mirror of https://github.com/PCSX2/pcsx2.git
gsdx: add vector option for linux & openGL
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@ -162,12 +162,20 @@ GSdxApp::GSdxApp()
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m_gs_upscale_multiplier.push_back(GSSetting(5, "5x Native", ""));
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m_gs_upscale_multiplier.push_back(GSSetting(6, "6x Native", ""));
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m_gs_max_anisotropy.push_back(GSSetting(1, "1x", ""));
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m_gs_max_anisotropy.push_back(GSSetting(1, "1x", "Off"));
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m_gs_max_anisotropy.push_back(GSSetting(2, "2x", ""));
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m_gs_max_anisotropy.push_back(GSSetting(4, "4x", ""));
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m_gs_max_anisotropy.push_back(GSSetting(8, "8x", ""));
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m_gs_max_anisotropy.push_back(GSSetting(16, "16x", ""));
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m_gs_filter.push_back(GSSetting(0, "Nearest", ""));
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m_gs_filter.push_back(GSSetting(1, "Bilinear", "Forced"));
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m_gs_filter.push_back(GSSetting(2, "Bilinear", "PS2"));
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m_gs_gl_ext.push_back(GSSetting(-1, "Auto", ""));
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m_gs_gl_ext.push_back(GSSetting(0, "Force-Disabled", ""));
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m_gs_gl_ext.push_back(GSSetting(1, "Force-Enabled", ""));
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m_gpu_renderers.push_back(GSSetting(0, "Direct3D9 (Software)", ""));
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m_gpu_renderers.push_back(GSSetting(1, "Direct3D11 (Software)", ""));
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m_gpu_renderers.push_back(GSSetting(2, "SDL 1.3 (Software)", ""));
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@ -63,6 +63,8 @@ public:
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vector<GSSetting> m_gs_aspectratio;
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vector<GSSetting> m_gs_upscale_multiplier;
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vector<GSSetting> m_gs_max_anisotropy;
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vector<GSSetting> m_gs_filter;
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vector<GSSetting> m_gs_gl_ext;
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vector<GSSetting> m_gpu_renderers;
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vector<GSSetting> m_gpu_filter;
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