mirror of https://github.com/PCSX2/pcsx2.git
GSdx: Just committing this so I don't have to recreate it at some point.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2406 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
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<Option compiler="gcc" />
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<Build>
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<Compiler>
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<Add option="-g" />
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</Compiler>
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</Target>
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<Target title="Release SSE2 Linux">
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<Option object_output="obj/Release/" />
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<Add option="-O2" />
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<Add option="-Wall" />
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<Add option="-m32" />
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<Add directory="$(SvnRootDir)/common/include" />
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<Unit filename="GPU.h" />
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<Unit filename="GPUDrawScanline.h" />
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<Unit filename="GS.cpp" />
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<Unit filename="GS.h" />
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<Unit filename="GSAlignedClass.cpp" />
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<Unit filename="GSAlignedClass.h" />
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<Unit filename="GSBlock.cpp" />
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<Unit filename="GSBlock.h" />
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<Unit filename="GSPerfMon.cpp" />
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<Unit filename="GSPerfMon.h" />
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<Unit filename="GSRasterizer.cpp" />
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<Unit filename="GSRasterizer.h" />
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<Unit filename="GSRenderer.cpp" />
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<Unit filename="GSRenderer.h" />
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<Unit filename="GSRendererDX.cpp" />
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<Unit filename="GSRendererDX.h" />
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<Unit filename="GSRendererDX10.cpp" />
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<Unit filename="GSRendererDX10.h" />
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<Unit filename="GSRendererDX11.cpp" />
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<Unit filename="GSRendererDX11.h" />
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<Unit filename="GSRendererDX9.cpp" />
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<Unit filename="GSRendererDX9.h" />
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<Unit filename="GSRendererHW.cpp" />
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<Unit filename="GSRendererHW.h" />
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<Unit filename="GSRendererNull.cpp" />
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<Unit filename="GSRendererNull.h" />
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<Unit filename="GSRendererOGL.cpp" />
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<Unit filename="GSRendererOGL.h" />
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<Unit filename="GSRendererSW.cpp" />
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<Unit filename="GSRendererSW.h" />
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<Unit filename="GSScanlineEnvironment.h" />
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<Unit filename="GSSetting.cpp" />
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<Unit filename="GSSetting.h" />
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<Unit filename="GSSettingsDlg.cpp" />
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<Unit filename="GSSettingsDlg.h" />
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<Unit filename="GSSetupPrimCodeGenerator.cpp" />
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<Unit filename="GSSetupPrimCodeGenerator.h" />
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<Unit filename="GSState.cpp" />
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<Unit filename="GSState.h" />
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<Unit filename="GSTables.cpp" />
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<Unit filename="GSTables.h" />
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<Unit filename="GSTexture.cpp" />
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<Unit filename="GSTexture.h" />
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<Unit filename="GSTexture10.h" />
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<Unit filename="GSTexture11.h" />
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<Unit filename="GSTexture7.cpp" />
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<Unit filename="GSTexture7.h" />
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<Unit filename="GSTexture9.cpp" />
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<Unit filename="GSTexture9.h" />
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<Unit filename="GSTextureCache.cpp" />
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<Unit filename="GSTextureCache.h" />
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<Unit filename="GSTextureCache10.cpp" />
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<Unit filename="GSTextureCache10.h" />
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<Unit filename="GSTextureCache11.cpp" />
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<Unit filename="GSTextureCache11.h" />
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<Unit filename="GSTextureCache9.cpp" />
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<Unit filename="GSTextureCache9.h" />
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<Unit filename="GSTextureCacheOGL.cpp" />
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<Unit filename="GSTextureCacheOGL.h" />
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<Unit filename="GSTextureCacheSW.cpp" />
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<Unit filename="GSTextureCacheSW.h" />
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<Unit filename="GSTextureFX.cpp" />
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<Unit filename="GSTextureFX10.cpp" />
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<Unit filename="GSTextureFX11.cpp" />
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<Unit filename="GSTextureFX9.cpp" />
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<Unit filename="GSThread.cpp" />
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<Unit filename="GSThread.h" />
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<Unit filename="GSUtil.cpp" />
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<Unit filename="GSUtil.h" />
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<Unit filename="GSVector.cpp" />
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<Unit filename="GSVector.h" />
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<Unit filename="GSVertex.h" />
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<Unit filename="GSVertexHW.h" />
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<Unit filename="GSVertexList.cpp" />
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<Unit filename="GSVertexList.h" />
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<Unit filename="GSVertexSW.cpp" />
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<Unit filename="GSVertexSW.h" />
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<Unit filename="GSVertexTrace.cpp" />
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<Unit filename="GSVertexTrace.h" />
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<Unit filename="GSWnd.cpp" />
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<Unit filename="GSWnd.h" />
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<Unit filename="GSdx.cpp" />
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<Unit filename="GSdx.h" />
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<Unit filename="resource.h" />
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<Unit filename="stdafx.cpp" />
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<Unit filename="stdafx.h" />
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<Extensions>
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<code_completion />
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<debugger />
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</Extensions>
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</Project>
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</CodeBlocks_project_file>
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