mirror of https://github.com/PCSX2/pcsx2.git
CMake: Fix macOS resource packaging
Previously was just putting in empty folders
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@ -58,8 +58,6 @@ endif()
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# Install some files to ease package creation
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if(PACKAGE_MODE)
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INSTALL(DIRECTORY "${CMAKE_SOURCE_DIR}/bin/resources" DESTINATION "${CMAKE_INSTALL_DATADIR}/PCSX2")
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# set categories depending on system/distribution in pcsx2.desktop
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if(openSUSE)
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set(PCSX2_MENU_CATEGORIES "System;Emulator;")
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@ -1469,6 +1469,28 @@ if(COMMAND target_precompile_headers)
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target_precompile_headers(PCSX2_FLAGS INTERFACE PrecompiledHeader.h)
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endif()
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# Copy resource files if needed
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function(pcsx2_resource path basedir)
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get_filename_component(dir ${path} DIRECTORY)
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file(RELATIVE_PATH subdir ${basedir} ${dir})
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if(APPLE)
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target_sources(PCSX2 PRIVATE ${path})
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set_source_files_properties(${path} PROPERTIES MACOSX_PACKAGE_LOCATION Resources/${subdir})
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elseif(PACKAGE_MODE)
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install(FILES ${path} DESTINATION ${CMAKE_INSTALL_DATADIR}/PCSX2/resources/${subdir})
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endif()
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source_group(Resources/${subdir} FILES ${path})
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endfunction()
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file(GLOB_RECURSE RESOURCE_FILES ${CMAKE_SOURCE_DIR}/bin/resources/*)
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foreach(path IN LISTS RESOURCE_FILES)
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get_filename_component(file ${path} NAME)
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if("${file}" MATCHES "^\\.") # Don't copy macOS garbage (mainly Finder's .DS_Store files) into application
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continue()
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endif()
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pcsx2_resource(${path} ${CMAKE_SOURCE_DIR}/bin/resources/)
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endforeach()
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if (APPLE)
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# MacOS defaults to having a maximum protection of the __DATA segment of rw (non-executable)
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# We have a bunch of page-sized arrays in bss that we use for jit
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@ -1481,22 +1503,7 @@ if (APPLE)
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OUTPUT_NAME PCSX2
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)
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target_sources(PCSX2 PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/gui/Resources/PCSX2.icns")
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set_source_files_properties("${CMAKE_CURRENT_SOURCE_DIR}/gui/Resources/PCSX2.icns" PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
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# Add in shaders and other resources.
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file(GLOB resource_files "${CMAKE_SOURCE_DIR}/bin/resources/*")
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foreach(file ${resource_files})
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target_sources(PCSX2 PRIVATE "${file}")
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set_source_files_properties("${file}" PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
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endforeach()
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# Add in shaders and other resources.
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file(GLOB resource_files "${CMAKE_SOURCE_DIR}/bin/resources/*")
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foreach(file ${resource_files})
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target_sources(PCSX2 PRIVATE "${file}")
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set_source_files_properties("${file}" PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
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endforeach()
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pcsx2_resource(${CMAKE_CURRENT_SOURCE_DIR}/gui/Resources/PCSX2.icns ${CMAKE_CURRENT_SOURCE_DIR}/gui/Resources)
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# If they say to skip postprocess bundle, leave the target in but make it so they have
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# to manually run it
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@ -1541,5 +1548,4 @@ source_group(System/Ps2/USB REGULAR_EXPRESSION USB/*)
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source_group(Resources/GUI FILES ${pcsx2GuiResources})
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source_group(Resources/PAD FILES ${pcsx2PADResources})
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source_group(Resources/Recording FILES ${pcsx2RecordingVirtualPadResources})
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source_group(Resources FILES gui/Resources/PCSX2.icns)
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source_group(Resources REGULAR_EXPRESSION ${CMAKE_CURRENT_BINARY_DIR}/*)
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