zzogl-pg: Move the Keyboard code to a separate file.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3367 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
arcum42 2010-07-02 10:33:44 +00:00
parent cab7a894e4
commit e35211addb
6 changed files with 399 additions and 327 deletions

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@ -84,6 +84,7 @@ set(zzoglSources
ZZoglShaders.cpp ZZoglShaders.cpp
ZZoglShoots.cpp ZZoglShoots.cpp
ZZoglVB.cpp ZZoglVB.cpp
ZZKeyboard.cpp
ZZLog.cpp) ZZLog.cpp)
# zzogl headers # zzogl headers

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@ -64,6 +64,9 @@ int CurrentSavestate = 0; // Number of SaveSlot. Default is 0
bool SaveStateExists = true; // We could not know save slot status before first change occured bool SaveStateExists = true; // We could not know save slot status before first change occured
const char* SaveStateFile = NULL; // Name of SaveFile for access check. const char* SaveStateFile = NULL; // Name of SaveFile for access check.
extern const char* s_aa[5];
extern const char* s_naa[3];
extern const char* pbilinear[];
// statistics // statistics
u32 g_nGenVars = 0, g_nTexVars = 0, g_nAlphaVars = 0, g_nResolve = 0; u32 g_nGenVars = 0, g_nTexVars = 0, g_nAlphaVars = 0, g_nResolve = 0;
@ -81,16 +84,16 @@ char *libraryName = "ZZ Ogl PG (Dev)";
char *libraryName = "ZZ Ogl PG "; char *libraryName = "ZZ Ogl PG ";
#endif #endif
static const char* s_aa[5] = { "AA none |", "AA 2x |", "AA 4x |", "AA 8x |", "AA 16x |" };
static const char* s_naa[3] = { "native res |", "res /2 |", "res /4 |" };
static const char* pbilinear[] = { "off", "normal", "forced" };
extern GIFRegHandler g_GIFPackedRegHandlers[], g_GIFRegHandlers[]; extern GIFRegHandler g_GIFPackedRegHandlers[], g_GIFRegHandlers[];
GIFRegHandler g_GIFTempRegHandlers[16] = {0}; GIFRegHandler g_GIFTempRegHandlers[16] = {0};
extern int g_nPixelShaderVer, g_nFrameRender, g_nFramesSkipped; extern int g_nPixelShaderVer, g_nFrameRender, g_nFramesSkipped;
int s_frameskipping = 0; int s_frameskipping = 0;
extern void ProcessMessages();
extern void WriteAA();
extern void WriteBilinear();
u32 CALLBACK PS2EgetLibType() u32 CALLBACK PS2EgetLibType()
{ {
return PS2E_LT_GS; return PS2E_LT_GS;
@ -331,198 +334,6 @@ s32 CALLBACK GSinit()
return 0; return 0;
} }
void CALLBACK GSshutdown()
{
FUNCLOG
if (gsLog != NULL) fclose(gsLog);
}
// keyboard functions
void OnKeyboardF5(int shift)
{
FUNCLOG
char strtitle[256];
if (shift)
{
if (g_nPixelShaderVer == SHADER_REDUCED)
{
conf.bilinear = 0;
sprintf(strtitle, "reduced shaders don't support bilinear filtering");
}
else
{
conf.bilinear = (conf.bilinear + 1) % 3;
sprintf(strtitle, "bilinear filtering - %s", pbilinear[conf.bilinear]);
}
}
else
{
conf.interlace++;
if (conf.interlace > 2) conf.interlace = 0;
if (conf.interlace < 2)
sprintf(strtitle, "interlace on - mode %d", conf.interlace);
else
sprintf(strtitle, "interlace off");
}
ZeroGS::AddMessage(strtitle);
SaveConfig();
}
void OnKeyboardF6(int shift)
{
FUNCLOG
char strtitle[256];
if (shift)
{
conf.decAA();
sprintf(strtitle, "anti-aliasing - %s", s_aa[conf.aa]);
ZeroGS::SetAA(conf.aa);
}
else
{
conf.incAA();
sprintf(strtitle, "anti-aliasing - %s", s_aa[conf.aa]);
ZeroGS::SetAA(conf.aa);
}
ZeroGS::AddMessage(strtitle);
SaveConfig();
}
void OnKeyboardF7(int shift)
{
FUNCLOG
char strtitle[256];
if (!shift)
{
extern bool g_bDisplayFPS;
g_bDisplayFPS ^= 1;
}
else
{
conf.zz_options.wireframe = !conf.zz_options.wireframe;
glPolygonMode(GL_FRONT_AND_BACK, (conf.wireframe()) ? GL_LINE : GL_FILL);
sprintf(strtitle, "wireframe rendering - %s", (conf.wireframe()) ? "on" : "off");
}
}
void OnKeyboardF61(int shift)
{
FUNCLOG
char strtitle[256];
if (shift)
{
conf.negaa--; // -1
if (conf.negaa > 2) conf.negaa = 2; // u8 in unsigned, so negative value is 255.
sprintf(strtitle, "down resolution - %s", s_naa[conf.negaa]);
ZeroGS::SetNegAA(conf.negaa);
}
else
{
conf.negaa++;
if (conf.negaa > 2) conf.negaa = 0;
sprintf(strtitle, "down resolution - %s", s_naa[conf.negaa]);
ZeroGS::SetNegAA(conf.negaa);
}
ZeroGS::AddMessage(strtitle);
SaveConfig();
}
typedef struct GameHackStruct
{
const char HackName[40];
u32 HackMask;
} GameHack;
#define HACK_NUMBER 30
GameHack HackinshTable[HACK_NUMBER] =
{
{"*** 0 No Hack", 0},
{"*** 1 TexTargets Check", GAME_TEXTURETARGS},
{"*** 2 Autoreset Targets", GAME_AUTORESET},
{"*** 3 Interlace 2x", GAME_INTERLACE2X},
{"*** 4 TexA hack", GAME_TEXAHACK},
{"*** 5 No Target Resolve", GAME_NOTARGETRESOLVE},
{"*** 6 Exact color", GAME_EXACTCOLOR},
{"*** 7 No color clamp", GAME_NOCOLORCLAMP},
{"*** 8 FFX hack", GAME_FFXHACK},
{"*** 9 No Alpha Fail", GAME_NOALPHAFAIL},
{"***10 No Depth Update", GAME_NODEPTHUPDATE},
{"***11 Quick Resolve 1", GAME_QUICKRESOLVE1},
{"***12 No quick resolve", GAME_NOQUICKRESOLVE},
{"***13 Notaget clut", GAME_NOTARGETCLUT},
{"***14 No Stencil", GAME_NOSTENCIL},
{"***15 No Depth resolve", GAME_NODEPTHRESOLVE},
{"***16 Full 16 bit", GAME_FULL16BITRES},
{"***17 Resolve promoted", GAME_RESOLVEPROMOTED},
{"***18 Fast Update", GAME_FASTUPDATE},
{"***19 No Alpha Test", GAME_NOALPHATEST},
{"***20 Disable MRT deprh", GAME_DISABLEMRTDEPTH},
{"***21 32 bit targes", GAME_32BITTARGS},
{"***22 path 3 hack", GAME_PATH3HACK},
{"***23 parallelise calls", GAME_DOPARALLELCTX},
{"***24 specular highligths", GAME_XENOSPECHACK},
{"***25 partial pointers", GAME_PARTIALPOINTERS},
{"***26 partial depth", GAME_PARTIALDEPTH},
{"***27 reget hack", GAME_REGETHACK},
{"***28 gust hack", GAME_GUSTHACK},
{"***29 log-Z", GAME_NOLOGZ}
};
int CurrentHackSetting = 0;
void OnKeyboardF9(int shift)
{
FUNCLOG
// printf ("A %d\n", HackinshTable[CurrentHackSetting].HackMask);
conf.hacks._u32 &= !(HackinshTable[CurrentHackSetting].HackMask);
if (shift)
{
CurrentHackSetting--;
if (CurrentHackSetting == -1) CurrentHackSetting = HACK_NUMBER - 1;
}
else
{
CurrentHackSetting++;
if (CurrentHackSetting == HACK_NUMBER) CurrentHackSetting = 0;
}
conf.hacks._u32 |= HackinshTable[CurrentHackSetting].HackMask;
ZeroGS::AddMessage(HackinshTable[CurrentHackSetting].HackName);
SaveConfig();
}
void OnKeyboardF1(int shift)
{
FUNCLOG
char strtitle[256];
sprintf(strtitle, "Saving in savestate %d", CurrentSavestate);
SaveStateExists = true;
ZeroGS::AddMessage(HackinshTable[CurrentHackSetting].HackName);
}
#ifdef _WIN32 #ifdef _WIN32
#ifdef _DEBUG #ifdef _DEBUG
@ -569,26 +380,8 @@ s32 CALLBACK GSopen(void *pDsp, char *Title, int multithread)
ZZLog::WriteLn("Initialization successful."); ZZLog::WriteLn("Initialization successful.");
switch (conf.bilinear) WriteBilinear();
{ WriteAA();
case 2:
ZeroGS::AddMessage("bilinear filtering - forced", 1000);
break;
case 1:
ZeroGS::AddMessage("bilinear filtering - normal", 1000);
break;
default:
break;
}
if (conf.aa != 0)
{
char strtitle[64];
sprintf(strtitle, "anti-aliasing - %s", s_aa[conf.aa]);
ZeroGS::AddMessage(strtitle, 1000);
}
luPerfFreq = GetCPUTicks(); luPerfFreq = GetCPUTicks();
@ -599,122 +392,13 @@ s32 CALLBACK GSopen(void *pDsp, char *Title, int multithread)
return 0; return 0;
} }
#ifdef _WIN32 void CALLBACK GSshutdown()
void ProcessMessages()
{
MSG msg;
ZeroMemory(&msg, sizeof(msg));
while (1)
{
if (PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE))
{
switch (msg.message)
{
case WM_KEYDOWN :
int my_KeyEvent = msg.wParam;
bool my_bShift = !!(GetKeyState(VK_SHIFT) & 0x8000);
switch (msg.wParam)
{
case VK_F5:
OnKeyboardF5(my_bShift);
break;
case VK_F6:
OnKeyboardF6(my_bShift);
break;
case VK_F7:
OnKeyboardF7(my_bShift);
break;
case VK_F9:
OnKeyboardF9(my_bShift);
break;
case VK_ESCAPE:
if (conf.fullscreen())
{
// destroy that msg
conf.setFullscreen(false);
ZeroGS::ChangeDeviceSize(conf.width, conf.height);
UpdateWindow(GShwnd);
continue; // so that msg doesn't get sent
}
else
{
SendMessage(GShwnd, WM_DESTROY, 0, 0);
return;
}
break;
}
break;
}
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else
{
break;
}
}
if ((GetKeyState(VK_MENU) & 0x8000) && (GetKeyState(VK_RETURN) & 0x8000))
{
conf.zz_options.fullscreen = !conf.zz_options.fullscreen;
ZeroGS::SetChangeDeviceSize(
(conf.fullscreen()) ? 1280 : conf.width,
(conf.fullscreen()) ? 960 : conf.height);
}
}
#else // linux
void ProcessMessages()
{ {
FUNCLOG FUNCLOG
// check resizing if (gsLog != NULL) fclose(gsLog);
GLWin.ResizeCheck();
if (THR_KeyEvent) // This values was passed from GSKeyEvents which could be in another thread
{
int my_KeyEvent = THR_KeyEvent;
bool my_bShift = THR_bShift;
THR_KeyEvent = 0;
switch (my_KeyEvent)
{
case XK_F5:
OnKeyboardF5(my_bShift);
break;
case XK_F6:
OnKeyboardF6(my_bShift);
break;
case XK_F7:
OnKeyboardF7(my_bShift);
break;
case XK_F9:
OnKeyboardF9(my_bShift);
break;
}
}
} }
#endif // linux
void CALLBACK GSclose() void CALLBACK GSclose()
{ {
FUNCLOG FUNCLOG

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@ -154,6 +154,7 @@
<ClCompile Include="..\x86.cpp" /> <ClCompile Include="..\x86.cpp" />
<ClCompile Include="..\zerogs.cpp" /> <ClCompile Include="..\zerogs.cpp" />
<ClCompile Include="..\zpipe.cpp" /> <ClCompile Include="..\zpipe.cpp" />
<ClCompile Include="..\ZZKeyboard.cpp" />
<ClCompile Include="..\ZZLog.cpp" /> <ClCompile Include="..\ZZLog.cpp" />
<ClCompile Include="..\ZZoglCreate.cpp" /> <ClCompile Include="..\ZZoglCreate.cpp" />
<ClCompile Include="..\ZZoglCRTC.cpp" /> <ClCompile Include="..\ZZoglCRTC.cpp" />

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@ -348,6 +348,10 @@
RelativePath="..\zpipe.cpp" RelativePath="..\zpipe.cpp"
> >
</File> </File>
<File
RelativePath="..\ZZKeyboard.cpp"
>
</File>
<File <File
RelativePath="..\ZZLog.cpp" RelativePath="..\ZZLog.cpp"
> >

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@ -0,0 +1,375 @@
/* ZeroGS KOSMOS
* Copyright (C) 2005-2006 zerofrog@gmail.com
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// keyboard functions
#include "Util.h"
#include "GS.h"
#include "ZeroGSShaders/zerogsshaders.h"
#include "Profile.h"
extern int CurrentSavestate, g_GSMultiThreaded, g_nPixelShaderVer;
extern char GStitle[256];
extern char *libraryName;
extern const unsigned char zgsversion;
extern unsigned char zgsrevision, zgsbuild, zgsminor;
extern u32 THR_KeyEvent; // value for passing out key events between threads
extern bool THR_bShift, SaveStateExists;
const char* s_aa[5] = { "AA none |", "AA 2x |", "AA 4x |", "AA 8x |", "AA 16x |" };
const char* s_naa[3] = { "native res |", "res /2 |", "res /4 |" };
const char* pbilinear[] = { "off", "normal", "forced" };
void ProcessBilinear()
{
FUNCLOG
char strtitle[256];
if (g_nPixelShaderVer == SHADER_REDUCED)
{
conf.bilinear = 0;
sprintf(strtitle, "reduced shaders don't support bilinear filtering");
}
else
{
conf.bilinear = (conf.bilinear + 1) % 3;
sprintf(strtitle, "bilinear filtering - %s", pbilinear[conf.bilinear]);
}
ZZLog::WriteToScreen(strtitle);
SaveConfig();
}
void ProcessInterlace()
{
FUNCLOG
char strtitle[256];
conf.interlace++;
if (conf.interlace > 2) conf.interlace = 0;
if (conf.interlace < 2)
sprintf(strtitle, "interlace on - mode %d", conf.interlace);
else
sprintf(strtitle, "interlace off");
ZZLog::WriteToScreen(strtitle);
SaveConfig();
}
void ProcessAASetting(bool reverse)
{
FUNCLOG
char strtitle[256];
if (reverse)
conf.decAA();
else
conf.incAA();
sprintf(strtitle, "anti-aliasing - %s", s_aa[conf.aa]);
ZeroGS::SetAA(conf.aa);
ZZLog::WriteToScreen(strtitle);
SaveConfig();
}
void ProcessFPS()
{
FUNCLOG
extern bool g_bDisplayFPS;
g_bDisplayFPS ^= 1;
}
void ProcessWireFrame()
{
FUNCLOG
char strtitle[256];
conf.zz_options.wireframe = !conf.zz_options.wireframe;
glPolygonMode(GL_FRONT_AND_BACK, (conf.wireframe()) ? GL_LINE : GL_FILL);
sprintf(strtitle, "wireframe rendering - %s", (conf.wireframe()) ? "on" : "off");
ZZLog::WriteToScreen(strtitle);
}
void ProcessNegAASetting(bool reverse)
{
FUNCLOG
char strtitle[256];
if (reverse)
{
conf.negaa--; // -1
if (conf.negaa > 2) conf.negaa = 2; // u8 in unsigned, so negative value is 255.
sprintf(strtitle, "down resolution - %s", s_naa[conf.negaa]);
ZeroGS::SetNegAA(conf.negaa);
}
else
{
conf.negaa++;
if (conf.negaa > 2) conf.negaa = 0;
sprintf(strtitle, "down resolution - %s", s_naa[conf.negaa]);
ZeroGS::SetNegAA(conf.negaa);
}
ZZLog::WriteToScreen(strtitle);
SaveConfig();
}
typedef struct GameHackStruct
{
const char HackName[40];
u32 HackMask;
} GameHack;
#define HACK_NUMBER 30
GameHack HackinshTable[HACK_NUMBER] =
{
{"*** 0 No Hack", 0},
{"*** 1 TexTargets Check", GAME_TEXTURETARGS},
{"*** 2 Autoreset Targets", GAME_AUTORESET},
{"*** 3 Interlace 2x", GAME_INTERLACE2X},
{"*** 4 TexA hack", GAME_TEXAHACK},
{"*** 5 No Target Resolve", GAME_NOTARGETRESOLVE},
{"*** 6 Exact color", GAME_EXACTCOLOR},
{"*** 7 No color clamp", GAME_NOCOLORCLAMP},
{"*** 8 FFX hack", GAME_FFXHACK},
{"*** 9 No Alpha Fail", GAME_NOALPHAFAIL},
{"***10 No Depth Update", GAME_NODEPTHUPDATE},
{"***11 Quick Resolve 1", GAME_QUICKRESOLVE1},
{"***12 No quick resolve", GAME_NOQUICKRESOLVE},
{"***13 Notaget clut", GAME_NOTARGETCLUT},
{"***14 No Stencil", GAME_NOSTENCIL},
{"***15 No Depth resolve", GAME_NODEPTHRESOLVE},
{"***16 Full 16 bit", GAME_FULL16BITRES},
{"***17 Resolve promoted", GAME_RESOLVEPROMOTED},
{"***18 Fast Update", GAME_FASTUPDATE},
{"***19 No Alpha Test", GAME_NOALPHATEST},
{"***20 Disable MRT deprh", GAME_DISABLEMRTDEPTH},
{"***21 32 bit targes", GAME_32BITTARGS},
{"***22 path 3 hack", GAME_PATH3HACK},
{"***23 parallelise calls", GAME_DOPARALLELCTX},
{"***24 specular highligths", GAME_XENOSPECHACK},
{"***25 partial pointers", GAME_PARTIALPOINTERS},
{"***26 partial depth", GAME_PARTIALDEPTH},
{"***27 reget hack", GAME_REGETHACK},
{"***28 gust hack", GAME_GUSTHACK},
{"***29 log-Z", GAME_NOLOGZ}
};
int CurrentHackSetting = 0;
void ProcessHackSetting(bool reverse)
{
FUNCLOG
// printf ("A %d\n", HackinshTable[CurrentHackSetting].HackMask);
conf.hacks._u32 &= !(HackinshTable[CurrentHackSetting].HackMask);
if (reverse)
{
CurrentHackSetting--;
if (CurrentHackSetting == -1) CurrentHackSetting = HACK_NUMBER - 1;
}
else
{
CurrentHackSetting++;
if (CurrentHackSetting == HACK_NUMBER) CurrentHackSetting = 0;
}
conf.hacks._u32 |= HackinshTable[CurrentHackSetting].HackMask;
ZZLog::WriteToScreen(HackinshTable[CurrentHackSetting].HackName);
SaveConfig();
}
void ProcessSaveState()
{
FUNCLOG
char strtitle[256];
sprintf(strtitle, "Saving in savestate %d", CurrentSavestate);
SaveStateExists = true;
ZZLog::WriteToScreen(HackinshTable[CurrentHackSetting].HackName);
}
void OnFKey(int key, int shift)
{
switch(key)
{
//case 1:
// ProcessSaveState();
// break;
case 5:
if (shift)
ProcessBilinear();
else
ProcessInterlace();
break;
case 6:
if (shift)
ProcessAASetting(true);
else
ProcessAASetting(false);
break;
case 7:
if (!shift)
ProcessFPS();
else
ProcessWireFrame();
break;
case 9:
if (shift)
ProcessHackSetting(true);
else
ProcessHackSetting(false);
break;
default:
break;
