mirror of https://github.com/PCSX2/pcsx2.git
gsdx-fx: Fix shader when using OpenGL
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@ -53,6 +53,11 @@ in SHADER
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layout(location = 0) out vec4 SV_Target0;
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layout(location = 0) out vec4 SV_Target0;
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layout(std140, binding = 14) uniform cb14
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{
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vec2 _xyFrame;
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vec4 _rcpFrame;
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};
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#else
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#else
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