mirror of https://github.com/PCSX2/pcsx2.git
GS: Fix DX12 m_color_copy shaders not applying the right RTA_CORRECTION offset (see the VK implementation, which is identical except for this issue)
This commit is contained in:
parent
9b3f088de6
commit
e18e9a1103
|
@ -1428,9 +1428,10 @@ void GSDevice12::StretchRect(GSTexture* sTex, const GSVector4& sRect, GSTexture*
|
|||
GL_PUSH("ColorCopy Red:%d Green:%d Blue:%d Alpha:%d", red, green, blue, alpha);
|
||||
|
||||
const u32 index = (red ? 1 : 0) | (green ? 2 : 0) | (blue ? 4 : 0) | (alpha ? 8 : 0);
|
||||
int rta_offset = (shader == ShaderConvert::RTA_CORRECTION) ? 16 : 0;
|
||||
const bool allow_discard = (index == 0xf);
|
||||
DoStretchRect(static_cast<GSTexture12*>(sTex), sRect, static_cast<GSTexture12*>(dTex), dRect,
|
||||
m_color_copy[index].get(), false, allow_discard);
|
||||
m_color_copy[index + rta_offset].get(), false, allow_discard);
|
||||
}
|
||||
|
||||
void GSDevice12::PresentRect(GSTexture* sTex, const GSVector4& sRect, GSTexture* dTex, const GSVector4& dRect,
|
||||
|
|
Loading…
Reference in New Issue