Added GameFix for Transformers and Test Drive Unlimited to solve the slow booting issue, Test Drive is now playable at least :P. Also tidied up a small bit of VIF DIRECT/HL, no functional changes made.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4608 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
refraction 2011-04-30 18:30:31 +00:00
parent 157c6ef432
commit e615fe1c08
5 changed files with 30 additions and 9 deletions

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@ -52,6 +52,7 @@ enum GamefixId
Fix_SkipMpeg,
Fix_OPHFlag,
Fix_DMABusy,
Fix_VIFFIFO,
GamefixId_COUNT
};
@ -341,7 +342,8 @@ struct Pcsx2Config
EETimingHack :1, // General purpose timing hack.
SkipMPEGHack :1, // Skips MPEG videos (Katamari and other games need this)
OPHFlagHack :1, // Bleach Blade Battlers
DMABusyHack :1; // Denies writes to the DMAC when it's busy. This is correct behaviour but bad timing can cause problems.
DMABusyHack :1, // Denies writes to the DMAC when it's busy. This is correct behaviour but bad timing can cause problems.
VIFFIFOHack :1; // Pretends to fill the non-existant VIF FIFO Buffer.
BITFIELD_END
GamefixOptions();
@ -487,6 +489,7 @@ TraceLogFilters& SetTraceConfig();
#define CHECK_SKIPMPEGHACK (EmuConfig.Gamefixes.SkipMPEGHack) // Finds sceMpegIsEnd pattern to tell the game the mpeg is finished (Katamari and a lot of games need this)
#define CHECK_OPHFLAGHACK (EmuConfig.Gamefixes.OPHFlagHack) // Bleach Blade Battlers
#define CHECK_DMABUSYHACK (EmuConfig.Gamefixes.DMABusyHack) // Denies writes to the DMAC when it's busy. This is correct behaviour but bad timing can cause problems.
#define CHECK_VIFFIFOHACK (EmuConfig.Gamefixes.VIFFIFOHack) // Pretends to fill the non-existant VIF FIFO Buffer.
//------------ Advanced Options!!! ---------------
#define CHECK_VU_OVERFLOW (EmuConfig.Cpu.Recompiler.vuOverflow)

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@ -136,6 +136,11 @@ mem32_t __fastcall _hwRead32(u32 mem)
}
break;
}
//Hack for Transformers and Test Drive Unlimited to simulate filling the VIF FIFO
//It actually stalls VIF a few QW before the end of the transfer, so we need to pretend its all gone
//else itll take aaaaaaaaages to boot.
if(mem == (D1_CHCR + 0x10) && CHECK_VIFFIFOHACK)
return psHu32(mem) + (vif1ch.qwc * 16);
return psHu32(mem);
}

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@ -252,7 +252,8 @@ const wxChar *const tbl_GamefixNames[] =
L"EETiming",
L"SkipMpeg",
L"OPHFlag",
L"DMABusy"
L"DMABusy",
L"VIFFIFO"
};
const __fi wxChar* EnumToString( GamefixId id )
@ -310,6 +311,7 @@ void Pcsx2Config::GamefixOptions::Set( GamefixId id, bool enabled )
case Fix_SkipMpeg: SkipMPEGHack = enabled; break;
case Fix_OPHFlag: OPHFlagHack = enabled; break;
case Fix_DMABusy: DMABusyHack = enabled; break;
case Fix_VIFFIFO: VIFFIFOHack = enabled; break;
jNO_DEFAULT;
}
@ -331,8 +333,9 @@ bool Pcsx2Config::GamefixOptions::Get( GamefixId id ) const
case Fix_SkipMpeg: return SkipMPEGHack;
case Fix_OPHFlag: return OPHFlagHack;
case Fix_DMABusy: return DMABusyHack;
case Fix_VIFFIFO: return VIFFIFOHack;
jNO_DEFAULT
jNO_DEFAULT;
}
return false; // unreachable, but we still need to suppress warnings >_<
}
@ -352,6 +355,7 @@ void Pcsx2Config::GamefixOptions::LoadSave( IniInterface& ini )
IniBitBool( SkipMPEGHack );
IniBitBool( OPHFlagHack );
IniBitBool( DMABusyHack );
IniBitBool( VIFFIFOHack );
}
Pcsx2Config::Pcsx2Config()

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@ -200,15 +200,12 @@ template<int idx> __fi int _vifCode_Direct(int pass, const u8* data, bool isDire
// only seems to happen on TTE mode transfers with their split-64-bit packets, there shouldn't
// be any need to worry about queuing more than 16 bytes of data,
//
ret = 0;
minSize = aMin(minSize, 4-partial_count);
for( uint i=0; i<(minSize & 3); ++i)
{
partial_write[partial_count++] = ((u32*)data)[i];
ret++;
}
pxAssume( partial_count <= 4 );
@ -220,6 +217,8 @@ template<int idx> __fi int _vifCode_Direct(int pass, const u8* data, bool isDire
GetMTGS().SendDataPacket();
partial_count = 0;
}
ret = minSize;
}
else
{
@ -242,7 +241,9 @@ template<int idx> __fi int _vifCode_Direct(int pass, const u8* data, bool isDire
{
vif1.cmd = 0;
}
vif1.vifstalled = true;
return ret;
}
return 0;

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@ -90,6 +90,14 @@ Panels::GameFixesPanel::GameFixesPanel( wxWindow* parent )
L"Known to affect following games:\n"
L" * Mana Khemia 1 (Going \"off campus\")\n"
)
},
{
_("Simulate VIF1 FIFO read ahead. Fixes slow loading games."),
pxEt( "!ContextTip:Gamefixes:VIF1 FIFO hack",
L"Known to affect following games:\n"
L" * Test Drive Unlimited\n"
L" * Transformers"
)
}
};