microVU: tweaked some regAlloc stuff; i think it should be faster.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1580 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
cottonvibes 2009-07-29 01:14:56 +00:00
parent 16fb25c1ed
commit e514d340b6
2 changed files with 18 additions and 27 deletions

View File

@ -80,9 +80,9 @@ declareAllVariables
#define _Z ((mVU->code>>22) & 0x1)
#define _W ((mVU->code>>21) & 0x1)
#define _XYZW_SS (_X+_Y+_Z+_W==1)
#define _X_Y_Z_W (((mVU->code >> 21 ) & 0xF ))
#define _xyzw_ACC ((_XYZW_SS && !_X) ? 15 : _X_Y_Z_W)
#define _XYZW_SS (_X+_Y+_Z+_W==1)
#define _XYZW_SS2 (_XYZW_SS && (_X_Y_Z_W != 8))
#define _bc_ (mVU->code & 0x3)
#define _bc_x ((mVU->code & 0x3) == 0)

View File

@ -120,7 +120,10 @@ void setupPass1(microVU* mVU, int opCase, bool isACC, bool noFlagUpdate) {
// Sets Up Ft Reg for Normal, BC, I, and Q Cases
void setupFtReg(microVU* mVU, int& Ft, int opCase) {
opCase1 { Ft = mVU->regAlloc->allocReg(_Ft_); }
opCase1 {
if (_XYZW_SS2) Ft = mVU->regAlloc->allocReg(_Ft_, 0, _X_Y_Z_W);
else Ft = mVU->regAlloc->allocReg(_Ft_);
}
opCase2 {
int tempFt = mVU->regAlloc->allocReg(_Ft_);
Ft = mVU->regAlloc->allocReg();
@ -141,26 +144,23 @@ void mVU_FMACa(microVU* mVU, int recPass, int opCase, int opType, bool isACC, co
if (isACC) {
Fs = mVU->regAlloc->allocReg(_Fs_, 0, _X_Y_Z_W);
ACC = mVU->regAlloc->allocReg((_X_Y_Z_W == 0xf) ? -1 : 32, 32, 0xf, 0);
if (_XYZW_SS && _X_Y_Z_W != 8) SSE2_PSHUFD_XMM_to_XMM(ACC, ACC, shuffleSS(_X_Y_Z_W));
if (_XYZW_SS2) SSE2_PSHUFD_XMM_to_XMM(ACC, ACC, shuffleSS(_X_Y_Z_W));
}
else { Fs = mVU->regAlloc->allocReg(_Fs_, _Fd_, _X_Y_Z_W); }
opCase1 { if (_XYZW_SS && _X_Y_Z_W != 8) { SSE2_PSHUFD_XMM_to_XMM(Ft, Ft, shuffleSS(_X_Y_Z_W)); } }
opCase2 { if (opType == 2) { mVUclamp1(Fs, -1, _X_Y_Z_W); } } // Clamp Needed for alot of games (TOTA, DoM, etc...)
opCase2 { if (opType == 2) { mVUclamp1(Fs, -1, _X_Y_Z_W); } } // Clamp Needed for alot of games (TOTA, DoM, etc...)
if (_XYZW_SS) SSE_SS[opType](mVU, Fs, Ft, -1, -1);
else SSE_PS[opType](mVU, Fs, Ft, -1, -1);
opCase1 { if (_XYZW_SS && _X_Y_Z_W != 8) { SSE2_PSHUFD_XMM_to_XMM(Ft, Ft, shuffleSS(_X_Y_Z_W)); } }
if (isACC) {
if (_XYZW_SS) SSE_MOVSS_XMM_to_XMM(ACC, Fs);
else mVUmergeRegs(ACC, Fs, _X_Y_Z_W);
mVUupdateFlags(mVU, ACC, Fs, ((opCase==2) ? Ft : -1));
if (_XYZW_SS && _X_Y_Z_W != 8) SSE2_PSHUFD_XMM_to_XMM(ACC, ACC, shuffleSS(_X_Y_Z_W));
mVUupdateFlags(mVU, ACC, Fs, ((opCase==2) ? Ft : (((opCase==1) && _XYZW_SS2) ? Ft : -1)));
if (_XYZW_SS2) SSE2_PSHUFD_XMM_to_XMM(ACC, ACC, shuffleSS(_X_Y_Z_W));
mVU->regAlloc->clearNeeded(ACC);
}
else mVUupdateFlags(mVU, Fs, ((opCase==2) ? Ft : -1));
else mVUupdateFlags(mVU, Fs, ((opCase==2) ? Ft : -1), (((opCase==1) && _XYZW_SS2) ? Ft : -1));
mVU->regAlloc->clearNeeded(Fs); // Always Clear Written Reg First
mVU->regAlloc->clearNeeded(Ft);
@ -178,19 +178,16 @@ void mVU_FMACb(microVU* mVU, int recPass, int opCase, int opType, const char* op
Fs = mVU->regAlloc->allocReg(_Fs_, 0, _X_Y_Z_W);
