mirror of https://github.com/PCSX2/pcsx2.git
pcsx2: Remove unused MenuId_Sys_Restart and related code
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1837d43d96
commit
e344578a01
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@ -93,7 +93,6 @@ enum MenuIdentifiers
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MenuId_Sys_SuspendResume, // suspends/resumes active emulation, retains plugin states
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MenuId_Sys_Restart, // Issues a complete VM reset (wipes preserved states)
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MenuId_Sys_Shutdown, // Closes virtual machine, shuts down plugins, wipes states.
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MenuId_Sys_LoadStates, // Opens load states submenu
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MenuId_Sys_SaveStates, // Opens save states submenu
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@ -763,7 +762,6 @@ extern void UI_EnableStateActions();
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extern void UI_DisableSysActions();
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extern void UI_EnableSysActions();
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extern void UI_DisableSysReset();
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extern void UI_DisableSysShutdown();
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@ -203,8 +203,6 @@ void MainEmuFrame::ConnectMenus()
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Bind(wxEVT_MENU, &MainEmuFrame::Menu_EnableHostFs_Click, this, MenuId_EnableHostFs);
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Bind(wxEVT_MENU, &MainEmuFrame::Menu_SysShutdown_Click, this, MenuId_Sys_Shutdown);
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Bind(wxEVT_MENU, &MainEmuFrame::Menu_Exit_Click, this, MenuId_Exit);
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// No actual menu item for this.
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//Bind(wxEVT_MENU, &MainEmuFrame::Menu_SysReset_Click, this, MenuId_Sys_Restart);
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// CDVD
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Bind(wxEVT_MENU, &MainEmuFrame::Menu_IsoBrowse_Click, this, MenuId_IsoBrowse);
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@ -593,15 +591,10 @@ void MainEmuFrame::ApplyCoreStatus()
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{
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wxMenuBar& menubar( *GetMenuBar() );
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wxMenuItem* susres = menubar.FindItem( MenuId_Sys_SuspendResume );
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wxMenuItem* restart = menubar.FindItem( MenuId_Sys_Restart );
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// [TODO] : Ideally each of these items would bind a listener instance to the AppCoreThread
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// dispatcher, and modify their states accordingly. This is just a hack (for now) -- air
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bool ActiveVM = SysHasValidState();
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if( susres )
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if (wxMenuItem* susres = menubar.FindItem(MenuId_Sys_SuspendResume))
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{
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if( !CoreThread.IsClosing() )
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{
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@ -611,6 +604,7 @@ void MainEmuFrame::ApplyCoreStatus()
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}
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else
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{
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bool ActiveVM = SysHasValidState();
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susres->Enable(ActiveVM);
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if( ActiveVM )
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{
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@ -625,20 +619,6 @@ void MainEmuFrame::ApplyCoreStatus()
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}
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}
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if( restart )
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{
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if( ActiveVM )
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{
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restart->SetItemLabel(_("Res&tart"));
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restart->SetHelp(_("Simulates hardware reset of the PS2 virtual machine."));
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}
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else
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{
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restart->Enable( false );
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restart->SetHelp(_("No emulation state is active; boot something first."));
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}
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}
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const CDVD_SourceType Source = g_Conf->CdvdSource;
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const MenuIdentifiers fullboot_id = MenuId_Boot_CDVD;
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const MenuIdentifiers fastboot_id = MenuId_Boot_CDVD2;
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@ -680,7 +660,6 @@ void MainEmuFrame::ApplyCoreStatus()
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if (wxMenuItem *cdvd_full = menubar.FindItem(fullboot_id))
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{
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switch (Source)
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{
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case CDVD_SourceType::Iso:
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@ -185,7 +185,6 @@ protected:
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void Menu_Exit_Click(wxCommandEvent &event);
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void Menu_SuspendResume_Click(wxCommandEvent &event);
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void Menu_SysReset_Click(wxCommandEvent &event);
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void Menu_SysShutdown_Click(wxCommandEvent &event);
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void Menu_ConfigPlugin_Click(wxCommandEvent &event);
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@ -544,12 +544,6 @@ void MainEmuFrame::Menu_SuspendResume_Click(wxCommandEvent &event)
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GetSysExecutorThread().PostEvent( new SysExecEvent_ToggleSuspend() );
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}
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void MainEmuFrame::Menu_SysReset_Click(wxCommandEvent &event)
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{
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UI_DisableSysReset();
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sApp.SysExecute();
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}
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void MainEmuFrame::Menu_SysShutdown_Click(wxCommandEvent &event)
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{
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//if( !SysHasValidState() && !CorePlugins.AreAnyInitialized() ) return;
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@ -50,19 +50,10 @@ void UI_UpdateSysControls()
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_SaveLoadStuff( SysHasValidState() );
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}
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void UI_DisableSysReset()
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{
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if( wxGetApp().Rpc_TryInvokeAsync( UI_DisableSysReset ) ) return;
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sMainFrame.EnableMenuItem( MenuId_Sys_Restart, false );
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_SaveLoadStuff( false );
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}
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void UI_DisableSysShutdown()
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{
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if( wxGetApp().Rpc_TryInvokeAsync( &UI_DisableSysShutdown ) ) return;
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sMainFrame.EnableMenuItem( MenuId_Sys_Restart, false );
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sMainFrame.EnableMenuItem( MenuId_Sys_Shutdown, false );
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}
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@ -70,7 +61,6 @@ void UI_EnableSysShutdown()
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{
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if( wxGetApp().Rpc_TryInvokeAsync( &UI_EnableSysShutdown ) ) return;
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sMainFrame.EnableMenuItem( MenuId_Sys_Restart, true );
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sMainFrame.EnableMenuItem( MenuId_Sys_Shutdown, true );
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}
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@ -79,7 +69,6 @@ void UI_DisableSysActions()
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{
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if( wxGetApp().Rpc_TryInvokeAsync( &UI_DisableSysActions ) ) return;
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sMainFrame.EnableMenuItem( MenuId_Sys_Restart, false );
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sMainFrame.EnableMenuItem( MenuId_Sys_Shutdown, false );
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_SaveLoadStuff( false );
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@ -89,7 +78,6 @@ void UI_EnableSysActions()
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{
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if( wxGetApp().Rpc_TryInvokeAsync( &UI_EnableSysActions ) ) return;
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sMainFrame.EnableMenuItem( MenuId_Sys_Restart, true );
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sMainFrame.EnableMenuItem( MenuId_Sys_Shutdown, true );
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_SaveLoadStuff( true );
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