1
-typedef EGLBoolean (APIENTRYP PFNEGLGETOUTPUTLAYERSEXTPROC)(EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputLayerEXT *layers, EGLint max_layers, EGLint *num_layers);
-GLAPI PFNEGLGETOUTPUTLAYERSEXTPROC glad_eglGetOutputLayersEXT;
-#define eglGetOutputLayersEXT glad_eglGetOutputLayersEXT
-typedef EGLBoolean (APIENTRYP PFNEGLGETOUTPUTPORTSEXTPROC)(EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputPortEXT *ports, EGLint max_ports, EGLint *num_ports);
-GLAPI PFNEGLGETOUTPUTPORTSEXTPROC glad_eglGetOutputPortsEXT;
-#define eglGetOutputPortsEXT glad_eglGetOutputPortsEXT
-typedef EGLBoolean (APIENTRYP PFNEGLOUTPUTLAYERATTRIBEXTPROC)(EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value);
-GLAPI PFNEGLOUTPUTLAYERATTRIBEXTPROC glad_eglOutputLayerAttribEXT;
-#define eglOutputLayerAttribEXT glad_eglOutputLayerAttribEXT
-typedef EGLBoolean (APIENTRYP PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC)(EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib *value);
-GLAPI PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC glad_eglQueryOutputLayerAttribEXT;
-#define eglQueryOutputLayerAttribEXT glad_eglQueryOutputLayerAttribEXT
-typedef const char * (APIENTRYP PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC)(EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name);
-GLAPI PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC glad_eglQueryOutputLayerStringEXT;
-#define eglQueryOutputLayerStringEXT glad_eglQueryOutputLayerStringEXT
-typedef EGLBoolean (APIENTRYP PFNEGLOUTPUTPORTATTRIBEXTPROC)(EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value);
-GLAPI PFNEGLOUTPUTPORTATTRIBEXTPROC glad_eglOutputPortAttribEXT;
-#define eglOutputPortAttribEXT glad_eglOutputPortAttribEXT
-typedef EGLBoolean (APIENTRYP PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC)(EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib *value);
-GLAPI PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC glad_eglQueryOutputPortAttribEXT;
-#define eglQueryOutputPortAttribEXT glad_eglQueryOutputPortAttribEXT
-typedef const char * (APIENTRYP PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC)(EGLDisplay dpy, EGLOutputPortEXT port, EGLint name);
-GLAPI PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC glad_eglQueryOutputPortStringEXT;
-#define eglQueryOutputPortStringEXT glad_eglQueryOutputPortStringEXT
-#endif
-#ifndef EGL_EXT_output_drm
-#define EGL_EXT_output_drm 1
-#endif
-#ifndef EGL_EXT_output_openwf
-#define EGL_EXT_output_openwf 1
-#endif
-#ifndef EGL_EXT_pixel_format_float
-#define EGL_EXT_pixel_format_float 1
-#endif
-#ifndef EGL_EXT_platform_base
-#define EGL_EXT_platform_base 1
-typedef EGLDisplay (APIENTRYP PFNEGLGETPLATFORMDISPLAYEXTPROC)(EGLenum platform, void *native_display, const EGLint *attrib_list);
-GLAPI PFNEGLGETPLATFORMDISPLAYEXTPROC glad_eglGetPlatformDisplayEXT;
-#define eglGetPlatformDisplayEXT glad_eglGetPlatformDisplayEXT
-typedef EGLSurface (APIENTRYP PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)(EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list);
-GLAPI PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC glad_eglCreatePlatformWindowSurfaceEXT;
-#define eglCreatePlatformWindowSurfaceEXT glad_eglCreatePlatformWindowSurfaceEXT
-typedef EGLSurface (APIENTRYP PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC)(EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list);
-GLAPI PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC glad_eglCreatePlatformPixmapSurfaceEXT;
-#define eglCreatePlatformPixmapSurfaceEXT glad_eglCreatePlatformPixmapSurfaceEXT
-#endif
-#ifndef EGL_EXT_platform_device
-#define EGL_EXT_platform_device 1
-#endif
-#ifndef EGL_EXT_platform_wayland
-#define EGL_EXT_platform_wayland 1
-#endif
-#ifndef EGL_EXT_platform_x11
-#define EGL_EXT_platform_x11 1
-#endif
-#ifndef EGL_EXT_protected_content
-#define EGL_EXT_protected_content 1
-#endif
-#ifndef EGL_EXT_protected_surface
-#define EGL_EXT_protected_surface 1
-#endif
-#ifndef EGL_EXT_stream_consumer_egloutput
-#define EGL_EXT_stream_consumer_egloutput 1
-typedef EGLBoolean (APIENTRYP PFNEGLSTREAMCONSUMEROUTPUTEXTPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer);
-GLAPI PFNEGLSTREAMCONSUMEROUTPUTEXTPROC glad_eglStreamConsumerOutputEXT;
-#define eglStreamConsumerOutputEXT glad_eglStreamConsumerOutputEXT
-#endif
-#ifndef EGL_EXT_surface_CTA861_3_metadata
-#define EGL_EXT_surface_CTA861_3_metadata 1
-#endif
-#ifndef EGL_EXT_surface_SMPTE2086_metadata
-#define EGL_EXT_surface_SMPTE2086_metadata 1
-#endif
-#ifndef EGL_EXT_swap_buffers_with_damage
-#define EGL_EXT_swap_buffers_with_damage 1
-typedef EGLBoolean (APIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC)(EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects);
-GLAPI PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC glad_eglSwapBuffersWithDamageEXT;
-#define eglSwapBuffersWithDamageEXT glad_eglSwapBuffersWithDamageEXT
-#endif
-#ifndef EGL_EXT_sync_reuse
-#define EGL_EXT_sync_reuse 1
-typedef EGLBoolean (APIENTRYP PFNEGLUNSIGNALSYNCEXTPROC)(EGLDisplay dpy, EGLSync sync, const EGLAttrib *attrib_list);
-GLAPI PFNEGLUNSIGNALSYNCEXTPROC glad_eglUnsignalSyncEXT;
-#define eglUnsignalSyncEXT glad_eglUnsignalSyncEXT
-#endif
-#ifndef EGL_EXT_yuv_surface
-#define EGL_EXT_yuv_surface 1
-#endif
-#ifndef EGL_HI_clientpixmap
-#define EGL_HI_clientpixmap 1
-typedef EGLSurface (APIENTRYP PFNEGLCREATEPIXMAPSURFACEHIPROC)(EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI *pixmap);
-GLAPI PFNEGLCREATEPIXMAPSURFACEHIPROC glad_eglCreatePixmapSurfaceHI;
-#define eglCreatePixmapSurfaceHI glad_eglCreatePixmapSurfaceHI
-#endif
-#ifndef EGL_HI_colorformats
-#define EGL_HI_colorformats 1
-#endif
-#ifndef EGL_IMG_context_priority
-#define EGL_IMG_context_priority 1
-#endif
-#ifndef EGL_IMG_image_plane_attribs
-#define EGL_IMG_image_plane_attribs 1
-#endif
-#ifndef EGL_KHR_cl_event
-#define EGL_KHR_cl_event 1
-#endif
-#ifndef EGL_KHR_cl_event2
-#define EGL_KHR_cl_event2 1
-typedef EGLSyncKHR (APIENTRYP PFNEGLCREATESYNC64KHRPROC)(EGLDisplay dpy, EGLenum type, const EGLAttribKHR *attrib_list);
-GLAPI PFNEGLCREATESYNC64KHRPROC glad_eglCreateSync64KHR;
-#define eglCreateSync64KHR glad_eglCreateSync64KHR
-#endif
-#ifndef EGL_KHR_client_get_all_proc_addresses
-#define EGL_KHR_client_get_all_proc_addresses 1
-#endif
-#ifndef EGL_KHR_config_attribs
-#define EGL_KHR_config_attribs 1
-#endif
-#ifndef EGL_KHR_context_flush_control
-#define EGL_KHR_context_flush_control 1
-#endif
-#ifndef EGL_KHR_create_context
-#define EGL_KHR_create_context 1
-#endif
-#ifndef EGL_KHR_create_context_no_error
-#define EGL_KHR_create_context_no_error 1
-#endif
-#ifndef EGL_KHR_debug
-#define EGL_KHR_debug 1
-typedef EGLint (APIENTRYP PFNEGLDEBUGMESSAGECONTROLKHRPROC)(EGLDEBUGPROCKHR callback, const EGLAttrib *attrib_list);
-GLAPI PFNEGLDEBUGMESSAGECONTROLKHRPROC glad_eglDebugMessageControlKHR;
-#define eglDebugMessageControlKHR glad_eglDebugMessageControlKHR
-typedef EGLBoolean (APIENTRYP PFNEGLQUERYDEBUGKHRPROC)(EGLint attribute, EGLAttrib *value);
-GLAPI PFNEGLQUERYDEBUGKHRPROC glad_eglQueryDebugKHR;
-#define eglQueryDebugKHR glad_eglQueryDebugKHR
-typedef EGLint (APIENTRYP PFNEGLLABELOBJECTKHRPROC)(EGLDisplay display, EGLenum objectType, EGLObjectKHR object, EGLLabelKHR label);
-GLAPI PFNEGLLABELOBJECTKHRPROC glad_eglLabelObjectKHR;
-#define eglLabelObjectKHR glad_eglLabelObjectKHR
-#endif
-#ifndef EGL_KHR_display_reference
-#define EGL_KHR_display_reference 1
-typedef EGLBoolean (APIENTRYP PFNEGLQUERYDISPLAYATTRIBKHRPROC)(EGLDisplay dpy, EGLint name, EGLAttrib *value);
-GLAPI PFNEGLQUERYDISPLAYATTRIBKHRPROC glad_eglQueryDisplayAttribKHR;
-#define eglQueryDisplayAttribKHR glad_eglQueryDisplayAttribKHR
-#endif
-#ifndef EGL_KHR_fence_sync
-#define EGL_KHR_fence_sync 1
-typedef EGLSyncKHR (APIENTRYP PFNEGLCREATESYNCKHRPROC)(EGLDisplay dpy, EGLenum type, const EGLint *attrib_list);
-GLAPI PFNEGLCREATESYNCKHRPROC glad_eglCreateSyncKHR;
-#define eglCreateSyncKHR glad_eglCreateSyncKHR
-typedef EGLBoolean (APIENTRYP PFNEGLDESTROYSYNCKHRPROC)(EGLDisplay dpy, EGLSyncKHR sync);
-GLAPI PFNEGLDESTROYSYNCKHRPROC glad_eglDestroySyncKHR;
-#define eglDestroySyncKHR glad_eglDestroySyncKHR
-typedef EGLint (APIENTRYP PFNEGLCLIENTWAITSYNCKHRPROC)(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
-GLAPI PFNEGLCLIENTWAITSYNCKHRPROC glad_eglClientWaitSyncKHR;
-#define eglClientWaitSyncKHR glad_eglClientWaitSyncKHR
-typedef EGLBoolean (APIENTRYP PFNEGLGETSYNCATTRIBKHRPROC)(EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value);
-GLAPI PFNEGLGETSYNCATTRIBKHRPROC glad_eglGetSyncAttribKHR;
-#define eglGetSyncAttribKHR glad_eglGetSyncAttribKHR
-#endif
-#ifndef EGL_KHR_get_all_proc_addresses
-#define EGL_KHR_get_all_proc_addresses 1
-#endif
-#ifndef EGL_KHR_gl_colorspace
-#define EGL_KHR_gl_colorspace 1
-#endif
-#ifndef EGL_KHR_gl_renderbuffer_image
-#define EGL_KHR_gl_renderbuffer_image 1
-#endif
-#ifndef EGL_KHR_gl_texture_2D_image
-#define EGL_KHR_gl_texture_2D_image 1
-#endif
-#ifndef EGL_KHR_gl_texture_3D_image
-#define EGL_KHR_gl_texture_3D_image 1
-#endif
-#ifndef EGL_KHR_gl_texture_cubemap_image
-#define EGL_KHR_gl_texture_cubemap_image 1
-#endif
-#ifndef EGL_KHR_image
-#define EGL_KHR_image 1
-typedef EGLImageKHR (APIENTRYP PFNEGLCREATEIMAGEKHRPROC)(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list);
-GLAPI PFNEGLCREATEIMAGEKHRPROC glad_eglCreateImageKHR;
-#define eglCreateImageKHR glad_eglCreateImageKHR
-typedef EGLBoolean (APIENTRYP PFNEGLDESTROYIMAGEKHRPROC)(EGLDisplay dpy, EGLImageKHR image);
-GLAPI PFNEGLDESTROYIMAGEKHRPROC glad_eglDestroyImageKHR;
-#define eglDestroyImageKHR glad_eglDestroyImageKHR
-#endif
-#ifndef EGL_KHR_image_base
-#define EGL_KHR_image_base 1
-#endif
-#ifndef EGL_KHR_image_pixmap
-#define EGL_KHR_image_pixmap 1
-#endif
-#ifndef EGL_KHR_lock_surface
-#define EGL_KHR_lock_surface 1
-typedef EGLBoolean (APIENTRYP PFNEGLLOCKSURFACEKHRPROC)(EGLDisplay dpy, EGLSurface surface, const EGLint *attrib_list);
-GLAPI PFNEGLLOCKSURFACEKHRPROC glad_eglLockSurfaceKHR;
-#define eglLockSurfaceKHR glad_eglLockSurfaceKHR
-typedef EGLBoolean (APIENTRYP PFNEGLUNLOCKSURFACEKHRPROC)(EGLDisplay dpy, EGLSurface surface);
-GLAPI PFNEGLUNLOCKSURFACEKHRPROC glad_eglUnlockSurfaceKHR;
-#define eglUnlockSurfaceKHR glad_eglUnlockSurfaceKHR
-#endif
-#ifndef EGL_KHR_lock_surface2
-#define EGL_KHR_lock_surface2 1
-#endif
-#ifndef EGL_KHR_lock_surface3
-#define EGL_KHR_lock_surface3 1
-typedef EGLBoolean (APIENTRYP PFNEGLQUERYSURFACE64KHRPROC)(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR *value);
-GLAPI PFNEGLQUERYSURFACE64KHRPROC glad_eglQuerySurface64KHR;
-#define eglQuerySurface64KHR glad_eglQuerySurface64KHR
-#endif
-#ifndef EGL_KHR_mutable_render_buffer
-#define EGL_KHR_mutable_render_buffer 1
-#endif
-#ifndef EGL_KHR_no_config_context
-#define EGL_KHR_no_config_context 1
-#endif
-#ifndef EGL_KHR_partial_update
-#define EGL_KHR_partial_update 1
-typedef EGLBoolean (APIENTRYP PFNEGLSETDAMAGEREGIONKHRPROC)(EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects);
-GLAPI PFNEGLSETDAMAGEREGIONKHRPROC glad_eglSetDamageRegionKHR;
-#define eglSetDamageRegionKHR glad_eglSetDamageRegionKHR
-#endif
-#ifndef EGL_KHR_platform_android
-#define EGL_KHR_platform_android 1
-#endif
-#ifndef EGL_KHR_platform_gbm
-#define EGL_KHR_platform_gbm 1
-#endif
-#ifndef EGL_KHR_platform_wayland
-#define EGL_KHR_platform_wayland 1
-#endif
-#ifndef EGL_KHR_platform_x11
-#define EGL_KHR_platform_x11 1
-#endif
-#ifndef EGL_KHR_reusable_sync
-#define EGL_KHR_reusable_sync 1
-typedef EGLBoolean (APIENTRYP PFNEGLSIGNALSYNCKHRPROC)(EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);
-GLAPI PFNEGLSIGNALSYNCKHRPROC glad_eglSignalSyncKHR;
-#define eglSignalSyncKHR glad_eglSignalSyncKHR
-#endif
-#ifndef EGL_KHR_stream
-#define EGL_KHR_stream 1
-typedef EGLStreamKHR (APIENTRYP PFNEGLCREATESTREAMKHRPROC)(EGLDisplay dpy, const EGLint *attrib_list);
-GLAPI PFNEGLCREATESTREAMKHRPROC glad_eglCreateStreamKHR;
-#define eglCreateStreamKHR glad_eglCreateStreamKHR
-typedef EGLBoolean (APIENTRYP PFNEGLDESTROYSTREAMKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream);
-GLAPI PFNEGLDESTROYSTREAMKHRPROC glad_eglDestroyStreamKHR;
-#define eglDestroyStreamKHR glad_eglDestroyStreamKHR
-typedef EGLBoolean (APIENTRYP PFNEGLSTREAMATTRIBKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value);
-GLAPI PFNEGLSTREAMATTRIBKHRPROC glad_eglStreamAttribKHR;
-#define eglStreamAttribKHR glad_eglStreamAttribKHR
-typedef EGLBoolean (APIENTRYP PFNEGLQUERYSTREAMKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value);
-GLAPI PFNEGLQUERYSTREAMKHRPROC glad_eglQueryStreamKHR;
-#define eglQueryStreamKHR glad_eglQueryStreamKHR
-typedef EGLBoolean (APIENTRYP PFNEGLQUERYSTREAMU64KHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value);
-GLAPI PFNEGLQUERYSTREAMU64KHRPROC glad_eglQueryStreamu64KHR;
-#define eglQueryStreamu64KHR glad_eglQueryStreamu64KHR
-#endif
-#ifndef EGL_KHR_stream_attrib
-#define EGL_KHR_stream_attrib 1
-typedef EGLStreamKHR (APIENTRYP PFNEGLCREATESTREAMATTRIBKHRPROC)(EGLDisplay dpy, const EGLAttrib *attrib_list);
-GLAPI PFNEGLCREATESTREAMATTRIBKHRPROC glad_eglCreateStreamAttribKHR;
-#define eglCreateStreamAttribKHR glad_eglCreateStreamAttribKHR
-typedef EGLBoolean (APIENTRYP PFNEGLSETSTREAMATTRIBKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib value);
-GLAPI PFNEGLSETSTREAMATTRIBKHRPROC glad_eglSetStreamAttribKHR;
-#define eglSetStreamAttribKHR glad_eglSetStreamAttribKHR
-typedef EGLBoolean (APIENTRYP PFNEGLQUERYSTREAMATTRIBKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLAttrib *value);
-GLAPI PFNEGLQUERYSTREAMATTRIBKHRPROC glad_eglQueryStreamAttribKHR;
-#define eglQueryStreamAttribKHR glad_eglQueryStreamAttribKHR
-typedef EGLBoolean (APIENTRYP PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
-GLAPI PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC glad_eglStreamConsumerAcquireAttribKHR;
-#define eglStreamConsumerAcquireAttribKHR glad_eglStreamConsumerAcquireAttribKHR
-typedef EGLBoolean (APIENTRYP PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
-GLAPI PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC glad_eglStreamConsumerReleaseAttribKHR;
-#define eglStreamConsumerReleaseAttribKHR glad_eglStreamConsumerReleaseAttribKHR
-#endif
-#ifndef EGL_KHR_stream_consumer_gltexture
-#define EGL_KHR_stream_consumer_gltexture 1
-typedef EGLBoolean (APIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream);
-GLAPI PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC glad_eglStreamConsumerGLTextureExternalKHR;
-#define eglStreamConsumerGLTextureExternalKHR glad_eglStreamConsumerGLTextureExternalKHR
-typedef EGLBoolean (APIENTRYP PFNEGLSTREAMCONSUMERACQUIREKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream);
-GLAPI PFNEGLSTREAMCONSUMERACQUIREKHRPROC glad_eglStreamConsumerAcquireKHR;
-#define eglStreamConsumerAcquireKHR glad_eglStreamConsumerAcquireKHR
-typedef EGLBoolean (APIENTRYP PFNEGLSTREAMCONSUMERRELEASEKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream);
-GLAPI PFNEGLSTREAMCONSUMERRELEASEKHRPROC glad_eglStreamConsumerReleaseKHR;
-#define eglStreamConsumerReleaseKHR glad_eglStreamConsumerReleaseKHR
-#endif
-#ifndef EGL_KHR_stream_cross_process_fd
-#define EGL_KHR_stream_cross_process_fd 1
-typedef EGLNativeFileDescriptorKHR (APIENTRYP PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream);
-GLAPI PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC glad_eglGetStreamFileDescriptorKHR;
-#define eglGetStreamFileDescriptorKHR glad_eglGetStreamFileDescriptorKHR
-typedef EGLStreamKHR (APIENTRYP PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC)(EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor);
-GLAPI PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC glad_eglCreateStreamFromFileDescriptorKHR;
-#define eglCreateStreamFromFileDescriptorKHR glad_eglCreateStreamFromFileDescriptorKHR
-#endif
-#ifndef EGL_KHR_stream_fifo
-#define EGL_KHR_stream_fifo 1
-typedef EGLBoolean (APIENTRYP PFNEGLQUERYSTREAMTIMEKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value);
-GLAPI PFNEGLQUERYSTREAMTIMEKHRPROC glad_eglQueryStreamTimeKHR;
-#define eglQueryStreamTimeKHR glad_eglQueryStreamTimeKHR
-#endif
-#ifndef EGL_KHR_stream_producer_aldatalocator
-#define EGL_KHR_stream_producer_aldatalocator 1
-#endif
-#ifndef EGL_KHR_stream_producer_eglsurface
-#define EGL_KHR_stream_producer_eglsurface 1
-typedef EGLSurface (APIENTRYP PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC)(EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list);
-GLAPI PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC glad_eglCreateStreamProducerSurfaceKHR;
-#define eglCreateStreamProducerSurfaceKHR glad_eglCreateStreamProducerSurfaceKHR
-#endif
-#ifndef EGL_KHR_surfaceless_context
-#define EGL_KHR_surfaceless_context 1
-#endif
-#ifndef EGL_KHR_swap_buffers_with_damage
-#define EGL_KHR_swap_buffers_with_damage 1
-typedef EGLBoolean (APIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC)(EGLDisplay dpy, EGLSurface surface, const EGLint *rects, EGLint n_rects);
-GLAPI PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC glad_eglSwapBuffersWithDamageKHR;
-#define eglSwapBuffersWithDamageKHR glad_eglSwapBuffersWithDamageKHR
-#endif
-#ifndef EGL_KHR_vg_parent_image
-#define EGL_KHR_vg_parent_image 1
-#endif
-#ifndef EGL_KHR_wait_sync
-#define EGL_KHR_wait_sync 1
-typedef EGLint (APIENTRYP PFNEGLWAITSYNCKHRPROC)(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags);
-GLAPI PFNEGLWAITSYNCKHRPROC glad_eglWaitSyncKHR;
-#define eglWaitSyncKHR glad_eglWaitSyncKHR
-#endif
-#ifndef EGL_MESA_drm_image
-#define EGL_MESA_drm_image 1
-typedef EGLImageKHR (APIENTRYP PFNEGLCREATEDRMIMAGEMESAPROC)(EGLDisplay dpy, const EGLint *attrib_list);
-GLAPI PFNEGLCREATEDRMIMAGEMESAPROC glad_eglCreateDRMImageMESA;
-#define eglCreateDRMImageMESA glad_eglCreateDRMImageMESA
-typedef EGLBoolean (APIENTRYP PFNEGLEXPORTDRMIMAGEMESAPROC)(EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride);
-GLAPI PFNEGLEXPORTDRMIMAGEMESAPROC glad_eglExportDRMImageMESA;
-#define eglExportDRMImageMESA glad_eglExportDRMImageMESA
-#endif
-#ifndef EGL_MESA_image_dma_buf_export
-#define EGL_MESA_image_dma_buf_export 1
-typedef EGLBoolean (APIENTRYP PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC)(EGLDisplay dpy, EGLImageKHR image, int *fourcc, int *num_planes, EGLuint64KHR *modifiers);
-GLAPI PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC glad_eglExportDMABUFImageQueryMESA;
-#define eglExportDMABUFImageQueryMESA glad_eglExportDMABUFImageQueryMESA
-typedef EGLBoolean (APIENTRYP PFNEGLEXPORTDMABUFIMAGEMESAPROC)(EGLDisplay dpy, EGLImageKHR image, int *fds, EGLint *strides, EGLint *offsets);
-GLAPI PFNEGLEXPORTDMABUFIMAGEMESAPROC glad_eglExportDMABUFImageMESA;
-#define eglExportDMABUFImageMESA glad_eglExportDMABUFImageMESA
-#endif
-#ifndef EGL_MESA_platform_gbm
-#define EGL_MESA_platform_gbm 1
-#endif
-#ifndef EGL_MESA_platform_surfaceless
-#define EGL_MESA_platform_surfaceless 1
-#endif
-#ifndef EGL_MESA_query_driver
-#define EGL_MESA_query_driver 1
-typedef char * (APIENTRYP PFNEGLGETDISPLAYDRIVERCONFIGPROC)(EGLDisplay dpy);
-GLAPI PFNEGLGETDISPLAYDRIVERCONFIGPROC glad_eglGetDisplayDriverConfig;
-#define eglGetDisplayDriverConfig glad_eglGetDisplayDriverConfig
-typedef const char * (APIENTRYP PFNEGLGETDISPLAYDRIVERNAMEPROC)(EGLDisplay dpy);
-GLAPI PFNEGLGETDISPLAYDRIVERNAMEPROC glad_eglGetDisplayDriverName;
-#define eglGetDisplayDriverName glad_eglGetDisplayDriverName
-#endif
-#ifndef EGL_NOK_swap_region
-#define EGL_NOK_swap_region 1
-typedef EGLBoolean (APIENTRYP PFNEGLSWAPBUFFERSREGIONNOKPROC)(EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects);
-GLAPI PFNEGLSWAPBUFFERSREGIONNOKPROC glad_eglSwapBuffersRegionNOK;
-#define eglSwapBuffersRegionNOK glad_eglSwapBuffersRegionNOK
-#endif
-#ifndef EGL_NOK_swap_region2
-#define EGL_NOK_swap_region2 1
-typedef EGLBoolean (APIENTRYP PFNEGLSWAPBUFFERSREGION2NOKPROC)(EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects);
-GLAPI PFNEGLSWAPBUFFERSREGION2NOKPROC glad_eglSwapBuffersRegion2NOK;
-#define eglSwapBuffersRegion2NOK glad_eglSwapBuffersRegion2NOK
-#endif
-#ifndef EGL_NOK_texture_from_pixmap
-#define EGL_NOK_texture_from_pixmap 1
-#endif
-#ifndef EGL_NV_3dvision_surface
-#define EGL_NV_3dvision_surface 1
-#endif
-#ifndef EGL_NV_context_priority_realtime
-#define EGL_NV_context_priority_realtime 1
-#endif
-#ifndef EGL_NV_coverage_sample
-#define EGL_NV_coverage_sample 1
-#endif
-#ifndef EGL_NV_coverage_sample_resolve
-#define EGL_NV_coverage_sample_resolve 1
-#endif
-#ifndef EGL_NV_cuda_event
-#define EGL_NV_cuda_event 1
-#endif
-#ifndef EGL_NV_depth_nonlinear
-#define EGL_NV_depth_nonlinear 1
-#endif
-#ifndef EGL_NV_device_cuda
-#define EGL_NV_device_cuda 1
-#endif
-#ifndef EGL_NV_native_query
-#define EGL_NV_native_query 1
-typedef EGLBoolean (APIENTRYP PFNEGLQUERYNATIVEDISPLAYNVPROC)(EGLDisplay dpy, EGLNativeDisplayType *display_id);
-GLAPI PFNEGLQUERYNATIVEDISPLAYNVPROC glad_eglQueryNativeDisplayNV;
-#define eglQueryNativeDisplayNV glad_eglQueryNativeDisplayNV
-typedef EGLBoolean (APIENTRYP PFNEGLQUERYNATIVEWINDOWNVPROC)(EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window);
-GLAPI PFNEGLQUERYNATIVEWINDOWNVPROC glad_eglQueryNativeWindowNV;
-#define eglQueryNativeWindowNV glad_eglQueryNativeWindowNV
-typedef EGLBoolean (APIENTRYP PFNEGLQUERYNATIVEPIXMAPNVPROC)(EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap);
-GLAPI PFNEGLQUERYNATIVEPIXMAPNVPROC glad_eglQueryNativePixmapNV;
-#define eglQueryNativePixmapNV glad_eglQueryNativePixmapNV
-#endif
-#ifndef EGL_NV_post_convert_rounding
-#define EGL_NV_post_convert_rounding 1
-#endif
-#ifndef EGL_NV_post_sub_buffer
-#define EGL_NV_post_sub_buffer 1
-typedef EGLBoolean (APIENTRYP PFNEGLPOSTSUBBUFFERNVPROC)(EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height);
-GLAPI PFNEGLPOSTSUBBUFFERNVPROC glad_eglPostSubBufferNV;
-#define eglPostSubBufferNV glad_eglPostSubBufferNV
-#endif
-#ifndef EGL_NV_quadruple_buffer
-#define EGL_NV_quadruple_buffer 1
-#endif
-#ifndef EGL_NV_robustness_video_memory_purge
-#define EGL_NV_robustness_video_memory_purge 1
-#endif
-#ifndef EGL_NV_stream_consumer_gltexture_yuv
-#define EGL_NV_stream_consumer_gltexture_yuv 1
-typedef EGLBoolean (APIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC)(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
-GLAPI PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC glad_eglStreamConsumerGLTextureExternalAttribsNV;
-#define eglStreamConsumerGLTextureExternalAttribsNV glad_eglStreamConsumerGLTextureExternalAttribsNV
-#endif
-#ifndef EGL_NV_stream_cross_display
-#define EGL_NV_stream_cross_display 1
-#endif
-#ifndef EGL_NV_stream_cross_object
-#define EGL_NV_stream_cross_object 1
-#endif
-#ifndef EGL_NV_stream_cross_partition
-#define EGL_NV_stream_cross_partition 1
-#endif
-#ifndef EGL_NV_stream_cross_process
-#define EGL_NV_stream_cross_process 1
-#endif
-#ifndef EGL_NV_stream_cross_system
-#define EGL_NV_stream_cross_system 1
-#endif
-#ifndef EGL_NV_stream_dma
-#define EGL_NV_stream_dma 1
-#endif
-#ifndef EGL_NV_stream_fifo_next
-#define EGL_NV_stream_fifo_next 1
-#endif
-#ifndef EGL_NV_stream_fifo_synchronous
-#define EGL_NV_stream_fifo_synchronous 1
-#endif
-#ifndef EGL_NV_stream_flush
-#define EGL_NV_stream_flush 1
-typedef EGLBoolean (APIENTRYP PFNEGLSTREAMFLUSHNVPROC)(EGLDisplay dpy, EGLStreamKHR stream);
-GLAPI PFNEGLSTREAMFLUSHNVPROC glad_eglStreamFlushNV;
-#define eglStreamFlushNV glad_eglStreamFlushNV
-#endif
-#ifndef EGL_NV_stream_frame_limits
-#define EGL_NV_stream_frame_limits 1
-#endif
-#ifndef EGL_NV_stream_metadata
-#define EGL_NV_stream_metadata 1
-typedef EGLBoolean (APIENTRYP PFNEGLQUERYDISPLAYATTRIBNVPROC)(EGLDisplay dpy, EGLint attribute, EGLAttrib *value);
-GLAPI PFNEGLQUERYDISPLAYATTRIBNVPROC glad_eglQueryDisplayAttribNV;
-#define eglQueryDisplayAttribNV glad_eglQueryDisplayAttribNV
-typedef EGLBoolean (APIENTRYP PFNEGLSETSTREAMMETADATANVPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLint n, EGLint offset, EGLint size, const void *data);
-GLAPI PFNEGLSETSTREAMMETADATANVPROC glad_eglSetStreamMetadataNV;
-#define eglSetStreamMetadataNV glad_eglSetStreamMetadataNV
-typedef EGLBoolean (APIENTRYP PFNEGLQUERYSTREAMMETADATANVPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum name, EGLint n, EGLint offset, EGLint size, void *data);
-GLAPI PFNEGLQUERYSTREAMMETADATANVPROC glad_eglQueryStreamMetadataNV;
-#define eglQueryStreamMetadataNV glad_eglQueryStreamMetadataNV
-#endif
-#ifndef EGL_NV_stream_origin
-#define EGL_NV_stream_origin 1
-#endif
-#ifndef EGL_NV_stream_remote
-#define EGL_NV_stream_remote 1
-#endif
-#ifndef EGL_NV_stream_reset
-#define EGL_NV_stream_reset 1
-typedef EGLBoolean (APIENTRYP PFNEGLRESETSTREAMNVPROC)(EGLDisplay dpy, EGLStreamKHR stream);
-GLAPI PFNEGLRESETSTREAMNVPROC glad_eglResetStreamNV;
-#define eglResetStreamNV glad_eglResetStreamNV
-#endif
-#ifndef EGL_NV_stream_socket
-#define EGL_NV_stream_socket 1
-#endif
-#ifndef EGL_NV_stream_socket_inet
-#define EGL_NV_stream_socket_inet 1
-#endif
-#ifndef EGL_NV_stream_socket_unix
-#define EGL_NV_stream_socket_unix 1
-#endif
-#ifndef EGL_NV_stream_sync
-#define EGL_NV_stream_sync 1
-typedef EGLSyncKHR (APIENTRYP PFNEGLCREATESTREAMSYNCNVPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint *attrib_list);
-GLAPI PFNEGLCREATESTREAMSYNCNVPROC glad_eglCreateStreamSyncNV;
-#define eglCreateStreamSyncNV glad_eglCreateStreamSyncNV
-#endif
-#ifndef EGL_NV_sync
-#define EGL_NV_sync 1
-typedef EGLSyncNV (APIENTRYP PFNEGLCREATEFENCESYNCNVPROC)(EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list);
-GLAPI PFNEGLCREATEFENCESYNCNVPROC glad_eglCreateFenceSyncNV;
-#define eglCreateFenceSyncNV glad_eglCreateFenceSyncNV
-typedef EGLBoolean (APIENTRYP PFNEGLDESTROYSYNCNVPROC)(EGLSyncNV sync);
-GLAPI PFNEGLDESTROYSYNCNVPROC glad_eglDestroySyncNV;
-#define eglDestroySyncNV glad_eglDestroySyncNV
-typedef EGLBoolean (APIENTRYP PFNEGLFENCENVPROC)(EGLSyncNV sync);
-GLAPI PFNEGLFENCENVPROC glad_eglFenceNV;
-#define eglFenceNV glad_eglFenceNV
-typedef EGLint (APIENTRYP PFNEGLCLIENTWAITSYNCNVPROC)(EGLSyncNV sync, EGLint flags, EGLTimeNV timeout);
-GLAPI PFNEGLCLIENTWAITSYNCNVPROC glad_eglClientWaitSyncNV;
-#define eglClientWaitSyncNV glad_eglClientWaitSyncNV
-typedef EGLBoolean (APIENTRYP PFNEGLSIGNALSYNCNVPROC)(EGLSyncNV sync, EGLenum mode);
-GLAPI PFNEGLSIGNALSYNCNVPROC glad_eglSignalSyncNV;
-#define eglSignalSyncNV glad_eglSignalSyncNV
-typedef EGLBoolean (APIENTRYP PFNEGLGETSYNCATTRIBNVPROC)(EGLSyncNV sync, EGLint attribute, EGLint *value);
-GLAPI PFNEGLGETSYNCATTRIBNVPROC glad_eglGetSyncAttribNV;
-#define eglGetSyncAttribNV glad_eglGetSyncAttribNV
-#endif
-#ifndef EGL_NV_system_time
-#define EGL_NV_system_time 1
-typedef EGLuint64NV (APIENTRYP PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC)(void);
-GLAPI PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC glad_eglGetSystemTimeFrequencyNV;
-#define eglGetSystemTimeFrequencyNV glad_eglGetSystemTimeFrequencyNV
-typedef EGLuint64NV (APIENTRYP PFNEGLGETSYSTEMTIMENVPROC)(void);
-GLAPI PFNEGLGETSYSTEMTIMENVPROC glad_eglGetSystemTimeNV;
-#define eglGetSystemTimeNV glad_eglGetSystemTimeNV
-#endif
-#ifndef EGL_NV_triple_buffer
-#define EGL_NV_triple_buffer 1
-#endif
-#ifndef EGL_TIZEN_image_native_buffer
-#define EGL_TIZEN_image_native_buffer 1
-#endif
-#ifndef EGL_TIZEN_image_native_surface
-#define EGL_TIZEN_image_native_surface 1
-#endif
-#ifndef EGL_WL_bind_wayland_display
-#define EGL_WL_bind_wayland_display 1
-typedef EGLBoolean (APIENTRYP PFNEGLBINDWAYLANDDISPLAYWLPROC)(EGLDisplay dpy, struct wl_display *display);
-GLAPI PFNEGLBINDWAYLANDDISPLAYWLPROC glad_eglBindWaylandDisplayWL;
-#define eglBindWaylandDisplayWL glad_eglBindWaylandDisplayWL
-typedef EGLBoolean (APIENTRYP PFNEGLUNBINDWAYLANDDISPLAYWLPROC)(EGLDisplay dpy, struct wl_display *display);
-GLAPI PFNEGLUNBINDWAYLANDDISPLAYWLPROC glad_eglUnbindWaylandDisplayWL;
-#define eglUnbindWaylandDisplayWL glad_eglUnbindWaylandDisplayWL
-typedef EGLBoolean (APIENTRYP PFNEGLQUERYWAYLANDBUFFERWLPROC)(EGLDisplay dpy, struct wl_resource *buffer, EGLint attribute, EGLint *value);
-GLAPI PFNEGLQUERYWAYLANDBUFFERWLPROC glad_eglQueryWaylandBufferWL;
-#define eglQueryWaylandBufferWL glad_eglQueryWaylandBufferWL
-#endif
-#ifndef EGL_WL_create_wayland_buffer_from_image
-#define EGL_WL_create_wayland_buffer_from_image 1
-typedef struct wl_buffer * (APIENTRYP PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC)(EGLDisplay dpy, EGLImageKHR image);
-GLAPI PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC glad_eglCreateWaylandBufferFromImageWL;
-#define eglCreateWaylandBufferFromImageWL glad_eglCreateWaylandBufferFromImageWL
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
diff --git a/3rdparty/glad/include/glad_wgl.h b/3rdparty/glad/include/glad_wgl.h
deleted file mode 100644
index fbcc4192ff..0000000000
--- a/3rdparty/glad/include/glad_wgl.h
+++ /dev/null
@@ -1,1014 +0,0 @@
-/*
-
- WGL loader generated by glad 0.1.33 on Sun May 3 16:49:27 2020.
-
- Language/Generator: C/C++
- Specification: wgl
- APIs: wgl=1.0
- Profile: -
- Extensions:
- WGL_3DFX_multisample,
- WGL_3DL_stereo_control,
- WGL_AMD_gpu_association,
- WGL_ARB_buffer_region,
- WGL_ARB_context_flush_control,
- WGL_ARB_create_context,
- WGL_ARB_create_context_no_error,
- WGL_ARB_create_context_profile,
- WGL_ARB_create_context_robustness,
- WGL_ARB_extensions_string,
- WGL_ARB_framebuffer_sRGB,
- WGL_ARB_make_current_read,
- WGL_ARB_multisample,
- WGL_ARB_pbuffer,
- WGL_ARB_pixel_format,
- WGL_ARB_pixel_format_float,
- WGL_ARB_render_texture,
- WGL_ARB_robustness_application_isolation,
- WGL_ARB_robustness_share_group_isolation,
- WGL_ATI_pixel_format_float,
- WGL_ATI_render_texture_rectangle,
- WGL_EXT_colorspace,
- WGL_EXT_create_context_es2_profile,
- WGL_EXT_create_context_es_profile,
- WGL_EXT_depth_float,
- WGL_EXT_display_color_table,
- WGL_EXT_extensions_string,
- WGL_EXT_framebuffer_sRGB,
- WGL_EXT_make_current_read,
- WGL_EXT_multisample,
- WGL_EXT_pbuffer,
- WGL_EXT_pixel_format,
- WGL_EXT_pixel_format_packed_float,
- WGL_EXT_swap_control,
- WGL_EXT_swap_control_tear,
- WGL_I3D_digital_video_control,
- WGL_I3D_gamma,
- WGL_I3D_genlock,
- WGL_I3D_image_buffer,
- WGL_I3D_swap_frame_lock,
- WGL_I3D_swap_frame_usage,
- WGL_NV_DX_interop,
- WGL_NV_DX_interop2,
- WGL_NV_copy_image,
- WGL_NV_delay_before_swap,
- WGL_NV_float_buffer,
- WGL_NV_gpu_affinity,
- WGL_NV_multigpu_context,
- WGL_NV_multisample_coverage,
- WGL_NV_present_video,
- WGL_NV_render_depth_texture,
- WGL_NV_render_texture_rectangle,
- WGL_NV_swap_group,
- WGL_NV_vertex_array_range,
- WGL_NV_video_capture,
- WGL_NV_video_output,
- WGL_OML_sync_control
- Loader: True
- Local files: False
- Omit khrplatform: False
- Reproducible: False
-
- Commandline:
- --api="wgl=1.0" --generator="c" --spec="wgl" --extensions="WGL_3DFX_multisample,WGL_3DL_stereo_control,WGL_AMD_gpu_association,WGL_ARB_buffer_region,WGL_ARB_context_flush_control,WGL_ARB_create_context,WGL_ARB_create_context_no_error,WGL_ARB_create_context_profile,WGL_ARB_create_context_robustness,WGL_ARB_extensions_string,WGL_ARB_framebuffer_sRGB,WGL_ARB_make_current_read,WGL_ARB_multisample,WGL_ARB_pbuffer,WGL_ARB_pixel_format,WGL_ARB_pixel_format_float,WGL_ARB_render_texture,WGL_ARB_robustness_application_isolation,WGL_ARB_robustness_share_group_isolation,WGL_ATI_pixel_format_float,WGL_ATI_render_texture_rectangle,WGL_EXT_colorspace,WGL_EXT_create_context_es2_profile,WGL_EXT_create_context_es_profile,WGL_EXT_depth_float,WGL_EXT_display_color_table,WGL_EXT_extensions_string,WGL_EXT_framebuffer_sRGB,WGL_EXT_make_current_read,WGL_EXT_multisample,WGL_EXT_pbuffer,WGL_EXT_pixel_format,WGL_EXT_pixel_format_packed_float,WGL_EXT_swap_control,WGL_EXT_swap_control_tear,WGL_I3D_digital_video_control,WGL_I3D_gamma,WGL_I3D_genlock,WGL_I3D_image_buffer,WGL_I3D_swap_frame_lock,WGL_I3D_swap_frame_usage,WGL_NV_DX_interop,WGL_NV_DX_interop2,WGL_NV_copy_image,WGL_NV_delay_before_swap,WGL_NV_float_buffer,WGL_NV_gpu_affinity,WGL_NV_multigpu_context,WGL_NV_multisample_coverage,WGL_NV_present_video,WGL_NV_render_depth_texture,WGL_NV_render_texture_rectangle,WGL_NV_swap_group,WGL_NV_vertex_array_range,WGL_NV_video_capture,WGL_NV_video_output,WGL_OML_sync_control"
- Online:
- Too many extensions
-*/
-
-
-#ifndef WINAPI
-#ifndef WIN32_LEAN_AND_MEAN
-#define WIN32_LEAN_AND_MEAN 1
-#endif
-#ifndef NOMINMAX
-#define NOMINMAX 1
-#endif
-#include
-#endif
-
-#include "glad.h"
-
-#ifndef __glad_wglext_h_
-
-#ifdef __wglext_h_
-#error WGL header already included, remove this include, glad already provides it
-#endif
-
-#define __glad_wglext_h_
-#define __wglext_h_
-
-#ifndef APIENTRY
-#define APIENTRY
-#endif
-#ifndef APIENTRYP
-#define APIENTRYP APIENTRY *
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-typedef void* (* GLADloadproc)(const char *name);
-
-#ifndef GLAPI
-# if defined(GLAD_GLAPI_EXPORT)
-# if defined(_WIN32) || defined(__CYGWIN__)
-# if defined(GLAD_GLAPI_EXPORT_BUILD)
-# if defined(__GNUC__)
-# define GLAPI __attribute__ ((dllexport)) extern
-# else
-# define GLAPI __declspec(dllexport) extern
-# endif
-# else
-# if defined(__GNUC__)
-# define GLAPI __attribute__ ((dllimport)) extern
-# else
-# define GLAPI __declspec(dllimport) extern
-# endif
-# endif
-# elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)
-# define GLAPI __attribute__ ((visibility ("default"))) extern
-# else
-# define GLAPI extern
-# endif
-# else
-# define GLAPI extern
-# endif
-#endif
-
-GLAPI int gladLoadWGL(HDC hdc);
-
-GLAPI int gladLoadWGLLoader(GLADloadproc, HDC hdc);
-
-struct _GPU_DEVICE {
- DWORD cb;
- CHAR DeviceName[32];
- CHAR DeviceString[128];
- DWORD Flags;
- RECT rcVirtualScreen;
-};
-DECLARE_HANDLE(HPBUFFERARB);
-DECLARE_HANDLE(HPBUFFEREXT);
-DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV);
-DECLARE_HANDLE(HPVIDEODEV);
-DECLARE_HANDLE(HPGPUNV);
-DECLARE_HANDLE(HGPUNV);
-DECLARE_HANDLE(HVIDEOINPUTDEVICENV);
-typedef struct _GPU_DEVICE GPU_DEVICE;
-typedef struct _GPU_DEVICE *PGPU_DEVICE;
-#define WGL_SAMPLE_BUFFERS_3DFX 0x2060
-#define WGL_SAMPLES_3DFX 0x2061
-#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055
-#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056
-#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057
-#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058
-#define WGL_GPU_VENDOR_AMD 0x1F00
-#define WGL_GPU_RENDERER_STRING_AMD 0x1F01
-#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02
-#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2
-#define WGL_GPU_RAM_AMD 0x21A3
-#define WGL_GPU_CLOCK_AMD 0x21A4
-#define WGL_GPU_NUM_PIPES_AMD 0x21A5
-#define WGL_GPU_NUM_SIMD_AMD 0x21A6
-#define WGL_GPU_NUM_RB_AMD 0x21A7
-#define WGL_GPU_NUM_SPI_AMD 0x21A8
-#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001
-#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002
-#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004
-#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008
-#define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097
-#define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0
-#define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098
-#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001
-#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
-#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
-#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
-#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
-#define WGL_CONTEXT_FLAGS_ARB 0x2094
-#define ERROR_INVALID_VERSION_ARB 0x2095
-#define WGL_CONTEXT_OPENGL_NO_ERROR_ARB 0x31B3
-#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
-#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
-#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
-#define ERROR_INVALID_PROFILE_ARB 0x2096
-#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
-#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
-#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
-#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261
-#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9
-#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043
-#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
-#define WGL_SAMPLE_BUFFERS_ARB 0x2041
-#define WGL_SAMPLES_ARB 0x2042
-#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
-#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
-#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
-#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
-#define WGL_PBUFFER_LARGEST_ARB 0x2033
-#define WGL_PBUFFER_WIDTH_ARB 0x2034
-#define WGL_PBUFFER_HEIGHT_ARB 0x2035
-#define WGL_PBUFFER_LOST_ARB 0x2036
-#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
-#define WGL_DRAW_TO_WINDOW_ARB 0x2001
-#define WGL_DRAW_TO_BITMAP_ARB 0x2002
-#define WGL_ACCELERATION_ARB 0x2003
-#define WGL_NEED_PALETTE_ARB 0x2004
-#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
-#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
-#define WGL_SWAP_METHOD_ARB 0x2007
-#define WGL_NUMBER_OVERLAYS_ARB 0x2008
-#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
-#define WGL_TRANSPARENT_ARB 0x200A
-#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
-#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
-#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
-#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
-#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
-#define WGL_SHARE_DEPTH_ARB 0x200C
-#define WGL_SHARE_STENCIL_ARB 0x200D
-#define WGL_SHARE_ACCUM_ARB 0x200E
-#define WGL_SUPPORT_GDI_ARB 0x200F
-#define WGL_SUPPORT_OPENGL_ARB 0x2010
-#define WGL_DOUBLE_BUFFER_ARB 0x2011
-#define WGL_STEREO_ARB 0x2012
-#define WGL_PIXEL_TYPE_ARB 0x2013
-#define WGL_COLOR_BITS_ARB 0x2014
-#define WGL_RED_BITS_ARB 0x2015
-#define WGL_RED_SHIFT_ARB 0x2016
-#define WGL_GREEN_BITS_ARB 0x2017
-#define WGL_GREEN_SHIFT_ARB 0x2018
-#define WGL_BLUE_BITS_ARB 0x2019
-#define WGL_BLUE_SHIFT_ARB 0x201A
-#define WGL_ALPHA_BITS_ARB 0x201B
-#define WGL_ALPHA_SHIFT_ARB 0x201C
-#define WGL_ACCUM_BITS_ARB 0x201D
-#define WGL_ACCUM_RED_BITS_ARB 0x201E
-#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
-#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
-#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
-#define WGL_DEPTH_BITS_ARB 0x2022
-#define WGL_STENCIL_BITS_ARB 0x2023
-#define WGL_AUX_BUFFERS_ARB 0x2024
-#define WGL_NO_ACCELERATION_ARB 0x2025
-#define WGL_GENERIC_ACCELERATION_ARB 0x2026
-#define WGL_FULL_ACCELERATION_ARB 0x2027
-#define WGL_SWAP_EXCHANGE_ARB 0x2028
-#define WGL_SWAP_COPY_ARB 0x2029
-#define WGL_SWAP_UNDEFINED_ARB 0x202A
-#define WGL_TYPE_RGBA_ARB 0x202B
-#define WGL_TYPE_COLORINDEX_ARB 0x202C
-#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0
-#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
-#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
-#define WGL_TEXTURE_FORMAT_ARB 0x2072
-#define WGL_TEXTURE_TARGET_ARB 0x2073
-#define WGL_MIPMAP_TEXTURE_ARB 0x2074
-#define WGL_TEXTURE_RGB_ARB 0x2075
-#define WGL_TEXTURE_RGBA_ARB 0x2076
-#define WGL_NO_TEXTURE_ARB 0x2077
-#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078
-#define WGL_TEXTURE_1D_ARB 0x2079
-#define WGL_TEXTURE_2D_ARB 0x207A
-#define WGL_MIPMAP_LEVEL_ARB 0x207B
-#define WGL_CUBE_MAP_FACE_ARB 0x207C
-#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
-#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
-#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
-#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
-#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
-#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
-#define WGL_FRONT_LEFT_ARB 0x2083
-#define WGL_FRONT_RIGHT_ARB 0x2084
-#define WGL_BACK_LEFT_ARB 0x2085
-#define WGL_BACK_RIGHT_ARB 0x2086
-#define WGL_AUX0_ARB 0x2087
-#define WGL_AUX1_ARB 0x2088
-#define WGL_AUX2_ARB 0x2089
-#define WGL_AUX3_ARB 0x208A
-#define WGL_AUX4_ARB 0x208B
-#define WGL_AUX5_ARB 0x208C
-#define WGL_AUX6_ARB 0x208D
-#define WGL_AUX7_ARB 0x208E
-#define WGL_AUX8_ARB 0x208F
-#define WGL_AUX9_ARB 0x2090
-#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
-#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0
-#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5
-#define WGL_COLORSPACE_EXT 0x309D
-#define WGL_COLORSPACE_SRGB_EXT 0x3089
-#define WGL_COLORSPACE_LINEAR_EXT 0x308A
-#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
-#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004
-#define WGL_DEPTH_FLOAT_EXT 0x2040
-#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9
-#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043
-#define WGL_SAMPLE_BUFFERS_EXT 0x2041
-#define WGL_SAMPLES_EXT 0x2042
-#define WGL_DRAW_TO_PBUFFER_EXT 0x202D
-#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E
-#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F
-#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030
-#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031
-#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032
-#define WGL_PBUFFER_LARGEST_EXT 0x2033
-#define WGL_PBUFFER_WIDTH_EXT 0x2034
-#define WGL_PBUFFER_HEIGHT_EXT 0x2035
-#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000
-#define WGL_DRAW_TO_WINDOW_EXT 0x2001
-#define WGL_DRAW_TO_BITMAP_EXT 0x2002
-#define WGL_ACCELERATION_EXT 0x2003
-#define WGL_NEED_PALETTE_EXT 0x2004
-#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005
-#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006
-#define WGL_SWAP_METHOD_EXT 0x2007
-#define WGL_NUMBER_OVERLAYS_EXT 0x2008
-#define WGL_NUMBER_UNDERLAYS_EXT 0x2009
-#define WGL_TRANSPARENT_EXT 0x200A
-#define WGL_TRANSPARENT_VALUE_EXT 0x200B
-#define WGL_SHARE_DEPTH_EXT 0x200C
-#define WGL_SHARE_STENCIL_EXT 0x200D
-#define WGL_SHARE_ACCUM_EXT 0x200E
-#define WGL_SUPPORT_GDI_EXT 0x200F
-#define WGL_SUPPORT_OPENGL_EXT 0x2010
-#define WGL_DOUBLE_BUFFER_EXT 0x2011
-#define WGL_STEREO_EXT 0x2012
-#define WGL_PIXEL_TYPE_EXT 0x2013
-#define WGL_COLOR_BITS_EXT 0x2014
-#define WGL_RED_BITS_EXT 0x2015
-#define WGL_RED_SHIFT_EXT 0x2016
-#define WGL_GREEN_BITS_EXT 0x2017
-#define WGL_GREEN_SHIFT_EXT 0x2018
-#define WGL_BLUE_BITS_EXT 0x2019
-#define WGL_BLUE_SHIFT_EXT 0x201A
-#define WGL_ALPHA_BITS_EXT 0x201B
-#define WGL_ALPHA_SHIFT_EXT 0x201C
-#define WGL_ACCUM_BITS_EXT 0x201D
-#define WGL_ACCUM_RED_BITS_EXT 0x201E
-#define WGL_ACCUM_GREEN_BITS_EXT 0x201F
-#define WGL_ACCUM_BLUE_BITS_EXT 0x2020
-#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021
-#define WGL_DEPTH_BITS_EXT 0x2022
-#define WGL_STENCIL_BITS_EXT 0x2023
-#define WGL_AUX_BUFFERS_EXT 0x2024
-#define WGL_NO_ACCELERATION_EXT 0x2025
-#define WGL_GENERIC_ACCELERATION_EXT 0x2026
-#define WGL_FULL_ACCELERATION_EXT 0x2027
-#define WGL_SWAP_EXCHANGE_EXT 0x2028
-#define WGL_SWAP_COPY_EXT 0x2029
-#define WGL_SWAP_UNDEFINED_EXT 0x202A
-#define WGL_TYPE_RGBA_EXT 0x202B
-#define WGL_TYPE_COLORINDEX_EXT 0x202C
-#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8
-#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050
-#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051
-#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052
-#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053
-#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E
-#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F
-#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044
-#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045
-#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046
-#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047
-#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048
-#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049
-#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A
-#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B
-#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C
-#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001
-#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002
-#define WGL_ACCESS_READ_ONLY_NV 0x00000000
-#define WGL_ACCESS_READ_WRITE_NV 0x00000001
-#define WGL_ACCESS_WRITE_DISCARD_NV 0x00000002
-#define WGL_FLOAT_COMPONENTS_NV 0x20B0
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
-#define WGL_TEXTURE_FLOAT_R_NV 0x20B5
-#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6
-#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
-#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8
-#define ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0
-#define ERROR_MISSING_AFFINITY_MASK_NV 0x20D1
-#define WGL_CONTEXT_MULTIGPU_ATTRIB_NV 0x20AA
-#define WGL_CONTEXT_MULTIGPU_ATTRIB_SINGLE_NV 0x20AB
-#define WGL_CONTEXT_MULTIGPU_ATTRIB_AFR_NV 0x20AC
-#define WGL_CONTEXT_MULTIGPU_ATTRIB_MULTICAST_NV 0x20AD
-#define WGL_CONTEXT_MULTIGPU_ATTRIB_MULTI_DISPLAY_MULTICAST_NV 0x20AE
-#define WGL_COVERAGE_SAMPLES_NV 0x2042
-#define WGL_COLOR_SAMPLES_NV 0x20B9
-#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0
-#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
-#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
-#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
-#define WGL_DEPTH_COMPONENT_NV 0x20A7
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
-#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
-#define WGL_TEXTURE_RECTANGLE_NV 0x20A2
-#define WGL_UNIQUE_ID_NV 0x20CE
-#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF
-#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0
-#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1
-#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2
-#define WGL_VIDEO_OUT_COLOR_NV 0x20C3
-#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4
-#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5
-#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6
-#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7
-#define WGL_VIDEO_OUT_FRAME 0x20C8
-#define WGL_VIDEO_OUT_FIELD_1 0x20C9
-#define WGL_VIDEO_OUT_FIELD_2 0x20CA
-#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB
-#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC
-#ifndef WGL_3DFX_multisample
-#define WGL_3DFX_multisample 1
-GLAPI int GLAD_WGL_3DFX_multisample;
-#endif
-#ifndef WGL_3DL_stereo_control
-#define WGL_3DL_stereo_control 1
-GLAPI int GLAD_WGL_3DL_stereo_control;
-typedef BOOL (APIENTRYP PFNWGLSETSTEREOEMITTERSTATE3DLPROC)(HDC hDC, UINT uState);
-GLAPI PFNWGLSETSTEREOEMITTERSTATE3DLPROC glad_wglSetStereoEmitterState3DL;
-#define wglSetStereoEmitterState3DL glad_wglSetStereoEmitterState3DL
-#endif
-#ifndef WGL_AMD_gpu_association
-#define WGL_AMD_gpu_association 1
-GLAPI int GLAD_WGL_AMD_gpu_association;
-typedef UINT (APIENTRYP PFNWGLGETGPUIDSAMDPROC)(UINT maxCount, UINT *ids);
-GLAPI PFNWGLGETGPUIDSAMDPROC glad_wglGetGPUIDsAMD;
-#define wglGetGPUIDsAMD glad_wglGetGPUIDsAMD
-typedef INT (APIENTRYP PFNWGLGETGPUINFOAMDPROC)(UINT id, INT property, GLenum dataType, UINT size, void *data);
-GLAPI PFNWGLGETGPUINFOAMDPROC glad_wglGetGPUInfoAMD;
-#define wglGetGPUInfoAMD glad_wglGetGPUInfoAMD
-typedef UINT (APIENTRYP PFNWGLGETCONTEXTGPUIDAMDPROC)(HGLRC hglrc);
-GLAPI PFNWGLGETCONTEXTGPUIDAMDPROC glad_wglGetContextGPUIDAMD;
-#define wglGetContextGPUIDAMD glad_wglGetContextGPUIDAMD
-typedef HGLRC (APIENTRYP PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)(UINT id);
-GLAPI PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC glad_wglCreateAssociatedContextAMD;
-#define wglCreateAssociatedContextAMD glad_wglCreateAssociatedContextAMD
-typedef HGLRC (APIENTRYP PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)(UINT id, HGLRC hShareContext, const int *attribList);
-GLAPI PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_wglCreateAssociatedContextAttribsAMD;
-#define wglCreateAssociatedContextAttribsAMD glad_wglCreateAssociatedContextAttribsAMD
-typedef BOOL (APIENTRYP PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)(HGLRC hglrc);
-GLAPI PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC glad_wglDeleteAssociatedContextAMD;
-#define wglDeleteAssociatedContextAMD glad_wglDeleteAssociatedContextAMD
-typedef BOOL (APIENTRYP PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)(HGLRC hglrc);
-GLAPI PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_wglMakeAssociatedContextCurrentAMD;
-#define wglMakeAssociatedContextCurrentAMD glad_wglMakeAssociatedContextCurrentAMD
-typedef HGLRC (APIENTRYP PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)(void);
-GLAPI PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_wglGetCurrentAssociatedContextAMD;
-#define wglGetCurrentAssociatedContextAMD glad_wglGetCurrentAssociatedContextAMD
-typedef VOID (APIENTRYP PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)(HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
-GLAPI PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC glad_wglBlitContextFramebufferAMD;
-#define wglBlitContextFramebufferAMD glad_wglBlitContextFramebufferAMD
-#endif
-#ifndef WGL_ARB_buffer_region
-#define WGL_ARB_buffer_region 1
-GLAPI int GLAD_WGL_ARB_buffer_region;
-typedef HANDLE (APIENTRYP PFNWGLCREATEBUFFERREGIONARBPROC)(HDC hDC, int iLayerPlane, UINT uType);
-GLAPI PFNWGLCREATEBUFFERREGIONARBPROC glad_wglCreateBufferRegionARB;
-#define wglCreateBufferRegionARB glad_wglCreateBufferRegionARB
-typedef VOID (APIENTRYP PFNWGLDELETEBUFFERREGIONARBPROC)(HANDLE hRegion);
-GLAPI PFNWGLDELETEBUFFERREGIONARBPROC glad_wglDeleteBufferRegionARB;
-#define wglDeleteBufferRegionARB glad_wglDeleteBufferRegionARB
-typedef BOOL (APIENTRYP PFNWGLSAVEBUFFERREGIONARBPROC)(HANDLE hRegion, int x, int y, int width, int height);
-GLAPI PFNWGLSAVEBUFFERREGIONARBPROC glad_wglSaveBufferRegionARB;
-#define wglSaveBufferRegionARB glad_wglSaveBufferRegionARB
-typedef BOOL (APIENTRYP PFNWGLRESTOREBUFFERREGIONARBPROC)(HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
-GLAPI PFNWGLRESTOREBUFFERREGIONARBPROC glad_wglRestoreBufferRegionARB;
-#define wglRestoreBufferRegionARB glad_wglRestoreBufferRegionARB
-#endif
-#ifndef WGL_ARB_context_flush_control
-#define WGL_ARB_context_flush_control 1
-GLAPI int GLAD_WGL_ARB_context_flush_control;
-#endif
-#ifndef WGL_ARB_create_context
-#define WGL_ARB_create_context 1
-GLAPI int GLAD_WGL_ARB_create_context;
-typedef HGLRC (APIENTRYP PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC hDC, HGLRC hShareContext, const int *attribList);
-GLAPI PFNWGLCREATECONTEXTATTRIBSARBPROC glad_wglCreateContextAttribsARB;
-#define wglCreateContextAttribsARB glad_wglCreateContextAttribsARB
-#endif
-#ifndef WGL_ARB_create_context_no_error
-#define WGL_ARB_create_context_no_error 1
-GLAPI int GLAD_WGL_ARB_create_context_no_error;
-#endif
-#ifndef WGL_ARB_create_context_profile
-#define WGL_ARB_create_context_profile 1
-GLAPI int GLAD_WGL_ARB_create_context_profile;
-#endif
-#ifndef WGL_ARB_create_context_robustness
-#define WGL_ARB_create_context_robustness 1
-GLAPI int GLAD_WGL_ARB_create_context_robustness;
-#endif
-#ifndef WGL_ARB_extensions_string
-#define WGL_ARB_extensions_string 1
-GLAPI int GLAD_WGL_ARB_extensions_string;
-typedef const char * (APIENTRYP PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC hdc);
-GLAPI PFNWGLGETEXTENSIONSSTRINGARBPROC glad_wglGetExtensionsStringARB;
-#define wglGetExtensionsStringARB glad_wglGetExtensionsStringARB
-#endif
-#ifndef WGL_ARB_framebuffer_sRGB
-#define WGL_ARB_framebuffer_sRGB 1
-GLAPI int GLAD_WGL_ARB_framebuffer_sRGB;
-#endif
-#ifndef WGL_ARB_make_current_read
-#define WGL_ARB_make_current_read 1
-GLAPI int GLAD_WGL_ARB_make_current_read;
-typedef BOOL (APIENTRYP PFNWGLMAKECONTEXTCURRENTARBPROC)(HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
-GLAPI PFNWGLMAKECONTEXTCURRENTARBPROC glad_wglMakeContextCurrentARB;
-#define wglMakeContextCurrentARB glad_wglMakeContextCurrentARB
-typedef HDC (APIENTRYP PFNWGLGETCURRENTREADDCARBPROC)(void);
-GLAPI PFNWGLGETCURRENTREADDCARBPROC glad_wglGetCurrentReadDCARB;
-#define wglGetCurrentReadDCARB glad_wglGetCurrentReadDCARB
-#endif
-#ifndef WGL_ARB_multisample
-#define WGL_ARB_multisample 1
-GLAPI int GLAD_WGL_ARB_multisample;
-#endif
-#ifndef WGL_ARB_pbuffer
-#define WGL_ARB_pbuffer 1
-GLAPI int GLAD_WGL_ARB_pbuffer;
-typedef HPBUFFERARB (APIENTRYP PFNWGLCREATEPBUFFERARBPROC)(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
-GLAPI PFNWGLCREATEPBUFFERARBPROC glad_wglCreatePbufferARB;
-#define wglCreatePbufferARB glad_wglCreatePbufferARB
-typedef HDC (APIENTRYP PFNWGLGETPBUFFERDCARBPROC)(HPBUFFERARB hPbuffer);
-GLAPI PFNWGLGETPBUFFERDCARBPROC glad_wglGetPbufferDCARB;
-#define wglGetPbufferDCARB glad_wglGetPbufferDCARB
-typedef int (APIENTRYP PFNWGLRELEASEPBUFFERDCARBPROC)(HPBUFFERARB hPbuffer, HDC hDC);
-GLAPI PFNWGLRELEASEPBUFFERDCARBPROC glad_wglReleasePbufferDCARB;
-#define wglReleasePbufferDCARB glad_wglReleasePbufferDCARB
-typedef BOOL (APIENTRYP PFNWGLDESTROYPBUFFERARBPROC)(HPBUFFERARB hPbuffer);
-GLAPI PFNWGLDESTROYPBUFFERARBPROC glad_wglDestroyPbufferARB;
-#define wglDestroyPbufferARB glad_wglDestroyPbufferARB
-typedef BOOL (APIENTRYP PFNWGLQUERYPBUFFERARBPROC)(HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
-GLAPI PFNWGLQUERYPBUFFERARBPROC glad_wglQueryPbufferARB;
-#define wglQueryPbufferARB glad_wglQueryPbufferARB
-#endif
-#ifndef WGL_ARB_pixel_format
-#define WGL_ARB_pixel_format 1
-GLAPI int GLAD_WGL_ARB_pixel_format;
-typedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
-GLAPI PFNWGLGETPIXELFORMATATTRIBIVARBPROC glad_wglGetPixelFormatAttribivARB;
-#define wglGetPixelFormatAttribivARB glad_wglGetPixelFormatAttribivARB
-typedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBFVARBPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
-GLAPI PFNWGLGETPIXELFORMATATTRIBFVARBPROC glad_wglGetPixelFormatAttribfvARB;
-#define wglGetPixelFormatAttribfvARB glad_wglGetPixelFormatAttribfvARB
-typedef BOOL (APIENTRYP PFNWGLCHOOSEPIXELFORMATARBPROC)(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
-GLAPI PFNWGLCHOOSEPIXELFORMATARBPROC glad_wglChoosePixelFormatARB;
-#define wglChoosePixelFormatARB glad_wglChoosePixelFormatARB
-#endif
-#ifndef WGL_ARB_pixel_format_float
-#define WGL_ARB_pixel_format_float 1
-GLAPI int GLAD_WGL_ARB_pixel_format_float;
-#endif
-#ifndef WGL_ARB_render_texture
-#define WGL_ARB_render_texture 1
-GLAPI int GLAD_WGL_ARB_render_texture;
-typedef BOOL (APIENTRYP PFNWGLBINDTEXIMAGEARBPROC)(HPBUFFERARB hPbuffer, int iBuffer);
-GLAPI PFNWGLBINDTEXIMAGEARBPROC glad_wglBindTexImageARB;
-#define wglBindTexImageARB glad_wglBindTexImageARB
-typedef BOOL (APIENTRYP PFNWGLRELEASETEXIMAGEARBPROC)(HPBUFFERARB hPbuffer, int iBuffer);
-GLAPI PFNWGLRELEASETEXIMAGEARBPROC glad_wglReleaseTexImageARB;
-#define wglReleaseTexImageARB glad_wglReleaseTexImageARB
-typedef BOOL (APIENTRYP PFNWGLSETPBUFFERATTRIBARBPROC)(HPBUFFERARB hPbuffer, const int *piAttribList);
-GLAPI PFNWGLSETPBUFFERATTRIBARBPROC glad_wglSetPbufferAttribARB;
-#define wglSetPbufferAttribARB glad_wglSetPbufferAttribARB
-#endif
-#ifndef WGL_ARB_robustness_application_isolation
-#define WGL_ARB_robustness_application_isolation 1
-GLAPI int GLAD_WGL_ARB_robustness_application_isolation;
-#endif
-#ifndef WGL_ARB_robustness_share_group_isolation
-#define WGL_ARB_robustness_share_group_isolation 1
-GLAPI int GLAD_WGL_ARB_robustness_share_group_isolation;
-#endif
-#ifndef WGL_ATI_pixel_format_float
-#define WGL_ATI_pixel_format_float 1
-GLAPI int GLAD_WGL_ATI_pixel_format_float;
-#endif
-#ifndef WGL_ATI_render_texture_rectangle
-#define WGL_ATI_render_texture_rectangle 1
-GLAPI int GLAD_WGL_ATI_render_texture_rectangle;
-#endif
-#ifndef WGL_EXT_colorspace
-#define WGL_EXT_colorspace 1
-GLAPI int GLAD_WGL_EXT_colorspace;
-#endif
-#ifndef WGL_EXT_create_context_es2_profile
-#define WGL_EXT_create_context_es2_profile 1
-GLAPI int GLAD_WGL_EXT_create_context_es2_profile;
-#endif
-#ifndef WGL_EXT_create_context_es_profile
-#define WGL_EXT_create_context_es_profile 1
-GLAPI int GLAD_WGL_EXT_create_context_es_profile;
-#endif
-#ifndef WGL_EXT_depth_float
-#define WGL_EXT_depth_float 1
-GLAPI int GLAD_WGL_EXT_depth_float;
-#endif
-#ifndef WGL_EXT_display_color_table
-#define WGL_EXT_display_color_table 1
-GLAPI int GLAD_WGL_EXT_display_color_table;
-typedef GLboolean (APIENTRYP PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)(GLushort id);
-GLAPI PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC glad_wglCreateDisplayColorTableEXT;
-#define wglCreateDisplayColorTableEXT glad_wglCreateDisplayColorTableEXT
-typedef GLboolean (APIENTRYP PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)(const GLushort *table, GLuint length);
-GLAPI PFNWGLLOADDISPLAYCOLORTABLEEXTPROC glad_wglLoadDisplayColorTableEXT;
-#define wglLoadDisplayColorTableEXT glad_wglLoadDisplayColorTableEXT
-typedef GLboolean (APIENTRYP PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)(GLushort id);
-GLAPI PFNWGLBINDDISPLAYCOLORTABLEEXTPROC glad_wglBindDisplayColorTableEXT;
-#define wglBindDisplayColorTableEXT glad_wglBindDisplayColorTableEXT
-typedef VOID (APIENTRYP PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)(GLushort id);
-GLAPI PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC glad_wglDestroyDisplayColorTableEXT;
-#define wglDestroyDisplayColorTableEXT glad_wglDestroyDisplayColorTableEXT
-#endif
-#ifndef WGL_EXT_extensions_string
-#define WGL_EXT_extensions_string 1
-GLAPI int GLAD_WGL_EXT_extensions_string;
-typedef const char * (APIENTRYP PFNWGLGETEXTENSIONSSTRINGEXTPROC)(void);
-GLAPI PFNWGLGETEXTENSIONSSTRINGEXTPROC glad_wglGetExtensionsStringEXT;
-#define wglGetExtensionsStringEXT glad_wglGetExtensionsStringEXT
-#endif
-#ifndef WGL_EXT_framebuffer_sRGB
-#define WGL_EXT_framebuffer_sRGB 1
-GLAPI int GLAD_WGL_EXT_framebuffer_sRGB;
-#endif
-#ifndef WGL_EXT_make_current_read
-#define WGL_EXT_make_current_read 1
-GLAPI int GLAD_WGL_EXT_make_current_read;
-typedef BOOL (APIENTRYP PFNWGLMAKECONTEXTCURRENTEXTPROC)(HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
-GLAPI PFNWGLMAKECONTEXTCURRENTEXTPROC glad_wglMakeContextCurrentEXT;
-#define wglMakeContextCurrentEXT glad_wglMakeContextCurrentEXT
-typedef HDC (APIENTRYP PFNWGLGETCURRENTREADDCEXTPROC)(void);
-GLAPI PFNWGLGETCURRENTREADDCEXTPROC glad_wglGetCurrentReadDCEXT;
-#define wglGetCurrentReadDCEXT glad_wglGetCurrentReadDCEXT
-#endif
-#ifndef WGL_EXT_multisample
-#define WGL_EXT_multisample 1
-GLAPI int GLAD_WGL_EXT_multisample;
-#endif
-#ifndef WGL_EXT_pbuffer
-#define WGL_EXT_pbuffer 1
-GLAPI int GLAD_WGL_EXT_pbuffer;
-typedef HPBUFFEREXT (APIENTRYP PFNWGLCREATEPBUFFEREXTPROC)(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
-GLAPI PFNWGLCREATEPBUFFEREXTPROC glad_wglCreatePbufferEXT;
-#define wglCreatePbufferEXT glad_wglCreatePbufferEXT
-typedef HDC (APIENTRYP PFNWGLGETPBUFFERDCEXTPROC)(HPBUFFEREXT hPbuffer);
-GLAPI PFNWGLGETPBUFFERDCEXTPROC glad_wglGetPbufferDCEXT;
-#define wglGetPbufferDCEXT glad_wglGetPbufferDCEXT
-typedef int (APIENTRYP PFNWGLRELEASEPBUFFERDCEXTPROC)(HPBUFFEREXT hPbuffer, HDC hDC);
-GLAPI PFNWGLRELEASEPBUFFERDCEXTPROC glad_wglReleasePbufferDCEXT;
-#define wglReleasePbufferDCEXT glad_wglReleasePbufferDCEXT
-typedef BOOL (APIENTRYP PFNWGLDESTROYPBUFFEREXTPROC)(HPBUFFEREXT hPbuffer);
-GLAPI PFNWGLDESTROYPBUFFEREXTPROC glad_wglDestroyPbufferEXT;
-#define wglDestroyPbufferEXT glad_wglDestroyPbufferEXT
-typedef BOOL (APIENTRYP PFNWGLQUERYPBUFFEREXTPROC)(HPBUFFEREXT hPbuffer, int iAttribute, int *piValue);
-GLAPI PFNWGLQUERYPBUFFEREXTPROC glad_wglQueryPbufferEXT;
-#define wglQueryPbufferEXT glad_wglQueryPbufferEXT
-#endif
-#ifndef WGL_EXT_pixel_format
-#define WGL_EXT_pixel_format 1
-GLAPI int GLAD_WGL_EXT_pixel_format;
-typedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues);
-GLAPI PFNWGLGETPIXELFORMATATTRIBIVEXTPROC glad_wglGetPixelFormatAttribivEXT;
-#define wglGetPixelFormatAttribivEXT glad_wglGetPixelFormatAttribivEXT
-typedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues);
-GLAPI PFNWGLGETPIXELFORMATATTRIBFVEXTPROC glad_wglGetPixelFormatAttribfvEXT;
-#define wglGetPixelFormatAttribfvEXT glad_wglGetPixelFormatAttribfvEXT
-typedef BOOL (APIENTRYP PFNWGLCHOOSEPIXELFORMATEXTPROC)(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
-GLAPI PFNWGLCHOOSEPIXELFORMATEXTPROC glad_wglChoosePixelFormatEXT;
-#define wglChoosePixelFormatEXT glad_wglChoosePixelFormatEXT
-#endif
-#ifndef WGL_EXT_pixel_format_packed_float
-#define WGL_EXT_pixel_format_packed_float 1
-GLAPI int GLAD_WGL_EXT_pixel_format_packed_float;
-#endif
-#ifndef WGL_EXT_swap_control
-#define WGL_EXT_swap_control 1
-GLAPI int GLAD_WGL_EXT_swap_control;
-typedef BOOL (APIENTRYP PFNWGLSWAPINTERVALEXTPROC)(int interval);
-GLAPI PFNWGLSWAPINTERVALEXTPROC glad_wglSwapIntervalEXT;
-#define wglSwapIntervalEXT glad_wglSwapIntervalEXT
-typedef int (APIENTRYP PFNWGLGETSWAPINTERVALEXTPROC)(void);
-GLAPI PFNWGLGETSWAPINTERVALEXTPROC glad_wglGetSwapIntervalEXT;
-#define wglGetSwapIntervalEXT glad_wglGetSwapIntervalEXT
-#endif
-#ifndef WGL_EXT_swap_control_tear
-#define WGL_EXT_swap_control_tear 1
-GLAPI int GLAD_WGL_EXT_swap_control_tear;
-#endif
-#ifndef WGL_I3D_digital_video_control
-#define WGL_I3D_digital_video_control 1
-GLAPI int GLAD_WGL_I3D_digital_video_control;
-typedef BOOL (APIENTRYP PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)(HDC hDC, int iAttribute, int *piValue);
-GLAPI PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC glad_wglGetDigitalVideoParametersI3D;
-#define wglGetDigitalVideoParametersI3D glad_wglGetDigitalVideoParametersI3D
-typedef BOOL (APIENTRYP PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)(HDC hDC, int iAttribute, const int *piValue);
-GLAPI PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC glad_wglSetDigitalVideoParametersI3D;
-#define wglSetDigitalVideoParametersI3D glad_wglSetDigitalVideoParametersI3D
-#endif
-#ifndef WGL_I3D_gamma
-#define WGL_I3D_gamma 1
-GLAPI int GLAD_WGL_I3D_gamma;
-typedef BOOL (APIENTRYP PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)(HDC hDC, int iAttribute, int *piValue);
-GLAPI PFNWGLGETGAMMATABLEPARAMETERSI3DPROC glad_wglGetGammaTableParametersI3D;
-#define wglGetGammaTableParametersI3D glad_wglGetGammaTableParametersI3D
-typedef BOOL (APIENTRYP PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)(HDC hDC, int iAttribute, const int *piValue);
-GLAPI PFNWGLSETGAMMATABLEPARAMETERSI3DPROC glad_wglSetGammaTableParametersI3D;
-#define wglSetGammaTableParametersI3D glad_wglSetGammaTableParametersI3D
-typedef BOOL (APIENTRYP PFNWGLGETGAMMATABLEI3DPROC)(HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue);
-GLAPI PFNWGLGETGAMMATABLEI3DPROC glad_wglGetGammaTableI3D;
-#define wglGetGammaTableI3D glad_wglGetGammaTableI3D
-typedef BOOL (APIENTRYP PFNWGLSETGAMMATABLEI3DPROC)(HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue);
-GLAPI PFNWGLSETGAMMATABLEI3DPROC glad_wglSetGammaTableI3D;
-#define wglSetGammaTableI3D glad_wglSetGammaTableI3D
-#endif
-#ifndef WGL_I3D_genlock
-#define WGL_I3D_genlock 1
-GLAPI int GLAD_WGL_I3D_genlock;
-typedef BOOL (APIENTRYP PFNWGLENABLEGENLOCKI3DPROC)(HDC hDC);
-GLAPI PFNWGLENABLEGENLOCKI3DPROC glad_wglEnableGenlockI3D;
-#define wglEnableGenlockI3D glad_wglEnableGenlockI3D
-typedef BOOL (APIENTRYP PFNWGLDISABLEGENLOCKI3DPROC)(HDC hDC);
-GLAPI PFNWGLDISABLEGENLOCKI3DPROC glad_wglDisableGenlockI3D;
-#define wglDisableGenlockI3D glad_wglDisableGenlockI3D
-typedef BOOL (APIENTRYP PFNWGLISENABLEDGENLOCKI3DPROC)(HDC hDC, BOOL *pFlag);
-GLAPI PFNWGLISENABLEDGENLOCKI3DPROC glad_wglIsEnabledGenlockI3D;
-#define wglIsEnabledGenlockI3D glad_wglIsEnabledGenlockI3D
-typedef BOOL (APIENTRYP PFNWGLGENLOCKSOURCEI3DPROC)(HDC hDC, UINT uSource);
-GLAPI PFNWGLGENLOCKSOURCEI3DPROC glad_wglGenlockSourceI3D;
-#define wglGenlockSourceI3D glad_wglGenlockSourceI3D
-typedef BOOL (APIENTRYP PFNWGLGETGENLOCKSOURCEI3DPROC)(HDC hDC, UINT *uSource);
-GLAPI PFNWGLGETGENLOCKSOURCEI3DPROC glad_wglGetGenlockSourceI3D;
-#define wglGetGenlockSourceI3D glad_wglGetGenlockSourceI3D
-typedef BOOL (APIENTRYP PFNWGLGENLOCKSOURCEEDGEI3DPROC)(HDC hDC, UINT uEdge);
-GLAPI PFNWGLGENLOCKSOURCEEDGEI3DPROC glad_wglGenlockSourceEdgeI3D;
-#define wglGenlockSourceEdgeI3D glad_wglGenlockSourceEdgeI3D
-typedef BOOL (APIENTRYP PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)(HDC hDC, UINT *uEdge);
-GLAPI PFNWGLGETGENLOCKSOURCEEDGEI3DPROC glad_wglGetGenlockSourceEdgeI3D;
-#define wglGetGenlockSourceEdgeI3D glad_wglGetGenlockSourceEdgeI3D
-typedef BOOL (APIENTRYP PFNWGLGENLOCKSAMPLERATEI3DPROC)(HDC hDC, UINT uRate);
-GLAPI PFNWGLGENLOCKSAMPLERATEI3DPROC glad_wglGenlockSampleRateI3D;
-#define wglGenlockSampleRateI3D glad_wglGenlockSampleRateI3D
-typedef BOOL (APIENTRYP PFNWGLGETGENLOCKSAMPLERATEI3DPROC)(HDC hDC, UINT *uRate);
-GLAPI PFNWGLGETGENLOCKSAMPLERATEI3DPROC glad_wglGetGenlockSampleRateI3D;
-#define wglGetGenlockSampleRateI3D glad_wglGetGenlockSampleRateI3D
-typedef BOOL (APIENTRYP PFNWGLGENLOCKSOURCEDELAYI3DPROC)(HDC hDC, UINT uDelay);
-GLAPI PFNWGLGENLOCKSOURCEDELAYI3DPROC glad_wglGenlockSourceDelayI3D;
-#define wglGenlockSourceDelayI3D glad_wglGenlockSourceDelayI3D
-typedef BOOL (APIENTRYP PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)(HDC hDC, UINT *uDelay);
-GLAPI PFNWGLGETGENLOCKSOURCEDELAYI3DPROC glad_wglGetGenlockSourceDelayI3D;
-#define wglGetGenlockSourceDelayI3D glad_wglGetGenlockSourceDelayI3D
-typedef BOOL (APIENTRYP PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)(HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay);
-GLAPI PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC glad_wglQueryGenlockMaxSourceDelayI3D;
-#define wglQueryGenlockMaxSourceDelayI3D glad_wglQueryGenlockMaxSourceDelayI3D
-#endif
-#ifndef WGL_I3D_image_buffer
-#define WGL_I3D_image_buffer 1
-GLAPI int GLAD_WGL_I3D_image_buffer;
-typedef LPVOID (APIENTRYP PFNWGLCREATEIMAGEBUFFERI3DPROC)(HDC hDC, DWORD dwSize, UINT uFlags);
-GLAPI PFNWGLCREATEIMAGEBUFFERI3DPROC glad_wglCreateImageBufferI3D;
-#define wglCreateImageBufferI3D glad_wglCreateImageBufferI3D
-typedef BOOL (APIENTRYP PFNWGLDESTROYIMAGEBUFFERI3DPROC)(HDC hDC, LPVOID pAddress);
-GLAPI PFNWGLDESTROYIMAGEBUFFERI3DPROC glad_wglDestroyImageBufferI3D;
-#define wglDestroyImageBufferI3D glad_wglDestroyImageBufferI3D
-typedef BOOL (APIENTRYP PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)(HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count);
-GLAPI PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC glad_wglAssociateImageBufferEventsI3D;
-#define wglAssociateImageBufferEventsI3D glad_wglAssociateImageBufferEventsI3D
-typedef BOOL (APIENTRYP PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)(HDC hDC, const LPVOID *pAddress, UINT count);
-GLAPI PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC glad_wglReleaseImageBufferEventsI3D;
-#define wglReleaseImageBufferEventsI3D glad_wglReleaseImageBufferEventsI3D
-#endif
-#ifndef WGL_I3D_swap_frame_lock
-#define WGL_I3D_swap_frame_lock 1
-GLAPI int GLAD_WGL_I3D_swap_frame_lock;
-typedef BOOL (APIENTRYP PFNWGLENABLEFRAMELOCKI3DPROC)(void);
-GLAPI PFNWGLENABLEFRAMELOCKI3DPROC glad_wglEnableFrameLockI3D;
-#define wglEnableFrameLockI3D glad_wglEnableFrameLockI3D
-typedef BOOL (APIENTRYP PFNWGLDISABLEFRAMELOCKI3DPROC)(void);
-GLAPI PFNWGLDISABLEFRAMELOCKI3DPROC glad_wglDisableFrameLockI3D;
-#define wglDisableFrameLockI3D glad_wglDisableFrameLockI3D
-typedef BOOL (APIENTRYP PFNWGLISENABLEDFRAMELOCKI3DPROC)(BOOL *pFlag);
-GLAPI PFNWGLISENABLEDFRAMELOCKI3DPROC glad_wglIsEnabledFrameLockI3D;
-#define wglIsEnabledFrameLockI3D glad_wglIsEnabledFrameLockI3D
-typedef BOOL (APIENTRYP PFNWGLQUERYFRAMELOCKMASTERI3DPROC)(BOOL *pFlag);
-GLAPI PFNWGLQUERYFRAMELOCKMASTERI3DPROC glad_wglQueryFrameLockMasterI3D;
-#define wglQueryFrameLockMasterI3D glad_wglQueryFrameLockMasterI3D
-#endif
-#ifndef WGL_I3D_swap_frame_usage
-#define WGL_I3D_swap_frame_usage 1
-GLAPI int GLAD_WGL_I3D_swap_frame_usage;
-typedef BOOL (APIENTRYP PFNWGLGETFRAMEUSAGEI3DPROC)(float *pUsage);
-GLAPI PFNWGLGETFRAMEUSAGEI3DPROC glad_wglGetFrameUsageI3D;
-#define wglGetFrameUsageI3D glad_wglGetFrameUsageI3D
-typedef BOOL (APIENTRYP PFNWGLBEGINFRAMETRACKINGI3DPROC)(void);
-GLAPI PFNWGLBEGINFRAMETRACKINGI3DPROC glad_wglBeginFrameTrackingI3D;
-#define wglBeginFrameTrackingI3D glad_wglBeginFrameTrackingI3D
-typedef BOOL (APIENTRYP PFNWGLENDFRAMETRACKINGI3DPROC)(void);
-GLAPI PFNWGLENDFRAMETRACKINGI3DPROC glad_wglEndFrameTrackingI3D;
-#define wglEndFrameTrackingI3D glad_wglEndFrameTrackingI3D
-typedef BOOL (APIENTRYP PFNWGLQUERYFRAMETRACKINGI3DPROC)(DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);
-GLAPI PFNWGLQUERYFRAMETRACKINGI3DPROC glad_wglQueryFrameTrackingI3D;
-#define wglQueryFrameTrackingI3D glad_wglQueryFrameTrackingI3D
-#endif
-#ifndef WGL_NV_DX_interop
-#define WGL_NV_DX_interop 1
-GLAPI int GLAD_WGL_NV_DX_interop;
-typedef BOOL (APIENTRYP PFNWGLDXSETRESOURCESHAREHANDLENVPROC)(void *dxObject, HANDLE shareHandle);
-GLAPI PFNWGLDXSETRESOURCESHAREHANDLENVPROC glad_wglDXSetResourceShareHandleNV;
-#define wglDXSetResourceShareHandleNV glad_wglDXSetResourceShareHandleNV
-typedef HANDLE (APIENTRYP PFNWGLDXOPENDEVICENVPROC)(void *dxDevice);
-GLAPI PFNWGLDXOPENDEVICENVPROC glad_wglDXOpenDeviceNV;
-#define wglDXOpenDeviceNV glad_wglDXOpenDeviceNV
-typedef BOOL (APIENTRYP PFNWGLDXCLOSEDEVICENVPROC)(HANDLE hDevice);
-GLAPI PFNWGLDXCLOSEDEVICENVPROC glad_wglDXCloseDeviceNV;
-#define wglDXCloseDeviceNV glad_wglDXCloseDeviceNV
-typedef HANDLE (APIENTRYP PFNWGLDXREGISTEROBJECTNVPROC)(HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access);
-GLAPI PFNWGLDXREGISTEROBJECTNVPROC glad_wglDXRegisterObjectNV;
-#define wglDXRegisterObjectNV glad_wglDXRegisterObjectNV
-typedef BOOL (APIENTRYP PFNWGLDXUNREGISTEROBJECTNVPROC)(HANDLE hDevice, HANDLE hObject);
-GLAPI PFNWGLDXUNREGISTEROBJECTNVPROC glad_wglDXUnregisterObjectNV;
-#define wglDXUnregisterObjectNV glad_wglDXUnregisterObjectNV
-typedef BOOL (APIENTRYP PFNWGLDXOBJECTACCESSNVPROC)(HANDLE hObject, GLenum access);
-GLAPI PFNWGLDXOBJECTACCESSNVPROC glad_wglDXObjectAccessNV;
-#define wglDXObjectAccessNV glad_wglDXObjectAccessNV
-typedef BOOL (APIENTRYP PFNWGLDXLOCKOBJECTSNVPROC)(HANDLE hDevice, GLint count, HANDLE *hObjects);
-GLAPI PFNWGLDXLOCKOBJECTSNVPROC glad_wglDXLockObjectsNV;
-#define wglDXLockObjectsNV glad_wglDXLockObjectsNV
-typedef BOOL (APIENTRYP PFNWGLDXUNLOCKOBJECTSNVPROC)(HANDLE hDevice, GLint count, HANDLE *hObjects);
-GLAPI PFNWGLDXUNLOCKOBJECTSNVPROC glad_wglDXUnlockObjectsNV;
-#define wglDXUnlockObjectsNV glad_wglDXUnlockObjectsNV
-#endif
-#ifndef WGL_NV_DX_interop2
-#define WGL_NV_DX_interop2 1
-GLAPI int GLAD_WGL_NV_DX_interop2;
-#endif
-#ifndef WGL_NV_copy_image
-#define WGL_NV_copy_image 1
-GLAPI int GLAD_WGL_NV_copy_image;
-typedef BOOL (APIENTRYP PFNWGLCOPYIMAGESUBDATANVPROC)(HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
-GLAPI PFNWGLCOPYIMAGESUBDATANVPROC glad_wglCopyImageSubDataNV;
-#define wglCopyImageSubDataNV glad_wglCopyImageSubDataNV
-#endif
-#ifndef WGL_NV_delay_before_swap
-#define WGL_NV_delay_before_swap 1
-GLAPI int GLAD_WGL_NV_delay_before_swap;
-typedef BOOL (APIENTRYP PFNWGLDELAYBEFORESWAPNVPROC)(HDC hDC, GLfloat seconds);
-GLAPI PFNWGLDELAYBEFORESWAPNVPROC glad_wglDelayBeforeSwapNV;
-#define wglDelayBeforeSwapNV glad_wglDelayBeforeSwapNV
-#endif
-#ifndef WGL_NV_float_buffer
-#define WGL_NV_float_buffer 1
-GLAPI int GLAD_WGL_NV_float_buffer;
-#endif
-#ifndef WGL_NV_gpu_affinity
-#define WGL_NV_gpu_affinity 1
-GLAPI int GLAD_WGL_NV_gpu_affinity;
-typedef BOOL (APIENTRYP PFNWGLENUMGPUSNVPROC)(UINT iGpuIndex, HGPUNV *phGpu);
-GLAPI PFNWGLENUMGPUSNVPROC glad_wglEnumGpusNV;
-#define wglEnumGpusNV glad_wglEnumGpusNV
-typedef BOOL (APIENTRYP PFNWGLENUMGPUDEVICESNVPROC)(HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice);
-GLAPI PFNWGLENUMGPUDEVICESNVPROC glad_wglEnumGpuDevicesNV;
-#define wglEnumGpuDevicesNV glad_wglEnumGpuDevicesNV
-typedef HDC (APIENTRYP PFNWGLCREATEAFFINITYDCNVPROC)(const HGPUNV *phGpuList);
-GLAPI PFNWGLCREATEAFFINITYDCNVPROC glad_wglCreateAffinityDCNV;
-#define wglCreateAffinityDCNV glad_wglCreateAffinityDCNV
-typedef BOOL (APIENTRYP PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)(HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu);
-GLAPI PFNWGLENUMGPUSFROMAFFINITYDCNVPROC glad_wglEnumGpusFromAffinityDCNV;
-#define wglEnumGpusFromAffinityDCNV glad_wglEnumGpusFromAffinityDCNV
-typedef BOOL (APIENTRYP PFNWGLDELETEDCNVPROC)(HDC hdc);
-GLAPI PFNWGLDELETEDCNVPROC glad_wglDeleteDCNV;
-#define wglDeleteDCNV glad_wglDeleteDCNV
-#endif
-#ifndef WGL_NV_multigpu_context
-#define WGL_NV_multigpu_context 1
-GLAPI int GLAD_WGL_NV_multigpu_context;
-#endif
-#ifndef WGL_NV_multisample_coverage
-#define WGL_NV_multisample_coverage 1
-GLAPI int GLAD_WGL_NV_multisample_coverage;
-#endif
-#ifndef WGL_NV_present_video
-#define WGL_NV_present_video 1
-GLAPI int GLAD_WGL_NV_present_video;
-typedef int (APIENTRYP PFNWGLENUMERATEVIDEODEVICESNVPROC)(HDC hDc, HVIDEOOUTPUTDEVICENV *phDeviceList);
-GLAPI PFNWGLENUMERATEVIDEODEVICESNVPROC glad_wglEnumerateVideoDevicesNV;
-#define wglEnumerateVideoDevicesNV glad_wglEnumerateVideoDevicesNV
-typedef BOOL (APIENTRYP PFNWGLBINDVIDEODEVICENVPROC)(HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList);
-GLAPI PFNWGLBINDVIDEODEVICENVPROC glad_wglBindVideoDeviceNV;
-#define wglBindVideoDeviceNV glad_wglBindVideoDeviceNV
-typedef BOOL (APIENTRYP PFNWGLQUERYCURRENTCONTEXTNVPROC)(int iAttribute, int *piValue);
-GLAPI PFNWGLQUERYCURRENTCONTEXTNVPROC glad_wglQueryCurrentContextNV;
-#define wglQueryCurrentContextNV glad_wglQueryCurrentContextNV
-#endif
-#ifndef WGL_NV_render_depth_texture
-#define WGL_NV_render_depth_texture 1
-GLAPI int GLAD_WGL_NV_render_depth_texture;
-#endif
-#ifndef WGL_NV_render_texture_rectangle
-#define WGL_NV_render_texture_rectangle 1
-GLAPI int GLAD_WGL_NV_render_texture_rectangle;
-#endif
-#ifndef WGL_NV_swap_group
-#define WGL_NV_swap_group 1
-GLAPI int GLAD_WGL_NV_swap_group;
-typedef BOOL (APIENTRYP PFNWGLJOINSWAPGROUPNVPROC)(HDC hDC, GLuint group);
-GLAPI PFNWGLJOINSWAPGROUPNVPROC glad_wglJoinSwapGroupNV;
-#define wglJoinSwapGroupNV glad_wglJoinSwapGroupNV
-typedef BOOL (APIENTRYP PFNWGLBINDSWAPBARRIERNVPROC)(GLuint group, GLuint barrier);
-GLAPI PFNWGLBINDSWAPBARRIERNVPROC glad_wglBindSwapBarrierNV;
-#define wglBindSwapBarrierNV glad_wglBindSwapBarrierNV
-typedef BOOL (APIENTRYP PFNWGLQUERYSWAPGROUPNVPROC)(HDC hDC, GLuint *group, GLuint *barrier);
-GLAPI PFNWGLQUERYSWAPGROUPNVPROC glad_wglQuerySwapGroupNV;
-#define wglQuerySwapGroupNV glad_wglQuerySwapGroupNV
-typedef BOOL (APIENTRYP PFNWGLQUERYMAXSWAPGROUPSNVPROC)(HDC hDC, GLuint *maxGroups, GLuint *maxBarriers);
-GLAPI PFNWGLQUERYMAXSWAPGROUPSNVPROC glad_wglQueryMaxSwapGroupsNV;
-#define wglQueryMaxSwapGroupsNV glad_wglQueryMaxSwapGroupsNV
-typedef BOOL (APIENTRYP PFNWGLQUERYFRAMECOUNTNVPROC)(HDC hDC, GLuint *count);
-GLAPI PFNWGLQUERYFRAMECOUNTNVPROC glad_wglQueryFrameCountNV;
-#define wglQueryFrameCountNV glad_wglQueryFrameCountNV
-typedef BOOL (APIENTRYP PFNWGLRESETFRAMECOUNTNVPROC)(HDC hDC);
-GLAPI PFNWGLRESETFRAMECOUNTNVPROC glad_wglResetFrameCountNV;
-#define wglResetFrameCountNV glad_wglResetFrameCountNV
-#endif
-#ifndef WGL_NV_vertex_array_range
-#define WGL_NV_vertex_array_range 1
-GLAPI int GLAD_WGL_NV_vertex_array_range;
-typedef void * (APIENTRYP PFNWGLALLOCATEMEMORYNVPROC)(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
-GLAPI PFNWGLALLOCATEMEMORYNVPROC glad_wglAllocateMemoryNV;
-#define wglAllocateMemoryNV glad_wglAllocateMemoryNV
-typedef void (APIENTRYP PFNWGLFREEMEMORYNVPROC)(void *pointer);
-GLAPI PFNWGLFREEMEMORYNVPROC glad_wglFreeMemoryNV;
-#define wglFreeMemoryNV glad_wglFreeMemoryNV
-#endif
-#ifndef WGL_NV_video_capture
-#define WGL_NV_video_capture 1
-GLAPI int GLAD_WGL_NV_video_capture;
-typedef BOOL (APIENTRYP PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)(UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice);
-GLAPI PFNWGLBINDVIDEOCAPTUREDEVICENVPROC glad_wglBindVideoCaptureDeviceNV;
-#define wglBindVideoCaptureDeviceNV glad_wglBindVideoCaptureDeviceNV
-typedef UINT (APIENTRYP PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)(HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList);
-GLAPI PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_wglEnumerateVideoCaptureDevicesNV;
-#define wglEnumerateVideoCaptureDevicesNV glad_wglEnumerateVideoCaptureDevicesNV
-typedef BOOL (APIENTRYP PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)(HDC hDc, HVIDEOINPUTDEVICENV hDevice);
-GLAPI PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC glad_wglLockVideoCaptureDeviceNV;
-#define wglLockVideoCaptureDeviceNV glad_wglLockVideoCaptureDeviceNV
-typedef BOOL (APIENTRYP PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)(HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue);
-GLAPI PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC glad_wglQueryVideoCaptureDeviceNV;
-#define wglQueryVideoCaptureDeviceNV glad_wglQueryVideoCaptureDeviceNV
-typedef BOOL (APIENTRYP PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)(HDC hDc, HVIDEOINPUTDEVICENV hDevice);
-GLAPI PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC glad_wglReleaseVideoCaptureDeviceNV;
-#define wglReleaseVideoCaptureDeviceNV glad_wglReleaseVideoCaptureDeviceNV
-#endif
-#ifndef WGL_NV_video_output
-#define WGL_NV_video_output 1
-GLAPI int GLAD_WGL_NV_video_output;
-typedef BOOL (APIENTRYP PFNWGLGETVIDEODEVICENVPROC)(HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice);
-GLAPI PFNWGLGETVIDEODEVICENVPROC glad_wglGetVideoDeviceNV;
-#define wglGetVideoDeviceNV glad_wglGetVideoDeviceNV
-typedef BOOL (APIENTRYP PFNWGLRELEASEVIDEODEVICENVPROC)(HPVIDEODEV hVideoDevice);
-GLAPI PFNWGLRELEASEVIDEODEVICENVPROC glad_wglReleaseVideoDeviceNV;
-#define wglReleaseVideoDeviceNV glad_wglReleaseVideoDeviceNV
-typedef BOOL (APIENTRYP PFNWGLBINDVIDEOIMAGENVPROC)(HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer);
-GLAPI PFNWGLBINDVIDEOIMAGENVPROC glad_wglBindVideoImageNV;
-#define wglBindVideoImageNV glad_wglBindVideoImageNV
-typedef BOOL (APIENTRYP PFNWGLRELEASEVIDEOIMAGENVPROC)(HPBUFFERARB hPbuffer, int iVideoBuffer);
-GLAPI PFNWGLRELEASEVIDEOIMAGENVPROC glad_wglReleaseVideoImageNV;
-#define wglReleaseVideoImageNV glad_wglReleaseVideoImageNV
-typedef BOOL (APIENTRYP PFNWGLSENDPBUFFERTOVIDEONVPROC)(HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock);
-GLAPI PFNWGLSENDPBUFFERTOVIDEONVPROC glad_wglSendPbufferToVideoNV;
-#define wglSendPbufferToVideoNV glad_wglSendPbufferToVideoNV
-typedef BOOL (APIENTRYP PFNWGLGETVIDEOINFONVPROC)(HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);
-GLAPI PFNWGLGETVIDEOINFONVPROC glad_wglGetVideoInfoNV;
-#define wglGetVideoInfoNV glad_wglGetVideoInfoNV
-#endif
-#ifndef WGL_OML_sync_control
-#define WGL_OML_sync_control 1
-GLAPI int GLAD_WGL_OML_sync_control;
-typedef BOOL (APIENTRYP PFNWGLGETSYNCVALUESOMLPROC)(HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc);
-GLAPI PFNWGLGETSYNCVALUESOMLPROC glad_wglGetSyncValuesOML;
-#define wglGetSyncValuesOML glad_wglGetSyncValuesOML
-typedef BOOL (APIENTRYP PFNWGLGETMSCRATEOMLPROC)(HDC hdc, INT32 *numerator, INT32 *denominator);
-GLAPI PFNWGLGETMSCRATEOMLPROC glad_wglGetMscRateOML;
-#define wglGetMscRateOML glad_wglGetMscRateOML
-typedef INT64 (APIENTRYP PFNWGLSWAPBUFFERSMSCOMLPROC)(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);
-GLAPI PFNWGLSWAPBUFFERSMSCOMLPROC glad_wglSwapBuffersMscOML;
-#define wglSwapBuffersMscOML glad_wglSwapBuffersMscOML
-typedef INT64 (APIENTRYP PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)(HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);
-GLAPI PFNWGLSWAPLAYERBUFFERSMSCOMLPROC glad_wglSwapLayerBuffersMscOML;
-#define wglSwapLayerBuffersMscOML glad_wglSwapLayerBuffersMscOML
-typedef BOOL (APIENTRYP PFNWGLWAITFORMSCOMLPROC)(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc);
-GLAPI PFNWGLWAITFORMSCOMLPROC glad_wglWaitForMscOML;
-#define wglWaitForMscOML glad_wglWaitForMscOML
-typedef BOOL (APIENTRYP PFNWGLWAITFORSBCOMLPROC)(HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc);
-GLAPI PFNWGLWAITFORSBCOMLPROC glad_wglWaitForSbcOML;
-#define wglWaitForSbcOML glad_wglWaitForSbcOML
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif
diff --git a/3rdparty/glad/include/khrplatform.h b/3rdparty/glad/include/khrplatform.h
deleted file mode 100644
index 975bbffed6..0000000000
--- a/3rdparty/glad/include/khrplatform.h
+++ /dev/null
@@ -1,282 +0,0 @@
-#ifndef __khrplatform_h_
-#define __khrplatform_h_
-
-/*
-** Copyright (c) 2008-2018 The Khronos Group Inc.
-**
-** Permission is hereby granted, free of charge, to any person obtaining a
-** copy of this software and/or associated documentation files (the
-** "Materials"), to deal in the Materials without restriction, including
-** without limitation the rights to use, copy, modify, merge, publish,
-** distribute, sublicense, and/or sell copies of the Materials, and to
-** permit persons to whom the Materials are furnished to do so, subject to
-** the following conditions:
-**
-** The above copyright notice and this permission notice shall be included
-** in all copies or substantial portions of the Materials.
-**
-** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
-** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
-** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
-** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
-*/
-
-/* Khronos platform-specific types and definitions.
- *
- * The master copy of khrplatform.h is maintained in the Khronos EGL
- * Registry repository at https://github.com/KhronosGroup/EGL-Registry
- * The last semantic modification to khrplatform.h was at commit ID:
- * 67a3e0864c2d75ea5287b9f3d2eb74a745936692
- *
- * Adopters may modify this file to suit their platform. Adopters are
- * encouraged to submit platform specific modifications to the Khronos
- * group so that they can be included in future versions of this file.
- * Please submit changes by filing pull requests or issues on
- * the EGL Registry repository linked above.
- *
- *
- * See the Implementer's Guidelines for information about where this file
- * should be located on your system and for more details of its use:
- * http://www.khronos.org/registry/implementers_guide.pdf
- *
- * This file should be included as
- * #include
- * by Khronos client API header files that use its types and defines.
- *
- * The types in khrplatform.h should only be used to define API-specific types.
- *
- * Types defined in khrplatform.h:
- * khronos_int8_t signed 8 bit
- * khronos_uint8_t unsigned 8 bit
- * khronos_int16_t signed 16 bit
- * khronos_uint16_t unsigned 16 bit
- * khronos_int32_t signed 32 bit
- * khronos_uint32_t unsigned 32 bit
- * khronos_int64_t signed 64 bit
- * khronos_uint64_t unsigned 64 bit
- * khronos_intptr_t signed same number of bits as a pointer
- * khronos_uintptr_t unsigned same number of bits as a pointer
- * khronos_ssize_t signed size
- * khronos_usize_t unsigned size
- * khronos_float_t signed 32 bit floating point
- * khronos_time_ns_t unsigned 64 bit time in nanoseconds
- * khronos_utime_nanoseconds_t unsigned time interval or absolute time in
- * nanoseconds
- * khronos_stime_nanoseconds_t signed time interval in nanoseconds
- * khronos_boolean_enum_t enumerated boolean type. This should
- * only be used as a base type when a client API's boolean type is
- * an enum. Client APIs which use an integer or other type for
- * booleans cannot use this as the base type for their boolean.
- *
- * Tokens defined in khrplatform.h:
- *
- * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
- *
- * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
- * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
- *
- * Calling convention macros defined in this file:
- * KHRONOS_APICALL
- * KHRONOS_APIENTRY
- * KHRONOS_APIATTRIBUTES
- *
- * These may be used in function prototypes as:
- *
- * KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
- * int arg1,
- * int arg2) KHRONOS_APIATTRIBUTES;
- */
-
-/*-------------------------------------------------------------------------
- * Definition of KHRONOS_APICALL
- *-------------------------------------------------------------------------
- * This precedes the return type of the function in the function prototype.
- */
-#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
-# define KHRONOS_APICALL __declspec(dllimport)
-#elif defined (__SYMBIAN32__)
-# define KHRONOS_APICALL IMPORT_C
-#elif defined(__ANDROID__)
-# define KHRONOS_APICALL __attribute__((visibility("default")))
-#else
-# define KHRONOS_APICALL
-#endif
-
-/*-------------------------------------------------------------------------
- * Definition of KHRONOS_APIENTRY
- *-------------------------------------------------------------------------
- * This follows the return type of the function and precedes the function
- * name in the function prototype.
- */
-#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
- /* Win32 but not WinCE */
-# define KHRONOS_APIENTRY __stdcall
-#else
-# define KHRONOS_APIENTRY
-#endif
-
-/*-------------------------------------------------------------------------
- * Definition of KHRONOS_APIATTRIBUTES
- *-------------------------------------------------------------------------
- * This follows the closing parenthesis of the function prototype arguments.
- */
-#if defined (__ARMCC_2__)
-#define KHRONOS_APIATTRIBUTES __softfp
-#else
-#define KHRONOS_APIATTRIBUTES
-#endif
-
-/*-------------------------------------------------------------------------
- * basic type definitions
- *-----------------------------------------------------------------------*/
-#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
-
-
-/*
- * Using
- */
-#include
-typedef int32_t khronos_int32_t;
-typedef uint32_t khronos_uint32_t;
-typedef int64_t khronos_int64_t;
-typedef uint64_t khronos_uint64_t;
-#define KHRONOS_SUPPORT_INT64 1
-#define KHRONOS_SUPPORT_FLOAT 1
-
-#elif defined(__VMS ) || defined(__sgi)
-
-/*
- * Using
- */
-#include
-typedef int32_t khronos_int32_t;
-typedef uint32_t khronos_uint32_t;
-typedef int64_t khronos_int64_t;
-typedef uint64_t khronos_uint64_t;
-#define KHRONOS_SUPPORT_INT64 1
-#define KHRONOS_SUPPORT_FLOAT 1
-
-#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
-
-/*
- * Win32
- */
-typedef __int32 khronos_int32_t;
-typedef unsigned __int32 khronos_uint32_t;
-typedef __int64 khronos_int64_t;
-typedef unsigned __int64 khronos_uint64_t;
-#define KHRONOS_SUPPORT_INT64 1
-#define KHRONOS_SUPPORT_FLOAT 1
-
-#elif defined(__sun__) || defined(__digital__)
-
-/*
- * Sun or Digital
- */
-typedef int khronos_int32_t;
-typedef unsigned int khronos_uint32_t;
-#if defined(__arch64__) || defined(_LP64)
-typedef long int khronos_int64_t;
-typedef unsigned long int khronos_uint64_t;
-#else
-typedef long long int khronos_int64_t;
-typedef unsigned long long int khronos_uint64_t;
-#endif /* __arch64__ */
-#define KHRONOS_SUPPORT_INT64 1
-#define KHRONOS_SUPPORT_FLOAT 1
-
-#elif 0
-
-/*
- * Hypothetical platform with no float or int64 support
- */
-typedef int khronos_int32_t;
-typedef unsigned int khronos_uint32_t;
-#define KHRONOS_SUPPORT_INT64 0
-#define KHRONOS_SUPPORT_FLOAT 0
-
-#else
-
-/*
- * Generic fallback
- */
-#include
-typedef int32_t khronos_int32_t;
-typedef uint32_t khronos_uint32_t;
-typedef int64_t khronos_int64_t;
-typedef uint64_t khronos_uint64_t;
-#define KHRONOS_SUPPORT_INT64 1
-#define KHRONOS_SUPPORT_FLOAT 1
-
-#endif
-
-
-/*
- * Types that are (so far) the same on all platforms
- */
-typedef signed char khronos_int8_t;
-typedef unsigned char khronos_uint8_t;
-typedef signed short int khronos_int16_t;
-typedef unsigned short int khronos_uint16_t;
-
-/*
- * Types that differ between LLP64 and LP64 architectures - in LLP64,
- * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
- * to be the only LLP64 architecture in current use.
- */
-#ifdef _WIN64
-typedef signed long long int khronos_intptr_t;
-typedef unsigned long long int khronos_uintptr_t;
-typedef signed long long int khronos_ssize_t;
-typedef unsigned long long int khronos_usize_t;
-#else
-typedef signed long int khronos_intptr_t;
-typedef unsigned long int khronos_uintptr_t;
-typedef signed long int khronos_ssize_t;
-typedef unsigned long int khronos_usize_t;
-#endif
-
-#if KHRONOS_SUPPORT_FLOAT
-/*
- * Float type
- */
-typedef float khronos_float_t;
-#endif
-
-#if KHRONOS_SUPPORT_INT64
-/* Time types
- *
- * These types can be used to represent a time interval in nanoseconds or
- * an absolute Unadjusted System Time. Unadjusted System Time is the number
- * of nanoseconds since some arbitrary system event (e.g. since the last
- * time the system booted). The Unadjusted System Time is an unsigned
- * 64 bit value that wraps back to 0 every 584 years. Time intervals
- * may be either signed or unsigned.
- */
-typedef khronos_uint64_t khronos_utime_nanoseconds_t;
-typedef khronos_int64_t khronos_stime_nanoseconds_t;
-#endif
-
-/*
- * Dummy value used to pad enum types to 32 bits.
- */
-#ifndef KHRONOS_MAX_ENUM
-#define KHRONOS_MAX_ENUM 0x7FFFFFFF
-#endif
-
-/*
- * Enumerated boolean type
- *
- * Values other than zero should be considered to be true. Therefore
- * comparisons should not be made against KHRONOS_TRUE.
- */
-typedef enum {
- KHRONOS_FALSE = 0,
- KHRONOS_TRUE = 1,
- KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
-} khronos_boolean_enum_t;
-
-#endif /* __khrplatform_h_ */
diff --git a/3rdparty/glad/src/egl.c b/3rdparty/glad/src/egl.c
new file mode 100644
index 0000000000..19c99de4d6
--- /dev/null
+++ b/3rdparty/glad/src/egl.c
@@ -0,0 +1,1047 @@
+/**
+ * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
+ */
+#include
+#include
+#include
+#include
+
+#ifndef GLAD_IMPL_UTIL_C_
+#define GLAD_IMPL_UTIL_C_
+
+#ifdef _MSC_VER
+#define GLAD_IMPL_UTIL_SSCANF sscanf_s
+#else
+#define GLAD_IMPL_UTIL_SSCANF sscanf
+#endif
+
+#endif /* GLAD_IMPL_UTIL_C_ */
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+
+int GLAD_EGL_VERSION_1_0 = 0;
+int GLAD_EGL_VERSION_1_1 = 0;
+int GLAD_EGL_VERSION_1_2 = 0;
+int GLAD_EGL_VERSION_1_3 = 0;
+int GLAD_EGL_VERSION_1_4 = 0;
+int GLAD_EGL_VERSION_1_5 = 0;
+int GLAD_EGL_ANDROID_GLES_layers = 0;
+int GLAD_EGL_ANDROID_blob_cache = 0;
+int GLAD_EGL_ANDROID_create_native_client_buffer = 0;
+int GLAD_EGL_ANDROID_framebuffer_target = 0;
+int GLAD_EGL_ANDROID_front_buffer_auto_refresh = 0;
+int GLAD_EGL_ANDROID_get_frame_timestamps = 0;
+int GLAD_EGL_ANDROID_get_native_client_buffer = 0;
+int GLAD_EGL_ANDROID_image_native_buffer = 0;
+int GLAD_EGL_ANDROID_native_fence_sync = 0;
+int GLAD_EGL_ANDROID_presentation_time = 0;
+int GLAD_EGL_ANDROID_recordable = 0;
+int GLAD_EGL_ANGLE_d3d_share_handle_client_buffer = 0;
+int GLAD_EGL_ANGLE_device_d3d = 0;
+int GLAD_EGL_ANGLE_query_surface_pointer = 0;
+int GLAD_EGL_ANGLE_surface_d3d_texture_2d_share_handle = 0;
+int GLAD_EGL_ANGLE_sync_control_rate = 0;
+int GLAD_EGL_ANGLE_window_fixed_size = 0;
+int GLAD_EGL_ARM_image_format = 0;
+int GLAD_EGL_ARM_implicit_external_sync = 0;
+int GLAD_EGL_ARM_pixmap_multisample_discard = 0;
+int GLAD_EGL_EXT_bind_to_front = 0;
+int GLAD_EGL_EXT_buffer_age = 0;
+int GLAD_EGL_EXT_client_extensions = 0;
+int GLAD_EGL_EXT_client_sync = 0;
+int GLAD_EGL_EXT_compositor = 0;
+int GLAD_EGL_EXT_config_select_group = 0;
+int GLAD_EGL_EXT_create_context_robustness = 0;
+int GLAD_EGL_EXT_device_base = 0;
+int GLAD_EGL_EXT_device_drm = 0;
+int GLAD_EGL_EXT_device_drm_render_node = 0;
+int GLAD_EGL_EXT_device_enumeration = 0;
+int GLAD_EGL_EXT_device_openwf = 0;
+int GLAD_EGL_EXT_device_persistent_id = 0;
+int GLAD_EGL_EXT_device_query = 0;
+int GLAD_EGL_EXT_device_query_name = 0;
+int GLAD_EGL_EXT_explicit_device = 0;
+int GLAD_EGL_EXT_gl_colorspace_bt2020_hlg = 0;
+int GLAD_EGL_EXT_gl_colorspace_bt2020_linear = 0;
+int GLAD_EGL_EXT_gl_colorspace_bt2020_pq = 0;
+int GLAD_EGL_EXT_gl_colorspace_display_p3 = 0;
+int GLAD_EGL_EXT_gl_colorspace_display_p3_linear = 0;
+int GLAD_EGL_EXT_gl_colorspace_display_p3_passthrough = 0;
+int GLAD_EGL_EXT_gl_colorspace_scrgb = 0;
+int GLAD_EGL_EXT_gl_colorspace_scrgb_linear = 0;
+int GLAD_EGL_EXT_image_dma_buf_import = 0;
+int GLAD_EGL_EXT_image_dma_buf_import_modifiers = 0;
+int GLAD_EGL_EXT_image_gl_colorspace = 0;
+int GLAD_EGL_EXT_image_implicit_sync_control = 0;
+int GLAD_EGL_EXT_multiview_window = 0;
+int GLAD_EGL_EXT_output_base = 0;
+int GLAD_EGL_EXT_output_drm = 0;
+int GLAD_EGL_EXT_output_openwf = 0;
+int GLAD_EGL_EXT_pixel_format_float = 0;
+int GLAD_EGL_EXT_platform_base = 0;
+int GLAD_EGL_EXT_platform_device = 0;
+int GLAD_EGL_EXT_platform_wayland = 0;
+int GLAD_EGL_EXT_platform_x11 = 0;
+int GLAD_EGL_EXT_platform_xcb = 0;
+int GLAD_EGL_EXT_present_opaque = 0;
+int GLAD_EGL_EXT_protected_content = 0;
+int GLAD_EGL_EXT_protected_surface = 0;
+int GLAD_EGL_EXT_query_reset_notification_strategy = 0;
+int GLAD_EGL_EXT_stream_consumer_egloutput = 0;
+int GLAD_EGL_EXT_surface_CTA861_3_metadata = 0;
+int GLAD_EGL_EXT_surface_SMPTE2086_metadata = 0;
+int GLAD_EGL_EXT_surface_compression = 0;
+int GLAD_EGL_EXT_swap_buffers_with_damage = 0;
+int GLAD_EGL_EXT_sync_reuse = 0;
+int GLAD_EGL_EXT_yuv_surface = 0;
+int GLAD_EGL_HI_clientpixmap = 0;
+int GLAD_EGL_HI_colorformats = 0;
+int GLAD_EGL_IMG_context_priority = 0;
+int GLAD_EGL_IMG_image_plane_attribs = 0;
+int GLAD_EGL_KHR_cl_event = 0;
+int GLAD_EGL_KHR_cl_event2 = 0;
+int GLAD_EGL_KHR_client_get_all_proc_addresses = 0;
+int GLAD_EGL_KHR_config_attribs = 0;
+int GLAD_EGL_KHR_context_flush_control = 0;
+int GLAD_EGL_KHR_create_context = 0;
+int GLAD_EGL_KHR_create_context_no_error = 0;
+int GLAD_EGL_KHR_debug = 0;
+int GLAD_EGL_KHR_display_reference = 0;
+int GLAD_EGL_KHR_fence_sync = 0;
+int GLAD_EGL_KHR_get_all_proc_addresses = 0;
+int GLAD_EGL_KHR_gl_colorspace = 0;
+int GLAD_EGL_KHR_gl_renderbuffer_image = 0;
+int GLAD_EGL_KHR_gl_texture_2D_image = 0;
+int GLAD_EGL_KHR_gl_texture_3D_image = 0;
+int GLAD_EGL_KHR_gl_texture_cubemap_image = 0;
+int GLAD_EGL_KHR_image = 0;
+int GLAD_EGL_KHR_image_base = 0;
+int GLAD_EGL_KHR_image_pixmap = 0;
+int GLAD_EGL_KHR_lock_surface = 0;
+int GLAD_EGL_KHR_lock_surface2 = 0;
+int GLAD_EGL_KHR_lock_surface3 = 0;
+int GLAD_EGL_KHR_mutable_render_buffer = 0;
+int GLAD_EGL_KHR_no_config_context = 0;
+int GLAD_EGL_KHR_partial_update = 0;
+int GLAD_EGL_KHR_platform_android = 0;
+int GLAD_EGL_KHR_platform_gbm = 0;
+int GLAD_EGL_KHR_platform_wayland = 0;
+int GLAD_EGL_KHR_platform_x11 = 0;
+int GLAD_EGL_KHR_reusable_sync = 0;
+int GLAD_EGL_KHR_stream = 0;
+int GLAD_EGL_KHR_stream_attrib = 0;
+int GLAD_EGL_KHR_stream_consumer_gltexture = 0;
+int GLAD_EGL_KHR_stream_cross_process_fd = 0;
+int GLAD_EGL_KHR_stream_fifo = 0;
+int GLAD_EGL_KHR_stream_producer_aldatalocator = 0;
+int GLAD_EGL_KHR_stream_producer_eglsurface = 0;
+int GLAD_EGL_KHR_surfaceless_context = 0;
+int GLAD_EGL_KHR_swap_buffers_with_damage = 0;
+int GLAD_EGL_KHR_vg_parent_image = 0;
+int GLAD_EGL_KHR_wait_sync = 0;
+int GLAD_EGL_MESA_drm_image = 0;
+int GLAD_EGL_MESA_image_dma_buf_export = 0;
+int GLAD_EGL_MESA_platform_gbm = 0;
+int GLAD_EGL_MESA_platform_surfaceless = 0;
+int GLAD_EGL_MESA_query_driver = 0;
+int GLAD_EGL_NOK_swap_region = 0;
+int GLAD_EGL_NOK_swap_region2 = 0;
+int GLAD_EGL_NOK_texture_from_pixmap = 0;
+int GLAD_EGL_NV_3dvision_surface = 0;
+int GLAD_EGL_NV_context_priority_realtime = 0;
+int GLAD_EGL_NV_coverage_sample = 0;
+int GLAD_EGL_NV_coverage_sample_resolve = 0;
+int GLAD_EGL_NV_cuda_event = 0;
+int GLAD_EGL_NV_depth_nonlinear = 0;
+int GLAD_EGL_NV_device_cuda = 0;
+int GLAD_EGL_NV_native_query = 0;
+int GLAD_EGL_NV_post_convert_rounding = 0;
+int GLAD_EGL_NV_post_sub_buffer = 0;
+int GLAD_EGL_NV_quadruple_buffer = 0;
+int GLAD_EGL_NV_robustness_video_memory_purge = 0;
+int GLAD_EGL_NV_stream_consumer_eglimage = 0;
+int GLAD_EGL_NV_stream_consumer_eglimage_use_scanout_attrib = 0;
+int GLAD_EGL_NV_stream_consumer_gltexture_yuv = 0;
+int GLAD_EGL_NV_stream_cross_display = 0;
+int GLAD_EGL_NV_stream_cross_object = 0;
+int GLAD_EGL_NV_stream_cross_partition = 0;
+int GLAD_EGL_NV_stream_cross_process = 0;
+int GLAD_EGL_NV_stream_cross_system = 0;
+int GLAD_EGL_NV_stream_dma = 0;
+int GLAD_EGL_NV_stream_fifo_next = 0;
+int GLAD_EGL_NV_stream_fifo_synchronous = 0;
+int GLAD_EGL_NV_stream_flush = 0;
+int GLAD_EGL_NV_stream_frame_limits = 0;
+int GLAD_EGL_NV_stream_metadata = 0;
+int GLAD_EGL_NV_stream_origin = 0;
+int GLAD_EGL_NV_stream_remote = 0;
+int GLAD_EGL_NV_stream_reset = 0;
+int GLAD_EGL_NV_stream_socket = 0;
+int GLAD_EGL_NV_stream_socket_inet = 0;
+int GLAD_EGL_NV_stream_socket_unix = 0;
+int GLAD_EGL_NV_stream_sync = 0;
+int GLAD_EGL_NV_sync = 0;
+int GLAD_EGL_NV_system_time = 0;
+int GLAD_EGL_NV_triple_buffer = 0;
+int GLAD_EGL_QNX_image_native_buffer = 0;
+int GLAD_EGL_QNX_platform_screen = 0;
+int GLAD_EGL_TIZEN_image_native_buffer = 0;
+int GLAD_EGL_TIZEN_image_native_surface = 0;
+int GLAD_EGL_WL_bind_wayland_display = 0;
+int GLAD_EGL_WL_create_wayland_buffer_from_image = 0;
+
+
+
+PFNEGLBINDAPIPROC glad_eglBindAPI = NULL;
+PFNEGLBINDTEXIMAGEPROC glad_eglBindTexImage = NULL;
+PFNEGLBINDWAYLANDDISPLAYWLPROC glad_eglBindWaylandDisplayWL = NULL;
+PFNEGLCHOOSECONFIGPROC glad_eglChooseConfig = NULL;
+PFNEGLCLIENTSIGNALSYNCEXTPROC glad_eglClientSignalSyncEXT = NULL;
+PFNEGLCLIENTWAITSYNCPROC glad_eglClientWaitSync = NULL;
+PFNEGLCLIENTWAITSYNCKHRPROC glad_eglClientWaitSyncKHR = NULL;
+PFNEGLCLIENTWAITSYNCNVPROC glad_eglClientWaitSyncNV = NULL;
+PFNEGLCOMPOSITORBINDTEXWINDOWEXTPROC glad_eglCompositorBindTexWindowEXT = NULL;
+PFNEGLCOMPOSITORSETCONTEXTATTRIBUTESEXTPROC glad_eglCompositorSetContextAttributesEXT = NULL;
+PFNEGLCOMPOSITORSETCONTEXTLISTEXTPROC glad_eglCompositorSetContextListEXT = NULL;
+PFNEGLCOMPOSITORSETSIZEEXTPROC glad_eglCompositorSetSizeEXT = NULL;
+PFNEGLCOMPOSITORSETWINDOWATTRIBUTESEXTPROC glad_eglCompositorSetWindowAttributesEXT = NULL;
+PFNEGLCOMPOSITORSETWINDOWLISTEXTPROC glad_eglCompositorSetWindowListEXT = NULL;
+PFNEGLCOMPOSITORSWAPPOLICYEXTPROC glad_eglCompositorSwapPolicyEXT = NULL;
+PFNEGLCOPYBUFFERSPROC glad_eglCopyBuffers = NULL;
+PFNEGLCREATECONTEXTPROC glad_eglCreateContext = NULL;
+PFNEGLCREATEDRMIMAGEMESAPROC glad_eglCreateDRMImageMESA = NULL;
+PFNEGLCREATEFENCESYNCNVPROC glad_eglCreateFenceSyncNV = NULL;
+PFNEGLCREATEIMAGEPROC glad_eglCreateImage = NULL;
+PFNEGLCREATEIMAGEKHRPROC glad_eglCreateImageKHR = NULL;
+PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC glad_eglCreateNativeClientBufferANDROID = NULL;
+PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC glad_eglCreatePbufferFromClientBuffer = NULL;
+PFNEGLCREATEPBUFFERSURFACEPROC glad_eglCreatePbufferSurface = NULL;
+PFNEGLCREATEPIXMAPSURFACEPROC glad_eglCreatePixmapSurface = NULL;
+PFNEGLCREATEPIXMAPSURFACEHIPROC glad_eglCreatePixmapSurfaceHI = NULL;
+PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC glad_eglCreatePlatformPixmapSurface = NULL;
+PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC glad_eglCreatePlatformPixmapSurfaceEXT = NULL;
+PFNEGLCREATEPLATFORMWINDOWSURFACEPROC glad_eglCreatePlatformWindowSurface = NULL;
+PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC glad_eglCreatePlatformWindowSurfaceEXT = NULL;
+PFNEGLCREATESTREAMATTRIBKHRPROC glad_eglCreateStreamAttribKHR = NULL;
+PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC glad_eglCreateStreamFromFileDescriptorKHR = NULL;
+PFNEGLCREATESTREAMKHRPROC glad_eglCreateStreamKHR = NULL;
+PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC glad_eglCreateStreamProducerSurfaceKHR = NULL;
+PFNEGLCREATESTREAMSYNCNVPROC glad_eglCreateStreamSyncNV = NULL;
+PFNEGLCREATESYNCPROC glad_eglCreateSync = NULL;
+PFNEGLCREATESYNC64KHRPROC glad_eglCreateSync64KHR = NULL;
+PFNEGLCREATESYNCKHRPROC glad_eglCreateSyncKHR = NULL;
+PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC glad_eglCreateWaylandBufferFromImageWL = NULL;
+PFNEGLCREATEWINDOWSURFACEPROC glad_eglCreateWindowSurface = NULL;
+PFNEGLDEBUGMESSAGECONTROLKHRPROC glad_eglDebugMessageControlKHR = NULL;
+PFNEGLDESTROYCONTEXTPROC glad_eglDestroyContext = NULL;
+PFNEGLDESTROYIMAGEPROC glad_eglDestroyImage = NULL;
+PFNEGLDESTROYIMAGEKHRPROC glad_eglDestroyImageKHR = NULL;
+PFNEGLDESTROYSTREAMKHRPROC glad_eglDestroyStreamKHR = NULL;
+PFNEGLDESTROYSURFACEPROC glad_eglDestroySurface = NULL;
+PFNEGLDESTROYSYNCPROC glad_eglDestroySync = NULL;
+PFNEGLDESTROYSYNCKHRPROC glad_eglDestroySyncKHR = NULL;
+PFNEGLDESTROYSYNCNVPROC glad_eglDestroySyncNV = NULL;
+PFNEGLDUPNATIVEFENCEFDANDROIDPROC glad_eglDupNativeFenceFDANDROID = NULL;
+PFNEGLEXPORTDMABUFIMAGEMESAPROC glad_eglExportDMABUFImageMESA = NULL;
+PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC glad_eglExportDMABUFImageQueryMESA = NULL;
+PFNEGLEXPORTDRMIMAGEMESAPROC glad_eglExportDRMImageMESA = NULL;
+PFNEGLFENCENVPROC glad_eglFenceNV = NULL;
+PFNEGLGETCOMPOSITORTIMINGANDROIDPROC glad_eglGetCompositorTimingANDROID = NULL;
+PFNEGLGETCOMPOSITORTIMINGSUPPORTEDANDROIDPROC glad_eglGetCompositorTimingSupportedANDROID = NULL;
+PFNEGLGETCONFIGATTRIBPROC glad_eglGetConfigAttrib = NULL;
+PFNEGLGETCONFIGSPROC glad_eglGetConfigs = NULL;
+PFNEGLGETCURRENTCONTEXTPROC glad_eglGetCurrentContext = NULL;
+PFNEGLGETCURRENTDISPLAYPROC glad_eglGetCurrentDisplay = NULL;
+PFNEGLGETCURRENTSURFACEPROC glad_eglGetCurrentSurface = NULL;
+PFNEGLGETDISPLAYPROC glad_eglGetDisplay = NULL;
+PFNEGLGETDISPLAYDRIVERCONFIGPROC glad_eglGetDisplayDriverConfig = NULL;
+PFNEGLGETDISPLAYDRIVERNAMEPROC glad_eglGetDisplayDriverName = NULL;
+PFNEGLGETERRORPROC glad_eglGetError = NULL;
+PFNEGLGETFRAMETIMESTAMPSUPPORTEDANDROIDPROC glad_eglGetFrameTimestampSupportedANDROID = NULL;
+PFNEGLGETFRAMETIMESTAMPSANDROIDPROC glad_eglGetFrameTimestampsANDROID = NULL;
+PFNEGLGETMSCRATEANGLEPROC glad_eglGetMscRateANGLE = NULL;
+PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC glad_eglGetNativeClientBufferANDROID = NULL;
+PFNEGLGETNEXTFRAMEIDANDROIDPROC glad_eglGetNextFrameIdANDROID = NULL;
+PFNEGLGETOUTPUTLAYERSEXTPROC glad_eglGetOutputLayersEXT = NULL;
+PFNEGLGETOUTPUTPORTSEXTPROC glad_eglGetOutputPortsEXT = NULL;
+PFNEGLGETPLATFORMDISPLAYPROC glad_eglGetPlatformDisplay = NULL;
+PFNEGLGETPLATFORMDISPLAYEXTPROC glad_eglGetPlatformDisplayEXT = NULL;
+PFNEGLGETPROCADDRESSPROC glad_eglGetProcAddress = NULL;
+PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC glad_eglGetStreamFileDescriptorKHR = NULL;
+PFNEGLGETSYNCATTRIBPROC glad_eglGetSyncAttrib = NULL;
+PFNEGLGETSYNCATTRIBKHRPROC glad_eglGetSyncAttribKHR = NULL;
+PFNEGLGETSYNCATTRIBNVPROC glad_eglGetSyncAttribNV = NULL;
+PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC glad_eglGetSystemTimeFrequencyNV = NULL;
+PFNEGLGETSYSTEMTIMENVPROC glad_eglGetSystemTimeNV = NULL;
+PFNEGLINITIALIZEPROC glad_eglInitialize = NULL;
+PFNEGLLABELOBJECTKHRPROC glad_eglLabelObjectKHR = NULL;
+PFNEGLLOCKSURFACEKHRPROC glad_eglLockSurfaceKHR = NULL;
+PFNEGLMAKECURRENTPROC glad_eglMakeCurrent = NULL;
+PFNEGLOUTPUTLAYERATTRIBEXTPROC glad_eglOutputLayerAttribEXT = NULL;
+PFNEGLOUTPUTPORTATTRIBEXTPROC glad_eglOutputPortAttribEXT = NULL;
+PFNEGLPOSTSUBBUFFERNVPROC glad_eglPostSubBufferNV = NULL;
+PFNEGLPRESENTATIONTIMEANDROIDPROC glad_eglPresentationTimeANDROID = NULL;
+PFNEGLQUERYAPIPROC glad_eglQueryAPI = NULL;
+PFNEGLQUERYCONTEXTPROC glad_eglQueryContext = NULL;
+PFNEGLQUERYDEBUGKHRPROC glad_eglQueryDebugKHR = NULL;
+PFNEGLQUERYDEVICEATTRIBEXTPROC glad_eglQueryDeviceAttribEXT = NULL;
+PFNEGLQUERYDEVICEBINARYEXTPROC glad_eglQueryDeviceBinaryEXT = NULL;
+PFNEGLQUERYDEVICESTRINGEXTPROC glad_eglQueryDeviceStringEXT = NULL;
+PFNEGLQUERYDEVICESEXTPROC glad_eglQueryDevicesEXT = NULL;
+PFNEGLQUERYDISPLAYATTRIBEXTPROC glad_eglQueryDisplayAttribEXT = NULL;
+PFNEGLQUERYDISPLAYATTRIBKHRPROC glad_eglQueryDisplayAttribKHR = NULL;
+PFNEGLQUERYDISPLAYATTRIBNVPROC glad_eglQueryDisplayAttribNV = NULL;
+PFNEGLQUERYDMABUFFORMATSEXTPROC glad_eglQueryDmaBufFormatsEXT = NULL;
+PFNEGLQUERYDMABUFMODIFIERSEXTPROC glad_eglQueryDmaBufModifiersEXT = NULL;
+PFNEGLQUERYNATIVEDISPLAYNVPROC glad_eglQueryNativeDisplayNV = NULL;
+PFNEGLQUERYNATIVEPIXMAPNVPROC glad_eglQueryNativePixmapNV = NULL;
+PFNEGLQUERYNATIVEWINDOWNVPROC glad_eglQueryNativeWindowNV = NULL;
+PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC glad_eglQueryOutputLayerAttribEXT = NULL;
+PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC glad_eglQueryOutputLayerStringEXT = NULL;
+PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC glad_eglQueryOutputPortAttribEXT = NULL;
+PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC glad_eglQueryOutputPortStringEXT = NULL;
+PFNEGLQUERYSTREAMATTRIBKHRPROC glad_eglQueryStreamAttribKHR = NULL;
+PFNEGLQUERYSTREAMCONSUMEREVENTNVPROC glad_eglQueryStreamConsumerEventNV = NULL;
+PFNEGLQUERYSTREAMKHRPROC glad_eglQueryStreamKHR = NULL;
+PFNEGLQUERYSTREAMMETADATANVPROC glad_eglQueryStreamMetadataNV = NULL;
+PFNEGLQUERYSTREAMTIMEKHRPROC glad_eglQueryStreamTimeKHR = NULL;
+PFNEGLQUERYSTREAMU64KHRPROC glad_eglQueryStreamu64KHR = NULL;
+PFNEGLQUERYSTRINGPROC glad_eglQueryString = NULL;
+PFNEGLQUERYSUPPORTEDCOMPRESSIONRATESEXTPROC glad_eglQuerySupportedCompressionRatesEXT = NULL;
+PFNEGLQUERYSURFACEPROC glad_eglQuerySurface = NULL;
+PFNEGLQUERYSURFACE64KHRPROC glad_eglQuerySurface64KHR = NULL;
+PFNEGLQUERYSURFACEPOINTERANGLEPROC glad_eglQuerySurfacePointerANGLE = NULL;
+PFNEGLQUERYWAYLANDBUFFERWLPROC glad_eglQueryWaylandBufferWL = NULL;
+PFNEGLRELEASETEXIMAGEPROC glad_eglReleaseTexImage = NULL;
+PFNEGLRELEASETHREADPROC glad_eglReleaseThread = NULL;
+PFNEGLRESETSTREAMNVPROC glad_eglResetStreamNV = NULL;
+PFNEGLSETBLOBCACHEFUNCSANDROIDPROC glad_eglSetBlobCacheFuncsANDROID = NULL;
+PFNEGLSETDAMAGEREGIONKHRPROC glad_eglSetDamageRegionKHR = NULL;
+PFNEGLSETSTREAMATTRIBKHRPROC glad_eglSetStreamAttribKHR = NULL;
+PFNEGLSETSTREAMMETADATANVPROC glad_eglSetStreamMetadataNV = NULL;
+PFNEGLSIGNALSYNCKHRPROC glad_eglSignalSyncKHR = NULL;
+PFNEGLSIGNALSYNCNVPROC glad_eglSignalSyncNV = NULL;
+PFNEGLSTREAMACQUIREIMAGENVPROC glad_eglStreamAcquireImageNV = NULL;
+PFNEGLSTREAMATTRIBKHRPROC glad_eglStreamAttribKHR = NULL;
+PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC glad_eglStreamConsumerAcquireAttribKHR = NULL;
+PFNEGLSTREAMCONSUMERACQUIREKHRPROC glad_eglStreamConsumerAcquireKHR = NULL;
+PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC glad_eglStreamConsumerGLTextureExternalAttribsNV = NULL;
+PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC glad_eglStreamConsumerGLTextureExternalKHR = NULL;
+PFNEGLSTREAMCONSUMEROUTPUTEXTPROC glad_eglStreamConsumerOutputEXT = NULL;
+PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC glad_eglStreamConsumerReleaseAttribKHR = NULL;
+PFNEGLSTREAMCONSUMERRELEASEKHRPROC glad_eglStreamConsumerReleaseKHR = NULL;
+PFNEGLSTREAMFLUSHNVPROC glad_eglStreamFlushNV = NULL;
+PFNEGLSTREAMIMAGECONSUMERCONNECTNVPROC glad_eglStreamImageConsumerConnectNV = NULL;
+PFNEGLSTREAMRELEASEIMAGENVPROC glad_eglStreamReleaseImageNV = NULL;
+PFNEGLSURFACEATTRIBPROC glad_eglSurfaceAttrib = NULL;
+PFNEGLSWAPBUFFERSPROC glad_eglSwapBuffers = NULL;
+PFNEGLSWAPBUFFERSREGION2NOKPROC glad_eglSwapBuffersRegion2NOK = NULL;
+PFNEGLSWAPBUFFERSREGIONNOKPROC glad_eglSwapBuffersRegionNOK = NULL;
+PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC glad_eglSwapBuffersWithDamageEXT = NULL;
+PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC glad_eglSwapBuffersWithDamageKHR = NULL;
+PFNEGLSWAPINTERVALPROC glad_eglSwapInterval = NULL;
+PFNEGLTERMINATEPROC glad_eglTerminate = NULL;
+PFNEGLUNBINDWAYLANDDISPLAYWLPROC glad_eglUnbindWaylandDisplayWL = NULL;
+PFNEGLUNLOCKSURFACEKHRPROC glad_eglUnlockSurfaceKHR = NULL;
+PFNEGLUNSIGNALSYNCEXTPROC glad_eglUnsignalSyncEXT = NULL;
+PFNEGLWAITCLIENTPROC glad_eglWaitClient = NULL;
+PFNEGLWAITGLPROC glad_eglWaitGL = NULL;
+PFNEGLWAITNATIVEPROC glad_eglWaitNative = NULL;
+PFNEGLWAITSYNCPROC glad_eglWaitSync = NULL;
+PFNEGLWAITSYNCKHRPROC glad_eglWaitSyncKHR = NULL;
+
+
+static void glad_egl_load_EGL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_VERSION_1_0) return;
+ glad_eglChooseConfig = (PFNEGLCHOOSECONFIGPROC) load(userptr, "eglChooseConfig");
+ glad_eglCopyBuffers = (PFNEGLCOPYBUFFERSPROC) load(userptr, "eglCopyBuffers");
+ glad_eglCreateContext = (PFNEGLCREATECONTEXTPROC) load(userptr, "eglCreateContext");
+ glad_eglCreatePbufferSurface = (PFNEGLCREATEPBUFFERSURFACEPROC) load(userptr, "eglCreatePbufferSurface");
+ glad_eglCreatePixmapSurface = (PFNEGLCREATEPIXMAPSURFACEPROC) load(userptr, "eglCreatePixmapSurface");
+ glad_eglCreateWindowSurface = (PFNEGLCREATEWINDOWSURFACEPROC) load(userptr, "eglCreateWindowSurface");
+ glad_eglDestroyContext = (PFNEGLDESTROYCONTEXTPROC) load(userptr, "eglDestroyContext");
+ glad_eglDestroySurface = (PFNEGLDESTROYSURFACEPROC) load(userptr, "eglDestroySurface");
+ glad_eglGetConfigAttrib = (PFNEGLGETCONFIGATTRIBPROC) load(userptr, "eglGetConfigAttrib");
+ glad_eglGetConfigs = (PFNEGLGETCONFIGSPROC) load(userptr, "eglGetConfigs");
+ glad_eglGetCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC) load(userptr, "eglGetCurrentDisplay");
+ glad_eglGetCurrentSurface = (PFNEGLGETCURRENTSURFACEPROC) load(userptr, "eglGetCurrentSurface");
+ glad_eglGetDisplay = (PFNEGLGETDISPLAYPROC) load(userptr, "eglGetDisplay");
+ glad_eglGetError = (PFNEGLGETERRORPROC) load(userptr, "eglGetError");
+ glad_eglGetProcAddress = (PFNEGLGETPROCADDRESSPROC) load(userptr, "eglGetProcAddress");
+ glad_eglInitialize = (PFNEGLINITIALIZEPROC) load(userptr, "eglInitialize");
+ glad_eglMakeCurrent = (PFNEGLMAKECURRENTPROC) load(userptr, "eglMakeCurrent");
+ glad_eglQueryContext = (PFNEGLQUERYCONTEXTPROC) load(userptr, "eglQueryContext");
+ glad_eglQueryString = (PFNEGLQUERYSTRINGPROC) load(userptr, "eglQueryString");
+ glad_eglQuerySurface = (PFNEGLQUERYSURFACEPROC) load(userptr, "eglQuerySurface");
+ glad_eglSwapBuffers = (PFNEGLSWAPBUFFERSPROC) load(userptr, "eglSwapBuffers");
+ glad_eglTerminate = (PFNEGLTERMINATEPROC) load(userptr, "eglTerminate");
+ glad_eglWaitGL = (PFNEGLWAITGLPROC) load(userptr, "eglWaitGL");
+ glad_eglWaitNative = (PFNEGLWAITNATIVEPROC) load(userptr, "eglWaitNative");
+}
+static void glad_egl_load_EGL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_VERSION_1_1) return;
+ glad_eglBindTexImage = (PFNEGLBINDTEXIMAGEPROC) load(userptr, "eglBindTexImage");
+ glad_eglReleaseTexImage = (PFNEGLRELEASETEXIMAGEPROC) load(userptr, "eglReleaseTexImage");
+ glad_eglSurfaceAttrib = (PFNEGLSURFACEATTRIBPROC) load(userptr, "eglSurfaceAttrib");
+ glad_eglSwapInterval = (PFNEGLSWAPINTERVALPROC) load(userptr, "eglSwapInterval");
+}
+static void glad_egl_load_EGL_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_VERSION_1_2) return;
+ glad_eglBindAPI = (PFNEGLBINDAPIPROC) load(userptr, "eglBindAPI");
+ glad_eglCreatePbufferFromClientBuffer = (PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC) load(userptr, "eglCreatePbufferFromClientBuffer");
+ glad_eglQueryAPI = (PFNEGLQUERYAPIPROC) load(userptr, "eglQueryAPI");
+ glad_eglReleaseThread = (PFNEGLRELEASETHREADPROC) load(userptr, "eglReleaseThread");
+ glad_eglWaitClient = (PFNEGLWAITCLIENTPROC) load(userptr, "eglWaitClient");
+}
+static void glad_egl_load_EGL_VERSION_1_4( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_VERSION_1_4) return;
+ glad_eglGetCurrentContext = (PFNEGLGETCURRENTCONTEXTPROC) load(userptr, "eglGetCurrentContext");
+}
+static void glad_egl_load_EGL_VERSION_1_5( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_VERSION_1_5) return;
+ glad_eglClientWaitSync = (PFNEGLCLIENTWAITSYNCPROC) load(userptr, "eglClientWaitSync");
+ glad_eglCreateImage = (PFNEGLCREATEIMAGEPROC) load(userptr, "eglCreateImage");
+ glad_eglCreatePlatformPixmapSurface = (PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC) load(userptr, "eglCreatePlatformPixmapSurface");
+ glad_eglCreatePlatformWindowSurface = (PFNEGLCREATEPLATFORMWINDOWSURFACEPROC) load(userptr, "eglCreatePlatformWindowSurface");
+ glad_eglCreateSync = (PFNEGLCREATESYNCPROC) load(userptr, "eglCreateSync");
+ glad_eglDestroyImage = (PFNEGLDESTROYIMAGEPROC) load(userptr, "eglDestroyImage");
+ glad_eglDestroySync = (PFNEGLDESTROYSYNCPROC) load(userptr, "eglDestroySync");
+ glad_eglGetPlatformDisplay = (PFNEGLGETPLATFORMDISPLAYPROC) load(userptr, "eglGetPlatformDisplay");
+ glad_eglGetSyncAttrib = (PFNEGLGETSYNCATTRIBPROC) load(userptr, "eglGetSyncAttrib");
+ glad_eglWaitSync = (PFNEGLWAITSYNCPROC) load(userptr, "eglWaitSync");
+}
+static void glad_egl_load_EGL_ANDROID_blob_cache( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_ANDROID_blob_cache) return;
+ glad_eglSetBlobCacheFuncsANDROID = (PFNEGLSETBLOBCACHEFUNCSANDROIDPROC) load(userptr, "eglSetBlobCacheFuncsANDROID");
+}
+static void glad_egl_load_EGL_ANDROID_create_native_client_buffer( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_ANDROID_create_native_client_buffer) return;
+ glad_eglCreateNativeClientBufferANDROID = (PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC) load(userptr, "eglCreateNativeClientBufferANDROID");
+}
+static void glad_egl_load_EGL_ANDROID_get_frame_timestamps( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_ANDROID_get_frame_timestamps) return;
+ glad_eglGetCompositorTimingANDROID = (PFNEGLGETCOMPOSITORTIMINGANDROIDPROC) load(userptr, "eglGetCompositorTimingANDROID");
+ glad_eglGetCompositorTimingSupportedANDROID = (PFNEGLGETCOMPOSITORTIMINGSUPPORTEDANDROIDPROC) load(userptr, "eglGetCompositorTimingSupportedANDROID");
+ glad_eglGetFrameTimestampSupportedANDROID = (PFNEGLGETFRAMETIMESTAMPSUPPORTEDANDROIDPROC) load(userptr, "eglGetFrameTimestampSupportedANDROID");
+ glad_eglGetFrameTimestampsANDROID = (PFNEGLGETFRAMETIMESTAMPSANDROIDPROC) load(userptr, "eglGetFrameTimestampsANDROID");
+ glad_eglGetNextFrameIdANDROID = (PFNEGLGETNEXTFRAMEIDANDROIDPROC) load(userptr, "eglGetNextFrameIdANDROID");
+}
+static void glad_egl_load_EGL_ANDROID_get_native_client_buffer( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_ANDROID_get_native_client_buffer) return;
+ glad_eglGetNativeClientBufferANDROID = (PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC) load(userptr, "eglGetNativeClientBufferANDROID");
+}
+static void glad_egl_load_EGL_ANDROID_native_fence_sync( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_ANDROID_native_fence_sync) return;
+ glad_eglDupNativeFenceFDANDROID = (PFNEGLDUPNATIVEFENCEFDANDROIDPROC) load(userptr, "eglDupNativeFenceFDANDROID");
+}
+static void glad_egl_load_EGL_ANDROID_presentation_time( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_ANDROID_presentation_time) return;
+ glad_eglPresentationTimeANDROID = (PFNEGLPRESENTATIONTIMEANDROIDPROC) load(userptr, "eglPresentationTimeANDROID");
+}
+static void glad_egl_load_EGL_ANGLE_query_surface_pointer( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_ANGLE_query_surface_pointer) return;
+ glad_eglQuerySurfacePointerANGLE = (PFNEGLQUERYSURFACEPOINTERANGLEPROC) load(userptr, "eglQuerySurfacePointerANGLE");
+}
+static void glad_egl_load_EGL_ANGLE_sync_control_rate( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_ANGLE_sync_control_rate) return;
+ glad_eglGetMscRateANGLE = (PFNEGLGETMSCRATEANGLEPROC) load(userptr, "eglGetMscRateANGLE");
+}
+static void glad_egl_load_EGL_EXT_client_sync( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_EXT_client_sync) return;
+ glad_eglClientSignalSyncEXT = (PFNEGLCLIENTSIGNALSYNCEXTPROC) load(userptr, "eglClientSignalSyncEXT");
+}
+static void glad_egl_load_EGL_EXT_compositor( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_EXT_compositor) return;
+ glad_eglCompositorBindTexWindowEXT = (PFNEGLCOMPOSITORBINDTEXWINDOWEXTPROC) load(userptr, "eglCompositorBindTexWindowEXT");
+ glad_eglCompositorSetContextAttributesEXT = (PFNEGLCOMPOSITORSETCONTEXTATTRIBUTESEXTPROC) load(userptr, "eglCompositorSetContextAttributesEXT");
+ glad_eglCompositorSetContextListEXT = (PFNEGLCOMPOSITORSETCONTEXTLISTEXTPROC) load(userptr, "eglCompositorSetContextListEXT");
+ glad_eglCompositorSetSizeEXT = (PFNEGLCOMPOSITORSETSIZEEXTPROC) load(userptr, "eglCompositorSetSizeEXT");
+ glad_eglCompositorSetWindowAttributesEXT = (PFNEGLCOMPOSITORSETWINDOWATTRIBUTESEXTPROC) load(userptr, "eglCompositorSetWindowAttributesEXT");
+ glad_eglCompositorSetWindowListEXT = (PFNEGLCOMPOSITORSETWINDOWLISTEXTPROC) load(userptr, "eglCompositorSetWindowListEXT");
+ glad_eglCompositorSwapPolicyEXT = (PFNEGLCOMPOSITORSWAPPOLICYEXTPROC) load(userptr, "eglCompositorSwapPolicyEXT");
+}
+static void glad_egl_load_EGL_EXT_device_base( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_EXT_device_base) return;
+ glad_eglQueryDeviceAttribEXT = (PFNEGLQUERYDEVICEATTRIBEXTPROC) load(userptr, "eglQueryDeviceAttribEXT");
+ glad_eglQueryDeviceStringEXT = (PFNEGLQUERYDEVICESTRINGEXTPROC) load(userptr, "eglQueryDeviceStringEXT");
+ glad_eglQueryDevicesEXT = (PFNEGLQUERYDEVICESEXTPROC) load(userptr, "eglQueryDevicesEXT");
+ glad_eglQueryDisplayAttribEXT = (PFNEGLQUERYDISPLAYATTRIBEXTPROC) load(userptr, "eglQueryDisplayAttribEXT");
+}
+static void glad_egl_load_EGL_EXT_device_enumeration( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_EXT_device_enumeration) return;
+ glad_eglQueryDevicesEXT = (PFNEGLQUERYDEVICESEXTPROC) load(userptr, "eglQueryDevicesEXT");
+}
+static void glad_egl_load_EGL_EXT_device_persistent_id( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_EXT_device_persistent_id) return;
+ glad_eglQueryDeviceBinaryEXT = (PFNEGLQUERYDEVICEBINARYEXTPROC) load(userptr, "eglQueryDeviceBinaryEXT");
+}
+static void glad_egl_load_EGL_EXT_device_query( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_EXT_device_query) return;
+ glad_eglQueryDeviceAttribEXT = (PFNEGLQUERYDEVICEATTRIBEXTPROC) load(userptr, "eglQueryDeviceAttribEXT");
+ glad_eglQueryDeviceStringEXT = (PFNEGLQUERYDEVICESTRINGEXTPROC) load(userptr, "eglQueryDeviceStringEXT");
+ glad_eglQueryDisplayAttribEXT = (PFNEGLQUERYDISPLAYATTRIBEXTPROC) load(userptr, "eglQueryDisplayAttribEXT");
+}
+static void glad_egl_load_EGL_EXT_image_dma_buf_import_modifiers( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_EXT_image_dma_buf_import_modifiers) return;
+ glad_eglQueryDmaBufFormatsEXT = (PFNEGLQUERYDMABUFFORMATSEXTPROC) load(userptr, "eglQueryDmaBufFormatsEXT");
+ glad_eglQueryDmaBufModifiersEXT = (PFNEGLQUERYDMABUFMODIFIERSEXTPROC) load(userptr, "eglQueryDmaBufModifiersEXT");
+}
+static void glad_egl_load_EGL_EXT_output_base( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_EXT_output_base) return;
+ glad_eglGetOutputLayersEXT = (PFNEGLGETOUTPUTLAYERSEXTPROC) load(userptr, "eglGetOutputLayersEXT");
+ glad_eglGetOutputPortsEXT = (PFNEGLGETOUTPUTPORTSEXTPROC) load(userptr, "eglGetOutputPortsEXT");
+ glad_eglOutputLayerAttribEXT = (PFNEGLOUTPUTLAYERATTRIBEXTPROC) load(userptr, "eglOutputLayerAttribEXT");
+ glad_eglOutputPortAttribEXT = (PFNEGLOUTPUTPORTATTRIBEXTPROC) load(userptr, "eglOutputPortAttribEXT");
+ glad_eglQueryOutputLayerAttribEXT = (PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC) load(userptr, "eglQueryOutputLayerAttribEXT");
+ glad_eglQueryOutputLayerStringEXT = (PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC) load(userptr, "eglQueryOutputLayerStringEXT");
+ glad_eglQueryOutputPortAttribEXT = (PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC) load(userptr, "eglQueryOutputPortAttribEXT");
+ glad_eglQueryOutputPortStringEXT = (PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC) load(userptr, "eglQueryOutputPortStringEXT");
+}
+static void glad_egl_load_EGL_EXT_platform_base( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_EXT_platform_base) return;
+ glad_eglCreatePlatformPixmapSurfaceEXT = (PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC) load(userptr, "eglCreatePlatformPixmapSurfaceEXT");
+ glad_eglCreatePlatformWindowSurfaceEXT = (PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC) load(userptr, "eglCreatePlatformWindowSurfaceEXT");
+ glad_eglGetPlatformDisplayEXT = (PFNEGLGETPLATFORMDISPLAYEXTPROC) load(userptr, "eglGetPlatformDisplayEXT");
+}
+static void glad_egl_load_EGL_EXT_stream_consumer_egloutput( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_EXT_stream_consumer_egloutput) return;
+ glad_eglStreamConsumerOutputEXT = (PFNEGLSTREAMCONSUMEROUTPUTEXTPROC) load(userptr, "eglStreamConsumerOutputEXT");
+}
+static void glad_egl_load_EGL_EXT_surface_compression( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_EXT_surface_compression) return;
+ glad_eglQuerySupportedCompressionRatesEXT = (PFNEGLQUERYSUPPORTEDCOMPRESSIONRATESEXTPROC) load(userptr, "eglQuerySupportedCompressionRatesEXT");
+}
+static void glad_egl_load_EGL_EXT_swap_buffers_with_damage( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_EXT_swap_buffers_with_damage) return;
+ glad_eglSwapBuffersWithDamageEXT = (PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC) load(userptr, "eglSwapBuffersWithDamageEXT");
+}
+static void glad_egl_load_EGL_EXT_sync_reuse( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_EXT_sync_reuse) return;
+ glad_eglUnsignalSyncEXT = (PFNEGLUNSIGNALSYNCEXTPROC) load(userptr, "eglUnsignalSyncEXT");
+}
+static void glad_egl_load_EGL_HI_clientpixmap( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_HI_clientpixmap) return;
+ glad_eglCreatePixmapSurfaceHI = (PFNEGLCREATEPIXMAPSURFACEHIPROC) load(userptr, "eglCreatePixmapSurfaceHI");
+}
+static void glad_egl_load_EGL_KHR_cl_event2( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_KHR_cl_event2) return;
+ glad_eglCreateSync64KHR = (PFNEGLCREATESYNC64KHRPROC) load(userptr, "eglCreateSync64KHR");
+}
+static void glad_egl_load_EGL_KHR_debug( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_KHR_debug) return;
+ glad_eglDebugMessageControlKHR = (PFNEGLDEBUGMESSAGECONTROLKHRPROC) load(userptr, "eglDebugMessageControlKHR");
+ glad_eglLabelObjectKHR = (PFNEGLLABELOBJECTKHRPROC) load(userptr, "eglLabelObjectKHR");
+ glad_eglQueryDebugKHR = (PFNEGLQUERYDEBUGKHRPROC) load(userptr, "eglQueryDebugKHR");
+}
+static void glad_egl_load_EGL_KHR_display_reference( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_KHR_display_reference) return;
+ glad_eglQueryDisplayAttribKHR = (PFNEGLQUERYDISPLAYATTRIBKHRPROC) load(userptr, "eglQueryDisplayAttribKHR");
+}
+static void glad_egl_load_EGL_KHR_fence_sync( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_KHR_fence_sync) return;
+ glad_eglClientWaitSyncKHR = (PFNEGLCLIENTWAITSYNCKHRPROC) load(userptr, "eglClientWaitSyncKHR");
+ glad_eglCreateSyncKHR = (PFNEGLCREATESYNCKHRPROC) load(userptr, "eglCreateSyncKHR");
+ glad_eglDestroySyncKHR = (PFNEGLDESTROYSYNCKHRPROC) load(userptr, "eglDestroySyncKHR");
+ glad_eglGetSyncAttribKHR = (PFNEGLGETSYNCATTRIBKHRPROC) load(userptr, "eglGetSyncAttribKHR");
+}
+static void glad_egl_load_EGL_KHR_image( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_KHR_image) return;
+ glad_eglCreateImageKHR = (PFNEGLCREATEIMAGEKHRPROC) load(userptr, "eglCreateImageKHR");
+ glad_eglDestroyImageKHR = (PFNEGLDESTROYIMAGEKHRPROC) load(userptr, "eglDestroyImageKHR");
+}
+static void glad_egl_load_EGL_KHR_image_base( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_KHR_image_base) return;
+ glad_eglCreateImageKHR = (PFNEGLCREATEIMAGEKHRPROC) load(userptr, "eglCreateImageKHR");
+ glad_eglDestroyImageKHR = (PFNEGLDESTROYIMAGEKHRPROC) load(userptr, "eglDestroyImageKHR");
+}
+static void glad_egl_load_EGL_KHR_lock_surface( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_KHR_lock_surface) return;
+ glad_eglLockSurfaceKHR = (PFNEGLLOCKSURFACEKHRPROC) load(userptr, "eglLockSurfaceKHR");
+ glad_eglUnlockSurfaceKHR = (PFNEGLUNLOCKSURFACEKHRPROC) load(userptr, "eglUnlockSurfaceKHR");
+}
+static void glad_egl_load_EGL_KHR_lock_surface3( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_KHR_lock_surface3) return;
+ glad_eglLockSurfaceKHR = (PFNEGLLOCKSURFACEKHRPROC) load(userptr, "eglLockSurfaceKHR");
+ glad_eglQuerySurface64KHR = (PFNEGLQUERYSURFACE64KHRPROC) load(userptr, "eglQuerySurface64KHR");
+ glad_eglUnlockSurfaceKHR = (PFNEGLUNLOCKSURFACEKHRPROC) load(userptr, "eglUnlockSurfaceKHR");
+}
+static void glad_egl_load_EGL_KHR_partial_update( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_KHR_partial_update) return;
+ glad_eglSetDamageRegionKHR = (PFNEGLSETDAMAGEREGIONKHRPROC) load(userptr, "eglSetDamageRegionKHR");
+}
+static void glad_egl_load_EGL_KHR_reusable_sync( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_KHR_reusable_sync) return;
+ glad_eglClientWaitSyncKHR = (PFNEGLCLIENTWAITSYNCKHRPROC) load(userptr, "eglClientWaitSyncKHR");
+ glad_eglCreateSyncKHR = (PFNEGLCREATESYNCKHRPROC) load(userptr, "eglCreateSyncKHR");
+ glad_eglDestroySyncKHR = (PFNEGLDESTROYSYNCKHRPROC) load(userptr, "eglDestroySyncKHR");
+ glad_eglGetSyncAttribKHR = (PFNEGLGETSYNCATTRIBKHRPROC) load(userptr, "eglGetSyncAttribKHR");
+ glad_eglSignalSyncKHR = (PFNEGLSIGNALSYNCKHRPROC) load(userptr, "eglSignalSyncKHR");
+}
+static void glad_egl_load_EGL_KHR_stream( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_KHR_stream) return;
+ glad_eglCreateStreamKHR = (PFNEGLCREATESTREAMKHRPROC) load(userptr, "eglCreateStreamKHR");
+ glad_eglDestroyStreamKHR = (PFNEGLDESTROYSTREAMKHRPROC) load(userptr, "eglDestroyStreamKHR");
+ glad_eglQueryStreamKHR = (PFNEGLQUERYSTREAMKHRPROC) load(userptr, "eglQueryStreamKHR");
+ glad_eglQueryStreamu64KHR = (PFNEGLQUERYSTREAMU64KHRPROC) load(userptr, "eglQueryStreamu64KHR");
+ glad_eglStreamAttribKHR = (PFNEGLSTREAMATTRIBKHRPROC) load(userptr, "eglStreamAttribKHR");
+}
+static void glad_egl_load_EGL_KHR_stream_attrib( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_KHR_stream_attrib) return;
+ glad_eglCreateStreamAttribKHR = (PFNEGLCREATESTREAMATTRIBKHRPROC) load(userptr, "eglCreateStreamAttribKHR");
+ glad_eglQueryStreamAttribKHR = (PFNEGLQUERYSTREAMATTRIBKHRPROC) load(userptr, "eglQueryStreamAttribKHR");
+ glad_eglSetStreamAttribKHR = (PFNEGLSETSTREAMATTRIBKHRPROC) load(userptr, "eglSetStreamAttribKHR");
+ glad_eglStreamConsumerAcquireAttribKHR = (PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC) load(userptr, "eglStreamConsumerAcquireAttribKHR");
+ glad_eglStreamConsumerReleaseAttribKHR = (PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC) load(userptr, "eglStreamConsumerReleaseAttribKHR");
+}
+static void glad_egl_load_EGL_KHR_stream_consumer_gltexture( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_KHR_stream_consumer_gltexture) return;
+ glad_eglStreamConsumerAcquireKHR = (PFNEGLSTREAMCONSUMERACQUIREKHRPROC) load(userptr, "eglStreamConsumerAcquireKHR");
+ glad_eglStreamConsumerGLTextureExternalKHR = (PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC) load(userptr, "eglStreamConsumerGLTextureExternalKHR");
+ glad_eglStreamConsumerReleaseKHR = (PFNEGLSTREAMCONSUMERRELEASEKHRPROC) load(userptr, "eglStreamConsumerReleaseKHR");
+}
+static void glad_egl_load_EGL_KHR_stream_cross_process_fd( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_KHR_stream_cross_process_fd) return;
+ glad_eglCreateStreamFromFileDescriptorKHR = (PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC) load(userptr, "eglCreateStreamFromFileDescriptorKHR");
+ glad_eglGetStreamFileDescriptorKHR = (PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC) load(userptr, "eglGetStreamFileDescriptorKHR");
+}
+static void glad_egl_load_EGL_KHR_stream_fifo( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_KHR_stream_fifo) return;
+ glad_eglQueryStreamTimeKHR = (PFNEGLQUERYSTREAMTIMEKHRPROC) load(userptr, "eglQueryStreamTimeKHR");
+}
+static void glad_egl_load_EGL_KHR_stream_producer_eglsurface( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_KHR_stream_producer_eglsurface) return;
+ glad_eglCreateStreamProducerSurfaceKHR = (PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC) load(userptr, "eglCreateStreamProducerSurfaceKHR");
+}
+static void glad_egl_load_EGL_KHR_swap_buffers_with_damage( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_KHR_swap_buffers_with_damage) return;
+ glad_eglSwapBuffersWithDamageKHR = (PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC) load(userptr, "eglSwapBuffersWithDamageKHR");
+}
+static void glad_egl_load_EGL_KHR_wait_sync( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_KHR_wait_sync) return;
+ glad_eglWaitSyncKHR = (PFNEGLWAITSYNCKHRPROC) load(userptr, "eglWaitSyncKHR");
+}
+static void glad_egl_load_EGL_MESA_drm_image( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_MESA_drm_image) return;
+ glad_eglCreateDRMImageMESA = (PFNEGLCREATEDRMIMAGEMESAPROC) load(userptr, "eglCreateDRMImageMESA");
+ glad_eglExportDRMImageMESA = (PFNEGLEXPORTDRMIMAGEMESAPROC) load(userptr, "eglExportDRMImageMESA");
+}
+static void glad_egl_load_EGL_MESA_image_dma_buf_export( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_MESA_image_dma_buf_export) return;
+ glad_eglExportDMABUFImageMESA = (PFNEGLEXPORTDMABUFIMAGEMESAPROC) load(userptr, "eglExportDMABUFImageMESA");
+ glad_eglExportDMABUFImageQueryMESA = (PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC) load(userptr, "eglExportDMABUFImageQueryMESA");
+}
+static void glad_egl_load_EGL_MESA_query_driver( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_MESA_query_driver) return;
+ glad_eglGetDisplayDriverConfig = (PFNEGLGETDISPLAYDRIVERCONFIGPROC) load(userptr, "eglGetDisplayDriverConfig");
+ glad_eglGetDisplayDriverName = (PFNEGLGETDISPLAYDRIVERNAMEPROC) load(userptr, "eglGetDisplayDriverName");
+}
+static void glad_egl_load_EGL_NOK_swap_region( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_NOK_swap_region) return;
+ glad_eglSwapBuffersRegionNOK = (PFNEGLSWAPBUFFERSREGIONNOKPROC) load(userptr, "eglSwapBuffersRegionNOK");
+}
+static void glad_egl_load_EGL_NOK_swap_region2( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_NOK_swap_region2) return;
+ glad_eglSwapBuffersRegion2NOK = (PFNEGLSWAPBUFFERSREGION2NOKPROC) load(userptr, "eglSwapBuffersRegion2NOK");
+}
+static void glad_egl_load_EGL_NV_native_query( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_NV_native_query) return;
+ glad_eglQueryNativeDisplayNV = (PFNEGLQUERYNATIVEDISPLAYNVPROC) load(userptr, "eglQueryNativeDisplayNV");
+ glad_eglQueryNativePixmapNV = (PFNEGLQUERYNATIVEPIXMAPNVPROC) load(userptr, "eglQueryNativePixmapNV");
+ glad_eglQueryNativeWindowNV = (PFNEGLQUERYNATIVEWINDOWNVPROC) load(userptr, "eglQueryNativeWindowNV");
+}
+static void glad_egl_load_EGL_NV_post_sub_buffer( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_NV_post_sub_buffer) return;
+ glad_eglPostSubBufferNV = (PFNEGLPOSTSUBBUFFERNVPROC) load(userptr, "eglPostSubBufferNV");
+}
+static void glad_egl_load_EGL_NV_stream_consumer_eglimage( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_NV_stream_consumer_eglimage) return;
+ glad_eglQueryStreamConsumerEventNV = (PFNEGLQUERYSTREAMCONSUMEREVENTNVPROC) load(userptr, "eglQueryStreamConsumerEventNV");
+ glad_eglStreamAcquireImageNV = (PFNEGLSTREAMACQUIREIMAGENVPROC) load(userptr, "eglStreamAcquireImageNV");
+ glad_eglStreamImageConsumerConnectNV = (PFNEGLSTREAMIMAGECONSUMERCONNECTNVPROC) load(userptr, "eglStreamImageConsumerConnectNV");
+ glad_eglStreamReleaseImageNV = (PFNEGLSTREAMRELEASEIMAGENVPROC) load(userptr, "eglStreamReleaseImageNV");
+}
+static void glad_egl_load_EGL_NV_stream_consumer_gltexture_yuv( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_NV_stream_consumer_gltexture_yuv) return;
+ glad_eglStreamConsumerGLTextureExternalAttribsNV = (PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC) load(userptr, "eglStreamConsumerGLTextureExternalAttribsNV");
+}
+static void glad_egl_load_EGL_NV_stream_flush( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_NV_stream_flush) return;
+ glad_eglStreamFlushNV = (PFNEGLSTREAMFLUSHNVPROC) load(userptr, "eglStreamFlushNV");
+}
+static void glad_egl_load_EGL_NV_stream_metadata( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_NV_stream_metadata) return;
+ glad_eglQueryDisplayAttribNV = (PFNEGLQUERYDISPLAYATTRIBNVPROC) load(userptr, "eglQueryDisplayAttribNV");
+ glad_eglQueryStreamMetadataNV = (PFNEGLQUERYSTREAMMETADATANVPROC) load(userptr, "eglQueryStreamMetadataNV");
+ glad_eglSetStreamMetadataNV = (PFNEGLSETSTREAMMETADATANVPROC) load(userptr, "eglSetStreamMetadataNV");
+}
+static void glad_egl_load_EGL_NV_stream_reset( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_NV_stream_reset) return;
+ glad_eglResetStreamNV = (PFNEGLRESETSTREAMNVPROC) load(userptr, "eglResetStreamNV");
+}
+static void glad_egl_load_EGL_NV_stream_sync( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_NV_stream_sync) return;
+ glad_eglCreateStreamSyncNV = (PFNEGLCREATESTREAMSYNCNVPROC) load(userptr, "eglCreateStreamSyncNV");
+}
+static void glad_egl_load_EGL_NV_sync( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_NV_sync) return;
+ glad_eglClientWaitSyncNV = (PFNEGLCLIENTWAITSYNCNVPROC) load(userptr, "eglClientWaitSyncNV");
+ glad_eglCreateFenceSyncNV = (PFNEGLCREATEFENCESYNCNVPROC) load(userptr, "eglCreateFenceSyncNV");
+ glad_eglDestroySyncNV = (PFNEGLDESTROYSYNCNVPROC) load(userptr, "eglDestroySyncNV");
+ glad_eglFenceNV = (PFNEGLFENCENVPROC) load(userptr, "eglFenceNV");
+ glad_eglGetSyncAttribNV = (PFNEGLGETSYNCATTRIBNVPROC) load(userptr, "eglGetSyncAttribNV");
+ glad_eglSignalSyncNV = (PFNEGLSIGNALSYNCNVPROC) load(userptr, "eglSignalSyncNV");
+}
+static void glad_egl_load_EGL_NV_system_time( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_NV_system_time) return;
+ glad_eglGetSystemTimeFrequencyNV = (PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) load(userptr, "eglGetSystemTimeFrequencyNV");
+ glad_eglGetSystemTimeNV = (PFNEGLGETSYSTEMTIMENVPROC) load(userptr, "eglGetSystemTimeNV");
+}
+static void glad_egl_load_EGL_WL_bind_wayland_display( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_WL_bind_wayland_display) return;
+ glad_eglBindWaylandDisplayWL = (PFNEGLBINDWAYLANDDISPLAYWLPROC) load(userptr, "eglBindWaylandDisplayWL");
+ glad_eglQueryWaylandBufferWL = (PFNEGLQUERYWAYLANDBUFFERWLPROC) load(userptr, "eglQueryWaylandBufferWL");
+ glad_eglUnbindWaylandDisplayWL = (PFNEGLUNBINDWAYLANDDISPLAYWLPROC) load(userptr, "eglUnbindWaylandDisplayWL");
+}
+static void glad_egl_load_EGL_WL_create_wayland_buffer_from_image( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_EGL_WL_create_wayland_buffer_from_image) return;
+ glad_eglCreateWaylandBufferFromImageWL = (PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC) load(userptr, "eglCreateWaylandBufferFromImageWL");
+}
+
+
+
+static int glad_egl_get_extensions(EGLDisplay display, const char **extensions) {
+ *extensions = eglQueryString(display, EGL_EXTENSIONS);
+
+ return extensions != NULL;
+}
+
+static int glad_egl_has_extension(const char *extensions, const char *ext) {
+ const char *loc;
+ const char *terminator;
+ if(extensions == NULL) {
+ return 0;
+ }
+ while(1) {
+ loc = strstr(extensions, ext);
+ if(loc == NULL) {
+ return 0;
+ }
+ terminator = loc + strlen(ext);
+ if((loc == extensions || *(loc - 1) == ' ') &&
+ (*terminator == ' ' || *terminator == '\0')) {
+ return 1;
+ }
+ extensions = terminator;
+ }
+}
+
+static GLADapiproc glad_egl_get_proc_from_userptr(void *userptr, const char *name) {
+ return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
+}
+
+static int glad_egl_find_extensions_egl(EGLDisplay display) {
+ const char *extensions;
+ if (!glad_egl_get_extensions(display, &extensions)) return 0;
+
+ GLAD_EGL_ANDROID_GLES_layers = glad_egl_has_extension(extensions, "EGL_ANDROID_GLES_layers");
+ GLAD_EGL_ANDROID_blob_cache = glad_egl_has_extension(extensions, "EGL_ANDROID_blob_cache");
+ GLAD_EGL_ANDROID_create_native_client_buffer = glad_egl_has_extension(extensions, "EGL_ANDROID_create_native_client_buffer");
+ GLAD_EGL_ANDROID_framebuffer_target = glad_egl_has_extension(extensions, "EGL_ANDROID_framebuffer_target");
+ GLAD_EGL_ANDROID_front_buffer_auto_refresh = glad_egl_has_extension(extensions, "EGL_ANDROID_front_buffer_auto_refresh");
+ GLAD_EGL_ANDROID_get_frame_timestamps = glad_egl_has_extension(extensions, "EGL_ANDROID_get_frame_timestamps");
+ GLAD_EGL_ANDROID_get_native_client_buffer = glad_egl_has_extension(extensions, "EGL_ANDROID_get_native_client_buffer");
+ GLAD_EGL_ANDROID_image_native_buffer = glad_egl_has_extension(extensions, "EGL_ANDROID_image_native_buffer");
+ GLAD_EGL_ANDROID_native_fence_sync = glad_egl_has_extension(extensions, "EGL_ANDROID_native_fence_sync");
+ GLAD_EGL_ANDROID_presentation_time = glad_egl_has_extension(extensions, "EGL_ANDROID_presentation_time");
+ GLAD_EGL_ANDROID_recordable = glad_egl_has_extension(extensions, "EGL_ANDROID_recordable");
+ GLAD_EGL_ANGLE_d3d_share_handle_client_buffer = glad_egl_has_extension(extensions, "EGL_ANGLE_d3d_share_handle_client_buffer");
+ GLAD_EGL_ANGLE_device_d3d = glad_egl_has_extension(extensions, "EGL_ANGLE_device_d3d");
+ GLAD_EGL_ANGLE_query_surface_pointer = glad_egl_has_extension(extensions, "EGL_ANGLE_query_surface_pointer");
+ GLAD_EGL_ANGLE_surface_d3d_texture_2d_share_handle = glad_egl_has_extension(extensions, "EGL_ANGLE_surface_d3d_texture_2d_share_handle");
+ GLAD_EGL_ANGLE_sync_control_rate = glad_egl_has_extension(extensions, "EGL_ANGLE_sync_control_rate");
+ GLAD_EGL_ANGLE_window_fixed_size = glad_egl_has_extension(extensions, "EGL_ANGLE_window_fixed_size");
+ GLAD_EGL_ARM_image_format = glad_egl_has_extension(extensions, "EGL_ARM_image_format");
+ GLAD_EGL_ARM_implicit_external_sync = glad_egl_has_extension(extensions, "EGL_ARM_implicit_external_sync");
+ GLAD_EGL_ARM_pixmap_multisample_discard = glad_egl_has_extension(extensions, "EGL_ARM_pixmap_multisample_discard");
+ GLAD_EGL_EXT_bind_to_front = glad_egl_has_extension(extensions, "EGL_EXT_bind_to_front");
+ GLAD_EGL_EXT_buffer_age = glad_egl_has_extension(extensions, "EGL_EXT_buffer_age");
+ GLAD_EGL_EXT_client_extensions = glad_egl_has_extension(extensions, "EGL_EXT_client_extensions");
+ GLAD_EGL_EXT_client_sync = glad_egl_has_extension(extensions, "EGL_EXT_client_sync");
+ GLAD_EGL_EXT_compositor = glad_egl_has_extension(extensions, "EGL_EXT_compositor");
+ GLAD_EGL_EXT_config_select_group = glad_egl_has_extension(extensions, "EGL_EXT_config_select_group");
+ GLAD_EGL_EXT_create_context_robustness = glad_egl_has_extension(extensions, "EGL_EXT_create_context_robustness");
+ GLAD_EGL_EXT_device_base = glad_egl_has_extension(extensions, "EGL_EXT_device_base");
+ GLAD_EGL_EXT_device_drm = glad_egl_has_extension(extensions, "EGL_EXT_device_drm");
+ GLAD_EGL_EXT_device_drm_render_node = glad_egl_has_extension(extensions, "EGL_EXT_device_drm_render_node");
+ GLAD_EGL_EXT_device_enumeration = glad_egl_has_extension(extensions, "EGL_EXT_device_enumeration");
+ GLAD_EGL_EXT_device_openwf = glad_egl_has_extension(extensions, "EGL_EXT_device_openwf");
+ GLAD_EGL_EXT_device_persistent_id = glad_egl_has_extension(extensions, "EGL_EXT_device_persistent_id");
+ GLAD_EGL_EXT_device_query = glad_egl_has_extension(extensions, "EGL_EXT_device_query");
+ GLAD_EGL_EXT_device_query_name = glad_egl_has_extension(extensions, "EGL_EXT_device_query_name");
+ GLAD_EGL_EXT_explicit_device = glad_egl_has_extension(extensions, "EGL_EXT_explicit_device");
+ GLAD_EGL_EXT_gl_colorspace_bt2020_hlg = glad_egl_has_extension(extensions, "EGL_EXT_gl_colorspace_bt2020_hlg");
+ GLAD_EGL_EXT_gl_colorspace_bt2020_linear = glad_egl_has_extension(extensions, "EGL_EXT_gl_colorspace_bt2020_linear");
+ GLAD_EGL_EXT_gl_colorspace_bt2020_pq = glad_egl_has_extension(extensions, "EGL_EXT_gl_colorspace_bt2020_pq");
+ GLAD_EGL_EXT_gl_colorspace_display_p3 = glad_egl_has_extension(extensions, "EGL_EXT_gl_colorspace_display_p3");
+ GLAD_EGL_EXT_gl_colorspace_display_p3_linear = glad_egl_has_extension(extensions, "EGL_EXT_gl_colorspace_display_p3_linear");
+ GLAD_EGL_EXT_gl_colorspace_display_p3_passthrough = glad_egl_has_extension(extensions, "EGL_EXT_gl_colorspace_display_p3_passthrough");
+ GLAD_EGL_EXT_gl_colorspace_scrgb = glad_egl_has_extension(extensions, "EGL_EXT_gl_colorspace_scrgb");
+ GLAD_EGL_EXT_gl_colorspace_scrgb_linear = glad_egl_has_extension(extensions, "EGL_EXT_gl_colorspace_scrgb_linear");
+ GLAD_EGL_EXT_image_dma_buf_import = glad_egl_has_extension(extensions, "EGL_EXT_image_dma_buf_import");
+ GLAD_EGL_EXT_image_dma_buf_import_modifiers = glad_egl_has_extension(extensions, "EGL_EXT_image_dma_buf_import_modifiers");
+ GLAD_EGL_EXT_image_gl_colorspace = glad_egl_has_extension(extensions, "EGL_EXT_image_gl_colorspace");
+ GLAD_EGL_EXT_image_implicit_sync_control = glad_egl_has_extension(extensions, "EGL_EXT_image_implicit_sync_control");
+ GLAD_EGL_EXT_multiview_window = glad_egl_has_extension(extensions, "EGL_EXT_multiview_window");
+ GLAD_EGL_EXT_output_base = glad_egl_has_extension(extensions, "EGL_EXT_output_base");
+ GLAD_EGL_EXT_output_drm = glad_egl_has_extension(extensions, "EGL_EXT_output_drm");
+ GLAD_EGL_EXT_output_openwf = glad_egl_has_extension(extensions, "EGL_EXT_output_openwf");
+ GLAD_EGL_EXT_pixel_format_float = glad_egl_has_extension(extensions, "EGL_EXT_pixel_format_float");
+ GLAD_EGL_EXT_platform_base = glad_egl_has_extension(extensions, "EGL_EXT_platform_base");
+ GLAD_EGL_EXT_platform_device = glad_egl_has_extension(extensions, "EGL_EXT_platform_device");
+ GLAD_EGL_EXT_platform_wayland = glad_egl_has_extension(extensions, "EGL_EXT_platform_wayland");
+ GLAD_EGL_EXT_platform_x11 = glad_egl_has_extension(extensions, "EGL_EXT_platform_x11");
+ GLAD_EGL_EXT_platform_xcb = glad_egl_has_extension(extensions, "EGL_EXT_platform_xcb");
+ GLAD_EGL_EXT_present_opaque = glad_egl_has_extension(extensions, "EGL_EXT_present_opaque");
+ GLAD_EGL_EXT_protected_content = glad_egl_has_extension(extensions, "EGL_EXT_protected_content");
+ GLAD_EGL_EXT_protected_surface = glad_egl_has_extension(extensions, "EGL_EXT_protected_surface");
+ GLAD_EGL_EXT_query_reset_notification_strategy = glad_egl_has_extension(extensions, "EGL_EXT_query_reset_notification_strategy");
+ GLAD_EGL_EXT_stream_consumer_egloutput = glad_egl_has_extension(extensions, "EGL_EXT_stream_consumer_egloutput");
+ GLAD_EGL_EXT_surface_CTA861_3_metadata = glad_egl_has_extension(extensions, "EGL_EXT_surface_CTA861_3_metadata");
+ GLAD_EGL_EXT_surface_SMPTE2086_metadata = glad_egl_has_extension(extensions, "EGL_EXT_surface_SMPTE2086_metadata");
+ GLAD_EGL_EXT_surface_compression = glad_egl_has_extension(extensions, "EGL_EXT_surface_compression");
+ GLAD_EGL_EXT_swap_buffers_with_damage = glad_egl_has_extension(extensions, "EGL_EXT_swap_buffers_with_damage");
+ GLAD_EGL_EXT_sync_reuse = glad_egl_has_extension(extensions, "EGL_EXT_sync_reuse");
+ GLAD_EGL_EXT_yuv_surface = glad_egl_has_extension(extensions, "EGL_EXT_yuv_surface");
+ GLAD_EGL_HI_clientpixmap = glad_egl_has_extension(extensions, "EGL_HI_clientpixmap");
+ GLAD_EGL_HI_colorformats = glad_egl_has_extension(extensions, "EGL_HI_colorformats");
+ GLAD_EGL_IMG_context_priority = glad_egl_has_extension(extensions, "EGL_IMG_context_priority");
+ GLAD_EGL_IMG_image_plane_attribs = glad_egl_has_extension(extensions, "EGL_IMG_image_plane_attribs");
+ GLAD_EGL_KHR_cl_event = glad_egl_has_extension(extensions, "EGL_KHR_cl_event");
+ GLAD_EGL_KHR_cl_event2 = glad_egl_has_extension(extensions, "EGL_KHR_cl_event2");
+ GLAD_EGL_KHR_client_get_all_proc_addresses = glad_egl_has_extension(extensions, "EGL_KHR_client_get_all_proc_addresses");
+ GLAD_EGL_KHR_config_attribs = glad_egl_has_extension(extensions, "EGL_KHR_config_attribs");
+ GLAD_EGL_KHR_context_flush_control = glad_egl_has_extension(extensions, "EGL_KHR_context_flush_control");
+ GLAD_EGL_KHR_create_context = glad_egl_has_extension(extensions, "EGL_KHR_create_context");
+ GLAD_EGL_KHR_create_context_no_error = glad_egl_has_extension(extensions, "EGL_KHR_create_context_no_error");
+ GLAD_EGL_KHR_debug = glad_egl_has_extension(extensions, "EGL_KHR_debug");
+ GLAD_EGL_KHR_display_reference = glad_egl_has_extension(extensions, "EGL_KHR_display_reference");
+ GLAD_EGL_KHR_fence_sync = glad_egl_has_extension(extensions, "EGL_KHR_fence_sync");
+ GLAD_EGL_KHR_get_all_proc_addresses = glad_egl_has_extension(extensions, "EGL_KHR_get_all_proc_addresses");
+ GLAD_EGL_KHR_gl_colorspace = glad_egl_has_extension(extensions, "EGL_KHR_gl_colorspace");
+ GLAD_EGL_KHR_gl_renderbuffer_image = glad_egl_has_extension(extensions, "EGL_KHR_gl_renderbuffer_image");
+ GLAD_EGL_KHR_gl_texture_2D_image = glad_egl_has_extension(extensions, "EGL_KHR_gl_texture_2D_image");
+ GLAD_EGL_KHR_gl_texture_3D_image = glad_egl_has_extension(extensions, "EGL_KHR_gl_texture_3D_image");
+ GLAD_EGL_KHR_gl_texture_cubemap_image = glad_egl_has_extension(extensions, "EGL_KHR_gl_texture_cubemap_image");
+ GLAD_EGL_KHR_image = glad_egl_has_extension(extensions, "EGL_KHR_image");
+ GLAD_EGL_KHR_image_base = glad_egl_has_extension(extensions, "EGL_KHR_image_base");
+ GLAD_EGL_KHR_image_pixmap = glad_egl_has_extension(extensions, "EGL_KHR_image_pixmap");
+ GLAD_EGL_KHR_lock_surface = glad_egl_has_extension(extensions, "EGL_KHR_lock_surface");
+ GLAD_EGL_KHR_lock_surface2 = glad_egl_has_extension(extensions, "EGL_KHR_lock_surface2");
+ GLAD_EGL_KHR_lock_surface3 = glad_egl_has_extension(extensions, "EGL_KHR_lock_surface3");
+ GLAD_EGL_KHR_mutable_render_buffer = glad_egl_has_extension(extensions, "EGL_KHR_mutable_render_buffer");
+ GLAD_EGL_KHR_no_config_context = glad_egl_has_extension(extensions, "EGL_KHR_no_config_context");
+ GLAD_EGL_KHR_partial_update = glad_egl_has_extension(extensions, "EGL_KHR_partial_update");
+ GLAD_EGL_KHR_platform_android = glad_egl_has_extension(extensions, "EGL_KHR_platform_android");
+ GLAD_EGL_KHR_platform_gbm = glad_egl_has_extension(extensions, "EGL_KHR_platform_gbm");
+ GLAD_EGL_KHR_platform_wayland = glad_egl_has_extension(extensions, "EGL_KHR_platform_wayland");
+ GLAD_EGL_KHR_platform_x11 = glad_egl_has_extension(extensions, "EGL_KHR_platform_x11");
+ GLAD_EGL_KHR_reusable_sync = glad_egl_has_extension(extensions, "EGL_KHR_reusable_sync");
+ GLAD_EGL_KHR_stream = glad_egl_has_extension(extensions, "EGL_KHR_stream");
+ GLAD_EGL_KHR_stream_attrib = glad_egl_has_extension(extensions, "EGL_KHR_stream_attrib");
+ GLAD_EGL_KHR_stream_consumer_gltexture = glad_egl_has_extension(extensions, "EGL_KHR_stream_consumer_gltexture");
+ GLAD_EGL_KHR_stream_cross_process_fd = glad_egl_has_extension(extensions, "EGL_KHR_stream_cross_process_fd");
+ GLAD_EGL_KHR_stream_fifo = glad_egl_has_extension(extensions, "EGL_KHR_stream_fifo");
+ GLAD_EGL_KHR_stream_producer_aldatalocator = glad_egl_has_extension(extensions, "EGL_KHR_stream_producer_aldatalocator");
+ GLAD_EGL_KHR_stream_producer_eglsurface = glad_egl_has_extension(extensions, "EGL_KHR_stream_producer_eglsurface");
+ GLAD_EGL_KHR_surfaceless_context = glad_egl_has_extension(extensions, "EGL_KHR_surfaceless_context");
+ GLAD_EGL_KHR_swap_buffers_with_damage = glad_egl_has_extension(extensions, "EGL_KHR_swap_buffers_with_damage");
+ GLAD_EGL_KHR_vg_parent_image = glad_egl_has_extension(extensions, "EGL_KHR_vg_parent_image");
+ GLAD_EGL_KHR_wait_sync = glad_egl_has_extension(extensions, "EGL_KHR_wait_sync");
+ GLAD_EGL_MESA_drm_image = glad_egl_has_extension(extensions, "EGL_MESA_drm_image");
+ GLAD_EGL_MESA_image_dma_buf_export = glad_egl_has_extension(extensions, "EGL_MESA_image_dma_buf_export");
+ GLAD_EGL_MESA_platform_gbm = glad_egl_has_extension(extensions, "EGL_MESA_platform_gbm");
+ GLAD_EGL_MESA_platform_surfaceless = glad_egl_has_extension(extensions, "EGL_MESA_platform_surfaceless");
+ GLAD_EGL_MESA_query_driver = glad_egl_has_extension(extensions, "EGL_MESA_query_driver");
+ GLAD_EGL_NOK_swap_region = glad_egl_has_extension(extensions, "EGL_NOK_swap_region");
+ GLAD_EGL_NOK_swap_region2 = glad_egl_has_extension(extensions, "EGL_NOK_swap_region2");
+ GLAD_EGL_NOK_texture_from_pixmap = glad_egl_has_extension(extensions, "EGL_NOK_texture_from_pixmap");
+ GLAD_EGL_NV_3dvision_surface = glad_egl_has_extension(extensions, "EGL_NV_3dvision_surface");
+ GLAD_EGL_NV_context_priority_realtime = glad_egl_has_extension(extensions, "EGL_NV_context_priority_realtime");
+ GLAD_EGL_NV_coverage_sample = glad_egl_has_extension(extensions, "EGL_NV_coverage_sample");
+ GLAD_EGL_NV_coverage_sample_resolve = glad_egl_has_extension(extensions, "EGL_NV_coverage_sample_resolve");
+ GLAD_EGL_NV_cuda_event = glad_egl_has_extension(extensions, "EGL_NV_cuda_event");
+ GLAD_EGL_NV_depth_nonlinear = glad_egl_has_extension(extensions, "EGL_NV_depth_nonlinear");
+ GLAD_EGL_NV_device_cuda = glad_egl_has_extension(extensions, "EGL_NV_device_cuda");
+ GLAD_EGL_NV_native_query = glad_egl_has_extension(extensions, "EGL_NV_native_query");
+ GLAD_EGL_NV_post_convert_rounding = glad_egl_has_extension(extensions, "EGL_NV_post_convert_rounding");
+ GLAD_EGL_NV_post_sub_buffer = glad_egl_has_extension(extensions, "EGL_NV_post_sub_buffer");
+ GLAD_EGL_NV_quadruple_buffer = glad_egl_has_extension(extensions, "EGL_NV_quadruple_buffer");
+ GLAD_EGL_NV_robustness_video_memory_purge = glad_egl_has_extension(extensions, "EGL_NV_robustness_video_memory_purge");
+ GLAD_EGL_NV_stream_consumer_eglimage = glad_egl_has_extension(extensions, "EGL_NV_stream_consumer_eglimage");
+ GLAD_EGL_NV_stream_consumer_eglimage_use_scanout_attrib = glad_egl_has_extension(extensions, "EGL_NV_stream_consumer_eglimage_use_scanout_attrib");
+ GLAD_EGL_NV_stream_consumer_gltexture_yuv = glad_egl_has_extension(extensions, "EGL_NV_stream_consumer_gltexture_yuv");
+ GLAD_EGL_NV_stream_cross_display = glad_egl_has_extension(extensions, "EGL_NV_stream_cross_display");
+ GLAD_EGL_NV_stream_cross_object = glad_egl_has_extension(extensions, "EGL_NV_stream_cross_object");
+ GLAD_EGL_NV_stream_cross_partition = glad_egl_has_extension(extensions, "EGL_NV_stream_cross_partition");
+ GLAD_EGL_NV_stream_cross_process = glad_egl_has_extension(extensions, "EGL_NV_stream_cross_process");
+ GLAD_EGL_NV_stream_cross_system = glad_egl_has_extension(extensions, "EGL_NV_stream_cross_system");
+ GLAD_EGL_NV_stream_dma = glad_egl_has_extension(extensions, "EGL_NV_stream_dma");
+ GLAD_EGL_NV_stream_fifo_next = glad_egl_has_extension(extensions, "EGL_NV_stream_fifo_next");
+ GLAD_EGL_NV_stream_fifo_synchronous = glad_egl_has_extension(extensions, "EGL_NV_stream_fifo_synchronous");
+ GLAD_EGL_NV_stream_flush = glad_egl_has_extension(extensions, "EGL_NV_stream_flush");
+ GLAD_EGL_NV_stream_frame_limits = glad_egl_has_extension(extensions, "EGL_NV_stream_frame_limits");
+ GLAD_EGL_NV_stream_metadata = glad_egl_has_extension(extensions, "EGL_NV_stream_metadata");
+ GLAD_EGL_NV_stream_origin = glad_egl_has_extension(extensions, "EGL_NV_stream_origin");
+ GLAD_EGL_NV_stream_remote = glad_egl_has_extension(extensions, "EGL_NV_stream_remote");
+ GLAD_EGL_NV_stream_reset = glad_egl_has_extension(extensions, "EGL_NV_stream_reset");
+ GLAD_EGL_NV_stream_socket = glad_egl_has_extension(extensions, "EGL_NV_stream_socket");
+ GLAD_EGL_NV_stream_socket_inet = glad_egl_has_extension(extensions, "EGL_NV_stream_socket_inet");
+ GLAD_EGL_NV_stream_socket_unix = glad_egl_has_extension(extensions, "EGL_NV_stream_socket_unix");
+ GLAD_EGL_NV_stream_sync = glad_egl_has_extension(extensions, "EGL_NV_stream_sync");
+ GLAD_EGL_NV_sync = glad_egl_has_extension(extensions, "EGL_NV_sync");
+ GLAD_EGL_NV_system_time = glad_egl_has_extension(extensions, "EGL_NV_system_time");
+ GLAD_EGL_NV_triple_buffer = glad_egl_has_extension(extensions, "EGL_NV_triple_buffer");
+ GLAD_EGL_QNX_image_native_buffer = glad_egl_has_extension(extensions, "EGL_QNX_image_native_buffer");
+ GLAD_EGL_QNX_platform_screen = glad_egl_has_extension(extensions, "EGL_QNX_platform_screen");
+ GLAD_EGL_TIZEN_image_native_buffer = glad_egl_has_extension(extensions, "EGL_TIZEN_image_native_buffer");
+ GLAD_EGL_TIZEN_image_native_surface = glad_egl_has_extension(extensions, "EGL_TIZEN_image_native_surface");
+ GLAD_EGL_WL_bind_wayland_display = glad_egl_has_extension(extensions, "EGL_WL_bind_wayland_display");
+ GLAD_EGL_WL_create_wayland_buffer_from_image = glad_egl_has_extension(extensions, "EGL_WL_create_wayland_buffer_from_image");
+
+ return 1;
+}
+
+static int glad_egl_find_core_egl(EGLDisplay display) {
+ int major, minor;
+ const char *version;
+
+ if (display == NULL) {
+ display = EGL_NO_DISPLAY; /* this is usually NULL, better safe than sorry */
+ }
+ if (display == EGL_NO_DISPLAY) {
+ display = eglGetCurrentDisplay();
+ }
+#ifdef EGL_VERSION_1_4
+ if (display == EGL_NO_DISPLAY) {
+ display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+ }
+#endif
+#ifndef EGL_VERSION_1_5
+ if (display == EGL_NO_DISPLAY) {
+ return 0;
+ }
+#endif
+
+ version = eglQueryString(display, EGL_VERSION);
+ (void) eglGetError();
+
+ if (version == NULL) {
+ major = 1;
+ minor = 0;
+ } else {
+ GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
+ }
+
+ GLAD_EGL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
+ GLAD_EGL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
+ GLAD_EGL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
+ GLAD_EGL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
+ GLAD_EGL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
+ GLAD_EGL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
+
+ return GLAD_MAKE_VERSION(major, minor);
+}
+
+int gladLoadEGLUserPtr(EGLDisplay display, GLADuserptrloadfunc load, void* userptr) {
+ int version;
+ eglGetDisplay = (PFNEGLGETDISPLAYPROC) load(userptr, "eglGetDisplay");
+ eglGetCurrentDisplay = (PFNEGLGETCURRENTDISPLAYPROC) load(userptr, "eglGetCurrentDisplay");
+ eglQueryString = (PFNEGLQUERYSTRINGPROC) load(userptr, "eglQueryString");
+ eglGetError = (PFNEGLGETERRORPROC) load(userptr, "eglGetError");
+ if (eglGetDisplay == NULL || eglGetCurrentDisplay == NULL || eglQueryString == NULL || eglGetError == NULL) return 0;
+
+ version = glad_egl_find_core_egl(display);
+ if (!version) return 0;
+ glad_egl_load_EGL_VERSION_1_0(load, userptr);
+ glad_egl_load_EGL_VERSION_1_1(load, userptr);
+ glad_egl_load_EGL_VERSION_1_2(load, userptr);
+ glad_egl_load_EGL_VERSION_1_4(load, userptr);
+ glad_egl_load_EGL_VERSION_1_5(load, userptr);
+
+ if (!glad_egl_find_extensions_egl(display)) return 0;
+ glad_egl_load_EGL_ANDROID_blob_cache(load, userptr);
+ glad_egl_load_EGL_ANDROID_create_native_client_buffer(load, userptr);
+ glad_egl_load_EGL_ANDROID_get_frame_timestamps(load, userptr);
+ glad_egl_load_EGL_ANDROID_get_native_client_buffer(load, userptr);
+ glad_egl_load_EGL_ANDROID_native_fence_sync(load, userptr);
+ glad_egl_load_EGL_ANDROID_presentation_time(load, userptr);
+ glad_egl_load_EGL_ANGLE_query_surface_pointer(load, userptr);
+ glad_egl_load_EGL_ANGLE_sync_control_rate(load, userptr);
+ glad_egl_load_EGL_EXT_client_sync(load, userptr);
+ glad_egl_load_EGL_EXT_compositor(load, userptr);
+ glad_egl_load_EGL_EXT_device_base(load, userptr);
+ glad_egl_load_EGL_EXT_device_enumeration(load, userptr);
+ glad_egl_load_EGL_EXT_device_persistent_id(load, userptr);
+ glad_egl_load_EGL_EXT_device_query(load, userptr);
+ glad_egl_load_EGL_EXT_image_dma_buf_import_modifiers(load, userptr);
+ glad_egl_load_EGL_EXT_output_base(load, userptr);
+ glad_egl_load_EGL_EXT_platform_base(load, userptr);
+ glad_egl_load_EGL_EXT_stream_consumer_egloutput(load, userptr);
+ glad_egl_load_EGL_EXT_surface_compression(load, userptr);
+ glad_egl_load_EGL_EXT_swap_buffers_with_damage(load, userptr);
+ glad_egl_load_EGL_EXT_sync_reuse(load, userptr);
+ glad_egl_load_EGL_HI_clientpixmap(load, userptr);
+ glad_egl_load_EGL_KHR_cl_event2(load, userptr);
+ glad_egl_load_EGL_KHR_debug(load, userptr);
+ glad_egl_load_EGL_KHR_display_reference(load, userptr);
+ glad_egl_load_EGL_KHR_fence_sync(load, userptr);
+ glad_egl_load_EGL_KHR_image(load, userptr);
+ glad_egl_load_EGL_KHR_image_base(load, userptr);
+ glad_egl_load_EGL_KHR_lock_surface(load, userptr);
+ glad_egl_load_EGL_KHR_lock_surface3(load, userptr);
+ glad_egl_load_EGL_KHR_partial_update(load, userptr);
+ glad_egl_load_EGL_KHR_reusable_sync(load, userptr);
+ glad_egl_load_EGL_KHR_stream(load, userptr);
+ glad_egl_load_EGL_KHR_stream_attrib(load, userptr);
+ glad_egl_load_EGL_KHR_stream_consumer_gltexture(load, userptr);
+ glad_egl_load_EGL_KHR_stream_cross_process_fd(load, userptr);
+ glad_egl_load_EGL_KHR_stream_fifo(load, userptr);
+ glad_egl_load_EGL_KHR_stream_producer_eglsurface(load, userptr);
+ glad_egl_load_EGL_KHR_swap_buffers_with_damage(load, userptr);
+ glad_egl_load_EGL_KHR_wait_sync(load, userptr);
+ glad_egl_load_EGL_MESA_drm_image(load, userptr);
+ glad_egl_load_EGL_MESA_image_dma_buf_export(load, userptr);
+ glad_egl_load_EGL_MESA_query_driver(load, userptr);
+ glad_egl_load_EGL_NOK_swap_region(load, userptr);
+ glad_egl_load_EGL_NOK_swap_region2(load, userptr);
+ glad_egl_load_EGL_NV_native_query(load, userptr);
+ glad_egl_load_EGL_NV_post_sub_buffer(load, userptr);
+ glad_egl_load_EGL_NV_stream_consumer_eglimage(load, userptr);
+ glad_egl_load_EGL_NV_stream_consumer_gltexture_yuv(load, userptr);
+ glad_egl_load_EGL_NV_stream_flush(load, userptr);
+ glad_egl_load_EGL_NV_stream_metadata(load, userptr);
+ glad_egl_load_EGL_NV_stream_reset(load, userptr);
+ glad_egl_load_EGL_NV_stream_sync(load, userptr);
+ glad_egl_load_EGL_NV_sync(load, userptr);
+ glad_egl_load_EGL_NV_system_time(load, userptr);
+ glad_egl_load_EGL_WL_bind_wayland_display(load, userptr);
+ glad_egl_load_EGL_WL_create_wayland_buffer_from_image(load, userptr);
+
+
+ return version;
+}
+
+int gladLoadEGL(EGLDisplay display, GLADloadfunc load) {
+ return gladLoadEGLUserPtr(display, glad_egl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
+}
+
+
+
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/3rdparty/glad/src/gl.c b/3rdparty/glad/src/gl.c
new file mode 100644
index 0000000000..34ec16be3d
--- /dev/null
+++ b/3rdparty/glad/src/gl.c
@@ -0,0 +1,10259 @@
+/**
+ * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
+ */
+#include
+#include
+#include
+#include
+
+#ifndef GLAD_IMPL_UTIL_C_
+#define GLAD_IMPL_UTIL_C_
+
+#ifdef _MSC_VER
+#define GLAD_IMPL_UTIL_SSCANF sscanf_s
+#else
+#define GLAD_IMPL_UTIL_SSCANF sscanf
+#endif
+
+#endif /* GLAD_IMPL_UTIL_C_ */
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+
+int GLAD_GL_VERSION_1_0 = 0;
+int GLAD_GL_VERSION_1_1 = 0;
+int GLAD_GL_VERSION_1_2 = 0;
+int GLAD_GL_VERSION_1_3 = 0;
+int GLAD_GL_VERSION_1_4 = 0;
+int GLAD_GL_VERSION_1_5 = 0;
+int GLAD_GL_VERSION_2_0 = 0;
+int GLAD_GL_VERSION_2_1 = 0;
+int GLAD_GL_VERSION_3_0 = 0;
+int GLAD_GL_VERSION_3_1 = 0;
+int GLAD_GL_VERSION_3_2 = 0;
+int GLAD_GL_VERSION_3_3 = 0;
+int GLAD_GL_VERSION_4_0 = 0;
+int GLAD_GL_VERSION_4_1 = 0;
+int GLAD_GL_VERSION_4_2 = 0;
+int GLAD_GL_VERSION_4_3 = 0;
+int GLAD_GL_VERSION_4_4 = 0;
+int GLAD_GL_VERSION_4_5 = 0;
+int GLAD_GL_VERSION_4_6 = 0;
+int GLAD_GL_ES_VERSION_2_0 = 0;
+int GLAD_GL_ES_VERSION_3_0 = 0;
+int GLAD_GL_ES_VERSION_3_1 = 0;
+int GLAD_GL_ES_VERSION_3_2 = 0;
+int GLAD_GL_3DFX_multisample = 0;
+int GLAD_GL_3DFX_tbuffer = 0;
+int GLAD_GL_3DFX_texture_compression_FXT1 = 0;
+int GLAD_GL_AMD_blend_minmax_factor = 0;
+int GLAD_GL_AMD_conservative_depth = 0;
+int GLAD_GL_AMD_debug_output = 0;
+int GLAD_GL_AMD_depth_clamp_separate = 0;
+int GLAD_GL_AMD_draw_buffers_blend = 0;
+int GLAD_GL_AMD_framebuffer_multisample_advanced = 0;
+int GLAD_GL_AMD_framebuffer_sample_positions = 0;
+int GLAD_GL_AMD_gcn_shader = 0;
+int GLAD_GL_AMD_gpu_shader_half_float = 0;
+int GLAD_GL_AMD_gpu_shader_int16 = 0;
+int GLAD_GL_AMD_gpu_shader_int64 = 0;
+int GLAD_GL_AMD_interleaved_elements = 0;
+int GLAD_GL_AMD_multi_draw_indirect = 0;
+int GLAD_GL_AMD_name_gen_delete = 0;
+int GLAD_GL_AMD_occlusion_query_event = 0;
+int GLAD_GL_AMD_performance_monitor = 0;
+int GLAD_GL_AMD_pinned_memory = 0;
+int GLAD_GL_AMD_query_buffer_object = 0;
+int GLAD_GL_AMD_sample_positions = 0;
+int GLAD_GL_AMD_seamless_cubemap_per_texture = 0;
+int GLAD_GL_AMD_shader_atomic_counter_ops = 0;
+int GLAD_GL_AMD_shader_ballot = 0;
+int GLAD_GL_AMD_shader_explicit_vertex_parameter = 0;
+int GLAD_GL_AMD_shader_gpu_shader_half_float_fetch = 0;
+int GLAD_GL_AMD_shader_image_load_store_lod = 0;
+int GLAD_GL_AMD_shader_stencil_export = 0;
+int GLAD_GL_AMD_shader_trinary_minmax = 0;
+int GLAD_GL_AMD_sparse_texture = 0;
+int GLAD_GL_AMD_stencil_operation_extended = 0;
+int GLAD_GL_AMD_texture_gather_bias_lod = 0;
+int GLAD_GL_AMD_texture_texture4 = 0;
+int GLAD_GL_AMD_transform_feedback3_lines_triangles = 0;
+int GLAD_GL_AMD_transform_feedback4 = 0;
+int GLAD_GL_AMD_vertex_shader_layer = 0;
+int GLAD_GL_AMD_vertex_shader_tessellator = 0;
+int GLAD_GL_AMD_vertex_shader_viewport_index = 0;
+int GLAD_GL_APPLE_aux_depth_stencil = 0;
+int GLAD_GL_APPLE_client_storage = 0;
+int GLAD_GL_APPLE_element_array = 0;
+int GLAD_GL_APPLE_fence = 0;
+int GLAD_GL_APPLE_float_pixels = 0;
+int GLAD_GL_APPLE_flush_buffer_range = 0;
+int GLAD_GL_APPLE_object_purgeable = 0;
+int GLAD_GL_APPLE_rgb_422 = 0;
+int GLAD_GL_APPLE_row_bytes = 0;
+int GLAD_GL_APPLE_specular_vector = 0;
+int GLAD_GL_APPLE_texture_range = 0;
+int GLAD_GL_APPLE_transform_hint = 0;
+int GLAD_GL_APPLE_vertex_array_object = 0;
+int GLAD_GL_APPLE_vertex_array_range = 0;
+int GLAD_GL_APPLE_vertex_program_evaluators = 0;
+int GLAD_GL_APPLE_ycbcr_422 = 0;
+int GLAD_GL_ARB_ES2_compatibility = 0;
+int GLAD_GL_ARB_ES3_1_compatibility = 0;
+int GLAD_GL_ARB_ES3_2_compatibility = 0;
+int GLAD_GL_ARB_ES3_compatibility = 0;
+int GLAD_GL_ARB_arrays_of_arrays = 0;
+int GLAD_GL_ARB_base_instance = 0;
+int GLAD_GL_ARB_bindless_texture = 0;
+int GLAD_GL_ARB_blend_func_extended = 0;
+int GLAD_GL_ARB_buffer_storage = 0;
+int GLAD_GL_ARB_cl_event = 0;
+int GLAD_GL_ARB_clear_buffer_object = 0;
+int GLAD_GL_ARB_clear_texture = 0;
+int GLAD_GL_ARB_clip_control = 0;
+int GLAD_GL_ARB_color_buffer_float = 0;
+int GLAD_GL_ARB_compatibility = 0;
+int GLAD_GL_ARB_compressed_texture_pixel_storage = 0;
+int GLAD_GL_ARB_compute_shader = 0;
+int GLAD_GL_ARB_compute_variable_group_size = 0;
+int GLAD_GL_ARB_conditional_render_inverted = 0;
+int GLAD_GL_ARB_conservative_depth = 0;
+int GLAD_GL_ARB_copy_buffer = 0;
+int GLAD_GL_ARB_copy_image = 0;
+int GLAD_GL_ARB_cull_distance = 0;
+int GLAD_GL_ARB_debug_output = 0;
+int GLAD_GL_ARB_depth_buffer_float = 0;
+int GLAD_GL_ARB_depth_clamp = 0;
+int GLAD_GL_ARB_depth_texture = 0;
+int GLAD_GL_ARB_derivative_control = 0;
+int GLAD_GL_ARB_direct_state_access = 0;
+int GLAD_GL_ARB_draw_buffers = 0;
+int GLAD_GL_ARB_draw_buffers_blend = 0;
+int GLAD_GL_ARB_draw_elements_base_vertex = 0;
+int GLAD_GL_ARB_draw_indirect = 0;
+int GLAD_GL_ARB_draw_instanced = 0;
+int GLAD_GL_ARB_enhanced_layouts = 0;
+int GLAD_GL_ARB_explicit_attrib_location = 0;
+int GLAD_GL_ARB_explicit_uniform_location = 0;
+int GLAD_GL_ARB_fragment_coord_conventions = 0;
+int GLAD_GL_ARB_fragment_layer_viewport = 0;
+int GLAD_GL_ARB_fragment_program = 0;
+int GLAD_GL_ARB_fragment_program_shadow = 0;
+int GLAD_GL_ARB_fragment_shader = 0;
+int GLAD_GL_ARB_fragment_shader_interlock = 0;
+int GLAD_GL_ARB_framebuffer_no_attachments = 0;
+int GLAD_GL_ARB_framebuffer_object = 0;
+int GLAD_GL_ARB_framebuffer_sRGB = 0;
+int GLAD_GL_ARB_geometry_shader4 = 0;
+int GLAD_GL_ARB_get_program_binary = 0;
+int GLAD_GL_ARB_get_texture_sub_image = 0;
+int GLAD_GL_ARB_gl_spirv = 0;
+int GLAD_GL_ARB_gpu_shader5 = 0;
+int GLAD_GL_ARB_gpu_shader_fp64 = 0;
+int GLAD_GL_ARB_gpu_shader_int64 = 0;
+int GLAD_GL_ARB_half_float_pixel = 0;
+int GLAD_GL_ARB_half_float_vertex = 0;
+int GLAD_GL_ARB_imaging = 0;
+int GLAD_GL_ARB_indirect_parameters = 0;
+int GLAD_GL_ARB_instanced_arrays = 0;
+int GLAD_GL_ARB_internalformat_query = 0;
+int GLAD_GL_ARB_internalformat_query2 = 0;
+int GLAD_GL_ARB_invalidate_subdata = 0;
+int GLAD_GL_ARB_map_buffer_alignment = 0;
+int GLAD_GL_ARB_map_buffer_range = 0;
+int GLAD_GL_ARB_matrix_palette = 0;
+int GLAD_GL_ARB_multi_bind = 0;
+int GLAD_GL_ARB_multi_draw_indirect = 0;
+int GLAD_GL_ARB_multisample = 0;
+int GLAD_GL_ARB_multitexture = 0;
+int GLAD_GL_ARB_occlusion_query = 0;
+int GLAD_GL_ARB_occlusion_query2 = 0;
+int GLAD_GL_ARB_parallel_shader_compile = 0;
+int GLAD_GL_ARB_pipeline_statistics_query = 0;
+int GLAD_GL_ARB_pixel_buffer_object = 0;
+int GLAD_GL_ARB_point_parameters = 0;
+int GLAD_GL_ARB_point_sprite = 0;
+int GLAD_GL_ARB_polygon_offset_clamp = 0;
+int GLAD_GL_ARB_post_depth_coverage = 0;
+int GLAD_GL_ARB_program_interface_query = 0;
+int GLAD_GL_ARB_provoking_vertex = 0;
+int GLAD_GL_ARB_query_buffer_object = 0;
+int GLAD_GL_ARB_robust_buffer_access_behavior = 0;
+int GLAD_GL_ARB_robustness = 0;
+int GLAD_GL_ARB_robustness_isolation = 0;
+int GLAD_GL_ARB_sample_locations = 0;
+int GLAD_GL_ARB_sample_shading = 0;
+int GLAD_GL_ARB_sampler_objects = 0;
+int GLAD_GL_ARB_seamless_cube_map = 0;
+int GLAD_GL_ARB_seamless_cubemap_per_texture = 0;
+int GLAD_GL_ARB_separate_shader_objects = 0;
+int GLAD_GL_ARB_shader_atomic_counter_ops = 0;
+int GLAD_GL_ARB_shader_atomic_counters = 0;
+int GLAD_GL_ARB_shader_ballot = 0;
+int GLAD_GL_ARB_shader_bit_encoding = 0;
+int GLAD_GL_ARB_shader_clock = 0;
+int GLAD_GL_ARB_shader_draw_parameters = 0;
+int GLAD_GL_ARB_shader_group_vote = 0;
+int GLAD_GL_ARB_shader_image_load_store = 0;
+int GLAD_GL_ARB_shader_image_size = 0;
+int GLAD_GL_ARB_shader_objects = 0;
+int GLAD_GL_ARB_shader_precision = 0;
+int GLAD_GL_ARB_shader_stencil_export = 0;
+int GLAD_GL_ARB_shader_storage_buffer_object = 0;
+int GLAD_GL_ARB_shader_subroutine = 0;
+int GLAD_GL_ARB_shader_texture_image_samples = 0;
+int GLAD_GL_ARB_shader_texture_lod = 0;
+int GLAD_GL_ARB_shader_viewport_layer_array = 0;
+int GLAD_GL_ARB_shading_language_100 = 0;
+int GLAD_GL_ARB_shading_language_420pack = 0;
+int GLAD_GL_ARB_shading_language_include = 0;
+int GLAD_GL_ARB_shading_language_packing = 0;
+int GLAD_GL_ARB_shadow = 0;
+int GLAD_GL_ARB_shadow_ambient = 0;
+int GLAD_GL_ARB_sparse_buffer = 0;
+int GLAD_GL_ARB_sparse_texture = 0;
+int GLAD_GL_ARB_sparse_texture2 = 0;
+int GLAD_GL_ARB_sparse_texture_clamp = 0;
+int GLAD_GL_ARB_spirv_extensions = 0;
+int GLAD_GL_ARB_stencil_texturing = 0;
+int GLAD_GL_ARB_sync = 0;
+int GLAD_GL_ARB_tessellation_shader = 0;
+int GLAD_GL_ARB_texture_barrier = 0;
+int GLAD_GL_ARB_texture_border_clamp = 0;
+int GLAD_GL_ARB_texture_buffer_object = 0;
+int GLAD_GL_ARB_texture_buffer_object_rgb32 = 0;
+int GLAD_GL_ARB_texture_buffer_range = 0;
+int GLAD_GL_ARB_texture_compression = 0;
+int GLAD_GL_ARB_texture_compression_bptc = 0;
+int GLAD_GL_ARB_texture_compression_rgtc = 0;
+int GLAD_GL_ARB_texture_cube_map = 0;
+int GLAD_GL_ARB_texture_cube_map_array = 0;
+int GLAD_GL_ARB_texture_env_add = 0;
+int GLAD_GL_ARB_texture_env_combine = 0;
+int GLAD_GL_ARB_texture_env_crossbar = 0;
+int GLAD_GL_ARB_texture_env_dot3 = 0;
+int GLAD_GL_ARB_texture_filter_anisotropic = 0;
+int GLAD_GL_ARB_texture_filter_minmax = 0;
+int GLAD_GL_ARB_texture_float = 0;
+int GLAD_GL_ARB_texture_gather = 0;
+int GLAD_GL_ARB_texture_mirror_clamp_to_edge = 0;
+int GLAD_GL_ARB_texture_mirrored_repeat = 0;
+int GLAD_GL_ARB_texture_multisample = 0;
+int GLAD_GL_ARB_texture_non_power_of_two = 0;
+int GLAD_GL_ARB_texture_query_levels = 0;
+int GLAD_GL_ARB_texture_query_lod = 0;
+int GLAD_GL_ARB_texture_rectangle = 0;
+int GLAD_GL_ARB_texture_rg = 0;
+int GLAD_GL_ARB_texture_rgb10_a2ui = 0;
+int GLAD_GL_ARB_texture_stencil8 = 0;
+int GLAD_GL_ARB_texture_storage = 0;
+int GLAD_GL_ARB_texture_storage_multisample = 0;
+int GLAD_GL_ARB_texture_swizzle = 0;
+int GLAD_GL_ARB_texture_view = 0;
+int GLAD_GL_ARB_timer_query = 0;
+int GLAD_GL_ARB_transform_feedback2 = 0;
+int GLAD_GL_ARB_transform_feedback3 = 0;
+int GLAD_GL_ARB_transform_feedback_instanced = 0;
+int GLAD_GL_ARB_transform_feedback_overflow_query = 0;
+int GLAD_GL_ARB_transpose_matrix = 0;
+int GLAD_GL_ARB_uniform_buffer_object = 0;
+int GLAD_GL_ARB_vertex_array_bgra = 0;
+int GLAD_GL_ARB_vertex_array_object = 0;
+int GLAD_GL_ARB_vertex_attrib_64bit = 0;
+int GLAD_GL_ARB_vertex_attrib_binding = 0;
+int GLAD_GL_ARB_vertex_blend = 0;
+int GLAD_GL_ARB_vertex_buffer_object = 0;
+int GLAD_GL_ARB_vertex_program = 0;
+int GLAD_GL_ARB_vertex_shader = 0;
+int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev = 0;
+int GLAD_GL_ARB_vertex_type_2_10_10_10_rev = 0;
+int GLAD_GL_ARB_viewport_array = 0;
+int GLAD_GL_ARB_window_pos = 0;
+int GLAD_GL_ATI_draw_buffers = 0;
+int GLAD_GL_ATI_element_array = 0;
+int GLAD_GL_ATI_envmap_bumpmap = 0;
+int GLAD_GL_ATI_fragment_shader = 0;
+int GLAD_GL_ATI_map_object_buffer = 0;
+int GLAD_GL_ATI_meminfo = 0;
+int GLAD_GL_ATI_pixel_format_float = 0;
+int GLAD_GL_ATI_pn_triangles = 0;
+int GLAD_GL_ATI_separate_stencil = 0;
+int GLAD_GL_ATI_text_fragment_shader = 0;
+int GLAD_GL_ATI_texture_env_combine3 = 0;
+int GLAD_GL_ATI_texture_float = 0;
+int GLAD_GL_ATI_texture_mirror_once = 0;
+int GLAD_GL_ATI_vertex_array_object = 0;
+int GLAD_GL_ATI_vertex_attrib_array_object = 0;
+int GLAD_GL_ATI_vertex_streams = 0;
+int GLAD_GL_EXT_422_pixels = 0;
+int GLAD_GL_EXT_EGL_image_storage = 0;
+int GLAD_GL_EXT_EGL_sync = 0;
+int GLAD_GL_EXT_abgr = 0;
+int GLAD_GL_EXT_bgra = 0;
+int GLAD_GL_EXT_bindable_uniform = 0;
+int GLAD_GL_EXT_blend_color = 0;
+int GLAD_GL_EXT_blend_equation_separate = 0;
+int GLAD_GL_EXT_blend_func_separate = 0;
+int GLAD_GL_EXT_blend_logic_op = 0;
+int GLAD_GL_EXT_blend_minmax = 0;
+int GLAD_GL_EXT_blend_subtract = 0;
+int GLAD_GL_EXT_clip_volume_hint = 0;
+int GLAD_GL_EXT_cmyka = 0;
+int GLAD_GL_EXT_color_subtable = 0;
+int GLAD_GL_EXT_compiled_vertex_array = 0;
+int GLAD_GL_EXT_convolution = 0;
+int GLAD_GL_EXT_coordinate_frame = 0;
+int GLAD_GL_EXT_copy_texture = 0;
+int GLAD_GL_EXT_cull_vertex = 0;
+int GLAD_GL_EXT_debug_label = 0;
+int GLAD_GL_EXT_debug_marker = 0;
+int GLAD_GL_EXT_depth_bounds_test = 0;
+int GLAD_GL_EXT_direct_state_access = 0;
+int GLAD_GL_EXT_draw_buffers2 = 0;
+int GLAD_GL_EXT_draw_instanced = 0;
+int GLAD_GL_EXT_draw_range_elements = 0;
+int GLAD_GL_EXT_external_buffer = 0;
+int GLAD_GL_EXT_fog_coord = 0;
+int GLAD_GL_EXT_framebuffer_blit = 0;
+int GLAD_GL_EXT_framebuffer_blit_layers = 0;
+int GLAD_GL_EXT_framebuffer_multisample = 0;
+int GLAD_GL_EXT_framebuffer_multisample_blit_scaled = 0;
+int GLAD_GL_EXT_framebuffer_object = 0;
+int GLAD_GL_EXT_framebuffer_sRGB = 0;
+int GLAD_GL_EXT_geometry_shader4 = 0;
+int GLAD_GL_EXT_gpu_program_parameters = 0;
+int GLAD_GL_EXT_gpu_shader4 = 0;
+int GLAD_GL_EXT_histogram = 0;
+int GLAD_GL_EXT_index_array_formats = 0;
+int GLAD_GL_EXT_index_func = 0;
+int GLAD_GL_EXT_index_material = 0;
+int GLAD_GL_EXT_index_texture = 0;
+int GLAD_GL_EXT_light_texture = 0;
+int GLAD_GL_EXT_memory_object = 0;
+int GLAD_GL_EXT_memory_object_fd = 0;
+int GLAD_GL_EXT_memory_object_win32 = 0;
+int GLAD_GL_EXT_misc_attribute = 0;
+int GLAD_GL_EXT_multi_draw_arrays = 0;
+int GLAD_GL_EXT_multisample = 0;
+int GLAD_GL_EXT_multiview_tessellation_geometry_shader = 0;
+int GLAD_GL_EXT_multiview_texture_multisample = 0;
+int GLAD_GL_EXT_multiview_timer_query = 0;
+int GLAD_GL_EXT_packed_depth_stencil = 0;
+int GLAD_GL_EXT_packed_float = 0;
+int GLAD_GL_EXT_packed_pixels = 0;
+int GLAD_GL_EXT_paletted_texture = 0;
+int GLAD_GL_EXT_pixel_buffer_object = 0;
+int GLAD_GL_EXT_pixel_transform = 0;
+int GLAD_GL_EXT_pixel_transform_color_table = 0;
+int GLAD_GL_EXT_point_parameters = 0;
+int GLAD_GL_EXT_polygon_offset = 0;
+int GLAD_GL_EXT_polygon_offset_clamp = 0;
+int GLAD_GL_EXT_post_depth_coverage = 0;
+int GLAD_GL_EXT_provoking_vertex = 0;
+int GLAD_GL_EXT_raster_multisample = 0;
+int GLAD_GL_EXT_rescale_normal = 0;
+int GLAD_GL_EXT_secondary_color = 0;
+int GLAD_GL_EXT_semaphore = 0;
+int GLAD_GL_EXT_semaphore_fd = 0;
+int GLAD_GL_EXT_semaphore_win32 = 0;
+int GLAD_GL_EXT_separate_shader_objects = 0;
+int GLAD_GL_EXT_separate_specular_color = 0;
+int GLAD_GL_EXT_shader_framebuffer_fetch = 0;
+int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = 0;
+int GLAD_GL_EXT_shader_image_load_formatted = 0;
+int GLAD_GL_EXT_shader_image_load_store = 0;
+int GLAD_GL_EXT_shader_integer_mix = 0;
+int GLAD_GL_EXT_shader_samples_identical = 0;
+int GLAD_GL_EXT_shadow_funcs = 0;
+int GLAD_GL_EXT_shared_texture_palette = 0;
+int GLAD_GL_EXT_sparse_texture2 = 0;
+int GLAD_GL_EXT_stencil_clear_tag = 0;
+int GLAD_GL_EXT_stencil_two_side = 0;
+int GLAD_GL_EXT_stencil_wrap = 0;
+int GLAD_GL_EXT_subtexture = 0;
+int GLAD_GL_EXT_texture = 0;
+int GLAD_GL_EXT_texture3D = 0;
+int GLAD_GL_EXT_texture_array = 0;
+int GLAD_GL_EXT_texture_buffer_object = 0;
+int GLAD_GL_EXT_texture_compression_latc = 0;
+int GLAD_GL_EXT_texture_compression_rgtc = 0;
+int GLAD_GL_EXT_texture_compression_s3tc = 0;
+int GLAD_GL_EXT_texture_cube_map = 0;
+int GLAD_GL_EXT_texture_env_add = 0;
+int GLAD_GL_EXT_texture_env_combine = 0;
+int GLAD_GL_EXT_texture_env_dot3 = 0;
+int GLAD_GL_EXT_texture_filter_anisotropic = 0;
+int GLAD_GL_EXT_texture_filter_minmax = 0;
+int GLAD_GL_EXT_texture_integer = 0;
+int GLAD_GL_EXT_texture_lod_bias = 0;
+int GLAD_GL_EXT_texture_mirror_clamp = 0;
+int GLAD_GL_EXT_texture_object = 0;
+int GLAD_GL_EXT_texture_perturb_normal = 0;
+int GLAD_GL_EXT_texture_sRGB = 0;
+int GLAD_GL_EXT_texture_sRGB_R8 = 0;
+int GLAD_GL_EXT_texture_sRGB_RG8 = 0;
+int GLAD_GL_EXT_texture_sRGB_decode = 0;
+int GLAD_GL_EXT_texture_shadow_lod = 0;
+int GLAD_GL_EXT_texture_shared_exponent = 0;
+int GLAD_GL_EXT_texture_snorm = 0;
+int GLAD_GL_EXT_texture_storage = 0;
+int GLAD_GL_EXT_texture_swizzle = 0;
+int GLAD_GL_EXT_timer_query = 0;
+int GLAD_GL_EXT_transform_feedback = 0;
+int GLAD_GL_EXT_vertex_array = 0;
+int GLAD_GL_EXT_vertex_array_bgra = 0;
+int GLAD_GL_EXT_vertex_attrib_64bit = 0;
+int GLAD_GL_EXT_vertex_shader = 0;
+int GLAD_GL_EXT_vertex_weighting = 0;
+int GLAD_GL_EXT_win32_keyed_mutex = 0;
+int GLAD_GL_EXT_window_rectangles = 0;
+int GLAD_GL_EXT_x11_sync_object = 0;
+int GLAD_GL_GREMEDY_frame_terminator = 0;
+int GLAD_GL_GREMEDY_string_marker = 0;
+int GLAD_GL_HP_convolution_border_modes = 0;
+int GLAD_GL_HP_image_transform = 0;
+int GLAD_GL_HP_occlusion_test = 0;
+int GLAD_GL_HP_texture_lighting = 0;
+int GLAD_GL_IBM_cull_vertex = 0;
+int GLAD_GL_IBM_multimode_draw_arrays = 0;
+int GLAD_GL_IBM_rasterpos_clip = 0;
+int GLAD_GL_IBM_static_data = 0;
+int GLAD_GL_IBM_texture_mirrored_repeat = 0;
+int GLAD_GL_IBM_vertex_array_lists = 0;
+int GLAD_GL_INGR_blend_func_separate = 0;
+int GLAD_GL_INGR_color_clamp = 0;
+int GLAD_GL_INGR_interlace_read = 0;
+int GLAD_GL_INTEL_blackhole_render = 0;
+int GLAD_GL_INTEL_conservative_rasterization = 0;
+int GLAD_GL_INTEL_fragment_shader_ordering = 0;
+int GLAD_GL_INTEL_framebuffer_CMAA = 0;
+int GLAD_GL_INTEL_map_texture = 0;
+int GLAD_GL_INTEL_parallel_arrays = 0;
+int GLAD_GL_INTEL_performance_query = 0;
+int GLAD_GL_KHR_blend_equation_advanced = 0;
+int GLAD_GL_KHR_blend_equation_advanced_coherent = 0;
+int GLAD_GL_KHR_context_flush_control = 0;
+int GLAD_GL_KHR_debug = 0;
+int GLAD_GL_KHR_no_error = 0;
+int GLAD_GL_KHR_parallel_shader_compile = 0;
+int GLAD_GL_KHR_robust_buffer_access_behavior = 0;
+int GLAD_GL_KHR_robustness = 0;
+int GLAD_GL_KHR_shader_subgroup = 0;
+int GLAD_GL_KHR_texture_compression_astc_hdr = 0;
+int GLAD_GL_KHR_texture_compression_astc_ldr = 0;
+int GLAD_GL_KHR_texture_compression_astc_sliced_3d = 0;
+int GLAD_GL_MESAX_texture_stack = 0;
+int GLAD_GL_MESA_framebuffer_flip_x = 0;
+int GLAD_GL_MESA_framebuffer_flip_y = 0;
+int GLAD_GL_MESA_framebuffer_swap_xy = 0;
+int GLAD_GL_MESA_pack_invert = 0;
+int GLAD_GL_MESA_program_binary_formats = 0;
+int GLAD_GL_MESA_resize_buffers = 0;
+int GLAD_GL_MESA_shader_integer_functions = 0;
+int GLAD_GL_MESA_tile_raster_order = 0;
+int GLAD_GL_MESA_window_pos = 0;
+int GLAD_GL_MESA_ycbcr_texture = 0;
+int GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers = 0;
+int GLAD_GL_NVX_conditional_render = 0;
+int GLAD_GL_NVX_gpu_memory_info = 0;
+int GLAD_GL_NVX_gpu_multicast2 = 0;
+int GLAD_GL_NVX_linked_gpu_multicast = 0;
+int GLAD_GL_NVX_progress_fence = 0;
+int GLAD_GL_NV_alpha_to_coverage_dither_control = 0;
+int GLAD_GL_NV_bindless_multi_draw_indirect = 0;
+int GLAD_GL_NV_bindless_multi_draw_indirect_count = 0;
+int GLAD_GL_NV_bindless_texture = 0;
+int GLAD_GL_NV_blend_equation_advanced = 0;
+int GLAD_GL_NV_blend_equation_advanced_coherent = 0;
+int GLAD_GL_NV_blend_minmax_factor = 0;
+int GLAD_GL_NV_blend_square = 0;
+int GLAD_GL_NV_clip_space_w_scaling = 0;
+int GLAD_GL_NV_command_list = 0;
+int GLAD_GL_NV_compute_program5 = 0;
+int GLAD_GL_NV_compute_shader_derivatives = 0;
+int GLAD_GL_NV_conditional_render = 0;
+int GLAD_GL_NV_conservative_raster = 0;
+int GLAD_GL_NV_conservative_raster_dilate = 0;
+int GLAD_GL_NV_conservative_raster_pre_snap = 0;
+int GLAD_GL_NV_conservative_raster_pre_snap_triangles = 0;
+int GLAD_GL_NV_conservative_raster_underestimation = 0;
+int GLAD_GL_NV_copy_depth_to_color = 0;
+int GLAD_GL_NV_copy_image = 0;
+int GLAD_GL_NV_deep_texture3D = 0;
+int GLAD_GL_NV_depth_buffer_float = 0;
+int GLAD_GL_NV_depth_clamp = 0;
+int GLAD_GL_NV_draw_texture = 0;
+int GLAD_GL_NV_draw_vulkan_image = 0;
+int GLAD_GL_NV_evaluators = 0;
+int GLAD_GL_NV_explicit_multisample = 0;
+int GLAD_GL_NV_fence = 0;
+int GLAD_GL_NV_fill_rectangle = 0;
+int GLAD_GL_NV_float_buffer = 0;
+int GLAD_GL_NV_fog_distance = 0;
+int GLAD_GL_NV_fragment_coverage_to_color = 0;
+int GLAD_GL_NV_fragment_program = 0;
+int GLAD_GL_NV_fragment_program2 = 0;
+int GLAD_GL_NV_fragment_program4 = 0;
+int GLAD_GL_NV_fragment_program_option = 0;
+int GLAD_GL_NV_fragment_shader_barycentric = 0;
+int GLAD_GL_NV_fragment_shader_interlock = 0;
+int GLAD_GL_NV_framebuffer_mixed_samples = 0;
+int GLAD_GL_NV_framebuffer_multisample_coverage = 0;
+int GLAD_GL_NV_geometry_program4 = 0;
+int GLAD_GL_NV_geometry_shader4 = 0;
+int GLAD_GL_NV_geometry_shader_passthrough = 0;
+int GLAD_GL_NV_gpu_multicast = 0;
+int GLAD_GL_NV_gpu_program4 = 0;
+int GLAD_GL_NV_gpu_program5 = 0;
+int GLAD_GL_NV_gpu_program5_mem_extended = 0;
+int GLAD_GL_NV_gpu_shader5 = 0;
+int GLAD_GL_NV_half_float = 0;
+int GLAD_GL_NV_internalformat_sample_query = 0;
+int GLAD_GL_NV_light_max_exponent = 0;
+int GLAD_GL_NV_memory_attachment = 0;
+int GLAD_GL_NV_memory_object_sparse = 0;
+int GLAD_GL_NV_mesh_shader = 0;
+int GLAD_GL_NV_multisample_coverage = 0;
+int GLAD_GL_NV_multisample_filter_hint = 0;
+int GLAD_GL_NV_occlusion_query = 0;
+int GLAD_GL_NV_packed_depth_stencil = 0;
+int GLAD_GL_NV_parameter_buffer_object = 0;
+int GLAD_GL_NV_parameter_buffer_object2 = 0;
+int GLAD_GL_NV_path_rendering = 0;
+int GLAD_GL_NV_path_rendering_shared_edge = 0;
+int GLAD_GL_NV_pixel_data_range = 0;
+int GLAD_GL_NV_point_sprite = 0;
+int GLAD_GL_NV_present_video = 0;
+int GLAD_GL_NV_primitive_restart = 0;
+int GLAD_GL_NV_primitive_shading_rate = 0;
+int GLAD_GL_NV_query_resource = 0;
+int GLAD_GL_NV_query_resource_tag = 0;
+int GLAD_GL_NV_register_combiners = 0;
+int GLAD_GL_NV_register_combiners2 = 0;
+int GLAD_GL_NV_representative_fragment_test = 0;
+int GLAD_GL_NV_robustness_video_memory_purge = 0;
+int GLAD_GL_NV_sample_locations = 0;
+int GLAD_GL_NV_sample_mask_override_coverage = 0;
+int GLAD_GL_NV_scissor_exclusive = 0;
+int GLAD_GL_NV_shader_atomic_counters = 0;
+int GLAD_GL_NV_shader_atomic_float = 0;
+int GLAD_GL_NV_shader_atomic_float64 = 0;
+int GLAD_GL_NV_shader_atomic_fp16_vector = 0;
+int GLAD_GL_NV_shader_atomic_int64 = 0;
+int GLAD_GL_NV_shader_buffer_load = 0;
+int GLAD_GL_NV_shader_buffer_store = 0;
+int GLAD_GL_NV_shader_storage_buffer_object = 0;
+int GLAD_GL_NV_shader_subgroup_partitioned = 0;
+int GLAD_GL_NV_shader_texture_footprint = 0;
+int GLAD_GL_NV_shader_thread_group = 0;
+int GLAD_GL_NV_shader_thread_shuffle = 0;
+int GLAD_GL_NV_shading_rate_image = 0;
+int GLAD_GL_NV_stereo_view_rendering = 0;
+int GLAD_GL_NV_tessellation_program5 = 0;
+int GLAD_GL_NV_texgen_emboss = 0;
+int GLAD_GL_NV_texgen_reflection = 0;
+int GLAD_GL_NV_texture_barrier = 0;
+int GLAD_GL_NV_texture_compression_vtc = 0;
+int GLAD_GL_NV_texture_env_combine4 = 0;
+int GLAD_GL_NV_texture_expand_normal = 0;
+int GLAD_GL_NV_texture_multisample = 0;
+int GLAD_GL_NV_texture_rectangle = 0;
+int GLAD_GL_NV_texture_rectangle_compressed = 0;
+int GLAD_GL_NV_texture_shader = 0;
+int GLAD_GL_NV_texture_shader2 = 0;
+int GLAD_GL_NV_texture_shader3 = 0;
+int GLAD_GL_NV_timeline_semaphore = 0;
+int GLAD_GL_NV_transform_feedback = 0;
+int GLAD_GL_NV_transform_feedback2 = 0;
+int GLAD_GL_NV_uniform_buffer_std430_layout = 0;
+int GLAD_GL_NV_uniform_buffer_unified_memory = 0;
+int GLAD_GL_NV_vdpau_interop = 0;
+int GLAD_GL_NV_vdpau_interop2 = 0;
+int GLAD_GL_NV_vertex_array_range = 0;
+int GLAD_GL_NV_vertex_array_range2 = 0;
+int GLAD_GL_NV_vertex_attrib_integer_64bit = 0;
+int GLAD_GL_NV_vertex_buffer_unified_memory = 0;
+int GLAD_GL_NV_vertex_program = 0;
+int GLAD_GL_NV_vertex_program1_1 = 0;
+int GLAD_GL_NV_vertex_program2 = 0;
+int GLAD_GL_NV_vertex_program2_option = 0;
+int GLAD_GL_NV_vertex_program3 = 0;
+int GLAD_GL_NV_vertex_program4 = 0;
+int GLAD_GL_NV_video_capture = 0;
+int GLAD_GL_NV_viewport_array2 = 0;
+int GLAD_GL_NV_viewport_swizzle = 0;
+int GLAD_GL_OES_byte_coordinates = 0;
+int GLAD_GL_OES_compressed_paletted_texture = 0;
+int GLAD_GL_OES_fixed_point = 0;
+int GLAD_GL_OES_query_matrix = 0;
+int GLAD_GL_OES_read_format = 0;
+int GLAD_GL_OES_single_precision = 0;
+int GLAD_GL_OML_interlace = 0;
+int GLAD_GL_OML_resample = 0;
+int GLAD_GL_OML_subsample = 0;
+int GLAD_GL_OVR_multiview = 0;
+int GLAD_GL_OVR_multiview2 = 0;
+int GLAD_GL_PGI_misc_hints = 0;
+int GLAD_GL_PGI_vertex_hints = 0;
+int GLAD_GL_REND_screen_coordinates = 0;
+int GLAD_GL_S3_s3tc = 0;
+int GLAD_GL_SGIS_detail_texture = 0;
+int GLAD_GL_SGIS_fog_function = 0;
+int GLAD_GL_SGIS_generate_mipmap = 0;
+int GLAD_GL_SGIS_multisample = 0;
+int GLAD_GL_SGIS_pixel_texture = 0;
+int GLAD_GL_SGIS_point_line_texgen = 0;
+int GLAD_GL_SGIS_point_parameters = 0;
+int GLAD_GL_SGIS_sharpen_texture = 0;
+int GLAD_GL_SGIS_texture4D = 0;
+int GLAD_GL_SGIS_texture_border_clamp = 0;
+int GLAD_GL_SGIS_texture_color_mask = 0;
+int GLAD_GL_SGIS_texture_edge_clamp = 0;
+int GLAD_GL_SGIS_texture_filter4 = 0;
+int GLAD_GL_SGIS_texture_lod = 0;
+int GLAD_GL_SGIS_texture_select = 0;
+int GLAD_GL_SGIX_async = 0;
+int GLAD_GL_SGIX_async_histogram = 0;
+int GLAD_GL_SGIX_async_pixel = 0;
+int GLAD_GL_SGIX_blend_alpha_minmax = 0;
+int GLAD_GL_SGIX_calligraphic_fragment = 0;
+int GLAD_GL_SGIX_clipmap = 0;
+int GLAD_GL_SGIX_convolution_accuracy = 0;
+int GLAD_GL_SGIX_depth_pass_instrument = 0;
+int GLAD_GL_SGIX_depth_texture = 0;
+int GLAD_GL_SGIX_flush_raster = 0;
+int GLAD_GL_SGIX_fog_offset = 0;
+int GLAD_GL_SGIX_fragment_lighting = 0;
+int GLAD_GL_SGIX_framezoom = 0;
+int GLAD_GL_SGIX_igloo_interface = 0;
+int GLAD_GL_SGIX_instruments = 0;
+int GLAD_GL_SGIX_interlace = 0;
+int GLAD_GL_SGIX_ir_instrument1 = 0;
+int GLAD_GL_SGIX_list_priority = 0;
+int GLAD_GL_SGIX_pixel_texture = 0;
+int GLAD_GL_SGIX_pixel_tiles = 0;
+int GLAD_GL_SGIX_polynomial_ffd = 0;
+int GLAD_GL_SGIX_reference_plane = 0;
+int GLAD_GL_SGIX_resample = 0;
+int GLAD_GL_SGIX_scalebias_hint = 0;
+int GLAD_GL_SGIX_shadow = 0;
+int GLAD_GL_SGIX_shadow_ambient = 0;
+int GLAD_GL_SGIX_sprite = 0;
+int GLAD_GL_SGIX_subsample = 0;
+int GLAD_GL_SGIX_tag_sample_buffer = 0;
+int GLAD_GL_SGIX_texture_add_env = 0;
+int GLAD_GL_SGIX_texture_coordinate_clamp = 0;
+int GLAD_GL_SGIX_texture_lod_bias = 0;
+int GLAD_GL_SGIX_texture_multi_buffer = 0;
+int GLAD_GL_SGIX_texture_scale_bias = 0;
+int GLAD_GL_SGIX_vertex_preclip = 0;
+int GLAD_GL_SGIX_ycrcb = 0;
+int GLAD_GL_SGIX_ycrcb_subsample = 0;
+int GLAD_GL_SGIX_ycrcba = 0;
+int GLAD_GL_SGI_color_matrix = 0;
+int GLAD_GL_SGI_color_table = 0;
+int GLAD_GL_SGI_texture_color_table = 0;
+int GLAD_GL_SUNX_constant_data = 0;
+int GLAD_GL_SUN_convolution_border_modes = 0;
+int GLAD_GL_SUN_global_alpha = 0;
+int GLAD_GL_SUN_mesh_array = 0;
+int GLAD_GL_SUN_slice_accum = 0;
+int GLAD_GL_SUN_triangle_list = 0;
+int GLAD_GL_SUN_vertex = 0;
+int GLAD_GL_WIN_phong_shading = 0;
+int GLAD_GL_WIN_specular_fog = 0;
+int GLAD_GL_AMD_compressed_3DC_texture = 0;
+int GLAD_GL_AMD_compressed_ATC_texture = 0;
+int GLAD_GL_AMD_program_binary_Z400 = 0;
+int GLAD_GL_ANDROID_extension_pack_es31a = 0;
+int GLAD_GL_ANGLE_depth_texture = 0;
+int GLAD_GL_ANGLE_framebuffer_blit = 0;
+int GLAD_GL_ANGLE_framebuffer_multisample = 0;
+int GLAD_GL_ANGLE_instanced_arrays = 0;
+int GLAD_GL_ANGLE_pack_reverse_row_order = 0;
+int GLAD_GL_ANGLE_program_binary = 0;
+int GLAD_GL_ANGLE_texture_compression_dxt3 = 0;
+int GLAD_GL_ANGLE_texture_compression_dxt5 = 0;
+int GLAD_GL_ANGLE_texture_usage = 0;
+int GLAD_GL_ANGLE_translated_shader_source = 0;
+int GLAD_GL_APPLE_clip_distance = 0;
+int GLAD_GL_APPLE_color_buffer_packed_float = 0;
+int GLAD_GL_APPLE_copy_texture_levels = 0;
+int GLAD_GL_APPLE_framebuffer_multisample = 0;
+int GLAD_GL_APPLE_sync = 0;
+int GLAD_GL_APPLE_texture_format_BGRA8888 = 0;
+int GLAD_GL_APPLE_texture_max_level = 0;
+int GLAD_GL_APPLE_texture_packed_float = 0;
+int GLAD_GL_ARM_mali_program_binary = 0;
+int GLAD_GL_ARM_mali_shader_binary = 0;
+int GLAD_GL_ARM_rgba8 = 0;
+int GLAD_GL_ARM_shader_core_properties = 0;
+int GLAD_GL_ARM_shader_framebuffer_fetch = 0;
+int GLAD_GL_ARM_shader_framebuffer_fetch_depth_stencil = 0;
+int GLAD_GL_ARM_texture_unnormalized_coordinates = 0;
+int GLAD_GL_DMP_program_binary = 0;
+int GLAD_GL_DMP_shader_binary = 0;
+int GLAD_GL_EXT_EGL_image_array = 0;
+int GLAD_GL_EXT_EGL_image_storage_compression = 0;
+int GLAD_GL_EXT_YUV_target = 0;
+int GLAD_GL_EXT_base_instance = 0;
+int GLAD_GL_EXT_blend_func_extended = 0;
+int GLAD_GL_EXT_buffer_storage = 0;
+int GLAD_GL_EXT_clear_texture = 0;
+int GLAD_GL_EXT_clip_control = 0;
+int GLAD_GL_EXT_clip_cull_distance = 0;
+int GLAD_GL_EXT_color_buffer_float = 0;
+int GLAD_GL_EXT_color_buffer_half_float = 0;
+int GLAD_GL_EXT_conservative_depth = 0;
+int GLAD_GL_EXT_copy_image = 0;
+int GLAD_GL_EXT_depth_clamp = 0;
+int GLAD_GL_EXT_discard_framebuffer = 0;
+int GLAD_GL_EXT_disjoint_timer_query = 0;
+int GLAD_GL_EXT_draw_buffers = 0;
+int GLAD_GL_EXT_draw_buffers_indexed = 0;
+int GLAD_GL_EXT_draw_elements_base_vertex = 0;
+int GLAD_GL_EXT_draw_transform_feedback = 0;
+int GLAD_GL_EXT_float_blend = 0;
+int GLAD_GL_EXT_fragment_shading_rate = 0;
+int GLAD_GL_EXT_geometry_point_size = 0;
+int GLAD_GL_EXT_geometry_shader = 0;
+int GLAD_GL_EXT_gpu_shader5 = 0;
+int GLAD_GL_EXT_instanced_arrays = 0;
+int GLAD_GL_EXT_map_buffer_range = 0;
+int GLAD_GL_EXT_multi_draw_indirect = 0;
+int GLAD_GL_EXT_multisampled_compatibility = 0;
+int GLAD_GL_EXT_multisampled_render_to_texture = 0;
+int GLAD_GL_EXT_multisampled_render_to_texture2 = 0;
+int GLAD_GL_EXT_multiview_draw_buffers = 0;
+int GLAD_GL_EXT_occlusion_query_boolean = 0;
+int GLAD_GL_EXT_primitive_bounding_box = 0;
+int GLAD_GL_EXT_protected_textures = 0;
+int GLAD_GL_EXT_pvrtc_sRGB = 0;
+int GLAD_GL_EXT_read_format_bgra = 0;
+int GLAD_GL_EXT_render_snorm = 0;
+int GLAD_GL_EXT_robustness = 0;
+int GLAD_GL_EXT_sRGB = 0;
+int GLAD_GL_EXT_sRGB_write_control = 0;
+int GLAD_GL_EXT_separate_depth_stencil = 0;
+int GLAD_GL_EXT_shader_group_vote = 0;
+int GLAD_GL_EXT_shader_implicit_conversions = 0;
+int GLAD_GL_EXT_shader_io_blocks = 0;
+int GLAD_GL_EXT_shader_non_constant_global_initializers = 0;
+int GLAD_GL_EXT_shader_pixel_local_storage = 0;
+int GLAD_GL_EXT_shader_pixel_local_storage2 = 0;
+int GLAD_GL_EXT_shader_texture_lod = 0;
+int GLAD_GL_EXT_shadow_samplers = 0;
+int GLAD_GL_EXT_sparse_texture = 0;
+int GLAD_GL_EXT_tessellation_point_size = 0;
+int GLAD_GL_EXT_tessellation_shader = 0;
+int GLAD_GL_EXT_texture_border_clamp = 0;
+int GLAD_GL_EXT_texture_buffer = 0;
+int GLAD_GL_EXT_texture_compression_astc_decode_mode = 0;
+int GLAD_GL_EXT_texture_compression_bptc = 0;
+int GLAD_GL_EXT_texture_compression_dxt1 = 0;
+int GLAD_GL_EXT_texture_compression_s3tc_srgb = 0;
+int GLAD_GL_EXT_texture_cube_map_array = 0;
+int GLAD_GL_EXT_texture_format_BGRA8888 = 0;
+int GLAD_GL_EXT_texture_format_sRGB_override = 0;
+int GLAD_GL_EXT_texture_mirror_clamp_to_edge = 0;
+int GLAD_GL_EXT_texture_norm16 = 0;
+int GLAD_GL_EXT_texture_query_lod = 0;
+int GLAD_GL_EXT_texture_rg = 0;
+int GLAD_GL_EXT_texture_storage_compression = 0;
+int GLAD_GL_EXT_texture_type_2_10_10_10_REV = 0;
+int GLAD_GL_EXT_texture_view = 0;
+int GLAD_GL_EXT_unpack_subimage = 0;
+int GLAD_GL_FJ_shader_binary_GCCSO = 0;
+int GLAD_GL_IMG_bindless_texture = 0;
+int GLAD_GL_IMG_framebuffer_downsample = 0;
+int GLAD_GL_IMG_multisampled_render_to_texture = 0;
+int GLAD_GL_IMG_program_binary = 0;
+int GLAD_GL_IMG_read_format = 0;
+int GLAD_GL_IMG_shader_binary = 0;
+int GLAD_GL_IMG_texture_compression_pvrtc = 0;
+int GLAD_GL_IMG_texture_compression_pvrtc2 = 0;
+int GLAD_GL_IMG_texture_filter_cubic = 0;
+int GLAD_GL_MESA_bgra = 0;
+int GLAD_GL_MESA_sampler_objects = 0;
+int GLAD_GL_NV_copy_buffer = 0;
+int GLAD_GL_NV_coverage_sample = 0;
+int GLAD_GL_NV_depth_nonlinear = 0;
+int GLAD_GL_NV_draw_buffers = 0;
+int GLAD_GL_NV_draw_instanced = 0;
+int GLAD_GL_NV_explicit_attrib_location = 0;
+int GLAD_GL_NV_fbo_color_attachments = 0;
+int GLAD_GL_NV_framebuffer_blit = 0;
+int GLAD_GL_NV_framebuffer_multisample = 0;
+int GLAD_GL_NV_generate_mipmap_sRGB = 0;
+int GLAD_GL_NV_image_formats = 0;
+int GLAD_GL_NV_instanced_arrays = 0;
+int GLAD_GL_NV_non_square_matrices = 0;
+int GLAD_GL_NV_pack_subimage = 0;
+int GLAD_GL_NV_pixel_buffer_object = 0;
+int GLAD_GL_NV_polygon_mode = 0;
+int GLAD_GL_NV_read_buffer = 0;
+int GLAD_GL_NV_read_buffer_front = 0;
+int GLAD_GL_NV_read_depth = 0;
+int GLAD_GL_NV_read_depth_stencil = 0;
+int GLAD_GL_NV_read_stencil = 0;
+int GLAD_GL_NV_sRGB_formats = 0;
+int GLAD_GL_NV_shader_noperspective_interpolation = 0;
+int GLAD_GL_NV_shadow_samplers_array = 0;
+int GLAD_GL_NV_shadow_samplers_cube = 0;
+int GLAD_GL_NV_texture_border_clamp = 0;
+int GLAD_GL_NV_texture_compression_s3tc_update = 0;
+int GLAD_GL_NV_texture_npot_2D_mipmap = 0;
+int GLAD_GL_NV_viewport_array = 0;
+int GLAD_GL_OES_EGL_image = 0;
+int GLAD_GL_OES_EGL_image_external = 0;
+int GLAD_GL_OES_EGL_image_external_essl3 = 0;
+int GLAD_GL_OES_compressed_ETC1_RGB8_sub_texture = 0;
+int GLAD_GL_OES_compressed_ETC1_RGB8_texture = 0;
+int GLAD_GL_OES_copy_image = 0;
+int GLAD_GL_OES_depth24 = 0;
+int GLAD_GL_OES_depth32 = 0;
+int GLAD_GL_OES_depth_texture = 0;
+int GLAD_GL_OES_draw_buffers_indexed = 0;
+int GLAD_GL_OES_draw_elements_base_vertex = 0;
+int GLAD_GL_OES_element_index_uint = 0;
+int GLAD_GL_OES_fbo_render_mipmap = 0;
+int GLAD_GL_OES_fragment_precision_high = 0;
+int GLAD_GL_OES_geometry_point_size = 0;
+int GLAD_GL_OES_geometry_shader = 0;
+int GLAD_GL_OES_get_program_binary = 0;
+int GLAD_GL_OES_gpu_shader5 = 0;
+int GLAD_GL_OES_mapbuffer = 0;
+int GLAD_GL_OES_packed_depth_stencil = 0;
+int GLAD_GL_OES_primitive_bounding_box = 0;
+int GLAD_GL_OES_required_internalformat = 0;
+int GLAD_GL_OES_rgb8_rgba8 = 0;
+int GLAD_GL_OES_sample_shading = 0;
+int GLAD_GL_OES_sample_variables = 0;
+int GLAD_GL_OES_shader_image_atomic = 0;
+int GLAD_GL_OES_shader_io_blocks = 0;
+int GLAD_GL_OES_shader_multisample_interpolation = 0;
+int GLAD_GL_OES_standard_derivatives = 0;
+int GLAD_GL_OES_stencil1 = 0;
+int GLAD_GL_OES_stencil4 = 0;
+int GLAD_GL_OES_surfaceless_context = 0;
+int GLAD_GL_OES_tessellation_point_size = 0;
+int GLAD_GL_OES_tessellation_shader = 0;
+int GLAD_GL_OES_texture_3D = 0;
+int GLAD_GL_OES_texture_border_clamp = 0;
+int GLAD_GL_OES_texture_buffer = 0;
+int GLAD_GL_OES_texture_compression_astc = 0;
+int GLAD_GL_OES_texture_cube_map_array = 0;
+int GLAD_GL_OES_texture_float = 0;
+int GLAD_GL_OES_texture_float_linear = 0;
+int GLAD_GL_OES_texture_half_float = 0;
+int GLAD_GL_OES_texture_half_float_linear = 0;
+int GLAD_GL_OES_texture_npot = 0;
+int GLAD_GL_OES_texture_stencil8 = 0;
+int GLAD_GL_OES_texture_storage_multisample_2d_array = 0;
+int GLAD_GL_OES_texture_view = 0;
+int GLAD_GL_OES_vertex_array_object = 0;
+int GLAD_GL_OES_vertex_half_float = 0;
+int GLAD_GL_OES_vertex_type_10_10_10_2 = 0;
+int GLAD_GL_OES_viewport_array = 0;
+int GLAD_GL_OVR_multiview_multisampled_render_to_texture = 0;
+int GLAD_GL_QCOM_YUV_texture_gather = 0;
+int GLAD_GL_QCOM_alpha_test = 0;
+int GLAD_GL_QCOM_binning_control = 0;
+int GLAD_GL_QCOM_driver_control = 0;
+int GLAD_GL_QCOM_extended_get = 0;
+int GLAD_GL_QCOM_extended_get2 = 0;
+int GLAD_GL_QCOM_frame_extrapolation = 0;
+int GLAD_GL_QCOM_framebuffer_foveated = 0;
+int GLAD_GL_QCOM_motion_estimation = 0;
+int GLAD_GL_QCOM_perfmon_global_mode = 0;
+int GLAD_GL_QCOM_render_sRGB_R8_RG8 = 0;
+int GLAD_GL_QCOM_render_shared_exponent = 0;
+int GLAD_GL_QCOM_shader_framebuffer_fetch_noncoherent = 0;
+int GLAD_GL_QCOM_shader_framebuffer_fetch_rate = 0;
+int GLAD_GL_QCOM_shading_rate = 0;
+int GLAD_GL_QCOM_texture_foveated = 0;
+int GLAD_GL_QCOM_texture_foveated2 = 0;
+int GLAD_GL_QCOM_texture_foveated_subsampled_layout = 0;
+int GLAD_GL_QCOM_texture_lod_bias = 0;
+int GLAD_GL_QCOM_tiled_rendering = 0;
+int GLAD_GL_QCOM_writeonly_rendering = 0;
+int GLAD_GL_VIV_shader_binary = 0;
+
+
+
+PFNGLACCUMXOESPROC glad_glAccumxOES = NULL;
+PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT = NULL;
+PFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT = NULL;
+PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL;
+PFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT = NULL;
+PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
+PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB = NULL;
+PFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV = NULL;
+PFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI = NULL;
+PFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI = NULL;
+PFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI = NULL;
+PFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES = NULL;
+PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC glad_glAlphaToCoverageDitherControlNV = NULL;
+PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL = NULL;
+PFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT = NULL;
+PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV = NULL;
+PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT = NULL;
+PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT = NULL;
+PFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI = NULL;
+PFNGLASYNCCOPYBUFFERSUBDATANVXPROC glad_glAsyncCopyBufferSubDataNVX = NULL;
+PFNGLASYNCCOPYIMAGESUBDATANVXPROC glad_glAsyncCopyImageSubDataNVX = NULL;
+PFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX = NULL;
+PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB = NULL;
+PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
+PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
+PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV = NULL;
+PFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX = NULL;
+PFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI = NULL;
+PFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV = NULL;
+PFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD = NULL;
+PFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL = NULL;
+PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
+PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB = NULL;
+PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL;
+PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
+PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT = NULL;
+PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV = NULL;
+PFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT = NULL;
+PFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV = NULL;
+PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
+PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB = NULL;
+PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
+PFNGLBINDBUFFERARBPROC glad_glBindBufferARB = NULL;
+PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
+PFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT = NULL;
+PFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV = NULL;
+PFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT = NULL;
+PFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV = NULL;
+PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
+PFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT = NULL;
+PFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV = NULL;
+PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase = NULL;
+PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange = NULL;
+PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
+PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT = NULL;
+PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;
+PFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI = NULL;
+PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
+PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT = NULL;
+PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL;
+PFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT = NULL;
+PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures = NULL;
+PFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT = NULL;
+PFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT = NULL;
+PFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT = NULL;
+PFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT = NULL;
+PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB = NULL;
+PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV = NULL;
+PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL;
+PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
+PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT = NULL;
+PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
+PFNGLBINDSAMPLERSPROC glad_glBindSamplers = NULL;
+PFNGLBINDSHADINGRATEIMAGENVPROC glad_glBindShadingRateImageNV = NULL;
+PFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT = NULL;
+PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
+PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT = NULL;
+PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit = NULL;
+PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT = NULL;
+PFNGLBINDTEXTURESPROC glad_glBindTextures = NULL;
+PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL;
+PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV = NULL;
+PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
+PFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE = NULL;
+PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL;
+PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers = NULL;
+PFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT = NULL;
+PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV = NULL;
+PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV = NULL;
+PFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT = NULL;
+PFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT = NULL;
+PFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT = NULL;
+PFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT = NULL;
+PFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT = NULL;
+PFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT = NULL;
+PFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT = NULL;
+PFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT = NULL;
+PFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT = NULL;
+PFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT = NULL;
+PFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT = NULL;
+PFNGLBITMAPXOESPROC glad_glBitmapxOES = NULL;
+PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR = NULL;
+PFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV = NULL;
+PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
+PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT = NULL;
+PFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES = NULL;
+PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
+PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT = NULL;
+PFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD = NULL;
+PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
+PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT = NULL;
+PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD = NULL;
+PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL;
+PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB = NULL;
+PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL;
+PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB = NULL;
+PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
+PFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD = NULL;
+PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
+PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT = NULL;
+PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR = NULL;
+PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD = NULL;
+PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL;
+PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB = NULL;
+PFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL;
+PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB = NULL;
+PFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV = NULL;
+PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
+PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT = NULL;
+PFNGLBLITFRAMEBUFFERLAYEREXTPROC glad_glBlitFramebufferLayerEXT = NULL;
+PFNGLBLITFRAMEBUFFERLAYERSEXTPROC glad_glBlitFramebufferLayersEXT = NULL;
+PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer = NULL;
+PFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV = NULL;
+PFNGLBUFFERATTACHMEMORYNVPROC glad_glBufferAttachMemoryNV = NULL;
+PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
+PFNGLBUFFERDATAARBPROC glad_glBufferDataARB = NULL;
+PFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB = NULL;
+PFNGLBUFFERPAGECOMMITMENTMEMNVPROC glad_glBufferPageCommitmentMemNV = NULL;
+PFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE = NULL;
+PFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL;
+PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT = NULL;
+PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT = NULL;
+PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
+PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB = NULL;
+PFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV = NULL;
+PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
+PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT = NULL;
+PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus = NULL;
+PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT = NULL;
+PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
+PFNGLCLAMPCOLORARBPROC glad_glClampColorARB = NULL;
+PFNGLCLEARPROC glad_glClear = NULL;
+PFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES = NULL;
+PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL;
+PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL;
+PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
+PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
+PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
+PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
+PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
+PFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT = NULL;
+PFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT = NULL;
+PFNGLCLEARCOLORXOESPROC glad_glClearColorxOES = NULL;
+PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
+PFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV = NULL;
+PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;
+PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES = NULL;
+PFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES = NULL;
+PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData = NULL;
+PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT = NULL;
+PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData = NULL;
+PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT = NULL;
+PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi = NULL;
+PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv = NULL;
+PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv = NULL;
+PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv = NULL;
+PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
+PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL;
+PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL;
+PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB = NULL;
+PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI = NULL;
+PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT = NULL;
+PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC glad_glClientWaitSemaphoreui64NVX = NULL;
+PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
+PFNGLCLIPCONTROLPROC glad_glClipControl = NULL;
+PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES = NULL;
+PFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES = NULL;
+PFNGLCOLOR3FVERTEX3FSUNPROC glad_glColor3fVertex3fSUN = NULL;
+PFNGLCOLOR3FVERTEX3FVSUNPROC glad_glColor3fVertex3fvSUN = NULL;
+PFNGLCOLOR3HNVPROC glad_glColor3hNV = NULL;
+PFNGLCOLOR3HVNVPROC glad_glColor3hvNV = NULL;
+PFNGLCOLOR3XOESPROC glad_glColor3xOES = NULL;
+PFNGLCOLOR3XVOESPROC glad_glColor3xvOES = NULL;
+PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glColor4fNormal3fVertex3fSUN = NULL;
+PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glColor4fNormal3fVertex3fvSUN = NULL;
+PFNGLCOLOR4HNVPROC glad_glColor4hNV = NULL;
+PFNGLCOLOR4HVNVPROC glad_glColor4hvNV = NULL;
+PFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN = NULL;
+PFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN = NULL;
+PFNGLCOLOR4UBVERTEX3FSUNPROC glad_glColor4ubVertex3fSUN = NULL;
+PFNGLCOLOR4UBVERTEX3FVSUNPROC glad_glColor4ubVertex3fvSUN = NULL;
+PFNGLCOLOR4XOESPROC glad_glColor4xOES = NULL;
+PFNGLCOLOR4XVOESPROC glad_glColor4xvOES = NULL;
+PFNGLCOLORFORMATNVPROC glad_glColorFormatNV = NULL;
+PFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI = NULL;
+PFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI = NULL;
+PFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI = NULL;
+PFNGLCOLORMASKPROC glad_glColorMask = NULL;
+PFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT = NULL;
+PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
+PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT = NULL;
+PFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM = NULL;
+PFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL = NULL;
+PFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT = NULL;
+PFNGLCOLORTABLEEXTPROC glad_glColorTableEXT = NULL;
+PFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI = NULL;
+PFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI = NULL;
+PFNGLCOLORTABLESGIPROC glad_glColorTableSGI = NULL;
+PFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV = NULL;
+PFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV = NULL;
+PFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV = NULL;
+PFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV = NULL;
+PFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV = NULL;
+PFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV = NULL;
+PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV = NULL;
+PFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV = NULL;
+PFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV = NULL;
+PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
+PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB = NULL;
+PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB = NULL;
+PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT = NULL;
+PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
+PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB = NULL;
+PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
+PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB = NULL;
+PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
+PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB = NULL;
+PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT = NULL;
+PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT = NULL;
+PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT = NULL;
+PFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV = NULL;
+PFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_glConservativeRasterParameteriNV = NULL;
+PFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT = NULL;
+PFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT = NULL;
+PFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT = NULL;
+PFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT = NULL;
+PFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT = NULL;
+PFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT = NULL;
+PFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES = NULL;
+PFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES = NULL;
+PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
+PFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT = NULL;
+PFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI = NULL;
+PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT = NULL;
+PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT = NULL;
+PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL;
+PFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV = NULL;
+PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT = NULL;
+PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT = NULL;
+PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT = NULL;
+PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT = NULL;
+PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT = NULL;
+PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData = NULL;
+PFNGLCOPYPATHNVPROC glad_glCopyPathNV = NULL;
+PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
+PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT = NULL;
+PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
+PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT = NULL;
+PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
+PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT = NULL;
+PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
+PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT = NULL;
+PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
+PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT = NULL;
+PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT = NULL;
+PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT = NULL;
+PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D = NULL;
+PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT = NULL;
+PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D = NULL;
+PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT = NULL;
+PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D = NULL;
+PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT = NULL;
+PFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV = NULL;
+PFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV = NULL;
+PFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV = NULL;
+PFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV = NULL;
+PFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV = NULL;
+PFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV = NULL;
+PFNGLCREATEBUFFERSPROC glad_glCreateBuffers = NULL;
+PFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV = NULL;
+PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers = NULL;
+PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT = NULL;
+PFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL = NULL;
+PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
+PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB = NULL;
+PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines = NULL;
+PFNGLCREATEPROGRESSFENCENVXPROC glad_glCreateProgressFenceNVX = NULL;
+PFNGLCREATEQUERIESPROC glad_glCreateQueries = NULL;
+PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers = NULL;
+PFNGLCREATESAMPLERSPROC glad_glCreateSamplers = NULL;
+PFNGLCREATESEMAPHORESNVPROC glad_glCreateSemaphoresNV = NULL;
+PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
+PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB = NULL;
+PFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT = NULL;
+PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL;
+PFNGLCREATESTATESNVPROC glad_glCreateStatesNV = NULL;
+PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB = NULL;
+PFNGLCREATETEXTURESPROC glad_glCreateTextures = NULL;
+PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks = NULL;
+PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays = NULL;
+PFNGLCULLFACEPROC glad_glCullFace = NULL;
+PFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT = NULL;
+PFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT = NULL;
+PFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB = NULL;
+PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;
+PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD = NULL;
+PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB = NULL;
+PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;
+PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB = NULL;
+PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD = NULL;
+PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;
+PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD = NULL;
+PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB = NULL;
+PFNGLDEFORMSGIXPROC glad_glDeformSGIX = NULL;
+PFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX = NULL;
+PFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX = NULL;
+PFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX = NULL;
+PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
+PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB = NULL;
+PFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV = NULL;
+PFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE = NULL;
+PFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV = NULL;
+PFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI = NULL;
+PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
+PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT = NULL;
+PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT = NULL;
+PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB = NULL;
+PFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD = NULL;
+PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB = NULL;
+PFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV = NULL;
+PFNGLDELETEPATHSNVPROC glad_glDeletePathsNV = NULL;
+PFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD = NULL;
+PFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL = NULL;
+PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
+PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL;
+PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB = NULL;
+PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV = NULL;
+PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
+PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB = NULL;
+PFNGLDELETEQUERYRESOURCETAGNVPROC glad_glDeleteQueryResourceTagNV = NULL;
+PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
+PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT = NULL;
+PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
+PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT = NULL;
+PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
+PFNGLDELETESTATESNVPROC glad_glDeleteStatesNV = NULL;
+PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
+PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
+PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT = NULL;
+PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL;
+PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV = NULL;
+PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
+PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE = NULL;
+PFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT = NULL;
+PFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT = NULL;
+PFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV = NULL;
+PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
+PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
+PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
+PFNGLDEPTHRANGEARRAYDVNVPROC glad_glDepthRangeArraydvNV = NULL;
+PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL;
+PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL;
+PFNGLDEPTHRANGEINDEXEDDNVPROC glad_glDepthRangeIndexeddNV = NULL;
+PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV = NULL;
+PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;
+PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES = NULL;
+PFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES = NULL;
+PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB = NULL;
+PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
+PFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS = NULL;
+PFNGLDISABLEPROC glad_glDisable = NULL;
+PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT = NULL;
+PFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT = NULL;
+PFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT = NULL;
+PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT = NULL;
+PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib = NULL;
+PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT = NULL;
+PFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT = NULL;
+PFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE = NULL;
+PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
+PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB = NULL;
+PFNGLDISABLEIPROC glad_glDisablei = NULL;
+PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL;
+PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB = NULL;
+PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL;
+PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
+PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT = NULL;
+PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL;
+PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
+PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB = NULL;
+PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL;
+PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT = NULL;
+PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
+PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
+PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB = NULL;
+PFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI = NULL;
+PFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV = NULL;
+PFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV = NULL;
+PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV = NULL;
+PFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV = NULL;
+PFNGLDRAWELEMENTARRAYAPPLEPROC glad_glDrawElementArrayAPPLE = NULL;
+PFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI = NULL;
+PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
+PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
+PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL;
+PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
+PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB = NULL;
+PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL;
+PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT = NULL;
+PFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN = NULL;
+PFNGLDRAWMESHTASKSINDIRECTNVPROC glad_glDrawMeshTasksIndirectNV = NULL;
+PFNGLDRAWMESHTASKSNVPROC glad_glDrawMeshTasksNV = NULL;
+PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE = NULL;
+PFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI = NULL;
+PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
+PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
+PFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT = NULL;
+PFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL;
+PFNGLDRAWVKIMAGENVPROC glad_glDrawVkImageNV = NULL;
+PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT = NULL;
+PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT = NULL;
+PFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV = NULL;
+PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT = NULL;
+PFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM = NULL;
+PFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE = NULL;
+PFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI = NULL;
+PFNGLENABLEPROC glad_glEnable = NULL;
+PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT = NULL;
+PFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT = NULL;
+PFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT = NULL;
+PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT = NULL;
+PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib = NULL;
+PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT = NULL;
+PFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT = NULL;
+PFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE = NULL;
+PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
+PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB = NULL;
+PFNGLENABLEIPROC glad_glEnablei = NULL;
+PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
+PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV = NULL;
+PFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX = NULL;
+PFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI = NULL;
+PFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV = NULL;
+PFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD = NULL;
+PFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL = NULL;
+PFNGLENDQUERYPROC glad_glEndQuery = NULL;
+PFNGLENDQUERYARBPROC glad_glEndQueryARB = NULL;
+PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL;
+PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
+PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT = NULL;
+PFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV = NULL;
+PFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT = NULL;
+PFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV = NULL;
+PFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES = NULL;
+PFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES = NULL;
+PFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES = NULL;
+PFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES = NULL;
+PFNGLEVALMAPSNVPROC glad_glEvalMapsNV = NULL;
+PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB = NULL;
+PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV = NULL;
+PFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT = NULL;
+PFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES = NULL;
+PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
+PFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV = NULL;
+PFNGLFINISHPROC glad_glFinish = NULL;
+PFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX = NULL;
+PFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE = NULL;
+PFNGLFINISHFENCENVPROC glad_glFinishFenceNV = NULL;
+PFNGLFINISHOBJECTAPPLEPROC glad_glFinishObjectAPPLE = NULL;
+PFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX = NULL;
+PFNGLFLUSHPROC glad_glFlush = NULL;
+PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
+PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE = NULL;
+PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange = NULL;
+PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT = NULL;
+PFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV = NULL;
+PFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX = NULL;
+PFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM = NULL;
+PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE = NULL;
+PFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV = NULL;
+PFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV = NULL;
+PFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT = NULL;
+PFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM = NULL;
+PFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT = NULL;
+PFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT = NULL;
+PFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT = NULL;
+PFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT = NULL;
+PFNGLFOGCOORDHNVPROC glad_glFogCoordhNV = NULL;
+PFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV = NULL;
+PFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS = NULL;
+PFNGLFOGXOESPROC glad_glFogxOES = NULL;
+PFNGLFOGXVOESPROC glad_glFogxvOES = NULL;
+PFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX = NULL;
+PFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV = NULL;
+PFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX = NULL;
+PFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX = NULL;
+PFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX = NULL;
+PFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX = NULL;
+PFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX = NULL;
+PFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX = NULL;
+PFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX = NULL;
+PFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX = NULL;
+PFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX = NULL;
+PFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX = NULL;
+PFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX = NULL;
+PFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX = NULL;
+PFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY = NULL;
+PFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX = NULL;
+PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT = NULL;
+PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT = NULL;
+PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT = NULL;
+PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL;
+PFNGLFRAMEBUFFERPARAMETERIMESAPROC glad_glFramebufferParameteriMESA = NULL;
+PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT = NULL;
+PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
+PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT = NULL;
+PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB = NULL;
+PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV = NULL;
+PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glFramebufferSamplePositionsfvAMD = NULL;
+PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
+PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
+PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT = NULL;
+PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
+PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT = NULL;
+PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
+PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT = NULL;
+PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB = NULL;
+PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT = NULL;
+PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB = NULL;
+PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT = NULL;
+PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
+PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB = NULL;
+PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT = NULL;
+PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR = NULL;
+PFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI = NULL;
+PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
+PFNGLFRUSTUMFOESPROC glad_glFrustumfOES = NULL;
+PFNGLFRUSTUMXOESPROC glad_glFrustumxOES = NULL;
+PFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX = NULL;
+PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
+PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB = NULL;
+PFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE = NULL;
+PFNGLGENFENCESNVPROC glad_glGenFencesNV = NULL;
+PFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI = NULL;
+PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
+PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT = NULL;
+PFNGLGENNAMESAMDPROC glad_glGenNamesAMD = NULL;
+PFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV = NULL;
+PFNGLGENPATHSNVPROC glad_glGenPathsNV = NULL;
+PFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD = NULL;
+PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL;
+PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB = NULL;
+PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV = NULL;
+PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
+PFNGLGENQUERIESARBPROC glad_glGenQueriesARB = NULL;
+PFNGLGENQUERYRESOURCETAGNVPROC glad_glGenQueryResourceTagNV = NULL;
+PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
+PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT = NULL;
+PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
+PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT = NULL;
+PFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT = NULL;
+PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
+PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT = NULL;
+PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL;
+PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV = NULL;
+PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
+PFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE = NULL;
+PFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT = NULL;
+PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
+PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT = NULL;
+PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT = NULL;
+PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap = NULL;
+PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT = NULL;
+PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL;
+PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
+PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB = NULL;
+PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL;
+PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL;
+PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL;
+PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
+PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB = NULL;
+PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
+PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
+PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
+PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
+PFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV = NULL;
+PFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI = NULL;
+PFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI = NULL;
+PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB = NULL;
+PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
+PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
+PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB = NULL;
+PFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT = NULL;
+PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
+PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
+PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
+PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
+PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB = NULL;
+PFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV = NULL;
+PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
+PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB = NULL;
+PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
+PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB = NULL;
+PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES = NULL;
+PFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES = NULL;
+PFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT = NULL;
+PFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT = NULL;
+PFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI = NULL;
+PFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT = NULL;
+PFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI = NULL;
+PFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI = NULL;
+PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV = NULL;
+PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV = NULL;
+PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV = NULL;
+PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV = NULL;
+PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV = NULL;
+PFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV = NULL;
+PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT = NULL;
+PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
+PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB = NULL;
+PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage = NULL;
+PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT = NULL;
+PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage = NULL;
+PFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT = NULL;
+PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT = NULL;
+PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT = NULL;
+PFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES = NULL;
+PFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV = NULL;
+PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;
+PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD = NULL;
+PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB = NULL;
+PFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS = NULL;
+PFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT = NULL;
+PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL;
+PFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT = NULL;
+PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
+PFNGLGETERRORPROC glad_glGetError = NULL;
+PFNGLGETFENCEIVNVPROC glad_glGetFenceivNV = NULL;
+PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV = NULL;
+PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV = NULL;
+PFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL = NULL;
+PFNGLGETFIXEDVOESPROC glad_glGetFixedvOES = NULL;
+PFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT = NULL;
+PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL;
+PFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT = NULL;
+PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
+PFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS = NULL;
+PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;
+PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
+PFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT = NULL;
+PFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX = NULL;
+PFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX = NULL;
+PFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX = NULL;
+PFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX = NULL;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT = NULL;
+PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetFramebufferParameterfvAMD = NULL;
+PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL;
+PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT = NULL;
+PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC glad_glGetFramebufferParameterivMESA = NULL;
+PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus = NULL;
+PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB = NULL;
+PFNGLGETHANDLEARBPROC glad_glGetHandleARB = NULL;
+PFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT = NULL;
+PFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT = NULL;
+PFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT = NULL;
+PFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES = NULL;
+PFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB = NULL;
+PFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV = NULL;
+PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP = NULL;
+PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP = NULL;
+PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB = NULL;
+PFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX = NULL;
+PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
+PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
+PFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT = NULL;
+PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
+PFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV = NULL;
+PFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV = NULL;
+PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
+PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV = NULL;
+PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL;
+PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL;
+PFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT = NULL;
+PFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT = NULL;
+PFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT = NULL;
+PFNGLGETLIGHTXOESPROC glad_glGetLightxOES = NULL;
+PFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX = NULL;
+PFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX = NULL;
+PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT = NULL;
+PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT = NULL;
+PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT = NULL;
+PFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV = NULL;
+PFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV = NULL;
+PFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV = NULL;
+PFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV = NULL;
+PFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV = NULL;
+PFNGLGETMAPXVOESPROC glad_glGetMapxvOES = NULL;
+PFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES = NULL;
+PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC glad_glGetMemoryObjectDetachedResourcesuivNV = NULL;
+PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT = NULL;
+PFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT = NULL;
+PFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT = NULL;
+PFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT = NULL;
+PFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT = NULL;
+PFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT = NULL;
+PFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT = NULL;
+PFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT = NULL;
+PFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT = NULL;
+PFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT = NULL;
+PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT = NULL;
+PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT = NULL;
+PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT = NULL;
+PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT = NULL;
+PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT = NULL;
+PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT = NULL;
+PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
+PFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV = NULL;
+PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v = NULL;
+PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv = NULL;
+PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT = NULL;
+PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV = NULL;
+PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv = NULL;
+PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT = NULL;
+PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData = NULL;
+PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT = NULL;
+PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv = NULL;
+PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT = NULL;
+PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetNamedFramebufferParameterfvAMD = NULL;
+PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv = NULL;
+PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT = NULL;
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT = NULL;
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT = NULL;
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT = NULL;
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT = NULL;
+PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT = NULL;
+PFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT = NULL;
+PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv = NULL;
+PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT = NULL;
+PFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB = NULL;
+PFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB = NULL;
+PFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL = NULL;
+PFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI = NULL;
+PFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI = NULL;
+PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;
+PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT = NULL;
+PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB = NULL;
+PFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE = NULL;
+PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB = NULL;
+PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;
+PFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV = NULL;
+PFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV = NULL;
+PFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV = NULL;
+PFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV = NULL;
+PFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV = NULL;
+PFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV = NULL;
+PFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV = NULL;
+PFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV = NULL;
+PFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV = NULL;
+PFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV = NULL;
+PFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV = NULL;
+PFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL = NULL;
+PFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD = NULL;
+PFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD = NULL;
+PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD = NULL;
+PFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD = NULL;
+PFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD = NULL;
+PFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD = NULL;
+PFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL = NULL;
+PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL = NULL;
+PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL = NULL;
+PFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv = NULL;
+PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS = NULL;
+PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS = NULL;
+PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT = NULL;
+PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT = NULL;
+PFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT = NULL;
+PFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT = NULL;
+PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
+PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT = NULL;
+PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;
+PFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV = NULL;
+PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV = NULL;
+PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB = NULL;
+PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB = NULL;
+PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
+PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL;
+PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV = NULL;
+PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV = NULL;
+PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB = NULL;
+PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB = NULL;
+PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV = NULL;
+PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV = NULL;
+PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV = NULL;
+PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV = NULL;
+PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL;
+PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL;
+PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL;
+PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL;
+PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL;
+PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL;
+PFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV = NULL;
+PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL;
+PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL;
+PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB = NULL;
+PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV = NULL;
+PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV = NULL;
+PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
+PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB = NULL;
+PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV = NULL;
+PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v = NULL;
+PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv = NULL;
+PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v = NULL;
+PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv = NULL;
+PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL;
+PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;
+PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT = NULL;
+PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
+PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB = NULL;
+PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;
+PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT = NULL;
+PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
+PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB = NULL;
+PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
+PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB = NULL;
+PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
+PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT = NULL;
+PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;
+PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;
+PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
+PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
+PFNGLGETSEMAPHOREPARAMETERIVNVPROC glad_glGetSemaphoreParameterivNV = NULL;
+PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT = NULL;
+PFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT = NULL;
+PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
+PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL;
+PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
+PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB = NULL;
+PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
+PFNGLGETSHADINGRATEIMAGEPALETTENVPROC glad_glGetShadingRateImagePaletteNV = NULL;
+PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC glad_glGetShadingRateSampleLocationivNV = NULL;
+PFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS = NULL;
+PFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV = NULL;
+PFNGLGETSTRINGPROC glad_glGetString = NULL;
+PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
+PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL;
+PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL;
+PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
+PFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI = NULL;
+PFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI = NULL;
+PFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES = NULL;
+PFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS = NULL;
+PFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES = NULL;
+PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
+PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
+PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
+PFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES = NULL;
+PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
+PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT = NULL;
+PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
+PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT = NULL;
+PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE = NULL;
+PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
+PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
+PFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES = NULL;
+PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB = NULL;
+PFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV = NULL;
+PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage = NULL;
+PFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT = NULL;
+PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv = NULL;
+PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT = NULL;
+PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv = NULL;
+PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT = NULL;
+PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv = NULL;
+PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT = NULL;
+PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv = NULL;
+PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT = NULL;
+PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv = NULL;
+PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT = NULL;
+PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv = NULL;
+PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT = NULL;
+PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB = NULL;
+PFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV = NULL;
+PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage = NULL;
+PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV = NULL;
+PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
+PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT = NULL;
+PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV = NULL;
+PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v = NULL;
+PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v = NULL;
+PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv = NULL;
+PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
+PFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT = NULL;
+PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
+PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
+PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB = NULL;
+PFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT = NULL;
+PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL;
+PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL;
+PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
+PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB = NULL;
+PFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB = NULL;
+PFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV = NULL;
+PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
+PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB = NULL;
+PFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB = NULL;
+PFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV = NULL;
+PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
+PFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT = NULL;
+PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT = NULL;
+PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT = NULL;
+PFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI = NULL;
+PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI = NULL;
+PFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT = NULL;
+PFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT = NULL;
+PFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT = NULL;
+PFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT = NULL;
+PFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV = NULL;
+PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv = NULL;
+PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv = NULL;
+PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT = NULL;
+PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT = NULL;
+PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT = NULL;
+PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT = NULL;
+PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv = NULL;
+PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_glGetVertexAttribArrayObjectfvATI = NULL;
+PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_glGetVertexAttribArrayObjectivATI = NULL;
+PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
+PFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT = NULL;
+PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
+PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT = NULL;
+PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL;
+PFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT = NULL;
+PFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV = NULL;
+PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB = NULL;
+PFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV = NULL;
+PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
+PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB = NULL;
+PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV = NULL;
+PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
+PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB = NULL;
+PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV = NULL;
+PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
+PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB = NULL;
+PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV = NULL;
+PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
+PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB = NULL;
+PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV = NULL;
+PFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV = NULL;
+PFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV = NULL;
+PFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV = NULL;
+PFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV = NULL;
+PFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV = NULL;
+PFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV = NULL;
+PFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV = NULL;
+PFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV = NULL;
+PFNGLGETVKPROCADDRNVPROC glad_glGetVkProcAddrNV = NULL;
+PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage = NULL;
+PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB = NULL;
+PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage = NULL;
+PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB = NULL;
+PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv = NULL;
+PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB = NULL;
+PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv = NULL;
+PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB = NULL;
+PFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB = NULL;
+PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv = NULL;
+PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB = NULL;
+PFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB = NULL;
+PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv = NULL;
+PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB = NULL;
+PFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN = NULL;
+PFNGLGLOBALALPHAFACTORDSUNPROC glad_glGlobalAlphaFactordSUN = NULL;
+PFNGLGLOBALALPHAFACTORFSUNPROC glad_glGlobalAlphaFactorfSUN = NULL;
+PFNGLGLOBALALPHAFACTORISUNPROC glad_glGlobalAlphaFactoriSUN = NULL;
+PFNGLGLOBALALPHAFACTORSSUNPROC glad_glGlobalAlphaFactorsSUN = NULL;
+PFNGLGLOBALALPHAFACTORUBSUNPROC glad_glGlobalAlphaFactorubSUN = NULL;
+PFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN = NULL;
+PFNGLGLOBALALPHAFACTORUSSUNPROC glad_glGlobalAlphaFactorusSUN = NULL;
+PFNGLHINTPROC glad_glHint = NULL;
+PFNGLHINTPGIPROC glad_glHintPGI = NULL;
+PFNGLHISTOGRAMEXTPROC glad_glHistogramEXT = NULL;
+PFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX = NULL;
+PFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP = NULL;
+PFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP = NULL;
+PFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP = NULL;
+PFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP = NULL;
+PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT = NULL;
+PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT = NULL;
+PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT = NULL;
+PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT = NULL;
+PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT = NULL;
+PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT = NULL;
+PFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT = NULL;
+PFNGLINDEXFORMATNVPROC glad_glIndexFormatNV = NULL;
+PFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT = NULL;
+PFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT = NULL;
+PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT = NULL;
+PFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM = NULL;
+PFNGLINDEXXOESPROC glad_glIndexxOES = NULL;
+PFNGLINDEXXVOESPROC glad_glIndexxvOES = NULL;
+PFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT = NULL;
+PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT = NULL;
+PFNGLINSTRUMENTSBUFFERSGIXPROC glad_glInstrumentsBufferSGIX = NULL;
+PFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV = NULL;
+PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL;
+PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL;
+PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL;
+PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData = NULL;
+PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData = NULL;
+PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL;
+PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL;
+PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL;
+PFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX = NULL;
+PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
+PFNGLISBUFFERARBPROC glad_glIsBufferARB = NULL;
+PFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV = NULL;
+PFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV = NULL;
+PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
+PFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT = NULL;
+PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
+PFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE = NULL;
+PFNGLISFENCENVPROC glad_glIsFenceNV = NULL;
+PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
+PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT = NULL;
+PFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB = NULL;
+PFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV = NULL;
+PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT = NULL;
+PFNGLISNAMEAMDPROC glad_glIsNameAMD = NULL;
+PFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV = NULL;
+PFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB = NULL;
+PFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI = NULL;
+PFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV = NULL;
+PFNGLISPATHNVPROC glad_glIsPathNV = NULL;
+PFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV = NULL;
+PFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV = NULL;
+PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
+PFNGLISPROGRAMARBPROC glad_glIsProgramARB = NULL;
+PFNGLISPROGRAMNVPROC glad_glIsProgramNV = NULL;
+PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL;
+PFNGLISQUERYPROC glad_glIsQuery = NULL;
+PFNGLISQUERYARBPROC glad_glIsQueryARB = NULL;
+PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
+PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT = NULL;
+PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
+PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT = NULL;
+PFNGLISSHADERPROC glad_glIsShader = NULL;
+PFNGLISSTATENVPROC glad_glIsStateNV = NULL;
+PFNGLISSYNCPROC glad_glIsSync = NULL;
+PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
+PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT = NULL;
+PFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB = NULL;
+PFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV = NULL;
+PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL;
+PFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV = NULL;
+PFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT = NULL;
+PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
+PFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE = NULL;
+PFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE = NULL;
+PFNGLLGPUCOPYIMAGESUBDATANVXPROC glad_glLGPUCopyImageSubDataNVX = NULL;
+PFNGLLGPUINTERLOCKNVXPROC glad_glLGPUInterlockNVX = NULL;
+PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC glad_glLGPUNamedBufferSubDataNVX = NULL;
+PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT = NULL;
+PFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX = NULL;
+PFNGLLIGHTMODELXOESPROC glad_glLightModelxOES = NULL;
+PFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES = NULL;
+PFNGLLIGHTXOESPROC glad_glLightxOES = NULL;
+PFNGLLIGHTXVOESPROC glad_glLightxvOES = NULL;
+PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
+PFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES = NULL;
+PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
+PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB = NULL;
+PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV = NULL;
+PFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX = NULL;
+PFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX = NULL;
+PFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX = NULL;
+PFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX = NULL;
+PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX = NULL;
+PFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES = NULL;
+PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV = NULL;
+PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB = NULL;
+PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB = NULL;
+PFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES = NULL;
+PFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT = NULL;
+PFNGLLOGICOPPROC glad_glLogicOp = NULL;
+PFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV = NULL;
+PFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV = NULL;
+PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB = NULL;
+PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV = NULL;
+PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB = NULL;
+PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV = NULL;
+PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV = NULL;
+PFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV = NULL;
+PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB = NULL;
+PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV = NULL;
+PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB = NULL;
+PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV = NULL;
+PFNGLMAP1XOESPROC glad_glMap1xOES = NULL;
+PFNGLMAP2XOESPROC glad_glMap2xOES = NULL;
+PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
+PFNGLMAPBUFFERARBPROC glad_glMapBufferARB = NULL;
+PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
+PFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV = NULL;
+PFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES = NULL;
+PFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES = NULL;
+PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer = NULL;
+PFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT = NULL;
+PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange = NULL;
+PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT = NULL;
+PFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI = NULL;
+PFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV = NULL;
+PFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV = NULL;
+PFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL = NULL;
+PFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE = NULL;
+PFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE = NULL;
+PFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE = NULL;
+PFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE = NULL;
+PFNGLMATERIALXOESPROC glad_glMaterialxOES = NULL;
+PFNGLMATERIALXVOESPROC glad_glMaterialxvOES = NULL;
+PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT = NULL;
+PFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB = NULL;
+PFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB = NULL;
+PFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB = NULL;
+PFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB = NULL;
+PFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV = NULL;
+PFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV = NULL;
+PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT = NULL;
+PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV = NULL;
+PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT = NULL;
+PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT = NULL;
+PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT = NULL;
+PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT = NULL;
+PFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV = NULL;
+PFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV = NULL;
+PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV = NULL;
+PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT = NULL;
+PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT = NULL;
+PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT = NULL;
+PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT = NULL;
+PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT = NULL;
+PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT = NULL;
+PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT = NULL;
+PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT = NULL;
+PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT = NULL;
+PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT = NULL;
+PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT = NULL;
+PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT = NULL;
+PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT = NULL;
+PFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB = NULL;
+PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR = NULL;
+PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL;
+PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL;
+PFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT = NULL;
+PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT = NULL;
+PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL;
+PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB = NULL;
+PFNGLMINMAXEXTPROC glad_glMinmaxEXT = NULL;
+PFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES = NULL;
+PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB = NULL;
+PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB = NULL;
+PFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES = NULL;
+PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
+PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT = NULL;
+PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL;
+PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD = NULL;
+PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV = NULL;
+PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV = NULL;
+PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount = NULL;
+PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB = NULL;
+PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_glMultiDrawElementArrayAPPLE = NULL;
+PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
+PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;
+PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT = NULL;
+PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL;
+PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD = NULL;
+PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV = NULL;
+PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV = NULL;
+PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount = NULL;
+PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB = NULL;
+PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC glad_glMultiDrawMeshTasksIndirectCountNV = NULL;
+PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC glad_glMultiDrawMeshTasksIndirectNV = NULL;
+PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_glMultiDrawRangeElementArrayAPPLE = NULL;
+PFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM = NULL;
+PFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM = NULL;
+PFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT = NULL;
+PFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES = NULL;
+PFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES = NULL;
+PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB = NULL;
+PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB = NULL;
+PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB = NULL;
+PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB = NULL;
+PFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV = NULL;
+PFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV = NULL;
+PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB = NULL;
+PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB = NULL;
+PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB = NULL;
+PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB = NULL;
+PFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES = NULL;
+PFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES = NULL;
+PFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES = NULL;
+PFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES = NULL;
+PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB = NULL;
+PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB = NULL;
+PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB = NULL;
+PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB = NULL;
+PFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV = NULL;
+PFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV = NULL;
+PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB = NULL;
+PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB = NULL;
+PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB = NULL;
+PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB = NULL;
+PFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES = NULL;
+PFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES = NULL;
+PFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES = NULL;
+PFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES = NULL;
+PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB = NULL;
+PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB = NULL;
+PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB = NULL;
+PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB = NULL;
+PFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV = NULL;
+PFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV = NULL;
+PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB = NULL;
+PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB = NULL;
+PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB = NULL;
+PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB = NULL;
+PFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES = NULL;
+PFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES = NULL;
+PFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES = NULL;
+PFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES = NULL;
+PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB = NULL;
+PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB = NULL;
+PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB = NULL;
+PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB = NULL;
+PFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV = NULL;
+PFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV = NULL;
+PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB = NULL;
+PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB = NULL;
+PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB = NULL;
+PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB = NULL;
+PFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES = NULL;
+PFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES = NULL;
+PFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT = NULL;
+PFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT = NULL;
+PFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT = NULL;
+PFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT = NULL;
+PFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT = NULL;
+PFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT = NULL;
+PFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT = NULL;
+PFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT = NULL;
+PFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT = NULL;
+PFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT = NULL;
+PFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT = NULL;
+PFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT = NULL;
+PFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT = NULL;
+PFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT = NULL;
+PFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT = NULL;
+PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT = NULL;
+PFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT = NULL;
+PFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT = NULL;
+PFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT = NULL;
+PFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT = NULL;
+PFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT = NULL;
+PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT = NULL;
+PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT = NULL;
+PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT = NULL;
+PFNGLMULTICASTBARRIERNVPROC glad_glMulticastBarrierNV = NULL;
+PFNGLMULTICASTBLITFRAMEBUFFERNVPROC glad_glMulticastBlitFramebufferNV = NULL;
+PFNGLMULTICASTBUFFERSUBDATANVPROC glad_glMulticastBufferSubDataNV = NULL;
+PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC glad_glMulticastCopyBufferSubDataNV = NULL;
+PFNGLMULTICASTCOPYIMAGESUBDATANVPROC glad_glMulticastCopyImageSubDataNV = NULL;
+PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glMulticastFramebufferSampleLocationsfvNV = NULL;
+PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC glad_glMulticastGetQueryObjecti64vNV = NULL;
+PFNGLMULTICASTGETQUERYOBJECTIVNVPROC glad_glMulticastGetQueryObjectivNV = NULL;
+PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC glad_glMulticastGetQueryObjectui64vNV = NULL;
+PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC glad_glMulticastGetQueryObjectuivNV = NULL;
+PFNGLMULTICASTSCISSORARRAYVNVXPROC glad_glMulticastScissorArrayvNVX = NULL;
+PFNGLMULTICASTVIEWPORTARRAYVNVXPROC glad_glMulticastViewportArrayvNVX = NULL;
+PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC glad_glMulticastViewportPositionWScaleNVX = NULL;
+PFNGLMULTICASTWAITSYNCNVPROC glad_glMulticastWaitSyncNV = NULL;
+PFNGLNAMEDBUFFERATTACHMEMORYNVPROC glad_glNamedBufferAttachMemoryNV = NULL;
+PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData = NULL;
+PFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT = NULL;
+PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB = NULL;
+PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT = NULL;
+PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC glad_glNamedBufferPageCommitmentMemNV = NULL;
+PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage = NULL;
+PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT = NULL;
+PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT = NULL;
+PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT = NULL;
+PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData = NULL;
+PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT = NULL;
+PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer = NULL;
+PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers = NULL;
+PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri = NULL;
+PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer = NULL;
+PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer = NULL;
+PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB = NULL;
+PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV = NULL;
+PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glNamedFramebufferSamplePositionsfvAMD = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT = NULL;
+PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT = NULL;
+PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage = NULL;
+PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT = NULL;
+PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample = NULL;
+PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glNamedRenderbufferStorageMultisampleAdvancedAMD = NULL;
+PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT = NULL;
+PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT = NULL;
+PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB = NULL;
+PFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI = NULL;
+PFNGLNORMAL3FVERTEX3FSUNPROC glad_glNormal3fVertex3fSUN = NULL;
+PFNGLNORMAL3FVERTEX3FVSUNPROC glad_glNormal3fVertex3fvSUN = NULL;
+PFNGLNORMAL3HNVPROC glad_glNormal3hNV = NULL;
+PFNGLNORMAL3HVNVPROC glad_glNormal3hvNV = NULL;
+PFNGLNORMAL3XOESPROC glad_glNormal3xOES = NULL;
+PFNGLNORMAL3XVOESPROC glad_glNormal3xvOES = NULL;
+PFNGLNORMALFORMATNVPROC glad_glNormalFormatNV = NULL;
+PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT = NULL;
+PFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM = NULL;
+PFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL = NULL;
+PFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI = NULL;
+PFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI = NULL;
+PFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI = NULL;
+PFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI = NULL;
+PFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI = NULL;
+PFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI = NULL;
+PFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI = NULL;
+PFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI = NULL;
+PFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI = NULL;
+PFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI = NULL;
+PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;
+PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;
+PFNGLOBJECTPURGEABLEAPPLEPROC glad_glObjectPurgeableAPPLE = NULL;
+PFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE = NULL;
+PFNGLORTHOFOESPROC glad_glOrthofOES = NULL;
+PFNGLORTHOXOESPROC glad_glOrthoxOES = NULL;
+PFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI = NULL;
+PFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI = NULL;
+PFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI = NULL;
+PFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES = NULL;
+PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL;
+PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL;
+PFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV = NULL;
+PFNGLPATHCOORDSNVPROC glad_glPathCoordsNV = NULL;
+PFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV = NULL;
+PFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV = NULL;
+PFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV = NULL;
+PFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV = NULL;
+PFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV = NULL;
+PFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV = NULL;
+PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV = NULL;
+PFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV = NULL;
+PFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV = NULL;
+PFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV = NULL;
+PFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV = NULL;
+PFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV = NULL;
+PFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV = NULL;
+PFNGLPATHSTRINGNVPROC glad_glPathStringNV = NULL;
+PFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV = NULL;
+PFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV = NULL;
+PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL;
+PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV = NULL;
+PFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV = NULL;
+PFNGLPIXELMAPXPROC glad_glPixelMapx = NULL;
+PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
+PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
+PFNGLPIXELSTOREXPROC glad_glPixelStorex = NULL;
+PFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS = NULL;
+PFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS = NULL;
+PFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS = NULL;
+PFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS = NULL;
+PFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX = NULL;
+PFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES = NULL;
+PFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT = NULL;
+PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT = NULL;
+PFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT = NULL;
+PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT = NULL;
+PFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES = NULL;
+PFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV = NULL;
+PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
+PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB = NULL;
+PFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT = NULL;
+PFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS = NULL;
+PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
+PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB = NULL;
+PFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT = NULL;
+PFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS = NULL;
+PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
+PFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV = NULL;
+PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
+PFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV = NULL;
+PFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES = NULL;
+PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
+PFNGLPOINTSIZEXOESPROC glad_glPointSizexOES = NULL;
+PFNGLPOLLASYNCSGIXPROC glad_glPollAsyncSGIX = NULL;
+PFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX = NULL;
+PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
+PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
+PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp = NULL;
+PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT = NULL;
+PFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT = NULL;
+PFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES = NULL;
+PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;
+PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT = NULL;
+PFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV = NULL;
+PFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV = NULL;
+PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB = NULL;
+PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
+PFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV = NULL;
+PFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV = NULL;
+PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT = NULL;
+PFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES = NULL;
+PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;
+PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV = NULL;
+PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV = NULL;
+PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV = NULL;
+PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB = NULL;
+PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB = NULL;
+PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB = NULL;
+PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB = NULL;
+PFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV = NULL;
+PFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV = NULL;
+PFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV = NULL;
+PFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV = NULL;
+PFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT = NULL;
+PFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV = NULL;
+PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV = NULL;
+PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB = NULL;
+PFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT = NULL;
+PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV = NULL;
+PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV = NULL;
+PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV = NULL;
+PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV = NULL;
+PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV = NULL;
+PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV = NULL;
+PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV = NULL;
+PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV = NULL;
+PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV = NULL;
+PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;
+PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB = NULL;
+PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT = NULL;
+PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV = NULL;
+PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV = NULL;
+PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV = NULL;
+PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB = NULL;
+PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV = NULL;
+PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL;
+PFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT = NULL;
+PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL;
+PFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT = NULL;
+PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL;
+PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT = NULL;
+PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL;
+PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT = NULL;
+PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL;
+PFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB = NULL;
+PFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV = NULL;
+PFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB = NULL;
+PFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV = NULL;
+PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT = NULL;
+PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL;
+PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT = NULL;
+PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL;
+PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB = NULL;
+PFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV = NULL;
+PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB = NULL;
+PFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV = NULL;
+PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT = NULL;
+PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL;
+PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT = NULL;
+PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL;
+PFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT = NULL;
+PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL;
+PFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT = NULL;
+PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL;
+PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT = NULL;
+PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL;
+PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT = NULL;
+PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL;
+PFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB = NULL;
+PFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV = NULL;
+PFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB = NULL;
+PFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV = NULL;
+PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT = NULL;
+PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL;
+PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT = NULL;
+PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL;
+PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB = NULL;
+PFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV = NULL;
+PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB = NULL;
+PFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV = NULL;
+PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT = NULL;
+PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL;
+PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT = NULL;
+PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL;
+PFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT = NULL;
+PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL;
+PFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT = NULL;
+PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL;
+PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT = NULL;
+PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL;
+PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT = NULL;
+PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL;
+PFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB = NULL;
+PFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV = NULL;
+PFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB = NULL;
+PFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV = NULL;
+PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT = NULL;
+PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL;
+PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT = NULL;
+PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL;
+PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB = NULL;
+PFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV = NULL;
+PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB = NULL;
+PFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV = NULL;
+PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT = NULL;
+PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL;
+PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT = NULL;
+PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL;
+PFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT = NULL;
+PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL;
+PFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT = NULL;
+PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL;
+PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT = NULL;
+PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL;
+PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT = NULL;
+PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL;
+PFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB = NULL;
+PFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV = NULL;
+PFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB = NULL;
+PFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV = NULL;
+PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT = NULL;
+PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL;
+PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT = NULL;
+PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL;
+PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB = NULL;
+PFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV = NULL;
+PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB = NULL;
+PFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV = NULL;
+PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT = NULL;
+PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL;
+PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT = NULL;
+PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB = NULL;
+PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV = NULL;
+PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB = NULL;
+PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT = NULL;
+PFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV = NULL;
+PFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV = NULL;
+PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV = NULL;
+PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
+PFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT = NULL;
+PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT = NULL;
+PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;
+PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT = NULL;
+PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;
+PFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES = NULL;
+PFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD = NULL;
+PFNGLQUERYRESOURCENVPROC glad_glQueryResourceNV = NULL;
+PFNGLQUERYRESOURCETAGNVPROC glad_glQueryResourceTagNV = NULL;
+PFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES = NULL;
+PFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES = NULL;
+PFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES = NULL;
+PFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES = NULL;
+PFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES = NULL;
+PFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES = NULL;
+PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT = NULL;
+PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
+PFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX = NULL;
+PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
+PFNGLREADNPIXELSPROC glad_glReadnPixels = NULL;
+PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB = NULL;
+PFNGLRECTXOESPROC glad_glRectxOES = NULL;
+PFNGLRECTXVOESPROC glad_glRectxvOES = NULL;
+PFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX = NULL;
+PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT = NULL;
+PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL;
+PFNGLRENDERGPUMASKNVPROC glad_glRenderGpuMaskNV = NULL;
+PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
+PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT = NULL;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glRenderbufferStorageMultisampleAdvancedAMD = NULL;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV = NULL;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT = NULL;
+PFNGLREPLACEMENTCODEPOINTERSUNPROC glad_glReplacementCodePointerSUN = NULL;
+PFNGLREPLACEMENTCODEUBSUNPROC glad_glReplacementCodeubSUN = NULL;
+PFNGLREPLACEMENTCODEUBVSUNPROC glad_glReplacementCodeubvSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_glReplacementCodeuiColor4ubVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4ubVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiNormal3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiNormal3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_glReplacementCodeuiVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_glReplacementCodeuiVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUIVSUNPROC glad_glReplacementCodeuivSUN = NULL;
+PFNGLREPLACEMENTCODEUSSUNPROC glad_glReplacementCodeusSUN = NULL;
+PFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN = NULL;
+PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV = NULL;
+PFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT = NULL;
+PFNGLRESETMEMORYOBJECTPARAMETERNVPROC glad_glResetMemoryObjectParameterNV = NULL;
+PFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT = NULL;
+PFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA = NULL;
+PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV = NULL;
+PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL;
+PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV = NULL;
+PFNGLROTATEXOESPROC glad_glRotatexOES = NULL;
+PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
+PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB = NULL;
+PFNGLSAMPLEMAPATIPROC glad_glSampleMapATI = NULL;
+PFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT = NULL;
+PFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV = NULL;
+PFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS = NULL;
+PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
+PFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT = NULL;
+PFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS = NULL;
+PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;
+PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;
+PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
+PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
+PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
+PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
+PFNGLSCALEXOESPROC glad_glScalexOES = NULL;
+PFNGLSCISSORPROC glad_glScissor = NULL;
+PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL;
+PFNGLSCISSOREXCLUSIVEARRAYVNVPROC glad_glScissorExclusiveArrayvNV = NULL;
+PFNGLSCISSOREXCLUSIVENVPROC glad_glScissorExclusiveNV = NULL;
+PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL;
+PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL;
+PFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT = NULL;
+PFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT = NULL;
+PFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT = NULL;
+PFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT = NULL;
+PFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT = NULL;
+PFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT = NULL;
+PFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV = NULL;
+PFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV = NULL;
+PFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT = NULL;
+PFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT = NULL;
+PFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT = NULL;
+PFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT = NULL;
+PFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT = NULL;
+PFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT = NULL;
+PFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT = NULL;
+PFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT = NULL;
+PFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT = NULL;
+PFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT = NULL;
+PFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV = NULL;
+PFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT = NULL;
+PFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM = NULL;
+PFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD = NULL;
+PFNGLSEMAPHOREPARAMETERIVNVPROC glad_glSemaphoreParameterivNV = NULL;
+PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT = NULL;
+PFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT = NULL;
+PFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE = NULL;
+PFNGLSETFENCENVPROC glad_glSetFenceNV = NULL;
+PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI = NULL;
+PFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT = NULL;
+PFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT = NULL;
+PFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD = NULL;
+PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;
+PFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT = NULL;
+PFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT = NULL;
+PFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT = NULL;
+PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
+PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB = NULL;
+PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL;
+PFNGLSHADINGRATEIMAGEBARRIERNVPROC glad_glShadingRateImageBarrierNV = NULL;
+PFNGLSHADINGRATEIMAGEPALETTENVPROC glad_glShadingRateImagePaletteNV = NULL;
+PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC glad_glShadingRateSampleOrderCustomNV = NULL;
+PFNGLSHADINGRATESAMPLEORDERNVPROC glad_glShadingRateSampleOrderNV = NULL;
+PFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS = NULL;
+PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT = NULL;
+PFNGLSIGNALSEMAPHOREUI64NVXPROC glad_glSignalSemaphoreui64NVX = NULL;
+PFNGLSIGNALVKFENCENVPROC glad_glSignalVkFenceNV = NULL;
+PFNGLSIGNALVKSEMAPHORENVPROC glad_glSignalVkSemaphoreNV = NULL;
+PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader = NULL;
+PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB = NULL;
+PFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX = NULL;
+PFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX = NULL;
+PFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX = NULL;
+PFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX = NULL;
+PFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX = NULL;
+PFNGLSTATECAPTURENVPROC glad_glStateCaptureNV = NULL;
+PFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT = NULL;
+PFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV = NULL;
+PFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV = NULL;
+PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
+PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
+PFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI = NULL;
+PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
+PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
+PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
+PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
+PFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI = NULL;
+PFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD = NULL;
+PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV = NULL;
+PFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV = NULL;
+PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV = NULL;
+PFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV = NULL;
+PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV = NULL;
+PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV = NULL;
+PFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX = NULL;
+PFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY = NULL;
+PFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV = NULL;
+PFNGLSWIZZLEEXTPROC glad_glSwizzleEXT = NULL;
+PFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL = NULL;
+PFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX = NULL;
+PFNGLTANGENT3BEXTPROC glad_glTangent3bEXT = NULL;
+PFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT = NULL;
+PFNGLTANGENT3DEXTPROC glad_glTangent3dEXT = NULL;
+PFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT = NULL;
+PFNGLTANGENT3FEXTPROC glad_glTangent3fEXT = NULL;
+PFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT = NULL;
+PFNGLTANGENT3IEXTPROC glad_glTangent3iEXT = NULL;
+PFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT = NULL;
+PFNGLTANGENT3SEXTPROC glad_glTangent3sEXT = NULL;
+PFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT = NULL;
+PFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT = NULL;
+PFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX = NULL;
+PFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD = NULL;
+PFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD = NULL;
+PFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE = NULL;
+PFNGLTESTFENCENVPROC glad_glTestFenceNV = NULL;
+PFNGLTESTOBJECTAPPLEPROC glad_glTestObjectAPPLE = NULL;
+PFNGLTEXATTACHMEMORYNVPROC glad_glTexAttachMemoryNV = NULL;
+PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
+PFNGLTEXBUFFERARBPROC glad_glTexBufferARB = NULL;
+PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT = NULL;
+PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL;
+PFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI = NULL;
+PFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI = NULL;
+PFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES = NULL;
+PFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES = NULL;
+PFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV = NULL;
+PFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV = NULL;
+PFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES = NULL;
+PFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES = NULL;
+PFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES = NULL;
+PFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES = NULL;
+PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_glTexCoord2fColor3fVertex3fSUN = NULL;
+PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_glTexCoord2fColor3fVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
+PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_glTexCoord2fColor4ubVertex3fSUN = NULL;
+PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_glTexCoord2fColor4ubVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fNormal3fVertex3fSUN = NULL;
+PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fNormal3fVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FVERTEX3FSUNPROC glad_glTexCoord2fVertex3fSUN = NULL;
+PFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_glTexCoord2fVertex3fvSUN = NULL;
+PFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV = NULL;
+PFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV = NULL;
+PFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES = NULL;
+PFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES = NULL;
+PFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES = NULL;
+PFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES = NULL;
+PFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV = NULL;
+PFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV = NULL;
+PFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES = NULL;
+PFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES = NULL;
+PFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES = NULL;
+PFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES = NULL;
+PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fSUN = NULL;
+PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fvSUN = NULL;
+PFNGLTEXCOORD4FVERTEX4FSUNPROC glad_glTexCoord4fVertex4fSUN = NULL;
+PFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_glTexCoord4fVertex4fvSUN = NULL;
+PFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV = NULL;
+PFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV = NULL;
+PFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES = NULL;
+PFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES = NULL;
+PFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV = NULL;
+PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT = NULL;
+PFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM = NULL;
+PFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL = NULL;
+PFNGLTEXENVXOESPROC glad_glTexEnvxOES = NULL;
+PFNGLTEXENVXVOESPROC glad_glTexEnvxvOES = NULL;
+PFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS = NULL;
+PFNGLTEXGENXOESPROC glad_glTexGenxOES = NULL;
+PFNGLTEXGENXVOESPROC glad_glTexGenxvOES = NULL;
+PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
+PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
+PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
+PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV = NULL;
+PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
+PFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT = NULL;
+PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;
+PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV = NULL;
+PFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS = NULL;
+PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB = NULL;
+PFNGLTEXPAGECOMMITMENTMEMNVPROC glad_glTexPageCommitmentMemNV = NULL;
+PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
+PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT = NULL;
+PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
+PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT = NULL;
+PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
+PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
+PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
+PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
+PFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES = NULL;
+PFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES = NULL;
+PFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV = NULL;
+PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL;
+PFNGLTEXSTORAGE1DEXTPROC glad_glTexStorage1DEXT = NULL;
+PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;
+PFNGLTEXSTORAGE2DEXTPROC glad_glTexStorage2DEXT = NULL;
+PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL;
+PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;
+PFNGLTEXSTORAGE3DEXTPROC glad_glTexStorage3DEXT = NULL;
+PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL;
+PFNGLTEXSTORAGEMEM1DEXTPROC glad_glTexStorageMem1DEXT = NULL;
+PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT = NULL;
+PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT = NULL;
+PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT = NULL;
+PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT = NULL;
+PFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD = NULL;
+PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
+PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT = NULL;
+PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
+PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT = NULL;
+PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
+PFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT = NULL;
+PFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS = NULL;
+PFNGLTEXTUREATTACHMEMORYNVPROC glad_glTextureAttachMemoryNV = NULL;
+PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier = NULL;
+PFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV = NULL;
+PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer = NULL;
+PFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT = NULL;
+PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange = NULL;
+PFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT = NULL;
+PFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS = NULL;
+PFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT = NULL;
+PFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT = NULL;
+PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV = NULL;
+PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV = NULL;
+PFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT = NULL;
+PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV = NULL;
+PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV = NULL;
+PFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT = NULL;
+PFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT = NULL;
+PFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT = NULL;
+PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT = NULL;
+PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC glad_glTexturePageCommitmentMemNV = NULL;
+PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv = NULL;
+PFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT = NULL;
+PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv = NULL;
+PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT = NULL;
+PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf = NULL;
+PFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT = NULL;
+PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv = NULL;
+PFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT = NULL;
+PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri = NULL;
+PFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT = NULL;
+PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv = NULL;
+PFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT = NULL;
+PFNGLTEXTURERANGEAPPLEPROC glad_glTextureRangeAPPLE = NULL;
+PFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT = NULL;
+PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D = NULL;
+PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT = NULL;
+PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D = NULL;
+PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT = NULL;
+PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample = NULL;
+PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT = NULL;
+PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D = NULL;
+PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT = NULL;
+PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample = NULL;
+PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT = NULL;
+PFNGLTEXTURESTORAGEMEM1DEXTPROC glad_glTextureStorageMem1DEXT = NULL;
+PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT = NULL;
+PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT = NULL;
+PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT = NULL;
+PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT = NULL;
+PFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD = NULL;
+PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D = NULL;
+PFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT = NULL;
+PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D = NULL;
+PFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT = NULL;
+PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D = NULL;
+PFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT = NULL;
+PFNGLTEXTUREVIEWPROC glad_glTextureView = NULL;
+PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV = NULL;
+PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV = NULL;
+PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase = NULL;
+PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange = NULL;
+PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV = NULL;
+PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
+PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT = NULL;
+PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV = NULL;
+PFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV = NULL;
+PFNGLTRANSLATEXOESPROC glad_glTranslatexOES = NULL;
+PFNGLUNIFORM1DPROC glad_glUniform1d = NULL;
+PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL;
+PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
+PFNGLUNIFORM1FARBPROC glad_glUniform1fARB = NULL;
+PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
+PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB = NULL;
+PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
+PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB = NULL;
+PFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV = NULL;
+PFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB = NULL;
+PFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV = NULL;
+PFNGLUNIFORM1IARBPROC glad_glUniform1iARB = NULL;
+PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
+PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB = NULL;
+PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
+PFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB = NULL;
+PFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV = NULL;
+PFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB = NULL;
+PFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV = NULL;
+PFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT = NULL;
+PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
+PFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT = NULL;
+PFNGLUNIFORM2DPROC glad_glUniform2d = NULL;
+PFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL;
+PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
+PFNGLUNIFORM2FARBPROC glad_glUniform2fARB = NULL;
+PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
+PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB = NULL;
+PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
+PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB = NULL;
+PFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV = NULL;
+PFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB = NULL;
+PFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV = NULL;
+PFNGLUNIFORM2IARBPROC glad_glUniform2iARB = NULL;
+PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
+PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB = NULL;
+PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
+PFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB = NULL;
+PFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV = NULL;
+PFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB = NULL;
+PFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV = NULL;
+PFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT = NULL;
+PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
+PFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT = NULL;
+PFNGLUNIFORM3DPROC glad_glUniform3d = NULL;
+PFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL;
+PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
+PFNGLUNIFORM3FARBPROC glad_glUniform3fARB = NULL;
+PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
+PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB = NULL;
+PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
+PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB = NULL;
+PFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV = NULL;
+PFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB = NULL;
+PFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV = NULL;
+PFNGLUNIFORM3IARBPROC glad_glUniform3iARB = NULL;
+PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
+PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB = NULL;
+PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
+PFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB = NULL;
+PFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV = NULL;
+PFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB = NULL;
+PFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV = NULL;
+PFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT = NULL;
+PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
+PFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT = NULL;
+PFNGLUNIFORM4DPROC glad_glUniform4d = NULL;
+PFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL;
+PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
+PFNGLUNIFORM4FARBPROC glad_glUniform4fARB = NULL;
+PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
+PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB = NULL;
+PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
+PFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB = NULL;
+PFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV = NULL;
+PFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB = NULL;
+PFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV = NULL;
+PFNGLUNIFORM4IARBPROC glad_glUniform4iARB = NULL;
+PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
+PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB = NULL;
+PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
+PFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB = NULL;
+PFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV = NULL;
+PFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB = NULL;
+PFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV = NULL;
+PFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT = NULL;
+PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
+PFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT = NULL;
+PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
+PFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT = NULL;
+PFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB = NULL;
+PFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV = NULL;
+PFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB = NULL;
+PFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV = NULL;
+PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL;
+PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
+PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB = NULL;
+PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL;
+PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
+PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL;
+PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
+PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL;
+PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
+PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB = NULL;
+PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL;
+PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
+PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL;
+PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
+PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL;
+PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
+PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB = NULL;
+PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL;
+PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
+PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL;
+PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
+PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL;
+PFNGLUNIFORMUI64NVPROC glad_glUniformui64NV = NULL;
+PFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV = NULL;
+PFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT = NULL;
+PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
+PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB = NULL;
+PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer = NULL;
+PFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT = NULL;
+PFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI = NULL;
+PFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL = NULL;
+PFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI = NULL;
+PFNGLUPLOADGPUMASKNVXPROC glad_glUploadGpuMaskNVX = NULL;
+PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
+PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB = NULL;
+PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL;
+PFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT = NULL;
+PFNGLVDPAUFININVPROC glad_glVDPAUFiniNV = NULL;
+PFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV = NULL;
+PFNGLVDPAUINITNVPROC glad_glVDPAUInitNV = NULL;
+PFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV = NULL;
+PFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV = NULL;
+PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV = NULL;
+PFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV = NULL;
+PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV = NULL;
+PFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV = NULL;
+PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV = NULL;
+PFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV = NULL;
+PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
+PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB = NULL;
+PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL;
+PFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI = NULL;
+PFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT = NULL;
+PFNGLVARIANTBVEXTPROC glad_glVariantbvEXT = NULL;
+PFNGLVARIANTDVEXTPROC glad_glVariantdvEXT = NULL;
+PFNGLVARIANTFVEXTPROC glad_glVariantfvEXT = NULL;
+PFNGLVARIANTIVEXTPROC glad_glVariantivEXT = NULL;
+PFNGLVARIANTSVEXTPROC glad_glVariantsvEXT = NULL;
+PFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT = NULL;
+PFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT = NULL;
+PFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT = NULL;
+PFNGLVERTEX2BOESPROC glad_glVertex2bOES = NULL;
+PFNGLVERTEX2BVOESPROC glad_glVertex2bvOES = NULL;
+PFNGLVERTEX2HNVPROC glad_glVertex2hNV = NULL;
+PFNGLVERTEX2HVNVPROC glad_glVertex2hvNV = NULL;
+PFNGLVERTEX2XOESPROC glad_glVertex2xOES = NULL;
+PFNGLVERTEX2XVOESPROC glad_glVertex2xvOES = NULL;
+PFNGLVERTEX3BOESPROC glad_glVertex3bOES = NULL;
+PFNGLVERTEX3BVOESPROC glad_glVertex3bvOES = NULL;
+PFNGLVERTEX3HNVPROC glad_glVertex3hNV = NULL;
+PFNGLVERTEX3HVNVPROC glad_glVertex3hvNV = NULL;
+PFNGLVERTEX3XOESPROC glad_glVertex3xOES = NULL;
+PFNGLVERTEX3XVOESPROC glad_glVertex3xvOES = NULL;
+PFNGLVERTEX4BOESPROC glad_glVertex4bOES = NULL;
+PFNGLVERTEX4BVOESPROC glad_glVertex4bvOES = NULL;
+PFNGLVERTEX4HNVPROC glad_glVertex4hNV = NULL;
+PFNGLVERTEX4HVNVPROC glad_glVertex4hvNV = NULL;
+PFNGLVERTEX4XOESPROC glad_glVertex4xOES = NULL;
+PFNGLVERTEX4XVOESPROC glad_glVertex4xvOES = NULL;
+PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding = NULL;
+PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat = NULL;
+PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat = NULL;
+PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat = NULL;
+PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT = NULL;
+PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor = NULL;
+PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT = NULL;
+PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT = NULL;
+PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer = NULL;
+PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT = NULL;
+PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT = NULL;
+PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT = NULL;
+PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT = NULL;
+PFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE = NULL;
+PFNGLVERTEXARRAYRANGEAPPLEPROC glad_glVertexArrayRangeAPPLE = NULL;
+PFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV = NULL;
+PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT = NULL;
+PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT = NULL;
+PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT = NULL;
+PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer = NULL;
+PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers = NULL;
+PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT = NULL;
+PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
+PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB = NULL;
+PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV = NULL;
+PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
+PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB = NULL;
+PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV = NULL;
+PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
+PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB = NULL;
+PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV = NULL;
+PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
+PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB = NULL;
+PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV = NULL;
+PFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV = NULL;
+PFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV = NULL;
+PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
+PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB = NULL;
+PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV = NULL;
+PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
+PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB = NULL;
+PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV = NULL;
+PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
+PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB = NULL;
+PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV = NULL;
+PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
+PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB = NULL;
+PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV = NULL;
+PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
+PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB = NULL;
+PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV = NULL;
+PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
+PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB = NULL;
+PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV = NULL;
+PFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV = NULL;
+PFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV = NULL;
+PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
+PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB = NULL;
+PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV = NULL;
+PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
+PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB = NULL;
+PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV = NULL;
+PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
+PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB = NULL;
+PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV = NULL;
+PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
+PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB = NULL;
+PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV = NULL;
+PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
+PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB = NULL;
+PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV = NULL;
+PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
+PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB = NULL;
+PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV = NULL;
+PFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV = NULL;
+PFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV = NULL;
+PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
+PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB = NULL;
+PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV = NULL;
+PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
+PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB = NULL;
+PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV = NULL;
+PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
+PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB = NULL;
+PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
+PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB = NULL;
+PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
+PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB = NULL;
+PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
+PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB = NULL;
+PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
+PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB = NULL;
+PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
+PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB = NULL;
+PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
+PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB = NULL;
+PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
+PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB = NULL;
+PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
+PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB = NULL;
+PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV = NULL;
+PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
+PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB = NULL;
+PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV = NULL;
+PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
+PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB = NULL;
+PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV = NULL;
+PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
+PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB = NULL;
+PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV = NULL;
+PFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV = NULL;
+PFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV = NULL;
+PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
+PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB = NULL;
+PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
+PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB = NULL;
+PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV = NULL;
+PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
+PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB = NULL;
+PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV = NULL;
+PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV = NULL;
+PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
+PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB = NULL;
+PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV = NULL;
+PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
+PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB = NULL;
+PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
+PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB = NULL;
+PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI = NULL;
+PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL;
+PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
+PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB = NULL;
+PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL;
+PFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV = NULL;
+PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
+PFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT = NULL;
+PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
+PFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT = NULL;
+PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
+PFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT = NULL;
+PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
+PFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT = NULL;
+PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
+PFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT = NULL;
+PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
+PFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT = NULL;
+PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
+PFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT = NULL;
+PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
+PFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT = NULL;
+PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
+PFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT = NULL;
+PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
+PFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT = NULL;
+PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
+PFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT = NULL;
+PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
+PFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT = NULL;
+PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
+PFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT = NULL;
+PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
+PFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT = NULL;
+PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
+PFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT = NULL;
+PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
+PFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT = NULL;
+PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
+PFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT = NULL;
+PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
+PFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT = NULL;
+PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
+PFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT = NULL;
+PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
+PFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT = NULL;
+PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL;
+PFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV = NULL;
+PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
+PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT = NULL;
+PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL;
+PFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT = NULL;
+PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL;
+PFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT = NULL;
+PFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV = NULL;
+PFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV = NULL;
+PFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB = NULL;
+PFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV = NULL;
+PFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB = NULL;
+PFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV = NULL;
+PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL;
+PFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT = NULL;
+PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL;
+PFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT = NULL;
+PFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV = NULL;
+PFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV = NULL;
+PFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV = NULL;
+PFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV = NULL;
+PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL;
+PFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT = NULL;
+PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL;
+PFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT = NULL;
+PFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV = NULL;
+PFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV = NULL;
+PFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV = NULL;
+PFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV = NULL;
+PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL;
+PFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT = NULL;
+PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL;
+PFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT = NULL;
+PFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV = NULL;
+PFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV = NULL;
+PFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV = NULL;
+PFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV = NULL;
+PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL;
+PFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV = NULL;
+PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL;
+PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT = NULL;
+PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;
+PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;
+PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;
+PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;
+PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;
+PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;
+PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;
+PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;
+PFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD = NULL;
+PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
+PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB = NULL;
+PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV = NULL;
+PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV = NULL;
+PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV = NULL;
+PFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV = NULL;
+PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV = NULL;
+PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV = NULL;
+PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV = NULL;
+PFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV = NULL;
+PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV = NULL;
+PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV = NULL;
+PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV = NULL;
+PFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV = NULL;
+PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV = NULL;
+PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV = NULL;
+PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV = NULL;
+PFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV = NULL;
+PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV = NULL;
+PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV = NULL;
+PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL;
+PFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB = NULL;
+PFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI = NULL;
+PFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI = NULL;
+PFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV = NULL;
+PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT = NULL;
+PFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM = NULL;
+PFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL = NULL;
+PFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI = NULL;
+PFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI = NULL;
+PFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI = NULL;
+PFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI = NULL;
+PFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI = NULL;
+PFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI = NULL;
+PFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI = NULL;
+PFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI = NULL;
+PFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI = NULL;
+PFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI = NULL;
+PFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI = NULL;
+PFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI = NULL;
+PFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI = NULL;
+PFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI = NULL;
+PFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI = NULL;
+PFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI = NULL;
+PFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI = NULL;
+PFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI = NULL;
+PFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI = NULL;
+PFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI = NULL;
+PFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI = NULL;
+PFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI = NULL;
+PFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI = NULL;
+PFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI = NULL;
+PFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI = NULL;
+PFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI = NULL;
+PFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI = NULL;
+PFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI = NULL;
+PFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI = NULL;
+PFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI = NULL;
+PFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI = NULL;
+PFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI = NULL;
+PFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT = NULL;
+PFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT = NULL;
+PFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT = NULL;
+PFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV = NULL;
+PFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV = NULL;
+PFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV = NULL;
+PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV = NULL;
+PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV = NULL;
+PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV = NULL;
+PFNGLVIEWPORTPROC glad_glViewport = NULL;
+PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL;
+PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL;
+PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL;
+PFNGLVIEWPORTPOSITIONWSCALENVPROC glad_glViewportPositionWScaleNV = NULL;
+PFNGLVIEWPORTSWIZZLENVPROC glad_glViewportSwizzleNV = NULL;
+PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT = NULL;
+PFNGLWAITSEMAPHOREUI64NVXPROC glad_glWaitSemaphoreui64NVX = NULL;
+PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
+PFNGLWAITVKSEMAPHORENVPROC glad_glWaitVkSemaphoreNV = NULL;
+PFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV = NULL;
+PFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB = NULL;
+PFNGLWEIGHTBVARBPROC glad_glWeightbvARB = NULL;
+PFNGLWEIGHTDVARBPROC glad_glWeightdvARB = NULL;
+PFNGLWEIGHTFVARBPROC glad_glWeightfvARB = NULL;
+PFNGLWEIGHTIVARBPROC glad_glWeightivARB = NULL;
+PFNGLWEIGHTSVARBPROC glad_glWeightsvARB = NULL;
+PFNGLWEIGHTUBVARBPROC glad_glWeightubvARB = NULL;
+PFNGLWEIGHTUIVARBPROC glad_glWeightuivARB = NULL;
+PFNGLWEIGHTUSVARBPROC glad_glWeightusvARB = NULL;
+PFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB = NULL;
+PFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA = NULL;
+PFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB = NULL;
+PFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA = NULL;
+PFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB = NULL;
+PFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA = NULL;
+PFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB = NULL;
+PFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA = NULL;
+PFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB = NULL;
+PFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA = NULL;
+PFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB = NULL;
+PFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA = NULL;
+PFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB = NULL;
+PFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA = NULL;
+PFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB = NULL;
+PFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA = NULL;
+PFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB = NULL;
+PFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA = NULL;
+PFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB = NULL;
+PFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA = NULL;
+PFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB = NULL;
+PFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA = NULL;
+PFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB = NULL;
+PFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA = NULL;
+PFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB = NULL;
+PFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA = NULL;
+PFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB = NULL;
+PFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA = NULL;
+PFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB = NULL;
+PFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA = NULL;
+PFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB = NULL;
+PFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA = NULL;
+PFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA = NULL;
+PFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA = NULL;
+PFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA = NULL;
+PFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA = NULL;
+PFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA = NULL;
+PFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA = NULL;
+PFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA = NULL;
+PFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA = NULL;
+PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT = NULL;
+PFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT = NULL;
+PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT = NULL;
+PFNGLALPHAFUNCQCOMPROC glad_glAlphaFuncQCOM = NULL;
+PFNGLBEGINQUERYEXTPROC glad_glBeginQueryEXT = NULL;
+PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC glad_glBindFragDataLocationIndexedEXT = NULL;
+PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT = NULL;
+PFNGLBINDVERTEXARRAYOESPROC glad_glBindVertexArrayOES = NULL;
+PFNGLBLENDBARRIERPROC glad_glBlendBarrier = NULL;
+PFNGLBLENDEQUATIONSEPARATEIEXTPROC glad_glBlendEquationSeparateiEXT = NULL;
+PFNGLBLENDEQUATIONSEPARATEIOESPROC glad_glBlendEquationSeparateiOES = NULL;
+PFNGLBLENDEQUATIONIEXTPROC glad_glBlendEquationiEXT = NULL;
+PFNGLBLENDEQUATIONIOESPROC glad_glBlendEquationiOES = NULL;
+PFNGLBLENDFUNCSEPARATEIEXTPROC glad_glBlendFuncSeparateiEXT = NULL;
+PFNGLBLENDFUNCSEPARATEIOESPROC glad_glBlendFuncSeparateiOES = NULL;
+PFNGLBLENDFUNCIEXTPROC glad_glBlendFunciEXT = NULL;
+PFNGLBLENDFUNCIOESPROC glad_glBlendFunciOES = NULL;
+PFNGLBLITFRAMEBUFFERANGLEPROC glad_glBlitFramebufferANGLE = NULL;
+PFNGLBLITFRAMEBUFFERNVPROC glad_glBlitFramebufferNV = NULL;
+PFNGLBUFFERSTORAGEEXTPROC glad_glBufferStorageEXT = NULL;
+PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC glad_glClearPixelLocalStorageuiEXT = NULL;
+PFNGLCLEARTEXIMAGEEXTPROC glad_glClearTexImageEXT = NULL;
+PFNGLCLEARTEXSUBIMAGEEXTPROC glad_glClearTexSubImageEXT = NULL;
+PFNGLCLIENTWAITSYNCAPPLEPROC glad_glClientWaitSyncAPPLE = NULL;
+PFNGLCLIPCONTROLEXTPROC glad_glClipControlEXT = NULL;
+PFNGLCOLORMASKIEXTPROC glad_glColorMaskiEXT = NULL;
+PFNGLCOLORMASKIOESPROC glad_glColorMaskiOES = NULL;
+PFNGLCOMPRESSEDTEXIMAGE3DOESPROC glad_glCompressedTexImage3DOES = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC glad_glCompressedTexSubImage3DOES = NULL;
+PFNGLCOPYBUFFERSUBDATANVPROC glad_glCopyBufferSubDataNV = NULL;
+PFNGLCOPYIMAGESUBDATAEXTPROC glad_glCopyImageSubDataEXT = NULL;
+PFNGLCOPYIMAGESUBDATAOESPROC glad_glCopyImageSubDataOES = NULL;
+PFNGLCOPYTEXSUBIMAGE3DOESPROC glad_glCopyTexSubImage3DOES = NULL;
+PFNGLCOPYTEXTURELEVELSAPPLEPROC glad_glCopyTextureLevelsAPPLE = NULL;
+PFNGLCOVERAGEMASKNVPROC glad_glCoverageMaskNV = NULL;
+PFNGLCOVERAGEOPERATIONNVPROC glad_glCoverageOperationNV = NULL;
+PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT = NULL;
+PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR = NULL;
+PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR = NULL;
+PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR = NULL;
+PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT = NULL;
+PFNGLDELETEQUERIESEXTPROC glad_glDeleteQueriesEXT = NULL;
+PFNGLDELETESYNCAPPLEPROC glad_glDeleteSyncAPPLE = NULL;
+PFNGLDELETEVERTEXARRAYSOESPROC glad_glDeleteVertexArraysOES = NULL;
+PFNGLDEPTHRANGEARRAYFVNVPROC glad_glDepthRangeArrayfvNV = NULL;
+PFNGLDEPTHRANGEARRAYFVOESPROC glad_glDepthRangeArrayfvOES = NULL;
+PFNGLDEPTHRANGEINDEXEDFNVPROC glad_glDepthRangeIndexedfNV = NULL;
+PFNGLDEPTHRANGEINDEXEDFOESPROC glad_glDepthRangeIndexedfOES = NULL;
+PFNGLDISABLEDRIVERCONTROLQCOMPROC glad_glDisableDriverControlQCOM = NULL;
+PFNGLDISABLEIEXTPROC glad_glDisableiEXT = NULL;
+PFNGLDISABLEINVPROC glad_glDisableiNV = NULL;
+PFNGLDISABLEIOESPROC glad_glDisableiOES = NULL;
+PFNGLDISCARDFRAMEBUFFEREXTPROC glad_glDiscardFramebufferEXT = NULL;
+PFNGLDRAWARRAYSINSTANCEDANGLEPROC glad_glDrawArraysInstancedANGLE = NULL;
+PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawArraysInstancedBaseInstanceEXT = NULL;
+PFNGLDRAWARRAYSINSTANCEDNVPROC glad_glDrawArraysInstancedNV = NULL;
+PFNGLDRAWBUFFERSEXTPROC glad_glDrawBuffersEXT = NULL;
+PFNGLDRAWBUFFERSINDEXEDEXTPROC glad_glDrawBuffersIndexedEXT = NULL;
+PFNGLDRAWBUFFERSNVPROC glad_glDrawBuffersNV = NULL;
+PFNGLDRAWELEMENTSBASEVERTEXEXTPROC glad_glDrawElementsBaseVertexEXT = NULL;
+PFNGLDRAWELEMENTSBASEVERTEXOESPROC glad_glDrawElementsBaseVertexOES = NULL;
+PFNGLDRAWELEMENTSINSTANCEDANGLEPROC glad_glDrawElementsInstancedANGLE = NULL;
+PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseInstanceEXT = NULL;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseVertexBaseInstanceEXT = NULL;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC glad_glDrawElementsInstancedBaseVertexEXT = NULL;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC glad_glDrawElementsInstancedBaseVertexOES = NULL;
+PFNGLDRAWELEMENTSINSTANCEDNVPROC glad_glDrawElementsInstancedNV = NULL;
+PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC glad_glDrawRangeElementsBaseVertexEXT = NULL;
+PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC glad_glDrawRangeElementsBaseVertexOES = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKEXTPROC glad_glDrawTransformFeedbackEXT = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC glad_glDrawTransformFeedbackInstancedEXT = NULL;
+PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glad_glEGLImageTargetRenderbufferStorageOES = NULL;
+PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glad_glEGLImageTargetTexture2DOES = NULL;
+PFNGLENABLEDRIVERCONTROLQCOMPROC glad_glEnableDriverControlQCOM = NULL;
+PFNGLENABLEIEXTPROC glad_glEnableiEXT = NULL;
+PFNGLENABLEINVPROC glad_glEnableiNV = NULL;
+PFNGLENABLEIOESPROC glad_glEnableiOES = NULL;
+PFNGLENDQUERYEXTPROC glad_glEndQueryEXT = NULL;
+PFNGLENDTILINGQCOMPROC glad_glEndTilingQCOM = NULL;
+PFNGLEXTGETBUFFERPOINTERVQCOMPROC glad_glExtGetBufferPointervQCOM = NULL;
+PFNGLEXTGETBUFFERSQCOMPROC glad_glExtGetBuffersQCOM = NULL;
+PFNGLEXTGETFRAMEBUFFERSQCOMPROC glad_glExtGetFramebuffersQCOM = NULL;
+PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC glad_glExtGetProgramBinarySourceQCOM = NULL;
+PFNGLEXTGETPROGRAMSQCOMPROC glad_glExtGetProgramsQCOM = NULL;
+PFNGLEXTGETRENDERBUFFERSQCOMPROC glad_glExtGetRenderbuffersQCOM = NULL;
+PFNGLEXTGETSHADERSQCOMPROC glad_glExtGetShadersQCOM = NULL;
+PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC glad_glExtGetTexLevelParameterivQCOM = NULL;
+PFNGLEXTGETTEXSUBIMAGEQCOMPROC glad_glExtGetTexSubImageQCOM = NULL;
+PFNGLEXTGETTEXTURESQCOMPROC glad_glExtGetTexturesQCOM = NULL;
+PFNGLEXTISPROGRAMBINARYQCOMPROC glad_glExtIsProgramBinaryQCOM = NULL;
+PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC glad_glExtTexObjectStateOverrideiQCOM = NULL;
+PFNGLEXTRAPOLATETEX2DQCOMPROC glad_glExtrapolateTex2DQCOM = NULL;
+PFNGLFENCESYNCAPPLEPROC glad_glFenceSyncAPPLE = NULL;
+PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC glad_glFlushMappedBufferRangeEXT = NULL;
+PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC glad_glFramebufferFetchBarrierQCOM = NULL;
+PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC glad_glFramebufferFoveationConfigQCOM = NULL;
+PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC glad_glFramebufferFoveationParametersQCOM = NULL;
+PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glad_glFramebufferPixelLocalStorageSizeEXT = NULL;
+PFNGLFRAMEBUFFERSHADINGRATEEXTPROC glad_glFramebufferShadingRateEXT = NULL;
+PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC glad_glFramebufferTexture2DDownsampleIMG = NULL;
+PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glad_glFramebufferTexture2DMultisampleEXT = NULL;
+PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC glad_glFramebufferTexture2DMultisampleIMG = NULL;
+PFNGLFRAMEBUFFERTEXTURE3DOESPROC glad_glFramebufferTexture3DOES = NULL;
+PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC glad_glFramebufferTextureLayerDownsampleIMG = NULL;
+PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC glad_glFramebufferTextureMultisampleMultiviewOVR = NULL;
+PFNGLFRAMEBUFFERTEXTUREOESPROC glad_glFramebufferTextureOES = NULL;
+PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT = NULL;
+PFNGLGENQUERIESEXTPROC glad_glGenQueriesEXT = NULL;
+PFNGLGENVERTEXARRAYSOESPROC glad_glGenVertexArraysOES = NULL;
+PFNGLGETBUFFERPOINTERVOESPROC glad_glGetBufferPointervOES = NULL;
+PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR = NULL;
+PFNGLGETDRIVERCONTROLSTRINGQCOMPROC glad_glGetDriverControlStringQCOM = NULL;
+PFNGLGETDRIVERCONTROLSQCOMPROC glad_glGetDriverControlsQCOM = NULL;
+PFNGLGETFLOATI_VNVPROC glad_glGetFloati_vNV = NULL;
+PFNGLGETFLOATI_VOESPROC glad_glGetFloati_vOES = NULL;
+PFNGLGETFRAGDATAINDEXEXTPROC glad_glGetFragDataIndexEXT = NULL;
+PFNGLGETFRAGMENTSHADINGRATESEXTPROC glad_glGetFragmentShadingRatesEXT = NULL;
+PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glad_glGetFramebufferPixelLocalStorageSizeEXT = NULL;
+PFNGLGETGRAPHICSRESETSTATUSEXTPROC glad_glGetGraphicsResetStatusEXT = NULL;
+PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR = NULL;
+PFNGLGETINTEGER64VAPPLEPROC glad_glGetInteger64vAPPLE = NULL;
+PFNGLGETINTEGER64VEXTPROC glad_glGetInteger64vEXT = NULL;
+PFNGLGETINTEGERI_VEXTPROC glad_glGetIntegeri_vEXT = NULL;
+PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR = NULL;
+PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR = NULL;
+PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR = NULL;
+PFNGLGETPROGRAMBINARYOESPROC glad_glGetProgramBinaryOES = NULL;
+PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT = NULL;
+PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT = NULL;
+PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC glad_glGetProgramResourceLocationIndexEXT = NULL;
+PFNGLGETQUERYOBJECTIVEXTPROC glad_glGetQueryObjectivEXT = NULL;
+PFNGLGETQUERYOBJECTUIVEXTPROC glad_glGetQueryObjectuivEXT = NULL;
+PFNGLGETQUERYIVEXTPROC glad_glGetQueryivEXT = NULL;
+PFNGLGETSAMPLERPARAMETERIIVEXTPROC glad_glGetSamplerParameterIivEXT = NULL;
+PFNGLGETSAMPLERPARAMETERIIVOESPROC glad_glGetSamplerParameterIivOES = NULL;
+PFNGLGETSAMPLERPARAMETERIUIVEXTPROC glad_glGetSamplerParameterIuivEXT = NULL;
+PFNGLGETSAMPLERPARAMETERIUIVOESPROC glad_glGetSamplerParameterIuivOES = NULL;
+PFNGLGETSYNCIVAPPLEPROC glad_glGetSyncivAPPLE = NULL;
+PFNGLGETTEXPARAMETERIIVOESPROC glad_glGetTexParameterIivOES = NULL;
+PFNGLGETTEXPARAMETERIUIVOESPROC glad_glGetTexParameterIuivOES = NULL;
+PFNGLGETTEXTUREHANDLEIMGPROC glad_glGetTextureHandleIMG = NULL;
+PFNGLGETTEXTURESAMPLERHANDLEIMGPROC glad_glGetTextureSamplerHandleIMG = NULL;
+PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC glad_glGetTranslatedShaderSourceANGLE = NULL;
+PFNGLGETNUNIFORMFVEXTPROC glad_glGetnUniformfvEXT = NULL;
+PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR = NULL;
+PFNGLGETNUNIFORMIVEXTPROC glad_glGetnUniformivEXT = NULL;
+PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR = NULL;
+PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR = NULL;
+PFNGLISENABLEDIEXTPROC glad_glIsEnablediEXT = NULL;
+PFNGLISENABLEDINVPROC glad_glIsEnablediNV = NULL;
+PFNGLISENABLEDIOESPROC glad_glIsEnablediOES = NULL;
+PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT = NULL;
+PFNGLISQUERYEXTPROC glad_glIsQueryEXT = NULL;
+PFNGLISSYNCAPPLEPROC glad_glIsSyncAPPLE = NULL;
+PFNGLISVERTEXARRAYOESPROC glad_glIsVertexArrayOES = NULL;
+PFNGLMAPBUFFEROESPROC glad_glMapBufferOES = NULL;
+PFNGLMAPBUFFERRANGEEXTPROC glad_glMapBufferRangeEXT = NULL;
+PFNGLMAXACTIVESHADERCORESARMPROC glad_glMaxActiveShaderCoresARM = NULL;
+PFNGLMINSAMPLESHADINGOESPROC glad_glMinSampleShadingOES = NULL;
+PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC glad_glMultiDrawArraysIndirectEXT = NULL;
+PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC glad_glMultiDrawElementsBaseVertexEXT = NULL;
+PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC glad_glMultiDrawElementsIndirectEXT = NULL;
+PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR = NULL;
+PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR = NULL;
+PFNGLPATCHPARAMETERIEXTPROC glad_glPatchParameteriEXT = NULL;
+PFNGLPATCHPARAMETERIOESPROC glad_glPatchParameteriOES = NULL;
+PFNGLPOLYGONMODENVPROC glad_glPolygonModeNV = NULL;
+PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR = NULL;
+PFNGLPRIMITIVEBOUNDINGBOXPROC glad_glPrimitiveBoundingBox = NULL;
+PFNGLPRIMITIVEBOUNDINGBOXEXTPROC glad_glPrimitiveBoundingBoxEXT = NULL;
+PFNGLPRIMITIVEBOUNDINGBOXOESPROC glad_glPrimitiveBoundingBoxOES = NULL;
+PFNGLPROGRAMBINARYOESPROC glad_glProgramBinaryOES = NULL;
+PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC glad_glProgramUniformHandleui64IMG = NULL;
+PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC glad_glProgramUniformHandleui64vIMG = NULL;
+PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR = NULL;
+PFNGLQUERYCOUNTEREXTPROC glad_glQueryCounterEXT = NULL;
+PFNGLREADBUFFERINDEXEDEXTPROC glad_glReadBufferIndexedEXT = NULL;
+PFNGLREADBUFFERNVPROC glad_glReadBufferNV = NULL;
+PFNGLREADNPIXELSEXTPROC glad_glReadnPixelsEXT = NULL;
+PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR = NULL;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC glad_glRenderbufferStorageMultisampleANGLE = NULL;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC glad_glRenderbufferStorageMultisampleAPPLE = NULL;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC glad_glRenderbufferStorageMultisampleIMG = NULL;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC glad_glRenderbufferStorageMultisampleNV = NULL;
+PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC glad_glResolveMultisampleFramebufferAPPLE = NULL;
+PFNGLSAMPLERPARAMETERIIVEXTPROC glad_glSamplerParameterIivEXT = NULL;
+PFNGLSAMPLERPARAMETERIIVOESPROC glad_glSamplerParameterIivOES = NULL;
+PFNGLSAMPLERPARAMETERIUIVEXTPROC glad_glSamplerParameterIuivEXT = NULL;
+PFNGLSAMPLERPARAMETERIUIVOESPROC glad_glSamplerParameterIuivOES = NULL;
+PFNGLSCISSORARRAYVNVPROC glad_glScissorArrayvNV = NULL;
+PFNGLSCISSORARRAYVOESPROC glad_glScissorArrayvOES = NULL;
+PFNGLSCISSORINDEXEDNVPROC glad_glScissorIndexedNV = NULL;
+PFNGLSCISSORINDEXEDOESPROC glad_glScissorIndexedOES = NULL;
+PFNGLSCISSORINDEXEDVNVPROC glad_glScissorIndexedvNV = NULL;
+PFNGLSCISSORINDEXEDVOESPROC glad_glScissorIndexedvOES = NULL;
+PFNGLSHADINGRATECOMBINEROPSEXTPROC glad_glShadingRateCombinerOpsEXT = NULL;
+PFNGLSHADINGRATEEXTPROC glad_glShadingRateEXT = NULL;
+PFNGLSHADINGRATEQCOMPROC glad_glShadingRateQCOM = NULL;
+PFNGLSTARTTILINGQCOMPROC glad_glStartTilingQCOM = NULL;
+PFNGLTEXBUFFEROESPROC glad_glTexBufferOES = NULL;
+PFNGLTEXBUFFERRANGEEXTPROC glad_glTexBufferRangeEXT = NULL;
+PFNGLTEXBUFFERRANGEOESPROC glad_glTexBufferRangeOES = NULL;
+PFNGLTEXESTIMATEMOTIONQCOMPROC glad_glTexEstimateMotionQCOM = NULL;
+PFNGLTEXESTIMATEMOTIONREGIONSQCOMPROC glad_glTexEstimateMotionRegionsQCOM = NULL;
+PFNGLTEXIMAGE3DOESPROC glad_glTexImage3DOES = NULL;
+PFNGLTEXPAGECOMMITMENTEXTPROC glad_glTexPageCommitmentEXT = NULL;
+PFNGLTEXPARAMETERIIVOESPROC glad_glTexParameterIivOES = NULL;
+PFNGLTEXPARAMETERIUIVOESPROC glad_glTexParameterIuivOES = NULL;
+PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC glad_glTexStorage3DMultisampleOES = NULL;
+PFNGLTEXSTORAGEATTRIBS2DEXTPROC glad_glTexStorageAttribs2DEXT = NULL;
+PFNGLTEXSTORAGEATTRIBS3DEXTPROC glad_glTexStorageAttribs3DEXT = NULL;
+PFNGLTEXSUBIMAGE3DOESPROC glad_glTexSubImage3DOES = NULL;
+PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC glad_glTextureFoveationParametersQCOM = NULL;
+PFNGLTEXTUREVIEWEXTPROC glad_glTextureViewEXT = NULL;
+PFNGLTEXTUREVIEWOESPROC glad_glTextureViewOES = NULL;
+PFNGLUNIFORMHANDLEUI64IMGPROC glad_glUniformHandleui64IMG = NULL;
+PFNGLUNIFORMHANDLEUI64VIMGPROC glad_glUniformHandleui64vIMG = NULL;
+PFNGLUNIFORMMATRIX2X3FVNVPROC glad_glUniformMatrix2x3fvNV = NULL;
+PFNGLUNIFORMMATRIX2X4FVNVPROC glad_glUniformMatrix2x4fvNV = NULL;
+PFNGLUNIFORMMATRIX3X2FVNVPROC glad_glUniformMatrix3x2fvNV = NULL;
+PFNGLUNIFORMMATRIX3X4FVNVPROC glad_glUniformMatrix3x4fvNV = NULL;
+PFNGLUNIFORMMATRIX4X2FVNVPROC glad_glUniformMatrix4x2fvNV = NULL;
+PFNGLUNIFORMMATRIX4X3FVNVPROC glad_glUniformMatrix4x3fvNV = NULL;
+PFNGLUNMAPBUFFEROESPROC glad_glUnmapBufferOES = NULL;
+PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT = NULL;
+PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT = NULL;
+PFNGLVERTEXATTRIBDIVISORANGLEPROC glad_glVertexAttribDivisorANGLE = NULL;
+PFNGLVERTEXATTRIBDIVISOREXTPROC glad_glVertexAttribDivisorEXT = NULL;
+PFNGLVERTEXATTRIBDIVISORNVPROC glad_glVertexAttribDivisorNV = NULL;
+PFNGLVIEWPORTARRAYVNVPROC glad_glViewportArrayvNV = NULL;
+PFNGLVIEWPORTARRAYVOESPROC glad_glViewportArrayvOES = NULL;
+PFNGLVIEWPORTINDEXEDFNVPROC glad_glViewportIndexedfNV = NULL;
+PFNGLVIEWPORTINDEXEDFOESPROC glad_glViewportIndexedfOES = NULL;
+PFNGLVIEWPORTINDEXEDFVNVPROC glad_glViewportIndexedfvNV = NULL;
+PFNGLVIEWPORTINDEXEDFVOESPROC glad_glViewportIndexedfvOES = NULL;
+PFNGLWAITSYNCAPPLEPROC glad_glWaitSyncAPPLE = NULL;
+
+
+static void glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_1_0) return;
+ glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc");
+ glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear");
+ glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor");
+ glad_glClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth");
+ glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil");
+ glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask");
+ glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace");
+ glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc");
+ glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask");
+ glad_glDepthRange = (PFNGLDEPTHRANGEPROC) load(userptr, "glDepthRange");
+ glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable");
+ glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC) load(userptr, "glDrawBuffer");
+ glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable");
+ glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish");
+ glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush");
+ glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace");
+ glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv");
+ glad_glGetDoublev = (PFNGLGETDOUBLEVPROC) load(userptr, "glGetDoublev");
+ glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError");
+ glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv");
+ glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv");
+ glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
+ glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC) load(userptr, "glGetTexImage");
+ glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv");
+ glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv");
+ glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv");
+ glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv");
+ glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint");
+ glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled");
+ glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth");
+ glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp");
+ glad_glPixelStoref = (PFNGLPIXELSTOREFPROC) load(userptr, "glPixelStoref");
+ glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei");
+ glad_glPointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize");
+ glad_glPolygonMode = (PFNGLPOLYGONMODEPROC) load(userptr, "glPolygonMode");
+ glad_glReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer");
+ glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels");
+ glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor");
+ glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc");
+ glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask");
+ glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp");
+ glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC) load(userptr, "glTexImage1D");
+ glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D");
+ glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf");
+ glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv");
+ glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri");
+ glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv");
+ glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport");
+}
+static void glad_gl_load_GL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_1_1) return;
+ glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture");
+ glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC) load(userptr, "glCopyTexImage1D");
+ glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D");
+ glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC) load(userptr, "glCopyTexSubImage1D");
+ glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D");
+ glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures");
+ glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays");
+ glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements");
+ glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures");
+ glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
+ glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture");
+ glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset");
+ glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC) load(userptr, "glTexSubImage1D");
+ glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D");
+}
+static void glad_gl_load_GL_VERSION_1_2( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_1_2) return;
+ glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load(userptr, "glCopyTexSubImage3D");
+ glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) load(userptr, "glDrawRangeElements");
+ glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC) load(userptr, "glTexImage3D");
+ glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) load(userptr, "glTexSubImage3D");
+}
+static void glad_gl_load_GL_VERSION_1_3( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_1_3) return;
+ glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture");
+ glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC) load(userptr, "glCompressedTexImage1D");
+ glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D");
+ glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) load(userptr, "glCompressedTexImage3D");
+ glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) load(userptr, "glCompressedTexSubImage1D");
+ glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D");
+ glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load(userptr, "glCompressedTexSubImage3D");
+ glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) load(userptr, "glGetCompressedTexImage");
+ glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage");
+}
+static void glad_gl_load_GL_VERSION_1_4( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_1_4) return;
+ glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor");
+ glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation");
+ glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate");
+ glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC) load(userptr, "glMultiDrawArrays");
+ glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC) load(userptr, "glMultiDrawElements");
+ glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC) load(userptr, "glPointParameterf");
+ glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC) load(userptr, "glPointParameterfv");
+ glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC) load(userptr, "glPointParameteri");
+ glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC) load(userptr, "glPointParameteriv");
+}
+static void glad_gl_load_GL_VERSION_1_5( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_1_5) return;
+ glad_glBeginQuery = (PFNGLBEGINQUERYPROC) load(userptr, "glBeginQuery");
+ glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer");
+ glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData");
+ glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData");
+ glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers");
+ glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC) load(userptr, "glDeleteQueries");
+ glad_glEndQuery = (PFNGLENDQUERYPROC) load(userptr, "glEndQuery");
+ glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers");
+ glad_glGenQueries = (PFNGLGENQUERIESPROC) load(userptr, "glGenQueries");
+ glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv");
+ glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load(userptr, "glGetBufferPointerv");
+ glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC) load(userptr, "glGetBufferSubData");
+ glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC) load(userptr, "glGetQueryObjectiv");
+ glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) load(userptr, "glGetQueryObjectuiv");
+ glad_glGetQueryiv = (PFNGLGETQUERYIVPROC) load(userptr, "glGetQueryiv");
+ glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer");
+ glad_glIsQuery = (PFNGLISQUERYPROC) load(userptr, "glIsQuery");
+ glad_glMapBuffer = (PFNGLMAPBUFFERPROC) load(userptr, "glMapBuffer");
+ glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load(userptr, "glUnmapBuffer");
+}
+static void glad_gl_load_GL_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_2_0) return;
+ glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader");
+ glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation");
+ glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate");
+ glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader");
+ glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram");
+ glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader");
+ glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram");
+ glad_glDeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader");
+ glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader");
+ glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray");
+ glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC) load(userptr, "glDrawBuffers");
+ glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray");
+ glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib");
+ glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform");
+ glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders");
+ glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation");
+ glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load(userptr, "glGetProgramInfoLog");
+ glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load(userptr, "glGetProgramiv");
+ glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load(userptr, "glGetShaderInfoLog");
+ glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource");
+ glad_glGetShaderiv = (PFNGLGETSHADERIVPROC) load(userptr, "glGetShaderiv");
+ glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation");
+ glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv");
+ glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv");
+ glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv");
+ glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC) load(userptr, "glGetVertexAttribdv");
+ glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv");
+ glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv");
+ glad_glIsProgram = (PFNGLISPROGRAMPROC) load(userptr, "glIsProgram");
+ glad_glIsShader = (PFNGLISSHADERPROC) load(userptr, "glIsShader");
+ glad_glLinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram");
+ glad_glShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource");
+ glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load(userptr, "glStencilFuncSeparate");
+ glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load(userptr, "glStencilMaskSeparate");
+ glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load(userptr, "glStencilOpSeparate");
+ glad_glUniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f");
+ glad_glUniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv");
+ glad_glUniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i");
+ glad_glUniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv");
+ glad_glUniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f");
+ glad_glUniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv");
+ glad_glUniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i");
+ glad_glUniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv");
+ glad_glUniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f");
+ glad_glUniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv");
+ glad_glUniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i");
+ glad_glUniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv");
+ glad_glUniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f");
+ glad_glUniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv");
+ glad_glUniform4i = (PFNGLUNIFORM4IPROC) load(userptr, "glUniform4i");
+ glad_glUniform4iv = (PFNGLUNIFORM4IVPROC) load(userptr, "glUniform4iv");
+ glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load(userptr, "glUniformMatrix2fv");
+ glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load(userptr, "glUniformMatrix3fv");
+ glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load(userptr, "glUniformMatrix4fv");
+ glad_glUseProgram = (PFNGLUSEPROGRAMPROC) load(userptr, "glUseProgram");
+ glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load(userptr, "glValidateProgram");
+ glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC) load(userptr, "glVertexAttrib1d");
+ glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC) load(userptr, "glVertexAttrib1dv");
+ glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f");
+ glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv");
+ glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC) load(userptr, "glVertexAttrib1s");
+ glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC) load(userptr, "glVertexAttrib1sv");
+ glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC) load(userptr, "glVertexAttrib2d");
+ glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC) load(userptr, "glVertexAttrib2dv");
+ glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f");
+ glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv");
+ glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC) load(userptr, "glVertexAttrib2s");
+ glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC) load(userptr, "glVertexAttrib2sv");
+ glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC) load(userptr, "glVertexAttrib3d");
+ glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC) load(userptr, "glVertexAttrib3dv");
+ glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f");
+ glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv");
+ glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC) load(userptr, "glVertexAttrib3s");
+ glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC) load(userptr, "glVertexAttrib3sv");
+ glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC) load(userptr, "glVertexAttrib4Nbv");
+ glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC) load(userptr, "glVertexAttrib4Niv");
+ glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC) load(userptr, "glVertexAttrib4Nsv");
+ glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC) load(userptr, "glVertexAttrib4Nub");
+ glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC) load(userptr, "glVertexAttrib4Nubv");
+ glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC) load(userptr, "glVertexAttrib4Nuiv");
+ glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC) load(userptr, "glVertexAttrib4Nusv");
+ glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC) load(userptr, "glVertexAttrib4bv");
+ glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC) load(userptr, "glVertexAttrib4d");
+ glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC) load(userptr, "glVertexAttrib4dv");
+ glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f");
+ glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv");
+ glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC) load(userptr, "glVertexAttrib4iv");
+ glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC) load(userptr, "glVertexAttrib4s");
+ glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC) load(userptr, "glVertexAttrib4sv");
+ glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC) load(userptr, "glVertexAttrib4ubv");
+ glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC) load(userptr, "glVertexAttrib4uiv");
+ glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC) load(userptr, "glVertexAttrib4usv");
+ glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer");
+}
+static void glad_gl_load_GL_VERSION_2_1( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_2_1) return;
+ glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) load(userptr, "glUniformMatrix2x3fv");
+ glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) load(userptr, "glUniformMatrix2x4fv");
+ glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) load(userptr, "glUniformMatrix3x2fv");
+ glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) load(userptr, "glUniformMatrix3x4fv");
+ glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) load(userptr, "glUniformMatrix4x2fv");
+ glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load(userptr, "glUniformMatrix4x3fv");
+}
+static void glad_gl_load_GL_VERSION_3_0( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_3_0) return;
+ glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC) load(userptr, "glBeginConditionalRender");
+ glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) load(userptr, "glBeginTransformFeedback");
+ glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
+ glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
+ glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC) load(userptr, "glBindFragDataLocation");
+ glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer");
+ glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer");
+ glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load(userptr, "glBindVertexArray");
+ glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer");
+ glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus");
+ glad_glClampColor = (PFNGLCLAMPCOLORPROC) load(userptr, "glClampColor");
+ glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC) load(userptr, "glClearBufferfi");
+ glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC) load(userptr, "glClearBufferfv");
+ glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC) load(userptr, "glClearBufferiv");
+ glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) load(userptr, "glClearBufferuiv");
+ glad_glColorMaski = (PFNGLCOLORMASKIPROC) load(userptr, "glColorMaski");
+ glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers");
+ glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers");
+ glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load(userptr, "glDeleteVertexArrays");
+ glad_glDisablei = (PFNGLDISABLEIPROC) load(userptr, "glDisablei");
+ glad_glEnablei = (PFNGLENABLEIPROC) load(userptr, "glEnablei");
+ glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC) load(userptr, "glEndConditionalRender");
+ glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) load(userptr, "glEndTransformFeedback");
+ glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load(userptr, "glFlushMappedBufferRange");
+ glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer");
+ glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D");
+ glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D");
+ glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D");
+ glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer");
+ glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers");
+ glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers");
+ glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load(userptr, "glGenVertexArrays");
+ glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap");
+ glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC) load(userptr, "glGetBooleani_v");
+ glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) load(userptr, "glGetFragDataLocation");
+ glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv");
+ glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
+ glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv");
+ glad_glGetStringi = (PFNGLGETSTRINGIPROC) load(userptr, "glGetStringi");
+ glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) load(userptr, "glGetTexParameterIiv");
+ glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) load(userptr, "glGetTexParameterIuiv");
+ glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) load(userptr, "glGetTransformFeedbackVarying");
+ glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) load(userptr, "glGetUniformuiv");
+ glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) load(userptr, "glGetVertexAttribIiv");
+ glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) load(userptr, "glGetVertexAttribIuiv");
+ glad_glIsEnabledi = (PFNGLISENABLEDIPROC) load(userptr, "glIsEnabledi");
+ glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer");
+ glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer");
+ glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load(userptr, "glIsVertexArray");
+ glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load(userptr, "glMapBufferRange");
+ glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage");
+ glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample");
+ glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) load(userptr, "glTexParameterIiv");
+ glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) load(userptr, "glTexParameterIuiv");
+ glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) load(userptr, "glTransformFeedbackVaryings");
+ glad_glUniform1ui = (PFNGLUNIFORM1UIPROC) load(userptr, "glUniform1ui");
+ glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC) load(userptr, "glUniform1uiv");
+ glad_glUniform2ui = (PFNGLUNIFORM2UIPROC) load(userptr, "glUniform2ui");
+ glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC) load(userptr, "glUniform2uiv");
+ glad_glUniform3ui = (PFNGLUNIFORM3UIPROC) load(userptr, "glUniform3ui");
+ glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC) load(userptr, "glUniform3uiv");
+ glad_glUniform4ui = (PFNGLUNIFORM4UIPROC) load(userptr, "glUniform4ui");
+ glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC) load(userptr, "glUniform4uiv");
+ glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC) load(userptr, "glVertexAttribI1i");
+ glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC) load(userptr, "glVertexAttribI1iv");
+ glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC) load(userptr, "glVertexAttribI1ui");
+ glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC) load(userptr, "glVertexAttribI1uiv");
+ glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC) load(userptr, "glVertexAttribI2i");
+ glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC) load(userptr, "glVertexAttribI2iv");
+ glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC) load(userptr, "glVertexAttribI2ui");
+ glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC) load(userptr, "glVertexAttribI2uiv");
+ glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC) load(userptr, "glVertexAttribI3i");
+ glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC) load(userptr, "glVertexAttribI3iv");
+ glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC) load(userptr, "glVertexAttribI3ui");
+ glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC) load(userptr, "glVertexAttribI3uiv");
+ glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC) load(userptr, "glVertexAttribI4bv");
+ glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) load(userptr, "glVertexAttribI4i");
+ glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) load(userptr, "glVertexAttribI4iv");
+ glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC) load(userptr, "glVertexAttribI4sv");
+ glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC) load(userptr, "glVertexAttribI4ubv");
+ glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) load(userptr, "glVertexAttribI4ui");
+ glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) load(userptr, "glVertexAttribI4uiv");
+ glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC) load(userptr, "glVertexAttribI4usv");
+ glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load(userptr, "glVertexAttribIPointer");
+}
+static void glad_gl_load_GL_VERSION_3_1( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_3_1) return;
+ glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
+ glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
+ glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData");
+ glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load(userptr, "glDrawArraysInstanced");
+ glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load(userptr, "glDrawElementsInstanced");
+ glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load(userptr, "glGetActiveUniformBlockName");
+ glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv");
+ glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load(userptr, "glGetActiveUniformName");
+ glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv");
+ glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
+ glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex");
+ glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices");
+ glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC) load(userptr, "glPrimitiveRestartIndex");
+ glad_glTexBuffer = (PFNGLTEXBUFFERPROC) load(userptr, "glTexBuffer");
+ glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding");
+}
+static void glad_gl_load_GL_VERSION_3_2( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_3_2) return;
+ glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load(userptr, "glClientWaitSync");
+ glad_glDeleteSync = (PFNGLDELETESYNCPROC) load(userptr, "glDeleteSync");
+ glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glDrawElementsBaseVertex");
+ glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load(userptr, "glDrawElementsInstancedBaseVertex");
+ glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load(userptr, "glDrawRangeElementsBaseVertex");
+ glad_glFenceSync = (PFNGLFENCESYNCPROC) load(userptr, "glFenceSync");
+ glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load(userptr, "glFramebufferTexture");
+ glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) load(userptr, "glGetBufferParameteri64v");
+ glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) load(userptr, "glGetInteger64i_v");
+ glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC) load(userptr, "glGetInteger64v");
+ glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load(userptr, "glGetMultisamplefv");
+ glad_glGetSynciv = (PFNGLGETSYNCIVPROC) load(userptr, "glGetSynciv");
+ glad_glIsSync = (PFNGLISSYNCPROC) load(userptr, "glIsSync");
+ glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glMultiDrawElementsBaseVertex");
+ glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) load(userptr, "glProvokingVertex");
+ glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC) load(userptr, "glSampleMaski");
+ glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load(userptr, "glTexImage2DMultisample");
+ glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load(userptr, "glTexImage3DMultisample");
+ glad_glWaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync");
+}
+static void glad_gl_load_GL_VERSION_3_3( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_3_3) return;
+ glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) load(userptr, "glBindFragDataLocationIndexed");
+ glad_glBindSampler = (PFNGLBINDSAMPLERPROC) load(userptr, "glBindSampler");
+ glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load(userptr, "glDeleteSamplers");
+ glad_glGenSamplers = (PFNGLGENSAMPLERSPROC) load(userptr, "glGenSamplers");
+ glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) load(userptr, "glGetFragDataIndex");
+ glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load(userptr, "glGetQueryObjecti64v");
+ glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load(userptr, "glGetQueryObjectui64v");
+ glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load(userptr, "glGetSamplerParameterIiv");
+ glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load(userptr, "glGetSamplerParameterIuiv");
+ glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load(userptr, "glGetSamplerParameterfv");
+ glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load(userptr, "glGetSamplerParameteriv");
+ glad_glIsSampler = (PFNGLISSAMPLERPROC) load(userptr, "glIsSampler");
+ glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC) load(userptr, "glQueryCounter");
+ glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load(userptr, "glSamplerParameterIiv");
+ glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load(userptr, "glSamplerParameterIuiv");
+ glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load(userptr, "glSamplerParameterf");
+ glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load(userptr, "glSamplerParameterfv");
+ glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load(userptr, "glSamplerParameteri");
+ glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load(userptr, "glSamplerParameteriv");
+ glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load(userptr, "glVertexAttribDivisor");
+ glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) load(userptr, "glVertexAttribP1ui");
+ glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load(userptr, "glVertexAttribP1uiv");
+ glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load(userptr, "glVertexAttribP2ui");
+ glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load(userptr, "glVertexAttribP2uiv");
+ glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load(userptr, "glVertexAttribP3ui");
+ glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) load(userptr, "glVertexAttribP3uiv");
+ glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load(userptr, "glVertexAttribP4ui");
+ glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load(userptr, "glVertexAttribP4uiv");
+}
+static void glad_gl_load_GL_VERSION_4_0( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_4_0) return;
+ glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC) load(userptr, "glBeginQueryIndexed");
+ glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC) load(userptr, "glBindTransformFeedback");
+ glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC) load(userptr, "glBlendEquationSeparatei");
+ glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC) load(userptr, "glBlendEquationi");
+ glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC) load(userptr, "glBlendFuncSeparatei");
+ glad_glBlendFunci = (PFNGLBLENDFUNCIPROC) load(userptr, "glBlendFunci");
+ glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC) load(userptr, "glDeleteTransformFeedbacks");
+ glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC) load(userptr, "glDrawArraysIndirect");
+ glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC) load(userptr, "glDrawElementsIndirect");
+ glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC) load(userptr, "glDrawTransformFeedback");
+ glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) load(userptr, "glDrawTransformFeedbackStream");
+ glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC) load(userptr, "glEndQueryIndexed");
+ glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC) load(userptr, "glGenTransformFeedbacks");
+ glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC) load(userptr, "glGetActiveSubroutineName");
+ glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) load(userptr, "glGetActiveSubroutineUniformName");
+ glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) load(userptr, "glGetActiveSubroutineUniformiv");
+ glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC) load(userptr, "glGetProgramStageiv");
+ glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC) load(userptr, "glGetQueryIndexediv");
+ glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC) load(userptr, "glGetSubroutineIndex");
+ glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) load(userptr, "glGetSubroutineUniformLocation");
+ glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC) load(userptr, "glGetUniformSubroutineuiv");
+ glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC) load(userptr, "glGetUniformdv");
+ glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC) load(userptr, "glIsTransformFeedback");
+ glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC) load(userptr, "glMinSampleShading");
+ glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC) load(userptr, "glPatchParameterfv");
+ glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC) load(userptr, "glPatchParameteri");
+ glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC) load(userptr, "glPauseTransformFeedback");
+ glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC) load(userptr, "glResumeTransformFeedback");
+ glad_glUniform1d = (PFNGLUNIFORM1DPROC) load(userptr, "glUniform1d");
+ glad_glUniform1dv = (PFNGLUNIFORM1DVPROC) load(userptr, "glUniform1dv");
+ glad_glUniform2d = (PFNGLUNIFORM2DPROC) load(userptr, "glUniform2d");
+ glad_glUniform2dv = (PFNGLUNIFORM2DVPROC) load(userptr, "glUniform2dv");
+ glad_glUniform3d = (PFNGLUNIFORM3DPROC) load(userptr, "glUniform3d");
+ glad_glUniform3dv = (PFNGLUNIFORM3DVPROC) load(userptr, "glUniform3dv");
+ glad_glUniform4d = (PFNGLUNIFORM4DPROC) load(userptr, "glUniform4d");
+ glad_glUniform4dv = (PFNGLUNIFORM4DVPROC) load(userptr, "glUniform4dv");
+ glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC) load(userptr, "glUniformMatrix2dv");
+ glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC) load(userptr, "glUniformMatrix2x3dv");
+ glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC) load(userptr, "glUniformMatrix2x4dv");
+ glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC) load(userptr, "glUniformMatrix3dv");
+ glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC) load(userptr, "glUniformMatrix3x2dv");
+ glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC) load(userptr, "glUniformMatrix3x4dv");
+ glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC) load(userptr, "glUniformMatrix4dv");
+ glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC) load(userptr, "glUniformMatrix4x2dv");
+ glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC) load(userptr, "glUniformMatrix4x3dv");
+ glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC) load(userptr, "glUniformSubroutinesuiv");
+}
+static void glad_gl_load_GL_VERSION_4_1( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_4_1) return;
+ glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC) load(userptr, "glActiveShaderProgram");
+ glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC) load(userptr, "glBindProgramPipeline");
+ glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf");
+ glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC) load(userptr, "glCreateShaderProgramv");
+ glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC) load(userptr, "glDeleteProgramPipelines");
+ glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC) load(userptr, "glDepthRangeArrayv");
+ glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC) load(userptr, "glDepthRangeIndexed");
+ glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef");
+ glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC) load(userptr, "glGenProgramPipelines");
+ glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC) load(userptr, "glGetDoublei_v");
+ glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC) load(userptr, "glGetFloati_v");
+ glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) load(userptr, "glGetProgramBinary");
+ glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC) load(userptr, "glGetProgramPipelineInfoLog");
+ glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC) load(userptr, "glGetProgramPipelineiv");
+ glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) load(userptr, "glGetShaderPrecisionFormat");
+ glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC) load(userptr, "glGetVertexAttribLdv");
+ glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC) load(userptr, "glIsProgramPipeline");
+ glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC) load(userptr, "glProgramBinary");
+ glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri");
+ glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC) load(userptr, "glProgramUniform1d");
+ glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC) load(userptr, "glProgramUniform1dv");
+ glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC) load(userptr, "glProgramUniform1f");
+ glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC) load(userptr, "glProgramUniform1fv");
+ glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC) load(userptr, "glProgramUniform1i");
+ glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC) load(userptr, "glProgramUniform1iv");
+ glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC) load(userptr, "glProgramUniform1ui");
+ glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC) load(userptr, "glProgramUniform1uiv");
+ glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC) load(userptr, "glProgramUniform2d");
+ glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC) load(userptr, "glProgramUniform2dv");
+ glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC) load(userptr, "glProgramUniform2f");
+ glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC) load(userptr, "glProgramUniform2fv");
+ glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC) load(userptr, "glProgramUniform2i");
+ glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC) load(userptr, "glProgramUniform2iv");
+ glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC) load(userptr, "glProgramUniform2ui");
+ glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC) load(userptr, "glProgramUniform2uiv");
+ glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC) load(userptr, "glProgramUniform3d");
+ glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC) load(userptr, "glProgramUniform3dv");
+ glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC) load(userptr, "glProgramUniform3f");
+ glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC) load(userptr, "glProgramUniform3fv");
+ glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC) load(userptr, "glProgramUniform3i");
+ glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC) load(userptr, "glProgramUniform3iv");
+ glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC) load(userptr, "glProgramUniform3ui");
+ glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC) load(userptr, "glProgramUniform3uiv");
+ glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC) load(userptr, "glProgramUniform4d");
+ glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC) load(userptr, "glProgramUniform4dv");
+ glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC) load(userptr, "glProgramUniform4f");
+ glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC) load(userptr, "glProgramUniform4fv");
+ glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC) load(userptr, "glProgramUniform4i");
+ glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC) load(userptr, "glProgramUniform4iv");
+ glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC) load(userptr, "glProgramUniform4ui");
+ glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC) load(userptr, "glProgramUniform4uiv");
+ glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC) load(userptr, "glProgramUniformMatrix2dv");
+ glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC) load(userptr, "glProgramUniformMatrix2fv");
+ glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) load(userptr, "glProgramUniformMatrix2x3dv");
+ glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) load(userptr, "glProgramUniformMatrix2x3fv");
+ glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) load(userptr, "glProgramUniformMatrix2x4dv");
+ glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) load(userptr, "glProgramUniformMatrix2x4fv");
+ glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC) load(userptr, "glProgramUniformMatrix3dv");
+ glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC) load(userptr, "glProgramUniformMatrix3fv");
+ glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) load(userptr, "glProgramUniformMatrix3x2dv");
+ glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) load(userptr, "glProgramUniformMatrix3x2fv");
+ glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) load(userptr, "glProgramUniformMatrix3x4dv");
+ glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) load(userptr, "glProgramUniformMatrix3x4fv");
+ glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC) load(userptr, "glProgramUniformMatrix4dv");
+ glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC) load(userptr, "glProgramUniformMatrix4fv");
+ glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) load(userptr, "glProgramUniformMatrix4x2dv");
+ glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) load(userptr, "glProgramUniformMatrix4x2fv");
+ glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) load(userptr, "glProgramUniformMatrix4x3dv");
+ glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) load(userptr, "glProgramUniformMatrix4x3fv");
+ glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) load(userptr, "glReleaseShaderCompiler");
+ glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC) load(userptr, "glScissorArrayv");
+ glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC) load(userptr, "glScissorIndexed");
+ glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC) load(userptr, "glScissorIndexedv");
+ glad_glShaderBinary = (PFNGLSHADERBINARYPROC) load(userptr, "glShaderBinary");
+ glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC) load(userptr, "glUseProgramStages");
+ glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC) load(userptr, "glValidateProgramPipeline");
+ glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC) load(userptr, "glVertexAttribL1d");
+ glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC) load(userptr, "glVertexAttribL1dv");
+ glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC) load(userptr, "glVertexAttribL2d");
+ glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC) load(userptr, "glVertexAttribL2dv");
+ glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC) load(userptr, "glVertexAttribL3d");
+ glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC) load(userptr, "glVertexAttribL3dv");
+ glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC) load(userptr, "glVertexAttribL4d");
+ glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC) load(userptr, "glVertexAttribL4dv");
+ glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC) load(userptr, "glVertexAttribLPointer");
+ glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC) load(userptr, "glViewportArrayv");
+ glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC) load(userptr, "glViewportIndexedf");
+ glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC) load(userptr, "glViewportIndexedfv");
+}
+static void glad_gl_load_GL_VERSION_4_2( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_4_2) return;
+ glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC) load(userptr, "glBindImageTexture");
+ glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) load(userptr, "glDrawArraysInstancedBaseInstance");
+ glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) load(userptr, "glDrawElementsInstancedBaseInstance");
+ glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) load(userptr, "glDrawElementsInstancedBaseVertexBaseInstance");
+ glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) load(userptr, "glDrawTransformFeedbackInstanced");
+ glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) load(userptr, "glDrawTransformFeedbackStreamInstanced");
+ glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) load(userptr, "glGetActiveAtomicCounterBufferiv");
+ glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC) load(userptr, "glGetInternalformativ");
+ glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC) load(userptr, "glMemoryBarrier");
+ glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC) load(userptr, "glTexStorage1D");
+ glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC) load(userptr, "glTexStorage2D");
+ glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC) load(userptr, "glTexStorage3D");
+}
+static void glad_gl_load_GL_VERSION_4_3( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_4_3) return;
+ glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC) load(userptr, "glBindVertexBuffer");
+ glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC) load(userptr, "glClearBufferData");
+ glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC) load(userptr, "glClearBufferSubData");
+ glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC) load(userptr, "glCopyImageSubData");
+ glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load(userptr, "glDebugMessageCallback");
+ glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load(userptr, "glDebugMessageControl");
+ glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load(userptr, "glDebugMessageInsert");
+ glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC) load(userptr, "glDispatchCompute");
+ glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC) load(userptr, "glDispatchComputeIndirect");
+ glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC) load(userptr, "glFramebufferParameteri");
+ glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load(userptr, "glGetDebugMessageLog");
+ glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC) load(userptr, "glGetFramebufferParameteriv");
+ glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC) load(userptr, "glGetInternalformati64v");
+ glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load(userptr, "glGetObjectLabel");
+ glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load(userptr, "glGetObjectPtrLabel");
+ glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
+ glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC) load(userptr, "glGetProgramInterfaceiv");
+ glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC) load(userptr, "glGetProgramResourceIndex");
+ glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC) load(userptr, "glGetProgramResourceLocation");
+ glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) load(userptr, "glGetProgramResourceLocationIndex");
+ glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC) load(userptr, "glGetProgramResourceName");
+ glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC) load(userptr, "glGetProgramResourceiv");
+ glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC) load(userptr, "glInvalidateBufferData");
+ glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC) load(userptr, "glInvalidateBufferSubData");
+ glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC) load(userptr, "glInvalidateFramebuffer");
+ glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC) load(userptr, "glInvalidateSubFramebuffer");
+ glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC) load(userptr, "glInvalidateTexImage");
+ glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC) load(userptr, "glInvalidateTexSubImage");
+ glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC) load(userptr, "glMultiDrawArraysIndirect");
+ glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC) load(userptr, "glMultiDrawElementsIndirect");
+ glad_glObjectLabel = (PFNGLOBJECTLABELPROC) load(userptr, "glObjectLabel");
+ glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load(userptr, "glObjectPtrLabel");
+ glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load(userptr, "glPopDebugGroup");
+ glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load(userptr, "glPushDebugGroup");
+ glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC) load(userptr, "glShaderStorageBlockBinding");
+ glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC) load(userptr, "glTexBufferRange");
+ glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC) load(userptr, "glTexStorage2DMultisample");
+ glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC) load(userptr, "glTexStorage3DMultisample");
+ glad_glTextureView = (PFNGLTEXTUREVIEWPROC) load(userptr, "glTextureView");
+ glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC) load(userptr, "glVertexAttribBinding");
+ glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC) load(userptr, "glVertexAttribFormat");
+ glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC) load(userptr, "glVertexAttribIFormat");
+ glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC) load(userptr, "glVertexAttribLFormat");
+ glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC) load(userptr, "glVertexBindingDivisor");
+}
+static void glad_gl_load_GL_VERSION_4_4( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_4_4) return;
+ glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC) load(userptr, "glBindBuffersBase");
+ glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC) load(userptr, "glBindBuffersRange");
+ glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC) load(userptr, "glBindImageTextures");
+ glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC) load(userptr, "glBindSamplers");
+ glad_glBindTextures = (PFNGLBINDTEXTURESPROC) load(userptr, "glBindTextures");
+ glad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC) load(userptr, "glBindVertexBuffers");
+ glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC) load(userptr, "glBufferStorage");
+ glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC) load(userptr, "glClearTexImage");
+ glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC) load(userptr, "glClearTexSubImage");
+}
+static void glad_gl_load_GL_VERSION_4_5( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_4_5) return;
+ glad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC) load(userptr, "glBindTextureUnit");
+ glad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC) load(userptr, "glBlitNamedFramebuffer");
+ glad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckNamedFramebufferStatus");
+ glad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC) load(userptr, "glClearNamedBufferData");
+ glad_glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC) load(userptr, "glClearNamedBufferSubData");
+ glad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) load(userptr, "glClearNamedFramebufferfi");
+ glad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) load(userptr, "glClearNamedFramebufferfv");
+ glad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) load(userptr, "glClearNamedFramebufferiv");
+ glad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) load(userptr, "glClearNamedFramebufferuiv");
+ glad_glClipControl = (PFNGLCLIPCONTROLPROC) load(userptr, "glClipControl");
+ glad_glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) load(userptr, "glCompressedTextureSubImage1D");
+ glad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) load(userptr, "glCompressedTextureSubImage2D");
+ glad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) load(userptr, "glCompressedTextureSubImage3D");
+ glad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC) load(userptr, "glCopyNamedBufferSubData");
+ glad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC) load(userptr, "glCopyTextureSubImage1D");
+ glad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC) load(userptr, "glCopyTextureSubImage2D");
+ glad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC) load(userptr, "glCopyTextureSubImage3D");
+ glad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC) load(userptr, "glCreateBuffers");
+ glad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC) load(userptr, "glCreateFramebuffers");
+ glad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC) load(userptr, "glCreateProgramPipelines");
+ glad_glCreateQueries = (PFNGLCREATEQUERIESPROC) load(userptr, "glCreateQueries");
+ glad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC) load(userptr, "glCreateRenderbuffers");
+ glad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC) load(userptr, "glCreateSamplers");
+ glad_glCreateTextures = (PFNGLCREATETEXTURESPROC) load(userptr, "glCreateTextures");
+ glad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC) load(userptr, "glCreateTransformFeedbacks");
+ glad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC) load(userptr, "glCreateVertexArrays");
+ glad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC) load(userptr, "glDisableVertexArrayAttrib");
+ glad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC) load(userptr, "glEnableVertexArrayAttrib");
+ glad_glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) load(userptr, "glFlushMappedNamedBufferRange");
+ glad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC) load(userptr, "glGenerateTextureMipmap");
+ glad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) load(userptr, "glGetCompressedTextureImage");
+ glad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) load(userptr, "glGetCompressedTextureSubImage");
+ glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC) load(userptr, "glGetGraphicsResetStatus");
+ glad_glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) load(userptr, "glGetNamedBufferParameteri64v");
+ glad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedBufferParameteriv");
+ glad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC) load(userptr, "glGetNamedBufferPointerv");
+ glad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC) load(userptr, "glGetNamedBufferSubData");
+ glad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetNamedFramebufferAttachmentParameteriv");
+ glad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedFramebufferParameteriv");
+ glad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedRenderbufferParameteriv");
+ glad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC) load(userptr, "glGetQueryBufferObjecti64v");
+ glad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC) load(userptr, "glGetQueryBufferObjectiv");
+ glad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC) load(userptr, "glGetQueryBufferObjectui64v");
+ glad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC) load(userptr, "glGetQueryBufferObjectuiv");
+ glad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC) load(userptr, "glGetTextureImage");
+ glad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC) load(userptr, "glGetTextureLevelParameterfv");
+ glad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC) load(userptr, "glGetTextureLevelParameteriv");
+ glad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC) load(userptr, "glGetTextureParameterIiv");
+ glad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC) load(userptr, "glGetTextureParameterIuiv");
+ glad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC) load(userptr, "glGetTextureParameterfv");
+ glad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC) load(userptr, "glGetTextureParameteriv");
+ glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC) load(userptr, "glGetTextureSubImage");
+ glad_glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC) load(userptr, "glGetTransformFeedbacki64_v");
+ glad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC) load(userptr, "glGetTransformFeedbacki_v");
+ glad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC) load(userptr, "glGetTransformFeedbackiv");
+ glad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC) load(userptr, "glGetVertexArrayIndexed64iv");
+ glad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC) load(userptr, "glGetVertexArrayIndexediv");
+ glad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC) load(userptr, "glGetVertexArrayiv");
+ glad_glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC) load(userptr, "glGetnCompressedTexImage");
+ glad_glGetnTexImage = (PFNGLGETNTEXIMAGEPROC) load(userptr, "glGetnTexImage");
+ glad_glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC) load(userptr, "glGetnUniformdv");
+ glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC) load(userptr, "glGetnUniformfv");
+ glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC) load(userptr, "glGetnUniformiv");
+ glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC) load(userptr, "glGetnUniformuiv");
+ glad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) load(userptr, "glInvalidateNamedFramebufferData");
+ glad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) load(userptr, "glInvalidateNamedFramebufferSubData");
+ glad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC) load(userptr, "glMapNamedBuffer");
+ glad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC) load(userptr, "glMapNamedBufferRange");
+ glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC) load(userptr, "glMemoryBarrierByRegion");
+ glad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC) load(userptr, "glNamedBufferData");
+ glad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC) load(userptr, "glNamedBufferStorage");
+ glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC) load(userptr, "glNamedBufferSubData");
+ glad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) load(userptr, "glNamedFramebufferDrawBuffer");
+ glad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) load(userptr, "glNamedFramebufferDrawBuffers");
+ glad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) load(userptr, "glNamedFramebufferParameteri");
+ glad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) load(userptr, "glNamedFramebufferReadBuffer");
+ glad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glNamedFramebufferRenderbuffer");
+ glad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) load(userptr, "glNamedFramebufferTexture");
+ glad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glNamedFramebufferTextureLayer");
+ glad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC) load(userptr, "glNamedRenderbufferStorage");
+ glad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glNamedRenderbufferStorageMultisample");
+ glad_glReadnPixels = (PFNGLREADNPIXELSPROC) load(userptr, "glReadnPixels");
+ glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC) load(userptr, "glTextureBarrier");
+ glad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC) load(userptr, "glTextureBuffer");
+ glad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC) load(userptr, "glTextureBufferRange");
+ glad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC) load(userptr, "glTextureParameterIiv");
+ glad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC) load(userptr, "glTextureParameterIuiv");
+ glad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC) load(userptr, "glTextureParameterf");
+ glad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC) load(userptr, "glTextureParameterfv");
+ glad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC) load(userptr, "glTextureParameteri");
+ glad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC) load(userptr, "glTextureParameteriv");
+ glad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC) load(userptr, "glTextureStorage1D");
+ glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC) load(userptr, "glTextureStorage2D");
+ glad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) load(userptr, "glTextureStorage2DMultisample");
+ glad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC) load(userptr, "glTextureStorage3D");
+ glad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) load(userptr, "glTextureStorage3DMultisample");
+ glad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC) load(userptr, "glTextureSubImage1D");
+ glad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC) load(userptr, "glTextureSubImage2D");
+ glad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC) load(userptr, "glTextureSubImage3D");
+ glad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) load(userptr, "glTransformFeedbackBufferBase");
+ glad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) load(userptr, "glTransformFeedbackBufferRange");
+ glad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC) load(userptr, "glUnmapNamedBuffer");
+ glad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC) load(userptr, "glVertexArrayAttribBinding");
+ glad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC) load(userptr, "glVertexArrayAttribFormat");
+ glad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC) load(userptr, "glVertexArrayAttribIFormat");
+ glad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC) load(userptr, "glVertexArrayAttribLFormat");
+ glad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC) load(userptr, "glVertexArrayBindingDivisor");
+ glad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC) load(userptr, "glVertexArrayElementBuffer");
+ glad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC) load(userptr, "glVertexArrayVertexBuffer");
+ glad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC) load(userptr, "glVertexArrayVertexBuffers");
+}
+static void glad_gl_load_GL_VERSION_4_6( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_VERSION_4_6) return;
+ glad_glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) load(userptr, "glMultiDrawArraysIndirectCount");
+ glad_glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) load(userptr, "glMultiDrawElementsIndirectCount");
+ glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC) load(userptr, "glPolygonOffsetClamp");
+ glad_glSpecializeShader = (PFNGLSPECIALIZESHADERPROC) load(userptr, "glSpecializeShader");
+}
+static void glad_gl_load_GL_ES_VERSION_2_0( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ES_VERSION_2_0) return;
+ glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC) load(userptr, "glActiveTexture");
+ glad_glAttachShader = (PFNGLATTACHSHADERPROC) load(userptr, "glAttachShader");
+ glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC) load(userptr, "glBindAttribLocation");
+ glad_glBindBuffer = (PFNGLBINDBUFFERPROC) load(userptr, "glBindBuffer");
+ glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer");
+ glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer");
+ glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture");
+ glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor");
+ glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation");
+ glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC) load(userptr, "glBlendEquationSeparate");
+ glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc");
+ glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC) load(userptr, "glBlendFuncSeparate");
+ glad_glBufferData = (PFNGLBUFFERDATAPROC) load(userptr, "glBufferData");
+ glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC) load(userptr, "glBufferSubData");
+ glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus");
+ glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear");
+ glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor");
+ glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf");
+ glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil");
+ glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask");
+ glad_glCompileShader = (PFNGLCOMPILESHADERPROC) load(userptr, "glCompileShader");
+ glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) load(userptr, "glCompressedTexImage2D");
+ glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) load(userptr, "glCompressedTexSubImage2D");
+ glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC) load(userptr, "glCopyTexImage2D");
+ glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC) load(userptr, "glCopyTexSubImage2D");
+ glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC) load(userptr, "glCreateProgram");
+ glad_glCreateShader = (PFNGLCREATESHADERPROC) load(userptr, "glCreateShader");
+ glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace");
+ glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC) load(userptr, "glDeleteBuffers");
+ glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers");
+ glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC) load(userptr, "glDeleteProgram");
+ glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers");
+ glad_glDeleteShader = (PFNGLDELETESHADERPROC) load(userptr, "glDeleteShader");
+ glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC) load(userptr, "glDeleteTextures");
+ glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc");
+ glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask");
+ glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef");
+ glad_glDetachShader = (PFNGLDETACHSHADERPROC) load(userptr, "glDetachShader");
+ glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable");
+ glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) load(userptr, "glDisableVertexAttribArray");
+ glad_glDrawArrays = (PFNGLDRAWARRAYSPROC) load(userptr, "glDrawArrays");
+ glad_glDrawElements = (PFNGLDRAWELEMENTSPROC) load(userptr, "glDrawElements");
+ glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable");
+ glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC) load(userptr, "glEnableVertexAttribArray");
+ glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish");
+ glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush");
+ glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer");
+ glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D");
+ glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace");
+ glad_glGenBuffers = (PFNGLGENBUFFERSPROC) load(userptr, "glGenBuffers");
+ glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers");
+ glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers");
+ glad_glGenTextures = (PFNGLGENTEXTURESPROC) load(userptr, "glGenTextures");
+ glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap");
+ glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC) load(userptr, "glGetActiveAttrib");
+ glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC) load(userptr, "glGetActiveUniform");
+ glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC) load(userptr, "glGetAttachedShaders");
+ glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC) load(userptr, "glGetAttribLocation");
+ glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv");
+ glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC) load(userptr, "glGetBufferParameteriv");
+ glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError");
+ glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv");
+ glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv");
+ glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv");
+ glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC) load(userptr, "glGetProgramInfoLog");
+ glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC) load(userptr, "glGetProgramiv");
+ glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv");
+ glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC) load(userptr, "glGetShaderInfoLog");
+ glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) load(userptr, "glGetShaderPrecisionFormat");
+ glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC) load(userptr, "glGetShaderSource");
+ glad_glGetShaderiv = (PFNGLGETSHADERIVPROC) load(userptr, "glGetShaderiv");
+ glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
+ glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv");
+ glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv");
+ glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) load(userptr, "glGetUniformLocation");
+ glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC) load(userptr, "glGetUniformfv");
+ glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC) load(userptr, "glGetUniformiv");
+ glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC) load(userptr, "glGetVertexAttribPointerv");
+ glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC) load(userptr, "glGetVertexAttribfv");
+ glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC) load(userptr, "glGetVertexAttribiv");
+ glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint");
+ glad_glIsBuffer = (PFNGLISBUFFERPROC) load(userptr, "glIsBuffer");
+ glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled");
+ glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer");
+ glad_glIsProgram = (PFNGLISPROGRAMPROC) load(userptr, "glIsProgram");
+ glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer");
+ glad_glIsShader = (PFNGLISSHADERPROC) load(userptr, "glIsShader");
+ glad_glIsTexture = (PFNGLISTEXTUREPROC) load(userptr, "glIsTexture");
+ glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth");
+ glad_glLinkProgram = (PFNGLLINKPROGRAMPROC) load(userptr, "glLinkProgram");
+ glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei");
+ glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC) load(userptr, "glPolygonOffset");
+ glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels");
+ glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) load(userptr, "glReleaseShaderCompiler");
+ glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage");
+ glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC) load(userptr, "glSampleCoverage");
+ glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor");
+ glad_glShaderBinary = (PFNGLSHADERBINARYPROC) load(userptr, "glShaderBinary");
+ glad_glShaderSource = (PFNGLSHADERSOURCEPROC) load(userptr, "glShaderSource");
+ glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc");
+ glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC) load(userptr, "glStencilFuncSeparate");
+ glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask");
+ glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC) load(userptr, "glStencilMaskSeparate");
+ glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp");
+ glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC) load(userptr, "glStencilOpSeparate");
+ glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D");
+ glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf");
+ glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv");
+ glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri");
+ glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv");
+ glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC) load(userptr, "glTexSubImage2D");
+ glad_glUniform1f = (PFNGLUNIFORM1FPROC) load(userptr, "glUniform1f");
+ glad_glUniform1fv = (PFNGLUNIFORM1FVPROC) load(userptr, "glUniform1fv");
+ glad_glUniform1i = (PFNGLUNIFORM1IPROC) load(userptr, "glUniform1i");
+ glad_glUniform1iv = (PFNGLUNIFORM1IVPROC) load(userptr, "glUniform1iv");
+ glad_glUniform2f = (PFNGLUNIFORM2FPROC) load(userptr, "glUniform2f");
+ glad_glUniform2fv = (PFNGLUNIFORM2FVPROC) load(userptr, "glUniform2fv");
+ glad_glUniform2i = (PFNGLUNIFORM2IPROC) load(userptr, "glUniform2i");
+ glad_glUniform2iv = (PFNGLUNIFORM2IVPROC) load(userptr, "glUniform2iv");
+ glad_glUniform3f = (PFNGLUNIFORM3FPROC) load(userptr, "glUniform3f");
+ glad_glUniform3fv = (PFNGLUNIFORM3FVPROC) load(userptr, "glUniform3fv");
+ glad_glUniform3i = (PFNGLUNIFORM3IPROC) load(userptr, "glUniform3i");
+ glad_glUniform3iv = (PFNGLUNIFORM3IVPROC) load(userptr, "glUniform3iv");
+ glad_glUniform4f = (PFNGLUNIFORM4FPROC) load(userptr, "glUniform4f");
+ glad_glUniform4fv = (PFNGLUNIFORM4FVPROC) load(userptr, "glUniform4fv");
+ glad_glUniform4i = (PFNGLUNIFORM4IPROC) load(userptr, "glUniform4i");
+ glad_glUniform4iv = (PFNGLUNIFORM4IVPROC) load(userptr, "glUniform4iv");
+ glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC) load(userptr, "glUniformMatrix2fv");
+ glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC) load(userptr, "glUniformMatrix3fv");
+ glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC) load(userptr, "glUniformMatrix4fv");
+ glad_glUseProgram = (PFNGLUSEPROGRAMPROC) load(userptr, "glUseProgram");
+ glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC) load(userptr, "glValidateProgram");
+ glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC) load(userptr, "glVertexAttrib1f");
+ glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC) load(userptr, "glVertexAttrib1fv");
+ glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC) load(userptr, "glVertexAttrib2f");
+ glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC) load(userptr, "glVertexAttrib2fv");
+ glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC) load(userptr, "glVertexAttrib3f");
+ glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC) load(userptr, "glVertexAttrib3fv");
+ glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC) load(userptr, "glVertexAttrib4f");
+ glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC) load(userptr, "glVertexAttrib4fv");
+ glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC) load(userptr, "glVertexAttribPointer");
+ glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport");
+}
+static void glad_gl_load_GL_ES_VERSION_3_0( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ES_VERSION_3_0) return;
+ glad_glBeginQuery = (PFNGLBEGINQUERYPROC) load(userptr, "glBeginQuery");
+ glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC) load(userptr, "glBeginTransformFeedback");
+ glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
+ glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
+ glad_glBindSampler = (PFNGLBINDSAMPLERPROC) load(userptr, "glBindSampler");
+ glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC) load(userptr, "glBindTransformFeedback");
+ glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load(userptr, "glBindVertexArray");
+ glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer");
+ glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC) load(userptr, "glClearBufferfi");
+ glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC) load(userptr, "glClearBufferfv");
+ glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC) load(userptr, "glClearBufferiv");
+ glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC) load(userptr, "glClearBufferuiv");
+ glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load(userptr, "glClientWaitSync");
+ glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) load(userptr, "glCompressedTexImage3D");
+ glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) load(userptr, "glCompressedTexSubImage3D");
+ glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData");
+ glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC) load(userptr, "glCopyTexSubImage3D");
+ glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC) load(userptr, "glDeleteQueries");
+ glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load(userptr, "glDeleteSamplers");
+ glad_glDeleteSync = (PFNGLDELETESYNCPROC) load(userptr, "glDeleteSync");
+ glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC) load(userptr, "glDeleteTransformFeedbacks");
+ glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load(userptr, "glDeleteVertexArrays");
+ glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC) load(userptr, "glDrawArraysInstanced");
+ glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC) load(userptr, "glDrawBuffers");
+ glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC) load(userptr, "glDrawElementsInstanced");
+ glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC) load(userptr, "glDrawRangeElements");
+ glad_glEndQuery = (PFNGLENDQUERYPROC) load(userptr, "glEndQuery");
+ glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC) load(userptr, "glEndTransformFeedback");
+ glad_glFenceSync = (PFNGLFENCESYNCPROC) load(userptr, "glFenceSync");
+ glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load(userptr, "glFlushMappedBufferRange");
+ glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer");
+ glad_glGenQueries = (PFNGLGENQUERIESPROC) load(userptr, "glGenQueries");
+ glad_glGenSamplers = (PFNGLGENSAMPLERSPROC) load(userptr, "glGenSamplers");
+ glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC) load(userptr, "glGenTransformFeedbacks");
+ glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load(userptr, "glGenVertexArrays");
+ glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load(userptr, "glGetActiveUniformBlockName");
+ glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv");
+ glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv");
+ glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC) load(userptr, "glGetBufferParameteri64v");
+ glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC) load(userptr, "glGetBufferPointerv");
+ glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC) load(userptr, "glGetFragDataLocation");
+ glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC) load(userptr, "glGetInteger64i_v");
+ glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC) load(userptr, "glGetInteger64v");
+ glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
+ glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC) load(userptr, "glGetInternalformativ");
+ glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) load(userptr, "glGetProgramBinary");
+ glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC) load(userptr, "glGetQueryObjectuiv");
+ glad_glGetQueryiv = (PFNGLGETQUERYIVPROC) load(userptr, "glGetQueryiv");
+ glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load(userptr, "glGetSamplerParameterfv");
+ glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load(userptr, "glGetSamplerParameteriv");
+ glad_glGetStringi = (PFNGLGETSTRINGIPROC) load(userptr, "glGetStringi");
+ glad_glGetSynciv = (PFNGLGETSYNCIVPROC) load(userptr, "glGetSynciv");
+ glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) load(userptr, "glGetTransformFeedbackVarying");
+ glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex");
+ glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices");
+ glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC) load(userptr, "glGetUniformuiv");
+ glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC) load(userptr, "glGetVertexAttribIiv");
+ glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC) load(userptr, "glGetVertexAttribIuiv");
+ glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC) load(userptr, "glInvalidateFramebuffer");
+ glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC) load(userptr, "glInvalidateSubFramebuffer");
+ glad_glIsQuery = (PFNGLISQUERYPROC) load(userptr, "glIsQuery");
+ glad_glIsSampler = (PFNGLISSAMPLERPROC) load(userptr, "glIsSampler");
+ glad_glIsSync = (PFNGLISSYNCPROC) load(userptr, "glIsSync");
+ glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC) load(userptr, "glIsTransformFeedback");
+ glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load(userptr, "glIsVertexArray");
+ glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load(userptr, "glMapBufferRange");
+ glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC) load(userptr, "glPauseTransformFeedback");
+ glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC) load(userptr, "glProgramBinary");
+ glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri");
+ glad_glReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer");
+ glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample");
+ glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC) load(userptr, "glResumeTransformFeedback");
+ glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load(userptr, "glSamplerParameterf");
+ glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load(userptr, "glSamplerParameterfv");
+ glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load(userptr, "glSamplerParameteri");
+ glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load(userptr, "glSamplerParameteriv");
+ glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC) load(userptr, "glTexImage3D");
+ glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC) load(userptr, "glTexStorage2D");
+ glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC) load(userptr, "glTexStorage3D");
+ glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC) load(userptr, "glTexSubImage3D");
+ glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC) load(userptr, "glTransformFeedbackVaryings");
+ glad_glUniform1ui = (PFNGLUNIFORM1UIPROC) load(userptr, "glUniform1ui");
+ glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC) load(userptr, "glUniform1uiv");
+ glad_glUniform2ui = (PFNGLUNIFORM2UIPROC) load(userptr, "glUniform2ui");
+ glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC) load(userptr, "glUniform2uiv");
+ glad_glUniform3ui = (PFNGLUNIFORM3UIPROC) load(userptr, "glUniform3ui");
+ glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC) load(userptr, "glUniform3uiv");
+ glad_glUniform4ui = (PFNGLUNIFORM4UIPROC) load(userptr, "glUniform4ui");
+ glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC) load(userptr, "glUniform4uiv");
+ glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding");
+ glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC) load(userptr, "glUniformMatrix2x3fv");
+ glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC) load(userptr, "glUniformMatrix2x4fv");
+ glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC) load(userptr, "glUniformMatrix3x2fv");
+ glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC) load(userptr, "glUniformMatrix3x4fv");
+ glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC) load(userptr, "glUniformMatrix4x2fv");
+ glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC) load(userptr, "glUniformMatrix4x3fv");
+ glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC) load(userptr, "glUnmapBuffer");
+ glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC) load(userptr, "glVertexAttribDivisor");
+ glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC) load(userptr, "glVertexAttribI4i");
+ glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC) load(userptr, "glVertexAttribI4iv");
+ glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC) load(userptr, "glVertexAttribI4ui");
+ glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC) load(userptr, "glVertexAttribI4uiv");
+ glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC) load(userptr, "glVertexAttribIPointer");
+ glad_glWaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync");
+}
+static void glad_gl_load_GL_ES_VERSION_3_1( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ES_VERSION_3_1) return;
+ glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC) load(userptr, "glActiveShaderProgram");
+ glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC) load(userptr, "glBindImageTexture");
+ glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC) load(userptr, "glBindProgramPipeline");
+ glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC) load(userptr, "glBindVertexBuffer");
+ glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC) load(userptr, "glCreateShaderProgramv");
+ glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC) load(userptr, "glDeleteProgramPipelines");
+ glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC) load(userptr, "glDispatchCompute");
+ glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC) load(userptr, "glDispatchComputeIndirect");
+ glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC) load(userptr, "glDrawArraysIndirect");
+ glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC) load(userptr, "glDrawElementsIndirect");
+ glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC) load(userptr, "glFramebufferParameteri");
+ glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC) load(userptr, "glGenProgramPipelines");
+ glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC) load(userptr, "glGetBooleani_v");
+ glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC) load(userptr, "glGetFramebufferParameteriv");
+ glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load(userptr, "glGetMultisamplefv");
+ glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC) load(userptr, "glGetProgramInterfaceiv");
+ glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC) load(userptr, "glGetProgramPipelineInfoLog");
+ glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC) load(userptr, "glGetProgramPipelineiv");
+ glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC) load(userptr, "glGetProgramResourceIndex");
+ glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC) load(userptr, "glGetProgramResourceLocation");
+ glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC) load(userptr, "glGetProgramResourceName");
+ glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC) load(userptr, "glGetProgramResourceiv");
+ glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv");
+ glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv");
+ glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC) load(userptr, "glIsProgramPipeline");
+ glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC) load(userptr, "glMemoryBarrier");
+ glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC) load(userptr, "glMemoryBarrierByRegion");
+ glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC) load(userptr, "glProgramUniform1f");
+ glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC) load(userptr, "glProgramUniform1fv");
+ glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC) load(userptr, "glProgramUniform1i");
+ glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC) load(userptr, "glProgramUniform1iv");
+ glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC) load(userptr, "glProgramUniform1ui");
+ glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC) load(userptr, "glProgramUniform1uiv");
+ glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC) load(userptr, "glProgramUniform2f");
+ glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC) load(userptr, "glProgramUniform2fv");
+ glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC) load(userptr, "glProgramUniform2i");
+ glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC) load(userptr, "glProgramUniform2iv");
+ glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC) load(userptr, "glProgramUniform2ui");
+ glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC) load(userptr, "glProgramUniform2uiv");
+ glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC) load(userptr, "glProgramUniform3f");
+ glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC) load(userptr, "glProgramUniform3fv");
+ glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC) load(userptr, "glProgramUniform3i");
+ glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC) load(userptr, "glProgramUniform3iv");
+ glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC) load(userptr, "glProgramUniform3ui");
+ glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC) load(userptr, "glProgramUniform3uiv");
+ glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC) load(userptr, "glProgramUniform4f");
+ glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC) load(userptr, "glProgramUniform4fv");
+ glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC) load(userptr, "glProgramUniform4i");
+ glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC) load(userptr, "glProgramUniform4iv");
+ glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC) load(userptr, "glProgramUniform4ui");
+ glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC) load(userptr, "glProgramUniform4uiv");
+ glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC) load(userptr, "glProgramUniformMatrix2fv");
+ glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) load(userptr, "glProgramUniformMatrix2x3fv");
+ glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) load(userptr, "glProgramUniformMatrix2x4fv");
+ glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC) load(userptr, "glProgramUniformMatrix3fv");
+ glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) load(userptr, "glProgramUniformMatrix3x2fv");
+ glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) load(userptr, "glProgramUniformMatrix3x4fv");
+ glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC) load(userptr, "glProgramUniformMatrix4fv");
+ glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) load(userptr, "glProgramUniformMatrix4x2fv");
+ glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) load(userptr, "glProgramUniformMatrix4x3fv");
+ glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC) load(userptr, "glSampleMaski");
+ glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC) load(userptr, "glTexStorage2DMultisample");
+ glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC) load(userptr, "glUseProgramStages");
+ glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC) load(userptr, "glValidateProgramPipeline");
+ glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC) load(userptr, "glVertexAttribBinding");
+ glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC) load(userptr, "glVertexAttribFormat");
+ glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC) load(userptr, "glVertexAttribIFormat");
+ glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC) load(userptr, "glVertexBindingDivisor");
+}
+static void glad_gl_load_GL_ES_VERSION_3_2( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ES_VERSION_3_2) return;
+ glad_glBlendBarrier = (PFNGLBLENDBARRIERPROC) load(userptr, "glBlendBarrier");
+ glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC) load(userptr, "glBlendEquationSeparatei");
+ glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC) load(userptr, "glBlendEquationi");
+ glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC) load(userptr, "glBlendFuncSeparatei");
+ glad_glBlendFunci = (PFNGLBLENDFUNCIPROC) load(userptr, "glBlendFunci");
+ glad_glColorMaski = (PFNGLCOLORMASKIPROC) load(userptr, "glColorMaski");
+ glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC) load(userptr, "glCopyImageSubData");
+ glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load(userptr, "glDebugMessageCallback");
+ glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load(userptr, "glDebugMessageControl");
+ glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load(userptr, "glDebugMessageInsert");
+ glad_glDisablei = (PFNGLDISABLEIPROC) load(userptr, "glDisablei");
+ glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glDrawElementsBaseVertex");
+ glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load(userptr, "glDrawElementsInstancedBaseVertex");
+ glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load(userptr, "glDrawRangeElementsBaseVertex");
+ glad_glEnablei = (PFNGLENABLEIPROC) load(userptr, "glEnablei");
+ glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC) load(userptr, "glFramebufferTexture");
+ glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load(userptr, "glGetDebugMessageLog");
+ glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC) load(userptr, "glGetGraphicsResetStatus");
+ glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load(userptr, "glGetObjectLabel");
+ glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load(userptr, "glGetObjectPtrLabel");
+ glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
+ glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load(userptr, "glGetSamplerParameterIiv");
+ glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load(userptr, "glGetSamplerParameterIuiv");
+ glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC) load(userptr, "glGetTexParameterIiv");
+ glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC) load(userptr, "glGetTexParameterIuiv");
+ glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC) load(userptr, "glGetnUniformfv");
+ glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC) load(userptr, "glGetnUniformiv");
+ glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC) load(userptr, "glGetnUniformuiv");
+ glad_glIsEnabledi = (PFNGLISENABLEDIPROC) load(userptr, "glIsEnabledi");
+ glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC) load(userptr, "glMinSampleShading");
+ glad_glObjectLabel = (PFNGLOBJECTLABELPROC) load(userptr, "glObjectLabel");
+ glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load(userptr, "glObjectPtrLabel");
+ glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC) load(userptr, "glPatchParameteri");
+ glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load(userptr, "glPopDebugGroup");
+ glad_glPrimitiveBoundingBox = (PFNGLPRIMITIVEBOUNDINGBOXPROC) load(userptr, "glPrimitiveBoundingBox");
+ glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load(userptr, "glPushDebugGroup");
+ glad_glReadnPixels = (PFNGLREADNPIXELSPROC) load(userptr, "glReadnPixels");
+ glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load(userptr, "glSamplerParameterIiv");
+ glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load(userptr, "glSamplerParameterIuiv");
+ glad_glTexBuffer = (PFNGLTEXBUFFERPROC) load(userptr, "glTexBuffer");
+ glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC) load(userptr, "glTexBufferRange");
+ glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC) load(userptr, "glTexParameterIiv");
+ glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC) load(userptr, "glTexParameterIuiv");
+ glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC) load(userptr, "glTexStorage3DMultisample");
+}
+static void glad_gl_load_GL_3DFX_tbuffer( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_3DFX_tbuffer) return;
+ glad_glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC) load(userptr, "glTbufferMask3DFX");
+}
+static void glad_gl_load_GL_AMD_debug_output( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_AMD_debug_output) return;
+ glad_glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC) load(userptr, "glDebugMessageCallbackAMD");
+ glad_glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC) load(userptr, "glDebugMessageEnableAMD");
+ glad_glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC) load(userptr, "glDebugMessageInsertAMD");
+ glad_glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC) load(userptr, "glGetDebugMessageLogAMD");
+}
+static void glad_gl_load_GL_AMD_draw_buffers_blend( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_AMD_draw_buffers_blend) return;
+ glad_glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC) load(userptr, "glBlendEquationIndexedAMD");
+ glad_glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) load(userptr, "glBlendEquationSeparateIndexedAMD");
+ glad_glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC) load(userptr, "glBlendFuncIndexedAMD");
+ glad_glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) load(userptr, "glBlendFuncSeparateIndexedAMD");
+}
+static void glad_gl_load_GL_AMD_framebuffer_multisample_advanced( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_AMD_framebuffer_multisample_advanced) return;
+ glad_glNamedRenderbufferStorageMultisampleAdvancedAMD = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) load(userptr, "glNamedRenderbufferStorageMultisampleAdvancedAMD");
+ glad_glRenderbufferStorageMultisampleAdvancedAMD = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC) load(userptr, "glRenderbufferStorageMultisampleAdvancedAMD");
+}
+static void glad_gl_load_GL_AMD_framebuffer_sample_positions( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_AMD_framebuffer_sample_positions) return;
+ glad_glFramebufferSamplePositionsfvAMD = (PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) load(userptr, "glFramebufferSamplePositionsfvAMD");
+ glad_glGetFramebufferParameterfvAMD = (PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC) load(userptr, "glGetFramebufferParameterfvAMD");
+ glad_glGetNamedFramebufferParameterfvAMD = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC) load(userptr, "glGetNamedFramebufferParameterfvAMD");
+ glad_glNamedFramebufferSamplePositionsfvAMD = (PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC) load(userptr, "glNamedFramebufferSamplePositionsfvAMD");
+}
+static void glad_gl_load_GL_AMD_gpu_shader_int64( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_AMD_gpu_shader_int64) return;
+ glad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC) load(userptr, "glGetUniformi64vNV");
+ glad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC) load(userptr, "glGetUniformui64vNV");
+ glad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC) load(userptr, "glProgramUniform1i64NV");
+ glad_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC) load(userptr, "glProgramUniform1i64vNV");
+ glad_glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC) load(userptr, "glProgramUniform1ui64NV");
+ glad_glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC) load(userptr, "glProgramUniform1ui64vNV");
+ glad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC) load(userptr, "glProgramUniform2i64NV");
+ glad_glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC) load(userptr, "glProgramUniform2i64vNV");
+ glad_glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC) load(userptr, "glProgramUniform2ui64NV");
+ glad_glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC) load(userptr, "glProgramUniform2ui64vNV");
+ glad_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC) load(userptr, "glProgramUniform3i64NV");
+ glad_glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC) load(userptr, "glProgramUniform3i64vNV");
+ glad_glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC) load(userptr, "glProgramUniform3ui64NV");
+ glad_glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC) load(userptr, "glProgramUniform3ui64vNV");
+ glad_glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC) load(userptr, "glProgramUniform4i64NV");
+ glad_glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC) load(userptr, "glProgramUniform4i64vNV");
+ glad_glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC) load(userptr, "glProgramUniform4ui64NV");
+ glad_glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC) load(userptr, "glProgramUniform4ui64vNV");
+ glad_glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC) load(userptr, "glUniform1i64NV");
+ glad_glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC) load(userptr, "glUniform1i64vNV");
+ glad_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC) load(userptr, "glUniform1ui64NV");
+ glad_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC) load(userptr, "glUniform1ui64vNV");
+ glad_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC) load(userptr, "glUniform2i64NV");
+ glad_glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC) load(userptr, "glUniform2i64vNV");
+ glad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC) load(userptr, "glUniform2ui64NV");
+ glad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC) load(userptr, "glUniform2ui64vNV");
+ glad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC) load(userptr, "glUniform3i64NV");
+ glad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC) load(userptr, "glUniform3i64vNV");
+ glad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC) load(userptr, "glUniform3ui64NV");
+ glad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC) load(userptr, "glUniform3ui64vNV");
+ glad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC) load(userptr, "glUniform4i64NV");
+ glad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC) load(userptr, "glUniform4i64vNV");
+ glad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC) load(userptr, "glUniform4ui64NV");
+ glad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC) load(userptr, "glUniform4ui64vNV");
+}
+static void glad_gl_load_GL_AMD_interleaved_elements( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_AMD_interleaved_elements) return;
+ glad_glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC) load(userptr, "glVertexAttribParameteriAMD");
+}
+static void glad_gl_load_GL_AMD_multi_draw_indirect( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_AMD_multi_draw_indirect) return;
+ glad_glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) load(userptr, "glMultiDrawArraysIndirectAMD");
+ glad_glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) load(userptr, "glMultiDrawElementsIndirectAMD");
+}
+static void glad_gl_load_GL_AMD_name_gen_delete( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_AMD_name_gen_delete) return;
+ glad_glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC) load(userptr, "glDeleteNamesAMD");
+ glad_glGenNamesAMD = (PFNGLGENNAMESAMDPROC) load(userptr, "glGenNamesAMD");
+ glad_glIsNameAMD = (PFNGLISNAMEAMDPROC) load(userptr, "glIsNameAMD");
+}
+static void glad_gl_load_GL_AMD_occlusion_query_event( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_AMD_occlusion_query_event) return;
+ glad_glQueryObjectParameteruiAMD = (PFNGLQUERYOBJECTPARAMETERUIAMDPROC) load(userptr, "glQueryObjectParameteruiAMD");
+}
+static void glad_gl_load_GL_AMD_performance_monitor( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_AMD_performance_monitor) return;
+ glad_glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC) load(userptr, "glBeginPerfMonitorAMD");
+ glad_glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC) load(userptr, "glDeletePerfMonitorsAMD");
+ glad_glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC) load(userptr, "glEndPerfMonitorAMD");
+ glad_glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC) load(userptr, "glGenPerfMonitorsAMD");
+ glad_glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) load(userptr, "glGetPerfMonitorCounterDataAMD");
+ glad_glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) load(userptr, "glGetPerfMonitorCounterInfoAMD");
+ glad_glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) load(userptr, "glGetPerfMonitorCounterStringAMD");
+ glad_glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC) load(userptr, "glGetPerfMonitorCountersAMD");
+ glad_glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) load(userptr, "glGetPerfMonitorGroupStringAMD");
+ glad_glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC) load(userptr, "glGetPerfMonitorGroupsAMD");
+ glad_glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) load(userptr, "glSelectPerfMonitorCountersAMD");
+}
+static void glad_gl_load_GL_AMD_sample_positions( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_AMD_sample_positions) return;
+ glad_glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC) load(userptr, "glSetMultisamplefvAMD");
+}
+static void glad_gl_load_GL_AMD_sparse_texture( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_AMD_sparse_texture) return;
+ glad_glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC) load(userptr, "glTexStorageSparseAMD");
+ glad_glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC) load(userptr, "glTextureStorageSparseAMD");
+}
+static void glad_gl_load_GL_AMD_stencil_operation_extended( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_AMD_stencil_operation_extended) return;
+ glad_glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC) load(userptr, "glStencilOpValueAMD");
+}
+static void glad_gl_load_GL_AMD_vertex_shader_tessellator( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_AMD_vertex_shader_tessellator) return;
+ glad_glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC) load(userptr, "glTessellationFactorAMD");
+ glad_glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC) load(userptr, "glTessellationModeAMD");
+}
+static void glad_gl_load_GL_APPLE_element_array( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_APPLE_element_array) return;
+ glad_glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC) load(userptr, "glDrawElementArrayAPPLE");
+ glad_glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) load(userptr, "glDrawRangeElementArrayAPPLE");
+ glad_glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC) load(userptr, "glElementPointerAPPLE");
+ glad_glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) load(userptr, "glMultiDrawElementArrayAPPLE");
+ glad_glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) load(userptr, "glMultiDrawRangeElementArrayAPPLE");
+}
+static void glad_gl_load_GL_APPLE_fence( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_APPLE_fence) return;
+ glad_glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC) load(userptr, "glDeleteFencesAPPLE");
+ glad_glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC) load(userptr, "glFinishFenceAPPLE");
+ glad_glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC) load(userptr, "glFinishObjectAPPLE");
+ glad_glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC) load(userptr, "glGenFencesAPPLE");
+ glad_glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC) load(userptr, "glIsFenceAPPLE");
+ glad_glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC) load(userptr, "glSetFenceAPPLE");
+ glad_glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC) load(userptr, "glTestFenceAPPLE");
+ glad_glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC) load(userptr, "glTestObjectAPPLE");
+}
+static void glad_gl_load_GL_APPLE_flush_buffer_range( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_APPLE_flush_buffer_range) return;
+ glad_glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC) load(userptr, "glBufferParameteriAPPLE");
+ glad_glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) load(userptr, "glFlushMappedBufferRangeAPPLE");
+}
+static void glad_gl_load_GL_APPLE_object_purgeable( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_APPLE_object_purgeable) return;
+ glad_glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC) load(userptr, "glGetObjectParameterivAPPLE");
+ glad_glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC) load(userptr, "glObjectPurgeableAPPLE");
+ glad_glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC) load(userptr, "glObjectUnpurgeableAPPLE");
+}
+static void glad_gl_load_GL_APPLE_texture_range( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_APPLE_texture_range) return;
+ glad_glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) load(userptr, "glGetTexParameterPointervAPPLE");
+ glad_glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC) load(userptr, "glTextureRangeAPPLE");
+}
+static void glad_gl_load_GL_APPLE_vertex_array_object( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_APPLE_vertex_array_object) return;
+ glad_glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC) load(userptr, "glBindVertexArrayAPPLE");
+ glad_glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC) load(userptr, "glDeleteVertexArraysAPPLE");
+ glad_glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC) load(userptr, "glGenVertexArraysAPPLE");
+ glad_glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC) load(userptr, "glIsVertexArrayAPPLE");
+}
+static void glad_gl_load_GL_APPLE_vertex_array_range( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_APPLE_vertex_array_range) return;
+ glad_glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) load(userptr, "glFlushVertexArrayRangeAPPLE");
+ glad_glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) load(userptr, "glVertexArrayParameteriAPPLE");
+ glad_glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC) load(userptr, "glVertexArrayRangeAPPLE");
+}
+static void glad_gl_load_GL_APPLE_vertex_program_evaluators( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_APPLE_vertex_program_evaluators) return;
+ glad_glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC) load(userptr, "glDisableVertexAttribAPPLE");
+ glad_glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC) load(userptr, "glEnableVertexAttribAPPLE");
+ glad_glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) load(userptr, "glIsVertexAttribEnabledAPPLE");
+ glad_glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC) load(userptr, "glMapVertexAttrib1dAPPLE");
+ glad_glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC) load(userptr, "glMapVertexAttrib1fAPPLE");
+ glad_glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC) load(userptr, "glMapVertexAttrib2dAPPLE");
+ glad_glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC) load(userptr, "glMapVertexAttrib2fAPPLE");
+}
+static void glad_gl_load_GL_ARB_ES2_compatibility( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_ES2_compatibility) return;
+ glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC) load(userptr, "glClearDepthf");
+ glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC) load(userptr, "glDepthRangef");
+ glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC) load(userptr, "glGetShaderPrecisionFormat");
+ glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC) load(userptr, "glReleaseShaderCompiler");
+ glad_glShaderBinary = (PFNGLSHADERBINARYPROC) load(userptr, "glShaderBinary");
+}
+static void glad_gl_load_GL_ARB_ES3_1_compatibility( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_ES3_1_compatibility) return;
+ glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC) load(userptr, "glMemoryBarrierByRegion");
+}
+static void glad_gl_load_GL_ARB_ES3_2_compatibility( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_ES3_2_compatibility) return;
+ glad_glPrimitiveBoundingBoxARB = (PFNGLPRIMITIVEBOUNDINGBOXARBPROC) load(userptr, "glPrimitiveBoundingBoxARB");
+}
+static void glad_gl_load_GL_ARB_base_instance( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_base_instance) return;
+ glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) load(userptr, "glDrawArraysInstancedBaseInstance");
+ glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) load(userptr, "glDrawElementsInstancedBaseInstance");
+ glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) load(userptr, "glDrawElementsInstancedBaseVertexBaseInstance");
+}
+static void glad_gl_load_GL_ARB_bindless_texture( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_bindless_texture) return;
+ glad_glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC) load(userptr, "glGetImageHandleARB");
+ glad_glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC) load(userptr, "glGetTextureHandleARB");
+ glad_glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC) load(userptr, "glGetTextureSamplerHandleARB");
+ glad_glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC) load(userptr, "glGetVertexAttribLui64vARB");
+ glad_glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC) load(userptr, "glIsImageHandleResidentARB");
+ glad_glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC) load(userptr, "glIsTextureHandleResidentARB");
+ glad_glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) load(userptr, "glMakeImageHandleNonResidentARB");
+ glad_glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) load(userptr, "glMakeImageHandleResidentARB");
+ glad_glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) load(userptr, "glMakeTextureHandleNonResidentARB");
+ glad_glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) load(userptr, "glMakeTextureHandleResidentARB");
+ glad_glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) load(userptr, "glProgramUniformHandleui64ARB");
+ glad_glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) load(userptr, "glProgramUniformHandleui64vARB");
+ glad_glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC) load(userptr, "glUniformHandleui64ARB");
+ glad_glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC) load(userptr, "glUniformHandleui64vARB");
+ glad_glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC) load(userptr, "glVertexAttribL1ui64ARB");
+ glad_glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC) load(userptr, "glVertexAttribL1ui64vARB");
+}
+static void glad_gl_load_GL_ARB_blend_func_extended( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_blend_func_extended) return;
+ glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) load(userptr, "glBindFragDataLocationIndexed");
+ glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC) load(userptr, "glGetFragDataIndex");
+}
+static void glad_gl_load_GL_ARB_buffer_storage( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_buffer_storage) return;
+ glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC) load(userptr, "glBufferStorage");
+}
+static void glad_gl_load_GL_ARB_cl_event( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_cl_event) return;
+ glad_glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC) load(userptr, "glCreateSyncFromCLeventARB");
+}
+static void glad_gl_load_GL_ARB_clear_buffer_object( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_clear_buffer_object) return;
+ glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC) load(userptr, "glClearBufferData");
+ glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC) load(userptr, "glClearBufferSubData");
+}
+static void glad_gl_load_GL_ARB_clear_texture( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_clear_texture) return;
+ glad_glClearTexImage = (PFNGLCLEARTEXIMAGEPROC) load(userptr, "glClearTexImage");
+ glad_glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC) load(userptr, "glClearTexSubImage");
+}
+static void glad_gl_load_GL_ARB_clip_control( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_clip_control) return;
+ glad_glClipControl = (PFNGLCLIPCONTROLPROC) load(userptr, "glClipControl");
+}
+static void glad_gl_load_GL_ARB_color_buffer_float( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_color_buffer_float) return;
+ glad_glClampColorARB = (PFNGLCLAMPCOLORARBPROC) load(userptr, "glClampColorARB");
+}
+static void glad_gl_load_GL_ARB_compute_shader( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_compute_shader) return;
+ glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC) load(userptr, "glDispatchCompute");
+ glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC) load(userptr, "glDispatchComputeIndirect");
+}
+static void glad_gl_load_GL_ARB_compute_variable_group_size( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_compute_variable_group_size) return;
+ glad_glDispatchComputeGroupSizeARB = (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) load(userptr, "glDispatchComputeGroupSizeARB");
+}
+static void glad_gl_load_GL_ARB_copy_buffer( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_copy_buffer) return;
+ glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC) load(userptr, "glCopyBufferSubData");
+}
+static void glad_gl_load_GL_ARB_copy_image( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_copy_image) return;
+ glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC) load(userptr, "glCopyImageSubData");
+}
+static void glad_gl_load_GL_ARB_debug_output( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_debug_output) return;
+ glad_glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC) load(userptr, "glDebugMessageCallbackARB");
+ glad_glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC) load(userptr, "glDebugMessageControlARB");
+ glad_glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC) load(userptr, "glDebugMessageInsertARB");
+ glad_glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC) load(userptr, "glGetDebugMessageLogARB");
+}
+static void glad_gl_load_GL_ARB_direct_state_access( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_direct_state_access) return;
+ glad_glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC) load(userptr, "glBindTextureUnit");
+ glad_glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC) load(userptr, "glBlitNamedFramebuffer");
+ glad_glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckNamedFramebufferStatus");
+ glad_glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC) load(userptr, "glClearNamedBufferData");
+ glad_glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC) load(userptr, "glClearNamedBufferSubData");
+ glad_glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC) load(userptr, "glClearNamedFramebufferfi");
+ glad_glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC) load(userptr, "glClearNamedFramebufferfv");
+ glad_glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC) load(userptr, "glClearNamedFramebufferiv");
+ glad_glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC) load(userptr, "glClearNamedFramebufferuiv");
+ glad_glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC) load(userptr, "glCompressedTextureSubImage1D");
+ glad_glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC) load(userptr, "glCompressedTextureSubImage2D");
+ glad_glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC) load(userptr, "glCompressedTextureSubImage3D");
+ glad_glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC) load(userptr, "glCopyNamedBufferSubData");
+ glad_glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC) load(userptr, "glCopyTextureSubImage1D");
+ glad_glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC) load(userptr, "glCopyTextureSubImage2D");
+ glad_glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC) load(userptr, "glCopyTextureSubImage3D");
+ glad_glCreateBuffers = (PFNGLCREATEBUFFERSPROC) load(userptr, "glCreateBuffers");
+ glad_glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC) load(userptr, "glCreateFramebuffers");
+ glad_glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC) load(userptr, "glCreateProgramPipelines");
+ glad_glCreateQueries = (PFNGLCREATEQUERIESPROC) load(userptr, "glCreateQueries");
+ glad_glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC) load(userptr, "glCreateRenderbuffers");
+ glad_glCreateSamplers = (PFNGLCREATESAMPLERSPROC) load(userptr, "glCreateSamplers");
+ glad_glCreateTextures = (PFNGLCREATETEXTURESPROC) load(userptr, "glCreateTextures");
+ glad_glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC) load(userptr, "glCreateTransformFeedbacks");
+ glad_glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC) load(userptr, "glCreateVertexArrays");
+ glad_glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC) load(userptr, "glDisableVertexArrayAttrib");
+ glad_glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC) load(userptr, "glEnableVertexArrayAttrib");
+ glad_glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC) load(userptr, "glFlushMappedNamedBufferRange");
+ glad_glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC) load(userptr, "glGenerateTextureMipmap");
+ glad_glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC) load(userptr, "glGetCompressedTextureImage");
+ glad_glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC) load(userptr, "glGetNamedBufferParameteri64v");
+ glad_glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedBufferParameteriv");
+ glad_glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC) load(userptr, "glGetNamedBufferPointerv");
+ glad_glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC) load(userptr, "glGetNamedBufferSubData");
+ glad_glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetNamedFramebufferAttachmentParameteriv");
+ glad_glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedFramebufferParameteriv");
+ glad_glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetNamedRenderbufferParameteriv");
+ glad_glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC) load(userptr, "glGetQueryBufferObjecti64v");
+ glad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC) load(userptr, "glGetQueryBufferObjectiv");
+ glad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC) load(userptr, "glGetQueryBufferObjectui64v");
+ glad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC) load(userptr, "glGetQueryBufferObjectuiv");
+ glad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC) load(userptr, "glGetTextureImage");
+ glad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC) load(userptr, "glGetTextureLevelParameterfv");
+ glad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC) load(userptr, "glGetTextureLevelParameteriv");
+ glad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC) load(userptr, "glGetTextureParameterIiv");
+ glad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC) load(userptr, "glGetTextureParameterIuiv");
+ glad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC) load(userptr, "glGetTextureParameterfv");
+ glad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC) load(userptr, "glGetTextureParameteriv");
+ glad_glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC) load(userptr, "glGetTransformFeedbacki64_v");
+ glad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC) load(userptr, "glGetTransformFeedbacki_v");
+ glad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC) load(userptr, "glGetTransformFeedbackiv");
+ glad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC) load(userptr, "glGetVertexArrayIndexed64iv");
+ glad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC) load(userptr, "glGetVertexArrayIndexediv");
+ glad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC) load(userptr, "glGetVertexArrayiv");
+ glad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) load(userptr, "glInvalidateNamedFramebufferData");
+ glad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) load(userptr, "glInvalidateNamedFramebufferSubData");
+ glad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC) load(userptr, "glMapNamedBuffer");
+ glad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC) load(userptr, "glMapNamedBufferRange");
+ glad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC) load(userptr, "glNamedBufferData");
+ glad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC) load(userptr, "glNamedBufferStorage");
+ glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC) load(userptr, "glNamedBufferSubData");
+ glad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) load(userptr, "glNamedFramebufferDrawBuffer");
+ glad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) load(userptr, "glNamedFramebufferDrawBuffers");
+ glad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) load(userptr, "glNamedFramebufferParameteri");
+ glad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) load(userptr, "glNamedFramebufferReadBuffer");
+ glad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glNamedFramebufferRenderbuffer");
+ glad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) load(userptr, "glNamedFramebufferTexture");
+ glad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glNamedFramebufferTextureLayer");
+ glad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC) load(userptr, "glNamedRenderbufferStorage");
+ glad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glNamedRenderbufferStorageMultisample");
+ glad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC) load(userptr, "glTextureBuffer");
+ glad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC) load(userptr, "glTextureBufferRange");
+ glad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC) load(userptr, "glTextureParameterIiv");
+ glad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC) load(userptr, "glTextureParameterIuiv");
+ glad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC) load(userptr, "glTextureParameterf");
+ glad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC) load(userptr, "glTextureParameterfv");
+ glad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC) load(userptr, "glTextureParameteri");
+ glad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC) load(userptr, "glTextureParameteriv");
+ glad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC) load(userptr, "glTextureStorage1D");
+ glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC) load(userptr, "glTextureStorage2D");
+ glad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) load(userptr, "glTextureStorage2DMultisample");
+ glad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC) load(userptr, "glTextureStorage3D");
+ glad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) load(userptr, "glTextureStorage3DMultisample");
+ glad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC) load(userptr, "glTextureSubImage1D");
+ glad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC) load(userptr, "glTextureSubImage2D");
+ glad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC) load(userptr, "glTextureSubImage3D");
+ glad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) load(userptr, "glTransformFeedbackBufferBase");
+ glad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) load(userptr, "glTransformFeedbackBufferRange");
+ glad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC) load(userptr, "glUnmapNamedBuffer");
+ glad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC) load(userptr, "glVertexArrayAttribBinding");
+ glad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC) load(userptr, "glVertexArrayAttribFormat");
+ glad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC) load(userptr, "glVertexArrayAttribIFormat");
+ glad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC) load(userptr, "glVertexArrayAttribLFormat");
+ glad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC) load(userptr, "glVertexArrayBindingDivisor");
+ glad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC) load(userptr, "glVertexArrayElementBuffer");
+ glad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC) load(userptr, "glVertexArrayVertexBuffer");
+ glad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC) load(userptr, "glVertexArrayVertexBuffers");
+}
+static void glad_gl_load_GL_ARB_draw_buffers( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_draw_buffers) return;
+ glad_glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC) load(userptr, "glDrawBuffersARB");
+}
+static void glad_gl_load_GL_ARB_draw_buffers_blend( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_draw_buffers_blend) return;
+ glad_glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC) load(userptr, "glBlendEquationSeparateiARB");
+ glad_glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC) load(userptr, "glBlendEquationiARB");
+ glad_glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC) load(userptr, "glBlendFuncSeparateiARB");
+ glad_glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC) load(userptr, "glBlendFunciARB");
+}
+static void glad_gl_load_GL_ARB_draw_elements_base_vertex( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_draw_elements_base_vertex) return;
+ glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glDrawElementsBaseVertex");
+ glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) load(userptr, "glDrawElementsInstancedBaseVertex");
+ glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) load(userptr, "glDrawRangeElementsBaseVertex");
+ glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) load(userptr, "glMultiDrawElementsBaseVertex");
+}
+static void glad_gl_load_GL_ARB_draw_indirect( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_draw_indirect) return;
+ glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC) load(userptr, "glDrawArraysIndirect");
+ glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC) load(userptr, "glDrawElementsIndirect");
+}
+static void glad_gl_load_GL_ARB_draw_instanced( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_draw_instanced) return;
+ glad_glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC) load(userptr, "glDrawArraysInstancedARB");
+ glad_glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC) load(userptr, "glDrawElementsInstancedARB");
+}
+static void glad_gl_load_GL_ARB_fragment_program( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_fragment_program) return;
+ glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC) load(userptr, "glBindProgramARB");
+ glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC) load(userptr, "glDeleteProgramsARB");
+ glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC) load(userptr, "glGenProgramsARB");
+ glad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC) load(userptr, "glGetProgramEnvParameterdvARB");
+ glad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC) load(userptr, "glGetProgramEnvParameterfvARB");
+ glad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) load(userptr, "glGetProgramLocalParameterdvARB");
+ glad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) load(userptr, "glGetProgramLocalParameterfvARB");
+ glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC) load(userptr, "glGetProgramStringARB");
+ glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC) load(userptr, "glGetProgramivARB");
+ glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC) load(userptr, "glIsProgramARB");
+ glad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC) load(userptr, "glProgramEnvParameter4dARB");
+ glad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC) load(userptr, "glProgramEnvParameter4dvARB");
+ glad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC) load(userptr, "glProgramEnvParameter4fARB");
+ glad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC) load(userptr, "glProgramEnvParameter4fvARB");
+ glad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC) load(userptr, "glProgramLocalParameter4dARB");
+ glad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) load(userptr, "glProgramLocalParameter4dvARB");
+ glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC) load(userptr, "glProgramLocalParameter4fARB");
+ glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) load(userptr, "glProgramLocalParameter4fvARB");
+ glad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC) load(userptr, "glProgramStringARB");
+}
+static void glad_gl_load_GL_ARB_framebuffer_no_attachments( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_framebuffer_no_attachments) return;
+ glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC) load(userptr, "glFramebufferParameteri");
+ glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC) load(userptr, "glGetFramebufferParameteriv");
+}
+static void glad_gl_load_GL_ARB_framebuffer_object( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_framebuffer_object) return;
+ glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) load(userptr, "glBindFramebuffer");
+ glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC) load(userptr, "glBindRenderbuffer");
+ glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC) load(userptr, "glBlitFramebuffer");
+ glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) load(userptr, "glCheckFramebufferStatus");
+ glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) load(userptr, "glDeleteFramebuffers");
+ glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC) load(userptr, "glDeleteRenderbuffers");
+ glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glFramebufferRenderbuffer");
+ glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC) load(userptr, "glFramebufferTexture1D");
+ glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) load(userptr, "glFramebufferTexture2D");
+ glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC) load(userptr, "glFramebufferTexture3D");
+ glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glFramebufferTextureLayer");
+ glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) load(userptr, "glGenFramebuffers");
+ glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC) load(userptr, "glGenRenderbuffers");
+ glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC) load(userptr, "glGenerateMipmap");
+ glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) load(userptr, "glGetFramebufferAttachmentParameteriv");
+ glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) load(userptr, "glGetRenderbufferParameteriv");
+ glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC) load(userptr, "glIsFramebuffer");
+ glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC) load(userptr, "glIsRenderbuffer");
+ glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC) load(userptr, "glRenderbufferStorage");
+ glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glRenderbufferStorageMultisample");
+}
+static void glad_gl_load_GL_ARB_geometry_shader4( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_geometry_shader4) return;
+ glad_glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC) load(userptr, "glFramebufferTextureARB");
+ glad_glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) load(userptr, "glFramebufferTextureFaceARB");
+ glad_glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) load(userptr, "glFramebufferTextureLayerARB");
+ glad_glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC) load(userptr, "glProgramParameteriARB");
+}
+static void glad_gl_load_GL_ARB_get_program_binary( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_get_program_binary) return;
+ glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC) load(userptr, "glGetProgramBinary");
+ glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC) load(userptr, "glProgramBinary");
+ glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri");
+}
+static void glad_gl_load_GL_ARB_get_texture_sub_image( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_get_texture_sub_image) return;
+ glad_glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC) load(userptr, "glGetCompressedTextureSubImage");
+ glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC) load(userptr, "glGetTextureSubImage");
+}
+static void glad_gl_load_GL_ARB_gl_spirv( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_gl_spirv) return;
+ glad_glSpecializeShaderARB = (PFNGLSPECIALIZESHADERARBPROC) load(userptr, "glSpecializeShaderARB");
+}
+static void glad_gl_load_GL_ARB_gpu_shader_fp64( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_gpu_shader_fp64) return;
+ glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC) load(userptr, "glGetUniformdv");
+ glad_glUniform1d = (PFNGLUNIFORM1DPROC) load(userptr, "glUniform1d");
+ glad_glUniform1dv = (PFNGLUNIFORM1DVPROC) load(userptr, "glUniform1dv");
+ glad_glUniform2d = (PFNGLUNIFORM2DPROC) load(userptr, "glUniform2d");
+ glad_glUniform2dv = (PFNGLUNIFORM2DVPROC) load(userptr, "glUniform2dv");
+ glad_glUniform3d = (PFNGLUNIFORM3DPROC) load(userptr, "glUniform3d");
+ glad_glUniform3dv = (PFNGLUNIFORM3DVPROC) load(userptr, "glUniform3dv");
+ glad_glUniform4d = (PFNGLUNIFORM4DPROC) load(userptr, "glUniform4d");
+ glad_glUniform4dv = (PFNGLUNIFORM4DVPROC) load(userptr, "glUniform4dv");
+ glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC) load(userptr, "glUniformMatrix2dv");
+ glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC) load(userptr, "glUniformMatrix2x3dv");
+ glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC) load(userptr, "glUniformMatrix2x4dv");
+ glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC) load(userptr, "glUniformMatrix3dv");
+ glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC) load(userptr, "glUniformMatrix3x2dv");
+ glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC) load(userptr, "glUniformMatrix3x4dv");
+ glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC) load(userptr, "glUniformMatrix4dv");
+ glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC) load(userptr, "glUniformMatrix4x2dv");
+ glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC) load(userptr, "glUniformMatrix4x3dv");
+}
+static void glad_gl_load_GL_ARB_gpu_shader_int64( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_gpu_shader_int64) return;
+ glad_glGetUniformi64vARB = (PFNGLGETUNIFORMI64VARBPROC) load(userptr, "glGetUniformi64vARB");
+ glad_glGetUniformui64vARB = (PFNGLGETUNIFORMUI64VARBPROC) load(userptr, "glGetUniformui64vARB");
+ glad_glGetnUniformi64vARB = (PFNGLGETNUNIFORMI64VARBPROC) load(userptr, "glGetnUniformi64vARB");
+ glad_glGetnUniformui64vARB = (PFNGLGETNUNIFORMUI64VARBPROC) load(userptr, "glGetnUniformui64vARB");
+ glad_glProgramUniform1i64ARB = (PFNGLPROGRAMUNIFORM1I64ARBPROC) load(userptr, "glProgramUniform1i64ARB");
+ glad_glProgramUniform1i64vARB = (PFNGLPROGRAMUNIFORM1I64VARBPROC) load(userptr, "glProgramUniform1i64vARB");
+ glad_glProgramUniform1ui64ARB = (PFNGLPROGRAMUNIFORM1UI64ARBPROC) load(userptr, "glProgramUniform1ui64ARB");
+ glad_glProgramUniform1ui64vARB = (PFNGLPROGRAMUNIFORM1UI64VARBPROC) load(userptr, "glProgramUniform1ui64vARB");
+ glad_glProgramUniform2i64ARB = (PFNGLPROGRAMUNIFORM2I64ARBPROC) load(userptr, "glProgramUniform2i64ARB");
+ glad_glProgramUniform2i64vARB = (PFNGLPROGRAMUNIFORM2I64VARBPROC) load(userptr, "glProgramUniform2i64vARB");
+ glad_glProgramUniform2ui64ARB = (PFNGLPROGRAMUNIFORM2UI64ARBPROC) load(userptr, "glProgramUniform2ui64ARB");
+ glad_glProgramUniform2ui64vARB = (PFNGLPROGRAMUNIFORM2UI64VARBPROC) load(userptr, "glProgramUniform2ui64vARB");
+ glad_glProgramUniform3i64ARB = (PFNGLPROGRAMUNIFORM3I64ARBPROC) load(userptr, "glProgramUniform3i64ARB");
+ glad_glProgramUniform3i64vARB = (PFNGLPROGRAMUNIFORM3I64VARBPROC) load(userptr, "glProgramUniform3i64vARB");
+ glad_glProgramUniform3ui64ARB = (PFNGLPROGRAMUNIFORM3UI64ARBPROC) load(userptr, "glProgramUniform3ui64ARB");
+ glad_glProgramUniform3ui64vARB = (PFNGLPROGRAMUNIFORM3UI64VARBPROC) load(userptr, "glProgramUniform3ui64vARB");
+ glad_glProgramUniform4i64ARB = (PFNGLPROGRAMUNIFORM4I64ARBPROC) load(userptr, "glProgramUniform4i64ARB");
+ glad_glProgramUniform4i64vARB = (PFNGLPROGRAMUNIFORM4I64VARBPROC) load(userptr, "glProgramUniform4i64vARB");
+ glad_glProgramUniform4ui64ARB = (PFNGLPROGRAMUNIFORM4UI64ARBPROC) load(userptr, "glProgramUniform4ui64ARB");
+ glad_glProgramUniform4ui64vARB = (PFNGLPROGRAMUNIFORM4UI64VARBPROC) load(userptr, "glProgramUniform4ui64vARB");
+ glad_glUniform1i64ARB = (PFNGLUNIFORM1I64ARBPROC) load(userptr, "glUniform1i64ARB");
+ glad_glUniform1i64vARB = (PFNGLUNIFORM1I64VARBPROC) load(userptr, "glUniform1i64vARB");
+ glad_glUniform1ui64ARB = (PFNGLUNIFORM1UI64ARBPROC) load(userptr, "glUniform1ui64ARB");
+ glad_glUniform1ui64vARB = (PFNGLUNIFORM1UI64VARBPROC) load(userptr, "glUniform1ui64vARB");
+ glad_glUniform2i64ARB = (PFNGLUNIFORM2I64ARBPROC) load(userptr, "glUniform2i64ARB");
+ glad_glUniform2i64vARB = (PFNGLUNIFORM2I64VARBPROC) load(userptr, "glUniform2i64vARB");
+ glad_glUniform2ui64ARB = (PFNGLUNIFORM2UI64ARBPROC) load(userptr, "glUniform2ui64ARB");
+ glad_glUniform2ui64vARB = (PFNGLUNIFORM2UI64VARBPROC) load(userptr, "glUniform2ui64vARB");
+ glad_glUniform3i64ARB = (PFNGLUNIFORM3I64ARBPROC) load(userptr, "glUniform3i64ARB");
+ glad_glUniform3i64vARB = (PFNGLUNIFORM3I64VARBPROC) load(userptr, "glUniform3i64vARB");
+ glad_glUniform3ui64ARB = (PFNGLUNIFORM3UI64ARBPROC) load(userptr, "glUniform3ui64ARB");
+ glad_glUniform3ui64vARB = (PFNGLUNIFORM3UI64VARBPROC) load(userptr, "glUniform3ui64vARB");
+ glad_glUniform4i64ARB = (PFNGLUNIFORM4I64ARBPROC) load(userptr, "glUniform4i64ARB");
+ glad_glUniform4i64vARB = (PFNGLUNIFORM4I64VARBPROC) load(userptr, "glUniform4i64vARB");
+ glad_glUniform4ui64ARB = (PFNGLUNIFORM4UI64ARBPROC) load(userptr, "glUniform4ui64ARB");
+ glad_glUniform4ui64vARB = (PFNGLUNIFORM4UI64VARBPROC) load(userptr, "glUniform4ui64vARB");
+}
+static void glad_gl_load_GL_ARB_imaging( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_imaging) return;
+ glad_glBlendColor = (PFNGLBLENDCOLORPROC) load(userptr, "glBlendColor");
+ glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC) load(userptr, "glBlendEquation");
+}
+static void glad_gl_load_GL_ARB_indirect_parameters( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_indirect_parameters) return;
+ glad_glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) load(userptr, "glMultiDrawArraysIndirectCountARB");
+ glad_glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) load(userptr, "glMultiDrawElementsIndirectCountARB");
+}
+static void glad_gl_load_GL_ARB_instanced_arrays( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_instanced_arrays) return;
+ glad_glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC) load(userptr, "glVertexAttribDivisorARB");
+}
+static void glad_gl_load_GL_ARB_internalformat_query( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_internalformat_query) return;
+ glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC) load(userptr, "glGetInternalformativ");
+}
+static void glad_gl_load_GL_ARB_internalformat_query2( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_internalformat_query2) return;
+ glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC) load(userptr, "glGetInternalformati64v");
+}
+static void glad_gl_load_GL_ARB_invalidate_subdata( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_invalidate_subdata) return;
+ glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC) load(userptr, "glInvalidateBufferData");
+ glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC) load(userptr, "glInvalidateBufferSubData");
+ glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC) load(userptr, "glInvalidateFramebuffer");
+ glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC) load(userptr, "glInvalidateSubFramebuffer");
+ glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC) load(userptr, "glInvalidateTexImage");
+ glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC) load(userptr, "glInvalidateTexSubImage");
+}
+static void glad_gl_load_GL_ARB_map_buffer_range( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_map_buffer_range) return;
+ glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC) load(userptr, "glFlushMappedBufferRange");
+ glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC) load(userptr, "glMapBufferRange");
+}
+static void glad_gl_load_GL_ARB_matrix_palette( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_matrix_palette) return;
+ glad_glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC) load(userptr, "glCurrentPaletteMatrixARB");
+ glad_glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC) load(userptr, "glMatrixIndexPointerARB");
+ glad_glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC) load(userptr, "glMatrixIndexubvARB");
+ glad_glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC) load(userptr, "glMatrixIndexuivARB");
+ glad_glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC) load(userptr, "glMatrixIndexusvARB");
+}
+static void glad_gl_load_GL_ARB_multi_bind( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_multi_bind) return;
+ glad_glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC) load(userptr, "glBindBuffersBase");
+ glad_glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC) load(userptr, "glBindBuffersRange");
+ glad_glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC) load(userptr, "glBindImageTextures");
+ glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC) load(userptr, "glBindSamplers");
+ glad_glBindTextures = (PFNGLBINDTEXTURESPROC) load(userptr, "glBindTextures");
+ glad_glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC) load(userptr, "glBindVertexBuffers");
+}
+static void glad_gl_load_GL_ARB_multi_draw_indirect( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_multi_draw_indirect) return;
+ glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC) load(userptr, "glMultiDrawArraysIndirect");
+ glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC) load(userptr, "glMultiDrawElementsIndirect");
+}
+static void glad_gl_load_GL_ARB_multisample( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_multisample) return;
+ glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC) load(userptr, "glSampleCoverageARB");
+}
+static void glad_gl_load_GL_ARB_multitexture( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_multitexture) return;
+ glad_glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC) load(userptr, "glActiveTextureARB");
+ glad_glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC) load(userptr, "glClientActiveTextureARB");
+ glad_glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC) load(userptr, "glMultiTexCoord1dARB");
+ glad_glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC) load(userptr, "glMultiTexCoord1dvARB");
+ glad_glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC) load(userptr, "glMultiTexCoord1fARB");
+ glad_glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC) load(userptr, "glMultiTexCoord1fvARB");
+ glad_glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC) load(userptr, "glMultiTexCoord1iARB");
+ glad_glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC) load(userptr, "glMultiTexCoord1ivARB");
+ glad_glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC) load(userptr, "glMultiTexCoord1sARB");
+ glad_glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC) load(userptr, "glMultiTexCoord1svARB");
+ glad_glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC) load(userptr, "glMultiTexCoord2dARB");
+ glad_glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC) load(userptr, "glMultiTexCoord2dvARB");
+ glad_glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC) load(userptr, "glMultiTexCoord2fARB");
+ glad_glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC) load(userptr, "glMultiTexCoord2fvARB");
+ glad_glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC) load(userptr, "glMultiTexCoord2iARB");
+ glad_glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC) load(userptr, "glMultiTexCoord2ivARB");
+ glad_glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC) load(userptr, "glMultiTexCoord2sARB");
+ glad_glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC) load(userptr, "glMultiTexCoord2svARB");
+ glad_glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC) load(userptr, "glMultiTexCoord3dARB");
+ glad_glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC) load(userptr, "glMultiTexCoord3dvARB");
+ glad_glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC) load(userptr, "glMultiTexCoord3fARB");
+ glad_glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC) load(userptr, "glMultiTexCoord3fvARB");
+ glad_glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC) load(userptr, "glMultiTexCoord3iARB");
+ glad_glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC) load(userptr, "glMultiTexCoord3ivARB");
+ glad_glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC) load(userptr, "glMultiTexCoord3sARB");
+ glad_glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC) load(userptr, "glMultiTexCoord3svARB");
+ glad_glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC) load(userptr, "glMultiTexCoord4dARB");
+ glad_glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC) load(userptr, "glMultiTexCoord4dvARB");
+ glad_glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC) load(userptr, "glMultiTexCoord4fARB");
+ glad_glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC) load(userptr, "glMultiTexCoord4fvARB");
+ glad_glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC) load(userptr, "glMultiTexCoord4iARB");
+ glad_glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC) load(userptr, "glMultiTexCoord4ivARB");
+ glad_glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC) load(userptr, "glMultiTexCoord4sARB");
+ glad_glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC) load(userptr, "glMultiTexCoord4svARB");
+}
+static void glad_gl_load_GL_ARB_occlusion_query( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_occlusion_query) return;
+ glad_glBeginQueryARB = (PFNGLBEGINQUERYARBPROC) load(userptr, "glBeginQueryARB");
+ glad_glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC) load(userptr, "glDeleteQueriesARB");
+ glad_glEndQueryARB = (PFNGLENDQUERYARBPROC) load(userptr, "glEndQueryARB");
+ glad_glGenQueriesARB = (PFNGLGENQUERIESARBPROC) load(userptr, "glGenQueriesARB");
+ glad_glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC) load(userptr, "glGetQueryObjectivARB");
+ glad_glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC) load(userptr, "glGetQueryObjectuivARB");
+ glad_glGetQueryivARB = (PFNGLGETQUERYIVARBPROC) load(userptr, "glGetQueryivARB");
+ glad_glIsQueryARB = (PFNGLISQUERYARBPROC) load(userptr, "glIsQueryARB");
+}
+static void glad_gl_load_GL_ARB_parallel_shader_compile( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_parallel_shader_compile) return;
+ glad_glMaxShaderCompilerThreadsARB = (PFNGLMAXSHADERCOMPILERTHREADSARBPROC) load(userptr, "glMaxShaderCompilerThreadsARB");
+}
+static void glad_gl_load_GL_ARB_point_parameters( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_point_parameters) return;
+ glad_glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC) load(userptr, "glPointParameterfARB");
+ glad_glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC) load(userptr, "glPointParameterfvARB");
+}
+static void glad_gl_load_GL_ARB_polygon_offset_clamp( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_polygon_offset_clamp) return;
+ glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC) load(userptr, "glPolygonOffsetClamp");
+}
+static void glad_gl_load_GL_ARB_program_interface_query( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_program_interface_query) return;
+ glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC) load(userptr, "glGetProgramInterfaceiv");
+ glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC) load(userptr, "glGetProgramResourceIndex");
+ glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC) load(userptr, "glGetProgramResourceLocation");
+ glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) load(userptr, "glGetProgramResourceLocationIndex");
+ glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC) load(userptr, "glGetProgramResourceName");
+ glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC) load(userptr, "glGetProgramResourceiv");
+}
+static void glad_gl_load_GL_ARB_provoking_vertex( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_provoking_vertex) return;
+ glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC) load(userptr, "glProvokingVertex");
+}
+static void glad_gl_load_GL_ARB_robustness( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_robustness) return;
+ glad_glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC) load(userptr, "glGetGraphicsResetStatusARB");
+ glad_glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) load(userptr, "glGetnCompressedTexImageARB");
+ glad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC) load(userptr, "glGetnTexImageARB");
+ glad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC) load(userptr, "glGetnUniformdvARB");
+ glad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC) load(userptr, "glGetnUniformfvARB");
+ glad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC) load(userptr, "glGetnUniformivARB");
+ glad_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC) load(userptr, "glGetnUniformuivARB");
+ glad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC) load(userptr, "glReadnPixelsARB");
+}
+static void glad_gl_load_GL_ARB_sample_locations( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_sample_locations) return;
+ glad_glEvaluateDepthValuesARB = (PFNGLEVALUATEDEPTHVALUESARBPROC) load(userptr, "glEvaluateDepthValuesARB");
+ glad_glFramebufferSampleLocationsfvARB = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) load(userptr, "glFramebufferSampleLocationsfvARB");
+ glad_glNamedFramebufferSampleLocationsfvARB = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC) load(userptr, "glNamedFramebufferSampleLocationsfvARB");
+}
+static void glad_gl_load_GL_ARB_sample_shading( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_sample_shading) return;
+ glad_glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC) load(userptr, "glMinSampleShadingARB");
+}
+static void glad_gl_load_GL_ARB_sampler_objects( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_sampler_objects) return;
+ glad_glBindSampler = (PFNGLBINDSAMPLERPROC) load(userptr, "glBindSampler");
+ glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load(userptr, "glDeleteSamplers");
+ glad_glGenSamplers = (PFNGLGENSAMPLERSPROC) load(userptr, "glGenSamplers");
+ glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC) load(userptr, "glGetSamplerParameterIiv");
+ glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC) load(userptr, "glGetSamplerParameterIuiv");
+ glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load(userptr, "glGetSamplerParameterfv");
+ glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load(userptr, "glGetSamplerParameteriv");
+ glad_glIsSampler = (PFNGLISSAMPLERPROC) load(userptr, "glIsSampler");
+ glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC) load(userptr, "glSamplerParameterIiv");
+ glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC) load(userptr, "glSamplerParameterIuiv");
+ glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load(userptr, "glSamplerParameterf");
+ glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load(userptr, "glSamplerParameterfv");
+ glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load(userptr, "glSamplerParameteri");
+ glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load(userptr, "glSamplerParameteriv");
+}
+static void glad_gl_load_GL_ARB_separate_shader_objects( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_separate_shader_objects) return;
+ glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC) load(userptr, "glActiveShaderProgram");
+ glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC) load(userptr, "glBindProgramPipeline");
+ glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC) load(userptr, "glCreateShaderProgramv");
+ glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC) load(userptr, "glDeleteProgramPipelines");
+ glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC) load(userptr, "glGenProgramPipelines");
+ glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC) load(userptr, "glGetProgramPipelineInfoLog");
+ glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC) load(userptr, "glGetProgramPipelineiv");
+ glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC) load(userptr, "glIsProgramPipeline");
+ glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC) load(userptr, "glProgramParameteri");
+ glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC) load(userptr, "glProgramUniform1d");
+ glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC) load(userptr, "glProgramUniform1dv");
+ glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC) load(userptr, "glProgramUniform1f");
+ glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC) load(userptr, "glProgramUniform1fv");
+ glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC) load(userptr, "glProgramUniform1i");
+ glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC) load(userptr, "glProgramUniform1iv");
+ glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC) load(userptr, "glProgramUniform1ui");
+ glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC) load(userptr, "glProgramUniform1uiv");
+ glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC) load(userptr, "glProgramUniform2d");
+ glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC) load(userptr, "glProgramUniform2dv");
+ glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC) load(userptr, "glProgramUniform2f");
+ glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC) load(userptr, "glProgramUniform2fv");
+ glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC) load(userptr, "glProgramUniform2i");
+ glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC) load(userptr, "glProgramUniform2iv");
+ glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC) load(userptr, "glProgramUniform2ui");
+ glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC) load(userptr, "glProgramUniform2uiv");
+ glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC) load(userptr, "glProgramUniform3d");
+ glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC) load(userptr, "glProgramUniform3dv");
+ glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC) load(userptr, "glProgramUniform3f");
+ glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC) load(userptr, "glProgramUniform3fv");
+ glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC) load(userptr, "glProgramUniform3i");
+ glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC) load(userptr, "glProgramUniform3iv");
+ glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC) load(userptr, "glProgramUniform3ui");
+ glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC) load(userptr, "glProgramUniform3uiv");
+ glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC) load(userptr, "glProgramUniform4d");
+ glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC) load(userptr, "glProgramUniform4dv");
+ glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC) load(userptr, "glProgramUniform4f");
+ glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC) load(userptr, "glProgramUniform4fv");
+ glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC) load(userptr, "glProgramUniform4i");
+ glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC) load(userptr, "glProgramUniform4iv");
+ glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC) load(userptr, "glProgramUniform4ui");
+ glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC) load(userptr, "glProgramUniform4uiv");
+ glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC) load(userptr, "glProgramUniformMatrix2dv");
+ glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC) load(userptr, "glProgramUniformMatrix2fv");
+ glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) load(userptr, "glProgramUniformMatrix2x3dv");
+ glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) load(userptr, "glProgramUniformMatrix2x3fv");
+ glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) load(userptr, "glProgramUniformMatrix2x4dv");
+ glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) load(userptr, "glProgramUniformMatrix2x4fv");
+ glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC) load(userptr, "glProgramUniformMatrix3dv");
+ glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC) load(userptr, "glProgramUniformMatrix3fv");
+ glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) load(userptr, "glProgramUniformMatrix3x2dv");
+ glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) load(userptr, "glProgramUniformMatrix3x2fv");
+ glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) load(userptr, "glProgramUniformMatrix3x4dv");
+ glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) load(userptr, "glProgramUniformMatrix3x4fv");
+ glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC) load(userptr, "glProgramUniformMatrix4dv");
+ glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC) load(userptr, "glProgramUniformMatrix4fv");
+ glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) load(userptr, "glProgramUniformMatrix4x2dv");
+ glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) load(userptr, "glProgramUniformMatrix4x2fv");
+ glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) load(userptr, "glProgramUniformMatrix4x3dv");
+ glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) load(userptr, "glProgramUniformMatrix4x3fv");
+ glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC) load(userptr, "glUseProgramStages");
+ glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC) load(userptr, "glValidateProgramPipeline");
+}
+static void glad_gl_load_GL_ARB_shader_atomic_counters( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_shader_atomic_counters) return;
+ glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) load(userptr, "glGetActiveAtomicCounterBufferiv");
+}
+static void glad_gl_load_GL_ARB_shader_image_load_store( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_shader_image_load_store) return;
+ glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC) load(userptr, "glBindImageTexture");
+ glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC) load(userptr, "glMemoryBarrier");
+}
+static void glad_gl_load_GL_ARB_shader_objects( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_shader_objects) return;
+ glad_glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) load(userptr, "glAttachObjectARB");
+ glad_glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) load(userptr, "glCompileShaderARB");
+ glad_glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC) load(userptr, "glCreateProgramObjectARB");
+ glad_glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) load(userptr, "glCreateShaderObjectARB");
+ glad_glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC) load(userptr, "glDeleteObjectARB");
+ glad_glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC) load(userptr, "glDetachObjectARB");
+ glad_glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC) load(userptr, "glGetActiveUniformARB");
+ glad_glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC) load(userptr, "glGetAttachedObjectsARB");
+ glad_glGetHandleARB = (PFNGLGETHANDLEARBPROC) load(userptr, "glGetHandleARB");
+ glad_glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC) load(userptr, "glGetInfoLogARB");
+ glad_glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC) load(userptr, "glGetObjectParameterfvARB");
+ glad_glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC) load(userptr, "glGetObjectParameterivARB");
+ glad_glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC) load(userptr, "glGetShaderSourceARB");
+ glad_glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC) load(userptr, "glGetUniformLocationARB");
+ glad_glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC) load(userptr, "glGetUniformfvARB");
+ glad_glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC) load(userptr, "glGetUniformivARB");
+ glad_glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) load(userptr, "glLinkProgramARB");
+ glad_glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) load(userptr, "glShaderSourceARB");
+ glad_glUniform1fARB = (PFNGLUNIFORM1FARBPROC) load(userptr, "glUniform1fARB");
+ glad_glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC) load(userptr, "glUniform1fvARB");
+ glad_glUniform1iARB = (PFNGLUNIFORM1IARBPROC) load(userptr, "glUniform1iARB");
+ glad_glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC) load(userptr, "glUniform1ivARB");
+ glad_glUniform2fARB = (PFNGLUNIFORM2FARBPROC) load(userptr, "glUniform2fARB");
+ glad_glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC) load(userptr, "glUniform2fvARB");
+ glad_glUniform2iARB = (PFNGLUNIFORM2IARBPROC) load(userptr, "glUniform2iARB");
+ glad_glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC) load(userptr, "glUniform2ivARB");
+ glad_glUniform3fARB = (PFNGLUNIFORM3FARBPROC) load(userptr, "glUniform3fARB");
+ glad_glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC) load(userptr, "glUniform3fvARB");
+ glad_glUniform3iARB = (PFNGLUNIFORM3IARBPROC) load(userptr, "glUniform3iARB");
+ glad_glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC) load(userptr, "glUniform3ivARB");
+ glad_glUniform4fARB = (PFNGLUNIFORM4FARBPROC) load(userptr, "glUniform4fARB");
+ glad_glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC) load(userptr, "glUniform4fvARB");
+ glad_glUniform4iARB = (PFNGLUNIFORM4IARBPROC) load(userptr, "glUniform4iARB");
+ glad_glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC) load(userptr, "glUniform4ivARB");
+ glad_glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC) load(userptr, "glUniformMatrix2fvARB");
+ glad_glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC) load(userptr, "glUniformMatrix3fvARB");
+ glad_glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC) load(userptr, "glUniformMatrix4fvARB");
+ glad_glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC) load(userptr, "glUseProgramObjectARB");
+ glad_glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC) load(userptr, "glValidateProgramARB");
+}
+static void glad_gl_load_GL_ARB_shader_storage_buffer_object( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_shader_storage_buffer_object) return;
+ glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC) load(userptr, "glShaderStorageBlockBinding");
+}
+static void glad_gl_load_GL_ARB_shader_subroutine( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_shader_subroutine) return;
+ glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC) load(userptr, "glGetActiveSubroutineName");
+ glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) load(userptr, "glGetActiveSubroutineUniformName");
+ glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) load(userptr, "glGetActiveSubroutineUniformiv");
+ glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC) load(userptr, "glGetProgramStageiv");
+ glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC) load(userptr, "glGetSubroutineIndex");
+ glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) load(userptr, "glGetSubroutineUniformLocation");
+ glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC) load(userptr, "glGetUniformSubroutineuiv");
+ glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC) load(userptr, "glUniformSubroutinesuiv");
+}
+static void glad_gl_load_GL_ARB_shading_language_include( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_shading_language_include) return;
+ glad_glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC) load(userptr, "glCompileShaderIncludeARB");
+ glad_glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC) load(userptr, "glDeleteNamedStringARB");
+ glad_glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC) load(userptr, "glGetNamedStringARB");
+ glad_glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC) load(userptr, "glGetNamedStringivARB");
+ glad_glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC) load(userptr, "glIsNamedStringARB");
+ glad_glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC) load(userptr, "glNamedStringARB");
+}
+static void glad_gl_load_GL_ARB_sparse_buffer( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_sparse_buffer) return;
+ glad_glBufferPageCommitmentARB = (PFNGLBUFFERPAGECOMMITMENTARBPROC) load(userptr, "glBufferPageCommitmentARB");
+ glad_glNamedBufferPageCommitmentARB = (PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC) load(userptr, "glNamedBufferPageCommitmentARB");
+ glad_glNamedBufferPageCommitmentEXT = (PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC) load(userptr, "glNamedBufferPageCommitmentEXT");
+}
+static void glad_gl_load_GL_ARB_sparse_texture( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_sparse_texture) return;
+ glad_glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC) load(userptr, "glTexPageCommitmentARB");
+}
+static void glad_gl_load_GL_ARB_sync( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_sync) return;
+ glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC) load(userptr, "glClientWaitSync");
+ glad_glDeleteSync = (PFNGLDELETESYNCPROC) load(userptr, "glDeleteSync");
+ glad_glFenceSync = (PFNGLFENCESYNCPROC) load(userptr, "glFenceSync");
+ glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC) load(userptr, "glGetInteger64v");
+ glad_glGetSynciv = (PFNGLGETSYNCIVPROC) load(userptr, "glGetSynciv");
+ glad_glIsSync = (PFNGLISSYNCPROC) load(userptr, "glIsSync");
+ glad_glWaitSync = (PFNGLWAITSYNCPROC) load(userptr, "glWaitSync");
+}
+static void glad_gl_load_GL_ARB_tessellation_shader( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_tessellation_shader) return;
+ glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC) load(userptr, "glPatchParameterfv");
+ glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC) load(userptr, "glPatchParameteri");
+}
+static void glad_gl_load_GL_ARB_texture_barrier( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_texture_barrier) return;
+ glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC) load(userptr, "glTextureBarrier");
+}
+static void glad_gl_load_GL_ARB_texture_buffer_object( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_texture_buffer_object) return;
+ glad_glTexBufferARB = (PFNGLTEXBUFFERARBPROC) load(userptr, "glTexBufferARB");
+}
+static void glad_gl_load_GL_ARB_texture_buffer_range( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_texture_buffer_range) return;
+ glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC) load(userptr, "glTexBufferRange");
+}
+static void glad_gl_load_GL_ARB_texture_compression( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_texture_compression) return;
+ glad_glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) load(userptr, "glCompressedTexImage1DARB");
+ glad_glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) load(userptr, "glCompressedTexImage2DARB");
+ glad_glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) load(userptr, "glCompressedTexImage3DARB");
+ glad_glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) load(userptr, "glCompressedTexSubImage1DARB");
+ glad_glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) load(userptr, "glCompressedTexSubImage2DARB");
+ glad_glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) load(userptr, "glCompressedTexSubImage3DARB");
+ glad_glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) load(userptr, "glGetCompressedTexImageARB");
+}
+static void glad_gl_load_GL_ARB_texture_multisample( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_texture_multisample) return;
+ glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) load(userptr, "glGetMultisamplefv");
+ glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC) load(userptr, "glSampleMaski");
+ glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC) load(userptr, "glTexImage2DMultisample");
+ glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC) load(userptr, "glTexImage3DMultisample");
+}
+static void glad_gl_load_GL_ARB_texture_storage( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_texture_storage) return;
+ glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC) load(userptr, "glTexStorage1D");
+ glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC) load(userptr, "glTexStorage2D");
+ glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC) load(userptr, "glTexStorage3D");
+}
+static void glad_gl_load_GL_ARB_texture_storage_multisample( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_texture_storage_multisample) return;
+ glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC) load(userptr, "glTexStorage2DMultisample");
+ glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC) load(userptr, "glTexStorage3DMultisample");
+}
+static void glad_gl_load_GL_ARB_texture_view( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_texture_view) return;
+ glad_glTextureView = (PFNGLTEXTUREVIEWPROC) load(userptr, "glTextureView");
+}
+static void glad_gl_load_GL_ARB_timer_query( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_timer_query) return;
+ glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC) load(userptr, "glGetQueryObjecti64v");
+ glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC) load(userptr, "glGetQueryObjectui64v");
+ glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC) load(userptr, "glQueryCounter");
+}
+static void glad_gl_load_GL_ARB_transform_feedback2( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_transform_feedback2) return;
+ glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC) load(userptr, "glBindTransformFeedback");
+ glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC) load(userptr, "glDeleteTransformFeedbacks");
+ glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC) load(userptr, "glDrawTransformFeedback");
+ glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC) load(userptr, "glGenTransformFeedbacks");
+ glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC) load(userptr, "glIsTransformFeedback");
+ glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC) load(userptr, "glPauseTransformFeedback");
+ glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC) load(userptr, "glResumeTransformFeedback");
+}
+static void glad_gl_load_GL_ARB_transform_feedback3( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_transform_feedback3) return;
+ glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC) load(userptr, "glBeginQueryIndexed");
+ glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) load(userptr, "glDrawTransformFeedbackStream");
+ glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC) load(userptr, "glEndQueryIndexed");
+ glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC) load(userptr, "glGetQueryIndexediv");
+}
+static void glad_gl_load_GL_ARB_transform_feedback_instanced( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_transform_feedback_instanced) return;
+ glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) load(userptr, "glDrawTransformFeedbackInstanced");
+ glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) load(userptr, "glDrawTransformFeedbackStreamInstanced");
+}
+static void glad_gl_load_GL_ARB_transpose_matrix( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_transpose_matrix) return;
+ glad_glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC) load(userptr, "glLoadTransposeMatrixdARB");
+ glad_glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC) load(userptr, "glLoadTransposeMatrixfARB");
+ glad_glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC) load(userptr, "glMultTransposeMatrixdARB");
+ glad_glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC) load(userptr, "glMultTransposeMatrixfARB");
+}
+static void glad_gl_load_GL_ARB_uniform_buffer_object( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_uniform_buffer_object) return;
+ glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC) load(userptr, "glBindBufferBase");
+ glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC) load(userptr, "glBindBufferRange");
+ glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) load(userptr, "glGetActiveUniformBlockName");
+ glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC) load(userptr, "glGetActiveUniformBlockiv");
+ glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC) load(userptr, "glGetActiveUniformName");
+ glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC) load(userptr, "glGetActiveUniformsiv");
+ glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC) load(userptr, "glGetIntegeri_v");
+ glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC) load(userptr, "glGetUniformBlockIndex");
+ glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC) load(userptr, "glGetUniformIndices");
+ glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC) load(userptr, "glUniformBlockBinding");
+}
+static void glad_gl_load_GL_ARB_vertex_array_object( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_vertex_array_object) return;
+ glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) load(userptr, "glBindVertexArray");
+ glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) load(userptr, "glDeleteVertexArrays");
+ glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) load(userptr, "glGenVertexArrays");
+ glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC) load(userptr, "glIsVertexArray");
+}
+static void glad_gl_load_GL_ARB_vertex_attrib_64bit( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_vertex_attrib_64bit) return;
+ glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC) load(userptr, "glGetVertexAttribLdv");
+ glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC) load(userptr, "glVertexAttribL1d");
+ glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC) load(userptr, "glVertexAttribL1dv");
+ glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC) load(userptr, "glVertexAttribL2d");
+ glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC) load(userptr, "glVertexAttribL2dv");
+ glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC) load(userptr, "glVertexAttribL3d");
+ glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC) load(userptr, "glVertexAttribL3dv");
+ glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC) load(userptr, "glVertexAttribL4d");
+ glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC) load(userptr, "glVertexAttribL4dv");
+ glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC) load(userptr, "glVertexAttribLPointer");
+}
+static void glad_gl_load_GL_ARB_vertex_attrib_binding( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_vertex_attrib_binding) return;
+ glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC) load(userptr, "glBindVertexBuffer");
+ glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC) load(userptr, "glVertexAttribBinding");
+ glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC) load(userptr, "glVertexAttribFormat");
+ glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC) load(userptr, "glVertexAttribIFormat");
+ glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC) load(userptr, "glVertexAttribLFormat");
+ glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC) load(userptr, "glVertexBindingDivisor");
+}
+static void glad_gl_load_GL_ARB_vertex_blend( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_vertex_blend) return;
+ glad_glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC) load(userptr, "glVertexBlendARB");
+ glad_glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC) load(userptr, "glWeightPointerARB");
+ glad_glWeightbvARB = (PFNGLWEIGHTBVARBPROC) load(userptr, "glWeightbvARB");
+ glad_glWeightdvARB = (PFNGLWEIGHTDVARBPROC) load(userptr, "glWeightdvARB");
+ glad_glWeightfvARB = (PFNGLWEIGHTFVARBPROC) load(userptr, "glWeightfvARB");
+ glad_glWeightivARB = (PFNGLWEIGHTIVARBPROC) load(userptr, "glWeightivARB");
+ glad_glWeightsvARB = (PFNGLWEIGHTSVARBPROC) load(userptr, "glWeightsvARB");
+ glad_glWeightubvARB = (PFNGLWEIGHTUBVARBPROC) load(userptr, "glWeightubvARB");
+ glad_glWeightuivARB = (PFNGLWEIGHTUIVARBPROC) load(userptr, "glWeightuivARB");
+ glad_glWeightusvARB = (PFNGLWEIGHTUSVARBPROC) load(userptr, "glWeightusvARB");
+}
+static void glad_gl_load_GL_ARB_vertex_buffer_object( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_vertex_buffer_object) return;
+ glad_glBindBufferARB = (PFNGLBINDBUFFERARBPROC) load(userptr, "glBindBufferARB");
+ glad_glBufferDataARB = (PFNGLBUFFERDATAARBPROC) load(userptr, "glBufferDataARB");
+ glad_glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC) load(userptr, "glBufferSubDataARB");
+ glad_glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC) load(userptr, "glDeleteBuffersARB");
+ glad_glGenBuffersARB = (PFNGLGENBUFFERSARBPROC) load(userptr, "glGenBuffersARB");
+ glad_glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC) load(userptr, "glGetBufferParameterivARB");
+ glad_glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC) load(userptr, "glGetBufferPointervARB");
+ glad_glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC) load(userptr, "glGetBufferSubDataARB");
+ glad_glIsBufferARB = (PFNGLISBUFFERARBPROC) load(userptr, "glIsBufferARB");
+ glad_glMapBufferARB = (PFNGLMAPBUFFERARBPROC) load(userptr, "glMapBufferARB");
+ glad_glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC) load(userptr, "glUnmapBufferARB");
+}
+static void glad_gl_load_GL_ARB_vertex_program( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_vertex_program) return;
+ glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC) load(userptr, "glBindProgramARB");
+ glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC) load(userptr, "glDeleteProgramsARB");
+ glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glDisableVertexAttribArrayARB");
+ glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glEnableVertexAttribArrayARB");
+ glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC) load(userptr, "glGenProgramsARB");
+ glad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC) load(userptr, "glGetProgramEnvParameterdvARB");
+ glad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC) load(userptr, "glGetProgramEnvParameterfvARB");
+ glad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) load(userptr, "glGetProgramLocalParameterdvARB");
+ glad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) load(userptr, "glGetProgramLocalParameterfvARB");
+ glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC) load(userptr, "glGetProgramStringARB");
+ glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC) load(userptr, "glGetProgramivARB");
+ glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC) load(userptr, "glGetVertexAttribPointervARB");
+ glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC) load(userptr, "glGetVertexAttribdvARB");
+ glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) load(userptr, "glGetVertexAttribfvARB");
+ glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC) load(userptr, "glGetVertexAttribivARB");
+ glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC) load(userptr, "glIsProgramARB");
+ glad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC) load(userptr, "glProgramEnvParameter4dARB");
+ glad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC) load(userptr, "glProgramEnvParameter4dvARB");
+ glad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC) load(userptr, "glProgramEnvParameter4fARB");
+ glad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC) load(userptr, "glProgramEnvParameter4fvARB");
+ glad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC) load(userptr, "glProgramLocalParameter4dARB");
+ glad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) load(userptr, "glProgramLocalParameter4dvARB");
+ glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC) load(userptr, "glProgramLocalParameter4fARB");
+ glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) load(userptr, "glProgramLocalParameter4fvARB");
+ glad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC) load(userptr, "glProgramStringARB");
+ glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC) load(userptr, "glVertexAttrib1dARB");
+ glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) load(userptr, "glVertexAttrib1dvARB");
+ glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC) load(userptr, "glVertexAttrib1fARB");
+ glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) load(userptr, "glVertexAttrib1fvARB");
+ glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC) load(userptr, "glVertexAttrib1sARB");
+ glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC) load(userptr, "glVertexAttrib1svARB");
+ glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC) load(userptr, "glVertexAttrib2dARB");
+ glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC) load(userptr, "glVertexAttrib2dvARB");
+ glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC) load(userptr, "glVertexAttrib2fARB");
+ glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC) load(userptr, "glVertexAttrib2fvARB");
+ glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC) load(userptr, "glVertexAttrib2sARB");
+ glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC) load(userptr, "glVertexAttrib2svARB");
+ glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC) load(userptr, "glVertexAttrib3dARB");
+ glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC) load(userptr, "glVertexAttrib3dvARB");
+ glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC) load(userptr, "glVertexAttrib3fARB");
+ glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC) load(userptr, "glVertexAttrib3fvARB");
+ glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC) load(userptr, "glVertexAttrib3sARB");
+ glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC) load(userptr, "glVertexAttrib3svARB");
+ glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC) load(userptr, "glVertexAttrib4NbvARB");
+ glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC) load(userptr, "glVertexAttrib4NivARB");
+ glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) load(userptr, "glVertexAttrib4NsvARB");
+ glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC) load(userptr, "glVertexAttrib4NubARB");
+ glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) load(userptr, "glVertexAttrib4NubvARB");
+ glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) load(userptr, "glVertexAttrib4NuivARB");
+ glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) load(userptr, "glVertexAttrib4NusvARB");
+ glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC) load(userptr, "glVertexAttrib4bvARB");
+ glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC) load(userptr, "glVertexAttrib4dARB");
+ glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC) load(userptr, "glVertexAttrib4dvARB");
+ glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC) load(userptr, "glVertexAttrib4fARB");
+ glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC) load(userptr, "glVertexAttrib4fvARB");
+ glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) load(userptr, "glVertexAttrib4ivARB");
+ glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC) load(userptr, "glVertexAttrib4sARB");
+ glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC) load(userptr, "glVertexAttrib4svARB");
+ glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC) load(userptr, "glVertexAttrib4ubvARB");
+ glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) load(userptr, "glVertexAttrib4uivARB");
+ glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) load(userptr, "glVertexAttrib4usvARB");
+ glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) load(userptr, "glVertexAttribPointerARB");
+}
+static void glad_gl_load_GL_ARB_vertex_shader( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_vertex_shader) return;
+ glad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC) load(userptr, "glBindAttribLocationARB");
+ glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glDisableVertexAttribArrayARB");
+ glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC) load(userptr, "glEnableVertexAttribArrayARB");
+ glad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC) load(userptr, "glGetActiveAttribARB");
+ glad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC) load(userptr, "glGetAttribLocationARB");
+ glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC) load(userptr, "glGetVertexAttribPointervARB");
+ glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC) load(userptr, "glGetVertexAttribdvARB");
+ glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC) load(userptr, "glGetVertexAttribfvARB");
+ glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC) load(userptr, "glGetVertexAttribivARB");
+ glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC) load(userptr, "glVertexAttrib1dARB");
+ glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC) load(userptr, "glVertexAttrib1dvARB");
+ glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC) load(userptr, "glVertexAttrib1fARB");
+ glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC) load(userptr, "glVertexAttrib1fvARB");
+ glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC) load(userptr, "glVertexAttrib1sARB");
+ glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC) load(userptr, "glVertexAttrib1svARB");
+ glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC) load(userptr, "glVertexAttrib2dARB");
+ glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC) load(userptr, "glVertexAttrib2dvARB");
+ glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC) load(userptr, "glVertexAttrib2fARB");
+ glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC) load(userptr, "glVertexAttrib2fvARB");
+ glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC) load(userptr, "glVertexAttrib2sARB");
+ glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC) load(userptr, "glVertexAttrib2svARB");
+ glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC) load(userptr, "glVertexAttrib3dARB");
+ glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC) load(userptr, "glVertexAttrib3dvARB");
+ glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC) load(userptr, "glVertexAttrib3fARB");
+ glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC) load(userptr, "glVertexAttrib3fvARB");
+ glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC) load(userptr, "glVertexAttrib3sARB");
+ glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC) load(userptr, "glVertexAttrib3svARB");
+ glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC) load(userptr, "glVertexAttrib4NbvARB");
+ glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC) load(userptr, "glVertexAttrib4NivARB");
+ glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC) load(userptr, "glVertexAttrib4NsvARB");
+ glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC) load(userptr, "glVertexAttrib4NubARB");
+ glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC) load(userptr, "glVertexAttrib4NubvARB");
+ glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC) load(userptr, "glVertexAttrib4NuivARB");
+ glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC) load(userptr, "glVertexAttrib4NusvARB");
+ glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC) load(userptr, "glVertexAttrib4bvARB");
+ glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC) load(userptr, "glVertexAttrib4dARB");
+ glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC) load(userptr, "glVertexAttrib4dvARB");
+ glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC) load(userptr, "glVertexAttrib4fARB");
+ glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC) load(userptr, "glVertexAttrib4fvARB");
+ glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC) load(userptr, "glVertexAttrib4ivARB");
+ glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC) load(userptr, "glVertexAttrib4sARB");
+ glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC) load(userptr, "glVertexAttrib4svARB");
+ glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC) load(userptr, "glVertexAttrib4ubvARB");
+ glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC) load(userptr, "glVertexAttrib4uivARB");
+ glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC) load(userptr, "glVertexAttrib4usvARB");
+ glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC) load(userptr, "glVertexAttribPointerARB");
+}
+static void glad_gl_load_GL_ARB_vertex_type_2_10_10_10_rev( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_vertex_type_2_10_10_10_rev) return;
+ glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC) load(userptr, "glVertexAttribP1ui");
+ glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC) load(userptr, "glVertexAttribP1uiv");
+ glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC) load(userptr, "glVertexAttribP2ui");
+ glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC) load(userptr, "glVertexAttribP2uiv");
+ glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC) load(userptr, "glVertexAttribP3ui");
+ glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC) load(userptr, "glVertexAttribP3uiv");
+ glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC) load(userptr, "glVertexAttribP4ui");
+ glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC) load(userptr, "glVertexAttribP4uiv");
+}
+static void glad_gl_load_GL_ARB_viewport_array( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_viewport_array) return;
+ glad_glDepthRangeArraydvNV = (PFNGLDEPTHRANGEARRAYDVNVPROC) load(userptr, "glDepthRangeArraydvNV");
+ glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC) load(userptr, "glDepthRangeArrayv");
+ glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC) load(userptr, "glDepthRangeIndexed");
+ glad_glDepthRangeIndexeddNV = (PFNGLDEPTHRANGEINDEXEDDNVPROC) load(userptr, "glDepthRangeIndexeddNV");
+ glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC) load(userptr, "glGetDoublei_v");
+ glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC) load(userptr, "glGetFloati_v");
+ glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC) load(userptr, "glScissorArrayv");
+ glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC) load(userptr, "glScissorIndexed");
+ glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC) load(userptr, "glScissorIndexedv");
+ glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC) load(userptr, "glViewportArrayv");
+ glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC) load(userptr, "glViewportIndexedf");
+ glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC) load(userptr, "glViewportIndexedfv");
+}
+static void glad_gl_load_GL_ARB_window_pos( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARB_window_pos) return;
+ glad_glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC) load(userptr, "glWindowPos2dARB");
+ glad_glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC) load(userptr, "glWindowPos2dvARB");
+ glad_glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC) load(userptr, "glWindowPos2fARB");
+ glad_glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC) load(userptr, "glWindowPos2fvARB");
+ glad_glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC) load(userptr, "glWindowPos2iARB");
+ glad_glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC) load(userptr, "glWindowPos2ivARB");
+ glad_glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC) load(userptr, "glWindowPos2sARB");
+ glad_glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC) load(userptr, "glWindowPos2svARB");
+ glad_glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC) load(userptr, "glWindowPos3dARB");
+ glad_glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC) load(userptr, "glWindowPos3dvARB");
+ glad_glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC) load(userptr, "glWindowPos3fARB");
+ glad_glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC) load(userptr, "glWindowPos3fvARB");
+ glad_glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC) load(userptr, "glWindowPos3iARB");
+ glad_glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC) load(userptr, "glWindowPos3ivARB");
+ glad_glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC) load(userptr, "glWindowPos3sARB");
+ glad_glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC) load(userptr, "glWindowPos3svARB");
+}
+static void glad_gl_load_GL_ATI_draw_buffers( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ATI_draw_buffers) return;
+ glad_glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC) load(userptr, "glDrawBuffersATI");
+}
+static void glad_gl_load_GL_ATI_element_array( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ATI_element_array) return;
+ glad_glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC) load(userptr, "glDrawElementArrayATI");
+ glad_glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC) load(userptr, "glDrawRangeElementArrayATI");
+ glad_glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC) load(userptr, "glElementPointerATI");
+}
+static void glad_gl_load_GL_ATI_envmap_bumpmap( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ATI_envmap_bumpmap) return;
+ glad_glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC) load(userptr, "glGetTexBumpParameterfvATI");
+ glad_glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC) load(userptr, "glGetTexBumpParameterivATI");
+ glad_glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC) load(userptr, "glTexBumpParameterfvATI");
+ glad_glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC) load(userptr, "glTexBumpParameterivATI");
+}
+static void glad_gl_load_GL_ATI_fragment_shader( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ATI_fragment_shader) return;
+ glad_glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC) load(userptr, "glAlphaFragmentOp1ATI");
+ glad_glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC) load(userptr, "glAlphaFragmentOp2ATI");
+ glad_glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC) load(userptr, "glAlphaFragmentOp3ATI");
+ glad_glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC) load(userptr, "glBeginFragmentShaderATI");
+ glad_glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC) load(userptr, "glBindFragmentShaderATI");
+ glad_glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC) load(userptr, "glColorFragmentOp1ATI");
+ glad_glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC) load(userptr, "glColorFragmentOp2ATI");
+ glad_glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC) load(userptr, "glColorFragmentOp3ATI");
+ glad_glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC) load(userptr, "glDeleteFragmentShaderATI");
+ glad_glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC) load(userptr, "glEndFragmentShaderATI");
+ glad_glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC) load(userptr, "glGenFragmentShadersATI");
+ glad_glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC) load(userptr, "glPassTexCoordATI");
+ glad_glSampleMapATI = (PFNGLSAMPLEMAPATIPROC) load(userptr, "glSampleMapATI");
+ glad_glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) load(userptr, "glSetFragmentShaderConstantATI");
+}
+static void glad_gl_load_GL_ATI_map_object_buffer( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ATI_map_object_buffer) return;
+ glad_glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC) load(userptr, "glMapObjectBufferATI");
+ glad_glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC) load(userptr, "glUnmapObjectBufferATI");
+}
+static void glad_gl_load_GL_ATI_pn_triangles( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ATI_pn_triangles) return;
+ glad_glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC) load(userptr, "glPNTrianglesfATI");
+ glad_glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC) load(userptr, "glPNTrianglesiATI");
+}
+static void glad_gl_load_GL_ATI_separate_stencil( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ATI_separate_stencil) return;
+ glad_glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC) load(userptr, "glStencilFuncSeparateATI");
+ glad_glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC) load(userptr, "glStencilOpSeparateATI");
+}
+static void glad_gl_load_GL_ATI_vertex_array_object( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ATI_vertex_array_object) return;
+ glad_glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC) load(userptr, "glArrayObjectATI");
+ glad_glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC) load(userptr, "glFreeObjectBufferATI");
+ glad_glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC) load(userptr, "glGetArrayObjectfvATI");
+ glad_glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC) load(userptr, "glGetArrayObjectivATI");
+ glad_glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC) load(userptr, "glGetObjectBufferfvATI");
+ glad_glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC) load(userptr, "glGetObjectBufferivATI");
+ glad_glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC) load(userptr, "glGetVariantArrayObjectfvATI");
+ glad_glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC) load(userptr, "glGetVariantArrayObjectivATI");
+ glad_glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC) load(userptr, "glIsObjectBufferATI");
+ glad_glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC) load(userptr, "glNewObjectBufferATI");
+ glad_glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC) load(userptr, "glUpdateObjectBufferATI");
+ glad_glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC) load(userptr, "glVariantArrayObjectATI");
+}
+static void glad_gl_load_GL_ATI_vertex_attrib_array_object( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ATI_vertex_attrib_array_object) return;
+ glad_glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) load(userptr, "glGetVertexAttribArrayObjectfvATI");
+ glad_glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) load(userptr, "glGetVertexAttribArrayObjectivATI");
+ glad_glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) load(userptr, "glVertexAttribArrayObjectATI");
+}
+static void glad_gl_load_GL_ATI_vertex_streams( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ATI_vertex_streams) return;
+ glad_glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) load(userptr, "glClientActiveVertexStreamATI");
+ glad_glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC) load(userptr, "glNormalStream3bATI");
+ glad_glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC) load(userptr, "glNormalStream3bvATI");
+ glad_glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC) load(userptr, "glNormalStream3dATI");
+ glad_glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC) load(userptr, "glNormalStream3dvATI");
+ glad_glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC) load(userptr, "glNormalStream3fATI");
+ glad_glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC) load(userptr, "glNormalStream3fvATI");
+ glad_glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC) load(userptr, "glNormalStream3iATI");
+ glad_glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC) load(userptr, "glNormalStream3ivATI");
+ glad_glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC) load(userptr, "glNormalStream3sATI");
+ glad_glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC) load(userptr, "glNormalStream3svATI");
+ glad_glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC) load(userptr, "glVertexBlendEnvfATI");
+ glad_glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC) load(userptr, "glVertexBlendEnviATI");
+ glad_glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC) load(userptr, "glVertexStream1dATI");
+ glad_glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC) load(userptr, "glVertexStream1dvATI");
+ glad_glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC) load(userptr, "glVertexStream1fATI");
+ glad_glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC) load(userptr, "glVertexStream1fvATI");
+ glad_glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC) load(userptr, "glVertexStream1iATI");
+ glad_glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC) load(userptr, "glVertexStream1ivATI");
+ glad_glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC) load(userptr, "glVertexStream1sATI");
+ glad_glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC) load(userptr, "glVertexStream1svATI");
+ glad_glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC) load(userptr, "glVertexStream2dATI");
+ glad_glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC) load(userptr, "glVertexStream2dvATI");
+ glad_glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC) load(userptr, "glVertexStream2fATI");
+ glad_glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC) load(userptr, "glVertexStream2fvATI");
+ glad_glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC) load(userptr, "glVertexStream2iATI");
+ glad_glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC) load(userptr, "glVertexStream2ivATI");
+ glad_glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC) load(userptr, "glVertexStream2sATI");
+ glad_glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC) load(userptr, "glVertexStream2svATI");
+ glad_glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC) load(userptr, "glVertexStream3dATI");
+ glad_glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC) load(userptr, "glVertexStream3dvATI");
+ glad_glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC) load(userptr, "glVertexStream3fATI");
+ glad_glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC) load(userptr, "glVertexStream3fvATI");
+ glad_glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC) load(userptr, "glVertexStream3iATI");
+ glad_glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC) load(userptr, "glVertexStream3ivATI");
+ glad_glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC) load(userptr, "glVertexStream3sATI");
+ glad_glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC) load(userptr, "glVertexStream3svATI");
+ glad_glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC) load(userptr, "glVertexStream4dATI");
+ glad_glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC) load(userptr, "glVertexStream4dvATI");
+ glad_glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC) load(userptr, "glVertexStream4fATI");
+ glad_glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC) load(userptr, "glVertexStream4fvATI");
+ glad_glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC) load(userptr, "glVertexStream4iATI");
+ glad_glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC) load(userptr, "glVertexStream4ivATI");
+ glad_glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC) load(userptr, "glVertexStream4sATI");
+ glad_glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC) load(userptr, "glVertexStream4svATI");
+}
+static void glad_gl_load_GL_EXT_EGL_image_storage( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_EGL_image_storage) return;
+ glad_glEGLImageTargetTexStorageEXT = (PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC) load(userptr, "glEGLImageTargetTexStorageEXT");
+ glad_glEGLImageTargetTextureStorageEXT = (PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC) load(userptr, "glEGLImageTargetTextureStorageEXT");
+}
+static void glad_gl_load_GL_EXT_bindable_uniform( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_bindable_uniform) return;
+ glad_glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC) load(userptr, "glGetUniformBufferSizeEXT");
+ glad_glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC) load(userptr, "glGetUniformOffsetEXT");
+ glad_glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC) load(userptr, "glUniformBufferEXT");
+}
+static void glad_gl_load_GL_EXT_blend_color( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_blend_color) return;
+ glad_glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC) load(userptr, "glBlendColorEXT");
+}
+static void glad_gl_load_GL_EXT_blend_equation_separate( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_blend_equation_separate) return;
+ glad_glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC) load(userptr, "glBlendEquationSeparateEXT");
+}
+static void glad_gl_load_GL_EXT_blend_func_separate( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_blend_func_separate) return;
+ glad_glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC) load(userptr, "glBlendFuncSeparateEXT");
+}
+static void glad_gl_load_GL_EXT_blend_minmax( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_blend_minmax) return;
+ glad_glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC) load(userptr, "glBlendEquationEXT");
+}
+static void glad_gl_load_GL_EXT_color_subtable( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_color_subtable) return;
+ glad_glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC) load(userptr, "glColorSubTableEXT");
+ glad_glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC) load(userptr, "glCopyColorSubTableEXT");
+}
+static void glad_gl_load_GL_EXT_compiled_vertex_array( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_compiled_vertex_array) return;
+ glad_glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC) load(userptr, "glLockArraysEXT");
+ glad_glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC) load(userptr, "glUnlockArraysEXT");
+}
+static void glad_gl_load_GL_EXT_convolution( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_convolution) return;
+ glad_glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC) load(userptr, "glConvolutionFilter1DEXT");
+ glad_glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC) load(userptr, "glConvolutionFilter2DEXT");
+ glad_glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC) load(userptr, "glConvolutionParameterfEXT");
+ glad_glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC) load(userptr, "glConvolutionParameterfvEXT");
+ glad_glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC) load(userptr, "glConvolutionParameteriEXT");
+ glad_glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC) load(userptr, "glConvolutionParameterivEXT");
+ glad_glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) load(userptr, "glCopyConvolutionFilter1DEXT");
+ glad_glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) load(userptr, "glCopyConvolutionFilter2DEXT");
+ glad_glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC) load(userptr, "glGetConvolutionFilterEXT");
+ glad_glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) load(userptr, "glGetConvolutionParameterfvEXT");
+ glad_glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) load(userptr, "glGetConvolutionParameterivEXT");
+ glad_glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC) load(userptr, "glGetSeparableFilterEXT");
+ glad_glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC) load(userptr, "glSeparableFilter2DEXT");
+}
+static void glad_gl_load_GL_EXT_coordinate_frame( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_coordinate_frame) return;
+ glad_glBinormal3bEXT = (PFNGLBINORMAL3BEXTPROC) load(userptr, "glBinormal3bEXT");
+ glad_glBinormal3bvEXT = (PFNGLBINORMAL3BVEXTPROC) load(userptr, "glBinormal3bvEXT");
+ glad_glBinormal3dEXT = (PFNGLBINORMAL3DEXTPROC) load(userptr, "glBinormal3dEXT");
+ glad_glBinormal3dvEXT = (PFNGLBINORMAL3DVEXTPROC) load(userptr, "glBinormal3dvEXT");
+ glad_glBinormal3fEXT = (PFNGLBINORMAL3FEXTPROC) load(userptr, "glBinormal3fEXT");
+ glad_glBinormal3fvEXT = (PFNGLBINORMAL3FVEXTPROC) load(userptr, "glBinormal3fvEXT");
+ glad_glBinormal3iEXT = (PFNGLBINORMAL3IEXTPROC) load(userptr, "glBinormal3iEXT");
+ glad_glBinormal3ivEXT = (PFNGLBINORMAL3IVEXTPROC) load(userptr, "glBinormal3ivEXT");
+ glad_glBinormal3sEXT = (PFNGLBINORMAL3SEXTPROC) load(userptr, "glBinormal3sEXT");
+ glad_glBinormal3svEXT = (PFNGLBINORMAL3SVEXTPROC) load(userptr, "glBinormal3svEXT");
+ glad_glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC) load(userptr, "glBinormalPointerEXT");
+ glad_glTangent3bEXT = (PFNGLTANGENT3BEXTPROC) load(userptr, "glTangent3bEXT");
+ glad_glTangent3bvEXT = (PFNGLTANGENT3BVEXTPROC) load(userptr, "glTangent3bvEXT");
+ glad_glTangent3dEXT = (PFNGLTANGENT3DEXTPROC) load(userptr, "glTangent3dEXT");
+ glad_glTangent3dvEXT = (PFNGLTANGENT3DVEXTPROC) load(userptr, "glTangent3dvEXT");
+ glad_glTangent3fEXT = (PFNGLTANGENT3FEXTPROC) load(userptr, "glTangent3fEXT");
+ glad_glTangent3fvEXT = (PFNGLTANGENT3FVEXTPROC) load(userptr, "glTangent3fvEXT");
+ glad_glTangent3iEXT = (PFNGLTANGENT3IEXTPROC) load(userptr, "glTangent3iEXT");
+ glad_glTangent3ivEXT = (PFNGLTANGENT3IVEXTPROC) load(userptr, "glTangent3ivEXT");
+ glad_glTangent3sEXT = (PFNGLTANGENT3SEXTPROC) load(userptr, "glTangent3sEXT");
+ glad_glTangent3svEXT = (PFNGLTANGENT3SVEXTPROC) load(userptr, "glTangent3svEXT");
+ glad_glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC) load(userptr, "glTangentPointerEXT");
+}
+static void glad_gl_load_GL_EXT_copy_texture( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_copy_texture) return;
+ glad_glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC) load(userptr, "glCopyTexImage1DEXT");
+ glad_glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC) load(userptr, "glCopyTexImage2DEXT");
+ glad_glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC) load(userptr, "glCopyTexSubImage1DEXT");
+ glad_glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC) load(userptr, "glCopyTexSubImage2DEXT");
+ glad_glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC) load(userptr, "glCopyTexSubImage3DEXT");
+}
+static void glad_gl_load_GL_EXT_cull_vertex( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_cull_vertex) return;
+ glad_glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC) load(userptr, "glCullParameterdvEXT");
+ glad_glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC) load(userptr, "glCullParameterfvEXT");
+}
+static void glad_gl_load_GL_EXT_debug_label( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_debug_label) return;
+ glad_glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC) load(userptr, "glGetObjectLabelEXT");
+ glad_glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC) load(userptr, "glLabelObjectEXT");
+}
+static void glad_gl_load_GL_EXT_debug_marker( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_debug_marker) return;
+ glad_glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC) load(userptr, "glInsertEventMarkerEXT");
+ glad_glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC) load(userptr, "glPopGroupMarkerEXT");
+ glad_glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC) load(userptr, "glPushGroupMarkerEXT");
+}
+static void glad_gl_load_GL_EXT_depth_bounds_test( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_depth_bounds_test) return;
+ glad_glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC) load(userptr, "glDepthBoundsEXT");
+}
+static void glad_gl_load_GL_EXT_direct_state_access( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_direct_state_access) return;
+ glad_glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC) load(userptr, "glBindMultiTextureEXT");
+ glad_glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) load(userptr, "glCheckNamedFramebufferStatusEXT");
+ glad_glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC) load(userptr, "glClearNamedBufferDataEXT");
+ glad_glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) load(userptr, "glClearNamedBufferSubDataEXT");
+ glad_glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC) load(userptr, "glClientAttribDefaultEXT");
+ glad_glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) load(userptr, "glCompressedMultiTexImage1DEXT");
+ glad_glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) load(userptr, "glCompressedMultiTexImage2DEXT");
+ glad_glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) load(userptr, "glCompressedMultiTexImage3DEXT");
+ glad_glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) load(userptr, "glCompressedMultiTexSubImage1DEXT");
+ glad_glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) load(userptr, "glCompressedMultiTexSubImage2DEXT");
+ glad_glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) load(userptr, "glCompressedMultiTexSubImage3DEXT");
+ glad_glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) load(userptr, "glCompressedTextureImage1DEXT");
+ glad_glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) load(userptr, "glCompressedTextureImage2DEXT");
+ glad_glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) load(userptr, "glCompressedTextureImage3DEXT");
+ glad_glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) load(userptr, "glCompressedTextureSubImage1DEXT");
+ glad_glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) load(userptr, "glCompressedTextureSubImage2DEXT");
+ glad_glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) load(userptr, "glCompressedTextureSubImage3DEXT");
+ glad_glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC) load(userptr, "glCopyMultiTexImage1DEXT");
+ glad_glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC) load(userptr, "glCopyMultiTexImage2DEXT");
+ glad_glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) load(userptr, "glCopyMultiTexSubImage1DEXT");
+ glad_glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) load(userptr, "glCopyMultiTexSubImage2DEXT");
+ glad_glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) load(userptr, "glCopyMultiTexSubImage3DEXT");
+ glad_glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC) load(userptr, "glCopyTextureImage1DEXT");
+ glad_glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC) load(userptr, "glCopyTextureImage2DEXT");
+ glad_glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) load(userptr, "glCopyTextureSubImage1DEXT");
+ glad_glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) load(userptr, "glCopyTextureSubImage2DEXT");
+ glad_glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) load(userptr, "glCopyTextureSubImage3DEXT");
+ glad_glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) load(userptr, "glDisableClientStateIndexedEXT");
+ glad_glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC) load(userptr, "glDisableClientStateiEXT");
+ glad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC) load(userptr, "glDisableIndexedEXT");
+ glad_glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) load(userptr, "glDisableVertexArrayAttribEXT");
+ glad_glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC) load(userptr, "glDisableVertexArrayEXT");
+ glad_glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) load(userptr, "glEnableClientStateIndexedEXT");
+ glad_glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC) load(userptr, "glEnableClientStateiEXT");
+ glad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC) load(userptr, "glEnableIndexedEXT");
+ glad_glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) load(userptr, "glEnableVertexArrayAttribEXT");
+ glad_glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC) load(userptr, "glEnableVertexArrayEXT");
+ glad_glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) load(userptr, "glFlushMappedNamedBufferRangeEXT");
+ glad_glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) load(userptr, "glFramebufferDrawBufferEXT");
+ glad_glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) load(userptr, "glFramebufferDrawBuffersEXT");
+ glad_glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC) load(userptr, "glFramebufferReadBufferEXT");
