Change an assert not to be fatal, to prevent a few games from dying if skipping the bios in dev mode.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2244 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
arcum42 2009-11-24 13:45:36 +00:00
parent 2f99d8c514
commit e68d6048f9
2 changed files with 3 additions and 3 deletions

View File

@ -173,7 +173,7 @@ static int nSyms = 0;
void disR5900AddSym(u32 addr, const char *name) {
assert( strlen(name) < 32 );
pxAssertDev(strlen(name) < 32, wxsFormat(L"Char length of symbol is more then 31 chars.", strlen(name)));
if( nSyms+1 >= nSymAlloc )
{
@ -1082,4 +1082,4 @@ const char* DisR5900CurrentState::getCString()
DisR5900CurrentState disR5900Current;
}
}

View File

@ -325,7 +325,7 @@ void SysMtgsThread::ExecuteTaskInThread()
// readpos has moved past. Otherwise the ringbuffer execution will stop on
// the readpos==writepos condition. >_<
pxAssertDev( m_RingPos != m_WritePos, "MTGS Synchronization Error -- Premature stoppage detected on ringbutter restart." );
pxAssertDev( m_RingPos != m_WritePos, "MTGS Synchronization Error -- Premature stoppage detected on ringbuffer restart." );
continue;
case GS_RINGTYPE_VSYNC: