mirror of https://github.com/PCSX2/pcsx2.git
cmake: fix a bunch of override warnings
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parent
a6e188692e
commit
e096814697
10
pcsx2/GS.h
10
pcsx2/GS.h
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@ -381,19 +381,19 @@ protected:
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void OpenGS();
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void CloseGS();
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void OnStart();
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void OnResumeReady();
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void OnStart() override;
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void OnResumeReady() override;
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void OnSuspendInThread();
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void OnSuspendInThread() override;
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void OnPauseInThread(SystemsMask systemsToTearDown) override {}
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void OnResumeInThread(SystemsMask systemsToReinstate) override;
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void OnCleanupInThread();
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void OnCleanupInThread() override;
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void GenericStall( uint size );
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// Used internally by SendSimplePacket type functions
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void _FinishSimplePacket();
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void ExecuteTaskInThread();
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void ExecuteTaskInThread() override;
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};
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// GetMTGS() is a required external implementation. This function is *NOT* provided
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@ -212,13 +212,13 @@ public:
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bool HasPendingStateChangeRequest() const;
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virtual void OnResumeReady();
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virtual void OnResumeReady() override;
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virtual void Reset();
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virtual void ResetQuick();
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virtual void Cancel(bool isBlocking = true);
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virtual bool Cancel(const wxTimeSpan& timeout);
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virtual void Cancel(bool isBlocking = true) override;
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virtual bool Cancel(const wxTimeSpan& timeout) override;
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virtual bool StateCheckInThread();
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virtual bool StateCheckInThread() override;
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virtual void VsyncInThread();
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virtual void GameStartingInThread();
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@ -232,13 +232,13 @@ public:
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protected:
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void _reset_stuff_as_needed();
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virtual void Start();
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virtual void OnStart();
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virtual void Start() override;
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virtual void OnStart() override;
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virtual void OnSuspendInThread() override;
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virtual void OnPauseInThread(SystemsMask systemsToTearDown) override { TearDownSystems(systemsToTearDown); }
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virtual void OnResumeInThread(SystemsMask systemsToReinstate) override;
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virtual void OnCleanupInThread();
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virtual void ExecuteTaskInThread();
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virtual void OnCleanupInThread() override;
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virtual void ExecuteTaskInThread() override;
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virtual void DoCpuReset();
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virtual void DoCpuExecute();
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@ -148,29 +148,29 @@ public:
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void ResetCdvd() { m_resetCdvd = true; }
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virtual void Suspend(bool isBlocking = false);
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virtual void Resume();
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virtual void Reset();
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virtual void ResetQuick();
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virtual void Cancel(bool isBlocking = true);
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virtual bool StateCheckInThread();
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virtual void Suspend(bool isBlocking = false) override;
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virtual void Resume() override;
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virtual void Reset() override;
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virtual void ResetQuick() override;
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virtual void Cancel(bool isBlocking = true) override;
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virtual bool StateCheckInThread() override;
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virtual void ChangeCdvdSource();
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virtual void ApplySettings(const Pcsx2Config& src);
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virtual void ApplySettings(const Pcsx2Config& src) override;
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protected:
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virtual void DoCpuExecute();
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virtual void DoCpuExecute() override;
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virtual void OnResumeReady();
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virtual void OnPause();
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virtual void OnPauseDebug();
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virtual void OnResumeReady() override;
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virtual void OnPause() override;
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virtual void OnPauseDebug() override;
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virtual void OnResumeInThread(SystemsMask systemsToReinstate) override;
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virtual void OnSuspendInThread();
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virtual void OnCleanupInThread();
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virtual void VsyncInThread();
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virtual void GameStartingInThread();
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virtual void ExecuteTaskInThread();
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virtual void DoCpuReset();
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virtual void OnSuspendInThread() override;
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virtual void OnCleanupInThread() override;
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virtual void VsyncInThread() override;
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virtual void GameStartingInThread() override;
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virtual void ExecuteTaskInThread() override;
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virtual void DoCpuReset() override;
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};
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// --------------------------------------------------------------------------------------
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