gsdx ogl: improve blending logging

This commit is contained in:
Gregory Hainaut 2016-05-01 22:54:18 +02:00
parent 3077cc82cc
commit e190841d67
1 changed files with 2 additions and 2 deletions

View File

@ -440,8 +440,8 @@ bool GSRendererOGL::EmulateBlending(GSDeviceOGL::PSSelector& ps_sel, bool DATE_G
// For stat to optimize accurate option
#if 0
GL_INS("BLEND_INFO: %d/%d/%d/%d. Clamp:%d. Prim:%d number %d (sw %d)",
ALPHA.A, ALPHA.B, ALPHA.C, ALPHA.D, m_env.COLCLAMP.CLAMP, m_vt.m_primclass, m_vertex.next, sw_blending);
GL_INS("BLEND_INFO: %d/%d/%d/%d. Clamp:%d. Prim:%d number %d (drawlist %d) (sw %d)",
ALPHA.A, ALPHA.B, ALPHA.C, ALPHA.D, m_env.COLCLAMP.CLAMP, m_vt.m_primclass, m_vertex.next, m_drawlist.size(), sw_blending);
#endif
if (sw_blending) {
ps_sel.blend_a = ALPHA.A;