mirror of https://github.com/PCSX2/pcsx2.git
AppGameDatabase: Fix off-by-one error when writing changes in the Game Database dialog.
Did no one ever use this feature? If git blame is accurate this has been in the codebase since 2011...
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@ -209,7 +209,7 @@ void AppGameDatabase::SaveToFile(const wxString& file) {
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const uint endidx = (blockidx == m_BlockTableWritePos) ? m_CurBlockWritePos : m_GamesPerBlock;
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const uint endidx = (blockidx == m_BlockTableWritePos) ? m_CurBlockWritePos : m_GamesPerBlock;
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for( uint gameidx=0; gameidx<=endidx; ++gameidx )
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for( uint gameidx=0; gameidx<endidx; ++gameidx )
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{
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{
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const Game_Data& game( m_BlockTable[blockidx][gameidx] );
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const Game_Data& game( m_BlockTable[blockidx][gameidx] );
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