mirror of https://github.com/PCSX2/pcsx2.git
Add command line boot and debug option
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130ea2a7ca
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@ -110,6 +110,8 @@ public:
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/// Rescans a single file. NOTE: Happens on UI thread.
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void rescanFile(const std::string& path);
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void openDebugger();
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public Q_SLOTS:
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void checkForUpdates(bool display_message, bool force_check);
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void refreshGameList(bool invalidate_cache);
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@ -241,7 +243,6 @@ private:
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void updateInputRecordingActions(bool started);
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DebuggerWindow* getDebuggerWindow();
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void openDebugger();
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ControllerSettingsDialog* getControllerSettingsDialog();
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void doControllerSettings(ControllerSettingsDialog::Category category = ControllerSettingsDialog::Category::Count);
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@ -96,6 +96,7 @@ static bool s_nogui_mode = false;
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static bool s_start_fullscreen_ui = false;
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static bool s_start_fullscreen_ui_fullscreen = false;
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static bool s_test_config_and_exit = false;
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static bool s_boot_and_debug = false;
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//////////////////////////////////////////////////////////////////////////
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// CPU Thread
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@ -1621,6 +1622,7 @@ void QtHost::PrintCommandLineHelp(const std::string_view& progname)
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std::fprintf(stderr, " -nofullscreen: Prevents fullscreen mode from triggering if enabled.\n");
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std::fprintf(stderr, " -earlyconsolelog: Forces logging of early console messages to console.\n");
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std::fprintf(stderr, " -testconfig: Initializes configuration and checks version, then exits.\n");
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std::fprintf(stderr, " -debugger: Open debugger and break on entry point.\n");
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#ifdef ENABLE_RAINTEGRATION
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std::fprintf(stderr, " -raintegration: Use RAIntegration instead of built-in achievement support.\n");
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#endif
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@ -1743,6 +1745,11 @@ bool QtHost::ParseCommandLineOptions(const QStringList& args, std::shared_ptr<VM
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s_test_config_and_exit = true;
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continue;
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}
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else if (CHECK_ARG(QStringLiteral("-debugger")))
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{
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s_boot_and_debug = true;
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continue;
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}
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#ifdef ENABLE_RAINTEGRATION
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else if (CHECK_ARG(QStringLiteral("-raintegration")))
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{
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@ -1880,6 +1887,12 @@ int main(int argc, char* argv[])
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if (s_start_fullscreen_ui)
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g_emu_thread->startFullscreenUI(s_start_fullscreen_ui_fullscreen);
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if (s_boot_and_debug)
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{
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DebugInterface::setPauseOnEntry(true);
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main_window->openDebugger();
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}
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// Skip the update check if we're booting a game directly.
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if (autoboot)
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g_emu_thread->startVM(std::move(autoboot));
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