}
}
void WriteAA()
{
if (conf.aa != 0)
{
char strtitle[64];
sprintf(strtitle, "anti-aliasing - %s", s_aa[conf.aa]);
ZZLog::WriteToScreen(strtitle, 1000);
}
}
void WriteBilinear()
{
switch (conf.bilinear)
{
case 2:
ZZLog::WriteToScreen("bilinear filtering - forced", 1000);
break;
case 1:
ZZLog::WriteToScreen("bilinear filtering - normal", 1000);
break;
default:
break;
}
}
#ifdef _WIN32
void ProcessMessages()
{
MSG msg;
ZeroMemory(&msg, sizeof(msg));
while (1)
{
if (PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE))
{
switch (msg.message)
{
case WM_KEYDOWN :
int my_KeyEvent = msg.wParam;
bool my_bShift = !!(GetKeyState(VK_SHIFT) & 0x8000);
switch (msg.wParam)
{
case VK_F5:
case VK_F6:
case VK_F7:
case VK_F9:
OnFKey(msg.wParam - VK_F1 + 1, my_bShift);
break;
case VK_ESCAPE:
if (conf.fullscreen())
{
// destroy that msg
conf.setFullscreen(false);
ZeroGS::ChangeDeviceSize(conf.width, conf.height);
UpdateWindow(GShwnd);
continue; // so that msg doesn't get sent
}
else
{
SendMessage(GShwnd, WM_DESTROY, 0, 0);
return;
}
break;
}
break;
}
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else
{
break;
}
}
if ((GetKeyState(VK_MENU) & 0x8000) && (GetKeyState(VK_RETURN) & 0x8000))
{
conf.zz_options.fullscreen = !conf.zz_options.fullscreen;
ZeroGS::SetChangeDeviceSize(
(conf.fullscreen()) ? 1280 : conf.width,
(conf.fullscreen()) ? 960 : conf.height);
}
}
#else // linux
void ProcessMessages()
{
FUNCLOG
// check resizing
GLWin.ResizeCheck();
if (THR_KeyEvent) // This values was passed from GSKeyEvents which could be in another thread
{
int my_KeyEvent = THR_KeyEvent;
bool my_bShift = THR_bShift;
THR_KeyEvent = 0;
switch (my_KeyEvent)
{
case XK_F5:
case XK_F6:
case XK_F7:
case XK_F9:
OnFKey(my_KeyEvent - XK_F1 + 1, my_bShift);
break;
}
}
}
#endif // linux

View File

@ -157,9 +157,15 @@ inline const char *error_name(int err)
} }
extern void __LogToConsole(const char *fmt, ...); extern void __LogToConsole(const char *fmt, ...);
// Subset of zerogs, to avoid that whole huge header.
namespace ZeroGS namespace ZeroGS
{ {
extern void AddMessage(const char* pstr, u32 ms); extern void AddMessage(const char* pstr, u32 ms);
extern void SetAA(int mode);
extern void SetNegAA(int mode);
extern bool Create(int width, int height);
extern void Destroy(bool bD3D);
} }
namespace ZZLog namespace ZZLog
@ -168,6 +174,7 @@ extern bool IsLogging();
extern bool OpenLog(); extern bool OpenLog();
extern void Message(const char *fmt, ...); extern void Message(const char *fmt, ...);
extern void Log(const char *fmt, ...); extern void Log(const char *fmt, ...);
void WriteToScreen(const char* pstr, u32 ms = 5000);
extern void WriteToConsole(const char *fmt, ...); extern void WriteToConsole(const char *fmt, ...);
extern void Print(const char *fmt, ...); extern void Print(const char *fmt, ...);
extern void WriteLn(const char *fmt, ...); extern void WriteLn(const char *fmt, ...);