mirror of https://github.com/PCSX2/pcsx2.git
Metal: Fix ImGui renderer
Turns out those were bitcasts, not conversions
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@ -1753,7 +1753,7 @@ void GSDeviceMTL::RenderImGui(ImDrawData* data)
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[enc setVertexBytes:&transform length:sizeof(transform) atIndex:GSMTLBufferIndexUniforms];
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simd::uint4 last_scissor = simd::make_uint4(0, 0, m_display->GetWindowWidth(), m_display->GetWindowHeight());
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simd::float2 fb_size = simd::float2(last_scissor.zw);
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simd::float2 fb_size = simd_float(last_scissor.zw);
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simd::float2 clip_off = ToSimd(data->DisplayPos); // (0,0) unless using multi-viewports
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simd::float2 clip_scale = ToSimd(data->FramebufferScale); // (1,1) unless using retina display which are often (2,2)
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ImTextureID last_tex = nullptr;
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@ -1779,7 +1779,7 @@ void GSDeviceMTL::RenderImGui(ImDrawData* data)
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clip_max = simd::min(clip_max, fb_size);
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if (simd::any(clip_min >= clip_max))
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continue;
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simd::uint4 scissor = simd::make_uint4(simd::uint2(clip_min), simd::uint2(clip_max - clip_min));
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simd::uint4 scissor = simd::make_uint4(simd_uint(clip_min), simd_uint(clip_max - clip_min));
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ImTextureID tex = cmd.GetTexID();
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if (simd::any(scissor != last_scissor))
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{
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