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GS-HW: Round up rect for hardware draws
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@ -1574,8 +1574,9 @@ void GSRendererHW::Draw()
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}
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}
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// The rectangle of the draw
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m_r = GSVector4i(m_vt.m_min.p.xyxy(m_vt.m_max.p)).rintersect(GSVector4i(context->scissor.in));
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// The rectangle of the draw rounded up.
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const GSVector4 rect = m_vt.m_min.p.xyxy(m_vt.m_max.p) + GSVector4(0.0f, 0.0f, 0.5f, 0.5f);
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m_r = GSVector4i(rect).rintersect(GSVector4i(context->scissor.in));
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if (m_channel_shuffle)
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{
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