mirror of https://github.com/PCSX2/pcsx2.git
Fix gruesome errors in database loading/saving.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3191 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
parent
d2b6171ce8
commit
e285ff4b50
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@ -20,6 +20,47 @@
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#include <wx/tokenzr.h>
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#include <wx/gdicmn.h> // for wxPoint/wxRect stuff
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// --------------------------------------------------------------------------------------
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// pxToUTF8
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// --------------------------------------------------------------------------------------
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// Converts a string to UTF8 and provides an interface for getting its length.
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class pxToUTF8
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{
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DeclareNoncopyableObject( pxToUTF8 );
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protected:
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wxCharBuffer m_result;
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int m_length;
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public:
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explicit pxToUTF8(const wxString& src)
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: m_result( src.ToUTF8() )
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{
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m_length = -1;
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}
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size_t Length()
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{
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if( -1 == m_length )
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m_length = strlen( m_result );
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return m_length;
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}
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void Convert( const wxString& src )
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{
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m_result = src.ToUTF8();
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m_length = -1;
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}
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const char* data() const { return m_result; }
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operator const char*() const
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{
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return m_result.data();
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}
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};
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extern void px_fputs( FILE* fp, const char* src );
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extern wxString fromUTF8( const char* src );
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@ -82,7 +82,10 @@ void pxWriteLine( wxOutputStream& output )
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void pxWriteLine( wxOutputStream& output, const wxString& text )
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{
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if( !text.IsEmpty() )
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output.Write(text.ToUTF8(), text.Length());
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{
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pxToUTF8 utf8(text);
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output.Write(utf8, utf8.Length());
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}
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pxWriteLine( output );
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}
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@ -92,7 +95,8 @@ void pxWriteMultiline( wxOutputStream& output, const wxString& src )
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wxString result( src );
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result.Replace( L"\r\n", L"\n" );
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result.Replace( L"\r", wxEmptyString );
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result.Replace( L"\r", L"\n" );
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output.Write(result.ToUTF8(), result.Length());
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pxToUTF8 utf8(result);
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output.Write(utf8, utf8.Length());
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}
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@ -19,37 +19,40 @@ void DataBase_Loader::doError(const wxString& line, key_pair& keyPair, bool doMs
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// [/section]
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//
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// ... where the =value part is OPTIONAL.
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void DataBase_Loader::extractMultiLine(key_pair& keyPair, wxInputStream& ffile) {
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bool DataBase_Loader::extractMultiLine(const wxString& line, key_pair& keyPair, wxInputStream& ffile) {
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if (!keyPair.key.EndsWith(L"]")) {
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doError(keyPair.key, keyPair, true);
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return;
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if (line[0] != L'[') return false; // All multiline sections begin with a '['!
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if (!line.EndsWith(L"]")) {
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doError(line, keyPair, true);
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return false;
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}
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keyPair.key = line;
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// Use Mid() to strip off the left and right side brackets.
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ParsedAssignmentString set( keyPair.key.Mid(1, keyPair.key.Length()-2) );
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wxString midLine(line.Mid(1, line.Length()-2));
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wxString lvalue(midLine.BeforeFirst(L'=').Trim(true).Trim(false));
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//wxString rvalue(midLine.AfterFirst(L'=').Trim(true).Trim(false));
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wxString endString;
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endString.Printf( L"[/%s]", set.lvalue.c_str() );
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endString.Printf( L"[/%s]", lvalue.c_str() );
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for(;;) {
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while(!ffile.Eof()) {
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pxReadLine( ffile, m_dest, m_intermediate );
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if (m_dest == endString) break;
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keyPair.value += m_dest + L"\n";
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}
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return true;
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}
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void DataBase_Loader::extract(const wxString& line, key_pair& keyPair, wxInputStream& reader) {
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keyPair.key = line;
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keyPair.key.clear();
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keyPair.value.clear();
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if( line.IsEmpty() ) return;
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if (keyPair.key[0] == L'[') {
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extractMultiLine(keyPair, reader);
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return;
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}
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if( extractMultiLine(line, keyPair, reader) ) return;
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if( !pxParseAssignmentString( line, keyPair.key, keyPair.value ) ) return;
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if( keyPair.value.IsEmpty() )
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doError(line, keyPair, true);
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@ -31,8 +31,15 @@ struct key_pair {
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wxString toString() const {
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if (key[0] == '[') {
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pxAssumeDev( key.EndsWith(L"]"), "Malformed multiline key detected: missing end bracket!" );
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return wxsFormat( L"%s\n%s\n[/%s\n",
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key.c_str(), value.c_str(), key.Mid(1, key.length()-1).c_str()
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// Terminating tag must be written without the "rvalue" -- in the form of:
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// [/patches]
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// Use Mid() to strip off the left and right side brackets.
