dev9null reformat

This commit is contained in:
Clang Format 2016-08-24 23:16:38 +02:00 committed by Gregory Hainaut
parent e3a2ad03bc
commit e61d14168a
4 changed files with 207 additions and 187 deletions

View File

@ -28,24 +28,23 @@ PluginConf Ini;
void setLoggingState()
{
if (conf.Log)
{
if (conf.Log) {
Dev9Log.WriteToConsole = true;
Dev9Log.WriteToFile = true;
}
else
{
} else {
Dev9Log.WriteToConsole = false;
Dev9Log.WriteToFile = false;
}
}
EXPORT_C_(void) DEV9about()
EXPORT_C_(void)
DEV9about()
{
SysMessage("Dev9null: A simple null plugin.");
}
EXPORT_C_(void) DEV9configure()
EXPORT_C_(void)
DEV9configure()
{
LoadConfig();
PluginNullConfigure("Since this is a null plugin, all that is really configurable is logging.", conf.Log);
@ -55,8 +54,7 @@ EXPORT_C_(void) DEV9configure()
void LoadConfig()
{
string IniPath = s_strIniPath + "/Dev9null.ini";
if (!Ini.Open(IniPath, READ_FILE))
{
if (!Ini.Open(IniPath, READ_FILE)) {
Dev9Log.WriteLn("Failed to open %s", IniPath.c_str());
SaveConfig();
return;
@ -69,8 +67,7 @@ void LoadConfig()
void SaveConfig()
{
string IniPath = s_strIniPath + "/Dev9null.ini";
if (!Ini.Open(IniPath, WRITE_FILE))
{
if (!Ini.Open(IniPath, WRITE_FILE)) {
Dev9Log.WriteLn("Failed to open %s", IniPath.c_str());
return;
}
@ -78,4 +75,3 @@ void SaveConfig()
Ini.WriteInt("logging", conf.Log);
Ini.Close();
}