+ glad_glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC) load(userptr, "glGenerateMultiTexMipmapEXT");
+ glad_glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC) load(userptr, "glGenerateTextureMipmapEXT");
+ glad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC) load(userptr, "glGetBooleanIndexedvEXT");
+ glad_glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) load(userptr, "glGetCompressedMultiTexImageEXT");
+ glad_glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) load(userptr, "glGetCompressedTextureImageEXT");
+ glad_glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC) load(userptr, "glGetDoubleIndexedvEXT");
+ glad_glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC) load(userptr, "glGetDoublei_vEXT");
+ glad_glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC) load(userptr, "glGetFloatIndexedvEXT");
+ glad_glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC) load(userptr, "glGetFloati_vEXT");
+ glad_glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetFramebufferParameterivEXT");
+ glad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC) load(userptr, "glGetIntegerIndexedvEXT");
+ glad_glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC) load(userptr, "glGetMultiTexEnvfvEXT");
+ glad_glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC) load(userptr, "glGetMultiTexEnvivEXT");
+ glad_glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC) load(userptr, "glGetMultiTexGendvEXT");
+ glad_glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC) load(userptr, "glGetMultiTexGenfvEXT");
+ glad_glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC) load(userptr, "glGetMultiTexGenivEXT");
+ glad_glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC) load(userptr, "glGetMultiTexImageEXT");
+ glad_glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) load(userptr, "glGetMultiTexLevelParameterfvEXT");
+ glad_glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) load(userptr, "glGetMultiTexLevelParameterivEXT");
+ glad_glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC) load(userptr, "glGetMultiTexParameterIivEXT");
+ glad_glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) load(userptr, "glGetMultiTexParameterIuivEXT");
+ glad_glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC) load(userptr, "glGetMultiTexParameterfvEXT");
+ glad_glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC) load(userptr, "glGetMultiTexParameterivEXT");
+ glad_glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetNamedBufferParameterivEXT");
+ glad_glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) load(userptr, "glGetNamedBufferPointervEXT");
+ glad_glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) load(userptr, "glGetNamedBufferSubDataEXT");
+ glad_glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) load(userptr, "glGetNamedFramebufferAttachmentParameterivEXT");
+ glad_glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetNamedFramebufferParameterivEXT");
+ glad_glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) load(userptr, "glGetNamedProgramLocalParameterIivEXT");
+ glad_glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) load(userptr, "glGetNamedProgramLocalParameterIuivEXT");
+ glad_glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) load(userptr, "glGetNamedProgramLocalParameterdvEXT");
+ glad_glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) load(userptr, "glGetNamedProgramLocalParameterfvEXT");
+ glad_glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) load(userptr, "glGetNamedProgramStringEXT");
+ glad_glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC) load(userptr, "glGetNamedProgramivEXT");
+ glad_glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetNamedRenderbufferParameterivEXT");
+ glad_glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC) load(userptr, "glGetPointerIndexedvEXT");
+ glad_glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC) load(userptr, "glGetPointeri_vEXT");
+ glad_glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC) load(userptr, "glGetTextureImageEXT");
+ glad_glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) load(userptr, "glGetTextureLevelParameterfvEXT");
+ glad_glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) load(userptr, "glGetTextureLevelParameterivEXT");
+ glad_glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC) load(userptr, "glGetTextureParameterIivEXT");
+ glad_glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) load(userptr, "glGetTextureParameterIuivEXT");
+ glad_glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC) load(userptr, "glGetTextureParameterfvEXT");
+ glad_glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC) load(userptr, "glGetTextureParameterivEXT");
+ glad_glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) load(userptr, "glGetVertexArrayIntegeri_vEXT");
+ glad_glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC) load(userptr, "glGetVertexArrayIntegervEXT");
+ glad_glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) load(userptr, "glGetVertexArrayPointeri_vEXT");
+ glad_glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC) load(userptr, "glGetVertexArrayPointervEXT");
+ glad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC) load(userptr, "glIsEnabledIndexedEXT");
+ glad_glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC) load(userptr, "glMapNamedBufferEXT");
+ glad_glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC) load(userptr, "glMapNamedBufferRangeEXT");
+ glad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC) load(userptr, "glMatrixFrustumEXT");
+ glad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC) load(userptr, "glMatrixLoadIdentityEXT");
+ glad_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC) load(userptr, "glMatrixLoadTransposedEXT");
+ glad_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC) load(userptr, "glMatrixLoadTransposefEXT");
+ glad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC) load(userptr, "glMatrixLoaddEXT");
+ glad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC) load(userptr, "glMatrixLoadfEXT");
+ glad_glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC) load(userptr, "glMatrixMultTransposedEXT");
+ glad_glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC) load(userptr, "glMatrixMultTransposefEXT");
+ glad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC) load(userptr, "glMatrixMultdEXT");
+ glad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC) load(userptr, "glMatrixMultfEXT");
+ glad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC) load(userptr, "glMatrixOrthoEXT");
+ glad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC) load(userptr, "glMatrixPopEXT");
+ glad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC) load(userptr, "glMatrixPushEXT");
+ glad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC) load(userptr, "glMatrixRotatedEXT");
+ glad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC) load(userptr, "glMatrixRotatefEXT");
+ glad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC) load(userptr, "glMatrixScaledEXT");
+ glad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC) load(userptr, "glMatrixScalefEXT");
+ glad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC) load(userptr, "glMatrixTranslatedEXT");
+ glad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC) load(userptr, "glMatrixTranslatefEXT");
+ glad_glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC) load(userptr, "glMultiTexBufferEXT");
+ glad_glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC) load(userptr, "glMultiTexCoordPointerEXT");
+ glad_glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC) load(userptr, "glMultiTexEnvfEXT");
+ glad_glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC) load(userptr, "glMultiTexEnvfvEXT");
+ glad_glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC) load(userptr, "glMultiTexEnviEXT");
+ glad_glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC) load(userptr, "glMultiTexEnvivEXT");
+ glad_glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC) load(userptr, "glMultiTexGendEXT");
+ glad_glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC) load(userptr, "glMultiTexGendvEXT");
+ glad_glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC) load(userptr, "glMultiTexGenfEXT");
+ glad_glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC) load(userptr, "glMultiTexGenfvEXT");
+ glad_glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC) load(userptr, "glMultiTexGeniEXT");
+ glad_glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC) load(userptr, "glMultiTexGenivEXT");
+ glad_glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC) load(userptr, "glMultiTexImage1DEXT");
+ glad_glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC) load(userptr, "glMultiTexImage2DEXT");
+ glad_glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC) load(userptr, "glMultiTexImage3DEXT");
+ glad_glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC) load(userptr, "glMultiTexParameterIivEXT");
+ glad_glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC) load(userptr, "glMultiTexParameterIuivEXT");
+ glad_glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC) load(userptr, "glMultiTexParameterfEXT");
+ glad_glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC) load(userptr, "glMultiTexParameterfvEXT");
+ glad_glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC) load(userptr, "glMultiTexParameteriEXT");
+ glad_glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC) load(userptr, "glMultiTexParameterivEXT");
+ glad_glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC) load(userptr, "glMultiTexRenderbufferEXT");
+ glad_glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC) load(userptr, "glMultiTexSubImage1DEXT");
+ glad_glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC) load(userptr, "glMultiTexSubImage2DEXT");
+ glad_glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC) load(userptr, "glMultiTexSubImage3DEXT");
+ glad_glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC) load(userptr, "glNamedBufferDataEXT");
+ glad_glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC) load(userptr, "glNamedBufferStorageEXT");
+ glad_glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC) load(userptr, "glNamedBufferSubDataEXT");
+ glad_glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) load(userptr, "glNamedCopyBufferSubDataEXT");
+ glad_glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) load(userptr, "glNamedFramebufferParameteriEXT");
+ glad_glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) load(userptr, "glNamedFramebufferRenderbufferEXT");
+ glad_glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) load(userptr, "glNamedFramebufferTexture1DEXT");
+ glad_glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) load(userptr, "glNamedFramebufferTexture2DEXT");
+ glad_glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) load(userptr, "glNamedFramebufferTexture3DEXT");
+ glad_glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) load(userptr, "glNamedFramebufferTextureEXT");
+ glad_glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) load(userptr, "glNamedFramebufferTextureFaceEXT");
+ glad_glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) load(userptr, "glNamedFramebufferTextureLayerEXT");
+ glad_glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) load(userptr, "glNamedProgramLocalParameter4dEXT");
+ glad_glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) load(userptr, "glNamedProgramLocalParameter4dvEXT");
+ glad_glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) load(userptr, "glNamedProgramLocalParameter4fEXT");
+ glad_glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) load(userptr, "glNamedProgramLocalParameter4fvEXT");
+ glad_glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) load(userptr, "glNamedProgramLocalParameterI4iEXT");
+ glad_glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) load(userptr, "glNamedProgramLocalParameterI4ivEXT");
+ glad_glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) load(userptr, "glNamedProgramLocalParameterI4uiEXT");
+ glad_glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) load(userptr, "glNamedProgramLocalParameterI4uivEXT");
+ glad_glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) load(userptr, "glNamedProgramLocalParameters4fvEXT");
+ glad_glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) load(userptr, "glNamedProgramLocalParametersI4ivEXT");
+ glad_glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) load(userptr, "glNamedProgramLocalParametersI4uivEXT");
+ glad_glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC) load(userptr, "glNamedProgramStringEXT");
+ glad_glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) load(userptr, "glNamedRenderbufferStorageEXT");
+ glad_glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) load(userptr, "glNamedRenderbufferStorageMultisampleCoverageEXT");
+ glad_glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) load(userptr, "glNamedRenderbufferStorageMultisampleEXT");
+ glad_glProgramUniform1dEXT = (PFNGLPROGRAMUNIFORM1DEXTPROC) load(userptr, "glProgramUniform1dEXT");
+ glad_glProgramUniform1dvEXT = (PFNGLPROGRAMUNIFORM1DVEXTPROC) load(userptr, "glProgramUniform1dvEXT");
+ glad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC) load(userptr, "glProgramUniform1fEXT");
+ glad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC) load(userptr, "glProgramUniform1fvEXT");
+ glad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC) load(userptr, "glProgramUniform1iEXT");
+ glad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC) load(userptr, "glProgramUniform1ivEXT");
+ glad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC) load(userptr, "glProgramUniform1uiEXT");
+ glad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC) load(userptr, "glProgramUniform1uivEXT");
+ glad_glProgramUniform2dEXT = (PFNGLPROGRAMUNIFORM2DEXTPROC) load(userptr, "glProgramUniform2dEXT");
+ glad_glProgramUniform2dvEXT = (PFNGLPROGRAMUNIFORM2DVEXTPROC) load(userptr, "glProgramUniform2dvEXT");
+ glad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC) load(userptr, "glProgramUniform2fEXT");
+ glad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC) load(userptr, "glProgramUniform2fvEXT");
+ glad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC) load(userptr, "glProgramUniform2iEXT");
+ glad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC) load(userptr, "glProgramUniform2ivEXT");
+ glad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC) load(userptr, "glProgramUniform2uiEXT");
+ glad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC) load(userptr, "glProgramUniform2uivEXT");
+ glad_glProgramUniform3dEXT = (PFNGLPROGRAMUNIFORM3DEXTPROC) load(userptr, "glProgramUniform3dEXT");
+ glad_glProgramUniform3dvEXT = (PFNGLPROGRAMUNIFORM3DVEXTPROC) load(userptr, "glProgramUniform3dvEXT");
+ glad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC) load(userptr, "glProgramUniform3fEXT");
+ glad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC) load(userptr, "glProgramUniform3fvEXT");
+ glad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC) load(userptr, "glProgramUniform3iEXT");
+ glad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC) load(userptr, "glProgramUniform3ivEXT");
+ glad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC) load(userptr, "glProgramUniform3uiEXT");
+ glad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC) load(userptr, "glProgramUniform3uivEXT");
+ glad_glProgramUniform4dEXT = (PFNGLPROGRAMUNIFORM4DEXTPROC) load(userptr, "glProgramUniform4dEXT");
+ glad_glProgramUniform4dvEXT = (PFNGLPROGRAMUNIFORM4DVEXTPROC) load(userptr, "glProgramUniform4dvEXT");
+ glad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC) load(userptr, "glProgramUniform4fEXT");
+ glad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC) load(userptr, "glProgramUniform4fvEXT");
+ glad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC) load(userptr, "glProgramUniform4iEXT");
+ glad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC) load(userptr, "glProgramUniform4ivEXT");
+ glad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC) load(userptr, "glProgramUniform4uiEXT");
+ glad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC) load(userptr, "glProgramUniform4uivEXT");
+ glad_glProgramUniformMatrix2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) load(userptr, "glProgramUniformMatrix2dvEXT");
+ glad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) load(userptr, "glProgramUniformMatrix2fvEXT");
+ glad_glProgramUniformMatrix2x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) load(userptr, "glProgramUniformMatrix2x3dvEXT");
+ glad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) load(userptr, "glProgramUniformMatrix2x3fvEXT");
+ glad_glProgramUniformMatrix2x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) load(userptr, "glProgramUniformMatrix2x4dvEXT");
+ glad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) load(userptr, "glProgramUniformMatrix2x4fvEXT");
+ glad_glProgramUniformMatrix3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) load(userptr, "glProgramUniformMatrix3dvEXT");
+ glad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) load(userptr, "glProgramUniformMatrix3fvEXT");
+ glad_glProgramUniformMatrix3x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) load(userptr, "glProgramUniformMatrix3x2dvEXT");
+ glad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) load(userptr, "glProgramUniformMatrix3x2fvEXT");
+ glad_glProgramUniformMatrix3x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) load(userptr, "glProgramUniformMatrix3x4dvEXT");
+ glad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) load(userptr, "glProgramUniformMatrix3x4fvEXT");
+ glad_glProgramUniformMatrix4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) load(userptr, "glProgramUniformMatrix4dvEXT");
+ glad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) load(userptr, "glProgramUniformMatrix4fvEXT");
+ glad_glProgramUniformMatrix4x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) load(userptr, "glProgramUniformMatrix4x2dvEXT");
+ glad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) load(userptr, "glProgramUniformMatrix4x2fvEXT");
+ glad_glProgramUniformMatrix4x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) load(userptr, "glProgramUniformMatrix4x3dvEXT");
+ glad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) load(userptr, "glProgramUniformMatrix4x3fvEXT");
+ glad_glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) load(userptr, "glPushClientAttribDefaultEXT");
+ glad_glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC) load(userptr, "glTextureBufferEXT");
+ glad_glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC) load(userptr, "glTextureBufferRangeEXT");
+ glad_glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC) load(userptr, "glTextureImage1DEXT");
+ glad_glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC) load(userptr, "glTextureImage2DEXT");
+ glad_glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC) load(userptr, "glTextureImage3DEXT");
+ glad_glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC) load(userptr, "glTexturePageCommitmentEXT");
+ glad_glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC) load(userptr, "glTextureParameterIivEXT");
+ glad_glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC) load(userptr, "glTextureParameterIuivEXT");
+ glad_glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC) load(userptr, "glTextureParameterfEXT");
+ glad_glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC) load(userptr, "glTextureParameterfvEXT");
+ glad_glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC) load(userptr, "glTextureParameteriEXT");
+ glad_glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC) load(userptr, "glTextureParameterivEXT");
+ glad_glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC) load(userptr, "glTextureRenderbufferEXT");
+ glad_glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC) load(userptr, "glTextureStorage1DEXT");
+ glad_glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC) load(userptr, "glTextureStorage2DEXT");
+ glad_glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) load(userptr, "glTextureStorage2DMultisampleEXT");
+ glad_glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC) load(userptr, "glTextureStorage3DEXT");
+ glad_glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) load(userptr, "glTextureStorage3DMultisampleEXT");
+ glad_glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC) load(userptr, "glTextureSubImage1DEXT");
+ glad_glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC) load(userptr, "glTextureSubImage2DEXT");
+ glad_glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC) load(userptr, "glTextureSubImage3DEXT");
+ glad_glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC) load(userptr, "glUnmapNamedBufferEXT");
+ glad_glVertexArrayBindVertexBufferEXT = (PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC) load(userptr, "glVertexArrayBindVertexBufferEXT");
+ glad_glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) load(userptr, "glVertexArrayColorOffsetEXT");
+ glad_glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) load(userptr, "glVertexArrayEdgeFlagOffsetEXT");
+ glad_glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) load(userptr, "glVertexArrayFogCoordOffsetEXT");
+ glad_glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) load(userptr, "glVertexArrayIndexOffsetEXT");
+ glad_glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) load(userptr, "glVertexArrayMultiTexCoordOffsetEXT");
+ glad_glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) load(userptr, "glVertexArrayNormalOffsetEXT");
+ glad_glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) load(userptr, "glVertexArraySecondaryColorOffsetEXT");
+ glad_glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) load(userptr, "glVertexArrayTexCoordOffsetEXT");
+ glad_glVertexArrayVertexAttribBindingEXT = (PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC) load(userptr, "glVertexArrayVertexAttribBindingEXT");
+ glad_glVertexArrayVertexAttribDivisorEXT = (PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC) load(userptr, "glVertexArrayVertexAttribDivisorEXT");
+ glad_glVertexArrayVertexAttribFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC) load(userptr, "glVertexArrayVertexAttribFormatEXT");
+ glad_glVertexArrayVertexAttribIFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC) load(userptr, "glVertexArrayVertexAttribIFormatEXT");
+ glad_glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) load(userptr, "glVertexArrayVertexAttribIOffsetEXT");
+ glad_glVertexArrayVertexAttribLFormatEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC) load(userptr, "glVertexArrayVertexAttribLFormatEXT");
+ glad_glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) load(userptr, "glVertexArrayVertexAttribLOffsetEXT");
+ glad_glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) load(userptr, "glVertexArrayVertexAttribOffsetEXT");
+ glad_glVertexArrayVertexBindingDivisorEXT = (PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC) load(userptr, "glVertexArrayVertexBindingDivisorEXT");
+ glad_glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) load(userptr, "glVertexArrayVertexOffsetEXT");
+}
+static void glad_gl_load_GL_EXT_draw_buffers2( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_draw_buffers2) return;
+ glad_glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC) load(userptr, "glColorMaskIndexedEXT");
+ glad_glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC) load(userptr, "glDisableIndexedEXT");
+ glad_glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC) load(userptr, "glEnableIndexedEXT");
+ glad_glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC) load(userptr, "glGetBooleanIndexedvEXT");
+ glad_glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC) load(userptr, "glGetIntegerIndexedvEXT");
+ glad_glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC) load(userptr, "glIsEnabledIndexedEXT");
+}
+static void glad_gl_load_GL_EXT_draw_instanced( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_draw_instanced) return;
+ glad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC) load(userptr, "glDrawArraysInstancedEXT");
+ glad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC) load(userptr, "glDrawElementsInstancedEXT");
+}
+static void glad_gl_load_GL_EXT_draw_range_elements( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_draw_range_elements) return;
+ glad_glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC) load(userptr, "glDrawRangeElementsEXT");
+}
+static void glad_gl_load_GL_EXT_external_buffer( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_external_buffer) return;
+ glad_glBufferStorageExternalEXT = (PFNGLBUFFERSTORAGEEXTERNALEXTPROC) load(userptr, "glBufferStorageExternalEXT");
+ glad_glNamedBufferStorageExternalEXT = (PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC) load(userptr, "glNamedBufferStorageExternalEXT");
+}
+static void glad_gl_load_GL_EXT_fog_coord( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_fog_coord) return;
+ glad_glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC) load(userptr, "glFogCoordPointerEXT");
+ glad_glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC) load(userptr, "glFogCoorddEXT");
+ glad_glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC) load(userptr, "glFogCoorddvEXT");
+ glad_glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC) load(userptr, "glFogCoordfEXT");
+ glad_glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC) load(userptr, "glFogCoordfvEXT");
+}
+static void glad_gl_load_GL_EXT_framebuffer_blit( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_framebuffer_blit) return;
+ glad_glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC) load(userptr, "glBlitFramebufferEXT");
+}
+static void glad_gl_load_GL_EXT_framebuffer_blit_layers( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_framebuffer_blit_layers) return;
+ glad_glBlitFramebufferLayerEXT = (PFNGLBLITFRAMEBUFFERLAYEREXTPROC) load(userptr, "glBlitFramebufferLayerEXT");
+ glad_glBlitFramebufferLayersEXT = (PFNGLBLITFRAMEBUFFERLAYERSEXTPROC) load(userptr, "glBlitFramebufferLayersEXT");
+}
+static void glad_gl_load_GL_EXT_framebuffer_multisample( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_framebuffer_multisample) return;
+ glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) load(userptr, "glRenderbufferStorageMultisampleEXT");
+}
+static void glad_gl_load_GL_EXT_framebuffer_object( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_framebuffer_object) return;
+ glad_glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC) load(userptr, "glBindFramebufferEXT");
+ glad_glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC) load(userptr, "glBindRenderbufferEXT");
+ glad_glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) load(userptr, "glCheckFramebufferStatusEXT");
+ glad_glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC) load(userptr, "glDeleteFramebuffersEXT");
+ glad_glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC) load(userptr, "glDeleteRenderbuffersEXT");
+ glad_glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) load(userptr, "glFramebufferRenderbufferEXT");
+ glad_glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) load(userptr, "glFramebufferTexture1DEXT");
+ glad_glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) load(userptr, "glFramebufferTexture2DEXT");
+ glad_glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) load(userptr, "glFramebufferTexture3DEXT");
+ glad_glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC) load(userptr, "glGenFramebuffersEXT");
+ glad_glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC) load(userptr, "glGenRenderbuffersEXT");
+ glad_glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC) load(userptr, "glGenerateMipmapEXT");
+ glad_glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) load(userptr, "glGetFramebufferAttachmentParameterivEXT");
+ glad_glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) load(userptr, "glGetRenderbufferParameterivEXT");
+ glad_glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC) load(userptr, "glIsFramebufferEXT");
+ glad_glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC) load(userptr, "glIsRenderbufferEXT");
+ glad_glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC) load(userptr, "glRenderbufferStorageEXT");
+}
+static void glad_gl_load_GL_EXT_geometry_shader4( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_geometry_shader4) return;
+ glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC) load(userptr, "glProgramParameteriEXT");
+}
+static void glad_gl_load_GL_EXT_gpu_program_parameters( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_gpu_program_parameters) return;
+ glad_glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) load(userptr, "glProgramEnvParameters4fvEXT");
+ glad_glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) load(userptr, "glProgramLocalParameters4fvEXT");
+}
+static void glad_gl_load_GL_EXT_gpu_shader4( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_gpu_shader4) return;
+ glad_glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC) load(userptr, "glBindFragDataLocationEXT");
+ glad_glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC) load(userptr, "glGetFragDataLocationEXT");
+ glad_glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC) load(userptr, "glGetUniformuivEXT");
+ glad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC) load(userptr, "glGetVertexAttribIivEXT");
+ glad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC) load(userptr, "glGetVertexAttribIuivEXT");
+ glad_glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC) load(userptr, "glUniform1uiEXT");
+ glad_glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC) load(userptr, "glUniform1uivEXT");
+ glad_glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC) load(userptr, "glUniform2uiEXT");
+ glad_glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC) load(userptr, "glUniform2uivEXT");
+ glad_glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC) load(userptr, "glUniform3uiEXT");
+ glad_glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC) load(userptr, "glUniform3uivEXT");
+ glad_glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC) load(userptr, "glUniform4uiEXT");
+ glad_glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC) load(userptr, "glUniform4uivEXT");
+ glad_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC) load(userptr, "glVertexAttribI1iEXT");
+ glad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC) load(userptr, "glVertexAttribI1ivEXT");
+ glad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC) load(userptr, "glVertexAttribI1uiEXT");
+ glad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC) load(userptr, "glVertexAttribI1uivEXT");
+ glad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC) load(userptr, "glVertexAttribI2iEXT");
+ glad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC) load(userptr, "glVertexAttribI2ivEXT");
+ glad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC) load(userptr, "glVertexAttribI2uiEXT");
+ glad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC) load(userptr, "glVertexAttribI2uivEXT");
+ glad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC) load(userptr, "glVertexAttribI3iEXT");
+ glad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC) load(userptr, "glVertexAttribI3ivEXT");
+ glad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC) load(userptr, "glVertexAttribI3uiEXT");
+ glad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC) load(userptr, "glVertexAttribI3uivEXT");
+ glad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC) load(userptr, "glVertexAttribI4bvEXT");
+ glad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC) load(userptr, "glVertexAttribI4iEXT");
+ glad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC) load(userptr, "glVertexAttribI4ivEXT");
+ glad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC) load(userptr, "glVertexAttribI4svEXT");
+ glad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC) load(userptr, "glVertexAttribI4ubvEXT");
+ glad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC) load(userptr, "glVertexAttribI4uiEXT");
+ glad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC) load(userptr, "glVertexAttribI4uivEXT");
+ glad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC) load(userptr, "glVertexAttribI4usvEXT");
+ glad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC) load(userptr, "glVertexAttribIPointerEXT");
+}
+static void glad_gl_load_GL_EXT_histogram( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_histogram) return;
+ glad_glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC) load(userptr, "glGetHistogramEXT");
+ glad_glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) load(userptr, "glGetHistogramParameterfvEXT");
+ glad_glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) load(userptr, "glGetHistogramParameterivEXT");
+ glad_glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC) load(userptr, "glGetMinmaxEXT");
+ glad_glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC) load(userptr, "glGetMinmaxParameterfvEXT");
+ glad_glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC) load(userptr, "glGetMinmaxParameterivEXT");
+ glad_glHistogramEXT = (PFNGLHISTOGRAMEXTPROC) load(userptr, "glHistogramEXT");
+ glad_glMinmaxEXT = (PFNGLMINMAXEXTPROC) load(userptr, "glMinmaxEXT");
+ glad_glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC) load(userptr, "glResetHistogramEXT");
+ glad_glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC) load(userptr, "glResetMinmaxEXT");
+}
+static void glad_gl_load_GL_EXT_index_func( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_index_func) return;
+ glad_glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC) load(userptr, "glIndexFuncEXT");
+}
+static void glad_gl_load_GL_EXT_index_material( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_index_material) return;
+ glad_glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC) load(userptr, "glIndexMaterialEXT");
+}
+static void glad_gl_load_GL_EXT_light_texture( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_light_texture) return;
+ glad_glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC) load(userptr, "glApplyTextureEXT");
+ glad_glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC) load(userptr, "glTextureLightEXT");
+ glad_glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC) load(userptr, "glTextureMaterialEXT");
+}
+static void glad_gl_load_GL_EXT_memory_object( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_memory_object) return;
+ glad_glBufferStorageMemEXT = (PFNGLBUFFERSTORAGEMEMEXTPROC) load(userptr, "glBufferStorageMemEXT");
+ glad_glCreateMemoryObjectsEXT = (PFNGLCREATEMEMORYOBJECTSEXTPROC) load(userptr, "glCreateMemoryObjectsEXT");
+ glad_glDeleteMemoryObjectsEXT = (PFNGLDELETEMEMORYOBJECTSEXTPROC) load(userptr, "glDeleteMemoryObjectsEXT");
+ glad_glGetMemoryObjectParameterivEXT = (PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC) load(userptr, "glGetMemoryObjectParameterivEXT");
+ glad_glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC) load(userptr, "glGetUnsignedBytei_vEXT");
+ glad_glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC) load(userptr, "glGetUnsignedBytevEXT");
+ glad_glIsMemoryObjectEXT = (PFNGLISMEMORYOBJECTEXTPROC) load(userptr, "glIsMemoryObjectEXT");
+ glad_glMemoryObjectParameterivEXT = (PFNGLMEMORYOBJECTPARAMETERIVEXTPROC) load(userptr, "glMemoryObjectParameterivEXT");
+ glad_glNamedBufferStorageMemEXT = (PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC) load(userptr, "glNamedBufferStorageMemEXT");
+ glad_glTexStorageMem1DEXT = (PFNGLTEXSTORAGEMEM1DEXTPROC) load(userptr, "glTexStorageMem1DEXT");
+ glad_glTexStorageMem2DEXT = (PFNGLTEXSTORAGEMEM2DEXTPROC) load(userptr, "glTexStorageMem2DEXT");
+ glad_glTexStorageMem2DMultisampleEXT = (PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC) load(userptr, "glTexStorageMem2DMultisampleEXT");
+ glad_glTexStorageMem3DEXT = (PFNGLTEXSTORAGEMEM3DEXTPROC) load(userptr, "glTexStorageMem3DEXT");
+ glad_glTexStorageMem3DMultisampleEXT = (PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC) load(userptr, "glTexStorageMem3DMultisampleEXT");
+ glad_glTextureStorageMem1DEXT = (PFNGLTEXTURESTORAGEMEM1DEXTPROC) load(userptr, "glTextureStorageMem1DEXT");
+ glad_glTextureStorageMem2DEXT = (PFNGLTEXTURESTORAGEMEM2DEXTPROC) load(userptr, "glTextureStorageMem2DEXT");
+ glad_glTextureStorageMem2DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC) load(userptr, "glTextureStorageMem2DMultisampleEXT");
+ glad_glTextureStorageMem3DEXT = (PFNGLTEXTURESTORAGEMEM3DEXTPROC) load(userptr, "glTextureStorageMem3DEXT");
+ glad_glTextureStorageMem3DMultisampleEXT = (PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC) load(userptr, "glTextureStorageMem3DMultisampleEXT");
+}
+static void glad_gl_load_GL_EXT_memory_object_fd( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_memory_object_fd) return;
+ glad_glImportMemoryFdEXT = (PFNGLIMPORTMEMORYFDEXTPROC) load(userptr, "glImportMemoryFdEXT");
+}
+static void glad_gl_load_GL_EXT_memory_object_win32( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_memory_object_win32) return;
+ glad_glImportMemoryWin32HandleEXT = (PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC) load(userptr, "glImportMemoryWin32HandleEXT");
+ glad_glImportMemoryWin32NameEXT = (PFNGLIMPORTMEMORYWIN32NAMEEXTPROC) load(userptr, "glImportMemoryWin32NameEXT");
+}
+static void glad_gl_load_GL_EXT_multi_draw_arrays( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_multi_draw_arrays) return;
+ glad_glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC) load(userptr, "glMultiDrawArraysEXT");
+ glad_glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC) load(userptr, "glMultiDrawElementsEXT");
+}
+static void glad_gl_load_GL_EXT_multisample( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_multisample) return;
+ glad_glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC) load(userptr, "glSampleMaskEXT");
+ glad_glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC) load(userptr, "glSamplePatternEXT");
+}
+static void glad_gl_load_GL_EXT_paletted_texture( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_paletted_texture) return;
+ glad_glColorTableEXT = (PFNGLCOLORTABLEEXTPROC) load(userptr, "glColorTableEXT");
+ glad_glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC) load(userptr, "glGetColorTableEXT");
+ glad_glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) load(userptr, "glGetColorTableParameterfvEXT");
+ glad_glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) load(userptr, "glGetColorTableParameterivEXT");
+}
+static void glad_gl_load_GL_EXT_pixel_transform( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_pixel_transform) return;
+ glad_glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) load(userptr, "glGetPixelTransformParameterfvEXT");
+ glad_glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) load(userptr, "glGetPixelTransformParameterivEXT");
+ glad_glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) load(userptr, "glPixelTransformParameterfEXT");
+ glad_glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) load(userptr, "glPixelTransformParameterfvEXT");
+ glad_glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) load(userptr, "glPixelTransformParameteriEXT");
+ glad_glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) load(userptr, "glPixelTransformParameterivEXT");
+}
+static void glad_gl_load_GL_EXT_point_parameters( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_point_parameters) return;
+ glad_glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC) load(userptr, "glPointParameterfEXT");
+ glad_glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC) load(userptr, "glPointParameterfvEXT");
+}
+static void glad_gl_load_GL_EXT_polygon_offset( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_polygon_offset) return;
+ glad_glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC) load(userptr, "glPolygonOffsetEXT");
+}
+static void glad_gl_load_GL_EXT_polygon_offset_clamp( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_polygon_offset_clamp) return;
+ glad_glPolygonOffsetClampEXT = (PFNGLPOLYGONOFFSETCLAMPEXTPROC) load(userptr, "glPolygonOffsetClampEXT");
+}
+static void glad_gl_load_GL_EXT_provoking_vertex( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_provoking_vertex) return;
+ glad_glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC) load(userptr, "glProvokingVertexEXT");
+}
+static void glad_gl_load_GL_EXT_raster_multisample( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_raster_multisample) return;
+ glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC) load(userptr, "glRasterSamplesEXT");
+}
+static void glad_gl_load_GL_EXT_secondary_color( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_secondary_color) return;
+ glad_glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC) load(userptr, "glSecondaryColor3bEXT");
+ glad_glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC) load(userptr, "glSecondaryColor3bvEXT");
+ glad_glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC) load(userptr, "glSecondaryColor3dEXT");
+ glad_glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC) load(userptr, "glSecondaryColor3dvEXT");
+ glad_glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC) load(userptr, "glSecondaryColor3fEXT");
+ glad_glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC) load(userptr, "glSecondaryColor3fvEXT");
+ glad_glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC) load(userptr, "glSecondaryColor3iEXT");
+ glad_glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC) load(userptr, "glSecondaryColor3ivEXT");
+ glad_glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC) load(userptr, "glSecondaryColor3sEXT");
+ glad_glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC) load(userptr, "glSecondaryColor3svEXT");
+ glad_glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC) load(userptr, "glSecondaryColor3ubEXT");
+ glad_glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC) load(userptr, "glSecondaryColor3ubvEXT");
+ glad_glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC) load(userptr, "glSecondaryColor3uiEXT");
+ glad_glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC) load(userptr, "glSecondaryColor3uivEXT");
+ glad_glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC) load(userptr, "glSecondaryColor3usEXT");
+ glad_glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC) load(userptr, "glSecondaryColor3usvEXT");
+ glad_glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC) load(userptr, "glSecondaryColorPointerEXT");
+}
+static void glad_gl_load_GL_EXT_semaphore( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_semaphore) return;
+ glad_glDeleteSemaphoresEXT = (PFNGLDELETESEMAPHORESEXTPROC) load(userptr, "glDeleteSemaphoresEXT");
+ glad_glGenSemaphoresEXT = (PFNGLGENSEMAPHORESEXTPROC) load(userptr, "glGenSemaphoresEXT");
+ glad_glGetSemaphoreParameterui64vEXT = (PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC) load(userptr, "glGetSemaphoreParameterui64vEXT");
+ glad_glGetUnsignedBytei_vEXT = (PFNGLGETUNSIGNEDBYTEI_VEXTPROC) load(userptr, "glGetUnsignedBytei_vEXT");
+ glad_glGetUnsignedBytevEXT = (PFNGLGETUNSIGNEDBYTEVEXTPROC) load(userptr, "glGetUnsignedBytevEXT");
+ glad_glIsSemaphoreEXT = (PFNGLISSEMAPHOREEXTPROC) load(userptr, "glIsSemaphoreEXT");
+ glad_glSemaphoreParameterui64vEXT = (PFNGLSEMAPHOREPARAMETERUI64VEXTPROC) load(userptr, "glSemaphoreParameterui64vEXT");
+ glad_glSignalSemaphoreEXT = (PFNGLSIGNALSEMAPHOREEXTPROC) load(userptr, "glSignalSemaphoreEXT");
+ glad_glWaitSemaphoreEXT = (PFNGLWAITSEMAPHOREEXTPROC) load(userptr, "glWaitSemaphoreEXT");
+}
+static void glad_gl_load_GL_EXT_semaphore_fd( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_semaphore_fd) return;
+ glad_glImportSemaphoreFdEXT = (PFNGLIMPORTSEMAPHOREFDEXTPROC) load(userptr, "glImportSemaphoreFdEXT");
+}
+static void glad_gl_load_GL_EXT_semaphore_win32( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_semaphore_win32) return;
+ glad_glImportSemaphoreWin32HandleEXT = (PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC) load(userptr, "glImportSemaphoreWin32HandleEXT");
+ glad_glImportSemaphoreWin32NameEXT = (PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC) load(userptr, "glImportSemaphoreWin32NameEXT");
+}
+static void glad_gl_load_GL_EXT_separate_shader_objects( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_separate_shader_objects) return;
+ glad_glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC) load(userptr, "glActiveProgramEXT");
+ glad_glActiveShaderProgramEXT = (PFNGLACTIVESHADERPROGRAMEXTPROC) load(userptr, "glActiveShaderProgramEXT");
+ glad_glBindProgramPipelineEXT = (PFNGLBINDPROGRAMPIPELINEEXTPROC) load(userptr, "glBindProgramPipelineEXT");
+ glad_glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC) load(userptr, "glCreateShaderProgramEXT");
+ glad_glCreateShaderProgramvEXT = (PFNGLCREATESHADERPROGRAMVEXTPROC) load(userptr, "glCreateShaderProgramvEXT");
+ glad_glDeleteProgramPipelinesEXT = (PFNGLDELETEPROGRAMPIPELINESEXTPROC) load(userptr, "glDeleteProgramPipelinesEXT");
+ glad_glGenProgramPipelinesEXT = (PFNGLGENPROGRAMPIPELINESEXTPROC) load(userptr, "glGenProgramPipelinesEXT");
+ glad_glGetProgramPipelineInfoLogEXT = (PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) load(userptr, "glGetProgramPipelineInfoLogEXT");
+ glad_glGetProgramPipelineivEXT = (PFNGLGETPROGRAMPIPELINEIVEXTPROC) load(userptr, "glGetProgramPipelineivEXT");
+ glad_glIsProgramPipelineEXT = (PFNGLISPROGRAMPIPELINEEXTPROC) load(userptr, "glIsProgramPipelineEXT");
+ glad_glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC) load(userptr, "glProgramParameteriEXT");
+ glad_glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC) load(userptr, "glProgramUniform1fEXT");
+ glad_glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC) load(userptr, "glProgramUniform1fvEXT");
+ glad_glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC) load(userptr, "glProgramUniform1iEXT");
+ glad_glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC) load(userptr, "glProgramUniform1ivEXT");
+ glad_glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC) load(userptr, "glProgramUniform1uiEXT");
+ glad_glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC) load(userptr, "glProgramUniform1uivEXT");
+ glad_glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC) load(userptr, "glProgramUniform2fEXT");
+ glad_glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC) load(userptr, "glProgramUniform2fvEXT");
+ glad_glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC) load(userptr, "glProgramUniform2iEXT");
+ glad_glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC) load(userptr, "glProgramUniform2ivEXT");
+ glad_glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC) load(userptr, "glProgramUniform2uiEXT");
+ glad_glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC) load(userptr, "glProgramUniform2uivEXT");
+ glad_glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC) load(userptr, "glProgramUniform3fEXT");
+ glad_glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC) load(userptr, "glProgramUniform3fvEXT");
+ glad_glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC) load(userptr, "glProgramUniform3iEXT");
+ glad_glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC) load(userptr, "glProgramUniform3ivEXT");
+ glad_glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC) load(userptr, "glProgramUniform3uiEXT");
+ glad_glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC) load(userptr, "glProgramUniform3uivEXT");
+ glad_glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC) load(userptr, "glProgramUniform4fEXT");
+ glad_glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC) load(userptr, "glProgramUniform4fvEXT");
+ glad_glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC) load(userptr, "glProgramUniform4iEXT");
+ glad_glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC) load(userptr, "glProgramUniform4ivEXT");
+ glad_glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC) load(userptr, "glProgramUniform4uiEXT");
+ glad_glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC) load(userptr, "glProgramUniform4uivEXT");
+ glad_glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) load(userptr, "glProgramUniformMatrix2fvEXT");
+ glad_glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) load(userptr, "glProgramUniformMatrix2x3fvEXT");
+ glad_glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) load(userptr, "glProgramUniformMatrix2x4fvEXT");
+ glad_glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) load(userptr, "glProgramUniformMatrix3fvEXT");
+ glad_glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) load(userptr, "glProgramUniformMatrix3x2fvEXT");
+ glad_glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) load(userptr, "glProgramUniformMatrix3x4fvEXT");
+ glad_glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) load(userptr, "glProgramUniformMatrix4fvEXT");
+ glad_glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) load(userptr, "glProgramUniformMatrix4x2fvEXT");
+ glad_glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) load(userptr, "glProgramUniformMatrix4x3fvEXT");
+ glad_glUseProgramStagesEXT = (PFNGLUSEPROGRAMSTAGESEXTPROC) load(userptr, "glUseProgramStagesEXT");
+ glad_glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC) load(userptr, "glUseShaderProgramEXT");
+ glad_glValidateProgramPipelineEXT = (PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) load(userptr, "glValidateProgramPipelineEXT");
+}
+static void glad_gl_load_GL_EXT_shader_framebuffer_fetch_non_coherent( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent) return;
+ glad_glFramebufferFetchBarrierEXT = (PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC) load(userptr, "glFramebufferFetchBarrierEXT");
+}
+static void glad_gl_load_GL_EXT_shader_image_load_store( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_shader_image_load_store) return;
+ glad_glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC) load(userptr, "glBindImageTextureEXT");
+ glad_glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC) load(userptr, "glMemoryBarrierEXT");
+}
+static void glad_gl_load_GL_EXT_stencil_clear_tag( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_stencil_clear_tag) return;
+ glad_glStencilClearTagEXT = (PFNGLSTENCILCLEARTAGEXTPROC) load(userptr, "glStencilClearTagEXT");
+}
+static void glad_gl_load_GL_EXT_stencil_two_side( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_stencil_two_side) return;
+ glad_glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC) load(userptr, "glActiveStencilFaceEXT");
+}
+static void glad_gl_load_GL_EXT_subtexture( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_subtexture) return;
+ glad_glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC) load(userptr, "glTexSubImage1DEXT");
+ glad_glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC) load(userptr, "glTexSubImage2DEXT");
+}
+static void glad_gl_load_GL_EXT_texture3D( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_texture3D) return;
+ glad_glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC) load(userptr, "glTexImage3DEXT");
+ glad_glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC) load(userptr, "glTexSubImage3DEXT");
+}
+static void glad_gl_load_GL_EXT_texture_array( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_texture_array) return;
+ glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) load(userptr, "glFramebufferTextureLayerEXT");
+}
+static void glad_gl_load_GL_EXT_texture_buffer_object( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_texture_buffer_object) return;
+ glad_glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC) load(userptr, "glTexBufferEXT");
+}
+static void glad_gl_load_GL_EXT_texture_integer( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_texture_integer) return;
+ glad_glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC) load(userptr, "glClearColorIiEXT");
+ glad_glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC) load(userptr, "glClearColorIuiEXT");
+ glad_glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC) load(userptr, "glGetTexParameterIivEXT");
+ glad_glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC) load(userptr, "glGetTexParameterIuivEXT");
+ glad_glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC) load(userptr, "glTexParameterIivEXT");
+ glad_glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC) load(userptr, "glTexParameterIuivEXT");
+}
+static void glad_gl_load_GL_EXT_texture_object( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_texture_object) return;
+ glad_glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC) load(userptr, "glAreTexturesResidentEXT");
+ glad_glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC) load(userptr, "glBindTextureEXT");
+ glad_glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC) load(userptr, "glDeleteTexturesEXT");
+ glad_glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC) load(userptr, "glGenTexturesEXT");
+ glad_glIsTextureEXT = (PFNGLISTEXTUREEXTPROC) load(userptr, "glIsTextureEXT");
+ glad_glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC) load(userptr, "glPrioritizeTexturesEXT");
+}
+static void glad_gl_load_GL_EXT_texture_perturb_normal( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_texture_perturb_normal) return;
+ glad_glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC) load(userptr, "glTextureNormalEXT");
+}
+static void glad_gl_load_GL_EXT_texture_storage( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_texture_storage) return;
+ glad_glTexStorage1DEXT = (PFNGLTEXSTORAGE1DEXTPROC) load(userptr, "glTexStorage1DEXT");
+ glad_glTexStorage2DEXT = (PFNGLTEXSTORAGE2DEXTPROC) load(userptr, "glTexStorage2DEXT");
+ glad_glTexStorage3DEXT = (PFNGLTEXSTORAGE3DEXTPROC) load(userptr, "glTexStorage3DEXT");
+ glad_glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC) load(userptr, "glTextureStorage1DEXT");
+ glad_glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC) load(userptr, "glTextureStorage2DEXT");
+ glad_glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC) load(userptr, "glTextureStorage3DEXT");
+}
+static void glad_gl_load_GL_EXT_timer_query( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_timer_query) return;
+ glad_glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC) load(userptr, "glGetQueryObjecti64vEXT");
+ glad_glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC) load(userptr, "glGetQueryObjectui64vEXT");
+}
+static void glad_gl_load_GL_EXT_transform_feedback( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_transform_feedback) return;
+ glad_glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) load(userptr, "glBeginTransformFeedbackEXT");
+ glad_glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC) load(userptr, "glBindBufferBaseEXT");
+ glad_glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC) load(userptr, "glBindBufferOffsetEXT");
+ glad_glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC) load(userptr, "glBindBufferRangeEXT");
+ glad_glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC) load(userptr, "glEndTransformFeedbackEXT");
+ glad_glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) load(userptr, "glGetTransformFeedbackVaryingEXT");
+ glad_glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) load(userptr, "glTransformFeedbackVaryingsEXT");
+}
+static void glad_gl_load_GL_EXT_vertex_array( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_vertex_array) return;
+ glad_glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC) load(userptr, "glArrayElementEXT");
+ glad_glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC) load(userptr, "glColorPointerEXT");
+ glad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC) load(userptr, "glDrawArraysEXT");
+ glad_glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC) load(userptr, "glEdgeFlagPointerEXT");
+ glad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC) load(userptr, "glGetPointervEXT");
+ glad_glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC) load(userptr, "glIndexPointerEXT");
+ glad_glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC) load(userptr, "glNormalPointerEXT");
+ glad_glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC) load(userptr, "glTexCoordPointerEXT");
+ glad_glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC) load(userptr, "glVertexPointerEXT");
+}
+static void glad_gl_load_GL_EXT_vertex_attrib_64bit( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_vertex_attrib_64bit) return;
+ glad_glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC) load(userptr, "glGetVertexAttribLdvEXT");
+ glad_glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC) load(userptr, "glVertexAttribL1dEXT");
+ glad_glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC) load(userptr, "glVertexAttribL1dvEXT");
+ glad_glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC) load(userptr, "glVertexAttribL2dEXT");
+ glad_glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC) load(userptr, "glVertexAttribL2dvEXT");
+ glad_glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC) load(userptr, "glVertexAttribL3dEXT");
+ glad_glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC) load(userptr, "glVertexAttribL3dvEXT");
+ glad_glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC) load(userptr, "glVertexAttribL4dEXT");
+ glad_glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC) load(userptr, "glVertexAttribL4dvEXT");
+ glad_glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC) load(userptr, "glVertexAttribLPointerEXT");
+}
+static void glad_gl_load_GL_EXT_vertex_shader( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_vertex_shader) return;
+ glad_glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC) load(userptr, "glBeginVertexShaderEXT");
+ glad_glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC) load(userptr, "glBindLightParameterEXT");
+ glad_glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC) load(userptr, "glBindMaterialParameterEXT");
+ glad_glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC) load(userptr, "glBindParameterEXT");
+ glad_glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC) load(userptr, "glBindTexGenParameterEXT");
+ glad_glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) load(userptr, "glBindTextureUnitParameterEXT");
+ glad_glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC) load(userptr, "glBindVertexShaderEXT");
+ glad_glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC) load(userptr, "glDeleteVertexShaderEXT");
+ glad_glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) load(userptr, "glDisableVariantClientStateEXT");
+ glad_glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) load(userptr, "glEnableVariantClientStateEXT");
+ glad_glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC) load(userptr, "glEndVertexShaderEXT");
+ glad_glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC) load(userptr, "glExtractComponentEXT");
+ glad_glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC) load(userptr, "glGenSymbolsEXT");
+ glad_glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC) load(userptr, "glGenVertexShadersEXT");
+ glad_glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC) load(userptr, "glGetInvariantBooleanvEXT");
+ glad_glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC) load(userptr, "glGetInvariantFloatvEXT");
+ glad_glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC) load(userptr, "glGetInvariantIntegervEXT");
+ glad_glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) load(userptr, "glGetLocalConstantBooleanvEXT");
+ glad_glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC) load(userptr, "glGetLocalConstantFloatvEXT");
+ glad_glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) load(userptr, "glGetLocalConstantIntegervEXT");
+ glad_glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC) load(userptr, "glGetVariantBooleanvEXT");
+ glad_glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC) load(userptr, "glGetVariantFloatvEXT");
+ glad_glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC) load(userptr, "glGetVariantIntegervEXT");
+ glad_glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC) load(userptr, "glGetVariantPointervEXT");
+ glad_glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC) load(userptr, "glInsertComponentEXT");
+ glad_glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC) load(userptr, "glIsVariantEnabledEXT");
+ glad_glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC) load(userptr, "glSetInvariantEXT");
+ glad_glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC) load(userptr, "glSetLocalConstantEXT");
+ glad_glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC) load(userptr, "glShaderOp1EXT");
+ glad_glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC) load(userptr, "glShaderOp2EXT");
+ glad_glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC) load(userptr, "glShaderOp3EXT");
+ glad_glSwizzleEXT = (PFNGLSWIZZLEEXTPROC) load(userptr, "glSwizzleEXT");
+ glad_glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC) load(userptr, "glVariantPointerEXT");
+ glad_glVariantbvEXT = (PFNGLVARIANTBVEXTPROC) load(userptr, "glVariantbvEXT");
+ glad_glVariantdvEXT = (PFNGLVARIANTDVEXTPROC) load(userptr, "glVariantdvEXT");
+ glad_glVariantfvEXT = (PFNGLVARIANTFVEXTPROC) load(userptr, "glVariantfvEXT");
+ glad_glVariantivEXT = (PFNGLVARIANTIVEXTPROC) load(userptr, "glVariantivEXT");
+ glad_glVariantsvEXT = (PFNGLVARIANTSVEXTPROC) load(userptr, "glVariantsvEXT");
+ glad_glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC) load(userptr, "glVariantubvEXT");
+ glad_glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC) load(userptr, "glVariantuivEXT");
+ glad_glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC) load(userptr, "glVariantusvEXT");
+ glad_glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC) load(userptr, "glWriteMaskEXT");
+}
+static void glad_gl_load_GL_EXT_vertex_weighting( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_vertex_weighting) return;
+ glad_glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC) load(userptr, "glVertexWeightPointerEXT");
+ glad_glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC) load(userptr, "glVertexWeightfEXT");
+ glad_glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC) load(userptr, "glVertexWeightfvEXT");
+}
+static void glad_gl_load_GL_EXT_win32_keyed_mutex( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_win32_keyed_mutex) return;
+ glad_glAcquireKeyedMutexWin32EXT = (PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC) load(userptr, "glAcquireKeyedMutexWin32EXT");
+ glad_glReleaseKeyedMutexWin32EXT = (PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC) load(userptr, "glReleaseKeyedMutexWin32EXT");
+}
+static void glad_gl_load_GL_EXT_window_rectangles( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_window_rectangles) return;
+ glad_glWindowRectanglesEXT = (PFNGLWINDOWRECTANGLESEXTPROC) load(userptr, "glWindowRectanglesEXT");
+}
+static void glad_gl_load_GL_EXT_x11_sync_object( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_x11_sync_object) return;
+ glad_glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC) load(userptr, "glImportSyncEXT");
+}
+static void glad_gl_load_GL_GREMEDY_frame_terminator( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_GREMEDY_frame_terminator) return;
+ glad_glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC) load(userptr, "glFrameTerminatorGREMEDY");
+}
+static void glad_gl_load_GL_GREMEDY_string_marker( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_GREMEDY_string_marker) return;
+ glad_glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC) load(userptr, "glStringMarkerGREMEDY");
+}
+static void glad_gl_load_GL_HP_image_transform( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_HP_image_transform) return;
+ glad_glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) load(userptr, "glGetImageTransformParameterfvHP");
+ glad_glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) load(userptr, "glGetImageTransformParameterivHP");
+ glad_glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC) load(userptr, "glImageTransformParameterfHP");
+ glad_glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) load(userptr, "glImageTransformParameterfvHP");
+ glad_glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC) load(userptr, "glImageTransformParameteriHP");
+ glad_glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) load(userptr, "glImageTransformParameterivHP");
+}
+static void glad_gl_load_GL_IBM_multimode_draw_arrays( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_IBM_multimode_draw_arrays) return;
+ glad_glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC) load(userptr, "glMultiModeDrawArraysIBM");
+ glad_glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC) load(userptr, "glMultiModeDrawElementsIBM");
+}
+static void glad_gl_load_GL_IBM_static_data( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_IBM_static_data) return;
+ glad_glFlushStaticDataIBM = (PFNGLFLUSHSTATICDATAIBMPROC) load(userptr, "glFlushStaticDataIBM");
+}
+static void glad_gl_load_GL_IBM_vertex_array_lists( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_IBM_vertex_array_lists) return;
+ glad_glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC) load(userptr, "glColorPointerListIBM");
+ glad_glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC) load(userptr, "glEdgeFlagPointerListIBM");
+ glad_glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC) load(userptr, "glFogCoordPointerListIBM");
+ glad_glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC) load(userptr, "glIndexPointerListIBM");
+ glad_glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC) load(userptr, "glNormalPointerListIBM");
+ glad_glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) load(userptr, "glSecondaryColorPointerListIBM");
+ glad_glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC) load(userptr, "glTexCoordPointerListIBM");
+ glad_glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC) load(userptr, "glVertexPointerListIBM");
+}
+static void glad_gl_load_GL_INGR_blend_func_separate( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_INGR_blend_func_separate) return;
+ glad_glBlendFuncSeparateINGR = (PFNGLBLENDFUNCSEPARATEINGRPROC) load(userptr, "glBlendFuncSeparateINGR");
+}
+static void glad_gl_load_GL_INTEL_framebuffer_CMAA( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_INTEL_framebuffer_CMAA) return;
+ glad_glApplyFramebufferAttachmentCMAAINTEL = (PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) load(userptr, "glApplyFramebufferAttachmentCMAAINTEL");
+}
+static void glad_gl_load_GL_INTEL_map_texture( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_INTEL_map_texture) return;
+ glad_glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC) load(userptr, "glMapTexture2DINTEL");
+ glad_glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC) load(userptr, "glSyncTextureINTEL");
+ glad_glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC) load(userptr, "glUnmapTexture2DINTEL");
+}
+static void glad_gl_load_GL_INTEL_parallel_arrays( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_INTEL_parallel_arrays) return;
+ glad_glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC) load(userptr, "glColorPointervINTEL");
+ glad_glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC) load(userptr, "glNormalPointervINTEL");
+ glad_glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC) load(userptr, "glTexCoordPointervINTEL");
+ glad_glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC) load(userptr, "glVertexPointervINTEL");
+}
+static void glad_gl_load_GL_INTEL_performance_query( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_INTEL_performance_query) return;
+ glad_glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC) load(userptr, "glBeginPerfQueryINTEL");
+ glad_glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC) load(userptr, "glCreatePerfQueryINTEL");
+ glad_glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC) load(userptr, "glDeletePerfQueryINTEL");
+ glad_glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC) load(userptr, "glEndPerfQueryINTEL");
+ glad_glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC) load(userptr, "glGetFirstPerfQueryIdINTEL");
+ glad_glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC) load(userptr, "glGetNextPerfQueryIdINTEL");
+ glad_glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC) load(userptr, "glGetPerfCounterInfoINTEL");
+ glad_glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC) load(userptr, "glGetPerfQueryDataINTEL");
+ glad_glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC) load(userptr, "glGetPerfQueryIdByNameINTEL");
+ glad_glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC) load(userptr, "glGetPerfQueryInfoINTEL");
+}
+static void glad_gl_load_GL_KHR_blend_equation_advanced( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_KHR_blend_equation_advanced) return;
+ glad_glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC) load(userptr, "glBlendBarrierKHR");
+}
+static void glad_gl_load_GL_KHR_debug( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_KHR_debug) return;
+ glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load(userptr, "glDebugMessageCallback");
+ glad_glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC) load(userptr, "glDebugMessageCallbackKHR");
+ glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load(userptr, "glDebugMessageControl");
+ glad_glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC) load(userptr, "glDebugMessageControlKHR");
+ glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load(userptr, "glDebugMessageInsert");
+ glad_glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC) load(userptr, "glDebugMessageInsertKHR");
+ glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load(userptr, "glGetDebugMessageLog");
+ glad_glGetDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC) load(userptr, "glGetDebugMessageLogKHR");
+ glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load(userptr, "glGetObjectLabel");
+ glad_glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC) load(userptr, "glGetObjectLabelKHR");
+ glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load(userptr, "glGetObjectPtrLabel");
+ glad_glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC) load(userptr, "glGetObjectPtrLabelKHR");
+ glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv");
+ glad_glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC) load(userptr, "glGetPointervKHR");
+ glad_glObjectLabel = (PFNGLOBJECTLABELPROC) load(userptr, "glObjectLabel");
+ glad_glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC) load(userptr, "glObjectLabelKHR");
+ glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load(userptr, "glObjectPtrLabel");
+ glad_glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC) load(userptr, "glObjectPtrLabelKHR");
+ glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load(userptr, "glPopDebugGroup");
+ glad_glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC) load(userptr, "glPopDebugGroupKHR");
+ glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load(userptr, "glPushDebugGroup");
+ glad_glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC) load(userptr, "glPushDebugGroupKHR");
+}
+static void glad_gl_load_GL_KHR_parallel_shader_compile( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_KHR_parallel_shader_compile) return;
+ glad_glMaxShaderCompilerThreadsKHR = (PFNGLMAXSHADERCOMPILERTHREADSKHRPROC) load(userptr, "glMaxShaderCompilerThreadsKHR");
+}
+static void glad_gl_load_GL_KHR_robustness( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_KHR_robustness) return;
+ glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC) load(userptr, "glGetGraphicsResetStatus");
+ glad_glGetGraphicsResetStatusKHR = (PFNGLGETGRAPHICSRESETSTATUSKHRPROC) load(userptr, "glGetGraphicsResetStatusKHR");
+ glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC) load(userptr, "glGetnUniformfv");
+ glad_glGetnUniformfvKHR = (PFNGLGETNUNIFORMFVKHRPROC) load(userptr, "glGetnUniformfvKHR");
+ glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC) load(userptr, "glGetnUniformiv");
+ glad_glGetnUniformivKHR = (PFNGLGETNUNIFORMIVKHRPROC) load(userptr, "glGetnUniformivKHR");
+ glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC) load(userptr, "glGetnUniformuiv");
+ glad_glGetnUniformuivKHR = (PFNGLGETNUNIFORMUIVKHRPROC) load(userptr, "glGetnUniformuivKHR");
+ glad_glReadnPixels = (PFNGLREADNPIXELSPROC) load(userptr, "glReadnPixels");
+ glad_glReadnPixelsKHR = (PFNGLREADNPIXELSKHRPROC) load(userptr, "glReadnPixelsKHR");
+}
+static void glad_gl_load_GL_MESA_framebuffer_flip_y( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_MESA_framebuffer_flip_y) return;
+ glad_glFramebufferParameteriMESA = (PFNGLFRAMEBUFFERPARAMETERIMESAPROC) load(userptr, "glFramebufferParameteriMESA");
+ glad_glGetFramebufferParameterivMESA = (PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC) load(userptr, "glGetFramebufferParameterivMESA");
+}
+static void glad_gl_load_GL_MESA_resize_buffers( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_MESA_resize_buffers) return;
+ glad_glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC) load(userptr, "glResizeBuffersMESA");
+}
+static void glad_gl_load_GL_MESA_window_pos( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_MESA_window_pos) return;
+ glad_glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC) load(userptr, "glWindowPos2dMESA");
+ glad_glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC) load(userptr, "glWindowPos2dvMESA");
+ glad_glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC) load(userptr, "glWindowPos2fMESA");
+ glad_glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC) load(userptr, "glWindowPos2fvMESA");
+ glad_glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC) load(userptr, "glWindowPos2iMESA");
+ glad_glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC) load(userptr, "glWindowPos2ivMESA");
+ glad_glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC) load(userptr, "glWindowPos2sMESA");
+ glad_glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC) load(userptr, "glWindowPos2svMESA");
+ glad_glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC) load(userptr, "glWindowPos3dMESA");
+ glad_glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC) load(userptr, "glWindowPos3dvMESA");
+ glad_glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC) load(userptr, "glWindowPos3fMESA");
+ glad_glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC) load(userptr, "glWindowPos3fvMESA");
+ glad_glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC) load(userptr, "glWindowPos3iMESA");
+ glad_glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC) load(userptr, "glWindowPos3ivMESA");
+ glad_glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC) load(userptr, "glWindowPos3sMESA");
+ glad_glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC) load(userptr, "glWindowPos3svMESA");
+ glad_glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC) load(userptr, "glWindowPos4dMESA");
+ glad_glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC) load(userptr, "glWindowPos4dvMESA");
+ glad_glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC) load(userptr, "glWindowPos4fMESA");
+ glad_glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC) load(userptr, "glWindowPos4fvMESA");
+ glad_glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC) load(userptr, "glWindowPos4iMESA");
+ glad_glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC) load(userptr, "glWindowPos4ivMESA");
+ glad_glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC) load(userptr, "glWindowPos4sMESA");
+ glad_glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC) load(userptr, "glWindowPos4svMESA");
+}
+static void glad_gl_load_GL_NVX_conditional_render( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NVX_conditional_render) return;
+ glad_glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC) load(userptr, "glBeginConditionalRenderNVX");
+ glad_glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC) load(userptr, "glEndConditionalRenderNVX");
+}
+static void glad_gl_load_GL_NVX_gpu_multicast2( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NVX_gpu_multicast2) return;
+ glad_glAsyncCopyBufferSubDataNVX = (PFNGLASYNCCOPYBUFFERSUBDATANVXPROC) load(userptr, "glAsyncCopyBufferSubDataNVX");
+ glad_glAsyncCopyImageSubDataNVX = (PFNGLASYNCCOPYIMAGESUBDATANVXPROC) load(userptr, "glAsyncCopyImageSubDataNVX");
+ glad_glMulticastScissorArrayvNVX = (PFNGLMULTICASTSCISSORARRAYVNVXPROC) load(userptr, "glMulticastScissorArrayvNVX");
+ glad_glMulticastViewportArrayvNVX = (PFNGLMULTICASTVIEWPORTARRAYVNVXPROC) load(userptr, "glMulticastViewportArrayvNVX");
+ glad_glMulticastViewportPositionWScaleNVX = (PFNGLMULTICASTVIEWPORTPOSITIONWSCALENVXPROC) load(userptr, "glMulticastViewportPositionWScaleNVX");
+ glad_glUploadGpuMaskNVX = (PFNGLUPLOADGPUMASKNVXPROC) load(userptr, "glUploadGpuMaskNVX");
+}
+static void glad_gl_load_GL_NVX_linked_gpu_multicast( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NVX_linked_gpu_multicast) return;
+ glad_glLGPUCopyImageSubDataNVX = (PFNGLLGPUCOPYIMAGESUBDATANVXPROC) load(userptr, "glLGPUCopyImageSubDataNVX");
+ glad_glLGPUInterlockNVX = (PFNGLLGPUINTERLOCKNVXPROC) load(userptr, "glLGPUInterlockNVX");
+ glad_glLGPUNamedBufferSubDataNVX = (PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC) load(userptr, "glLGPUNamedBufferSubDataNVX");
+}
+static void glad_gl_load_GL_NVX_progress_fence( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NVX_progress_fence) return;
+ glad_glClientWaitSemaphoreui64NVX = (PFNGLCLIENTWAITSEMAPHOREUI64NVXPROC) load(userptr, "glClientWaitSemaphoreui64NVX");
+ glad_glCreateProgressFenceNVX = (PFNGLCREATEPROGRESSFENCENVXPROC) load(userptr, "glCreateProgressFenceNVX");
+ glad_glSignalSemaphoreui64NVX = (PFNGLSIGNALSEMAPHOREUI64NVXPROC) load(userptr, "glSignalSemaphoreui64NVX");
+ glad_glWaitSemaphoreui64NVX = (PFNGLWAITSEMAPHOREUI64NVXPROC) load(userptr, "glWaitSemaphoreui64NVX");
+}
+static void glad_gl_load_GL_NV_alpha_to_coverage_dither_control( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_alpha_to_coverage_dither_control) return;
+ glad_glAlphaToCoverageDitherControlNV = (PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC) load(userptr, "glAlphaToCoverageDitherControlNV");
+}
+static void glad_gl_load_GL_NV_bindless_multi_draw_indirect( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_bindless_multi_draw_indirect) return;
+ glad_glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) load(userptr, "glMultiDrawArraysIndirectBindlessNV");
+ glad_glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) load(userptr, "glMultiDrawElementsIndirectBindlessNV");
+}
+static void glad_gl_load_GL_NV_bindless_multi_draw_indirect_count( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_bindless_multi_draw_indirect_count) return;
+ glad_glMultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC) load(userptr, "glMultiDrawArraysIndirectBindlessCountNV");
+ glad_glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC) load(userptr, "glMultiDrawElementsIndirectBindlessCountNV");
+}
+static void glad_gl_load_GL_NV_bindless_texture( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_bindless_texture) return;
+ glad_glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC) load(userptr, "glGetImageHandleNV");
+ glad_glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC) load(userptr, "glGetTextureHandleNV");
+ glad_glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC) load(userptr, "glGetTextureSamplerHandleNV");
+ glad_glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC) load(userptr, "glIsImageHandleResidentNV");
+ glad_glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC) load(userptr, "glIsTextureHandleResidentNV");
+ glad_glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) load(userptr, "glMakeImageHandleNonResidentNV");
+ glad_glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) load(userptr, "glMakeImageHandleResidentNV");
+ glad_glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) load(userptr, "glMakeTextureHandleNonResidentNV");
+ glad_glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) load(userptr, "glMakeTextureHandleResidentNV");
+ glad_glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) load(userptr, "glProgramUniformHandleui64NV");
+ glad_glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) load(userptr, "glProgramUniformHandleui64vNV");
+ glad_glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC) load(userptr, "glUniformHandleui64NV");
+ glad_glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC) load(userptr, "glUniformHandleui64vNV");
+}
+static void glad_gl_load_GL_NV_blend_equation_advanced( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_blend_equation_advanced) return;
+ glad_glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC) load(userptr, "glBlendBarrierNV");
+ glad_glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC) load(userptr, "glBlendParameteriNV");
+}
+static void glad_gl_load_GL_NV_clip_space_w_scaling( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_clip_space_w_scaling) return;
+ glad_glViewportPositionWScaleNV = (PFNGLVIEWPORTPOSITIONWSCALENVPROC) load(userptr, "glViewportPositionWScaleNV");
+}
+static void glad_gl_load_GL_NV_command_list( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_command_list) return;
+ glad_glCallCommandListNV = (PFNGLCALLCOMMANDLISTNVPROC) load(userptr, "glCallCommandListNV");
+ glad_glCommandListSegmentsNV = (PFNGLCOMMANDLISTSEGMENTSNVPROC) load(userptr, "glCommandListSegmentsNV");
+ glad_glCompileCommandListNV = (PFNGLCOMPILECOMMANDLISTNVPROC) load(userptr, "glCompileCommandListNV");
+ glad_glCreateCommandListsNV = (PFNGLCREATECOMMANDLISTSNVPROC) load(userptr, "glCreateCommandListsNV");
+ glad_glCreateStatesNV = (PFNGLCREATESTATESNVPROC) load(userptr, "glCreateStatesNV");
+ glad_glDeleteCommandListsNV = (PFNGLDELETECOMMANDLISTSNVPROC) load(userptr, "glDeleteCommandListsNV");
+ glad_glDeleteStatesNV = (PFNGLDELETESTATESNVPROC) load(userptr, "glDeleteStatesNV");
+ glad_glDrawCommandsAddressNV = (PFNGLDRAWCOMMANDSADDRESSNVPROC) load(userptr, "glDrawCommandsAddressNV");
+ glad_glDrawCommandsNV = (PFNGLDRAWCOMMANDSNVPROC) load(userptr, "glDrawCommandsNV");
+ glad_glDrawCommandsStatesAddressNV = (PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC) load(userptr, "glDrawCommandsStatesAddressNV");
+ glad_glDrawCommandsStatesNV = (PFNGLDRAWCOMMANDSSTATESNVPROC) load(userptr, "glDrawCommandsStatesNV");
+ glad_glGetCommandHeaderNV = (PFNGLGETCOMMANDHEADERNVPROC) load(userptr, "glGetCommandHeaderNV");
+ glad_glGetStageIndexNV = (PFNGLGETSTAGEINDEXNVPROC) load(userptr, "glGetStageIndexNV");
+ glad_glIsCommandListNV = (PFNGLISCOMMANDLISTNVPROC) load(userptr, "glIsCommandListNV");
+ glad_glIsStateNV = (PFNGLISSTATENVPROC) load(userptr, "glIsStateNV");
+ glad_glListDrawCommandsStatesClientNV = (PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC) load(userptr, "glListDrawCommandsStatesClientNV");
+ glad_glStateCaptureNV = (PFNGLSTATECAPTURENVPROC) load(userptr, "glStateCaptureNV");
+}
+static void glad_gl_load_GL_NV_conditional_render( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_conditional_render) return;
+ glad_glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC) load(userptr, "glBeginConditionalRenderNV");
+ glad_glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC) load(userptr, "glEndConditionalRenderNV");
+}
+static void glad_gl_load_GL_NV_conservative_raster( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_conservative_raster) return;
+ glad_glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC) load(userptr, "glSubpixelPrecisionBiasNV");
+}
+static void glad_gl_load_GL_NV_conservative_raster_dilate( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_conservative_raster_dilate) return;
+ glad_glConservativeRasterParameterfNV = (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC) load(userptr, "glConservativeRasterParameterfNV");
+}
+static void glad_gl_load_GL_NV_conservative_raster_pre_snap_triangles( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_conservative_raster_pre_snap_triangles) return;
+ glad_glConservativeRasterParameteriNV = (PFNGLCONSERVATIVERASTERPARAMETERINVPROC) load(userptr, "glConservativeRasterParameteriNV");
+}
+static void glad_gl_load_GL_NV_copy_image( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_copy_image) return;
+ glad_glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC) load(userptr, "glCopyImageSubDataNV");
+}
+static void glad_gl_load_GL_NV_depth_buffer_float( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_depth_buffer_float) return;
+ glad_glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC) load(userptr, "glClearDepthdNV");
+ glad_glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC) load(userptr, "glDepthBoundsdNV");
+ glad_glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC) load(userptr, "glDepthRangedNV");
+}
+static void glad_gl_load_GL_NV_draw_texture( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_draw_texture) return;
+ glad_glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC) load(userptr, "glDrawTextureNV");
+}
+static void glad_gl_load_GL_NV_draw_vulkan_image( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_draw_vulkan_image) return;
+ glad_glDrawVkImageNV = (PFNGLDRAWVKIMAGENVPROC) load(userptr, "glDrawVkImageNV");
+ glad_glGetVkProcAddrNV = (PFNGLGETVKPROCADDRNVPROC) load(userptr, "glGetVkProcAddrNV");
+ glad_glSignalVkFenceNV = (PFNGLSIGNALVKFENCENVPROC) load(userptr, "glSignalVkFenceNV");
+ glad_glSignalVkSemaphoreNV = (PFNGLSIGNALVKSEMAPHORENVPROC) load(userptr, "glSignalVkSemaphoreNV");
+ glad_glWaitVkSemaphoreNV = (PFNGLWAITVKSEMAPHORENVPROC) load(userptr, "glWaitVkSemaphoreNV");
+}
+static void glad_gl_load_GL_NV_evaluators( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_evaluators) return;
+ glad_glEvalMapsNV = (PFNGLEVALMAPSNVPROC) load(userptr, "glEvalMapsNV");
+ glad_glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC) load(userptr, "glGetMapAttribParameterfvNV");
+ glad_glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC) load(userptr, "glGetMapAttribParameterivNV");
+ glad_glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC) load(userptr, "glGetMapControlPointsNV");
+ glad_glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC) load(userptr, "glGetMapParameterfvNV");
+ glad_glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC) load(userptr, "glGetMapParameterivNV");
+ glad_glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC) load(userptr, "glMapControlPointsNV");
+ glad_glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC) load(userptr, "glMapParameterfvNV");
+ glad_glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC) load(userptr, "glMapParameterivNV");
+}
+static void glad_gl_load_GL_NV_explicit_multisample( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_explicit_multisample) return;
+ glad_glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC) load(userptr, "glGetMultisamplefvNV");
+ glad_glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC) load(userptr, "glSampleMaskIndexedNV");
+ glad_glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC) load(userptr, "glTexRenderbufferNV");
+}
+static void glad_gl_load_GL_NV_fence( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_fence) return;
+ glad_glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC) load(userptr, "glDeleteFencesNV");
+ glad_glFinishFenceNV = (PFNGLFINISHFENCENVPROC) load(userptr, "glFinishFenceNV");
+ glad_glGenFencesNV = (PFNGLGENFENCESNVPROC) load(userptr, "glGenFencesNV");
+ glad_glGetFenceivNV = (PFNGLGETFENCEIVNVPROC) load(userptr, "glGetFenceivNV");
+ glad_glIsFenceNV = (PFNGLISFENCENVPROC) load(userptr, "glIsFenceNV");
+ glad_glSetFenceNV = (PFNGLSETFENCENVPROC) load(userptr, "glSetFenceNV");
+ glad_glTestFenceNV = (PFNGLTESTFENCENVPROC) load(userptr, "glTestFenceNV");
+}
+static void glad_gl_load_GL_NV_fragment_coverage_to_color( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_fragment_coverage_to_color) return;
+ glad_glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC) load(userptr, "glFragmentCoverageColorNV");
+}
+static void glad_gl_load_GL_NV_fragment_program( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_fragment_program) return;
+ glad_glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) load(userptr, "glGetProgramNamedParameterdvNV");
+ glad_glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) load(userptr, "glGetProgramNamedParameterfvNV");
+ glad_glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) load(userptr, "glProgramNamedParameter4dNV");
+ glad_glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) load(userptr, "glProgramNamedParameter4dvNV");
+ glad_glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) load(userptr, "glProgramNamedParameter4fNV");
+ glad_glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) load(userptr, "glProgramNamedParameter4fvNV");
+}
+static void glad_gl_load_GL_NV_framebuffer_mixed_samples( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_framebuffer_mixed_samples) return;
+ glad_glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC) load(userptr, "glCoverageModulationNV");
+ glad_glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC) load(userptr, "glCoverageModulationTableNV");
+ glad_glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC) load(userptr, "glGetCoverageModulationTableNV");
+ glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC) load(userptr, "glRasterSamplesEXT");
+}
+static void glad_gl_load_GL_NV_framebuffer_multisample_coverage( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_framebuffer_multisample_coverage) return;
+ glad_glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) load(userptr, "glRenderbufferStorageMultisampleCoverageNV");
+}
+static void glad_gl_load_GL_NV_geometry_program4( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_geometry_program4) return;
+ glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC) load(userptr, "glFramebufferTextureEXT");
+ glad_glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) load(userptr, "glFramebufferTextureFaceEXT");
+ glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) load(userptr, "glFramebufferTextureLayerEXT");
+ glad_glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC) load(userptr, "glProgramVertexLimitNV");
+}
+static void glad_gl_load_GL_NV_gpu_multicast( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_gpu_multicast) return;
+ glad_glMulticastBarrierNV = (PFNGLMULTICASTBARRIERNVPROC) load(userptr, "glMulticastBarrierNV");
+ glad_glMulticastBlitFramebufferNV = (PFNGLMULTICASTBLITFRAMEBUFFERNVPROC) load(userptr, "glMulticastBlitFramebufferNV");
+ glad_glMulticastBufferSubDataNV = (PFNGLMULTICASTBUFFERSUBDATANVPROC) load(userptr, "glMulticastBufferSubDataNV");
+ glad_glMulticastCopyBufferSubDataNV = (PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC) load(userptr, "glMulticastCopyBufferSubDataNV");
+ glad_glMulticastCopyImageSubDataNV = (PFNGLMULTICASTCOPYIMAGESUBDATANVPROC) load(userptr, "glMulticastCopyImageSubDataNV");
+ glad_glMulticastFramebufferSampleLocationsfvNV = (PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) load(userptr, "glMulticastFramebufferSampleLocationsfvNV");
+ glad_glMulticastGetQueryObjecti64vNV = (PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC) load(userptr, "glMulticastGetQueryObjecti64vNV");
+ glad_glMulticastGetQueryObjectivNV = (PFNGLMULTICASTGETQUERYOBJECTIVNVPROC) load(userptr, "glMulticastGetQueryObjectivNV");
+ glad_glMulticastGetQueryObjectui64vNV = (PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC) load(userptr, "glMulticastGetQueryObjectui64vNV");
+ glad_glMulticastGetQueryObjectuivNV = (PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC) load(userptr, "glMulticastGetQueryObjectuivNV");
+ glad_glMulticastWaitSyncNV = (PFNGLMULTICASTWAITSYNCNVPROC) load(userptr, "glMulticastWaitSyncNV");
+ glad_glRenderGpuMaskNV = (PFNGLRENDERGPUMASKNVPROC) load(userptr, "glRenderGpuMaskNV");
+}
+static void glad_gl_load_GL_NV_gpu_program4( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_gpu_program4) return;
+ glad_glGetProgramEnvParameterIivNV = (PFNGLGETPROGRAMENVPARAMETERIIVNVPROC) load(userptr, "glGetProgramEnvParameterIivNV");
+ glad_glGetProgramEnvParameterIuivNV = (PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) load(userptr, "glGetProgramEnvParameterIuivNV");
+ glad_glGetProgramLocalParameterIivNV = (PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) load(userptr, "glGetProgramLocalParameterIivNV");
+ glad_glGetProgramLocalParameterIuivNV = (PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) load(userptr, "glGetProgramLocalParameterIuivNV");
+ glad_glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC) load(userptr, "glProgramEnvParameterI4iNV");
+ glad_glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC) load(userptr, "glProgramEnvParameterI4ivNV");
+ glad_glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC) load(userptr, "glProgramEnvParameterI4uiNV");
+ glad_glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) load(userptr, "glProgramEnvParameterI4uivNV");
+ glad_glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) load(userptr, "glProgramEnvParametersI4ivNV");
+ glad_glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) load(userptr, "glProgramEnvParametersI4uivNV");
+ glad_glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC) load(userptr, "glProgramLocalParameterI4iNV");
+ glad_glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) load(userptr, "glProgramLocalParameterI4ivNV");
+ glad_glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) load(userptr, "glProgramLocalParameterI4uiNV");
+ glad_glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) load(userptr, "glProgramLocalParameterI4uivNV");
+ glad_glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) load(userptr, "glProgramLocalParametersI4ivNV");
+ glad_glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) load(userptr, "glProgramLocalParametersI4uivNV");
+}
+static void glad_gl_load_GL_NV_gpu_program5( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_gpu_program5) return;
+ glad_glGetProgramSubroutineParameteruivNV = (PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC) load(userptr, "glGetProgramSubroutineParameteruivNV");
+ glad_glProgramSubroutineParametersuivNV = (PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC) load(userptr, "glProgramSubroutineParametersuivNV");
+}
+static void glad_gl_load_GL_NV_gpu_shader5( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_gpu_shader5) return;
+ glad_glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC) load(userptr, "glGetUniformi64vNV");
+ glad_glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC) load(userptr, "glProgramUniform1i64NV");
+ glad_glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC) load(userptr, "glProgramUniform1i64vNV");
+ glad_glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC) load(userptr, "glProgramUniform1ui64NV");
+ glad_glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC) load(userptr, "glProgramUniform1ui64vNV");
+ glad_glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC) load(userptr, "glProgramUniform2i64NV");
+ glad_glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC) load(userptr, "glProgramUniform2i64vNV");
+ glad_glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC) load(userptr, "glProgramUniform2ui64NV");
+ glad_glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC) load(userptr, "glProgramUniform2ui64vNV");
+ glad_glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC) load(userptr, "glProgramUniform3i64NV");
+ glad_glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC) load(userptr, "glProgramUniform3i64vNV");
+ glad_glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC) load(userptr, "glProgramUniform3ui64NV");
+ glad_glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC) load(userptr, "glProgramUniform3ui64vNV");
+ glad_glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC) load(userptr, "glProgramUniform4i64NV");
+ glad_glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC) load(userptr, "glProgramUniform4i64vNV");
+ glad_glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC) load(userptr, "glProgramUniform4ui64NV");
+ glad_glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC) load(userptr, "glProgramUniform4ui64vNV");
+ glad_glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC) load(userptr, "glUniform1i64NV");
+ glad_glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC) load(userptr, "glUniform1i64vNV");
+ glad_glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC) load(userptr, "glUniform1ui64NV");
+ glad_glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC) load(userptr, "glUniform1ui64vNV");
+ glad_glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC) load(userptr, "glUniform2i64NV");
+ glad_glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC) load(userptr, "glUniform2i64vNV");
+ glad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC) load(userptr, "glUniform2ui64NV");
+ glad_glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC) load(userptr, "glUniform2ui64vNV");
+ glad_glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC) load(userptr, "glUniform3i64NV");
+ glad_glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC) load(userptr, "glUniform3i64vNV");
+ glad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC) load(userptr, "glUniform3ui64NV");
+ glad_glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC) load(userptr, "glUniform3ui64vNV");
+ glad_glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC) load(userptr, "glUniform4i64NV");
+ glad_glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC) load(userptr, "glUniform4i64vNV");
+ glad_glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC) load(userptr, "glUniform4ui64NV");
+ glad_glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC) load(userptr, "glUniform4ui64vNV");
+}
+static void glad_gl_load_GL_NV_half_float( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_half_float) return;
+ glad_glColor3hNV = (PFNGLCOLOR3HNVPROC) load(userptr, "glColor3hNV");
+ glad_glColor3hvNV = (PFNGLCOLOR3HVNVPROC) load(userptr, "glColor3hvNV");
+ glad_glColor4hNV = (PFNGLCOLOR4HNVPROC) load(userptr, "glColor4hNV");
+ glad_glColor4hvNV = (PFNGLCOLOR4HVNVPROC) load(userptr, "glColor4hvNV");
+ glad_glFogCoordhNV = (PFNGLFOGCOORDHNVPROC) load(userptr, "glFogCoordhNV");
+ glad_glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC) load(userptr, "glFogCoordhvNV");
+ glad_glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC) load(userptr, "glMultiTexCoord1hNV");
+ glad_glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC) load(userptr, "glMultiTexCoord1hvNV");
+ glad_glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC) load(userptr, "glMultiTexCoord2hNV");
+ glad_glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC) load(userptr, "glMultiTexCoord2hvNV");
+ glad_glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC) load(userptr, "glMultiTexCoord3hNV");
+ glad_glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC) load(userptr, "glMultiTexCoord3hvNV");
+ glad_glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC) load(userptr, "glMultiTexCoord4hNV");
+ glad_glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC) load(userptr, "glMultiTexCoord4hvNV");
+ glad_glNormal3hNV = (PFNGLNORMAL3HNVPROC) load(userptr, "glNormal3hNV");
+ glad_glNormal3hvNV = (PFNGLNORMAL3HVNVPROC) load(userptr, "glNormal3hvNV");
+ glad_glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC) load(userptr, "glSecondaryColor3hNV");
+ glad_glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC) load(userptr, "glSecondaryColor3hvNV");
+ glad_glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC) load(userptr, "glTexCoord1hNV");
+ glad_glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC) load(userptr, "glTexCoord1hvNV");
+ glad_glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC) load(userptr, "glTexCoord2hNV");
+ glad_glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC) load(userptr, "glTexCoord2hvNV");
+ glad_glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC) load(userptr, "glTexCoord3hNV");
+ glad_glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC) load(userptr, "glTexCoord3hvNV");
+ glad_glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC) load(userptr, "glTexCoord4hNV");
+ glad_glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC) load(userptr, "glTexCoord4hvNV");
+ glad_glVertex2hNV = (PFNGLVERTEX2HNVPROC) load(userptr, "glVertex2hNV");
+ glad_glVertex2hvNV = (PFNGLVERTEX2HVNVPROC) load(userptr, "glVertex2hvNV");
+ glad_glVertex3hNV = (PFNGLVERTEX3HNVPROC) load(userptr, "glVertex3hNV");
+ glad_glVertex3hvNV = (PFNGLVERTEX3HVNVPROC) load(userptr, "glVertex3hvNV");
+ glad_glVertex4hNV = (PFNGLVERTEX4HNVPROC) load(userptr, "glVertex4hNV");
+ glad_glVertex4hvNV = (PFNGLVERTEX4HVNVPROC) load(userptr, "glVertex4hvNV");
+ glad_glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC) load(userptr, "glVertexAttrib1hNV");
+ glad_glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC) load(userptr, "glVertexAttrib1hvNV");
+ glad_glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC) load(userptr, "glVertexAttrib2hNV");
+ glad_glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC) load(userptr, "glVertexAttrib2hvNV");
+ glad_glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC) load(userptr, "glVertexAttrib3hNV");
+ glad_glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC) load(userptr, "glVertexAttrib3hvNV");
+ glad_glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC) load(userptr, "glVertexAttrib4hNV");
+ glad_glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC) load(userptr, "glVertexAttrib4hvNV");
+ glad_glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC) load(userptr, "glVertexAttribs1hvNV");
+ glad_glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC) load(userptr, "glVertexAttribs2hvNV");
+ glad_glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC) load(userptr, "glVertexAttribs3hvNV");
+ glad_glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC) load(userptr, "glVertexAttribs4hvNV");
+ glad_glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC) load(userptr, "glVertexWeighthNV");
+ glad_glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC) load(userptr, "glVertexWeighthvNV");
+}
+static void glad_gl_load_GL_NV_internalformat_sample_query( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_internalformat_sample_query) return;
+ glad_glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) load(userptr, "glGetInternalformatSampleivNV");
+}
+static void glad_gl_load_GL_NV_memory_attachment( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_memory_attachment) return;
+ glad_glBufferAttachMemoryNV = (PFNGLBUFFERATTACHMEMORYNVPROC) load(userptr, "glBufferAttachMemoryNV");
+ glad_glGetMemoryObjectDetachedResourcesuivNV = (PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC) load(userptr, "glGetMemoryObjectDetachedResourcesuivNV");
+ glad_glNamedBufferAttachMemoryNV = (PFNGLNAMEDBUFFERATTACHMEMORYNVPROC) load(userptr, "glNamedBufferAttachMemoryNV");
+ glad_glResetMemoryObjectParameterNV = (PFNGLRESETMEMORYOBJECTPARAMETERNVPROC) load(userptr, "glResetMemoryObjectParameterNV");
+ glad_glTexAttachMemoryNV = (PFNGLTEXATTACHMEMORYNVPROC) load(userptr, "glTexAttachMemoryNV");
+ glad_glTextureAttachMemoryNV = (PFNGLTEXTUREATTACHMEMORYNVPROC) load(userptr, "glTextureAttachMemoryNV");
+}
+static void glad_gl_load_GL_NV_memory_object_sparse( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_memory_object_sparse) return;
+ glad_glBufferPageCommitmentMemNV = (PFNGLBUFFERPAGECOMMITMENTMEMNVPROC) load(userptr, "glBufferPageCommitmentMemNV");
+ glad_glNamedBufferPageCommitmentMemNV = (PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC) load(userptr, "glNamedBufferPageCommitmentMemNV");
+ glad_glTexPageCommitmentMemNV = (PFNGLTEXPAGECOMMITMENTMEMNVPROC) load(userptr, "glTexPageCommitmentMemNV");
+ glad_glTexturePageCommitmentMemNV = (PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC) load(userptr, "glTexturePageCommitmentMemNV");
+}
+static void glad_gl_load_GL_NV_mesh_shader( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_mesh_shader) return;
+ glad_glDrawMeshTasksIndirectNV = (PFNGLDRAWMESHTASKSINDIRECTNVPROC) load(userptr, "glDrawMeshTasksIndirectNV");
+ glad_glDrawMeshTasksNV = (PFNGLDRAWMESHTASKSNVPROC) load(userptr, "glDrawMeshTasksNV");
+ glad_glMultiDrawMeshTasksIndirectCountNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC) load(userptr, "glMultiDrawMeshTasksIndirectCountNV");
+ glad_glMultiDrawMeshTasksIndirectNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC) load(userptr, "glMultiDrawMeshTasksIndirectNV");
+}
+static void glad_gl_load_GL_NV_occlusion_query( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_occlusion_query) return;
+ glad_glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC) load(userptr, "glBeginOcclusionQueryNV");
+ glad_glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC) load(userptr, "glDeleteOcclusionQueriesNV");
+ glad_glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC) load(userptr, "glEndOcclusionQueryNV");
+ glad_glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC) load(userptr, "glGenOcclusionQueriesNV");
+ glad_glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC) load(userptr, "glGetOcclusionQueryivNV");
+ glad_glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC) load(userptr, "glGetOcclusionQueryuivNV");
+ glad_glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC) load(userptr, "glIsOcclusionQueryNV");
+}
+static void glad_gl_load_GL_NV_parameter_buffer_object( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_parameter_buffer_object) return;
+ glad_glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) load(userptr, "glProgramBufferParametersIivNV");
+ glad_glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) load(userptr, "glProgramBufferParametersIuivNV");
+ glad_glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) load(userptr, "glProgramBufferParametersfvNV");
+}
+static void glad_gl_load_GL_NV_path_rendering( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_path_rendering) return;
+ glad_glCopyPathNV = (PFNGLCOPYPATHNVPROC) load(userptr, "glCopyPathNV");
+ glad_glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC) load(userptr, "glCoverFillPathInstancedNV");
+ glad_glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC) load(userptr, "glCoverFillPathNV");
+ glad_glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) load(userptr, "glCoverStrokePathInstancedNV");
+ glad_glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC) load(userptr, "glCoverStrokePathNV");
+ glad_glDeletePathsNV = (PFNGLDELETEPATHSNVPROC) load(userptr, "glDeletePathsNV");
+ glad_glGenPathsNV = (PFNGLGENPATHSNVPROC) load(userptr, "glGenPathsNV");
+ glad_glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC) load(userptr, "glGetPathCommandsNV");
+ glad_glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC) load(userptr, "glGetPathCoordsNV");
+ glad_glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC) load(userptr, "glGetPathDashArrayNV");
+ glad_glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC) load(userptr, "glGetPathLengthNV");
+ glad_glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC) load(userptr, "glGetPathMetricRangeNV");
+ glad_glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC) load(userptr, "glGetPathMetricsNV");
+ glad_glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC) load(userptr, "glGetPathParameterfvNV");
+ glad_glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC) load(userptr, "glGetPathParameterivNV");
+ glad_glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC) load(userptr, "glGetPathSpacingNV");
+ glad_glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC) load(userptr, "glGetProgramResourcefvNV");
+ glad_glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC) load(userptr, "glInterpolatePathsNV");
+ glad_glIsPathNV = (PFNGLISPATHNVPROC) load(userptr, "glIsPathNV");
+ glad_glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC) load(userptr, "glIsPointInFillPathNV");
+ glad_glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC) load(userptr, "glIsPointInStrokePathNV");
+ glad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC) load(userptr, "glMatrixFrustumEXT");
+ glad_glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC) load(userptr, "glMatrixLoad3x2fNV");
+ glad_glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC) load(userptr, "glMatrixLoad3x3fNV");
+ glad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC) load(userptr, "glMatrixLoadIdentityEXT");
+ glad_glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) load(userptr, "glMatrixLoadTranspose3x3fNV");
+ glad_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC) load(userptr, "glMatrixLoadTransposedEXT");
+ glad_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC) load(userptr, "glMatrixLoadTransposefEXT");
+ glad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC) load(userptr, "glMatrixLoaddEXT");
+ glad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC) load(userptr, "glMatrixLoadfEXT");
+ glad_glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC) load(userptr, "glMatrixMult3x2fNV");
+ glad_glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC) load(userptr, "glMatrixMult3x3fNV");
+ glad_glMatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) load(userptr, "glMatrixMultTranspose3x3fNV");
+ glad_glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC) load(userptr, "glMatrixMultTransposedEXT");
+ glad_glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC) load(userptr, "glMatrixMultTransposefEXT");
+ glad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC) load(userptr, "glMatrixMultdEXT");
+ glad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC) load(userptr, "glMatrixMultfEXT");
+ glad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC) load(userptr, "glMatrixOrthoEXT");
+ glad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC) load(userptr, "glMatrixPopEXT");
+ glad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC) load(userptr, "glMatrixPushEXT");
+ glad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC) load(userptr, "glMatrixRotatedEXT");
+ glad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC) load(userptr, "glMatrixRotatefEXT");
+ glad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC) load(userptr, "glMatrixScaledEXT");
+ glad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC) load(userptr, "glMatrixScalefEXT");
+ glad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC) load(userptr, "glMatrixTranslatedEXT");
+ glad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC) load(userptr, "glMatrixTranslatefEXT");
+ glad_glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC) load(userptr, "glPathCommandsNV");
+ glad_glPathCoordsNV = (PFNGLPATHCOORDSNVPROC) load(userptr, "glPathCoordsNV");
+ glad_glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC) load(userptr, "glPathCoverDepthFuncNV");
+ glad_glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC) load(userptr, "glPathDashArrayNV");
+ glad_glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC) load(userptr, "glPathGlyphIndexArrayNV");
+ glad_glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC) load(userptr, "glPathGlyphIndexRangeNV");
+ glad_glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC) load(userptr, "glPathGlyphRangeNV");
+ glad_glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC) load(userptr, "glPathGlyphsNV");
+ glad_glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) load(userptr, "glPathMemoryGlyphIndexArrayNV");
+ glad_glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC) load(userptr, "glPathParameterfNV");
+ glad_glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC) load(userptr, "glPathParameterfvNV");
+ glad_glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC) load(userptr, "glPathParameteriNV");
+ glad_glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC) load(userptr, "glPathParameterivNV");
+ glad_glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC) load(userptr, "glPathStencilDepthOffsetNV");
+ glad_glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC) load(userptr, "glPathStencilFuncNV");
+ glad_glPathStringNV = (PFNGLPATHSTRINGNVPROC) load(userptr, "glPathStringNV");
+ glad_glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC) load(userptr, "glPathSubCommandsNV");
+ glad_glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC) load(userptr, "glPathSubCoordsNV");
+ glad_glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC) load(userptr, "glPointAlongPathNV");
+ glad_glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) load(userptr, "glProgramPathFragmentInputGenNV");
+ glad_glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC) load(userptr, "glStencilFillPathInstancedNV");
+ glad_glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC) load(userptr, "glStencilFillPathNV");
+ glad_glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) load(userptr, "glStencilStrokePathInstancedNV");
+ glad_glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC) load(userptr, "glStencilStrokePathNV");
+ glad_glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) load(userptr, "glStencilThenCoverFillPathInstancedNV");
+ glad_glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC) load(userptr, "glStencilThenCoverFillPathNV");
+ glad_glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) load(userptr, "glStencilThenCoverStrokePathInstancedNV");
+ glad_glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) load(userptr, "glStencilThenCoverStrokePathNV");
+ glad_glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC) load(userptr, "glTransformPathNV");
+ glad_glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC) load(userptr, "glWeightPathsNV");
+}
+static void glad_gl_load_GL_NV_pixel_data_range( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_pixel_data_range) return;
+ glad_glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC) load(userptr, "glFlushPixelDataRangeNV");
+ glad_glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC) load(userptr, "glPixelDataRangeNV");
+}
+static void glad_gl_load_GL_NV_point_sprite( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_point_sprite) return;
+ glad_glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC) load(userptr, "glPointParameteriNV");
+ glad_glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC) load(userptr, "glPointParameterivNV");
+}
+static void glad_gl_load_GL_NV_present_video( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_present_video) return;
+ glad_glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC) load(userptr, "glGetVideoi64vNV");
+ glad_glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC) load(userptr, "glGetVideoivNV");
+ glad_glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC) load(userptr, "glGetVideoui64vNV");
+ glad_glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC) load(userptr, "glGetVideouivNV");
+ glad_glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC) load(userptr, "glPresentFrameDualFillNV");
+ glad_glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC) load(userptr, "glPresentFrameKeyedNV");
+}
+static void glad_gl_load_GL_NV_primitive_restart( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_primitive_restart) return;
+ glad_glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC) load(userptr, "glPrimitiveRestartIndexNV");
+ glad_glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC) load(userptr, "glPrimitiveRestartNV");
+}
+static void glad_gl_load_GL_NV_query_resource( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_query_resource) return;
+ glad_glQueryResourceNV = (PFNGLQUERYRESOURCENVPROC) load(userptr, "glQueryResourceNV");
+}
+static void glad_gl_load_GL_NV_query_resource_tag( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_query_resource_tag) return;
+ glad_glDeleteQueryResourceTagNV = (PFNGLDELETEQUERYRESOURCETAGNVPROC) load(userptr, "glDeleteQueryResourceTagNV");
+ glad_glGenQueryResourceTagNV = (PFNGLGENQUERYRESOURCETAGNVPROC) load(userptr, "glGenQueryResourceTagNV");
+ glad_glQueryResourceTagNV = (PFNGLQUERYRESOURCETAGNVPROC) load(userptr, "glQueryResourceTagNV");
+}
+static void glad_gl_load_GL_NV_register_combiners( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_register_combiners) return;
+ glad_glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC) load(userptr, "glCombinerInputNV");
+ glad_glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC) load(userptr, "glCombinerOutputNV");
+ glad_glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC) load(userptr, "glCombinerParameterfNV");
+ glad_glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC) load(userptr, "glCombinerParameterfvNV");
+ glad_glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC) load(userptr, "glCombinerParameteriNV");
+ glad_glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC) load(userptr, "glCombinerParameterivNV");
+ glad_glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC) load(userptr, "glFinalCombinerInputNV");
+ glad_glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) load(userptr, "glGetCombinerInputParameterfvNV");
+ glad_glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) load(userptr, "glGetCombinerInputParameterivNV");
+ glad_glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) load(userptr, "glGetCombinerOutputParameterfvNV");
+ glad_glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) load(userptr, "glGetCombinerOutputParameterivNV");
+ glad_glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) load(userptr, "glGetFinalCombinerInputParameterfvNV");
+ glad_glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) load(userptr, "glGetFinalCombinerInputParameterivNV");
+}
+static void glad_gl_load_GL_NV_register_combiners2( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_register_combiners2) return;
+ glad_glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) load(userptr, "glCombinerStageParameterfvNV");
+ glad_glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) load(userptr, "glGetCombinerStageParameterfvNV");
+}
+static void glad_gl_load_GL_NV_sample_locations( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_sample_locations) return;
+ glad_glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) load(userptr, "glFramebufferSampleLocationsfvNV");
+ glad_glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) load(userptr, "glNamedFramebufferSampleLocationsfvNV");
+ glad_glResolveDepthValuesNV = (PFNGLRESOLVEDEPTHVALUESNVPROC) load(userptr, "glResolveDepthValuesNV");
+}
+static void glad_gl_load_GL_NV_scissor_exclusive( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_scissor_exclusive) return;
+ glad_glScissorExclusiveArrayvNV = (PFNGLSCISSOREXCLUSIVEARRAYVNVPROC) load(userptr, "glScissorExclusiveArrayvNV");
+ glad_glScissorExclusiveNV = (PFNGLSCISSOREXCLUSIVENVPROC) load(userptr, "glScissorExclusiveNV");
+}
+static void glad_gl_load_GL_NV_shader_buffer_load( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_shader_buffer_load) return;
+ glad_glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC) load(userptr, "glGetBufferParameterui64vNV");
+ glad_glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC) load(userptr, "glGetIntegerui64vNV");
+ glad_glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) load(userptr, "glGetNamedBufferParameterui64vNV");
+ glad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC) load(userptr, "glGetUniformui64vNV");
+ glad_glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC) load(userptr, "glIsBufferResidentNV");
+ glad_glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC) load(userptr, "glIsNamedBufferResidentNV");
+ glad_glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC) load(userptr, "glMakeBufferNonResidentNV");
+ glad_glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC) load(userptr, "glMakeBufferResidentNV");
+ glad_glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) load(userptr, "glMakeNamedBufferNonResidentNV");
+ glad_glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) load(userptr, "glMakeNamedBufferResidentNV");
+ glad_glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC) load(userptr, "glProgramUniformui64NV");
+ glad_glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC) load(userptr, "glProgramUniformui64vNV");
+ glad_glUniformui64NV = (PFNGLUNIFORMUI64NVPROC) load(userptr, "glUniformui64NV");
+ glad_glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC) load(userptr, "glUniformui64vNV");
+}
+static void glad_gl_load_GL_NV_shading_rate_image( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_shading_rate_image) return;
+ glad_glBindShadingRateImageNV = (PFNGLBINDSHADINGRATEIMAGENVPROC) load(userptr, "glBindShadingRateImageNV");
+ glad_glGetShadingRateImagePaletteNV = (PFNGLGETSHADINGRATEIMAGEPALETTENVPROC) load(userptr, "glGetShadingRateImagePaletteNV");
+ glad_glGetShadingRateSampleLocationivNV = (PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC) load(userptr, "glGetShadingRateSampleLocationivNV");
+ glad_glShadingRateImageBarrierNV = (PFNGLSHADINGRATEIMAGEBARRIERNVPROC) load(userptr, "glShadingRateImageBarrierNV");
+ glad_glShadingRateImagePaletteNV = (PFNGLSHADINGRATEIMAGEPALETTENVPROC) load(userptr, "glShadingRateImagePaletteNV");
+ glad_glShadingRateSampleOrderCustomNV = (PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC) load(userptr, "glShadingRateSampleOrderCustomNV");
+ glad_glShadingRateSampleOrderNV = (PFNGLSHADINGRATESAMPLEORDERNVPROC) load(userptr, "glShadingRateSampleOrderNV");
+}
+static void glad_gl_load_GL_NV_texture_barrier( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_texture_barrier) return;
+ glad_glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC) load(userptr, "glTextureBarrierNV");
+}
+static void glad_gl_load_GL_NV_texture_multisample( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_texture_multisample) return;
+ glad_glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) load(userptr, "glTexImage2DMultisampleCoverageNV");
+ glad_glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) load(userptr, "glTexImage3DMultisampleCoverageNV");
+ glad_glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) load(userptr, "glTextureImage2DMultisampleCoverageNV");
+ glad_glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) load(userptr, "glTextureImage2DMultisampleNV");
+ glad_glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) load(userptr, "glTextureImage3DMultisampleCoverageNV");
+ glad_glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) load(userptr, "glTextureImage3DMultisampleNV");
+}
+static void glad_gl_load_GL_NV_timeline_semaphore( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_timeline_semaphore) return;
+ glad_glCreateSemaphoresNV = (PFNGLCREATESEMAPHORESNVPROC) load(userptr, "glCreateSemaphoresNV");
+ glad_glGetSemaphoreParameterivNV = (PFNGLGETSEMAPHOREPARAMETERIVNVPROC) load(userptr, "glGetSemaphoreParameterivNV");
+ glad_glSemaphoreParameterivNV = (PFNGLSEMAPHOREPARAMETERIVNVPROC) load(userptr, "glSemaphoreParameterivNV");
+}
+static void glad_gl_load_GL_NV_transform_feedback( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_transform_feedback) return;
+ glad_glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC) load(userptr, "glActiveVaryingNV");
+ glad_glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC) load(userptr, "glBeginTransformFeedbackNV");
+ glad_glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC) load(userptr, "glBindBufferBaseNV");
+ glad_glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC) load(userptr, "glBindBufferOffsetNV");
+ glad_glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC) load(userptr, "glBindBufferRangeNV");
+ glad_glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC) load(userptr, "glEndTransformFeedbackNV");
+ glad_glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC) load(userptr, "glGetActiveVaryingNV");
+ glad_glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) load(userptr, "glGetTransformFeedbackVaryingNV");
+ glad_glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC) load(userptr, "glGetVaryingLocationNV");
+ glad_glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) load(userptr, "glTransformFeedbackAttribsNV");
+ glad_glTransformFeedbackStreamAttribsNV = (PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC) load(userptr, "glTransformFeedbackStreamAttribsNV");
+ glad_glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) load(userptr, "glTransformFeedbackVaryingsNV");
+}
+static void glad_gl_load_GL_NV_transform_feedback2( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_transform_feedback2) return;
+ glad_glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC) load(userptr, "glBindTransformFeedbackNV");
+ glad_glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC) load(userptr, "glDeleteTransformFeedbacksNV");
+ glad_glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC) load(userptr, "glDrawTransformFeedbackNV");
+ glad_glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC) load(userptr, "glGenTransformFeedbacksNV");
+ glad_glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC) load(userptr, "glIsTransformFeedbackNV");
+ glad_glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC) load(userptr, "glPauseTransformFeedbackNV");
+ glad_glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC) load(userptr, "glResumeTransformFeedbackNV");
+}
+static void glad_gl_load_GL_NV_vdpau_interop( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_vdpau_interop) return;
+ glad_glVDPAUFiniNV = (PFNGLVDPAUFININVPROC) load(userptr, "glVDPAUFiniNV");
+ glad_glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC) load(userptr, "glVDPAUGetSurfaceivNV");
+ glad_glVDPAUInitNV = (PFNGLVDPAUINITNVPROC) load(userptr, "glVDPAUInitNV");
+ glad_glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC) load(userptr, "glVDPAUIsSurfaceNV");
+ glad_glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC) load(userptr, "glVDPAUMapSurfacesNV");
+ glad_glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) load(userptr, "glVDPAURegisterOutputSurfaceNV");
+ glad_glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) load(userptr, "glVDPAURegisterVideoSurfaceNV");
+ glad_glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC) load(userptr, "glVDPAUSurfaceAccessNV");
+ glad_glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC) load(userptr, "glVDPAUUnmapSurfacesNV");
+ glad_glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC) load(userptr, "glVDPAUUnregisterSurfaceNV");
+}
+static void glad_gl_load_GL_NV_vdpau_interop2( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_vdpau_interop2) return;
+ glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV = (PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC) load(userptr, "glVDPAURegisterVideoSurfaceWithPictureStructureNV");
+}
+static void glad_gl_load_GL_NV_vertex_array_range( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_vertex_array_range) return;
+ glad_glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC) load(userptr, "glFlushVertexArrayRangeNV");
+ glad_glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC) load(userptr, "glVertexArrayRangeNV");
+}
+static void glad_gl_load_GL_NV_vertex_attrib_integer_64bit( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_vertex_attrib_integer_64bit) return;
+ glad_glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC) load(userptr, "glGetVertexAttribLi64vNV");
+ glad_glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC) load(userptr, "glGetVertexAttribLui64vNV");
+ glad_glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC) load(userptr, "glVertexAttribL1i64NV");
+ glad_glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC) load(userptr, "glVertexAttribL1i64vNV");
+ glad_glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC) load(userptr, "glVertexAttribL1ui64NV");
+ glad_glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC) load(userptr, "glVertexAttribL1ui64vNV");
+ glad_glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC) load(userptr, "glVertexAttribL2i64NV");
+ glad_glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC) load(userptr, "glVertexAttribL2i64vNV");
+ glad_glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC) load(userptr, "glVertexAttribL2ui64NV");
+ glad_glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC) load(userptr, "glVertexAttribL2ui64vNV");
+ glad_glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC) load(userptr, "glVertexAttribL3i64NV");
+ glad_glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC) load(userptr, "glVertexAttribL3i64vNV");
+ glad_glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC) load(userptr, "glVertexAttribL3ui64NV");
+ glad_glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC) load(userptr, "glVertexAttribL3ui64vNV");
+ glad_glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC) load(userptr, "glVertexAttribL4i64NV");
+ glad_glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC) load(userptr, "glVertexAttribL4i64vNV");
+ glad_glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC) load(userptr, "glVertexAttribL4ui64NV");
+ glad_glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC) load(userptr, "glVertexAttribL4ui64vNV");
+ glad_glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC) load(userptr, "glVertexAttribLFormatNV");
+}
+static void glad_gl_load_GL_NV_vertex_buffer_unified_memory( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_vertex_buffer_unified_memory) return;
+ glad_glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC) load(userptr, "glBufferAddressRangeNV");
+ glad_glColorFormatNV = (PFNGLCOLORFORMATNVPROC) load(userptr, "glColorFormatNV");
+ glad_glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC) load(userptr, "glEdgeFlagFormatNV");
+ glad_glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC) load(userptr, "glFogCoordFormatNV");
+ glad_glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC) load(userptr, "glGetIntegerui64i_vNV");
+ glad_glIndexFormatNV = (PFNGLINDEXFORMATNVPROC) load(userptr, "glIndexFormatNV");
+ glad_glNormalFormatNV = (PFNGLNORMALFORMATNVPROC) load(userptr, "glNormalFormatNV");
+ glad_glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC) load(userptr, "glSecondaryColorFormatNV");
+ glad_glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC) load(userptr, "glTexCoordFormatNV");
+ glad_glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC) load(userptr, "glVertexAttribFormatNV");
+ glad_glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC) load(userptr, "glVertexAttribIFormatNV");
+ glad_glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC) load(userptr, "glVertexFormatNV");
+}
+static void glad_gl_load_GL_NV_vertex_program( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_vertex_program) return;
+ glad_glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC) load(userptr, "glAreProgramsResidentNV");
+ glad_glBindProgramNV = (PFNGLBINDPROGRAMNVPROC) load(userptr, "glBindProgramNV");
+ glad_glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC) load(userptr, "glDeleteProgramsNV");
+ glad_glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC) load(userptr, "glExecuteProgramNV");
+ glad_glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC) load(userptr, "glGenProgramsNV");
+ glad_glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC) load(userptr, "glGetProgramParameterdvNV");
+ glad_glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC) load(userptr, "glGetProgramParameterfvNV");
+ glad_glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC) load(userptr, "glGetProgramStringNV");
+ glad_glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC) load(userptr, "glGetProgramivNV");
+ glad_glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC) load(userptr, "glGetTrackMatrixivNV");
+ glad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC) load(userptr, "glGetVertexAttribPointervNV");
+ glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC) load(userptr, "glGetVertexAttribdvNV");
+ glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC) load(userptr, "glGetVertexAttribfvNV");
+ glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC) load(userptr, "glGetVertexAttribivNV");
+ glad_glIsProgramNV = (PFNGLISPROGRAMNVPROC) load(userptr, "glIsProgramNV");
+ glad_glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC) load(userptr, "glLoadProgramNV");
+ glad_glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC) load(userptr, "glProgramParameter4dNV");
+ glad_glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC) load(userptr, "glProgramParameter4dvNV");
+ glad_glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC) load(userptr, "glProgramParameter4fNV");
+ glad_glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC) load(userptr, "glProgramParameter4fvNV");
+ glad_glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC) load(userptr, "glProgramParameters4dvNV");
+ glad_glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC) load(userptr, "glProgramParameters4fvNV");
+ glad_glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC) load(userptr, "glRequestResidentProgramsNV");
+ glad_glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC) load(userptr, "glTrackMatrixNV");
+ glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC) load(userptr, "glVertexAttrib1dNV");
+ glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC) load(userptr, "glVertexAttrib1dvNV");
+ glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC) load(userptr, "glVertexAttrib1fNV");
+ glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC) load(userptr, "glVertexAttrib1fvNV");
+ glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC) load(userptr, "glVertexAttrib1sNV");
+ glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC) load(userptr, "glVertexAttrib1svNV");
+ glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC) load(userptr, "glVertexAttrib2dNV");
+ glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC) load(userptr, "glVertexAttrib2dvNV");
+ glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC) load(userptr, "glVertexAttrib2fNV");
+ glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC) load(userptr, "glVertexAttrib2fvNV");
+ glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC) load(userptr, "glVertexAttrib2sNV");
+ glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC) load(userptr, "glVertexAttrib2svNV");
+ glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC) load(userptr, "glVertexAttrib3dNV");
+ glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC) load(userptr, "glVertexAttrib3dvNV");
+ glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC) load(userptr, "glVertexAttrib3fNV");
+ glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC) load(userptr, "glVertexAttrib3fvNV");
+ glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC) load(userptr, "glVertexAttrib3sNV");
+ glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC) load(userptr, "glVertexAttrib3svNV");
+ glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC) load(userptr, "glVertexAttrib4dNV");
+ glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC) load(userptr, "glVertexAttrib4dvNV");
+ glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC) load(userptr, "glVertexAttrib4fNV");
+ glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC) load(userptr, "glVertexAttrib4fvNV");
+ glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC) load(userptr, "glVertexAttrib4sNV");
+ glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC) load(userptr, "glVertexAttrib4svNV");
+ glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC) load(userptr, "glVertexAttrib4ubNV");
+ glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC) load(userptr, "glVertexAttrib4ubvNV");
+ glad_glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC) load(userptr, "glVertexAttribPointerNV");
+ glad_glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC) load(userptr, "glVertexAttribs1dvNV");
+ glad_glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC) load(userptr, "glVertexAttribs1fvNV");
+ glad_glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC) load(userptr, "glVertexAttribs1svNV");
+ glad_glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC) load(userptr, "glVertexAttribs2dvNV");
+ glad_glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC) load(userptr, "glVertexAttribs2fvNV");
+ glad_glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC) load(userptr, "glVertexAttribs2svNV");
+ glad_glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC) load(userptr, "glVertexAttribs3dvNV");
+ glad_glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC) load(userptr, "glVertexAttribs3fvNV");
+ glad_glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC) load(userptr, "glVertexAttribs3svNV");
+ glad_glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC) load(userptr, "glVertexAttribs4dvNV");
+ glad_glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC) load(userptr, "glVertexAttribs4fvNV");
+ glad_glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC) load(userptr, "glVertexAttribs4svNV");
+ glad_glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC) load(userptr, "glVertexAttribs4ubvNV");
+}
+static void glad_gl_load_GL_NV_vertex_program4( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_vertex_program4) return;
+ glad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC) load(userptr, "glGetVertexAttribIivEXT");
+ glad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC) load(userptr, "glGetVertexAttribIuivEXT");
+ glad_glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC) load(userptr, "glVertexAttribI1iEXT");
+ glad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC) load(userptr, "glVertexAttribI1ivEXT");
+ glad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC) load(userptr, "glVertexAttribI1uiEXT");
+ glad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC) load(userptr, "glVertexAttribI1uivEXT");
+ glad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC) load(userptr, "glVertexAttribI2iEXT");
+ glad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC) load(userptr, "glVertexAttribI2ivEXT");
+ glad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC) load(userptr, "glVertexAttribI2uiEXT");
+ glad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC) load(userptr, "glVertexAttribI2uivEXT");
+ glad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC) load(userptr, "glVertexAttribI3iEXT");
+ glad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC) load(userptr, "glVertexAttribI3ivEXT");
+ glad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC) load(userptr, "glVertexAttribI3uiEXT");
+ glad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC) load(userptr, "glVertexAttribI3uivEXT");
+ glad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC) load(userptr, "glVertexAttribI4bvEXT");
+ glad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC) load(userptr, "glVertexAttribI4iEXT");
+ glad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC) load(userptr, "glVertexAttribI4ivEXT");
+ glad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC) load(userptr, "glVertexAttribI4svEXT");
+ glad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC) load(userptr, "glVertexAttribI4ubvEXT");
+ glad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC) load(userptr, "glVertexAttribI4uiEXT");
+ glad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC) load(userptr, "glVertexAttribI4uivEXT");
+ glad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC) load(userptr, "glVertexAttribI4usvEXT");
+ glad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC) load(userptr, "glVertexAttribIPointerEXT");
+}
+static void glad_gl_load_GL_NV_video_capture( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_video_capture) return;
+ glad_glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC) load(userptr, "glBeginVideoCaptureNV");
+ glad_glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) load(userptr, "glBindVideoCaptureStreamBufferNV");
+ glad_glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) load(userptr, "glBindVideoCaptureStreamTextureNV");
+ glad_glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC) load(userptr, "glEndVideoCaptureNV");
+ glad_glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) load(userptr, "glGetVideoCaptureStreamdvNV");
+ glad_glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) load(userptr, "glGetVideoCaptureStreamfvNV");
+ glad_glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) load(userptr, "glGetVideoCaptureStreamivNV");
+ glad_glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC) load(userptr, "glGetVideoCaptureivNV");
+ glad_glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC) load(userptr, "glVideoCaptureNV");
+ glad_glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) load(userptr, "glVideoCaptureStreamParameterdvNV");
+ glad_glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) load(userptr, "glVideoCaptureStreamParameterfvNV");
+ glad_glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) load(userptr, "glVideoCaptureStreamParameterivNV");
+}
+static void glad_gl_load_GL_NV_viewport_swizzle( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_viewport_swizzle) return;
+ glad_glViewportSwizzleNV = (PFNGLVIEWPORTSWIZZLENVPROC) load(userptr, "glViewportSwizzleNV");
+}
+static void glad_gl_load_GL_OES_byte_coordinates( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_OES_byte_coordinates) return;
+ glad_glMultiTexCoord1bOES = (PFNGLMULTITEXCOORD1BOESPROC) load(userptr, "glMultiTexCoord1bOES");
+ glad_glMultiTexCoord1bvOES = (PFNGLMULTITEXCOORD1BVOESPROC) load(userptr, "glMultiTexCoord1bvOES");
+ glad_glMultiTexCoord2bOES = (PFNGLMULTITEXCOORD2BOESPROC) load(userptr, "glMultiTexCoord2bOES");
+ glad_glMultiTexCoord2bvOES = (PFNGLMULTITEXCOORD2BVOESPROC) load(userptr, "glMultiTexCoord2bvOES");
+ glad_glMultiTexCoord3bOES = (PFNGLMULTITEXCOORD3BOESPROC) load(userptr, "glMultiTexCoord3bOES");
+ glad_glMultiTexCoord3bvOES = (PFNGLMULTITEXCOORD3BVOESPROC) load(userptr, "glMultiTexCoord3bvOES");
+ glad_glMultiTexCoord4bOES = (PFNGLMULTITEXCOORD4BOESPROC) load(userptr, "glMultiTexCoord4bOES");
+ glad_glMultiTexCoord4bvOES = (PFNGLMULTITEXCOORD4BVOESPROC) load(userptr, "glMultiTexCoord4bvOES");
+ glad_glTexCoord1bOES = (PFNGLTEXCOORD1BOESPROC) load(userptr, "glTexCoord1bOES");
+ glad_glTexCoord1bvOES = (PFNGLTEXCOORD1BVOESPROC) load(userptr, "glTexCoord1bvOES");
+ glad_glTexCoord2bOES = (PFNGLTEXCOORD2BOESPROC) load(userptr, "glTexCoord2bOES");
+ glad_glTexCoord2bvOES = (PFNGLTEXCOORD2BVOESPROC) load(userptr, "glTexCoord2bvOES");
+ glad_glTexCoord3bOES = (PFNGLTEXCOORD3BOESPROC) load(userptr, "glTexCoord3bOES");
+ glad_glTexCoord3bvOES = (PFNGLTEXCOORD3BVOESPROC) load(userptr, "glTexCoord3bvOES");
+ glad_glTexCoord4bOES = (PFNGLTEXCOORD4BOESPROC) load(userptr, "glTexCoord4bOES");
+ glad_glTexCoord4bvOES = (PFNGLTEXCOORD4BVOESPROC) load(userptr, "glTexCoord4bvOES");
+ glad_glVertex2bOES = (PFNGLVERTEX2BOESPROC) load(userptr, "glVertex2bOES");
+ glad_glVertex2bvOES = (PFNGLVERTEX2BVOESPROC) load(userptr, "glVertex2bvOES");
+ glad_glVertex3bOES = (PFNGLVERTEX3BOESPROC) load(userptr, "glVertex3bOES");
+ glad_glVertex3bvOES = (PFNGLVERTEX3BVOESPROC) load(userptr, "glVertex3bvOES");
+ glad_glVertex4bOES = (PFNGLVERTEX4BOESPROC) load(userptr, "glVertex4bOES");
+ glad_glVertex4bvOES = (PFNGLVERTEX4BVOESPROC) load(userptr, "glVertex4bvOES");
+}
+static void glad_gl_load_GL_OES_fixed_point( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_OES_fixed_point) return;
+ glad_glAccumxOES = (PFNGLACCUMXOESPROC) load(userptr, "glAccumxOES");
+ glad_glAlphaFuncxOES = (PFNGLALPHAFUNCXOESPROC) load(userptr, "glAlphaFuncxOES");
+ glad_glBitmapxOES = (PFNGLBITMAPXOESPROC) load(userptr, "glBitmapxOES");
+ glad_glBlendColorxOES = (PFNGLBLENDCOLORXOESPROC) load(userptr, "glBlendColorxOES");
+ glad_glClearAccumxOES = (PFNGLCLEARACCUMXOESPROC) load(userptr, "glClearAccumxOES");
+ glad_glClearColorxOES = (PFNGLCLEARCOLORXOESPROC) load(userptr, "glClearColorxOES");
+ glad_glClearDepthxOES = (PFNGLCLEARDEPTHXOESPROC) load(userptr, "glClearDepthxOES");
+ glad_glClipPlanexOES = (PFNGLCLIPPLANEXOESPROC) load(userptr, "glClipPlanexOES");
+ glad_glColor3xOES = (PFNGLCOLOR3XOESPROC) load(userptr, "glColor3xOES");
+ glad_glColor3xvOES = (PFNGLCOLOR3XVOESPROC) load(userptr, "glColor3xvOES");
+ glad_glColor4xOES = (PFNGLCOLOR4XOESPROC) load(userptr, "glColor4xOES");
+ glad_glColor4xvOES = (PFNGLCOLOR4XVOESPROC) load(userptr, "glColor4xvOES");
+ glad_glConvolutionParameterxOES = (PFNGLCONVOLUTIONPARAMETERXOESPROC) load(userptr, "glConvolutionParameterxOES");
+ glad_glConvolutionParameterxvOES = (PFNGLCONVOLUTIONPARAMETERXVOESPROC) load(userptr, "glConvolutionParameterxvOES");
+ glad_glDepthRangexOES = (PFNGLDEPTHRANGEXOESPROC) load(userptr, "glDepthRangexOES");
+ glad_glEvalCoord1xOES = (PFNGLEVALCOORD1XOESPROC) load(userptr, "glEvalCoord1xOES");
+ glad_glEvalCoord1xvOES = (PFNGLEVALCOORD1XVOESPROC) load(userptr, "glEvalCoord1xvOES");
+ glad_glEvalCoord2xOES = (PFNGLEVALCOORD2XOESPROC) load(userptr, "glEvalCoord2xOES");
+ glad_glEvalCoord2xvOES = (PFNGLEVALCOORD2XVOESPROC) load(userptr, "glEvalCoord2xvOES");
+ glad_glFeedbackBufferxOES = (PFNGLFEEDBACKBUFFERXOESPROC) load(userptr, "glFeedbackBufferxOES");
+ glad_glFogxOES = (PFNGLFOGXOESPROC) load(userptr, "glFogxOES");
+ glad_glFogxvOES = (PFNGLFOGXVOESPROC) load(userptr, "glFogxvOES");
+ glad_glFrustumxOES = (PFNGLFRUSTUMXOESPROC) load(userptr, "glFrustumxOES");
+ glad_glGetClipPlanexOES = (PFNGLGETCLIPPLANEXOESPROC) load(userptr, "glGetClipPlanexOES");
+ glad_glGetConvolutionParameterxvOES = (PFNGLGETCONVOLUTIONPARAMETERXVOESPROC) load(userptr, "glGetConvolutionParameterxvOES");
+ glad_glGetFixedvOES = (PFNGLGETFIXEDVOESPROC) load(userptr, "glGetFixedvOES");
+ glad_glGetHistogramParameterxvOES = (PFNGLGETHISTOGRAMPARAMETERXVOESPROC) load(userptr, "glGetHistogramParameterxvOES");
+ glad_glGetLightxOES = (PFNGLGETLIGHTXOESPROC) load(userptr, "glGetLightxOES");
+ glad_glGetMapxvOES = (PFNGLGETMAPXVOESPROC) load(userptr, "glGetMapxvOES");
+ glad_glGetMaterialxOES = (PFNGLGETMATERIALXOESPROC) load(userptr, "glGetMaterialxOES");
+ glad_glGetPixelMapxv = (PFNGLGETPIXELMAPXVPROC) load(userptr, "glGetPixelMapxv");
+ glad_glGetTexEnvxvOES = (PFNGLGETTEXENVXVOESPROC) load(userptr, "glGetTexEnvxvOES");
+ glad_glGetTexGenxvOES = (PFNGLGETTEXGENXVOESPROC) load(userptr, "glGetTexGenxvOES");
+ glad_glGetTexLevelParameterxvOES = (PFNGLGETTEXLEVELPARAMETERXVOESPROC) load(userptr, "glGetTexLevelParameterxvOES");
+ glad_glGetTexParameterxvOES = (PFNGLGETTEXPARAMETERXVOESPROC) load(userptr, "glGetTexParameterxvOES");
+ glad_glIndexxOES = (PFNGLINDEXXOESPROC) load(userptr, "glIndexxOES");
+ glad_glIndexxvOES = (PFNGLINDEXXVOESPROC) load(userptr, "glIndexxvOES");
+ glad_glLightModelxOES = (PFNGLLIGHTMODELXOESPROC) load(userptr, "glLightModelxOES");
+ glad_glLightModelxvOES = (PFNGLLIGHTMODELXVOESPROC) load(userptr, "glLightModelxvOES");
+ glad_glLightxOES = (PFNGLLIGHTXOESPROC) load(userptr, "glLightxOES");
+ glad_glLightxvOES = (PFNGLLIGHTXVOESPROC) load(userptr, "glLightxvOES");
+ glad_glLineWidthxOES = (PFNGLLINEWIDTHXOESPROC) load(userptr, "glLineWidthxOES");
+ glad_glLoadMatrixxOES = (PFNGLLOADMATRIXXOESPROC) load(userptr, "glLoadMatrixxOES");
+ glad_glLoadTransposeMatrixxOES = (PFNGLLOADTRANSPOSEMATRIXXOESPROC) load(userptr, "glLoadTransposeMatrixxOES");
+ glad_glMap1xOES = (PFNGLMAP1XOESPROC) load(userptr, "glMap1xOES");
+ glad_glMap2xOES = (PFNGLMAP2XOESPROC) load(userptr, "glMap2xOES");
+ glad_glMapGrid1xOES = (PFNGLMAPGRID1XOESPROC) load(userptr, "glMapGrid1xOES");
+ glad_glMapGrid2xOES = (PFNGLMAPGRID2XOESPROC) load(userptr, "glMapGrid2xOES");
+ glad_glMaterialxOES = (PFNGLMATERIALXOESPROC) load(userptr, "glMaterialxOES");
+ glad_glMaterialxvOES = (PFNGLMATERIALXVOESPROC) load(userptr, "glMaterialxvOES");
+ glad_glMultMatrixxOES = (PFNGLMULTMATRIXXOESPROC) load(userptr, "glMultMatrixxOES");
+ glad_glMultTransposeMatrixxOES = (PFNGLMULTTRANSPOSEMATRIXXOESPROC) load(userptr, "glMultTransposeMatrixxOES");
+ glad_glMultiTexCoord1xOES = (PFNGLMULTITEXCOORD1XOESPROC) load(userptr, "glMultiTexCoord1xOES");
+ glad_glMultiTexCoord1xvOES = (PFNGLMULTITEXCOORD1XVOESPROC) load(userptr, "glMultiTexCoord1xvOES");
+ glad_glMultiTexCoord2xOES = (PFNGLMULTITEXCOORD2XOESPROC) load(userptr, "glMultiTexCoord2xOES");
+ glad_glMultiTexCoord2xvOES = (PFNGLMULTITEXCOORD2XVOESPROC) load(userptr, "glMultiTexCoord2xvOES");
+ glad_glMultiTexCoord3xOES = (PFNGLMULTITEXCOORD3XOESPROC) load(userptr, "glMultiTexCoord3xOES");
+ glad_glMultiTexCoord3xvOES = (PFNGLMULTITEXCOORD3XVOESPROC) load(userptr, "glMultiTexCoord3xvOES");
+ glad_glMultiTexCoord4xOES = (PFNGLMULTITEXCOORD4XOESPROC) load(userptr, "glMultiTexCoord4xOES");
+ glad_glMultiTexCoord4xvOES = (PFNGLMULTITEXCOORD4XVOESPROC) load(userptr, "glMultiTexCoord4xvOES");
+ glad_glNormal3xOES = (PFNGLNORMAL3XOESPROC) load(userptr, "glNormal3xOES");
+ glad_glNormal3xvOES = (PFNGLNORMAL3XVOESPROC) load(userptr, "glNormal3xvOES");
+ glad_glOrthoxOES = (PFNGLORTHOXOESPROC) load(userptr, "glOrthoxOES");
+ glad_glPassThroughxOES = (PFNGLPASSTHROUGHXOESPROC) load(userptr, "glPassThroughxOES");
+ glad_glPixelMapx = (PFNGLPIXELMAPXPROC) load(userptr, "glPixelMapx");
+ glad_glPixelStorex = (PFNGLPIXELSTOREXPROC) load(userptr, "glPixelStorex");
+ glad_glPixelTransferxOES = (PFNGLPIXELTRANSFERXOESPROC) load(userptr, "glPixelTransferxOES");
+ glad_glPixelZoomxOES = (PFNGLPIXELZOOMXOESPROC) load(userptr, "glPixelZoomxOES");
+ glad_glPointParameterxvOES = (PFNGLPOINTPARAMETERXVOESPROC) load(userptr, "glPointParameterxvOES");
+ glad_glPointSizexOES = (PFNGLPOINTSIZEXOESPROC) load(userptr, "glPointSizexOES");
+ glad_glPolygonOffsetxOES = (PFNGLPOLYGONOFFSETXOESPROC) load(userptr, "glPolygonOffsetxOES");
+ glad_glPrioritizeTexturesxOES = (PFNGLPRIORITIZETEXTURESXOESPROC) load(userptr, "glPrioritizeTexturesxOES");
+ glad_glRasterPos2xOES = (PFNGLRASTERPOS2XOESPROC) load(userptr, "glRasterPos2xOES");
+ glad_glRasterPos2xvOES = (PFNGLRASTERPOS2XVOESPROC) load(userptr, "glRasterPos2xvOES");
+ glad_glRasterPos3xOES = (PFNGLRASTERPOS3XOESPROC) load(userptr, "glRasterPos3xOES");
+ glad_glRasterPos3xvOES = (PFNGLRASTERPOS3XVOESPROC) load(userptr, "glRasterPos3xvOES");
+ glad_glRasterPos4xOES = (PFNGLRASTERPOS4XOESPROC) load(userptr, "glRasterPos4xOES");
+ glad_glRasterPos4xvOES = (PFNGLRASTERPOS4XVOESPROC) load(userptr, "glRasterPos4xvOES");
+ glad_glRectxOES = (PFNGLRECTXOESPROC) load(userptr, "glRectxOES");
+ glad_glRectxvOES = (PFNGLRECTXVOESPROC) load(userptr, "glRectxvOES");
+ glad_glRotatexOES = (PFNGLROTATEXOESPROC) load(userptr, "glRotatexOES");
+ glad_glScalexOES = (PFNGLSCALEXOESPROC) load(userptr, "glScalexOES");
+ glad_glTexCoord1xOES = (PFNGLTEXCOORD1XOESPROC) load(userptr, "glTexCoord1xOES");
+ glad_glTexCoord1xvOES = (PFNGLTEXCOORD1XVOESPROC) load(userptr, "glTexCoord1xvOES");
+ glad_glTexCoord2xOES = (PFNGLTEXCOORD2XOESPROC) load(userptr, "glTexCoord2xOES");
+ glad_glTexCoord2xvOES = (PFNGLTEXCOORD2XVOESPROC) load(userptr, "glTexCoord2xvOES");
+ glad_glTexCoord3xOES = (PFNGLTEXCOORD3XOESPROC) load(userptr, "glTexCoord3xOES");
+ glad_glTexCoord3xvOES = (PFNGLTEXCOORD3XVOESPROC) load(userptr, "glTexCoord3xvOES");
+ glad_glTexCoord4xOES = (PFNGLTEXCOORD4XOESPROC) load(userptr, "glTexCoord4xOES");
+ glad_glTexCoord4xvOES = (PFNGLTEXCOORD4XVOESPROC) load(userptr, "glTexCoord4xvOES");
+ glad_glTexEnvxOES = (PFNGLTEXENVXOESPROC) load(userptr, "glTexEnvxOES");
+ glad_glTexEnvxvOES = (PFNGLTEXENVXVOESPROC) load(userptr, "glTexEnvxvOES");
+ glad_glTexGenxOES = (PFNGLTEXGENXOESPROC) load(userptr, "glTexGenxOES");
+ glad_glTexGenxvOES = (PFNGLTEXGENXVOESPROC) load(userptr, "glTexGenxvOES");
+ glad_glTexParameterxOES = (PFNGLTEXPARAMETERXOESPROC) load(userptr, "glTexParameterxOES");
+ glad_glTexParameterxvOES = (PFNGLTEXPARAMETERXVOESPROC) load(userptr, "glTexParameterxvOES");
+ glad_glTranslatexOES = (PFNGLTRANSLATEXOESPROC) load(userptr, "glTranslatexOES");
+ glad_glVertex2xOES = (PFNGLVERTEX2XOESPROC) load(userptr, "glVertex2xOES");
+ glad_glVertex2xvOES = (PFNGLVERTEX2XVOESPROC) load(userptr, "glVertex2xvOES");
+ glad_glVertex3xOES = (PFNGLVERTEX3XOESPROC) load(userptr, "glVertex3xOES");
+ glad_glVertex3xvOES = (PFNGLVERTEX3XVOESPROC) load(userptr, "glVertex3xvOES");
+ glad_glVertex4xOES = (PFNGLVERTEX4XOESPROC) load(userptr, "glVertex4xOES");
+ glad_glVertex4xvOES = (PFNGLVERTEX4XVOESPROC) load(userptr, "glVertex4xvOES");
+}
+static void glad_gl_load_GL_OES_query_matrix( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_OES_query_matrix) return;
+ glad_glQueryMatrixxOES = (PFNGLQUERYMATRIXXOESPROC) load(userptr, "glQueryMatrixxOES");
+}
+static void glad_gl_load_GL_OES_single_precision( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_OES_single_precision) return;
+ glad_glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC) load(userptr, "glClearDepthfOES");
+ glad_glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC) load(userptr, "glClipPlanefOES");
+ glad_glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC) load(userptr, "glDepthRangefOES");
+ glad_glFrustumfOES = (PFNGLFRUSTUMFOESPROC) load(userptr, "glFrustumfOES");
+ glad_glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC) load(userptr, "glGetClipPlanefOES");
+ glad_glOrthofOES = (PFNGLORTHOFOESPROC) load(userptr, "glOrthofOES");
+}
+static void glad_gl_load_GL_OVR_multiview( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_OVR_multiview) return;
+ glad_glFramebufferTextureMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) load(userptr, "glFramebufferTextureMultiviewOVR");
+}
+static void glad_gl_load_GL_PGI_misc_hints( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_PGI_misc_hints) return;
+ glad_glHintPGI = (PFNGLHINTPGIPROC) load(userptr, "glHintPGI");
+}
+static void glad_gl_load_GL_SGIS_detail_texture( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_SGIS_detail_texture) return;
+ glad_glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC) load(userptr, "glDetailTexFuncSGIS");
+ glad_glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC) load(userptr, "glGetDetailTexFuncSGIS");
+}
+static void glad_gl_load_GL_SGIS_fog_function( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_SGIS_fog_function) return;
+ glad_glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC) load(userptr, "glFogFuncSGIS");
+ glad_glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC) load(userptr, "glGetFogFuncSGIS");
+}
+static void glad_gl_load_GL_SGIS_multisample( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_SGIS_multisample) return;
+ glad_glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC) load(userptr, "glSampleMaskSGIS");
+ glad_glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC) load(userptr, "glSamplePatternSGIS");
+}
+static void glad_gl_load_GL_SGIS_pixel_texture( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_SGIS_pixel_texture) return;
+ glad_glGetPixelTexGenParameterfvSGIS = (PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) load(userptr, "glGetPixelTexGenParameterfvSGIS");
+ glad_glGetPixelTexGenParameterivSGIS = (PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) load(userptr, "glGetPixelTexGenParameterivSGIS");
+ glad_glPixelTexGenParameterfSGIS = (PFNGLPIXELTEXGENPARAMETERFSGISPROC) load(userptr, "glPixelTexGenParameterfSGIS");
+ glad_glPixelTexGenParameterfvSGIS = (PFNGLPIXELTEXGENPARAMETERFVSGISPROC) load(userptr, "glPixelTexGenParameterfvSGIS");
+ glad_glPixelTexGenParameteriSGIS = (PFNGLPIXELTEXGENPARAMETERISGISPROC) load(userptr, "glPixelTexGenParameteriSGIS");
+ glad_glPixelTexGenParameterivSGIS = (PFNGLPIXELTEXGENPARAMETERIVSGISPROC) load(userptr, "glPixelTexGenParameterivSGIS");
+}
+static void glad_gl_load_GL_SGIS_point_parameters( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_SGIS_point_parameters) return;
+ glad_glPointParameterfSGIS = (PFNGLPOINTPARAMETERFSGISPROC) load(userptr, "glPointParameterfSGIS");
+ glad_glPointParameterfvSGIS = (PFNGLPOINTPARAMETERFVSGISPROC) load(userptr, "glPointParameterfvSGIS");
+}
+static void glad_gl_load_GL_SGIS_sharpen_texture( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_SGIS_sharpen_texture) return;
+ glad_glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC) load(userptr, "glGetSharpenTexFuncSGIS");
+ glad_glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC) load(userptr, "glSharpenTexFuncSGIS");
+}
+static void glad_gl_load_GL_SGIS_texture4D( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_SGIS_texture4D) return;
+ glad_glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC) load(userptr, "glTexImage4DSGIS");
+ glad_glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC) load(userptr, "glTexSubImage4DSGIS");
+}
+static void glad_gl_load_GL_SGIS_texture_color_mask( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_SGIS_texture_color_mask) return;
+ glad_glTextureColorMaskSGIS = (PFNGLTEXTURECOLORMASKSGISPROC) load(userptr, "glTextureColorMaskSGIS");
+}
+static void glad_gl_load_GL_SGIS_texture_filter4( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_SGIS_texture_filter4) return;
+ glad_glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC) load(userptr, "glGetTexFilterFuncSGIS");
+ glad_glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC) load(userptr, "glTexFilterFuncSGIS");
+}
+static void glad_gl_load_GL_SGIX_async( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_SGIX_async) return;
+ glad_glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC) load(userptr, "glAsyncMarkerSGIX");
+ glad_glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC) load(userptr, "glDeleteAsyncMarkersSGIX");
+ glad_glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC) load(userptr, "glFinishAsyncSGIX");
+ glad_glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC) load(userptr, "glGenAsyncMarkersSGIX");
+ glad_glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC) load(userptr, "glIsAsyncMarkerSGIX");
+ glad_glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC) load(userptr, "glPollAsyncSGIX");
+}
+static void glad_gl_load_GL_SGIX_flush_raster( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_SGIX_flush_raster) return;
+ glad_glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC) load(userptr, "glFlushRasterSGIX");
+}
+static void glad_gl_load_GL_SGIX_fragment_lighting( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_SGIX_fragment_lighting) return;
+ glad_glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC) load(userptr, "glFragmentColorMaterialSGIX");
+ glad_glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC) load(userptr, "glFragmentLightModelfSGIX");
+ glad_glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) load(userptr, "glFragmentLightModelfvSGIX");
+ glad_glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC) load(userptr, "glFragmentLightModeliSGIX");
+ glad_glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) load(userptr, "glFragmentLightModelivSGIX");
+ glad_glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC) load(userptr, "glFragmentLightfSGIX");
+ glad_glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC) load(userptr, "glFragmentLightfvSGIX");
+ glad_glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC) load(userptr, "glFragmentLightiSGIX");
+ glad_glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC) load(userptr, "glFragmentLightivSGIX");
+ glad_glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC) load(userptr, "glFragmentMaterialfSGIX");
+ glad_glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC) load(userptr, "glFragmentMaterialfvSGIX");
+ glad_glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC) load(userptr, "glFragmentMaterialiSGIX");
+ glad_glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC) load(userptr, "glFragmentMaterialivSGIX");
+ glad_glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC) load(userptr, "glGetFragmentLightfvSGIX");
+ glad_glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC) load(userptr, "glGetFragmentLightivSGIX");
+ glad_glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC) load(userptr, "glGetFragmentMaterialfvSGIX");
+ glad_glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC) load(userptr, "glGetFragmentMaterialivSGIX");
+ glad_glLightEnviSGIX = (PFNGLLIGHTENVISGIXPROC) load(userptr, "glLightEnviSGIX");
+}
+static void glad_gl_load_GL_SGIX_framezoom( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_SGIX_framezoom) return;
+ glad_glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC) load(userptr, "glFrameZoomSGIX");
+}
+static void glad_gl_load_GL_SGIX_igloo_interface( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_SGIX_igloo_interface) return;
+ glad_glIglooInterfaceSGIX = (PFNGLIGLOOINTERFACESGIXPROC) load(userptr, "glIglooInterfaceSGIX");
+}
+static void glad_gl_load_GL_SGIX_instruments( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_SGIX_instruments) return;
+ glad_glGetInstrumentsSGIX = (PFNGLGETINSTRUMENTSSGIXPROC) load(userptr, "glGetInstrumentsSGIX");
+ glad_glInstrumentsBufferSGIX = (PFNGLINSTRUMENTSBUFFERSGIXPROC) load(userptr, "glInstrumentsBufferSGIX");
+ glad_glPollInstrumentsSGIX = (PFNGLPOLLINSTRUMENTSSGIXPROC) load(userptr, "glPollInstrumentsSGIX");
+ glad_glReadInstrumentsSGIX = (PFNGLREADINSTRUMENTSSGIXPROC) load(userptr, "glReadInstrumentsSGIX");
+ glad_glStartInstrumentsSGIX = (PFNGLSTARTINSTRUMENTSSGIXPROC) load(userptr, "glStartInstrumentsSGIX");
+ glad_glStopInstrumentsSGIX = (PFNGLSTOPINSTRUMENTSSGIXPROC) load(userptr, "glStopInstrumentsSGIX");
+}
+static void glad_gl_load_GL_SGIX_list_priority( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_SGIX_list_priority) return;
+ glad_glGetListParameterfvSGIX = (PFNGLGETLISTPARAMETERFVSGIXPROC) load(userptr, "glGetListParameterfvSGIX");
+ glad_glGetListParameterivSGIX = (PFNGLGETLISTPARAMETERIVSGIXPROC) load(userptr, "glGetListParameterivSGIX");
+ glad_glListParameterfSGIX = (PFNGLLISTPARAMETERFSGIXPROC) load(userptr, "glListParameterfSGIX");
+ glad_glListParameterfvSGIX = (PFNGLLISTPARAMETERFVSGIXPROC) load(userptr, "glListParameterfvSGIX");
+ glad_glListParameteriSGIX = (PFNGLLISTPARAMETERISGIXPROC) load(userptr, "glListParameteriSGIX");
+ glad_glListParameterivSGIX = (PFNGLLISTPARAMETERIVSGIXPROC) load(userptr, "glListParameterivSGIX");
+}
+static void glad_gl_load_GL_SGIX_pixel_texture( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_SGIX_pixel_texture) return;
+ glad_glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC) load(userptr, "glPixelTexGenSGIX");
+}
+static void glad_gl_load_GL_SGIX_polynomial_ffd( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_SGIX_polynomial_ffd) return;
+ glad_glDeformSGIX = (PFNGLDEFORMSGIXPROC) load(userptr, "glDeformSGIX");
+ glad_glDeformationMap3dSGIX = (PFNGLDEFORMATIONMAP3DSGIXPROC) load(userptr, "glDeformationMap3dSGIX");
+ glad_glDeformationMap3fSGIX = (PFNGLDEFORMATIONMAP3FSGIXPROC) load(userptr, "glDeformationMap3fSGIX");
+ glad_glLoadIdentityDeformationMapSGIX = (PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) load(userptr, "glLoadIdentityDeformationMapSGIX");
+}
+static void glad_gl_load_GL_SGIX_reference_plane( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_SGIX_reference_plane) return;
+ glad_glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC) load(userptr, "glReferencePlaneSGIX");
+}
+static void glad_gl_load_GL_SGIX_sprite( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_SGIX_sprite) return;
+ glad_glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC) load(userptr, "glSpriteParameterfSGIX");
+ glad_glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC) load(userptr, "glSpriteParameterfvSGIX");
+ glad_glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC) load(userptr, "glSpriteParameteriSGIX");
+ glad_glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC) load(userptr, "glSpriteParameterivSGIX");
+}
+static void glad_gl_load_GL_SGIX_tag_sample_buffer( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_SGIX_tag_sample_buffer) return;
+ glad_glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC) load(userptr, "glTagSampleBufferSGIX");
+}
+static void glad_gl_load_GL_SGI_color_table( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_SGI_color_table) return;
+ glad_glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC) load(userptr, "glColorTableParameterfvSGI");
+ glad_glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC) load(userptr, "glColorTableParameterivSGI");
+ glad_glColorTableSGI = (PFNGLCOLORTABLESGIPROC) load(userptr, "glColorTableSGI");
+ glad_glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC) load(userptr, "glCopyColorTableSGI");
+ glad_glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) load(userptr, "glGetColorTableParameterfvSGI");
+ glad_glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) load(userptr, "glGetColorTableParameterivSGI");
+ glad_glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC) load(userptr, "glGetColorTableSGI");
+}
+static void glad_gl_load_GL_SUNX_constant_data( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_SUNX_constant_data) return;
+ glad_glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC) load(userptr, "glFinishTextureSUNX");
+}
+static void glad_gl_load_GL_SUN_global_alpha( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_SUN_global_alpha) return;
+ glad_glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC) load(userptr, "glGlobalAlphaFactorbSUN");
+ glad_glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC) load(userptr, "glGlobalAlphaFactordSUN");
+ glad_glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC) load(userptr, "glGlobalAlphaFactorfSUN");
+ glad_glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC) load(userptr, "glGlobalAlphaFactoriSUN");
+ glad_glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC) load(userptr, "glGlobalAlphaFactorsSUN");
+ glad_glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC) load(userptr, "glGlobalAlphaFactorubSUN");
+ glad_glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC) load(userptr, "glGlobalAlphaFactoruiSUN");
+ glad_glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC) load(userptr, "glGlobalAlphaFactorusSUN");
+}
+static void glad_gl_load_GL_SUN_mesh_array( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_SUN_mesh_array) return;
+ glad_glDrawMeshArraysSUN = (PFNGLDRAWMESHARRAYSSUNPROC) load(userptr, "glDrawMeshArraysSUN");
+}
+static void glad_gl_load_GL_SUN_triangle_list( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_SUN_triangle_list) return;
+ glad_glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC) load(userptr, "glReplacementCodePointerSUN");
+ glad_glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC) load(userptr, "glReplacementCodeubSUN");
+ glad_glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC) load(userptr, "glReplacementCodeubvSUN");
+ glad_glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC) load(userptr, "glReplacementCodeuiSUN");
+ glad_glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC) load(userptr, "glReplacementCodeuivSUN");
+ glad_glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC) load(userptr, "glReplacementCodeusSUN");
+ glad_glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC) load(userptr, "glReplacementCodeusvSUN");
+}
+static void glad_gl_load_GL_SUN_vertex( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_SUN_vertex) return;
+ glad_glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC) load(userptr, "glColor3fVertex3fSUN");
+ glad_glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC) load(userptr, "glColor3fVertex3fvSUN");
+ glad_glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) load(userptr, "glColor4fNormal3fVertex3fSUN");
+ glad_glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) load(userptr, "glColor4fNormal3fVertex3fvSUN");
+ glad_glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC) load(userptr, "glColor4ubVertex2fSUN");
+ glad_glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC) load(userptr, "glColor4ubVertex2fvSUN");
+ glad_glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC) load(userptr, "glColor4ubVertex3fSUN");
+ glad_glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC) load(userptr, "glColor4ubVertex3fvSUN");
+ glad_glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC) load(userptr, "glNormal3fVertex3fSUN");
+ glad_glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC) load(userptr, "glNormal3fVertex3fvSUN");
+ glad_glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) load(userptr, "glReplacementCodeuiColor3fVertex3fSUN");
+ glad_glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) load(userptr, "glReplacementCodeuiColor3fVertex3fvSUN");
+ glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) load(userptr, "glReplacementCodeuiColor4fNormal3fVertex3fSUN");
+ glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) load(userptr, "glReplacementCodeuiColor4fNormal3fVertex3fvSUN");
+ glad_glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) load(userptr, "glReplacementCodeuiColor4ubVertex3fSUN");
+ glad_glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) load(userptr, "glReplacementCodeuiColor4ubVertex3fvSUN");
+ glad_glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) load(userptr, "glReplacementCodeuiNormal3fVertex3fSUN");
+ glad_glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) load(userptr, "glReplacementCodeuiNormal3fVertex3fvSUN");
+ glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) load(userptr, "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN");
+ glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) load(userptr, "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN");
+ glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) load(userptr, "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN");
+ glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) load(userptr, "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN");
+ glad_glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) load(userptr, "glReplacementCodeuiTexCoord2fVertex3fSUN");
+ glad_glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) load(userptr, "glReplacementCodeuiTexCoord2fVertex3fvSUN");
+ glad_glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) load(userptr, "glReplacementCodeuiVertex3fSUN");
+ glad_glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) load(userptr, "glReplacementCodeuiVertex3fvSUN");
+ glad_glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) load(userptr, "glTexCoord2fColor3fVertex3fSUN");
+ glad_glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) load(userptr, "glTexCoord2fColor3fVertex3fvSUN");
+ glad_glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) load(userptr, "glTexCoord2fColor4fNormal3fVertex3fSUN");
+ glad_glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) load(userptr, "glTexCoord2fColor4fNormal3fVertex3fvSUN");
+ glad_glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) load(userptr, "glTexCoord2fColor4ubVertex3fSUN");
+ glad_glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) load(userptr, "glTexCoord2fColor4ubVertex3fvSUN");
+ glad_glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) load(userptr, "glTexCoord2fNormal3fVertex3fSUN");
+ glad_glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) load(userptr, "glTexCoord2fNormal3fVertex3fvSUN");
+ glad_glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC) load(userptr, "glTexCoord2fVertex3fSUN");
+ glad_glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC) load(userptr, "glTexCoord2fVertex3fvSUN");
+ glad_glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) load(userptr, "glTexCoord4fColor4fNormal3fVertex4fSUN");
+ glad_glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) load(userptr, "glTexCoord4fColor4fNormal3fVertex4fvSUN");
+ glad_glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC) load(userptr, "glTexCoord4fVertex4fSUN");
+ glad_glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC) load(userptr, "glTexCoord4fVertex4fvSUN");
+}
+static void glad_gl_load_GL_ANGLE_framebuffer_blit( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ANGLE_framebuffer_blit) return;
+ glad_glBlitFramebufferANGLE = (PFNGLBLITFRAMEBUFFERANGLEPROC) load(userptr, "glBlitFramebufferANGLE");
+}
+static void glad_gl_load_GL_ANGLE_framebuffer_multisample( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ANGLE_framebuffer_multisample) return;
+ glad_glRenderbufferStorageMultisampleANGLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) load(userptr, "glRenderbufferStorageMultisampleANGLE");
+}
+static void glad_gl_load_GL_ANGLE_instanced_arrays( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ANGLE_instanced_arrays) return;
+ glad_glDrawArraysInstancedANGLE = (PFNGLDRAWARRAYSINSTANCEDANGLEPROC) load(userptr, "glDrawArraysInstancedANGLE");
+ glad_glDrawElementsInstancedANGLE = (PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) load(userptr, "glDrawElementsInstancedANGLE");
+ glad_glVertexAttribDivisorANGLE = (PFNGLVERTEXATTRIBDIVISORANGLEPROC) load(userptr, "glVertexAttribDivisorANGLE");
+}
+static void glad_gl_load_GL_ANGLE_translated_shader_source( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ANGLE_translated_shader_source) return;
+ glad_glGetTranslatedShaderSourceANGLE = (PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) load(userptr, "glGetTranslatedShaderSourceANGLE");
+}
+static void glad_gl_load_GL_APPLE_copy_texture_levels( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_APPLE_copy_texture_levels) return;
+ glad_glCopyTextureLevelsAPPLE = (PFNGLCOPYTEXTURELEVELSAPPLEPROC) load(userptr, "glCopyTextureLevelsAPPLE");
+}
+static void glad_gl_load_GL_APPLE_framebuffer_multisample( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_APPLE_framebuffer_multisample) return;
+ glad_glRenderbufferStorageMultisampleAPPLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) load(userptr, "glRenderbufferStorageMultisampleAPPLE");
+ glad_glResolveMultisampleFramebufferAPPLE = (PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) load(userptr, "glResolveMultisampleFramebufferAPPLE");
+}
+static void glad_gl_load_GL_APPLE_sync( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_APPLE_sync) return;
+ glad_glClientWaitSyncAPPLE = (PFNGLCLIENTWAITSYNCAPPLEPROC) load(userptr, "glClientWaitSyncAPPLE");
+ glad_glDeleteSyncAPPLE = (PFNGLDELETESYNCAPPLEPROC) load(userptr, "glDeleteSyncAPPLE");
+ glad_glFenceSyncAPPLE = (PFNGLFENCESYNCAPPLEPROC) load(userptr, "glFenceSyncAPPLE");
+ glad_glGetInteger64vAPPLE = (PFNGLGETINTEGER64VAPPLEPROC) load(userptr, "glGetInteger64vAPPLE");
+ glad_glGetSyncivAPPLE = (PFNGLGETSYNCIVAPPLEPROC) load(userptr, "glGetSyncivAPPLE");
+ glad_glIsSyncAPPLE = (PFNGLISSYNCAPPLEPROC) load(userptr, "glIsSyncAPPLE");
+ glad_glWaitSyncAPPLE = (PFNGLWAITSYNCAPPLEPROC) load(userptr, "glWaitSyncAPPLE");
+}
+static void glad_gl_load_GL_ARM_shader_core_properties( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_ARM_shader_core_properties) return;
+ glad_glMaxActiveShaderCoresARM = (PFNGLMAXACTIVESHADERCORESARMPROC) load(userptr, "glMaxActiveShaderCoresARM");
+}
+static void glad_gl_load_GL_EXT_base_instance( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_base_instance) return;
+ glad_glDrawArraysInstancedBaseInstanceEXT = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC) load(userptr, "glDrawArraysInstancedBaseInstanceEXT");
+ glad_glDrawElementsInstancedBaseInstanceEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC) load(userptr, "glDrawElementsInstancedBaseInstanceEXT");
+ glad_glDrawElementsInstancedBaseVertexBaseInstanceEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC) load(userptr, "glDrawElementsInstancedBaseVertexBaseInstanceEXT");
+}
+static void glad_gl_load_GL_EXT_blend_func_extended( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_blend_func_extended) return;
+ glad_glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC) load(userptr, "glBindFragDataLocationEXT");
+ glad_glBindFragDataLocationIndexedEXT = (PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC) load(userptr, "glBindFragDataLocationIndexedEXT");
+ glad_glGetFragDataIndexEXT = (PFNGLGETFRAGDATAINDEXEXTPROC) load(userptr, "glGetFragDataIndexEXT");
+ glad_glGetProgramResourceLocationIndexEXT = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC) load(userptr, "glGetProgramResourceLocationIndexEXT");
+}
+static void glad_gl_load_GL_EXT_buffer_storage( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_buffer_storage) return;
+ glad_glBufferStorageEXT = (PFNGLBUFFERSTORAGEEXTPROC) load(userptr, "glBufferStorageEXT");
+}
+static void glad_gl_load_GL_EXT_clear_texture( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_clear_texture) return;
+ glad_glClearTexImageEXT = (PFNGLCLEARTEXIMAGEEXTPROC) load(userptr, "glClearTexImageEXT");
+ glad_glClearTexSubImageEXT = (PFNGLCLEARTEXSUBIMAGEEXTPROC) load(userptr, "glClearTexSubImageEXT");
+}
+static void glad_gl_load_GL_EXT_clip_control( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_clip_control) return;
+ glad_glClipControlEXT = (PFNGLCLIPCONTROLEXTPROC) load(userptr, "glClipControlEXT");
+}
+static void glad_gl_load_GL_EXT_copy_image( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_copy_image) return;
+ glad_glCopyImageSubDataEXT = (PFNGLCOPYIMAGESUBDATAEXTPROC) load(userptr, "glCopyImageSubDataEXT");
+}
+static void glad_gl_load_GL_EXT_discard_framebuffer( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_discard_framebuffer) return;
+ glad_glDiscardFramebufferEXT = (PFNGLDISCARDFRAMEBUFFEREXTPROC) load(userptr, "glDiscardFramebufferEXT");
+}
+static void glad_gl_load_GL_EXT_disjoint_timer_query( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_disjoint_timer_query) return;
+ glad_glBeginQueryEXT = (PFNGLBEGINQUERYEXTPROC) load(userptr, "glBeginQueryEXT");
+ glad_glDeleteQueriesEXT = (PFNGLDELETEQUERIESEXTPROC) load(userptr, "glDeleteQueriesEXT");
+ glad_glEndQueryEXT = (PFNGLENDQUERYEXTPROC) load(userptr, "glEndQueryEXT");
+ glad_glGenQueriesEXT = (PFNGLGENQUERIESEXTPROC) load(userptr, "glGenQueriesEXT");
+ glad_glGetInteger64vEXT = (PFNGLGETINTEGER64VEXTPROC) load(userptr, "glGetInteger64vEXT");
+ glad_glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC) load(userptr, "glGetQueryObjecti64vEXT");
+ glad_glGetQueryObjectivEXT = (PFNGLGETQUERYOBJECTIVEXTPROC) load(userptr, "glGetQueryObjectivEXT");
+ glad_glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC) load(userptr, "glGetQueryObjectui64vEXT");
+ glad_glGetQueryObjectuivEXT = (PFNGLGETQUERYOBJECTUIVEXTPROC) load(userptr, "glGetQueryObjectuivEXT");
+ glad_glGetQueryivEXT = (PFNGLGETQUERYIVEXTPROC) load(userptr, "glGetQueryivEXT");
+ glad_glIsQueryEXT = (PFNGLISQUERYEXTPROC) load(userptr, "glIsQueryEXT");
+ glad_glQueryCounterEXT = (PFNGLQUERYCOUNTEREXTPROC) load(userptr, "glQueryCounterEXT");
+}
+static void glad_gl_load_GL_EXT_draw_buffers( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_draw_buffers) return;
+ glad_glDrawBuffersEXT = (PFNGLDRAWBUFFERSEXTPROC) load(userptr, "glDrawBuffersEXT");
+}
+static void glad_gl_load_GL_EXT_draw_buffers_indexed( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_draw_buffers_indexed) return;
+ glad_glBlendEquationSeparateiEXT = (PFNGLBLENDEQUATIONSEPARATEIEXTPROC) load(userptr, "glBlendEquationSeparateiEXT");
+ glad_glBlendEquationiEXT = (PFNGLBLENDEQUATIONIEXTPROC) load(userptr, "glBlendEquationiEXT");
+ glad_glBlendFuncSeparateiEXT = (PFNGLBLENDFUNCSEPARATEIEXTPROC) load(userptr, "glBlendFuncSeparateiEXT");
+ glad_glBlendFunciEXT = (PFNGLBLENDFUNCIEXTPROC) load(userptr, "glBlendFunciEXT");
+ glad_glColorMaskiEXT = (PFNGLCOLORMASKIEXTPROC) load(userptr, "glColorMaskiEXT");
+ glad_glDisableiEXT = (PFNGLDISABLEIEXTPROC) load(userptr, "glDisableiEXT");
+ glad_glEnableiEXT = (PFNGLENABLEIEXTPROC) load(userptr, "glEnableiEXT");
+ glad_glIsEnablediEXT = (PFNGLISENABLEDIEXTPROC) load(userptr, "glIsEnablediEXT");
+}
+static void glad_gl_load_GL_EXT_draw_elements_base_vertex( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_draw_elements_base_vertex) return;
+ glad_glDrawElementsBaseVertexEXT = (PFNGLDRAWELEMENTSBASEVERTEXEXTPROC) load(userptr, "glDrawElementsBaseVertexEXT");
+ glad_glDrawElementsInstancedBaseVertexEXT = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC) load(userptr, "glDrawElementsInstancedBaseVertexEXT");
+ glad_glDrawRangeElementsBaseVertexEXT = (PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC) load(userptr, "glDrawRangeElementsBaseVertexEXT");
+ glad_glMultiDrawElementsBaseVertexEXT = (PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) load(userptr, "glMultiDrawElementsBaseVertexEXT");
+}
+static void glad_gl_load_GL_EXT_draw_transform_feedback( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_draw_transform_feedback) return;
+ glad_glDrawTransformFeedbackEXT = (PFNGLDRAWTRANSFORMFEEDBACKEXTPROC) load(userptr, "glDrawTransformFeedbackEXT");
+ glad_glDrawTransformFeedbackInstancedEXT = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC) load(userptr, "glDrawTransformFeedbackInstancedEXT");
+}
+static void glad_gl_load_GL_EXT_fragment_shading_rate( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_fragment_shading_rate) return;
+ glad_glFramebufferShadingRateEXT = (PFNGLFRAMEBUFFERSHADINGRATEEXTPROC) load(userptr, "glFramebufferShadingRateEXT");
+ glad_glGetFragmentShadingRatesEXT = (PFNGLGETFRAGMENTSHADINGRATESEXTPROC) load(userptr, "glGetFragmentShadingRatesEXT");
+ glad_glShadingRateCombinerOpsEXT = (PFNGLSHADINGRATECOMBINEROPSEXTPROC) load(userptr, "glShadingRateCombinerOpsEXT");
+ glad_glShadingRateEXT = (PFNGLSHADINGRATEEXTPROC) load(userptr, "glShadingRateEXT");
+}
+static void glad_gl_load_GL_EXT_geometry_shader( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_geometry_shader) return;
+ glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC) load(userptr, "glFramebufferTextureEXT");
+}
+static void glad_gl_load_GL_EXT_instanced_arrays( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_instanced_arrays) return;
+ glad_glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC) load(userptr, "glDrawArraysInstancedEXT");
+ glad_glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC) load(userptr, "glDrawElementsInstancedEXT");
+ glad_glVertexAttribDivisorEXT = (PFNGLVERTEXATTRIBDIVISOREXTPROC) load(userptr, "glVertexAttribDivisorEXT");
+}
+static void glad_gl_load_GL_EXT_map_buffer_range( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_map_buffer_range) return;
+ glad_glFlushMappedBufferRangeEXT = (PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) load(userptr, "glFlushMappedBufferRangeEXT");
+ glad_glMapBufferRangeEXT = (PFNGLMAPBUFFERRANGEEXTPROC) load(userptr, "glMapBufferRangeEXT");
+}
+static void glad_gl_load_GL_EXT_multi_draw_indirect( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_multi_draw_indirect) return;
+ glad_glMultiDrawArraysIndirectEXT = (PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC) load(userptr, "glMultiDrawArraysIndirectEXT");
+ glad_glMultiDrawElementsIndirectEXT = (PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC) load(userptr, "glMultiDrawElementsIndirectEXT");
+}
+static void glad_gl_load_GL_EXT_multisampled_render_to_texture( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_multisampled_render_to_texture) return;
+ glad_glFramebufferTexture2DMultisampleEXT = (PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) load(userptr, "glFramebufferTexture2DMultisampleEXT");
+ glad_glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) load(userptr, "glRenderbufferStorageMultisampleEXT");
+}
+static void glad_gl_load_GL_EXT_multiview_draw_buffers( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_multiview_draw_buffers) return;
+ glad_glDrawBuffersIndexedEXT = (PFNGLDRAWBUFFERSINDEXEDEXTPROC) load(userptr, "glDrawBuffersIndexedEXT");
+ glad_glGetIntegeri_vEXT = (PFNGLGETINTEGERI_VEXTPROC) load(userptr, "glGetIntegeri_vEXT");
+ glad_glReadBufferIndexedEXT = (PFNGLREADBUFFERINDEXEDEXTPROC) load(userptr, "glReadBufferIndexedEXT");
+}
+static void glad_gl_load_GL_EXT_occlusion_query_boolean( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_occlusion_query_boolean) return;
+ glad_glBeginQueryEXT = (PFNGLBEGINQUERYEXTPROC) load(userptr, "glBeginQueryEXT");
+ glad_glDeleteQueriesEXT = (PFNGLDELETEQUERIESEXTPROC) load(userptr, "glDeleteQueriesEXT");
+ glad_glEndQueryEXT = (PFNGLENDQUERYEXTPROC) load(userptr, "glEndQueryEXT");
+ glad_glGenQueriesEXT = (PFNGLGENQUERIESEXTPROC) load(userptr, "glGenQueriesEXT");
+ glad_glGetQueryObjectuivEXT = (PFNGLGETQUERYOBJECTUIVEXTPROC) load(userptr, "glGetQueryObjectuivEXT");
+ glad_glGetQueryivEXT = (PFNGLGETQUERYIVEXTPROC) load(userptr, "glGetQueryivEXT");
+ glad_glIsQueryEXT = (PFNGLISQUERYEXTPROC) load(userptr, "glIsQueryEXT");
+}
+static void glad_gl_load_GL_EXT_primitive_bounding_box( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_primitive_bounding_box) return;
+ glad_glPrimitiveBoundingBoxEXT = (PFNGLPRIMITIVEBOUNDINGBOXEXTPROC) load(userptr, "glPrimitiveBoundingBoxEXT");
+}
+static void glad_gl_load_GL_EXT_robustness( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_robustness) return;
+ glad_glGetGraphicsResetStatusEXT = (PFNGLGETGRAPHICSRESETSTATUSEXTPROC) load(userptr, "glGetGraphicsResetStatusEXT");
+ glad_glGetnUniformfvEXT = (PFNGLGETNUNIFORMFVEXTPROC) load(userptr, "glGetnUniformfvEXT");
+ glad_glGetnUniformivEXT = (PFNGLGETNUNIFORMIVEXTPROC) load(userptr, "glGetnUniformivEXT");
+ glad_glReadnPixelsEXT = (PFNGLREADNPIXELSEXTPROC) load(userptr, "glReadnPixelsEXT");
+}
+static void glad_gl_load_GL_EXT_shader_pixel_local_storage2( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_shader_pixel_local_storage2) return;
+ glad_glClearPixelLocalStorageuiEXT = (PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC) load(userptr, "glClearPixelLocalStorageuiEXT");
+ glad_glFramebufferPixelLocalStorageSizeEXT = (PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) load(userptr, "glFramebufferPixelLocalStorageSizeEXT");
+ glad_glGetFramebufferPixelLocalStorageSizeEXT = (PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC) load(userptr, "glGetFramebufferPixelLocalStorageSizeEXT");
+}
+static void glad_gl_load_GL_EXT_sparse_texture( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_sparse_texture) return;
+ glad_glTexPageCommitmentEXT = (PFNGLTEXPAGECOMMITMENTEXTPROC) load(userptr, "glTexPageCommitmentEXT");
+}
+static void glad_gl_load_GL_EXT_tessellation_shader( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_tessellation_shader) return;
+ glad_glPatchParameteriEXT = (PFNGLPATCHPARAMETERIEXTPROC) load(userptr, "glPatchParameteriEXT");
+}
+static void glad_gl_load_GL_EXT_texture_border_clamp( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_texture_border_clamp) return;
+ glad_glGetSamplerParameterIivEXT = (PFNGLGETSAMPLERPARAMETERIIVEXTPROC) load(userptr, "glGetSamplerParameterIivEXT");
+ glad_glGetSamplerParameterIuivEXT = (PFNGLGETSAMPLERPARAMETERIUIVEXTPROC) load(userptr, "glGetSamplerParameterIuivEXT");
+ glad_glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC) load(userptr, "glGetTexParameterIivEXT");
+ glad_glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC) load(userptr, "glGetTexParameterIuivEXT");
+ glad_glSamplerParameterIivEXT = (PFNGLSAMPLERPARAMETERIIVEXTPROC) load(userptr, "glSamplerParameterIivEXT");
+ glad_glSamplerParameterIuivEXT = (PFNGLSAMPLERPARAMETERIUIVEXTPROC) load(userptr, "glSamplerParameterIuivEXT");
+ glad_glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC) load(userptr, "glTexParameterIivEXT");
+ glad_glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC) load(userptr, "glTexParameterIuivEXT");
+}
+static void glad_gl_load_GL_EXT_texture_buffer( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_texture_buffer) return;
+ glad_glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC) load(userptr, "glTexBufferEXT");
+ glad_glTexBufferRangeEXT = (PFNGLTEXBUFFERRANGEEXTPROC) load(userptr, "glTexBufferRangeEXT");
+}
+static void glad_gl_load_GL_EXT_texture_storage_compression( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_texture_storage_compression) return;
+ glad_glTexStorageAttribs2DEXT = (PFNGLTEXSTORAGEATTRIBS2DEXTPROC) load(userptr, "glTexStorageAttribs2DEXT");
+ glad_glTexStorageAttribs3DEXT = (PFNGLTEXSTORAGEATTRIBS3DEXTPROC) load(userptr, "glTexStorageAttribs3DEXT");
+}
+static void glad_gl_load_GL_EXT_texture_view( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_EXT_texture_view) return;
+ glad_glTextureViewEXT = (PFNGLTEXTUREVIEWEXTPROC) load(userptr, "glTextureViewEXT");
+}
+static void glad_gl_load_GL_IMG_bindless_texture( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_IMG_bindless_texture) return;
+ glad_glGetTextureHandleIMG = (PFNGLGETTEXTUREHANDLEIMGPROC) load(userptr, "glGetTextureHandleIMG");
+ glad_glGetTextureSamplerHandleIMG = (PFNGLGETTEXTURESAMPLERHANDLEIMGPROC) load(userptr, "glGetTextureSamplerHandleIMG");
+ glad_glProgramUniformHandleui64IMG = (PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC) load(userptr, "glProgramUniformHandleui64IMG");
+ glad_glProgramUniformHandleui64vIMG = (PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC) load(userptr, "glProgramUniformHandleui64vIMG");
+ glad_glUniformHandleui64IMG = (PFNGLUNIFORMHANDLEUI64IMGPROC) load(userptr, "glUniformHandleui64IMG");
+ glad_glUniformHandleui64vIMG = (PFNGLUNIFORMHANDLEUI64VIMGPROC) load(userptr, "glUniformHandleui64vIMG");
+}
+static void glad_gl_load_GL_IMG_framebuffer_downsample( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_IMG_framebuffer_downsample) return;
+ glad_glFramebufferTexture2DDownsampleIMG = (PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC) load(userptr, "glFramebufferTexture2DDownsampleIMG");
+ glad_glFramebufferTextureLayerDownsampleIMG = (PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC) load(userptr, "glFramebufferTextureLayerDownsampleIMG");
+}
+static void glad_gl_load_GL_IMG_multisampled_render_to_texture( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_IMG_multisampled_render_to_texture) return;
+ glad_glFramebufferTexture2DMultisampleIMG = (PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) load(userptr, "glFramebufferTexture2DMultisampleIMG");
+ glad_glRenderbufferStorageMultisampleIMG = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) load(userptr, "glRenderbufferStorageMultisampleIMG");
+}
+static void glad_gl_load_GL_MESA_sampler_objects( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_MESA_sampler_objects) return;
+ glad_glBindSampler = (PFNGLBINDSAMPLERPROC) load(userptr, "glBindSampler");
+ glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC) load(userptr, "glDeleteSamplers");
+ glad_glGenSamplers = (PFNGLGENSAMPLERSPROC) load(userptr, "glGenSamplers");
+ glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC) load(userptr, "glGetSamplerParameterfv");
+ glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC) load(userptr, "glGetSamplerParameteriv");
+ glad_glIsSampler = (PFNGLISSAMPLERPROC) load(userptr, "glIsSampler");
+ glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC) load(userptr, "glSamplerParameterf");
+ glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC) load(userptr, "glSamplerParameterfv");
+ glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC) load(userptr, "glSamplerParameteri");
+ glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC) load(userptr, "glSamplerParameteriv");
+}
+static void glad_gl_load_GL_NV_copy_buffer( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_copy_buffer) return;
+ glad_glCopyBufferSubDataNV = (PFNGLCOPYBUFFERSUBDATANVPROC) load(userptr, "glCopyBufferSubDataNV");
+}
+static void glad_gl_load_GL_NV_coverage_sample( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_coverage_sample) return;
+ glad_glCoverageMaskNV = (PFNGLCOVERAGEMASKNVPROC) load(userptr, "glCoverageMaskNV");
+ glad_glCoverageOperationNV = (PFNGLCOVERAGEOPERATIONNVPROC) load(userptr, "glCoverageOperationNV");
+}
+static void glad_gl_load_GL_NV_draw_buffers( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_draw_buffers) return;
+ glad_glDrawBuffersNV = (PFNGLDRAWBUFFERSNVPROC) load(userptr, "glDrawBuffersNV");
+}
+static void glad_gl_load_GL_NV_draw_instanced( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_draw_instanced) return;
+ glad_glDrawArraysInstancedNV = (PFNGLDRAWARRAYSINSTANCEDNVPROC) load(userptr, "glDrawArraysInstancedNV");
+ glad_glDrawElementsInstancedNV = (PFNGLDRAWELEMENTSINSTANCEDNVPROC) load(userptr, "glDrawElementsInstancedNV");
+}
+static void glad_gl_load_GL_NV_framebuffer_blit( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_framebuffer_blit) return;
+ glad_glBlitFramebufferNV = (PFNGLBLITFRAMEBUFFERNVPROC) load(userptr, "glBlitFramebufferNV");
+}
+static void glad_gl_load_GL_NV_framebuffer_multisample( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_framebuffer_multisample) return;
+ glad_glRenderbufferStorageMultisampleNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) load(userptr, "glRenderbufferStorageMultisampleNV");
+}
+static void glad_gl_load_GL_NV_instanced_arrays( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_instanced_arrays) return;
+ glad_glVertexAttribDivisorNV = (PFNGLVERTEXATTRIBDIVISORNVPROC) load(userptr, "glVertexAttribDivisorNV");
+}
+static void glad_gl_load_GL_NV_non_square_matrices( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_non_square_matrices) return;
+ glad_glUniformMatrix2x3fvNV = (PFNGLUNIFORMMATRIX2X3FVNVPROC) load(userptr, "glUniformMatrix2x3fvNV");
+ glad_glUniformMatrix2x4fvNV = (PFNGLUNIFORMMATRIX2X4FVNVPROC) load(userptr, "glUniformMatrix2x4fvNV");
+ glad_glUniformMatrix3x2fvNV = (PFNGLUNIFORMMATRIX3X2FVNVPROC) load(userptr, "glUniformMatrix3x2fvNV");
+ glad_glUniformMatrix3x4fvNV = (PFNGLUNIFORMMATRIX3X4FVNVPROC) load(userptr, "glUniformMatrix3x4fvNV");
+ glad_glUniformMatrix4x2fvNV = (PFNGLUNIFORMMATRIX4X2FVNVPROC) load(userptr, "glUniformMatrix4x2fvNV");
+ glad_glUniformMatrix4x3fvNV = (PFNGLUNIFORMMATRIX4X3FVNVPROC) load(userptr, "glUniformMatrix4x3fvNV");
+}
+static void glad_gl_load_GL_NV_polygon_mode( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_polygon_mode) return;
+ glad_glPolygonModeNV = (PFNGLPOLYGONMODENVPROC) load(userptr, "glPolygonModeNV");
+}
+static void glad_gl_load_GL_NV_read_buffer( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_read_buffer) return;
+ glad_glReadBufferNV = (PFNGLREADBUFFERNVPROC) load(userptr, "glReadBufferNV");
+}
+static void glad_gl_load_GL_NV_viewport_array( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_NV_viewport_array) return;
+ glad_glDepthRangeArrayfvNV = (PFNGLDEPTHRANGEARRAYFVNVPROC) load(userptr, "glDepthRangeArrayfvNV");
+ glad_glDepthRangeIndexedfNV = (PFNGLDEPTHRANGEINDEXEDFNVPROC) load(userptr, "glDepthRangeIndexedfNV");
+ glad_glDisableiNV = (PFNGLDISABLEINVPROC) load(userptr, "glDisableiNV");
+ glad_glEnableiNV = (PFNGLENABLEINVPROC) load(userptr, "glEnableiNV");
+ glad_glGetFloati_vNV = (PFNGLGETFLOATI_VNVPROC) load(userptr, "glGetFloati_vNV");
+ glad_glIsEnablediNV = (PFNGLISENABLEDINVPROC) load(userptr, "glIsEnablediNV");
+ glad_glScissorArrayvNV = (PFNGLSCISSORARRAYVNVPROC) load(userptr, "glScissorArrayvNV");
+ glad_glScissorIndexedNV = (PFNGLSCISSORINDEXEDNVPROC) load(userptr, "glScissorIndexedNV");
+ glad_glScissorIndexedvNV = (PFNGLSCISSORINDEXEDVNVPROC) load(userptr, "glScissorIndexedvNV");
+ glad_glViewportArrayvNV = (PFNGLVIEWPORTARRAYVNVPROC) load(userptr, "glViewportArrayvNV");
+ glad_glViewportIndexedfNV = (PFNGLVIEWPORTINDEXEDFNVPROC) load(userptr, "glViewportIndexedfNV");
+ glad_glViewportIndexedfvNV = (PFNGLVIEWPORTINDEXEDFVNVPROC) load(userptr, "glViewportIndexedfvNV");
+}
+static void glad_gl_load_GL_OES_EGL_image( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_OES_EGL_image) return;
+ glad_glEGLImageTargetRenderbufferStorageOES = (PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) load(userptr, "glEGLImageTargetRenderbufferStorageOES");
+ glad_glEGLImageTargetTexture2DOES = (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) load(userptr, "glEGLImageTargetTexture2DOES");
+}
+static void glad_gl_load_GL_OES_copy_image( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_OES_copy_image) return;
+ glad_glCopyImageSubDataOES = (PFNGLCOPYIMAGESUBDATAOESPROC) load(userptr, "glCopyImageSubDataOES");
+}
+static void glad_gl_load_GL_OES_draw_buffers_indexed( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_OES_draw_buffers_indexed) return;
+ glad_glBlendEquationSeparateiOES = (PFNGLBLENDEQUATIONSEPARATEIOESPROC) load(userptr, "glBlendEquationSeparateiOES");
+ glad_glBlendEquationiOES = (PFNGLBLENDEQUATIONIOESPROC) load(userptr, "glBlendEquationiOES");
+ glad_glBlendFuncSeparateiOES = (PFNGLBLENDFUNCSEPARATEIOESPROC) load(userptr, "glBlendFuncSeparateiOES");
+ glad_glBlendFunciOES = (PFNGLBLENDFUNCIOESPROC) load(userptr, "glBlendFunciOES");
+ glad_glColorMaskiOES = (PFNGLCOLORMASKIOESPROC) load(userptr, "glColorMaskiOES");
+ glad_glDisableiOES = (PFNGLDISABLEIOESPROC) load(userptr, "glDisableiOES");
+ glad_glEnableiOES = (PFNGLENABLEIOESPROC) load(userptr, "glEnableiOES");
+ glad_glIsEnablediOES = (PFNGLISENABLEDIOESPROC) load(userptr, "glIsEnablediOES");
+}
+static void glad_gl_load_GL_OES_draw_elements_base_vertex( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_OES_draw_elements_base_vertex) return;
+ glad_glDrawElementsBaseVertexOES = (PFNGLDRAWELEMENTSBASEVERTEXOESPROC) load(userptr, "glDrawElementsBaseVertexOES");
+ glad_glDrawElementsInstancedBaseVertexOES = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC) load(userptr, "glDrawElementsInstancedBaseVertexOES");
+ glad_glDrawRangeElementsBaseVertexOES = (PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC) load(userptr, "glDrawRangeElementsBaseVertexOES");
+ glad_glMultiDrawElementsBaseVertexEXT = (PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) load(userptr, "glMultiDrawElementsBaseVertexEXT");
+}
+static void glad_gl_load_GL_OES_geometry_shader( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_OES_geometry_shader) return;
+ glad_glFramebufferTextureOES = (PFNGLFRAMEBUFFERTEXTUREOESPROC) load(userptr, "glFramebufferTextureOES");
+}
+static void glad_gl_load_GL_OES_get_program_binary( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_OES_get_program_binary) return;
+ glad_glGetProgramBinaryOES = (PFNGLGETPROGRAMBINARYOESPROC) load(userptr, "glGetProgramBinaryOES");
+ glad_glProgramBinaryOES = (PFNGLPROGRAMBINARYOESPROC) load(userptr, "glProgramBinaryOES");
+}
+static void glad_gl_load_GL_OES_mapbuffer( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_OES_mapbuffer) return;
+ glad_glGetBufferPointervOES = (PFNGLGETBUFFERPOINTERVOESPROC) load(userptr, "glGetBufferPointervOES");
+ glad_glMapBufferOES = (PFNGLMAPBUFFEROESPROC) load(userptr, "glMapBufferOES");
+ glad_glUnmapBufferOES = (PFNGLUNMAPBUFFEROESPROC) load(userptr, "glUnmapBufferOES");
+}
+static void glad_gl_load_GL_OES_primitive_bounding_box( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_OES_primitive_bounding_box) return;
+ glad_glPrimitiveBoundingBoxOES = (PFNGLPRIMITIVEBOUNDINGBOXOESPROC) load(userptr, "glPrimitiveBoundingBoxOES");
+}
+static void glad_gl_load_GL_OES_sample_shading( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_OES_sample_shading) return;
+ glad_glMinSampleShadingOES = (PFNGLMINSAMPLESHADINGOESPROC) load(userptr, "glMinSampleShadingOES");
+}
+static void glad_gl_load_GL_OES_tessellation_shader( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_OES_tessellation_shader) return;
+ glad_glPatchParameteriOES = (PFNGLPATCHPARAMETERIOESPROC) load(userptr, "glPatchParameteriOES");
+}
+static void glad_gl_load_GL_OES_texture_3D( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_OES_texture_3D) return;
+ glad_glCompressedTexImage3DOES = (PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) load(userptr, "glCompressedTexImage3DOES");
+ glad_glCompressedTexSubImage3DOES = (PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) load(userptr, "glCompressedTexSubImage3DOES");
+ glad_glCopyTexSubImage3DOES = (PFNGLCOPYTEXSUBIMAGE3DOESPROC) load(userptr, "glCopyTexSubImage3DOES");
+ glad_glFramebufferTexture3DOES = (PFNGLFRAMEBUFFERTEXTURE3DOESPROC) load(userptr, "glFramebufferTexture3DOES");
+ glad_glTexImage3DOES = (PFNGLTEXIMAGE3DOESPROC) load(userptr, "glTexImage3DOES");
+ glad_glTexSubImage3DOES = (PFNGLTEXSUBIMAGE3DOESPROC) load(userptr, "glTexSubImage3DOES");
+}
+static void glad_gl_load_GL_OES_texture_border_clamp( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_OES_texture_border_clamp) return;
+ glad_glGetSamplerParameterIivOES = (PFNGLGETSAMPLERPARAMETERIIVOESPROC) load(userptr, "glGetSamplerParameterIivOES");
+ glad_glGetSamplerParameterIuivOES = (PFNGLGETSAMPLERPARAMETERIUIVOESPROC) load(userptr, "glGetSamplerParameterIuivOES");
+ glad_glGetTexParameterIivOES = (PFNGLGETTEXPARAMETERIIVOESPROC) load(userptr, "glGetTexParameterIivOES");
+ glad_glGetTexParameterIuivOES = (PFNGLGETTEXPARAMETERIUIVOESPROC) load(userptr, "glGetTexParameterIuivOES");
+ glad_glSamplerParameterIivOES = (PFNGLSAMPLERPARAMETERIIVOESPROC) load(userptr, "glSamplerParameterIivOES");
+ glad_glSamplerParameterIuivOES = (PFNGLSAMPLERPARAMETERIUIVOESPROC) load(userptr, "glSamplerParameterIuivOES");
+ glad_glTexParameterIivOES = (PFNGLTEXPARAMETERIIVOESPROC) load(userptr, "glTexParameterIivOES");
+ glad_glTexParameterIuivOES = (PFNGLTEXPARAMETERIUIVOESPROC) load(userptr, "glTexParameterIuivOES");
+}
+static void glad_gl_load_GL_OES_texture_buffer( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_OES_texture_buffer) return;
+ glad_glTexBufferOES = (PFNGLTEXBUFFEROESPROC) load(userptr, "glTexBufferOES");
+ glad_glTexBufferRangeOES = (PFNGLTEXBUFFERRANGEOESPROC) load(userptr, "glTexBufferRangeOES");
+}
+static void glad_gl_load_GL_OES_texture_storage_multisample_2d_array( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_OES_texture_storage_multisample_2d_array) return;
+ glad_glTexStorage3DMultisampleOES = (PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC) load(userptr, "glTexStorage3DMultisampleOES");
+}
+static void glad_gl_load_GL_OES_texture_view( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_OES_texture_view) return;
+ glad_glTextureViewOES = (PFNGLTEXTUREVIEWOESPROC) load(userptr, "glTextureViewOES");
+}
+static void glad_gl_load_GL_OES_vertex_array_object( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_OES_vertex_array_object) return;
+ glad_glBindVertexArrayOES = (PFNGLBINDVERTEXARRAYOESPROC) load(userptr, "glBindVertexArrayOES");
+ glad_glDeleteVertexArraysOES = (PFNGLDELETEVERTEXARRAYSOESPROC) load(userptr, "glDeleteVertexArraysOES");
+ glad_glGenVertexArraysOES = (PFNGLGENVERTEXARRAYSOESPROC) load(userptr, "glGenVertexArraysOES");
+ glad_glIsVertexArrayOES = (PFNGLISVERTEXARRAYOESPROC) load(userptr, "glIsVertexArrayOES");
+}
+static void glad_gl_load_GL_OES_viewport_array( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_OES_viewport_array) return;
+ glad_glDepthRangeArrayfvOES = (PFNGLDEPTHRANGEARRAYFVOESPROC) load(userptr, "glDepthRangeArrayfvOES");
+ glad_glDepthRangeIndexedfOES = (PFNGLDEPTHRANGEINDEXEDFOESPROC) load(userptr, "glDepthRangeIndexedfOES");
+ glad_glDisableiOES = (PFNGLDISABLEIOESPROC) load(userptr, "glDisableiOES");
+ glad_glEnableiOES = (PFNGLENABLEIOESPROC) load(userptr, "glEnableiOES");
+ glad_glGetFloati_vOES = (PFNGLGETFLOATI_VOESPROC) load(userptr, "glGetFloati_vOES");
+ glad_glIsEnablediOES = (PFNGLISENABLEDIOESPROC) load(userptr, "glIsEnablediOES");
+ glad_glScissorArrayvOES = (PFNGLSCISSORARRAYVOESPROC) load(userptr, "glScissorArrayvOES");
+ glad_glScissorIndexedOES = (PFNGLSCISSORINDEXEDOESPROC) load(userptr, "glScissorIndexedOES");
+ glad_glScissorIndexedvOES = (PFNGLSCISSORINDEXEDVOESPROC) load(userptr, "glScissorIndexedvOES");
+ glad_glViewportArrayvOES = (PFNGLVIEWPORTARRAYVOESPROC) load(userptr, "glViewportArrayvOES");
+ glad_glViewportIndexedfOES = (PFNGLVIEWPORTINDEXEDFOESPROC) load(userptr, "glViewportIndexedfOES");
+ glad_glViewportIndexedfvOES = (PFNGLVIEWPORTINDEXEDFVOESPROC) load(userptr, "glViewportIndexedfvOES");
+}
+static void glad_gl_load_GL_OVR_multiview_multisampled_render_to_texture( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_OVR_multiview_multisampled_render_to_texture) return;
+ glad_glFramebufferTextureMultisampleMultiviewOVR = (PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC) load(userptr, "glFramebufferTextureMultisampleMultiviewOVR");
+}
+static void glad_gl_load_GL_QCOM_alpha_test( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_QCOM_alpha_test) return;
+ glad_glAlphaFuncQCOM = (PFNGLALPHAFUNCQCOMPROC) load(userptr, "glAlphaFuncQCOM");
+}
+static void glad_gl_load_GL_QCOM_driver_control( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_QCOM_driver_control) return;
+ glad_glDisableDriverControlQCOM = (PFNGLDISABLEDRIVERCONTROLQCOMPROC) load(userptr, "glDisableDriverControlQCOM");
+ glad_glEnableDriverControlQCOM = (PFNGLENABLEDRIVERCONTROLQCOMPROC) load(userptr, "glEnableDriverControlQCOM");
+ glad_glGetDriverControlStringQCOM = (PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) load(userptr, "glGetDriverControlStringQCOM");
+ glad_glGetDriverControlsQCOM = (PFNGLGETDRIVERCONTROLSQCOMPROC) load(userptr, "glGetDriverControlsQCOM");
+}
+static void glad_gl_load_GL_QCOM_extended_get( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_QCOM_extended_get) return;
+ glad_glExtGetBufferPointervQCOM = (PFNGLEXTGETBUFFERPOINTERVQCOMPROC) load(userptr, "glExtGetBufferPointervQCOM");
+ glad_glExtGetBuffersQCOM = (PFNGLEXTGETBUFFERSQCOMPROC) load(userptr, "glExtGetBuffersQCOM");
+ glad_glExtGetFramebuffersQCOM = (PFNGLEXTGETFRAMEBUFFERSQCOMPROC) load(userptr, "glExtGetFramebuffersQCOM");
+ glad_glExtGetRenderbuffersQCOM = (PFNGLEXTGETRENDERBUFFERSQCOMPROC) load(userptr, "glExtGetRenderbuffersQCOM");
+ glad_glExtGetTexLevelParameterivQCOM = (PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) load(userptr, "glExtGetTexLevelParameterivQCOM");
+ glad_glExtGetTexSubImageQCOM = (PFNGLEXTGETTEXSUBIMAGEQCOMPROC) load(userptr, "glExtGetTexSubImageQCOM");
+ glad_glExtGetTexturesQCOM = (PFNGLEXTGETTEXTURESQCOMPROC) load(userptr, "glExtGetTexturesQCOM");
+ glad_glExtTexObjectStateOverrideiQCOM = (PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) load(userptr, "glExtTexObjectStateOverrideiQCOM");
+}
+static void glad_gl_load_GL_QCOM_extended_get2( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_QCOM_extended_get2) return;
+ glad_glExtGetProgramBinarySourceQCOM = (PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) load(userptr, "glExtGetProgramBinarySourceQCOM");
+ glad_glExtGetProgramsQCOM = (PFNGLEXTGETPROGRAMSQCOMPROC) load(userptr, "glExtGetProgramsQCOM");
+ glad_glExtGetShadersQCOM = (PFNGLEXTGETSHADERSQCOMPROC) load(userptr, "glExtGetShadersQCOM");
+ glad_glExtIsProgramBinaryQCOM = (PFNGLEXTISPROGRAMBINARYQCOMPROC) load(userptr, "glExtIsProgramBinaryQCOM");
+}
+static void glad_gl_load_GL_QCOM_frame_extrapolation( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_QCOM_frame_extrapolation) return;
+ glad_glExtrapolateTex2DQCOM = (PFNGLEXTRAPOLATETEX2DQCOMPROC) load(userptr, "glExtrapolateTex2DQCOM");
+}
+static void glad_gl_load_GL_QCOM_framebuffer_foveated( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_QCOM_framebuffer_foveated) return;
+ glad_glFramebufferFoveationConfigQCOM = (PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC) load(userptr, "glFramebufferFoveationConfigQCOM");
+ glad_glFramebufferFoveationParametersQCOM = (PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC) load(userptr, "glFramebufferFoveationParametersQCOM");
+}
+static void glad_gl_load_GL_QCOM_motion_estimation( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_QCOM_motion_estimation) return;
+ glad_glTexEstimateMotionQCOM = (PFNGLTEXESTIMATEMOTIONQCOMPROC) load(userptr, "glTexEstimateMotionQCOM");
+ glad_glTexEstimateMotionRegionsQCOM = (PFNGLTEXESTIMATEMOTIONREGIONSQCOMPROC) load(userptr, "glTexEstimateMotionRegionsQCOM");
+}
+static void glad_gl_load_GL_QCOM_shader_framebuffer_fetch_noncoherent( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_QCOM_shader_framebuffer_fetch_noncoherent) return;
+ glad_glFramebufferFetchBarrierQCOM = (PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC) load(userptr, "glFramebufferFetchBarrierQCOM");
+}
+static void glad_gl_load_GL_QCOM_shading_rate( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_QCOM_shading_rate) return;
+ glad_glShadingRateQCOM = (PFNGLSHADINGRATEQCOMPROC) load(userptr, "glShadingRateQCOM");
+}
+static void glad_gl_load_GL_QCOM_texture_foveated( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_QCOM_texture_foveated) return;
+ glad_glTextureFoveationParametersQCOM = (PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC) load(userptr, "glTextureFoveationParametersQCOM");
+}
+static void glad_gl_load_GL_QCOM_tiled_rendering( GLADuserptrloadfunc load, void* userptr) {
+ if(!GLAD_GL_QCOM_tiled_rendering) return;
+ glad_glEndTilingQCOM = (PFNGLENDTILINGQCOMPROC) load(userptr, "glEndTilingQCOM");
+ glad_glStartTilingQCOM = (PFNGLSTARTTILINGQCOMPROC) load(userptr, "glStartTilingQCOM");
+}
+
+
+
+static void glad_gl_free_extensions(char **exts_i) {
+ if (exts_i != NULL) {
+ unsigned int index;
+ for(index = 0; exts_i[index]; index++) {
+ free((void *) (exts_i[index]));
+ }
+ free((void *)exts_i);
+ exts_i = NULL;
+ }
+}
+static int glad_gl_get_extensions( const char **out_exts, char ***out_exts_i) {
+#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
+ if (glad_glGetStringi != NULL && glad_glGetIntegerv != NULL) {
+ unsigned int index = 0;
+ unsigned int num_exts_i = 0;
+ char **exts_i = NULL;
+ glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i);
+ exts_i = (char **) malloc((num_exts_i + 1) * (sizeof *exts_i));
+ if (exts_i == NULL) {
+ return 0;
+ }
+ for(index = 0; index < num_exts_i; index++) {
+ const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index);
+ size_t len = strlen(gl_str_tmp) + 1;
+
+ char *local_str = (char*) malloc(len * sizeof(char));
+ if(local_str == NULL) {
+ exts_i[index] = NULL;
+ glad_gl_free_extensions(exts_i);
+ return 0;
+ }
+
+ memcpy(local_str, gl_str_tmp, len * sizeof(char));
+ exts_i[index] = local_str;
+ }
+ exts_i[index] = NULL;
+
+ *out_exts_i = exts_i;
+
+ return 1;
+ }
+#else
+ GLAD_UNUSED(out_exts_i);
+#endif
+ if (glad_glGetString == NULL) {
+ return 0;
+ }
+ *out_exts = (const char *)glad_glGetString(GL_EXTENSIONS);
+ return 1;
+}
+static int glad_gl_has_extension(const char *exts, char **exts_i, const char *ext) {
+ if(exts_i) {
+ unsigned int index;
+ for(index = 0; exts_i[index]; index++) {
+ const char *e = exts_i[index];
+ if(strcmp(e, ext) == 0) {
+ return 1;
+ }
+ }
+ } else {
+ const char *extensions;
+ const char *loc;
+ const char *terminator;
+ extensions = exts;
+ if(extensions == NULL || ext == NULL) {
+ return 0;
+ }
+ while(1) {
+ loc = strstr(extensions, ext);
+ if(loc == NULL) {
+ return 0;
+ }
+ terminator = loc + strlen(ext);
+ if((loc == extensions || *(loc - 1) == ' ') &&
+ (*terminator == ' ' || *terminator == '\0')) {
+ return 1;
+ }
+ extensions = terminator;
+ }
+ }
+ return 0;
+}
+
+static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) {
+ return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
+}
+
+static int glad_gl_find_extensions_gl(void) {
+ const char *exts = NULL;
+ char **exts_i = NULL;
+ if (!glad_gl_get_extensions(&exts, &exts_i)) return 0;
+
+ GLAD_GL_3DFX_multisample = glad_gl_has_extension(exts, exts_i, "GL_3DFX_multisample");
+ GLAD_GL_3DFX_tbuffer = glad_gl_has_extension(exts, exts_i, "GL_3DFX_tbuffer");
+ GLAD_GL_3DFX_texture_compression_FXT1 = glad_gl_has_extension(exts, exts_i, "GL_3DFX_texture_compression_FXT1");
+ GLAD_GL_AMD_blend_minmax_factor = glad_gl_has_extension(exts, exts_i, "GL_AMD_blend_minmax_factor");
+ GLAD_GL_AMD_conservative_depth = glad_gl_has_extension(exts, exts_i, "GL_AMD_conservative_depth");
+ GLAD_GL_AMD_debug_output = glad_gl_has_extension(exts, exts_i, "GL_AMD_debug_output");
+ GLAD_GL_AMD_depth_clamp_separate = glad_gl_has_extension(exts, exts_i, "GL_AMD_depth_clamp_separate");
+ GLAD_GL_AMD_draw_buffers_blend = glad_gl_has_extension(exts, exts_i, "GL_AMD_draw_buffers_blend");
+ GLAD_GL_AMD_framebuffer_multisample_advanced = glad_gl_has_extension(exts, exts_i, "GL_AMD_framebuffer_multisample_advanced");
+ GLAD_GL_AMD_framebuffer_sample_positions = glad_gl_has_extension(exts, exts_i, "GL_AMD_framebuffer_sample_positions");
+ GLAD_GL_AMD_gcn_shader = glad_gl_has_extension(exts, exts_i, "GL_AMD_gcn_shader");
+ GLAD_GL_AMD_gpu_shader_half_float = glad_gl_has_extension(exts, exts_i, "GL_AMD_gpu_shader_half_float");
+ GLAD_GL_AMD_gpu_shader_int16 = glad_gl_has_extension(exts, exts_i, "GL_AMD_gpu_shader_int16");
+ GLAD_GL_AMD_gpu_shader_int64 = glad_gl_has_extension(exts, exts_i, "GL_AMD_gpu_shader_int64");
+ GLAD_GL_AMD_interleaved_elements = glad_gl_has_extension(exts, exts_i, "GL_AMD_interleaved_elements");
+ GLAD_GL_AMD_multi_draw_indirect = glad_gl_has_extension(exts, exts_i, "GL_AMD_multi_draw_indirect");
+ GLAD_GL_AMD_name_gen_delete = glad_gl_has_extension(exts, exts_i, "GL_AMD_name_gen_delete");
+ GLAD_GL_AMD_occlusion_query_event = glad_gl_has_extension(exts, exts_i, "GL_AMD_occlusion_query_event");
+ GLAD_GL_AMD_performance_monitor = glad_gl_has_extension(exts, exts_i, "GL_AMD_performance_monitor");
+ GLAD_GL_AMD_pinned_memory = glad_gl_has_extension(exts, exts_i, "GL_AMD_pinned_memory");
+ GLAD_GL_AMD_query_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_AMD_query_buffer_object");
+ GLAD_GL_AMD_sample_positions = glad_gl_has_extension(exts, exts_i, "GL_AMD_sample_positions");
+ GLAD_GL_AMD_seamless_cubemap_per_texture = glad_gl_has_extension(exts, exts_i, "GL_AMD_seamless_cubemap_per_texture");
+ GLAD_GL_AMD_shader_atomic_counter_ops = glad_gl_has_extension(exts, exts_i, "GL_AMD_shader_atomic_counter_ops");
+ GLAD_GL_AMD_shader_ballot = glad_gl_has_extension(exts, exts_i, "GL_AMD_shader_ballot");
+ GLAD_GL_AMD_shader_explicit_vertex_parameter = glad_gl_has_extension(exts, exts_i, "GL_AMD_shader_explicit_vertex_parameter");
+ GLAD_GL_AMD_shader_gpu_shader_half_float_fetch = glad_gl_has_extension(exts, exts_i, "GL_AMD_shader_gpu_shader_half_float_fetch");
+ GLAD_GL_AMD_shader_image_load_store_lod = glad_gl_has_extension(exts, exts_i, "GL_AMD_shader_image_load_store_lod");
+ GLAD_GL_AMD_shader_stencil_export = glad_gl_has_extension(exts, exts_i, "GL_AMD_shader_stencil_export");
+ GLAD_GL_AMD_shader_trinary_minmax = glad_gl_has_extension(exts, exts_i, "GL_AMD_shader_trinary_minmax");
+ GLAD_GL_AMD_sparse_texture = glad_gl_has_extension(exts, exts_i, "GL_AMD_sparse_texture");
+ GLAD_GL_AMD_stencil_operation_extended = glad_gl_has_extension(exts, exts_i, "GL_AMD_stencil_operation_extended");
+ GLAD_GL_AMD_texture_gather_bias_lod = glad_gl_has_extension(exts, exts_i, "GL_AMD_texture_gather_bias_lod");
+ GLAD_GL_AMD_texture_texture4 = glad_gl_has_extension(exts, exts_i, "GL_AMD_texture_texture4");
+ GLAD_GL_AMD_transform_feedback3_lines_triangles = glad_gl_has_extension(exts, exts_i, "GL_AMD_transform_feedback3_lines_triangles");
+ GLAD_GL_AMD_transform_feedback4 = glad_gl_has_extension(exts, exts_i, "GL_AMD_transform_feedback4");
+ GLAD_GL_AMD_vertex_shader_layer = glad_gl_has_extension(exts, exts_i, "GL_AMD_vertex_shader_layer");
+ GLAD_GL_AMD_vertex_shader_tessellator = glad_gl_has_extension(exts, exts_i, "GL_AMD_vertex_shader_tessellator");
+ GLAD_GL_AMD_vertex_shader_viewport_index = glad_gl_has_extension(exts, exts_i, "GL_AMD_vertex_shader_viewport_index");
+ GLAD_GL_APPLE_aux_depth_stencil = glad_gl_has_extension(exts, exts_i, "GL_APPLE_aux_depth_stencil");
+ GLAD_GL_APPLE_client_storage = glad_gl_has_extension(exts, exts_i, "GL_APPLE_client_storage");
+ GLAD_GL_APPLE_element_array = glad_gl_has_extension(exts, exts_i, "GL_APPLE_element_array");
+ GLAD_GL_APPLE_fence = glad_gl_has_extension(exts, exts_i, "GL_APPLE_fence");
+ GLAD_GL_APPLE_float_pixels = glad_gl_has_extension(exts, exts_i, "GL_APPLE_float_pixels");
+ GLAD_GL_APPLE_flush_buffer_range = glad_gl_has_extension(exts, exts_i, "GL_APPLE_flush_buffer_range");
+ GLAD_GL_APPLE_object_purgeable = glad_gl_has_extension(exts, exts_i, "GL_APPLE_object_purgeable");
+ GLAD_GL_APPLE_rgb_422 = glad_gl_has_extension(exts, exts_i, "GL_APPLE_rgb_422");
+ GLAD_GL_APPLE_row_bytes = glad_gl_has_extension(exts, exts_i, "GL_APPLE_row_bytes");
+ GLAD_GL_APPLE_specular_vector = glad_gl_has_extension(exts, exts_i, "GL_APPLE_specular_vector");
+ GLAD_GL_APPLE_texture_range = glad_gl_has_extension(exts, exts_i, "GL_APPLE_texture_range");
+ GLAD_GL_APPLE_transform_hint = glad_gl_has_extension(exts, exts_i, "GL_APPLE_transform_hint");
+ GLAD_GL_APPLE_vertex_array_object = glad_gl_has_extension(exts, exts_i, "GL_APPLE_vertex_array_object");
+ GLAD_GL_APPLE_vertex_array_range = glad_gl_has_extension(exts, exts_i, "GL_APPLE_vertex_array_range");
+ GLAD_GL_APPLE_vertex_program_evaluators = glad_gl_has_extension(exts, exts_i, "GL_APPLE_vertex_program_evaluators");
+ GLAD_GL_APPLE_ycbcr_422 = glad_gl_has_extension(exts, exts_i, "GL_APPLE_ycbcr_422");
+ GLAD_GL_ARB_ES2_compatibility = glad_gl_has_extension(exts, exts_i, "GL_ARB_ES2_compatibility");
+ GLAD_GL_ARB_ES3_1_compatibility = glad_gl_has_extension(exts, exts_i, "GL_ARB_ES3_1_compatibility");
+ GLAD_GL_ARB_ES3_2_compatibility = glad_gl_has_extension(exts, exts_i, "GL_ARB_ES3_2_compatibility");
+ GLAD_GL_ARB_ES3_compatibility = glad_gl_has_extension(exts, exts_i, "GL_ARB_ES3_compatibility");
+ GLAD_GL_ARB_arrays_of_arrays = glad_gl_has_extension(exts, exts_i, "GL_ARB_arrays_of_arrays");
+ GLAD_GL_ARB_base_instance = glad_gl_has_extension(exts, exts_i, "GL_ARB_base_instance");
+ GLAD_GL_ARB_bindless_texture = glad_gl_has_extension(exts, exts_i, "GL_ARB_bindless_texture");
+ GLAD_GL_ARB_blend_func_extended = glad_gl_has_extension(exts, exts_i, "GL_ARB_blend_func_extended");
+ GLAD_GL_ARB_buffer_storage = glad_gl_has_extension(exts, exts_i, "GL_ARB_buffer_storage");
+ GLAD_GL_ARB_cl_event = glad_gl_has_extension(exts, exts_i, "GL_ARB_cl_event");
+ GLAD_GL_ARB_clear_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_ARB_clear_buffer_object");
+ GLAD_GL_ARB_clear_texture = glad_gl_has_extension(exts, exts_i, "GL_ARB_clear_texture");
+ GLAD_GL_ARB_clip_control = glad_gl_has_extension(exts, exts_i, "GL_ARB_clip_control");
+ GLAD_GL_ARB_color_buffer_float = glad_gl_has_extension(exts, exts_i, "GL_ARB_color_buffer_float");
+ GLAD_GL_ARB_compatibility = glad_gl_has_extension(exts, exts_i, "GL_ARB_compatibility");
+ GLAD_GL_ARB_compressed_texture_pixel_storage = glad_gl_has_extension(exts, exts_i, "GL_ARB_compressed_texture_pixel_storage");
+ GLAD_GL_ARB_compute_shader = glad_gl_has_extension(exts, exts_i, "GL_ARB_compute_shader");
+ GLAD_GL_ARB_compute_variable_group_size = glad_gl_has_extension(exts, exts_i, "GL_ARB_compute_variable_group_size");
+ GLAD_GL_ARB_conditional_render_inverted = glad_gl_has_extension(exts, exts_i, "GL_ARB_conditional_render_inverted");
+ GLAD_GL_ARB_conservative_depth = glad_gl_has_extension(exts, exts_i, "GL_ARB_conservative_depth");
+ GLAD_GL_ARB_copy_buffer = glad_gl_has_extension(exts, exts_i, "GL_ARB_copy_buffer");
+ GLAD_GL_ARB_copy_image = glad_gl_has_extension(exts, exts_i, "GL_ARB_copy_image");
+ GLAD_GL_ARB_cull_distance = glad_gl_has_extension(exts, exts_i, "GL_ARB_cull_distance");
+ GLAD_GL_ARB_debug_output = glad_gl_has_extension(exts, exts_i, "GL_ARB_debug_output");
+ GLAD_GL_ARB_depth_buffer_float = glad_gl_has_extension(exts, exts_i, "GL_ARB_depth_buffer_float");
+ GLAD_GL_ARB_depth_clamp = glad_gl_has_extension(exts, exts_i, "GL_ARB_depth_clamp");
+ GLAD_GL_ARB_depth_texture = glad_gl_has_extension(exts, exts_i, "GL_ARB_depth_texture");
+ GLAD_GL_ARB_derivative_control = glad_gl_has_extension(exts, exts_i, "GL_ARB_derivative_control");
+ GLAD_GL_ARB_direct_state_access = glad_gl_has_extension(exts, exts_i, "GL_ARB_direct_state_access");
+ GLAD_GL_ARB_draw_buffers = glad_gl_has_extension(exts, exts_i, "GL_ARB_draw_buffers");
+ GLAD_GL_ARB_draw_buffers_blend = glad_gl_has_extension(exts, exts_i, "GL_ARB_draw_buffers_blend");
+ GLAD_GL_ARB_draw_elements_base_vertex = glad_gl_has_extension(exts, exts_i, "GL_ARB_draw_elements_base_vertex");
+ GLAD_GL_ARB_draw_indirect = glad_gl_has_extension(exts, exts_i, "GL_ARB_draw_indirect");
+ GLAD_GL_ARB_draw_instanced = glad_gl_has_extension(exts, exts_i, "GL_ARB_draw_instanced");
+ GLAD_GL_ARB_enhanced_layouts = glad_gl_has_extension(exts, exts_i, "GL_ARB_enhanced_layouts");
+ GLAD_GL_ARB_explicit_attrib_location = glad_gl_has_extension(exts, exts_i, "GL_ARB_explicit_attrib_location");
+ GLAD_GL_ARB_explicit_uniform_location = glad_gl_has_extension(exts, exts_i, "GL_ARB_explicit_uniform_location");
+ GLAD_GL_ARB_fragment_coord_conventions = glad_gl_has_extension(exts, exts_i, "GL_ARB_fragment_coord_conventions");
+ GLAD_GL_ARB_fragment_layer_viewport = glad_gl_has_extension(exts, exts_i, "GL_ARB_fragment_layer_viewport");
+ GLAD_GL_ARB_fragment_program = glad_gl_has_extension(exts, exts_i, "GL_ARB_fragment_program");
+ GLAD_GL_ARB_fragment_program_shadow = glad_gl_has_extension(exts, exts_i, "GL_ARB_fragment_program_shadow");
+ GLAD_GL_ARB_fragment_shader = glad_gl_has_extension(exts, exts_i, "GL_ARB_fragment_shader");
+ GLAD_GL_ARB_fragment_shader_interlock = glad_gl_has_extension(exts, exts_i, "GL_ARB_fragment_shader_interlock");
+ GLAD_GL_ARB_framebuffer_no_attachments = glad_gl_has_extension(exts, exts_i, "GL_ARB_framebuffer_no_attachments");
+ GLAD_GL_ARB_framebuffer_object = glad_gl_has_extension(exts, exts_i, "GL_ARB_framebuffer_object");
+ GLAD_GL_ARB_framebuffer_sRGB = glad_gl_has_extension(exts, exts_i, "GL_ARB_framebuffer_sRGB");
+ GLAD_GL_ARB_geometry_shader4 = glad_gl_has_extension(exts, exts_i, "GL_ARB_geometry_shader4");
+ GLAD_GL_ARB_get_program_binary = glad_gl_has_extension(exts, exts_i, "GL_ARB_get_program_binary");
+ GLAD_GL_ARB_get_texture_sub_image = glad_gl_has_extension(exts, exts_i, "GL_ARB_get_texture_sub_image");
+ GLAD_GL_ARB_gl_spirv = glad_gl_has_extension(exts, exts_i, "GL_ARB_gl_spirv");
+ GLAD_GL_ARB_gpu_shader5 = glad_gl_has_extension(exts, exts_i, "GL_ARB_gpu_shader5");
+ GLAD_GL_ARB_gpu_shader_fp64 = glad_gl_has_extension(exts, exts_i, "GL_ARB_gpu_shader_fp64");
+ GLAD_GL_ARB_gpu_shader_int64 = glad_gl_has_extension(exts, exts_i, "GL_ARB_gpu_shader_int64");
+ GLAD_GL_ARB_half_float_pixel = glad_gl_has_extension(exts, exts_i, "GL_ARB_half_float_pixel");
+ GLAD_GL_ARB_half_float_vertex = glad_gl_has_extension(exts, exts_i, "GL_ARB_half_float_vertex");
+ GLAD_GL_ARB_imaging = glad_gl_has_extension(exts, exts_i, "GL_ARB_imaging");
+ GLAD_GL_ARB_indirect_parameters = glad_gl_has_extension(exts, exts_i, "GL_ARB_indirect_parameters");
+ GLAD_GL_ARB_instanced_arrays = glad_gl_has_extension(exts, exts_i, "GL_ARB_instanced_arrays");
+ GLAD_GL_ARB_internalformat_query = glad_gl_has_extension(exts, exts_i, "GL_ARB_internalformat_query");
+ GLAD_GL_ARB_internalformat_query2 = glad_gl_has_extension(exts, exts_i, "GL_ARB_internalformat_query2");
+ GLAD_GL_ARB_invalidate_subdata = glad_gl_has_extension(exts, exts_i, "GL_ARB_invalidate_subdata");
+ GLAD_GL_ARB_map_buffer_alignment = glad_gl_has_extension(exts, exts_i, "GL_ARB_map_buffer_alignment");
+ GLAD_GL_ARB_map_buffer_range = glad_gl_has_extension(exts, exts_i, "GL_ARB_map_buffer_range");
+ GLAD_GL_ARB_matrix_palette = glad_gl_has_extension(exts, exts_i, "GL_ARB_matrix_palette");
+ GLAD_GL_ARB_multi_bind = glad_gl_has_extension(exts, exts_i, "GL_ARB_multi_bind");
+ GLAD_GL_ARB_multi_draw_indirect = glad_gl_has_extension(exts, exts_i, "GL_ARB_multi_draw_indirect");
+ GLAD_GL_ARB_multisample = glad_gl_has_extension(exts, exts_i, "GL_ARB_multisample");
+ GLAD_GL_ARB_multitexture = glad_gl_has_extension(exts, exts_i, "GL_ARB_multitexture");
+ GLAD_GL_ARB_occlusion_query = glad_gl_has_extension(exts, exts_i, "GL_ARB_occlusion_query");
+ GLAD_GL_ARB_occlusion_query2 = glad_gl_has_extension(exts, exts_i, "GL_ARB_occlusion_query2");
+ GLAD_GL_ARB_parallel_shader_compile = glad_gl_has_extension(exts, exts_i, "GL_ARB_parallel_shader_compile");
+ GLAD_GL_ARB_pipeline_statistics_query = glad_gl_has_extension(exts, exts_i, "GL_ARB_pipeline_statistics_query");
+ GLAD_GL_ARB_pixel_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_ARB_pixel_buffer_object");
+ GLAD_GL_ARB_point_parameters = glad_gl_has_extension(exts, exts_i, "GL_ARB_point_parameters");
+ GLAD_GL_ARB_point_sprite = glad_gl_has_extension(exts, exts_i, "GL_ARB_point_sprite");
+ GLAD_GL_ARB_polygon_offset_clamp = glad_gl_has_extension(exts, exts_i, "GL_ARB_polygon_offset_clamp");
+ GLAD_GL_ARB_post_depth_coverage = glad_gl_has_extension(exts, exts_i, "GL_ARB_post_depth_coverage");
+ GLAD_GL_ARB_program_interface_query = glad_gl_has_extension(exts, exts_i, "GL_ARB_program_interface_query");
+ GLAD_GL_ARB_provoking_vertex = glad_gl_has_extension(exts, exts_i, "GL_ARB_provoking_vertex");
+ GLAD_GL_ARB_query_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_ARB_query_buffer_object");
+ GLAD_GL_ARB_robust_buffer_access_behavior = glad_gl_has_extension(exts, exts_i, "GL_ARB_robust_buffer_access_behavior");
+ GLAD_GL_ARB_robustness = glad_gl_has_extension(exts, exts_i, "GL_ARB_robustness");
+ GLAD_GL_ARB_robustness_isolation = glad_gl_has_extension(exts, exts_i, "GL_ARB_robustness_isolation");
+ GLAD_GL_ARB_sample_locations = glad_gl_has_extension(exts, exts_i, "GL_ARB_sample_locations");
+ GLAD_GL_ARB_sample_shading = glad_gl_has_extension(exts, exts_i, "GL_ARB_sample_shading");
+ GLAD_GL_ARB_sampler_objects = glad_gl_has_extension(exts, exts_i, "GL_ARB_sampler_objects");
+ GLAD_GL_ARB_seamless_cube_map = glad_gl_has_extension(exts, exts_i, "GL_ARB_seamless_cube_map");
+ GLAD_GL_ARB_seamless_cubemap_per_texture = glad_gl_has_extension(exts, exts_i, "GL_ARB_seamless_cubemap_per_texture");
+ GLAD_GL_ARB_separate_shader_objects = glad_gl_has_extension(exts, exts_i, "GL_ARB_separate_shader_objects");
+ GLAD_GL_ARB_shader_atomic_counter_ops = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_atomic_counter_ops");
+ GLAD_GL_ARB_shader_atomic_counters = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_atomic_counters");
+ GLAD_GL_ARB_shader_ballot = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_ballot");
+ GLAD_GL_ARB_shader_bit_encoding = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_bit_encoding");
+ GLAD_GL_ARB_shader_clock = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_clock");
+ GLAD_GL_ARB_shader_draw_parameters = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_draw_parameters");
+ GLAD_GL_ARB_shader_group_vote = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_group_vote");
+ GLAD_GL_ARB_shader_image_load_store = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_image_load_store");
+ GLAD_GL_ARB_shader_image_size = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_image_size");
+ GLAD_GL_ARB_shader_objects = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_objects");
+ GLAD_GL_ARB_shader_precision = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_precision");
+ GLAD_GL_ARB_shader_stencil_export = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_stencil_export");
+ GLAD_GL_ARB_shader_storage_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_storage_buffer_object");
+ GLAD_GL_ARB_shader_subroutine = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_subroutine");
+ GLAD_GL_ARB_shader_texture_image_samples = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_texture_image_samples");
+ GLAD_GL_ARB_shader_texture_lod = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_texture_lod");
+ GLAD_GL_ARB_shader_viewport_layer_array = glad_gl_has_extension(exts, exts_i, "GL_ARB_shader_viewport_layer_array");
+ GLAD_GL_ARB_shading_language_100 = glad_gl_has_extension(exts, exts_i, "GL_ARB_shading_language_100");
+ GLAD_GL_ARB_shading_language_420pack = glad_gl_has_extension(exts, exts_i, "GL_ARB_shading_language_420pack");
+ GLAD_GL_ARB_shading_language_include = glad_gl_has_extension(exts, exts_i, "GL_ARB_shading_language_include");
+ GLAD_GL_ARB_shading_language_packing = glad_gl_has_extension(exts, exts_i, "GL_ARB_shading_language_packing");
+ GLAD_GL_ARB_shadow = glad_gl_has_extension(exts, exts_i, "GL_ARB_shadow");
+ GLAD_GL_ARB_shadow_ambient = glad_gl_has_extension(exts, exts_i, "GL_ARB_shadow_ambient");
+ GLAD_GL_ARB_sparse_buffer = glad_gl_has_extension(exts, exts_i, "GL_ARB_sparse_buffer");
+ GLAD_GL_ARB_sparse_texture = glad_gl_has_extension(exts, exts_i, "GL_ARB_sparse_texture");
+ GLAD_GL_ARB_sparse_texture2 = glad_gl_has_extension(exts, exts_i, "GL_ARB_sparse_texture2");
+ GLAD_GL_ARB_sparse_texture_clamp = glad_gl_has_extension(exts, exts_i, "GL_ARB_sparse_texture_clamp");
+ GLAD_GL_ARB_spirv_extensions = glad_gl_has_extension(exts, exts_i, "GL_ARB_spirv_extensions");
+ GLAD_GL_ARB_stencil_texturing = glad_gl_has_extension(exts, exts_i, "GL_ARB_stencil_texturing");
+ GLAD_GL_ARB_sync = glad_gl_has_extension(exts, exts_i, "GL_ARB_sync");
+ GLAD_GL_ARB_tessellation_shader = glad_gl_has_extension(exts, exts_i, "GL_ARB_tessellation_shader");
+ GLAD_GL_ARB_texture_barrier = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_barrier");
+ GLAD_GL_ARB_texture_border_clamp = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_border_clamp");
+ GLAD_GL_ARB_texture_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_buffer_object");
+ GLAD_GL_ARB_texture_buffer_object_rgb32 = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_buffer_object_rgb32");
+ GLAD_GL_ARB_texture_buffer_range = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_buffer_range");
+ GLAD_GL_ARB_texture_compression = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_compression");
+ GLAD_GL_ARB_texture_compression_bptc = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_compression_bptc");
+ GLAD_GL_ARB_texture_compression_rgtc = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_compression_rgtc");
+ GLAD_GL_ARB_texture_cube_map = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_cube_map");
+ GLAD_GL_ARB_texture_cube_map_array = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_cube_map_array");
+ GLAD_GL_ARB_texture_env_add = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_env_add");
+ GLAD_GL_ARB_texture_env_combine = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_env_combine");
+ GLAD_GL_ARB_texture_env_crossbar = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_env_crossbar");
+ GLAD_GL_ARB_texture_env_dot3 = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_env_dot3");
+ GLAD_GL_ARB_texture_filter_anisotropic = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_filter_anisotropic");
+ GLAD_GL_ARB_texture_filter_minmax = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_filter_minmax");
+ GLAD_GL_ARB_texture_float = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_float");
+ GLAD_GL_ARB_texture_gather = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_gather");
+ GLAD_GL_ARB_texture_mirror_clamp_to_edge = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_mirror_clamp_to_edge");
+ GLAD_GL_ARB_texture_mirrored_repeat = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_mirrored_repeat");
+ GLAD_GL_ARB_texture_multisample = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_multisample");
+ GLAD_GL_ARB_texture_non_power_of_two = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_non_power_of_two");
+ GLAD_GL_ARB_texture_query_levels = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_query_levels");
+ GLAD_GL_ARB_texture_query_lod = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_query_lod");
+ GLAD_GL_ARB_texture_rectangle = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_rectangle");
+ GLAD_GL_ARB_texture_rg = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_rg");
+ GLAD_GL_ARB_texture_rgb10_a2ui = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_rgb10_a2ui");
+ GLAD_GL_ARB_texture_stencil8 = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_stencil8");
+ GLAD_GL_ARB_texture_storage = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_storage");
+ GLAD_GL_ARB_texture_storage_multisample = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_storage_multisample");
+ GLAD_GL_ARB_texture_swizzle = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_swizzle");
+ GLAD_GL_ARB_texture_view = glad_gl_has_extension(exts, exts_i, "GL_ARB_texture_view");
+ GLAD_GL_ARB_timer_query = glad_gl_has_extension(exts, exts_i, "GL_ARB_timer_query");
+ GLAD_GL_ARB_transform_feedback2 = glad_gl_has_extension(exts, exts_i, "GL_ARB_transform_feedback2");
+ GLAD_GL_ARB_transform_feedback3 = glad_gl_has_extension(exts, exts_i, "GL_ARB_transform_feedback3");
+ GLAD_GL_ARB_transform_feedback_instanced = glad_gl_has_extension(exts, exts_i, "GL_ARB_transform_feedback_instanced");
+ GLAD_GL_ARB_transform_feedback_overflow_query = glad_gl_has_extension(exts, exts_i, "GL_ARB_transform_feedback_overflow_query");
+ GLAD_GL_ARB_transpose_matrix = glad_gl_has_extension(exts, exts_i, "GL_ARB_transpose_matrix");
+ GLAD_GL_ARB_uniform_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_ARB_uniform_buffer_object");
+ GLAD_GL_ARB_vertex_array_bgra = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_array_bgra");
+ GLAD_GL_ARB_vertex_array_object = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_array_object");
+ GLAD_GL_ARB_vertex_attrib_64bit = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_attrib_64bit");
+ GLAD_GL_ARB_vertex_attrib_binding = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_attrib_binding");
+ GLAD_GL_ARB_vertex_blend = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_blend");
+ GLAD_GL_ARB_vertex_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_buffer_object");
+ GLAD_GL_ARB_vertex_program = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_program");
+ GLAD_GL_ARB_vertex_shader = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_shader");
+ GLAD_GL_ARB_vertex_type_10f_11f_11f_rev = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_type_10f_11f_11f_rev");
+ GLAD_GL_ARB_vertex_type_2_10_10_10_rev = glad_gl_has_extension(exts, exts_i, "GL_ARB_vertex_type_2_10_10_10_rev");
+ GLAD_GL_ARB_viewport_array = glad_gl_has_extension(exts, exts_i, "GL_ARB_viewport_array");
+ GLAD_GL_ARB_window_pos = glad_gl_has_extension(exts, exts_i, "GL_ARB_window_pos");
+ GLAD_GL_ATI_draw_buffers = glad_gl_has_extension(exts, exts_i, "GL_ATI_draw_buffers");
+ GLAD_GL_ATI_element_array = glad_gl_has_extension(exts, exts_i, "GL_ATI_element_array");
+ GLAD_GL_ATI_envmap_bumpmap = glad_gl_has_extension(exts, exts_i, "GL_ATI_envmap_bumpmap");
+ GLAD_GL_ATI_fragment_shader = glad_gl_has_extension(exts, exts_i, "GL_ATI_fragment_shader");
+ GLAD_GL_ATI_map_object_buffer = glad_gl_has_extension(exts, exts_i, "GL_ATI_map_object_buffer");
+ GLAD_GL_ATI_meminfo = glad_gl_has_extension(exts, exts_i, "GL_ATI_meminfo");
+ GLAD_GL_ATI_pixel_format_float = glad_gl_has_extension(exts, exts_i, "GL_ATI_pixel_format_float");
+ GLAD_GL_ATI_pn_triangles = glad_gl_has_extension(exts, exts_i, "GL_ATI_pn_triangles");
+ GLAD_GL_ATI_separate_stencil = glad_gl_has_extension(exts, exts_i, "GL_ATI_separate_stencil");
+ GLAD_GL_ATI_text_fragment_shader = glad_gl_has_extension(exts, exts_i, "GL_ATI_text_fragment_shader");
+ GLAD_GL_ATI_texture_env_combine3 = glad_gl_has_extension(exts, exts_i, "GL_ATI_texture_env_combine3");
+ GLAD_GL_ATI_texture_float = glad_gl_has_extension(exts, exts_i, "GL_ATI_texture_float");
+ GLAD_GL_ATI_texture_mirror_once = glad_gl_has_extension(exts, exts_i, "GL_ATI_texture_mirror_once");
+ GLAD_GL_ATI_vertex_array_object = glad_gl_has_extension(exts, exts_i, "GL_ATI_vertex_array_object");
+ GLAD_GL_ATI_vertex_attrib_array_object = glad_gl_has_extension(exts, exts_i, "GL_ATI_vertex_attrib_array_object");
+ GLAD_GL_ATI_vertex_streams = glad_gl_has_extension(exts, exts_i, "GL_ATI_vertex_streams");
+ GLAD_GL_EXT_422_pixels = glad_gl_has_extension(exts, exts_i, "GL_EXT_422_pixels");
+ GLAD_GL_EXT_EGL_image_storage = glad_gl_has_extension(exts, exts_i, "GL_EXT_EGL_image_storage");
+ GLAD_GL_EXT_EGL_sync = glad_gl_has_extension(exts, exts_i, "GL_EXT_EGL_sync");
+ GLAD_GL_EXT_abgr = glad_gl_has_extension(exts, exts_i, "GL_EXT_abgr");
+ GLAD_GL_EXT_bgra = glad_gl_has_extension(exts, exts_i, "GL_EXT_bgra");
+ GLAD_GL_EXT_bindable_uniform = glad_gl_has_extension(exts, exts_i, "GL_EXT_bindable_uniform");
+ GLAD_GL_EXT_blend_color = glad_gl_has_extension(exts, exts_i, "GL_EXT_blend_color");
+ GLAD_GL_EXT_blend_equation_separate = glad_gl_has_extension(exts, exts_i, "GL_EXT_blend_equation_separate");
+ GLAD_GL_EXT_blend_func_separate = glad_gl_has_extension(exts, exts_i, "GL_EXT_blend_func_separate");
+ GLAD_GL_EXT_blend_logic_op = glad_gl_has_extension(exts, exts_i, "GL_EXT_blend_logic_op");
+ GLAD_GL_EXT_blend_minmax = glad_gl_has_extension(exts, exts_i, "GL_EXT_blend_minmax");
+ GLAD_GL_EXT_blend_subtract = glad_gl_has_extension(exts, exts_i, "GL_EXT_blend_subtract");
+ GLAD_GL_EXT_clip_volume_hint = glad_gl_has_extension(exts, exts_i, "GL_EXT_clip_volume_hint");
+ GLAD_GL_EXT_cmyka = glad_gl_has_extension(exts, exts_i, "GL_EXT_cmyka");
+ GLAD_GL_EXT_color_subtable = glad_gl_has_extension(exts, exts_i, "GL_EXT_color_subtable");
+ GLAD_GL_EXT_compiled_vertex_array = glad_gl_has_extension(exts, exts_i, "GL_EXT_compiled_vertex_array");
+ GLAD_GL_EXT_convolution = glad_gl_has_extension(exts, exts_i, "GL_EXT_convolution");
+ GLAD_GL_EXT_coordinate_frame = glad_gl_has_extension(exts, exts_i, "GL_EXT_coordinate_frame");
+ GLAD_GL_EXT_copy_texture = glad_gl_has_extension(exts, exts_i, "GL_EXT_copy_texture");
+ GLAD_GL_EXT_cull_vertex = glad_gl_has_extension(exts, exts_i, "GL_EXT_cull_vertex");
+ GLAD_GL_EXT_debug_label = glad_gl_has_extension(exts, exts_i, "GL_EXT_debug_label");
+ GLAD_GL_EXT_debug_marker = glad_gl_has_extension(exts, exts_i, "GL_EXT_debug_marker");
+ GLAD_GL_EXT_depth_bounds_test = glad_gl_has_extension(exts, exts_i, "GL_EXT_depth_bounds_test");
+ GLAD_GL_EXT_direct_state_access = glad_gl_has_extension(exts, exts_i, "GL_EXT_direct_state_access");
+ GLAD_GL_EXT_draw_buffers2 = glad_gl_has_extension(exts, exts_i, "GL_EXT_draw_buffers2");
+ GLAD_GL_EXT_draw_instanced = glad_gl_has_extension(exts, exts_i, "GL_EXT_draw_instanced");
+ GLAD_GL_EXT_draw_range_elements = glad_gl_has_extension(exts, exts_i, "GL_EXT_draw_range_elements");
+ GLAD_GL_EXT_external_buffer = glad_gl_has_extension(exts, exts_i, "GL_EXT_external_buffer");
+ GLAD_GL_EXT_fog_coord = glad_gl_has_extension(exts, exts_i, "GL_EXT_fog_coord");
+ GLAD_GL_EXT_framebuffer_blit = glad_gl_has_extension(exts, exts_i, "GL_EXT_framebuffer_blit");
+ GLAD_GL_EXT_framebuffer_blit_layers = glad_gl_has_extension(exts, exts_i, "GL_EXT_framebuffer_blit_layers");
+ GLAD_GL_EXT_framebuffer_multisample = glad_gl_has_extension(exts, exts_i, "GL_EXT_framebuffer_multisample");
+ GLAD_GL_EXT_framebuffer_multisample_blit_scaled = glad_gl_has_extension(exts, exts_i, "GL_EXT_framebuffer_multisample_blit_scaled");
+ GLAD_GL_EXT_framebuffer_object = glad_gl_has_extension(exts, exts_i, "GL_EXT_framebuffer_object");
+ GLAD_GL_EXT_framebuffer_sRGB = glad_gl_has_extension(exts, exts_i, "GL_EXT_framebuffer_sRGB");
+ GLAD_GL_EXT_geometry_shader4 = glad_gl_has_extension(exts, exts_i, "GL_EXT_geometry_shader4");
+ GLAD_GL_EXT_gpu_program_parameters = glad_gl_has_extension(exts, exts_i, "GL_EXT_gpu_program_parameters");
+ GLAD_GL_EXT_gpu_shader4 = glad_gl_has_extension(exts, exts_i, "GL_EXT_gpu_shader4");
+ GLAD_GL_EXT_histogram = glad_gl_has_extension(exts, exts_i, "GL_EXT_histogram");
+ GLAD_GL_EXT_index_array_formats = glad_gl_has_extension(exts, exts_i, "GL_EXT_index_array_formats");
+ GLAD_GL_EXT_index_func = glad_gl_has_extension(exts, exts_i, "GL_EXT_index_func");
+ GLAD_GL_EXT_index_material = glad_gl_has_extension(exts, exts_i, "GL_EXT_index_material");
+ GLAD_GL_EXT_index_texture = glad_gl_has_extension(exts, exts_i, "GL_EXT_index_texture");
+ GLAD_GL_EXT_light_texture = glad_gl_has_extension(exts, exts_i, "GL_EXT_light_texture");
+ GLAD_GL_EXT_memory_object = glad_gl_has_extension(exts, exts_i, "GL_EXT_memory_object");
+ GLAD_GL_EXT_memory_object_fd = glad_gl_has_extension(exts, exts_i, "GL_EXT_memory_object_fd");
+ GLAD_GL_EXT_memory_object_win32 = glad_gl_has_extension(exts, exts_i, "GL_EXT_memory_object_win32");
+ GLAD_GL_EXT_misc_attribute = glad_gl_has_extension(exts, exts_i, "GL_EXT_misc_attribute");
+ GLAD_GL_EXT_multi_draw_arrays = glad_gl_has_extension(exts, exts_i, "GL_EXT_multi_draw_arrays");
+ GLAD_GL_EXT_multisample = glad_gl_has_extension(exts, exts_i, "GL_EXT_multisample");
+ GLAD_GL_EXT_multiview_tessellation_geometry_shader = glad_gl_has_extension(exts, exts_i, "GL_EXT_multiview_tessellation_geometry_shader");
+ GLAD_GL_EXT_multiview_texture_multisample = glad_gl_has_extension(exts, exts_i, "GL_EXT_multiview_texture_multisample");
+ GLAD_GL_EXT_multiview_timer_query = glad_gl_has_extension(exts, exts_i, "GL_EXT_multiview_timer_query");
+ GLAD_GL_EXT_packed_depth_stencil = glad_gl_has_extension(exts, exts_i, "GL_EXT_packed_depth_stencil");
+ GLAD_GL_EXT_packed_float = glad_gl_has_extension(exts, exts_i, "GL_EXT_packed_float");
+ GLAD_GL_EXT_packed_pixels = glad_gl_has_extension(exts, exts_i, "GL_EXT_packed_pixels");
+ GLAD_GL_EXT_paletted_texture = glad_gl_has_extension(exts, exts_i, "GL_EXT_paletted_texture");
+ GLAD_GL_EXT_pixel_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_EXT_pixel_buffer_object");
+ GLAD_GL_EXT_pixel_transform = glad_gl_has_extension(exts, exts_i, "GL_EXT_pixel_transform");
+ GLAD_GL_EXT_pixel_transform_color_table = glad_gl_has_extension(exts, exts_i, "GL_EXT_pixel_transform_color_table");
+ GLAD_GL_EXT_point_parameters = glad_gl_has_extension(exts, exts_i, "GL_EXT_point_parameters");
+ GLAD_GL_EXT_polygon_offset = glad_gl_has_extension(exts, exts_i, "GL_EXT_polygon_offset");
+ GLAD_GL_EXT_polygon_offset_clamp = glad_gl_has_extension(exts, exts_i, "GL_EXT_polygon_offset_clamp");
+ GLAD_GL_EXT_post_depth_coverage = glad_gl_has_extension(exts, exts_i, "GL_EXT_post_depth_coverage");
+ GLAD_GL_EXT_provoking_vertex = glad_gl_has_extension(exts, exts_i, "GL_EXT_provoking_vertex");
+ GLAD_GL_EXT_raster_multisample = glad_gl_has_extension(exts, exts_i, "GL_EXT_raster_multisample");
+ GLAD_GL_EXT_rescale_normal = glad_gl_has_extension(exts, exts_i, "GL_EXT_rescale_normal");
+ GLAD_GL_EXT_secondary_color = glad_gl_has_extension(exts, exts_i, "GL_EXT_secondary_color");
+ GLAD_GL_EXT_semaphore = glad_gl_has_extension(exts, exts_i, "GL_EXT_semaphore");
+ GLAD_GL_EXT_semaphore_fd = glad_gl_has_extension(exts, exts_i, "GL_EXT_semaphore_fd");
+ GLAD_GL_EXT_semaphore_win32 = glad_gl_has_extension(exts, exts_i, "GL_EXT_semaphore_win32");
+ GLAD_GL_EXT_separate_shader_objects = glad_gl_has_extension(exts, exts_i, "GL_EXT_separate_shader_objects");
+ GLAD_GL_EXT_separate_specular_color = glad_gl_has_extension(exts, exts_i, "GL_EXT_separate_specular_color");
+ GLAD_GL_EXT_shader_framebuffer_fetch = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_framebuffer_fetch");
+ GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_framebuffer_fetch_non_coherent");
+ GLAD_GL_EXT_shader_image_load_formatted = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_image_load_formatted");
+ GLAD_GL_EXT_shader_image_load_store = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_image_load_store");
+ GLAD_GL_EXT_shader_integer_mix = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_integer_mix");
+ GLAD_GL_EXT_shader_samples_identical = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_samples_identical");
+ GLAD_GL_EXT_shadow_funcs = glad_gl_has_extension(exts, exts_i, "GL_EXT_shadow_funcs");
+ GLAD_GL_EXT_shared_texture_palette = glad_gl_has_extension(exts, exts_i, "GL_EXT_shared_texture_palette");
+ GLAD_GL_EXT_sparse_texture2 = glad_gl_has_extension(exts, exts_i, "GL_EXT_sparse_texture2");
+ GLAD_GL_EXT_stencil_clear_tag = glad_gl_has_extension(exts, exts_i, "GL_EXT_stencil_clear_tag");
+ GLAD_GL_EXT_stencil_two_side = glad_gl_has_extension(exts, exts_i, "GL_EXT_stencil_two_side");
+ GLAD_GL_EXT_stencil_wrap = glad_gl_has_extension(exts, exts_i, "GL_EXT_stencil_wrap");
+ GLAD_GL_EXT_subtexture = glad_gl_has_extension(exts, exts_i, "GL_EXT_subtexture");
+ GLAD_GL_EXT_texture = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture");
+ GLAD_GL_EXT_texture3D = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture3D");
+ GLAD_GL_EXT_texture_array = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_array");
+ GLAD_GL_EXT_texture_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_buffer_object");
+ GLAD_GL_EXT_texture_compression_latc = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_compression_latc");
+ GLAD_GL_EXT_texture_compression_rgtc = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_compression_rgtc");
+ GLAD_GL_EXT_texture_compression_s3tc = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_compression_s3tc");
+ GLAD_GL_EXT_texture_cube_map = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_cube_map");
+ GLAD_GL_EXT_texture_env_add = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_env_add");
+ GLAD_GL_EXT_texture_env_combine = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_env_combine");
+ GLAD_GL_EXT_texture_env_dot3 = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_env_dot3");
+ GLAD_GL_EXT_texture_filter_anisotropic = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_filter_anisotropic");
+ GLAD_GL_EXT_texture_filter_minmax = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_filter_minmax");
+ GLAD_GL_EXT_texture_integer = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_integer");
+ GLAD_GL_EXT_texture_lod_bias = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_lod_bias");
+ GLAD_GL_EXT_texture_mirror_clamp = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_mirror_clamp");
+ GLAD_GL_EXT_texture_object = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_object");
+ GLAD_GL_EXT_texture_perturb_normal = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_perturb_normal");
+ GLAD_GL_EXT_texture_sRGB = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_sRGB");
+ GLAD_GL_EXT_texture_sRGB_R8 = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_sRGB_R8");
+ GLAD_GL_EXT_texture_sRGB_RG8 = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_sRGB_RG8");
+ GLAD_GL_EXT_texture_sRGB_decode = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_sRGB_decode");
+ GLAD_GL_EXT_texture_shadow_lod = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_shadow_lod");
+ GLAD_GL_EXT_texture_shared_exponent = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_shared_exponent");
+ GLAD_GL_EXT_texture_snorm = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_snorm");
+ GLAD_GL_EXT_texture_storage = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_storage");
+ GLAD_GL_EXT_texture_swizzle = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_swizzle");
+ GLAD_GL_EXT_timer_query = glad_gl_has_extension(exts, exts_i, "GL_EXT_timer_query");
+ GLAD_GL_EXT_transform_feedback = glad_gl_has_extension(exts, exts_i, "GL_EXT_transform_feedback");
+ GLAD_GL_EXT_vertex_array = glad_gl_has_extension(exts, exts_i, "GL_EXT_vertex_array");
+ GLAD_GL_EXT_vertex_array_bgra = glad_gl_has_extension(exts, exts_i, "GL_EXT_vertex_array_bgra");
+ GLAD_GL_EXT_vertex_attrib_64bit = glad_gl_has_extension(exts, exts_i, "GL_EXT_vertex_attrib_64bit");
+ GLAD_GL_EXT_vertex_shader = glad_gl_has_extension(exts, exts_i, "GL_EXT_vertex_shader");
+ GLAD_GL_EXT_vertex_weighting = glad_gl_has_extension(exts, exts_i, "GL_EXT_vertex_weighting");
+ GLAD_GL_EXT_win32_keyed_mutex = glad_gl_has_extension(exts, exts_i, "GL_EXT_win32_keyed_mutex");
+ GLAD_GL_EXT_window_rectangles = glad_gl_has_extension(exts, exts_i, "GL_EXT_window_rectangles");
+ GLAD_GL_EXT_x11_sync_object = glad_gl_has_extension(exts, exts_i, "GL_EXT_x11_sync_object");
+ GLAD_GL_GREMEDY_frame_terminator = glad_gl_has_extension(exts, exts_i, "GL_GREMEDY_frame_terminator");
+ GLAD_GL_GREMEDY_string_marker = glad_gl_has_extension(exts, exts_i, "GL_GREMEDY_string_marker");
+ GLAD_GL_HP_convolution_border_modes = glad_gl_has_extension(exts, exts_i, "GL_HP_convolution_border_modes");
+ GLAD_GL_HP_image_transform = glad_gl_has_extension(exts, exts_i, "GL_HP_image_transform");
+ GLAD_GL_HP_occlusion_test = glad_gl_has_extension(exts, exts_i, "GL_HP_occlusion_test");
+ GLAD_GL_HP_texture_lighting = glad_gl_has_extension(exts, exts_i, "GL_HP_texture_lighting");
+ GLAD_GL_IBM_cull_vertex = glad_gl_has_extension(exts, exts_i, "GL_IBM_cull_vertex");
+ GLAD_GL_IBM_multimode_draw_arrays = glad_gl_has_extension(exts, exts_i, "GL_IBM_multimode_draw_arrays");
+ GLAD_GL_IBM_rasterpos_clip = glad_gl_has_extension(exts, exts_i, "GL_IBM_rasterpos_clip");
+ GLAD_GL_IBM_static_data = glad_gl_has_extension(exts, exts_i, "GL_IBM_static_data");
+ GLAD_GL_IBM_texture_mirrored_repeat = glad_gl_has_extension(exts, exts_i, "GL_IBM_texture_mirrored_repeat");
+ GLAD_GL_IBM_vertex_array_lists = glad_gl_has_extension(exts, exts_i, "GL_IBM_vertex_array_lists");
+ GLAD_GL_INGR_blend_func_separate = glad_gl_has_extension(exts, exts_i, "GL_INGR_blend_func_separate");
+ GLAD_GL_INGR_color_clamp = glad_gl_has_extension(exts, exts_i, "GL_INGR_color_clamp");
+ GLAD_GL_INGR_interlace_read = glad_gl_has_extension(exts, exts_i, "GL_INGR_interlace_read");
+ GLAD_GL_INTEL_blackhole_render = glad_gl_has_extension(exts, exts_i, "GL_INTEL_blackhole_render");
+ GLAD_GL_INTEL_conservative_rasterization = glad_gl_has_extension(exts, exts_i, "GL_INTEL_conservative_rasterization");
+ GLAD_GL_INTEL_fragment_shader_ordering = glad_gl_has_extension(exts, exts_i, "GL_INTEL_fragment_shader_ordering");
+ GLAD_GL_INTEL_framebuffer_CMAA = glad_gl_has_extension(exts, exts_i, "GL_INTEL_framebuffer_CMAA");
+ GLAD_GL_INTEL_map_texture = glad_gl_has_extension(exts, exts_i, "GL_INTEL_map_texture");
+ GLAD_GL_INTEL_parallel_arrays = glad_gl_has_extension(exts, exts_i, "GL_INTEL_parallel_arrays");
+ GLAD_GL_INTEL_performance_query = glad_gl_has_extension(exts, exts_i, "GL_INTEL_performance_query");
+ GLAD_GL_KHR_blend_equation_advanced = glad_gl_has_extension(exts, exts_i, "GL_KHR_blend_equation_advanced");
+ GLAD_GL_KHR_blend_equation_advanced_coherent = glad_gl_has_extension(exts, exts_i, "GL_KHR_blend_equation_advanced_coherent");
+ GLAD_GL_KHR_context_flush_control = glad_gl_has_extension(exts, exts_i, "GL_KHR_context_flush_control");
+ GLAD_GL_KHR_debug = glad_gl_has_extension(exts, exts_i, "GL_KHR_debug");
+ GLAD_GL_KHR_no_error = glad_gl_has_extension(exts, exts_i, "GL_KHR_no_error");
+ GLAD_GL_KHR_parallel_shader_compile = glad_gl_has_extension(exts, exts_i, "GL_KHR_parallel_shader_compile");
+ GLAD_GL_KHR_robust_buffer_access_behavior = glad_gl_has_extension(exts, exts_i, "GL_KHR_robust_buffer_access_behavior");
+ GLAD_GL_KHR_robustness = glad_gl_has_extension(exts, exts_i, "GL_KHR_robustness");
+ GLAD_GL_KHR_shader_subgroup = glad_gl_has_extension(exts, exts_i, "GL_KHR_shader_subgroup");
+ GLAD_GL_KHR_texture_compression_astc_hdr = glad_gl_has_extension(exts, exts_i, "GL_KHR_texture_compression_astc_hdr");
+ GLAD_GL_KHR_texture_compression_astc_ldr = glad_gl_has_extension(exts, exts_i, "GL_KHR_texture_compression_astc_ldr");
+ GLAD_GL_KHR_texture_compression_astc_sliced_3d = glad_gl_has_extension(exts, exts_i, "GL_KHR_texture_compression_astc_sliced_3d");
+ GLAD_GL_MESAX_texture_stack = glad_gl_has_extension(exts, exts_i, "GL_MESAX_texture_stack");
+ GLAD_GL_MESA_framebuffer_flip_x = glad_gl_has_extension(exts, exts_i, "GL_MESA_framebuffer_flip_x");
+ GLAD_GL_MESA_framebuffer_flip_y = glad_gl_has_extension(exts, exts_i, "GL_MESA_framebuffer_flip_y");
+ GLAD_GL_MESA_framebuffer_swap_xy = glad_gl_has_extension(exts, exts_i, "GL_MESA_framebuffer_swap_xy");
+ GLAD_GL_MESA_pack_invert = glad_gl_has_extension(exts, exts_i, "GL_MESA_pack_invert");
+ GLAD_GL_MESA_program_binary_formats = glad_gl_has_extension(exts, exts_i, "GL_MESA_program_binary_formats");
+ GLAD_GL_MESA_resize_buffers = glad_gl_has_extension(exts, exts_i, "GL_MESA_resize_buffers");
+ GLAD_GL_MESA_shader_integer_functions = glad_gl_has_extension(exts, exts_i, "GL_MESA_shader_integer_functions");
+ GLAD_GL_MESA_tile_raster_order = glad_gl_has_extension(exts, exts_i, "GL_MESA_tile_raster_order");
+ GLAD_GL_MESA_window_pos = glad_gl_has_extension(exts, exts_i, "GL_MESA_window_pos");
+ GLAD_GL_MESA_ycbcr_texture = glad_gl_has_extension(exts, exts_i, "GL_MESA_ycbcr_texture");
+ GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers = glad_gl_has_extension(exts, exts_i, "GL_NVX_blend_equation_advanced_multi_draw_buffers");
+ GLAD_GL_NVX_conditional_render = glad_gl_has_extension(exts, exts_i, "GL_NVX_conditional_render");
+ GLAD_GL_NVX_gpu_memory_info = glad_gl_has_extension(exts, exts_i, "GL_NVX_gpu_memory_info");
+ GLAD_GL_NVX_gpu_multicast2 = glad_gl_has_extension(exts, exts_i, "GL_NVX_gpu_multicast2");
+ GLAD_GL_NVX_linked_gpu_multicast = glad_gl_has_extension(exts, exts_i, "GL_NVX_linked_gpu_multicast");
+ GLAD_GL_NVX_progress_fence = glad_gl_has_extension(exts, exts_i, "GL_NVX_progress_fence");
+ GLAD_GL_NV_alpha_to_coverage_dither_control = glad_gl_has_extension(exts, exts_i, "GL_NV_alpha_to_coverage_dither_control");
+ GLAD_GL_NV_bindless_multi_draw_indirect = glad_gl_has_extension(exts, exts_i, "GL_NV_bindless_multi_draw_indirect");
+ GLAD_GL_NV_bindless_multi_draw_indirect_count = glad_gl_has_extension(exts, exts_i, "GL_NV_bindless_multi_draw_indirect_count");
+ GLAD_GL_NV_bindless_texture = glad_gl_has_extension(exts, exts_i, "GL_NV_bindless_texture");
+ GLAD_GL_NV_blend_equation_advanced = glad_gl_has_extension(exts, exts_i, "GL_NV_blend_equation_advanced");
+ GLAD_GL_NV_blend_equation_advanced_coherent = glad_gl_has_extension(exts, exts_i, "GL_NV_blend_equation_advanced_coherent");
+ GLAD_GL_NV_blend_minmax_factor = glad_gl_has_extension(exts, exts_i, "GL_NV_blend_minmax_factor");
+ GLAD_GL_NV_blend_square = glad_gl_has_extension(exts, exts_i, "GL_NV_blend_square");
+ GLAD_GL_NV_clip_space_w_scaling = glad_gl_has_extension(exts, exts_i, "GL_NV_clip_space_w_scaling");
+ GLAD_GL_NV_command_list = glad_gl_has_extension(exts, exts_i, "GL_NV_command_list");
+ GLAD_GL_NV_compute_program5 = glad_gl_has_extension(exts, exts_i, "GL_NV_compute_program5");
+ GLAD_GL_NV_compute_shader_derivatives = glad_gl_has_extension(exts, exts_i, "GL_NV_compute_shader_derivatives");
+ GLAD_GL_NV_conditional_render = glad_gl_has_extension(exts, exts_i, "GL_NV_conditional_render");
+ GLAD_GL_NV_conservative_raster = glad_gl_has_extension(exts, exts_i, "GL_NV_conservative_raster");
+ GLAD_GL_NV_conservative_raster_dilate = glad_gl_has_extension(exts, exts_i, "GL_NV_conservative_raster_dilate");
+ GLAD_GL_NV_conservative_raster_pre_snap = glad_gl_has_extension(exts, exts_i, "GL_NV_conservative_raster_pre_snap");
+ GLAD_GL_NV_conservative_raster_pre_snap_triangles = glad_gl_has_extension(exts, exts_i, "GL_NV_conservative_raster_pre_snap_triangles");
+ GLAD_GL_NV_conservative_raster_underestimation = glad_gl_has_extension(exts, exts_i, "GL_NV_conservative_raster_underestimation");
+ GLAD_GL_NV_copy_depth_to_color = glad_gl_has_extension(exts, exts_i, "GL_NV_copy_depth_to_color");
+ GLAD_GL_NV_copy_image = glad_gl_has_extension(exts, exts_i, "GL_NV_copy_image");
+ GLAD_GL_NV_deep_texture3D = glad_gl_has_extension(exts, exts_i, "GL_NV_deep_texture3D");
+ GLAD_GL_NV_depth_buffer_float = glad_gl_has_extension(exts, exts_i, "GL_NV_depth_buffer_float");
+ GLAD_GL_NV_depth_clamp = glad_gl_has_extension(exts, exts_i, "GL_NV_depth_clamp");
+ GLAD_GL_NV_draw_texture = glad_gl_has_extension(exts, exts_i, "GL_NV_draw_texture");
+ GLAD_GL_NV_draw_vulkan_image = glad_gl_has_extension(exts, exts_i, "GL_NV_draw_vulkan_image");
+ GLAD_GL_NV_evaluators = glad_gl_has_extension(exts, exts_i, "GL_NV_evaluators");
+ GLAD_GL_NV_explicit_multisample = glad_gl_has_extension(exts, exts_i, "GL_NV_explicit_multisample");
+ GLAD_GL_NV_fence = glad_gl_has_extension(exts, exts_i, "GL_NV_fence");
+ GLAD_GL_NV_fill_rectangle = glad_gl_has_extension(exts, exts_i, "GL_NV_fill_rectangle");
+ GLAD_GL_NV_float_buffer = glad_gl_has_extension(exts, exts_i, "GL_NV_float_buffer");
+ GLAD_GL_NV_fog_distance = glad_gl_has_extension(exts, exts_i, "GL_NV_fog_distance");
+ GLAD_GL_NV_fragment_coverage_to_color = glad_gl_has_extension(exts, exts_i, "GL_NV_fragment_coverage_to_color");
+ GLAD_GL_NV_fragment_program = glad_gl_has_extension(exts, exts_i, "GL_NV_fragment_program");
+ GLAD_GL_NV_fragment_program2 = glad_gl_has_extension(exts, exts_i, "GL_NV_fragment_program2");
+ GLAD_GL_NV_fragment_program4 = glad_gl_has_extension(exts, exts_i, "GL_NV_fragment_program4");
+ GLAD_GL_NV_fragment_program_option = glad_gl_has_extension(exts, exts_i, "GL_NV_fragment_program_option");
+ GLAD_GL_NV_fragment_shader_barycentric = glad_gl_has_extension(exts, exts_i, "GL_NV_fragment_shader_barycentric");
+ GLAD_GL_NV_fragment_shader_interlock = glad_gl_has_extension(exts, exts_i, "GL_NV_fragment_shader_interlock");
+ GLAD_GL_NV_framebuffer_mixed_samples = glad_gl_has_extension(exts, exts_i, "GL_NV_framebuffer_mixed_samples");
+ GLAD_GL_NV_framebuffer_multisample_coverage = glad_gl_has_extension(exts, exts_i, "GL_NV_framebuffer_multisample_coverage");
+ GLAD_GL_NV_geometry_program4 = glad_gl_has_extension(exts, exts_i, "GL_NV_geometry_program4");
+ GLAD_GL_NV_geometry_shader4 = glad_gl_has_extension(exts, exts_i, "GL_NV_geometry_shader4");
+ GLAD_GL_NV_geometry_shader_passthrough = glad_gl_has_extension(exts, exts_i, "GL_NV_geometry_shader_passthrough");
+ GLAD_GL_NV_gpu_multicast = glad_gl_has_extension(exts, exts_i, "GL_NV_gpu_multicast");
+ GLAD_GL_NV_gpu_program4 = glad_gl_has_extension(exts, exts_i, "GL_NV_gpu_program4");
+ GLAD_GL_NV_gpu_program5 = glad_gl_has_extension(exts, exts_i, "GL_NV_gpu_program5");
+ GLAD_GL_NV_gpu_program5_mem_extended = glad_gl_has_extension(exts, exts_i, "GL_NV_gpu_program5_mem_extended");
+ GLAD_GL_NV_gpu_shader5 = glad_gl_has_extension(exts, exts_i, "GL_NV_gpu_shader5");
+ GLAD_GL_NV_half_float = glad_gl_has_extension(exts, exts_i, "GL_NV_half_float");
+ GLAD_GL_NV_internalformat_sample_query = glad_gl_has_extension(exts, exts_i, "GL_NV_internalformat_sample_query");
+ GLAD_GL_NV_light_max_exponent = glad_gl_has_extension(exts, exts_i, "GL_NV_light_max_exponent");
+ GLAD_GL_NV_memory_attachment = glad_gl_has_extension(exts, exts_i, "GL_NV_memory_attachment");
+ GLAD_GL_NV_memory_object_sparse = glad_gl_has_extension(exts, exts_i, "GL_NV_memory_object_sparse");
+ GLAD_GL_NV_mesh_shader = glad_gl_has_extension(exts, exts_i, "GL_NV_mesh_shader");
+ GLAD_GL_NV_multisample_coverage = glad_gl_has_extension(exts, exts_i, "GL_NV_multisample_coverage");
+ GLAD_GL_NV_multisample_filter_hint = glad_gl_has_extension(exts, exts_i, "GL_NV_multisample_filter_hint");
+ GLAD_GL_NV_occlusion_query = glad_gl_has_extension(exts, exts_i, "GL_NV_occlusion_query");
+ GLAD_GL_NV_packed_depth_stencil = glad_gl_has_extension(exts, exts_i, "GL_NV_packed_depth_stencil");
+ GLAD_GL_NV_parameter_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_NV_parameter_buffer_object");
+ GLAD_GL_NV_parameter_buffer_object2 = glad_gl_has_extension(exts, exts_i, "GL_NV_parameter_buffer_object2");
+ GLAD_GL_NV_path_rendering = glad_gl_has_extension(exts, exts_i, "GL_NV_path_rendering");
+ GLAD_GL_NV_path_rendering_shared_edge = glad_gl_has_extension(exts, exts_i, "GL_NV_path_rendering_shared_edge");
+ GLAD_GL_NV_pixel_data_range = glad_gl_has_extension(exts, exts_i, "GL_NV_pixel_data_range");
+ GLAD_GL_NV_point_sprite = glad_gl_has_extension(exts, exts_i, "GL_NV_point_sprite");
+ GLAD_GL_NV_present_video = glad_gl_has_extension(exts, exts_i, "GL_NV_present_video");
+ GLAD_GL_NV_primitive_restart = glad_gl_has_extension(exts, exts_i, "GL_NV_primitive_restart");
+ GLAD_GL_NV_primitive_shading_rate = glad_gl_has_extension(exts, exts_i, "GL_NV_primitive_shading_rate");
+ GLAD_GL_NV_query_resource = glad_gl_has_extension(exts, exts_i, "GL_NV_query_resource");
+ GLAD_GL_NV_query_resource_tag = glad_gl_has_extension(exts, exts_i, "GL_NV_query_resource_tag");
+ GLAD_GL_NV_register_combiners = glad_gl_has_extension(exts, exts_i, "GL_NV_register_combiners");
+ GLAD_GL_NV_register_combiners2 = glad_gl_has_extension(exts, exts_i, "GL_NV_register_combiners2");
+ GLAD_GL_NV_representative_fragment_test = glad_gl_has_extension(exts, exts_i, "GL_NV_representative_fragment_test");
+ GLAD_GL_NV_robustness_video_memory_purge = glad_gl_has_extension(exts, exts_i, "GL_NV_robustness_video_memory_purge");
+ GLAD_GL_NV_sample_locations = glad_gl_has_extension(exts, exts_i, "GL_NV_sample_locations");
+ GLAD_GL_NV_sample_mask_override_coverage = glad_gl_has_extension(exts, exts_i, "GL_NV_sample_mask_override_coverage");
+ GLAD_GL_NV_scissor_exclusive = glad_gl_has_extension(exts, exts_i, "GL_NV_scissor_exclusive");
+ GLAD_GL_NV_shader_atomic_counters = glad_gl_has_extension(exts, exts_i, "GL_NV_shader_atomic_counters");
+ GLAD_GL_NV_shader_atomic_float = glad_gl_has_extension(exts, exts_i, "GL_NV_shader_atomic_float");
+ GLAD_GL_NV_shader_atomic_float64 = glad_gl_has_extension(exts, exts_i, "GL_NV_shader_atomic_float64");
+ GLAD_GL_NV_shader_atomic_fp16_vector = glad_gl_has_extension(exts, exts_i, "GL_NV_shader_atomic_fp16_vector");
+ GLAD_GL_NV_shader_atomic_int64 = glad_gl_has_extension(exts, exts_i, "GL_NV_shader_atomic_int64");
+ GLAD_GL_NV_shader_buffer_load = glad_gl_has_extension(exts, exts_i, "GL_NV_shader_buffer_load");
+ GLAD_GL_NV_shader_buffer_store = glad_gl_has_extension(exts, exts_i, "GL_NV_shader_buffer_store");
+ GLAD_GL_NV_shader_storage_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_NV_shader_storage_buffer_object");
+ GLAD_GL_NV_shader_subgroup_partitioned = glad_gl_has_extension(exts, exts_i, "GL_NV_shader_subgroup_partitioned");
+ GLAD_GL_NV_shader_texture_footprint = glad_gl_has_extension(exts, exts_i, "GL_NV_shader_texture_footprint");
+ GLAD_GL_NV_shader_thread_group = glad_gl_has_extension(exts, exts_i, "GL_NV_shader_thread_group");
+ GLAD_GL_NV_shader_thread_shuffle = glad_gl_has_extension(exts, exts_i, "GL_NV_shader_thread_shuffle");
+ GLAD_GL_NV_shading_rate_image = glad_gl_has_extension(exts, exts_i, "GL_NV_shading_rate_image");
+ GLAD_GL_NV_stereo_view_rendering = glad_gl_has_extension(exts, exts_i, "GL_NV_stereo_view_rendering");
+ GLAD_GL_NV_tessellation_program5 = glad_gl_has_extension(exts, exts_i, "GL_NV_tessellation_program5");
+ GLAD_GL_NV_texgen_emboss = glad_gl_has_extension(exts, exts_i, "GL_NV_texgen_emboss");
+ GLAD_GL_NV_texgen_reflection = glad_gl_has_extension(exts, exts_i, "GL_NV_texgen_reflection");
+ GLAD_GL_NV_texture_barrier = glad_gl_has_extension(exts, exts_i, "GL_NV_texture_barrier");
+ GLAD_GL_NV_texture_compression_vtc = glad_gl_has_extension(exts, exts_i, "GL_NV_texture_compression_vtc");
+ GLAD_GL_NV_texture_env_combine4 = glad_gl_has_extension(exts, exts_i, "GL_NV_texture_env_combine4");
+ GLAD_GL_NV_texture_expand_normal = glad_gl_has_extension(exts, exts_i, "GL_NV_texture_expand_normal");
+ GLAD_GL_NV_texture_multisample = glad_gl_has_extension(exts, exts_i, "GL_NV_texture_multisample");
+ GLAD_GL_NV_texture_rectangle = glad_gl_has_extension(exts, exts_i, "GL_NV_texture_rectangle");
+ GLAD_GL_NV_texture_rectangle_compressed = glad_gl_has_extension(exts, exts_i, "GL_NV_texture_rectangle_compressed");
+ GLAD_GL_NV_texture_shader = glad_gl_has_extension(exts, exts_i, "GL_NV_texture_shader");
+ GLAD_GL_NV_texture_shader2 = glad_gl_has_extension(exts, exts_i, "GL_NV_texture_shader2");
+ GLAD_GL_NV_texture_shader3 = glad_gl_has_extension(exts, exts_i, "GL_NV_texture_shader3");
+ GLAD_GL_NV_timeline_semaphore = glad_gl_has_extension(exts, exts_i, "GL_NV_timeline_semaphore");
+ GLAD_GL_NV_transform_feedback = glad_gl_has_extension(exts, exts_i, "GL_NV_transform_feedback");
+ GLAD_GL_NV_transform_feedback2 = glad_gl_has_extension(exts, exts_i, "GL_NV_transform_feedback2");
+ GLAD_GL_NV_uniform_buffer_std430_layout = glad_gl_has_extension(exts, exts_i, "GL_NV_uniform_buffer_std430_layout");
+ GLAD_GL_NV_uniform_buffer_unified_memory = glad_gl_has_extension(exts, exts_i, "GL_NV_uniform_buffer_unified_memory");
+ GLAD_GL_NV_vdpau_interop = glad_gl_has_extension(exts, exts_i, "GL_NV_vdpau_interop");
+ GLAD_GL_NV_vdpau_interop2 = glad_gl_has_extension(exts, exts_i, "GL_NV_vdpau_interop2");
+ GLAD_GL_NV_vertex_array_range = glad_gl_has_extension(exts, exts_i, "GL_NV_vertex_array_range");
+ GLAD_GL_NV_vertex_array_range2 = glad_gl_has_extension(exts, exts_i, "GL_NV_vertex_array_range2");
+ GLAD_GL_NV_vertex_attrib_integer_64bit = glad_gl_has_extension(exts, exts_i, "GL_NV_vertex_attrib_integer_64bit");
+ GLAD_GL_NV_vertex_buffer_unified_memory = glad_gl_has_extension(exts, exts_i, "GL_NV_vertex_buffer_unified_memory");
+ GLAD_GL_NV_vertex_program = glad_gl_has_extension(exts, exts_i, "GL_NV_vertex_program");
+ GLAD_GL_NV_vertex_program1_1 = glad_gl_has_extension(exts, exts_i, "GL_NV_vertex_program1_1");
+ GLAD_GL_NV_vertex_program2 = glad_gl_has_extension(exts, exts_i, "GL_NV_vertex_program2");
+ GLAD_GL_NV_vertex_program2_option = glad_gl_has_extension(exts, exts_i, "GL_NV_vertex_program2_option");
+ GLAD_GL_NV_vertex_program3 = glad_gl_has_extension(exts, exts_i, "GL_NV_vertex_program3");
+ GLAD_GL_NV_vertex_program4 = glad_gl_has_extension(exts, exts_i, "GL_NV_vertex_program4");
+ GLAD_GL_NV_video_capture = glad_gl_has_extension(exts, exts_i, "GL_NV_video_capture");
+ GLAD_GL_NV_viewport_array2 = glad_gl_has_extension(exts, exts_i, "GL_NV_viewport_array2");
+ GLAD_GL_NV_viewport_swizzle = glad_gl_has_extension(exts, exts_i, "GL_NV_viewport_swizzle");
+ GLAD_GL_OES_byte_coordinates = glad_gl_has_extension(exts, exts_i, "GL_OES_byte_coordinates");
+ GLAD_GL_OES_compressed_paletted_texture = glad_gl_has_extension(exts, exts_i, "GL_OES_compressed_paletted_texture");
+ GLAD_GL_OES_fixed_point = glad_gl_has_extension(exts, exts_i, "GL_OES_fixed_point");
+ GLAD_GL_OES_query_matrix = glad_gl_has_extension(exts, exts_i, "GL_OES_query_matrix");
+ GLAD_GL_OES_read_format = glad_gl_has_extension(exts, exts_i, "GL_OES_read_format");
+ GLAD_GL_OES_single_precision = glad_gl_has_extension(exts, exts_i, "GL_OES_single_precision");
+ GLAD_GL_OML_interlace = glad_gl_has_extension(exts, exts_i, "GL_OML_interlace");
+ GLAD_GL_OML_resample = glad_gl_has_extension(exts, exts_i, "GL_OML_resample");
+ GLAD_GL_OML_subsample = glad_gl_has_extension(exts, exts_i, "GL_OML_subsample");
+ GLAD_GL_OVR_multiview = glad_gl_has_extension(exts, exts_i, "GL_OVR_multiview");
+ GLAD_GL_OVR_multiview2 = glad_gl_has_extension(exts, exts_i, "GL_OVR_multiview2");
+ GLAD_GL_PGI_misc_hints = glad_gl_has_extension(exts, exts_i, "GL_PGI_misc_hints");
+ GLAD_GL_PGI_vertex_hints = glad_gl_has_extension(exts, exts_i, "GL_PGI_vertex_hints");
+ GLAD_GL_REND_screen_coordinates = glad_gl_has_extension(exts, exts_i, "GL_REND_screen_coordinates");
+ GLAD_GL_S3_s3tc = glad_gl_has_extension(exts, exts_i, "GL_S3_s3tc");
+ GLAD_GL_SGIS_detail_texture = glad_gl_has_extension(exts, exts_i, "GL_SGIS_detail_texture");
+ GLAD_GL_SGIS_fog_function = glad_gl_has_extension(exts, exts_i, "GL_SGIS_fog_function");
+ GLAD_GL_SGIS_generate_mipmap = glad_gl_has_extension(exts, exts_i, "GL_SGIS_generate_mipmap");
+ GLAD_GL_SGIS_multisample = glad_gl_has_extension(exts, exts_i, "GL_SGIS_multisample");
+ GLAD_GL_SGIS_pixel_texture = glad_gl_has_extension(exts, exts_i, "GL_SGIS_pixel_texture");
+ GLAD_GL_SGIS_point_line_texgen = glad_gl_has_extension(exts, exts_i, "GL_SGIS_point_line_texgen");
+ GLAD_GL_SGIS_point_parameters = glad_gl_has_extension(exts, exts_i, "GL_SGIS_point_parameters");
+ GLAD_GL_SGIS_sharpen_texture = glad_gl_has_extension(exts, exts_i, "GL_SGIS_sharpen_texture");
+ GLAD_GL_SGIS_texture4D = glad_gl_has_extension(exts, exts_i, "GL_SGIS_texture4D");
+ GLAD_GL_SGIS_texture_border_clamp = glad_gl_has_extension(exts, exts_i, "GL_SGIS_texture_border_clamp");
+ GLAD_GL_SGIS_texture_color_mask = glad_gl_has_extension(exts, exts_i, "GL_SGIS_texture_color_mask");
+ GLAD_GL_SGIS_texture_edge_clamp = glad_gl_has_extension(exts, exts_i, "GL_SGIS_texture_edge_clamp");
+ GLAD_GL_SGIS_texture_filter4 = glad_gl_has_extension(exts, exts_i, "GL_SGIS_texture_filter4");
+ GLAD_GL_SGIS_texture_lod = glad_gl_has_extension(exts, exts_i, "GL_SGIS_texture_lod");
+ GLAD_GL_SGIS_texture_select = glad_gl_has_extension(exts, exts_i, "GL_SGIS_texture_select");
+ GLAD_GL_SGIX_async = glad_gl_has_extension(exts, exts_i, "GL_SGIX_async");
+ GLAD_GL_SGIX_async_histogram = glad_gl_has_extension(exts, exts_i, "GL_SGIX_async_histogram");
+ GLAD_GL_SGIX_async_pixel = glad_gl_has_extension(exts, exts_i, "GL_SGIX_async_pixel");
+ GLAD_GL_SGIX_blend_alpha_minmax = glad_gl_has_extension(exts, exts_i, "GL_SGIX_blend_alpha_minmax");
+ GLAD_GL_SGIX_calligraphic_fragment = glad_gl_has_extension(exts, exts_i, "GL_SGIX_calligraphic_fragment");
+ GLAD_GL_SGIX_clipmap = glad_gl_has_extension(exts, exts_i, "GL_SGIX_clipmap");
+ GLAD_GL_SGIX_convolution_accuracy = glad_gl_has_extension(exts, exts_i, "GL_SGIX_convolution_accuracy");
+ GLAD_GL_SGIX_depth_pass_instrument = glad_gl_has_extension(exts, exts_i, "GL_SGIX_depth_pass_instrument");
+ GLAD_GL_SGIX_depth_texture = glad_gl_has_extension(exts, exts_i, "GL_SGIX_depth_texture");
+ GLAD_GL_SGIX_flush_raster = glad_gl_has_extension(exts, exts_i, "GL_SGIX_flush_raster");
+ GLAD_GL_SGIX_fog_offset = glad_gl_has_extension(exts, exts_i, "GL_SGIX_fog_offset");
+ GLAD_GL_SGIX_fragment_lighting = glad_gl_has_extension(exts, exts_i, "GL_SGIX_fragment_lighting");
+ GLAD_GL_SGIX_framezoom = glad_gl_has_extension(exts, exts_i, "GL_SGIX_framezoom");
+ GLAD_GL_SGIX_igloo_interface = glad_gl_has_extension(exts, exts_i, "GL_SGIX_igloo_interface");
+ GLAD_GL_SGIX_instruments = glad_gl_has_extension(exts, exts_i, "GL_SGIX_instruments");
+ GLAD_GL_SGIX_interlace = glad_gl_has_extension(exts, exts_i, "GL_SGIX_interlace");
+ GLAD_GL_SGIX_ir_instrument1 = glad_gl_has_extension(exts, exts_i, "GL_SGIX_ir_instrument1");
+ GLAD_GL_SGIX_list_priority = glad_gl_has_extension(exts, exts_i, "GL_SGIX_list_priority");
+ GLAD_GL_SGIX_pixel_texture = glad_gl_has_extension(exts, exts_i, "GL_SGIX_pixel_texture");
+ GLAD_GL_SGIX_pixel_tiles = glad_gl_has_extension(exts, exts_i, "GL_SGIX_pixel_tiles");
+ GLAD_GL_SGIX_polynomial_ffd = glad_gl_has_extension(exts, exts_i, "GL_SGIX_polynomial_ffd");
+ GLAD_GL_SGIX_reference_plane = glad_gl_has_extension(exts, exts_i, "GL_SGIX_reference_plane");
+ GLAD_GL_SGIX_resample = glad_gl_has_extension(exts, exts_i, "GL_SGIX_resample");
+ GLAD_GL_SGIX_scalebias_hint = glad_gl_has_extension(exts, exts_i, "GL_SGIX_scalebias_hint");
+ GLAD_GL_SGIX_shadow = glad_gl_has_extension(exts, exts_i, "GL_SGIX_shadow");
+ GLAD_GL_SGIX_shadow_ambient = glad_gl_has_extension(exts, exts_i, "GL_SGIX_shadow_ambient");
+ GLAD_GL_SGIX_sprite = glad_gl_has_extension(exts, exts_i, "GL_SGIX_sprite");
+ GLAD_GL_SGIX_subsample = glad_gl_has_extension(exts, exts_i, "GL_SGIX_subsample");
+ GLAD_GL_SGIX_tag_sample_buffer = glad_gl_has_extension(exts, exts_i, "GL_SGIX_tag_sample_buffer");
+ GLAD_GL_SGIX_texture_add_env = glad_gl_has_extension(exts, exts_i, "GL_SGIX_texture_add_env");
+ GLAD_GL_SGIX_texture_coordinate_clamp = glad_gl_has_extension(exts, exts_i, "GL_SGIX_texture_coordinate_clamp");
+ GLAD_GL_SGIX_texture_lod_bias = glad_gl_has_extension(exts, exts_i, "GL_SGIX_texture_lod_bias");
+ GLAD_GL_SGIX_texture_multi_buffer = glad_gl_has_extension(exts, exts_i, "GL_SGIX_texture_multi_buffer");
+ GLAD_GL_SGIX_texture_scale_bias = glad_gl_has_extension(exts, exts_i, "GL_SGIX_texture_scale_bias");
+ GLAD_GL_SGIX_vertex_preclip = glad_gl_has_extension(exts, exts_i, "GL_SGIX_vertex_preclip");
+ GLAD_GL_SGIX_ycrcb = glad_gl_has_extension(exts, exts_i, "GL_SGIX_ycrcb");
+ GLAD_GL_SGIX_ycrcb_subsample = glad_gl_has_extension(exts, exts_i, "GL_SGIX_ycrcb_subsample");
+ GLAD_GL_SGIX_ycrcba = glad_gl_has_extension(exts, exts_i, "GL_SGIX_ycrcba");
+ GLAD_GL_SGI_color_matrix = glad_gl_has_extension(exts, exts_i, "GL_SGI_color_matrix");
+ GLAD_GL_SGI_color_table = glad_gl_has_extension(exts, exts_i, "GL_SGI_color_table");
+ GLAD_GL_SGI_texture_color_table = glad_gl_has_extension(exts, exts_i, "GL_SGI_texture_color_table");
+ GLAD_GL_SUNX_constant_data = glad_gl_has_extension(exts, exts_i, "GL_SUNX_constant_data");
+ GLAD_GL_SUN_convolution_border_modes = glad_gl_has_extension(exts, exts_i, "GL_SUN_convolution_border_modes");
+ GLAD_GL_SUN_global_alpha = glad_gl_has_extension(exts, exts_i, "GL_SUN_global_alpha");
+ GLAD_GL_SUN_mesh_array = glad_gl_has_extension(exts, exts_i, "GL_SUN_mesh_array");
+ GLAD_GL_SUN_slice_accum = glad_gl_has_extension(exts, exts_i, "GL_SUN_slice_accum");
+ GLAD_GL_SUN_triangle_list = glad_gl_has_extension(exts, exts_i, "GL_SUN_triangle_list");
+ GLAD_GL_SUN_vertex = glad_gl_has_extension(exts, exts_i, "GL_SUN_vertex");
+ GLAD_GL_WIN_phong_shading = glad_gl_has_extension(exts, exts_i, "GL_WIN_phong_shading");
+ GLAD_GL_WIN_specular_fog = glad_gl_has_extension(exts, exts_i, "GL_WIN_specular_fog");
+
+ glad_gl_free_extensions(exts_i);
+
+ return 1;
+}
+
+static int glad_gl_find_core_gl(void) {
+ int i;
+ const char* version;
+ const char* prefixes[] = {
+ "OpenGL ES-CM ",
+ "OpenGL ES-CL ",
+ "OpenGL ES ",
+ "OpenGL SC ",
+ NULL
+ };
+ int major = 0;
+ int minor = 0;
+ version = (const char*) glad_glGetString(GL_VERSION);
+ if (!version) return 0;
+ for (i = 0; prefixes[i]; i++) {
+ const size_t length = strlen(prefixes[i]);
+ if (strncmp(version, prefixes[i], length) == 0) {
+ version += length;
+ break;
+ }
+ }
+
+ GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
+
+ GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
+ GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
+ GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
+ GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
+ GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
+ GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
+ GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
+ GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
+ GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
+ GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
+ GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
+ GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
+ GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4;
+ GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4;
+ GLAD_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4;
+ GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4;
+ GLAD_GL_VERSION_4_4 = (major == 4 && minor >= 4) || major > 4;
+ GLAD_GL_VERSION_4_5 = (major == 4 && minor >= 5) || major > 4;
+ GLAD_GL_VERSION_4_6 = (major == 4 && minor >= 6) || major > 4;
+
+ return GLAD_MAKE_VERSION(major, minor);
+}
+
+int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) {
+ int version;
+
+ glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
+ if(glad_glGetString == NULL) return 0;
+ version = glad_gl_find_core_gl();
+
+ glad_gl_load_GL_VERSION_1_0(load, userptr);
+ glad_gl_load_GL_VERSION_1_1(load, userptr);
+ glad_gl_load_GL_VERSION_1_2(load, userptr);
+ glad_gl_load_GL_VERSION_1_3(load, userptr);
+ glad_gl_load_GL_VERSION_1_4(load, userptr);
+ glad_gl_load_GL_VERSION_1_5(load, userptr);
+ glad_gl_load_GL_VERSION_2_0(load, userptr);
+ glad_gl_load_GL_VERSION_2_1(load, userptr);
+ glad_gl_load_GL_VERSION_3_0(load, userptr);
+ glad_gl_load_GL_VERSION_3_1(load, userptr);
+ glad_gl_load_GL_VERSION_3_2(load, userptr);
+ glad_gl_load_GL_VERSION_3_3(load, userptr);
+ glad_gl_load_GL_VERSION_4_0(load, userptr);
+ glad_gl_load_GL_VERSION_4_1(load, userptr);
+ glad_gl_load_GL_VERSION_4_2(load, userptr);
+ glad_gl_load_GL_VERSION_4_3(load, userptr);
+ glad_gl_load_GL_VERSION_4_4(load, userptr);
+ glad_gl_load_GL_VERSION_4_5(load, userptr);
+ glad_gl_load_GL_VERSION_4_6(load, userptr);
+
+ if (!glad_gl_find_extensions_gl()) return 0;
+ glad_gl_load_GL_3DFX_tbuffer(load, userptr);
+ glad_gl_load_GL_AMD_debug_output(load, userptr);
+ glad_gl_load_GL_AMD_draw_buffers_blend(load, userptr);
+ glad_gl_load_GL_AMD_framebuffer_multisample_advanced(load, userptr);
+ glad_gl_load_GL_AMD_framebuffer_sample_positions(load, userptr);
+ glad_gl_load_GL_AMD_gpu_shader_int64(load, userptr);
+ glad_gl_load_GL_AMD_interleaved_elements(load, userptr);
+ glad_gl_load_GL_AMD_multi_draw_indirect(load, userptr);
+ glad_gl_load_GL_AMD_name_gen_delete(load, userptr);
+ glad_gl_load_GL_AMD_occlusion_query_event(load, userptr);
+ glad_gl_load_GL_AMD_performance_monitor(load, userptr);
+ glad_gl_load_GL_AMD_sample_positions(load, userptr);
+ glad_gl_load_GL_AMD_sparse_texture(load, userptr);
+ glad_gl_load_GL_AMD_stencil_operation_extended(load, userptr);
+ glad_gl_load_GL_AMD_vertex_shader_tessellator(load, userptr);
+ glad_gl_load_GL_APPLE_element_array(load, userptr);
+ glad_gl_load_GL_APPLE_fence(load, userptr);
+ glad_gl_load_GL_APPLE_flush_buffer_range(load, userptr);
+ glad_gl_load_GL_APPLE_object_purgeable(load, userptr);
+ glad_gl_load_GL_APPLE_texture_range(load, userptr);
+ glad_gl_load_GL_APPLE_vertex_array_object(load, userptr);
+ glad_gl_load_GL_APPLE_vertex_array_range(load, userptr);
+ glad_gl_load_GL_APPLE_vertex_program_evaluators(load, userptr);
+ glad_gl_load_GL_ARB_ES2_compatibility(load, userptr);
+ glad_gl_load_GL_ARB_ES3_1_compatibility(load, userptr);
+ glad_gl_load_GL_ARB_ES3_2_compatibility(load, userptr);
+ glad_gl_load_GL_ARB_base_instance(load, userptr);
+ glad_gl_load_GL_ARB_bindless_texture(load, userptr);
+ glad_gl_load_GL_ARB_blend_func_extended(load, userptr);
+ glad_gl_load_GL_ARB_buffer_storage(load, userptr);
+ glad_gl_load_GL_ARB_cl_event(load, userptr);
+ glad_gl_load_GL_ARB_clear_buffer_object(load, userptr);
+ glad_gl_load_GL_ARB_clear_texture(load, userptr);
+ glad_gl_load_GL_ARB_clip_control(load, userptr);
+ glad_gl_load_GL_ARB_color_buffer_float(load, userptr);
+ glad_gl_load_GL_ARB_compute_shader(load, userptr);
+ glad_gl_load_GL_ARB_compute_variable_group_size(load, userptr);
+ glad_gl_load_GL_ARB_copy_buffer(load, userptr);
+ glad_gl_load_GL_ARB_copy_image(load, userptr);
+ glad_gl_load_GL_ARB_debug_output(load, userptr);
+ glad_gl_load_GL_ARB_direct_state_access(load, userptr);
+ glad_gl_load_GL_ARB_draw_buffers(load, userptr);
+ glad_gl_load_GL_ARB_draw_buffers_blend(load, userptr);
+ glad_gl_load_GL_ARB_draw_elements_base_vertex(load, userptr);
+ glad_gl_load_GL_ARB_draw_indirect(load, userptr);
+ glad_gl_load_GL_ARB_draw_instanced(load, userptr);
+ glad_gl_load_GL_ARB_fragment_program(load, userptr);
+ glad_gl_load_GL_ARB_framebuffer_no_attachments(load, userptr);
+ glad_gl_load_GL_ARB_framebuffer_object(load, userptr);
+ glad_gl_load_GL_ARB_geometry_shader4(load, userptr);
+ glad_gl_load_GL_ARB_get_program_binary(load, userptr);
+ glad_gl_load_GL_ARB_get_texture_sub_image(load, userptr);
+ glad_gl_load_GL_ARB_gl_spirv(load, userptr);
+ glad_gl_load_GL_ARB_gpu_shader_fp64(load, userptr);
+ glad_gl_load_GL_ARB_gpu_shader_int64(load, userptr);
+ glad_gl_load_GL_ARB_imaging(load, userptr);
+ glad_gl_load_GL_ARB_indirect_parameters(load, userptr);
+ glad_gl_load_GL_ARB_instanced_arrays(load, userptr);
+ glad_gl_load_GL_ARB_internalformat_query(load, userptr);
+ glad_gl_load_GL_ARB_internalformat_query2(load, userptr);
+ glad_gl_load_GL_ARB_invalidate_subdata(load, userptr);
+ glad_gl_load_GL_ARB_map_buffer_range(load, userptr);
+ glad_gl_load_GL_ARB_matrix_palette(load, userptr);
+ glad_gl_load_GL_ARB_multi_bind(load, userptr);
+ glad_gl_load_GL_ARB_multi_draw_indirect(load, userptr);
+ glad_gl_load_GL_ARB_multisample(load, userptr);
+ glad_gl_load_GL_ARB_multitexture(load, userptr);
+ glad_gl_load_GL_ARB_occlusion_query(load, userptr);
+ glad_gl_load_GL_ARB_parallel_shader_compile(load, userptr);
+ glad_gl_load_GL_ARB_point_parameters(load, userptr);
+ glad_gl_load_GL_ARB_polygon_offset_clamp(load, userptr);
+ glad_gl_load_GL_ARB_program_interface_query(load, userptr);
+ glad_gl_load_GL_ARB_provoking_vertex(load, userptr);
+ glad_gl_load_GL_ARB_robustness(load, userptr);
+ glad_gl_load_GL_ARB_sample_locations(load, userptr);
+ glad_gl_load_GL_ARB_sample_shading(load, userptr);
+ glad_gl_load_GL_ARB_sampler_objects(load, userptr);
+ glad_gl_load_GL_ARB_separate_shader_objects(load, userptr);
+ glad_gl_load_GL_ARB_shader_atomic_counters(load, userptr);
+ glad_gl_load_GL_ARB_shader_image_load_store(load, userptr);
+ glad_gl_load_GL_ARB_shader_objects(load, userptr);
+ glad_gl_load_GL_ARB_shader_storage_buffer_object(load, userptr);
+ glad_gl_load_GL_ARB_shader_subroutine(load, userptr);
+ glad_gl_load_GL_ARB_shading_language_include(load, userptr);
+ glad_gl_load_GL_ARB_sparse_buffer(load, userptr);
+ glad_gl_load_GL_ARB_sparse_texture(load, userptr);
+ glad_gl_load_GL_ARB_sync(load, userptr);
+ glad_gl_load_GL_ARB_tessellation_shader(load, userptr);
+ glad_gl_load_GL_ARB_texture_barrier(load, userptr);
+ glad_gl_load_GL_ARB_texture_buffer_object(load, userptr);
+ glad_gl_load_GL_ARB_texture_buffer_range(load, userptr);
+ glad_gl_load_GL_ARB_texture_compression(load, userptr);
+ glad_gl_load_GL_ARB_texture_multisample(load, userptr);
+ glad_gl_load_GL_ARB_texture_storage(load, userptr);
+ glad_gl_load_GL_ARB_texture_storage_multisample(load, userptr);
+ glad_gl_load_GL_ARB_texture_view(load, userptr);
+ glad_gl_load_GL_ARB_timer_query(load, userptr);
+ glad_gl_load_GL_ARB_transform_feedback2(load, userptr);
+ glad_gl_load_GL_ARB_transform_feedback3(load, userptr);
+ glad_gl_load_GL_ARB_transform_feedback_instanced(load, userptr);
+ glad_gl_load_GL_ARB_transpose_matrix(load, userptr);
+ glad_gl_load_GL_ARB_uniform_buffer_object(load, userptr);
+ glad_gl_load_GL_ARB_vertex_array_object(load, userptr);
+ glad_gl_load_GL_ARB_vertex_attrib_64bit(load, userptr);
+ glad_gl_load_GL_ARB_vertex_attrib_binding(load, userptr);
+ glad_gl_load_GL_ARB_vertex_blend(load, userptr);
+ glad_gl_load_GL_ARB_vertex_buffer_object(load, userptr);
+ glad_gl_load_GL_ARB_vertex_program(load, userptr);
+ glad_gl_load_GL_ARB_vertex_shader(load, userptr);
+ glad_gl_load_GL_ARB_vertex_type_2_10_10_10_rev(load, userptr);
+ glad_gl_load_GL_ARB_viewport_array(load, userptr);
+ glad_gl_load_GL_ARB_window_pos(load, userptr);
+ glad_gl_load_GL_ATI_draw_buffers(load, userptr);
+ glad_gl_load_GL_ATI_element_array(load, userptr);
+ glad_gl_load_GL_ATI_envmap_bumpmap(load, userptr);
+ glad_gl_load_GL_ATI_fragment_shader(load, userptr);
+ glad_gl_load_GL_ATI_map_object_buffer(load, userptr);
+ glad_gl_load_GL_ATI_pn_triangles(load, userptr);
+ glad_gl_load_GL_ATI_separate_stencil(load, userptr);
+ glad_gl_load_GL_ATI_vertex_array_object(load, userptr);
+ glad_gl_load_GL_ATI_vertex_attrib_array_object(load, userptr);
+ glad_gl_load_GL_ATI_vertex_streams(load, userptr);
+ glad_gl_load_GL_EXT_EGL_image_storage(load, userptr);
+ glad_gl_load_GL_EXT_bindable_uniform(load, userptr);
+ glad_gl_load_GL_EXT_blend_color(load, userptr);
+ glad_gl_load_GL_EXT_blend_equation_separate(load, userptr);
+ glad_gl_load_GL_EXT_blend_func_separate(load, userptr);
+ glad_gl_load_GL_EXT_blend_minmax(load, userptr);
+ glad_gl_load_GL_EXT_color_subtable(load, userptr);
+ glad_gl_load_GL_EXT_compiled_vertex_array(load, userptr);
+ glad_gl_load_GL_EXT_convolution(load, userptr);
+ glad_gl_load_GL_EXT_coordinate_frame(load, userptr);
+ glad_gl_load_GL_EXT_copy_texture(load, userptr);
+ glad_gl_load_GL_EXT_cull_vertex(load, userptr);
+ glad_gl_load_GL_EXT_debug_label(load, userptr);
+ glad_gl_load_GL_EXT_debug_marker(load, userptr);
+ glad_gl_load_GL_EXT_depth_bounds_test(load, userptr);
+ glad_gl_load_GL_EXT_direct_state_access(load, userptr);
+ glad_gl_load_GL_EXT_draw_buffers2(load, userptr);
+ glad_gl_load_GL_EXT_draw_instanced(load, userptr);
+ glad_gl_load_GL_EXT_draw_range_elements(load, userptr);
+ glad_gl_load_GL_EXT_external_buffer(load, userptr);
+ glad_gl_load_GL_EXT_fog_coord(load, userptr);
+ glad_gl_load_GL_EXT_framebuffer_blit(load, userptr);
+ glad_gl_load_GL_EXT_framebuffer_blit_layers(load, userptr);
+ glad_gl_load_GL_EXT_framebuffer_multisample(load, userptr);
+ glad_gl_load_GL_EXT_framebuffer_object(load, userptr);
+ glad_gl_load_GL_EXT_geometry_shader4(load, userptr);
+ glad_gl_load_GL_EXT_gpu_program_parameters(load, userptr);
+ glad_gl_load_GL_EXT_gpu_shader4(load, userptr);
+ glad_gl_load_GL_EXT_histogram(load, userptr);
+ glad_gl_load_GL_EXT_index_func(load, userptr);
+ glad_gl_load_GL_EXT_index_material(load, userptr);
+ glad_gl_load_GL_EXT_light_texture(load, userptr);
+ glad_gl_load_GL_EXT_memory_object(load, userptr);
+ glad_gl_load_GL_EXT_memory_object_fd(load, userptr);
+ glad_gl_load_GL_EXT_memory_object_win32(load, userptr);
+ glad_gl_load_GL_EXT_multi_draw_arrays(load, userptr);
+ glad_gl_load_GL_EXT_multisample(load, userptr);
+ glad_gl_load_GL_EXT_paletted_texture(load, userptr);
+ glad_gl_load_GL_EXT_pixel_transform(load, userptr);
+ glad_gl_load_GL_EXT_point_parameters(load, userptr);
+ glad_gl_load_GL_EXT_polygon_offset(load, userptr);
+ glad_gl_load_GL_EXT_polygon_offset_clamp(load, userptr);
+ glad_gl_load_GL_EXT_provoking_vertex(load, userptr);
+ glad_gl_load_GL_EXT_raster_multisample(load, userptr);
+ glad_gl_load_GL_EXT_secondary_color(load, userptr);
+ glad_gl_load_GL_EXT_semaphore(load, userptr);
+ glad_gl_load_GL_EXT_semaphore_fd(load, userptr);
+ glad_gl_load_GL_EXT_semaphore_win32(load, userptr);
+ glad_gl_load_GL_EXT_separate_shader_objects(load, userptr);
+ glad_gl_load_GL_EXT_shader_framebuffer_fetch_non_coherent(load, userptr);
+ glad_gl_load_GL_EXT_shader_image_load_store(load, userptr);
+ glad_gl_load_GL_EXT_stencil_clear_tag(load, userptr);
+ glad_gl_load_GL_EXT_stencil_two_side(load, userptr);
+ glad_gl_load_GL_EXT_subtexture(load, userptr);
+ glad_gl_load_GL_EXT_texture3D(load, userptr);
+ glad_gl_load_GL_EXT_texture_array(load, userptr);
+ glad_gl_load_GL_EXT_texture_buffer_object(load, userptr);
+ glad_gl_load_GL_EXT_texture_integer(load, userptr);
+ glad_gl_load_GL_EXT_texture_object(load, userptr);
+ glad_gl_load_GL_EXT_texture_perturb_normal(load, userptr);
+ glad_gl_load_GL_EXT_texture_storage(load, userptr);
+ glad_gl_load_GL_EXT_timer_query(load, userptr);
+ glad_gl_load_GL_EXT_transform_feedback(load, userptr);
+ glad_gl_load_GL_EXT_vertex_array(load, userptr);
+ glad_gl_load_GL_EXT_vertex_attrib_64bit(load, userptr);
+ glad_gl_load_GL_EXT_vertex_shader(load, userptr);
+ glad_gl_load_GL_EXT_vertex_weighting(load, userptr);
+ glad_gl_load_GL_EXT_win32_keyed_mutex(load, userptr);
+ glad_gl_load_GL_EXT_window_rectangles(load, userptr);
+ glad_gl_load_GL_EXT_x11_sync_object(load, userptr);
+ glad_gl_load_GL_GREMEDY_frame_terminator(load, userptr);
+ glad_gl_load_GL_GREMEDY_string_marker(load, userptr);
+ glad_gl_load_GL_HP_image_transform(load, userptr);
+ glad_gl_load_GL_IBM_multimode_draw_arrays(load, userptr);
+ glad_gl_load_GL_IBM_static_data(load, userptr);
+ glad_gl_load_GL_IBM_vertex_array_lists(load, userptr);
+ glad_gl_load_GL_INGR_blend_func_separate(load, userptr);
+ glad_gl_load_GL_INTEL_framebuffer_CMAA(load, userptr);
+ glad_gl_load_GL_INTEL_map_texture(load, userptr);
+ glad_gl_load_GL_INTEL_parallel_arrays(load, userptr);
+ glad_gl_load_GL_INTEL_performance_query(load, userptr);
+ glad_gl_load_GL_KHR_blend_equation_advanced(load, userptr);
+ glad_gl_load_GL_KHR_debug(load, userptr);
+ glad_gl_load_GL_KHR_parallel_shader_compile(load, userptr);
+ glad_gl_load_GL_KHR_robustness(load, userptr);
+ glad_gl_load_GL_MESA_framebuffer_flip_y(load, userptr);
+ glad_gl_load_GL_MESA_resize_buffers(load, userptr);
+ glad_gl_load_GL_MESA_window_pos(load, userptr);
+ glad_gl_load_GL_NVX_conditional_render(load, userptr);
+ glad_gl_load_GL_NVX_gpu_multicast2(load, userptr);
+ glad_gl_load_GL_NVX_linked_gpu_multicast(load, userptr);
+ glad_gl_load_GL_NVX_progress_fence(load, userptr);
+ glad_gl_load_GL_NV_alpha_to_coverage_dither_control(load, userptr);
+ glad_gl_load_GL_NV_bindless_multi_draw_indirect(load, userptr);
+ glad_gl_load_GL_NV_bindless_multi_draw_indirect_count(load, userptr);
+ glad_gl_load_GL_NV_bindless_texture(load, userptr);
+ glad_gl_load_GL_NV_blend_equation_advanced(load, userptr);
+ glad_gl_load_GL_NV_clip_space_w_scaling(load, userptr);
+ glad_gl_load_GL_NV_command_list(load, userptr);
+ glad_gl_load_GL_NV_conditional_render(load, userptr);
+ glad_gl_load_GL_NV_conservative_raster(load, userptr);
+ glad_gl_load_GL_NV_conservative_raster_dilate(load, userptr);
+ glad_gl_load_GL_NV_conservative_raster_pre_snap_triangles(load, userptr);
+ glad_gl_load_GL_NV_copy_image(load, userptr);
+ glad_gl_load_GL_NV_depth_buffer_float(load, userptr);
+ glad_gl_load_GL_NV_draw_texture(load, userptr);
+ glad_gl_load_GL_NV_draw_vulkan_image(load, userptr);
+ glad_gl_load_GL_NV_evaluators(load, userptr);
+ glad_gl_load_GL_NV_explicit_multisample(load, userptr);
+ glad_gl_load_GL_NV_fence(load, userptr);
+ glad_gl_load_GL_NV_fragment_coverage_to_color(load, userptr);
+ glad_gl_load_GL_NV_fragment_program(load, userptr);
+ glad_gl_load_GL_NV_framebuffer_mixed_samples(load, userptr);
+ glad_gl_load_GL_NV_framebuffer_multisample_coverage(load, userptr);
+ glad_gl_load_GL_NV_geometry_program4(load, userptr);
+ glad_gl_load_GL_NV_gpu_multicast(load, userptr);
+ glad_gl_load_GL_NV_gpu_program4(load, userptr);
+ glad_gl_load_GL_NV_gpu_program5(load, userptr);
+ glad_gl_load_GL_NV_gpu_shader5(load, userptr);
+ glad_gl_load_GL_NV_half_float(load, userptr);
+ glad_gl_load_GL_NV_internalformat_sample_query(load, userptr);
+ glad_gl_load_GL_NV_memory_attachment(load, userptr);
+ glad_gl_load_GL_NV_memory_object_sparse(load, userptr);
+ glad_gl_load_GL_NV_mesh_shader(load, userptr);
+ glad_gl_load_GL_NV_occlusion_query(load, userptr);
+ glad_gl_load_GL_NV_parameter_buffer_object(load, userptr);
+ glad_gl_load_GL_NV_path_rendering(load, userptr);
+ glad_gl_load_GL_NV_pixel_data_range(load, userptr);
+ glad_gl_load_GL_NV_point_sprite(load, userptr);
+ glad_gl_load_GL_NV_present_video(load, userptr);
+ glad_gl_load_GL_NV_primitive_restart(load, userptr);
+ glad_gl_load_GL_NV_query_resource(load, userptr);
+ glad_gl_load_GL_NV_query_resource_tag(load, userptr);
+ glad_gl_load_GL_NV_register_combiners(load, userptr);
+ glad_gl_load_GL_NV_register_combiners2(load, userptr);
+ glad_gl_load_GL_NV_sample_locations(load, userptr);
+ glad_gl_load_GL_NV_scissor_exclusive(load, userptr);
+ glad_gl_load_GL_NV_shader_buffer_load(load, userptr);
+ glad_gl_load_GL_NV_shading_rate_image(load, userptr);
+ glad_gl_load_GL_NV_texture_barrier(load, userptr);
+ glad_gl_load_GL_NV_texture_multisample(load, userptr);
+ glad_gl_load_GL_NV_timeline_semaphore(load, userptr);
+ glad_gl_load_GL_NV_transform_feedback(load, userptr);
+ glad_gl_load_GL_NV_transform_feedback2(load, userptr);
+ glad_gl_load_GL_NV_vdpau_interop(load, userptr);
+ glad_gl_load_GL_NV_vdpau_interop2(load, userptr);
+ glad_gl_load_GL_NV_vertex_array_range(load, userptr);
+ glad_gl_load_GL_NV_vertex_attrib_integer_64bit(load, userptr);
+ glad_gl_load_GL_NV_vertex_buffer_unified_memory(load, userptr);
+ glad_gl_load_GL_NV_vertex_program(load, userptr);
+ glad_gl_load_GL_NV_vertex_program4(load, userptr);
+ glad_gl_load_GL_NV_video_capture(load, userptr);
+ glad_gl_load_GL_NV_viewport_swizzle(load, userptr);
+ glad_gl_load_GL_OES_byte_coordinates(load, userptr);
+ glad_gl_load_GL_OES_fixed_point(load, userptr);
+ glad_gl_load_GL_OES_query_matrix(load, userptr);
+ glad_gl_load_GL_OES_single_precision(load, userptr);
+ glad_gl_load_GL_OVR_multiview(load, userptr);
+ glad_gl_load_GL_PGI_misc_hints(load, userptr);
+ glad_gl_load_GL_SGIS_detail_texture(load, userptr);
+ glad_gl_load_GL_SGIS_fog_function(load, userptr);
+ glad_gl_load_GL_SGIS_multisample(load, userptr);
+ glad_gl_load_GL_SGIS_pixel_texture(load, userptr);
+ glad_gl_load_GL_SGIS_point_parameters(load, userptr);
+ glad_gl_load_GL_SGIS_sharpen_texture(load, userptr);
+ glad_gl_load_GL_SGIS_texture4D(load, userptr);
+ glad_gl_load_GL_SGIS_texture_color_mask(load, userptr);
+ glad_gl_load_GL_SGIS_texture_filter4(load, userptr);
+ glad_gl_load_GL_SGIX_async(load, userptr);
+ glad_gl_load_GL_SGIX_flush_raster(load, userptr);
+ glad_gl_load_GL_SGIX_fragment_lighting(load, userptr);
+ glad_gl_load_GL_SGIX_framezoom(load, userptr);
+ glad_gl_load_GL_SGIX_igloo_interface(load, userptr);
+ glad_gl_load_GL_SGIX_instruments(load, userptr);
+ glad_gl_load_GL_SGIX_list_priority(load, userptr);
+ glad_gl_load_GL_SGIX_pixel_texture(load, userptr);
+ glad_gl_load_GL_SGIX_polynomial_ffd(load, userptr);
+ glad_gl_load_GL_SGIX_reference_plane(load, userptr);
+ glad_gl_load_GL_SGIX_sprite(load, userptr);
+ glad_gl_load_GL_SGIX_tag_sample_buffer(load, userptr);
+ glad_gl_load_GL_SGI_color_table(load, userptr);
+ glad_gl_load_GL_SUNX_constant_data(load, userptr);
+ glad_gl_load_GL_SUN_global_alpha(load, userptr);
+ glad_gl_load_GL_SUN_mesh_array(load, userptr);
+ glad_gl_load_GL_SUN_triangle_list(load, userptr);
+ glad_gl_load_GL_SUN_vertex(load, userptr);
+
+
+
+ return version;
+}
+
+
+int gladLoadGL( GLADloadfunc load) {
+ return gladLoadGLUserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
+}
+
+static int glad_gl_find_extensions_gles2(void) {
+ const char *exts = NULL;
+ char **exts_i = NULL;
+ if (!glad_gl_get_extensions(&exts, &exts_i)) return 0;
+
+ GLAD_GL_AMD_framebuffer_multisample_advanced = glad_gl_has_extension(exts, exts_i, "GL_AMD_framebuffer_multisample_advanced");
+ GLAD_GL_AMD_performance_monitor = glad_gl_has_extension(exts, exts_i, "GL_AMD_performance_monitor");
+ GLAD_GL_APPLE_rgb_422 = glad_gl_has_extension(exts, exts_i, "GL_APPLE_rgb_422");
+ GLAD_GL_EXT_EGL_image_storage = glad_gl_has_extension(exts, exts_i, "GL_EXT_EGL_image_storage");
+ GLAD_GL_EXT_blend_minmax = glad_gl_has_extension(exts, exts_i, "GL_EXT_blend_minmax");
+ GLAD_GL_EXT_debug_label = glad_gl_has_extension(exts, exts_i, "GL_EXT_debug_label");
+ GLAD_GL_EXT_debug_marker = glad_gl_has_extension(exts, exts_i, "GL_EXT_debug_marker");
+ GLAD_GL_EXT_draw_instanced = glad_gl_has_extension(exts, exts_i, "GL_EXT_draw_instanced");
+ GLAD_GL_EXT_external_buffer = glad_gl_has_extension(exts, exts_i, "GL_EXT_external_buffer");
+ GLAD_GL_EXT_framebuffer_blit_layers = glad_gl_has_extension(exts, exts_i, "GL_EXT_framebuffer_blit_layers");
+ GLAD_GL_EXT_memory_object = glad_gl_has_extension(exts, exts_i, "GL_EXT_memory_object");
+ GLAD_GL_EXT_memory_object_fd = glad_gl_has_extension(exts, exts_i, "GL_EXT_memory_object_fd");
+ GLAD_GL_EXT_memory_object_win32 = glad_gl_has_extension(exts, exts_i, "GL_EXT_memory_object_win32");
+ GLAD_GL_EXT_multi_draw_arrays = glad_gl_has_extension(exts, exts_i, "GL_EXT_multi_draw_arrays");
+ GLAD_GL_EXT_multiview_tessellation_geometry_shader = glad_gl_has_extension(exts, exts_i, "GL_EXT_multiview_tessellation_geometry_shader");
+ GLAD_GL_EXT_multiview_texture_multisample = glad_gl_has_extension(exts, exts_i, "GL_EXT_multiview_texture_multisample");
+ GLAD_GL_EXT_multiview_timer_query = glad_gl_has_extension(exts, exts_i, "GL_EXT_multiview_timer_query");
+ GLAD_GL_EXT_polygon_offset_clamp = glad_gl_has_extension(exts, exts_i, "GL_EXT_polygon_offset_clamp");
+ GLAD_GL_EXT_post_depth_coverage = glad_gl_has_extension(exts, exts_i, "GL_EXT_post_depth_coverage");
+ GLAD_GL_EXT_raster_multisample = glad_gl_has_extension(exts, exts_i, "GL_EXT_raster_multisample");
+ GLAD_GL_EXT_semaphore = glad_gl_has_extension(exts, exts_i, "GL_EXT_semaphore");
+ GLAD_GL_EXT_semaphore_fd = glad_gl_has_extension(exts, exts_i, "GL_EXT_semaphore_fd");
+ GLAD_GL_EXT_semaphore_win32 = glad_gl_has_extension(exts, exts_i, "GL_EXT_semaphore_win32");
+ GLAD_GL_EXT_separate_shader_objects = glad_gl_has_extension(exts, exts_i, "GL_EXT_separate_shader_objects");
+ GLAD_GL_EXT_shader_framebuffer_fetch = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_framebuffer_fetch");
+ GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_framebuffer_fetch_non_coherent");
+ GLAD_GL_EXT_shader_integer_mix = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_integer_mix");
+ GLAD_GL_EXT_shader_samples_identical = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_samples_identical");
+ GLAD_GL_EXT_sparse_texture2 = glad_gl_has_extension(exts, exts_i, "GL_EXT_sparse_texture2");
+ GLAD_GL_EXT_texture_compression_rgtc = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_compression_rgtc");
+ GLAD_GL_EXT_texture_compression_s3tc = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_compression_s3tc");
+ GLAD_GL_EXT_texture_filter_anisotropic = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_filter_anisotropic");
+ GLAD_GL_EXT_texture_filter_minmax = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_filter_minmax");
+ GLAD_GL_EXT_texture_sRGB_R8 = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_sRGB_R8");
+ GLAD_GL_EXT_texture_sRGB_RG8 = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_sRGB_RG8");
+ GLAD_GL_EXT_texture_sRGB_decode = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_sRGB_decode");
+ GLAD_GL_EXT_texture_shadow_lod = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_shadow_lod");
+ GLAD_GL_EXT_texture_storage = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_storage");
+ GLAD_GL_EXT_win32_keyed_mutex = glad_gl_has_extension(exts, exts_i, "GL_EXT_win32_keyed_mutex");
+ GLAD_GL_EXT_window_rectangles = glad_gl_has_extension(exts, exts_i, "GL_EXT_window_rectangles");
+ GLAD_GL_INTEL_blackhole_render = glad_gl_has_extension(exts, exts_i, "GL_INTEL_blackhole_render");
+ GLAD_GL_INTEL_conservative_rasterization = glad_gl_has_extension(exts, exts_i, "GL_INTEL_conservative_rasterization");
+ GLAD_GL_INTEL_framebuffer_CMAA = glad_gl_has_extension(exts, exts_i, "GL_INTEL_framebuffer_CMAA");
+ GLAD_GL_INTEL_performance_query = glad_gl_has_extension(exts, exts_i, "GL_INTEL_performance_query");
+ GLAD_GL_KHR_blend_equation_advanced = glad_gl_has_extension(exts, exts_i, "GL_KHR_blend_equation_advanced");
+ GLAD_GL_KHR_blend_equation_advanced_coherent = glad_gl_has_extension(exts, exts_i, "GL_KHR_blend_equation_advanced_coherent");
+ GLAD_GL_KHR_context_flush_control = glad_gl_has_extension(exts, exts_i, "GL_KHR_context_flush_control");
+ GLAD_GL_KHR_debug = glad_gl_has_extension(exts, exts_i, "GL_KHR_debug");
+ GLAD_GL_KHR_no_error = glad_gl_has_extension(exts, exts_i, "GL_KHR_no_error");
+ GLAD_GL_KHR_parallel_shader_compile = glad_gl_has_extension(exts, exts_i, "GL_KHR_parallel_shader_compile");
+ GLAD_GL_KHR_robust_buffer_access_behavior = glad_gl_has_extension(exts, exts_i, "GL_KHR_robust_buffer_access_behavior");
+ GLAD_GL_KHR_robustness = glad_gl_has_extension(exts, exts_i, "GL_KHR_robustness");
+ GLAD_GL_KHR_shader_subgroup = glad_gl_has_extension(exts, exts_i, "GL_KHR_shader_subgroup");
+ GLAD_GL_KHR_texture_compression_astc_hdr = glad_gl_has_extension(exts, exts_i, "GL_KHR_texture_compression_astc_hdr");
+ GLAD_GL_KHR_texture_compression_astc_ldr = glad_gl_has_extension(exts, exts_i, "GL_KHR_texture_compression_astc_ldr");
+ GLAD_GL_KHR_texture_compression_astc_sliced_3d = glad_gl_has_extension(exts, exts_i, "GL_KHR_texture_compression_astc_sliced_3d");
+ GLAD_GL_MESA_framebuffer_flip_x = glad_gl_has_extension(exts, exts_i, "GL_MESA_framebuffer_flip_x");
+ GLAD_GL_MESA_framebuffer_flip_y = glad_gl_has_extension(exts, exts_i, "GL_MESA_framebuffer_flip_y");
+ GLAD_GL_MESA_framebuffer_swap_xy = glad_gl_has_extension(exts, exts_i, "GL_MESA_framebuffer_swap_xy");
+ GLAD_GL_MESA_program_binary_formats = glad_gl_has_extension(exts, exts_i, "GL_MESA_program_binary_formats");
+ GLAD_GL_MESA_shader_integer_functions = glad_gl_has_extension(exts, exts_i, "GL_MESA_shader_integer_functions");
+ GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers = glad_gl_has_extension(exts, exts_i, "GL_NVX_blend_equation_advanced_multi_draw_buffers");
+ GLAD_GL_NV_bindless_texture = glad_gl_has_extension(exts, exts_i, "GL_NV_bindless_texture");
+ GLAD_GL_NV_blend_equation_advanced = glad_gl_has_extension(exts, exts_i, "GL_NV_blend_equation_advanced");
+ GLAD_GL_NV_blend_equation_advanced_coherent = glad_gl_has_extension(exts, exts_i, "GL_NV_blend_equation_advanced_coherent");
+ GLAD_GL_NV_blend_minmax_factor = glad_gl_has_extension(exts, exts_i, "GL_NV_blend_minmax_factor");
+ GLAD_GL_NV_clip_space_w_scaling = glad_gl_has_extension(exts, exts_i, "GL_NV_clip_space_w_scaling");
+ GLAD_GL_NV_compute_shader_derivatives = glad_gl_has_extension(exts, exts_i, "GL_NV_compute_shader_derivatives");
+ GLAD_GL_NV_conditional_render = glad_gl_has_extension(exts, exts_i, "GL_NV_conditional_render");
+ GLAD_GL_NV_conservative_raster = glad_gl_has_extension(exts, exts_i, "GL_NV_conservative_raster");
+ GLAD_GL_NV_conservative_raster_pre_snap = glad_gl_has_extension(exts, exts_i, "GL_NV_conservative_raster_pre_snap");
+ GLAD_GL_NV_conservative_raster_pre_snap_triangles = glad_gl_has_extension(exts, exts_i, "GL_NV_conservative_raster_pre_snap_triangles");
+ GLAD_GL_NV_draw_vulkan_image = glad_gl_has_extension(exts, exts_i, "GL_NV_draw_vulkan_image");
+ GLAD_GL_NV_fence = glad_gl_has_extension(exts, exts_i, "GL_NV_fence");
+ GLAD_GL_NV_fill_rectangle = glad_gl_has_extension(exts, exts_i, "GL_NV_fill_rectangle");
+ GLAD_GL_NV_fragment_coverage_to_color = glad_gl_has_extension(exts, exts_i, "GL_NV_fragment_coverage_to_color");
+ GLAD_GL_NV_fragment_shader_barycentric = glad_gl_has_extension(exts, exts_i, "GL_NV_fragment_shader_barycentric");
+ GLAD_GL_NV_fragment_shader_interlock = glad_gl_has_extension(exts, exts_i, "GL_NV_fragment_shader_interlock");
+ GLAD_GL_NV_framebuffer_mixed_samples = glad_gl_has_extension(exts, exts_i, "GL_NV_framebuffer_mixed_samples");
+ GLAD_GL_NV_geometry_shader_passthrough = glad_gl_has_extension(exts, exts_i, "GL_NV_geometry_shader_passthrough");
+ GLAD_GL_NV_gpu_shader5 = glad_gl_has_extension(exts, exts_i, "GL_NV_gpu_shader5");
+ GLAD_GL_NV_internalformat_sample_query = glad_gl_has_extension(exts, exts_i, "GL_NV_internalformat_sample_query");
+ GLAD_GL_NV_memory_attachment = glad_gl_has_extension(exts, exts_i, "GL_NV_memory_attachment");
+ GLAD_GL_NV_memory_object_sparse = glad_gl_has_extension(exts, exts_i, "GL_NV_memory_object_sparse");
+ GLAD_GL_NV_mesh_shader = glad_gl_has_extension(exts, exts_i, "GL_NV_mesh_shader");
+ GLAD_GL_NV_path_rendering = glad_gl_has_extension(exts, exts_i, "GL_NV_path_rendering");
+ GLAD_GL_NV_path_rendering_shared_edge = glad_gl_has_extension(exts, exts_i, "GL_NV_path_rendering_shared_edge");
+ GLAD_GL_NV_primitive_shading_rate = glad_gl_has_extension(exts, exts_i, "GL_NV_primitive_shading_rate");
+ GLAD_GL_NV_representative_fragment_test = glad_gl_has_extension(exts, exts_i, "GL_NV_representative_fragment_test");
+ GLAD_GL_NV_sample_locations = glad_gl_has_extension(exts, exts_i, "GL_NV_sample_locations");
+ GLAD_GL_NV_sample_mask_override_coverage = glad_gl_has_extension(exts, exts_i, "GL_NV_sample_mask_override_coverage");
+ GLAD_GL_NV_scissor_exclusive = glad_gl_has_extension(exts, exts_i, "GL_NV_scissor_exclusive");
+ GLAD_GL_NV_shader_atomic_fp16_vector = glad_gl_has_extension(exts, exts_i, "GL_NV_shader_atomic_fp16_vector");
+ GLAD_GL_NV_shader_subgroup_partitioned = glad_gl_has_extension(exts, exts_i, "GL_NV_shader_subgroup_partitioned");
+ GLAD_GL_NV_shader_texture_footprint = glad_gl_has_extension(exts, exts_i, "GL_NV_shader_texture_footprint");
+ GLAD_GL_NV_shading_rate_image = glad_gl_has_extension(exts, exts_i, "GL_NV_shading_rate_image");
+ GLAD_GL_NV_stereo_view_rendering = glad_gl_has_extension(exts, exts_i, "GL_NV_stereo_view_rendering");
+ GLAD_GL_NV_timeline_semaphore = glad_gl_has_extension(exts, exts_i, "GL_NV_timeline_semaphore");
+ GLAD_GL_NV_viewport_array2 = glad_gl_has_extension(exts, exts_i, "GL_NV_viewport_array2");
+ GLAD_GL_NV_viewport_swizzle = glad_gl_has_extension(exts, exts_i, "GL_NV_viewport_swizzle");
+ GLAD_GL_OES_compressed_paletted_texture = glad_gl_has_extension(exts, exts_i, "GL_OES_compressed_paletted_texture");
+ GLAD_GL_OVR_multiview = glad_gl_has_extension(exts, exts_i, "GL_OVR_multiview");
+ GLAD_GL_OVR_multiview2 = glad_gl_has_extension(exts, exts_i, "GL_OVR_multiview2");
+ GLAD_GL_AMD_compressed_3DC_texture = glad_gl_has_extension(exts, exts_i, "GL_AMD_compressed_3DC_texture");
+ GLAD_GL_AMD_compressed_ATC_texture = glad_gl_has_extension(exts, exts_i, "GL_AMD_compressed_ATC_texture");
+ GLAD_GL_AMD_program_binary_Z400 = glad_gl_has_extension(exts, exts_i, "GL_AMD_program_binary_Z400");
+ GLAD_GL_ANDROID_extension_pack_es31a = glad_gl_has_extension(exts, exts_i, "GL_ANDROID_extension_pack_es31a");
+ GLAD_GL_ANGLE_depth_texture = glad_gl_has_extension(exts, exts_i, "GL_ANGLE_depth_texture");
+ GLAD_GL_ANGLE_framebuffer_blit = glad_gl_has_extension(exts, exts_i, "GL_ANGLE_framebuffer_blit");
+ GLAD_GL_ANGLE_framebuffer_multisample = glad_gl_has_extension(exts, exts_i, "GL_ANGLE_framebuffer_multisample");
+ GLAD_GL_ANGLE_instanced_arrays = glad_gl_has_extension(exts, exts_i, "GL_ANGLE_instanced_arrays");
+ GLAD_GL_ANGLE_pack_reverse_row_order = glad_gl_has_extension(exts, exts_i, "GL_ANGLE_pack_reverse_row_order");
+ GLAD_GL_ANGLE_program_binary = glad_gl_has_extension(exts, exts_i, "GL_ANGLE_program_binary");
+ GLAD_GL_ANGLE_texture_compression_dxt3 = glad_gl_has_extension(exts, exts_i, "GL_ANGLE_texture_compression_dxt3");
+ GLAD_GL_ANGLE_texture_compression_dxt5 = glad_gl_has_extension(exts, exts_i, "GL_ANGLE_texture_compression_dxt5");
+ GLAD_GL_ANGLE_texture_usage = glad_gl_has_extension(exts, exts_i, "GL_ANGLE_texture_usage");
+ GLAD_GL_ANGLE_translated_shader_source = glad_gl_has_extension(exts, exts_i, "GL_ANGLE_translated_shader_source");
+ GLAD_GL_APPLE_clip_distance = glad_gl_has_extension(exts, exts_i, "GL_APPLE_clip_distance");
+ GLAD_GL_APPLE_color_buffer_packed_float = glad_gl_has_extension(exts, exts_i, "GL_APPLE_color_buffer_packed_float");
+ GLAD_GL_APPLE_copy_texture_levels = glad_gl_has_extension(exts, exts_i, "GL_APPLE_copy_texture_levels");
+ GLAD_GL_APPLE_framebuffer_multisample = glad_gl_has_extension(exts, exts_i, "GL_APPLE_framebuffer_multisample");
+ GLAD_GL_APPLE_sync = glad_gl_has_extension(exts, exts_i, "GL_APPLE_sync");
+ GLAD_GL_APPLE_texture_format_BGRA8888 = glad_gl_has_extension(exts, exts_i, "GL_APPLE_texture_format_BGRA8888");
+ GLAD_GL_APPLE_texture_max_level = glad_gl_has_extension(exts, exts_i, "GL_APPLE_texture_max_level");
+ GLAD_GL_APPLE_texture_packed_float = glad_gl_has_extension(exts, exts_i, "GL_APPLE_texture_packed_float");
+ GLAD_GL_ARM_mali_program_binary = glad_gl_has_extension(exts, exts_i, "GL_ARM_mali_program_binary");
+ GLAD_GL_ARM_mali_shader_binary = glad_gl_has_extension(exts, exts_i, "GL_ARM_mali_shader_binary");
+ GLAD_GL_ARM_rgba8 = glad_gl_has_extension(exts, exts_i, "GL_ARM_rgba8");
+ GLAD_GL_ARM_shader_core_properties = glad_gl_has_extension(exts, exts_i, "GL_ARM_shader_core_properties");
+ GLAD_GL_ARM_shader_framebuffer_fetch = glad_gl_has_extension(exts, exts_i, "GL_ARM_shader_framebuffer_fetch");
+ GLAD_GL_ARM_shader_framebuffer_fetch_depth_stencil = glad_gl_has_extension(exts, exts_i, "GL_ARM_shader_framebuffer_fetch_depth_stencil");
+ GLAD_GL_ARM_texture_unnormalized_coordinates = glad_gl_has_extension(exts, exts_i, "GL_ARM_texture_unnormalized_coordinates");
+ GLAD_GL_DMP_program_binary = glad_gl_has_extension(exts, exts_i, "GL_DMP_program_binary");
+ GLAD_GL_DMP_shader_binary = glad_gl_has_extension(exts, exts_i, "GL_DMP_shader_binary");
+ GLAD_GL_EXT_EGL_image_array = glad_gl_has_extension(exts, exts_i, "GL_EXT_EGL_image_array");
+ GLAD_GL_EXT_EGL_image_storage_compression = glad_gl_has_extension(exts, exts_i, "GL_EXT_EGL_image_storage_compression");
+ GLAD_GL_EXT_YUV_target = glad_gl_has_extension(exts, exts_i, "GL_EXT_YUV_target");
+ GLAD_GL_EXT_base_instance = glad_gl_has_extension(exts, exts_i, "GL_EXT_base_instance");
+ GLAD_GL_EXT_blend_func_extended = glad_gl_has_extension(exts, exts_i, "GL_EXT_blend_func_extended");
+ GLAD_GL_EXT_buffer_storage = glad_gl_has_extension(exts, exts_i, "GL_EXT_buffer_storage");
+ GLAD_GL_EXT_clear_texture = glad_gl_has_extension(exts, exts_i, "GL_EXT_clear_texture");
+ GLAD_GL_EXT_clip_control = glad_gl_has_extension(exts, exts_i, "GL_EXT_clip_control");
+ GLAD_GL_EXT_clip_cull_distance = glad_gl_has_extension(exts, exts_i, "GL_EXT_clip_cull_distance");
+ GLAD_GL_EXT_color_buffer_float = glad_gl_has_extension(exts, exts_i, "GL_EXT_color_buffer_float");
+ GLAD_GL_EXT_color_buffer_half_float = glad_gl_has_extension(exts, exts_i, "GL_EXT_color_buffer_half_float");
+ GLAD_GL_EXT_conservative_depth = glad_gl_has_extension(exts, exts_i, "GL_EXT_conservative_depth");
+ GLAD_GL_EXT_copy_image = glad_gl_has_extension(exts, exts_i, "GL_EXT_copy_image");
+ GLAD_GL_EXT_depth_clamp = glad_gl_has_extension(exts, exts_i, "GL_EXT_depth_clamp");
+ GLAD_GL_EXT_discard_framebuffer = glad_gl_has_extension(exts, exts_i, "GL_EXT_discard_framebuffer");
+ GLAD_GL_EXT_disjoint_timer_query = glad_gl_has_extension(exts, exts_i, "GL_EXT_disjoint_timer_query");
+ GLAD_GL_EXT_draw_buffers = glad_gl_has_extension(exts, exts_i, "GL_EXT_draw_buffers");
+ GLAD_GL_EXT_draw_buffers_indexed = glad_gl_has_extension(exts, exts_i, "GL_EXT_draw_buffers_indexed");
+ GLAD_GL_EXT_draw_elements_base_vertex = glad_gl_has_extension(exts, exts_i, "GL_EXT_draw_elements_base_vertex");
+ GLAD_GL_EXT_draw_transform_feedback = glad_gl_has_extension(exts, exts_i, "GL_EXT_draw_transform_feedback");
+ GLAD_GL_EXT_float_blend = glad_gl_has_extension(exts, exts_i, "GL_EXT_float_blend");
+ GLAD_GL_EXT_fragment_shading_rate = glad_gl_has_extension(exts, exts_i, "GL_EXT_fragment_shading_rate");
+ GLAD_GL_EXT_geometry_point_size = glad_gl_has_extension(exts, exts_i, "GL_EXT_geometry_point_size");
+ GLAD_GL_EXT_geometry_shader = glad_gl_has_extension(exts, exts_i, "GL_EXT_geometry_shader");
+ GLAD_GL_EXT_gpu_shader5 = glad_gl_has_extension(exts, exts_i, "GL_EXT_gpu_shader5");
+ GLAD_GL_EXT_instanced_arrays = glad_gl_has_extension(exts, exts_i, "GL_EXT_instanced_arrays");
+ GLAD_GL_EXT_map_buffer_range = glad_gl_has_extension(exts, exts_i, "GL_EXT_map_buffer_range");
+ GLAD_GL_EXT_multi_draw_indirect = glad_gl_has_extension(exts, exts_i, "GL_EXT_multi_draw_indirect");
+ GLAD_GL_EXT_multisampled_compatibility = glad_gl_has_extension(exts, exts_i, "GL_EXT_multisampled_compatibility");
+ GLAD_GL_EXT_multisampled_render_to_texture = glad_gl_has_extension(exts, exts_i, "GL_EXT_multisampled_render_to_texture");
+ GLAD_GL_EXT_multisampled_render_to_texture2 = glad_gl_has_extension(exts, exts_i, "GL_EXT_multisampled_render_to_texture2");
+ GLAD_GL_EXT_multiview_draw_buffers = glad_gl_has_extension(exts, exts_i, "GL_EXT_multiview_draw_buffers");
+ GLAD_GL_EXT_occlusion_query_boolean = glad_gl_has_extension(exts, exts_i, "GL_EXT_occlusion_query_boolean");
+ GLAD_GL_EXT_primitive_bounding_box = glad_gl_has_extension(exts, exts_i, "GL_EXT_primitive_bounding_box");
+ GLAD_GL_EXT_protected_textures = glad_gl_has_extension(exts, exts_i, "GL_EXT_protected_textures");
+ GLAD_GL_EXT_pvrtc_sRGB = glad_gl_has_extension(exts, exts_i, "GL_EXT_pvrtc_sRGB");
+ GLAD_GL_EXT_read_format_bgra = glad_gl_has_extension(exts, exts_i, "GL_EXT_read_format_bgra");
+ GLAD_GL_EXT_render_snorm = glad_gl_has_extension(exts, exts_i, "GL_EXT_render_snorm");
+ GLAD_GL_EXT_robustness = glad_gl_has_extension(exts, exts_i, "GL_EXT_robustness");
+ GLAD_GL_EXT_sRGB = glad_gl_has_extension(exts, exts_i, "GL_EXT_sRGB");
+ GLAD_GL_EXT_sRGB_write_control = glad_gl_has_extension(exts, exts_i, "GL_EXT_sRGB_write_control");
+ GLAD_GL_EXT_separate_depth_stencil = glad_gl_has_extension(exts, exts_i, "GL_EXT_separate_depth_stencil");
+ GLAD_GL_EXT_shader_group_vote = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_group_vote");
+ GLAD_GL_EXT_shader_implicit_conversions = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_implicit_conversions");
+ GLAD_GL_EXT_shader_io_blocks = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_io_blocks");
+ GLAD_GL_EXT_shader_non_constant_global_initializers = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_non_constant_global_initializers");
+ GLAD_GL_EXT_shader_pixel_local_storage = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_pixel_local_storage");
+ GLAD_GL_EXT_shader_pixel_local_storage2 = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_pixel_local_storage2");
+ GLAD_GL_EXT_shader_texture_lod = glad_gl_has_extension(exts, exts_i, "GL_EXT_shader_texture_lod");
+ GLAD_GL_EXT_shadow_samplers = glad_gl_has_extension(exts, exts_i, "GL_EXT_shadow_samplers");
+ GLAD_GL_EXT_sparse_texture = glad_gl_has_extension(exts, exts_i, "GL_EXT_sparse_texture");
+ GLAD_GL_EXT_tessellation_point_size = glad_gl_has_extension(exts, exts_i, "GL_EXT_tessellation_point_size");
+ GLAD_GL_EXT_tessellation_shader = glad_gl_has_extension(exts, exts_i, "GL_EXT_tessellation_shader");
+ GLAD_GL_EXT_texture_border_clamp = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_border_clamp");
+ GLAD_GL_EXT_texture_buffer = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_buffer");
+ GLAD_GL_EXT_texture_compression_astc_decode_mode = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_compression_astc_decode_mode");
+ GLAD_GL_EXT_texture_compression_bptc = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_compression_bptc");
+ GLAD_GL_EXT_texture_compression_dxt1 = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_compression_dxt1");
+ GLAD_GL_EXT_texture_compression_s3tc_srgb = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_compression_s3tc_srgb");
+ GLAD_GL_EXT_texture_cube_map_array = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_cube_map_array");
+ GLAD_GL_EXT_texture_format_BGRA8888 = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_format_BGRA8888");
+ GLAD_GL_EXT_texture_format_sRGB_override = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_format_sRGB_override");
+ GLAD_GL_EXT_texture_mirror_clamp_to_edge = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_mirror_clamp_to_edge");
+ GLAD_GL_EXT_texture_norm16 = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_norm16");
+ GLAD_GL_EXT_texture_query_lod = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_query_lod");
+ GLAD_GL_EXT_texture_rg = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_rg");
+ GLAD_GL_EXT_texture_storage_compression = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_storage_compression");
+ GLAD_GL_EXT_texture_type_2_10_10_10_REV = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_type_2_10_10_10_REV");
+ GLAD_GL_EXT_texture_view = glad_gl_has_extension(exts, exts_i, "GL_EXT_texture_view");
+ GLAD_GL_EXT_unpack_subimage = glad_gl_has_extension(exts, exts_i, "GL_EXT_unpack_subimage");
+ GLAD_GL_FJ_shader_binary_GCCSO = glad_gl_has_extension(exts, exts_i, "GL_FJ_shader_binary_GCCSO");
+ GLAD_GL_IMG_bindless_texture = glad_gl_has_extension(exts, exts_i, "GL_IMG_bindless_texture");
+ GLAD_GL_IMG_framebuffer_downsample = glad_gl_has_extension(exts, exts_i, "GL_IMG_framebuffer_downsample");
+ GLAD_GL_IMG_multisampled_render_to_texture = glad_gl_has_extension(exts, exts_i, "GL_IMG_multisampled_render_to_texture");
+ GLAD_GL_IMG_program_binary = glad_gl_has_extension(exts, exts_i, "GL_IMG_program_binary");
+ GLAD_GL_IMG_read_format = glad_gl_has_extension(exts, exts_i, "GL_IMG_read_format");
+ GLAD_GL_IMG_shader_binary = glad_gl_has_extension(exts, exts_i, "GL_IMG_shader_binary");
+ GLAD_GL_IMG_texture_compression_pvrtc = glad_gl_has_extension(exts, exts_i, "GL_IMG_texture_compression_pvrtc");
+ GLAD_GL_IMG_texture_compression_pvrtc2 = glad_gl_has_extension(exts, exts_i, "GL_IMG_texture_compression_pvrtc2");
+ GLAD_GL_IMG_texture_filter_cubic = glad_gl_has_extension(exts, exts_i, "GL_IMG_texture_filter_cubic");
+ GLAD_GL_MESA_bgra = glad_gl_has_extension(exts, exts_i, "GL_MESA_bgra");
+ GLAD_GL_MESA_sampler_objects = glad_gl_has_extension(exts, exts_i, "GL_MESA_sampler_objects");
+ GLAD_GL_NV_copy_buffer = glad_gl_has_extension(exts, exts_i, "GL_NV_copy_buffer");
+ GLAD_GL_NV_coverage_sample = glad_gl_has_extension(exts, exts_i, "GL_NV_coverage_sample");
+ GLAD_GL_NV_depth_nonlinear = glad_gl_has_extension(exts, exts_i, "GL_NV_depth_nonlinear");
+ GLAD_GL_NV_draw_buffers = glad_gl_has_extension(exts, exts_i, "GL_NV_draw_buffers");
+ GLAD_GL_NV_draw_instanced = glad_gl_has_extension(exts, exts_i, "GL_NV_draw_instanced");
+ GLAD_GL_NV_explicit_attrib_location = glad_gl_has_extension(exts, exts_i, "GL_NV_explicit_attrib_location");
+ GLAD_GL_NV_fbo_color_attachments = glad_gl_has_extension(exts, exts_i, "GL_NV_fbo_color_attachments");
+ GLAD_GL_NV_framebuffer_blit = glad_gl_has_extension(exts, exts_i, "GL_NV_framebuffer_blit");
+ GLAD_GL_NV_framebuffer_multisample = glad_gl_has_extension(exts, exts_i, "GL_NV_framebuffer_multisample");
+ GLAD_GL_NV_generate_mipmap_sRGB = glad_gl_has_extension(exts, exts_i, "GL_NV_generate_mipmap_sRGB");
+ GLAD_GL_NV_image_formats = glad_gl_has_extension(exts, exts_i, "GL_NV_image_formats");
+ GLAD_GL_NV_instanced_arrays = glad_gl_has_extension(exts, exts_i, "GL_NV_instanced_arrays");
+ GLAD_GL_NV_non_square_matrices = glad_gl_has_extension(exts, exts_i, "GL_NV_non_square_matrices");
+ GLAD_GL_NV_pack_subimage = glad_gl_has_extension(exts, exts_i, "GL_NV_pack_subimage");
+ GLAD_GL_NV_pixel_buffer_object = glad_gl_has_extension(exts, exts_i, "GL_NV_pixel_buffer_object");
+ GLAD_GL_NV_polygon_mode = glad_gl_has_extension(exts, exts_i, "GL_NV_polygon_mode");
+ GLAD_GL_NV_read_buffer = glad_gl_has_extension(exts, exts_i, "GL_NV_read_buffer");
+ GLAD_GL_NV_read_buffer_front = glad_gl_has_extension(exts, exts_i, "GL_NV_read_buffer_front");
+ GLAD_GL_NV_read_depth = glad_gl_has_extension(exts, exts_i, "GL_NV_read_depth");
+ GLAD_GL_NV_read_depth_stencil = glad_gl_has_extension(exts, exts_i, "GL_NV_read_depth_stencil");
+ GLAD_GL_NV_read_stencil = glad_gl_has_extension(exts, exts_i, "GL_NV_read_stencil");
+ GLAD_GL_NV_sRGB_formats = glad_gl_has_extension(exts, exts_i, "GL_NV_sRGB_formats");
+ GLAD_GL_NV_shader_noperspective_interpolation = glad_gl_has_extension(exts, exts_i, "GL_NV_shader_noperspective_interpolation");
+ GLAD_GL_NV_shadow_samplers_array = glad_gl_has_extension(exts, exts_i, "GL_NV_shadow_samplers_array");
+ GLAD_GL_NV_shadow_samplers_cube = glad_gl_has_extension(exts, exts_i, "GL_NV_shadow_samplers_cube");
+ GLAD_GL_NV_texture_border_clamp = glad_gl_has_extension(exts, exts_i, "GL_NV_texture_border_clamp");
+ GLAD_GL_NV_texture_compression_s3tc_update = glad_gl_has_extension(exts, exts_i, "GL_NV_texture_compression_s3tc_update");
+ GLAD_GL_NV_texture_npot_2D_mipmap = glad_gl_has_extension(exts, exts_i, "GL_NV_texture_npot_2D_mipmap");
+ GLAD_GL_NV_viewport_array = glad_gl_has_extension(exts, exts_i, "GL_NV_viewport_array");
+ GLAD_GL_OES_EGL_image = glad_gl_has_extension(exts, exts_i, "GL_OES_EGL_image");
+ GLAD_GL_OES_EGL_image_external = glad_gl_has_extension(exts, exts_i, "GL_OES_EGL_image_external");
+ GLAD_GL_OES_EGL_image_external_essl3 = glad_gl_has_extension(exts, exts_i, "GL_OES_EGL_image_external_essl3");
+ GLAD_GL_OES_compressed_ETC1_RGB8_sub_texture = glad_gl_has_extension(exts, exts_i, "GL_OES_compressed_ETC1_RGB8_sub_texture");
+ GLAD_GL_OES_compressed_ETC1_RGB8_texture = glad_gl_has_extension(exts, exts_i, "GL_OES_compressed_ETC1_RGB8_texture");
+ GLAD_GL_OES_copy_image = glad_gl_has_extension(exts, exts_i, "GL_OES_copy_image");
+ GLAD_GL_OES_depth24 = glad_gl_has_extension(exts, exts_i, "GL_OES_depth24");
+ GLAD_GL_OES_depth32 = glad_gl_has_extension(exts, exts_i, "GL_OES_depth32");
+ GLAD_GL_OES_depth_texture = glad_gl_has_extension(exts, exts_i, "GL_OES_depth_texture");
+ GLAD_GL_OES_draw_buffers_indexed = glad_gl_has_extension(exts, exts_i, "GL_OES_draw_buffers_indexed");
+ GLAD_GL_OES_draw_elements_base_vertex = glad_gl_has_extension(exts, exts_i, "GL_OES_draw_elements_base_vertex");
+ GLAD_GL_OES_element_index_uint = glad_gl_has_extension(exts, exts_i, "GL_OES_element_index_uint");
+ GLAD_GL_OES_fbo_render_mipmap = glad_gl_has_extension(exts, exts_i, "GL_OES_fbo_render_mipmap");
+ GLAD_GL_OES_fragment_precision_high = glad_gl_has_extension(exts, exts_i, "GL_OES_fragment_precision_high");
+ GLAD_GL_OES_geometry_point_size = glad_gl_has_extension(exts, exts_i, "GL_OES_geometry_point_size");
+ GLAD_GL_OES_geometry_shader = glad_gl_has_extension(exts, exts_i, "GL_OES_geometry_shader");
+ GLAD_GL_OES_get_program_binary = glad_gl_has_extension(exts, exts_i, "GL_OES_get_program_binary");
+ GLAD_GL_OES_gpu_shader5 = glad_gl_has_extension(exts, exts_i, "GL_OES_gpu_shader5");
+ GLAD_GL_OES_mapbuffer = glad_gl_has_extension(exts, exts_i, "GL_OES_mapbuffer");
+ GLAD_GL_OES_packed_depth_stencil = glad_gl_has_extension(exts, exts_i, "GL_OES_packed_depth_stencil");
+ GLAD_GL_OES_primitive_bounding_box = glad_gl_has_extension(exts, exts_i, "GL_OES_primitive_bounding_box");
+ GLAD_GL_OES_required_internalformat = glad_gl_has_extension(exts, exts_i, "GL_OES_required_internalformat");
+ GLAD_GL_OES_rgb8_rgba8 = glad_gl_has_extension(exts, exts_i, "GL_OES_rgb8_rgba8");
+ GLAD_GL_OES_sample_shading = glad_gl_has_extension(exts, exts_i, "GL_OES_sample_shading");
+ GLAD_GL_OES_sample_variables = glad_gl_has_extension(exts, exts_i, "GL_OES_sample_variables");
+ GLAD_GL_OES_shader_image_atomic = glad_gl_has_extension(exts, exts_i, "GL_OES_shader_image_atomic");
+ GLAD_GL_OES_shader_io_blocks = glad_gl_has_extension(exts, exts_i, "GL_OES_shader_io_blocks");
+ GLAD_GL_OES_shader_multisample_interpolation = glad_gl_has_extension(exts, exts_i, "GL_OES_shader_multisample_interpolation");
+ GLAD_GL_OES_standard_derivatives = glad_gl_has_extension(exts, exts_i, "GL_OES_standard_derivatives");
+ GLAD_GL_OES_stencil1 = glad_gl_has_extension(exts, exts_i, "GL_OES_stencil1");
+ GLAD_GL_OES_stencil4 = glad_gl_has_extension(exts, exts_i, "GL_OES_stencil4");
+ GLAD_GL_OES_surfaceless_context = glad_gl_has_extension(exts, exts_i, "GL_OES_surfaceless_context");
+ GLAD_GL_OES_tessellation_point_size = glad_gl_has_extension(exts, exts_i, "GL_OES_tessellation_point_size");
+ GLAD_GL_OES_tessellation_shader = glad_gl_has_extension(exts, exts_i, "GL_OES_tessellation_shader");
+ GLAD_GL_OES_texture_3D = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_3D");
+ GLAD_GL_OES_texture_border_clamp = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_border_clamp");
+ GLAD_GL_OES_texture_buffer = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_buffer");
+ GLAD_GL_OES_texture_compression_astc = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_compression_astc");
+ GLAD_GL_OES_texture_cube_map_array = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_cube_map_array");
+ GLAD_GL_OES_texture_float = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_float");
+ GLAD_GL_OES_texture_float_linear = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_float_linear");
+ GLAD_GL_OES_texture_half_float = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_half_float");
+ GLAD_GL_OES_texture_half_float_linear = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_half_float_linear");
+ GLAD_GL_OES_texture_npot = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_npot");
+ GLAD_GL_OES_texture_stencil8 = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_stencil8");
+ GLAD_GL_OES_texture_storage_multisample_2d_array = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_storage_multisample_2d_array");
+ GLAD_GL_OES_texture_view = glad_gl_has_extension(exts, exts_i, "GL_OES_texture_view");
+ GLAD_GL_OES_vertex_array_object = glad_gl_has_extension(exts, exts_i, "GL_OES_vertex_array_object");
+ GLAD_GL_OES_vertex_half_float = glad_gl_has_extension(exts, exts_i, "GL_OES_vertex_half_float");
+ GLAD_GL_OES_vertex_type_10_10_10_2 = glad_gl_has_extension(exts, exts_i, "GL_OES_vertex_type_10_10_10_2");
+ GLAD_GL_OES_viewport_array = glad_gl_has_extension(exts, exts_i, "GL_OES_viewport_array");
+ GLAD_GL_OVR_multiview_multisampled_render_to_texture = glad_gl_has_extension(exts, exts_i, "GL_OVR_multiview_multisampled_render_to_texture");
+ GLAD_GL_QCOM_YUV_texture_gather = glad_gl_has_extension(exts, exts_i, "GL_QCOM_YUV_texture_gather");
+ GLAD_GL_QCOM_alpha_test = glad_gl_has_extension(exts, exts_i, "GL_QCOM_alpha_test");
+ GLAD_GL_QCOM_binning_control = glad_gl_has_extension(exts, exts_i, "GL_QCOM_binning_control");
+ GLAD_GL_QCOM_driver_control = glad_gl_has_extension(exts, exts_i, "GL_QCOM_driver_control");
+ GLAD_GL_QCOM_extended_get = glad_gl_has_extension(exts, exts_i, "GL_QCOM_extended_get");
+ GLAD_GL_QCOM_extended_get2 = glad_gl_has_extension(exts, exts_i, "GL_QCOM_extended_get2");
+ GLAD_GL_QCOM_frame_extrapolation = glad_gl_has_extension(exts, exts_i, "GL_QCOM_frame_extrapolation");
+ GLAD_GL_QCOM_framebuffer_foveated = glad_gl_has_extension(exts, exts_i, "GL_QCOM_framebuffer_foveated");
+ GLAD_GL_QCOM_motion_estimation = glad_gl_has_extension(exts, exts_i, "GL_QCOM_motion_estimation");
+ GLAD_GL_QCOM_perfmon_global_mode = glad_gl_has_extension(exts, exts_i, "GL_QCOM_perfmon_global_mode");
+ GLAD_GL_QCOM_render_sRGB_R8_RG8 = glad_gl_has_extension(exts, exts_i, "GL_QCOM_render_sRGB_R8_RG8");
+ GLAD_GL_QCOM_render_shared_exponent = glad_gl_has_extension(exts, exts_i, "GL_QCOM_render_shared_exponent");
+ GLAD_GL_QCOM_shader_framebuffer_fetch_noncoherent = glad_gl_has_extension(exts, exts_i, "GL_QCOM_shader_framebuffer_fetch_noncoherent");
+ GLAD_GL_QCOM_shader_framebuffer_fetch_rate = glad_gl_has_extension(exts, exts_i, "GL_QCOM_shader_framebuffer_fetch_rate");
+ GLAD_GL_QCOM_shading_rate = glad_gl_has_extension(exts, exts_i, "GL_QCOM_shading_rate");
+ GLAD_GL_QCOM_texture_foveated = glad_gl_has_extension(exts, exts_i, "GL_QCOM_texture_foveated");
+ GLAD_GL_QCOM_texture_foveated2 = glad_gl_has_extension(exts, exts_i, "GL_QCOM_texture_foveated2");
+ GLAD_GL_QCOM_texture_foveated_subsampled_layout = glad_gl_has_extension(exts, exts_i, "GL_QCOM_texture_foveated_subsampled_layout");
+ GLAD_GL_QCOM_texture_lod_bias = glad_gl_has_extension(exts, exts_i, "GL_QCOM_texture_lod_bias");
+ GLAD_GL_QCOM_tiled_rendering = glad_gl_has_extension(exts, exts_i, "GL_QCOM_tiled_rendering");
+ GLAD_GL_QCOM_writeonly_rendering = glad_gl_has_extension(exts, exts_i, "GL_QCOM_writeonly_rendering");
+ GLAD_GL_VIV_shader_binary = glad_gl_has_extension(exts, exts_i, "GL_VIV_shader_binary");
+
+ glad_gl_free_extensions(exts_i);
+
+ return 1;
+}
+
+static int glad_gl_find_core_gles2(void) {
+ int i;
+ const char* version;
+ const char* prefixes[] = {
+ "OpenGL ES-CM ",
+ "OpenGL ES-CL ",
+ "OpenGL ES ",
+ "OpenGL SC ",
+ NULL
+ };
+ int major = 0;
+ int minor = 0;
+ version = (const char*) glad_glGetString(GL_VERSION);
+ if (!version) return 0;
+ for (i = 0; prefixes[i]; i++) {
+ const size_t length = strlen(prefixes[i]);
+ if (strncmp(version, prefixes[i], length) == 0) {
+ version += length;
+ break;
+ }
+ }
+
+ GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor);
+
+ GLAD_GL_ES_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
+ GLAD_GL_ES_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
+ GLAD_GL_ES_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
+ GLAD_GL_ES_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
+
+ return GLAD_MAKE_VERSION(major, minor);
+}
+
+int gladLoadGLES2UserPtr( GLADuserptrloadfunc load, void *userptr) {
+ int version;
+
+ glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString");
+ if(glad_glGetString == NULL) return 0;
+ version = glad_gl_find_core_gles2();
+
+ glad_gl_load_GL_ES_VERSION_2_0(load, userptr);
+ glad_gl_load_GL_ES_VERSION_3_0(load, userptr);
+ glad_gl_load_GL_ES_VERSION_3_1(load, userptr);
+ glad_gl_load_GL_ES_VERSION_3_2(load, userptr);
+
+ if (!glad_gl_find_extensions_gles2()) return 0;
+ glad_gl_load_GL_AMD_framebuffer_multisample_advanced(load, userptr);
+ glad_gl_load_GL_AMD_performance_monitor(load, userptr);
+ glad_gl_load_GL_EXT_EGL_image_storage(load, userptr);
+ glad_gl_load_GL_EXT_blend_minmax(load, userptr);
+ glad_gl_load_GL_EXT_debug_label(load, userptr);
+ glad_gl_load_GL_EXT_debug_marker(load, userptr);
+ glad_gl_load_GL_EXT_draw_instanced(load, userptr);
+ glad_gl_load_GL_EXT_external_buffer(load, userptr);
+ glad_gl_load_GL_EXT_framebuffer_blit_layers(load, userptr);
+ glad_gl_load_GL_EXT_memory_object(load, userptr);
+ glad_gl_load_GL_EXT_memory_object_fd(load, userptr);
+ glad_gl_load_GL_EXT_memory_object_win32(load, userptr);
+ glad_gl_load_GL_EXT_multi_draw_arrays(load, userptr);
+ glad_gl_load_GL_EXT_polygon_offset_clamp(load, userptr);
+ glad_gl_load_GL_EXT_raster_multisample(load, userptr);
+ glad_gl_load_GL_EXT_semaphore(load, userptr);
+ glad_gl_load_GL_EXT_semaphore_fd(load, userptr);
+ glad_gl_load_GL_EXT_semaphore_win32(load, userptr);
+ glad_gl_load_GL_EXT_separate_shader_objects(load, userptr);
+ glad_gl_load_GL_EXT_shader_framebuffer_fetch_non_coherent(load, userptr);
+ glad_gl_load_GL_EXT_texture_storage(load, userptr);
+ glad_gl_load_GL_EXT_win32_keyed_mutex(load, userptr);
+ glad_gl_load_GL_EXT_window_rectangles(load, userptr);
+ glad_gl_load_GL_INTEL_framebuffer_CMAA(load, userptr);
+ glad_gl_load_GL_INTEL_performance_query(load, userptr);
+ glad_gl_load_GL_KHR_blend_equation_advanced(load, userptr);
+ glad_gl_load_GL_KHR_debug(load, userptr);
+ glad_gl_load_GL_KHR_parallel_shader_compile(load, userptr);
+ glad_gl_load_GL_KHR_robustness(load, userptr);
+ glad_gl_load_GL_MESA_framebuffer_flip_y(load, userptr);
+ glad_gl_load_GL_NV_bindless_texture(load, userptr);
+ glad_gl_load_GL_NV_blend_equation_advanced(load, userptr);
+ glad_gl_load_GL_NV_clip_space_w_scaling(load, userptr);
+ glad_gl_load_GL_NV_conditional_render(load, userptr);
+ glad_gl_load_GL_NV_conservative_raster(load, userptr);
+ glad_gl_load_GL_NV_conservative_raster_pre_snap_triangles(load, userptr);
+ glad_gl_load_GL_NV_draw_vulkan_image(load, userptr);
+ glad_gl_load_GL_NV_fence(load, userptr);
+ glad_gl_load_GL_NV_fragment_coverage_to_color(load, userptr);
+ glad_gl_load_GL_NV_framebuffer_mixed_samples(load, userptr);
+ glad_gl_load_GL_NV_gpu_shader5(load, userptr);
+ glad_gl_load_GL_NV_internalformat_sample_query(load, userptr);
+ glad_gl_load_GL_NV_memory_attachment(load, userptr);
+ glad_gl_load_GL_NV_memory_object_sparse(load, userptr);
+ glad_gl_load_GL_NV_mesh_shader(load, userptr);
+ glad_gl_load_GL_NV_path_rendering(load, userptr);
+ glad_gl_load_GL_NV_sample_locations(load, userptr);
+ glad_gl_load_GL_NV_scissor_exclusive(load, userptr);
+ glad_gl_load_GL_NV_shading_rate_image(load, userptr);
+ glad_gl_load_GL_NV_timeline_semaphore(load, userptr);
+ glad_gl_load_GL_NV_viewport_swizzle(load, userptr);
+ glad_gl_load_GL_OVR_multiview(load, userptr);
+ glad_gl_load_GL_ANGLE_framebuffer_blit(load, userptr);
+ glad_gl_load_GL_ANGLE_framebuffer_multisample(load, userptr);
+ glad_gl_load_GL_ANGLE_instanced_arrays(load, userptr);
+ glad_gl_load_GL_ANGLE_translated_shader_source(load, userptr);
+ glad_gl_load_GL_APPLE_copy_texture_levels(load, userptr);
+ glad_gl_load_GL_APPLE_framebuffer_multisample(load, userptr);
+ glad_gl_load_GL_APPLE_sync(load, userptr);
+ glad_gl_load_GL_ARM_shader_core_properties(load, userptr);
+ glad_gl_load_GL_EXT_base_instance(load, userptr);
+ glad_gl_load_GL_EXT_blend_func_extended(load, userptr);
+ glad_gl_load_GL_EXT_buffer_storage(load, userptr);
+ glad_gl_load_GL_EXT_clear_texture(load, userptr);
+ glad_gl_load_GL_EXT_clip_control(load, userptr);
+ glad_gl_load_GL_EXT_copy_image(load, userptr);
+ glad_gl_load_GL_EXT_discard_framebuffer(load, userptr);
+ glad_gl_load_GL_EXT_disjoint_timer_query(load, userptr);
+ glad_gl_load_GL_EXT_draw_buffers(load, userptr);
+ glad_gl_load_GL_EXT_draw_buffers_indexed(load, userptr);
+ glad_gl_load_GL_EXT_draw_elements_base_vertex(load, userptr);
+ glad_gl_load_GL_EXT_draw_transform_feedback(load, userptr);
+ glad_gl_load_GL_EXT_fragment_shading_rate(load, userptr);
+ glad_gl_load_GL_EXT_geometry_shader(load, userptr);
+ glad_gl_load_GL_EXT_instanced_arrays(load, userptr);
+ glad_gl_load_GL_EXT_map_buffer_range(load, userptr);
+ glad_gl_load_GL_EXT_multi_draw_indirect(load, userptr);
+ glad_gl_load_GL_EXT_multisampled_render_to_texture(load, userptr);
+ glad_gl_load_GL_EXT_multiview_draw_buffers(load, userptr);
+ glad_gl_load_GL_EXT_occlusion_query_boolean(load, userptr);
+ glad_gl_load_GL_EXT_primitive_bounding_box(load, userptr);
+ glad_gl_load_GL_EXT_robustness(load, userptr);
+ glad_gl_load_GL_EXT_shader_pixel_local_storage2(load, userptr);
+ glad_gl_load_GL_EXT_sparse_texture(load, userptr);
+ glad_gl_load_GL_EXT_tessellation_shader(load, userptr);
+ glad_gl_load_GL_EXT_texture_border_clamp(load, userptr);
+ glad_gl_load_GL_EXT_texture_buffer(load, userptr);
+ glad_gl_load_GL_EXT_texture_storage_compression(load, userptr);
+ glad_gl_load_GL_EXT_texture_view(load, userptr);
+ glad_gl_load_GL_IMG_bindless_texture(load, userptr);
+ glad_gl_load_GL_IMG_framebuffer_downsample(load, userptr);
+ glad_gl_load_GL_IMG_multisampled_render_to_texture(load, userptr);
+ glad_gl_load_GL_MESA_sampler_objects(load, userptr);
+ glad_gl_load_GL_NV_copy_buffer(load, userptr);
+ glad_gl_load_GL_NV_coverage_sample(load, userptr);
+ glad_gl_load_GL_NV_draw_buffers(load, userptr);
+ glad_gl_load_GL_NV_draw_instanced(load, userptr);
+ glad_gl_load_GL_NV_framebuffer_blit(load, userptr);
+ glad_gl_load_GL_NV_framebuffer_multisample(load, userptr);
+ glad_gl_load_GL_NV_instanced_arrays(load, userptr);
+ glad_gl_load_GL_NV_non_square_matrices(load, userptr);
+ glad_gl_load_GL_NV_polygon_mode(load, userptr);
+ glad_gl_load_GL_NV_read_buffer(load, userptr);
+ glad_gl_load_GL_NV_viewport_array(load, userptr);
+ glad_gl_load_GL_OES_EGL_image(load, userptr);
+ glad_gl_load_GL_OES_copy_image(load, userptr);
+ glad_gl_load_GL_OES_draw_buffers_indexed(load, userptr);
+ glad_gl_load_GL_OES_draw_elements_base_vertex(load, userptr);
+ glad_gl_load_GL_OES_geometry_shader(load, userptr);
+ glad_gl_load_GL_OES_get_program_binary(load, userptr);
+ glad_gl_load_GL_OES_mapbuffer(load, userptr);
+ glad_gl_load_GL_OES_primitive_bounding_box(load, userptr);
+ glad_gl_load_GL_OES_sample_shading(load, userptr);
+ glad_gl_load_GL_OES_tessellation_shader(load, userptr);
+ glad_gl_load_GL_OES_texture_3D(load, userptr);
+ glad_gl_load_GL_OES_texture_border_clamp(load, userptr);
+ glad_gl_load_GL_OES_texture_buffer(load, userptr);
+ glad_gl_load_GL_OES_texture_storage_multisample_2d_array(load, userptr);
+ glad_gl_load_GL_OES_texture_view(load, userptr);
+ glad_gl_load_GL_OES_vertex_array_object(load, userptr);
+ glad_gl_load_GL_OES_viewport_array(load, userptr);
+ glad_gl_load_GL_OVR_multiview_multisampled_render_to_texture(load, userptr);
+ glad_gl_load_GL_QCOM_alpha_test(load, userptr);
+ glad_gl_load_GL_QCOM_driver_control(load, userptr);
+ glad_gl_load_GL_QCOM_extended_get(load, userptr);
+ glad_gl_load_GL_QCOM_extended_get2(load, userptr);
+ glad_gl_load_GL_QCOM_frame_extrapolation(load, userptr);
+ glad_gl_load_GL_QCOM_framebuffer_foveated(load, userptr);
+ glad_gl_load_GL_QCOM_motion_estimation(load, userptr);
+ glad_gl_load_GL_QCOM_shader_framebuffer_fetch_noncoherent(load, userptr);
+ glad_gl_load_GL_QCOM_shading_rate(load, userptr);
+ glad_gl_load_GL_QCOM_texture_foveated(load, userptr);
+ glad_gl_load_GL_QCOM_tiled_rendering(load, userptr);
+
+
+
+ return version;
+}
+
+
+int gladLoadGLES2( GLADloadfunc load) {
+ return gladLoadGLES2UserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
+}
+
+
+
+
+
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/3rdparty/glad/src/glad.c b/3rdparty/glad/src/glad.c
deleted file mode 100644
index baf11b6b09..0000000000
--- a/3rdparty/glad/src/glad.c
+++ /dev/null
@@ -1,11034 +0,0 @@
-/*
-
- OpenGL, OpenGL ES loader generated by glad 0.1.25 on Fri Jul 20 15:42:19 2018.
-
- Language/Generator: C/C++
- Specification: gl
- APIs: gl=4.6, gles2=3.2
- Profile: core
- Extensions:
- GL_3DFX_multisample,
- GL_3DFX_tbuffer,
- GL_3DFX_texture_compression_FXT1,
- GL_AMD_blend_minmax_factor,
- GL_AMD_compressed_3DC_texture,
- GL_AMD_compressed_ATC_texture,
- GL_AMD_conservative_depth,
- GL_AMD_debug_output,
- GL_AMD_depth_clamp_separate,
- GL_AMD_draw_buffers_blend,
- GL_AMD_framebuffer_sample_positions,
- GL_AMD_gcn_shader,
- GL_AMD_gpu_shader_half_float,
- GL_AMD_gpu_shader_int16,
- GL_AMD_gpu_shader_int64,
- GL_AMD_interleaved_elements,
- GL_AMD_multi_draw_indirect,
- GL_AMD_name_gen_delete,
- GL_AMD_occlusion_query_event,
- GL_AMD_performance_monitor,
- GL_AMD_pinned_memory,
- GL_AMD_program_binary_Z400,
- GL_AMD_query_buffer_object,
- GL_AMD_sample_positions,
- GL_AMD_seamless_cubemap_per_texture,
- GL_AMD_shader_atomic_counter_ops,
- GL_AMD_shader_ballot,
- GL_AMD_shader_explicit_vertex_parameter,
- GL_AMD_shader_gpu_shader_half_float_fetch,
- GL_AMD_shader_image_load_store_lod,
- GL_AMD_shader_stencil_export,
- GL_AMD_shader_trinary_minmax,
- GL_AMD_sparse_texture,
- GL_AMD_stencil_operation_extended,
- GL_AMD_texture_gather_bias_lod,
- GL_AMD_texture_texture4,
- GL_AMD_transform_feedback3_lines_triangles,
- GL_AMD_transform_feedback4,
- GL_AMD_vertex_shader_layer,
- GL_AMD_vertex_shader_tessellator,
- GL_AMD_vertex_shader_viewport_index,
- GL_ANDROID_extension_pack_es31a,
- GL_ANGLE_depth_texture,
- GL_ANGLE_framebuffer_blit,
- GL_ANGLE_framebuffer_multisample,
- GL_ANGLE_instanced_arrays,
- GL_ANGLE_pack_reverse_row_order,
- GL_ANGLE_program_binary,
- GL_ANGLE_texture_compression_dxt3,
- GL_ANGLE_texture_compression_dxt5,
- GL_ANGLE_texture_usage,
- GL_ANGLE_translated_shader_source,
- GL_APPLE_aux_depth_stencil,
- GL_APPLE_client_storage,
- GL_APPLE_clip_distance,
- GL_APPLE_color_buffer_packed_float,
- GL_APPLE_copy_texture_levels,
- GL_APPLE_element_array,
- GL_APPLE_fence,
- GL_APPLE_float_pixels,
- GL_APPLE_flush_buffer_range,
- GL_APPLE_framebuffer_multisample,
- GL_APPLE_object_purgeable,
- GL_APPLE_rgb_422,
- GL_APPLE_row_bytes,
- GL_APPLE_specular_vector,
- GL_APPLE_sync,
- GL_APPLE_texture_format_BGRA8888,
- GL_APPLE_texture_max_level,
- GL_APPLE_texture_packed_float,
- GL_APPLE_texture_range,
- GL_APPLE_transform_hint,
- GL_APPLE_vertex_array_object,
- GL_APPLE_vertex_array_range,
- GL_APPLE_vertex_program_evaluators,
- GL_APPLE_ycbcr_422,
- GL_ARB_ES2_compatibility,
- GL_ARB_ES3_1_compatibility,
- GL_ARB_ES3_2_compatibility,
- GL_ARB_ES3_compatibility,
- GL_ARB_arrays_of_arrays,
- GL_ARB_base_instance,
- GL_ARB_bindless_texture,
- GL_ARB_blend_func_extended,
- GL_ARB_buffer_storage,
- GL_ARB_cl_event,
- GL_ARB_clear_buffer_object,
- GL_ARB_clear_texture,
- GL_ARB_clip_control,
- GL_ARB_color_buffer_float,
- GL_ARB_compatibility,
- GL_ARB_compressed_texture_pixel_storage,
- GL_ARB_compute_shader,
- GL_ARB_compute_variable_group_size,
- GL_ARB_conditional_render_inverted,
- GL_ARB_conservative_depth,
- GL_ARB_copy_buffer,
- GL_ARB_copy_image,
- GL_ARB_cull_distance,
- GL_ARB_debug_output,
- GL_ARB_depth_buffer_float,
- GL_ARB_depth_clamp,
- GL_ARB_depth_texture,
- GL_ARB_derivative_control,
- GL_ARB_direct_state_access,
- GL_ARB_draw_buffers,
- GL_ARB_draw_buffers_blend,
- GL_ARB_draw_elements_base_vertex,
- GL_ARB_draw_indirect,
- GL_ARB_draw_instanced,
- GL_ARB_enhanced_layouts,
- GL_ARB_explicit_attrib_location,
- GL_ARB_explicit_uniform_location,
- GL_ARB_fragment_coord_conventions,
- GL_ARB_fragment_layer_viewport,
- GL_ARB_fragment_program,
- GL_ARB_fragment_program_shadow,
- GL_ARB_fragment_shader,
- GL_ARB_fragment_shader_interlock,
- GL_ARB_framebuffer_no_attachments,
- GL_ARB_framebuffer_object,
- GL_ARB_framebuffer_sRGB,
- GL_ARB_geometry_shader4,
- GL_ARB_get_program_binary,
- GL_ARB_get_texture_sub_image,
- GL_ARB_gl_spirv,
- GL_ARB_gpu_shader5,
- GL_ARB_gpu_shader_fp64,
- GL_ARB_gpu_shader_int64,
- GL_ARB_half_float_pixel,
- GL_ARB_half_float_vertex,
- GL_ARB_imaging,
- GL_ARB_indirect_parameters,
- GL_ARB_instanced_arrays,
- GL_ARB_internalformat_query,
- GL_ARB_internalformat_query2,
- GL_ARB_invalidate_subdata,
- GL_ARB_map_buffer_alignment,
- GL_ARB_map_buffer_range,
- GL_ARB_matrix_palette,
- GL_ARB_multi_bind,
- GL_ARB_multi_draw_indirect,
- GL_ARB_multisample,
- GL_ARB_multitexture,
- GL_ARB_occlusion_query,
- GL_ARB_occlusion_query2,
- GL_ARB_parallel_shader_compile,
- GL_ARB_pipeline_statistics_query,
- GL_ARB_pixel_buffer_object,
- GL_ARB_point_parameters,
- GL_ARB_point_sprite,
- GL_ARB_polygon_offset_clamp,
- GL_ARB_post_depth_coverage,
- GL_ARB_program_interface_query,
- GL_ARB_provoking_vertex,
- GL_ARB_query_buffer_object,
- GL_ARB_robust_buffer_access_behavior,
- GL_ARB_robustness,
- GL_ARB_robustness_isolation,
- GL_ARB_sample_locations,
- GL_ARB_sample_shading,
- GL_ARB_sampler_objects,
- GL_ARB_seamless_cube_map,
- GL_ARB_seamless_cubemap_per_texture,
- GL_ARB_separate_shader_objects,
- GL_ARB_shader_atomic_counter_ops,
- GL_ARB_shader_atomic_counters,
- GL_ARB_shader_ballot,
- GL_ARB_shader_bit_encoding,
- GL_ARB_shader_clock,
- GL_ARB_shader_draw_parameters,
- GL_ARB_shader_group_vote,
- GL_ARB_shader_image_load_store,
- GL_ARB_shader_image_size,
- GL_ARB_shader_objects,
- GL_ARB_shader_precision,
- GL_ARB_shader_stencil_export,
- GL_ARB_shader_storage_buffer_object,
- GL_ARB_shader_subroutine,
- GL_ARB_shader_texture_image_samples,
- GL_ARB_shader_texture_lod,
- GL_ARB_shader_viewport_layer_array,
- GL_ARB_shading_language_100,
- GL_ARB_shading_language_420pack,
- GL_ARB_shading_language_include,
- GL_ARB_shading_language_packing,
- GL_ARB_shadow,
- GL_ARB_shadow_ambient,
- GL_ARB_sparse_buffer,
- GL_ARB_sparse_texture,
- GL_ARB_sparse_texture2,
- GL_ARB_sparse_texture_clamp,
- GL_ARB_spirv_extensions,
- GL_ARB_stencil_texturing,
- GL_ARB_sync,
- GL_ARB_tessellation_shader,
- GL_ARB_texture_barrier,
- GL_ARB_texture_border_clamp,
- GL_ARB_texture_buffer_object,
- GL_ARB_texture_buffer_object_rgb32,
- GL_ARB_texture_buffer_range,
- GL_ARB_texture_compression,
- GL_ARB_texture_compression_bptc,
- GL_ARB_texture_compression_rgtc,
- GL_ARB_texture_cube_map,
- GL_ARB_texture_cube_map_array,
- GL_ARB_texture_env_add,
- GL_ARB_texture_env_combine,
- GL_ARB_texture_env_crossbar,
- GL_ARB_texture_env_dot3,
- GL_ARB_texture_filter_anisotropic,
- GL_ARB_texture_filter_minmax,
- GL_ARB_texture_float,
- GL_ARB_texture_gather,
- GL_ARB_texture_mirror_clamp_to_edge,
- GL_ARB_texture_mirrored_repeat,
- GL_ARB_texture_multisample,
- GL_ARB_texture_non_power_of_two,
- GL_ARB_texture_query_levels,
- GL_ARB_texture_query_lod,
- GL_ARB_texture_rectangle,
- GL_ARB_texture_rg,
- GL_ARB_texture_rgb10_a2ui,
- GL_ARB_texture_stencil8,
- GL_ARB_texture_storage,
- GL_ARB_texture_storage_multisample,
- GL_ARB_texture_swizzle,
- GL_ARB_texture_view,
- GL_ARB_timer_query,
- GL_ARB_transform_feedback2,
- GL_ARB_transform_feedback3,
- GL_ARB_transform_feedback_instanced,
- GL_ARB_transform_feedback_overflow_query,
- GL_ARB_transpose_matrix,
- GL_ARB_uniform_buffer_object,
- GL_ARB_vertex_array_bgra,
- GL_ARB_vertex_array_object,
- GL_ARB_vertex_attrib_64bit,
- GL_ARB_vertex_attrib_binding,
- GL_ARB_vertex_blend,
- GL_ARB_vertex_buffer_object,
- GL_ARB_vertex_program,
- GL_ARB_vertex_shader,
- GL_ARB_vertex_type_10f_11f_11f_rev,
- GL_ARB_vertex_type_2_10_10_10_rev,
- GL_ARB_viewport_array,
- GL_ARB_window_pos,
- GL_ARM_mali_program_binary,
- GL_ARM_mali_shader_binary,
- GL_ARM_rgba8,
- GL_ARM_shader_framebuffer_fetch,
- GL_ARM_shader_framebuffer_fetch_depth_stencil,
- GL_ATI_draw_buffers,
- GL_ATI_element_array,
- GL_ATI_envmap_bumpmap,
- GL_ATI_fragment_shader,
- GL_ATI_map_object_buffer,
- GL_ATI_meminfo,
- GL_ATI_pixel_format_float,
- GL_ATI_pn_triangles,
- GL_ATI_separate_stencil,
- GL_ATI_text_fragment_shader,
- GL_ATI_texture_env_combine3,
- GL_ATI_texture_float,
- GL_ATI_texture_mirror_once,
- GL_ATI_vertex_array_object,
- GL_ATI_vertex_attrib_array_object,
- GL_ATI_vertex_streams,
- GL_DMP_program_binary,
- GL_DMP_shader_binary,
- GL_EXT_422_pixels,
- GL_EXT_EGL_image_array,
- GL_EXT_EGL_image_storage,
- GL_EXT_YUV_target,
- GL_EXT_abgr,
- GL_EXT_base_instance,
- GL_EXT_bgra,
- GL_EXT_bindable_uniform,
- GL_EXT_blend_color,
- GL_EXT_blend_equation_separate,
- GL_EXT_blend_func_extended,
- GL_EXT_blend_func_separate,
- GL_EXT_blend_logic_op,
- GL_EXT_blend_minmax,
- GL_EXT_blend_subtract,
- GL_EXT_buffer_storage,
- GL_EXT_clear_texture,
- GL_EXT_clip_control,
- GL_EXT_clip_cull_distance,
- GL_EXT_clip_volume_hint,
- GL_EXT_cmyka,
- GL_EXT_color_buffer_float,
- GL_EXT_color_buffer_half_float,
- GL_EXT_color_subtable,
- GL_EXT_compiled_vertex_array,
- GL_EXT_conservative_depth,
- GL_EXT_convolution,
- GL_EXT_coordinate_frame,
- GL_EXT_copy_image,
- GL_EXT_copy_texture,
- GL_EXT_cull_vertex,
- GL_EXT_debug_label,
- GL_EXT_debug_marker,
- GL_EXT_depth_bounds_test,
- GL_EXT_direct_state_access,
- GL_EXT_discard_framebuffer,
- GL_EXT_disjoint_timer_query,
- GL_EXT_draw_buffers,
- GL_EXT_draw_buffers2,
- GL_EXT_draw_buffers_indexed,
- GL_EXT_draw_elements_base_vertex,
- GL_EXT_draw_instanced,
- GL_EXT_draw_range_elements,
- GL_EXT_draw_transform_feedback,
- GL_EXT_external_buffer,
- GL_EXT_float_blend,
- GL_EXT_fog_coord,
- GL_EXT_framebuffer_blit,
- GL_EXT_framebuffer_multisample,
- GL_EXT_framebuffer_multisample_blit_scaled,
- GL_EXT_framebuffer_object,
- GL_EXT_framebuffer_sRGB,
- GL_EXT_geometry_point_size,
- GL_EXT_geometry_shader,
- GL_EXT_geometry_shader4,
- GL_EXT_gpu_program_parameters,
- GL_EXT_gpu_shader4,
- GL_EXT_gpu_shader5,
- GL_EXT_histogram,
- GL_EXT_index_array_formats,
- GL_EXT_index_func,
- GL_EXT_index_material,
- GL_EXT_index_texture,
- GL_EXT_instanced_arrays,
- GL_EXT_light_texture,
- GL_EXT_map_buffer_range,
- GL_EXT_memory_object,
- GL_EXT_memory_object_fd,
- GL_EXT_memory_object_win32,
- GL_EXT_misc_attribute,
- GL_EXT_multi_draw_arrays,
- GL_EXT_multi_draw_indirect,
- GL_EXT_multisample,
- GL_EXT_multisampled_compatibility,
- GL_EXT_multisampled_render_to_texture,
- GL_EXT_multiview_draw_buffers,
- GL_EXT_occlusion_query_boolean,
- GL_EXT_packed_depth_stencil,
- GL_EXT_packed_float,
- GL_EXT_packed_pixels,
- GL_EXT_paletted_texture,
- GL_EXT_pixel_buffer_object,
- GL_EXT_pixel_transform,
- GL_EXT_pixel_transform_color_table,
- GL_EXT_point_parameters,
- GL_EXT_polygon_offset,
- GL_EXT_polygon_offset_clamp,
- GL_EXT_post_depth_coverage,
- GL_EXT_primitive_bounding_box,
- GL_EXT_protected_textures,
- GL_EXT_provoking_vertex,
- GL_EXT_pvrtc_sRGB,
- GL_EXT_raster_multisample,
- GL_EXT_read_format_bgra,
- GL_EXT_render_snorm,
- GL_EXT_rescale_normal,
- GL_EXT_robustness,
- GL_EXT_sRGB,
- GL_EXT_sRGB_write_control,
- GL_EXT_secondary_color,
- GL_EXT_semaphore,
- GL_EXT_semaphore_fd,
- GL_EXT_semaphore_win32,
- GL_EXT_separate_shader_objects,
- GL_EXT_separate_specular_color,
- GL_EXT_shader_framebuffer_fetch,
- GL_EXT_shader_framebuffer_fetch_non_coherent,
- GL_EXT_shader_group_vote,
- GL_EXT_shader_image_load_formatted,
- GL_EXT_shader_image_load_store,
- GL_EXT_shader_implicit_conversions,
- GL_EXT_shader_integer_mix,
- GL_EXT_shader_io_blocks,
- GL_EXT_shader_non_constant_global_initializers,
- GL_EXT_shader_pixel_local_storage,
- GL_EXT_shader_pixel_local_storage2,
- GL_EXT_shader_texture_lod,
- GL_EXT_shadow_funcs,
- GL_EXT_shadow_samplers,
- GL_EXT_shared_texture_palette,
- GL_EXT_sparse_texture,
- GL_EXT_sparse_texture2,
- GL_EXT_stencil_clear_tag,
- GL_EXT_stencil_two_side,
- GL_EXT_stencil_wrap,
- GL_EXT_subtexture,
- GL_EXT_tessellation_point_size,
- GL_EXT_tessellation_shader,
- GL_EXT_texture,
- GL_EXT_texture3D,
- GL_EXT_texture_array,
- GL_EXT_texture_border_clamp,
- GL_EXT_texture_buffer,
- GL_EXT_texture_buffer_object,
- GL_EXT_texture_compression_astc_decode_mode,
- GL_EXT_texture_compression_bptc,
- GL_EXT_texture_compression_dxt1,
- GL_EXT_texture_compression_latc,
- GL_EXT_texture_compression_rgtc,
- GL_EXT_texture_compression_s3tc,
- GL_EXT_texture_compression_s3tc_srgb,
- GL_EXT_texture_cube_map,
- GL_EXT_texture_cube_map_array,
- GL_EXT_texture_env_add,
- GL_EXT_texture_env_combine,
- GL_EXT_texture_env_dot3,
- GL_EXT_texture_filter_anisotropic,
- GL_EXT_texture_filter_minmax,
- GL_EXT_texture_format_BGRA8888,
- GL_EXT_texture_format_sRGB_override,
- GL_EXT_texture_integer,
- GL_EXT_texture_lod_bias,
- GL_EXT_texture_mirror_clamp,
- GL_EXT_texture_mirror_clamp_to_edge,
- GL_EXT_texture_norm16,
- GL_EXT_texture_object,
- GL_EXT_texture_perturb_normal,
- GL_EXT_texture_rg,
- GL_EXT_texture_sRGB,
- GL_EXT_texture_sRGB_R8,
- GL_EXT_texture_sRGB_RG8,
- GL_EXT_texture_sRGB_decode,
- GL_EXT_texture_shared_exponent,
- GL_EXT_texture_snorm,
- GL_EXT_texture_storage,
- GL_EXT_texture_swizzle,
- GL_EXT_texture_type_2_10_10_10_REV,
- GL_EXT_texture_view,
- GL_EXT_timer_query,
- GL_EXT_transform_feedback,
- GL_EXT_unpack_subimage,
- GL_EXT_vertex_array,
- GL_EXT_vertex_array_bgra,
- GL_EXT_vertex_attrib_64bit,
- GL_EXT_vertex_shader,
- GL_EXT_vertex_weighting,
- GL_EXT_win32_keyed_mutex,
- GL_EXT_window_rectangles,
- GL_EXT_x11_sync_object,
- GL_FJ_shader_binary_GCCSO,
- GL_GREMEDY_frame_terminator,
- GL_GREMEDY_string_marker,
- GL_HP_convolution_border_modes,
- GL_HP_image_transform,
- GL_HP_occlusion_test,
- GL_HP_texture_lighting,
- GL_IBM_cull_vertex,
- GL_IBM_multimode_draw_arrays,
- GL_IBM_rasterpos_clip,
- GL_IBM_static_data,
- GL_IBM_texture_mirrored_repeat,
- GL_IBM_vertex_array_lists,
- GL_IMG_bindless_texture,
- GL_IMG_framebuffer_downsample,
- GL_IMG_multisampled_render_to_texture,
- GL_IMG_program_binary,
- GL_IMG_read_format,
- GL_IMG_shader_binary,
- GL_IMG_texture_compression_pvrtc,
- GL_IMG_texture_compression_pvrtc2,
- GL_IMG_texture_filter_cubic,
- GL_INGR_blend_func_separate,
- GL_INGR_color_clamp,
- GL_INGR_interlace_read,
- GL_INTEL_blackhole_render,
- GL_INTEL_conservative_rasterization,
- GL_INTEL_fragment_shader_ordering,
- GL_INTEL_framebuffer_CMAA,
- GL_INTEL_map_texture,
- GL_INTEL_parallel_arrays,
- GL_INTEL_performance_query,
- GL_KHR_blend_equation_advanced,
- GL_KHR_blend_equation_advanced_coherent,
- GL_KHR_context_flush_control,
- GL_KHR_debug,
- GL_KHR_no_error,
- GL_KHR_parallel_shader_compile,
- GL_KHR_robust_buffer_access_behavior,
- GL_KHR_robustness,
- GL_KHR_texture_compression_astc_hdr,
- GL_KHR_texture_compression_astc_ldr,
- GL_KHR_texture_compression_astc_sliced_3d,
- GL_MESAX_texture_stack,
- GL_MESA_pack_invert,
- GL_MESA_program_binary_formats,
- GL_MESA_resize_buffers,
- GL_MESA_shader_integer_functions,
- GL_MESA_tile_raster_order,
- GL_MESA_window_pos,
- GL_MESA_ycbcr_texture,
- GL_NVX_blend_equation_advanced_multi_draw_buffers,
- GL_NVX_conditional_render,
- GL_NVX_gpu_memory_info,
- GL_NVX_linked_gpu_multicast,
- GL_NV_alpha_to_coverage_dither_control,
- GL_NV_bindless_multi_draw_indirect,
- GL_NV_bindless_multi_draw_indirect_count,
- GL_NV_bindless_texture,
- GL_NV_blend_equation_advanced,
- GL_NV_blend_equation_advanced_coherent,
- GL_NV_blend_minmax_factor,
- GL_NV_blend_square,
- GL_NV_clip_space_w_scaling,
- GL_NV_command_list,
- GL_NV_compute_program5,
- GL_NV_conditional_render,
- GL_NV_conservative_raster,
- GL_NV_conservative_raster_dilate,
- GL_NV_conservative_raster_pre_snap,
- GL_NV_conservative_raster_pre_snap_triangles,
- GL_NV_conservative_raster_underestimation,
- GL_NV_copy_buffer,
- GL_NV_copy_depth_to_color,
- GL_NV_copy_image,
- GL_NV_coverage_sample,
- GL_NV_deep_texture3D,
- GL_NV_depth_buffer_float,
- GL_NV_depth_clamp,
- GL_NV_depth_nonlinear,
- GL_NV_draw_buffers,
- GL_NV_draw_instanced,
- GL_NV_draw_texture,
- GL_NV_draw_vulkan_image,
- GL_NV_evaluators,
- GL_NV_explicit_attrib_location,
- GL_NV_explicit_multisample,
- GL_NV_fbo_color_attachments,
- GL_NV_fence,
- GL_NV_fill_rectangle,
- GL_NV_float_buffer,
- GL_NV_fog_distance,
- GL_NV_fragment_coverage_to_color,
- GL_NV_fragment_program,
- GL_NV_fragment_program2,
- GL_NV_fragment_program4,
- GL_NV_fragment_program_option,
- GL_NV_fragment_shader_interlock,
- GL_NV_framebuffer_blit,
- GL_NV_framebuffer_mixed_samples,
- GL_NV_framebuffer_multisample,
- GL_NV_framebuffer_multisample_coverage,
- GL_NV_generate_mipmap_sRGB,
- GL_NV_geometry_program4,
- GL_NV_geometry_shader4,
- GL_NV_geometry_shader_passthrough,
- GL_NV_gpu_multicast,
- GL_NV_gpu_program4,
- GL_NV_gpu_program5,
- GL_NV_gpu_program5_mem_extended,
- GL_NV_gpu_shader5,
- GL_NV_half_float,
- GL_NV_image_formats,
- GL_NV_instanced_arrays,
- GL_NV_internalformat_sample_query,
- GL_NV_light_max_exponent,
- GL_NV_multisample_coverage,
- GL_NV_multisample_filter_hint,
- GL_NV_non_square_matrices,
- GL_NV_occlusion_query,
- GL_NV_packed_depth_stencil,
- GL_NV_parameter_buffer_object,
- GL_NV_parameter_buffer_object2,
- GL_NV_path_rendering,
- GL_NV_path_rendering_shared_edge,
- GL_NV_pixel_buffer_object,
- GL_NV_pixel_data_range,
- GL_NV_point_sprite,
- GL_NV_polygon_mode,
- GL_NV_present_video,
- GL_NV_primitive_restart,
- GL_NV_query_resource,
- GL_NV_query_resource_tag,
- GL_NV_read_buffer,
- GL_NV_read_buffer_front,
- GL_NV_read_depth,
- GL_NV_read_depth_stencil,
- GL_NV_read_stencil,
- GL_NV_register_combiners,
- GL_NV_register_combiners2,
- GL_NV_robustness_video_memory_purge,
- GL_NV_sRGB_formats,
- GL_NV_sample_locations,
- GL_NV_sample_mask_override_coverage,
- GL_NV_shader_atomic_counters,
- GL_NV_shader_atomic_float,
- GL_NV_shader_atomic_float64,
- GL_NV_shader_atomic_fp16_vector,
- GL_NV_shader_atomic_int64,
- GL_NV_shader_buffer_load,
- GL_NV_shader_buffer_store,
- GL_NV_shader_noperspective_interpolation,
- GL_NV_shader_storage_buffer_object,
- GL_NV_shader_thread_group,
- GL_NV_shader_thread_shuffle,
- GL_NV_shadow_samplers_array,
- GL_NV_shadow_samplers_cube,
- GL_NV_stereo_view_rendering,
- GL_NV_tessellation_program5,
- GL_NV_texgen_emboss,
- GL_NV_texgen_reflection,
- GL_NV_texture_barrier,
- GL_NV_texture_border_clamp,
- GL_NV_texture_compression_s3tc_update,
- GL_NV_texture_compression_vtc,
- GL_NV_texture_env_combine4,
- GL_NV_texture_expand_normal,
- GL_NV_texture_multisample,
- GL_NV_texture_npot_2D_mipmap,
- GL_NV_texture_rectangle,
- GL_NV_texture_rectangle_compressed,
- GL_NV_texture_shader,
- GL_NV_texture_shader2,
- GL_NV_texture_shader3,
- GL_NV_transform_feedback,
- GL_NV_transform_feedback2,
- GL_NV_uniform_buffer_unified_memory,
- GL_NV_vdpau_interop,
- GL_NV_vertex_array_range,
- GL_NV_vertex_array_range2,
- GL_NV_vertex_attrib_integer_64bit,
- GL_NV_vertex_buffer_unified_memory,
- GL_NV_vertex_program,
- GL_NV_vertex_program1_1,
- GL_NV_vertex_program2,
- GL_NV_vertex_program2_option,
- GL_NV_vertex_program3,
- GL_NV_vertex_program4,
- GL_NV_video_capture,
- GL_NV_viewport_array,
- GL_NV_viewport_array2,
- GL_NV_viewport_swizzle,
- GL_OES_EGL_image,
- GL_OES_EGL_image_external,
- GL_OES_EGL_image_external_essl3,
- GL_OES_byte_coordinates,
- GL_OES_compressed_ETC1_RGB8_sub_texture,
- GL_OES_compressed_ETC1_RGB8_texture,
- GL_OES_compressed_paletted_texture,
- GL_OES_copy_image,
- GL_OES_depth24,
- GL_OES_depth32,
- GL_OES_depth_texture,
- GL_OES_draw_buffers_indexed,
- GL_OES_draw_elements_base_vertex,
- GL_OES_element_index_uint,
- GL_OES_fbo_render_mipmap,
- GL_OES_fixed_point,
- GL_OES_fragment_precision_high,
- GL_OES_geometry_point_size,
- GL_OES_geometry_shader,
- GL_OES_get_program_binary,
- GL_OES_gpu_shader5,
- GL_OES_mapbuffer,
- GL_OES_packed_depth_stencil,
- GL_OES_primitive_bounding_box,
- GL_OES_query_matrix,
- GL_OES_read_format,
- GL_OES_required_internalformat,
- GL_OES_rgb8_rgba8,
- GL_OES_sample_shading,
- GL_OES_sample_variables,
- GL_OES_shader_image_atomic,
- GL_OES_shader_io_blocks,
- GL_OES_shader_multisample_interpolation,
- GL_OES_single_precision,
- GL_OES_standard_derivatives,
- GL_OES_stencil1,
- GL_OES_stencil4,
- GL_OES_surfaceless_context,
- GL_OES_tessellation_point_size,
- GL_OES_tessellation_shader,
- GL_OES_texture_3D,
- GL_OES_texture_border_clamp,
- GL_OES_texture_buffer,
- GL_OES_texture_compression_astc,
- GL_OES_texture_cube_map_array,
- GL_OES_texture_float,
- GL_OES_texture_float_linear,
- GL_OES_texture_half_float,
- GL_OES_texture_half_float_linear,
- GL_OES_texture_npot,
- GL_OES_texture_stencil8,
- GL_OES_texture_storage_multisample_2d_array,
- GL_OES_texture_view,
- GL_OES_vertex_array_object,
- GL_OES_vertex_half_float,
- GL_OES_vertex_type_10_10_10_2,
- GL_OES_viewport_array,
- GL_OML_interlace,
- GL_OML_resample,
- GL_OML_subsample,
- GL_OVR_multiview,
- GL_OVR_multiview2,
- GL_OVR_multiview_multisampled_render_to_texture,
- GL_PGI_misc_hints,
- GL_PGI_vertex_hints,
- GL_QCOM_alpha_test,
- GL_QCOM_binning_control,
- GL_QCOM_driver_control,
- GL_QCOM_extended_get,
- GL_QCOM_extended_get2,
- GL_QCOM_framebuffer_foveated,
- GL_QCOM_perfmon_global_mode,
- GL_QCOM_shader_framebuffer_fetch_noncoherent,
- GL_QCOM_texture_foveated,
- GL_QCOM_tiled_rendering,
- GL_QCOM_writeonly_rendering,
- GL_REND_screen_coordinates,
- GL_S3_s3tc,
- GL_SGIS_detail_texture,
- GL_SGIS_fog_function,
- GL_SGIS_generate_mipmap,
- GL_SGIS_multisample,
- GL_SGIS_pixel_texture,
- GL_SGIS_point_line_texgen,
- GL_SGIS_point_parameters,
- GL_SGIS_sharpen_texture,
- GL_SGIS_texture4D,
- GL_SGIS_texture_border_clamp,
- GL_SGIS_texture_color_mask,
- GL_SGIS_texture_edge_clamp,
- GL_SGIS_texture_filter4,
- GL_SGIS_texture_lod,
- GL_SGIS_texture_select,
- GL_SGIX_async,
- GL_SGIX_async_histogram,
- GL_SGIX_async_pixel,
- GL_SGIX_blend_alpha_minmax,
- GL_SGIX_calligraphic_fragment,
- GL_SGIX_clipmap,
- GL_SGIX_convolution_accuracy,
- GL_SGIX_depth_pass_instrument,
- GL_SGIX_depth_texture,
- GL_SGIX_flush_raster,
- GL_SGIX_fog_offset,
- GL_SGIX_fragment_lighting,
- GL_SGIX_framezoom,
- GL_SGIX_igloo_interface,
- GL_SGIX_instruments,
- GL_SGIX_interlace,
- GL_SGIX_ir_instrument1,
- GL_SGIX_list_priority,
- GL_SGIX_pixel_texture,
- GL_SGIX_pixel_tiles,
- GL_SGIX_polynomial_ffd,
- GL_SGIX_reference_plane,
- GL_SGIX_resample,
- GL_SGIX_scalebias_hint,
- GL_SGIX_shadow,
- GL_SGIX_shadow_ambient,
- GL_SGIX_sprite,
- GL_SGIX_subsample,
- GL_SGIX_tag_sample_buffer,
- GL_SGIX_texture_add_env,
- GL_SGIX_texture_coordinate_clamp,
- GL_SGIX_texture_lod_bias,
- GL_SGIX_texture_multi_buffer,
- GL_SGIX_texture_scale_bias,
- GL_SGIX_vertex_preclip,
- GL_SGIX_ycrcb,
- GL_SGIX_ycrcb_subsample,
- GL_SGIX_ycrcba,
- GL_SGI_color_matrix,
- GL_SGI_color_table,
- GL_SGI_texture_color_table,
- GL_SUNX_constant_data,
- GL_SUN_convolution_border_modes,
- GL_SUN_global_alpha,
- GL_SUN_mesh_array,
- GL_SUN_slice_accum,
- GL_SUN_triangle_list,
- GL_SUN_vertex,
- GL_VIV_shader_binary,
- GL_WIN_phong_shading,
- GL_WIN_specular_fog
- Loader: True
- Local files: True
- Omit khrplatform: False
-
- Commandline:
- --profile="core" --api="gl=4.6,gles2=3.2" --generator="c" --spec="gl" --local-files --extensions="GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_compressed_3DC_texture,GL_AMD_compressed_ATC_texture,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_program_binary_Z400,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_ANDROID_extension_pack_es31a,GL_ANGLE_depth_texture,GL_ANGLE_framebuffer_blit,GL_ANGLE_framebuffer_multisample,GL_ANGLE_instanced_arrays,GL_ANGLE_pack_reverse_row_order,GL_ANGLE_program_binary,GL_ANGLE_texture_compression_dxt3,GL_ANGLE_texture_compression_dxt5,GL_ANGLE_texture_usage,GL_ANGLE_translated_shader_source,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_clip_distance,GL_APPLE_color_buffer_packed_float,GL_APPLE_copy_texture_levels,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_framebuffer_multisample,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_sync,GL_APPLE_texture_format_BGRA8888,GL_APPLE_texture_max_level,GL_APPLE_texture_packed_float,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ARM_mali_program_binary,GL_ARM_mali_shader_binary,GL_ARM_rgba8,GL_ARM_shader_framebuffer_fetch,GL_ARM_shader_framebuffer_fetch_depth_stencil,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_DMP_program_binary,GL_DMP_shader_binary,GL_EXT_422_pixels,GL_EXT_EGL_image_array,GL_EXT_EGL_image_storage,GL_EXT_YUV_target,GL_EXT_abgr,GL_EXT_base_instance,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_extended,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_buffer_storage,GL_EXT_clear_texture,GL_EXT_clip_control,GL_EXT_clip_cull_distance,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_buffer_float,GL_EXT_color_buffer_half_float,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_conservative_depth,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_image,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_discard_framebuffer,GL_EXT_disjoint_timer_query,GL_EXT_draw_buffers,GL_EXT_draw_buffers2,GL_EXT_draw_buffers_indexed,GL_EXT_draw_elements_base_vertex,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_draw_transform_feedback,GL_EXT_external_buffer,GL_EXT_float_blend,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_point_size,GL_EXT_geometry_shader,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_gpu_shader5,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_instanced_arrays,GL_EXT_light_texture,GL_EXT_map_buffer_range,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multi_draw_indirect,GL_EXT_multisample,GL_EXT_multisampled_compatibility,GL_EXT_multisampled_render_to_texture,GL_EXT_multiview_draw_buffers,GL_EXT_occlusion_query_boolean,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_primitive_bounding_box,GL_EXT_protected_textures,GL_EXT_provoking_vertex,GL_EXT_pvrtc_sRGB,GL_EXT_raster_multisample,GL_EXT_read_format_bgra,GL_EXT_render_snorm,GL_EXT_rescale_normal,GL_EXT_robustness,GL_EXT_sRGB,GL_EXT_sRGB_write_control,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_group_vote,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_implicit_conversions,GL_EXT_shader_integer_mix,GL_EXT_shader_io_blocks,GL_EXT_shader_non_constant_global_initializers,GL_EXT_shader_pixel_local_storage,GL_EXT_shader_pixel_local_storage2,GL_EXT_shader_texture_lod,GL_EXT_shadow_funcs,GL_EXT_shadow_samplers,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_tessellation_point_size,GL_EXT_tessellation_shader,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_border_clamp,GL_EXT_texture_buffer,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_astc_decode_mode,GL_EXT_texture_compression_bptc,GL_EXT_texture_compression_dxt1,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_compression_s3tc_srgb,GL_EXT_texture_cube_map,GL_EXT_texture_cube_map_array,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_format_BGRA8888,GL_EXT_texture_format_sRGB_override,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_mirror_clamp_to_edge,GL_EXT_texture_norm16,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_rg,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_R8,GL_EXT_texture_sRGB_RG8,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_storage,GL_EXT_texture_swizzle,GL_EXT_texture_type_2_10_10_10_REV,GL_EXT_texture_view,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_unpack_subimage,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_FJ_shader_binary_GCCSO,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_IMG_bindless_texture,GL_IMG_framebuffer_downsample,GL_IMG_multisampled_render_to_texture,GL_IMG_program_binary,GL_IMG_read_format,GL_IMG_shader_binary,GL_IMG_texture_compression_pvrtc,GL_IMG_texture_compression_pvrtc2,GL_IMG_texture_filter_cubic,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_linked_gpu_multicast,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_buffer,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_coverage_sample,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_depth_nonlinear,GL_NV_draw_buffers,GL_NV_draw_instanced,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_attrib_location,GL_NV_explicit_multisample,GL_NV_fbo_color_attachments,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_blit,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample,GL_NV_framebuffer_multisample_coverage,GL_NV_generate_mipmap_sRGB,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_image_formats,GL_NV_instanced_arrays,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_non_square_matrices,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_buffer_object,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_polygon_mode,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_read_buffer,GL_NV_read_buffer_front,GL_NV_read_depth,GL_NV_read_depth_stencil,GL_NV_read_stencil,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_robustness_video_memory_purge,GL_NV_sRGB_formats,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_noperspective_interpolation,GL_NV_shader_storage_buffer_object,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_shadow_samplers_array,GL_NV_shadow_samplers_cube,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_border_clamp,GL_NV_texture_compression_s3tc_update,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_npot_2D_mipmap,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_EGL_image,GL_OES_EGL_image_external,GL_OES_EGL_image_external_essl3,GL_OES_byte_coordinates,GL_OES_compressed_ETC1_RGB8_sub_texture,GL_OES_compressed_ETC1_RGB8_texture,GL_OES_compressed_paletted_texture,GL_OES_copy_image,GL_OES_depth24,GL_OES_depth32,GL_OES_depth_texture,GL_OES_draw_buffers_indexed,GL_OES_draw_elements_base_vertex,GL_OES_element_index_uint,GL_OES_fbo_render_mipmap,GL_OES_fixed_point,GL_OES_fragment_precision_high,GL_OES_geometry_point_size,GL_OES_geometry_shader,GL_OES_get_program_binary,GL_OES_gpu_shader5,GL_OES_mapbuffer,GL_OES_packed_depth_stencil,GL_OES_primitive_bounding_box,GL_OES_query_matrix,GL_OES_read_format,GL_OES_required_internalformat,GL_OES_rgb8_rgba8,GL_OES_sample_shading,GL_OES_sample_variables,GL_OES_shader_image_atomic,GL_OES_shader_io_blocks,GL_OES_shader_multisample_interpolation,GL_OES_single_precision,GL_OES_standard_derivatives,GL_OES_stencil1,GL_OES_stencil4,GL_OES_surfaceless_context,GL_OES_tessellation_point_size,GL_OES_tessellation_shader,GL_OES_texture_3D,GL_OES_texture_border_clamp,GL_OES_texture_buffer,GL_OES_texture_compression_astc,GL_OES_texture_cube_map_array,GL_OES_texture_float,GL_OES_texture_float_linear,GL_OES_texture_half_float,GL_OES_texture_half_float_linear,GL_OES_texture_npot,GL_OES_texture_stencil8,GL_OES_texture_storage_multisample_2d_array,GL_OES_texture_view,GL_OES_vertex_array_object,GL_OES_vertex_half_float,GL_OES_vertex_type_10_10_10_2,GL_OES_viewport_array,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_OVR_multiview_multisampled_render_to_texture,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_QCOM_alpha_test,GL_QCOM_binning_control,GL_QCOM_driver_control,GL_QCOM_extended_get,GL_QCOM_extended_get2,GL_QCOM_framebuffer_foveated,GL_QCOM_perfmon_global_mode,GL_QCOM_shader_framebuffer_fetch_noncoherent,GL_QCOM_texture_foveated,GL_QCOM_tiled_rendering,GL_QCOM_writeonly_rendering,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_VIV_shader_binary,GL_WIN_phong_shading,GL_WIN_specular_fog"
- Online:
- Too many extensions
-*/
-
-#include
-#include
-#include
-#include "glad.h"
-
-static void* get_proc(const char *namez);
-
-#if defined(_WIN32) || defined(__CYGWIN__)
-#include
-static HMODULE libGL;
-
-typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);
-static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
-
-#ifdef _MSC_VER
-#ifdef __has_include
- #if __has_include()
- #define HAVE_WINAPIFAMILY 1
- #endif
-#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
- #define HAVE_WINAPIFAMILY 1
-#endif
-#endif
-
-#ifdef HAVE_WINAPIFAMILY
- #include
- #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
- #define IS_UWP 1
- #endif
-#endif
-
-static
-int open_gl(void) {
-#ifndef IS_UWP
- libGL = LoadLibraryW(L"opengl32.dll");
- if(libGL != NULL) {
- void (* tmp)(void);
- tmp = (void(*)(void)) GetProcAddress(libGL, "wglGetProcAddress");
- gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp;
- return gladGetProcAddressPtr != NULL;
- }
-#endif
-
- return 0;
-}
-
-static
-void close_gl(void) {
- if(libGL != NULL) {
- FreeLibrary((HMODULE) libGL);
- libGL = NULL;
- }
-}
-#else
-#include
-static void* libGL;
-
-#ifndef __APPLE__
-typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);
-static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
-#endif
-
-static
-int open_gl(void) {
-#ifdef __APPLE__
- static const char *NAMES[] = {
- "../Frameworks/OpenGL.framework/OpenGL",
- "/Library/Frameworks/OpenGL.framework/OpenGL",
- "/System/Library/Frameworks/OpenGL.framework/OpenGL",
- "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
- };
-#else
- static const char *NAMES[] = {"libGL.so.1", "libGL.so"};
-#endif
-
- unsigned int index = 0;
- for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {
- libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);
-
- if(libGL != NULL) {
-#ifdef __APPLE__
- return 1;
-#else
- gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,
- "glXGetProcAddressARB");
- return gladGetProcAddressPtr != NULL;
-#endif
- }
- }
-
- return 0;
-}
-
-static
-void close_gl(void) {
- if(libGL != NULL) {
- dlclose(libGL);
- libGL = NULL;
- }
-}
-#endif
-
-static
-void* get_proc(const char *namez) {
- void* result = NULL;
- if(libGL == NULL) return NULL;
-
-#ifndef __APPLE__
- if(gladGetProcAddressPtr != NULL) {
- result = gladGetProcAddressPtr(namez);
- }
-#endif
- if(result == NULL) {
-#if defined(_WIN32) || defined(__CYGWIN__)
- result = (void*)GetProcAddress((HMODULE) libGL, namez);
-#else
- result = dlsym(libGL, namez);
-#endif
- }
-
- return result;
-}
-
-int gladLoadGL(void) {
- int status = 0;
-
- if(open_gl()) {
- status = gladLoadGLLoader(&get_proc);
- close_gl();
- }
-
- return status;
-}
-
-struct gladGLversionStruct GLVersion;
-
-#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
-#define _GLAD_IS_SOME_NEW_VERSION 1
-#endif
-
-static int max_loaded_major;
-static int max_loaded_minor;
-
-static const char *exts = NULL;
-static int num_exts_i = 0;
-static char **exts_i = NULL;
-
-static int get_exts(void) {
-#ifdef _GLAD_IS_SOME_NEW_VERSION
- if(max_loaded_major < 3) {
-#endif
- exts = (const char *)glGetString(GL_EXTENSIONS);
-#ifdef _GLAD_IS_SOME_NEW_VERSION
- } else {
- unsigned int index;
-
- num_exts_i = 0;
- glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
- if (num_exts_i > 0) {
- exts_i = (char **)realloc((void *)exts_i, (size_t)num_exts_i * (sizeof *exts_i));
- }
-
- if (exts_i == NULL) {
- return 0;
- }
-
- for(index = 0; index < (unsigned)num_exts_i; index++) {
- const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index);
- size_t len = strlen(gl_str_tmp);
-
- char *local_str = (char*)malloc((len+1) * sizeof(char));
- if(local_str != NULL) {
- memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char));
- }
- exts_i[index] = local_str;
- }
- }
-#endif
- return 1;
-}
-
-static void free_exts(void) {
- if (exts_i != NULL) {
- int index;
- for(index = 0; index < num_exts_i; index++) {
- free((char *)exts_i[index]);
- }
- free((void *)exts_i);
- exts_i = NULL;
- }
-}
-
-static int has_ext(const char *ext) {
-#ifdef _GLAD_IS_SOME_NEW_VERSION
- if(max_loaded_major < 3) {
-#endif
- const char *extensions;
- const char *loc;
- const char *terminator;
- extensions = exts;
- if(extensions == NULL || ext == NULL) {
- return 0;
- }
-
- while(1) {
- loc = strstr(extensions, ext);
- if(loc == NULL) {
- return 0;
- }
-
- terminator = loc + strlen(ext);
- if((loc == extensions || *(loc - 1) == ' ') &&
- (*terminator == ' ' || *terminator == '\0')) {
- return 1;
- }
- extensions = terminator;
- }
-#ifdef _GLAD_IS_SOME_NEW_VERSION
- } else {
- int index;
- if(exts_i == NULL) return 0;
- for(index = 0; index < num_exts_i; index++) {
- const char *e = exts_i[index];
-
- if(exts_i[index] != NULL && strcmp(e, ext) == 0) {
- return 1;
- }
- }
- }
-#endif
-
- return 0;
-}
-int GLAD_GL_VERSION_1_0;
-int GLAD_GL_VERSION_1_1;
-int GLAD_GL_VERSION_1_2;
-int GLAD_GL_VERSION_1_3;
-int GLAD_GL_VERSION_1_4;
-int GLAD_GL_VERSION_1_5;
-int GLAD_GL_VERSION_2_0;
-int GLAD_GL_VERSION_2_1;
-int GLAD_GL_VERSION_3_0;
-int GLAD_GL_VERSION_3_1;
-int GLAD_GL_VERSION_3_2;
-int GLAD_GL_VERSION_3_3;
-int GLAD_GL_VERSION_4_0;
-int GLAD_GL_VERSION_4_1;
-int GLAD_GL_VERSION_4_2;
-int GLAD_GL_VERSION_4_3;
-int GLAD_GL_VERSION_4_4;
-int GLAD_GL_VERSION_4_5;
-int GLAD_GL_VERSION_4_6;
-int GLAD_GL_ES_VERSION_2_0;
-int GLAD_GL_ES_VERSION_3_0;
-int GLAD_GL_ES_VERSION_3_1;
-int GLAD_GL_ES_VERSION_3_2;
-PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
-PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui;
-PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer;
-PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate;
-PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample;
-PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv;
-PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading;
-PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer;
-PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv;
-PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D;
-PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv;
-PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v;
-PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv;
-PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers;
-PFNGLBINDSAMPLERPROC glad_glBindSampler;
-PFNGLLINEWIDTHPROC glad_glLineWidth;
-PFNGLCOLORP3UIVPROC glad_glColorP3uiv;
-PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v;
-PFNGLCOMPILESHADERPROC glad_glCompileShader;
-PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D;
-PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage;
-PFNGLGETNMAPFVPROC glad_glGetnMapfv;
-PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange;
-PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage;
-PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
-PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount;
-PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer;
-PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui;
-PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv;
-PFNGLVERTEXP4UIPROC glad_glVertexP4ui;
-PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance;
-PFNGLENABLEIPROC glad_glEnablei;
-PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui;
-PFNGLCREATESHADERPROC glad_glCreateShader;
-PFNGLISBUFFERPROC glad_glIsBuffer;
-PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv;
-PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv;
-PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers;
-PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D;
-PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D;
-PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f;
-PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate;
-PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv;
-PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi;
-PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv;
-PFNGLHINTPROC glad_glHint;
-PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s;
-PFNGLSAMPLEMASKIPROC glad_glSampleMaski;
-PFNGLVERTEXP2UIPROC glad_glVertexP2ui;
-PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv;
-PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;
-PFNGLPOINTSIZEPROC glad_glPointSize;
-PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit;
-PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv;
-PFNGLDELETEPROGRAMPROC glad_glDeleteProgram;
-PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv;
-PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D;
-PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage;
-PFNGLWAITSYNCPROC glad_glWaitSync;
-PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv;
-PFNGLUNIFORM3IPROC glad_glUniform3i;
-PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv;
-PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui;
-PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei;
-PFNGLGETNMAPIVPROC glad_glGetnMapiv;
-PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier;
-PFNGLUNIFORM3DPROC glad_glUniform3d;
-PFNGLUNIFORM3FPROC glad_glUniform3f;
-PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv;
-PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv;
-PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui;
-PFNGLCOLORMASKIPROC glad_glColorMaski;
-PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi;
-PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect;
-PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays;
-PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;
-PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui;
-PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv;
-PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData;
-PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv;
-PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv;
-PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex;
-PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d;
-PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture;
-PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv;
-PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v;
-PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv;
-PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram;
-PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv;
-PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv;
-PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv;
-PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture;
-PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv;
-PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData;
-PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;
-PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui;
-PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv;
-PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv;
-PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers;
-PFNGLDRAWARRAYSPROC glad_glDrawArrays;
-PFNGLUNIFORM1UIPROC glad_glUniform1ui;
-PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv;
-PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i;
-PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui;
-PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d;
-PFNGLCLEARPROC glad_glClear;
-PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;
-PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName;
-PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier;
-PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus;
-PFNGLISENABLEDPROC glad_glIsEnabled;
-PFNGLSTENCILOPPROC glad_glStencilOp;
-PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D;
-PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv;
-PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub;
-PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange;
-PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation;
-PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv;
-PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
-PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
-PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat;
-PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer;
-PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
-PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v;
-PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers;
-PFNGLCREATETEXTURESPROC glad_glCreateTextures;
-PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase;
-PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage;
-PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders;
-PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer;
-PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays;
-PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers;
-PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv;
-PFNGLISVERTEXARRAYPROC glad_glIsVertexArray;
-PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray;
-PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv;
-PFNGLGETQUERYIVPROC glad_glGetQueryiv;
-PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv;
-PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer;
-PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat;
-PFNGLCREATEQUERIESPROC glad_glCreateQueries;
-PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv;
-PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding;
-PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv;
-PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices;
-PFNGLISSHADERPROC glad_glIsShader;
-PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv;
-PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed;
-PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv;
-PFNGLENABLEPROC glad_glEnable;
-PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv;
-PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding;
-PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D;
-PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion;
-PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi;
-PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation;
-PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv;
-PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv;
-PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv;
-PFNGLUNIFORM2DVPROC glad_glUniform2dv;
-PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer;
-PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv;
-PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui;
-PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv;
-PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange;
-PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv;
-PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui;
-PFNGLGETPOINTERVPROC glad_glGetPointerv;
-PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor;
-PFNGLGETUNIFORMFVPROC glad_glGetUniformfv;
-PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv;
-PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv;
-PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv;
-PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor;
-PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
-PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed;
-PFNGLGETNPIXELMAPUSVPROC glad_glGetnPixelMapusv;
-PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv;
-PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced;
-PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i;
-PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri;
-PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d;
-PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f;
-PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv;
-PFNGLFLUSHPROC glad_glFlush;
-PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv;
-PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv;
-PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;
-PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage;
-PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv;
-PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv;
-PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp;
-PFNGLFENCESYNCPROC glad_glFenceSync;
-PFNGLCOLORP3UIPROC glad_glColorP3ui;
-PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance;
-PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv;
-PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender;
-PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline;
-PFNGLGETNMINMAXPROC glad_glGetnMinmax;
-PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
-PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv;
-PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample;
-PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate;
-PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib;
-PFNGLGENSAMPLERSPROC glad_glGenSamplers;
-PFNGLCLAMPCOLORPROC glad_glClampColor;
-PFNGLUNIFORM4IVPROC glad_glUniform4iv;
-PFNGLCLEARSTENCILPROC glad_glClearStencil;
-PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv;
-PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv;
-PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced;
-PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader;
-PFNGLGENTEXTURESPROC glad_glGenTextures;
-PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample;
-PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback;
-PFNGLUNIFORM1DVPROC glad_glUniform1dv;
-PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv;
-PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v;
-PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv;
-PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv;
-PFNGLISSYNCPROC glad_glIsSync;
-PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv;
-PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName;
-PFNGLUNIFORM2IPROC glad_glUniform2i;
-PFNGLUNIFORM2FPROC glad_glUniform2f;
-PFNGLUNIFORM2DPROC glad_glUniform2d;
-PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui;
-PFNGLGETPROGRAMIVPROC glad_glGetProgramiv;
-PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer;
-PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer;
-PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv;
-PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;
-PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri;
-PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf;
-PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange;
-PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv;
-PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv;
-PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv;
-PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d;
-PFNGLPRIMITIVEBOUNDINGBOXPROC glad_glPrimitiveBoundingBox;
-PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv;
-PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute;
-PFNGLGENQUERIESPROC glad_glGenQueries;
-PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui;
-PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D;
-PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v;
-PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers;
-PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
-PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage;
-PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer;
-PFNGLISENABLEDIPROC glad_glIsEnabledi;
-PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange;
-PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui;
-PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed;
-PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData;
-PFNGLUNIFORM2IVPROC glad_glUniform2iv;
-PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv;
-PFNGLUNIFORM4UIVPROC glad_glUniform4uiv;
-PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv;
-PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D;
-PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D;
-PFNGLGETSHADERIVPROC glad_glGetShaderiv;
-PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv;
-PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;
-PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer;
-PFNGLBINDTEXTURESPROC glad_glBindTextures;
-PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation;
-PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage;
-PFNGLSCISSORARRAYVPROC glad_glScissorArrayv;
-PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
-PFNGLGETDOUBLEVPROC glad_glGetDoublev;
-PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d;
-PFNGLUNIFORM4DVPROC glad_glUniform4dv;
-PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv;
-PFNGLGETUNIFORMIVPROC glad_glGetUniformiv;
-PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData;
-PFNGLGETNCOLORTABLEPROC glad_glGetnColorTable;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D;
-PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv;
-PFNGLUNIFORM3FVPROC glad_glUniform3fv;
-PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect;
-PFNGLDEPTHRANGEPROC glad_glDepthRange;
-PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer;
-PFNGLMAPBUFFERPROC glad_glMapBuffer;
-PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage;
-PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat;
-PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D;
-PFNGLDELETESYNCPROC glad_glDeleteSync;
-PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D;
-PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v;
-PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv;
-PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv;
-PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv;
-PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements;
-PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv;
-PFNGLUNIFORM3IVPROC glad_glUniform3iv;
-PFNGLPOLYGONMODEPROC glad_glPolygonMode;
-PFNGLDRAWBUFFERSPROC glad_glDrawBuffers;
-PFNGLGETNHISTOGRAMPROC glad_glGetnHistogram;
-PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv;
-PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer;
-PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv;
-PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;
-PFNGLUSEPROGRAMPROC glad_glUseProgram;
-PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog;
-PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;
-PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray;
-PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers;
-PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap;
-PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv;
-PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex;
-PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData;
-PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D;
-PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter;
-PFNGLUNIFORM2UIVPROC glad_glUniform2uiv;
-PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D;
-PFNGLFINISHPROC glad_glFinish;
-PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed;
-PFNGLDELETESHADERPROC glad_glDeleteShader;
-PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v;
-PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D;
-PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;
-PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv;
-PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex;
-PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv;
-PFNGLVIEWPORTPROC glad_glViewport;
-PFNGLUNIFORM1UIVPROC glad_glUniform1uiv;
-PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings;
-PFNGLUNIFORM2UIPROC glad_glUniform2ui;
-PFNGLGETNMAPDVPROC glad_glGetnMapdv;
-PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;
-PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i;
-PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage;
-PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat;
-PFNGLCLEARDEPTHPROC glad_glClearDepth;
-PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv;
-PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
-PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding;
-PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
-PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv;
-PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource;
-PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage;
-PFNGLTEXBUFFERPROC glad_glTexBuffer;
-PFNGLPIXELSTOREIPROC glad_glPixelStorei;
-PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram;
-PFNGLPIXELSTOREFPROC glad_glPixelStoref;
-PFNGLCREATEBUFFERSPROC glad_glCreateBuffers;
-PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v;
-PFNGLCLIPCONTROLPROC glad_glClipControl;
-PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv;
-PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines;
-PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;
-PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D;
-PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv;
-PFNGLLINKPROGRAMPROC glad_glLinkProgram;
-PFNGLBINDTEXTUREPROC glad_glBindTexture;
-PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect;
-PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;
-PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog;
-PFNGLGETSTRINGPROC glad_glGetString;
-PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv;
-PFNGLDETACHSHADERPROC glad_glDetachShader;
-PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i;
-PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv;
-PFNGLENDQUERYPROC glad_glEndQuery;
-PFNGLNORMALP3UIPROC glad_glNormalP3ui;
-PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri;
-PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName;
-PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv;
-PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv;
-PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui;
-PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation;
-PFNGLDELETETEXTURESPROC glad_glDeleteTextures;
-PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv;
-PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate;
-PFNGLDELETEQUERIESPROC glad_glDeleteQueries;
-PFNGLNORMALP3UIVPROC glad_glNormalP3uiv;
-PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f;
-PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d;
-PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv;
-PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase;
-PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv;
-PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
-PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays;
-PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv;
-PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s;
-PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex;
-PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage;
-PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri;
-PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData;
-PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf;
-PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D;
-PFNGLUNIFORM1FPROC glad_glUniform1f;
-PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv;
-PFNGLUNIFORM1DPROC glad_glUniform1d;
-PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage;
-PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage;
-PFNGLUNIFORM1IPROC glad_glUniform1i;
-PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib;
-PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D;
-PFNGLDISABLEPROC glad_glDisable;
-PFNGLLOGICOPPROC glad_glLogicOp;
-PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv;
-PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount;
-PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv;
-PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv;
-PFNGLUNIFORM4UIPROC glad_glUniform4ui;
-PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D;
-PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer;
-PFNGLCULLFACEPROC glad_glCullFace;
-PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i;
-PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f;
-PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf;
-PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d;
-PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv;
-PFNGLGETSTRINGIPROC glad_glGetStringi;
-PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D;
-PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed;
-PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream;
-PFNGLATTACHSHADERPROC glad_glAttachShader;
-PFNGLQUERYCOUNTERPROC glad_glQueryCounter;
-PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex;
-PFNGLSHADERBINARYPROC glad_glShaderBinary;
-PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer;
-PFNGLDRAWELEMENTSPROC glad_glDrawElements;
-PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample;
-PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv;
-PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData;
-PFNGLUNIFORM1IVPROC glad_glUniform1iv;
-PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv;
-PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv;
-PFNGLREADBUFFERPROC glad_glReadBuffer;
-PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv;
-PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced;
-PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D;
-PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv;
-PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv;
-PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f;
-PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv;
-PFNGLPOINTPARAMETERIPROC glad_glPointParameteri;
-PFNGLBLENDCOLORPROC glad_glBlendColor;
-PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv;
-PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus;
-PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer;
-PFNGLPOINTPARAMETERFPROC glad_glPointParameterf;
-PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv;
-PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv;
-PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s;
-PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer;
-PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv;
-PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv;
-PFNGLISPROGRAMPROC glad_glIsProgram;
-PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv;
-PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D;
-PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv;
-PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv;
-PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv;
-PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;
-PFNGLUNIFORM4IPROC glad_glUniform4i;
-PFNGLACTIVETEXTUREPROC glad_glActiveTexture;
-PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray;
-PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline;
-PFNGLREADPIXELSPROC glad_glReadPixels;
-PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv;
-PFNGLUNIFORM4FPROC glad_glUniform4f;
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample;
-PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines;
-PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv;
-PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer;
-PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv;
-PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex;
-PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv;
-PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib;
-PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced;
-PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName;
-PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d;
-PFNGLSTENCILFUNCPROC glad_glStencilFunc;
-PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData;
-PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;
-PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding;
-PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv;
-PFNGLCOLORP4UIPROC glad_glColorP4ui;
-PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages;
-PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f;
-PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d;
-PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv;
-PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv;
-PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;
-PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer;
-PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv;
-PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog;
-PFNGLOBJECTLABELPROC glad_glObjectLabel;
-PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i;
-PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData;
-PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv;
-PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv;
-PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv;
-PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate;
-PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui;
-PFNGLGENBUFFERSPROC glad_glGenBuffers;
-PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex;
-PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv;
-PFNGLGETNPOLYGONSTIPPLEPROC glad_glGetnPolygonStipple;
-PFNGLBLENDFUNCPROC glad_glBlendFunc;
-PFNGLCREATEPROGRAMPROC glad_glCreateProgram;
-PFNGLTEXIMAGE3DPROC glad_glTexImage3D;
-PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer;
-PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv;
-PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData;
-PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex;
-PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange;
-PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage;
-PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures;
-PFNGLGETINTEGER64VPROC glad_glGetInteger64v;
-PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline;
-PFNGLSCISSORPROC glad_glScissor;
-PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv;
-PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
-PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer;
-PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv;
-PFNGLUNIFORM3UIVPROC glad_glUniform3uiv;
-PFNGLCLEARCOLORPROC glad_glClearColor;
-PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv;
-PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv;
-PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v;
-PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv;
-PFNGLCOLORP4UIVPROC glad_glColorP4uiv;
-PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv;
-PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv;
-PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv;
-PFNGLUNIFORM3UIPROC glad_glUniform3ui;
-PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv;
-PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv;
-PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv;
-PFNGLUNIFORM2FVPROC glad_glUniform2fv;
-PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName;
-PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex;
-PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect;
-PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv;
-PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv;
-PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect;
-PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData;
-PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv;
-PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange;
-PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D;
-PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv;
-PFNGLGETUNIFORMDVPROC glad_glGetUniformdv;
-PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v;
-PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
-PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers;
-PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv;
-PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;
-PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv;
-PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv;
-PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv;
-PFNGLDEPTHFUNCPROC glad_glDepthFunc;
-PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D;
-PFNGLPROGRAMBINARYPROC glad_glProgramBinary;
-PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv;
-PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
-PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui;
-PFNGLBUFFERSTORAGEPROC glad_glBufferStorage;
-PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync;
-PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui;
-PFNGLGETFLOATI_VPROC glad_glGetFloati_v;
-PFNGLCOLORMASKPROC glad_glColorMask;
-PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer;
-PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv;
-PFNGLBLENDEQUATIONPROC glad_glBlendEquation;
-PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation;
-PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv;
-PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat;
-PFNGLREADNPIXELSPROC glad_glReadnPixels;
-PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers;
-PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback;
-PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv;
-PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv;
-PFNGLUNIFORM4FVPROC glad_glUniform4fv;
-PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer;
-PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;
-PFNGLCREATESAMPLERSPROC glad_glCreateSamplers;
-PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv;
-PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData;
-PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback;
-PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv;
-PFNGLISSAMPLERPROC glad_glIsSampler;
-PFNGLVERTEXP3UIPROC glad_glVertexP3ui;
-PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor;
-PFNGLBINDSAMPLERSPROC glad_glBindSamplers;
-PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D;
-PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;
-PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D;
-PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex;
-PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus;
-PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender;
-PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv;
-PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation;
-PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv;
-PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv;
-PFNGLBLENDFUNCIPROC glad_glBlendFunci;
-PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv;
-PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements;
-PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv;
-PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase;
-PFNGLBUFFERSUBDATAPROC glad_glBufferSubData;
-PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv;
-PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange;
-PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture;
-PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei;
-PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv;
-PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d;
-PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays;
-PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv;
-PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv;
-PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
-PFNGLTEXTUREVIEWPROC glad_glTextureView;
-PFNGLDISABLEIPROC glad_glDisablei;
-PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv;
-PFNGLSHADERSOURCEPROC glad_glShaderSource;
-PFNGLGETNSEPARABLEFILTERPROC glad_glGetnSeparableFilter;
-PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers;
-PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv;
-PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
-PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat;
-PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers;
-PFNGLGETSYNCIVPROC glad_glGetSynciv;
-PFNGLGETNPIXELMAPFVPROC glad_glGetnPixelMapfv;
-PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv;
-PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv;
-PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i;
-PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v;
-PFNGLBEGINQUERYPROC glad_glBeginQuery;
-PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv;
-PFNGLBINDBUFFERPROC glad_glBindBuffer;
-PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample;
-PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d;
-PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f;
-PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv;
-PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv;
-PFNGLBUFFERDATAPROC glad_glBufferData;
-PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv;
-PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui;
-PFNGLGETERRORPROC glad_glGetError;
-PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks;
-PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui;
-PFNGLGETFLOATVPROC glad_glGetFloatv;
-PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D;
-PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv;
-PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
-PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i;
-PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv;
-PFNGLUNIFORM4DPROC glad_glUniform4d;
-PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
-PFNGLGETINTEGERVPROC glad_glGetIntegerv;
-PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv;
-PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv;
-PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv;
-PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D;
-PFNGLISQUERYPROC glad_glIsQuery;
-PFNGLBLENDBARRIERPROC glad_glBlendBarrier;
-PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui;
-PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui;
-PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv;
-PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
-PFNGLSTENCILMASKPROC glad_glStencilMask;
-PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv;
-PFNGLISTEXTUREPROC glad_glIsTexture;
-PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData;
-PFNGLUNIFORM1FVPROC glad_glUniform1fv;
-PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv;
-PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData;
-PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
-PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv;
-PFNGLUNIFORM3DVPROC glad_glUniform3dv;
-PFNGLGETNPIXELMAPUIVPROC glad_glGetnPixelMapuiv;
-PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv;
-PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation;
-PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv;
-PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv;
-PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage;
-PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData;
-PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv;
-PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d;
-PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f;
-PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv;
-PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v;
-PFNGLDEPTHMASKPROC glad_glDepthMask;
-PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s;
-PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample;
-PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv;
-PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex;
-PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample;
-PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform;
-PFNGLFRONTFACEPROC glad_glFrontFace;
-PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange;
-PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer;
-PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri;
-PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance;
-PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines;
-int GLAD_GL_SGIX_pixel_tiles;
-int GLAD_GL_EXT_post_depth_coverage;
-int GLAD_GL_NV_non_square_matrices;
-int GLAD_GL_APPLE_element_array;
-int GLAD_GL_EXT_EGL_image_array;
-int GLAD_GL_AMD_multi_draw_indirect;
-int GLAD_GL_QCOM_tiled_rendering;
-int GLAD_GL_EXT_blend_subtract;
-int GLAD_GL_SGIX_tag_sample_buffer;
-int GLAD_GL_OES_standard_derivatives;
-int GLAD_GL_NV_point_sprite;
-int GLAD_GL_IBM_texture_mirrored_repeat;
-int GLAD_GL_NV_sRGB_formats;
-int GLAD_GL_APPLE_transform_hint;
-int GLAD_GL_ATI_separate_stencil;
-int GLAD_GL_NV_shader_atomic_int64;
-int GLAD_GL_EXT_semaphore_win32;
-int GLAD_GL_OES_get_program_binary;
-int GLAD_GL_NV_vertex_program2_option;
-int GLAD_GL_EXT_sRGB;
-int GLAD_GL_EXT_texture_buffer_object;
-int GLAD_GL_OES_packed_depth_stencil;
-int GLAD_GL_OES_geometry_shader;
-int GLAD_GL_NV_read_depth_stencil;
-int GLAD_GL_ARB_vertex_blend;
-int GLAD_GL_OVR_multiview;
-int GLAD_GL_QCOM_framebuffer_foveated;
-int GLAD_GL_EXT_multisampled_render_to_texture;
-int GLAD_GL_AMD_shader_gpu_shader_half_float_fetch;
-int GLAD_GL_NV_vertex_program2;
-int GLAD_GL_ARB_program_interface_query;
-int GLAD_GL_EXT_misc_attribute;
-int GLAD_GL_NV_multisample_coverage;
-int GLAD_GL_EXT_robustness;
-int GLAD_GL_ARB_shading_language_packing;
-int GLAD_GL_EXT_texture_cube_map;
-int GLAD_GL_OES_texture_half_float_linear;
-int GLAD_GL_NV_viewport_array2;
-int GLAD_GL_ARB_texture_stencil8;
-int GLAD_GL_EXT_index_func;
-int GLAD_GL_ANGLE_texture_usage;
-int GLAD_GL_EXT_memory_object_fd;
-int GLAD_GL_OES_compressed_paletted_texture;
-int GLAD_GL_OES_vertex_array_object;
-int GLAD_GL_MESA_shader_integer_functions;
-int GLAD_GL_NV_shader_buffer_load;
-int GLAD_GL_EXT_primitive_bounding_box;
-int GLAD_GL_NV_texture_border_clamp;
-int GLAD_GL_EXT_color_subtable;
-int GLAD_GL_OES_vertex_half_float;
-int GLAD_GL_SUNX_constant_data;
-int GLAD_GL_EXT_texture_compression_s3tc;
-int GLAD_GL_OES_fragment_precision_high;
-int GLAD_GL_EXT_multi_draw_arrays;
-int GLAD_GL_ARB_shader_atomic_counters;
-int GLAD_GL_ARB_arrays_of_arrays;
-int GLAD_GL_NV_conditional_render;
-int GLAD_GL_OES_texture_storage_multisample_2d_array;
-int GLAD_GL_EXT_texture_env_combine;
-int GLAD_GL_NV_fog_distance;
-int GLAD_GL_ANGLE_depth_texture;
-int GLAD_GL_SGIX_async_histogram;
-int GLAD_GL_NV_explicit_attrib_location;
-int GLAD_GL_MESA_resize_buffers;
-int GLAD_GL_EXT_shader_io_blocks;
-int GLAD_GL_NV_light_max_exponent;
-int GLAD_GL_NV_texture_env_combine4;
-int GLAD_GL_ARB_spirv_extensions;
-int GLAD_GL_ARB_texture_view;
-int GLAD_GL_ARB_texture_env_combine;
-int GLAD_GL_OES_geometry_point_size;
-int GLAD_GL_ARB_map_buffer_range;
-int GLAD_GL_EXT_convolution;
-int GLAD_GL_OES_tessellation_shader;
-int GLAD_GL_NV_compute_program5;
-int GLAD_GL_NV_vertex_attrib_integer_64bit;
-int GLAD_GL_EXT_paletted_texture;
-int GLAD_GL_ARB_texture_buffer_object;
-int GLAD_GL_ATI_pn_triangles;
-int GLAD_GL_AMD_compressed_ATC_texture;
-int GLAD_GL_SGIX_resample;
-int GLAD_GL_SGIX_flush_raster;
-int GLAD_GL_EXT_shader_implicit_conversions;
-int GLAD_GL_EXT_light_texture;
-int GLAD_GL_ARB_point_sprite;
-int GLAD_GL_EXT_multi_draw_indirect;
-int GLAD_GL_SUN_convolution_border_modes;
-int GLAD_GL_EXT_semaphore_fd;
-int GLAD_GL_NV_parameter_buffer_object2;
-int GLAD_GL_ARB_half_float_pixel;
-int GLAD_GL_EXT_color_buffer_float;
-int GLAD_GL_NV_tessellation_program5;
-int GLAD_GL_REND_screen_coordinates;
-int GLAD_GL_IMG_program_binary;
-int GLAD_GL_EXT_shared_texture_palette;
-int GLAD_GL_ARM_mali_program_binary;
-int GLAD_GL_EXT_packed_float;
-int GLAD_GL_OML_subsample;
-int GLAD_GL_SGIX_vertex_preclip;
-int GLAD_GL_SGIX_texture_scale_bias;
-int GLAD_GL_AMD_draw_buffers_blend;
-int GLAD_GL_APPLE_texture_range;
-int GLAD_GL_OES_compressed_ETC1_RGB8_texture;
-int GLAD_GL_EXT_texture_array;
-int GLAD_GL_NV_texture_barrier;
-int GLAD_GL_OES_copy_image;
-int GLAD_GL_QCOM_extended_get2;
-int GLAD_GL_ARB_texture_query_levels;
-int GLAD_GL_NV_texgen_emboss;
-int GLAD_GL_EXT_texture_swizzle;
-int GLAD_GL_ARB_texture_rg;
-int GLAD_GL_ARB_vertex_type_2_10_10_10_rev;
-int GLAD_GL_EXT_shadow_samplers;
-int GLAD_GL_ARB_fragment_shader;
-int GLAD_GL_3DFX_tbuffer;
-int GLAD_GL_GREMEDY_frame_terminator;
-int GLAD_GL_IBM_cull_vertex;
-int GLAD_GL_EXT_separate_shader_objects;
-int GLAD_GL_APPLE_texture_packed_float;
-int GLAD_GL_NV_texture_multisample;
-int GLAD_GL_ARB_shader_objects;
-int GLAD_GL_ARB_framebuffer_object;
-int GLAD_GL_OES_tessellation_point_size;
-int GLAD_GL_EXT_sRGB_write_control;
-int GLAD_GL_OES_draw_buffers_indexed;
-int GLAD_GL_EXT_external_buffer;
-int GLAD_GL_ATI_envmap_bumpmap;
-int GLAD_GL_AMD_shader_explicit_vertex_parameter;
-int GLAD_GL_ARB_robust_buffer_access_behavior;
-int GLAD_GL_ARB_shader_stencil_export;
-int GLAD_GL_OES_sample_variables;
-int GLAD_GL_NV_texture_rectangle;
-int GLAD_GL_ARB_enhanced_layouts;
-int GLAD_GL_ARB_texture_rectangle;
-int GLAD_GL_SGI_texture_color_table;
-int GLAD_GL_NV_viewport_swizzle;
-int GLAD_GL_ATI_map_object_buffer;
-int GLAD_GL_QCOM_texture_foveated;
-int GLAD_GL_ARB_robustness;
-int GLAD_GL_NV_pixel_data_range;
-int GLAD_GL_ANGLE_framebuffer_multisample;
-int GLAD_GL_EXT_framebuffer_blit;
-int GLAD_GL_QCOM_binning_control;
-int GLAD_GL_ARB_gpu_shader_fp64;
-int GLAD_GL_EXT_occlusion_query_boolean;
-int GLAD_GL_NV_command_list;
-int GLAD_GL_EXT_copy_image;
-int GLAD_GL_SGIX_depth_texture;
-int GLAD_GL_AMD_compressed_3DC_texture;
-int GLAD_GL_AMD_framebuffer_sample_positions;
-int GLAD_GL_GREMEDY_string_marker;
-int GLAD_GL_ARB_texture_compression_bptc;
-int GLAD_GL_EXT_subtexture;
-int GLAD_GL_IMG_texture_compression_pvrtc2;
-int GLAD_GL_EXT_pixel_transform_color_table;
-int GLAD_GL_EXT_texture_compression_rgtc;
-int GLAD_GL_ARB_shader_atomic_counter_ops;
-int GLAD_GL_SGIX_depth_pass_instrument;
-int GLAD_GL_EXT_gpu_program_parameters;
-int GLAD_GL_NV_image_formats;
-int GLAD_GL_NV_evaluators;
-int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent;
-int GLAD_GL_SGIS_texture_filter4;
-int GLAD_GL_AMD_performance_monitor;
-int GLAD_GL_NV_geometry_shader4;
-int GLAD_GL_EXT_stencil_clear_tag;
-int GLAD_GL_NV_vertex_program1_1;
-int GLAD_GL_NV_present_video;
-int GLAD_GL_ARB_texture_compression_rgtc;
-int GLAD_GL_EXT_YUV_target;
-int GLAD_GL_HP_convolution_border_modes;
-int GLAD_GL_EXT_multiview_draw_buffers;
-int GLAD_GL_QCOM_extended_get;
-int GLAD_GL_EXT_shader_integer_mix;
-int GLAD_GL_SGIX_framezoom;
-int GLAD_GL_ARB_stencil_texturing;
-int GLAD_GL_EXT_texture_norm16;
-int GLAD_GL_EXT_shader_non_constant_global_initializers;
-int GLAD_GL_ARB_shader_clock;
-int GLAD_GL_NV_shader_atomic_fp16_vector;
-int GLAD_GL_OES_viewport_array;
-int GLAD_GL_SGIX_fog_offset;
-int GLAD_GL_ARB_draw_elements_base_vertex;
-int GLAD_GL_EXT_tessellation_shader;
-int GLAD_GL_INGR_interlace_read;
-int GLAD_GL_NV_transform_feedback;
-int GLAD_GL_NV_generate_mipmap_sRGB;
-int GLAD_GL_EXT_geometry_point_size;
-int GLAD_GL_OES_EGL_image_external_essl3;
-int GLAD_GL_NV_fragment_program;
-int GLAD_GL_AMD_stencil_operation_extended;
-int GLAD_GL_EXT_texture_type_2_10_10_10_REV;
-int GLAD_GL_EXT_discard_framebuffer;
-int GLAD_GL_NV_read_depth;
-int GLAD_GL_ARB_seamless_cubemap_per_texture;
-int GLAD_GL_EXT_texture_buffer;
-int GLAD_GL_ARB_instanced_arrays;
-int GLAD_GL_ARB_get_texture_sub_image;
-int GLAD_GL_NV_vertex_array_range2;
-int GLAD_GL_KHR_robustness;
-int GLAD_GL_AMD_sparse_texture;
-int GLAD_GL_ARB_clip_control;
-int GLAD_GL_NV_fragment_coverage_to_color;
-int GLAD_GL_NV_fence;
-int GLAD_GL_ARB_texture_buffer_range;
-int GLAD_GL_SUN_mesh_array;
-int GLAD_GL_ARB_vertex_attrib_binding;
-int GLAD_GL_ARB_framebuffer_no_attachments;
-int GLAD_GL_ARB_cl_event;
-int GLAD_GL_QCOM_writeonly_rendering;
-int GLAD_GL_EXT_vertex_weighting;
-int GLAD_GL_OES_draw_elements_base_vertex;
-int GLAD_GL_ARB_derivative_control;
-int GLAD_GL_NV_packed_depth_stencil;
-int GLAD_GL_ANGLE_program_binary;
-int GLAD_GL_OES_single_precision;
-int GLAD_GL_OES_primitive_bounding_box;
-int GLAD_GL_NV_primitive_restart;
-int GLAD_GL_SUN_global_alpha;
-int GLAD_GL_ARB_fragment_shader_interlock;
-int GLAD_GL_ANGLE_texture_compression_dxt3;
-int GLAD_GL_EXT_texture_object;
-int GLAD_GL_AMD_name_gen_delete;
-int GLAD_GL_NV_texture_compression_vtc;
-int GLAD_GL_NV_sample_mask_override_coverage;
-int GLAD_GL_NV_texture_shader3;
-int GLAD_GL_MESA_tile_raster_order;
-int GLAD_GL_ARB_texture_filter_anisotropic;
-int GLAD_GL_EXT_texture;
-int GLAD_GL_ARB_buffer_storage;
-int GLAD_GL_AMD_shader_atomic_counter_ops;
-int GLAD_GL_APPLE_vertex_program_evaluators;
-int GLAD_GL_AMD_texture_gather_bias_lod;
-int GLAD_GL_NV_texgen_reflection;
-int GLAD_GL_ARB_explicit_uniform_location;
-int GLAD_GL_FJ_shader_binary_GCCSO;
-int GLAD_GL_EXT_disjoint_timer_query;
-int GLAD_GL_ARB_depth_buffer_float;
-int GLAD_GL_NV_path_rendering_shared_edge;
-int GLAD_GL_SGIX_shadow_ambient;
-int GLAD_GL_NV_read_buffer;
-int GLAD_GL_IMG_bindless_texture;
-int GLAD_GL_ARB_texture_cube_map;
-int GLAD_GL_AMD_vertex_shader_viewport_index;
-int GLAD_GL_SGIX_list_priority;
-int GLAD_GL_NV_vertex_buffer_unified_memory;
-int GLAD_GL_NV_uniform_buffer_unified_memory;
-int GLAD_GL_ARB_clear_texture;
-int GLAD_GL_NV_texture_compression_s3tc_update;
-int GLAD_GL_ATI_texture_env_combine3;
-int GLAD_GL_NV_depth_clamp;
-int GLAD_GL_ARB_map_buffer_alignment;
-int GLAD_GL_EXT_memory_object;
-int GLAD_GL_NV_blend_equation_advanced;
-int GLAD_GL_SGIS_sharpen_texture;
-int GLAD_GL_KHR_robust_buffer_access_behavior;
-int GLAD_GL_ARB_pipeline_statistics_query;
-int GLAD_GL_ARB_vertex_program;
-int GLAD_GL_NV_pixel_buffer_object;
-int GLAD_GL_EXT_clip_cull_distance;
-int GLAD_GL_ARB_texture_rgb10_a2ui;
-int GLAD_GL_EXT_draw_transform_feedback;
-int GLAD_GL_OML_interlace;
-int GLAD_GL_OES_texture_buffer;
-int GLAD_GL_ATI_pixel_format_float;
-int GLAD_GL_NV_clip_space_w_scaling;
-int GLAD_GL_NV_polygon_mode;
-int GLAD_GL_ARB_vertex_buffer_object;
-int GLAD_GL_OES_sample_shading;
-int GLAD_GL_EXT_shadow_funcs;
-int GLAD_GL_ATI_text_fragment_shader;
-int GLAD_GL_NV_vertex_array_range;
-int GLAD_GL_SGIX_fragment_lighting;
-int GLAD_GL_AMD_shader_ballot;
-int GLAD_GL_NV_texture_expand_normal;
-int GLAD_GL_NV_framebuffer_multisample_coverage;
-int GLAD_GL_EXT_timer_query;
-int GLAD_GL_ANGLE_framebuffer_blit;
-int GLAD_GL_EXT_vertex_array_bgra;
-int GLAD_GL_QCOM_alpha_test;
-int GLAD_GL_NV_bindless_texture;
-int GLAD_GL_KHR_debug;
-int GLAD_GL_SGIS_texture_border_clamp;
-int GLAD_GL_ATI_vertex_attrib_array_object;
-int GLAD_GL_SGIX_clipmap;
-int GLAD_GL_EXT_geometry_shader4;
-int GLAD_GL_ARB_shader_texture_image_samples;
-int GLAD_GL_MESA_ycbcr_texture;
-int GLAD_GL_MESAX_texture_stack;
-int GLAD_GL_EXT_blend_func_extended;
-int GLAD_GL_AMD_seamless_cubemap_per_texture;
-int GLAD_GL_EXT_bindable_uniform;
-int GLAD_GL_KHR_texture_compression_astc_hdr;
-int GLAD_GL_ARB_shader_ballot;
-int GLAD_GL_KHR_blend_equation_advanced;
-int GLAD_GL_ARB_fragment_program_shadow;
-int GLAD_GL_OES_shader_image_atomic;
-int GLAD_GL_ATI_element_array;
-int GLAD_GL_ANGLE_instanced_arrays;
-int GLAD_GL_AMD_texture_texture4;
-int GLAD_GL_SGIX_reference_plane;
-int GLAD_GL_EXT_stencil_two_side;
-int GLAD_GL_EXT_texture_format_sRGB_override;
-int GLAD_GL_ARB_transform_feedback_overflow_query;
-int GLAD_GL_SGIX_texture_lod_bias;
-int GLAD_GL_KHR_no_error;
-int GLAD_GL_NV_explicit_multisample;
-int GLAD_GL_NV_stereo_view_rendering;
-int GLAD_GL_IBM_static_data;
-int GLAD_GL_EXT_clip_volume_hint;
-int GLAD_GL_EXT_texture_perturb_normal;
-int GLAD_GL_NV_fragment_program2;
-int GLAD_GL_NV_fragment_program4;
-int GLAD_GL_EXT_point_parameters;
-int GLAD_GL_PGI_misc_hints;
-int GLAD_GL_EXT_EGL_image_storage;
-int GLAD_GL_SGIX_subsample;
-int GLAD_GL_AMD_shader_stencil_export;
-int GLAD_GL_ARB_shader_texture_lod;
-int GLAD_GL_ARB_vertex_shader;
-int GLAD_GL_ARB_depth_clamp;
-int GLAD_GL_OES_mapbuffer;
-int GLAD_GL_SGIS_texture_select;
-int GLAD_GL_NV_texture_shader;
-int GLAD_GL_ARB_tessellation_shader;
-int GLAD_GL_EXT_draw_buffers2;
-int GLAD_GL_ARB_vertex_attrib_64bit;
-int GLAD_GL_EXT_texture_filter_minmax;
-int GLAD_GL_NV_query_resource;
-int GLAD_GL_NV_read_stencil;
-int GLAD_GL_AMD_interleaved_elements;
-int GLAD_GL_ARB_fragment_program;
-int GLAD_GL_NV_framebuffer_multisample;
-int GLAD_GL_OML_resample;
-int GLAD_GL_APPLE_ycbcr_422;
-int GLAD_GL_SGIX_texture_add_env;
-int GLAD_GL_ARB_shadow_ambient;
-int GLAD_GL_ARB_texture_storage;
-int GLAD_GL_EXT_pixel_buffer_object;
-int GLAD_GL_ARB_copy_image;
-int GLAD_GL_SGIS_pixel_texture;
-int GLAD_GL_SGIS_generate_mipmap;
-int GLAD_GL_SGIX_instruments;
-int GLAD_GL_ARB_fragment_layer_viewport;
-int GLAD_GL_ARB_shader_storage_buffer_object;
-int GLAD_GL_EXT_sparse_texture2;
-int GLAD_GL_EXT_blend_minmax;
-int GLAD_GL_MESA_pack_invert;
-int GLAD_GL_OES_required_internalformat;
-int GLAD_GL_ARB_base_instance;
-int GLAD_GL_EXT_texture_mirror_clamp_to_edge;
-int GLAD_GL_SGIX_convolution_accuracy;
-int GLAD_GL_PGI_vertex_hints;
-int GLAD_GL_AMD_transform_feedback4;
-int GLAD_GL_ARB_ES3_1_compatibility;
-int GLAD_GL_EXT_memory_object_win32;
-int GLAD_GL_EXT_texture_integer;
-int GLAD_GL_ARB_texture_multisample;
-int GLAD_GL_ATI_vertex_streams;
-int GLAD_GL_AMD_gpu_shader_int64;
-int GLAD_GL_S3_s3tc;
-int GLAD_GL_ARB_query_buffer_object;
-int GLAD_GL_IMG_multisampled_render_to_texture;
-int GLAD_GL_AMD_vertex_shader_tessellator;
-int GLAD_GL_ARB_invalidate_subdata;
-int GLAD_GL_EXT_texture_format_BGRA8888;
-int GLAD_GL_APPLE_copy_texture_levels;
-int GLAD_GL_OVR_multiview_multisampled_render_to_texture;
-int GLAD_GL_OES_texture_stencil8;
-int GLAD_GL_NV_draw_vulkan_image;
-int GLAD_GL_EXT_index_material;
-int GLAD_GL_OES_stencil4;
-int GLAD_GL_NVX_linked_gpu_multicast;
-int GLAD_GL_OES_stencil1;
-int GLAD_GL_NV_blend_equation_advanced_coherent;
-int GLAD_GL_OES_texture_3D;
-int GLAD_GL_KHR_texture_compression_astc_sliced_3d;
-int GLAD_GL_INTEL_parallel_arrays;
-int GLAD_GL_ATI_draw_buffers;
-int GLAD_GL_WIN_specular_fog;
-int GLAD_GL_EXT_cmyka;
-int GLAD_GL_SGIX_pixel_texture;
-int GLAD_GL_APPLE_specular_vector;
-int GLAD_GL_DMP_shader_binary;
-int GLAD_GL_ARB_compatibility;
-int GLAD_GL_EXT_texture_storage;
-int GLAD_GL_ARB_timer_query;
-int GLAD_GL_SGIX_interlace;
-int GLAD_GL_NV_parameter_buffer_object;
-int GLAD_GL_AMD_shader_trinary_minmax;
-int GLAD_GL_ARB_direct_state_access;
-int GLAD_GL_EXT_rescale_normal;
-int GLAD_GL_ARB_pixel_buffer_object;
-int GLAD_GL_ARB_uniform_buffer_object;
-int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev;
-int GLAD_GL_ARB_texture_swizzle;
-int GLAD_GL_NV_transform_feedback2;
-int GLAD_GL_SGIX_async_pixel;
-int GLAD_GL_NV_fragment_program_option;
-int GLAD_GL_ARB_explicit_attrib_location;
-int GLAD_GL_EXT_sparse_texture;
-int GLAD_GL_EXT_blend_color;
-int GLAD_GL_NV_shader_thread_group;
-int GLAD_GL_EXT_stencil_wrap;
-int GLAD_GL_EXT_index_array_formats;
-int GLAD_GL_OES_texture_float_linear;
-int GLAD_GL_IMG_texture_compression_pvrtc;
-int GLAD_GL_OVR_multiview2;
-int GLAD_GL_EXT_histogram;
-int GLAD_GL_EXT_polygon_offset;
-int GLAD_GL_SGIS_point_parameters;
-int GLAD_GL_DMP_program_binary;
-int GLAD_GL_SGIX_ycrcb;
-int GLAD_GL_EXT_draw_buffers_indexed;
-int GLAD_GL_EXT_direct_state_access;
-int GLAD_GL_ARB_cull_distance;
-int GLAD_GL_AMD_sample_positions;
-int GLAD_GL_NV_vertex_program;
-int GLAD_GL_NV_shader_thread_shuffle;
-int GLAD_GL_ARB_shader_precision;
-int GLAD_GL_EXT_vertex_shader;
-int GLAD_GL_EXT_blend_func_separate;
-int GLAD_GL_APPLE_fence;
-int GLAD_GL_NV_query_resource_tag;
-int GLAD_GL_OES_byte_coordinates;
-int GLAD_GL_NV_draw_instanced;
-int GLAD_GL_ARB_transpose_matrix;
-int GLAD_GL_ARB_provoking_vertex;
-int GLAD_GL_OES_fbo_render_mipmap;
-int GLAD_GL_EXT_fog_coord;
-int GLAD_GL_OES_element_index_uint;
-int GLAD_GL_EXT_buffer_storage;
-int GLAD_GL_EXT_vertex_array;
-int GLAD_GL_ARB_half_float_vertex;
-int GLAD_GL_EXT_blend_equation_separate;
-int GLAD_GL_NV_framebuffer_mixed_samples;
-int GLAD_GL_NVX_conditional_render;
-int GLAD_GL_ARB_multi_draw_indirect;
-int GLAD_GL_EXT_raster_multisample;
-int GLAD_GL_NV_copy_image;
-int GLAD_GL_HP_texture_lighting;
-int GLAD_GL_INTEL_framebuffer_CMAA;
-int GLAD_GL_EXT_texture_border_clamp;
-int GLAD_GL_EXT_texture_compression_astc_decode_mode;
-int GLAD_GL_EXT_draw_buffers;
-int GLAD_GL_ARB_transform_feedback2;
-int GLAD_GL_ARB_transform_feedback3;
-int GLAD_GL_SGIX_ycrcba;
-int GLAD_GL_NV_framebuffer_blit;
-int GLAD_GL_EXT_debug_marker;
-int GLAD_GL_EXT_bgra;
-int GLAD_GL_OES_texture_view;
-int GLAD_GL_ARB_sparse_texture_clamp;
-int GLAD_GL_EXT_pixel_transform;
-int GLAD_GL_ARB_conservative_depth;
-int GLAD_GL_ATI_fragment_shader;
-int GLAD_GL_ARB_vertex_array_object;
-int GLAD_GL_EXT_tessellation_point_size;
-int GLAD_GL_EXT_color_buffer_half_float;
-int GLAD_GL_SUN_triangle_list;
-int GLAD_GL_OES_texture_half_float;
-int GLAD_GL_EXT_texture_view;
-int GLAD_GL_EXT_texture_env_add;
-int GLAD_GL_EXT_packed_depth_stencil;
-int GLAD_GL_EXT_texture_mirror_clamp;
-int GLAD_GL_NV_multisample_filter_hint;
-int GLAD_GL_ANGLE_pack_reverse_row_order;
-int GLAD_GL_APPLE_float_pixels;
-int GLAD_GL_EXT_texture_compression_bptc;
-int GLAD_GL_ARB_transform_feedback_instanced;
-int GLAD_GL_SGIX_async;
-int GLAD_GL_EXT_texture_compression_latc;
-int GLAD_GL_NV_robustness_video_memory_purge;
-int GLAD_GL_ARB_shading_language_100;
-int GLAD_GL_INTEL_performance_query;
-int GLAD_GL_ARB_texture_mirror_clamp_to_edge;
-int GLAD_GL_NV_gpu_shader5;
-int GLAD_GL_NV_bindless_multi_draw_indirect_count;
-int GLAD_GL_IMG_framebuffer_downsample;
-int GLAD_GL_ARB_ES2_compatibility;
-int GLAD_GL_ARB_indirect_parameters;
-int GLAD_GL_APPLE_sync;
-int GLAD_GL_EXT_window_rectangles;
-int GLAD_GL_NV_half_float;
-int GLAD_GL_QCOM_driver_control;
-int GLAD_GL_ARB_ES3_2_compatibility;
-int GLAD_GL_ATI_texture_mirror_once;
-int GLAD_GL_IBM_rasterpos_clip;
-int GLAD_GL_EXT_semaphore;
-int GLAD_GL_SGIX_shadow;
-int GLAD_GL_EXT_polygon_offset_clamp;
-int GLAD_GL_NV_deep_texture3D;
-int GLAD_GL_ARB_shader_draw_parameters;
-int GLAD_GL_SGIX_calligraphic_fragment;
-int GLAD_GL_ARB_shader_bit_encoding;
-int GLAD_GL_EXT_compiled_vertex_array;
-int GLAD_GL_EXT_pvrtc_sRGB;
-int GLAD_GL_NV_depth_buffer_float;
-int GLAD_GL_EXT_shader_pixel_local_storage;
-int GLAD_GL_NV_occlusion_query;
-int GLAD_GL_APPLE_flush_buffer_range;
-int GLAD_GL_EXT_draw_elements_base_vertex;
-int GLAD_GL_OES_depth32;
-int GLAD_GL_ARB_imaging;
-int GLAD_GL_NV_shader_atomic_float;
-int GLAD_GL_ARM_shader_framebuffer_fetch;
-int GLAD_GL_QCOM_shader_framebuffer_fetch_noncoherent;
-int GLAD_GL_ARB_draw_buffers_blend;
-int GLAD_GL_AMD_gcn_shader;
-int GLAD_GL_AMD_blend_minmax_factor;
-int GLAD_GL_OES_vertex_type_10_10_10_2;
-int GLAD_GL_EXT_texture_sRGB_decode;
-int GLAD_GL_ARB_shading_language_420pack;
-int GLAD_GL_ARB_shader_viewport_layer_array;
-int GLAD_GL_ATI_meminfo;
-int GLAD_GL_EXT_abgr;
-int GLAD_GL_ARM_rgba8;
-int GLAD_GL_AMD_pinned_memory;
-int GLAD_GL_EXT_texture_snorm;
-int GLAD_GL_SGIX_texture_coordinate_clamp;
-int GLAD_GL_ARB_clear_buffer_object;
-int GLAD_GL_ARB_multisample;
-int GLAD_GL_EXT_debug_label;
-int GLAD_GL_EXT_map_buffer_range;
-int GLAD_GL_ARB_sample_shading;
-int GLAD_GL_NV_internalformat_sample_query;
-int GLAD_GL_INTEL_map_texture;
-int GLAD_GL_ARB_texture_env_crossbar;
-int GLAD_GL_OES_gpu_shader5;
-int GLAD_GL_EXT_422_pixels;
-int GLAD_GL_NV_blend_minmax_factor;
-int GLAD_GL_NV_conservative_raster_pre_snap_triangles;
-int GLAD_GL_ARB_compute_shader;
-int GLAD_GL_EXT_blend_logic_op;
-int GLAD_GL_ARB_blend_func_extended;
-int GLAD_GL_IBM_vertex_array_lists;
-int GLAD_GL_ARB_color_buffer_float;
-int GLAD_GL_ARB_bindless_texture;
-int GLAD_GL_ARB_window_pos;
-int GLAD_GL_EXT_texture_cube_map_array;
-int GLAD_GL_ARB_internalformat_query;
-int GLAD_GL_ARB_shadow;
-int GLAD_GL_ARB_texture_mirrored_repeat;
-int GLAD_GL_EXT_shader_image_load_store;
-int GLAD_GL_OES_shader_multisample_interpolation;
-int GLAD_GL_EXT_copy_texture;
-int GLAD_GL_NV_register_combiners2;
-int GLAD_GL_SGIX_ycrcb_subsample;
-int GLAD_GL_EXT_clip_control;
-int GLAD_GL_NV_depth_nonlinear;
-int GLAD_GL_AMD_program_binary_Z400;
-int GLAD_GL_NV_alpha_to_coverage_dither_control;
-int GLAD_GL_OES_texture_cube_map_array;
-int GLAD_GL_SGIX_ir_instrument1;
-int GLAD_GL_EXT_geometry_shader;
-int GLAD_GL_NV_draw_texture;
-int GLAD_GL_EXT_texture_shared_exponent;
-int GLAD_GL_NV_texture_shader2;
-int GLAD_GL_OES_texture_border_clamp;
-int GLAD_GL_EXT_draw_instanced;
-int GLAD_GL_NV_copy_depth_to_color;
-int GLAD_GL_ARB_viewport_array;
-int GLAD_GL_ARB_separate_shader_objects;
-int GLAD_GL_NV_conservative_raster_pre_snap;
-int GLAD_GL_EXT_depth_bounds_test;
-int GLAD_GL_HP_image_transform;
-int GLAD_GL_EXT_texture_sRGB_R8;
-int GLAD_GL_ARB_texture_env_add;
-int GLAD_GL_NV_instanced_arrays;
-int GLAD_GL_NV_video_capture;
-int GLAD_GL_ARB_sampler_objects;
-int GLAD_GL_ARB_matrix_palette;
-int GLAD_GL_SGIS_texture_color_mask;
-int GLAD_GL_EXT_packed_pixels;
-int GLAD_GL_EXT_coordinate_frame;
-int GLAD_GL_ARB_texture_compression;
-int GLAD_GL_ARB_multi_bind;
-int GLAD_GL_APPLE_aux_depth_stencil;
-int GLAD_GL_QCOM_perfmon_global_mode;
-int GLAD_GL_ARB_shader_subroutine;
-int GLAD_GL_EXT_framebuffer_sRGB;
-int GLAD_GL_ARB_texture_storage_multisample;
-int GLAD_GL_KHR_blend_equation_advanced_coherent;
-int GLAD_GL_NV_viewport_array;
-int GLAD_GL_EXT_vertex_attrib_64bit;
-int GLAD_GL_OES_compressed_ETC1_RGB8_sub_texture;
-int GLAD_GL_OES_texture_compression_astc;
-int GLAD_GL_EXT_base_instance;
-int GLAD_GL_EXT_instanced_arrays;
-int GLAD_GL_NV_shader_atomic_float64;
-int GLAD_GL_ARB_depth_texture;
-int GLAD_GL_NV_shader_buffer_store;
-int GLAD_GL_OES_query_matrix;
-int GLAD_GL_MESA_window_pos;
-int GLAD_GL_ANGLE_translated_shader_source;
-int GLAD_GL_NV_fill_rectangle;
-int GLAD_GL_NV_coverage_sample;
-int GLAD_GL_EXT_shader_group_vote;
-int GLAD_GL_EXT_multisampled_compatibility;
-int GLAD_GL_NV_shader_storage_buffer_object;
-int GLAD_GL_EXT_gpu_shader5;
-int GLAD_GL_ARB_texture_query_lod;
-int GLAD_GL_ARB_copy_buffer;
-int GLAD_GL_ARB_shader_image_size;
-int GLAD_GL_NV_shader_atomic_counters;
-int GLAD_GL_APPLE_object_purgeable;
-int GLAD_GL_ARB_occlusion_query;
-int GLAD_GL_INGR_color_clamp;
-int GLAD_GL_SGI_color_table;
-int GLAD_GL_NV_gpu_program5_mem_extended;
-int GLAD_GL_ARB_texture_cube_map_array;
-int GLAD_GL_SGIX_scalebias_hint;
-int GLAD_GL_EXT_gpu_shader4;
-int GLAD_GL_NV_geometry_program4;
-int GLAD_GL_OES_shader_io_blocks;
-int GLAD_GL_EXT_framebuffer_multisample_blit_scaled;
-int GLAD_GL_AMD_debug_output;
-int GLAD_GL_EXT_shader_texture_lod;
-int GLAD_GL_ARB_texture_border_clamp;
-int GLAD_GL_NV_read_buffer_front;
-int GLAD_GL_EXT_win32_keyed_mutex;
-int GLAD_GL_ARB_fragment_coord_conventions;
-int GLAD_GL_APPLE_framebuffer_multisample;
-int GLAD_GL_IMG_read_format;
-int GLAD_GL_ARB_multitexture;
-int GLAD_GL_SGIX_polynomial_ffd;
-int GLAD_GL_EXT_texture_env_dot3;
-int GLAD_GL_EXT_provoking_vertex;
-int GLAD_GL_ARB_point_parameters;
-int GLAD_GL_ARB_shader_image_load_store;
-int GLAD_GL_ARB_conditional_render_inverted;
-int GLAD_GL_HP_occlusion_test;
-int GLAD_GL_ARB_ES3_compatibility;
-int GLAD_GL_ARB_texture_barrier;
-int GLAD_GL_ARB_texture_buffer_object_rgb32;
-int GLAD_GL_NV_bindless_multi_draw_indirect;
-int GLAD_GL_SGIX_texture_multi_buffer;
-int GLAD_GL_INTEL_blackhole_render;
-int GLAD_GL_AMD_shader_image_load_store_lod;
-int GLAD_GL_NV_fbo_color_attachments;
-int GLAD_GL_EXT_render_snorm;
-int GLAD_GL_EXT_texture_rg;
-int GLAD_GL_KHR_texture_compression_astc_ldr;
-int GLAD_GL_3DFX_multisample;
-int GLAD_GL_INTEL_fragment_shader_ordering;
-int GLAD_GL_ARB_texture_env_dot3;
-int GLAD_GL_NV_gpu_program4;
-int GLAD_GL_NV_gpu_program5;
-int GLAD_GL_NV_float_buffer;
-int GLAD_GL_SGIS_texture_edge_clamp;
-int GLAD_GL_ARB_framebuffer_sRGB;
-int GLAD_GL_EXT_texture_compression_s3tc_srgb;
-int GLAD_GL_SUN_slice_accum;
-int GLAD_GL_EXT_index_texture;
-int GLAD_GL_EXT_shader_image_load_formatted;
-int GLAD_GL_NV_copy_buffer;
-int GLAD_GL_ARB_geometry_shader4;
-int GLAD_GL_OES_texture_float;
-int GLAD_GL_IMG_texture_filter_cubic;
-int GLAD_GL_EXT_separate_specular_color;
-int GLAD_GL_AMD_depth_clamp_separate;
-int GLAD_GL_ANDROID_extension_pack_es31a;
-int GLAD_GL_NV_shadow_samplers_cube;
-int GLAD_GL_NV_conservative_raster;
-int GLAD_GL_ARB_sparse_texture2;
-int GLAD_GL_SGIX_sprite;
-int GLAD_GL_ARB_get_program_binary;
-int GLAD_GL_AMD_occlusion_query_event;
-int GLAD_GL_SGIS_multisample;
-int GLAD_GL_EXT_framebuffer_object;
-int GLAD_GL_OES_texture_npot;
-int GLAD_GL_OES_depth_texture;
-int GLAD_GL_ARB_robustness_isolation;
-int GLAD_GL_ARB_vertex_array_bgra;
-int GLAD_GL_APPLE_vertex_array_range;
-int GLAD_GL_AMD_query_buffer_object;
-int GLAD_GL_NV_register_combiners;
-int GLAD_GL_ARB_draw_buffers;
-int GLAD_GL_OES_surfaceless_context;
-int GLAD_GL_IMG_shader_binary;
-int GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers;
-int GLAD_GL_AMD_gpu_shader_int16;
-int GLAD_GL_ARB_debug_output;
-int GLAD_GL_EXT_shader_framebuffer_fetch;
-int GLAD_GL_SGI_color_matrix;
-int GLAD_GL_EXT_cull_vertex;
-int GLAD_GL_EXT_texture_sRGB;
-int GLAD_GL_EXT_unpack_subimage;
-int GLAD_GL_APPLE_row_bytes;
-int GLAD_GL_ANGLE_texture_compression_dxt5;
-int GLAD_GL_NV_shader_noperspective_interpolation;
-int GLAD_GL_NV_conservative_raster_underestimation;
-int GLAD_GL_IBM_multimode_draw_arrays;
-int GLAD_GL_EXT_read_format_bgra;
-int GLAD_GL_KHR_parallel_shader_compile;
-int GLAD_GL_APPLE_color_buffer_packed_float;
-int GLAD_GL_APPLE_vertex_array_object;
-int GLAD_GL_3DFX_texture_compression_FXT1;
-int GLAD_GL_NV_fragment_shader_interlock;
-int GLAD_GL_APPLE_texture_max_level;
-int GLAD_GL_AMD_conservative_depth;
-int GLAD_GL_ARB_texture_float;
-int GLAD_GL_ARB_compressed_texture_pixel_storage;
-int GLAD_GL_SGIS_detail_texture;
-int GLAD_GL_EXT_texture_compression_dxt1;
-int GLAD_GL_NV_geometry_shader_passthrough;
-int GLAD_GL_ARB_draw_instanced;
-int GLAD_GL_OES_read_format;
-int GLAD_GL_ATI_texture_float;
-int GLAD_GL_ARB_texture_gather;
-int GLAD_GL_AMD_vertex_shader_layer;
-int GLAD_GL_NV_draw_buffers;
-int GLAD_GL_ARB_shading_language_include;
-int GLAD_GL_APPLE_client_storage;
-int GLAD_GL_OES_EGL_image;
-int GLAD_GL_WIN_phong_shading;
-int GLAD_GL_INGR_blend_func_separate;
-int GLAD_GL_NV_path_rendering;
-int GLAD_GL_NV_conservative_raster_dilate;
-int GLAD_GL_AMD_gpu_shader_half_float;
-int GLAD_GL_VIV_shader_binary;
-int GLAD_GL_ARB_post_depth_coverage;
-int GLAD_GL_ARB_texture_non_power_of_two;
-int GLAD_GL_EXT_texture_sRGB_RG8;
-int GLAD_GL_APPLE_rgb_422;
-int GLAD_GL_EXT_texture_lod_bias;
-int GLAD_GL_ARB_gpu_shader_int64;
-int GLAD_GL_ARB_seamless_cube_map;
-int GLAD_GL_APPLE_clip_distance;
-int GLAD_GL_ARB_shader_group_vote;
-int GLAD_GL_NV_vdpau_interop;
-int GLAD_GL_ARB_occlusion_query2;
-int GLAD_GL_ARB_internalformat_query2;
-int GLAD_GL_EXT_texture_filter_anisotropic;
-int GLAD_GL_SUN_vertex;
-int GLAD_GL_EXT_transform_feedback;
-int GLAD_GL_OES_depth24;
-int GLAD_GL_SGIX_igloo_interface;
-int GLAD_GL_SGIS_texture_lod;
-int GLAD_GL_NV_vertex_program3;
-int GLAD_GL_ARB_draw_indirect;
-int GLAD_GL_NV_vertex_program4;
-int GLAD_GL_AMD_transform_feedback3_lines_triangles;
-int GLAD_GL_SGIS_fog_function;
-int GLAD_GL_EXT_x11_sync_object;
-int GLAD_GL_ARB_sync;
-int GLAD_GL_NV_texture_rectangle_compressed;
-int GLAD_GL_EXT_protected_textures;
-int GLAD_GL_OES_rgb8_rgba8;
-int GLAD_GL_NV_sample_locations;
-int GLAD_GL_NV_gpu_multicast;
-int GLAD_GL_EXT_float_blend;
-int GLAD_GL_ARB_gl_spirv;
-int GLAD_GL_ARM_shader_framebuffer_fetch_depth_stencil;
-int GLAD_GL_EXT_clear_texture;
-int GLAD_GL_ARB_compute_variable_group_size;
-int GLAD_GL_OES_EGL_image_external;
-int GLAD_GL_APPLE_texture_format_BGRA8888;
-int GLAD_GL_OES_fixed_point;
-int GLAD_GL_NV_shadow_samplers_array;
-int GLAD_GL_MESA_program_binary_formats;
-int GLAD_GL_NV_blend_square;
-int GLAD_GL_ARM_mali_shader_binary;
-int GLAD_GL_EXT_framebuffer_multisample;
-int GLAD_GL_ARB_gpu_shader5;
-int GLAD_GL_SGIS_texture4D;
-int GLAD_GL_EXT_texture3D;
-int GLAD_GL_EXT_multisample;
-int GLAD_GL_EXT_conservative_depth;
-int GLAD_GL_EXT_secondary_color;
-int GLAD_GL_INTEL_conservative_rasterization;
-int GLAD_GL_ARB_texture_filter_minmax;
-int GLAD_GL_EXT_shader_pixel_local_storage2;
-int GLAD_GL_ATI_vertex_array_object;
-int GLAD_GL_ARB_parallel_shader_compile;
-int GLAD_GL_NVX_gpu_memory_info;
-int GLAD_GL_ARB_sparse_texture;
-int GLAD_GL_SGIS_point_line_texgen;
-int GLAD_GL_ARB_sample_locations;
-int GLAD_GL_ARB_sparse_buffer;
-int GLAD_GL_ARB_polygon_offset_clamp;
-int GLAD_GL_NV_texture_npot_2D_mipmap;
-int GLAD_GL_EXT_draw_range_elements;
-int GLAD_GL_SGIX_blend_alpha_minmax;
-int GLAD_GL_KHR_context_flush_control;
-PFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX;
-PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD;
-PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD;
-PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD;
-PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD;
-PFNGLBLENDFUNCINDEXEDAMDPROC glad_glBlendFuncIndexedAMD;
-PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC glad_glBlendFuncSeparateIndexedAMD;
-PFNGLBLENDEQUATIONINDEXEDAMDPROC glad_glBlendEquationIndexedAMD;
-PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD;
-PFNGLFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glFramebufferSamplePositionsfvAMD;
-PFNGLNAMEDFRAMEBUFFERSAMPLEPOSITIONSFVAMDPROC glad_glNamedFramebufferSamplePositionsfvAMD;
-PFNGLGETFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetFramebufferParameterfvAMD;
-PFNGLGETNAMEDFRAMEBUFFERPARAMETERFVAMDPROC glad_glGetNamedFramebufferParameterfvAMD;
-PFNGLUNIFORM1I64NVPROC glad_glUniform1i64NV;
-PFNGLUNIFORM2I64NVPROC glad_glUniform2i64NV;
-PFNGLUNIFORM3I64NVPROC glad_glUniform3i64NV;
-PFNGLUNIFORM4I64NVPROC glad_glUniform4i64NV;
-PFNGLUNIFORM1I64VNVPROC glad_glUniform1i64vNV;
-PFNGLUNIFORM2I64VNVPROC glad_glUniform2i64vNV;
-PFNGLUNIFORM3I64VNVPROC glad_glUniform3i64vNV;
-PFNGLUNIFORM4I64VNVPROC glad_glUniform4i64vNV;
-PFNGLUNIFORM1UI64NVPROC glad_glUniform1ui64NV;
-PFNGLUNIFORM2UI64NVPROC glad_glUniform2ui64NV;
-PFNGLUNIFORM3UI64NVPROC glad_glUniform3ui64NV;
-PFNGLUNIFORM4UI64NVPROC glad_glUniform4ui64NV;
-PFNGLUNIFORM1UI64VNVPROC glad_glUniform1ui64vNV;
-PFNGLUNIFORM2UI64VNVPROC glad_glUniform2ui64vNV;
-PFNGLUNIFORM3UI64VNVPROC glad_glUniform3ui64vNV;
-PFNGLUNIFORM4UI64VNVPROC glad_glUniform4ui64vNV;
-PFNGLGETUNIFORMI64VNVPROC glad_glGetUniformi64vNV;
-PFNGLGETUNIFORMUI64VNVPROC glad_glGetUniformui64vNV;
-PFNGLPROGRAMUNIFORM1I64NVPROC glad_glProgramUniform1i64NV;
-PFNGLPROGRAMUNIFORM2I64NVPROC glad_glProgramUniform2i64NV;
-PFNGLPROGRAMUNIFORM3I64NVPROC glad_glProgramUniform3i64NV;
-PFNGLPROGRAMUNIFORM4I64NVPROC glad_glProgramUniform4i64NV;
-PFNGLPROGRAMUNIFORM1I64VNVPROC glad_glProgramUniform1i64vNV;
-PFNGLPROGRAMUNIFORM2I64VNVPROC glad_glProgramUniform2i64vNV;
-PFNGLPROGRAMUNIFORM3I64VNVPROC glad_glProgramUniform3i64vNV;
-PFNGLPROGRAMUNIFORM4I64VNVPROC glad_glProgramUniform4i64vNV;
-PFNGLPROGRAMUNIFORM1UI64NVPROC glad_glProgramUniform1ui64NV;
-PFNGLPROGRAMUNIFORM2UI64NVPROC glad_glProgramUniform2ui64NV;
-PFNGLPROGRAMUNIFORM3UI64NVPROC glad_glProgramUniform3ui64NV;
-PFNGLPROGRAMUNIFORM4UI64NVPROC glad_glProgramUniform4ui64NV;
-PFNGLPROGRAMUNIFORM1UI64VNVPROC glad_glProgramUniform1ui64vNV;
-PFNGLPROGRAMUNIFORM2UI64VNVPROC glad_glProgramUniform2ui64vNV;
-PFNGLPROGRAMUNIFORM3UI64VNVPROC glad_glProgramUniform3ui64vNV;
-PFNGLPROGRAMUNIFORM4UI64VNVPROC glad_glProgramUniform4ui64vNV;
-PFNGLVERTEXATTRIBPARAMETERIAMDPROC glad_glVertexAttribParameteriAMD;
-PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC glad_glMultiDrawArraysIndirectAMD;
-PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC glad_glMultiDrawElementsIndirectAMD;
-PFNGLGENNAMESAMDPROC glad_glGenNamesAMD;
-PFNGLDELETENAMESAMDPROC glad_glDeleteNamesAMD;
-PFNGLISNAMEAMDPROC glad_glIsNameAMD;
-PFNGLQUERYOBJECTPARAMETERUIAMDPROC glad_glQueryObjectParameteruiAMD;
-PFNGLGETPERFMONITORGROUPSAMDPROC glad_glGetPerfMonitorGroupsAMD;
-PFNGLGETPERFMONITORCOUNTERSAMDPROC glad_glGetPerfMonitorCountersAMD;
-PFNGLGETPERFMONITORGROUPSTRINGAMDPROC glad_glGetPerfMonitorGroupStringAMD;
-PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC glad_glGetPerfMonitorCounterStringAMD;
-PFNGLGETPERFMONITORCOUNTERINFOAMDPROC glad_glGetPerfMonitorCounterInfoAMD;
-PFNGLGENPERFMONITORSAMDPROC glad_glGenPerfMonitorsAMD;
-PFNGLDELETEPERFMONITORSAMDPROC glad_glDeletePerfMonitorsAMD;
-PFNGLSELECTPERFMONITORCOUNTERSAMDPROC glad_glSelectPerfMonitorCountersAMD;
-PFNGLBEGINPERFMONITORAMDPROC glad_glBeginPerfMonitorAMD;
-PFNGLENDPERFMONITORAMDPROC glad_glEndPerfMonitorAMD;
-PFNGLGETPERFMONITORCOUNTERDATAAMDPROC glad_glGetPerfMonitorCounterDataAMD;
-PFNGLSETMULTISAMPLEFVAMDPROC glad_glSetMultisamplefvAMD;
-PFNGLTEXSTORAGESPARSEAMDPROC glad_glTexStorageSparseAMD;
-PFNGLTEXTURESTORAGESPARSEAMDPROC glad_glTextureStorageSparseAMD;
-PFNGLSTENCILOPVALUEAMDPROC glad_glStencilOpValueAMD;
-PFNGLTESSELLATIONFACTORAMDPROC glad_glTessellationFactorAMD;
-PFNGLTESSELLATIONMODEAMDPROC glad_glTessellationModeAMD;
-PFNGLELEMENTPOINTERAPPLEPROC glad_glElementPointerAPPLE;
-PFNGLDRAWELEMENTARRAYAPPLEPROC glad_glDrawElementArrayAPPLE;
-PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC glad_glDrawRangeElementArrayAPPLE;
-PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC glad_glMultiDrawElementArrayAPPLE;
-PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC glad_glMultiDrawRangeElementArrayAPPLE;
-PFNGLGENFENCESAPPLEPROC glad_glGenFencesAPPLE;
-PFNGLDELETEFENCESAPPLEPROC glad_glDeleteFencesAPPLE;
-PFNGLSETFENCEAPPLEPROC glad_glSetFenceAPPLE;
-PFNGLISFENCEAPPLEPROC glad_glIsFenceAPPLE;
-PFNGLTESTFENCEAPPLEPROC glad_glTestFenceAPPLE;
-PFNGLFINISHFENCEAPPLEPROC glad_glFinishFenceAPPLE;
-PFNGLTESTOBJECTAPPLEPROC glad_glTestObjectAPPLE;
-PFNGLFINISHOBJECTAPPLEPROC glad_glFinishObjectAPPLE;
-PFNGLBUFFERPARAMETERIAPPLEPROC glad_glBufferParameteriAPPLE;
-PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC glad_glFlushMappedBufferRangeAPPLE;
-PFNGLOBJECTPURGEABLEAPPLEPROC glad_glObjectPurgeableAPPLE;
-PFNGLOBJECTUNPURGEABLEAPPLEPROC glad_glObjectUnpurgeableAPPLE;
-PFNGLGETOBJECTPARAMETERIVAPPLEPROC glad_glGetObjectParameterivAPPLE;
-PFNGLTEXTURERANGEAPPLEPROC glad_glTextureRangeAPPLE;
-PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC glad_glGetTexParameterPointervAPPLE;
-PFNGLBINDVERTEXARRAYAPPLEPROC glad_glBindVertexArrayAPPLE;
-PFNGLDELETEVERTEXARRAYSAPPLEPROC glad_glDeleteVertexArraysAPPLE;
-PFNGLGENVERTEXARRAYSAPPLEPROC glad_glGenVertexArraysAPPLE;
-PFNGLISVERTEXARRAYAPPLEPROC glad_glIsVertexArrayAPPLE;
-PFNGLVERTEXARRAYRANGEAPPLEPROC glad_glVertexArrayRangeAPPLE;
-PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC glad_glFlushVertexArrayRangeAPPLE;
-PFNGLVERTEXARRAYPARAMETERIAPPLEPROC glad_glVertexArrayParameteriAPPLE;
-PFNGLENABLEVERTEXATTRIBAPPLEPROC glad_glEnableVertexAttribAPPLE;
-PFNGLDISABLEVERTEXATTRIBAPPLEPROC glad_glDisableVertexAttribAPPLE;
-PFNGLISVERTEXATTRIBENABLEDAPPLEPROC glad_glIsVertexAttribEnabledAPPLE;
-PFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE;
-PFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE;
-PFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE;
-PFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE;
-PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB;
-PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB;
-PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB;
-PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB;
-PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC glad_glMakeTextureHandleNonResidentARB;
-PFNGLGETIMAGEHANDLEARBPROC glad_glGetImageHandleARB;
-PFNGLMAKEIMAGEHANDLERESIDENTARBPROC glad_glMakeImageHandleResidentARB;
-PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC glad_glMakeImageHandleNonResidentARB;
-PFNGLUNIFORMHANDLEUI64ARBPROC glad_glUniformHandleui64ARB;
-PFNGLUNIFORMHANDLEUI64VARBPROC glad_glUniformHandleui64vARB;
-PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC glad_glProgramUniformHandleui64ARB;
-PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC glad_glProgramUniformHandleui64vARB;
-PFNGLISTEXTUREHANDLERESIDENTARBPROC glad_glIsTextureHandleResidentARB;
-PFNGLISIMAGEHANDLERESIDENTARBPROC glad_glIsImageHandleResidentARB;
-PFNGLVERTEXATTRIBL1UI64ARBPROC glad_glVertexAttribL1ui64ARB;
-PFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB;
-PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB;
-PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB;
-PFNGLCLAMPCOLORARBPROC glad_glClampColorARB;
-PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB;
-PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB;
-PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB;
-PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB;
-PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB;
-PFNGLDRAWBUFFERSARBPROC glad_glDrawBuffersARB;
-PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB;
-PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB;
-PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB;
-PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB;
-PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB;
-PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB;
-PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB;
-PFNGLBINDPROGRAMARBPROC glad_glBindProgramARB;
-PFNGLDELETEPROGRAMSARBPROC glad_glDeleteProgramsARB;
-PFNGLGENPROGRAMSARBPROC glad_glGenProgramsARB;
-PFNGLPROGRAMENVPARAMETER4DARBPROC glad_glProgramEnvParameter4dARB;
-PFNGLPROGRAMENVPARAMETER4DVARBPROC glad_glProgramEnvParameter4dvARB;
-PFNGLPROGRAMENVPARAMETER4FARBPROC glad_glProgramEnvParameter4fARB;
-PFNGLPROGRAMENVPARAMETER4FVARBPROC glad_glProgramEnvParameter4fvARB;
-PFNGLPROGRAMLOCALPARAMETER4DARBPROC glad_glProgramLocalParameter4dARB;
-PFNGLPROGRAMLOCALPARAMETER4DVARBPROC glad_glProgramLocalParameter4dvARB;
-PFNGLPROGRAMLOCALPARAMETER4FARBPROC glad_glProgramLocalParameter4fARB;
-PFNGLPROGRAMLOCALPARAMETER4FVARBPROC glad_glProgramLocalParameter4fvARB;
-PFNGLGETPROGRAMENVPARAMETERDVARBPROC glad_glGetProgramEnvParameterdvARB;
-PFNGLGETPROGRAMENVPARAMETERFVARBPROC glad_glGetProgramEnvParameterfvARB;
-PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC glad_glGetProgramLocalParameterdvARB;
-PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB;
-PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB;
-PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB;
-PFNGLISPROGRAMARBPROC glad_glIsProgramARB;
-PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB;
-PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB;
-PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB;
-PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB;
-PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB;
-PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB;
-PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB;
-PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB;
-PFNGLUNIFORM4I64ARBPROC glad_glUniform4i64ARB;
-PFNGLUNIFORM1I64VARBPROC glad_glUniform1i64vARB;
-PFNGLUNIFORM2I64VARBPROC glad_glUniform2i64vARB;
-PFNGLUNIFORM3I64VARBPROC glad_glUniform3i64vARB;
-PFNGLUNIFORM4I64VARBPROC glad_glUniform4i64vARB;
-PFNGLUNIFORM1UI64ARBPROC glad_glUniform1ui64ARB;
-PFNGLUNIFORM2UI64ARBPROC glad_glUniform2ui64ARB;
-PFNGLUNIFORM3UI64ARBPROC glad_glUniform3ui64ARB;
-PFNGLUNIFORM4UI64ARBPROC glad_glUniform4ui64ARB;
-PFNGLUNIFORM1UI64VARBPROC glad_glUniform1ui64vARB;
-PFNGLUNIFORM2UI64VARBPROC glad_glUniform2ui64vARB;
-PFNGLUNIFORM3UI64VARBPROC glad_glUniform3ui64vARB;
-PFNGLUNIFORM4UI64VARBPROC glad_glUniform4ui64vARB;
-PFNGLGETUNIFORMI64VARBPROC glad_glGetUniformi64vARB;
-PFNGLGETUNIFORMUI64VARBPROC glad_glGetUniformui64vARB;
-PFNGLGETNUNIFORMI64VARBPROC glad_glGetnUniformi64vARB;
-PFNGLGETNUNIFORMUI64VARBPROC glad_glGetnUniformui64vARB;
-PFNGLPROGRAMUNIFORM1I64ARBPROC glad_glProgramUniform1i64ARB;
-PFNGLPROGRAMUNIFORM2I64ARBPROC glad_glProgramUniform2i64ARB;
-PFNGLPROGRAMUNIFORM3I64ARBPROC glad_glProgramUniform3i64ARB;
-PFNGLPROGRAMUNIFORM4I64ARBPROC glad_glProgramUniform4i64ARB;
-PFNGLPROGRAMUNIFORM1I64VARBPROC glad_glProgramUniform1i64vARB;
-PFNGLPROGRAMUNIFORM2I64VARBPROC glad_glProgramUniform2i64vARB;
-PFNGLPROGRAMUNIFORM3I64VARBPROC glad_glProgramUniform3i64vARB;
-PFNGLPROGRAMUNIFORM4I64VARBPROC glad_glProgramUniform4i64vARB;
-PFNGLPROGRAMUNIFORM1UI64ARBPROC glad_glProgramUniform1ui64ARB;
-PFNGLPROGRAMUNIFORM2UI64ARBPROC glad_glProgramUniform2ui64ARB;
-PFNGLPROGRAMUNIFORM3UI64ARBPROC glad_glProgramUniform3ui64ARB;
-PFNGLPROGRAMUNIFORM4UI64ARBPROC glad_glProgramUniform4ui64ARB;
-PFNGLPROGRAMUNIFORM1UI64VARBPROC glad_glProgramUniform1ui64vARB;
-PFNGLPROGRAMUNIFORM2UI64VARBPROC glad_glProgramUniform2ui64vARB;
-PFNGLPROGRAMUNIFORM3UI64VARBPROC glad_glProgramUniform3ui64vARB;
-PFNGLPROGRAMUNIFORM4UI64VARBPROC glad_glProgramUniform4ui64vARB;
-PFNGLCOLORTABLEPROC glad_glColorTable;
-PFNGLCOLORTABLEPARAMETERFVPROC glad_glColorTableParameterfv;
-PFNGLCOLORTABLEPARAMETERIVPROC glad_glColorTableParameteriv;
-PFNGLCOPYCOLORTABLEPROC glad_glCopyColorTable;
-PFNGLGETCOLORTABLEPROC glad_glGetColorTable;
-PFNGLGETCOLORTABLEPARAMETERFVPROC glad_glGetColorTableParameterfv;
-PFNGLGETCOLORTABLEPARAMETERIVPROC glad_glGetColorTableParameteriv;
-PFNGLCOLORSUBTABLEPROC glad_glColorSubTable;
-PFNGLCOPYCOLORSUBTABLEPROC glad_glCopyColorSubTable;
-PFNGLCONVOLUTIONFILTER1DPROC glad_glConvolutionFilter1D;
-PFNGLCONVOLUTIONFILTER2DPROC glad_glConvolutionFilter2D;
-PFNGLCONVOLUTIONPARAMETERFPROC glad_glConvolutionParameterf;
-PFNGLCONVOLUTIONPARAMETERFVPROC glad_glConvolutionParameterfv;
-PFNGLCONVOLUTIONPARAMETERIPROC glad_glConvolutionParameteri;
-PFNGLCONVOLUTIONPARAMETERIVPROC glad_glConvolutionParameteriv;
-PFNGLCOPYCONVOLUTIONFILTER1DPROC glad_glCopyConvolutionFilter1D;
-PFNGLCOPYCONVOLUTIONFILTER2DPROC glad_glCopyConvolutionFilter2D;
-PFNGLGETCONVOLUTIONFILTERPROC glad_glGetConvolutionFilter;
-PFNGLGETCONVOLUTIONPARAMETERFVPROC glad_glGetConvolutionParameterfv;
-PFNGLGETCONVOLUTIONPARAMETERIVPROC glad_glGetConvolutionParameteriv;
-PFNGLGETSEPARABLEFILTERPROC glad_glGetSeparableFilter;
-PFNGLSEPARABLEFILTER2DPROC glad_glSeparableFilter2D;
-PFNGLGETHISTOGRAMPROC glad_glGetHistogram;
-PFNGLGETHISTOGRAMPARAMETERFVPROC glad_glGetHistogramParameterfv;
-PFNGLGETHISTOGRAMPARAMETERIVPROC glad_glGetHistogramParameteriv;
-PFNGLGETMINMAXPROC glad_glGetMinmax;
-PFNGLGETMINMAXPARAMETERFVPROC glad_glGetMinmaxParameterfv;
-PFNGLGETMINMAXPARAMETERIVPROC glad_glGetMinmaxParameteriv;
-PFNGLHISTOGRAMPROC glad_glHistogram;
-PFNGLMINMAXPROC glad_glMinmax;
-PFNGLRESETHISTOGRAMPROC glad_glResetHistogram;
-PFNGLRESETMINMAXPROC glad_glResetMinmax;
-PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB;
-PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB;
-PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB;
-PFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB;
-PFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB;
-PFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB;
-PFNGLMATRIXINDEXUIVARBPROC glad_glMatrixIndexuivARB;
-PFNGLMATRIXINDEXPOINTERARBPROC glad_glMatrixIndexPointerARB;
-PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB;
-PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB;
-PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB;
-PFNGLMULTITEXCOORD1DARBPROC glad_glMultiTexCoord1dARB;
-PFNGLMULTITEXCOORD1DVARBPROC glad_glMultiTexCoord1dvARB;
-PFNGLMULTITEXCOORD1FARBPROC glad_glMultiTexCoord1fARB;
-PFNGLMULTITEXCOORD1FVARBPROC glad_glMultiTexCoord1fvARB;
-PFNGLMULTITEXCOORD1IARBPROC glad_glMultiTexCoord1iARB;
-PFNGLMULTITEXCOORD1IVARBPROC glad_glMultiTexCoord1ivARB;
-PFNGLMULTITEXCOORD1SARBPROC glad_glMultiTexCoord1sARB;
-PFNGLMULTITEXCOORD1SVARBPROC glad_glMultiTexCoord1svARB;
-PFNGLMULTITEXCOORD2DARBPROC glad_glMultiTexCoord2dARB;
-PFNGLMULTITEXCOORD2DVARBPROC glad_glMultiTexCoord2dvARB;
-PFNGLMULTITEXCOORD2FARBPROC glad_glMultiTexCoord2fARB;
-PFNGLMULTITEXCOORD2FVARBPROC glad_glMultiTexCoord2fvARB;
-PFNGLMULTITEXCOORD2IARBPROC glad_glMultiTexCoord2iARB;
-PFNGLMULTITEXCOORD2IVARBPROC glad_glMultiTexCoord2ivARB;
-PFNGLMULTITEXCOORD2SARBPROC glad_glMultiTexCoord2sARB;
-PFNGLMULTITEXCOORD2SVARBPROC glad_glMultiTexCoord2svARB;
-PFNGLMULTITEXCOORD3DARBPROC glad_glMultiTexCoord3dARB;
-PFNGLMULTITEXCOORD3DVARBPROC glad_glMultiTexCoord3dvARB;
-PFNGLMULTITEXCOORD3FARBPROC glad_glMultiTexCoord3fARB;
-PFNGLMULTITEXCOORD3FVARBPROC glad_glMultiTexCoord3fvARB;
-PFNGLMULTITEXCOORD3IARBPROC glad_glMultiTexCoord3iARB;
-PFNGLMULTITEXCOORD3IVARBPROC glad_glMultiTexCoord3ivARB;
-PFNGLMULTITEXCOORD3SARBPROC glad_glMultiTexCoord3sARB;
-PFNGLMULTITEXCOORD3SVARBPROC glad_glMultiTexCoord3svARB;
-PFNGLMULTITEXCOORD4DARBPROC glad_glMultiTexCoord4dARB;
-PFNGLMULTITEXCOORD4DVARBPROC glad_glMultiTexCoord4dvARB;
-PFNGLMULTITEXCOORD4FARBPROC glad_glMultiTexCoord4fARB;
-PFNGLMULTITEXCOORD4FVARBPROC glad_glMultiTexCoord4fvARB;
-PFNGLMULTITEXCOORD4IARBPROC glad_glMultiTexCoord4iARB;
-PFNGLMULTITEXCOORD4IVARBPROC glad_glMultiTexCoord4ivARB;
-PFNGLMULTITEXCOORD4SARBPROC glad_glMultiTexCoord4sARB;
-PFNGLMULTITEXCOORD4SVARBPROC glad_glMultiTexCoord4svARB;
-PFNGLGENQUERIESARBPROC glad_glGenQueriesARB;
-PFNGLDELETEQUERIESARBPROC glad_glDeleteQueriesARB;
-PFNGLISQUERYARBPROC glad_glIsQueryARB;
-PFNGLBEGINQUERYARBPROC glad_glBeginQueryARB;
-PFNGLENDQUERYARBPROC glad_glEndQueryARB;
-PFNGLGETQUERYIVARBPROC glad_glGetQueryivARB;
-PFNGLGETQUERYOBJECTIVARBPROC glad_glGetQueryObjectivARB;
-PFNGLGETQUERYOBJECTUIVARBPROC glad_glGetQueryObjectuivARB;
-PFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB;
-PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB;
-PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB;
-PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB;
-PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB;
-PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB;
-PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB;
-PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB;
-PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB;
-PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB;
-PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB;
-PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB;
-PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB;
-PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB;
-PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB;
-PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB;
-PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB;
-PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB;
-PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB;
-PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB;
-PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB;
-PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB;
-PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB;
-PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB;
-PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB;
-PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB;
-PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB;
-PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB;
-PFNGLGETHANDLEARBPROC glad_glGetHandleARB;
-PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB;
-PFNGLCREATESHADEROBJECTARBPROC glad_glCreateShaderObjectARB;
-PFNGLSHADERSOURCEARBPROC glad_glShaderSourceARB;
-PFNGLCOMPILESHADERARBPROC glad_glCompileShaderARB;
-PFNGLCREATEPROGRAMOBJECTARBPROC glad_glCreateProgramObjectARB;
-PFNGLATTACHOBJECTARBPROC glad_glAttachObjectARB;
-PFNGLLINKPROGRAMARBPROC glad_glLinkProgramARB;
-PFNGLUSEPROGRAMOBJECTARBPROC glad_glUseProgramObjectARB;
-PFNGLVALIDATEPROGRAMARBPROC glad_glValidateProgramARB;
-PFNGLUNIFORM1FARBPROC glad_glUniform1fARB;
-PFNGLUNIFORM2FARBPROC glad_glUniform2fARB;
-PFNGLUNIFORM3FARBPROC glad_glUniform3fARB;
-PFNGLUNIFORM4FARBPROC glad_glUniform4fARB;
-PFNGLUNIFORM1IARBPROC glad_glUniform1iARB;
-PFNGLUNIFORM2IARBPROC glad_glUniform2iARB;
-PFNGLUNIFORM3IARBPROC glad_glUniform3iARB;
-PFNGLUNIFORM4IARBPROC glad_glUniform4iARB;
-PFNGLUNIFORM1FVARBPROC glad_glUniform1fvARB;
-PFNGLUNIFORM2FVARBPROC glad_glUniform2fvARB;
-PFNGLUNIFORM3FVARBPROC glad_glUniform3fvARB;
-PFNGLUNIFORM4FVARBPROC glad_glUniform4fvARB;
-PFNGLUNIFORM1IVARBPROC glad_glUniform1ivARB;
-PFNGLUNIFORM2IVARBPROC glad_glUniform2ivARB;
-PFNGLUNIFORM3IVARBPROC glad_glUniform3ivARB;
-PFNGLUNIFORM4IVARBPROC glad_glUniform4ivARB;
-PFNGLUNIFORMMATRIX2FVARBPROC glad_glUniformMatrix2fvARB;
-PFNGLUNIFORMMATRIX3FVARBPROC glad_glUniformMatrix3fvARB;
-PFNGLUNIFORMMATRIX4FVARBPROC glad_glUniformMatrix4fvARB;
-PFNGLGETOBJECTPARAMETERFVARBPROC glad_glGetObjectParameterfvARB;
-PFNGLGETOBJECTPARAMETERIVARBPROC glad_glGetObjectParameterivARB;
-PFNGLGETINFOLOGARBPROC glad_glGetInfoLogARB;
-PFNGLGETATTACHEDOBJECTSARBPROC glad_glGetAttachedObjectsARB;
-PFNGLGETUNIFORMLOCATIONARBPROC glad_glGetUniformLocationARB;
-PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB;
-PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB;
-PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB;
-PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB;
-PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB;
-PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB;
-PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB;
-PFNGLISNAMEDSTRINGARBPROC glad_glIsNamedStringARB;
-PFNGLGETNAMEDSTRINGARBPROC glad_glGetNamedStringARB;
-PFNGLGETNAMEDSTRINGIVARBPROC glad_glGetNamedStringivARB;
-PFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB;
-PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT;
-PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB;
-PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB;
-PFNGLTEXBUFFERARBPROC glad_glTexBufferARB;
-PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB;
-PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB;
-PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB;
-PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB;
-PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB;
-PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB;
-PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB;
-PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB;
-PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB;
-PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB;
-PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB;
-PFNGLWEIGHTBVARBPROC glad_glWeightbvARB;
-PFNGLWEIGHTSVARBPROC glad_glWeightsvARB;
-PFNGLWEIGHTIVARBPROC glad_glWeightivARB;
-PFNGLWEIGHTFVARBPROC glad_glWeightfvARB;
-PFNGLWEIGHTDVARBPROC glad_glWeightdvARB;
-PFNGLWEIGHTUBVARBPROC glad_glWeightubvARB;
-PFNGLWEIGHTUSVARBPROC glad_glWeightusvARB;
-PFNGLWEIGHTUIVARBPROC glad_glWeightuivARB;
-PFNGLWEIGHTPOINTERARBPROC glad_glWeightPointerARB;
-PFNGLVERTEXBLENDARBPROC glad_glVertexBlendARB;
-PFNGLBINDBUFFERARBPROC glad_glBindBufferARB;
-PFNGLDELETEBUFFERSARBPROC glad_glDeleteBuffersARB;
-PFNGLGENBUFFERSARBPROC glad_glGenBuffersARB;
-PFNGLISBUFFERARBPROC glad_glIsBufferARB;
-PFNGLBUFFERDATAARBPROC glad_glBufferDataARB;
-PFNGLBUFFERSUBDATAARBPROC glad_glBufferSubDataARB;
-PFNGLGETBUFFERSUBDATAARBPROC glad_glGetBufferSubDataARB;
-PFNGLMAPBUFFERARBPROC glad_glMapBufferARB;
-PFNGLUNMAPBUFFERARBPROC glad_glUnmapBufferARB;
-PFNGLGETBUFFERPARAMETERIVARBPROC glad_glGetBufferParameterivARB;
-PFNGLGETBUFFERPOINTERVARBPROC glad_glGetBufferPointervARB;
-PFNGLVERTEXATTRIB1DARBPROC glad_glVertexAttrib1dARB;
-PFNGLVERTEXATTRIB1DVARBPROC glad_glVertexAttrib1dvARB;
-PFNGLVERTEXATTRIB1FARBPROC glad_glVertexAttrib1fARB;
-PFNGLVERTEXATTRIB1FVARBPROC glad_glVertexAttrib1fvARB;
-PFNGLVERTEXATTRIB1SARBPROC glad_glVertexAttrib1sARB;
-PFNGLVERTEXATTRIB1SVARBPROC glad_glVertexAttrib1svARB;
-PFNGLVERTEXATTRIB2DARBPROC glad_glVertexAttrib2dARB;
-PFNGLVERTEXATTRIB2DVARBPROC glad_glVertexAttrib2dvARB;
-PFNGLVERTEXATTRIB2FARBPROC glad_glVertexAttrib2fARB;
-PFNGLVERTEXATTRIB2FVARBPROC glad_glVertexAttrib2fvARB;
-PFNGLVERTEXATTRIB2SARBPROC glad_glVertexAttrib2sARB;
-PFNGLVERTEXATTRIB2SVARBPROC glad_glVertexAttrib2svARB;
-PFNGLVERTEXATTRIB3DARBPROC glad_glVertexAttrib3dARB;
-PFNGLVERTEXATTRIB3DVARBPROC glad_glVertexAttrib3dvARB;
-PFNGLVERTEXATTRIB3FARBPROC glad_glVertexAttrib3fARB;
-PFNGLVERTEXATTRIB3FVARBPROC glad_glVertexAttrib3fvARB;
-PFNGLVERTEXATTRIB3SARBPROC glad_glVertexAttrib3sARB;
-PFNGLVERTEXATTRIB3SVARBPROC glad_glVertexAttrib3svARB;
-PFNGLVERTEXATTRIB4NBVARBPROC glad_glVertexAttrib4NbvARB;
-PFNGLVERTEXATTRIB4NIVARBPROC glad_glVertexAttrib4NivARB;
-PFNGLVERTEXATTRIB4NSVARBPROC glad_glVertexAttrib4NsvARB;
-PFNGLVERTEXATTRIB4NUBARBPROC glad_glVertexAttrib4NubARB;
-PFNGLVERTEXATTRIB4NUBVARBPROC glad_glVertexAttrib4NubvARB;
-PFNGLVERTEXATTRIB4NUIVARBPROC glad_glVertexAttrib4NuivARB;
-PFNGLVERTEXATTRIB4NUSVARBPROC glad_glVertexAttrib4NusvARB;
-PFNGLVERTEXATTRIB4BVARBPROC glad_glVertexAttrib4bvARB;
-PFNGLVERTEXATTRIB4DARBPROC glad_glVertexAttrib4dARB;
-PFNGLVERTEXATTRIB4DVARBPROC glad_glVertexAttrib4dvARB;
-PFNGLVERTEXATTRIB4FARBPROC glad_glVertexAttrib4fARB;
-PFNGLVERTEXATTRIB4FVARBPROC glad_glVertexAttrib4fvARB;
-PFNGLVERTEXATTRIB4IVARBPROC glad_glVertexAttrib4ivARB;
-PFNGLVERTEXATTRIB4SARBPROC glad_glVertexAttrib4sARB;
-PFNGLVERTEXATTRIB4SVARBPROC glad_glVertexAttrib4svARB;
-PFNGLVERTEXATTRIB4UBVARBPROC glad_glVertexAttrib4ubvARB;
-PFNGLVERTEXATTRIB4UIVARBPROC glad_glVertexAttrib4uivARB;
-PFNGLVERTEXATTRIB4USVARBPROC glad_glVertexAttrib4usvARB;
-PFNGLVERTEXATTRIBPOINTERARBPROC glad_glVertexAttribPointerARB;
-PFNGLENABLEVERTEXATTRIBARRAYARBPROC glad_glEnableVertexAttribArrayARB;
-PFNGLDISABLEVERTEXATTRIBARRAYARBPROC glad_glDisableVertexAttribArrayARB;
-PFNGLGETVERTEXATTRIBDVARBPROC glad_glGetVertexAttribdvARB;
-PFNGLGETVERTEXATTRIBFVARBPROC glad_glGetVertexAttribfvARB;
-PFNGLGETVERTEXATTRIBIVARBPROC glad_glGetVertexAttribivARB;
-PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB;
-PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB;
-PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB;
-PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB;
-PFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB;
-PFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB;
-PFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB;
-PFNGLWINDOWPOS2FVARBPROC glad_glWindowPos2fvARB;
-PFNGLWINDOWPOS2IARBPROC glad_glWindowPos2iARB;
-PFNGLWINDOWPOS2IVARBPROC glad_glWindowPos2ivARB;
-PFNGLWINDOWPOS2SARBPROC glad_glWindowPos2sARB;
-PFNGLWINDOWPOS2SVARBPROC glad_glWindowPos2svARB;
-PFNGLWINDOWPOS3DARBPROC glad_glWindowPos3dARB;
-PFNGLWINDOWPOS3DVARBPROC glad_glWindowPos3dvARB;
-PFNGLWINDOWPOS3FARBPROC glad_glWindowPos3fARB;
-PFNGLWINDOWPOS3FVARBPROC glad_glWindowPos3fvARB;
-PFNGLWINDOWPOS3IARBPROC glad_glWindowPos3iARB;
-PFNGLWINDOWPOS3IVARBPROC glad_glWindowPos3ivARB;
-PFNGLWINDOWPOS3SARBPROC glad_glWindowPos3sARB;
-PFNGLWINDOWPOS3SVARBPROC glad_glWindowPos3svARB;
-PFNGLDRAWBUFFERSATIPROC glad_glDrawBuffersATI;
-PFNGLELEMENTPOINTERATIPROC glad_glElementPointerATI;
-PFNGLDRAWELEMENTARRAYATIPROC glad_glDrawElementArrayATI;
-PFNGLDRAWRANGEELEMENTARRAYATIPROC glad_glDrawRangeElementArrayATI;
-PFNGLTEXBUMPPARAMETERIVATIPROC glad_glTexBumpParameterivATI;
-PFNGLTEXBUMPPARAMETERFVATIPROC glad_glTexBumpParameterfvATI;
-PFNGLGETTEXBUMPPARAMETERIVATIPROC glad_glGetTexBumpParameterivATI;
-PFNGLGETTEXBUMPPARAMETERFVATIPROC glad_glGetTexBumpParameterfvATI;
-PFNGLGENFRAGMENTSHADERSATIPROC glad_glGenFragmentShadersATI;
-PFNGLBINDFRAGMENTSHADERATIPROC glad_glBindFragmentShaderATI;
-PFNGLDELETEFRAGMENTSHADERATIPROC glad_glDeleteFragmentShaderATI;
-PFNGLBEGINFRAGMENTSHADERATIPROC glad_glBeginFragmentShaderATI;
-PFNGLENDFRAGMENTSHADERATIPROC glad_glEndFragmentShaderATI;
-PFNGLPASSTEXCOORDATIPROC glad_glPassTexCoordATI;
-PFNGLSAMPLEMAPATIPROC glad_glSampleMapATI;
-PFNGLCOLORFRAGMENTOP1ATIPROC glad_glColorFragmentOp1ATI;
-PFNGLCOLORFRAGMENTOP2ATIPROC glad_glColorFragmentOp2ATI;
-PFNGLCOLORFRAGMENTOP3ATIPROC glad_glColorFragmentOp3ATI;
-PFNGLALPHAFRAGMENTOP1ATIPROC glad_glAlphaFragmentOp1ATI;
-PFNGLALPHAFRAGMENTOP2ATIPROC glad_glAlphaFragmentOp2ATI;
-PFNGLALPHAFRAGMENTOP3ATIPROC glad_glAlphaFragmentOp3ATI;
-PFNGLSETFRAGMENTSHADERCONSTANTATIPROC glad_glSetFragmentShaderConstantATI;
-PFNGLMAPOBJECTBUFFERATIPROC glad_glMapObjectBufferATI;
-PFNGLUNMAPOBJECTBUFFERATIPROC glad_glUnmapObjectBufferATI;
-PFNGLPNTRIANGLESIATIPROC glad_glPNTrianglesiATI;
-PFNGLPNTRIANGLESFATIPROC glad_glPNTrianglesfATI;
-PFNGLSTENCILOPSEPARATEATIPROC glad_glStencilOpSeparateATI;
-PFNGLSTENCILFUNCSEPARATEATIPROC glad_glStencilFuncSeparateATI;
-PFNGLNEWOBJECTBUFFERATIPROC glad_glNewObjectBufferATI;
-PFNGLISOBJECTBUFFERATIPROC glad_glIsObjectBufferATI;
-PFNGLUPDATEOBJECTBUFFERATIPROC glad_glUpdateObjectBufferATI;
-PFNGLGETOBJECTBUFFERFVATIPROC glad_glGetObjectBufferfvATI;
-PFNGLGETOBJECTBUFFERIVATIPROC glad_glGetObjectBufferivATI;
-PFNGLFREEOBJECTBUFFERATIPROC glad_glFreeObjectBufferATI;
-PFNGLARRAYOBJECTATIPROC glad_glArrayObjectATI;
-PFNGLGETARRAYOBJECTFVATIPROC glad_glGetArrayObjectfvATI;
-PFNGLGETARRAYOBJECTIVATIPROC glad_glGetArrayObjectivATI;
-PFNGLVARIANTARRAYOBJECTATIPROC glad_glVariantArrayObjectATI;
-PFNGLGETVARIANTARRAYOBJECTFVATIPROC glad_glGetVariantArrayObjectfvATI;
-PFNGLGETVARIANTARRAYOBJECTIVATIPROC glad_glGetVariantArrayObjectivATI;
-PFNGLVERTEXATTRIBARRAYOBJECTATIPROC glad_glVertexAttribArrayObjectATI;
-PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC glad_glGetVertexAttribArrayObjectfvATI;
-PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC glad_glGetVertexAttribArrayObjectivATI;
-PFNGLVERTEXSTREAM1SATIPROC glad_glVertexStream1sATI;
-PFNGLVERTEXSTREAM1SVATIPROC glad_glVertexStream1svATI;
-PFNGLVERTEXSTREAM1IATIPROC glad_glVertexStream1iATI;
-PFNGLVERTEXSTREAM1IVATIPROC glad_glVertexStream1ivATI;
-PFNGLVERTEXSTREAM1FATIPROC glad_glVertexStream1fATI;
-PFNGLVERTEXSTREAM1FVATIPROC glad_glVertexStream1fvATI;
-PFNGLVERTEXSTREAM1DATIPROC glad_glVertexStream1dATI;
-PFNGLVERTEXSTREAM1DVATIPROC glad_glVertexStream1dvATI;
-PFNGLVERTEXSTREAM2SATIPROC glad_glVertexStream2sATI;
-PFNGLVERTEXSTREAM2SVATIPROC glad_glVertexStream2svATI;
-PFNGLVERTEXSTREAM2IATIPROC glad_glVertexStream2iATI;
-PFNGLVERTEXSTREAM2IVATIPROC glad_glVertexStream2ivATI;
-PFNGLVERTEXSTREAM2FATIPROC glad_glVertexStream2fATI;
-PFNGLVERTEXSTREAM2FVATIPROC glad_glVertexStream2fvATI;
-PFNGLVERTEXSTREAM2DATIPROC glad_glVertexStream2dATI;
-PFNGLVERTEXSTREAM2DVATIPROC glad_glVertexStream2dvATI;
-PFNGLVERTEXSTREAM3SATIPROC glad_glVertexStream3sATI;
-PFNGLVERTEXSTREAM3SVATIPROC glad_glVertexStream3svATI;
-PFNGLVERTEXSTREAM3IATIPROC glad_glVertexStream3iATI;
-PFNGLVERTEXSTREAM3IVATIPROC glad_glVertexStream3ivATI;
-PFNGLVERTEXSTREAM3FATIPROC glad_glVertexStream3fATI;
-PFNGLVERTEXSTREAM3FVATIPROC glad_glVertexStream3fvATI;
-PFNGLVERTEXSTREAM3DATIPROC glad_glVertexStream3dATI;
-PFNGLVERTEXSTREAM3DVATIPROC glad_glVertexStream3dvATI;
-PFNGLVERTEXSTREAM4SATIPROC glad_glVertexStream4sATI;
-PFNGLVERTEXSTREAM4SVATIPROC glad_glVertexStream4svATI;
-PFNGLVERTEXSTREAM4IATIPROC glad_glVertexStream4iATI;
-PFNGLVERTEXSTREAM4IVATIPROC glad_glVertexStream4ivATI;
-PFNGLVERTEXSTREAM4FATIPROC glad_glVertexStream4fATI;
-PFNGLVERTEXSTREAM4FVATIPROC glad_glVertexStream4fvATI;
-PFNGLVERTEXSTREAM4DATIPROC glad_glVertexStream4dATI;
-PFNGLVERTEXSTREAM4DVATIPROC glad_glVertexStream4dvATI;
-PFNGLNORMALSTREAM3BATIPROC glad_glNormalStream3bATI;
-PFNGLNORMALSTREAM3BVATIPROC glad_glNormalStream3bvATI;
-PFNGLNORMALSTREAM3SATIPROC glad_glNormalStream3sATI;
-PFNGLNORMALSTREAM3SVATIPROC glad_glNormalStream3svATI;
-PFNGLNORMALSTREAM3IATIPROC glad_glNormalStream3iATI;
-PFNGLNORMALSTREAM3IVATIPROC glad_glNormalStream3ivATI;
-PFNGLNORMALSTREAM3FATIPROC glad_glNormalStream3fATI;
-PFNGLNORMALSTREAM3FVATIPROC glad_glNormalStream3fvATI;
-PFNGLNORMALSTREAM3DATIPROC glad_glNormalStream3dATI;
-PFNGLNORMALSTREAM3DVATIPROC glad_glNormalStream3dvATI;
-PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC glad_glClientActiveVertexStreamATI;
-PFNGLVERTEXBLENDENVIATIPROC glad_glVertexBlendEnviATI;
-PFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI;
-PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT;
-PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT;
-PFNGLUNIFORMBUFFEREXTPROC glad_glUniformBufferEXT;
-PFNGLGETUNIFORMBUFFERSIZEEXTPROC glad_glGetUniformBufferSizeEXT;
-PFNGLGETUNIFORMOFFSETEXTPROC glad_glGetUniformOffsetEXT;
-PFNGLBLENDCOLOREXTPROC glad_glBlendColorEXT;
-PFNGLBLENDEQUATIONSEPARATEEXTPROC glad_glBlendEquationSeparateEXT;
-PFNGLBLENDFUNCSEPARATEEXTPROC glad_glBlendFuncSeparateEXT;
-PFNGLBLENDEQUATIONEXTPROC glad_glBlendEquationEXT;
-PFNGLCOLORSUBTABLEEXTPROC glad_glColorSubTableEXT;
-PFNGLCOPYCOLORSUBTABLEEXTPROC glad_glCopyColorSubTableEXT;
-PFNGLLOCKARRAYSEXTPROC glad_glLockArraysEXT;
-PFNGLUNLOCKARRAYSEXTPROC glad_glUnlockArraysEXT;
-PFNGLCONVOLUTIONFILTER1DEXTPROC glad_glConvolutionFilter1DEXT;
-PFNGLCONVOLUTIONFILTER2DEXTPROC glad_glConvolutionFilter2DEXT;
-PFNGLCONVOLUTIONPARAMETERFEXTPROC glad_glConvolutionParameterfEXT;
-PFNGLCONVOLUTIONPARAMETERFVEXTPROC glad_glConvolutionParameterfvEXT;
-PFNGLCONVOLUTIONPARAMETERIEXTPROC glad_glConvolutionParameteriEXT;
-PFNGLCONVOLUTIONPARAMETERIVEXTPROC glad_glConvolutionParameterivEXT;
-PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC glad_glCopyConvolutionFilter1DEXT;
-PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC glad_glCopyConvolutionFilter2DEXT;
-PFNGLGETCONVOLUTIONFILTEREXTPROC glad_glGetConvolutionFilterEXT;
-PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC glad_glGetConvolutionParameterfvEXT;
-PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC glad_glGetConvolutionParameterivEXT;
-PFNGLGETSEPARABLEFILTEREXTPROC glad_glGetSeparableFilterEXT;
-PFNGLSEPARABLEFILTER2DEXTPROC glad_glSeparableFilter2DEXT;
-PFNGLTANGENT3BEXTPROC glad_glTangent3bEXT;
-PFNGLTANGENT3BVEXTPROC glad_glTangent3bvEXT;
-PFNGLTANGENT3DEXTPROC glad_glTangent3dEXT;
-PFNGLTANGENT3DVEXTPROC glad_glTangent3dvEXT;
-PFNGLTANGENT3FEXTPROC glad_glTangent3fEXT;
-PFNGLTANGENT3FVEXTPROC glad_glTangent3fvEXT;
-PFNGLTANGENT3IEXTPROC glad_glTangent3iEXT;
-PFNGLTANGENT3IVEXTPROC glad_glTangent3ivEXT;
-PFNGLTANGENT3SEXTPROC glad_glTangent3sEXT;
-PFNGLTANGENT3SVEXTPROC glad_glTangent3svEXT;
-PFNGLBINORMAL3BEXTPROC glad_glBinormal3bEXT;
-PFNGLBINORMAL3BVEXTPROC glad_glBinormal3bvEXT;
-PFNGLBINORMAL3DEXTPROC glad_glBinormal3dEXT;
-PFNGLBINORMAL3DVEXTPROC glad_glBinormal3dvEXT;
-PFNGLBINORMAL3FEXTPROC glad_glBinormal3fEXT;
-PFNGLBINORMAL3FVEXTPROC glad_glBinormal3fvEXT;
-PFNGLBINORMAL3IEXTPROC glad_glBinormal3iEXT;
-PFNGLBINORMAL3IVEXTPROC glad_glBinormal3ivEXT;
-PFNGLBINORMAL3SEXTPROC glad_glBinormal3sEXT;
-PFNGLBINORMAL3SVEXTPROC glad_glBinormal3svEXT;
-PFNGLTANGENTPOINTEREXTPROC glad_glTangentPointerEXT;
-PFNGLBINORMALPOINTEREXTPROC glad_glBinormalPointerEXT;
-PFNGLCOPYTEXIMAGE1DEXTPROC glad_glCopyTexImage1DEXT;
-PFNGLCOPYTEXIMAGE2DEXTPROC glad_glCopyTexImage2DEXT;
-PFNGLCOPYTEXSUBIMAGE1DEXTPROC glad_glCopyTexSubImage1DEXT;
-PFNGLCOPYTEXSUBIMAGE2DEXTPROC glad_glCopyTexSubImage2DEXT;
-PFNGLCOPYTEXSUBIMAGE3DEXTPROC glad_glCopyTexSubImage3DEXT;
-PFNGLCULLPARAMETERDVEXTPROC glad_glCullParameterdvEXT;
-PFNGLCULLPARAMETERFVEXTPROC glad_glCullParameterfvEXT;
-PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT;
-PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT;
-PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT;
-PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT;
-PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT;
-PFNGLDEPTHBOUNDSEXTPROC glad_glDepthBoundsEXT;
-PFNGLMATRIXLOADFEXTPROC glad_glMatrixLoadfEXT;
-PFNGLMATRIXLOADDEXTPROC glad_glMatrixLoaddEXT;
-PFNGLMATRIXMULTFEXTPROC glad_glMatrixMultfEXT;
-PFNGLMATRIXMULTDEXTPROC glad_glMatrixMultdEXT;
-PFNGLMATRIXLOADIDENTITYEXTPROC glad_glMatrixLoadIdentityEXT;
-PFNGLMATRIXROTATEFEXTPROC glad_glMatrixRotatefEXT;
-PFNGLMATRIXROTATEDEXTPROC glad_glMatrixRotatedEXT;
-PFNGLMATRIXSCALEFEXTPROC glad_glMatrixScalefEXT;
-PFNGLMATRIXSCALEDEXTPROC glad_glMatrixScaledEXT;
-PFNGLMATRIXTRANSLATEFEXTPROC glad_glMatrixTranslatefEXT;
-PFNGLMATRIXTRANSLATEDEXTPROC glad_glMatrixTranslatedEXT;
-PFNGLMATRIXFRUSTUMEXTPROC glad_glMatrixFrustumEXT;
-PFNGLMATRIXORTHOEXTPROC glad_glMatrixOrthoEXT;
-PFNGLMATRIXPOPEXTPROC glad_glMatrixPopEXT;
-PFNGLMATRIXPUSHEXTPROC glad_glMatrixPushEXT;
-PFNGLCLIENTATTRIBDEFAULTEXTPROC glad_glClientAttribDefaultEXT;
-PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC glad_glPushClientAttribDefaultEXT;
-PFNGLTEXTUREPARAMETERFEXTPROC glad_glTextureParameterfEXT;
-PFNGLTEXTUREPARAMETERFVEXTPROC glad_glTextureParameterfvEXT;
-PFNGLTEXTUREPARAMETERIEXTPROC glad_glTextureParameteriEXT;
-PFNGLTEXTUREPARAMETERIVEXTPROC glad_glTextureParameterivEXT;
-PFNGLTEXTUREIMAGE1DEXTPROC glad_glTextureImage1DEXT;
-PFNGLTEXTUREIMAGE2DEXTPROC glad_glTextureImage2DEXT;
-PFNGLTEXTURESUBIMAGE1DEXTPROC glad_glTextureSubImage1DEXT;
-PFNGLTEXTURESUBIMAGE2DEXTPROC glad_glTextureSubImage2DEXT;
-PFNGLCOPYTEXTUREIMAGE1DEXTPROC glad_glCopyTextureImage1DEXT;
-PFNGLCOPYTEXTUREIMAGE2DEXTPROC glad_glCopyTextureImage2DEXT;
-PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC glad_glCopyTextureSubImage1DEXT;
-PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC glad_glCopyTextureSubImage2DEXT;
-PFNGLGETTEXTUREIMAGEEXTPROC glad_glGetTextureImageEXT;
-PFNGLGETTEXTUREPARAMETERFVEXTPROC glad_glGetTextureParameterfvEXT;
-PFNGLGETTEXTUREPARAMETERIVEXTPROC glad_glGetTextureParameterivEXT;
-PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC glad_glGetTextureLevelParameterfvEXT;
-PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC glad_glGetTextureLevelParameterivEXT;
-PFNGLTEXTUREIMAGE3DEXTPROC glad_glTextureImage3DEXT;
-PFNGLTEXTURESUBIMAGE3DEXTPROC glad_glTextureSubImage3DEXT;
-PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC glad_glCopyTextureSubImage3DEXT;
-PFNGLBINDMULTITEXTUREEXTPROC glad_glBindMultiTextureEXT;
-PFNGLMULTITEXCOORDPOINTEREXTPROC glad_glMultiTexCoordPointerEXT;
-PFNGLMULTITEXENVFEXTPROC glad_glMultiTexEnvfEXT;
-PFNGLMULTITEXENVFVEXTPROC glad_glMultiTexEnvfvEXT;
-PFNGLMULTITEXENVIEXTPROC glad_glMultiTexEnviEXT;
-PFNGLMULTITEXENVIVEXTPROC glad_glMultiTexEnvivEXT;
-PFNGLMULTITEXGENDEXTPROC glad_glMultiTexGendEXT;
-PFNGLMULTITEXGENDVEXTPROC glad_glMultiTexGendvEXT;
-PFNGLMULTITEXGENFEXTPROC glad_glMultiTexGenfEXT;
-PFNGLMULTITEXGENFVEXTPROC glad_glMultiTexGenfvEXT;
-PFNGLMULTITEXGENIEXTPROC glad_glMultiTexGeniEXT;
-PFNGLMULTITEXGENIVEXTPROC glad_glMultiTexGenivEXT;
-PFNGLGETMULTITEXENVFVEXTPROC glad_glGetMultiTexEnvfvEXT;
-PFNGLGETMULTITEXENVIVEXTPROC glad_glGetMultiTexEnvivEXT;
-PFNGLGETMULTITEXGENDVEXTPROC glad_glGetMultiTexGendvEXT;
-PFNGLGETMULTITEXGENFVEXTPROC glad_glGetMultiTexGenfvEXT;
-PFNGLGETMULTITEXGENIVEXTPROC glad_glGetMultiTexGenivEXT;
-PFNGLMULTITEXPARAMETERIEXTPROC glad_glMultiTexParameteriEXT;
-PFNGLMULTITEXPARAMETERIVEXTPROC glad_glMultiTexParameterivEXT;
-PFNGLMULTITEXPARAMETERFEXTPROC glad_glMultiTexParameterfEXT;
-PFNGLMULTITEXPARAMETERFVEXTPROC glad_glMultiTexParameterfvEXT;
-PFNGLMULTITEXIMAGE1DEXTPROC glad_glMultiTexImage1DEXT;
-PFNGLMULTITEXIMAGE2DEXTPROC glad_glMultiTexImage2DEXT;
-PFNGLMULTITEXSUBIMAGE1DEXTPROC glad_glMultiTexSubImage1DEXT;
-PFNGLMULTITEXSUBIMAGE2DEXTPROC glad_glMultiTexSubImage2DEXT;
-PFNGLCOPYMULTITEXIMAGE1DEXTPROC glad_glCopyMultiTexImage1DEXT;
-PFNGLCOPYMULTITEXIMAGE2DEXTPROC glad_glCopyMultiTexImage2DEXT;
-PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC glad_glCopyMultiTexSubImage1DEXT;
-PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC glad_glCopyMultiTexSubImage2DEXT;
-PFNGLGETMULTITEXIMAGEEXTPROC glad_glGetMultiTexImageEXT;
-PFNGLGETMULTITEXPARAMETERFVEXTPROC glad_glGetMultiTexParameterfvEXT;
-PFNGLGETMULTITEXPARAMETERIVEXTPROC glad_glGetMultiTexParameterivEXT;
-PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC glad_glGetMultiTexLevelParameterfvEXT;
-PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC glad_glGetMultiTexLevelParameterivEXT;
-PFNGLMULTITEXIMAGE3DEXTPROC glad_glMultiTexImage3DEXT;
-PFNGLMULTITEXSUBIMAGE3DEXTPROC glad_glMultiTexSubImage3DEXT;
-PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC glad_glCopyMultiTexSubImage3DEXT;
-PFNGLENABLECLIENTSTATEINDEXEDEXTPROC glad_glEnableClientStateIndexedEXT;
-PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC glad_glDisableClientStateIndexedEXT;
-PFNGLGETFLOATINDEXEDVEXTPROC glad_glGetFloatIndexedvEXT;
-PFNGLGETDOUBLEINDEXEDVEXTPROC glad_glGetDoubleIndexedvEXT;
-PFNGLGETPOINTERINDEXEDVEXTPROC glad_glGetPointerIndexedvEXT;
-PFNGLENABLEINDEXEDEXTPROC glad_glEnableIndexedEXT;
-PFNGLDISABLEINDEXEDEXTPROC glad_glDisableIndexedEXT;
-PFNGLISENABLEDINDEXEDEXTPROC glad_glIsEnabledIndexedEXT;
-PFNGLGETINTEGERINDEXEDVEXTPROC glad_glGetIntegerIndexedvEXT;
-PFNGLGETBOOLEANINDEXEDVEXTPROC glad_glGetBooleanIndexedvEXT;
-PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC glad_glCompressedTextureImage3DEXT;
-PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC glad_glCompressedTextureImage2DEXT;
-PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC glad_glCompressedTextureImage1DEXT;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC glad_glCompressedTextureSubImage3DEXT;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC glad_glCompressedTextureSubImage2DEXT;
-PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC glad_glCompressedTextureSubImage1DEXT;
-PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC glad_glGetCompressedTextureImageEXT;
-PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC glad_glCompressedMultiTexImage3DEXT;
-PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC glad_glCompressedMultiTexImage2DEXT;
-PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC glad_glCompressedMultiTexImage1DEXT;
-PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC glad_glCompressedMultiTexSubImage3DEXT;
-PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC glad_glCompressedMultiTexSubImage2DEXT;
-PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC glad_glCompressedMultiTexSubImage1DEXT;
-PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC glad_glGetCompressedMultiTexImageEXT;
-PFNGLMATRIXLOADTRANSPOSEFEXTPROC glad_glMatrixLoadTransposefEXT;
-PFNGLMATRIXLOADTRANSPOSEDEXTPROC glad_glMatrixLoadTransposedEXT;
-PFNGLMATRIXMULTTRANSPOSEFEXTPROC glad_glMatrixMultTransposefEXT;
-PFNGLMATRIXMULTTRANSPOSEDEXTPROC glad_glMatrixMultTransposedEXT;
-PFNGLNAMEDBUFFERDATAEXTPROC glad_glNamedBufferDataEXT;
-PFNGLNAMEDBUFFERSUBDATAEXTPROC glad_glNamedBufferSubDataEXT;
-PFNGLMAPNAMEDBUFFEREXTPROC glad_glMapNamedBufferEXT;
-PFNGLUNMAPNAMEDBUFFEREXTPROC glad_glUnmapNamedBufferEXT;
-PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC glad_glGetNamedBufferParameterivEXT;
-PFNGLGETNAMEDBUFFERPOINTERVEXTPROC glad_glGetNamedBufferPointervEXT;
-PFNGLGETNAMEDBUFFERSUBDATAEXTPROC glad_glGetNamedBufferSubDataEXT;
-PFNGLPROGRAMUNIFORM1FEXTPROC glad_glProgramUniform1fEXT;
-PFNGLPROGRAMUNIFORM2FEXTPROC glad_glProgramUniform2fEXT;
-PFNGLPROGRAMUNIFORM3FEXTPROC glad_glProgramUniform3fEXT;
-PFNGLPROGRAMUNIFORM4FEXTPROC glad_glProgramUniform4fEXT;
-PFNGLPROGRAMUNIFORM1IEXTPROC glad_glProgramUniform1iEXT;
-PFNGLPROGRAMUNIFORM2IEXTPROC glad_glProgramUniform2iEXT;
-PFNGLPROGRAMUNIFORM3IEXTPROC glad_glProgramUniform3iEXT;
-PFNGLPROGRAMUNIFORM4IEXTPROC glad_glProgramUniform4iEXT;
-PFNGLPROGRAMUNIFORM1FVEXTPROC glad_glProgramUniform1fvEXT;
-PFNGLPROGRAMUNIFORM2FVEXTPROC glad_glProgramUniform2fvEXT;
-PFNGLPROGRAMUNIFORM3FVEXTPROC glad_glProgramUniform3fvEXT;
-PFNGLPROGRAMUNIFORM4FVEXTPROC glad_glProgramUniform4fvEXT;
-PFNGLPROGRAMUNIFORM1IVEXTPROC glad_glProgramUniform1ivEXT;
-PFNGLPROGRAMUNIFORM2IVEXTPROC glad_glProgramUniform2ivEXT;
-PFNGLPROGRAMUNIFORM3IVEXTPROC glad_glProgramUniform3ivEXT;
-PFNGLPROGRAMUNIFORM4IVEXTPROC glad_glProgramUniform4ivEXT;
-PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC glad_glProgramUniformMatrix2fvEXT;
-PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC glad_glProgramUniformMatrix3fvEXT;
-PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC glad_glProgramUniformMatrix4fvEXT;
-PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC glad_glProgramUniformMatrix2x3fvEXT;
-PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC glad_glProgramUniformMatrix3x2fvEXT;
-PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC glad_glProgramUniformMatrix2x4fvEXT;
-PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC glad_glProgramUniformMatrix4x2fvEXT;
-PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC glad_glProgramUniformMatrix3x4fvEXT;
-PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC glad_glProgramUniformMatrix4x3fvEXT;
-PFNGLTEXTUREBUFFEREXTPROC glad_glTextureBufferEXT;
-PFNGLMULTITEXBUFFEREXTPROC glad_glMultiTexBufferEXT;
-PFNGLTEXTUREPARAMETERIIVEXTPROC glad_glTextureParameterIivEXT;
-PFNGLTEXTUREPARAMETERIUIVEXTPROC glad_glTextureParameterIuivEXT;
-PFNGLGETTEXTUREPARAMETERIIVEXTPROC glad_glGetTextureParameterIivEXT;
-PFNGLGETTEXTUREPARAMETERIUIVEXTPROC glad_glGetTextureParameterIuivEXT;
-PFNGLMULTITEXPARAMETERIIVEXTPROC glad_glMultiTexParameterIivEXT;
-PFNGLMULTITEXPARAMETERIUIVEXTPROC glad_glMultiTexParameterIuivEXT;
-PFNGLGETMULTITEXPARAMETERIIVEXTPROC glad_glGetMultiTexParameterIivEXT;
-PFNGLGETMULTITEXPARAMETERIUIVEXTPROC glad_glGetMultiTexParameterIuivEXT;
-PFNGLPROGRAMUNIFORM1UIEXTPROC glad_glProgramUniform1uiEXT;
-PFNGLPROGRAMUNIFORM2UIEXTPROC glad_glProgramUniform2uiEXT;
-PFNGLPROGRAMUNIFORM3UIEXTPROC glad_glProgramUniform3uiEXT;
-PFNGLPROGRAMUNIFORM4UIEXTPROC glad_glProgramUniform4uiEXT;
-PFNGLPROGRAMUNIFORM1UIVEXTPROC glad_glProgramUniform1uivEXT;
-PFNGLPROGRAMUNIFORM2UIVEXTPROC glad_glProgramUniform2uivEXT;
-PFNGLPROGRAMUNIFORM3UIVEXTPROC glad_glProgramUniform3uivEXT;
-PFNGLPROGRAMUNIFORM4UIVEXTPROC glad_glProgramUniform4uivEXT;
-PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glNamedProgramLocalParameters4fvEXT;
-PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC glad_glNamedProgramLocalParameterI4iEXT;
-PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC glad_glNamedProgramLocalParameterI4ivEXT;
-PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC glad_glNamedProgramLocalParametersI4ivEXT;
-PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC glad_glNamedProgramLocalParameterI4uiEXT;
-PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC glad_glNamedProgramLocalParameterI4uivEXT;
-PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC glad_glNamedProgramLocalParametersI4uivEXT;
-PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC glad_glGetNamedProgramLocalParameterIivEXT;
-PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC glad_glGetNamedProgramLocalParameterIuivEXT;
-PFNGLENABLECLIENTSTATEIEXTPROC glad_glEnableClientStateiEXT;
-PFNGLDISABLECLIENTSTATEIEXTPROC glad_glDisableClientStateiEXT;
-PFNGLGETFLOATI_VEXTPROC glad_glGetFloati_vEXT;
-PFNGLGETDOUBLEI_VEXTPROC glad_glGetDoublei_vEXT;
-PFNGLGETPOINTERI_VEXTPROC glad_glGetPointeri_vEXT;
-PFNGLNAMEDPROGRAMSTRINGEXTPROC glad_glNamedProgramStringEXT;
-PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC glad_glNamedProgramLocalParameter4dEXT;
-PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC glad_glNamedProgramLocalParameter4dvEXT;
-PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC glad_glNamedProgramLocalParameter4fEXT;
-PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC glad_glNamedProgramLocalParameter4fvEXT;
-PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC glad_glGetNamedProgramLocalParameterdvEXT;
-PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC glad_glGetNamedProgramLocalParameterfvEXT;
-PFNGLGETNAMEDPROGRAMIVEXTPROC glad_glGetNamedProgramivEXT;
-PFNGLGETNAMEDPROGRAMSTRINGEXTPROC glad_glGetNamedProgramStringEXT;
-PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC glad_glNamedRenderbufferStorageEXT;
-PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC glad_glGetNamedRenderbufferParameterivEXT;
-PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glNamedRenderbufferStorageMultisampleEXT;
-PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC glad_glNamedRenderbufferStorageMultisampleCoverageEXT;
-PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC glad_glCheckNamedFramebufferStatusEXT;
-PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC glad_glNamedFramebufferTexture1DEXT;
-PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC glad_glNamedFramebufferTexture2DEXT;
-PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC glad_glNamedFramebufferTexture3DEXT;
-PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC glad_glNamedFramebufferRenderbufferEXT;
-PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetNamedFramebufferAttachmentParameterivEXT;
-PFNGLGENERATETEXTUREMIPMAPEXTPROC glad_glGenerateTextureMipmapEXT;
-PFNGLGENERATEMULTITEXMIPMAPEXTPROC glad_glGenerateMultiTexMipmapEXT;
-PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC glad_glFramebufferDrawBufferEXT;
-PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC glad_glFramebufferDrawBuffersEXT;
-PFNGLFRAMEBUFFERREADBUFFEREXTPROC glad_glFramebufferReadBufferEXT;
-PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetFramebufferParameterivEXT;
-PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC glad_glNamedCopyBufferSubDataEXT;
-PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC glad_glNamedFramebufferTextureEXT;
-PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC glad_glNamedFramebufferTextureLayerEXT;
-PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC glad_glNamedFramebufferTextureFaceEXT;
-PFNGLTEXTURERENDERBUFFEREXTPROC glad_glTextureRenderbufferEXT;
-PFNGLMULTITEXRENDERBUFFEREXTPROC glad_glMultiTexRenderbufferEXT;
-PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC glad_glVertexArrayVertexOffsetEXT;
-PFNGLVERTEXARRAYCOLOROFFSETEXTPROC glad_glVertexArrayColorOffsetEXT;
-PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC glad_glVertexArrayEdgeFlagOffsetEXT;
-PFNGLVERTEXARRAYINDEXOFFSETEXTPROC glad_glVertexArrayIndexOffsetEXT;
-PFNGLVERTEXARRAYNORMALOFFSETEXTPROC glad_glVertexArrayNormalOffsetEXT;
-PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC glad_glVertexArrayTexCoordOffsetEXT;
-PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC glad_glVertexArrayMultiTexCoordOffsetEXT;
-PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC glad_glVertexArrayFogCoordOffsetEXT;
-PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC glad_glVertexArraySecondaryColorOffsetEXT;
-PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC glad_glVertexArrayVertexAttribOffsetEXT;
-PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC glad_glVertexArrayVertexAttribIOffsetEXT;
-PFNGLENABLEVERTEXARRAYEXTPROC glad_glEnableVertexArrayEXT;
-PFNGLDISABLEVERTEXARRAYEXTPROC glad_glDisableVertexArrayEXT;
-PFNGLENABLEVERTEXARRAYATTRIBEXTPROC glad_glEnableVertexArrayAttribEXT;
-PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC glad_glDisableVertexArrayAttribEXT;
-PFNGLGETVERTEXARRAYINTEGERVEXTPROC glad_glGetVertexArrayIntegervEXT;
-PFNGLGETVERTEXARRAYPOINTERVEXTPROC glad_glGetVertexArrayPointervEXT;
-PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC glad_glGetVertexArrayIntegeri_vEXT;
-PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC glad_glGetVertexArrayPointeri_vEXT;
-PFNGLMAPNAMEDBUFFERRANGEEXTPROC glad_glMapNamedBufferRangeEXT;
-PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC glad_glFlushMappedNamedBufferRangeEXT;
-PFNGLNAMEDBUFFERSTORAGEEXTPROC glad_glNamedBufferStorageEXT;
-PFNGLCLEARNAMEDBUFFERDATAEXTPROC glad_glClearNamedBufferDataEXT;
-PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC glad_glClearNamedBufferSubDataEXT;
-PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC glad_glNamedFramebufferParameteriEXT;
-PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC glad_glGetNamedFramebufferParameterivEXT;
-PFNGLPROGRAMUNIFORM1DEXTPROC glad_glProgramUniform1dEXT;
-PFNGLPROGRAMUNIFORM2DEXTPROC glad_glProgramUniform2dEXT;
-PFNGLPROGRAMUNIFORM3DEXTPROC glad_glProgramUniform3dEXT;
-PFNGLPROGRAMUNIFORM4DEXTPROC glad_glProgramUniform4dEXT;
-PFNGLPROGRAMUNIFORM1DVEXTPROC glad_glProgramUniform1dvEXT;
-PFNGLPROGRAMUNIFORM2DVEXTPROC glad_glProgramUniform2dvEXT;
-PFNGLPROGRAMUNIFORM3DVEXTPROC glad_glProgramUniform3dvEXT;
-PFNGLPROGRAMUNIFORM4DVEXTPROC glad_glProgramUniform4dvEXT;
-PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC glad_glProgramUniformMatrix2dvEXT;
-PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC glad_glProgramUniformMatrix3dvEXT;
-PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC glad_glProgramUniformMatrix4dvEXT;
-PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC glad_glProgramUniformMatrix2x3dvEXT;
-PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC glad_glProgramUniformMatrix2x4dvEXT;
-PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC glad_glProgramUniformMatrix3x2dvEXT;
-PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC glad_glProgramUniformMatrix3x4dvEXT;
-PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC glad_glProgramUniformMatrix4x2dvEXT;
-PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC glad_glProgramUniformMatrix4x3dvEXT;
-PFNGLTEXTUREBUFFERRANGEEXTPROC glad_glTextureBufferRangeEXT;
-PFNGLTEXTURESTORAGE1DEXTPROC glad_glTextureStorage1DEXT;
-PFNGLTEXTURESTORAGE2DEXTPROC glad_glTextureStorage2DEXT;
-PFNGLTEXTURESTORAGE3DEXTPROC glad_glTextureStorage3DEXT;
-PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC glad_glTextureStorage2DMultisampleEXT;
-PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC glad_glTextureStorage3DMultisampleEXT;
-PFNGLVERTEXARRAYBINDVERTEXBUFFEREXTPROC glad_glVertexArrayBindVertexBufferEXT;
-PFNGLVERTEXARRAYVERTEXATTRIBFORMATEXTPROC glad_glVertexArrayVertexAttribFormatEXT;
-PFNGLVERTEXARRAYVERTEXATTRIBIFORMATEXTPROC glad_glVertexArrayVertexAttribIFormatEXT;
-PFNGLVERTEXARRAYVERTEXATTRIBLFORMATEXTPROC glad_glVertexArrayVertexAttribLFormatEXT;
-PFNGLVERTEXARRAYVERTEXATTRIBBINDINGEXTPROC glad_glVertexArrayVertexAttribBindingEXT;
-PFNGLVERTEXARRAYVERTEXBINDINGDIVISOREXTPROC glad_glVertexArrayVertexBindingDivisorEXT;
-PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC glad_glVertexArrayVertexAttribLOffsetEXT;
-PFNGLTEXTUREPAGECOMMITMENTEXTPROC glad_glTexturePageCommitmentEXT;
-PFNGLVERTEXARRAYVERTEXATTRIBDIVISOREXTPROC glad_glVertexArrayVertexAttribDivisorEXT;
-PFNGLCOLORMASKINDEXEDEXTPROC glad_glColorMaskIndexedEXT;
-PFNGLDRAWARRAYSINSTANCEDEXTPROC glad_glDrawArraysInstancedEXT;
-PFNGLDRAWELEMENTSINSTANCEDEXTPROC glad_glDrawElementsInstancedEXT;
-PFNGLDRAWRANGEELEMENTSEXTPROC glad_glDrawRangeElementsEXT;
-PFNGLBUFFERSTORAGEEXTERNALEXTPROC glad_glBufferStorageExternalEXT;
-PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC glad_glNamedBufferStorageExternalEXT;
-PFNGLFOGCOORDFEXTPROC glad_glFogCoordfEXT;
-PFNGLFOGCOORDFVEXTPROC glad_glFogCoordfvEXT;
-PFNGLFOGCOORDDEXTPROC glad_glFogCoorddEXT;
-PFNGLFOGCOORDDVEXTPROC glad_glFogCoorddvEXT;
-PFNGLFOGCOORDPOINTEREXTPROC glad_glFogCoordPointerEXT;
-PFNGLBLITFRAMEBUFFEREXTPROC glad_glBlitFramebufferEXT;
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC glad_glRenderbufferStorageMultisampleEXT;
-PFNGLISRENDERBUFFEREXTPROC glad_glIsRenderbufferEXT;
-PFNGLBINDRENDERBUFFEREXTPROC glad_glBindRenderbufferEXT;
-PFNGLDELETERENDERBUFFERSEXTPROC glad_glDeleteRenderbuffersEXT;
-PFNGLGENRENDERBUFFERSEXTPROC glad_glGenRenderbuffersEXT;
-PFNGLRENDERBUFFERSTORAGEEXTPROC glad_glRenderbufferStorageEXT;
-PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC glad_glGetRenderbufferParameterivEXT;
-PFNGLISFRAMEBUFFEREXTPROC glad_glIsFramebufferEXT;
-PFNGLBINDFRAMEBUFFEREXTPROC glad_glBindFramebufferEXT;
-PFNGLDELETEFRAMEBUFFERSEXTPROC glad_glDeleteFramebuffersEXT;
-PFNGLGENFRAMEBUFFERSEXTPROC glad_glGenFramebuffersEXT;
-PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glad_glCheckFramebufferStatusEXT;
-PFNGLFRAMEBUFFERTEXTURE1DEXTPROC glad_glFramebufferTexture1DEXT;
-PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glad_glFramebufferTexture2DEXT;
-PFNGLFRAMEBUFFERTEXTURE3DEXTPROC glad_glFramebufferTexture3DEXT;
-PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glad_glFramebufferRenderbufferEXT;
-PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC glad_glGetFramebufferAttachmentParameterivEXT;
-PFNGLGENERATEMIPMAPEXTPROC glad_glGenerateMipmapEXT;
-PFNGLPROGRAMPARAMETERIEXTPROC glad_glProgramParameteriEXT;
-PFNGLPROGRAMENVPARAMETERS4FVEXTPROC glad_glProgramEnvParameters4fvEXT;
-PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC glad_glProgramLocalParameters4fvEXT;
-PFNGLGETUNIFORMUIVEXTPROC glad_glGetUniformuivEXT;
-PFNGLBINDFRAGDATALOCATIONEXTPROC glad_glBindFragDataLocationEXT;
-PFNGLGETFRAGDATALOCATIONEXTPROC glad_glGetFragDataLocationEXT;
-PFNGLUNIFORM1UIEXTPROC glad_glUniform1uiEXT;
-PFNGLUNIFORM2UIEXTPROC glad_glUniform2uiEXT;
-PFNGLUNIFORM3UIEXTPROC glad_glUniform3uiEXT;
-PFNGLUNIFORM4UIEXTPROC glad_glUniform4uiEXT;
-PFNGLUNIFORM1UIVEXTPROC glad_glUniform1uivEXT;
-PFNGLUNIFORM2UIVEXTPROC glad_glUniform2uivEXT;
-PFNGLUNIFORM3UIVEXTPROC glad_glUniform3uivEXT;
-PFNGLUNIFORM4UIVEXTPROC glad_glUniform4uivEXT;
-PFNGLGETHISTOGRAMEXTPROC glad_glGetHistogramEXT;
-PFNGLGETHISTOGRAMPARAMETERFVEXTPROC glad_glGetHistogramParameterfvEXT;
-PFNGLGETHISTOGRAMPARAMETERIVEXTPROC glad_glGetHistogramParameterivEXT;
-PFNGLGETMINMAXEXTPROC glad_glGetMinmaxEXT;
-PFNGLGETMINMAXPARAMETERFVEXTPROC glad_glGetMinmaxParameterfvEXT;
-PFNGLGETMINMAXPARAMETERIVEXTPROC glad_glGetMinmaxParameterivEXT;
-PFNGLHISTOGRAMEXTPROC glad_glHistogramEXT;
-PFNGLMINMAXEXTPROC glad_glMinmaxEXT;
-PFNGLRESETHISTOGRAMEXTPROC glad_glResetHistogramEXT;
-PFNGLRESETMINMAXEXTPROC glad_glResetMinmaxEXT;
-PFNGLINDEXFUNCEXTPROC glad_glIndexFuncEXT;
-PFNGLINDEXMATERIALEXTPROC glad_glIndexMaterialEXT;
-PFNGLAPPLYTEXTUREEXTPROC glad_glApplyTextureEXT;
-PFNGLTEXTURELIGHTEXTPROC glad_glTextureLightEXT;
-PFNGLTEXTUREMATERIALEXTPROC glad_glTextureMaterialEXT;
-PFNGLGETUNSIGNEDBYTEVEXTPROC glad_glGetUnsignedBytevEXT;
-PFNGLGETUNSIGNEDBYTEI_VEXTPROC glad_glGetUnsignedBytei_vEXT;
-PFNGLDELETEMEMORYOBJECTSEXTPROC glad_glDeleteMemoryObjectsEXT;
-PFNGLISMEMORYOBJECTEXTPROC glad_glIsMemoryObjectEXT;
-PFNGLCREATEMEMORYOBJECTSEXTPROC glad_glCreateMemoryObjectsEXT;
-PFNGLMEMORYOBJECTPARAMETERIVEXTPROC glad_glMemoryObjectParameterivEXT;
-PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC glad_glGetMemoryObjectParameterivEXT;
-PFNGLTEXSTORAGEMEM2DEXTPROC glad_glTexStorageMem2DEXT;
-PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTexStorageMem2DMultisampleEXT;
-PFNGLTEXSTORAGEMEM3DEXTPROC glad_glTexStorageMem3DEXT;
-PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTexStorageMem3DMultisampleEXT;
-PFNGLBUFFERSTORAGEMEMEXTPROC glad_glBufferStorageMemEXT;
-PFNGLTEXTURESTORAGEMEM2DEXTPROC glad_glTextureStorageMem2DEXT;
-PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC glad_glTextureStorageMem2DMultisampleEXT;
-PFNGLTEXTURESTORAGEMEM3DEXTPROC glad_glTextureStorageMem3DEXT;
-PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC glad_glTextureStorageMem3DMultisampleEXT;
-PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC glad_glNamedBufferStorageMemEXT;
-PFNGLTEXSTORAGEMEM1DEXTPROC glad_glTexStorageMem1DEXT;
-PFNGLTEXTURESTORAGEMEM1DEXTPROC glad_glTextureStorageMem1DEXT;
-PFNGLIMPORTMEMORYFDEXTPROC glad_glImportMemoryFdEXT;
-PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC glad_glImportMemoryWin32HandleEXT;
-PFNGLIMPORTMEMORYWIN32NAMEEXTPROC glad_glImportMemoryWin32NameEXT;
-PFNGLMULTIDRAWARRAYSEXTPROC glad_glMultiDrawArraysEXT;
-PFNGLMULTIDRAWELEMENTSEXTPROC glad_glMultiDrawElementsEXT;
-PFNGLSAMPLEMASKEXTPROC glad_glSampleMaskEXT;
-PFNGLSAMPLEPATTERNEXTPROC glad_glSamplePatternEXT;
-PFNGLCOLORTABLEEXTPROC glad_glColorTableEXT;
-PFNGLGETCOLORTABLEEXTPROC glad_glGetColorTableEXT;
-PFNGLGETCOLORTABLEPARAMETERIVEXTPROC glad_glGetColorTableParameterivEXT;
-PFNGLGETCOLORTABLEPARAMETERFVEXTPROC glad_glGetColorTableParameterfvEXT;
-PFNGLPIXELTRANSFORMPARAMETERIEXTPROC glad_glPixelTransformParameteriEXT;
-PFNGLPIXELTRANSFORMPARAMETERFEXTPROC glad_glPixelTransformParameterfEXT;
-PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC glad_glPixelTransformParameterivEXT;
-PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC glad_glPixelTransformParameterfvEXT;
-PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC glad_glGetPixelTransformParameterivEXT;
-PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC glad_glGetPixelTransformParameterfvEXT;
-PFNGLPOINTPARAMETERFEXTPROC glad_glPointParameterfEXT;
-PFNGLPOINTPARAMETERFVEXTPROC glad_glPointParameterfvEXT;
-PFNGLPOLYGONOFFSETEXTPROC glad_glPolygonOffsetEXT;
-PFNGLPOLYGONOFFSETCLAMPEXTPROC glad_glPolygonOffsetClampEXT;
-PFNGLPROVOKINGVERTEXEXTPROC glad_glProvokingVertexEXT;
-PFNGLRASTERSAMPLESEXTPROC glad_glRasterSamplesEXT;
-PFNGLSECONDARYCOLOR3BEXTPROC glad_glSecondaryColor3bEXT;
-PFNGLSECONDARYCOLOR3BVEXTPROC glad_glSecondaryColor3bvEXT;
-PFNGLSECONDARYCOLOR3DEXTPROC glad_glSecondaryColor3dEXT;
-PFNGLSECONDARYCOLOR3DVEXTPROC glad_glSecondaryColor3dvEXT;
-PFNGLSECONDARYCOLOR3FEXTPROC glad_glSecondaryColor3fEXT;
-PFNGLSECONDARYCOLOR3FVEXTPROC glad_glSecondaryColor3fvEXT;
-PFNGLSECONDARYCOLOR3IEXTPROC glad_glSecondaryColor3iEXT;
-PFNGLSECONDARYCOLOR3IVEXTPROC glad_glSecondaryColor3ivEXT;
-PFNGLSECONDARYCOLOR3SEXTPROC glad_glSecondaryColor3sEXT;
-PFNGLSECONDARYCOLOR3SVEXTPROC glad_glSecondaryColor3svEXT;
-PFNGLSECONDARYCOLOR3UBEXTPROC glad_glSecondaryColor3ubEXT;
-PFNGLSECONDARYCOLOR3UBVEXTPROC glad_glSecondaryColor3ubvEXT;
-PFNGLSECONDARYCOLOR3UIEXTPROC glad_glSecondaryColor3uiEXT;
-PFNGLSECONDARYCOLOR3UIVEXTPROC glad_glSecondaryColor3uivEXT;
-PFNGLSECONDARYCOLOR3USEXTPROC glad_glSecondaryColor3usEXT;
-PFNGLSECONDARYCOLOR3USVEXTPROC glad_glSecondaryColor3usvEXT;
-PFNGLSECONDARYCOLORPOINTEREXTPROC glad_glSecondaryColorPointerEXT;
-PFNGLGENSEMAPHORESEXTPROC glad_glGenSemaphoresEXT;
-PFNGLDELETESEMAPHORESEXTPROC glad_glDeleteSemaphoresEXT;
-PFNGLISSEMAPHOREEXTPROC glad_glIsSemaphoreEXT;
-PFNGLSEMAPHOREPARAMETERUI64VEXTPROC glad_glSemaphoreParameterui64vEXT;
-PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC glad_glGetSemaphoreParameterui64vEXT;
-PFNGLWAITSEMAPHOREEXTPROC glad_glWaitSemaphoreEXT;
-PFNGLSIGNALSEMAPHOREEXTPROC glad_glSignalSemaphoreEXT;
-PFNGLIMPORTSEMAPHOREFDEXTPROC glad_glImportSemaphoreFdEXT;
-PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC glad_glImportSemaphoreWin32HandleEXT;
-PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC glad_glImportSemaphoreWin32NameEXT;
-PFNGLUSESHADERPROGRAMEXTPROC glad_glUseShaderProgramEXT;
-PFNGLACTIVEPROGRAMEXTPROC glad_glActiveProgramEXT;
-PFNGLCREATESHADERPROGRAMEXTPROC glad_glCreateShaderProgramEXT;
-PFNGLACTIVESHADERPROGRAMEXTPROC glad_glActiveShaderProgramEXT;
-PFNGLBINDPROGRAMPIPELINEEXTPROC glad_glBindProgramPipelineEXT;
-PFNGLCREATESHADERPROGRAMVEXTPROC glad_glCreateShaderProgramvEXT;
-PFNGLDELETEPROGRAMPIPELINESEXTPROC glad_glDeleteProgramPipelinesEXT;
-PFNGLGENPROGRAMPIPELINESEXTPROC glad_glGenProgramPipelinesEXT;
-PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC glad_glGetProgramPipelineInfoLogEXT;
-PFNGLGETPROGRAMPIPELINEIVEXTPROC glad_glGetProgramPipelineivEXT;
-PFNGLISPROGRAMPIPELINEEXTPROC glad_glIsProgramPipelineEXT;
-PFNGLUSEPROGRAMSTAGESEXTPROC glad_glUseProgramStagesEXT;
-PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT;
-PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT;
-PFNGLBINDIMAGETEXTUREEXTPROC glad_glBindImageTextureEXT;
-PFNGLMEMORYBARRIEREXTPROC glad_glMemoryBarrierEXT;
-PFNGLSTENCILCLEARTAGEXTPROC glad_glStencilClearTagEXT;
-PFNGLACTIVESTENCILFACEEXTPROC glad_glActiveStencilFaceEXT;
-PFNGLTEXSUBIMAGE1DEXTPROC glad_glTexSubImage1DEXT;
-PFNGLTEXSUBIMAGE2DEXTPROC glad_glTexSubImage2DEXT;
-PFNGLTEXIMAGE3DEXTPROC glad_glTexImage3DEXT;
-PFNGLTEXSUBIMAGE3DEXTPROC glad_glTexSubImage3DEXT;
-PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC glad_glFramebufferTextureLayerEXT;
-PFNGLTEXBUFFEREXTPROC glad_glTexBufferEXT;
-PFNGLTEXPARAMETERIIVEXTPROC glad_glTexParameterIivEXT;
-PFNGLTEXPARAMETERIUIVEXTPROC glad_glTexParameterIuivEXT;
-PFNGLGETTEXPARAMETERIIVEXTPROC glad_glGetTexParameterIivEXT;
-PFNGLGETTEXPARAMETERIUIVEXTPROC glad_glGetTexParameterIuivEXT;
-PFNGLCLEARCOLORIIEXTPROC glad_glClearColorIiEXT;
-PFNGLCLEARCOLORIUIEXTPROC glad_glClearColorIuiEXT;
-PFNGLARETEXTURESRESIDENTEXTPROC glad_glAreTexturesResidentEXT;
-PFNGLBINDTEXTUREEXTPROC glad_glBindTextureEXT;
-PFNGLDELETETEXTURESEXTPROC glad_glDeleteTexturesEXT;
-PFNGLGENTEXTURESEXTPROC glad_glGenTexturesEXT;
-PFNGLISTEXTUREEXTPROC glad_glIsTextureEXT;
-PFNGLPRIORITIZETEXTURESEXTPROC glad_glPrioritizeTexturesEXT;
-PFNGLTEXTURENORMALEXTPROC glad_glTextureNormalEXT;
-PFNGLGETQUERYOBJECTI64VEXTPROC glad_glGetQueryObjecti64vEXT;
-PFNGLGETQUERYOBJECTUI64VEXTPROC glad_glGetQueryObjectui64vEXT;
-PFNGLBEGINTRANSFORMFEEDBACKEXTPROC glad_glBeginTransformFeedbackEXT;
-PFNGLENDTRANSFORMFEEDBACKEXTPROC glad_glEndTransformFeedbackEXT;
-PFNGLBINDBUFFERRANGEEXTPROC glad_glBindBufferRangeEXT;
-PFNGLBINDBUFFEROFFSETEXTPROC glad_glBindBufferOffsetEXT;
-PFNGLBINDBUFFERBASEEXTPROC glad_glBindBufferBaseEXT;
-PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC glad_glTransformFeedbackVaryingsEXT;
-PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC glad_glGetTransformFeedbackVaryingEXT;
-PFNGLARRAYELEMENTEXTPROC glad_glArrayElementEXT;
-PFNGLCOLORPOINTEREXTPROC glad_glColorPointerEXT;
-PFNGLDRAWARRAYSEXTPROC glad_glDrawArraysEXT;
-PFNGLEDGEFLAGPOINTEREXTPROC glad_glEdgeFlagPointerEXT;
-PFNGLGETPOINTERVEXTPROC glad_glGetPointervEXT;
-PFNGLINDEXPOINTEREXTPROC glad_glIndexPointerEXT;
-PFNGLNORMALPOINTEREXTPROC glad_glNormalPointerEXT;
-PFNGLTEXCOORDPOINTEREXTPROC glad_glTexCoordPointerEXT;
-PFNGLVERTEXPOINTEREXTPROC glad_glVertexPointerEXT;
-PFNGLVERTEXATTRIBL1DEXTPROC glad_glVertexAttribL1dEXT;
-PFNGLVERTEXATTRIBL2DEXTPROC glad_glVertexAttribL2dEXT;
-PFNGLVERTEXATTRIBL3DEXTPROC glad_glVertexAttribL3dEXT;
-PFNGLVERTEXATTRIBL4DEXTPROC glad_glVertexAttribL4dEXT;
-PFNGLVERTEXATTRIBL1DVEXTPROC glad_glVertexAttribL1dvEXT;
-PFNGLVERTEXATTRIBL2DVEXTPROC glad_glVertexAttribL2dvEXT;
-PFNGLVERTEXATTRIBL3DVEXTPROC glad_glVertexAttribL3dvEXT;
-PFNGLVERTEXATTRIBL4DVEXTPROC glad_glVertexAttribL4dvEXT;
-PFNGLVERTEXATTRIBLPOINTEREXTPROC glad_glVertexAttribLPointerEXT;
-PFNGLGETVERTEXATTRIBLDVEXTPROC glad_glGetVertexAttribLdvEXT;
-PFNGLBEGINVERTEXSHADEREXTPROC glad_glBeginVertexShaderEXT;
-PFNGLENDVERTEXSHADEREXTPROC glad_glEndVertexShaderEXT;
-PFNGLBINDVERTEXSHADEREXTPROC glad_glBindVertexShaderEXT;
-PFNGLGENVERTEXSHADERSEXTPROC glad_glGenVertexShadersEXT;
-PFNGLDELETEVERTEXSHADEREXTPROC glad_glDeleteVertexShaderEXT;
-PFNGLSHADEROP1EXTPROC glad_glShaderOp1EXT;
-PFNGLSHADEROP2EXTPROC glad_glShaderOp2EXT;
-PFNGLSHADEROP3EXTPROC glad_glShaderOp3EXT;
-PFNGLSWIZZLEEXTPROC glad_glSwizzleEXT;
-PFNGLWRITEMASKEXTPROC glad_glWriteMaskEXT;
-PFNGLINSERTCOMPONENTEXTPROC glad_glInsertComponentEXT;
-PFNGLEXTRACTCOMPONENTEXTPROC glad_glExtractComponentEXT;
-PFNGLGENSYMBOLSEXTPROC glad_glGenSymbolsEXT;
-PFNGLSETINVARIANTEXTPROC glad_glSetInvariantEXT;
-PFNGLSETLOCALCONSTANTEXTPROC glad_glSetLocalConstantEXT;
-PFNGLVARIANTBVEXTPROC glad_glVariantbvEXT;
-PFNGLVARIANTSVEXTPROC glad_glVariantsvEXT;
-PFNGLVARIANTIVEXTPROC glad_glVariantivEXT;
-PFNGLVARIANTFVEXTPROC glad_glVariantfvEXT;
-PFNGLVARIANTDVEXTPROC glad_glVariantdvEXT;
-PFNGLVARIANTUBVEXTPROC glad_glVariantubvEXT;
-PFNGLVARIANTUSVEXTPROC glad_glVariantusvEXT;
-PFNGLVARIANTUIVEXTPROC glad_glVariantuivEXT;
-PFNGLVARIANTPOINTEREXTPROC glad_glVariantPointerEXT;
-PFNGLENABLEVARIANTCLIENTSTATEEXTPROC glad_glEnableVariantClientStateEXT;
-PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC glad_glDisableVariantClientStateEXT;
-PFNGLBINDLIGHTPARAMETEREXTPROC glad_glBindLightParameterEXT;
-PFNGLBINDMATERIALPARAMETEREXTPROC glad_glBindMaterialParameterEXT;
-PFNGLBINDTEXGENPARAMETEREXTPROC glad_glBindTexGenParameterEXT;
-PFNGLBINDTEXTUREUNITPARAMETEREXTPROC glad_glBindTextureUnitParameterEXT;
-PFNGLBINDPARAMETEREXTPROC glad_glBindParameterEXT;
-PFNGLISVARIANTENABLEDEXTPROC glad_glIsVariantEnabledEXT;
-PFNGLGETVARIANTBOOLEANVEXTPROC glad_glGetVariantBooleanvEXT;
-PFNGLGETVARIANTINTEGERVEXTPROC glad_glGetVariantIntegervEXT;
-PFNGLGETVARIANTFLOATVEXTPROC glad_glGetVariantFloatvEXT;
-PFNGLGETVARIANTPOINTERVEXTPROC glad_glGetVariantPointervEXT;
-PFNGLGETINVARIANTBOOLEANVEXTPROC glad_glGetInvariantBooleanvEXT;
-PFNGLGETINVARIANTINTEGERVEXTPROC glad_glGetInvariantIntegervEXT;
-PFNGLGETINVARIANTFLOATVEXTPROC glad_glGetInvariantFloatvEXT;
-PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC glad_glGetLocalConstantBooleanvEXT;
-PFNGLGETLOCALCONSTANTINTEGERVEXTPROC glad_glGetLocalConstantIntegervEXT;
-PFNGLGETLOCALCONSTANTFLOATVEXTPROC glad_glGetLocalConstantFloatvEXT;
-PFNGLVERTEXWEIGHTFEXTPROC glad_glVertexWeightfEXT;
-PFNGLVERTEXWEIGHTFVEXTPROC glad_glVertexWeightfvEXT;
-PFNGLVERTEXWEIGHTPOINTEREXTPROC glad_glVertexWeightPointerEXT;
-PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC glad_glAcquireKeyedMutexWin32EXT;
-PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC glad_glReleaseKeyedMutexWin32EXT;
-PFNGLWINDOWRECTANGLESEXTPROC glad_glWindowRectanglesEXT;
-PFNGLIMPORTSYNCEXTPROC glad_glImportSyncEXT;
-PFNGLFRAMETERMINATORGREMEDYPROC glad_glFrameTerminatorGREMEDY;
-PFNGLSTRINGMARKERGREMEDYPROC glad_glStringMarkerGREMEDY;
-PFNGLIMAGETRANSFORMPARAMETERIHPPROC glad_glImageTransformParameteriHP;
-PFNGLIMAGETRANSFORMPARAMETERFHPPROC glad_glImageTransformParameterfHP;
-PFNGLIMAGETRANSFORMPARAMETERIVHPPROC glad_glImageTransformParameterivHP;
-PFNGLIMAGETRANSFORMPARAMETERFVHPPROC glad_glImageTransformParameterfvHP;
-PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC glad_glGetImageTransformParameterivHP;
-PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC glad_glGetImageTransformParameterfvHP;
-PFNGLMULTIMODEDRAWARRAYSIBMPROC glad_glMultiModeDrawArraysIBM;
-PFNGLMULTIMODEDRAWELEMENTSIBMPROC glad_glMultiModeDrawElementsIBM;
-PFNGLFLUSHSTATICDATAIBMPROC glad_glFlushStaticDataIBM;
-PFNGLCOLORPOINTERLISTIBMPROC glad_glColorPointerListIBM;
-PFNGLSECONDARYCOLORPOINTERLISTIBMPROC glad_glSecondaryColorPointerListIBM;
-PFNGLEDGEFLAGPOINTERLISTIBMPROC glad_glEdgeFlagPointerListIBM;
-PFNGLFOGCOORDPOINTERLISTIBMPROC glad_glFogCoordPointerListIBM;
-PFNGLINDEXPOINTERLISTIBMPROC glad_glIndexPointerListIBM;
-PFNGLNORMALPOINTERLISTIBMPROC glad_glNormalPointerListIBM;
-PFNGLTEXCOORDPOINTERLISTIBMPROC glad_glTexCoordPointerListIBM;
-PFNGLVERTEXPOINTERLISTIBMPROC glad_glVertexPointerListIBM;
-PFNGLBLENDFUNCSEPARATEINGRPROC glad_glBlendFuncSeparateINGR;
-PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC glad_glApplyFramebufferAttachmentCMAAINTEL;
-PFNGLSYNCTEXTUREINTELPROC glad_glSyncTextureINTEL;
-PFNGLUNMAPTEXTURE2DINTELPROC glad_glUnmapTexture2DINTEL;
-PFNGLMAPTEXTURE2DINTELPROC glad_glMapTexture2DINTEL;
-PFNGLVERTEXPOINTERVINTELPROC glad_glVertexPointervINTEL;
-PFNGLNORMALPOINTERVINTELPROC glad_glNormalPointervINTEL;
-PFNGLCOLORPOINTERVINTELPROC glad_glColorPointervINTEL;
-PFNGLTEXCOORDPOINTERVINTELPROC glad_glTexCoordPointervINTEL;
-PFNGLBEGINPERFQUERYINTELPROC glad_glBeginPerfQueryINTEL;
-PFNGLCREATEPERFQUERYINTELPROC glad_glCreatePerfQueryINTEL;
-PFNGLDELETEPERFQUERYINTELPROC glad_glDeletePerfQueryINTEL;
-PFNGLENDPERFQUERYINTELPROC glad_glEndPerfQueryINTEL;
-PFNGLGETFIRSTPERFQUERYIDINTELPROC glad_glGetFirstPerfQueryIdINTEL;
-PFNGLGETNEXTPERFQUERYIDINTELPROC glad_glGetNextPerfQueryIdINTEL;
-PFNGLGETPERFCOUNTERINFOINTELPROC glad_glGetPerfCounterInfoINTEL;
-PFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL;
-PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL;
-PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL;
-PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR;
-PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR;
-PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR;
-PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR;
-PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR;
-PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR;
-PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR;
-PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR;
-PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR;
-PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR;
-PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR;
-PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR;
-PFNGLMAXSHADERCOMPILERTHREADSKHRPROC glad_glMaxShaderCompilerThreadsKHR;
-PFNGLGETGRAPHICSRESETSTATUSKHRPROC glad_glGetGraphicsResetStatusKHR;
-PFNGLREADNPIXELSKHRPROC glad_glReadnPixelsKHR;
-PFNGLGETNUNIFORMFVKHRPROC glad_glGetnUniformfvKHR;
-PFNGLGETNUNIFORMIVKHRPROC glad_glGetnUniformivKHR;
-PFNGLGETNUNIFORMUIVKHRPROC glad_glGetnUniformuivKHR;
-PFNGLRESIZEBUFFERSMESAPROC glad_glResizeBuffersMESA;
-PFNGLWINDOWPOS2DMESAPROC glad_glWindowPos2dMESA;
-PFNGLWINDOWPOS2DVMESAPROC glad_glWindowPos2dvMESA;
-PFNGLWINDOWPOS2FMESAPROC glad_glWindowPos2fMESA;
-PFNGLWINDOWPOS2FVMESAPROC glad_glWindowPos2fvMESA;
-PFNGLWINDOWPOS2IMESAPROC glad_glWindowPos2iMESA;
-PFNGLWINDOWPOS2IVMESAPROC glad_glWindowPos2ivMESA;
-PFNGLWINDOWPOS2SMESAPROC glad_glWindowPos2sMESA;
-PFNGLWINDOWPOS2SVMESAPROC glad_glWindowPos2svMESA;
-PFNGLWINDOWPOS3DMESAPROC glad_glWindowPos3dMESA;
-PFNGLWINDOWPOS3DVMESAPROC glad_glWindowPos3dvMESA;
-PFNGLWINDOWPOS3FMESAPROC glad_glWindowPos3fMESA;
-PFNGLWINDOWPOS3FVMESAPROC glad_glWindowPos3fvMESA;
-PFNGLWINDOWPOS3IMESAPROC glad_glWindowPos3iMESA;
-PFNGLWINDOWPOS3IVMESAPROC glad_glWindowPos3ivMESA;
-PFNGLWINDOWPOS3SMESAPROC glad_glWindowPos3sMESA;
-PFNGLWINDOWPOS3SVMESAPROC glad_glWindowPos3svMESA;
-PFNGLWINDOWPOS4DMESAPROC glad_glWindowPos4dMESA;
-PFNGLWINDOWPOS4DVMESAPROC glad_glWindowPos4dvMESA;
-PFNGLWINDOWPOS4FMESAPROC glad_glWindowPos4fMESA;
-PFNGLWINDOWPOS4FVMESAPROC glad_glWindowPos4fvMESA;
-PFNGLWINDOWPOS4IMESAPROC glad_glWindowPos4iMESA;
-PFNGLWINDOWPOS4IVMESAPROC glad_glWindowPos4ivMESA;
-PFNGLWINDOWPOS4SMESAPROC glad_glWindowPos4sMESA;
-PFNGLWINDOWPOS4SVMESAPROC glad_glWindowPos4svMESA;
-PFNGLBEGINCONDITIONALRENDERNVXPROC glad_glBeginConditionalRenderNVX;
-PFNGLENDCONDITIONALRENDERNVXPROC glad_glEndConditionalRenderNVX;
-PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC glad_glLGPUNamedBufferSubDataNVX;
-PFNGLLGPUCOPYIMAGESUBDATANVXPROC glad_glLGPUCopyImageSubDataNVX;
-PFNGLLGPUINTERLOCKNVXPROC glad_glLGPUInterlockNVX;
-PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC glad_glAlphaToCoverageDitherControlNV;
-PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC glad_glMultiDrawArraysIndirectBindlessNV;
-PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC glad_glMultiDrawElementsIndirectBindlessNV;
-PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawArraysIndirectBindlessCountNV;
-PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC glad_glMultiDrawElementsIndirectBindlessCountNV;
-PFNGLGETTEXTUREHANDLENVPROC glad_glGetTextureHandleNV;
-PFNGLGETTEXTURESAMPLERHANDLENVPROC glad_glGetTextureSamplerHandleNV;
-PFNGLMAKETEXTUREHANDLERESIDENTNVPROC glad_glMakeTextureHandleResidentNV;
-PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC glad_glMakeTextureHandleNonResidentNV;
-PFNGLGETIMAGEHANDLENVPROC glad_glGetImageHandleNV;
-PFNGLMAKEIMAGEHANDLERESIDENTNVPROC glad_glMakeImageHandleResidentNV;
-PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC glad_glMakeImageHandleNonResidentNV;
-PFNGLUNIFORMHANDLEUI64NVPROC glad_glUniformHandleui64NV;
-PFNGLUNIFORMHANDLEUI64VNVPROC glad_glUniformHandleui64vNV;
-PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC glad_glProgramUniformHandleui64NV;
-PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC glad_glProgramUniformHandleui64vNV;
-PFNGLISTEXTUREHANDLERESIDENTNVPROC glad_glIsTextureHandleResidentNV;
-PFNGLISIMAGEHANDLERESIDENTNVPROC glad_glIsImageHandleResidentNV;
-PFNGLBLENDPARAMETERINVPROC glad_glBlendParameteriNV;
-PFNGLBLENDBARRIERNVPROC glad_glBlendBarrierNV;
-PFNGLVIEWPORTPOSITIONWSCALENVPROC glad_glViewportPositionWScaleNV;
-PFNGLCREATESTATESNVPROC glad_glCreateStatesNV;
-PFNGLDELETESTATESNVPROC glad_glDeleteStatesNV;
-PFNGLISSTATENVPROC glad_glIsStateNV;
-PFNGLSTATECAPTURENVPROC glad_glStateCaptureNV;
-PFNGLGETCOMMANDHEADERNVPROC glad_glGetCommandHeaderNV;
-PFNGLGETSTAGEINDEXNVPROC glad_glGetStageIndexNV;
-PFNGLDRAWCOMMANDSNVPROC glad_glDrawCommandsNV;
-PFNGLDRAWCOMMANDSADDRESSNVPROC glad_glDrawCommandsAddressNV;
-PFNGLDRAWCOMMANDSSTATESNVPROC glad_glDrawCommandsStatesNV;
-PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC glad_glDrawCommandsStatesAddressNV;
-PFNGLCREATECOMMANDLISTSNVPROC glad_glCreateCommandListsNV;
-PFNGLDELETECOMMANDLISTSNVPROC glad_glDeleteCommandListsNV;
-PFNGLISCOMMANDLISTNVPROC glad_glIsCommandListNV;
-PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC glad_glListDrawCommandsStatesClientNV;
-PFNGLCOMMANDLISTSEGMENTSNVPROC glad_glCommandListSegmentsNV;
-PFNGLCOMPILECOMMANDLISTNVPROC glad_glCompileCommandListNV;
-PFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV;
-PFNGLBEGINCONDITIONALRENDERNVPROC glad_glBeginConditionalRenderNV;
-PFNGLENDCONDITIONALRENDERNVPROC glad_glEndConditionalRenderNV;
-PFNGLSUBPIXELPRECISIONBIASNVPROC glad_glSubpixelPrecisionBiasNV;
-PFNGLCONSERVATIVERASTERPARAMETERFNVPROC glad_glConservativeRasterParameterfNV;
-PFNGLCONSERVATIVERASTERPARAMETERINVPROC glad_glConservativeRasterParameteriNV;
-PFNGLCOPYIMAGESUBDATANVPROC glad_glCopyImageSubDataNV;
-PFNGLDEPTHRANGEDNVPROC glad_glDepthRangedNV;
-PFNGLCLEARDEPTHDNVPROC glad_glClearDepthdNV;
-PFNGLDEPTHBOUNDSDNVPROC glad_glDepthBoundsdNV;
-PFNGLDRAWTEXTURENVPROC glad_glDrawTextureNV;
-PFNGLDRAWVKIMAGENVPROC glad_glDrawVkImageNV;
-PFNGLGETVKPROCADDRNVPROC glad_glGetVkProcAddrNV;
-PFNGLWAITVKSEMAPHORENVPROC glad_glWaitVkSemaphoreNV;
-PFNGLSIGNALVKSEMAPHORENVPROC glad_glSignalVkSemaphoreNV;
-PFNGLSIGNALVKFENCENVPROC glad_glSignalVkFenceNV;
-PFNGLMAPCONTROLPOINTSNVPROC glad_glMapControlPointsNV;
-PFNGLMAPPARAMETERIVNVPROC glad_glMapParameterivNV;
-PFNGLMAPPARAMETERFVNVPROC glad_glMapParameterfvNV;
-PFNGLGETMAPCONTROLPOINTSNVPROC glad_glGetMapControlPointsNV;
-PFNGLGETMAPPARAMETERIVNVPROC glad_glGetMapParameterivNV;
-PFNGLGETMAPPARAMETERFVNVPROC glad_glGetMapParameterfvNV;
-PFNGLGETMAPATTRIBPARAMETERIVNVPROC glad_glGetMapAttribParameterivNV;
-PFNGLGETMAPATTRIBPARAMETERFVNVPROC glad_glGetMapAttribParameterfvNV;
-PFNGLEVALMAPSNVPROC glad_glEvalMapsNV;
-PFNGLGETMULTISAMPLEFVNVPROC glad_glGetMultisamplefvNV;
-PFNGLSAMPLEMASKINDEXEDNVPROC glad_glSampleMaskIndexedNV;
-PFNGLTEXRENDERBUFFERNVPROC glad_glTexRenderbufferNV;
-PFNGLDELETEFENCESNVPROC glad_glDeleteFencesNV;
-PFNGLGENFENCESNVPROC glad_glGenFencesNV;
-PFNGLISFENCENVPROC glad_glIsFenceNV;
-PFNGLTESTFENCENVPROC glad_glTestFenceNV;
-PFNGLGETFENCEIVNVPROC glad_glGetFenceivNV;
-PFNGLFINISHFENCENVPROC glad_glFinishFenceNV;
-PFNGLSETFENCENVPROC glad_glSetFenceNV;
-PFNGLFRAGMENTCOVERAGECOLORNVPROC glad_glFragmentCoverageColorNV;
-PFNGLPROGRAMNAMEDPARAMETER4FNVPROC glad_glProgramNamedParameter4fNV;
-PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC glad_glProgramNamedParameter4fvNV;
-PFNGLPROGRAMNAMEDPARAMETER4DNVPROC glad_glProgramNamedParameter4dNV;
-PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC glad_glProgramNamedParameter4dvNV;
-PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC glad_glGetProgramNamedParameterfvNV;
-PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC glad_glGetProgramNamedParameterdvNV;
-PFNGLCOVERAGEMODULATIONTABLENVPROC glad_glCoverageModulationTableNV;
-PFNGLGETCOVERAGEMODULATIONTABLENVPROC glad_glGetCoverageModulationTableNV;
-PFNGLCOVERAGEMODULATIONNVPROC glad_glCoverageModulationNV;
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC glad_glRenderbufferStorageMultisampleCoverageNV;
-PFNGLPROGRAMVERTEXLIMITNVPROC glad_glProgramVertexLimitNV;
-PFNGLFRAMEBUFFERTEXTUREEXTPROC glad_glFramebufferTextureEXT;
-PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC glad_glFramebufferTextureFaceEXT;
-PFNGLRENDERGPUMASKNVPROC glad_glRenderGpuMaskNV;
-PFNGLMULTICASTBUFFERSUBDATANVPROC glad_glMulticastBufferSubDataNV;
-PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC glad_glMulticastCopyBufferSubDataNV;
-PFNGLMULTICASTCOPYIMAGESUBDATANVPROC glad_glMulticastCopyImageSubDataNV;
-PFNGLMULTICASTBLITFRAMEBUFFERNVPROC glad_glMulticastBlitFramebufferNV;
-PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glMulticastFramebufferSampleLocationsfvNV;
-PFNGLMULTICASTBARRIERNVPROC glad_glMulticastBarrierNV;
-PFNGLMULTICASTWAITSYNCNVPROC glad_glMulticastWaitSyncNV;
-PFNGLMULTICASTGETQUERYOBJECTIVNVPROC glad_glMulticastGetQueryObjectivNV;
-PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC glad_glMulticastGetQueryObjectuivNV;
-PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC glad_glMulticastGetQueryObjecti64vNV;
-PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC glad_glMulticastGetQueryObjectui64vNV;
-PFNGLPROGRAMLOCALPARAMETERI4INVPROC glad_glProgramLocalParameterI4iNV;
-PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC glad_glProgramLocalParameterI4ivNV;
-PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC glad_glProgramLocalParametersI4ivNV;
-PFNGLPROGRAMLOCALPARAMETERI4UINVPROC glad_glProgramLocalParameterI4uiNV;
-PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC glad_glProgramLocalParameterI4uivNV;
-PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC glad_glProgramLocalParametersI4uivNV;
-PFNGLPROGRAMENVPARAMETERI4INVPROC glad_glProgramEnvParameterI4iNV;
-PFNGLPROGRAMENVPARAMETERI4IVNVPROC glad_glProgramEnvParameterI4ivNV;
-PFNGLPROGRAMENVPARAMETERSI4IVNVPROC glad_glProgramEnvParametersI4ivNV;
-PFNGLPROGRAMENVPARAMETERI4UINVPROC glad_glProgramEnvParameterI4uiNV;
-PFNGLPROGRAMENVPARAMETERI4UIVNVPROC glad_glProgramEnvParameterI4uivNV;
-PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC glad_glProgramEnvParametersI4uivNV;
-PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC glad_glGetProgramLocalParameterIivNV;
-PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC glad_glGetProgramLocalParameterIuivNV;
-PFNGLGETPROGRAMENVPARAMETERIIVNVPROC glad_glGetProgramEnvParameterIivNV;
-PFNGLGETPROGRAMENVPARAMETERIUIVNVPROC glad_glGetProgramEnvParameterIuivNV;
-PFNGLPROGRAMSUBROUTINEPARAMETERSUIVNVPROC glad_glProgramSubroutineParametersuivNV;
-PFNGLGETPROGRAMSUBROUTINEPARAMETERUIVNVPROC glad_glGetProgramSubroutineParameteruivNV;
-PFNGLVERTEX2HNVPROC glad_glVertex2hNV;
-PFNGLVERTEX2HVNVPROC glad_glVertex2hvNV;
-PFNGLVERTEX3HNVPROC glad_glVertex3hNV;
-PFNGLVERTEX3HVNVPROC glad_glVertex3hvNV;
-PFNGLVERTEX4HNVPROC glad_glVertex4hNV;
-PFNGLVERTEX4HVNVPROC glad_glVertex4hvNV;
-PFNGLNORMAL3HNVPROC glad_glNormal3hNV;
-PFNGLNORMAL3HVNVPROC glad_glNormal3hvNV;
-PFNGLCOLOR3HNVPROC glad_glColor3hNV;
-PFNGLCOLOR3HVNVPROC glad_glColor3hvNV;
-PFNGLCOLOR4HNVPROC glad_glColor4hNV;
-PFNGLCOLOR4HVNVPROC glad_glColor4hvNV;
-PFNGLTEXCOORD1HNVPROC glad_glTexCoord1hNV;
-PFNGLTEXCOORD1HVNVPROC glad_glTexCoord1hvNV;
-PFNGLTEXCOORD2HNVPROC glad_glTexCoord2hNV;
-PFNGLTEXCOORD2HVNVPROC glad_glTexCoord2hvNV;
-PFNGLTEXCOORD3HNVPROC glad_glTexCoord3hNV;
-PFNGLTEXCOORD3HVNVPROC glad_glTexCoord3hvNV;
-PFNGLTEXCOORD4HNVPROC glad_glTexCoord4hNV;
-PFNGLTEXCOORD4HVNVPROC glad_glTexCoord4hvNV;
-PFNGLMULTITEXCOORD1HNVPROC glad_glMultiTexCoord1hNV;
-PFNGLMULTITEXCOORD1HVNVPROC glad_glMultiTexCoord1hvNV;
-PFNGLMULTITEXCOORD2HNVPROC glad_glMultiTexCoord2hNV;
-PFNGLMULTITEXCOORD2HVNVPROC glad_glMultiTexCoord2hvNV;
-PFNGLMULTITEXCOORD3HNVPROC glad_glMultiTexCoord3hNV;
-PFNGLMULTITEXCOORD3HVNVPROC glad_glMultiTexCoord3hvNV;
-PFNGLMULTITEXCOORD4HNVPROC glad_glMultiTexCoord4hNV;
-PFNGLMULTITEXCOORD4HVNVPROC glad_glMultiTexCoord4hvNV;
-PFNGLFOGCOORDHNVPROC glad_glFogCoordhNV;
-PFNGLFOGCOORDHVNVPROC glad_glFogCoordhvNV;
-PFNGLSECONDARYCOLOR3HNVPROC glad_glSecondaryColor3hNV;
-PFNGLSECONDARYCOLOR3HVNVPROC glad_glSecondaryColor3hvNV;
-PFNGLVERTEXWEIGHTHNVPROC glad_glVertexWeighthNV;
-PFNGLVERTEXWEIGHTHVNVPROC glad_glVertexWeighthvNV;
-PFNGLVERTEXATTRIB1HNVPROC glad_glVertexAttrib1hNV;
-PFNGLVERTEXATTRIB1HVNVPROC glad_glVertexAttrib1hvNV;
-PFNGLVERTEXATTRIB2HNVPROC glad_glVertexAttrib2hNV;
-PFNGLVERTEXATTRIB2HVNVPROC glad_glVertexAttrib2hvNV;
-PFNGLVERTEXATTRIB3HNVPROC glad_glVertexAttrib3hNV;
-PFNGLVERTEXATTRIB3HVNVPROC glad_glVertexAttrib3hvNV;
-PFNGLVERTEXATTRIB4HNVPROC glad_glVertexAttrib4hNV;
-PFNGLVERTEXATTRIB4HVNVPROC glad_glVertexAttrib4hvNV;
-PFNGLVERTEXATTRIBS1HVNVPROC glad_glVertexAttribs1hvNV;
-PFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV;
-PFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV;
-PFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV;
-PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV;
-PFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV;
-PFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV;
-PFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV;
-PFNGLBEGINOCCLUSIONQUERYNVPROC glad_glBeginOcclusionQueryNV;
-PFNGLENDOCCLUSIONQUERYNVPROC glad_glEndOcclusionQueryNV;
-PFNGLGETOCCLUSIONQUERYIVNVPROC glad_glGetOcclusionQueryivNV;
-PFNGLGETOCCLUSIONQUERYUIVNVPROC glad_glGetOcclusionQueryuivNV;
-PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC glad_glProgramBufferParametersfvNV;
-PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC glad_glProgramBufferParametersIivNV;
-PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC glad_glProgramBufferParametersIuivNV;
-PFNGLGENPATHSNVPROC glad_glGenPathsNV;
-PFNGLDELETEPATHSNVPROC glad_glDeletePathsNV;
-PFNGLISPATHNVPROC glad_glIsPathNV;
-PFNGLPATHCOMMANDSNVPROC glad_glPathCommandsNV;
-PFNGLPATHCOORDSNVPROC glad_glPathCoordsNV;
-PFNGLPATHSUBCOMMANDSNVPROC glad_glPathSubCommandsNV;
-PFNGLPATHSUBCOORDSNVPROC glad_glPathSubCoordsNV;
-PFNGLPATHSTRINGNVPROC glad_glPathStringNV;
-PFNGLPATHGLYPHSNVPROC glad_glPathGlyphsNV;
-PFNGLPATHGLYPHRANGENVPROC glad_glPathGlyphRangeNV;
-PFNGLWEIGHTPATHSNVPROC glad_glWeightPathsNV;
-PFNGLCOPYPATHNVPROC glad_glCopyPathNV;
-PFNGLINTERPOLATEPATHSNVPROC glad_glInterpolatePathsNV;
-PFNGLTRANSFORMPATHNVPROC glad_glTransformPathNV;
-PFNGLPATHPARAMETERIVNVPROC glad_glPathParameterivNV;
-PFNGLPATHPARAMETERINVPROC glad_glPathParameteriNV;
-PFNGLPATHPARAMETERFVNVPROC glad_glPathParameterfvNV;
-PFNGLPATHPARAMETERFNVPROC glad_glPathParameterfNV;
-PFNGLPATHDASHARRAYNVPROC glad_glPathDashArrayNV;
-PFNGLPATHSTENCILFUNCNVPROC glad_glPathStencilFuncNV;
-PFNGLPATHSTENCILDEPTHOFFSETNVPROC glad_glPathStencilDepthOffsetNV;
-PFNGLSTENCILFILLPATHNVPROC glad_glStencilFillPathNV;
-PFNGLSTENCILSTROKEPATHNVPROC glad_glStencilStrokePathNV;
-PFNGLSTENCILFILLPATHINSTANCEDNVPROC glad_glStencilFillPathInstancedNV;
-PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC glad_glStencilStrokePathInstancedNV;
-PFNGLPATHCOVERDEPTHFUNCNVPROC glad_glPathCoverDepthFuncNV;
-PFNGLCOVERFILLPATHNVPROC glad_glCoverFillPathNV;
-PFNGLCOVERSTROKEPATHNVPROC glad_glCoverStrokePathNV;
-PFNGLCOVERFILLPATHINSTANCEDNVPROC glad_glCoverFillPathInstancedNV;
-PFNGLCOVERSTROKEPATHINSTANCEDNVPROC glad_glCoverStrokePathInstancedNV;
-PFNGLGETPATHPARAMETERIVNVPROC glad_glGetPathParameterivNV;
-PFNGLGETPATHPARAMETERFVNVPROC glad_glGetPathParameterfvNV;
-PFNGLGETPATHCOMMANDSNVPROC glad_glGetPathCommandsNV;
-PFNGLGETPATHCOORDSNVPROC glad_glGetPathCoordsNV;
-PFNGLGETPATHDASHARRAYNVPROC glad_glGetPathDashArrayNV;
-PFNGLGETPATHMETRICSNVPROC glad_glGetPathMetricsNV;
-PFNGLGETPATHMETRICRANGENVPROC glad_glGetPathMetricRangeNV;
-PFNGLGETPATHSPACINGNVPROC glad_glGetPathSpacingNV;
-PFNGLISPOINTINFILLPATHNVPROC glad_glIsPointInFillPathNV;
-PFNGLISPOINTINSTROKEPATHNVPROC glad_glIsPointInStrokePathNV;
-PFNGLGETPATHLENGTHNVPROC glad_glGetPathLengthNV;
-PFNGLPOINTALONGPATHNVPROC glad_glPointAlongPathNV;
-PFNGLMATRIXLOAD3X2FNVPROC glad_glMatrixLoad3x2fNV;
-PFNGLMATRIXLOAD3X3FNVPROC glad_glMatrixLoad3x3fNV;
-PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC glad_glMatrixLoadTranspose3x3fNV;
-PFNGLMATRIXMULT3X2FNVPROC glad_glMatrixMult3x2fNV;
-PFNGLMATRIXMULT3X3FNVPROC glad_glMatrixMult3x3fNV;
-PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC glad_glMatrixMultTranspose3x3fNV;
-PFNGLSTENCILTHENCOVERFILLPATHNVPROC glad_glStencilThenCoverFillPathNV;
-PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC glad_glStencilThenCoverStrokePathNV;
-PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC glad_glStencilThenCoverFillPathInstancedNV;
-PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC glad_glStencilThenCoverStrokePathInstancedNV;
-PFNGLPATHGLYPHINDEXRANGENVPROC glad_glPathGlyphIndexRangeNV;
-PFNGLPATHGLYPHINDEXARRAYNVPROC glad_glPathGlyphIndexArrayNV;
-PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC glad_glPathMemoryGlyphIndexArrayNV;
-PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC glad_glProgramPathFragmentInputGenNV;
-PFNGLGETPROGRAMRESOURCEFVNVPROC glad_glGetProgramResourcefvNV;
-PFNGLPATHCOLORGENNVPROC glad_glPathColorGenNV;
-PFNGLPATHTEXGENNVPROC glad_glPathTexGenNV;
-PFNGLPATHFOGGENNVPROC glad_glPathFogGenNV;
-PFNGLGETPATHCOLORGENIVNVPROC glad_glGetPathColorGenivNV;
-PFNGLGETPATHCOLORGENFVNVPROC glad_glGetPathColorGenfvNV;
-PFNGLGETPATHTEXGENIVNVPROC glad_glGetPathTexGenivNV;
-PFNGLGETPATHTEXGENFVNVPROC glad_glGetPathTexGenfvNV;
-PFNGLPIXELDATARANGENVPROC glad_glPixelDataRangeNV;
-PFNGLFLUSHPIXELDATARANGENVPROC glad_glFlushPixelDataRangeNV;
-PFNGLPOINTPARAMETERINVPROC glad_glPointParameteriNV;
-PFNGLPOINTPARAMETERIVNVPROC glad_glPointParameterivNV;
-PFNGLPRESENTFRAMEKEYEDNVPROC glad_glPresentFrameKeyedNV;
-PFNGLPRESENTFRAMEDUALFILLNVPROC glad_glPresentFrameDualFillNV;
-PFNGLGETVIDEOIVNVPROC glad_glGetVideoivNV;
-PFNGLGETVIDEOUIVNVPROC glad_glGetVideouivNV;
-PFNGLGETVIDEOI64VNVPROC glad_glGetVideoi64vNV;
-PFNGLGETVIDEOUI64VNVPROC glad_glGetVideoui64vNV;
-PFNGLPRIMITIVERESTARTNVPROC glad_glPrimitiveRestartNV;
-PFNGLPRIMITIVERESTARTINDEXNVPROC glad_glPrimitiveRestartIndexNV;
-PFNGLQUERYRESOURCENVPROC glad_glQueryResourceNV;
-PFNGLGENQUERYRESOURCETAGNVPROC glad_glGenQueryResourceTagNV;
-PFNGLDELETEQUERYRESOURCETAGNVPROC glad_glDeleteQueryResourceTagNV;
-PFNGLQUERYRESOURCETAGNVPROC glad_glQueryResourceTagNV;
-PFNGLCOMBINERPARAMETERFVNVPROC glad_glCombinerParameterfvNV;
-PFNGLCOMBINERPARAMETERFNVPROC glad_glCombinerParameterfNV;
-PFNGLCOMBINERPARAMETERIVNVPROC glad_glCombinerParameterivNV;
-PFNGLCOMBINERPARAMETERINVPROC glad_glCombinerParameteriNV;
-PFNGLCOMBINERINPUTNVPROC glad_glCombinerInputNV;
-PFNGLCOMBINEROUTPUTNVPROC glad_glCombinerOutputNV;
-PFNGLFINALCOMBINERINPUTNVPROC glad_glFinalCombinerInputNV;
-PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC glad_glGetCombinerInputParameterfvNV;
-PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC glad_glGetCombinerInputParameterivNV;
-PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC glad_glGetCombinerOutputParameterfvNV;
-PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC glad_glGetCombinerOutputParameterivNV;
-PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC glad_glGetFinalCombinerInputParameterfvNV;
-PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC glad_glGetFinalCombinerInputParameterivNV;
-PFNGLCOMBINERSTAGEPARAMETERFVNVPROC glad_glCombinerStageParameterfvNV;
-PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV;
-PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV;
-PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV;
-PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV;
-PFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV;
-PFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV;
-PFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV;
-PFNGLMAKENAMEDBUFFERRESIDENTNVPROC glad_glMakeNamedBufferResidentNV;
-PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC glad_glMakeNamedBufferNonResidentNV;
-PFNGLISNAMEDBUFFERRESIDENTNVPROC glad_glIsNamedBufferResidentNV;
-PFNGLGETBUFFERPARAMETERUI64VNVPROC glad_glGetBufferParameterui64vNV;
-PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC glad_glGetNamedBufferParameterui64vNV;
-PFNGLGETINTEGERUI64VNVPROC glad_glGetIntegerui64vNV;
-PFNGLUNIFORMUI64NVPROC glad_glUniformui64NV;
-PFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV;
-PFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV;
-PFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV;
-PFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV;
-PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV;
-PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV;
-PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC glad_glTextureImage2DMultisampleNV;
-PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC glad_glTextureImage3DMultisampleNV;
-PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTextureImage2DMultisampleCoverageNV;
-PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTextureImage3DMultisampleCoverageNV;
-PFNGLBEGINTRANSFORMFEEDBACKNVPROC glad_glBeginTransformFeedbackNV;
-PFNGLENDTRANSFORMFEEDBACKNVPROC glad_glEndTransformFeedbackNV;
-PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC glad_glTransformFeedbackAttribsNV;
-PFNGLBINDBUFFERRANGENVPROC glad_glBindBufferRangeNV;
-PFNGLBINDBUFFEROFFSETNVPROC glad_glBindBufferOffsetNV;
-PFNGLBINDBUFFERBASENVPROC glad_glBindBufferBaseNV;
-PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC glad_glTransformFeedbackVaryingsNV;
-PFNGLACTIVEVARYINGNVPROC glad_glActiveVaryingNV;
-PFNGLGETVARYINGLOCATIONNVPROC glad_glGetVaryingLocationNV;
-PFNGLGETACTIVEVARYINGNVPROC glad_glGetActiveVaryingNV;
-PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC glad_glGetTransformFeedbackVaryingNV;
-PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC glad_glTransformFeedbackStreamAttribsNV;
-PFNGLBINDTRANSFORMFEEDBACKNVPROC glad_glBindTransformFeedbackNV;
-PFNGLDELETETRANSFORMFEEDBACKSNVPROC glad_glDeleteTransformFeedbacksNV;
-PFNGLGENTRANSFORMFEEDBACKSNVPROC glad_glGenTransformFeedbacksNV;
-PFNGLISTRANSFORMFEEDBACKNVPROC glad_glIsTransformFeedbackNV;
-PFNGLPAUSETRANSFORMFEEDBACKNVPROC glad_glPauseTransformFeedbackNV;
-PFNGLRESUMETRANSFORMFEEDBACKNVPROC glad_glResumeTransformFeedbackNV;
-PFNGLDRAWTRANSFORMFEEDBACKNVPROC glad_glDrawTransformFeedbackNV;
-PFNGLVDPAUINITNVPROC glad_glVDPAUInitNV;
-PFNGLVDPAUFININVPROC glad_glVDPAUFiniNV;
-PFNGLVDPAUREGISTERVIDEOSURFACENVPROC glad_glVDPAURegisterVideoSurfaceNV;
-PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC glad_glVDPAURegisterOutputSurfaceNV;
-PFNGLVDPAUISSURFACENVPROC glad_glVDPAUIsSurfaceNV;
-PFNGLVDPAUUNREGISTERSURFACENVPROC glad_glVDPAUUnregisterSurfaceNV;
-PFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV;
-PFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV;
-PFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV;
-PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV;
-PFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV;
-PFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV;
-PFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV;
-PFNGLVERTEXATTRIBL2I64NVPROC glad_glVertexAttribL2i64NV;
-PFNGLVERTEXATTRIBL3I64NVPROC glad_glVertexAttribL3i64NV;
-PFNGLVERTEXATTRIBL4I64NVPROC glad_glVertexAttribL4i64NV;
-PFNGLVERTEXATTRIBL1I64VNVPROC glad_glVertexAttribL1i64vNV;
-PFNGLVERTEXATTRIBL2I64VNVPROC glad_glVertexAttribL2i64vNV;
-PFNGLVERTEXATTRIBL3I64VNVPROC glad_glVertexAttribL3i64vNV;
-PFNGLVERTEXATTRIBL4I64VNVPROC glad_glVertexAttribL4i64vNV;
-PFNGLVERTEXATTRIBL1UI64NVPROC glad_glVertexAttribL1ui64NV;
-PFNGLVERTEXATTRIBL2UI64NVPROC glad_glVertexAttribL2ui64NV;
-PFNGLVERTEXATTRIBL3UI64NVPROC glad_glVertexAttribL3ui64NV;
-PFNGLVERTEXATTRIBL4UI64NVPROC glad_glVertexAttribL4ui64NV;
-PFNGLVERTEXATTRIBL1UI64VNVPROC glad_glVertexAttribL1ui64vNV;
-PFNGLVERTEXATTRIBL2UI64VNVPROC glad_glVertexAttribL2ui64vNV;
-PFNGLVERTEXATTRIBL3UI64VNVPROC glad_glVertexAttribL3ui64vNV;
-PFNGLVERTEXATTRIBL4UI64VNVPROC glad_glVertexAttribL4ui64vNV;
-PFNGLGETVERTEXATTRIBLI64VNVPROC glad_glGetVertexAttribLi64vNV;
-PFNGLGETVERTEXATTRIBLUI64VNVPROC glad_glGetVertexAttribLui64vNV;
-PFNGLVERTEXATTRIBLFORMATNVPROC glad_glVertexAttribLFormatNV;
-PFNGLBUFFERADDRESSRANGENVPROC glad_glBufferAddressRangeNV;
-PFNGLVERTEXFORMATNVPROC glad_glVertexFormatNV;
-PFNGLNORMALFORMATNVPROC glad_glNormalFormatNV;
-PFNGLCOLORFORMATNVPROC glad_glColorFormatNV;
-PFNGLINDEXFORMATNVPROC glad_glIndexFormatNV;
-PFNGLTEXCOORDFORMATNVPROC glad_glTexCoordFormatNV;
-PFNGLEDGEFLAGFORMATNVPROC glad_glEdgeFlagFormatNV;
-PFNGLSECONDARYCOLORFORMATNVPROC glad_glSecondaryColorFormatNV;
-PFNGLFOGCOORDFORMATNVPROC glad_glFogCoordFormatNV;
-PFNGLVERTEXATTRIBFORMATNVPROC glad_glVertexAttribFormatNV;
-PFNGLVERTEXATTRIBIFORMATNVPROC glad_glVertexAttribIFormatNV;
-PFNGLGETINTEGERUI64I_VNVPROC glad_glGetIntegerui64i_vNV;
-PFNGLAREPROGRAMSRESIDENTNVPROC glad_glAreProgramsResidentNV;
-PFNGLBINDPROGRAMNVPROC glad_glBindProgramNV;
-PFNGLDELETEPROGRAMSNVPROC glad_glDeleteProgramsNV;
-PFNGLEXECUTEPROGRAMNVPROC glad_glExecuteProgramNV;
-PFNGLGENPROGRAMSNVPROC glad_glGenProgramsNV;
-PFNGLGETPROGRAMPARAMETERDVNVPROC glad_glGetProgramParameterdvNV;
-PFNGLGETPROGRAMPARAMETERFVNVPROC glad_glGetProgramParameterfvNV;
-PFNGLGETPROGRAMIVNVPROC glad_glGetProgramivNV;
-PFNGLGETPROGRAMSTRINGNVPROC glad_glGetProgramStringNV;
-PFNGLGETTRACKMATRIXIVNVPROC glad_glGetTrackMatrixivNV;
-PFNGLGETVERTEXATTRIBDVNVPROC glad_glGetVertexAttribdvNV;
-PFNGLGETVERTEXATTRIBFVNVPROC glad_glGetVertexAttribfvNV;
-PFNGLGETVERTEXATTRIBIVNVPROC glad_glGetVertexAttribivNV;
-PFNGLGETVERTEXATTRIBPOINTERVNVPROC glad_glGetVertexAttribPointervNV;
-PFNGLISPROGRAMNVPROC glad_glIsProgramNV;
-PFNGLLOADPROGRAMNVPROC glad_glLoadProgramNV;
-PFNGLPROGRAMPARAMETER4DNVPROC glad_glProgramParameter4dNV;
-PFNGLPROGRAMPARAMETER4DVNVPROC glad_glProgramParameter4dvNV;
-PFNGLPROGRAMPARAMETER4FNVPROC glad_glProgramParameter4fNV;
-PFNGLPROGRAMPARAMETER4FVNVPROC glad_glProgramParameter4fvNV;
-PFNGLPROGRAMPARAMETERS4DVNVPROC glad_glProgramParameters4dvNV;
-PFNGLPROGRAMPARAMETERS4FVNVPROC glad_glProgramParameters4fvNV;
-PFNGLREQUESTRESIDENTPROGRAMSNVPROC glad_glRequestResidentProgramsNV;
-PFNGLTRACKMATRIXNVPROC glad_glTrackMatrixNV;
-PFNGLVERTEXATTRIBPOINTERNVPROC glad_glVertexAttribPointerNV;
-PFNGLVERTEXATTRIB1DNVPROC glad_glVertexAttrib1dNV;
-PFNGLVERTEXATTRIB1DVNVPROC glad_glVertexAttrib1dvNV;
-PFNGLVERTEXATTRIB1FNVPROC glad_glVertexAttrib1fNV;
-PFNGLVERTEXATTRIB1FVNVPROC glad_glVertexAttrib1fvNV;
-PFNGLVERTEXATTRIB1SNVPROC glad_glVertexAttrib1sNV;
-PFNGLVERTEXATTRIB1SVNVPROC glad_glVertexAttrib1svNV;
-PFNGLVERTEXATTRIB2DNVPROC glad_glVertexAttrib2dNV;
-PFNGLVERTEXATTRIB2DVNVPROC glad_glVertexAttrib2dvNV;
-PFNGLVERTEXATTRIB2FNVPROC glad_glVertexAttrib2fNV;
-PFNGLVERTEXATTRIB2FVNVPROC glad_glVertexAttrib2fvNV;
-PFNGLVERTEXATTRIB2SNVPROC glad_glVertexAttrib2sNV;
-PFNGLVERTEXATTRIB2SVNVPROC glad_glVertexAttrib2svNV;
-PFNGLVERTEXATTRIB3DNVPROC glad_glVertexAttrib3dNV;
-PFNGLVERTEXATTRIB3DVNVPROC glad_glVertexAttrib3dvNV;
-PFNGLVERTEXATTRIB3FNVPROC glad_glVertexAttrib3fNV;
-PFNGLVERTEXATTRIB3FVNVPROC glad_glVertexAttrib3fvNV;
-PFNGLVERTEXATTRIB3SNVPROC glad_glVertexAttrib3sNV;
-PFNGLVERTEXATTRIB3SVNVPROC glad_glVertexAttrib3svNV;
-PFNGLVERTEXATTRIB4DNVPROC glad_glVertexAttrib4dNV;
-PFNGLVERTEXATTRIB4DVNVPROC glad_glVertexAttrib4dvNV;
-PFNGLVERTEXATTRIB4FNVPROC glad_glVertexAttrib4fNV;
-PFNGLVERTEXATTRIB4FVNVPROC glad_glVertexAttrib4fvNV;
-PFNGLVERTEXATTRIB4SNVPROC glad_glVertexAttrib4sNV;
-PFNGLVERTEXATTRIB4SVNVPROC glad_glVertexAttrib4svNV;
-PFNGLVERTEXATTRIB4UBNVPROC glad_glVertexAttrib4ubNV;
-PFNGLVERTEXATTRIB4UBVNVPROC glad_glVertexAttrib4ubvNV;
-PFNGLVERTEXATTRIBS1DVNVPROC glad_glVertexAttribs1dvNV;
-PFNGLVERTEXATTRIBS1FVNVPROC glad_glVertexAttribs1fvNV;
-PFNGLVERTEXATTRIBS1SVNVPROC glad_glVertexAttribs1svNV;
-PFNGLVERTEXATTRIBS2DVNVPROC glad_glVertexAttribs2dvNV;
-PFNGLVERTEXATTRIBS2FVNVPROC glad_glVertexAttribs2fvNV;
-PFNGLVERTEXATTRIBS2SVNVPROC glad_glVertexAttribs2svNV;
-PFNGLVERTEXATTRIBS3DVNVPROC glad_glVertexAttribs3dvNV;
-PFNGLVERTEXATTRIBS3FVNVPROC glad_glVertexAttribs3fvNV;
-PFNGLVERTEXATTRIBS3SVNVPROC glad_glVertexAttribs3svNV;
-PFNGLVERTEXATTRIBS4DVNVPROC glad_glVertexAttribs4dvNV;
-PFNGLVERTEXATTRIBS4FVNVPROC glad_glVertexAttribs4fvNV;
-PFNGLVERTEXATTRIBS4SVNVPROC glad_glVertexAttribs4svNV;
-PFNGLVERTEXATTRIBS4UBVNVPROC glad_glVertexAttribs4ubvNV;
-PFNGLVERTEXATTRIBI1IEXTPROC glad_glVertexAttribI1iEXT;
-PFNGLVERTEXATTRIBI2IEXTPROC glad_glVertexAttribI2iEXT;
-PFNGLVERTEXATTRIBI3IEXTPROC glad_glVertexAttribI3iEXT;
-PFNGLVERTEXATTRIBI4IEXTPROC glad_glVertexAttribI4iEXT;
-PFNGLVERTEXATTRIBI1UIEXTPROC glad_glVertexAttribI1uiEXT;
-PFNGLVERTEXATTRIBI2UIEXTPROC glad_glVertexAttribI2uiEXT;
-PFNGLVERTEXATTRIBI3UIEXTPROC glad_glVertexAttribI3uiEXT;
-PFNGLVERTEXATTRIBI4UIEXTPROC glad_glVertexAttribI4uiEXT;
-PFNGLVERTEXATTRIBI1IVEXTPROC glad_glVertexAttribI1ivEXT;
-PFNGLVERTEXATTRIBI2IVEXTPROC glad_glVertexAttribI2ivEXT;
-PFNGLVERTEXATTRIBI3IVEXTPROC glad_glVertexAttribI3ivEXT;
-PFNGLVERTEXATTRIBI4IVEXTPROC glad_glVertexAttribI4ivEXT;
-PFNGLVERTEXATTRIBI1UIVEXTPROC glad_glVertexAttribI1uivEXT;
-PFNGLVERTEXATTRIBI2UIVEXTPROC glad_glVertexAttribI2uivEXT;
-PFNGLVERTEXATTRIBI3UIVEXTPROC glad_glVertexAttribI3uivEXT;
-PFNGLVERTEXATTRIBI4UIVEXTPROC glad_glVertexAttribI4uivEXT;
-PFNGLVERTEXATTRIBI4BVEXTPROC glad_glVertexAttribI4bvEXT;
-PFNGLVERTEXATTRIBI4SVEXTPROC glad_glVertexAttribI4svEXT;
-PFNGLVERTEXATTRIBI4UBVEXTPROC glad_glVertexAttribI4ubvEXT;
-PFNGLVERTEXATTRIBI4USVEXTPROC glad_glVertexAttribI4usvEXT;
-PFNGLVERTEXATTRIBIPOINTEREXTPROC glad_glVertexAttribIPointerEXT;
-PFNGLGETVERTEXATTRIBIIVEXTPROC glad_glGetVertexAttribIivEXT;
-PFNGLGETVERTEXATTRIBIUIVEXTPROC glad_glGetVertexAttribIuivEXT;
-PFNGLBEGINVIDEOCAPTURENVPROC glad_glBeginVideoCaptureNV;
-PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC glad_glBindVideoCaptureStreamBufferNV;
-PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC glad_glBindVideoCaptureStreamTextureNV;
-PFNGLENDVIDEOCAPTURENVPROC glad_glEndVideoCaptureNV;
-PFNGLGETVIDEOCAPTUREIVNVPROC glad_glGetVideoCaptureivNV;
-PFNGLGETVIDEOCAPTURESTREAMIVNVPROC glad_glGetVideoCaptureStreamivNV;
-PFNGLGETVIDEOCAPTURESTREAMFVNVPROC glad_glGetVideoCaptureStreamfvNV;
-PFNGLGETVIDEOCAPTURESTREAMDVNVPROC glad_glGetVideoCaptureStreamdvNV;
-PFNGLVIDEOCAPTURENVPROC glad_glVideoCaptureNV;
-PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC glad_glVideoCaptureStreamParameterivNV;
-PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC glad_glVideoCaptureStreamParameterfvNV;
-PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC glad_glVideoCaptureStreamParameterdvNV;
-PFNGLVIEWPORTSWIZZLENVPROC glad_glViewportSwizzleNV;
-PFNGLMULTITEXCOORD1BOESPROC glad_glMultiTexCoord1bOES;
-PFNGLMULTITEXCOORD1BVOESPROC glad_glMultiTexCoord1bvOES;
-PFNGLMULTITEXCOORD2BOESPROC glad_glMultiTexCoord2bOES;
-PFNGLMULTITEXCOORD2BVOESPROC glad_glMultiTexCoord2bvOES;
-PFNGLMULTITEXCOORD3BOESPROC glad_glMultiTexCoord3bOES;
-PFNGLMULTITEXCOORD3BVOESPROC glad_glMultiTexCoord3bvOES;
-PFNGLMULTITEXCOORD4BOESPROC glad_glMultiTexCoord4bOES;
-PFNGLMULTITEXCOORD4BVOESPROC glad_glMultiTexCoord4bvOES;
-PFNGLTEXCOORD1BOESPROC glad_glTexCoord1bOES;
-PFNGLTEXCOORD1BVOESPROC glad_glTexCoord1bvOES;
-PFNGLTEXCOORD2BOESPROC glad_glTexCoord2bOES;
-PFNGLTEXCOORD2BVOESPROC glad_glTexCoord2bvOES;
-PFNGLTEXCOORD3BOESPROC glad_glTexCoord3bOES;
-PFNGLTEXCOORD3BVOESPROC glad_glTexCoord3bvOES;
-PFNGLTEXCOORD4BOESPROC glad_glTexCoord4bOES;
-PFNGLTEXCOORD4BVOESPROC glad_glTexCoord4bvOES;
-PFNGLVERTEX2BOESPROC glad_glVertex2bOES;
-PFNGLVERTEX2BVOESPROC glad_glVertex2bvOES;
-PFNGLVERTEX3BOESPROC glad_glVertex3bOES;
-PFNGLVERTEX3BVOESPROC glad_glVertex3bvOES;
-PFNGLVERTEX4BOESPROC glad_glVertex4bOES;
-PFNGLVERTEX4BVOESPROC glad_glVertex4bvOES;
-PFNGLALPHAFUNCXOESPROC glad_glAlphaFuncxOES;
-PFNGLCLEARCOLORXOESPROC glad_glClearColorxOES;
-PFNGLCLEARDEPTHXOESPROC glad_glClearDepthxOES;
-PFNGLCLIPPLANEXOESPROC glad_glClipPlanexOES;
-PFNGLCOLOR4XOESPROC glad_glColor4xOES;
-PFNGLDEPTHRANGEXOESPROC glad_glDepthRangexOES;
-PFNGLFOGXOESPROC glad_glFogxOES;
-PFNGLFOGXVOESPROC glad_glFogxvOES;
-PFNGLFRUSTUMXOESPROC glad_glFrustumxOES;
-PFNGLGETCLIPPLANEXOESPROC glad_glGetClipPlanexOES;
-PFNGLGETFIXEDVOESPROC glad_glGetFixedvOES;
-PFNGLGETTEXENVXVOESPROC glad_glGetTexEnvxvOES;
-PFNGLGETTEXPARAMETERXVOESPROC glad_glGetTexParameterxvOES;
-PFNGLLIGHTMODELXOESPROC glad_glLightModelxOES;
-PFNGLLIGHTMODELXVOESPROC glad_glLightModelxvOES;
-PFNGLLIGHTXOESPROC glad_glLightxOES;
-PFNGLLIGHTXVOESPROC glad_glLightxvOES;
-PFNGLLINEWIDTHXOESPROC glad_glLineWidthxOES;
-PFNGLLOADMATRIXXOESPROC glad_glLoadMatrixxOES;
-PFNGLMATERIALXOESPROC glad_glMaterialxOES;
-PFNGLMATERIALXVOESPROC glad_glMaterialxvOES;
-PFNGLMULTMATRIXXOESPROC glad_glMultMatrixxOES;
-PFNGLMULTITEXCOORD4XOESPROC glad_glMultiTexCoord4xOES;
-PFNGLNORMAL3XOESPROC glad_glNormal3xOES;
-PFNGLORTHOXOESPROC glad_glOrthoxOES;
-PFNGLPOINTPARAMETERXVOESPROC glad_glPointParameterxvOES;
-PFNGLPOINTSIZEXOESPROC glad_glPointSizexOES;
-PFNGLPOLYGONOFFSETXOESPROC glad_glPolygonOffsetxOES;
-PFNGLROTATEXOESPROC glad_glRotatexOES;
-PFNGLSCALEXOESPROC glad_glScalexOES;
-PFNGLTEXENVXOESPROC glad_glTexEnvxOES;
-PFNGLTEXENVXVOESPROC glad_glTexEnvxvOES;
-PFNGLTEXPARAMETERXOESPROC glad_glTexParameterxOES;
-PFNGLTEXPARAMETERXVOESPROC glad_glTexParameterxvOES;
-PFNGLTRANSLATEXOESPROC glad_glTranslatexOES;
-PFNGLGETLIGHTXVOESPROC glad_glGetLightxvOES;
-PFNGLGETMATERIALXVOESPROC glad_glGetMaterialxvOES;
-PFNGLPOINTPARAMETERXOESPROC glad_glPointParameterxOES;
-PFNGLSAMPLECOVERAGEXOESPROC glad_glSampleCoveragexOES;
-PFNGLACCUMXOESPROC glad_glAccumxOES;
-PFNGLBITMAPXOESPROC glad_glBitmapxOES;
-PFNGLBLENDCOLORXOESPROC glad_glBlendColorxOES;
-PFNGLCLEARACCUMXOESPROC glad_glClearAccumxOES;
-PFNGLCOLOR3XOESPROC glad_glColor3xOES;
-PFNGLCOLOR3XVOESPROC glad_glColor3xvOES;
-PFNGLCOLOR4XVOESPROC glad_glColor4xvOES;
-PFNGLCONVOLUTIONPARAMETERXOESPROC glad_glConvolutionParameterxOES;
-PFNGLCONVOLUTIONPARAMETERXVOESPROC glad_glConvolutionParameterxvOES;
-PFNGLEVALCOORD1XOESPROC glad_glEvalCoord1xOES;
-PFNGLEVALCOORD1XVOESPROC glad_glEvalCoord1xvOES;
-PFNGLEVALCOORD2XOESPROC glad_glEvalCoord2xOES;
-PFNGLEVALCOORD2XVOESPROC glad_glEvalCoord2xvOES;
-PFNGLFEEDBACKBUFFERXOESPROC glad_glFeedbackBufferxOES;
-PFNGLGETCONVOLUTIONPARAMETERXVOESPROC glad_glGetConvolutionParameterxvOES;
-PFNGLGETHISTOGRAMPARAMETERXVOESPROC glad_glGetHistogramParameterxvOES;
-PFNGLGETLIGHTXOESPROC glad_glGetLightxOES;
-PFNGLGETMAPXVOESPROC glad_glGetMapxvOES;
-PFNGLGETMATERIALXOESPROC glad_glGetMaterialxOES;
-PFNGLGETPIXELMAPXVPROC glad_glGetPixelMapxv;
-PFNGLGETTEXGENXVOESPROC glad_glGetTexGenxvOES;
-PFNGLGETTEXLEVELPARAMETERXVOESPROC glad_glGetTexLevelParameterxvOES;
-PFNGLINDEXXOESPROC glad_glIndexxOES;
-PFNGLINDEXXVOESPROC glad_glIndexxvOES;
-PFNGLLOADTRANSPOSEMATRIXXOESPROC glad_glLoadTransposeMatrixxOES;
-PFNGLMAP1XOESPROC glad_glMap1xOES;
-PFNGLMAP2XOESPROC glad_glMap2xOES;
-PFNGLMAPGRID1XOESPROC glad_glMapGrid1xOES;
-PFNGLMAPGRID2XOESPROC glad_glMapGrid2xOES;
-PFNGLMULTTRANSPOSEMATRIXXOESPROC glad_glMultTransposeMatrixxOES;
-PFNGLMULTITEXCOORD1XOESPROC glad_glMultiTexCoord1xOES;
-PFNGLMULTITEXCOORD1XVOESPROC glad_glMultiTexCoord1xvOES;
-PFNGLMULTITEXCOORD2XOESPROC glad_glMultiTexCoord2xOES;
-PFNGLMULTITEXCOORD2XVOESPROC glad_glMultiTexCoord2xvOES;
-PFNGLMULTITEXCOORD3XOESPROC glad_glMultiTexCoord3xOES;
-PFNGLMULTITEXCOORD3XVOESPROC glad_glMultiTexCoord3xvOES;
-PFNGLMULTITEXCOORD4XVOESPROC glad_glMultiTexCoord4xvOES;
-PFNGLNORMAL3XVOESPROC glad_glNormal3xvOES;
-PFNGLPASSTHROUGHXOESPROC glad_glPassThroughxOES;
-PFNGLPIXELMAPXPROC glad_glPixelMapx;
-PFNGLPIXELSTOREXPROC glad_glPixelStorex;
-PFNGLPIXELTRANSFERXOESPROC glad_glPixelTransferxOES;
-PFNGLPIXELZOOMXOESPROC glad_glPixelZoomxOES;
-PFNGLPRIORITIZETEXTURESXOESPROC glad_glPrioritizeTexturesxOES;
-PFNGLRASTERPOS2XOESPROC glad_glRasterPos2xOES;
-PFNGLRASTERPOS2XVOESPROC glad_glRasterPos2xvOES;
-PFNGLRASTERPOS3XOESPROC glad_glRasterPos3xOES;
-PFNGLRASTERPOS3XVOESPROC glad_glRasterPos3xvOES;
-PFNGLRASTERPOS4XOESPROC glad_glRasterPos4xOES;
-PFNGLRASTERPOS4XVOESPROC glad_glRasterPos4xvOES;
-PFNGLRECTXOESPROC glad_glRectxOES;
-PFNGLRECTXVOESPROC glad_glRectxvOES;
-PFNGLTEXCOORD1XOESPROC glad_glTexCoord1xOES;
-PFNGLTEXCOORD1XVOESPROC glad_glTexCoord1xvOES;
-PFNGLTEXCOORD2XOESPROC glad_glTexCoord2xOES;
-PFNGLTEXCOORD2XVOESPROC glad_glTexCoord2xvOES;
-PFNGLTEXCOORD3XOESPROC glad_glTexCoord3xOES;
-PFNGLTEXCOORD3XVOESPROC glad_glTexCoord3xvOES;
-PFNGLTEXCOORD4XOESPROC glad_glTexCoord4xOES;
-PFNGLTEXCOORD4XVOESPROC glad_glTexCoord4xvOES;
-PFNGLTEXGENXOESPROC glad_glTexGenxOES;
-PFNGLTEXGENXVOESPROC glad_glTexGenxvOES;
-PFNGLVERTEX2XOESPROC glad_glVertex2xOES;
-PFNGLVERTEX2XVOESPROC glad_glVertex2xvOES;
-PFNGLVERTEX3XOESPROC glad_glVertex3xOES;
-PFNGLVERTEX3XVOESPROC glad_glVertex3xvOES;
-PFNGLVERTEX4XOESPROC glad_glVertex4xOES;
-PFNGLVERTEX4XVOESPROC glad_glVertex4xvOES;
-PFNGLQUERYMATRIXXOESPROC glad_glQueryMatrixxOES;
-PFNGLCLEARDEPTHFOESPROC glad_glClearDepthfOES;
-PFNGLCLIPPLANEFOESPROC glad_glClipPlanefOES;
-PFNGLDEPTHRANGEFOESPROC glad_glDepthRangefOES;
-PFNGLFRUSTUMFOESPROC glad_glFrustumfOES;
-PFNGLGETCLIPPLANEFOESPROC glad_glGetClipPlanefOES;
-PFNGLORTHOFOESPROC glad_glOrthofOES;
-PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC glad_glFramebufferTextureMultiviewOVR;
-PFNGLHINTPGIPROC glad_glHintPGI;
-PFNGLDETAILTEXFUNCSGISPROC glad_glDetailTexFuncSGIS;
-PFNGLGETDETAILTEXFUNCSGISPROC glad_glGetDetailTexFuncSGIS;
-PFNGLFOGFUNCSGISPROC glad_glFogFuncSGIS;
-PFNGLGETFOGFUNCSGISPROC glad_glGetFogFuncSGIS;
-PFNGLSAMPLEMASKSGISPROC glad_glSampleMaskSGIS;
-PFNGLSAMPLEPATTERNSGISPROC glad_glSamplePatternSGIS;
-PFNGLPIXELTEXGENPARAMETERISGISPROC glad_glPixelTexGenParameteriSGIS;
-PFNGLPIXELTEXGENPARAMETERIVSGISPROC glad_glPixelTexGenParameterivSGIS;
-PFNGLPIXELTEXGENPARAMETERFSGISPROC glad_glPixelTexGenParameterfSGIS;
-PFNGLPIXELTEXGENPARAMETERFVSGISPROC glad_glPixelTexGenParameterfvSGIS;
-PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC glad_glGetPixelTexGenParameterivSGIS;
-PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC glad_glGetPixelTexGenParameterfvSGIS;
-PFNGLPOINTPARAMETERFSGISPROC glad_glPointParameterfSGIS;
-PFNGLPOINTPARAMETERFVSGISPROC glad_glPointParameterfvSGIS;
-PFNGLSHARPENTEXFUNCSGISPROC glad_glSharpenTexFuncSGIS;
-PFNGLGETSHARPENTEXFUNCSGISPROC glad_glGetSharpenTexFuncSGIS;
-PFNGLTEXIMAGE4DSGISPROC glad_glTexImage4DSGIS;
-PFNGLTEXSUBIMAGE4DSGISPROC glad_glTexSubImage4DSGIS;
-PFNGLTEXTURECOLORMASKSGISPROC glad_glTextureColorMaskSGIS;
-PFNGLGETTEXFILTERFUNCSGISPROC glad_glGetTexFilterFuncSGIS;
-PFNGLTEXFILTERFUNCSGISPROC glad_glTexFilterFuncSGIS;
-PFNGLASYNCMARKERSGIXPROC glad_glAsyncMarkerSGIX;
-PFNGLFINISHASYNCSGIXPROC glad_glFinishAsyncSGIX;
-PFNGLPOLLASYNCSGIXPROC glad_glPollAsyncSGIX;
-PFNGLGENASYNCMARKERSSGIXPROC glad_glGenAsyncMarkersSGIX;
-PFNGLDELETEASYNCMARKERSSGIXPROC glad_glDeleteAsyncMarkersSGIX;
-PFNGLISASYNCMARKERSGIXPROC glad_glIsAsyncMarkerSGIX;
-PFNGLFLUSHRASTERSGIXPROC glad_glFlushRasterSGIX;
-PFNGLFRAGMENTCOLORMATERIALSGIXPROC glad_glFragmentColorMaterialSGIX;
-PFNGLFRAGMENTLIGHTFSGIXPROC glad_glFragmentLightfSGIX;
-PFNGLFRAGMENTLIGHTFVSGIXPROC glad_glFragmentLightfvSGIX;
-PFNGLFRAGMENTLIGHTISGIXPROC glad_glFragmentLightiSGIX;
-PFNGLFRAGMENTLIGHTIVSGIXPROC glad_glFragmentLightivSGIX;
-PFNGLFRAGMENTLIGHTMODELFSGIXPROC glad_glFragmentLightModelfSGIX;
-PFNGLFRAGMENTLIGHTMODELFVSGIXPROC glad_glFragmentLightModelfvSGIX;
-PFNGLFRAGMENTLIGHTMODELISGIXPROC glad_glFragmentLightModeliSGIX;
-PFNGLFRAGMENTLIGHTMODELIVSGIXPROC glad_glFragmentLightModelivSGIX;
-PFNGLFRAGMENTMATERIALFSGIXPROC glad_glFragmentMaterialfSGIX;
-PFNGLFRAGMENTMATERIALFVSGIXPROC glad_glFragmentMaterialfvSGIX;
-PFNGLFRAGMENTMATERIALISGIXPROC glad_glFragmentMaterialiSGIX;
-PFNGLFRAGMENTMATERIALIVSGIXPROC glad_glFragmentMaterialivSGIX;
-PFNGLGETFRAGMENTLIGHTFVSGIXPROC glad_glGetFragmentLightfvSGIX;
-PFNGLGETFRAGMENTLIGHTIVSGIXPROC glad_glGetFragmentLightivSGIX;
-PFNGLGETFRAGMENTMATERIALFVSGIXPROC glad_glGetFragmentMaterialfvSGIX;
-PFNGLGETFRAGMENTMATERIALIVSGIXPROC glad_glGetFragmentMaterialivSGIX;
-PFNGLLIGHTENVISGIXPROC glad_glLightEnviSGIX;
-PFNGLFRAMEZOOMSGIXPROC glad_glFrameZoomSGIX;
-PFNGLIGLOOINTERFACESGIXPROC glad_glIglooInterfaceSGIX;
-PFNGLGETINSTRUMENTSSGIXPROC glad_glGetInstrumentsSGIX;
-PFNGLINSTRUMENTSBUFFERSGIXPROC glad_glInstrumentsBufferSGIX;
-PFNGLPOLLINSTRUMENTSSGIXPROC glad_glPollInstrumentsSGIX;
-PFNGLREADINSTRUMENTSSGIXPROC glad_glReadInstrumentsSGIX;
-PFNGLSTARTINSTRUMENTSSGIXPROC glad_glStartInstrumentsSGIX;
-PFNGLSTOPINSTRUMENTSSGIXPROC glad_glStopInstrumentsSGIX;
-PFNGLGETLISTPARAMETERFVSGIXPROC glad_glGetListParameterfvSGIX;
-PFNGLGETLISTPARAMETERIVSGIXPROC glad_glGetListParameterivSGIX;
-PFNGLLISTPARAMETERFSGIXPROC glad_glListParameterfSGIX;
-PFNGLLISTPARAMETERFVSGIXPROC glad_glListParameterfvSGIX;
-PFNGLLISTPARAMETERISGIXPROC glad_glListParameteriSGIX;
-PFNGLLISTPARAMETERIVSGIXPROC glad_glListParameterivSGIX;
-PFNGLPIXELTEXGENSGIXPROC glad_glPixelTexGenSGIX;
-PFNGLDEFORMATIONMAP3DSGIXPROC glad_glDeformationMap3dSGIX;
-PFNGLDEFORMATIONMAP3FSGIXPROC glad_glDeformationMap3fSGIX;
-PFNGLDEFORMSGIXPROC glad_glDeformSGIX;
-PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC glad_glLoadIdentityDeformationMapSGIX;
-PFNGLREFERENCEPLANESGIXPROC glad_glReferencePlaneSGIX;
-PFNGLSPRITEPARAMETERFSGIXPROC glad_glSpriteParameterfSGIX;
-PFNGLSPRITEPARAMETERFVSGIXPROC glad_glSpriteParameterfvSGIX;
-PFNGLSPRITEPARAMETERISGIXPROC glad_glSpriteParameteriSGIX;
-PFNGLSPRITEPARAMETERIVSGIXPROC glad_glSpriteParameterivSGIX;
-PFNGLTAGSAMPLEBUFFERSGIXPROC glad_glTagSampleBufferSGIX;
-PFNGLCOLORTABLESGIPROC glad_glColorTableSGI;
-PFNGLCOLORTABLEPARAMETERFVSGIPROC glad_glColorTableParameterfvSGI;
-PFNGLCOLORTABLEPARAMETERIVSGIPROC glad_glColorTableParameterivSGI;
-PFNGLCOPYCOLORTABLESGIPROC glad_glCopyColorTableSGI;
-PFNGLGETCOLORTABLESGIPROC glad_glGetColorTableSGI;
-PFNGLGETCOLORTABLEPARAMETERFVSGIPROC glad_glGetColorTableParameterfvSGI;
-PFNGLGETCOLORTABLEPARAMETERIVSGIPROC glad_glGetColorTableParameterivSGI;
-PFNGLFINISHTEXTURESUNXPROC glad_glFinishTextureSUNX;
-PFNGLGLOBALALPHAFACTORBSUNPROC glad_glGlobalAlphaFactorbSUN;
-PFNGLGLOBALALPHAFACTORSSUNPROC glad_glGlobalAlphaFactorsSUN;
-PFNGLGLOBALALPHAFACTORISUNPROC glad_glGlobalAlphaFactoriSUN;
-PFNGLGLOBALALPHAFACTORFSUNPROC glad_glGlobalAlphaFactorfSUN;
-PFNGLGLOBALALPHAFACTORDSUNPROC glad_glGlobalAlphaFactordSUN;
-PFNGLGLOBALALPHAFACTORUBSUNPROC glad_glGlobalAlphaFactorubSUN;
-PFNGLGLOBALALPHAFACTORUSSUNPROC glad_glGlobalAlphaFactorusSUN;
-PFNGLGLOBALALPHAFACTORUISUNPROC glad_glGlobalAlphaFactoruiSUN;
-PFNGLDRAWMESHARRAYSSUNPROC glad_glDrawMeshArraysSUN;
-PFNGLREPLACEMENTCODEUISUNPROC glad_glReplacementCodeuiSUN;
-PFNGLREPLACEMENTCODEUSSUNPROC glad_glReplacementCodeusSUN;
-PFNGLREPLACEMENTCODEUBSUNPROC glad_glReplacementCodeubSUN;
-PFNGLREPLACEMENTCODEUIVSUNPROC glad_glReplacementCodeuivSUN;
-PFNGLREPLACEMENTCODEUSVSUNPROC glad_glReplacementCodeusvSUN;
-PFNGLREPLACEMENTCODEUBVSUNPROC glad_glReplacementCodeubvSUN;
-PFNGLREPLACEMENTCODEPOINTERSUNPROC glad_glReplacementCodePointerSUN;
-PFNGLCOLOR4UBVERTEX2FSUNPROC glad_glColor4ubVertex2fSUN;
-PFNGLCOLOR4UBVERTEX2FVSUNPROC glad_glColor4ubVertex2fvSUN;
-PFNGLCOLOR4UBVERTEX3FSUNPROC glad_glColor4ubVertex3fSUN;
-PFNGLCOLOR4UBVERTEX3FVSUNPROC glad_glColor4ubVertex3fvSUN;
-PFNGLCOLOR3FVERTEX3FSUNPROC glad_glColor3fVertex3fSUN;
-PFNGLCOLOR3FVERTEX3FVSUNPROC glad_glColor3fVertex3fvSUN;
-PFNGLNORMAL3FVERTEX3FSUNPROC glad_glNormal3fVertex3fSUN;
-PFNGLNORMAL3FVERTEX3FVSUNPROC glad_glNormal3fVertex3fvSUN;
-PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glColor4fNormal3fVertex3fSUN;
-PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glColor4fNormal3fVertex3fvSUN;
-PFNGLTEXCOORD2FVERTEX3FSUNPROC glad_glTexCoord2fVertex3fSUN;
-PFNGLTEXCOORD2FVERTEX3FVSUNPROC glad_glTexCoord2fVertex3fvSUN;
-PFNGLTEXCOORD4FVERTEX4FSUNPROC glad_glTexCoord4fVertex4fSUN;
-PFNGLTEXCOORD4FVERTEX4FVSUNPROC glad_glTexCoord4fVertex4fvSUN;
-PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC glad_glTexCoord2fColor4ubVertex3fSUN;
-PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC glad_glTexCoord2fColor4ubVertex3fvSUN;
-PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC glad_glTexCoord2fColor3fVertex3fSUN;
-PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC glad_glTexCoord2fColor3fVertex3fvSUN;
-PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fNormal3fVertex3fSUN;
-PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fNormal3fVertex3fvSUN;
-PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fSUN;
-PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glTexCoord2fColor4fNormal3fVertex3fvSUN;
-PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fSUN;
-PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC glad_glTexCoord4fColor4fNormal3fVertex4fvSUN;
-PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC glad_glReplacementCodeuiVertex3fSUN;
-PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC glad_glReplacementCodeuiVertex3fvSUN;
-PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC glad_glReplacementCodeuiColor4ubVertex3fSUN;
-PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4ubVertex3fvSUN;
-PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor3fVertex3fSUN;
-PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor3fVertex3fvSUN;
-PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiNormal3fVertex3fSUN;
-PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiNormal3fVertex3fvSUN;
-PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fSUN;
-PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiColor4fNormal3fVertex3fvSUN;
-PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fSUN;
-PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fVertex3fvSUN;
-PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
-PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
-PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
-PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC glad_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
-PFNGLBLITFRAMEBUFFERANGLEPROC glad_glBlitFramebufferANGLE;
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC glad_glRenderbufferStorageMultisampleANGLE;
-PFNGLDRAWARRAYSINSTANCEDANGLEPROC glad_glDrawArraysInstancedANGLE;
-PFNGLDRAWELEMENTSINSTANCEDANGLEPROC glad_glDrawElementsInstancedANGLE;
-PFNGLVERTEXATTRIBDIVISORANGLEPROC glad_glVertexAttribDivisorANGLE;
-PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC glad_glGetTranslatedShaderSourceANGLE;
-PFNGLCOPYTEXTURELEVELSAPPLEPROC glad_glCopyTextureLevelsAPPLE;
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC glad_glRenderbufferStorageMultisampleAPPLE;
-PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC glad_glResolveMultisampleFramebufferAPPLE;
-PFNGLFENCESYNCAPPLEPROC glad_glFenceSyncAPPLE;
-PFNGLISSYNCAPPLEPROC glad_glIsSyncAPPLE;
-PFNGLDELETESYNCAPPLEPROC glad_glDeleteSyncAPPLE;
-PFNGLCLIENTWAITSYNCAPPLEPROC glad_glClientWaitSyncAPPLE;
-PFNGLWAITSYNCAPPLEPROC glad_glWaitSyncAPPLE;
-PFNGLGETINTEGER64VAPPLEPROC glad_glGetInteger64vAPPLE;
-PFNGLGETSYNCIVAPPLEPROC glad_glGetSyncivAPPLE;
-PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawArraysInstancedBaseInstanceEXT;
-PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseInstanceEXT;
-PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC glad_glDrawElementsInstancedBaseVertexBaseInstanceEXT;
-PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC glad_glBindFragDataLocationIndexedEXT;
-PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC glad_glGetProgramResourceLocationIndexEXT;
-PFNGLGETFRAGDATAINDEXEXTPROC glad_glGetFragDataIndexEXT;
-PFNGLBUFFERSTORAGEEXTPROC glad_glBufferStorageEXT;
-PFNGLCLEARTEXIMAGEEXTPROC glad_glClearTexImageEXT;
-PFNGLCLEARTEXSUBIMAGEEXTPROC glad_glClearTexSubImageEXT;
-PFNGLCLIPCONTROLEXTPROC glad_glClipControlEXT;
-PFNGLCOPYIMAGESUBDATAEXTPROC glad_glCopyImageSubDataEXT;
-PFNGLDISCARDFRAMEBUFFEREXTPROC glad_glDiscardFramebufferEXT;
-PFNGLGENQUERIESEXTPROC glad_glGenQueriesEXT;
-PFNGLDELETEQUERIESEXTPROC glad_glDeleteQueriesEXT;
-PFNGLISQUERYEXTPROC glad_glIsQueryEXT;
-PFNGLBEGINQUERYEXTPROC glad_glBeginQueryEXT;
-PFNGLENDQUERYEXTPROC glad_glEndQueryEXT;
-PFNGLQUERYCOUNTEREXTPROC glad_glQueryCounterEXT;
-PFNGLGETQUERYIVEXTPROC glad_glGetQueryivEXT;
-PFNGLGETQUERYOBJECTIVEXTPROC glad_glGetQueryObjectivEXT;
-PFNGLGETQUERYOBJECTUIVEXTPROC glad_glGetQueryObjectuivEXT;
-PFNGLDRAWBUFFERSEXTPROC glad_glDrawBuffersEXT;
-PFNGLENABLEIEXTPROC glad_glEnableiEXT;
-PFNGLDISABLEIEXTPROC glad_glDisableiEXT;
-PFNGLBLENDEQUATIONIEXTPROC glad_glBlendEquationiEXT;
-PFNGLBLENDEQUATIONSEPARATEIEXTPROC glad_glBlendEquationSeparateiEXT;
-PFNGLBLENDFUNCIEXTPROC glad_glBlendFunciEXT;
-PFNGLBLENDFUNCSEPARATEIEXTPROC glad_glBlendFuncSeparateiEXT;
-PFNGLCOLORMASKIEXTPROC glad_glColorMaskiEXT;
-PFNGLISENABLEDIEXTPROC glad_glIsEnablediEXT;
-PFNGLDRAWELEMENTSBASEVERTEXEXTPROC glad_glDrawElementsBaseVertexEXT;
-PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC glad_glDrawRangeElementsBaseVertexEXT;
-PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC glad_glDrawElementsInstancedBaseVertexEXT;
-PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC glad_glMultiDrawElementsBaseVertexEXT;
-PFNGLDRAWTRANSFORMFEEDBACKEXTPROC glad_glDrawTransformFeedbackEXT;
-PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC glad_glDrawTransformFeedbackInstancedEXT;
-PFNGLVERTEXATTRIBDIVISOREXTPROC glad_glVertexAttribDivisorEXT;
-PFNGLMAPBUFFERRANGEEXTPROC glad_glMapBufferRangeEXT;
-PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC glad_glFlushMappedBufferRangeEXT;
-PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC glad_glMultiDrawArraysIndirectEXT;
-PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC glad_glMultiDrawElementsIndirectEXT;
-PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC glad_glFramebufferTexture2DMultisampleEXT;
-PFNGLREADBUFFERINDEXEDEXTPROC glad_glReadBufferIndexedEXT;
-PFNGLDRAWBUFFERSINDEXEDEXTPROC glad_glDrawBuffersIndexedEXT;
-PFNGLGETINTEGERI_VEXTPROC glad_glGetIntegeri_vEXT;
-PFNGLPRIMITIVEBOUNDINGBOXEXTPROC glad_glPrimitiveBoundingBoxEXT;
-PFNGLGETGRAPHICSRESETSTATUSEXTPROC glad_glGetGraphicsResetStatusEXT;
-PFNGLREADNPIXELSEXTPROC glad_glReadnPixelsEXT;
-PFNGLGETNUNIFORMFVEXTPROC glad_glGetnUniformfvEXT;
-PFNGLGETNUNIFORMIVEXTPROC glad_glGetnUniformivEXT;
-PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glad_glFramebufferPixelLocalStorageSizeEXT;
-PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC glad_glGetFramebufferPixelLocalStorageSizeEXT;
-PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC glad_glClearPixelLocalStorageuiEXT;
-PFNGLTEXPAGECOMMITMENTEXTPROC glad_glTexPageCommitmentEXT;
-PFNGLPATCHPARAMETERIEXTPROC glad_glPatchParameteriEXT;
-PFNGLSAMPLERPARAMETERIIVEXTPROC glad_glSamplerParameterIivEXT;
-PFNGLSAMPLERPARAMETERIUIVEXTPROC glad_glSamplerParameterIuivEXT;
-PFNGLGETSAMPLERPARAMETERIIVEXTPROC glad_glGetSamplerParameterIivEXT;
-PFNGLGETSAMPLERPARAMETERIUIVEXTPROC glad_glGetSamplerParameterIuivEXT;
-PFNGLTEXBUFFERRANGEEXTPROC glad_glTexBufferRangeEXT;
-PFNGLTEXSTORAGE1DEXTPROC glad_glTexStorage1DEXT;
-PFNGLTEXSTORAGE2DEXTPROC glad_glTexStorage2DEXT;
-PFNGLTEXSTORAGE3DEXTPROC glad_glTexStorage3DEXT;
-PFNGLTEXTUREVIEWEXTPROC glad_glTextureViewEXT;
-PFNGLGETTEXTUREHANDLEIMGPROC glad_glGetTextureHandleIMG;
-PFNGLGETTEXTURESAMPLERHANDLEIMGPROC glad_glGetTextureSamplerHandleIMG;
-PFNGLUNIFORMHANDLEUI64IMGPROC glad_glUniformHandleui64IMG;
-PFNGLUNIFORMHANDLEUI64VIMGPROC glad_glUniformHandleui64vIMG;
-PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC glad_glProgramUniformHandleui64IMG;
-PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC glad_glProgramUniformHandleui64vIMG;
-PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC glad_glFramebufferTexture2DDownsampleIMG;
-PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC glad_glFramebufferTextureLayerDownsampleIMG;
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC glad_glRenderbufferStorageMultisampleIMG;
-PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC glad_glFramebufferTexture2DMultisampleIMG;
-PFNGLCOPYBUFFERSUBDATANVPROC glad_glCopyBufferSubDataNV;
-PFNGLCOVERAGEMASKNVPROC glad_glCoverageMaskNV;
-PFNGLCOVERAGEOPERATIONNVPROC glad_glCoverageOperationNV;
-PFNGLDRAWBUFFERSNVPROC glad_glDrawBuffersNV;
-PFNGLDRAWARRAYSINSTANCEDNVPROC glad_glDrawArraysInstancedNV;
-PFNGLDRAWELEMENTSINSTANCEDNVPROC glad_glDrawElementsInstancedNV;
-PFNGLBLITFRAMEBUFFERNVPROC glad_glBlitFramebufferNV;
-PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC glad_glRenderbufferStorageMultisampleNV;
-PFNGLVERTEXATTRIBDIVISORNVPROC glad_glVertexAttribDivisorNV;
-PFNGLUNIFORMMATRIX2X3FVNVPROC glad_glUniformMatrix2x3fvNV;
-PFNGLUNIFORMMATRIX3X2FVNVPROC glad_glUniformMatrix3x2fvNV;
-PFNGLUNIFORMMATRIX2X4FVNVPROC glad_glUniformMatrix2x4fvNV;
-PFNGLUNIFORMMATRIX4X2FVNVPROC glad_glUniformMatrix4x2fvNV;
-PFNGLUNIFORMMATRIX3X4FVNVPROC glad_glUniformMatrix3x4fvNV;
-PFNGLUNIFORMMATRIX4X3FVNVPROC glad_glUniformMatrix4x3fvNV;
-PFNGLPOLYGONMODENVPROC glad_glPolygonModeNV;
-PFNGLREADBUFFERNVPROC glad_glReadBufferNV;
-PFNGLVIEWPORTARRAYVNVPROC glad_glViewportArrayvNV;
-PFNGLVIEWPORTINDEXEDFNVPROC glad_glViewportIndexedfNV;
-PFNGLVIEWPORTINDEXEDFVNVPROC glad_glViewportIndexedfvNV;
-PFNGLSCISSORARRAYVNVPROC glad_glScissorArrayvNV;
-PFNGLSCISSORINDEXEDNVPROC glad_glScissorIndexedNV;
-PFNGLSCISSORINDEXEDVNVPROC glad_glScissorIndexedvNV;
-PFNGLDEPTHRANGEARRAYFVNVPROC glad_glDepthRangeArrayfvNV;
-PFNGLDEPTHRANGEINDEXEDFNVPROC glad_glDepthRangeIndexedfNV;
-PFNGLGETFLOATI_VNVPROC glad_glGetFloati_vNV;
-PFNGLENABLEINVPROC glad_glEnableiNV;
-PFNGLDISABLEINVPROC glad_glDisableiNV;
-PFNGLISENABLEDINVPROC glad_glIsEnablediNV;
-PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glad_glEGLImageTargetTexture2DOES;
-PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glad_glEGLImageTargetRenderbufferStorageOES;
-PFNGLCOPYIMAGESUBDATAOESPROC glad_glCopyImageSubDataOES;
-PFNGLENABLEIOESPROC glad_glEnableiOES;
-PFNGLDISABLEIOESPROC glad_glDisableiOES;
-PFNGLBLENDEQUATIONIOESPROC glad_glBlendEquationiOES;
-PFNGLBLENDEQUATIONSEPARATEIOESPROC glad_glBlendEquationSeparateiOES;
-PFNGLBLENDFUNCIOESPROC glad_glBlendFunciOES;
-PFNGLBLENDFUNCSEPARATEIOESPROC glad_glBlendFuncSeparateiOES;
-PFNGLCOLORMASKIOESPROC glad_glColorMaskiOES;
-PFNGLISENABLEDIOESPROC glad_glIsEnablediOES;
-PFNGLDRAWELEMENTSBASEVERTEXOESPROC glad_glDrawElementsBaseVertexOES;
-PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC glad_glDrawRangeElementsBaseVertexOES;
-PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC glad_glDrawElementsInstancedBaseVertexOES;
-PFNGLFRAMEBUFFERTEXTUREOESPROC glad_glFramebufferTextureOES;
-PFNGLGETPROGRAMBINARYOESPROC glad_glGetProgramBinaryOES;
-PFNGLPROGRAMBINARYOESPROC glad_glProgramBinaryOES;
-PFNGLMAPBUFFEROESPROC glad_glMapBufferOES;
-PFNGLUNMAPBUFFEROESPROC glad_glUnmapBufferOES;
-PFNGLGETBUFFERPOINTERVOESPROC glad_glGetBufferPointervOES;
-PFNGLPRIMITIVEBOUNDINGBOXOESPROC glad_glPrimitiveBoundingBoxOES;
-PFNGLMINSAMPLESHADINGOESPROC glad_glMinSampleShadingOES;
-PFNGLPATCHPARAMETERIOESPROC glad_glPatchParameteriOES;
-PFNGLTEXIMAGE3DOESPROC glad_glTexImage3DOES;
-PFNGLTEXSUBIMAGE3DOESPROC glad_glTexSubImage3DOES;
-PFNGLCOPYTEXSUBIMAGE3DOESPROC glad_glCopyTexSubImage3DOES;
-PFNGLCOMPRESSEDTEXIMAGE3DOESPROC glad_glCompressedTexImage3DOES;
-PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC glad_glCompressedTexSubImage3DOES;
-PFNGLFRAMEBUFFERTEXTURE3DOESPROC glad_glFramebufferTexture3DOES;
-PFNGLTEXPARAMETERIIVOESPROC glad_glTexParameterIivOES;
-PFNGLTEXPARAMETERIUIVOESPROC glad_glTexParameterIuivOES;
-PFNGLGETTEXPARAMETERIIVOESPROC glad_glGetTexParameterIivOES;
-PFNGLGETTEXPARAMETERIUIVOESPROC glad_glGetTexParameterIuivOES;
-PFNGLSAMPLERPARAMETERIIVOESPROC glad_glSamplerParameterIivOES;
-PFNGLSAMPLERPARAMETERIUIVOESPROC glad_glSamplerParameterIuivOES;
-PFNGLGETSAMPLERPARAMETERIIVOESPROC glad_glGetSamplerParameterIivOES;
-PFNGLGETSAMPLERPARAMETERIUIVOESPROC glad_glGetSamplerParameterIuivOES;
-PFNGLTEXBUFFEROESPROC glad_glTexBufferOES;
-PFNGLTEXBUFFERRANGEOESPROC glad_glTexBufferRangeOES;
-PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC glad_glTexStorage3DMultisampleOES;
-PFNGLTEXTUREVIEWOESPROC glad_glTextureViewOES;
-PFNGLBINDVERTEXARRAYOESPROC glad_glBindVertexArrayOES;
-PFNGLDELETEVERTEXARRAYSOESPROC glad_glDeleteVertexArraysOES;
-PFNGLGENVERTEXARRAYSOESPROC glad_glGenVertexArraysOES;
-PFNGLISVERTEXARRAYOESPROC glad_glIsVertexArrayOES;
-PFNGLVIEWPORTARRAYVOESPROC glad_glViewportArrayvOES;
-PFNGLVIEWPORTINDEXEDFOESPROC glad_glViewportIndexedfOES;
-PFNGLVIEWPORTINDEXEDFVOESPROC glad_glViewportIndexedfvOES;
-PFNGLSCISSORARRAYVOESPROC glad_glScissorArrayvOES;
-PFNGLSCISSORINDEXEDOESPROC glad_glScissorIndexedOES;
-PFNGLSCISSORINDEXEDVOESPROC glad_glScissorIndexedvOES;
-PFNGLDEPTHRANGEARRAYFVOESPROC glad_glDepthRangeArrayfvOES;
-PFNGLDEPTHRANGEINDEXEDFOESPROC glad_glDepthRangeIndexedfOES;
-PFNGLGETFLOATI_VOESPROC glad_glGetFloati_vOES;
-PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC glad_glFramebufferTextureMultisampleMultiviewOVR;
-PFNGLALPHAFUNCQCOMPROC glad_glAlphaFuncQCOM;
-PFNGLGETDRIVERCONTROLSQCOMPROC glad_glGetDriverControlsQCOM;
-PFNGLGETDRIVERCONTROLSTRINGQCOMPROC glad_glGetDriverControlStringQCOM;
-PFNGLENABLEDRIVERCONTROLQCOMPROC glad_glEnableDriverControlQCOM;
-PFNGLDISABLEDRIVERCONTROLQCOMPROC glad_glDisableDriverControlQCOM;
-PFNGLEXTGETTEXTURESQCOMPROC glad_glExtGetTexturesQCOM;
-PFNGLEXTGETBUFFERSQCOMPROC glad_glExtGetBuffersQCOM;
-PFNGLEXTGETRENDERBUFFERSQCOMPROC glad_glExtGetRenderbuffersQCOM;
-PFNGLEXTGETFRAMEBUFFERSQCOMPROC glad_glExtGetFramebuffersQCOM;
-PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC glad_glExtGetTexLevelParameterivQCOM;
-PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC glad_glExtTexObjectStateOverrideiQCOM;
-PFNGLEXTGETTEXSUBIMAGEQCOMPROC glad_glExtGetTexSubImageQCOM;
-PFNGLEXTGETBUFFERPOINTERVQCOMPROC glad_glExtGetBufferPointervQCOM;
-PFNGLEXTGETSHADERSQCOMPROC glad_glExtGetShadersQCOM;
-PFNGLEXTGETPROGRAMSQCOMPROC glad_glExtGetProgramsQCOM;
-PFNGLEXTISPROGRAMBINARYQCOMPROC glad_glExtIsProgramBinaryQCOM;
-PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC glad_glExtGetProgramBinarySourceQCOM;
-PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC glad_glFramebufferFoveationConfigQCOM;
-PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC glad_glFramebufferFoveationParametersQCOM;
-PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC glad_glFramebufferFetchBarrierQCOM;
-PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC glad_glTextureFoveationParametersQCOM;
-PFNGLSTARTTILINGQCOMPROC glad_glStartTilingQCOM;
-PFNGLENDTILINGQCOMPROC glad_glEndTilingQCOM;
-static void load_GL_VERSION_1_0(GLADloadproc load) {
- if(!GLAD_GL_VERSION_1_0) return;
- glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
- glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
- glad_glHint = (PFNGLHINTPROC)load("glHint");
- glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
- glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
- glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
- glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
- glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
- glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
- glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
- glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
- glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
- glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
- glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
- glad_glClear = (PFNGLCLEARPROC)load("glClear");
- glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
- glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
- glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
- glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
- glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
- glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
- glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
- glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
- glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
- glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
- glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
- glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
- glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
- glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
- glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
- glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
- glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
- glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
- glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
- glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
- glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
- glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
- glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
- glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
- glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
- glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
- glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
- glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
- glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
- glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
- glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
- glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
- glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
-}
-static void load_GL_VERSION_1_1(GLADloadproc load) {
- if(!GLAD_GL_VERSION_1_1) return;
- glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
- glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
- glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
- glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
- glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
- glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
- glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
- glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
- glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
- glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
- glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
- glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
- glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
-}
-static void load_GL_VERSION_1_2(GLADloadproc load) {
- if(!GLAD_GL_VERSION_1_2) return;
- glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
- glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
- glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
- glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
-}
-static void load_GL_VERSION_1_3(GLADloadproc load) {
- if(!GLAD_GL_VERSION_1_3) return;
- glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
- glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
- glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
- glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
- glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
- glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
- glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
- glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
- glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
-}
-static void load_GL_VERSION_1_4(GLADloadproc load) {
- if(!GLAD_GL_VERSION_1_4) return;
- glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
- glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
- glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
- glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
- glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
- glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
- glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
- glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
- glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
-}
-static void load_GL_VERSION_1_5(GLADloadproc load) {
- if(!GLAD_GL_VERSION_1_5) return;
- glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
- glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
- glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
- glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
- glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
- glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
- glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
- glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
- glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
- glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
- glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
- glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
- glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
- glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
- glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
- glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
- glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
- glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
- glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
-}
-static void load_GL_VERSION_2_0(GLADloadproc load) {
- if(!GLAD_GL_VERSION_2_0) return;
- glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
- glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
- glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
- glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
- glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
- glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
- glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
- glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
- glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
- glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
- glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
- glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
- glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
- glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
- glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
- glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
- glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
- glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
- glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
- glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
- glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
- glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
- glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
- glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
- glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
- glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
- glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
- glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
- glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
- glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
- glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
- glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
- glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
- glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
- glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
- glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
- glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
- glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
- glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
- glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
- glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
- glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
- glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
- glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
- glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
- glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
- glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
- glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
- glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
- glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
- glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
- glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
- glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
- glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
- glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
- glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
- glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d");
- glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv");
- glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
- glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
- glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
- glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv");
- glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d");
- glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv");
- glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
- glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
- glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s");
- glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv");
- glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d");
- glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv");
- glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
- glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
- glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s");
- glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv");
- glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv");
- glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv");
- glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv");
- glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
- glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv");
- glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv");
- glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
- glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv");
- glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d");
- glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv");
- glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
- glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
- glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv");
- glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s");
- glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv");
- glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv");
- glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
- glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
- glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
-}
-static void load_GL_VERSION_2_1(GLADloadproc load) {
- if(!GLAD_GL_VERSION_2_1) return;
- glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
- glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
- glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
- glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
- glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
- glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
-}
-static void load_GL_VERSION_3_0(GLADloadproc load) {
- if(!GLAD_GL_VERSION_3_0) return;
- glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski");
- glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
- glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
- glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
- glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
- glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
- glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
- glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
- glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
- glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
- glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
- glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
- glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor");
- glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender");
- glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender");
- glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
- glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
- glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
- glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i");
- glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i");
- glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i");
- glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
- glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui");
- glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui");
- glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui");
- glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
- glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv");
- glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv");
- glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv");
- glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
- glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv");
- glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv");
- glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv");
- glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
- glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv");
- glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv");
- glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv");
- glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv");
- glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
- glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation");
- glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
- glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
- glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
- glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
- glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
- glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
- glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
- glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
- glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
- glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv");
- glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
- glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv");
- glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
- glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
- glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
- glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
- glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
- glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
- glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
- glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
- glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
- glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
- glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
- glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
- glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
- glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
- glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
- glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
- glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
- glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
- glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
- glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
- glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
- glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
- glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
- glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
- glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
- glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
- glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
- glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
- glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
- glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
- glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
- glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
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-static void load_GL_VERSION_3_1(GLADloadproc load) {
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- glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
- glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
- glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
- glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex");
- glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
- glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
- glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
- glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
- glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
- glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
- glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
- glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
- glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
- glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
- glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
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-static void load_GL_VERSION_3_2(GLADloadproc load) {
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- glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
- glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
- glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
- glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
- glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
- glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
- glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
- glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
- glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
- glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
- glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
- glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
- glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
- glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
- glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
- glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
- glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
- glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
- glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
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-static void load_GL_VERSION_3_3(GLADloadproc load) {
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- glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed");
- glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex");
- glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
- glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
- glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
- glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
- glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
- glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
- glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
- glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
- glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv");
- glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv");
- glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
- glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv");
- glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
- glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv");
- glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter");
- glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v");
- glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v");
- glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor");
- glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui");
- glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv");
- glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui");
- glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv");
- glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui");
- glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv");
- glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui");
- glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv");
- glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui");
- glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv");
- glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui");
- glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv");
- glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui");
- glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv");
- glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui");
- glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv");
- glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui");
- glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv");
- glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui");
- glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv");
- glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui");
- glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv");
- glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui");
- glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv");
- glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui");
- glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv");
- glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui");
- glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv");
- glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui");
- glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv");
- glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui");
- glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv");
- glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui");
- glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv");
- glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui");
- glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv");
- glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui");
- glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv");
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-static void load_GL_VERSION_4_0(GLADloadproc load) {
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- glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)load("glBlendEquationi");
- glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)load("glBlendEquationSeparatei");
- glad_glBlendFunci = (PFNGLBLENDFUNCIPROC)load("glBlendFunci");
- glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)load("glBlendFuncSeparatei");
- glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load("glDrawArraysIndirect");
- glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load("glDrawElementsIndirect");
- glad_glUniform1d = (PFNGLUNIFORM1DPROC)load("glUniform1d");
- glad_glUniform2d = (PFNGLUNIFORM2DPROC)load("glUniform2d");
- glad_glUniform3d = (PFNGLUNIFORM3DPROC)load("glUniform3d");
- glad_glUniform4d = (PFNGLUNIFORM4DPROC)load("glUniform4d");
- glad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load("glUniform1dv");
- glad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load("glUniform2dv");
- glad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load("glUniform3dv");
- glad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load("glUniform4dv");
- glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load("glUniformMatrix2dv");
- glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load("glUniformMatrix3dv");
- glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load("glUniformMatrix4dv");
- glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load("glUniformMatrix2x3dv");
- glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load("glUniformMatrix2x4dv");
- glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load("glUniformMatrix3x2dv");
- glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load("glUniformMatrix3x4dv");
- glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load("glUniformMatrix4x2dv");
- glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load("glUniformMatrix4x3dv");
- glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load("glGetUniformdv");
- glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load("glGetSubroutineUniformLocation");
- glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load("glGetSubroutineIndex");
- glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load("glGetActiveSubroutineUniformiv");
- glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load("glGetActiveSubroutineUniformName");
- glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load("glGetActiveSubroutineName");
- glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load("glUniformSubroutinesuiv");
- glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load("glGetUniformSubroutineuiv");
- glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load("glGetProgramStageiv");
- glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri");
- glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load("glPatchParameterfv");
- glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback");
- glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks");
- glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks");
- glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback");
- glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback");
- glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback");
- glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load("glDrawTransformFeedback");
- glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load("glDrawTransformFeedbackStream");
- glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load("glBeginQueryIndexed");
- glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load("glEndQueryIndexed");
- glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load("glGetQueryIndexediv");
-}
-static void load_GL_VERSION_4_1(GLADloadproc load) {
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- glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler");
- glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary");
- glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat");
- glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef");
- glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf");
- glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary");
- glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary");
- glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
- glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load("glUseProgramStages");
- glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load("glActiveShaderProgram");
- glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load("glCreateShaderProgramv");
- glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load("glBindProgramPipeline");
- glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load("glDeleteProgramPipelines");
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- glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load("glIsProgramPipeline");
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- glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
- glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load("glProgramUniform1i");
- glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load("glProgramUniform1iv");
- glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load("glProgramUniform1f");
- glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load("glProgramUniform1fv");
- glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)load("glProgramUniform1d");
- glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)load("glProgramUniform1dv");
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- glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load("glProgramUniform3iv");
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- glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load("glVertexAttribL4d");
- glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)load("glVertexAttribL1dv");
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- glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)load("glVertexAttribL4dv");
- glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)load("glVertexAttribLPointer");
- glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)load("glGetVertexAttribLdv");
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- glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load("glViewportIndexedf");
- glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load("glViewportIndexedfv");
- glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load("glScissorArrayv");
- glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load("glScissorIndexed");
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- glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)load("glDrawElementsInstancedBaseInstance");
- glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)load("glDrawElementsInstancedBaseVertexBaseInstance");
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- glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)load("glTexStorage1D");
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- glad_glGetnColorTable = (PFNGLGETNCOLORTABLEPROC)load("glGetnColorTable");
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- glad_glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)load("glDeletePerfMonitorsAMD");
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-static void load_GL_AMD_stencil_operation_extended(GLADloadproc load) {
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- glad_glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)load("glSetFenceAPPLE");
- glad_glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)load("glIsFenceAPPLE");
- glad_glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)load("glTestFenceAPPLE");
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-static void load_GL_APPLE_flush_buffer_range(GLADloadproc load) {
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-static void load_GL_APPLE_object_purgeable(GLADloadproc load) {
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-static void load_GL_ARB_ES3_2_compatibility(GLADloadproc load) {
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- glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)load("glDrawElementsInstancedBaseVertexBaseInstance");
-}
-static void load_GL_ARB_bindless_texture(GLADloadproc load) {
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- glad_glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC)load("glGetTextureSamplerHandleARB");
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- glad_glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)load("glMakeImageHandleResidentARB");
- glad_glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)load("glMakeImageHandleNonResidentARB");
- glad_glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC)load("glUniformHandleui64ARB");
- glad_glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC)load("glUniformHandleui64vARB");
- glad_glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)load("glProgramUniformHandleui64ARB");
- glad_glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)load("glProgramUniformHandleui64vARB");
- glad_glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC)load("glIsTextureHandleResidentARB");
- glad_glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC)load("glIsImageHandleResidentARB");
- glad_glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC)load("glVertexAttribL1ui64ARB");
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- glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)load("glClearBufferSubData");
-}
-static void load_GL_ARB_clear_texture(GLADloadproc load) {
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-}
-static void load_GL_ARB_clip_control(GLADloadproc load) {
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- glad_glClipControl = (PFNGLCLIPCONTROLPROC)load("glClipControl");
-}
-static void load_GL_ARB_color_buffer_float(GLADloadproc load) {
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- glad_glClampColorARB = (PFNGLCLAMPCOLORARBPROC)load("glClampColorARB");
-}
-static void load_GL_ARB_compute_shader(GLADloadproc load) {
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- glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load("glDispatchCompute");
- glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load("glDispatchComputeIndirect");
-}
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- glad_glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)load("glDebugMessageInsertARB");
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-static void load_GL_ARB_direct_state_access(GLADloadproc load) {
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- glad_glProgramUniform2i64ARB = (PFNGLPROGRAMUNIFORM2I64ARBPROC)load("glProgramUniform2i64ARB");
- glad_glProgramUniform3i64ARB = (PFNGLPROGRAMUNIFORM3I64ARBPROC)load("glProgramUniform3i64ARB");
- glad_glProgramUniform4i64ARB = (PFNGLPROGRAMUNIFORM4I64ARBPROC)load("glProgramUniform4i64ARB");
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- glad_glProgramUniform4i64vARB = (PFNGLPROGRAMUNIFORM4I64VARBPROC)load("glProgramUniform4i64vARB");
- glad_glProgramUniform1ui64ARB = (PFNGLPROGRAMUNIFORM1UI64ARBPROC)load("glProgramUniform1ui64ARB");
- glad_glProgramUniform2ui64ARB = (PFNGLPROGRAMUNIFORM2UI64ARBPROC)load("glProgramUniform2ui64ARB");
- glad_glProgramUniform3ui64ARB = (PFNGLPROGRAMUNIFORM3UI64ARBPROC)load("glProgramUniform3ui64ARB");
- glad_glProgramUniform4ui64ARB = (PFNGLPROGRAMUNIFORM4UI64ARBPROC)load("glProgramUniform4ui64ARB");
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- glad_glProgramUniform4ui64vARB = (PFNGLPROGRAMUNIFORM4UI64VARBPROC)load("glProgramUniform4ui64vARB");
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-static void load_GL_ARB_imaging(GLADloadproc load) {
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- glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
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- glad_glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)load("glColorTableParameterfv");
- glad_glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)load("glColorTableParameteriv");
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- glad_glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)load("glGetColorTableParameterfv");
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- glad_glColorSubTable = (PFNGLCOLORSUBTABLEPROC)load("glColorSubTable");
- glad_glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)load("glCopyColorSubTable");
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- glad_glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)load("glConvolutionParameterfv");
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- glad_glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)load("glConvolutionParameteriv");
- glad_glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)load("glCopyConvolutionFilter1D");
- glad_glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)load("glCopyConvolutionFilter2D");
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- glad_glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)load("glGetSeparableFilter");
- glad_glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)load("glSeparableFilter2D");
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-static void load_GL_ARB_indirect_parameters(GLADloadproc load) {
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- glad_glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)load("glMultiDrawElementsIndirectCountARB");
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-static void load_GL_ARB_instanced_arrays(GLADloadproc load) {
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-static void load_GL_ARB_internalformat_query(GLADloadproc load) {
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-}
-static void load_GL_ARB_internalformat_query2(GLADloadproc load) {
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- glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)load("glGetInternalformati64v");
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-static void load_GL_ARB_invalidate_subdata(GLADloadproc load) {
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- glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)load("glInvalidateTexSubImage");
- glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)load("glInvalidateTexImage");
- glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)load("glInvalidateBufferSubData");
- glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)load("glInvalidateBufferData");
- glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer");
- glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer");
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-static void load_GL_ARB_map_buffer_range(GLADloadproc load) {
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- glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
- glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
-}
-static void load_GL_ARB_matrix_palette(GLADloadproc load) {
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- glad_glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)load("glCurrentPaletteMatrixARB");
- glad_glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)load("glMatrixIndexubvARB");
- glad_glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)load("glMatrixIndexusvARB");
- glad_glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)load("glMatrixIndexuivARB");
- glad_glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)load("glMatrixIndexPointerARB");
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-static void load_GL_ARB_multi_bind(GLADloadproc load) {
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- glad_glBindSamplers = (PFNGLBINDSAMPLERSPROC)load("glBindSamplers");
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-static void load_GL_ARB_multi_draw_indirect(GLADloadproc load) {
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- glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)load("glMultiDrawArraysIndirect");
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-static void load_GL_ARB_multisample(GLADloadproc load) {
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- glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)load("glSampleCoverageARB");
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-static void load_GL_ARB_multitexture(GLADloadproc load) {
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- glad_glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)load("glClientActiveTextureARB");
- glad_glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)load("glMultiTexCoord1dARB");
- glad_glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)load("glMultiTexCoord1dvARB");
- glad_glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)load("glMultiTexCoord1fARB");
- glad_glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)load("glMultiTexCoord1fvARB");
- glad_glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)load("glMultiTexCoord1iARB");
- glad_glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)load("glMultiTexCoord1ivARB");
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- glad_glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)load("glMultiTexCoord1svARB");
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- glad_glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)load("glDeleteQueriesARB");
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-static void load_GL_ARB_point_parameters(GLADloadproc load) {
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-static void load_GL_ARB_polygon_offset_clamp(GLADloadproc load) {
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-static void load_GL_ARB_program_interface_query(GLADloadproc load) {
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-static void load_GL_ARB_provoking_vertex(GLADloadproc load) {
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-static void load_GL_ARB_robustness(GLADloadproc load) {
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- glad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)load("glGetnUniformivARB");
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-static void load_GL_ARB_shader_subroutine(GLADloadproc load) {
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- glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load("glGetActiveSubroutineUniformName");
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-static void load_GL_ARB_shading_language_include(GLADloadproc load) {
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- glad_glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)load("glDeleteNamedStringARB");
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-static void load_GL_ARB_sparse_buffer(GLADloadproc load) {
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-static void load_GL_ARB_sparse_texture(GLADloadproc load) {
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-static void load_GL_ARB_sync(GLADloadproc load) {
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- glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
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- glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
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-static void load_GL_ARB_tessellation_shader(GLADloadproc load) {
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- glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri");
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-static void load_GL_ARB_texture_barrier(GLADloadproc load) {
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-static void load_GL_ARB_texture_buffer_object(GLADloadproc load) {
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-static void load_GL_ARB_texture_buffer_range(GLADloadproc load) {
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-static void load_GL_ARB_texture_compression(GLADloadproc load) {
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- glad_glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)load("glCompressedTexImage1DARB");
- glad_glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)load("glCompressedTexSubImage3DARB");
- glad_glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)load("glCompressedTexSubImage2DARB");
- glad_glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)load("glCompressedTexSubImage1DARB");
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-static void load_GL_ARB_texture_multisample(GLADloadproc load) {
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- glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
- glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
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-static void load_GL_ARB_texture_storage(GLADloadproc load) {
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-static void load_GL_ARB_timer_query(GLADloadproc load) {
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- glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback");
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-static void load_GL_ARB_transform_feedback3(GLADloadproc load) {
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- glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load("glEndQueryIndexed");
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-static void load_GL_ARB_transform_feedback_instanced(GLADloadproc load) {
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-static void load_GL_ARB_transpose_matrix(GLADloadproc load) {
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- glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load("glVertexAttribL4d");
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-}
-static void load_GL_ARB_vertex_attrib_binding(GLADloadproc load) {
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-}
-static void load_GL_ARB_vertex_program(GLADloadproc load) {
- if(!GLAD_GL_ARB_vertex_program) return;
- glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load("glVertexAttrib1dARB");
- glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)load("glVertexAttrib1dvARB");
- glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)load("glVertexAttrib1fARB");
- glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)load("glVertexAttrib1fvARB");
- glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load("glVertexAttrib1sARB");
- glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)load("glVertexAttrib1svARB");
- glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)load("glVertexAttrib2dARB");
- glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)load("glVertexAttrib2dvARB");
- glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)load("glVertexAttrib2fARB");
- glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)load("glVertexAttrib2fvARB");
- glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load("glVertexAttrib2sARB");
- glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)load("glVertexAttrib2svARB");
- glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)load("glVertexAttrib3dARB");
- glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)load("glVertexAttrib3dvARB");
- glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)load("glVertexAttrib3fARB");
- glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)load("glVertexAttrib3fvARB");
- glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load("glVertexAttrib3sARB");
- glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)load("glVertexAttrib3svARB");
- glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load("glVertexAttrib4NbvARB");
- glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load("glVertexAttrib4NivARB");
- glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load("glVertexAttrib4NsvARB");
- glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load("glVertexAttrib4NubARB");
- glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load("glVertexAttrib4NubvARB");
- glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load("glVertexAttrib4NuivARB");
- glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load("glVertexAttrib4NusvARB");
- glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load("glVertexAttrib4bvARB");
- glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)load("glVertexAttrib4dARB");
- glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load("glVertexAttrib4dvARB");
- glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load("glVertexAttrib4fARB");
- glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load("glVertexAttrib4fvARB");
- glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load("glVertexAttrib4ivARB");
- glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load("glVertexAttrib4sARB");
- glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load("glVertexAttrib4svARB");
- glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load("glVertexAttrib4ubvARB");
- glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load("glVertexAttrib4uivARB");
- glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load("glVertexAttrib4usvARB");
- glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load("glVertexAttribPointerARB");
- glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load("glEnableVertexAttribArrayARB");
- glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load("glDisableVertexAttribArrayARB");
- glad_glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)load("glProgramStringARB");
- glad_glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)load("glBindProgramARB");
- glad_glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)load("glDeleteProgramsARB");
- glad_glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)load("glGenProgramsARB");
- glad_glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)load("glProgramEnvParameter4dARB");
- glad_glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)load("glProgramEnvParameter4dvARB");
- glad_glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)load("glProgramEnvParameter4fARB");
- glad_glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)load("glProgramEnvParameter4fvARB");
- glad_glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)load("glProgramLocalParameter4dARB");
- glad_glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)load("glProgramLocalParameter4dvARB");
- glad_glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)load("glProgramLocalParameter4fARB");
- glad_glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)load("glProgramLocalParameter4fvARB");
- glad_glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)load("glGetProgramEnvParameterdvARB");
- glad_glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)load("glGetProgramEnvParameterfvARB");
- glad_glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)load("glGetProgramLocalParameterdvARB");
- glad_glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)load("glGetProgramLocalParameterfvARB");
- glad_glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)load("glGetProgramivARB");
- glad_glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)load("glGetProgramStringARB");
- glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load("glGetVertexAttribdvARB");
- glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load("glGetVertexAttribfvARB");
- glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load("glGetVertexAttribivARB");
- glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load("glGetVertexAttribPointervARB");
- glad_glIsProgramARB = (PFNGLISPROGRAMARBPROC)load("glIsProgramARB");
-}
-static void load_GL_ARB_vertex_shader(GLADloadproc load) {
- if(!GLAD_GL_ARB_vertex_shader) return;
- glad_glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)load("glVertexAttrib1fARB");
- glad_glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)load("glVertexAttrib1sARB");
- glad_glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)load("glVertexAttrib1dARB");
- glad_glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)load("glVertexAttrib2fARB");
- glad_glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)load("glVertexAttrib2sARB");
- glad_glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)load("glVertexAttrib2dARB");
- glad_glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)load("glVertexAttrib3fARB");
- glad_glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)load("glVertexAttrib3sARB");
- glad_glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)load("glVertexAttrib3dARB");
- glad_glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)load("glVertexAttrib4fARB");
- glad_glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)load("glVertexAttrib4sARB");
- glad_glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)load("glVertexAttrib4dARB");
- glad_glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)load("glVertexAttrib4NubARB");
- glad_glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)load("glVertexAttrib1fvARB");
- glad_glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)load("glVertexAttrib1svARB");
- glad_glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)load("glVertexAttrib1dvARB");
- glad_glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)load("glVertexAttrib2fvARB");
- glad_glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)load("glVertexAttrib2svARB");
- glad_glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)load("glVertexAttrib2dvARB");
- glad_glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)load("glVertexAttrib3fvARB");
- glad_glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)load("glVertexAttrib3svARB");
- glad_glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)load("glVertexAttrib3dvARB");
- glad_glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)load("glVertexAttrib4fvARB");
- glad_glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)load("glVertexAttrib4svARB");
- glad_glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)load("glVertexAttrib4dvARB");
- glad_glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)load("glVertexAttrib4ivARB");
- glad_glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)load("glVertexAttrib4bvARB");
- glad_glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)load("glVertexAttrib4ubvARB");
- glad_glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)load("glVertexAttrib4usvARB");
- glad_glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)load("glVertexAttrib4uivARB");
- glad_glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)load("glVertexAttrib4NbvARB");
- glad_glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)load("glVertexAttrib4NsvARB");
- glad_glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)load("glVertexAttrib4NivARB");
- glad_glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)load("glVertexAttrib4NubvARB");
- glad_glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)load("glVertexAttrib4NusvARB");
- glad_glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)load("glVertexAttrib4NuivARB");
- glad_glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)load("glVertexAttribPointerARB");
- glad_glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)load("glEnableVertexAttribArrayARB");
- glad_glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)load("glDisableVertexAttribArrayARB");
- glad_glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)load("glBindAttribLocationARB");
- glad_glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)load("glGetActiveAttribARB");
- glad_glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)load("glGetAttribLocationARB");
- glad_glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)load("glGetVertexAttribdvARB");
- glad_glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)load("glGetVertexAttribfvARB");
- glad_glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)load("glGetVertexAttribivARB");
- glad_glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)load("glGetVertexAttribPointervARB");
-}
-static void load_GL_ARB_vertex_type_2_10_10_10_rev(GLADloadproc load) {
- if(!GLAD_GL_ARB_vertex_type_2_10_10_10_rev) return;
- glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui");
- glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv");
- glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui");
- glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv");
- glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui");
- glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv");
- glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui");
- glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv");
- glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui");
- glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv");
- glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui");
- glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv");
- glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui");
- glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv");
- glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui");
- glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv");
- glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui");
- glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv");
- glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui");
- glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv");
- glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui");
- glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv");
- glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui");
- glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv");
- glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui");
- glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv");
- glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui");
- glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv");
- glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui");
- glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv");
- glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui");
- glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv");
- glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui");
- glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv");
- glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui");
- glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv");
- glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui");
- glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv");
-}
-static void load_GL_ARB_viewport_array(GLADloadproc load) {
- if(!GLAD_GL_ARB_viewport_array) return;
- glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load("glViewportArrayv");
- glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load("glViewportIndexedf");
- glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load("glViewportIndexedfv");
- glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load("glScissorArrayv");
- glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load("glScissorIndexed");
- glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load("glScissorIndexedv");
- glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load("glDepthRangeArrayv");
- glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load("glDepthRangeIndexed");
- glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)load("glGetFloati_v");
- glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)load("glGetDoublei_v");
-}
-static void load_GL_ARB_window_pos(GLADloadproc load) {
- if(!GLAD_GL_ARB_window_pos) return;
- glad_glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)load("glWindowPos2dARB");
- glad_glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)load("glWindowPos2dvARB");
- glad_glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)load("glWindowPos2fARB");
- glad_glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)load("glWindowPos2fvARB");
- glad_glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)load("glWindowPos2iARB");
- glad_glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)load("glWindowPos2ivARB");
- glad_glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)load("glWindowPos2sARB");
- glad_glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)load("glWindowPos2svARB");
- glad_glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)load("glWindowPos3dARB");
- glad_glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)load("glWindowPos3dvARB");
- glad_glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)load("glWindowPos3fARB");
- glad_glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)load("glWindowPos3fvARB");
- glad_glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)load("glWindowPos3iARB");
- glad_glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)load("glWindowPos3ivARB");
- glad_glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)load("glWindowPos3sARB");
- glad_glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)load("glWindowPos3svARB");
-}
-static void load_GL_ATI_draw_buffers(GLADloadproc load) {
- if(!GLAD_GL_ATI_draw_buffers) return;
- glad_glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)load("glDrawBuffersATI");
-}
-static void load_GL_ATI_element_array(GLADloadproc load) {
- if(!GLAD_GL_ATI_element_array) return;
- glad_glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)load("glElementPointerATI");
- glad_glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)load("glDrawElementArrayATI");
- glad_glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)load("glDrawRangeElementArrayATI");
-}
-static void load_GL_ATI_envmap_bumpmap(GLADloadproc load) {
- if(!GLAD_GL_ATI_envmap_bumpmap) return;
- glad_glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)load("glTexBumpParameterivATI");
- glad_glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)load("glTexBumpParameterfvATI");
- glad_glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)load("glGetTexBumpParameterivATI");
- glad_glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)load("glGetTexBumpParameterfvATI");
-}
-static void load_GL_ATI_fragment_shader(GLADloadproc load) {
- if(!GLAD_GL_ATI_fragment_shader) return;
- glad_glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)load("glGenFragmentShadersATI");
- glad_glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)load("glBindFragmentShaderATI");
- glad_glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)load("glDeleteFragmentShaderATI");
- glad_glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)load("glBeginFragmentShaderATI");
- glad_glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)load("glEndFragmentShaderATI");
- glad_glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)load("glPassTexCoordATI");
- glad_glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)load("glSampleMapATI");
- glad_glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)load("glColorFragmentOp1ATI");
- glad_glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)load("glColorFragmentOp2ATI");
- glad_glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)load("glColorFragmentOp3ATI");
- glad_glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)load("glAlphaFragmentOp1ATI");
- glad_glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)load("glAlphaFragmentOp2ATI");
- glad_glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)load("glAlphaFragmentOp3ATI");
- glad_glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)load("glSetFragmentShaderConstantATI");
-}
-static void load_GL_ATI_map_object_buffer(GLADloadproc load) {
- if(!GLAD_GL_ATI_map_object_buffer) return;
- glad_glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)load("glMapObjectBufferATI");
- glad_glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)load("glUnmapObjectBufferATI");
-}
-static void load_GL_ATI_pn_triangles(GLADloadproc load) {
- if(!GLAD_GL_ATI_pn_triangles) return;
- glad_glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)load("glPNTrianglesiATI");
- glad_glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)load("glPNTrianglesfATI");
-}
-static void load_GL_ATI_separate_stencil(GLADloadproc load) {
- if(!GLAD_GL_ATI_separate_stencil) return;
- glad_glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)load("glStencilOpSeparateATI");
- glad_glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)load("glStencilFuncSeparateATI");
-}
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- glad_glEGLImageTargetTextureStorageEXT = (PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC)load("glEGLImageTargetTextureStorageEXT");
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- glad_glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)load("glCopyColorSubTableEXT");
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- glad_glTangent3dvEXT = (PFNGLTANGENT3DVEXTPROC)load("glTangent3dvEXT");
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- glad_glTangent3ivEXT = (PFNGLTANGENT3IVEXTPROC)load("glTangent3ivEXT");
- glad_glTangent3sEXT = (PFNGLTANGENT3SEXTPROC)load("glTangent3sEXT");
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-static void load_GL_EXT_debug_label(GLADloadproc load) {
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-static void load_GL_EXT_timer_query(GLADloadproc load) {
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-static void load_GL_EXT_transform_feedback(GLADloadproc load) {
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- glad_glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)load("glBeginTransformFeedbackEXT");
- glad_glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)load("glEndTransformFeedbackEXT");
- glad_glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)load("glBindBufferRangeEXT");
- glad_glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)load("glBindBufferOffsetEXT");
- glad_glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)load("glBindBufferBaseEXT");
- glad_glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)load("glTransformFeedbackVaryingsEXT");
- glad_glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)load("glGetTransformFeedbackVaryingEXT");
-}
-static void load_GL_EXT_vertex_array(GLADloadproc load) {
- if(!GLAD_GL_EXT_vertex_array) return;
- glad_glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)load("glArrayElementEXT");
- glad_glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)load("glColorPointerEXT");
- glad_glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)load("glDrawArraysEXT");
- glad_glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)load("glEdgeFlagPointerEXT");
- glad_glGetPointervEXT = (PFNGLGETPOINTERVEXTPROC)load("glGetPointervEXT");
- glad_glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)load("glIndexPointerEXT");
- glad_glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)load("glNormalPointerEXT");
- glad_glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)load("glTexCoordPointerEXT");
- glad_glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)load("glVertexPointerEXT");
-}
-static void load_GL_EXT_vertex_attrib_64bit(GLADloadproc load) {
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- glad_glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)load("glVertexAttribL1dEXT");
- glad_glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)load("glVertexAttribL2dEXT");
- glad_glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)load("glVertexAttribL3dEXT");
- glad_glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)load("glVertexAttribL4dEXT");
- glad_glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)load("glVertexAttribL1dvEXT");
- glad_glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)load("glVertexAttribL2dvEXT");
- glad_glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)load("glVertexAttribL3dvEXT");
- glad_glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)load("glVertexAttribL4dvEXT");
- glad_glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)load("glVertexAttribLPointerEXT");
- glad_glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)load("glGetVertexAttribLdvEXT");
-}
-static void load_GL_EXT_vertex_shader(GLADloadproc load) {
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- glad_glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)load("glBeginVertexShaderEXT");
- glad_glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)load("glEndVertexShaderEXT");
- glad_glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)load("glBindVertexShaderEXT");
- glad_glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)load("glGenVertexShadersEXT");
- glad_glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)load("glDeleteVertexShaderEXT");
- glad_glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)load("glShaderOp1EXT");
- glad_glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)load("glShaderOp2EXT");
- glad_glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)load("glShaderOp3EXT");
- glad_glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)load("glSwizzleEXT");
- glad_glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)load("glWriteMaskEXT");
- glad_glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)load("glInsertComponentEXT");
- glad_glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)load("glExtractComponentEXT");
- glad_glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)load("glGenSymbolsEXT");
- glad_glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)load("glSetInvariantEXT");
- glad_glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)load("glSetLocalConstantEXT");
- glad_glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)load("glVariantbvEXT");
- glad_glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)load("glVariantsvEXT");
- glad_glVariantivEXT = (PFNGLVARIANTIVEXTPROC)load("glVariantivEXT");
- glad_glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)load("glVariantfvEXT");
- glad_glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)load("glVariantdvEXT");
- glad_glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)load("glVariantubvEXT");
- glad_glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)load("glVariantusvEXT");
- glad_glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)load("glVariantuivEXT");
- glad_glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)load("glVariantPointerEXT");
- glad_glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)load("glEnableVariantClientStateEXT");
- glad_glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)load("glDisableVariantClientStateEXT");
- glad_glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)load("glBindLightParameterEXT");
- glad_glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)load("glBindMaterialParameterEXT");
- glad_glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)load("glBindTexGenParameterEXT");
- glad_glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)load("glBindTextureUnitParameterEXT");
- glad_glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)load("glBindParameterEXT");
- glad_glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)load("glIsVariantEnabledEXT");
- glad_glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)load("glGetVariantBooleanvEXT");
- glad_glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)load("glGetVariantIntegervEXT");
- glad_glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)load("glGetVariantFloatvEXT");
- glad_glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)load("glGetVariantPointervEXT");
- glad_glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)load("glGetInvariantBooleanvEXT");
- glad_glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)load("glGetInvariantIntegervEXT");
- glad_glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)load("glGetInvariantFloatvEXT");
- glad_glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)load("glGetLocalConstantBooleanvEXT");
- glad_glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)load("glGetLocalConstantIntegervEXT");
- glad_glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)load("glGetLocalConstantFloatvEXT");
-}
-static void load_GL_EXT_vertex_weighting(GLADloadproc load) {
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- glad_glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)load("glVertexWeightfEXT");
- glad_glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)load("glVertexWeightfvEXT");
- glad_glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)load("glVertexWeightPointerEXT");
-}
-static void load_GL_EXT_win32_keyed_mutex(GLADloadproc load) {
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- glad_glAcquireKeyedMutexWin32EXT = (PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC)load("glAcquireKeyedMutexWin32EXT");
- glad_glReleaseKeyedMutexWin32EXT = (PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC)load("glReleaseKeyedMutexWin32EXT");
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-static void load_GL_EXT_window_rectangles(GLADloadproc load) {
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- glad_glWindowRectanglesEXT = (PFNGLWINDOWRECTANGLESEXTPROC)load("glWindowRectanglesEXT");
-}
-static void load_GL_EXT_x11_sync_object(GLADloadproc load) {
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-}
-static void load_GL_GREMEDY_frame_terminator(GLADloadproc load) {
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- glad_glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)load("glFrameTerminatorGREMEDY");
-}
-static void load_GL_GREMEDY_string_marker(GLADloadproc load) {
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-}
-static void load_GL_HP_image_transform(GLADloadproc load) {
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- glad_glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)load("glImageTransformParameteriHP");
- glad_glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)load("glImageTransformParameterfHP");
- glad_glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)load("glImageTransformParameterivHP");
- glad_glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)load("glImageTransformParameterfvHP");
- glad_glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)load("glGetImageTransformParameterivHP");
- glad_glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)load("glGetImageTransformParameterfvHP");
-}
-static void load_GL_IBM_multimode_draw_arrays(GLADloadproc load) {
- if(!GLAD_GL_IBM_multimode_draw_arrays) return;
- glad_glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)load("glMultiModeDrawArraysIBM");
- glad_glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)load("glMultiModeDrawElementsIBM");
-}
-static void load_GL_IBM_static_data(GLADloadproc load) {
- if(!GLAD_GL_IBM_static_data) return;
- glad_glFlushStaticDataIBM = (PFNGLFLUSHSTATICDATAIBMPROC)load("glFlushStaticDataIBM");
-}
-static void load_GL_IBM_vertex_array_lists(GLADloadproc load) {
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- glad_glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)load("glColorPointerListIBM");
- glad_glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)load("glSecondaryColorPointerListIBM");
- glad_glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)load("glEdgeFlagPointerListIBM");
- glad_glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)load("glFogCoordPointerListIBM");
- glad_glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)load("glIndexPointerListIBM");
- glad_glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)load("glNormalPointerListIBM");
- glad_glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)load("glTexCoordPointerListIBM");
- glad_glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)load("glVertexPointerListIBM");
-}
-static void load_GL_INGR_blend_func_separate(GLADloadproc load) {
- if(!GLAD_GL_INGR_blend_func_separate) return;
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-}
-static void load_GL_INTEL_framebuffer_CMAA(GLADloadproc load) {
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- glad_glApplyFramebufferAttachmentCMAAINTEL = (PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC)load("glApplyFramebufferAttachmentCMAAINTEL");
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-static void load_GL_INTEL_map_texture(GLADloadproc load) {
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- glad_glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)load("glUnmapTexture2DINTEL");
- glad_glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC)load("glMapTexture2DINTEL");
-}
-static void load_GL_INTEL_parallel_arrays(GLADloadproc load) {
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- glad_glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)load("glNormalPointervINTEL");
- glad_glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)load("glColorPointervINTEL");
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-}
-static void load_GL_INTEL_performance_query(GLADloadproc load) {
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- glad_glBeginPerfQueryINTEL = (PFNGLBEGINPERFQUERYINTELPROC)load("glBeginPerfQueryINTEL");
- glad_glCreatePerfQueryINTEL = (PFNGLCREATEPERFQUERYINTELPROC)load("glCreatePerfQueryINTEL");
- glad_glDeletePerfQueryINTEL = (PFNGLDELETEPERFQUERYINTELPROC)load("glDeletePerfQueryINTEL");
- glad_glEndPerfQueryINTEL = (PFNGLENDPERFQUERYINTELPROC)load("glEndPerfQueryINTEL");
- glad_glGetFirstPerfQueryIdINTEL = (PFNGLGETFIRSTPERFQUERYIDINTELPROC)load("glGetFirstPerfQueryIdINTEL");
- glad_glGetNextPerfQueryIdINTEL = (PFNGLGETNEXTPERFQUERYIDINTELPROC)load("glGetNextPerfQueryIdINTEL");
- glad_glGetPerfCounterInfoINTEL = (PFNGLGETPERFCOUNTERINFOINTELPROC)load("glGetPerfCounterInfoINTEL");
- glad_glGetPerfQueryDataINTEL = (PFNGLGETPERFQUERYDATAINTELPROC)load("glGetPerfQueryDataINTEL");
- glad_glGetPerfQueryIdByNameINTEL = (PFNGLGETPERFQUERYIDBYNAMEINTELPROC)load("glGetPerfQueryIdByNameINTEL");
- glad_glGetPerfQueryInfoINTEL = (PFNGLGETPERFQUERYINFOINTELPROC)load("glGetPerfQueryInfoINTEL");
-}
-static void load_GL_KHR_blend_equation_advanced(GLADloadproc load) {
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- glad_glBlendBarrierKHR = (PFNGLBLENDBARRIERKHRPROC)load("glBlendBarrierKHR");
-}
-static void load_GL_KHR_debug(GLADloadproc load) {
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- glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert");
- glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback");
- glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog");
- glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup");
- glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup");
- glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel");
- glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel");
- glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel");
- glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel");
- glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
- glad_glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC)load("glDebugMessageControlKHR");
- glad_glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC)load("glDebugMessageInsertKHR");
- glad_glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC)load("glDebugMessageCallbackKHR");
- glad_glGetDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC)load("glGetDebugMessageLogKHR");
- glad_glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC)load("glPushDebugGroupKHR");
- glad_glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC)load("glPopDebugGroupKHR");
- glad_glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC)load("glObjectLabelKHR");
- glad_glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC)load("glGetObjectLabelKHR");
- glad_glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC)load("glObjectPtrLabelKHR");
- glad_glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC)load("glGetObjectPtrLabelKHR");
- glad_glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC)load("glGetPointervKHR");
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-static void load_GL_KHR_parallel_shader_compile(GLADloadproc load) {
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- glad_glMaxShaderCompilerThreadsKHR = (PFNGLMAXSHADERCOMPILERTHREADSKHRPROC)load("glMaxShaderCompilerThreadsKHR");
-}
-static void load_GL_KHR_robustness(GLADloadproc load) {
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- glad_glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)load("glGetGraphicsResetStatus");
- glad_glReadnPixels = (PFNGLREADNPIXELSPROC)load("glReadnPixels");
- glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)load("glGetnUniformfv");
- glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)load("glGetnUniformiv");
- glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)load("glGetnUniformuiv");
- glad_glGetGraphicsResetStatusKHR = (PFNGLGETGRAPHICSRESETSTATUSKHRPROC)load("glGetGraphicsResetStatusKHR");
- glad_glReadnPixelsKHR = (PFNGLREADNPIXELSKHRPROC)load("glReadnPixelsKHR");
- glad_glGetnUniformfvKHR = (PFNGLGETNUNIFORMFVKHRPROC)load("glGetnUniformfvKHR");
- glad_glGetnUniformivKHR = (PFNGLGETNUNIFORMIVKHRPROC)load("glGetnUniformivKHR");
- glad_glGetnUniformuivKHR = (PFNGLGETNUNIFORMUIVKHRPROC)load("glGetnUniformuivKHR");
-}
-static void load_GL_MESA_resize_buffers(GLADloadproc load) {
- if(!GLAD_GL_MESA_resize_buffers) return;
- glad_glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)load("glResizeBuffersMESA");
-}
-static void load_GL_MESA_window_pos(GLADloadproc load) {
- if(!GLAD_GL_MESA_window_pos) return;
- glad_glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)load("glWindowPos2dMESA");
- glad_glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)load("glWindowPos2dvMESA");
- glad_glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)load("glWindowPos2fMESA");
- glad_glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)load("glWindowPos2fvMESA");
- glad_glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)load("glWindowPos2iMESA");
- glad_glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)load("glWindowPos2ivMESA");
- glad_glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)load("glWindowPos2sMESA");
- glad_glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)load("glWindowPos2svMESA");
- glad_glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)load("glWindowPos3dMESA");
- glad_glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)load("glWindowPos3dvMESA");
- glad_glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)load("glWindowPos3fMESA");
- glad_glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)load("glWindowPos3fvMESA");
- glad_glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)load("glWindowPos3iMESA");
- glad_glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)load("glWindowPos3ivMESA");
- glad_glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)load("glWindowPos3sMESA");
- glad_glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)load("glWindowPos3svMESA");
- glad_glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)load("glWindowPos4dMESA");
- glad_glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)load("glWindowPos4dvMESA");
- glad_glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)load("glWindowPos4fMESA");
- glad_glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)load("glWindowPos4fvMESA");
- glad_glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)load("glWindowPos4iMESA");
- glad_glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)load("glWindowPos4ivMESA");
- glad_glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)load("glWindowPos4sMESA");
- glad_glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)load("glWindowPos4svMESA");
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-static void load_GL_NVX_conditional_render(GLADloadproc load) {
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- glad_glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC)load("glBeginConditionalRenderNVX");
- glad_glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)load("glEndConditionalRenderNVX");
-}
-static void load_GL_NVX_linked_gpu_multicast(GLADloadproc load) {
- if(!GLAD_GL_NVX_linked_gpu_multicast) return;
- glad_glLGPUNamedBufferSubDataNVX = (PFNGLLGPUNAMEDBUFFERSUBDATANVXPROC)load("glLGPUNamedBufferSubDataNVX");
- glad_glLGPUCopyImageSubDataNVX = (PFNGLLGPUCOPYIMAGESUBDATANVXPROC)load("glLGPUCopyImageSubDataNVX");
- glad_glLGPUInterlockNVX = (PFNGLLGPUINTERLOCKNVXPROC)load("glLGPUInterlockNVX");
-}
-static void load_GL_NV_alpha_to_coverage_dither_control(GLADloadproc load) {
- if(!GLAD_GL_NV_alpha_to_coverage_dither_control) return;
- glad_glAlphaToCoverageDitherControlNV = (PFNGLALPHATOCOVERAGEDITHERCONTROLNVPROC)load("glAlphaToCoverageDitherControlNV");
-}
-static void load_GL_NV_bindless_multi_draw_indirect(GLADloadproc load) {
- if(!GLAD_GL_NV_bindless_multi_draw_indirect) return;
- glad_glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)load("glMultiDrawArraysIndirectBindlessNV");
- glad_glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)load("glMultiDrawElementsIndirectBindlessNV");
-}
-static void load_GL_NV_bindless_multi_draw_indirect_count(GLADloadproc load) {
- if(!GLAD_GL_NV_bindless_multi_draw_indirect_count) return;
- glad_glMultiDrawArraysIndirectBindlessCountNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNVPROC)load("glMultiDrawArraysIndirectBindlessCountNV");
- glad_glMultiDrawElementsIndirectBindlessCountNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNVPROC)load("glMultiDrawElementsIndirectBindlessCountNV");
-}
-static void load_GL_NV_bindless_texture(GLADloadproc load) {
- if(!GLAD_GL_NV_bindless_texture) return;
- glad_glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)load("glGetTextureHandleNV");
- glad_glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)load("glGetTextureSamplerHandleNV");
- glad_glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)load("glMakeTextureHandleResidentNV");
- glad_glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)load("glMakeTextureHandleNonResidentNV");
- glad_glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)load("glGetImageHandleNV");
- glad_glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)load("glMakeImageHandleResidentNV");
- glad_glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)load("glMakeImageHandleNonResidentNV");
- glad_glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)load("glUniformHandleui64NV");
- glad_glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)load("glUniformHandleui64vNV");
- glad_glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)load("glProgramUniformHandleui64NV");
- glad_glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)load("glProgramUniformHandleui64vNV");
- glad_glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)load("glIsTextureHandleResidentNV");
- glad_glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)load("glIsImageHandleResidentNV");
-}
-static void load_GL_NV_blend_equation_advanced(GLADloadproc load) {
- if(!GLAD_GL_NV_blend_equation_advanced) return;
- glad_glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)load("glBlendParameteriNV");
- glad_glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)load("glBlendBarrierNV");
-}
-static void load_GL_NV_clip_space_w_scaling(GLADloadproc load) {
- if(!GLAD_GL_NV_clip_space_w_scaling) return;
- glad_glViewportPositionWScaleNV = (PFNGLVIEWPORTPOSITIONWSCALENVPROC)load("glViewportPositionWScaleNV");
-}
-static void load_GL_NV_command_list(GLADloadproc load) {
- if(!GLAD_GL_NV_command_list) return;
- glad_glCreateStatesNV = (PFNGLCREATESTATESNVPROC)load("glCreateStatesNV");
- glad_glDeleteStatesNV = (PFNGLDELETESTATESNVPROC)load("glDeleteStatesNV");
- glad_glIsStateNV = (PFNGLISSTATENVPROC)load("glIsStateNV");
- glad_glStateCaptureNV = (PFNGLSTATECAPTURENVPROC)load("glStateCaptureNV");
- glad_glGetCommandHeaderNV = (PFNGLGETCOMMANDHEADERNVPROC)load("glGetCommandHeaderNV");
- glad_glGetStageIndexNV = (PFNGLGETSTAGEINDEXNVPROC)load("glGetStageIndexNV");
- glad_glDrawCommandsNV = (PFNGLDRAWCOMMANDSNVPROC)load("glDrawCommandsNV");
- glad_glDrawCommandsAddressNV = (PFNGLDRAWCOMMANDSADDRESSNVPROC)load("glDrawCommandsAddressNV");
- glad_glDrawCommandsStatesNV = (PFNGLDRAWCOMMANDSSTATESNVPROC)load("glDrawCommandsStatesNV");
- glad_glDrawCommandsStatesAddressNV = (PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC)load("glDrawCommandsStatesAddressNV");
- glad_glCreateCommandListsNV = (PFNGLCREATECOMMANDLISTSNVPROC)load("glCreateCommandListsNV");
- glad_glDeleteCommandListsNV = (PFNGLDELETECOMMANDLISTSNVPROC)load("glDeleteCommandListsNV");
- glad_glIsCommandListNV = (PFNGLISCOMMANDLISTNVPROC)load("glIsCommandListNV");
- glad_glListDrawCommandsStatesClientNV = (PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC)load("glListDrawCommandsStatesClientNV");
- glad_glCommandListSegmentsNV = (PFNGLCOMMANDLISTSEGMENTSNVPROC)load("glCommandListSegmentsNV");
- glad_glCompileCommandListNV = (PFNGLCOMPILECOMMANDLISTNVPROC)load("glCompileCommandListNV");
- glad_glCallCommandListNV = (PFNGLCALLCOMMANDLISTNVPROC)load("glCallCommandListNV");
-}
-static void load_GL_NV_conditional_render(GLADloadproc load) {
- if(!GLAD_GL_NV_conditional_render) return;
- glad_glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)load("glBeginConditionalRenderNV");
- glad_glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)load("glEndConditionalRenderNV");
-}
-static void load_GL_NV_conservative_raster(GLADloadproc load) {
- if(!GLAD_GL_NV_conservative_raster) return;
- glad_glSubpixelPrecisionBiasNV = (PFNGLSUBPIXELPRECISIONBIASNVPROC)load("glSubpixelPrecisionBiasNV");
-}
-static void load_GL_NV_conservative_raster_dilate(GLADloadproc load) {
- if(!GLAD_GL_NV_conservative_raster_dilate) return;
- glad_glConservativeRasterParameterfNV = (PFNGLCONSERVATIVERASTERPARAMETERFNVPROC)load("glConservativeRasterParameterfNV");
-}
-static void load_GL_NV_conservative_raster_pre_snap_triangles(GLADloadproc load) {
- if(!GLAD_GL_NV_conservative_raster_pre_snap_triangles) return;
- glad_glConservativeRasterParameteriNV = (PFNGLCONSERVATIVERASTERPARAMETERINVPROC)load("glConservativeRasterParameteriNV");
-}
-static void load_GL_NV_copy_image(GLADloadproc load) {
- if(!GLAD_GL_NV_copy_image) return;
- glad_glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)load("glCopyImageSubDataNV");
-}
-static void load_GL_NV_depth_buffer_float(GLADloadproc load) {
- if(!GLAD_GL_NV_depth_buffer_float) return;
- glad_glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)load("glDepthRangedNV");
- glad_glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)load("glClearDepthdNV");
- glad_glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)load("glDepthBoundsdNV");
-}
-static void load_GL_NV_draw_texture(GLADloadproc load) {
- if(!GLAD_GL_NV_draw_texture) return;
- glad_glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)load("glDrawTextureNV");
-}
-static void load_GL_NV_draw_vulkan_image(GLADloadproc load) {
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- glad_glDrawVkImageNV = (PFNGLDRAWVKIMAGENVPROC)load("glDrawVkImageNV");
- glad_glGetVkProcAddrNV = (PFNGLGETVKPROCADDRNVPROC)load("glGetVkProcAddrNV");
- glad_glWaitVkSemaphoreNV = (PFNGLWAITVKSEMAPHORENVPROC)load("glWaitVkSemaphoreNV");
- glad_glSignalVkSemaphoreNV = (PFNGLSIGNALVKSEMAPHORENVPROC)load("glSignalVkSemaphoreNV");
- glad_glSignalVkFenceNV = (PFNGLSIGNALVKFENCENVPROC)load("glSignalVkFenceNV");
-}
-static void load_GL_NV_evaluators(GLADloadproc load) {
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- glad_glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)load("glMapParameterivNV");
- glad_glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)load("glMapParameterfvNV");
- glad_glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)load("glGetMapControlPointsNV");
- glad_glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)load("glGetMapParameterivNV");
- glad_glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)load("glGetMapParameterfvNV");
- glad_glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)load("glGetMapAttribParameterivNV");
- glad_glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)load("glGetMapAttribParameterfvNV");
- glad_glEvalMapsNV = (PFNGLEVALMAPSNVPROC)load("glEvalMapsNV");
-}
-static void load_GL_NV_explicit_multisample(GLADloadproc load) {
- if(!GLAD_GL_NV_explicit_multisample) return;
- glad_glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)load("glGetMultisamplefvNV");
- glad_glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)load("glSampleMaskIndexedNV");
- glad_glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)load("glTexRenderbufferNV");
-}
-static void load_GL_NV_fence(GLADloadproc load) {
- if(!GLAD_GL_NV_fence) return;
- glad_glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)load("glDeleteFencesNV");
- glad_glGenFencesNV = (PFNGLGENFENCESNVPROC)load("glGenFencesNV");
- glad_glIsFenceNV = (PFNGLISFENCENVPROC)load("glIsFenceNV");
- glad_glTestFenceNV = (PFNGLTESTFENCENVPROC)load("glTestFenceNV");
- glad_glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)load("glGetFenceivNV");
- glad_glFinishFenceNV = (PFNGLFINISHFENCENVPROC)load("glFinishFenceNV");
- glad_glSetFenceNV = (PFNGLSETFENCENVPROC)load("glSetFenceNV");
-}
-static void load_GL_NV_fragment_coverage_to_color(GLADloadproc load) {
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- glad_glFragmentCoverageColorNV = (PFNGLFRAGMENTCOVERAGECOLORNVPROC)load("glFragmentCoverageColorNV");
-}
-static void load_GL_NV_fragment_program(GLADloadproc load) {
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- glad_glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)load("glProgramNamedParameter4fNV");
- glad_glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)load("glProgramNamedParameter4fvNV");
- glad_glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)load("glProgramNamedParameter4dNV");
- glad_glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)load("glProgramNamedParameter4dvNV");
- glad_glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)load("glGetProgramNamedParameterfvNV");
- glad_glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)load("glGetProgramNamedParameterdvNV");
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-static void load_GL_NV_framebuffer_mixed_samples(GLADloadproc load) {
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- glad_glRasterSamplesEXT = (PFNGLRASTERSAMPLESEXTPROC)load("glRasterSamplesEXT");
- glad_glCoverageModulationTableNV = (PFNGLCOVERAGEMODULATIONTABLENVPROC)load("glCoverageModulationTableNV");
- glad_glGetCoverageModulationTableNV = (PFNGLGETCOVERAGEMODULATIONTABLENVPROC)load("glGetCoverageModulationTableNV");
- glad_glCoverageModulationNV = (PFNGLCOVERAGEMODULATIONNVPROC)load("glCoverageModulationNV");
-}
-static void load_GL_NV_framebuffer_multisample_coverage(GLADloadproc load) {
- if(!GLAD_GL_NV_framebuffer_multisample_coverage) return;
- glad_glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)load("glRenderbufferStorageMultisampleCoverageNV");
-}
-static void load_GL_NV_geometry_program4(GLADloadproc load) {
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- glad_glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)load("glProgramVertexLimitNV");
- glad_glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)load("glFramebufferTextureEXT");
- glad_glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)load("glFramebufferTextureLayerEXT");
- glad_glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)load("glFramebufferTextureFaceEXT");
-}
-static void load_GL_NV_gpu_multicast(GLADloadproc load) {
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- glad_glMulticastBufferSubDataNV = (PFNGLMULTICASTBUFFERSUBDATANVPROC)load("glMulticastBufferSubDataNV");
- glad_glMulticastCopyBufferSubDataNV = (PFNGLMULTICASTCOPYBUFFERSUBDATANVPROC)load("glMulticastCopyBufferSubDataNV");
- glad_glMulticastCopyImageSubDataNV = (PFNGLMULTICASTCOPYIMAGESUBDATANVPROC)load("glMulticastCopyImageSubDataNV");
- glad_glMulticastBlitFramebufferNV = (PFNGLMULTICASTBLITFRAMEBUFFERNVPROC)load("glMulticastBlitFramebufferNV");
- glad_glMulticastFramebufferSampleLocationsfvNV = (PFNGLMULTICASTFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load("glMulticastFramebufferSampleLocationsfvNV");
- glad_glMulticastBarrierNV = (PFNGLMULTICASTBARRIERNVPROC)load("glMulticastBarrierNV");
- glad_glMulticastWaitSyncNV = (PFNGLMULTICASTWAITSYNCNVPROC)load("glMulticastWaitSyncNV");
- glad_glMulticastGetQueryObjectivNV = (PFNGLMULTICASTGETQUERYOBJECTIVNVPROC)load("glMulticastGetQueryObjectivNV");
- glad_glMulticastGetQueryObjectuivNV = (PFNGLMULTICASTGETQUERYOBJECTUIVNVPROC)load("glMulticastGetQueryObjectuivNV");
- glad_glMulticastGetQueryObjecti64vNV = (PFNGLMULTICASTGETQUERYOBJECTI64VNVPROC)load("glMulticastGetQueryObjecti64vNV");
- glad_glMulticastGetQueryObjectui64vNV = (PFNGLMULTICASTGETQUERYOBJECTUI64VNVPROC)load("glMulticastGetQueryObjectui64vNV");
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-static void load_GL_NV_gpu_program4(GLADloadproc load) {
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- glad_glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)load("glProgramLocalParameterI4ivNV");
- glad_glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)load("glProgramLocalParametersI4ivNV");
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- glad_glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)load("glProgramEnvParameterI4ivNV");
- glad_glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)load("glProgramEnvParametersI4ivNV");
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- glad_glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)load("glProgramEnvParametersI4uivNV");
- glad_glGetProgramLocalParameterIivNV = (PFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC)load("glGetProgramLocalParameterIivNV");
- glad_glGetProgramLocalParameterIuivNV = (PFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC)load("glGetProgramLocalParameterIuivNV");
- glad_glGetProgramEnvParameterIivNV = (PFNGLGETPROGRAMENVPARAMETERIIVNVPROC)load("glGetProgramEnvParameterIivNV");
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-static void load_GL_NV_gpu_program5(GLADloadproc load) {
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-static void load_GL_NV_gpu_shader5(GLADloadproc load) {
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- glad_glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)load("glUniform2ui64NV");
- glad_glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)load("glUniform3ui64NV");
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-}
-static void load_GL_NV_occlusion_query(GLADloadproc load) {
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- glad_glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)load("glGenOcclusionQueriesNV");
- glad_glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)load("glDeleteOcclusionQueriesNV");
- glad_glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)load("glIsOcclusionQueryNV");
- glad_glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)load("glBeginOcclusionQueryNV");
- glad_glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)load("glEndOcclusionQueryNV");
- glad_glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)load("glGetOcclusionQueryivNV");
- glad_glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)load("glGetOcclusionQueryuivNV");
-}
-static void load_GL_NV_parameter_buffer_object(GLADloadproc load) {
- if(!GLAD_GL_NV_parameter_buffer_object) return;
- glad_glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)load("glProgramBufferParametersfvNV");
- glad_glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)load("glProgramBufferParametersIivNV");
- glad_glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)load("glProgramBufferParametersIuivNV");
-}
-static void load_GL_NV_path_rendering(GLADloadproc load) {
- if(!GLAD_GL_NV_path_rendering) return;
- glad_glGenPathsNV = (PFNGLGENPATHSNVPROC)load("glGenPathsNV");
- glad_glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)load("glDeletePathsNV");
- glad_glIsPathNV = (PFNGLISPATHNVPROC)load("glIsPathNV");
- glad_glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)load("glPathCommandsNV");
- glad_glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)load("glPathCoordsNV");
- glad_glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)load("glPathSubCommandsNV");
- glad_glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)load("glPathSubCoordsNV");
- glad_glPathStringNV = (PFNGLPATHSTRINGNVPROC)load("glPathStringNV");
- glad_glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)load("glPathGlyphsNV");
- glad_glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)load("glPathGlyphRangeNV");
- glad_glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)load("glWeightPathsNV");
- glad_glCopyPathNV = (PFNGLCOPYPATHNVPROC)load("glCopyPathNV");
- glad_glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)load("glInterpolatePathsNV");
- glad_glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)load("glTransformPathNV");
- glad_glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)load("glPathParameterivNV");
- glad_glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)load("glPathParameteriNV");
- glad_glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)load("glPathParameterfvNV");
- glad_glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)load("glPathParameterfNV");
- glad_glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)load("glPathDashArrayNV");
- glad_glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)load("glPathStencilFuncNV");
- glad_glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)load("glPathStencilDepthOffsetNV");
- glad_glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)load("glStencilFillPathNV");
- glad_glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)load("glStencilStrokePathNV");
- glad_glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)load("glStencilFillPathInstancedNV");
- glad_glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)load("glStencilStrokePathInstancedNV");
- glad_glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)load("glPathCoverDepthFuncNV");
- glad_glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)load("glCoverFillPathNV");
- glad_glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)load("glCoverStrokePathNV");
- glad_glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)load("glCoverFillPathInstancedNV");
- glad_glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)load("glCoverStrokePathInstancedNV");
- glad_glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)load("glGetPathParameterivNV");
- glad_glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)load("glGetPathParameterfvNV");
- glad_glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)load("glGetPathCommandsNV");
- glad_glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)load("glGetPathCoordsNV");
- glad_glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)load("glGetPathDashArrayNV");
- glad_glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)load("glGetPathMetricsNV");
- glad_glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)load("glGetPathMetricRangeNV");
- glad_glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)load("glGetPathSpacingNV");
- glad_glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)load("glIsPointInFillPathNV");
- glad_glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)load("glIsPointInStrokePathNV");
- glad_glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)load("glGetPathLengthNV");
- glad_glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)load("glPointAlongPathNV");
- glad_glMatrixLoad3x2fNV = (PFNGLMATRIXLOAD3X2FNVPROC)load("glMatrixLoad3x2fNV");
- glad_glMatrixLoad3x3fNV = (PFNGLMATRIXLOAD3X3FNVPROC)load("glMatrixLoad3x3fNV");
- glad_glMatrixLoadTranspose3x3fNV = (PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC)load("glMatrixLoadTranspose3x3fNV");
- glad_glMatrixMult3x2fNV = (PFNGLMATRIXMULT3X2FNVPROC)load("glMatrixMult3x2fNV");
- glad_glMatrixMult3x3fNV = (PFNGLMATRIXMULT3X3FNVPROC)load("glMatrixMult3x3fNV");
- glad_glMatrixMultTranspose3x3fNV = (PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC)load("glMatrixMultTranspose3x3fNV");
- glad_glStencilThenCoverFillPathNV = (PFNGLSTENCILTHENCOVERFILLPATHNVPROC)load("glStencilThenCoverFillPathNV");
- glad_glStencilThenCoverStrokePathNV = (PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC)load("glStencilThenCoverStrokePathNV");
- glad_glStencilThenCoverFillPathInstancedNV = (PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC)load("glStencilThenCoverFillPathInstancedNV");
- glad_glStencilThenCoverStrokePathInstancedNV = (PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC)load("glStencilThenCoverStrokePathInstancedNV");
- glad_glPathGlyphIndexRangeNV = (PFNGLPATHGLYPHINDEXRANGENVPROC)load("glPathGlyphIndexRangeNV");
- glad_glPathGlyphIndexArrayNV = (PFNGLPATHGLYPHINDEXARRAYNVPROC)load("glPathGlyphIndexArrayNV");
- glad_glPathMemoryGlyphIndexArrayNV = (PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC)load("glPathMemoryGlyphIndexArrayNV");
- glad_glProgramPathFragmentInputGenNV = (PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC)load("glProgramPathFragmentInputGenNV");
- glad_glGetProgramResourcefvNV = (PFNGLGETPROGRAMRESOURCEFVNVPROC)load("glGetProgramResourcefvNV");
- glad_glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)load("glPathColorGenNV");
- glad_glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)load("glPathTexGenNV");
- glad_glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)load("glPathFogGenNV");
- glad_glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)load("glGetPathColorGenivNV");
- glad_glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)load("glGetPathColorGenfvNV");
- glad_glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)load("glGetPathTexGenivNV");
- glad_glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)load("glGetPathTexGenfvNV");
- glad_glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)load("glMatrixFrustumEXT");
- glad_glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)load("glMatrixLoadIdentityEXT");
- glad_glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)load("glMatrixLoadTransposefEXT");
- glad_glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)load("glMatrixLoadTransposedEXT");
- glad_glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)load("glMatrixLoadfEXT");
- glad_glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)load("glMatrixLoaddEXT");
- glad_glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)load("glMatrixMultTransposefEXT");
- glad_glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)load("glMatrixMultTransposedEXT");
- glad_glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)load("glMatrixMultfEXT");
- glad_glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)load("glMatrixMultdEXT");
- glad_glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)load("glMatrixOrthoEXT");
- glad_glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)load("glMatrixPopEXT");
- glad_glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)load("glMatrixPushEXT");
- glad_glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)load("glMatrixRotatefEXT");
- glad_glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)load("glMatrixRotatedEXT");
- glad_glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)load("glMatrixScalefEXT");
- glad_glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)load("glMatrixScaledEXT");
- glad_glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)load("glMatrixTranslatefEXT");
- glad_glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)load("glMatrixTranslatedEXT");
-}
-static void load_GL_NV_pixel_data_range(GLADloadproc load) {
- if(!GLAD_GL_NV_pixel_data_range) return;
- glad_glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)load("glPixelDataRangeNV");
- glad_glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)load("glFlushPixelDataRangeNV");
-}
-static void load_GL_NV_point_sprite(GLADloadproc load) {
- if(!GLAD_GL_NV_point_sprite) return;
- glad_glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)load("glPointParameteriNV");
- glad_glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)load("glPointParameterivNV");
-}
-static void load_GL_NV_present_video(GLADloadproc load) {
- if(!GLAD_GL_NV_present_video) return;
- glad_glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)load("glPresentFrameKeyedNV");
- glad_glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)load("glPresentFrameDualFillNV");
- glad_glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)load("glGetVideoivNV");
- glad_glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)load("glGetVideouivNV");
- glad_glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)load("glGetVideoi64vNV");
- glad_glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)load("glGetVideoui64vNV");
-}
-static void load_GL_NV_primitive_restart(GLADloadproc load) {
- if(!GLAD_GL_NV_primitive_restart) return;
- glad_glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)load("glPrimitiveRestartNV");
- glad_glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)load("glPrimitiveRestartIndexNV");
-}
-static void load_GL_NV_query_resource(GLADloadproc load) {
- if(!GLAD_GL_NV_query_resource) return;
- glad_glQueryResourceNV = (PFNGLQUERYRESOURCENVPROC)load("glQueryResourceNV");
-}
-static void load_GL_NV_query_resource_tag(GLADloadproc load) {
- if(!GLAD_GL_NV_query_resource_tag) return;
- glad_glGenQueryResourceTagNV = (PFNGLGENQUERYRESOURCETAGNVPROC)load("glGenQueryResourceTagNV");
- glad_glDeleteQueryResourceTagNV = (PFNGLDELETEQUERYRESOURCETAGNVPROC)load("glDeleteQueryResourceTagNV");
- glad_glQueryResourceTagNV = (PFNGLQUERYRESOURCETAGNVPROC)load("glQueryResourceTagNV");
-}
-static void load_GL_NV_register_combiners(GLADloadproc load) {
- if(!GLAD_GL_NV_register_combiners) return;
- glad_glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)load("glCombinerParameterfvNV");
- glad_glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)load("glCombinerParameterfNV");
- glad_glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)load("glCombinerParameterivNV");
- glad_glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)load("glCombinerParameteriNV");
- glad_glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)load("glCombinerInputNV");
- glad_glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)load("glCombinerOutputNV");
- glad_glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)load("glFinalCombinerInputNV");
- glad_glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)load("glGetCombinerInputParameterfvNV");
- glad_glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)load("glGetCombinerInputParameterivNV");
- glad_glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)load("glGetCombinerOutputParameterfvNV");
- glad_glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)load("glGetCombinerOutputParameterivNV");
- glad_glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)load("glGetFinalCombinerInputParameterfvNV");
- glad_glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)load("glGetFinalCombinerInputParameterivNV");
-}
-static void load_GL_NV_register_combiners2(GLADloadproc load) {
- if(!GLAD_GL_NV_register_combiners2) return;
- glad_glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)load("glCombinerStageParameterfvNV");
- glad_glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)load("glGetCombinerStageParameterfvNV");
-}
-static void load_GL_NV_sample_locations(GLADloadproc load) {
- if(!GLAD_GL_NV_sample_locations) return;
- glad_glFramebufferSampleLocationsfvNV = (PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load("glFramebufferSampleLocationsfvNV");
- glad_glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load("glNamedFramebufferSampleLocationsfvNV");
- glad_glResolveDepthValuesNV = (PFNGLRESOLVEDEPTHVALUESNVPROC)load("glResolveDepthValuesNV");
-}
-static void load_GL_NV_shader_buffer_load(GLADloadproc load) {
- if(!GLAD_GL_NV_shader_buffer_load) return;
- glad_glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)load("glMakeBufferResidentNV");
- glad_glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)load("glMakeBufferNonResidentNV");
- glad_glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)load("glIsBufferResidentNV");
- glad_glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)load("glMakeNamedBufferResidentNV");
- glad_glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)load("glMakeNamedBufferNonResidentNV");
- glad_glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)load("glIsNamedBufferResidentNV");
- glad_glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)load("glGetBufferParameterui64vNV");
- glad_glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)load("glGetNamedBufferParameterui64vNV");
- glad_glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)load("glGetIntegerui64vNV");
- glad_glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)load("glUniformui64NV");
- glad_glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)load("glUniformui64vNV");
- glad_glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)load("glGetUniformui64vNV");
- glad_glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)load("glProgramUniformui64NV");
- glad_glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)load("glProgramUniformui64vNV");
-}
-static void load_GL_NV_texture_barrier(GLADloadproc load) {
- if(!GLAD_GL_NV_texture_barrier) return;
- glad_glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)load("glTextureBarrierNV");
-}
-static void load_GL_NV_texture_multisample(GLADloadproc load) {
- if(!GLAD_GL_NV_texture_multisample) return;
- glad_glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)load("glTexImage2DMultisampleCoverageNV");
- glad_glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)load("glTexImage3DMultisampleCoverageNV");
- glad_glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)load("glTextureImage2DMultisampleNV");
- glad_glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)load("glTextureImage3DMultisampleNV");
- glad_glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)load("glTextureImage2DMultisampleCoverageNV");
- glad_glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)load("glTextureImage3DMultisampleCoverageNV");
-}
-static void load_GL_NV_transform_feedback(GLADloadproc load) {
- if(!GLAD_GL_NV_transform_feedback) return;
- glad_glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)load("glBeginTransformFeedbackNV");
- glad_glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)load("glEndTransformFeedbackNV");
- glad_glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)load("glTransformFeedbackAttribsNV");
- glad_glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)load("glBindBufferRangeNV");
- glad_glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)load("glBindBufferOffsetNV");
- glad_glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)load("glBindBufferBaseNV");
- glad_glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)load("glTransformFeedbackVaryingsNV");
- glad_glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)load("glActiveVaryingNV");
- glad_glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)load("glGetVaryingLocationNV");
- glad_glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)load("glGetActiveVaryingNV");
- glad_glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)load("glGetTransformFeedbackVaryingNV");
- glad_glTransformFeedbackStreamAttribsNV = (PFNGLTRANSFORMFEEDBACKSTREAMATTRIBSNVPROC)load("glTransformFeedbackStreamAttribsNV");
-}
-static void load_GL_NV_transform_feedback2(GLADloadproc load) {
- if(!GLAD_GL_NV_transform_feedback2) return;
- glad_glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)load("glBindTransformFeedbackNV");
- glad_glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)load("glDeleteTransformFeedbacksNV");
- glad_glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)load("glGenTransformFeedbacksNV");
- glad_glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)load("glIsTransformFeedbackNV");
- glad_glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)load("glPauseTransformFeedbackNV");
- glad_glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)load("glResumeTransformFeedbackNV");
- glad_glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)load("glDrawTransformFeedbackNV");
-}
-static void load_GL_NV_vdpau_interop(GLADloadproc load) {
- if(!GLAD_GL_NV_vdpau_interop) return;
- glad_glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)load("glVDPAUInitNV");
- glad_glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)load("glVDPAUFiniNV");
- glad_glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)load("glVDPAURegisterVideoSurfaceNV");
- glad_glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)load("glVDPAURegisterOutputSurfaceNV");
- glad_glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)load("glVDPAUIsSurfaceNV");
- glad_glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)load("glVDPAUUnregisterSurfaceNV");
- glad_glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)load("glVDPAUGetSurfaceivNV");
- glad_glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)load("glVDPAUSurfaceAccessNV");
- glad_glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)load("glVDPAUMapSurfacesNV");
- glad_glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)load("glVDPAUUnmapSurfacesNV");
-}
-static void load_GL_NV_vertex_array_range(GLADloadproc load) {
- if(!GLAD_GL_NV_vertex_array_range) return;
- glad_glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)load("glFlushVertexArrayRangeNV");
- glad_glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)load("glVertexArrayRangeNV");
-}
-static void load_GL_NV_vertex_attrib_integer_64bit(GLADloadproc load) {
- if(!GLAD_GL_NV_vertex_attrib_integer_64bit) return;
- glad_glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)load("glVertexAttribL1i64NV");
- glad_glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)load("glVertexAttribL2i64NV");
- glad_glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)load("glVertexAttribL3i64NV");
- glad_glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)load("glVertexAttribL4i64NV");
- glad_glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)load("glVertexAttribL1i64vNV");
- glad_glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)load("glVertexAttribL2i64vNV");
- glad_glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)load("glVertexAttribL3i64vNV");
- glad_glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)load("glVertexAttribL4i64vNV");
- glad_glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)load("glVertexAttribL1ui64NV");
- glad_glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)load("glVertexAttribL2ui64NV");
- glad_glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)load("glVertexAttribL3ui64NV");
- glad_glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)load("glVertexAttribL4ui64NV");
- glad_glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)load("glVertexAttribL1ui64vNV");
- glad_glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)load("glVertexAttribL2ui64vNV");
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- glad_glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)load("glVertexAttribL4ui64vNV");
- glad_glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)load("glGetVertexAttribLi64vNV");
- glad_glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)load("glGetVertexAttribLui64vNV");
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-}
-static void load_GL_NV_vertex_buffer_unified_memory(GLADloadproc load) {
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- glad_glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)load("glBufferAddressRangeNV");
- glad_glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)load("glVertexFormatNV");
- glad_glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)load("glNormalFormatNV");
- glad_glColorFormatNV = (PFNGLCOLORFORMATNVPROC)load("glColorFormatNV");
- glad_glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)load("glIndexFormatNV");
- glad_glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)load("glTexCoordFormatNV");
- glad_glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)load("glEdgeFlagFormatNV");
- glad_glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)load("glSecondaryColorFormatNV");
- glad_glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)load("glFogCoordFormatNV");
- glad_glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)load("glVertexAttribFormatNV");
- glad_glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)load("glVertexAttribIFormatNV");
- glad_glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)load("glGetIntegerui64i_vNV");
-}
-static void load_GL_NV_vertex_program(GLADloadproc load) {
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- glad_glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)load("glAreProgramsResidentNV");
- glad_glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)load("glBindProgramNV");
- glad_glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)load("glDeleteProgramsNV");
- glad_glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)load("glExecuteProgramNV");
- glad_glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)load("glGenProgramsNV");
- glad_glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)load("glGetProgramParameterdvNV");
- glad_glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)load("glGetProgramParameterfvNV");
- glad_glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)load("glGetProgramivNV");
- glad_glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)load("glGetProgramStringNV");
- glad_glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)load("glGetTrackMatrixivNV");
- glad_glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)load("glGetVertexAttribdvNV");
- glad_glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)load("glGetVertexAttribfvNV");
- glad_glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)load("glGetVertexAttribivNV");
- glad_glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)load("glGetVertexAttribPointervNV");
- glad_glIsProgramNV = (PFNGLISPROGRAMNVPROC)load("glIsProgramNV");
- glad_glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)load("glLoadProgramNV");
- glad_glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)load("glProgramParameter4dNV");
- glad_glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)load("glProgramParameter4dvNV");
- glad_glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)load("glProgramParameter4fNV");
- glad_glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)load("glProgramParameter4fvNV");
- glad_glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)load("glProgramParameters4dvNV");
- glad_glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)load("glProgramParameters4fvNV");
- glad_glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)load("glRequestResidentProgramsNV");
- glad_glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)load("glTrackMatrixNV");
- glad_glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)load("glVertexAttribPointerNV");
- glad_glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)load("glVertexAttrib1dNV");
- glad_glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)load("glVertexAttrib1dvNV");
- glad_glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)load("glVertexAttrib1fNV");
- glad_glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)load("glVertexAttrib1fvNV");
- glad_glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)load("glVertexAttrib1sNV");
- glad_glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)load("glVertexAttrib1svNV");
- glad_glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)load("glVertexAttrib2dNV");
- glad_glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)load("glVertexAttrib2dvNV");
- glad_glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)load("glVertexAttrib2fNV");
- glad_glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)load("glVertexAttrib2fvNV");
- glad_glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)load("glVertexAttrib2sNV");
- glad_glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)load("glVertexAttrib2svNV");
- glad_glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)load("glVertexAttrib3dNV");
- glad_glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)load("glVertexAttrib3dvNV");
- glad_glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)load("glVertexAttrib3fNV");
- glad_glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)load("glVertexAttrib3fvNV");
- glad_glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)load("glVertexAttrib3sNV");
- glad_glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)load("glVertexAttrib3svNV");
- glad_glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)load("glVertexAttrib4dNV");
- glad_glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)load("glVertexAttrib4dvNV");
- glad_glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)load("glVertexAttrib4fNV");
- glad_glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)load("glVertexAttrib4fvNV");
- glad_glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)load("glVertexAttrib4sNV");
- glad_glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)load("glVertexAttrib4svNV");
- glad_glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)load("glVertexAttrib4ubNV");
- glad_glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)load("glVertexAttrib4ubvNV");
- glad_glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)load("glVertexAttribs1dvNV");
- glad_glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)load("glVertexAttribs1fvNV");
- glad_glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)load("glVertexAttribs1svNV");
- glad_glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)load("glVertexAttribs2dvNV");
- glad_glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)load("glVertexAttribs2fvNV");
- glad_glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)load("glVertexAttribs2svNV");
- glad_glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)load("glVertexAttribs3dvNV");
- glad_glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)load("glVertexAttribs3fvNV");
- glad_glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)load("glVertexAttribs3svNV");
- glad_glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)load("glVertexAttribs4dvNV");
- glad_glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)load("glVertexAttribs4fvNV");
- glad_glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)load("glVertexAttribs4svNV");
- glad_glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)load("glVertexAttribs4ubvNV");
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-static void load_GL_NV_vertex_program4(GLADloadproc load) {
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- glad_glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)load("glVertexAttribI2iEXT");
- glad_glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)load("glVertexAttribI3iEXT");
- glad_glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)load("glVertexAttribI4iEXT");
- glad_glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)load("glVertexAttribI1uiEXT");
- glad_glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)load("glVertexAttribI2uiEXT");
- glad_glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)load("glVertexAttribI3uiEXT");
- glad_glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)load("glVertexAttribI4uiEXT");
- glad_glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)load("glVertexAttribI1ivEXT");
- glad_glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)load("glVertexAttribI2ivEXT");
- glad_glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)load("glVertexAttribI3ivEXT");
- glad_glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)load("glVertexAttribI4ivEXT");
- glad_glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)load("glVertexAttribI1uivEXT");
- glad_glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)load("glVertexAttribI2uivEXT");
- glad_glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)load("glVertexAttribI3uivEXT");
- glad_glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)load("glVertexAttribI4uivEXT");
- glad_glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)load("glVertexAttribI4bvEXT");
- glad_glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)load("glVertexAttribI4svEXT");
- glad_glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)load("glVertexAttribI4ubvEXT");
- glad_glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)load("glVertexAttribI4usvEXT");
- glad_glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)load("glVertexAttribIPointerEXT");
- glad_glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)load("glGetVertexAttribIivEXT");
- glad_glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)load("glGetVertexAttribIuivEXT");
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-static void load_GL_NV_video_capture(GLADloadproc load) {
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- glad_glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)load("glBindVideoCaptureStreamBufferNV");
- glad_glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)load("glBindVideoCaptureStreamTextureNV");
- glad_glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)load("glEndVideoCaptureNV");
- glad_glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)load("glGetVideoCaptureivNV");
- glad_glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)load("glGetVideoCaptureStreamivNV");
- glad_glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)load("glGetVideoCaptureStreamfvNV");
- glad_glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)load("glGetVideoCaptureStreamdvNV");
- glad_glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)load("glVideoCaptureNV");
- glad_glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)load("glVideoCaptureStreamParameterivNV");
- glad_glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)load("glVideoCaptureStreamParameterfvNV");
- glad_glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)load("glVideoCaptureStreamParameterdvNV");
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-static void load_GL_NV_viewport_swizzle(GLADloadproc load) {
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- glad_glViewportSwizzleNV = (PFNGLVIEWPORTSWIZZLENVPROC)load("glViewportSwizzleNV");
-}
-static void load_GL_OES_byte_coordinates(GLADloadproc load) {
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- glad_glMultiTexCoord1bvOES = (PFNGLMULTITEXCOORD1BVOESPROC)load("glMultiTexCoord1bvOES");
- glad_glMultiTexCoord2bOES = (PFNGLMULTITEXCOORD2BOESPROC)load("glMultiTexCoord2bOES");
- glad_glMultiTexCoord2bvOES = (PFNGLMULTITEXCOORD2BVOESPROC)load("glMultiTexCoord2bvOES");
- glad_glMultiTexCoord3bOES = (PFNGLMULTITEXCOORD3BOESPROC)load("glMultiTexCoord3bOES");
- glad_glMultiTexCoord3bvOES = (PFNGLMULTITEXCOORD3BVOESPROC)load("glMultiTexCoord3bvOES");
- glad_glMultiTexCoord4bOES = (PFNGLMULTITEXCOORD4BOESPROC)load("glMultiTexCoord4bOES");
- glad_glMultiTexCoord4bvOES = (PFNGLMULTITEXCOORD4BVOESPROC)load("glMultiTexCoord4bvOES");
- glad_glTexCoord1bOES = (PFNGLTEXCOORD1BOESPROC)load("glTexCoord1bOES");
- glad_glTexCoord1bvOES = (PFNGLTEXCOORD1BVOESPROC)load("glTexCoord1bvOES");
- glad_glTexCoord2bOES = (PFNGLTEXCOORD2BOESPROC)load("glTexCoord2bOES");
- glad_glTexCoord2bvOES = (PFNGLTEXCOORD2BVOESPROC)load("glTexCoord2bvOES");
- glad_glTexCoord3bOES = (PFNGLTEXCOORD3BOESPROC)load("glTexCoord3bOES");
- glad_glTexCoord3bvOES = (PFNGLTEXCOORD3BVOESPROC)load("glTexCoord3bvOES");
- glad_glTexCoord4bOES = (PFNGLTEXCOORD4BOESPROC)load("glTexCoord4bOES");
- glad_glTexCoord4bvOES = (PFNGLTEXCOORD4BVOESPROC)load("glTexCoord4bvOES");
- glad_glVertex2bOES = (PFNGLVERTEX2BOESPROC)load("glVertex2bOES");
- glad_glVertex2bvOES = (PFNGLVERTEX2BVOESPROC)load("glVertex2bvOES");
- glad_glVertex3bOES = (PFNGLVERTEX3BOESPROC)load("glVertex3bOES");
- glad_glVertex3bvOES = (PFNGLVERTEX3BVOESPROC)load("glVertex3bvOES");
- glad_glVertex4bOES = (PFNGLVERTEX4BOESPROC)load("glVertex4bOES");
- glad_glVertex4bvOES = (PFNGLVERTEX4BVOESPROC)load("glVertex4bvOES");
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-static void load_GL_OES_fixed_point(GLADloadproc load) {
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- glad_glClearColorxOES = (PFNGLCLEARCOLORXOESPROC)load("glClearColorxOES");
- glad_glClearDepthxOES = (PFNGLCLEARDEPTHXOESPROC)load("glClearDepthxOES");
- glad_glClipPlanexOES = (PFNGLCLIPPLANEXOESPROC)load("glClipPlanexOES");
- glad_glColor4xOES = (PFNGLCOLOR4XOESPROC)load("glColor4xOES");
- glad_glDepthRangexOES = (PFNGLDEPTHRANGEXOESPROC)load("glDepthRangexOES");
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- glad_glFogxvOES = (PFNGLFOGXVOESPROC)load("glFogxvOES");
- glad_glFrustumxOES = (PFNGLFRUSTUMXOESPROC)load("glFrustumxOES");
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- glad_glGetTexParameterxvOES = (PFNGLGETTEXPARAMETERXVOESPROC)load("glGetTexParameterxvOES");
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- glad_glLightModelxvOES = (PFNGLLIGHTMODELXVOESPROC)load("glLightModelxvOES");
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- glad_glRotatexOES = (PFNGLROTATEXOESPROC)load("glRotatexOES");
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- glad_glTexEnvxvOES = (PFNGLTEXENVXVOESPROC)load("glTexEnvxvOES");
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- glad_glTexParameterxvOES = (PFNGLTEXPARAMETERXVOESPROC)load("glTexParameterxvOES");
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- glad_glIndexxvOES = (PFNGLINDEXXVOESPROC)load("glIndexxvOES");
- glad_glLoadTransposeMatrixxOES = (PFNGLLOADTRANSPOSEMATRIXXOESPROC)load("glLoadTransposeMatrixxOES");
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- glad_glMapGrid1xOES = (PFNGLMAPGRID1XOESPROC)load("glMapGrid1xOES");
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- glad_glMultiTexCoord2xvOES = (PFNGLMULTITEXCOORD2XVOESPROC)load("glMultiTexCoord2xvOES");
- glad_glMultiTexCoord3xOES = (PFNGLMULTITEXCOORD3XOESPROC)load("glMultiTexCoord3xOES");
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- glad_glPassThroughxOES = (PFNGLPASSTHROUGHXOESPROC)load("glPassThroughxOES");
- glad_glPixelMapx = (PFNGLPIXELMAPXPROC)load("glPixelMapx");
- glad_glPixelStorex = (PFNGLPIXELSTOREXPROC)load("glPixelStorex");
- glad_glPixelTransferxOES = (PFNGLPIXELTRANSFERXOESPROC)load("glPixelTransferxOES");
- glad_glPixelZoomxOES = (PFNGLPIXELZOOMXOESPROC)load("glPixelZoomxOES");
- glad_glPrioritizeTexturesxOES = (PFNGLPRIORITIZETEXTURESXOESPROC)load("glPrioritizeTexturesxOES");
- glad_glRasterPos2xOES = (PFNGLRASTERPOS2XOESPROC)load("glRasterPos2xOES");
- glad_glRasterPos2xvOES = (PFNGLRASTERPOS2XVOESPROC)load("glRasterPos2xvOES");
- glad_glRasterPos3xOES = (PFNGLRASTERPOS3XOESPROC)load("glRasterPos3xOES");
- glad_glRasterPos3xvOES = (PFNGLRASTERPOS3XVOESPROC)load("glRasterPos3xvOES");
- glad_glRasterPos4xOES = (PFNGLRASTERPOS4XOESPROC)load("glRasterPos4xOES");
- glad_glRasterPos4xvOES = (PFNGLRASTERPOS4XVOESPROC)load("glRasterPos4xvOES");
- glad_glRectxOES = (PFNGLRECTXOESPROC)load("glRectxOES");
- glad_glRectxvOES = (PFNGLRECTXVOESPROC)load("glRectxvOES");
- glad_glTexCoord1xOES = (PFNGLTEXCOORD1XOESPROC)load("glTexCoord1xOES");
- glad_glTexCoord1xvOES = (PFNGLTEXCOORD1XVOESPROC)load("glTexCoord1xvOES");
- glad_glTexCoord2xOES = (PFNGLTEXCOORD2XOESPROC)load("glTexCoord2xOES");
- glad_glTexCoord2xvOES = (PFNGLTEXCOORD2XVOESPROC)load("glTexCoord2xvOES");
- glad_glTexCoord3xOES = (PFNGLTEXCOORD3XOESPROC)load("glTexCoord3xOES");
- glad_glTexCoord3xvOES = (PFNGLTEXCOORD3XVOESPROC)load("glTexCoord3xvOES");
- glad_glTexCoord4xOES = (PFNGLTEXCOORD4XOESPROC)load("glTexCoord4xOES");
- glad_glTexCoord4xvOES = (PFNGLTEXCOORD4XVOESPROC)load("glTexCoord4xvOES");
- glad_glTexGenxOES = (PFNGLTEXGENXOESPROC)load("glTexGenxOES");
- glad_glTexGenxvOES = (PFNGLTEXGENXVOESPROC)load("glTexGenxvOES");
- glad_glVertex2xOES = (PFNGLVERTEX2XOESPROC)load("glVertex2xOES");
- glad_glVertex2xvOES = (PFNGLVERTEX2XVOESPROC)load("glVertex2xvOES");
- glad_glVertex3xOES = (PFNGLVERTEX3XOESPROC)load("glVertex3xOES");
- glad_glVertex3xvOES = (PFNGLVERTEX3XVOESPROC)load("glVertex3xvOES");
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-static void load_GL_OES_query_matrix(GLADloadproc load) {
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-static void load_GL_OES_single_precision(GLADloadproc load) {
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- glad_glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)load("glClipPlanefOES");
- glad_glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)load("glDepthRangefOES");
- glad_glFrustumfOES = (PFNGLFRUSTUMFOESPROC)load("glFrustumfOES");
- glad_glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)load("glGetClipPlanefOES");
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-static void load_GL_OVR_multiview(GLADloadproc load) {
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-static void load_GL_PGI_misc_hints(GLADloadproc load) {
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-static void load_GL_SGIS_fog_function(GLADloadproc load) {
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-static void load_GL_SGIS_multisample(GLADloadproc load) {
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- glad_glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)load("glSamplePatternSGIS");
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- glad_glPixelTexGenParameterivSGIS = (PFNGLPIXELTEXGENPARAMETERIVSGISPROC)load("glPixelTexGenParameterivSGIS");
- glad_glPixelTexGenParameterfSGIS = (PFNGLPIXELTEXGENPARAMETERFSGISPROC)load("glPixelTexGenParameterfSGIS");
- glad_glPixelTexGenParameterfvSGIS = (PFNGLPIXELTEXGENPARAMETERFVSGISPROC)load("glPixelTexGenParameterfvSGIS");
- glad_glGetPixelTexGenParameterivSGIS = (PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC)load("glGetPixelTexGenParameterivSGIS");
- glad_glGetPixelTexGenParameterfvSGIS = (PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC)load("glGetPixelTexGenParameterfvSGIS");
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-static void load_GL_SGIS_point_parameters(GLADloadproc load) {
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- glad_glPointParameterfSGIS = (PFNGLPOINTPARAMETERFSGISPROC)load("glPointParameterfSGIS");
- glad_glPointParameterfvSGIS = (PFNGLPOINTPARAMETERFVSGISPROC)load("glPointParameterfvSGIS");
-}
-static void load_GL_SGIS_sharpen_texture(GLADloadproc load) {
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- glad_glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)load("glGetSharpenTexFuncSGIS");
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-static void load_GL_SGIS_texture4D(GLADloadproc load) {
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- glad_glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)load("glTexSubImage4DSGIS");
-}
-static void load_GL_SGIS_texture_color_mask(GLADloadproc load) {
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-static void load_GL_SGIS_texture_filter4(GLADloadproc load) {
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- glad_glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)load("glTexFilterFuncSGIS");
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-static void load_GL_SGIX_async(GLADloadproc load) {
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- glad_glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)load("glAsyncMarkerSGIX");
- glad_glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)load("glFinishAsyncSGIX");
- glad_glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)load("glPollAsyncSGIX");
- glad_glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)load("glGenAsyncMarkersSGIX");
- glad_glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)load("glDeleteAsyncMarkersSGIX");
- glad_glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)load("glIsAsyncMarkerSGIX");
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-static void load_GL_SGIX_flush_raster(GLADloadproc load) {
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-static void load_GL_SGIX_fragment_lighting(GLADloadproc load) {
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- glad_glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)load("glFragmentColorMaterialSGIX");
- glad_glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)load("glFragmentLightfSGIX");
- glad_glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)load("glFragmentLightfvSGIX");
- glad_glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)load("glFragmentLightiSGIX");
- glad_glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)load("glFragmentLightivSGIX");
- glad_glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)load("glFragmentLightModelfSGIX");
- glad_glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)load("glFragmentLightModelfvSGIX");
- glad_glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)load("glFragmentLightModeliSGIX");
- glad_glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)load("glFragmentLightModelivSGIX");
- glad_glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)load("glFragmentMaterialfSGIX");
- glad_glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)load("glFragmentMaterialfvSGIX");
- glad_glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)load("glFragmentMaterialiSGIX");
- glad_glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)load("glFragmentMaterialivSGIX");
- glad_glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)load("glGetFragmentLightfvSGIX");
- glad_glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)load("glGetFragmentLightivSGIX");
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- glad_glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)load("glGetFragmentMaterialivSGIX");
- glad_glLightEnviSGIX = (PFNGLLIGHTENVISGIXPROC)load("glLightEnviSGIX");
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- glad_glInstrumentsBufferSGIX = (PFNGLINSTRUMENTSBUFFERSGIXPROC)load("glInstrumentsBufferSGIX");
- glad_glPollInstrumentsSGIX = (PFNGLPOLLINSTRUMENTSSGIXPROC)load("glPollInstrumentsSGIX");
- glad_glReadInstrumentsSGIX = (PFNGLREADINSTRUMENTSSGIXPROC)load("glReadInstrumentsSGIX");
- glad_glStartInstrumentsSGIX = (PFNGLSTARTINSTRUMENTSSGIXPROC)load("glStartInstrumentsSGIX");
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-static void load_GL_SGIX_list_priority(GLADloadproc load) {
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- glad_glGetListParameterivSGIX = (PFNGLGETLISTPARAMETERIVSGIXPROC)load("glGetListParameterivSGIX");
- glad_glListParameterfSGIX = (PFNGLLISTPARAMETERFSGIXPROC)load("glListParameterfSGIX");
- glad_glListParameterfvSGIX = (PFNGLLISTPARAMETERFVSGIXPROC)load("glListParameterfvSGIX");
- glad_glListParameteriSGIX = (PFNGLLISTPARAMETERISGIXPROC)load("glListParameteriSGIX");
- glad_glListParameterivSGIX = (PFNGLLISTPARAMETERIVSGIXPROC)load("glListParameterivSGIX");
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-static void load_GL_SGIX_pixel_texture(GLADloadproc load) {
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-static void load_GL_SGIX_polynomial_ffd(GLADloadproc load) {
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- glad_glDeformationMap3fSGIX = (PFNGLDEFORMATIONMAP3FSGIXPROC)load("glDeformationMap3fSGIX");
- glad_glDeformSGIX = (PFNGLDEFORMSGIXPROC)load("glDeformSGIX");
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-static void load_GL_SGIX_reference_plane(GLADloadproc load) {
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-static void load_GL_SGIX_sprite(GLADloadproc load) {
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- glad_glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)load("glSpriteParameterfvSGIX");
- glad_glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)load("glSpriteParameteriSGIX");
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-static void load_GL_SGIX_tag_sample_buffer(GLADloadproc load) {
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- glad_glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)load("glColorTableParameterivSGI");
- glad_glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)load("glCopyColorTableSGI");
- glad_glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)load("glGetColorTableSGI");
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-static void load_GL_SUNX_constant_data(GLADloadproc load) {
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- glad_glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)load("glReplacementCodeusSUN");
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- glad_glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)load("glReplacementCodeuivSUN");
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- /* Thank you @elmindreda
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- load_GL_NV_geometry_program4(load);
- load_GL_NV_gpu_multicast(load);
- load_GL_NV_gpu_program4(load);
- load_GL_NV_gpu_program5(load);
- load_GL_NV_gpu_shader5(load);
- load_GL_NV_half_float(load);
- load_GL_NV_internalformat_sample_query(load);
- load_GL_NV_occlusion_query(load);
- load_GL_NV_parameter_buffer_object(load);
- load_GL_NV_path_rendering(load);
- load_GL_NV_pixel_data_range(load);
- load_GL_NV_point_sprite(load);
- load_GL_NV_present_video(load);
- load_GL_NV_primitive_restart(load);
- load_GL_NV_query_resource(load);
- load_GL_NV_query_resource_tag(load);
- load_GL_NV_register_combiners(load);
- load_GL_NV_register_combiners2(load);
- load_GL_NV_sample_locations(load);
- load_GL_NV_shader_buffer_load(load);
- load_GL_NV_texture_barrier(load);
- load_GL_NV_texture_multisample(load);
- load_GL_NV_transform_feedback(load);
- load_GL_NV_transform_feedback2(load);
- load_GL_NV_vdpau_interop(load);
- load_GL_NV_vertex_array_range(load);
- load_GL_NV_vertex_attrib_integer_64bit(load);
- load_GL_NV_vertex_buffer_unified_memory(load);
- load_GL_NV_vertex_program(load);
- load_GL_NV_vertex_program4(load);
- load_GL_NV_video_capture(load);
- load_GL_NV_viewport_swizzle(load);
- load_GL_OES_byte_coordinates(load);
- load_GL_OES_fixed_point(load);
- load_GL_OES_query_matrix(load);
- load_GL_OES_single_precision(load);
- load_GL_OVR_multiview(load);
- load_GL_PGI_misc_hints(load);
- load_GL_SGIS_detail_texture(load);
- load_GL_SGIS_fog_function(load);
- load_GL_SGIS_multisample(load);
- load_GL_SGIS_pixel_texture(load);
- load_GL_SGIS_point_parameters(load);
- load_GL_SGIS_sharpen_texture(load);
- load_GL_SGIS_texture4D(load);
- load_GL_SGIS_texture_color_mask(load);
- load_GL_SGIS_texture_filter4(load);
- load_GL_SGIX_async(load);
- load_GL_SGIX_flush_raster(load);
- load_GL_SGIX_fragment_lighting(load);
- load_GL_SGIX_framezoom(load);
- load_GL_SGIX_igloo_interface(load);
- load_GL_SGIX_instruments(load);
- load_GL_SGIX_list_priority(load);
- load_GL_SGIX_pixel_texture(load);
- load_GL_SGIX_polynomial_ffd(load);
- load_GL_SGIX_reference_plane(load);
- load_GL_SGIX_sprite(load);
- load_GL_SGIX_tag_sample_buffer(load);
- load_GL_SGI_color_table(load);
- load_GL_SUNX_constant_data(load);
- load_GL_SUN_global_alpha(load);
- load_GL_SUN_mesh_array(load);
- load_GL_SUN_triangle_list(load);
- load_GL_SUN_vertex(load);
- return GLVersion.major != 0 || GLVersion.minor != 0;
-}
-
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- glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
- glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
- glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
- glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
- glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
- glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
- glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
- glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
- glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
- glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
- glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
- glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
- glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
- glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
- glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
- glad_glClear = (PFNGLCLEARPROC)load("glClear");
- glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
- glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf");
- glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
- glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
- glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
- glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
- glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
- glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
- glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
- glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
- glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
- glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
- glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
- glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
- glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
- glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
- glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
- glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
- glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
- glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
- glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef");
- glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
- glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
- glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
- glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
- glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
- glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
- glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
- glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
- glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
- glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
- glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
- glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
- glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
- glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
- glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
- glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
- glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
- glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
- glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
- glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
- glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
- glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
- glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
- glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
- glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
- glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
- glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
- glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
- glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
- glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
- glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
- glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
- glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat");
- glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
- glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
- glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
- glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
- glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
- glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
- glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
- glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
- glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
- glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
- glad_glHint = (PFNGLHINTPROC)load("glHint");
- glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
- glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
- glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
- glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
- glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
- glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
- glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
- glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
- glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
- glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
- glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
- glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
- glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler");
- glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
- glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
- glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
- glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary");
- glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
- glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
- glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
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- glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
- glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
- glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
- glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
- glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
- glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
- glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
- glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
- glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
- glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
- glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
- glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
- glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
- glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
- glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
- glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
- glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
- glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
- glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
- glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
- glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
- glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
- glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
- glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
- glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
- glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
- glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
- glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
- glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
- glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
- glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
- glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
- glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
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- glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
- glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
- glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
- glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
- glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
- glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
- glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
- glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
- glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
- glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
- glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
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- glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
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- glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
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- glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
- glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
- glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
- glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
- glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
- glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
- glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
- glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
- glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
- glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
- glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
- glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
- glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
- glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
- glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
- glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
- glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
- glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
- glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
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- glad_glExtGetBuffersQCOM = (PFNGLEXTGETBUFFERSQCOMPROC)load("glExtGetBuffersQCOM");
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- glad_glExtGetFramebuffersQCOM = (PFNGLEXTGETFRAMEBUFFERSQCOMPROC)load("glExtGetFramebuffersQCOM");
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- glad_glExtGetProgramsQCOM = (PFNGLEXTGETPROGRAMSQCOMPROC)load("glExtGetProgramsQCOM");
- glad_glExtIsProgramBinaryQCOM = (PFNGLEXTISPROGRAMBINARYQCOMPROC)load("glExtIsProgramBinaryQCOM");
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- GLAD_GL_OES_texture_stencil8 = has_ext("GL_OES_texture_stencil8");
- GLAD_GL_OES_texture_storage_multisample_2d_array = has_ext("GL_OES_texture_storage_multisample_2d_array");
- GLAD_GL_OES_texture_view = has_ext("GL_OES_texture_view");
- GLAD_GL_OES_vertex_array_object = has_ext("GL_OES_vertex_array_object");
- GLAD_GL_OES_vertex_half_float = has_ext("GL_OES_vertex_half_float");
- GLAD_GL_OES_vertex_type_10_10_10_2 = has_ext("GL_OES_vertex_type_10_10_10_2");
- GLAD_GL_OES_viewport_array = has_ext("GL_OES_viewport_array");
- GLAD_GL_OVR_multiview = has_ext("GL_OVR_multiview");
- GLAD_GL_OVR_multiview2 = has_ext("GL_OVR_multiview2");
- GLAD_GL_OVR_multiview_multisampled_render_to_texture = has_ext("GL_OVR_multiview_multisampled_render_to_texture");
- GLAD_GL_QCOM_alpha_test = has_ext("GL_QCOM_alpha_test");
- GLAD_GL_QCOM_binning_control = has_ext("GL_QCOM_binning_control");
- GLAD_GL_QCOM_driver_control = has_ext("GL_QCOM_driver_control");
- GLAD_GL_QCOM_extended_get = has_ext("GL_QCOM_extended_get");
- GLAD_GL_QCOM_extended_get2 = has_ext("GL_QCOM_extended_get2");
- GLAD_GL_QCOM_framebuffer_foveated = has_ext("GL_QCOM_framebuffer_foveated");
- GLAD_GL_QCOM_perfmon_global_mode = has_ext("GL_QCOM_perfmon_global_mode");
- GLAD_GL_QCOM_shader_framebuffer_fetch_noncoherent = has_ext("GL_QCOM_shader_framebuffer_fetch_noncoherent");
- GLAD_GL_QCOM_texture_foveated = has_ext("GL_QCOM_texture_foveated");
- GLAD_GL_QCOM_tiled_rendering = has_ext("GL_QCOM_tiled_rendering");
- GLAD_GL_QCOM_writeonly_rendering = has_ext("GL_QCOM_writeonly_rendering");
- GLAD_GL_VIV_shader_binary = has_ext("GL_VIV_shader_binary");
- free_exts();
- return 1;
-}
-
-static void find_coreGLES2(void) {
-
- /* Thank you @elmindreda
- * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
- * https://github.com/glfw/glfw/blob/master/src/context.c#L36
- */
- int i, major, minor;
-
- const char* version;
- const char* prefixes[] = {
- "OpenGL ES-CM ",
- "OpenGL ES-CL ",
- "OpenGL ES ",
- NULL
- };
-
- version = (const char*) glGetString(GL_VERSION);
- if (!version) return;
-
- for (i = 0; prefixes[i]; i++) {
- const size_t length = strlen(prefixes[i]);
- if (strncmp(version, prefixes[i], length) == 0) {
- version += length;
- break;
- }
- }
-
-/* PR #18 */
-#ifdef _MSC_VER
- sscanf_s(version, "%d.%d", &major, &minor);
-#else
- sscanf(version, "%d.%d", &major, &minor);
-#endif
-
- GLVersion.major = major; GLVersion.minor = minor;
- max_loaded_major = major; max_loaded_minor = minor;
- GLAD_GL_ES_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
- GLAD_GL_ES_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
- GLAD_GL_ES_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
- GLAD_GL_ES_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
- if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 2)) {
- max_loaded_major = 3;
- max_loaded_minor = 2;
- }
-}
-
-int gladLoadGLES2Loader(GLADloadproc load) {
- GLVersion.major = 0; GLVersion.minor = 0;
- glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
- if(glGetString == NULL) return 0;
- if(glGetString(GL_VERSION) == NULL) return 0;
- find_coreGLES2();
- load_GL_ES_VERSION_2_0(load);
- load_GL_ES_VERSION_3_0(load);
- load_GL_ES_VERSION_3_1(load);
- load_GL_ES_VERSION_3_2(load);
-
- if (!find_extensionsGLES2()) return 0;
- load_GL_AMD_performance_monitor(load);
- load_GL_ANGLE_framebuffer_blit(load);
- load_GL_ANGLE_framebuffer_multisample(load);
- load_GL_ANGLE_instanced_arrays(load);
- load_GL_ANGLE_translated_shader_source(load);
- load_GL_APPLE_copy_texture_levels(load);
- load_GL_APPLE_framebuffer_multisample(load);
- load_GL_APPLE_sync(load);
- load_GL_EXT_EGL_image_storage(load);
- load_GL_EXT_base_instance(load);
- load_GL_EXT_blend_func_extended(load);
- load_GL_EXT_blend_minmax(load);
- load_GL_EXT_buffer_storage(load);
- load_GL_EXT_clear_texture(load);
- load_GL_EXT_clip_control(load);
- load_GL_EXT_copy_image(load);
- load_GL_EXT_debug_label(load);
- load_GL_EXT_debug_marker(load);
- load_GL_EXT_discard_framebuffer(load);
- load_GL_EXT_disjoint_timer_query(load);
- load_GL_EXT_draw_buffers(load);
- load_GL_EXT_draw_buffers_indexed(load);
- load_GL_EXT_draw_elements_base_vertex(load);
- load_GL_EXT_draw_instanced(load);
- load_GL_EXT_draw_transform_feedback(load);
- load_GL_EXT_external_buffer(load);
- load_GL_EXT_geometry_shader(load);
- load_GL_EXT_instanced_arrays(load);
- load_GL_EXT_map_buffer_range(load);
- load_GL_EXT_memory_object(load);
- load_GL_EXT_memory_object_fd(load);
- load_GL_EXT_memory_object_win32(load);
- load_GL_EXT_multi_draw_arrays(load);
- load_GL_EXT_multi_draw_indirect(load);
- load_GL_EXT_multisampled_render_to_texture(load);
- load_GL_EXT_multiview_draw_buffers(load);
- load_GL_EXT_occlusion_query_boolean(load);
- load_GL_EXT_polygon_offset_clamp(load);
- load_GL_EXT_primitive_bounding_box(load);
- load_GL_EXT_raster_multisample(load);
- load_GL_EXT_robustness(load);
- load_GL_EXT_semaphore(load);
- load_GL_EXT_semaphore_fd(load);
- load_GL_EXT_semaphore_win32(load);
- load_GL_EXT_separate_shader_objects(load);
- load_GL_EXT_shader_framebuffer_fetch_non_coherent(load);
- load_GL_EXT_shader_pixel_local_storage2(load);
- load_GL_EXT_sparse_texture(load);
- load_GL_EXT_tessellation_shader(load);
- load_GL_EXT_texture_border_clamp(load);
- load_GL_EXT_texture_buffer(load);
- load_GL_EXT_texture_storage(load);
- load_GL_EXT_texture_view(load);
- load_GL_EXT_win32_keyed_mutex(load);
- load_GL_EXT_window_rectangles(load);
- load_GL_IMG_bindless_texture(load);
- load_GL_IMG_framebuffer_downsample(load);
- load_GL_IMG_multisampled_render_to_texture(load);
- load_GL_INTEL_framebuffer_CMAA(load);
- load_GL_INTEL_performance_query(load);
- load_GL_KHR_blend_equation_advanced(load);
- load_GL_KHR_debug(load);
- load_GL_KHR_parallel_shader_compile(load);
- load_GL_KHR_robustness(load);
- load_GL_NV_bindless_texture(load);
- load_GL_NV_blend_equation_advanced(load);
- load_GL_NV_clip_space_w_scaling(load);
- load_GL_NV_conditional_render(load);
- load_GL_NV_conservative_raster(load);
- load_GL_NV_conservative_raster_pre_snap_triangles(load);
- load_GL_NV_copy_buffer(load);
- load_GL_NV_coverage_sample(load);
- load_GL_NV_draw_buffers(load);
- load_GL_NV_draw_instanced(load);
- load_GL_NV_draw_vulkan_image(load);
- load_GL_NV_fence(load);
- load_GL_NV_fragment_coverage_to_color(load);
- load_GL_NV_framebuffer_blit(load);
- load_GL_NV_framebuffer_mixed_samples(load);
- load_GL_NV_framebuffer_multisample(load);
- load_GL_NV_gpu_shader5(load);
- load_GL_NV_instanced_arrays(load);
- load_GL_NV_internalformat_sample_query(load);
- load_GL_NV_non_square_matrices(load);
- load_GL_NV_path_rendering(load);
- load_GL_NV_polygon_mode(load);
- load_GL_NV_read_buffer(load);
- load_GL_NV_sample_locations(load);
- load_GL_NV_viewport_array(load);
- load_GL_NV_viewport_swizzle(load);
- load_GL_OES_EGL_image(load);
- load_GL_OES_copy_image(load);
- load_GL_OES_draw_buffers_indexed(load);
- load_GL_OES_draw_elements_base_vertex(load);
- load_GL_OES_geometry_shader(load);
- load_GL_OES_get_program_binary(load);
- load_GL_OES_mapbuffer(load);
- load_GL_OES_primitive_bounding_box(load);
- load_GL_OES_sample_shading(load);
- load_GL_OES_tessellation_shader(load);
- load_GL_OES_texture_3D(load);
- load_GL_OES_texture_border_clamp(load);
- load_GL_OES_texture_buffer(load);
- load_GL_OES_texture_storage_multisample_2d_array(load);
- load_GL_OES_texture_view(load);
- load_GL_OES_vertex_array_object(load);
- load_GL_OES_viewport_array(load);
- load_GL_OVR_multiview(load);
- load_GL_OVR_multiview_multisampled_render_to_texture(load);
- load_GL_QCOM_alpha_test(load);
- load_GL_QCOM_driver_control(load);
- load_GL_QCOM_extended_get(load);
- load_GL_QCOM_extended_get2(load);
- load_GL_QCOM_framebuffer_foveated(load);
- load_GL_QCOM_shader_framebuffer_fetch_noncoherent(load);
- load_GL_QCOM_texture_foveated(load);
- load_GL_QCOM_tiled_rendering(load);
- return GLVersion.major != 0 || GLVersion.minor != 0;
-}
-
diff --git a/3rdparty/glad/src/glad_egl.c b/3rdparty/glad/src/glad_egl.c
deleted file mode 100644
index 08fe263f49..0000000000
--- a/3rdparty/glad/src/glad_egl.c
+++ /dev/null
@@ -1,576 +0,0 @@
-/*
-
- EGL loader generated by glad 0.1.33 on Sun May 3 16:34:53 2020.
-
- Language/Generator: C/C++
- Specification: egl
- APIs: egl=1.5
- Profile: -
- Extensions:
- EGL_ANDROID_GLES_layers,
- EGL_ANDROID_blob_cache,
- EGL_ANDROID_create_native_client_buffer,
- EGL_ANDROID_framebuffer_target,
- EGL_ANDROID_front_buffer_auto_refresh,
- EGL_ANDROID_get_frame_timestamps,
- EGL_ANDROID_get_native_client_buffer,
- EGL_ANDROID_image_native_buffer,
- EGL_ANDROID_native_fence_sync,
- EGL_ANDROID_presentation_time,
- EGL_ANDROID_recordable,
- EGL_ANGLE_d3d_share_handle_client_buffer,
- EGL_ANGLE_device_d3d,
- EGL_ANGLE_query_surface_pointer,
- EGL_ANGLE_surface_d3d_texture_2d_share_handle,
- EGL_ANGLE_window_fixed_size,
- EGL_ARM_image_format,
- EGL_ARM_implicit_external_sync,
- EGL_ARM_pixmap_multisample_discard,
- EGL_EXT_bind_to_front,
- EGL_EXT_buffer_age,
- EGL_EXT_client_extensions,
- EGL_EXT_client_sync,
- EGL_EXT_compositor,
- EGL_EXT_create_context_robustness,
- EGL_EXT_device_base,
- EGL_EXT_device_drm,
- EGL_EXT_device_enumeration,
- EGL_EXT_device_openwf,
- EGL_EXT_device_query,
- EGL_EXT_gl_colorspace_bt2020_linear,
- EGL_EXT_gl_colorspace_bt2020_pq,
- EGL_EXT_gl_colorspace_display_p3,
- EGL_EXT_gl_colorspace_display_p3_linear,
- EGL_EXT_gl_colorspace_display_p3_passthrough,
- EGL_EXT_gl_colorspace_scrgb,
- EGL_EXT_gl_colorspace_scrgb_linear,
- EGL_EXT_image_dma_buf_import,
- EGL_EXT_image_dma_buf_import_modifiers,
- EGL_EXT_image_gl_colorspace,
- EGL_EXT_image_implicit_sync_control,
- EGL_EXT_multiview_window,
- EGL_EXT_output_base,
- EGL_EXT_output_drm,
- EGL_EXT_output_openwf,
- EGL_EXT_pixel_format_float,
- EGL_EXT_platform_base,
- EGL_EXT_platform_device,
- EGL_EXT_platform_wayland,
- EGL_EXT_platform_x11,
- EGL_EXT_protected_content,
- EGL_EXT_protected_surface,
- EGL_EXT_stream_consumer_egloutput,
- EGL_EXT_surface_CTA861_3_metadata,
- EGL_EXT_surface_SMPTE2086_metadata,
- EGL_EXT_swap_buffers_with_damage,
- EGL_EXT_sync_reuse,
- EGL_EXT_yuv_surface,
- EGL_HI_clientpixmap,
- EGL_HI_colorformats,
- EGL_IMG_context_priority,
- EGL_IMG_image_plane_attribs,
- EGL_KHR_cl_event,
- EGL_KHR_cl_event2,
- EGL_KHR_client_get_all_proc_addresses,
- EGL_KHR_config_attribs,
- EGL_KHR_context_flush_control,
- EGL_KHR_create_context,
- EGL_KHR_create_context_no_error,
- EGL_KHR_debug,
- EGL_KHR_display_reference,
- EGL_KHR_fence_sync,
- EGL_KHR_get_all_proc_addresses,
- EGL_KHR_gl_colorspace,
- EGL_KHR_gl_renderbuffer_image,
- EGL_KHR_gl_texture_2D_image,
- EGL_KHR_gl_texture_3D_image,
- EGL_KHR_gl_texture_cubemap_image,
- EGL_KHR_image,
- EGL_KHR_image_base,
- EGL_KHR_image_pixmap,
- EGL_KHR_lock_surface,
- EGL_KHR_lock_surface2,
- EGL_KHR_lock_surface3,
- EGL_KHR_mutable_render_buffer,
- EGL_KHR_no_config_context,
- EGL_KHR_partial_update,
- EGL_KHR_platform_android,
- EGL_KHR_platform_gbm,
- EGL_KHR_platform_wayland,
- EGL_KHR_platform_x11,
- EGL_KHR_reusable_sync,
- EGL_KHR_stream,
- EGL_KHR_stream_attrib,
- EGL_KHR_stream_consumer_gltexture,
- EGL_KHR_stream_cross_process_fd,
- EGL_KHR_stream_fifo,
- EGL_KHR_stream_producer_aldatalocator,
- EGL_KHR_stream_producer_eglsurface,
- EGL_KHR_surfaceless_context,
- EGL_KHR_swap_buffers_with_damage,
- EGL_KHR_vg_parent_image,
- EGL_KHR_wait_sync,
- EGL_MESA_drm_image,
- EGL_MESA_image_dma_buf_export,
- EGL_MESA_platform_gbm,
- EGL_MESA_platform_surfaceless,
- EGL_MESA_query_driver,
- EGL_NOK_swap_region,
- EGL_NOK_swap_region2,
- EGL_NOK_texture_from_pixmap,
- EGL_NV_3dvision_surface,
- EGL_NV_context_priority_realtime,
- EGL_NV_coverage_sample,
- EGL_NV_coverage_sample_resolve,
- EGL_NV_cuda_event,
- EGL_NV_depth_nonlinear,
- EGL_NV_device_cuda,
- EGL_NV_native_query,
- EGL_NV_post_convert_rounding,
- EGL_NV_post_sub_buffer,
- EGL_NV_quadruple_buffer,
- EGL_NV_robustness_video_memory_purge,
- EGL_NV_stream_consumer_gltexture_yuv,
- EGL_NV_stream_cross_display,
- EGL_NV_stream_cross_object,
- EGL_NV_stream_cross_partition,
- EGL_NV_stream_cross_process,
- EGL_NV_stream_cross_system,
- EGL_NV_stream_dma,
- EGL_NV_stream_fifo_next,
- EGL_NV_stream_fifo_synchronous,
- EGL_NV_stream_flush,
- EGL_NV_stream_frame_limits,
- EGL_NV_stream_metadata,
- EGL_NV_stream_origin,
- EGL_NV_stream_remote,
- EGL_NV_stream_reset,
- EGL_NV_stream_socket,
- EGL_NV_stream_socket_inet,
- EGL_NV_stream_socket_unix,
- EGL_NV_stream_sync,
- EGL_NV_sync,
- EGL_NV_system_time,
- EGL_NV_triple_buffer,
- EGL_TIZEN_image_native_buffer,
- EGL_TIZEN_image_native_surface,
- EGL_WL_bind_wayland_display,
- EGL_WL_create_wayland_buffer_from_image
- Loader: True
- Local files: False
- Omit khrplatform: False
- Reproducible: False
-
- Commandline:
- --api="egl=1.5" --generator="c" --spec="egl" --extensions="EGL_ANDROID_GLES_layers,EGL_ANDROID_blob_cache,EGL_ANDROID_create_native_client_buffer,EGL_ANDROID_framebuffer_target,EGL_ANDROID_front_buffer_auto_refresh,EGL_ANDROID_get_frame_timestamps,EGL_ANDROID_get_native_client_buffer,EGL_ANDROID_image_native_buffer,EGL_ANDROID_native_fence_sync,EGL_ANDROID_presentation_time,EGL_ANDROID_recordable,EGL_ANGLE_d3d_share_handle_client_buffer,EGL_ANGLE_device_d3d,EGL_ANGLE_query_surface_pointer,EGL_ANGLE_surface_d3d_texture_2d_share_handle,EGL_ANGLE_window_fixed_size,EGL_ARM_image_format,EGL_ARM_implicit_external_sync,EGL_ARM_pixmap_multisample_discard,EGL_EXT_bind_to_front,EGL_EXT_buffer_age,EGL_EXT_client_extensions,EGL_EXT_client_sync,EGL_EXT_compositor,EGL_EXT_create_context_robustness,EGL_EXT_device_base,EGL_EXT_device_drm,EGL_EXT_device_enumeration,EGL_EXT_device_openwf,EGL_EXT_device_query,EGL_EXT_gl_colorspace_bt2020_linear,EGL_EXT_gl_colorspace_bt2020_pq,EGL_EXT_gl_colorspace_display_p3,EGL_EXT_gl_colorspace_display_p3_linear,EGL_EXT_gl_colorspace_display_p3_passthrough,EGL_EXT_gl_colorspace_scrgb,EGL_EXT_gl_colorspace_scrgb_linear,EGL_EXT_image_dma_buf_import,EGL_EXT_image_dma_buf_import_modifiers,EGL_EXT_image_gl_colorspace,EGL_EXT_image_implicit_sync_control,EGL_EXT_multiview_window,EGL_EXT_output_base,EGL_EXT_output_drm,EGL_EXT_output_openwf,EGL_EXT_pixel_format_float,EGL_EXT_platform_base,EGL_EXT_platform_device,EGL_EXT_platform_wayland,EGL_EXT_platform_x11,EGL_EXT_protected_content,EGL_EXT_protected_surface,EGL_EXT_stream_consumer_egloutput,EGL_EXT_surface_CTA861_3_metadata,EGL_EXT_surface_SMPTE2086_metadata,EGL_EXT_swap_buffers_with_damage,EGL_EXT_sync_reuse,EGL_EXT_yuv_surface,EGL_HI_clientpixmap,EGL_HI_colorformats,EGL_IMG_context_priority,EGL_IMG_image_plane_attribs,EGL_KHR_cl_event,EGL_KHR_cl_event2,EGL_KHR_client_get_all_proc_addresses,EGL_KHR_config_attribs,EGL_KHR_context_flush_control,EGL_KHR_create_context,EGL_KHR_create_context_no_error,EGL_KHR_debug,EGL_KHR_display_reference,EGL_KHR_fence_sync,EGL_KHR_get_all_proc_addresses,EGL_KHR_gl_colorspace,EGL_KHR_gl_renderbuffer_image,EGL_KHR_gl_texture_2D_image,EGL_KHR_gl_texture_3D_image,EGL_KHR_gl_texture_cubemap_image,EGL_KHR_image,EGL_KHR_image_base,EGL_KHR_image_pixmap,EGL_KHR_lock_surface,EGL_KHR_lock_surface2,EGL_KHR_lock_surface3,EGL_KHR_mutable_render_buffer,EGL_KHR_no_config_context,EGL_KHR_partial_update,EGL_KHR_platform_android,EGL_KHR_platform_gbm,EGL_KHR_platform_wayland,EGL_KHR_platform_x11,EGL_KHR_reusable_sync,EGL_KHR_stream,EGL_KHR_stream_attrib,EGL_KHR_stream_consumer_gltexture,EGL_KHR_stream_cross_process_fd,EGL_KHR_stream_fifo,EGL_KHR_stream_producer_aldatalocator,EGL_KHR_stream_producer_eglsurface,EGL_KHR_surfaceless_context,EGL_KHR_swap_buffers_with_damage,EGL_KHR_vg_parent_image,EGL_KHR_wait_sync,EGL_MESA_drm_image,EGL_MESA_image_dma_buf_export,EGL_MESA_platform_gbm,EGL_MESA_platform_surfaceless,EGL_MESA_query_driver,EGL_NOK_swap_region,EGL_NOK_swap_region2,EGL_NOK_texture_from_pixmap,EGL_NV_3dvision_surface,EGL_NV_context_priority_realtime,EGL_NV_coverage_sample,EGL_NV_coverage_sample_resolve,EGL_NV_cuda_event,EGL_NV_depth_nonlinear,EGL_NV_device_cuda,EGL_NV_native_query,EGL_NV_post_convert_rounding,EGL_NV_post_sub_buffer,EGL_NV_quadruple_buffer,EGL_NV_robustness_video_memory_purge,EGL_NV_stream_consumer_gltexture_yuv,EGL_NV_stream_cross_display,EGL_NV_stream_cross_object,EGL_NV_stream_cross_partition,EGL_NV_stream_cross_process,EGL_NV_stream_cross_system,EGL_NV_stream_dma,EGL_NV_stream_fifo_next,EGL_NV_stream_fifo_synchronous,EGL_NV_stream_flush,EGL_NV_stream_frame_limits,EGL_NV_stream_metadata,EGL_NV_stream_origin,EGL_NV_stream_remote,EGL_NV_stream_reset,EGL_NV_stream_socket,EGL_NV_stream_socket_inet,EGL_NV_stream_socket_unix,EGL_NV_stream_sync,EGL_NV_sync,EGL_NV_system_time,EGL_NV_triple_buffer,EGL_TIZEN_image_native_buffer,EGL_TIZEN_image_native_surface,EGL_WL_bind_wayland_display,EGL_WL_create_wayland_buffer_from_image"
- Online:
- Too many extensions
-*/
-
-#include
-#include
-#include
-#include "glad_egl.h"
-
-int gladLoadEGL(void) {
- return gladLoadEGLLoader((GLADloadproc)eglGetProcAddress);
-}
-
-PFNEGLSETBLOBCACHEFUNCSANDROIDPROC glad_eglSetBlobCacheFuncsANDROID = NULL;
-PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC glad_eglCreateNativeClientBufferANDROID = NULL;
-PFNEGLGETCOMPOSITORTIMINGSUPPORTEDANDROIDPROC glad_eglGetCompositorTimingSupportedANDROID = NULL;
-PFNEGLGETCOMPOSITORTIMINGANDROIDPROC glad_eglGetCompositorTimingANDROID = NULL;
-PFNEGLGETNEXTFRAMEIDANDROIDPROC glad_eglGetNextFrameIdANDROID = NULL;
-PFNEGLGETFRAMETIMESTAMPSUPPORTEDANDROIDPROC glad_eglGetFrameTimestampSupportedANDROID = NULL;
-PFNEGLGETFRAMETIMESTAMPSANDROIDPROC glad_eglGetFrameTimestampsANDROID = NULL;
-PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC glad_eglGetNativeClientBufferANDROID = NULL;
-PFNEGLDUPNATIVEFENCEFDANDROIDPROC glad_eglDupNativeFenceFDANDROID = NULL;
-PFNEGLPRESENTATIONTIMEANDROIDPROC glad_eglPresentationTimeANDROID = NULL;
-PFNEGLQUERYSURFACEPOINTERANGLEPROC glad_eglQuerySurfacePointerANGLE = NULL;
-PFNEGLCLIENTSIGNALSYNCEXTPROC glad_eglClientSignalSyncEXT = NULL;
-PFNEGLCOMPOSITORSETCONTEXTLISTEXTPROC glad_eglCompositorSetContextListEXT = NULL;
-PFNEGLCOMPOSITORSETCONTEXTATTRIBUTESEXTPROC glad_eglCompositorSetContextAttributesEXT = NULL;
-PFNEGLCOMPOSITORSETWINDOWLISTEXTPROC glad_eglCompositorSetWindowListEXT = NULL;
-PFNEGLCOMPOSITORSETWINDOWATTRIBUTESEXTPROC glad_eglCompositorSetWindowAttributesEXT = NULL;
-PFNEGLCOMPOSITORBINDTEXWINDOWEXTPROC glad_eglCompositorBindTexWindowEXT = NULL;
-PFNEGLCOMPOSITORSETSIZEEXTPROC glad_eglCompositorSetSizeEXT = NULL;
-PFNEGLCOMPOSITORSWAPPOLICYEXTPROC glad_eglCompositorSwapPolicyEXT = NULL;
-PFNEGLQUERYDEVICEATTRIBEXTPROC glad_eglQueryDeviceAttribEXT = NULL;
-PFNEGLQUERYDEVICESTRINGEXTPROC glad_eglQueryDeviceStringEXT = NULL;
-PFNEGLQUERYDEVICESEXTPROC glad_eglQueryDevicesEXT = NULL;
-PFNEGLQUERYDISPLAYATTRIBEXTPROC glad_eglQueryDisplayAttribEXT = NULL;
-PFNEGLQUERYDMABUFFORMATSEXTPROC glad_eglQueryDmaBufFormatsEXT = NULL;
-PFNEGLQUERYDMABUFMODIFIERSEXTPROC glad_eglQueryDmaBufModifiersEXT = NULL;
-PFNEGLGETOUTPUTLAYERSEXTPROC glad_eglGetOutputLayersEXT = NULL;
-PFNEGLGETOUTPUTPORTSEXTPROC glad_eglGetOutputPortsEXT = NULL;
-PFNEGLOUTPUTLAYERATTRIBEXTPROC glad_eglOutputLayerAttribEXT = NULL;
-PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC glad_eglQueryOutputLayerAttribEXT = NULL;
-PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC glad_eglQueryOutputLayerStringEXT = NULL;
-PFNEGLOUTPUTPORTATTRIBEXTPROC glad_eglOutputPortAttribEXT = NULL;
-PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC glad_eglQueryOutputPortAttribEXT = NULL;
-PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC glad_eglQueryOutputPortStringEXT = NULL;
-PFNEGLGETPLATFORMDISPLAYEXTPROC glad_eglGetPlatformDisplayEXT = NULL;
-PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC glad_eglCreatePlatformWindowSurfaceEXT = NULL;
-PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC glad_eglCreatePlatformPixmapSurfaceEXT = NULL;
-PFNEGLSTREAMCONSUMEROUTPUTEXTPROC glad_eglStreamConsumerOutputEXT = NULL;
-PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC glad_eglSwapBuffersWithDamageEXT = NULL;
-PFNEGLUNSIGNALSYNCEXTPROC glad_eglUnsignalSyncEXT = NULL;
-PFNEGLCREATEPIXMAPSURFACEHIPROC glad_eglCreatePixmapSurfaceHI = NULL;
-PFNEGLCREATESYNC64KHRPROC glad_eglCreateSync64KHR = NULL;
-PFNEGLDEBUGMESSAGECONTROLKHRPROC glad_eglDebugMessageControlKHR = NULL;
-PFNEGLQUERYDEBUGKHRPROC glad_eglQueryDebugKHR = NULL;
-PFNEGLLABELOBJECTKHRPROC glad_eglLabelObjectKHR = NULL;
-PFNEGLQUERYDISPLAYATTRIBKHRPROC glad_eglQueryDisplayAttribKHR = NULL;
-PFNEGLCREATESYNCKHRPROC glad_eglCreateSyncKHR = NULL;
-PFNEGLDESTROYSYNCKHRPROC glad_eglDestroySyncKHR = NULL;
-PFNEGLCLIENTWAITSYNCKHRPROC glad_eglClientWaitSyncKHR = NULL;
-PFNEGLGETSYNCATTRIBKHRPROC glad_eglGetSyncAttribKHR = NULL;
-PFNEGLCREATEIMAGEKHRPROC glad_eglCreateImageKHR = NULL;
-PFNEGLDESTROYIMAGEKHRPROC glad_eglDestroyImageKHR = NULL;
-PFNEGLLOCKSURFACEKHRPROC glad_eglLockSurfaceKHR = NULL;
-PFNEGLUNLOCKSURFACEKHRPROC glad_eglUnlockSurfaceKHR = NULL;
-PFNEGLQUERYSURFACE64KHRPROC glad_eglQuerySurface64KHR = NULL;
-PFNEGLSETDAMAGEREGIONKHRPROC glad_eglSetDamageRegionKHR = NULL;
-PFNEGLSIGNALSYNCKHRPROC glad_eglSignalSyncKHR = NULL;
-PFNEGLCREATESTREAMKHRPROC glad_eglCreateStreamKHR = NULL;
-PFNEGLDESTROYSTREAMKHRPROC glad_eglDestroyStreamKHR = NULL;
-PFNEGLSTREAMATTRIBKHRPROC glad_eglStreamAttribKHR = NULL;
-PFNEGLQUERYSTREAMKHRPROC glad_eglQueryStreamKHR = NULL;
-PFNEGLQUERYSTREAMU64KHRPROC glad_eglQueryStreamu64KHR = NULL;
-PFNEGLCREATESTREAMATTRIBKHRPROC glad_eglCreateStreamAttribKHR = NULL;
-PFNEGLSETSTREAMATTRIBKHRPROC glad_eglSetStreamAttribKHR = NULL;
-PFNEGLQUERYSTREAMATTRIBKHRPROC glad_eglQueryStreamAttribKHR = NULL;
-PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC glad_eglStreamConsumerAcquireAttribKHR = NULL;
-PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC glad_eglStreamConsumerReleaseAttribKHR = NULL;
-PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC glad_eglStreamConsumerGLTextureExternalKHR = NULL;
-PFNEGLSTREAMCONSUMERACQUIREKHRPROC glad_eglStreamConsumerAcquireKHR = NULL;
-PFNEGLSTREAMCONSUMERRELEASEKHRPROC glad_eglStreamConsumerReleaseKHR = NULL;
-PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC glad_eglGetStreamFileDescriptorKHR = NULL;
-PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC glad_eglCreateStreamFromFileDescriptorKHR = NULL;
-PFNEGLQUERYSTREAMTIMEKHRPROC glad_eglQueryStreamTimeKHR = NULL;
-PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC glad_eglCreateStreamProducerSurfaceKHR = NULL;
-PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC glad_eglSwapBuffersWithDamageKHR = NULL;
-PFNEGLWAITSYNCKHRPROC glad_eglWaitSyncKHR = NULL;
-PFNEGLCREATEDRMIMAGEMESAPROC glad_eglCreateDRMImageMESA = NULL;
-PFNEGLEXPORTDRMIMAGEMESAPROC glad_eglExportDRMImageMESA = NULL;
-PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC glad_eglExportDMABUFImageQueryMESA = NULL;
-PFNEGLEXPORTDMABUFIMAGEMESAPROC glad_eglExportDMABUFImageMESA = NULL;
-PFNEGLGETDISPLAYDRIVERCONFIGPROC glad_eglGetDisplayDriverConfig = NULL;
-PFNEGLGETDISPLAYDRIVERNAMEPROC glad_eglGetDisplayDriverName = NULL;
-PFNEGLSWAPBUFFERSREGIONNOKPROC glad_eglSwapBuffersRegionNOK = NULL;
-PFNEGLSWAPBUFFERSREGION2NOKPROC glad_eglSwapBuffersRegion2NOK = NULL;
-PFNEGLQUERYNATIVEDISPLAYNVPROC glad_eglQueryNativeDisplayNV = NULL;
-PFNEGLQUERYNATIVEWINDOWNVPROC glad_eglQueryNativeWindowNV = NULL;
-PFNEGLQUERYNATIVEPIXMAPNVPROC glad_eglQueryNativePixmapNV = NULL;
-PFNEGLPOSTSUBBUFFERNVPROC glad_eglPostSubBufferNV = NULL;
-PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC glad_eglStreamConsumerGLTextureExternalAttribsNV = NULL;
-PFNEGLSTREAMFLUSHNVPROC glad_eglStreamFlushNV = NULL;
-PFNEGLQUERYDISPLAYATTRIBNVPROC glad_eglQueryDisplayAttribNV = NULL;
-PFNEGLSETSTREAMMETADATANVPROC glad_eglSetStreamMetadataNV = NULL;
-PFNEGLQUERYSTREAMMETADATANVPROC glad_eglQueryStreamMetadataNV = NULL;
-PFNEGLRESETSTREAMNVPROC glad_eglResetStreamNV = NULL;
-PFNEGLCREATESTREAMSYNCNVPROC glad_eglCreateStreamSyncNV = NULL;
-PFNEGLCREATEFENCESYNCNVPROC glad_eglCreateFenceSyncNV = NULL;
-PFNEGLDESTROYSYNCNVPROC glad_eglDestroySyncNV = NULL;
-PFNEGLFENCENVPROC glad_eglFenceNV = NULL;
-PFNEGLCLIENTWAITSYNCNVPROC glad_eglClientWaitSyncNV = NULL;
-PFNEGLSIGNALSYNCNVPROC glad_eglSignalSyncNV = NULL;
-PFNEGLGETSYNCATTRIBNVPROC glad_eglGetSyncAttribNV = NULL;
-PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC glad_eglGetSystemTimeFrequencyNV = NULL;
-PFNEGLGETSYSTEMTIMENVPROC glad_eglGetSystemTimeNV = NULL;
-PFNEGLBINDWAYLANDDISPLAYWLPROC glad_eglBindWaylandDisplayWL = NULL;
-PFNEGLUNBINDWAYLANDDISPLAYWLPROC glad_eglUnbindWaylandDisplayWL = NULL;
-PFNEGLQUERYWAYLANDBUFFERWLPROC glad_eglQueryWaylandBufferWL = NULL;
-PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC glad_eglCreateWaylandBufferFromImageWL = NULL;
-static void load_EGL_ANDROID_blob_cache(GLADloadproc load) {
- glad_eglSetBlobCacheFuncsANDROID = (PFNEGLSETBLOBCACHEFUNCSANDROIDPROC)load("eglSetBlobCacheFuncsANDROID");
-}
-static void load_EGL_ANDROID_create_native_client_buffer(GLADloadproc load) {
- glad_eglCreateNativeClientBufferANDROID = (PFNEGLCREATENATIVECLIENTBUFFERANDROIDPROC)load("eglCreateNativeClientBufferANDROID");
-}
-static void load_EGL_ANDROID_get_frame_timestamps(GLADloadproc load) {
- glad_eglGetCompositorTimingSupportedANDROID = (PFNEGLGETCOMPOSITORTIMINGSUPPORTEDANDROIDPROC)load("eglGetCompositorTimingSupportedANDROID");
- glad_eglGetCompositorTimingANDROID = (PFNEGLGETCOMPOSITORTIMINGANDROIDPROC)load("eglGetCompositorTimingANDROID");
- glad_eglGetNextFrameIdANDROID = (PFNEGLGETNEXTFRAMEIDANDROIDPROC)load("eglGetNextFrameIdANDROID");
- glad_eglGetFrameTimestampSupportedANDROID = (PFNEGLGETFRAMETIMESTAMPSUPPORTEDANDROIDPROC)load("eglGetFrameTimestampSupportedANDROID");
- glad_eglGetFrameTimestampsANDROID = (PFNEGLGETFRAMETIMESTAMPSANDROIDPROC)load("eglGetFrameTimestampsANDROID");
-}
-static void load_EGL_ANDROID_get_native_client_buffer(GLADloadproc load) {
- glad_eglGetNativeClientBufferANDROID = (PFNEGLGETNATIVECLIENTBUFFERANDROIDPROC)load("eglGetNativeClientBufferANDROID");
-}
-static void load_EGL_ANDROID_native_fence_sync(GLADloadproc load) {
- glad_eglDupNativeFenceFDANDROID = (PFNEGLDUPNATIVEFENCEFDANDROIDPROC)load("eglDupNativeFenceFDANDROID");
-}
-static void load_EGL_ANDROID_presentation_time(GLADloadproc load) {
- glad_eglPresentationTimeANDROID = (PFNEGLPRESENTATIONTIMEANDROIDPROC)load("eglPresentationTimeANDROID");
-}
-static void load_EGL_ANGLE_query_surface_pointer(GLADloadproc load) {
- glad_eglQuerySurfacePointerANGLE = (PFNEGLQUERYSURFACEPOINTERANGLEPROC)load("eglQuerySurfacePointerANGLE");
-}
-static void load_EGL_EXT_client_sync(GLADloadproc load) {
- glad_eglClientSignalSyncEXT = (PFNEGLCLIENTSIGNALSYNCEXTPROC)load("eglClientSignalSyncEXT");
-}
-static void load_EGL_EXT_compositor(GLADloadproc load) {
- glad_eglCompositorSetContextListEXT = (PFNEGLCOMPOSITORSETCONTEXTLISTEXTPROC)load("eglCompositorSetContextListEXT");
- glad_eglCompositorSetContextAttributesEXT = (PFNEGLCOMPOSITORSETCONTEXTATTRIBUTESEXTPROC)load("eglCompositorSetContextAttributesEXT");
- glad_eglCompositorSetWindowListEXT = (PFNEGLCOMPOSITORSETWINDOWLISTEXTPROC)load("eglCompositorSetWindowListEXT");
- glad_eglCompositorSetWindowAttributesEXT = (PFNEGLCOMPOSITORSETWINDOWATTRIBUTESEXTPROC)load("eglCompositorSetWindowAttributesEXT");
- glad_eglCompositorBindTexWindowEXT = (PFNEGLCOMPOSITORBINDTEXWINDOWEXTPROC)load("eglCompositorBindTexWindowEXT");
- glad_eglCompositorSetSizeEXT = (PFNEGLCOMPOSITORSETSIZEEXTPROC)load("eglCompositorSetSizeEXT");
- glad_eglCompositorSwapPolicyEXT = (PFNEGLCOMPOSITORSWAPPOLICYEXTPROC)load("eglCompositorSwapPolicyEXT");
-}
-static void load_EGL_EXT_device_base(GLADloadproc load) {
- glad_eglQueryDeviceAttribEXT = (PFNEGLQUERYDEVICEATTRIBEXTPROC)load("eglQueryDeviceAttribEXT");
- glad_eglQueryDeviceStringEXT = (PFNEGLQUERYDEVICESTRINGEXTPROC)load("eglQueryDeviceStringEXT");
- glad_eglQueryDevicesEXT = (PFNEGLQUERYDEVICESEXTPROC)load("eglQueryDevicesEXT");
- glad_eglQueryDisplayAttribEXT = (PFNEGLQUERYDISPLAYATTRIBEXTPROC)load("eglQueryDisplayAttribEXT");
-}
-static void load_EGL_EXT_device_enumeration(GLADloadproc load) {
- glad_eglQueryDevicesEXT = (PFNEGLQUERYDEVICESEXTPROC)load("eglQueryDevicesEXT");
-}
-static void load_EGL_EXT_device_query(GLADloadproc load) {
- glad_eglQueryDeviceAttribEXT = (PFNEGLQUERYDEVICEATTRIBEXTPROC)load("eglQueryDeviceAttribEXT");
- glad_eglQueryDeviceStringEXT = (PFNEGLQUERYDEVICESTRINGEXTPROC)load("eglQueryDeviceStringEXT");
- glad_eglQueryDisplayAttribEXT = (PFNEGLQUERYDISPLAYATTRIBEXTPROC)load("eglQueryDisplayAttribEXT");
-}
-static void load_EGL_EXT_image_dma_buf_import_modifiers(GLADloadproc load) {
- glad_eglQueryDmaBufFormatsEXT = (PFNEGLQUERYDMABUFFORMATSEXTPROC)load("eglQueryDmaBufFormatsEXT");
- glad_eglQueryDmaBufModifiersEXT = (PFNEGLQUERYDMABUFMODIFIERSEXTPROC)load("eglQueryDmaBufModifiersEXT");
-}
-static void load_EGL_EXT_output_base(GLADloadproc load) {
- glad_eglGetOutputLayersEXT = (PFNEGLGETOUTPUTLAYERSEXTPROC)load("eglGetOutputLayersEXT");
- glad_eglGetOutputPortsEXT = (PFNEGLGETOUTPUTPORTSEXTPROC)load("eglGetOutputPortsEXT");
- glad_eglOutputLayerAttribEXT = (PFNEGLOUTPUTLAYERATTRIBEXTPROC)load("eglOutputLayerAttribEXT");
- glad_eglQueryOutputLayerAttribEXT = (PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC)load("eglQueryOutputLayerAttribEXT");
- glad_eglQueryOutputLayerStringEXT = (PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC)load("eglQueryOutputLayerStringEXT");
- glad_eglOutputPortAttribEXT = (PFNEGLOUTPUTPORTATTRIBEXTPROC)load("eglOutputPortAttribEXT");
- glad_eglQueryOutputPortAttribEXT = (PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC)load("eglQueryOutputPortAttribEXT");
- glad_eglQueryOutputPortStringEXT = (PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC)load("eglQueryOutputPortStringEXT");
-}
-static void load_EGL_EXT_platform_base(GLADloadproc load) {
- glad_eglGetPlatformDisplayEXT = (PFNEGLGETPLATFORMDISPLAYEXTPROC)load("eglGetPlatformDisplayEXT");
- glad_eglCreatePlatformWindowSurfaceEXT = (PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)load("eglCreatePlatformWindowSurfaceEXT");
- glad_eglCreatePlatformPixmapSurfaceEXT = (PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC)load("eglCreatePlatformPixmapSurfaceEXT");
-}
-static void load_EGL_EXT_stream_consumer_egloutput(GLADloadproc load) {
- glad_eglStreamConsumerOutputEXT = (PFNEGLSTREAMCONSUMEROUTPUTEXTPROC)load("eglStreamConsumerOutputEXT");
-}
-static void load_EGL_EXT_swap_buffers_with_damage(GLADloadproc load) {
- glad_eglSwapBuffersWithDamageEXT = (PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC)load("eglSwapBuffersWithDamageEXT");
-}
-static void load_EGL_EXT_sync_reuse(GLADloadproc load) {
- glad_eglUnsignalSyncEXT = (PFNEGLUNSIGNALSYNCEXTPROC)load("eglUnsignalSyncEXT");
-}
-static void load_EGL_HI_clientpixmap(GLADloadproc load) {
- glad_eglCreatePixmapSurfaceHI = (PFNEGLCREATEPIXMAPSURFACEHIPROC)load("eglCreatePixmapSurfaceHI");
-}
-static void load_EGL_KHR_cl_event2(GLADloadproc load) {
- glad_eglCreateSync64KHR = (PFNEGLCREATESYNC64KHRPROC)load("eglCreateSync64KHR");
-}
-static void load_EGL_KHR_debug(GLADloadproc load) {
- glad_eglDebugMessageControlKHR = (PFNEGLDEBUGMESSAGECONTROLKHRPROC)load("eglDebugMessageControlKHR");
- glad_eglQueryDebugKHR = (PFNEGLQUERYDEBUGKHRPROC)load("eglQueryDebugKHR");
- glad_eglLabelObjectKHR = (PFNEGLLABELOBJECTKHRPROC)load("eglLabelObjectKHR");
-}
-static void load_EGL_KHR_display_reference(GLADloadproc load) {
- glad_eglQueryDisplayAttribKHR = (PFNEGLQUERYDISPLAYATTRIBKHRPROC)load("eglQueryDisplayAttribKHR");
-}
-static void load_EGL_KHR_fence_sync(GLADloadproc load) {
- glad_eglCreateSyncKHR = (PFNEGLCREATESYNCKHRPROC)load("eglCreateSyncKHR");
- glad_eglDestroySyncKHR = (PFNEGLDESTROYSYNCKHRPROC)load("eglDestroySyncKHR");
- glad_eglClientWaitSyncKHR = (PFNEGLCLIENTWAITSYNCKHRPROC)load("eglClientWaitSyncKHR");
- glad_eglGetSyncAttribKHR = (PFNEGLGETSYNCATTRIBKHRPROC)load("eglGetSyncAttribKHR");
-}
-static void load_EGL_KHR_image(GLADloadproc load) {
- glad_eglCreateImageKHR = (PFNEGLCREATEIMAGEKHRPROC)load("eglCreateImageKHR");
- glad_eglDestroyImageKHR = (PFNEGLDESTROYIMAGEKHRPROC)load("eglDestroyImageKHR");
-}
-static void load_EGL_KHR_image_base(GLADloadproc load) {
- glad_eglCreateImageKHR = (PFNEGLCREATEIMAGEKHRPROC)load("eglCreateImageKHR");
- glad_eglDestroyImageKHR = (PFNEGLDESTROYIMAGEKHRPROC)load("eglDestroyImageKHR");
-}
-static void load_EGL_KHR_lock_surface(GLADloadproc load) {
- glad_eglLockSurfaceKHR = (PFNEGLLOCKSURFACEKHRPROC)load("eglLockSurfaceKHR");
- glad_eglUnlockSurfaceKHR = (PFNEGLUNLOCKSURFACEKHRPROC)load("eglUnlockSurfaceKHR");
-}
-static void load_EGL_KHR_lock_surface3(GLADloadproc load) {
- glad_eglLockSurfaceKHR = (PFNEGLLOCKSURFACEKHRPROC)load("eglLockSurfaceKHR");
- glad_eglUnlockSurfaceKHR = (PFNEGLUNLOCKSURFACEKHRPROC)load("eglUnlockSurfaceKHR");
- glad_eglQuerySurface64KHR = (PFNEGLQUERYSURFACE64KHRPROC)load("eglQuerySurface64KHR");
-}
-static void load_EGL_KHR_partial_update(GLADloadproc load) {
- glad_eglSetDamageRegionKHR = (PFNEGLSETDAMAGEREGIONKHRPROC)load("eglSetDamageRegionKHR");
-}
-static void load_EGL_KHR_reusable_sync(GLADloadproc load) {
- glad_eglCreateSyncKHR = (PFNEGLCREATESYNCKHRPROC)load("eglCreateSyncKHR");
- glad_eglDestroySyncKHR = (PFNEGLDESTROYSYNCKHRPROC)load("eglDestroySyncKHR");
- glad_eglClientWaitSyncKHR = (PFNEGLCLIENTWAITSYNCKHRPROC)load("eglClientWaitSyncKHR");
- glad_eglSignalSyncKHR = (PFNEGLSIGNALSYNCKHRPROC)load("eglSignalSyncKHR");
- glad_eglGetSyncAttribKHR = (PFNEGLGETSYNCATTRIBKHRPROC)load("eglGetSyncAttribKHR");
-}
-static void load_EGL_KHR_stream(GLADloadproc load) {
- glad_eglCreateStreamKHR = (PFNEGLCREATESTREAMKHRPROC)load("eglCreateStreamKHR");
- glad_eglDestroyStreamKHR = (PFNEGLDESTROYSTREAMKHRPROC)load("eglDestroyStreamKHR");
- glad_eglStreamAttribKHR = (PFNEGLSTREAMATTRIBKHRPROC)load("eglStreamAttribKHR");
- glad_eglQueryStreamKHR = (PFNEGLQUERYSTREAMKHRPROC)load("eglQueryStreamKHR");
- glad_eglQueryStreamu64KHR = (PFNEGLQUERYSTREAMU64KHRPROC)load("eglQueryStreamu64KHR");
-}
-static void load_EGL_KHR_stream_attrib(GLADloadproc load) {
- glad_eglCreateStreamAttribKHR = (PFNEGLCREATESTREAMATTRIBKHRPROC)load("eglCreateStreamAttribKHR");
- glad_eglSetStreamAttribKHR = (PFNEGLSETSTREAMATTRIBKHRPROC)load("eglSetStreamAttribKHR");
- glad_eglQueryStreamAttribKHR = (PFNEGLQUERYSTREAMATTRIBKHRPROC)load("eglQueryStreamAttribKHR");
- glad_eglStreamConsumerAcquireAttribKHR = (PFNEGLSTREAMCONSUMERACQUIREATTRIBKHRPROC)load("eglStreamConsumerAcquireAttribKHR");
- glad_eglStreamConsumerReleaseAttribKHR = (PFNEGLSTREAMCONSUMERRELEASEATTRIBKHRPROC)load("eglStreamConsumerReleaseAttribKHR");
-}
-static void load_EGL_KHR_stream_consumer_gltexture(GLADloadproc load) {
- glad_eglStreamConsumerGLTextureExternalKHR = (PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC)load("eglStreamConsumerGLTextureExternalKHR");
- glad_eglStreamConsumerAcquireKHR = (PFNEGLSTREAMCONSUMERACQUIREKHRPROC)load("eglStreamConsumerAcquireKHR");
- glad_eglStreamConsumerReleaseKHR = (PFNEGLSTREAMCONSUMERRELEASEKHRPROC)load("eglStreamConsumerReleaseKHR");
-}
-static void load_EGL_KHR_stream_cross_process_fd(GLADloadproc load) {
- glad_eglGetStreamFileDescriptorKHR = (PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC)load("eglGetStreamFileDescriptorKHR");
- glad_eglCreateStreamFromFileDescriptorKHR = (PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC)load("eglCreateStreamFromFileDescriptorKHR");
-}
-static void load_EGL_KHR_stream_fifo(GLADloadproc load) {
- glad_eglQueryStreamTimeKHR = (PFNEGLQUERYSTREAMTIMEKHRPROC)load("eglQueryStreamTimeKHR");
-}
-static void load_EGL_KHR_stream_producer_eglsurface(GLADloadproc load) {
- glad_eglCreateStreamProducerSurfaceKHR = (PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC)load("eglCreateStreamProducerSurfaceKHR");
-}
-static void load_EGL_KHR_swap_buffers_with_damage(GLADloadproc load) {
- glad_eglSwapBuffersWithDamageKHR = (PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC)load("eglSwapBuffersWithDamageKHR");
-}
-static void load_EGL_KHR_wait_sync(GLADloadproc load) {
- glad_eglWaitSyncKHR = (PFNEGLWAITSYNCKHRPROC)load("eglWaitSyncKHR");
-}
-static void load_EGL_MESA_drm_image(GLADloadproc load) {
- glad_eglCreateDRMImageMESA = (PFNEGLCREATEDRMIMAGEMESAPROC)load("eglCreateDRMImageMESA");
- glad_eglExportDRMImageMESA = (PFNEGLEXPORTDRMIMAGEMESAPROC)load("eglExportDRMImageMESA");
-}
-static void load_EGL_MESA_image_dma_buf_export(GLADloadproc load) {
- glad_eglExportDMABUFImageQueryMESA = (PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC)load("eglExportDMABUFImageQueryMESA");
- glad_eglExportDMABUFImageMESA = (PFNEGLEXPORTDMABUFIMAGEMESAPROC)load("eglExportDMABUFImageMESA");
-}
-static void load_EGL_MESA_query_driver(GLADloadproc load) {
- glad_eglGetDisplayDriverConfig = (PFNEGLGETDISPLAYDRIVERCONFIGPROC)load("eglGetDisplayDriverConfig");
- glad_eglGetDisplayDriverName = (PFNEGLGETDISPLAYDRIVERNAMEPROC)load("eglGetDisplayDriverName");
-}
-static void load_EGL_NOK_swap_region(GLADloadproc load) {
- glad_eglSwapBuffersRegionNOK = (PFNEGLSWAPBUFFERSREGIONNOKPROC)load("eglSwapBuffersRegionNOK");
-}
-static void load_EGL_NOK_swap_region2(GLADloadproc load) {
- glad_eglSwapBuffersRegion2NOK = (PFNEGLSWAPBUFFERSREGION2NOKPROC)load("eglSwapBuffersRegion2NOK");
-}
-static void load_EGL_NV_native_query(GLADloadproc load) {
- glad_eglQueryNativeDisplayNV = (PFNEGLQUERYNATIVEDISPLAYNVPROC)load("eglQueryNativeDisplayNV");
- glad_eglQueryNativeWindowNV = (PFNEGLQUERYNATIVEWINDOWNVPROC)load("eglQueryNativeWindowNV");
- glad_eglQueryNativePixmapNV = (PFNEGLQUERYNATIVEPIXMAPNVPROC)load("eglQueryNativePixmapNV");
-}
-static void load_EGL_NV_post_sub_buffer(GLADloadproc load) {
- glad_eglPostSubBufferNV = (PFNEGLPOSTSUBBUFFERNVPROC)load("eglPostSubBufferNV");
-}
-static void load_EGL_NV_stream_consumer_gltexture_yuv(GLADloadproc load) {
- glad_eglStreamConsumerGLTextureExternalAttribsNV = (PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC)load("eglStreamConsumerGLTextureExternalAttribsNV");
-}
-static void load_EGL_NV_stream_flush(GLADloadproc load) {
- glad_eglStreamFlushNV = (PFNEGLSTREAMFLUSHNVPROC)load("eglStreamFlushNV");
-}
-static void load_EGL_NV_stream_metadata(GLADloadproc load) {
- glad_eglQueryDisplayAttribNV = (PFNEGLQUERYDISPLAYATTRIBNVPROC)load("eglQueryDisplayAttribNV");
- glad_eglSetStreamMetadataNV = (PFNEGLSETSTREAMMETADATANVPROC)load("eglSetStreamMetadataNV");
- glad_eglQueryStreamMetadataNV = (PFNEGLQUERYSTREAMMETADATANVPROC)load("eglQueryStreamMetadataNV");
-}
-static void load_EGL_NV_stream_reset(GLADloadproc load) {
- glad_eglResetStreamNV = (PFNEGLRESETSTREAMNVPROC)load("eglResetStreamNV");
-}
-static void load_EGL_NV_stream_sync(GLADloadproc load) {
- glad_eglCreateStreamSyncNV = (PFNEGLCREATESTREAMSYNCNVPROC)load("eglCreateStreamSyncNV");
-}
-static void load_EGL_NV_sync(GLADloadproc load) {
- glad_eglCreateFenceSyncNV = (PFNEGLCREATEFENCESYNCNVPROC)load("eglCreateFenceSyncNV");
- glad_eglDestroySyncNV = (PFNEGLDESTROYSYNCNVPROC)load("eglDestroySyncNV");
- glad_eglFenceNV = (PFNEGLFENCENVPROC)load("eglFenceNV");
- glad_eglClientWaitSyncNV = (PFNEGLCLIENTWAITSYNCNVPROC)load("eglClientWaitSyncNV");
- glad_eglSignalSyncNV = (PFNEGLSIGNALSYNCNVPROC)load("eglSignalSyncNV");
- glad_eglGetSyncAttribNV = (PFNEGLGETSYNCATTRIBNVPROC)load("eglGetSyncAttribNV");
-}
-static void load_EGL_NV_system_time(GLADloadproc load) {
- glad_eglGetSystemTimeFrequencyNV = (PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC)load("eglGetSystemTimeFrequencyNV");
- glad_eglGetSystemTimeNV = (PFNEGLGETSYSTEMTIMENVPROC)load("eglGetSystemTimeNV");
-}
-static void load_EGL_WL_bind_wayland_display(GLADloadproc load) {
- glad_eglBindWaylandDisplayWL = (PFNEGLBINDWAYLANDDISPLAYWLPROC)load("eglBindWaylandDisplayWL");
- glad_eglUnbindWaylandDisplayWL = (PFNEGLUNBINDWAYLANDDISPLAYWLPROC)load("eglUnbindWaylandDisplayWL");
- glad_eglQueryWaylandBufferWL = (PFNEGLQUERYWAYLANDBUFFERWLPROC)load("eglQueryWaylandBufferWL");
-}
-static void load_EGL_WL_create_wayland_buffer_from_image(GLADloadproc load) {
- glad_eglCreateWaylandBufferFromImageWL = (PFNEGLCREATEWAYLANDBUFFERFROMIMAGEWLPROC)load("eglCreateWaylandBufferFromImageWL");
-}
-static int find_extensionsEGL(void) {
- return 1;
-}
-
-static void find_coreEGL(void) {
-}
-
-int gladLoadEGLLoader(GLADloadproc load) {
- (void) load;
- find_coreEGL();
-
- if (!find_extensionsEGL()) return 0;
- load_EGL_ANDROID_blob_cache(load);
- load_EGL_ANDROID_create_native_client_buffer(load);
- load_EGL_ANDROID_get_frame_timestamps(load);
- load_EGL_ANDROID_get_native_client_buffer(load);
- load_EGL_ANDROID_native_fence_sync(load);
- load_EGL_ANDROID_presentation_time(load);
- load_EGL_ANGLE_query_surface_pointer(load);
- load_EGL_EXT_client_sync(load);
- load_EGL_EXT_compositor(load);
- load_EGL_EXT_device_base(load);
- load_EGL_EXT_device_enumeration(load);
- load_EGL_EXT_device_query(load);
- load_EGL_EXT_image_dma_buf_import_modifiers(load);
- load_EGL_EXT_output_base(load);
- load_EGL_EXT_platform_base(load);
- load_EGL_EXT_stream_consumer_egloutput(load);
- load_EGL_EXT_swap_buffers_with_damage(load);
- load_EGL_EXT_sync_reuse(load);
- load_EGL_HI_clientpixmap(load);
- load_EGL_KHR_cl_event2(load);
- load_EGL_KHR_debug(load);
- load_EGL_KHR_display_reference(load);
- load_EGL_KHR_fence_sync(load);
- load_EGL_KHR_image(load);
- load_EGL_KHR_image_base(load);
- load_EGL_KHR_lock_surface(load);
- load_EGL_KHR_lock_surface3(load);
- load_EGL_KHR_partial_update(load);
- load_EGL_KHR_reusable_sync(load);
- load_EGL_KHR_stream(load);
- load_EGL_KHR_stream_attrib(load);
- load_EGL_KHR_stream_consumer_gltexture(load);
- load_EGL_KHR_stream_cross_process_fd(load);
- load_EGL_KHR_stream_fifo(load);
- load_EGL_KHR_stream_producer_eglsurface(load);
- load_EGL_KHR_swap_buffers_with_damage(load);
- load_EGL_KHR_wait_sync(load);
- load_EGL_MESA_drm_image(load);
- load_EGL_MESA_image_dma_buf_export(load);
- load_EGL_MESA_query_driver(load);
- load_EGL_NOK_swap_region(load);
- load_EGL_NOK_swap_region2(load);
- load_EGL_NV_native_query(load);
- load_EGL_NV_post_sub_buffer(load);
- load_EGL_NV_stream_consumer_gltexture_yuv(load);
- load_EGL_NV_stream_flush(load);
- load_EGL_NV_stream_metadata(load);
- load_EGL_NV_stream_reset(load);
- load_EGL_NV_stream_sync(load);
- load_EGL_NV_sync(load);
- load_EGL_NV_system_time(load);
- load_EGL_WL_bind_wayland_display(load);
- load_EGL_WL_create_wayland_buffer_from_image(load);
- return 1;
-}
-
diff --git a/3rdparty/glad/src/glad_wgl.c b/3rdparty/glad/src/glad_wgl.c
deleted file mode 100644
index 32824e0578..0000000000
--- a/3rdparty/glad/src/glad_wgl.c
+++ /dev/null
@@ -1,753 +0,0 @@
-/*
-
- WGL loader generated by glad 0.1.33 on Sun May 3 16:49:27 2020.