ACC = mVU->regAlloc->allocReg(32, 32, 0xf, 0);
if (_XYZW_SS && _X_Y_Z_W != 8) { SSE2_PSHUFD_XMM_to_XMM(ACC, ACC, shuffleSS(_X_Y_Z_W)); }
opCase1 { if (_XYZW_SS && _X_Y_Z_W != 8) { SSE2_PSHUFD_XMM_to_XMM(Ft, Ft, shuffleSS(_X_Y_Z_W)); } }
if (_XYZW_SS2) { SSE2_PSHUFD_XMM_to_XMM(ACC, ACC, shuffleSS(_X_Y_Z_W)); }
opCase2 { mVUclamp1(Fs, -1, _X_Y_Z_W); } // Clamp Needed for alot of games (TOTA, DoM, etc...)
if (_XYZW_SS) SSE_SS[2](mVU, Fs, Ft, -1, -1);
else SSE_PS[2](mVU, Fs, Ft, -1, -1);
opCase1 { if (_XYZW_SS && _X_Y_Z_W != 8) { SSE2_PSHUFD_XMM_to_XMM(Ft, Ft, shuffleSS(_X_Y_Z_W)); } }
if (_XYZW_SS || _X_Y_Z_W == 0xf) {
if (_XYZW_SS) SSE_SS[opType](mVU, ACC, Fs, -1, -1);
else SSE_PS[opType](mVU, ACC, Fs, -1, -1);
mVUupdateFlags(mVU, ACC, Fs, ((opCase==2) ? Ft : -1));
mVUupdateFlags(mVU, ACC, Fs, ((opCase==2) ? Ft : (((opCase==1) && _XYZW_SS2) ? Ft : -1)));
if (_XYZW_SS && _X_Y_Z_W != 8) SSE2_PSHUFD_XMM_to_XMM(ACC, ACC, shuffleSS(_X_Y_Z_W));
}
else {
@ -218,17 +215,15 @@ void mVU_FMACc(microVU* mVU, int recPass, int opCase, const char* opName) {
ACC = mVU->regAlloc->allocReg(32);
Fs = mVU->regAlloc->allocReg(_Fs_, _Fd_, _X_Y_Z_W);
if (_XYZW_SS && _X_Y_Z_W != 8) { SSE2_PSHUFD_XMM_to_XMM(ACC, ACC, shuffleSS(_X_Y_Z_W)); }
opCase1 { if (_XYZW_SS && _X_Y_Z_W != 8) { SSE2_PSHUFD_XMM_to_XMM(Ft, Ft, shuffleSS(_X_Y_Z_W)); } }
if (_XYZW_SS2) { SSE2_PSHUFD_XMM_to_XMM(ACC, ACC, shuffleSS(_X_Y_Z_W)); }
opCase2 { mVUclamp1(Fs, -1, _X_Y_Z_W); } // Clamp Needed for alot of games (TOTA, DoM, etc...)
if (_XYZW_SS) { SSE_SS[2](mVU, Fs, Ft, -1, -1); SSE_SS[0](mVU, Fs, ACC, -1, -1); }
else { SSE_PS[2](mVU, Fs, Ft, -1, -1); SSE_PS[0](mVU, Fs, ACC, -1, -1); }
if (_XYZW_SS && _X_Y_Z_W != 8) { SSE2_PSHUFD_XMM_to_XMM(ACC, ACC, shuffleSS(_X_Y_Z_W)); }
opCase1 { if (_XYZW_SS && _X_Y_Z_W != 8) { SSE2_PSHUFD_XMM_to_XMM(Ft, Ft, shuffleSS(_X_Y_Z_W)); } }
if (_XYZW_SS2) { SSE2_PSHUFD_XMM_to_XMM(ACC, ACC, shuffleSS(_X_Y_Z_W)); }
mVUupdateFlags(mVU, Fs, ((opCase==2) ? Ft : -1));
mVUupdateFlags(mVU, Fs, ((opCase==2) ? Ft : -1), (((opCase==1) && _XYZW_SS2) ? Ft : -1));
mVU->regAlloc->clearNeeded(Fs); // Always Clear Written Reg First
mVU->regAlloc->clearNeeded(Ft);
@ -247,14 +242,10 @@ void mVU_FMACd(microVU* mVU, int recPass, int opCase, const char* opName) {
Fs = mVU->regAlloc->allocReg(_Fs_, 0, _X_Y_Z_W);
Fd = mVU->regAlloc->allocReg(32, _Fd_, _X_Y_Z_W);
opCase1 { if (_XYZW_SS && _X_Y_Z_W != 8) { SSE2_PSHUFD_XMM_to_XMM(Ft, Ft, shuffleSS(_X_Y_Z_W)); } }
if (_XYZW_SS) { SSE_SS[2](mVU, Fs, Ft, -1, -1); SSE_SS[1](mVU, Fd, Fs, -1, -1); }
else { SSE_PS[2](mVU, Fs, Ft, -1, -1); SSE_PS[1](mVU, Fd, Fs, -1, -1); }
opCase1 { if (_XYZW_SS && _X_Y_Z_W != 8) { SSE2_PSHUFD_XMM_to_XMM(Ft, Ft, shuffleSS(_X_Y_Z_W)); } }
mVUupdateFlags(mVU, Fd, Fs, ((opCase==2) ? Ft : -1));
mVUupdateFlags(mVU, Fd, Fs, ((opCase==2) ? Ft : (((opCase==1) && _XYZW_SS2) ? Ft : -1)));
mVU->regAlloc->clearNeeded(Fd); // Always Clear Written Reg First
mVU->regAlloc->clearNeeded(Ft);