View File

@ -60,7 +60,8 @@ void LogInit()
Dev9Log.Open(LogFile);
}
EXPORT_C_(void) DEV9setLogDir(const char* dir)
EXPORT_C_(void)
DEV9setLogDir(const char* dir)
{
// Get the path to the log directory.
s_strLogPath = (dir == NULL) ? "logs" : dir;
@ -70,23 +71,27 @@ EXPORT_C_(void) DEV9setLogDir(const char* dir)
LogInit();
}
EXPORT_C_(u32) PS2EgetLibType()
EXPORT_C_(u32)
PS2EgetLibType()
{
return PS2E_LT_DEV9;
}
EXPORT_C_(char*) PS2EgetLibName()
EXPORT_C_(char*)
PS2EgetLibName()
{
snprintf(libraryName, 255, "DEV9null Driver %lld%s", SVN_REV, SVN_MODS ? "m" : "");
return libraryName;
}
EXPORT_C_(u32) PS2EgetLibVersion2(u32 type)
EXPORT_C_(u32)
PS2EgetLibVersion2(u32 type)
{
return (version << 16) | (revision << 8) | build;
}
EXPORT_C_(s32) DEV9init()
EXPORT_C_(s32)
DEV9init()
{
LoadConfig();
setLoggingState();
@ -98,13 +103,15 @@ EXPORT_C_(s32) DEV9init()
return 0;
}
EXPORT_C_(void) DEV9shutdown()
EXPORT_C_(void)
DEV9shutdown()
{
Dev9Log.WriteLn("Shutting down Dev9null.");
Dev9Log.Close();
}
EXPORT_C_(s32) DEV9open(void *pDsp)
EXPORT_C_(s32)
DEV9open(void* pDsp)
{
Dev9Log.WriteLn("Opening Dev9null.");
// Get anything ready we need to. Opening and creating hard
@ -112,20 +119,22 @@ EXPORT_C_(s32) DEV9open(void *pDsp)
return 0;
}
EXPORT_C_(void) DEV9close()
EXPORT_C_(void)
DEV9close()
{
Dev9Log.WriteLn("Closing Dev9null.");
// Close files opened.
}
EXPORT_C_(u8) DEV9read8(u32 addr)
EXPORT_C_(u8)
DEV9read8(u32 addr)
{
u8 value = 0;
switch(addr)
{
switch (addr) {
// case 0x1F80146E: // DEV9 hardware type (0x32 for an expansion bay)
case 0x10000038: /*value = dev9Ru8(addr);*/ break; // We need to have at least one case to avoid warnings.
case 0x10000038: /*value = dev9Ru8(addr);*/
break; // We need to have at least one case to avoid warnings.
default:
//value = dev9Ru8(addr);
Dev9Log.WriteLn("*Unknown 8 bit read at address %lx", addr);
@ -134,12 +143,12 @@ EXPORT_C_(u8) DEV9read8(u32 addr)
return value;
}
EXPORT_C_(u16) DEV9read16(u32 addr)
EXPORT_C_(u16)
DEV9read16(u32 addr)
{
u16 value = 0;
switch(addr)
{
switch (addr) {
// Addresses you may want to catch here include:
// case 0x1F80146E: // DEV9 hardware type (0x32 for an expansion bay)
// case 0x10000002: // The Smart Chip revision. Should be 0x11
@ -157,7 +166,8 @@ EXPORT_C_(u16) DEV9read16(u32 addr)
// case 0x1000004E: // status
// case 0x1000005C: // status
// case 0x10000064: // if_ctrl
case 0x10000038: /*value = dev9Ru16(addr);*/ break;
case 0x10000038: /*value = dev9Ru16(addr);*/
break;
default:
//value = dev9Ru16(addr);
Dev9Log.WriteLn("*Unknown 16 bit read at address %lx", addr);
@ -167,13 +177,14 @@ EXPORT_C_(u16) DEV9read16(u32 addr)
return value;
}
EXPORT_C_(u32 ) DEV9read32(u32 addr)
EXPORT_C_(u32)
DEV9read32(u32 addr)
{
u32 value = 0;
switch(addr)
{
case 0x10000038: /*value = dev9Ru32(addr);*/ break;
switch (addr) {
case 0x10000038: /*value = dev9Ru32(addr);*/
break;
default:
//value = dev9Ru32(addr);
Dev9Log.WriteLn("*Unknown 32 bit read at address %lx", addr);
@ -183,11 +194,12 @@ EXPORT_C_(u32 ) DEV9read32(u32 addr)
return value;
}
EXPORT_C_(void) DEV9write8(u32 addr, u8 value)
EXPORT_C_(void)
DEV9write8(u32 addr, u8 value)
{
switch(addr)
{
case 0x10000038: /*dev9Ru8(addr) = value;*/ break;
switch (addr) {
case 0x10000038: /*dev9Ru8(addr) = value;*/
break;
default:
Dev9Log.WriteLn("*Unknown 8 bit write; address %lx = %x", addr, value);
//dev9Ru8(addr) = value;
@ -195,13 +207,14 @@ EXPORT_C_(void) DEV9write8(u32 addr, u8 value)
