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GS: Loosen requirement for half bottom
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@ -520,8 +520,8 @@ void GSRendererHW::ConvertSpriteTextureShuffle(bool& write_ba, bool& read_ba)
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if (minvert > YCord)
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if (minvert > YCord)
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minvert = YCord;
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minvert = YCord;
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}
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}
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// Check if it's a full screen blit (or at least half screen), ignore small writes.
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half_bottom = minvert == 0 && m_r.height() <= maxvert && (m_r.height()+1) >= 224;
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half_bottom = minvert == 0 && m_r.height() <= maxvert;
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break;
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break;
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}
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}
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