diff --git a/pcsx2/GS/Renderers/DX11/GSRendererDX11.cpp b/pcsx2/GS/Renderers/DX11/GSRendererDX11.cpp index 2a7c573251..72c605da81 100644 --- a/pcsx2/GS/Renderers/DX11/GSRendererDX11.cpp +++ b/pcsx2/GS/Renderers/DX11/GSRendererDX11.cpp @@ -135,7 +135,7 @@ void GSRendererDX11::EmulateZbuffer() { vs_cb.MaxDepth = GSVector2i(max_z); } - else + else if (!m_context->ZBUF.ZMSK) { ps_cb.Af_MaxDepth.y = max_z * ldexpf(1, -32); m_ps_sel.zclamp = 1; diff --git a/pcsx2/GS/Renderers/OpenGL/GSRendererOGL.cpp b/pcsx2/GS/Renderers/OpenGL/GSRendererOGL.cpp index d8e3486bb6..0bba62cd16 100644 --- a/pcsx2/GS/Renderers/OpenGL/GSRendererOGL.cpp +++ b/pcsx2/GS/Renderers/OpenGL/GSRendererOGL.cpp @@ -146,7 +146,7 @@ void GSRendererOGL::EmulateZbuffer() { vs_cb.MaxDepth = GSVector2i(max_z); } - else + else if (!m_context->ZBUF.ZMSK) { ps_cb.MaxDepth = GSVector4(0.0f, 0.0f, 0.0f, max_z * ldexpf(1, -32)); m_ps_sel.zclamp = 1;