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wxString midLine(key.Mid(1, key.Length()-2));
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wxString keyLvalue(midLine.BeforeFirst(L'=').Trim(true).Trim(false));
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return wxsFormat( L"%s\n%s[/%s]\n",
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key.c_str(), value.c_str(), keyLvalue.c_str()
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);
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}
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else {
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@ -70,7 +77,7 @@ class DataBase_Loader {
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protected:
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bool isComment(const wxString& s);
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void doError(const wxString& line, key_pair& keyPair, bool doMsg = false);
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void extractMultiLine(key_pair& keyPair, wxInputStream& reader);
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bool extractMultiLine(const wxString& line, key_pair& keyPair, wxInputStream& reader);
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void extract(const wxString& line, key_pair& keyPair, wxInputStream& reader);
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const wxString m_emptyString; // empty string for returning stuff .. never modify!
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@ -1385,7 +1385,7 @@ void PluginManager::SendSettingsFolder()
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ScopedLock lock( m_mtx_PluginStatus );
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if( m_SettingsFolder.IsEmpty() ) return;
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wxCharBuffer utf8buffer( m_SettingsFolder.ToUTF8() );
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pxToUTF8 utf8buffer( m_SettingsFolder );
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const PluginInfo* pi = tbl_PluginInfo; do {
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if( m_info[pi->id] ) m_info[pi->id]->CommonBindings.SetSettingsDir( utf8buffer );
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@ -1412,7 +1412,7 @@ void PluginManager::SendLogFolder()
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ScopedLock lock( m_mtx_PluginStatus );
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if( m_LogFolder.IsEmpty() ) return;
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wxCharBuffer utf8buffer( m_LogFolder.ToUTF8() );
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pxToUTF8 utf8buffer( m_LogFolder );
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const PluginInfo* pi = tbl_PluginInfo; do {
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if( m_info[pi->id] ) m_info[pi->id]->CommonBindings.SetLogFolder( utf8buffer );
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@ -111,8 +111,9 @@ void SaveStateBase::FreezeBios()
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memzero( descin );
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memzero( desccmp );
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memcpy_fast( descin, descout.ToUTF8().data(), descout.Length() );
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memcpy_fast( desccmp, descout.ToUTF8().data(), descout.Length() );
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pxToUTF8 utf8(descout);
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memcpy_fast( descin, utf8, utf8.Length() );
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memcpy_fast( desccmp, utf8, utf8.Length() );
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// ... and only freeze bios info once per state, since the user msg could
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// become really annoying on a corrupted state or something. (have to always
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@ -130,7 +131,7 @@ void SaveStateBase::FreezeBios()
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Console.Indent(2).Error(
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"Current Version: %s\n"
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"Savestate Version: %s\n",
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descout.ToUTF8().data(), descin
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utf8.data(), descin
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);
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}
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}
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@ -359,14 +359,17 @@ namespace Panels
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wxTextCtrl* commentBox;
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wxTextCtrl* patchesBox;
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pxCheckBox* gameFixes[NUM_OF_GAME_FIXES];
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public:
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GameDatabasePanel( wxWindow* parent );
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virtual ~GameDatabasePanel() throw() { }
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void PopulateFields();
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void WriteFieldsToDB();
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void Search_Click( wxCommandEvent& evt );
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void Apply();
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void AppStatusEvent_OnSettingsApplied();
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protected:
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void PopulateFields();
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bool WriteFieldsToDB();
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void Search_Click( wxCommandEvent& evt );
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};
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class SettingsDirPickerPanel : public DirPickerPanel
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@ -141,11 +141,12 @@ void Panels::GameDatabasePanel::PopulateFields() {
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else GameDB->writeBool(wxT(_key), _value); \
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}
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void Panels::GameDatabasePanel::WriteFieldsToDB() {
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// returns True if the database is modified, or FALSE if no changes to save.
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bool Panels::GameDatabasePanel::WriteFieldsToDB() {
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wxString wxStr( serialBox->GetValue() );
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if (wxStr.IsEmpty()) return;
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if (wxStr == GameDB->getString("Serial")) {
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if (wxStr.IsEmpty()) return false;
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if (wxStr != GameDB->getString("Serial")) {
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GameDB->addGame(wxStr);
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}
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@ -163,6 +164,7 @@ void Panels::GameDatabasePanel::WriteFieldsToDB() {
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writeGameFixToDB("IPUWaitHack", gameFixes[6]->GetValue());
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writeGameFixToDB("EETimingHack", gameFixes[7]->GetValue());
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writeGameFixToDB("SkipMPEGHack", gameFixes[8]->GetValue());
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return true;
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}
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void Panels::GameDatabasePanel::Search_Click(wxCommandEvent& evt) {
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}
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void Panels::GameDatabasePanel::Apply() {
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if( WriteFieldsToDB() )
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{
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Console.WriteLn("Saving changes to Game Database...");
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WriteFieldsToDB();
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GameDB->saveToFile();
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}
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}
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void Panels::GameDatabasePanel::AppStatusEvent_OnSettingsApplied()
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{
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