-
- Language/Generator: C/C++
- Specification: wgl
- APIs: wgl=1.0
- Profile: -
- Extensions:
- WGL_3DFX_multisample,
- WGL_3DL_stereo_control,
- WGL_AMD_gpu_association,
- WGL_ARB_buffer_region,
- WGL_ARB_context_flush_control,
- WGL_ARB_create_context,
- WGL_ARB_create_context_no_error,
- WGL_ARB_create_context_profile,
- WGL_ARB_create_context_robustness,
- WGL_ARB_extensions_string,
- WGL_ARB_framebuffer_sRGB,
- WGL_ARB_make_current_read,
- WGL_ARB_multisample,
- WGL_ARB_pbuffer,
- WGL_ARB_pixel_format,
- WGL_ARB_pixel_format_float,
- WGL_ARB_render_texture,
- WGL_ARB_robustness_application_isolation,
- WGL_ARB_robustness_share_group_isolation,
- WGL_ATI_pixel_format_float,
- WGL_ATI_render_texture_rectangle,
- WGL_EXT_colorspace,
- WGL_EXT_create_context_es2_profile,
- WGL_EXT_create_context_es_profile,
- WGL_EXT_depth_float,
- WGL_EXT_display_color_table,
- WGL_EXT_extensions_string,
- WGL_EXT_framebuffer_sRGB,
- WGL_EXT_make_current_read,
- WGL_EXT_multisample,
- WGL_EXT_pbuffer,
- WGL_EXT_pixel_format,
- WGL_EXT_pixel_format_packed_float,
- WGL_EXT_swap_control,
- WGL_EXT_swap_control_tear,
- WGL_I3D_digital_video_control,
- WGL_I3D_gamma,
- WGL_I3D_genlock,
- WGL_I3D_image_buffer,
- WGL_I3D_swap_frame_lock,
- WGL_I3D_swap_frame_usage,
- WGL_NV_DX_interop,
- WGL_NV_DX_interop2,
- WGL_NV_copy_image,
- WGL_NV_delay_before_swap,
- WGL_NV_float_buffer,
- WGL_NV_gpu_affinity,
- WGL_NV_multigpu_context,
- WGL_NV_multisample_coverage,
- WGL_NV_present_video,
- WGL_NV_render_depth_texture,
- WGL_NV_render_texture_rectangle,
- WGL_NV_swap_group,
- WGL_NV_vertex_array_range,
- WGL_NV_video_capture,
- WGL_NV_video_output,
- WGL_OML_sync_control
- Loader: True
- Local files: False
- Omit khrplatform: False
- Reproducible: False
-
- Commandline:
- --api="wgl=1.0" --generator="c" --spec="wgl" --extensions="WGL_3DFX_multisample,WGL_3DL_stereo_control,WGL_AMD_gpu_association,WGL_ARB_buffer_region,WGL_ARB_context_flush_control,WGL_ARB_create_context,WGL_ARB_create_context_no_error,WGL_ARB_create_context_profile,WGL_ARB_create_context_robustness,WGL_ARB_extensions_string,WGL_ARB_framebuffer_sRGB,WGL_ARB_make_current_read,WGL_ARB_multisample,WGL_ARB_pbuffer,WGL_ARB_pixel_format,WGL_ARB_pixel_format_float,WGL_ARB_render_texture,WGL_ARB_robustness_application_isolation,WGL_ARB_robustness_share_group_isolation,WGL_ATI_pixel_format_float,WGL_ATI_render_texture_rectangle,WGL_EXT_colorspace,WGL_EXT_create_context_es2_profile,WGL_EXT_create_context_es_profile,WGL_EXT_depth_float,WGL_EXT_display_color_table,WGL_EXT_extensions_string,WGL_EXT_framebuffer_sRGB,WGL_EXT_make_current_read,WGL_EXT_multisample,WGL_EXT_pbuffer,WGL_EXT_pixel_format,WGL_EXT_pixel_format_packed_float,WGL_EXT_swap_control,WGL_EXT_swap_control_tear,WGL_I3D_digital_video_control,WGL_I3D_gamma,WGL_I3D_genlock,WGL_I3D_image_buffer,WGL_I3D_swap_frame_lock,WGL_I3D_swap_frame_usage,WGL_NV_DX_interop,WGL_NV_DX_interop2,WGL_NV_copy_image,WGL_NV_delay_before_swap,WGL_NV_float_buffer,WGL_NV_gpu_affinity,WGL_NV_multigpu_context,WGL_NV_multisample_coverage,WGL_NV_present_video,WGL_NV_render_depth_texture,WGL_NV_render_texture_rectangle,WGL_NV_swap_group,WGL_NV_vertex_array_range,WGL_NV_video_capture,WGL_NV_video_output,WGL_OML_sync_control"
- Online:
- Too many extensions
-*/
-
-#include
-#include
-#include
-#include "glad_wgl.h"
-
-static void* get_proc(const char *namez);
-
-#if defined(_WIN32) || defined(__CYGWIN__)
-#ifndef _WINDOWS_
-#undef APIENTRY
-#endif
-#include
-static HMODULE libGL;
-
-typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);
-static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
-
-#ifdef _MSC_VER
-#ifdef __has_include
- #if __has_include()
- #define HAVE_WINAPIFAMILY 1
- #endif
-#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
- #define HAVE_WINAPIFAMILY 1
-#endif
-#endif
-
-#ifdef HAVE_WINAPIFAMILY
- #include
- #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
- #define IS_UWP 1
- #endif
-#endif
-
-static
-int open_gl(void) {
-#ifndef IS_UWP
- libGL = LoadLibraryW(L"opengl32.dll");
- if(libGL != NULL) {
- void (* tmp)(void);
- tmp = (void(*)(void)) GetProcAddress(libGL, "wglGetProcAddress");
- gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp;
- return gladGetProcAddressPtr != NULL;
- }
-#endif
-
- return 0;
-}
-
-static
-void close_gl(void) {
- if(libGL != NULL) {
- FreeLibrary((HMODULE) libGL);
- libGL = NULL;
- }
-}
-#else
-#include
-static void* libGL;
-
-#if !defined(__APPLE__) && !defined(__HAIKU__)
-typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);
-static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
-#endif
-
-static
-int open_gl(void) {
-#ifdef __APPLE__
- static const char *NAMES[] = {
- "../Frameworks/OpenGL.framework/OpenGL",
- "/Library/Frameworks/OpenGL.framework/OpenGL",
- "/System/Library/Frameworks/OpenGL.framework/OpenGL",
- "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
- };
-#else
- static const char *NAMES[] = {"libGL.so.1", "libGL.so"};
-#endif
-
- unsigned int index = 0;
- for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {
- libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);
-
- if(libGL != NULL) {
-#if defined(__APPLE__) || defined(__HAIKU__)
- return 1;
-#else
- gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,
- "glXGetProcAddressARB");
- return gladGetProcAddressPtr != NULL;
-#endif
- }
- }
-
- return 0;
-}
-
-static
-void close_gl(void) {
- if(libGL != NULL) {
- dlclose(libGL);
- libGL = NULL;
- }
-}
-#endif
-
-static
-void* get_proc(const char *namez) {
- void* result = NULL;
- if(libGL == NULL) return NULL;
-
-#if !defined(__APPLE__) && !defined(__HAIKU__)
- if(gladGetProcAddressPtr != NULL) {
- result = gladGetProcAddressPtr(namez);
- }
-#endif
- if(result == NULL) {
-#if defined(_WIN32) || defined(__CYGWIN__)
- result = (void*)GetProcAddress((HMODULE) libGL, namez);
-#else
- result = dlsym(libGL, namez);
-#endif
- }
-
- return result;
-}
-
-int gladLoadWGL(HDC hdc) {
- int status = 0;
-
- if(open_gl()) {
- status = gladLoadWGLLoader((GLADloadproc)get_proc, hdc);
- close_gl();
- }
-
- return status;
-}
-
-static HDC GLADWGLhdc = (HDC)INVALID_HANDLE_VALUE;
-
-static int get_exts(void) {
- return 1;
-}
-
-static void free_exts(void) {
- return;
-}
-
-static int has_ext(const char *ext) {
- const char *terminator;
- const char *loc;
- const char *extensions;
-
- if(wglGetExtensionsStringEXT == NULL && wglGetExtensionsStringARB == NULL)
- return 0;
-
- if(wglGetExtensionsStringARB == NULL || GLADWGLhdc == INVALID_HANDLE_VALUE)
- extensions = wglGetExtensionsStringEXT();
- else
- extensions = wglGetExtensionsStringARB(GLADWGLhdc);
-
- if(extensions == NULL || ext == NULL)
- return 0;
-
- while(1) {
- loc = strstr(extensions, ext);
- if(loc == NULL)
- break;
-
- terminator = loc + strlen(ext);
- if((loc == extensions || *(loc - 1) == ' ') &&
- (*terminator == ' ' || *terminator == '\0'))
- {
- return 1;
- }
- extensions = terminator;
- }
-
- return 0;
-}
-int GLAD_WGL_VERSION_1_0 = 0;
-int GLAD_WGL_3DFX_multisample = 0;
-int GLAD_WGL_3DL_stereo_control = 0;
-int GLAD_WGL_AMD_gpu_association = 0;
-int GLAD_WGL_ARB_buffer_region = 0;
-int GLAD_WGL_ARB_context_flush_control = 0;
-int GLAD_WGL_ARB_create_context = 0;
-int GLAD_WGL_ARB_create_context_no_error = 0;
-int GLAD_WGL_ARB_create_context_profile = 0;
-int GLAD_WGL_ARB_create_context_robustness = 0;
-int GLAD_WGL_ARB_extensions_string = 0;
-int GLAD_WGL_ARB_framebuffer_sRGB = 0;
-int GLAD_WGL_ARB_make_current_read = 0;
-int GLAD_WGL_ARB_multisample = 0;
-int GLAD_WGL_ARB_pbuffer = 0;
-int GLAD_WGL_ARB_pixel_format = 0;
-int GLAD_WGL_ARB_pixel_format_float = 0;
-int GLAD_WGL_ARB_render_texture = 0;
-int GLAD_WGL_ARB_robustness_application_isolation = 0;
-int GLAD_WGL_ARB_robustness_share_group_isolation = 0;
-int GLAD_WGL_ATI_pixel_format_float = 0;
-int GLAD_WGL_ATI_render_texture_rectangle = 0;
-int GLAD_WGL_EXT_colorspace = 0;
-int GLAD_WGL_EXT_create_context_es2_profile = 0;
-int GLAD_WGL_EXT_create_context_es_profile = 0;
-int GLAD_WGL_EXT_depth_float = 0;
-int GLAD_WGL_EXT_display_color_table = 0;
-int GLAD_WGL_EXT_extensions_string = 0;
-int GLAD_WGL_EXT_framebuffer_sRGB = 0;
-int GLAD_WGL_EXT_make_current_read = 0;
-int GLAD_WGL_EXT_multisample = 0;
-int GLAD_WGL_EXT_pbuffer = 0;
-int GLAD_WGL_EXT_pixel_format = 0;
-int GLAD_WGL_EXT_pixel_format_packed_float = 0;
-int GLAD_WGL_EXT_swap_control = 0;
-int GLAD_WGL_EXT_swap_control_tear = 0;
-int GLAD_WGL_I3D_digital_video_control = 0;
-int GLAD_WGL_I3D_gamma = 0;
-int GLAD_WGL_I3D_genlock = 0;
-int GLAD_WGL_I3D_image_buffer = 0;
-int GLAD_WGL_I3D_swap_frame_lock = 0;
-int GLAD_WGL_I3D_swap_frame_usage = 0;
-int GLAD_WGL_NV_DX_interop = 0;
-int GLAD_WGL_NV_DX_interop2 = 0;
-int GLAD_WGL_NV_copy_image = 0;
-int GLAD_WGL_NV_delay_before_swap = 0;
-int GLAD_WGL_NV_float_buffer = 0;
-int GLAD_WGL_NV_gpu_affinity = 0;
-int GLAD_WGL_NV_multigpu_context = 0;
-int GLAD_WGL_NV_multisample_coverage = 0;
-int GLAD_WGL_NV_present_video = 0;
-int GLAD_WGL_NV_render_depth_texture = 0;
-int GLAD_WGL_NV_render_texture_rectangle = 0;
-int GLAD_WGL_NV_swap_group = 0;
-int GLAD_WGL_NV_vertex_array_range = 0;
-int GLAD_WGL_NV_video_capture = 0;
-int GLAD_WGL_NV_video_output = 0;
-int GLAD_WGL_OML_sync_control = 0;
-PFNWGLSETSTEREOEMITTERSTATE3DLPROC glad_wglSetStereoEmitterState3DL = NULL;
-PFNWGLGETGPUIDSAMDPROC glad_wglGetGPUIDsAMD = NULL;
-PFNWGLGETGPUINFOAMDPROC glad_wglGetGPUInfoAMD = NULL;
-PFNWGLGETCONTEXTGPUIDAMDPROC glad_wglGetContextGPUIDAMD = NULL;
-PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC glad_wglCreateAssociatedContextAMD = NULL;
-PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_wglCreateAssociatedContextAttribsAMD = NULL;
-PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC glad_wglDeleteAssociatedContextAMD = NULL;
-PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_wglMakeAssociatedContextCurrentAMD = NULL;
-PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_wglGetCurrentAssociatedContextAMD = NULL;
-PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC glad_wglBlitContextFramebufferAMD = NULL;
-PFNWGLCREATEBUFFERREGIONARBPROC glad_wglCreateBufferRegionARB = NULL;
-PFNWGLDELETEBUFFERREGIONARBPROC glad_wglDeleteBufferRegionARB = NULL;
-PFNWGLSAVEBUFFERREGIONARBPROC glad_wglSaveBufferRegionARB = NULL;
-PFNWGLRESTOREBUFFERREGIONARBPROC glad_wglRestoreBufferRegionARB = NULL;
-PFNWGLCREATECONTEXTATTRIBSARBPROC glad_wglCreateContextAttribsARB = NULL;
-PFNWGLGETEXTENSIONSSTRINGARBPROC glad_wglGetExtensionsStringARB = NULL;
-PFNWGLMAKECONTEXTCURRENTARBPROC glad_wglMakeContextCurrentARB = NULL;
-PFNWGLGETCURRENTREADDCARBPROC glad_wglGetCurrentReadDCARB = NULL;
-PFNWGLCREATEPBUFFERARBPROC glad_wglCreatePbufferARB = NULL;
-PFNWGLGETPBUFFERDCARBPROC glad_wglGetPbufferDCARB = NULL;
-PFNWGLRELEASEPBUFFERDCARBPROC glad_wglReleasePbufferDCARB = NULL;
-PFNWGLDESTROYPBUFFERARBPROC glad_wglDestroyPbufferARB = NULL;
-PFNWGLQUERYPBUFFERARBPROC glad_wglQueryPbufferARB = NULL;
-PFNWGLGETPIXELFORMATATTRIBIVARBPROC glad_wglGetPixelFormatAttribivARB = NULL;
-PFNWGLGETPIXELFORMATATTRIBFVARBPROC glad_wglGetPixelFormatAttribfvARB = NULL;
-PFNWGLCHOOSEPIXELFORMATARBPROC glad_wglChoosePixelFormatARB = NULL;
-PFNWGLBINDTEXIMAGEARBPROC glad_wglBindTexImageARB = NULL;
-PFNWGLRELEASETEXIMAGEARBPROC glad_wglReleaseTexImageARB = NULL;
-PFNWGLSETPBUFFERATTRIBARBPROC glad_wglSetPbufferAttribARB = NULL;
-PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC glad_wglCreateDisplayColorTableEXT = NULL;
-PFNWGLLOADDISPLAYCOLORTABLEEXTPROC glad_wglLoadDisplayColorTableEXT = NULL;
-PFNWGLBINDDISPLAYCOLORTABLEEXTPROC glad_wglBindDisplayColorTableEXT = NULL;
-PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC glad_wglDestroyDisplayColorTableEXT = NULL;
-PFNWGLGETEXTENSIONSSTRINGEXTPROC glad_wglGetExtensionsStringEXT = NULL;
-PFNWGLMAKECONTEXTCURRENTEXTPROC glad_wglMakeContextCurrentEXT = NULL;
-PFNWGLGETCURRENTREADDCEXTPROC glad_wglGetCurrentReadDCEXT = NULL;
-PFNWGLCREATEPBUFFEREXTPROC glad_wglCreatePbufferEXT = NULL;
-PFNWGLGETPBUFFERDCEXTPROC glad_wglGetPbufferDCEXT = NULL;
-PFNWGLRELEASEPBUFFERDCEXTPROC glad_wglReleasePbufferDCEXT = NULL;
-PFNWGLDESTROYPBUFFEREXTPROC glad_wglDestroyPbufferEXT = NULL;
-PFNWGLQUERYPBUFFEREXTPROC glad_wglQueryPbufferEXT = NULL;
-PFNWGLGETPIXELFORMATATTRIBIVEXTPROC glad_wglGetPixelFormatAttribivEXT = NULL;
-PFNWGLGETPIXELFORMATATTRIBFVEXTPROC glad_wglGetPixelFormatAttribfvEXT = NULL;
-PFNWGLCHOOSEPIXELFORMATEXTPROC glad_wglChoosePixelFormatEXT = NULL;
-PFNWGLSWAPINTERVALEXTPROC glad_wglSwapIntervalEXT = NULL;
-PFNWGLGETSWAPINTERVALEXTPROC glad_wglGetSwapIntervalEXT = NULL;
-PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC glad_wglGetDigitalVideoParametersI3D = NULL;
-PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC glad_wglSetDigitalVideoParametersI3D = NULL;
-PFNWGLGETGAMMATABLEPARAMETERSI3DPROC glad_wglGetGammaTableParametersI3D = NULL;
-PFNWGLSETGAMMATABLEPARAMETERSI3DPROC glad_wglSetGammaTableParametersI3D = NULL;
-PFNWGLGETGAMMATABLEI3DPROC glad_wglGetGammaTableI3D = NULL;
-PFNWGLSETGAMMATABLEI3DPROC glad_wglSetGammaTableI3D = NULL;
-PFNWGLENABLEGENLOCKI3DPROC glad_wglEnableGenlockI3D = NULL;
-PFNWGLDISABLEGENLOCKI3DPROC glad_wglDisableGenlockI3D = NULL;
-PFNWGLISENABLEDGENLOCKI3DPROC glad_wglIsEnabledGenlockI3D = NULL;
-PFNWGLGENLOCKSOURCEI3DPROC glad_wglGenlockSourceI3D = NULL;
-PFNWGLGETGENLOCKSOURCEI3DPROC glad_wglGetGenlockSourceI3D = NULL;
-PFNWGLGENLOCKSOURCEEDGEI3DPROC glad_wglGenlockSourceEdgeI3D = NULL;
-PFNWGLGETGENLOCKSOURCEEDGEI3DPROC glad_wglGetGenlockSourceEdgeI3D = NULL;
-PFNWGLGENLOCKSAMPLERATEI3DPROC glad_wglGenlockSampleRateI3D = NULL;
-PFNWGLGETGENLOCKSAMPLERATEI3DPROC glad_wglGetGenlockSampleRateI3D = NULL;
-PFNWGLGENLOCKSOURCEDELAYI3DPROC glad_wglGenlockSourceDelayI3D = NULL;
-PFNWGLGETGENLOCKSOURCEDELAYI3DPROC glad_wglGetGenlockSourceDelayI3D = NULL;
-PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC glad_wglQueryGenlockMaxSourceDelayI3D = NULL;
-PFNWGLCREATEIMAGEBUFFERI3DPROC glad_wglCreateImageBufferI3D = NULL;
-PFNWGLDESTROYIMAGEBUFFERI3DPROC glad_wglDestroyImageBufferI3D = NULL;
-PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC glad_wglAssociateImageBufferEventsI3D = NULL;
-PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC glad_wglReleaseImageBufferEventsI3D = NULL;
-PFNWGLENABLEFRAMELOCKI3DPROC glad_wglEnableFrameLockI3D = NULL;
-PFNWGLDISABLEFRAMELOCKI3DPROC glad_wglDisableFrameLockI3D = NULL;
-PFNWGLISENABLEDFRAMELOCKI3DPROC glad_wglIsEnabledFrameLockI3D = NULL;
-PFNWGLQUERYFRAMELOCKMASTERI3DPROC glad_wglQueryFrameLockMasterI3D = NULL;
-PFNWGLGETFRAMEUSAGEI3DPROC glad_wglGetFrameUsageI3D = NULL;
-PFNWGLBEGINFRAMETRACKINGI3DPROC glad_wglBeginFrameTrackingI3D = NULL;
-PFNWGLENDFRAMETRACKINGI3DPROC glad_wglEndFrameTrackingI3D = NULL;
-PFNWGLQUERYFRAMETRACKINGI3DPROC glad_wglQueryFrameTrackingI3D = NULL;
-PFNWGLDXSETRESOURCESHAREHANDLENVPROC glad_wglDXSetResourceShareHandleNV = NULL;
-PFNWGLDXOPENDEVICENVPROC glad_wglDXOpenDeviceNV = NULL;
-PFNWGLDXCLOSEDEVICENVPROC glad_wglDXCloseDeviceNV = NULL;
-PFNWGLDXREGISTEROBJECTNVPROC glad_wglDXRegisterObjectNV = NULL;
-PFNWGLDXUNREGISTEROBJECTNVPROC glad_wglDXUnregisterObjectNV = NULL;
-PFNWGLDXOBJECTACCESSNVPROC glad_wglDXObjectAccessNV = NULL;
-PFNWGLDXLOCKOBJECTSNVPROC glad_wglDXLockObjectsNV = NULL;
-PFNWGLDXUNLOCKOBJECTSNVPROC glad_wglDXUnlockObjectsNV = NULL;
-PFNWGLCOPYIMAGESUBDATANVPROC glad_wglCopyImageSubDataNV = NULL;
-PFNWGLDELAYBEFORESWAPNVPROC glad_wglDelayBeforeSwapNV = NULL;
-PFNWGLENUMGPUSNVPROC glad_wglEnumGpusNV = NULL;
-PFNWGLENUMGPUDEVICESNVPROC glad_wglEnumGpuDevicesNV = NULL;
-PFNWGLCREATEAFFINITYDCNVPROC glad_wglCreateAffinityDCNV = NULL;
-PFNWGLENUMGPUSFROMAFFINITYDCNVPROC glad_wglEnumGpusFromAffinityDCNV = NULL;
-PFNWGLDELETEDCNVPROC glad_wglDeleteDCNV = NULL;
-PFNWGLENUMERATEVIDEODEVICESNVPROC glad_wglEnumerateVideoDevicesNV = NULL;
-PFNWGLBINDVIDEODEVICENVPROC glad_wglBindVideoDeviceNV = NULL;
-PFNWGLQUERYCURRENTCONTEXTNVPROC glad_wglQueryCurrentContextNV = NULL;
-PFNWGLJOINSWAPGROUPNVPROC glad_wglJoinSwapGroupNV = NULL;
-PFNWGLBINDSWAPBARRIERNVPROC glad_wglBindSwapBarrierNV = NULL;
-PFNWGLQUERYSWAPGROUPNVPROC glad_wglQuerySwapGroupNV = NULL;
-PFNWGLQUERYMAXSWAPGROUPSNVPROC glad_wglQueryMaxSwapGroupsNV = NULL;
-PFNWGLQUERYFRAMECOUNTNVPROC glad_wglQueryFrameCountNV = NULL;
-PFNWGLRESETFRAMECOUNTNVPROC glad_wglResetFrameCountNV = NULL;
-PFNWGLALLOCATEMEMORYNVPROC glad_wglAllocateMemoryNV = NULL;
-PFNWGLFREEMEMORYNVPROC glad_wglFreeMemoryNV = NULL;
-PFNWGLBINDVIDEOCAPTUREDEVICENVPROC glad_wglBindVideoCaptureDeviceNV = NULL;
-PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_wglEnumerateVideoCaptureDevicesNV = NULL;
-PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC glad_wglLockVideoCaptureDeviceNV = NULL;
-PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC glad_wglQueryVideoCaptureDeviceNV = NULL;
-PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC glad_wglReleaseVideoCaptureDeviceNV = NULL;
-PFNWGLGETVIDEODEVICENVPROC glad_wglGetVideoDeviceNV = NULL;
-PFNWGLRELEASEVIDEODEVICENVPROC glad_wglReleaseVideoDeviceNV = NULL;
-PFNWGLBINDVIDEOIMAGENVPROC glad_wglBindVideoImageNV = NULL;
-PFNWGLRELEASEVIDEOIMAGENVPROC glad_wglReleaseVideoImageNV = NULL;
-PFNWGLSENDPBUFFERTOVIDEONVPROC glad_wglSendPbufferToVideoNV = NULL;
-PFNWGLGETVIDEOINFONVPROC glad_wglGetVideoInfoNV = NULL;
-PFNWGLGETSYNCVALUESOMLPROC glad_wglGetSyncValuesOML = NULL;
-PFNWGLGETMSCRATEOMLPROC glad_wglGetMscRateOML = NULL;
-PFNWGLSWAPBUFFERSMSCOMLPROC glad_wglSwapBuffersMscOML = NULL;
-PFNWGLSWAPLAYERBUFFERSMSCOMLPROC glad_wglSwapLayerBuffersMscOML = NULL;
-PFNWGLWAITFORMSCOMLPROC glad_wglWaitForMscOML = NULL;
-PFNWGLWAITFORSBCOMLPROC glad_wglWaitForSbcOML = NULL;
-static void load_WGL_3DL_stereo_control(GLADloadproc load) {
- if(!GLAD_WGL_3DL_stereo_control) return;
- glad_wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)load("wglSetStereoEmitterState3DL");
-}
-static void load_WGL_AMD_gpu_association(GLADloadproc load) {
- if(!GLAD_WGL_AMD_gpu_association) return;
- glad_wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)load("wglGetGPUIDsAMD");
- glad_wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)load("wglGetGPUInfoAMD");
- glad_wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)load("wglGetContextGPUIDAMD");
- glad_wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)load("wglCreateAssociatedContextAMD");
- glad_wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)load("wglCreateAssociatedContextAttribsAMD");
- glad_wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)load("wglDeleteAssociatedContextAMD");
- glad_wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)load("wglMakeAssociatedContextCurrentAMD");
- glad_wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)load("wglGetCurrentAssociatedContextAMD");
- glad_wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)load("wglBlitContextFramebufferAMD");
-}
-static void load_WGL_ARB_buffer_region(GLADloadproc load) {
- if(!GLAD_WGL_ARB_buffer_region) return;
- glad_wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)load("wglCreateBufferRegionARB");
- glad_wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)load("wglDeleteBufferRegionARB");
- glad_wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)load("wglSaveBufferRegionARB");
- glad_wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)load("wglRestoreBufferRegionARB");
-}
-static void load_WGL_ARB_create_context(GLADloadproc load) {
- if(!GLAD_WGL_ARB_create_context) return;
- glad_wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)load("wglCreateContextAttribsARB");
-}
-static void load_WGL_ARB_extensions_string(GLADloadproc load) {
- if(!GLAD_WGL_ARB_extensions_string) return;
- glad_wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)load("wglGetExtensionsStringARB");
-}
-static void load_WGL_ARB_make_current_read(GLADloadproc load) {
- if(!GLAD_WGL_ARB_make_current_read) return;
- glad_wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)load("wglMakeContextCurrentARB");
- glad_wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)load("wglGetCurrentReadDCARB");
-}
-static void load_WGL_ARB_pbuffer(GLADloadproc load) {
- if(!GLAD_WGL_ARB_pbuffer) return;
- glad_wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)load("wglCreatePbufferARB");
- glad_wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)load("wglGetPbufferDCARB");
- glad_wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)load("wglReleasePbufferDCARB");
- glad_wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)load("wglDestroyPbufferARB");
- glad_wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)load("wglQueryPbufferARB");
-}
-static void load_WGL_ARB_pixel_format(GLADloadproc load) {
- if(!GLAD_WGL_ARB_pixel_format) return;
- glad_wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)load("wglGetPixelFormatAttribivARB");
- glad_wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)load("wglGetPixelFormatAttribfvARB");
- glad_wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)load("wglChoosePixelFormatARB");
-}
-static void load_WGL_ARB_render_texture(GLADloadproc load) {
- if(!GLAD_WGL_ARB_render_texture) return;
- glad_wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)load("wglBindTexImageARB");
- glad_wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)load("wglReleaseTexImageARB");
- glad_wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)load("wglSetPbufferAttribARB");
-}
-static void load_WGL_EXT_display_color_table(GLADloadproc load) {
- if(!GLAD_WGL_EXT_display_color_table) return;
- glad_wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)load("wglCreateDisplayColorTableEXT");
- glad_wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)load("wglLoadDisplayColorTableEXT");
- glad_wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)load("wglBindDisplayColorTableEXT");
- glad_wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)load("wglDestroyDisplayColorTableEXT");
-}
-static void load_WGL_EXT_extensions_string(GLADloadproc load) {
- if(!GLAD_WGL_EXT_extensions_string) return;
- glad_wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)load("wglGetExtensionsStringEXT");
-}
-static void load_WGL_EXT_make_current_read(GLADloadproc load) {
- if(!GLAD_WGL_EXT_make_current_read) return;
- glad_wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)load("wglMakeContextCurrentEXT");
- glad_wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)load("wglGetCurrentReadDCEXT");
-}
-static void load_WGL_EXT_pbuffer(GLADloadproc load) {
- if(!GLAD_WGL_EXT_pbuffer) return;
- glad_wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)load("wglCreatePbufferEXT");
- glad_wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)load("wglGetPbufferDCEXT");
- glad_wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)load("wglReleasePbufferDCEXT");
- glad_wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)load("wglDestroyPbufferEXT");
- glad_wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)load("wglQueryPbufferEXT");
-}
-static void load_WGL_EXT_pixel_format(GLADloadproc load) {
- if(!GLAD_WGL_EXT_pixel_format) return;
- glad_wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)load("wglGetPixelFormatAttribivEXT");
- glad_wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)load("wglGetPixelFormatAttribfvEXT");
- glad_wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)load("wglChoosePixelFormatEXT");
-}
-static void load_WGL_EXT_swap_control(GLADloadproc load) {
- if(!GLAD_WGL_EXT_swap_control) return;
- glad_wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)load("wglSwapIntervalEXT");
- glad_wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)load("wglGetSwapIntervalEXT");
-}
-static void load_WGL_I3D_digital_video_control(GLADloadproc load) {
- if(!GLAD_WGL_I3D_digital_video_control) return;
- glad_wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)load("wglGetDigitalVideoParametersI3D");
- glad_wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)load("wglSetDigitalVideoParametersI3D");
-}
-static void load_WGL_I3D_gamma(GLADloadproc load) {
- if(!GLAD_WGL_I3D_gamma) return;
- glad_wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)load("wglGetGammaTableParametersI3D");
- glad_wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)load("wglSetGammaTableParametersI3D");
- glad_wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)load("wglGetGammaTableI3D");
- glad_wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)load("wglSetGammaTableI3D");
-}
-static void load_WGL_I3D_genlock(GLADloadproc load) {
- if(!GLAD_WGL_I3D_genlock) return;
- glad_wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)load("wglEnableGenlockI3D");
- glad_wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)load("wglDisableGenlockI3D");
- glad_wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)load("wglIsEnabledGenlockI3D");
- glad_wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)load("wglGenlockSourceI3D");
- glad_wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)load("wglGetGenlockSourceI3D");
- glad_wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)load("wglGenlockSourceEdgeI3D");
- glad_wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)load("wglGetGenlockSourceEdgeI3D");
- glad_wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)load("wglGenlockSampleRateI3D");
- glad_wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)load("wglGetGenlockSampleRateI3D");
- glad_wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)load("wglGenlockSourceDelayI3D");
- glad_wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)load("wglGetGenlockSourceDelayI3D");
- glad_wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)load("wglQueryGenlockMaxSourceDelayI3D");
-}
-static void load_WGL_I3D_image_buffer(GLADloadproc load) {
- if(!GLAD_WGL_I3D_image_buffer) return;
- glad_wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)load("wglCreateImageBufferI3D");
- glad_wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)load("wglDestroyImageBufferI3D");
- glad_wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)load("wglAssociateImageBufferEventsI3D");
- glad_wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)load("wglReleaseImageBufferEventsI3D");
-}
-static void load_WGL_I3D_swap_frame_lock(GLADloadproc load) {
- if(!GLAD_WGL_I3D_swap_frame_lock) return;
- glad_wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)load("wglEnableFrameLockI3D");
- glad_wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)load("wglDisableFrameLockI3D");
- glad_wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)load("wglIsEnabledFrameLockI3D");
- glad_wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)load("wglQueryFrameLockMasterI3D");
-}
-static void load_WGL_I3D_swap_frame_usage(GLADloadproc load) {
- if(!GLAD_WGL_I3D_swap_frame_usage) return;
- glad_wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)load("wglGetFrameUsageI3D");
- glad_wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)load("wglBeginFrameTrackingI3D");
- glad_wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)load("wglEndFrameTrackingI3D");
- glad_wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)load("wglQueryFrameTrackingI3D");
-}
-static void load_WGL_NV_DX_interop(GLADloadproc load) {
- if(!GLAD_WGL_NV_DX_interop) return;
- glad_wglDXSetResourceShareHandleNV = (PFNWGLDXSETRESOURCESHAREHANDLENVPROC)load("wglDXSetResourceShareHandleNV");
- glad_wglDXOpenDeviceNV = (PFNWGLDXOPENDEVICENVPROC)load("wglDXOpenDeviceNV");
- glad_wglDXCloseDeviceNV = (PFNWGLDXCLOSEDEVICENVPROC)load("wglDXCloseDeviceNV");
- glad_wglDXRegisterObjectNV = (PFNWGLDXREGISTEROBJECTNVPROC)load("wglDXRegisterObjectNV");
- glad_wglDXUnregisterObjectNV = (PFNWGLDXUNREGISTEROBJECTNVPROC)load("wglDXUnregisterObjectNV");
- glad_wglDXObjectAccessNV = (PFNWGLDXOBJECTACCESSNVPROC)load("wglDXObjectAccessNV");
- glad_wglDXLockObjectsNV = (PFNWGLDXLOCKOBJECTSNVPROC)load("wglDXLockObjectsNV");
- glad_wglDXUnlockObjectsNV = (PFNWGLDXUNLOCKOBJECTSNVPROC)load("wglDXUnlockObjectsNV");
-}
-static void load_WGL_NV_copy_image(GLADloadproc load) {
- if(!GLAD_WGL_NV_copy_image) return;
- glad_wglCopyImageSubDataNV = (PFNWGLCOPYIMAGESUBDATANVPROC)load("wglCopyImageSubDataNV");
-}
-static void load_WGL_NV_delay_before_swap(GLADloadproc load) {
- if(!GLAD_WGL_NV_delay_before_swap) return;
- glad_wglDelayBeforeSwapNV = (PFNWGLDELAYBEFORESWAPNVPROC)load("wglDelayBeforeSwapNV");
-}
-static void load_WGL_NV_gpu_affinity(GLADloadproc load) {
- if(!GLAD_WGL_NV_gpu_affinity) return;
- glad_wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)load("wglEnumGpusNV");
- glad_wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)load("wglEnumGpuDevicesNV");
- glad_wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)load("wglCreateAffinityDCNV");
- glad_wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)load("wglEnumGpusFromAffinityDCNV");
- glad_wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)load("wglDeleteDCNV");
-}
-static void load_WGL_NV_present_video(GLADloadproc load) {
- if(!GLAD_WGL_NV_present_video) return;
- glad_wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)load("wglEnumerateVideoDevicesNV");
- glad_wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)load("wglBindVideoDeviceNV");
- glad_wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)load("wglQueryCurrentContextNV");
-}
-static void load_WGL_NV_swap_group(GLADloadproc load) {
- if(!GLAD_WGL_NV_swap_group) return;
- glad_wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)load("wglJoinSwapGroupNV");
- glad_wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)load("wglBindSwapBarrierNV");
- glad_wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)load("wglQuerySwapGroupNV");
- glad_wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)load("wglQueryMaxSwapGroupsNV");
- glad_wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)load("wglQueryFrameCountNV");
- glad_wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)load("wglResetFrameCountNV");
-}
-static void load_WGL_NV_vertex_array_range(GLADloadproc load) {
- if(!GLAD_WGL_NV_vertex_array_range) return;
- glad_wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)load("wglAllocateMemoryNV");
- glad_wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)load("wglFreeMemoryNV");
-}
-static void load_WGL_NV_video_capture(GLADloadproc load) {
- if(!GLAD_WGL_NV_video_capture) return;
- glad_wglBindVideoCaptureDeviceNV = (PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)load("wglBindVideoCaptureDeviceNV");
- glad_wglEnumerateVideoCaptureDevicesNV = (PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)load("wglEnumerateVideoCaptureDevicesNV");
- glad_wglLockVideoCaptureDeviceNV = (PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)load("wglLockVideoCaptureDeviceNV");
- glad_wglQueryVideoCaptureDeviceNV = (PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)load("wglQueryVideoCaptureDeviceNV");
- glad_wglReleaseVideoCaptureDeviceNV = (PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)load("wglReleaseVideoCaptureDeviceNV");
-}
-static void load_WGL_NV_video_output(GLADloadproc load) {
- if(!GLAD_WGL_NV_video_output) return;
- glad_wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)load("wglGetVideoDeviceNV");
- glad_wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)load("wglReleaseVideoDeviceNV");
- glad_wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)load("wglBindVideoImageNV");
- glad_wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)load("wglReleaseVideoImageNV");
- glad_wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)load("wglSendPbufferToVideoNV");
- glad_wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)load("wglGetVideoInfoNV");
-}
-static void load_WGL_OML_sync_control(GLADloadproc load) {
- if(!GLAD_WGL_OML_sync_control) return;
- glad_wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)load("wglGetSyncValuesOML");
- glad_wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)load("wglGetMscRateOML");
- glad_wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)load("wglSwapBuffersMscOML");
- glad_wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)load("wglSwapLayerBuffersMscOML");
- glad_wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)load("wglWaitForMscOML");
- glad_wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)load("wglWaitForSbcOML");
-}
-static int find_extensionsWGL(void) {
- if (!get_exts()) return 0;
- GLAD_WGL_3DFX_multisample = has_ext("WGL_3DFX_multisample");
- GLAD_WGL_3DL_stereo_control = has_ext("WGL_3DL_stereo_control");
- GLAD_WGL_AMD_gpu_association = has_ext("WGL_AMD_gpu_association");
- GLAD_WGL_ARB_buffer_region = has_ext("WGL_ARB_buffer_region");
- GLAD_WGL_ARB_context_flush_control = has_ext("WGL_ARB_context_flush_control");
- GLAD_WGL_ARB_create_context = has_ext("WGL_ARB_create_context");
- GLAD_WGL_ARB_create_context_no_error = has_ext("WGL_ARB_create_context_no_error");
- GLAD_WGL_ARB_create_context_profile = has_ext("WGL_ARB_create_context_profile");
- GLAD_WGL_ARB_create_context_robustness = has_ext("WGL_ARB_create_context_robustness");
- GLAD_WGL_ARB_extensions_string = has_ext("WGL_ARB_extensions_string");
- GLAD_WGL_ARB_framebuffer_sRGB = has_ext("WGL_ARB_framebuffer_sRGB");
- GLAD_WGL_ARB_make_current_read = has_ext("WGL_ARB_make_current_read");
- GLAD_WGL_ARB_multisample = has_ext("WGL_ARB_multisample");
- GLAD_WGL_ARB_pbuffer = has_ext("WGL_ARB_pbuffer");
- GLAD_WGL_ARB_pixel_format = has_ext("WGL_ARB_pixel_format");
- GLAD_WGL_ARB_pixel_format_float = has_ext("WGL_ARB_pixel_format_float");
- GLAD_WGL_ARB_render_texture = has_ext("WGL_ARB_render_texture");
- GLAD_WGL_ARB_robustness_application_isolation = has_ext("WGL_ARB_robustness_application_isolation");
- GLAD_WGL_ARB_robustness_share_group_isolation = has_ext("WGL_ARB_robustness_share_group_isolation");
- GLAD_WGL_ATI_pixel_format_float = has_ext("WGL_ATI_pixel_format_float");
- GLAD_WGL_ATI_render_texture_rectangle = has_ext("WGL_ATI_render_texture_rectangle");
- GLAD_WGL_EXT_colorspace = has_ext("WGL_EXT_colorspace");
- GLAD_WGL_EXT_create_context_es2_profile = has_ext("WGL_EXT_create_context_es2_profile");
- GLAD_WGL_EXT_create_context_es_profile = has_ext("WGL_EXT_create_context_es_profile");
- GLAD_WGL_EXT_depth_float = has_ext("WGL_EXT_depth_float");
- GLAD_WGL_EXT_display_color_table = has_ext("WGL_EXT_display_color_table");
- GLAD_WGL_EXT_extensions_string = has_ext("WGL_EXT_extensions_string");
- GLAD_WGL_EXT_framebuffer_sRGB = has_ext("WGL_EXT_framebuffer_sRGB");
- GLAD_WGL_EXT_make_current_read = has_ext("WGL_EXT_make_current_read");
- GLAD_WGL_EXT_multisample = has_ext("WGL_EXT_multisample");
- GLAD_WGL_EXT_pbuffer = has_ext("WGL_EXT_pbuffer");
- GLAD_WGL_EXT_pixel_format = has_ext("WGL_EXT_pixel_format");
- GLAD_WGL_EXT_pixel_format_packed_float = has_ext("WGL_EXT_pixel_format_packed_float");
- GLAD_WGL_EXT_swap_control = has_ext("WGL_EXT_swap_control");
- GLAD_WGL_EXT_swap_control_tear = has_ext("WGL_EXT_swap_control_tear");
- GLAD_WGL_I3D_digital_video_control = has_ext("WGL_I3D_digital_video_control");
- GLAD_WGL_I3D_gamma = has_ext("WGL_I3D_gamma");
- GLAD_WGL_I3D_genlock = has_ext("WGL_I3D_genlock");
- GLAD_WGL_I3D_image_buffer = has_ext("WGL_I3D_image_buffer");
- GLAD_WGL_I3D_swap_frame_lock = has_ext("WGL_I3D_swap_frame_lock");
- GLAD_WGL_I3D_swap_frame_usage = has_ext("WGL_I3D_swap_frame_usage");
- GLAD_WGL_NV_DX_interop = has_ext("WGL_NV_DX_interop");
- GLAD_WGL_NV_DX_interop2 = has_ext("WGL_NV_DX_interop2");
- GLAD_WGL_NV_copy_image = has_ext("WGL_NV_copy_image");
- GLAD_WGL_NV_delay_before_swap = has_ext("WGL_NV_delay_before_swap");
- GLAD_WGL_NV_float_buffer = has_ext("WGL_NV_float_buffer");
- GLAD_WGL_NV_gpu_affinity = has_ext("WGL_NV_gpu_affinity");
- GLAD_WGL_NV_multigpu_context = has_ext("WGL_NV_multigpu_context");
- GLAD_WGL_NV_multisample_coverage = has_ext("WGL_NV_multisample_coverage");
- GLAD_WGL_NV_present_video = has_ext("WGL_NV_present_video");
- GLAD_WGL_NV_render_depth_texture = has_ext("WGL_NV_render_depth_texture");
- GLAD_WGL_NV_render_texture_rectangle = has_ext("WGL_NV_render_texture_rectangle");
- GLAD_WGL_NV_swap_group = has_ext("WGL_NV_swap_group");
- GLAD_WGL_NV_vertex_array_range = has_ext("WGL_NV_vertex_array_range");
- GLAD_WGL_NV_video_capture = has_ext("WGL_NV_video_capture");
- GLAD_WGL_NV_video_output = has_ext("WGL_NV_video_output");
- GLAD_WGL_OML_sync_control = has_ext("WGL_OML_sync_control");
- free_exts();
- return 1;
-}
-
-static void find_coreWGL(HDC hdc) {
- GLADWGLhdc = hdc;
-}
-
-int gladLoadWGLLoader(GLADloadproc load, HDC hdc) {
- wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)load("wglGetExtensionsStringARB");
- wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)load("wglGetExtensionsStringEXT");
- if(wglGetExtensionsStringARB == NULL && wglGetExtensionsStringEXT == NULL) return 0;
- find_coreWGL(hdc);
-
- if (!find_extensionsWGL()) return 0;
- load_WGL_3DL_stereo_control(load);
- load_WGL_AMD_gpu_association(load);
- load_WGL_ARB_buffer_region(load);
- load_WGL_ARB_create_context(load);
- load_WGL_ARB_extensions_string(load);
- load_WGL_ARB_make_current_read(load);
- load_WGL_ARB_pbuffer(load);
- load_WGL_ARB_pixel_format(load);
- load_WGL_ARB_render_texture(load);
- load_WGL_EXT_display_color_table(load);
- load_WGL_EXT_extensions_string(load);
- load_WGL_EXT_make_current_read(load);
- load_WGL_EXT_pbuffer(load);
- load_WGL_EXT_pixel_format(load);
- load_WGL_EXT_swap_control(load);
- load_WGL_I3D_digital_video_control(load);
- load_WGL_I3D_gamma(load);
- load_WGL_I3D_genlock(load);
- load_WGL_I3D_image_buffer(load);
- load_WGL_I3D_swap_frame_lock(load);
- load_WGL_I3D_swap_frame_usage(load);
- load_WGL_NV_DX_interop(load);
- load_WGL_NV_copy_image(load);
- load_WGL_NV_delay_before_swap(load);
- load_WGL_NV_gpu_affinity(load);
- load_WGL_NV_present_video(load);
- load_WGL_NV_swap_group(load);
- load_WGL_NV_vertex_array_range(load);
- load_WGL_NV_video_capture(load);
- load_WGL_NV_video_output(load);
- load_WGL_OML_sync_control(load);
- return 1;
-}
-
diff --git a/3rdparty/glad/src/wgl.c b/3rdparty/glad/src/wgl.c
new file mode 100644
index 0000000000..a82b4ec109
--- /dev/null
+++ b/3rdparty/glad/src/wgl.c
@@ -0,0 +1,580 @@
+/**
+ * SPDX-License-Identifier: (WTFPL OR CC0-1.0) AND Apache-2.0
+ */
+#include
+#include
+#include
+#include
+
+#ifndef GLAD_IMPL_UTIL_C_
+#define GLAD_IMPL_UTIL_C_
+
+#ifdef _MSC_VER
+#define GLAD_IMPL_UTIL_SSCANF sscanf_s
+#else
+#define GLAD_IMPL_UTIL_SSCANF sscanf
+#endif
+
+#endif /* GLAD_IMPL_UTIL_C_ */
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+
+int GLAD_WGL_VERSION_1_0 = 0;
+int GLAD_WGL_3DFX_multisample = 0;
+int GLAD_WGL_3DL_stereo_control = 0;
+int GLAD_WGL_AMD_gpu_association = 0;
+int GLAD_WGL_ARB_buffer_region = 0;
+int GLAD_WGL_ARB_context_flush_control = 0;
+int GLAD_WGL_ARB_create_context = 0;
+int GLAD_WGL_ARB_create_context_no_error = 0;
+int GLAD_WGL_ARB_create_context_profile = 0;
+int GLAD_WGL_ARB_create_context_robustness = 0;
+int GLAD_WGL_ARB_extensions_string = 0;
+int GLAD_WGL_ARB_framebuffer_sRGB = 0;
+int GLAD_WGL_ARB_make_current_read = 0;
+int GLAD_WGL_ARB_multisample = 0;
+int GLAD_WGL_ARB_pbuffer = 0;
+int GLAD_WGL_ARB_pixel_format = 0;
+int GLAD_WGL_ARB_pixel_format_float = 0;
+int GLAD_WGL_ARB_render_texture = 0;
+int GLAD_WGL_ARB_robustness_application_isolation = 0;
+int GLAD_WGL_ARB_robustness_share_group_isolation = 0;
+int GLAD_WGL_ATI_pixel_format_float = 0;
+int GLAD_WGL_ATI_render_texture_rectangle = 0;
+int GLAD_WGL_EXT_colorspace = 0;
+int GLAD_WGL_EXT_create_context_es2_profile = 0;
+int GLAD_WGL_EXT_create_context_es_profile = 0;
+int GLAD_WGL_EXT_depth_float = 0;
+int GLAD_WGL_EXT_display_color_table = 0;
+int GLAD_WGL_EXT_extensions_string = 0;
+int GLAD_WGL_EXT_framebuffer_sRGB = 0;
+int GLAD_WGL_EXT_make_current_read = 0;
+int GLAD_WGL_EXT_multisample = 0;
+int GLAD_WGL_EXT_pbuffer = 0;
+int GLAD_WGL_EXT_pixel_format = 0;
+int GLAD_WGL_EXT_pixel_format_packed_float = 0;
+int GLAD_WGL_EXT_swap_control = 0;
+int GLAD_WGL_EXT_swap_control_tear = 0;
+int GLAD_WGL_I3D_digital_video_control = 0;
+int GLAD_WGL_I3D_gamma = 0;
+int GLAD_WGL_I3D_genlock = 0;
+int GLAD_WGL_I3D_image_buffer = 0;
+int GLAD_WGL_I3D_swap_frame_lock = 0;
+int GLAD_WGL_I3D_swap_frame_usage = 0;
+int GLAD_WGL_NV_DX_interop = 0;
+int GLAD_WGL_NV_DX_interop2 = 0;
+int GLAD_WGL_NV_copy_image = 0;
+int GLAD_WGL_NV_delay_before_swap = 0;
+int GLAD_WGL_NV_float_buffer = 0;
+int GLAD_WGL_NV_gpu_affinity = 0;
+int GLAD_WGL_NV_multigpu_context = 0;
+int GLAD_WGL_NV_multisample_coverage = 0;
+int GLAD_WGL_NV_present_video = 0;
+int GLAD_WGL_NV_render_depth_texture = 0;
+int GLAD_WGL_NV_render_texture_rectangle = 0;
+int GLAD_WGL_NV_swap_group = 0;
+int GLAD_WGL_NV_vertex_array_range = 0;
+int GLAD_WGL_NV_video_capture = 0;
+int GLAD_WGL_NV_video_output = 0;
+int GLAD_WGL_OML_sync_control = 0;
+
+
+
+PFNWGLALLOCATEMEMORYNVPROC glad_wglAllocateMemoryNV = NULL;
+PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC glad_wglAssociateImageBufferEventsI3D = NULL;
+PFNWGLBEGINFRAMETRACKINGI3DPROC glad_wglBeginFrameTrackingI3D = NULL;
+PFNWGLBINDDISPLAYCOLORTABLEEXTPROC glad_wglBindDisplayColorTableEXT = NULL;
+PFNWGLBINDSWAPBARRIERNVPROC glad_wglBindSwapBarrierNV = NULL;
+PFNWGLBINDTEXIMAGEARBPROC glad_wglBindTexImageARB = NULL;
+PFNWGLBINDVIDEOCAPTUREDEVICENVPROC glad_wglBindVideoCaptureDeviceNV = NULL;
+PFNWGLBINDVIDEODEVICENVPROC glad_wglBindVideoDeviceNV = NULL;
+PFNWGLBINDVIDEOIMAGENVPROC glad_wglBindVideoImageNV = NULL;
+PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC glad_wglBlitContextFramebufferAMD = NULL;
+PFNWGLCHOOSEPIXELFORMATARBPROC glad_wglChoosePixelFormatARB = NULL;
+PFNWGLCHOOSEPIXELFORMATEXTPROC glad_wglChoosePixelFormatEXT = NULL;
+PFNWGLCOPYIMAGESUBDATANVPROC glad_wglCopyImageSubDataNV = NULL;
+PFNWGLCREATEAFFINITYDCNVPROC glad_wglCreateAffinityDCNV = NULL;
+PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC glad_wglCreateAssociatedContextAMD = NULL;
+PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC glad_wglCreateAssociatedContextAttribsAMD = NULL;
+PFNWGLCREATEBUFFERREGIONARBPROC glad_wglCreateBufferRegionARB = NULL;
+PFNWGLCREATECONTEXTATTRIBSARBPROC glad_wglCreateContextAttribsARB = NULL;
+PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC glad_wglCreateDisplayColorTableEXT = NULL;
+PFNWGLCREATEIMAGEBUFFERI3DPROC glad_wglCreateImageBufferI3D = NULL;
+PFNWGLCREATEPBUFFERARBPROC glad_wglCreatePbufferARB = NULL;
+PFNWGLCREATEPBUFFEREXTPROC glad_wglCreatePbufferEXT = NULL;
+PFNWGLDXCLOSEDEVICENVPROC glad_wglDXCloseDeviceNV = NULL;
+PFNWGLDXLOCKOBJECTSNVPROC glad_wglDXLockObjectsNV = NULL;
+PFNWGLDXOBJECTACCESSNVPROC glad_wglDXObjectAccessNV = NULL;
+PFNWGLDXOPENDEVICENVPROC glad_wglDXOpenDeviceNV = NULL;
+PFNWGLDXREGISTEROBJECTNVPROC glad_wglDXRegisterObjectNV = NULL;
+PFNWGLDXSETRESOURCESHAREHANDLENVPROC glad_wglDXSetResourceShareHandleNV = NULL;
+PFNWGLDXUNLOCKOBJECTSNVPROC glad_wglDXUnlockObjectsNV = NULL;
+PFNWGLDXUNREGISTEROBJECTNVPROC glad_wglDXUnregisterObjectNV = NULL;
+PFNWGLDELAYBEFORESWAPNVPROC glad_wglDelayBeforeSwapNV = NULL;
+PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC glad_wglDeleteAssociatedContextAMD = NULL;
+PFNWGLDELETEBUFFERREGIONARBPROC glad_wglDeleteBufferRegionARB = NULL;
+PFNWGLDELETEDCNVPROC glad_wglDeleteDCNV = NULL;
+PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC glad_wglDestroyDisplayColorTableEXT = NULL;
+PFNWGLDESTROYIMAGEBUFFERI3DPROC glad_wglDestroyImageBufferI3D = NULL;
+PFNWGLDESTROYPBUFFERARBPROC glad_wglDestroyPbufferARB = NULL;
+PFNWGLDESTROYPBUFFEREXTPROC glad_wglDestroyPbufferEXT = NULL;
+PFNWGLDISABLEFRAMELOCKI3DPROC glad_wglDisableFrameLockI3D = NULL;
+PFNWGLDISABLEGENLOCKI3DPROC glad_wglDisableGenlockI3D = NULL;
+PFNWGLENABLEFRAMELOCKI3DPROC glad_wglEnableFrameLockI3D = NULL;
+PFNWGLENABLEGENLOCKI3DPROC glad_wglEnableGenlockI3D = NULL;
+PFNWGLENDFRAMETRACKINGI3DPROC glad_wglEndFrameTrackingI3D = NULL;
+PFNWGLENUMGPUDEVICESNVPROC glad_wglEnumGpuDevicesNV = NULL;
+PFNWGLENUMGPUSFROMAFFINITYDCNVPROC glad_wglEnumGpusFromAffinityDCNV = NULL;
+PFNWGLENUMGPUSNVPROC glad_wglEnumGpusNV = NULL;
+PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC glad_wglEnumerateVideoCaptureDevicesNV = NULL;
+PFNWGLENUMERATEVIDEODEVICESNVPROC glad_wglEnumerateVideoDevicesNV = NULL;
+PFNWGLFREEMEMORYNVPROC glad_wglFreeMemoryNV = NULL;
+PFNWGLGENLOCKSAMPLERATEI3DPROC glad_wglGenlockSampleRateI3D = NULL;
+PFNWGLGENLOCKSOURCEDELAYI3DPROC glad_wglGenlockSourceDelayI3D = NULL;
+PFNWGLGENLOCKSOURCEEDGEI3DPROC glad_wglGenlockSourceEdgeI3D = NULL;
+PFNWGLGENLOCKSOURCEI3DPROC glad_wglGenlockSourceI3D = NULL;
+PFNWGLGETCONTEXTGPUIDAMDPROC glad_wglGetContextGPUIDAMD = NULL;
+PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC glad_wglGetCurrentAssociatedContextAMD = NULL;
+PFNWGLGETCURRENTREADDCARBPROC glad_wglGetCurrentReadDCARB = NULL;
+PFNWGLGETCURRENTREADDCEXTPROC glad_wglGetCurrentReadDCEXT = NULL;
+PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC glad_wglGetDigitalVideoParametersI3D = NULL;
+PFNWGLGETEXTENSIONSSTRINGARBPROC glad_wglGetExtensionsStringARB = NULL;
+PFNWGLGETEXTENSIONSSTRINGEXTPROC glad_wglGetExtensionsStringEXT = NULL;
+PFNWGLGETFRAMEUSAGEI3DPROC glad_wglGetFrameUsageI3D = NULL;
+PFNWGLGETGPUIDSAMDPROC glad_wglGetGPUIDsAMD = NULL;
+PFNWGLGETGPUINFOAMDPROC glad_wglGetGPUInfoAMD = NULL;
+PFNWGLGETGAMMATABLEI3DPROC glad_wglGetGammaTableI3D = NULL;
+PFNWGLGETGAMMATABLEPARAMETERSI3DPROC glad_wglGetGammaTableParametersI3D = NULL;
+PFNWGLGETGENLOCKSAMPLERATEI3DPROC glad_wglGetGenlockSampleRateI3D = NULL;
+PFNWGLGETGENLOCKSOURCEDELAYI3DPROC glad_wglGetGenlockSourceDelayI3D = NULL;
+PFNWGLGETGENLOCKSOURCEEDGEI3DPROC glad_wglGetGenlockSourceEdgeI3D = NULL;
+PFNWGLGETGENLOCKSOURCEI3DPROC glad_wglGetGenlockSourceI3D = NULL;
+PFNWGLGETMSCRATEOMLPROC glad_wglGetMscRateOML = NULL;
+PFNWGLGETPBUFFERDCARBPROC glad_wglGetPbufferDCARB = NULL;
+PFNWGLGETPBUFFERDCEXTPROC glad_wglGetPbufferDCEXT = NULL;
+PFNWGLGETPIXELFORMATATTRIBFVARBPROC glad_wglGetPixelFormatAttribfvARB = NULL;
+PFNWGLGETPIXELFORMATATTRIBFVEXTPROC glad_wglGetPixelFormatAttribfvEXT = NULL;
+PFNWGLGETPIXELFORMATATTRIBIVARBPROC glad_wglGetPixelFormatAttribivARB = NULL;
+PFNWGLGETPIXELFORMATATTRIBIVEXTPROC glad_wglGetPixelFormatAttribivEXT = NULL;
+PFNWGLGETSWAPINTERVALEXTPROC glad_wglGetSwapIntervalEXT = NULL;
+PFNWGLGETSYNCVALUESOMLPROC glad_wglGetSyncValuesOML = NULL;
+PFNWGLGETVIDEODEVICENVPROC glad_wglGetVideoDeviceNV = NULL;
+PFNWGLGETVIDEOINFONVPROC glad_wglGetVideoInfoNV = NULL;
+PFNWGLISENABLEDFRAMELOCKI3DPROC glad_wglIsEnabledFrameLockI3D = NULL;
+PFNWGLISENABLEDGENLOCKI3DPROC glad_wglIsEnabledGenlockI3D = NULL;
+PFNWGLJOINSWAPGROUPNVPROC glad_wglJoinSwapGroupNV = NULL;
+PFNWGLLOADDISPLAYCOLORTABLEEXTPROC glad_wglLoadDisplayColorTableEXT = NULL;
+PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC glad_wglLockVideoCaptureDeviceNV = NULL;
+PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC glad_wglMakeAssociatedContextCurrentAMD = NULL;
+PFNWGLMAKECONTEXTCURRENTARBPROC glad_wglMakeContextCurrentARB = NULL;
+PFNWGLMAKECONTEXTCURRENTEXTPROC glad_wglMakeContextCurrentEXT = NULL;
+PFNWGLQUERYCURRENTCONTEXTNVPROC glad_wglQueryCurrentContextNV = NULL;
+PFNWGLQUERYFRAMECOUNTNVPROC glad_wglQueryFrameCountNV = NULL;
+PFNWGLQUERYFRAMELOCKMASTERI3DPROC glad_wglQueryFrameLockMasterI3D = NULL;
+PFNWGLQUERYFRAMETRACKINGI3DPROC glad_wglQueryFrameTrackingI3D = NULL;
+PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC glad_wglQueryGenlockMaxSourceDelayI3D = NULL;
+PFNWGLQUERYMAXSWAPGROUPSNVPROC glad_wglQueryMaxSwapGroupsNV = NULL;
+PFNWGLQUERYPBUFFERARBPROC glad_wglQueryPbufferARB = NULL;
+PFNWGLQUERYPBUFFEREXTPROC glad_wglQueryPbufferEXT = NULL;
+PFNWGLQUERYSWAPGROUPNVPROC glad_wglQuerySwapGroupNV = NULL;
+PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC glad_wglQueryVideoCaptureDeviceNV = NULL;
+PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC glad_wglReleaseImageBufferEventsI3D = NULL;
+PFNWGLRELEASEPBUFFERDCARBPROC glad_wglReleasePbufferDCARB = NULL;
+PFNWGLRELEASEPBUFFERDCEXTPROC glad_wglReleasePbufferDCEXT = NULL;
+PFNWGLRELEASETEXIMAGEARBPROC glad_wglReleaseTexImageARB = NULL;
+PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC glad_wglReleaseVideoCaptureDeviceNV = NULL;
+PFNWGLRELEASEVIDEODEVICENVPROC glad_wglReleaseVideoDeviceNV = NULL;
+PFNWGLRELEASEVIDEOIMAGENVPROC glad_wglReleaseVideoImageNV = NULL;
+PFNWGLRESETFRAMECOUNTNVPROC glad_wglResetFrameCountNV = NULL;
+PFNWGLRESTOREBUFFERREGIONARBPROC glad_wglRestoreBufferRegionARB = NULL;
+PFNWGLSAVEBUFFERREGIONARBPROC glad_wglSaveBufferRegionARB = NULL;
+PFNWGLSENDPBUFFERTOVIDEONVPROC glad_wglSendPbufferToVideoNV = NULL;
+PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC glad_wglSetDigitalVideoParametersI3D = NULL;
+PFNWGLSETGAMMATABLEI3DPROC glad_wglSetGammaTableI3D = NULL;
+PFNWGLSETGAMMATABLEPARAMETERSI3DPROC glad_wglSetGammaTableParametersI3D = NULL;
+PFNWGLSETPBUFFERATTRIBARBPROC glad_wglSetPbufferAttribARB = NULL;
+PFNWGLSETSTEREOEMITTERSTATE3DLPROC glad_wglSetStereoEmitterState3DL = NULL;
+PFNWGLSWAPBUFFERSMSCOMLPROC glad_wglSwapBuffersMscOML = NULL;
+PFNWGLSWAPINTERVALEXTPROC glad_wglSwapIntervalEXT = NULL;
+PFNWGLSWAPLAYERBUFFERSMSCOMLPROC glad_wglSwapLayerBuffersMscOML = NULL;
+PFNWGLWAITFORMSCOMLPROC glad_wglWaitForMscOML = NULL;
+PFNWGLWAITFORSBCOMLPROC glad_wglWaitForSbcOML = NULL;
+
+
+static void glad_wgl_load_WGL_3DL_stereo_control(GLADuserptrloadfunc load, void *userptr) {
+ if(!GLAD_WGL_3DL_stereo_control) return;
+ glad_wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC) load(userptr, "wglSetStereoEmitterState3DL");
+}
+static void glad_wgl_load_WGL_AMD_gpu_association(GLADuserptrloadfunc load, void *userptr) {
+ if(!GLAD_WGL_AMD_gpu_association) return;
+ glad_wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) load(userptr, "wglBlitContextFramebufferAMD");
+ glad_wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) load(userptr, "wglCreateAssociatedContextAMD");
+ glad_wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) load(userptr, "wglCreateAssociatedContextAttribsAMD");
+ glad_wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) load(userptr, "wglDeleteAssociatedContextAMD");
+ glad_wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC) load(userptr, "wglGetContextGPUIDAMD");
+ glad_wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) load(userptr, "wglGetCurrentAssociatedContextAMD");
+ glad_wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC) load(userptr, "wglGetGPUIDsAMD");
+ glad_wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC) load(userptr, "wglGetGPUInfoAMD");
+ glad_wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) load(userptr, "wglMakeAssociatedContextCurrentAMD");
+}
+static void glad_wgl_load_WGL_ARB_buffer_region(GLADuserptrloadfunc load, void *userptr) {
+ if(!GLAD_WGL_ARB_buffer_region) return;
+ glad_wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC) load(userptr, "wglCreateBufferRegionARB");
+ glad_wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC) load(userptr, "wglDeleteBufferRegionARB");
+ glad_wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC) load(userptr, "wglRestoreBufferRegionARB");
+ glad_wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC) load(userptr, "wglSaveBufferRegionARB");
+}
+static void glad_wgl_load_WGL_ARB_create_context(GLADuserptrloadfunc load, void *userptr) {
+ if(!GLAD_WGL_ARB_create_context) return;
+ glad_wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC) load(userptr, "wglCreateContextAttribsARB");
+}
+static void glad_wgl_load_WGL_ARB_extensions_string(GLADuserptrloadfunc load, void *userptr) {
+ if(!GLAD_WGL_ARB_extensions_string) return;
+ glad_wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC) load(userptr, "wglGetExtensionsStringARB");
+}
+static void glad_wgl_load_WGL_ARB_make_current_read(GLADuserptrloadfunc load, void *userptr) {
+ if(!GLAD_WGL_ARB_make_current_read) return;
+ glad_wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC) load(userptr, "wglGetCurrentReadDCARB");
+ glad_wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC) load(userptr, "wglMakeContextCurrentARB");
+}
+static void glad_wgl_load_WGL_ARB_pbuffer(GLADuserptrloadfunc load, void *userptr) {
+ if(!GLAD_WGL_ARB_pbuffer) return;
+ glad_wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC) load(userptr, "wglCreatePbufferARB");
+ glad_wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC) load(userptr, "wglDestroyPbufferARB");
+ glad_wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC) load(userptr, "wglGetPbufferDCARB");
+ glad_wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC) load(userptr, "wglQueryPbufferARB");
+ glad_wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC) load(userptr, "wglReleasePbufferDCARB");
+}
+static void glad_wgl_load_WGL_ARB_pixel_format(GLADuserptrloadfunc load, void *userptr) {
+ if(!GLAD_WGL_ARB_pixel_format) return;
+ glad_wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC) load(userptr, "wglChoosePixelFormatARB");
+ glad_wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC) load(userptr, "wglGetPixelFormatAttribfvARB");
+ glad_wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC) load(userptr, "wglGetPixelFormatAttribivARB");
+}
+static void glad_wgl_load_WGL_ARB_render_texture(GLADuserptrloadfunc load, void *userptr) {
+ if(!GLAD_WGL_ARB_render_texture) return;
+ glad_wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC) load(userptr, "wglBindTexImageARB");
+ glad_wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC) load(userptr, "wglReleaseTexImageARB");
+ glad_wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC) load(userptr, "wglSetPbufferAttribARB");
+}
+static void glad_wgl_load_WGL_EXT_display_color_table(GLADuserptrloadfunc load, void *userptr) {
+ if(!GLAD_WGL_EXT_display_color_table) return;
+ glad_wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) load(userptr, "wglBindDisplayColorTableEXT");
+ glad_wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) load(userptr, "wglCreateDisplayColorTableEXT");
+ glad_wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) load(userptr, "wglDestroyDisplayColorTableEXT");
+ glad_wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) load(userptr, "wglLoadDisplayColorTableEXT");
+}
+static void glad_wgl_load_WGL_EXT_extensions_string(GLADuserptrloadfunc load, void *userptr) {
+ if(!GLAD_WGL_EXT_extensions_string) return;
+ glad_wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC) load(userptr, "wglGetExtensionsStringEXT");
+}
+static void glad_wgl_load_WGL_EXT_make_current_read(GLADuserptrloadfunc load, void *userptr) {
+ if(!GLAD_WGL_EXT_make_current_read) return;
+ glad_wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC) load(userptr, "wglGetCurrentReadDCEXT");
+ glad_wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC) load(userptr, "wglMakeContextCurrentEXT");
+}
+static void glad_wgl_load_WGL_EXT_pbuffer(GLADuserptrloadfunc load, void *userptr) {
+ if(!GLAD_WGL_EXT_pbuffer) return;
+ glad_wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC) load(userptr, "wglCreatePbufferEXT");
+ glad_wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC) load(userptr, "wglDestroyPbufferEXT");
+ glad_wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC) load(userptr, "wglGetPbufferDCEXT");
+ glad_wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC) load(userptr, "wglQueryPbufferEXT");
+ glad_wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC) load(userptr, "wglReleasePbufferDCEXT");
+}
+static void glad_wgl_load_WGL_EXT_pixel_format(GLADuserptrloadfunc load, void *userptr) {
+ if(!GLAD_WGL_EXT_pixel_format) return;
+ glad_wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC) load(userptr, "wglChoosePixelFormatEXT");
+ glad_wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) load(userptr, "wglGetPixelFormatAttribfvEXT");
+ glad_wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) load(userptr, "wglGetPixelFormatAttribivEXT");
+}
+static void glad_wgl_load_WGL_EXT_swap_control(GLADuserptrloadfunc load, void *userptr) {
+ if(!GLAD_WGL_EXT_swap_control) return;
+ glad_wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC) load(userptr, "wglGetSwapIntervalEXT");
+ glad_wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) load(userptr, "wglSwapIntervalEXT");
+}
+static void glad_wgl_load_WGL_I3D_digital_video_control(GLADuserptrloadfunc load, void *userptr) {
+ if(!GLAD_WGL_I3D_digital_video_control) return;
+ glad_wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) load(userptr, "wglGetDigitalVideoParametersI3D");
+ glad_wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) load(userptr, "wglSetDigitalVideoParametersI3D");
+}
+static void glad_wgl_load_WGL_I3D_gamma(GLADuserptrloadfunc load, void *userptr) {
+ if(!GLAD_WGL_I3D_gamma) return;
+ glad_wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC) load(userptr, "wglGetGammaTableI3D");
+ glad_wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) load(userptr, "wglGetGammaTableParametersI3D");
+ glad_wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC) load(userptr, "wglSetGammaTableI3D");
+ glad_wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) load(userptr, "wglSetGammaTableParametersI3D");
+}
+static void glad_wgl_load_WGL_I3D_genlock(GLADuserptrloadfunc load, void *userptr) {
+ if(!GLAD_WGL_I3D_genlock) return;
+ glad_wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC) load(userptr, "wglDisableGenlockI3D");
+ glad_wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC) load(userptr, "wglEnableGenlockI3D");
+ glad_wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC) load(userptr, "wglGenlockSampleRateI3D");
+ glad_wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC) load(userptr, "wglGenlockSourceDelayI3D");
+ glad_wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC) load(userptr, "wglGenlockSourceEdgeI3D");
+ glad_wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC) load(userptr, "wglGenlockSourceI3D");
+ glad_wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC) load(userptr, "wglGetGenlockSampleRateI3D");
+ glad_wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) load(userptr, "wglGetGenlockSourceDelayI3D");
+ glad_wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) load(userptr, "wglGetGenlockSourceEdgeI3D");
+ glad_wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC) load(userptr, "wglGetGenlockSourceI3D");
+ glad_wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC) load(userptr, "wglIsEnabledGenlockI3D");
+ glad_wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) load(userptr, "wglQueryGenlockMaxSourceDelayI3D");
+}
+static void glad_wgl_load_WGL_I3D_image_buffer(GLADuserptrloadfunc load, void *userptr) {
+ if(!GLAD_WGL_I3D_image_buffer) return;
+ glad_wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) load(userptr, "wglAssociateImageBufferEventsI3D");
+ glad_wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC) load(userptr, "wglCreateImageBufferI3D");
+ glad_wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC) load(userptr, "wglDestroyImageBufferI3D");
+ glad_wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) load(userptr, "wglReleaseImageBufferEventsI3D");
+}
+static void glad_wgl_load_WGL_I3D_swap_frame_lock(GLADuserptrloadfunc load, void *userptr) {
+ if(!GLAD_WGL_I3D_swap_frame_lock) return;
+ glad_wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC) load(userptr, "wglDisableFrameLockI3D");
+ glad_wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC) load(userptr, "wglEnableFrameLockI3D");
+ glad_wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC) load(userptr, "wglIsEnabledFrameLockI3D");
+ glad_wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC) load(userptr, "wglQueryFrameLockMasterI3D");
+}
+static void glad_wgl_load_WGL_I3D_swap_frame_usage(GLADuserptrloadfunc load, void *userptr) {
+ if(!GLAD_WGL_I3D_swap_frame_usage) return;
+ glad_wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC) load(userptr, "wglBeginFrameTrackingI3D");
+ glad_wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC) load(userptr, "wglEndFrameTrackingI3D");
+ glad_wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC) load(userptr, "wglGetFrameUsageI3D");
+ glad_wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC) load(userptr, "wglQueryFrameTrackingI3D");
+}
+static void glad_wgl_load_WGL_NV_DX_interop(GLADuserptrloadfunc load, void *userptr) {
+ if(!GLAD_WGL_NV_DX_interop) return;
+ glad_wglDXCloseDeviceNV = (PFNWGLDXCLOSEDEVICENVPROC) load(userptr, "wglDXCloseDeviceNV");
+ glad_wglDXLockObjectsNV = (PFNWGLDXLOCKOBJECTSNVPROC) load(userptr, "wglDXLockObjectsNV");
+ glad_wglDXObjectAccessNV = (PFNWGLDXOBJECTACCESSNVPROC) load(userptr, "wglDXObjectAccessNV");
+ glad_wglDXOpenDeviceNV = (PFNWGLDXOPENDEVICENVPROC) load(userptr, "wglDXOpenDeviceNV");
+ glad_wglDXRegisterObjectNV = (PFNWGLDXREGISTEROBJECTNVPROC) load(userptr, "wglDXRegisterObjectNV");
+ glad_wglDXSetResourceShareHandleNV = (PFNWGLDXSETRESOURCESHAREHANDLENVPROC) load(userptr, "wglDXSetResourceShareHandleNV");
+ glad_wglDXUnlockObjectsNV = (PFNWGLDXUNLOCKOBJECTSNVPROC) load(userptr, "wglDXUnlockObjectsNV");
+ glad_wglDXUnregisterObjectNV = (PFNWGLDXUNREGISTEROBJECTNVPROC) load(userptr, "wglDXUnregisterObjectNV");
+}
+static void glad_wgl_load_WGL_NV_copy_image(GLADuserptrloadfunc load, void *userptr) {
+ if(!GLAD_WGL_NV_copy_image) return;
+ glad_wglCopyImageSubDataNV = (PFNWGLCOPYIMAGESUBDATANVPROC) load(userptr, "wglCopyImageSubDataNV");
+}
+static void glad_wgl_load_WGL_NV_delay_before_swap(GLADuserptrloadfunc load, void *userptr) {
+ if(!GLAD_WGL_NV_delay_before_swap) return;
+ glad_wglDelayBeforeSwapNV = (PFNWGLDELAYBEFORESWAPNVPROC) load(userptr, "wglDelayBeforeSwapNV");
+}
+static void glad_wgl_load_WGL_NV_gpu_affinity(GLADuserptrloadfunc load, void *userptr) {
+ if(!GLAD_WGL_NV_gpu_affinity) return;
+ glad_wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC) load(userptr, "wglCreateAffinityDCNV");
+ glad_wglDeleteDCNV = (PFNWGLDELETEDCNVPROC) load(userptr, "wglDeleteDCNV");
+ glad_wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC) load(userptr, "wglEnumGpuDevicesNV");
+ glad_wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) load(userptr, "wglEnumGpusFromAffinityDCNV");
+ glad_wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC) load(userptr, "wglEnumGpusNV");
+}
+static void glad_wgl_load_WGL_NV_present_video(GLADuserptrloadfunc load, void *userptr) {
+ if(!GLAD_WGL_NV_present_video) return;
+ glad_wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC) load(userptr, "wglBindVideoDeviceNV");
+ glad_wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC) load(userptr, "wglEnumerateVideoDevicesNV");
+ glad_wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC) load(userptr, "wglQueryCurrentContextNV");
+}
+static void glad_wgl_load_WGL_NV_swap_group(GLADuserptrloadfunc load, void *userptr) {
+ if(!GLAD_WGL_NV_swap_group) return;
+ glad_wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC) load(userptr, "wglBindSwapBarrierNV");
+ glad_wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC) load(userptr, "wglJoinSwapGroupNV");
+ glad_wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC) load(userptr, "wglQueryFrameCountNV");
+ glad_wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC) load(userptr, "wglQueryMaxSwapGroupsNV");
+ glad_wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC) load(userptr, "wglQuerySwapGroupNV");
+ glad_wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC) load(userptr, "wglResetFrameCountNV");
+}
+static void glad_wgl_load_WGL_NV_vertex_array_range(GLADuserptrloadfunc load, void *userptr) {
+ if(!GLAD_WGL_NV_vertex_array_range) return;
+ glad_wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC) load(userptr, "wglAllocateMemoryNV");
+ glad_wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC) load(userptr, "wglFreeMemoryNV");
+}
+static void glad_wgl_load_WGL_NV_video_capture(GLADuserptrloadfunc load, void *userptr) {
+ if(!GLAD_WGL_NV_video_capture) return;
+ glad_wglBindVideoCaptureDeviceNV = (PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) load(userptr, "wglBindVideoCaptureDeviceNV");
+ glad_wglEnumerateVideoCaptureDevicesNV = (PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) load(userptr, "wglEnumerateVideoCaptureDevicesNV");
+ glad_wglLockVideoCaptureDeviceNV = (PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) load(userptr, "wglLockVideoCaptureDeviceNV");
+ glad_wglQueryVideoCaptureDeviceNV = (PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) load(userptr, "wglQueryVideoCaptureDeviceNV");
+ glad_wglReleaseVideoCaptureDeviceNV = (PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) load(userptr, "wglReleaseVideoCaptureDeviceNV");
+}
+static void glad_wgl_load_WGL_NV_video_output(GLADuserptrloadfunc load, void *userptr) {
+ if(!GLAD_WGL_NV_video_output) return;
+ glad_wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC) load(userptr, "wglBindVideoImageNV");
+ glad_wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC) load(userptr, "wglGetVideoDeviceNV");
+ glad_wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC) load(userptr, "wglGetVideoInfoNV");
+ glad_wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC) load(userptr, "wglReleaseVideoDeviceNV");
+ glad_wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC) load(userptr, "wglReleaseVideoImageNV");
+ glad_wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC) load(userptr, "wglSendPbufferToVideoNV");
+}
+static void glad_wgl_load_WGL_OML_sync_control(GLADuserptrloadfunc load, void *userptr) {
+ if(!GLAD_WGL_OML_sync_control) return;
+ glad_wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC) load(userptr, "wglGetMscRateOML");
+ glad_wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC) load(userptr, "wglGetSyncValuesOML");
+ glad_wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC) load(userptr, "wglSwapBuffersMscOML");
+ glad_wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) load(userptr, "wglSwapLayerBuffersMscOML");
+ glad_wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC) load(userptr, "wglWaitForMscOML");
+ glad_wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC) load(userptr, "wglWaitForSbcOML");
+}
+
+
+
+static int glad_wgl_has_extension(HDC hdc, const char *ext) {
+ const char *terminator;
+ const char *loc;
+ const char *extensions;
+
+ if(wglGetExtensionsStringEXT == NULL && wglGetExtensionsStringARB == NULL)
+ return 0;
+
+ if(wglGetExtensionsStringARB == NULL || hdc == INVALID_HANDLE_VALUE)
+ extensions = wglGetExtensionsStringEXT();
+ else
+ extensions = wglGetExtensionsStringARB(hdc);
+
+ if(extensions == NULL || ext == NULL)
+ return 0;
+
+ while(1) {
+ loc = strstr(extensions, ext);
+ if(loc == NULL)
+ break;
+
+ terminator = loc + strlen(ext);
+ if((loc == extensions || *(loc - 1) == ' ') &&
+ (*terminator == ' ' || *terminator == '\0'))
+ {
+ return 1;
+ }
+ extensions = terminator;
+ }
+
+ return 0;
+}
+
+static GLADapiproc glad_wgl_get_proc_from_userptr(void *userptr, const char* name) {
+ return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name);
+}
+
+static int glad_wgl_find_extensions_wgl(HDC hdc) {
+ GLAD_WGL_3DFX_multisample = glad_wgl_has_extension(hdc, "WGL_3DFX_multisample");
+ GLAD_WGL_3DL_stereo_control = glad_wgl_has_extension(hdc, "WGL_3DL_stereo_control");
+ GLAD_WGL_AMD_gpu_association = glad_wgl_has_extension(hdc, "WGL_AMD_gpu_association");
+ GLAD_WGL_ARB_buffer_region = glad_wgl_has_extension(hdc, "WGL_ARB_buffer_region");
+ GLAD_WGL_ARB_context_flush_control = glad_wgl_has_extension(hdc, "WGL_ARB_context_flush_control");
+ GLAD_WGL_ARB_create_context = glad_wgl_has_extension(hdc, "WGL_ARB_create_context");
+ GLAD_WGL_ARB_create_context_no_error = glad_wgl_has_extension(hdc, "WGL_ARB_create_context_no_error");
+ GLAD_WGL_ARB_create_context_profile = glad_wgl_has_extension(hdc, "WGL_ARB_create_context_profile");
+ GLAD_WGL_ARB_create_context_robustness = glad_wgl_has_extension(hdc, "WGL_ARB_create_context_robustness");
+ GLAD_WGL_ARB_extensions_string = glad_wgl_has_extension(hdc, "WGL_ARB_extensions_string");
+ GLAD_WGL_ARB_framebuffer_sRGB = glad_wgl_has_extension(hdc, "WGL_ARB_framebuffer_sRGB");
+ GLAD_WGL_ARB_make_current_read = glad_wgl_has_extension(hdc, "WGL_ARB_make_current_read");
+ GLAD_WGL_ARB_multisample = glad_wgl_has_extension(hdc, "WGL_ARB_multisample");
+ GLAD_WGL_ARB_pbuffer = glad_wgl_has_extension(hdc, "WGL_ARB_pbuffer");
+ GLAD_WGL_ARB_pixel_format = glad_wgl_has_extension(hdc, "WGL_ARB_pixel_format");
+ GLAD_WGL_ARB_pixel_format_float = glad_wgl_has_extension(hdc, "WGL_ARB_pixel_format_float");
+ GLAD_WGL_ARB_render_texture = glad_wgl_has_extension(hdc, "WGL_ARB_render_texture");
+ GLAD_WGL_ARB_robustness_application_isolation = glad_wgl_has_extension(hdc, "WGL_ARB_robustness_application_isolation");
+ GLAD_WGL_ARB_robustness_share_group_isolation = glad_wgl_has_extension(hdc, "WGL_ARB_robustness_share_group_isolation");
+ GLAD_WGL_ATI_pixel_format_float = glad_wgl_has_extension(hdc, "WGL_ATI_pixel_format_float");
+ GLAD_WGL_ATI_render_texture_rectangle = glad_wgl_has_extension(hdc, "WGL_ATI_render_texture_rectangle");
+ GLAD_WGL_EXT_colorspace = glad_wgl_has_extension(hdc, "WGL_EXT_colorspace");
+ GLAD_WGL_EXT_create_context_es2_profile = glad_wgl_has_extension(hdc, "WGL_EXT_create_context_es2_profile");
+ GLAD_WGL_EXT_create_context_es_profile = glad_wgl_has_extension(hdc, "WGL_EXT_create_context_es_profile");
+ GLAD_WGL_EXT_depth_float = glad_wgl_has_extension(hdc, "WGL_EXT_depth_float");
+ GLAD_WGL_EXT_display_color_table = glad_wgl_has_extension(hdc, "WGL_EXT_display_color_table");
+ GLAD_WGL_EXT_extensions_string = glad_wgl_has_extension(hdc, "WGL_EXT_extensions_string");
+ GLAD_WGL_EXT_framebuffer_sRGB = glad_wgl_has_extension(hdc, "WGL_EXT_framebuffer_sRGB");
+ GLAD_WGL_EXT_make_current_read = glad_wgl_has_extension(hdc, "WGL_EXT_make_current_read");
+ GLAD_WGL_EXT_multisample = glad_wgl_has_extension(hdc, "WGL_EXT_multisample");
+ GLAD_WGL_EXT_pbuffer = glad_wgl_has_extension(hdc, "WGL_EXT_pbuffer");
+ GLAD_WGL_EXT_pixel_format = glad_wgl_has_extension(hdc, "WGL_EXT_pixel_format");
+ GLAD_WGL_EXT_pixel_format_packed_float = glad_wgl_has_extension(hdc, "WGL_EXT_pixel_format_packed_float");
+ GLAD_WGL_EXT_swap_control = glad_wgl_has_extension(hdc, "WGL_EXT_swap_control");
+ GLAD_WGL_EXT_swap_control_tear = glad_wgl_has_extension(hdc, "WGL_EXT_swap_control_tear");
+ GLAD_WGL_I3D_digital_video_control = glad_wgl_has_extension(hdc, "WGL_I3D_digital_video_control");
+ GLAD_WGL_I3D_gamma = glad_wgl_has_extension(hdc, "WGL_I3D_gamma");
+ GLAD_WGL_I3D_genlock = glad_wgl_has_extension(hdc, "WGL_I3D_genlock");
+ GLAD_WGL_I3D_image_buffer = glad_wgl_has_extension(hdc, "WGL_I3D_image_buffer");
+ GLAD_WGL_I3D_swap_frame_lock = glad_wgl_has_extension(hdc, "WGL_I3D_swap_frame_lock");
+ GLAD_WGL_I3D_swap_frame_usage = glad_wgl_has_extension(hdc, "WGL_I3D_swap_frame_usage");
+ GLAD_WGL_NV_DX_interop = glad_wgl_has_extension(hdc, "WGL_NV_DX_interop");
+ GLAD_WGL_NV_DX_interop2 = glad_wgl_has_extension(hdc, "WGL_NV_DX_interop2");
+ GLAD_WGL_NV_copy_image = glad_wgl_has_extension(hdc, "WGL_NV_copy_image");
+ GLAD_WGL_NV_delay_before_swap = glad_wgl_has_extension(hdc, "WGL_NV_delay_before_swap");
+ GLAD_WGL_NV_float_buffer = glad_wgl_has_extension(hdc, "WGL_NV_float_buffer");
+ GLAD_WGL_NV_gpu_affinity = glad_wgl_has_extension(hdc, "WGL_NV_gpu_affinity");
+ GLAD_WGL_NV_multigpu_context = glad_wgl_has_extension(hdc, "WGL_NV_multigpu_context");
+ GLAD_WGL_NV_multisample_coverage = glad_wgl_has_extension(hdc, "WGL_NV_multisample_coverage");
+ GLAD_WGL_NV_present_video = glad_wgl_has_extension(hdc, "WGL_NV_present_video");
+ GLAD_WGL_NV_render_depth_texture = glad_wgl_has_extension(hdc, "WGL_NV_render_depth_texture");
+ GLAD_WGL_NV_render_texture_rectangle = glad_wgl_has_extension(hdc, "WGL_NV_render_texture_rectangle");
+ GLAD_WGL_NV_swap_group = glad_wgl_has_extension(hdc, "WGL_NV_swap_group");
+ GLAD_WGL_NV_vertex_array_range = glad_wgl_has_extension(hdc, "WGL_NV_vertex_array_range");
+ GLAD_WGL_NV_video_capture = glad_wgl_has_extension(hdc, "WGL_NV_video_capture");
+ GLAD_WGL_NV_video_output = glad_wgl_has_extension(hdc, "WGL_NV_video_output");
+ GLAD_WGL_OML_sync_control = glad_wgl_has_extension(hdc, "WGL_OML_sync_control");
+ return 1;
+}
+
+static int glad_wgl_find_core_wgl(void) {
+ int major = 1, minor = 0;
+ GLAD_WGL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
+ return GLAD_MAKE_VERSION(major, minor);
+}
+
+int gladLoadWGLUserPtr(HDC hdc, GLADuserptrloadfunc load, void *userptr) {
+ int version;
+ wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC) load(userptr, "wglGetExtensionsStringARB");
+ wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC) load(userptr, "wglGetExtensionsStringEXT");
+ if(wglGetExtensionsStringARB == NULL && wglGetExtensionsStringEXT == NULL) return 0;
+ version = glad_wgl_find_core_wgl();
+
+
+ if (!glad_wgl_find_extensions_wgl(hdc)) return 0;
+ glad_wgl_load_WGL_3DL_stereo_control(load, userptr);
+ glad_wgl_load_WGL_AMD_gpu_association(load, userptr);
+ glad_wgl_load_WGL_ARB_buffer_region(load, userptr);
+ glad_wgl_load_WGL_ARB_create_context(load, userptr);
+ glad_wgl_load_WGL_ARB_extensions_string(load, userptr);
+ glad_wgl_load_WGL_ARB_make_current_read(load, userptr);
+ glad_wgl_load_WGL_ARB_pbuffer(load, userptr);
+ glad_wgl_load_WGL_ARB_pixel_format(load, userptr);
+ glad_wgl_load_WGL_ARB_render_texture(load, userptr);
+ glad_wgl_load_WGL_EXT_display_color_table(load, userptr);
+ glad_wgl_load_WGL_EXT_extensions_string(load, userptr);
+ glad_wgl_load_WGL_EXT_make_current_read(load, userptr);
+ glad_wgl_load_WGL_EXT_pbuffer(load, userptr);
+ glad_wgl_load_WGL_EXT_pixel_format(load, userptr);
+ glad_wgl_load_WGL_EXT_swap_control(load, userptr);
+ glad_wgl_load_WGL_I3D_digital_video_control(load, userptr);
+ glad_wgl_load_WGL_I3D_gamma(load, userptr);
+ glad_wgl_load_WGL_I3D_genlock(load, userptr);
+ glad_wgl_load_WGL_I3D_image_buffer(load, userptr);
+ glad_wgl_load_WGL_I3D_swap_frame_lock(load, userptr);
+ glad_wgl_load_WGL_I3D_swap_frame_usage(load, userptr);
+ glad_wgl_load_WGL_NV_DX_interop(load, userptr);
+ glad_wgl_load_WGL_NV_copy_image(load, userptr);
+ glad_wgl_load_WGL_NV_delay_before_swap(load, userptr);
+ glad_wgl_load_WGL_NV_gpu_affinity(load, userptr);
+ glad_wgl_load_WGL_NV_present_video(load, userptr);
+ glad_wgl_load_WGL_NV_swap_group(load, userptr);
+ glad_wgl_load_WGL_NV_vertex_array_range(load, userptr);
+ glad_wgl_load_WGL_NV_video_capture(load, userptr);
+ glad_wgl_load_WGL_NV_video_output(load, userptr);
+ glad_wgl_load_WGL_OML_sync_control(load, userptr);
+
+
+ return version;
+}
+
+int gladLoadWGL(HDC hdc, GLADloadfunc load) {
+ return gladLoadWGLUserPtr(hdc, glad_wgl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load);
+}
+
+
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/cmake/BuildParameters.cmake b/cmake/BuildParameters.cmake
index a29c98c33e..20f9b078e9 100644
--- a/cmake/BuildParameters.cmake
+++ b/cmake/BuildParameters.cmake
@@ -11,7 +11,9 @@ option(USE_VTUNE "Plug VTUNE to profile GS JIT.")
#-------------------------------------------------------------------------------
# Graphical option
#-------------------------------------------------------------------------------
-option(USE_OPENGL "Enable OpenGL GS renderer" ON)
+if(NOT APPLE)
+ option(USE_OPENGL "Enable OpenGL GS renderer" ON)
+endif()
option(USE_VULKAN "Enable Vulkan GS renderer" ON)
#-------------------------------------------------------------------------------
diff --git a/cmake/SearchForStuff.cmake b/cmake/SearchForStuff.cmake
index 795d261e4a..f51bc65c4a 100644
--- a/cmake/SearchForStuff.cmake
+++ b/cmake/SearchForStuff.cmake
@@ -47,10 +47,6 @@ else()
include(CheckLib)
if(UNIX AND NOT APPLE)
- if(USE_OPENGL)
- check_lib(EGL EGL EGL/egl.h)
- endif()
-
if(LINUX)
check_lib(AIO aio libaio.h)
check_lib(LIBUDEV libudev libudev.h)
diff --git a/pcsx2/CMakeLists.txt b/pcsx2/CMakeLists.txt
index 8256188322..543fb9d5d9 100644
--- a/pcsx2/CMakeLists.txt
+++ b/pcsx2/CMakeLists.txt
@@ -582,14 +582,10 @@ if(USE_OPENGL)
list(APPEND pcsx2GSSources GS/Renderers/OpenGL/GLContextWGL.cpp)
list(APPEND pcsx2GSHeaders GS/Renderers/OpenGL/GLContextWGL.h)
target_link_libraries(PCSX2_FLAGS INTERFACE opengl32.lib WinPixEventRuntime::WinPixEventRuntime)
- elseif(APPLE)
- list(APPEND pcsx2GSSources GS/Renderers/OpenGL/GLContextAGL.mm)
- list(APPEND pcsx2GSHeaders GS/Renderers/OpenGL/GLContextAGL.h)
else()
if(X11_API OR WAYLAND_API)
list(APPEND pcsx2GSSources GS/Renderers/OpenGL/GLContextEGL.cpp)
list(APPEND pcsx2GSHeaders GS/Renderers/OpenGL/GLContextEGL.h)
- target_link_libraries(PCSX2_FLAGS INTERFACE PkgConfig::EGL)
endif()
if(X11_API)
diff --git a/pcsx2/GS/Renderers/OpenGL/GLContext.cpp b/pcsx2/GS/Renderers/OpenGL/GLContext.cpp
index 9c4af6eda6..c0d02c7dde 100644
--- a/pcsx2/GS/Renderers/OpenGL/GLContext.cpp
+++ b/pcsx2/GS/Renderers/OpenGL/GLContext.cpp
@@ -1,12 +1,10 @@
-// SPDX-FileCopyrightText: 2002-2023 PCSX2 Dev Team
+// SPDX-FileCopyrightText: 2002-2024 PCSX2 Dev Team
// SPDX-License-Identifier: LGPL-3.0+
#include "GS/Renderers/OpenGL/GLContext.h"
#if defined(_WIN32)
#include "GS/Renderers/OpenGL/GLContextWGL.h"
-#elif defined(__APPLE__)
-#include "GS/Renderers/OpenGL/GLContextAGL.h"
#else // Linux
#ifdef X11_API
#include "GS/Renderers/OpenGL/GLContextEGLX11.h"
@@ -17,8 +15,9 @@
#endif
#include "common/Console.h"
+#include "common/Error.h"
-#include "glad.h"
+#include "glad/gl.h"
GLContext::GLContext(const WindowInfo& wi)
: m_wi(wi)
@@ -27,7 +26,7 @@ GLContext::GLContext(const WindowInfo& wi)
GLContext::~GLContext() = default;
-std::unique_ptr GLContext::Create(const WindowInfo& wi)
+std::unique_ptr GLContext::Create(const WindowInfo& wi, Error* error)
{
// We need at least GL3.3.
static constexpr Version vlist[] = {
@@ -42,19 +41,18 @@ std::unique_ptr GLContext::Create(const WindowInfo& wi)
};
std::unique_ptr context;
+ Error local_error;
#if defined(_WIN32)
- context = GLContextWGL::Create(wi, vlist);
-#elif defined(__APPLE__)
- context = GLContextAGL::Create(wi, vlist);
+ context = GLContextWGL::Create(wi, vlist, error);
#else // Linux
#if defined(X11_API)
if (wi.type == WindowInfo::Type::X11)
- context = GLContextEGLX11::Create(wi, vlist);
+ context = GLContextEGLX11::Create(wi, vlist, error);
#endif
#if defined(WAYLAND_API)
if (wi.type == WindowInfo::Type::Wayland)
- context = GLContextEGLWayland::Create(wi, vlist);
+ context = GLContextEGLWayland::Create(wi, vlist, error);
#endif
#endif
@@ -66,9 +64,9 @@ std::unique_ptr GLContext::Create(const WindowInfo& wi)
context_being_created = context.get();
// load up glad
- if (!gladLoadGLLoader([](const char* name) { return context_being_created->GetProcAddress(name); }))
+ if (!gladLoadGL([](const char* name) { return reinterpret_cast(context_being_created->GetProcAddress(name)); }))
{
- Console.Error("Failed to load GL functions for GLAD");
+ Error::SetStringView(error, "Failed to load GL functions for GLAD");
return nullptr;
}
diff --git a/pcsx2/GS/Renderers/OpenGL/GLContext.h b/pcsx2/GS/Renderers/OpenGL/GLContext.h
index f1a6567ea1..cef1458e37 100644
--- a/pcsx2/GS/Renderers/OpenGL/GLContext.h
+++ b/pcsx2/GS/Renderers/OpenGL/GLContext.h
@@ -1,4 +1,4 @@
-// SPDX-FileCopyrightText: 2002-2023 PCSX2 Dev Team
+// SPDX-FileCopyrightText: 2002-2024 PCSX2 Dev Team
// SPDX-License-Identifier: LGPL-3.0+
#pragma once
@@ -10,6 +10,8 @@
#include
#include
+class Error;
+
class GLContext
{
public:
@@ -30,12 +32,13 @@ public:
virtual bool ChangeSurface(const WindowInfo& new_wi) = 0;
virtual void ResizeSurface(u32 new_surface_width = 0, u32 new_surface_height = 0) = 0;
virtual bool SwapBuffers() = 0;
+ virtual bool IsCurrent() = 0;
virtual bool MakeCurrent() = 0;
virtual bool DoneCurrent() = 0;
virtual bool SetSwapInterval(s32 interval) = 0;
- virtual std::unique_ptr CreateSharedContext(const WindowInfo& wi) = 0;
+ virtual std::unique_ptr CreateSharedContext(const WindowInfo& wi, Error* error) = 0;
- static std::unique_ptr Create(const WindowInfo& wi);
+ static std::unique_ptr Create(const WindowInfo& wi, Error* error);
protected:
WindowInfo m_wi;
diff --git a/pcsx2/GS/Renderers/OpenGL/GLContextAGL.h b/pcsx2/GS/Renderers/OpenGL/GLContextAGL.h
deleted file mode 100644
index 5fcc1c6345..0000000000
--- a/pcsx2/GS/Renderers/OpenGL/GLContextAGL.h
+++ /dev/null
@@ -1,50 +0,0 @@
-// SPDX-FileCopyrightText: 2002-2023 PCSX2 Dev Team
-// SPDX-License-Identifier: LGPL-3.0+
-
-#pragma once
-
-#include "GS/Renderers/OpenGL/GLContext.h"
-
-#include "glad.h"
-
-#include
-
-#if defined(__APPLE__) && defined(__OBJC__)
-#import
-#else
-struct NSView;
-struct NSOpenGLContext;
-struct NSOpenGLPixelFormat;
-#endif
-
-class GLContextAGL final : public GLContext
-{
-public:
- GLContextAGL(const WindowInfo& wi);
- ~GLContextAGL() override;
-
- static std::unique_ptr Create(const WindowInfo& wi, std::span versions_to_try);
-
- void* GetProcAddress(const char* name) override;
- bool ChangeSurface(const WindowInfo& new_wi) override;
- void ResizeSurface(u32 new_surface_width = 0, u32 new_surface_height = 0) override;
- bool SwapBuffers() override;
- bool MakeCurrent() override;
- bool DoneCurrent() override;
- bool SetSwapInterval(s32 interval) override;
- std::unique_ptr CreateSharedContext(const WindowInfo& wi) override;
-
-private:
- bool Initialize(std::span versions_to_try);
- bool CreateContext(NSOpenGLContext* share_context, int profile, bool make_current);
- void BindContextToView();
- void CleanupView();
-
- // returns true if dimensions have changed
- bool UpdateDimensions();
-
- NSView* m_view = nullptr;
- NSOpenGLContext* m_context = nullptr;
- NSOpenGLPixelFormat* m_pixel_format = nullptr;
- void* m_opengl_module_handle = nullptr;
-};
diff --git a/pcsx2/GS/Renderers/OpenGL/GLContextAGL.mm b/pcsx2/GS/Renderers/OpenGL/GLContextAGL.mm
deleted file mode 100644
index 2f78186b00..0000000000
--- a/pcsx2/GS/Renderers/OpenGL/GLContextAGL.mm
+++ /dev/null
@@ -1,204 +0,0 @@
-// SPDX-FileCopyrightText: 2002-2023 PCSX2 Dev Team
-// SPDX-License-Identifier: LGPL-3.0+
-
-#include "GS/Renderers/OpenGL/GLContextAGL.h"
-
-#include "common/Assertions.h"
-#include "common/Console.h"
-
-#include "glad.h"
-
-#include
-
-GLContextAGL::GLContextAGL(const WindowInfo& wi)
- : GLContext(wi)
-{
- m_opengl_module_handle = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_NOW);
- if (!m_opengl_module_handle)
- Console.Error("Could not open OpenGL.framework, function lookups will probably fail");
-}
-
-GLContextAGL::~GLContextAGL()
-{
- if ([NSOpenGLContext currentContext] == m_context)
- [NSOpenGLContext clearCurrentContext];
-
- CleanupView();
-
- if (m_opengl_module_handle)
- dlclose(m_opengl_module_handle);
-
- [m_pixel_format release];
- [m_context release];
-}
-
-std::unique_ptr GLContextAGL::Create(const WindowInfo& wi, std::span versions_to_try)
-{
- std::unique_ptr context = std::make_unique(wi);
- if (!context->Initialize(versions_to_try))
- return nullptr;
-
- return context;
-}
-
-bool GLContextAGL::Initialize(std::span versions_to_try)
-{
- for (const Version& cv : versions_to_try)
- {
- if (cv.major_version > 4 || cv.minor_version > 1)
- continue;
-
- const NSOpenGLPixelFormatAttribute profile = (cv.major_version > 3 || cv.minor_version > 2) ? NSOpenGLProfileVersion4_1Core : NSOpenGLProfileVersion3_2Core;
- if (CreateContext(nullptr, static_cast(profile), true))
- {
- m_version = cv;
- return true;
- }
- }
-
- return false;
-}
-
-void* GLContextAGL::GetProcAddress(const char* name)
-{
- void* addr = m_opengl_module_handle ? dlsym(m_opengl_module_handle, name) : nullptr;
- if (addr)
- return addr;
-
- return dlsym(RTLD_NEXT, name);
-}
-
-bool GLContextAGL::ChangeSurface(const WindowInfo& new_wi)
-{
- m_wi = new_wi;
- BindContextToView();
- return true;
-}
-
-void GLContextAGL::ResizeSurface(u32 new_surface_width /*= 0*/, u32 new_surface_height /*= 0*/)
-{
- UpdateDimensions();
-}
-
-bool GLContextAGL::UpdateDimensions()
-{
- if (![NSThread isMainThread])
- {
- bool ret;
- dispatch_sync(dispatch_get_main_queue(), [this, &ret]{ ret = UpdateDimensions(); });
- return ret;
- }
-
- const NSSize window_size = [m_view frame].size;
- const CGFloat window_scale = [[m_view window] backingScaleFactor];
- const u32 new_width = static_cast(window_size.width * window_scale);
- const u32 new_height = static_cast(window_size.height * window_scale);
-
- if (m_wi.surface_width == new_width && m_wi.surface_height == new_height)
- return false;
-
- m_wi.surface_width = new_width;
- m_wi.surface_height = new_height;
-
- [m_context update];
-
- return true;
-}
-
-bool GLContextAGL::SwapBuffers()
-{
- [m_context flushBuffer];
- return true;
-}
-
-bool GLContextAGL::MakeCurrent()
-{
- [m_context makeCurrentContext];
- return true;
-}
-
-bool GLContextAGL::DoneCurrent()
-{
- [NSOpenGLContext clearCurrentContext];
- return true;
-}
-
-bool GLContextAGL::SetSwapInterval(s32 interval)
-{
- GLint gl_interval = static_cast(interval);
- [m_context setValues:&gl_interval forParameter:NSOpenGLCPSwapInterval];
- return true;
-}
-
-std::unique_ptr GLContextAGL::CreateSharedContext(const WindowInfo& wi)
-{
- std::unique_ptr context = std::make_unique(wi);
-
- context->m_context = [[NSOpenGLContext alloc] initWithFormat:m_pixel_format shareContext:m_context];
- if (context->m_context == nil)
- return nullptr;
-
- context->m_version = m_version;
- context->m_pixel_format = m_pixel_format;
-
- if (wi.type == WindowInfo::Type::MacOS)
- context->BindContextToView();
-
- return context;
-}
-
-bool GLContextAGL::CreateContext(NSOpenGLContext* share_context, int profile, bool make_current)
-{
- [m_context release];
- [m_pixel_format release];
- m_context = nullptr;
- m_pixel_format = nullptr;
-
- const NSOpenGLPixelFormatAttribute attribs[] = {
- NSOpenGLPFADoubleBuffer,
- NSOpenGLPFAOpenGLProfile, static_cast(profile),
- NSOpenGLPFAAccelerated,
- 0
- };
-
- m_pixel_format = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs];
- if (m_pixel_format == nil)
- {
- Console.Error("(GLContextAGL) Failed to initialize pixel format");
- return false;
- }
-
- m_context = [[NSOpenGLContext alloc] initWithFormat:m_pixel_format shareContext:nil];
- if (m_context == nil)
- return false;
-
- if (m_wi.type == WindowInfo::Type::MacOS)
- BindContextToView();
-
- if (make_current)
- [m_context makeCurrentContext];
-
- return true;
-}
-
-void GLContextAGL::BindContextToView()
-{
- if (![NSThread isMainThread])
- {
- dispatch_sync(dispatch_get_main_queue(), [this]{ BindContextToView(); });
- return;
- }
-
- m_view = [static_cast(m_wi.window_handle) retain];
- [m_view setWantsBestResolutionOpenGLSurface:YES];
-
- UpdateDimensions();
-
- [m_context setView:m_view];
-}
-
-void GLContextAGL::CleanupView()
-{
- [m_view release];
- m_view = nullptr;
-}
diff --git a/pcsx2/GS/Renderers/OpenGL/GLContextEGL.cpp b/pcsx2/GS/Renderers/OpenGL/GLContextEGL.cpp
index 1871f82a48..69f5948364 100644
--- a/pcsx2/GS/Renderers/OpenGL/GLContextEGL.cpp
+++ b/pcsx2/GS/Renderers/OpenGL/GLContextEGL.cpp
@@ -1,79 +1,237 @@
-// SPDX-FileCopyrightText: 2002-2023 PCSX2 Dev Team
+// SPDX-FileCopyrightText: 2002-2024 PCSX2 Dev Team
// SPDX-License-Identifier: LGPL-3.0+
#include "GS/Renderers/OpenGL/GLContextEGL.h"
+#include "common/Assertions.h"
#include "common/Console.h"
+#include "common/DynamicLibrary.h"
+#include "common/Error.h"
#include
+#include
#include
#include
#include
+static DynamicLibrary s_egl_library;
+static std::atomic_uint32_t s_egl_refcount = 0;
+
+static bool LoadEGL()
+{
+ // We're not going to be calling this from multiple threads concurrently.
+ // So, not wrapping this in a mutex should be fine.
+ if (s_egl_refcount.fetch_add(1, std::memory_order_acq_rel) == 0)
+ {
+ pxAssert(!s_egl_library.IsOpen());
+
+ std::string egl_libname = DynamicLibrary::GetVersionedFilename("libEGL");
+ Console.WriteLnFmt("Loading EGL from {}...", egl_libname);
+
+ Error error;
+ if (!s_egl_library.Open(egl_libname.c_str(), &error))
+ {
+ // Try versioned.
+ egl_libname = DynamicLibrary::GetVersionedFilename("libEGL", 1);
+ Console.WriteLnFmt("Loading EGL from {}...", egl_libname);
+ if (!s_egl_library.Open(egl_libname.c_str(), &error))
+ Console.ErrorFmt("Failed to load EGL: {}", error.GetDescription());
+ }
+ }
+
+ return s_egl_library.IsOpen();
+}
+
+static void UnloadEGL()
+{
+ pxAssert(s_egl_refcount.load(std::memory_order_acquire) > 0);
+ if (s_egl_refcount.fetch_sub(1, std::memory_order_acq_rel) == 1)
+ {
+ Console.WriteLn("Unloading EGL.");
+ s_egl_library.Close();
+ }
+}
+
+static bool LoadGLADEGL(EGLDisplay display, Error* error)
+{
+ const int version =
+ gladLoadEGL(display, [](const char* name) { return (GLADapiproc)s_egl_library.GetSymbolAddress(name); });
+ if (version == 0)
+ {
+ Error::SetStringView(error, "Loading GLAD EGL functions failed");
+ return false;
+ }
+
+ Console.WriteLnFmt("GLAD EGL Version: {}.{}", GLAD_VERSION_MAJOR(version), GLAD_VERSION_MINOR(version));
+ return true;
+}
+
GLContextEGL::GLContextEGL(const WindowInfo& wi)
: GLContext(wi)
{
+ LoadEGL();
}
GLContextEGL::~GLContextEGL()
{
DestroySurface();
DestroyContext();
+ UnloadEGL();
}
-std::unique_ptr GLContextEGL::Create(const WindowInfo& wi, std::span versions_to_try)
+std::unique_ptr GLContextEGL::Create(const WindowInfo& wi, std::span versions_to_try,
+ Error* error)
{
std::unique_ptr context = std::make_unique(wi);
- if (!context->Initialize(versions_to_try))
+ if (!context->Initialize(versions_to_try, error))
return nullptr;
return context;
}
-bool GLContextEGL::Initialize(std::span versions_to_try)
+bool GLContextEGL::Initialize(std::span versions_to_try, Error* error)
{
- if (!gladLoadEGL())
- {
- Console.Error("Loading GLAD EGL functions failed");
+ if (!LoadGLADEGL(EGL_NO_DISPLAY, error))
return false;
- }
- if (!SetDisplay())
+ m_display = GetPlatformDisplay(error);
+ if (m_display == EGL_NO_DISPLAY)
return false;
int egl_major, egl_minor;
if (!eglInitialize(m_display, &egl_major, &egl_minor))
{
- Console.Error("eglInitialize() failed: %d", eglGetError());
+ const int gerror = static_cast(eglGetError());
+ Error::SetStringFmt(error, "eglInitialize() failed: {} (0x{:X})", gerror, gerror);
return false;
}
- Console.WriteLn("EGL Version: %d.%d", egl_major, egl_minor);
- const char* extensions = eglQueryString(m_display, EGL_EXTENSIONS);
- if (extensions)
- m_supports_surfaceless = std::strstr(extensions, "EGL_KHR_surfaceless_context") != nullptr;
- if (!m_supports_surfaceless)
+ Console.WriteLnFmt("eglInitialize() version: {}.{}", egl_major, egl_minor);
+
+ // Re-initialize EGL/GLAD.
+ if (!LoadGLADEGL(m_display, error))
+ return false;
+
+ if (!GLAD_EGL_KHR_surfaceless_context)
Console.Warning("EGL implementation does not support surfaceless contexts, emulating with pbuffers");
- for (const Version& version : versions_to_try)
+ for (const Version& cv : versions_to_try)
{
- if (CreateContextAndSurface(version, nullptr, true))
+ if (CreateContextAndSurface(cv, nullptr, true))
return true;
}
+ Error::SetStringView(error, "Failed to create any context versions");
return false;
}
-bool GLContextEGL::SetDisplay()
+EGLDisplay GLContextEGL::GetPlatformDisplay(Error* error)
{
- m_display = eglGetDisplay(static_cast(m_wi.display_connection));
- if (!m_display)
+ EGLDisplay dpy = TryGetPlatformDisplay(EGL_PLATFORM_SURFACELESS_MESA, "EGL_MESA_platform_surfaceless");
+ if (dpy == EGL_NO_DISPLAY)
+ dpy = GetFallbackDisplay(error);
+
+ return dpy;
+}
+
+EGLSurface GLContextEGL::CreatePlatformSurface(EGLConfig config, void* win, Error* error)
+{
+ EGLSurface surface = TryCreatePlatformSurface(config, win, error);
+ if (!surface)
+ surface = CreateFallbackSurface(config, win, error);
+ return surface;
+}
+
+EGLDisplay GLContextEGL::TryGetPlatformDisplay(EGLenum platform, const char* platform_ext)
+{
+ const char* extensions_str = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS);
+ if (!extensions_str)
{
- Console.Error("eglGetDisplay() failed: %d", eglGetError());
- return false;
+ Console.WriteLn("No extensions supported.");
+ return EGL_NO_DISPLAY;
}
- return true;
+ EGLDisplay dpy = EGL_NO_DISPLAY;
+ if (platform_ext && std::strstr(extensions_str, platform_ext))
+ {
+ Console.WriteLnFmt("Using EGL platform {}.", platform_ext);
+
+ PFNEGLGETPLATFORMDISPLAYEXTPROC get_platform_display_ext =
+ (PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDisplayEXT");
+ if (get_platform_display_ext)
+ {
+ dpy = get_platform_display_ext(platform, m_wi.display_connection, nullptr);
+ m_use_ext_platform_base = (dpy != EGL_NO_DISPLAY);
+ if (!m_use_ext_platform_base)
+ {
+ const EGLint err = eglGetError();
+ Console.ErrorFmt("eglGetPlatformDisplayEXT() failed: {} (0x{:X})", err, err);
+ }
+ }
+ else
+ {
+ Console.Warning("eglGetPlatformDisplayEXT() was not found");
+ }
+ }
+ else
+ {
+ Console.WarningFmt("{} is not supported.", platform_ext);
+ }
+
+ return dpy;
+}
+
+EGLSurface GLContextEGL::TryCreatePlatformSurface(EGLConfig config, void* win, Error* error)
+{
+ EGLSurface surface = EGL_NO_SURFACE;
+ if (m_use_ext_platform_base)
+ {
+ PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC create_platform_window_surface_ext =
+ (PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)eglGetProcAddress("eglCreatePlatformWindowSurfaceEXT");
+ if (create_platform_window_surface_ext)
+ {
+ surface = create_platform_window_surface_ext(m_display, config, win, nullptr);
+ if (surface == EGL_NO_SURFACE)
+ {
+ const EGLint err = eglGetError();
+ Error::SetStringFmt(error, "eglCreatePlatformWindowSurfaceEXT() failed: {} (0x{:X})", err, err);
+ }
+ }
+ else
+ {
+ Console.Error("eglCreatePlatformWindowSurfaceEXT() not found");
+ }
+ }
+
+ return surface;
+}
+
+EGLDisplay GLContextEGL::GetFallbackDisplay(Error* error)
+{
+ Console.Warning("Using fallback eglGetDisplay() path.");
+
+ EGLDisplay dpy = eglGetDisplay(m_wi.display_connection);
+ if (dpy == EGL_NO_DISPLAY)
+ {
+ const EGLint err = eglGetError();
+ Error::SetStringFmt(error, "eglGetDisplay() failed: {} (0x{:X})", err, err);
+ }
+
+ return dpy;
+}
+
+EGLSurface GLContextEGL::CreateFallbackSurface(EGLConfig config, void* win, Error* error)
+{
+ Console.Warning("Using fallback eglCreateWindowSurface() path.");
+
+ EGLSurface surface = eglCreateWindowSurface(m_display, config, (EGLNativeWindowType)win, nullptr);
+ if (surface == EGL_NO_SURFACE)
+ {
+ const EGLint err = eglGetError();
+ Error::SetStringFmt(error, "eglCreateWindowSurface() failed: {} (0x{:X})", err, err);
+ }
+
+ return surface;
}
void* GLContextEGL::GetProcAddress(const char* name)
@@ -120,7 +278,7 @@ void GLContextEGL::ResizeSurface(u32 new_surface_width /*= 0*/, u32 new_surface_
}
else
{
- Console.Error("eglQuerySurface() failed: %d", eglGetError());
+ Console.ErrorFmt("eglQuerySurface() failed: 0x{:x}", eglGetError());
}
}
@@ -133,11 +291,16 @@ bool GLContextEGL::SwapBuffers()
return eglSwapBuffers(m_display, m_surface);
}
+bool GLContextEGL::IsCurrent()
+{
+ return m_context && eglGetCurrentContext() == m_context;
+}
+
bool GLContextEGL::MakeCurrent()
{
if (!eglMakeCurrent(m_display, m_surface, m_surface, m_context))
{
- Console.Error("eglMakeCurrent() failed: %d", eglGetError());
+ Console.ErrorFmt("eglMakeCurrent() failed: 0x{:x}", eglGetError());
return false;
}
@@ -154,38 +317,35 @@ bool GLContextEGL::SetSwapInterval(s32 interval)
return eglSwapInterval(m_display, interval);
}
-std::unique_ptr GLContextEGL::CreateSharedContext(const WindowInfo& wi)
+std::unique_ptr GLContextEGL::CreateSharedContext(const WindowInfo& wi, Error* error)
{
std::unique_ptr context = std::make_unique(wi);
context->m_display = m_display;
- context->m_supports_surfaceless = m_supports_surfaceless;
if (!context->CreateContextAndSurface(m_version, m_context, false))
+ {
+ Error::SetStringView(error, "Failed to create context/surface");
return nullptr;
+ }
return context;
}
-EGLNativeWindowType GLContextEGL::GetNativeWindow(EGLConfig config)
-{
- return {};
-}
-
bool GLContextEGL::CreateSurface()
{
if (m_wi.type == WindowInfo::Type::Surfaceless)
{
- if (m_supports_surfaceless)
+ if (GLAD_EGL_KHR_surfaceless_context)
return true;
else
return CreatePBufferSurface();
}
- EGLNativeWindowType native_window = GetNativeWindow(m_config);
- m_surface = eglCreateWindowSurface(m_display, m_config, native_window, nullptr);
- if (!m_surface)
+ Error error;
+ m_surface = CreatePlatformSurface(m_config, m_wi.window_handle, &error);
+ if (m_surface == EGL_NO_SURFACE)
{
- Console.Error("eglCreateWindowSurface() failed: %d", eglGetError());
+ Console.ErrorFmt("Failed to create platform surface: {}", error.GetDescription());
return false;
}
@@ -199,7 +359,7 @@ bool GLContextEGL::CreateSurface()
}
else
{
- Console.Error("eglQuerySurface() failed: %d", eglGetError());
+ Console.ErrorFmt("eglQuerySurface() failed: 0x{:x}", eglGetError());
}
return true;
@@ -210,6 +370,7 @@ bool GLContextEGL::CreatePBufferSurface()
const u32 width = std::max(m_wi.surface_width, 1);
const u32 height = std::max(m_wi.surface_height, 1);
+ // TODO: Format
EGLint attrib_list[] = {
EGL_WIDTH,
static_cast(width),
@@ -221,20 +382,21 @@ bool GLContextEGL::CreatePBufferSurface()
m_surface = eglCreatePbufferSurface(m_display, m_config, attrib_list);
if (!m_surface)
{
- Console.Error("eglCreatePbufferSurface() failed: %d", eglGetError());
+ Console.Error("eglCreatePbufferSurface() failed: 0x{:x}", eglGetError());
return false;
}
- Console.WriteLn("Created %ux%u pbuffer surface", width, height);
+ DevCon.WriteLnFmt("Created {}x{} pbuffer surface", width, height);
return true;
}
-bool GLContextEGL::CheckConfigSurfaceFormat(EGLConfig config) const
+bool GLContextEGL::CheckConfigSurfaceFormat(EGLConfig config)
{
- int red_size, green_size, blue_size;
+ int red_size, green_size, blue_size, alpha_size;
if (!eglGetConfigAttrib(m_display, config, EGL_RED_SIZE, &red_size) ||
!eglGetConfigAttrib(m_display, config, EGL_GREEN_SIZE, &green_size) ||
- !eglGetConfigAttrib(m_display, config, EGL_BLUE_SIZE, &blue_size))
+ !eglGetConfigAttrib(m_display, config, EGL_BLUE_SIZE, &blue_size) ||
+ !eglGetConfigAttrib(m_display, config, EGL_ALPHA_SIZE, &alpha_size))
{
return false;
}
@@ -268,56 +430,69 @@ void GLContextEGL::DestroySurface()
bool GLContextEGL::CreateContext(const Version& version, EGLContext share_context)
{
- const int surface_attribs[] = {EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT, EGL_SURFACE_TYPE,
- (m_wi.type != WindowInfo::Type::Surfaceless) ? EGL_WINDOW_BIT : 0, EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8,
- EGL_BLUE_SIZE, 8, EGL_NONE};
+ DevCon.WriteLnFmt("Trying GL version {}.{}", version.major_version, version.minor_version);
+ const int surface_attribs[] = {
+ EGL_RENDERABLE_TYPE,
+ EGL_OPENGL_BIT,
+ EGL_SURFACE_TYPE,
+ (m_wi.type != WindowInfo::Type::Surfaceless) ? EGL_WINDOW_BIT : 0,
+ EGL_RED_SIZE, 8, EGL_GREEN_SIZE, 8,
+ EGL_BLUE_SIZE, 8, EGL_NONE, 0};
EGLint num_configs;
if (!eglChooseConfig(m_display, surface_attribs, nullptr, 0, &num_configs) || num_configs == 0)
{
- Console.Error("eglChooseConfig() failed: %d", eglGetError());
+ Console.ErrorFmt("eglChooseConfig() failed: 0x{:x}", eglGetError());
return false;
}
std::vector configs(static_cast(num_configs));
if (!eglChooseConfig(m_display, surface_attribs, configs.data(), num_configs, &num_configs))
{
- Console.Error("eglChooseConfig() failed: %d", eglGetError());
+ Console.ErrorFmt("eglChooseConfig() failed: 0x{:x}", eglGetError());
return false;
}
configs.resize(static_cast(num_configs));
- m_config = [this, &configs]() {
- const auto found_config = std::find_if(std::begin(configs), std::end(configs),
- [this](const auto& check_config) { return CheckConfigSurfaceFormat(check_config); });
- if (found_config == std::end(configs))
+ std::optional config;
+ for (EGLConfig check_config : configs)
+ {
+ if (CheckConfigSurfaceFormat(check_config))
{
- Console.Warning("No EGL configs matched exactly, using first.");
- return configs.front();
+ config = check_config;
+ break;
}
- else
- {
- return *found_config;
- }
- }();
+ }
- const std::array attribs = {
- {EGL_CONTEXT_MAJOR_VERSION, version.major_version, EGL_CONTEXT_MINOR_VERSION, version.minor_version, EGL_NONE}};
+ if (!config.has_value())
+ {
+ Console.Warning("No EGL configs matched exactly, using first.");
+ config = configs.front();
+ }
+
+ const int attribs[] = {
+ EGL_CONTEXT_MAJOR_VERSION,
+ version.major_version,
+ EGL_CONTEXT_MINOR_VERSION,
+ version.minor_version,
+ EGL_NONE,
+ 0};
if (!eglBindAPI(EGL_OPENGL_API))
{
- Console.Error("eglBindAPI failed");
+ Console.ErrorFmt("eglBindAPI() failed: 0x{:x}", eglGetError());
return false;
}
- m_context = eglCreateContext(m_display, m_config, share_context, attribs.data());
+ m_context = eglCreateContext(m_display, config.value(), share_context, attribs);
if (!m_context)
{
- Console.Error("eglCreateContext() failed: %d", eglGetError());
+ Console.ErrorFmt("eglCreateContext() failed: 0x{:x}", eglGetError());
return false;
}
- Console.WriteLn("eglCreateContext() succeeded for version %u.%u", version.major_version, version.minor_version);
+ Console.WriteLnFmt("Got GL version {}.{}", version.major_version, version.minor_version);
+ m_config = config.value();
m_version = version;
return true;
}
@@ -337,7 +512,7 @@ bool GLContextEGL::CreateContextAndSurface(const Version& version, EGLContext sh
if (make_current && !eglMakeCurrent(m_display, m_surface, m_surface, m_context))
{
- Console.Error("eglMakeCurrent() failed: %d", eglGetError());
+ Console.ErrorFmt("eglMakeCurrent() failed: 0x{:x}", eglGetError());
if (m_surface != EGL_NO_SURFACE)
{
eglDestroySurface(m_display, m_surface);
diff --git a/pcsx2/GS/Renderers/OpenGL/GLContextEGL.h b/pcsx2/GS/Renderers/OpenGL/GLContextEGL.h
index 682f49133b..23ef99eb9c 100644
--- a/pcsx2/GS/Renderers/OpenGL/GLContextEGL.h
+++ b/pcsx2/GS/Renderers/OpenGL/GLContextEGL.h
@@ -1,11 +1,11 @@
-// SPDX-FileCopyrightText: 2002-2023 PCSX2 Dev Team
+// SPDX-FileCopyrightText: 2002-2024 PCSX2 Dev Team
// SPDX-License-Identifier: LGPL-3.0+
#pragma once
#include "GS/Renderers/OpenGL/GLContext.h"
-#include "glad_egl.h"
+#include "glad/egl.h"
#include
@@ -15,28 +15,33 @@ public:
GLContextEGL(const WindowInfo& wi);
~GLContextEGL() override;
- static std::unique_ptr Create(const WindowInfo& wi, std::span versions_to_try);
+ static std::unique_ptr Create(const WindowInfo& wi, std::span versions_to_try, Error* error);
void* GetProcAddress(const char* name) override;
virtual bool ChangeSurface(const WindowInfo& new_wi) override;
virtual void ResizeSurface(u32 new_surface_width = 0, u32 new_surface_height = 0) override;
bool SwapBuffers() override;
+ bool IsCurrent() override;
bool MakeCurrent() override;
bool DoneCurrent() override;
bool SetSwapInterval(s32 interval) override;
- virtual std::unique_ptr CreateSharedContext(const WindowInfo& wi) override;
+ virtual std::unique_ptr CreateSharedContext(const WindowInfo& wi, Error* error) override;
protected:
- virtual bool SetDisplay();
- virtual EGLNativeWindowType GetNativeWindow(EGLConfig config);
+ virtual EGLDisplay GetPlatformDisplay(Error* error);
+ virtual EGLSurface CreatePlatformSurface(EGLConfig config, void* win, Error* error);
- bool Initialize(std::span versions_to_try);
- bool CreateDisplay();
+ EGLDisplay TryGetPlatformDisplay(EGLenum platform, const char* platform_ext);
+ EGLSurface TryCreatePlatformSurface(EGLConfig config, void* window, Error* error);
+ EGLDisplay GetFallbackDisplay(Error* error);
+ EGLSurface CreateFallbackSurface(EGLConfig config, void* window, Error* error);
+
+ bool Initialize(std::span versions_to_try, Error* error);
bool CreateContext(const Version& version, EGLContext share_context);
bool CreateContextAndSurface(const Version& version, EGLContext share_context, bool make_current);
bool CreateSurface();
bool CreatePBufferSurface();
- bool CheckConfigSurfaceFormat(EGLConfig config) const;
+ bool CheckConfigSurfaceFormat(EGLConfig config);
void DestroyContext();
void DestroySurface();
@@ -46,5 +51,5 @@ protected:
EGLConfig m_config = {};
- bool m_supports_surfaceless = false;
+ bool m_use_ext_platform_base = false;
};
diff --git a/pcsx2/GS/Renderers/OpenGL/GLContextEGLWayland.cpp b/pcsx2/GS/Renderers/OpenGL/GLContextEGLWayland.cpp
index fbc29f17f6..3b1e55dd89 100644
--- a/pcsx2/GS/Renderers/OpenGL/GLContextEGLWayland.cpp
+++ b/pcsx2/GS/Renderers/OpenGL/GLContextEGLWayland.cpp
@@ -1,9 +1,10 @@
-// SPDX-FileCopyrightText: 2002-2023 PCSX2 Dev Team
+// SPDX-FileCopyrightText: 2002-2024 PCSX2 Dev Team
// SPDX-License-Identifier: LGPL-3.0+
#include "GS/Renderers/OpenGL/GLContextEGLWayland.h"
#include "common/Console.h"
+#include "common/Error.h"
#include
@@ -22,21 +23,22 @@ GLContextEGLWayland::~GLContextEGLWayland()
dlclose(m_wl_module);
}
-std::unique_ptr GLContextEGLWayland::Create(const WindowInfo& wi, std::span versions_to_try)
+std::unique_ptr GLContextEGLWayland::Create(const WindowInfo& wi,
+ std::span versions_to_try, Error* error)
{
std::unique_ptr context = std::make_unique(wi);
- if (!context->LoadModule() || !context->Initialize(versions_to_try))
+ if (!context->LoadModule(error) || !context->Initialize(versions_to_try, error))
return nullptr;
return context;
}
-std::unique_ptr GLContextEGLWayland::CreateSharedContext(const WindowInfo& wi)
+std::unique_ptr GLContextEGLWayland::CreateSharedContext(const WindowInfo& wi, Error* error)
{
std::unique_ptr context = std::make_unique(wi);
context->m_display = m_display;
- if (!context->LoadModule() || !context->CreateContextAndSurface(m_version, m_context, false))
+ if (!context->LoadModule(error) || !context->CreateContextAndSurface(m_version, m_context, false))
return nullptr;
return context;
@@ -50,7 +52,16 @@ void GLContextEGLWayland::ResizeSurface(u32 new_surface_width, u32 new_surface_h
GLContextEGL::ResizeSurface(new_surface_width, new_surface_height);
}
-EGLNativeWindowType GLContextEGLWayland::GetNativeWindow(EGLConfig config)
+EGLDisplay GLContextEGLWayland::GetPlatformDisplay(Error* error)
+{
+ EGLDisplay dpy = TryGetPlatformDisplay(EGL_PLATFORM_WAYLAND_KHR, "EGL_EXT_platform_wayland");
+ if (dpy == EGL_NO_DISPLAY)
+ dpy = GetFallbackDisplay(error);
+
+ return dpy;
+}
+
+EGLSurface GLContextEGLWayland::CreatePlatformSurface(EGLConfig config, void* win, Error* error)
{
if (m_wl_window)
{
@@ -58,20 +69,34 @@ EGLNativeWindowType GLContextEGLWayland::GetNativeWindow(EGLConfig config)
m_wl_window = nullptr;
}
- m_wl_window =
- m_wl_egl_window_create(static_cast(m_wi.window_handle), m_wi.surface_width, m_wi.surface_height);
+ m_wl_window = m_wl_egl_window_create(static_cast(win), m_wi.surface_width, m_wi.surface_height);
if (!m_wl_window)
- return {};
+ {
+ Error::SetStringView(error, "wl_egl_window_create() failed");
+ return EGL_NO_SURFACE;
+ }
- return reinterpret_cast(m_wl_window);
+ EGLSurface surface = TryCreatePlatformSurface(config, m_wl_window, error);
+ if (surface == EGL_NO_SURFACE)
+ {
+ surface = CreateFallbackSurface(config, m_wl_window, error);
+ if (surface == EGL_NO_SURFACE)
+ {
+ m_wl_egl_window_destroy(m_wl_window);
+ m_wl_window = nullptr;
+ }
+ }
+
+ return surface;
}
-bool GLContextEGLWayland::LoadModule()
+bool GLContextEGLWayland::LoadModule(Error* error)
{
m_wl_module = dlopen(WAYLAND_EGL_MODNAME, RTLD_NOW | RTLD_GLOBAL);
if (!m_wl_module)
{
- Console.Error("Failed to load %s.", WAYLAND_EGL_MODNAME);
+ const char* err = dlerror();
+ Error::SetStringFmt(error, "Loading {} failed: {}", WAYLAND_EGL_MODNAME, err ? err : "");
return false;
}
@@ -83,7 +108,7 @@ bool GLContextEGLWayland::LoadModule()
reinterpret_cast(dlsym(m_wl_module, "wl_egl_window_resize"));
if (!m_wl_egl_window_create || !m_wl_egl_window_destroy || !m_wl_egl_window_resize)
{
- Console.Error("Failed to load one or more functions from %s.", WAYLAND_EGL_MODNAME);
+ Error::SetStringFmt(error, "Failed to load one or more functions from {}.", WAYLAND_EGL_MODNAME);
return false;
}
diff --git a/pcsx2/GS/Renderers/OpenGL/GLContextEGLWayland.h b/pcsx2/GS/Renderers/OpenGL/GLContextEGLWayland.h
index a6a867b293..485c12dce7 100644
--- a/pcsx2/GS/Renderers/OpenGL/GLContextEGLWayland.h
+++ b/pcsx2/GS/Renderers/OpenGL/GLContextEGLWayland.h
@@ -1,12 +1,11 @@
-// SPDX-FileCopyrightText: 2002-2023 PCSX2 Dev Team
+// SPDX-FileCopyrightText: 2002-2024 PCSX2 Dev Team
// SPDX-License-Identifier: LGPL-3.0+
#pragma once
#include "GS/Renderers/OpenGL/GLContextEGL.h"
-struct wl_egl_window;
-struct wl_surface;
+#include
class GLContextEGLWayland final : public GLContextEGL
{
@@ -14,16 +13,17 @@ public:
GLContextEGLWayland(const WindowInfo& wi);
~GLContextEGLWayland() override;
- static std::unique_ptr Create(const WindowInfo& wi, std::span versions_to_try);
+ static std::unique_ptr Create(const WindowInfo& wi, std::span versions_to_try, Error* error);
- std::unique_ptr CreateSharedContext(const WindowInfo& wi) override;
+ std::unique_ptr CreateSharedContext(const WindowInfo& wi, Error* error) override;
void ResizeSurface(u32 new_surface_width = 0, u32 new_surface_height = 0) override;
protected:
- EGLNativeWindowType GetNativeWindow(EGLConfig config) override;
+ EGLDisplay GetPlatformDisplay(Error* error) override;
+ EGLSurface CreatePlatformSurface(EGLConfig config, void* win, Error* error) override;
private:
- bool LoadModule();
+ bool LoadModule(Error* error);
wl_egl_window* m_wl_window = nullptr;
diff --git a/pcsx2/GS/Renderers/OpenGL/GLContextEGLX11.cpp b/pcsx2/GS/Renderers/OpenGL/GLContextEGLX11.cpp
index e8a8533a1b..d24416830d 100644
--- a/pcsx2/GS/Renderers/OpenGL/GLContextEGLX11.cpp
+++ b/pcsx2/GS/Renderers/OpenGL/GLContextEGLX11.cpp
@@ -1,26 +1,29 @@
-// SPDX-FileCopyrightText: 2002-2023 PCSX2 Dev Team
+// SPDX-FileCopyrightText: 2002-2024 PCSX2 Dev Team
// SPDX-License-Identifier: LGPL-3.0+
#include "GS/Renderers/OpenGL/GLContextEGLX11.h"
-#include
+#include "common/Console.h"
+#include "common/Error.h"
GLContextEGLX11::GLContextEGLX11(const WindowInfo& wi)
: GLContextEGL(wi)
{
}
+
GLContextEGLX11::~GLContextEGLX11() = default;
-std::unique_ptr GLContextEGLX11::Create(const WindowInfo& wi, std::span versions_to_try)
+std::unique_ptr GLContextEGLX11::Create(const WindowInfo& wi,
+ std::span versions_to_try, Error* error)
{
std::unique_ptr context = std::make_unique(wi);
- if (!context->Initialize(versions_to_try))
+ if (!context->Initialize(versions_to_try, error))
return nullptr;
return context;
}
-std::unique_ptr GLContextEGLX11::CreateSharedContext(const WindowInfo& wi)
+std::unique_ptr GLContextEGLX11::CreateSharedContext(const WindowInfo& wi, Error* error)
{
std::unique_ptr context = std::make_unique(wi);
context->m_display = m_display;
@@ -31,12 +34,22 @@ std::unique_ptr GLContextEGLX11::CreateSharedContext(const WindowInfo
return context;
}
-void GLContextEGLX11::ResizeSurface(u32 new_surface_width, u32 new_surface_height)
+EGLDisplay GLContextEGLX11::GetPlatformDisplay(Error* error)
{
- GLContextEGL::ResizeSurface(new_surface_width, new_surface_height);
+ EGLDisplay dpy = TryGetPlatformDisplay(EGL_PLATFORM_X11_KHR, "EGL_EXT_platform_x11");
+ if (dpy == EGL_NO_DISPLAY)
+ dpy = GetFallbackDisplay(error);
+
+ return dpy;
}
-EGLNativeWindowType GLContextEGLX11::GetNativeWindow(EGLConfig config)
+EGLSurface GLContextEGLX11::CreatePlatformSurface(EGLConfig config, void* win, Error* error)
{
- return (EGLNativeWindowType) reinterpret_cast(m_wi.window_handle);
-}
+ // This is hideous.. the EXT version requires a pointer to the window, whereas the base
+ // version requires the window itself, casted to void*...
+ EGLSurface surface = TryCreatePlatformSurface(config, &win, error);
+ if (surface == EGL_NO_SURFACE)
+ surface = CreateFallbackSurface(config, win, error);
+
+ return surface;
+}
\ No newline at end of file
diff --git a/pcsx2/GS/Renderers/OpenGL/GLContextEGLX11.h b/pcsx2/GS/Renderers/OpenGL/GLContextEGLX11.h
index 7c1669ec7c..02807cf319 100644
--- a/pcsx2/GS/Renderers/OpenGL/GLContextEGLX11.h
+++ b/pcsx2/GS/Renderers/OpenGL/GLContextEGLX11.h
@@ -1,4 +1,4 @@
-// SPDX-FileCopyrightText: 2002-2023 PCSX2 Dev Team
+// SPDX-FileCopyrightText: 2002-2024 PCSX2 Dev Team
// SPDX-License-Identifier: LGPL-3.0+
#pragma once
@@ -11,11 +11,11 @@ public:
GLContextEGLX11(const WindowInfo& wi);
~GLContextEGLX11() override;
- static std::unique_ptr Create(const WindowInfo& wi, std::span versions_to_try);
+ static std::unique_ptr Create(const WindowInfo& wi, std::span versions_to_try, Error* error);
- std::unique_ptr CreateSharedContext(const WindowInfo& wi) override;
- void ResizeSurface(u32 new_surface_width = 0, u32 new_surface_height = 0) override;
+ std::unique_ptr CreateSharedContext(const WindowInfo& wi, Error* error) override;
protected:
- EGLNativeWindowType GetNativeWindow(EGLConfig config) override;
+ EGLDisplay GetPlatformDisplay(Error* error) override;
+ EGLSurface CreatePlatformSurface(EGLConfig config, void* win, Error* error) override;
};
diff --git a/pcsx2/GS/Renderers/OpenGL/GLContextWGL.cpp b/pcsx2/GS/Renderers/OpenGL/GLContextWGL.cpp
index fa51505b59..0ba43519a4 100644
--- a/pcsx2/GS/Renderers/OpenGL/GLContextWGL.cpp
+++ b/pcsx2/GS/Renderers/OpenGL/GLContextWGL.cpp
@@ -1,26 +1,30 @@
-// SPDX-FileCopyrightText: 2002-2023 PCSX2 Dev Team
+// SPDX-FileCopyrightText: 2002-2024 PCSX2 Dev Team
// SPDX-License-Identifier: LGPL-3.0+
#include "GS/Renderers/OpenGL/GLContextWGL.h"
#include "common/Assertions.h"
#include "common/Console.h"
+#include "common/Error.h"
#include "common/ScopedGuard.h"
+#ifdef __clang__
+#pragma clang diagnostic ignored "-Wmicrosoft-cast"
+#endif
+
static void* GetProcAddressCallback(const char* name)
{
- void* addr = reinterpret_cast(wglGetProcAddress(name));
+ void* addr = wglGetProcAddress(name);
if (addr)
return addr;
// try opengl32.dll
- return reinterpret_cast(::GetProcAddress(GetModuleHandleA("opengl32.dll"), name));
+ return ::GetProcAddress(GetModuleHandleA("opengl32.dll"), name);
}
static bool ReloadWGL(HDC dc)
{
- if (!gladLoadWGLLoader(
- [](const char* name) -> void* { return reinterpret_cast(wglGetProcAddress(name)); }, dc))
+ if (!gladLoadWGL(dc, [](const char* name) { return (GLADapiproc)wglGetProcAddress(name); }))
{
Console.Error("Loading GLAD WGL functions failed");
return false;
@@ -45,41 +49,43 @@ GLContextWGL::~GLContextWGL()
ReleaseDC();
}
-std::unique_ptr GLContextWGL::Create(const WindowInfo& wi, std::span versions_to_try)
+std::unique_ptr GLContextWGL::Create(const WindowInfo& wi, std::span versions_to_try,
+ Error* error)
{
std::unique_ptr context = std::make_unique(wi);
- if (!context->Initialize(versions_to_try))
+ if (!context->Initialize(versions_to_try, error))
return nullptr;
return context;
}
-bool GLContextWGL::Initialize(std::span versions_to_try)
+bool GLContextWGL::Initialize(std::span versions_to_try, Error* error)
{
if (m_wi.type == WindowInfo::Type::Win32)
{
- if (!InitializeDC())
+ if (!InitializeDC(error))
return false;
}
else
{
- if (!CreatePBuffer())
+ if (!CreatePBuffer(error))
return false;
}
// Everything including core/ES requires a dummy profile to load the WGL extensions.
- if (!CreateAnyContext(nullptr, true))
+ if (!CreateAnyContext(nullptr, true, error))
return false;
for (const Version& cv : versions_to_try)
{
- if (CreateVersionContext(cv, nullptr, true))
+ if (CreateVersionContext(cv, nullptr, true, error))
{
m_version = cv;
return true;
}
}
+ Error::SetStringView(error, "Failed to create any contexts.");
return false;
}
@@ -91,16 +97,21 @@ void* GLContextWGL::GetProcAddress(const char* name)
bool GLContextWGL::ChangeSurface(const WindowInfo& new_wi)
{
const bool was_current = (wglGetCurrentContext() == m_rc);
+ Error error;
ReleaseDC();
m_wi = new_wi;
- if (!InitializeDC())
+ if (!InitializeDC(&error))
+ {
+ Console.ErrorFmt("Failed to change surface: {}", error.GetDescription());
return false;
+ }
if (was_current && !wglMakeCurrent(m_dc, m_rc))
{
- Console.Error("Failed to make context current again after surface change: 0x%08X", GetLastError());
+ error.SetWin32(GetLastError());
+ Console.ErrorFmt("Failed to make context current again after surface change: {}", error.GetDescription());
return false;
}
@@ -120,11 +131,16 @@ bool GLContextWGL::SwapBuffers()
return ::SwapBuffers(m_dc);
}
+bool GLContextWGL::IsCurrent()
+{
+ return (m_rc && wglGetCurrentContext() == m_rc);
+}
+
bool GLContextWGL::MakeCurrent()
{
if (!wglMakeCurrent(m_dc, m_rc))
{
- Console.Error("wglMakeCurrent() failed: 0x%08X", GetLastError());
+ Console.ErrorFmt("wglMakeCurrent() failed: {}", GetLastError());
return false;
}
@@ -144,28 +160,28 @@ bool GLContextWGL::SetSwapInterval(s32 interval)
return wglSwapIntervalEXT(interval);
}
-std::unique_ptr GLContextWGL::CreateSharedContext(const WindowInfo& wi)
+std::unique_ptr GLContextWGL::CreateSharedContext(const WindowInfo& wi, Error* error)
{
std::unique_ptr context = std::make_unique(wi);
if (wi.type == WindowInfo::Type::Win32)
{
- if (!context->InitializeDC())
+ if (!context->InitializeDC(error))
return nullptr;
}
else
{
- if (!context->CreatePBuffer())
+ if (!context->CreatePBuffer(error))
return nullptr;
}
- if (!context->CreateVersionContext(m_version, m_rc, false))
+ if (!context->CreateVersionContext(m_version, m_rc, false, error))
return nullptr;
context->m_version = m_version;
return context;
}
-HDC GLContextWGL::GetDCAndSetPixelFormat(HWND hwnd)
+HDC GLContextWGL::GetDCAndSetPixelFormat(HWND hwnd, Error* error)
{
PIXELFORMATDESCRIPTOR pfd = {};
pfd.nSize = sizeof(pfd);
@@ -181,7 +197,7 @@ HDC GLContextWGL::GetDCAndSetPixelFormat(HWND hwnd)
HDC hDC = ::GetDC(hwnd);
if (!hDC)
{
- Console.Error("GetDC() failed: 0x%08X", GetLastError());
+ Error::SetWin32(error, "GetDC() failed: ", GetLastError());
return {};
}
@@ -190,7 +206,7 @@ HDC GLContextWGL::GetDCAndSetPixelFormat(HWND hwnd)
const int pf = ChoosePixelFormat(hDC, &pfd);
if (pf == 0)
{
- Console.Error("ChoosePixelFormat() failed: 0x%08X", GetLastError());
+ Error::SetWin32(error, "ChoosePixelFormat() failed: ", GetLastError());
::ReleaseDC(hwnd, hDC);
return {};
}
@@ -200,7 +216,7 @@ HDC GLContextWGL::GetDCAndSetPixelFormat(HWND hwnd)
if (!SetPixelFormat(hDC, m_pixel_format.value(), &pfd))
{
- Console.Error("SetPixelFormat() failed: 0x%08X", GetLastError());
+ Error::SetWin32(error, "SetPixelFormat() failed: ", GetLastError());
::ReleaseDC(hwnd, hDC);
return {};
}
@@ -208,26 +224,23 @@ HDC GLContextWGL::GetDCAndSetPixelFormat(HWND hwnd)
return hDC;
}
-bool GLContextWGL::InitializeDC()
+bool GLContextWGL::InitializeDC(Error* error)
{
if (m_wi.type == WindowInfo::Type::Win32)
{
- m_dc = GetDCAndSetPixelFormat(GetHWND());
+ m_dc = GetDCAndSetPixelFormat(GetHWND(), error);
if (!m_dc)
- {
- Console.Error("Failed to get DC for window");
return false;
- }
return true;
}
else if (m_wi.type == WindowInfo::Type::Surfaceless)
{
- return CreatePBuffer();
+ return CreatePBuffer(error);
}
else
{
- Console.Error("Unknown window info type %u", static_cast(m_wi.type));
+ Error::SetStringFmt(error, "Unknown window info type {}", static_cast(m_wi.type));
return false;
}
}
@@ -255,7 +268,7 @@ void GLContextWGL::ReleaseDC()
}
}
-bool GLContextWGL::CreatePBuffer()
+bool GLContextWGL::CreatePBuffer(Error* error)
{
static bool window_class_registered = false;
static const wchar_t* window_class_name = L"ContextWGLPBuffer";
@@ -278,7 +291,7 @@ bool GLContextWGL::CreatePBuffer()
if (!RegisterClassExW(&wc))
{
- Console.Error("(ContextWGL::CreatePBuffer) RegisterClassExW() failed");
+ Error::SetStringView(error, "(ContextWGL::CreatePBuffer) RegisterClassExW() failed");
return false;
}
@@ -288,13 +301,13 @@ bool GLContextWGL::CreatePBuffer()
HWND hwnd = CreateWindowExW(0, window_class_name, window_class_name, 0, 0, 0, 0, 0, NULL, NULL, NULL, NULL);
if (!hwnd)
{
- Console.Error("(ContextWGL::CreatePBuffer) CreateWindowEx() failed");
+ Error::SetStringView(error, "(ContextWGL::CreatePBuffer) CreateWindowEx() failed");
return false;
}
ScopedGuard hwnd_guard([hwnd]() { DestroyWindow(hwnd); });
- HDC hdc = GetDCAndSetPixelFormat(hwnd);
+ HDC hdc = GetDCAndSetPixelFormat(hwnd, error);
if (!hdc)
return false;
@@ -317,13 +330,13 @@ bool GLContextWGL::CreatePBuffer()
temp_rc = wglCreateContext(hdc);
if (!temp_rc || !wglMakeCurrent(hdc, temp_rc))
{
- Console.Error("Failed to create temporary context to load WGL for pbuffer.");
+ Error::SetStringView(error, "Failed to create temporary context to load WGL for pbuffer.");
return false;
}
if (!ReloadWGL(hdc) || !GLAD_WGL_ARB_pbuffer)
{
- Console.Error("Missing WGL_ARB_pbuffer");
+ Error::SetStringView(error, "Missing WGL_ARB_pbuffer");
return false;
}
}
@@ -332,7 +345,7 @@ bool GLContextWGL::CreatePBuffer()
HPBUFFERARB pbuffer = wglCreatePbufferARB(hdc, m_pixel_format.value(), 1, 1, pb_attribs);
if (!pbuffer)
{
- Console.Error("(ContextWGL::CreatePBuffer) wglCreatePbufferARB() failed");
+ Error::SetStringView(error, "(ContextWGL::CreatePBuffer) wglCreatePbufferARB() failed");
return false;
}
@@ -341,7 +354,7 @@ bool GLContextWGL::CreatePBuffer()
m_dc = wglGetPbufferDCARB(pbuffer);
if (!m_dc)
{
- Console.Error("(ContextWGL::CreatePbuffer) wglGetPbufferDCARB() failed");
+ Error::SetStringView(error, "(ContextWGL::CreatePbuffer) wglGetPbufferDCARB() failed");
return false;
}
@@ -356,12 +369,12 @@ bool GLContextWGL::CreatePBuffer()
return true;
}
-bool GLContextWGL::CreateAnyContext(HGLRC share_context, bool make_current)
+bool GLContextWGL::CreateAnyContext(HGLRC share_context, bool make_current, Error* error)
{
m_rc = wglCreateContext(m_dc);
if (!m_rc)
{
- Console.Error("wglCreateContext() failed: 0x%08X", GetLastError());
+ Error::SetWin32(error, "wglCreateContext() failed: ", GetLastError());
return false;
}
@@ -369,50 +382,54 @@ bool GLContextWGL::CreateAnyContext(HGLRC share_context, bool make_current)
{
if (!wglMakeCurrent(m_dc, m_rc))
{
- Console.Error("wglMakeCurrent() failed: 0x%08X", GetLastError());
+ Error::SetWin32(error, "wglMakeCurrent() failed: ", GetLastError());
return false;
}
// re-init glad-wgl
- if (!gladLoadWGLLoader(
- [](const char* name) -> void* { return reinterpret_cast(wglGetProcAddress(name)); }, m_dc))
+ if (!gladLoadWGL(m_dc, [](const char* name) { return (GLADapiproc)wglGetProcAddress(name); }))
{
- Console.Error("Loading GLAD WGL functions failed");
+ Error::SetStringView(error, "Loading GLAD WGL functions failed");
return false;
}
}
if (share_context && !wglShareLists(share_context, m_rc))
{
- Console.Error("wglShareLists() failed: 0x%08X", GetLastError());
+ Error::SetWin32(error, "wglShareLists() failed: ", GetLastError());
return false;
}
return true;
}
-bool GLContextWGL::CreateVersionContext(const Version& version, HGLRC share_context, bool make_current)
+bool GLContextWGL::CreateVersionContext(const Version& version, HGLRC share_context, bool make_current,
+ Error* error)
{
// we need create context attribs
if (!GLAD_WGL_ARB_create_context)
{
- Console.Error("Missing GLAD_WGL_ARB_create_context.");
+ Error::SetStringView(error, "Missing GLAD_WGL_ARB_create_context.");
return false;
}
- HGLRC new_rc;
-
- const int attribs[] = {WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
- WGL_CONTEXT_MAJOR_VERSION_ARB, version.major_version, WGL_CONTEXT_MINOR_VERSION_ARB, version.minor_version,
+ const int attribs[] = {WGL_CONTEXT_PROFILE_MASK_ARB,
+ WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
+ WGL_CONTEXT_MAJOR_VERSION_ARB,
+ version.major_version,
+ WGL_CONTEXT_MINOR_VERSION_ARB,
+ version.minor_version,
#ifdef _DEBUG
- WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB | WGL_CONTEXT_DEBUG_BIT_ARB,
+ WGL_CONTEXT_FLAGS_ARB,
+ WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB | WGL_CONTEXT_DEBUG_BIT_ARB,
#else
- WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
+ WGL_CONTEXT_FLAGS_ARB,
+ WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
#endif
- 0, 0};
-
- new_rc = wglCreateContextAttribsARB(m_dc, share_context, attribs);
+ 0,
+ 0};
+ HGLRC new_rc = wglCreateContextAttribsARB(m_dc, share_context, attribs);
if (!new_rc)
return false;
@@ -421,7 +438,7 @@ bool GLContextWGL::CreateVersionContext(const Version& version, HGLRC share_cont
{
if (!wglMakeCurrent(m_dc, make_current ? new_rc : nullptr))
{
- Console.Error("wglMakeCurrent() failed: 0x%08X", GetLastError());
+ Error::SetWin32(error, "wglMakeCurrent() failed: ", GetLastError());
wglDeleteContext(new_rc);
return false;
}
diff --git a/pcsx2/GS/Renderers/OpenGL/GLContextWGL.h b/pcsx2/GS/Renderers/OpenGL/GLContextWGL.h
index 1901d4e145..bea67f891b 100644
--- a/pcsx2/GS/Renderers/OpenGL/GLContextWGL.h
+++ b/pcsx2/GS/Renderers/OpenGL/GLContextWGL.h
@@ -1,4 +1,4 @@
-// SPDX-FileCopyrightText: 2002-2023 PCSX2 Dev Team
+// SPDX-FileCopyrightText: 2002-2024 PCSX2 Dev Team
// SPDX-License-Identifier: LGPL-3.0+
#pragma once
@@ -7,8 +7,7 @@
#include "common/RedtapeWindows.h"
-#include "glad_wgl.h"
-#include "glad.h"
+#include "glad/wgl.h"
#include
#include
@@ -19,28 +18,29 @@ public:
GLContextWGL(const WindowInfo& wi);
~GLContextWGL() override;
- static std::unique_ptr Create(const WindowInfo& wi, std::span versions_to_try);
+ static std::unique_ptr Create(const WindowInfo& wi, std::span versions_to_try, Error* error);
void* GetProcAddress(const char* name) override;
bool ChangeSurface(const WindowInfo& new_wi) override;
void ResizeSurface(u32 new_surface_width = 0, u32 new_surface_height = 0) override;
bool SwapBuffers() override;
+ bool IsCurrent() override;
bool MakeCurrent() override;
bool DoneCurrent() override;
bool SetSwapInterval(s32 interval) override;
- std::unique_ptr CreateSharedContext(const WindowInfo& wi) override;
+ std::unique_ptr CreateSharedContext(const WindowInfo& wi, Error* error) override;
private:
__fi HWND GetHWND() const { return static_cast(m_wi.window_handle); }
- HDC GetDCAndSetPixelFormat(HWND hwnd);
+ HDC GetDCAndSetPixelFormat(HWND hwnd, Error* error);
- bool Initialize(std::span versions_to_try);
- bool InitializeDC();
+ bool Initialize(std::span versions_to_try, Error* error);
+ bool InitializeDC(Error* error);
void ReleaseDC();
- bool CreatePBuffer();
- bool CreateAnyContext(HGLRC share_context, bool make_current);
- bool CreateVersionContext(const Version& version, HGLRC share_context, bool make_current);
+ bool CreatePBuffer(Error* error);
+ bool CreateAnyContext(HGLRC share_context, bool make_current, Error* error);
+ bool CreateVersionContext(const Version& version, HGLRC share_context, bool make_current, Error* error);
HDC m_dc = {};
HGLRC m_rc = {};
diff --git a/pcsx2/GS/Renderers/OpenGL/GLProgram.h b/pcsx2/GS/Renderers/OpenGL/GLProgram.h
index 5425eaa18b..4ef7fd43f6 100644
--- a/pcsx2/GS/Renderers/OpenGL/GLProgram.h
+++ b/pcsx2/GS/Renderers/OpenGL/GLProgram.h
@@ -5,7 +5,7 @@
#include "common/Pcsx2Defs.h"
-#include "glad.h"
+#include "glad/gl.h"
#include
#include
diff --git a/pcsx2/GS/Renderers/OpenGL/GLState.h b/pcsx2/GS/Renderers/OpenGL/GLState.h
index 6a717beffe..4d7928494f 100644
--- a/pcsx2/GS/Renderers/OpenGL/GLState.h
+++ b/pcsx2/GS/Renderers/OpenGL/GLState.h
@@ -5,7 +5,7 @@
#include "GS/GSVector.h"
-#include "glad.h"
+#include "glad/gl.h"
class GSTextureOGL;
diff --git a/pcsx2/GS/Renderers/OpenGL/GLStreamBuffer.h b/pcsx2/GS/Renderers/OpenGL/GLStreamBuffer.h
index 9b4da86e62..507dbfe2b6 100644
--- a/pcsx2/GS/Renderers/OpenGL/GLStreamBuffer.h
+++ b/pcsx2/GS/Renderers/OpenGL/GLStreamBuffer.h
@@ -5,7 +5,7 @@
#include "common/Pcsx2Defs.h"
-#include "glad.h"
+#include "glad/gl.h"
#include
#include
diff --git a/pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp b/pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp
index 6e9012f3c2..e3c4f3ba27 100644
--- a/pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp
+++ b/pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp
@@ -1,4 +1,4 @@
-// SPDX-FileCopyrightText: 2002-2023 PCSX2 Dev Team
+// SPDX-FileCopyrightText: 2002-2024 PCSX2 Dev Team
// SPDX-License-Identifier: LGPL-3.0+
#include "GS/Renderers/OpenGL/GLContext.h"
@@ -11,6 +11,7 @@
#include "Host.h"
#include "common/Console.h"
+#include "common/Error.h"
#include "common/StringUtil.h"
#include "imgui.h"
@@ -31,17 +32,17 @@ static constexpr u32 TEXTURE_UPLOAD_BUFFER_SIZE = 128 * 1024 * 1024;
namespace ReplaceGL
{
- static void APIENTRY ScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
+ static void GLAPIENTRY ScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
{
glScissor(left, bottom, width, height);
}
- static void APIENTRY ViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
+ static void GLAPIENTRY ViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
{
glViewport(GLint(x), GLint(y), GLsizei(w), GLsizei(h));
}
- static void APIENTRY TextureBarrier()
+ static void GLAPIENTRY TextureBarrier()
{
}
@@ -50,59 +51,59 @@ namespace ReplaceGL
namespace Emulate_DSA
{
// Texture entry point
- static void APIENTRY BindTextureUnit(GLuint unit, GLuint texture)
+ static void GLAPIENTRY BindTextureUnit(GLuint unit, GLuint texture)
{
glActiveTexture(GL_TEXTURE0 + unit);
glBindTexture(GL_TEXTURE_2D, texture);
}
- static void APIENTRY CreateTexture(GLenum target, GLsizei n, GLuint* textures)
+ static void GLAPIENTRY CreateTexture(GLenum target, GLsizei n, GLuint* textures)
{
glGenTextures(1, textures);
}
- static void APIENTRY TextureStorage(
+ static void GLAPIENTRY TextureStorage(
GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
{
BindTextureUnit(7, texture);
glTexStorage2D(GL_TEXTURE_2D, levels, internalformat, width, height);
}
- static void APIENTRY TextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
+ static void GLAPIENTRY TextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
GLsizei height, GLenum format, GLenum type, const void* pixels)
{
BindTextureUnit(7, texture);
glTexSubImage2D(GL_TEXTURE_2D, level, xoffset, yoffset, width, height, format, type, pixels);
}
- static void APIENTRY CompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset,
+ static void GLAPIENTRY CompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data)
{
BindTextureUnit(7, texture);
glCompressedTexSubImage2D(GL_TEXTURE_2D, level, xoffset, yoffset, width, height, format, imageSize, data);
}
- static void APIENTRY GetTexureImage(
+ static void GLAPIENTRY GetTexureImage(
GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels)
{
BindTextureUnit(7, texture);
glGetTexImage(GL_TEXTURE_2D, level, format, type, pixels);
}
- static void APIENTRY TextureParameteri(GLuint texture, GLenum pname, GLint param)
+ static void GLAPIENTRY TextureParameteri(GLuint texture, GLenum pname, GLint param)
{
BindTextureUnit(7, texture);
glTexParameteri(GL_TEXTURE_2D, pname, param);
}
- static void APIENTRY GenerateTextureMipmap(GLuint texture)
+ static void GLAPIENTRY GenerateTextureMipmap(GLuint texture)
{
BindTextureUnit(7, texture);
glGenerateMipmap(GL_TEXTURE_2D);
}
// Misc entry point
- static void APIENTRY CreateSamplers(GLsizei n, GLuint* samplers)
+ static void GLAPIENTRY CreateSamplers(GLsizei n, GLuint* samplers)
{
glGenSamplers(n, samplers);
}
@@ -171,10 +172,11 @@ bool GSDeviceOGL::Create()
if (!AcquireWindow(true))
return false;
- m_gl_context = GLContext::Create(m_window_info);
+ Error error;
+ m_gl_context = GLContext::Create(m_window_info, &error);
if (!m_gl_context)
{
- Console.Error("Failed to create any GL context");
+ Console.ErrorFmt("Failed to create any GL context: {}", error.GetDescription());
return false;
}
diff --git a/pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.h b/pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.h
index 93ee279eee..f49a8b98e8 100644
--- a/pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.h
+++ b/pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.h
@@ -272,7 +272,7 @@ public:
__fi static GSDeviceOGL* GetInstance() { return static_cast(g_gs_device.get()); }
// Used by OpenGL, so the same calling convention is required.
- static void APIENTRY DebugMessageCallback(GLenum gl_source, GLenum gl_type, GLuint id, GLenum gl_severity, GLsizei gl_length, const GLchar* gl_message, const void* userParam);
+ static void GLAPIENTRY DebugMessageCallback(GLenum gl_source, GLenum gl_type, GLuint id, GLenum gl_severity, GLsizei gl_length, const GLchar* gl_message, const void* userParam);
__fi bool IsDownloadPBODisabled() const { return m_disable_download_pbo; }
__fi u32 GetFBORead() const { return m_fbo_read; }
diff --git a/pcsx2/GS/Renderers/OpenGL/GSTextureOGL.h b/pcsx2/GS/Renderers/OpenGL/GSTextureOGL.h
index 2b511e6fc0..071ef55faf 100644
--- a/pcsx2/GS/Renderers/OpenGL/GSTextureOGL.h
+++ b/pcsx2/GS/Renderers/OpenGL/GSTextureOGL.h
@@ -5,7 +5,7 @@
#include "GS/Renderers/Common/GSTexture.h"
-#include "glad.h"
+#include "glad/gl.h"
class GSTextureOGL final : public GSTexture
{