diff --git a/plugins/GSdx/GSRendererHW.cpp b/plugins/GSdx/GSRendererHW.cpp index 3f00a4ccc3..51ed73bd31 100644 --- a/plugins/GSdx/GSRendererHW.cpp +++ b/plugins/GSdx/GSRendererHW.cpp @@ -1438,7 +1438,9 @@ bool GSRendererHW::OI_SuperManReturns(GSTexture* rt, GSTexture* ds, GSTextureCac // Instead to use a fullscreen rectangle they use a 32 pixels, 4096 pixels with a FBW of 1. // Technically the FB wrap/overlap on itself... GSDrawingContext* ctx = m_context; +#ifndef NDEBUG GSVertex* v = &m_vertex.buff[0]; +#endif if (!(ctx->FRAME.FBP == ctx->ZBUF.ZBP && !PRIM->TME && !ctx->ZBUF.ZMSK && !ctx->FRAME.FBMSK && m_vt.m_eq.rgba == 0xFFFF)) return true;