}
}
EXPORT_C_(void) DEV9write16(u32 addr, u16 value)
{
switch(addr)
EXPORT_C_(void)
DEV9write16(u32 addr, u16 value)
{
switch (addr) {
// Remember that list on DEV9read16? You'll want to write to a
// lot of them, too.
case 0x10000038: /*dev9Ru16(addr) = value;*/ break;
case 0x10000038: /*dev9Ru16(addr) = value;*/
break;
default:
Dev9Log.WriteLn("*Unknown 16 bit write; address %lx = %x", addr, value);
//dev9Ru16(addr) = value;
@ -209,11 +222,12 @@ EXPORT_C_(void) DEV9write16(u32 addr, u16 value)
}
}
EXPORT_C_(void) DEV9write32(u32 addr, u32 value)
EXPORT_C_(void)
DEV9write32(u32 addr, u32 value)
{
switch(addr)
{
case 0x10000038: /*dev9Ru32(addr) = value;*/ break;
switch (addr) {
case 0x10000038: /*dev9Ru32(addr) = value;*/
break;
default:
Dev9Log.WriteLn("*Unknown 32 bit write; address %lx = %x", addr, value);
//dev9Ru32(addr) = value;
@ -222,7 +236,8 @@ EXPORT_C_(void) DEV9write32(u32 addr, u32 value)
}
//#ifdef ENABLE_NEW_IOPDMA_DEV9
EXPORT_C_(s32) DEV9dmaRead(s32 channel, u32* data, u32 bytesLeft, u32* bytesProcessed)
EXPORT_C_(s32)
DEV9dmaRead(s32 channel, u32* data, u32 bytesLeft, u32* bytesProcessed)
{
// You'll want to put your own DMA8 reading code here.
// Time to interact with your fake (or real) hardware.
@ -231,7 +246,8 @@ EXPORT_C_(s32) DEV9dmaRead(s32 channel, u32* data, u32 bytesLeft, u32* bytesProc
return 0;
}
EXPORT_C_(s32) DEV9dmaWrite(s32 channel, u32* data, u32 bytesLeft, u32* bytesProcessed)
EXPORT_C_(s32)
DEV9dmaWrite(s32 channel, u32* data, u32 bytesLeft, u32* bytesProcessed)
{
// See above.
Dev9Log.WriteLn("Writing DMA8 Mem.");
@ -239,26 +255,30 @@ EXPORT_C_(s32) DEV9dmaWrite(s32 channel, u32* data, u32 bytesLeft, u32* bytesPro
return 0;
}
EXPORT_C_(void) DEV9dmaInterrupt(s32 channel)
EXPORT_C_(void)
DEV9dmaInterrupt(s32 channel)
{
// See above.
}
//#else
EXPORT_C_(void) DEV9readDMA8Mem(u32 *pMem, int size)
EXPORT_C_(void)
DEV9readDMA8Mem(u32* pMem, int size)
{
// You'll want to put your own DMA8 reading code here.
// Time to interact with your fake (or real) hardware.
Dev9Log.WriteLn("Reading DMA8 Mem.");
}
EXPORT_C_(void) DEV9writeDMA8Mem(u32* pMem, int size)
EXPORT_C_(void)
DEV9writeDMA8Mem(u32* pMem, int size)
{
// See above.
Dev9Log.WriteLn("Writing DMA8 Mem.");
}
//#endif
EXPORT_C_(void) DEV9irqCallback(DEV9callback callback)
EXPORT_C_(void)
DEV9irqCallback(DEV9callback callback)
{
// Setting our callback. You will call it with DEV9irq(cycles),
// Where cycles is the number of cycles till the irq is triggered.
@ -271,13 +291,15 @@ int _DEV9irqHandler(void)
return 0;
}
EXPORT_C_(DEV9handler) DEV9irqHandler(void)
EXPORT_C_(DEV9handler)
DEV9irqHandler(void)
{
// Pass it to pcsx2.
return (DEV9handler)_DEV9irqHandler;
}
EXPORT_C_(void) DEV9setSettingsDir(const char* dir)
EXPORT_C_(void)
DEV9setSettingsDir(const char* dir)
{
// Grab the ini directory.
s_strIniPath = (dir == NULL) ? "inis" : dir;
@ -285,17 +307,18 @@ EXPORT_C_(void) DEV9setSettingsDir(const char* dir)
// extended funcs
EXPORT_C_(s32) DEV9test()
EXPORT_C_(s32)
DEV9test()
{
return 0;
}
EXPORT_C_(s32) DEV9freeze(int mode, freezeData *data)
EXPORT_C_(s32)
DEV9freeze(int mode, freezeData* data)
{
// This should store or retrieve any information, for if emulation
// gets suspended, or for savestates.
switch(mode)
{
switch (mode) {
case FREEZE_LOAD:
// Load previously saved data.
break;

View File

@ -25,7 +25,8 @@
#include "PS2Edefs.h"
#include "PS2Eext.h"
typedef struct {
typedef struct
{
s32 Log;
} Config;