diff --git a/plugins/GSdx/Renderers/OpenGL/GSRendererOGL.cpp b/plugins/GSdx/Renderers/OpenGL/GSRendererOGL.cpp index 01ab5c7bc4..0708b94a90 100644 --- a/plugins/GSdx/Renderers/OpenGL/GSRendererOGL.cpp +++ b/plugins/GSdx/Renderers/OpenGL/GSRendererOGL.cpp @@ -1040,7 +1040,6 @@ void GSRendererOGL::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sour // It is way too complex to emulate texture shuffle with DATE. So just use // the slow but accurate algo GL_PERF("DATE with %s", m_texture_shuffle ? "texture shuffle" : "no prim overlap"); - m_require_full_barrier = true; DATE_GL45 = true; DATE = false; } else if (m_om_csel.wa && !m_context->TEST.ATE) { @@ -1060,7 +1059,6 @@ void GSRendererOGL::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sour // texture barrier will split the draw call into n draw call. It is very efficient for // few primitive draws. Otherwise it sucks. GL_PERF("Slower DATE with alpha %d-%d", m_vt.m_alpha.min, m_vt.m_alpha.max); - m_require_full_barrier = true; DATE_GL45 = true; DATE = false; } else { @@ -1070,7 +1068,6 @@ void GSRendererOGL::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sour if (GLLoader::found_GL_ARB_shader_image_load_store && GLLoader::found_GL_ARB_clear_texture) { DATE_GL42 = true; } else { - m_require_full_barrier = true; DATE_GL45 = true; DATE = false; } @@ -1082,7 +1079,6 @@ void GSRendererOGL::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sour case ACC_DATE_NONE: default: GL_PERF("Inaccurate DATE with alpha %d-%d", m_vt.m_alpha.min, m_vt.m_alpha.max); - DATE = true; break; } } @@ -1180,6 +1176,7 @@ void GSRendererOGL::DrawPrims(GSTexture* rt, GSTexture* ds, GSTextureCache::Sour m_ps_sel.iip = (m_vt.m_primclass == GS_SPRITE_CLASS) ? 1 : PRIM->IIP; if (DATE_GL45) { + m_require_full_barrier = true; m_ps_sel.date = 5 + m_context->TEST.DATM; } else if (DATE_one) { m_require_one_barrier = true;