mirror of https://github.com/PCSX2/pcsx2.git
Change an assert not to be fatal, to prevent a few games from dying if skipping the bios in dev mode.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2244 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -173,7 +173,7 @@ static int nSyms = 0;
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void disR5900AddSym(u32 addr, const char *name) {
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assert( strlen(name) < 32 );
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pxAssertDev(strlen(name) < 32, wxsFormat(L"Char length of symbol is more then 31 chars.", strlen(name)));
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if( nSyms+1 >= nSymAlloc )
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{
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@ -1082,4 +1082,4 @@ const char* DisR5900CurrentState::getCString()
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DisR5900CurrentState disR5900Current;
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}
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}
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@ -325,7 +325,7 @@ void SysMtgsThread::ExecuteTaskInThread()
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// readpos has moved past. Otherwise the ringbuffer execution will stop on
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// the readpos==writepos condition. >_<
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pxAssertDev( m_RingPos != m_WritePos, "MTGS Synchronization Error -- Premature stoppage detected on ringbutter restart." );
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pxAssertDev( m_RingPos != m_WritePos, "MTGS Synchronization Error -- Premature stoppage detected on ringbuffer restart." );
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continue;
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case GS_RINGTYPE_VSYNC:
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