mirror of https://github.com/PCSX2/pcsx2.git
GameDB: Various fixes
This commit is contained in:
parent
872205abc6
commit
dfd1846b93
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@ -2015,7 +2015,6 @@ SCAJ-20132:
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eeClampMode: 2 # Fixes wrong color on some characters and breakable objects.
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gsHWFixes:
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halfPixelOffset: 1 # Fixes ghosting characters.
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mergeSprite: 1 # Align sprite fixes FMVs but not garbage in-game, so needs merge sprite instead.
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texturePreloading: 1 # Performs better with partial preload because it is slow on locations outside gameplay foremost.
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SCAJ-20133:
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name: "Kagero 2 - Dark Illusion"
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@ -13630,7 +13629,7 @@ SLED-53954:
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cpuSpriteRenderBW: 2 # Fixes some bad textures.
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cpuCLUTRender: 1 # Fixes the rest of the bad textures.
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roundSprite: 1 # Reduces misaligned bloom.
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mergeSprite: 1 # Removes bloom explosion around electrical lights and other light sources such as moon/sun.
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nativeScaling: 1 # Fixes post processing smoothness and position.
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SLED-53977:
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name: "Dragon Quest - The Journey of the Cursed King"
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region: "PAL-E"
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@ -15351,7 +15350,6 @@ SLES-50723:
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name: "TOCA Race Driver"
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region: "PAL-M3"
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gsHWFixes:
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mergeSprite: 1 # Fixes lighting.
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halfPixelOffset: 1 # Fixes vertical lines
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SLES-50725:
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name: "V-Rally 3"
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@ -15449,7 +15447,6 @@ SLES-50767:
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name: "V8 Supercars Australia - Race Driver"
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region: "PAL-A"
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gsHWFixes:
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mergeSprite: 1 # Fixes lighting.
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halfPixelOffset: 1 # Fixes vertical lines
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SLES-50768:
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name: "Rally Championship"
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@ -15616,13 +15613,11 @@ SLES-50816:
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region: "PAL-M3"
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compat: 5
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gsHWFixes:
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mergeSprite: 1 # Fixes lighting.
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halfPixelOffset: 1 # Fixes vertical lines
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SLES-50818:
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name: "Pro Race Driver"
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region: "PAL-I"
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gsHWFixes:
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mergeSprite: 1 # Fixes lighting.
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halfPixelOffset: 1 # Fixes vertical lines
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SLES-50820:
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name: "Micro Machines"
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@ -18283,7 +18278,7 @@ SLES-51914:
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- "SLES-51914"
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gsHWFixes:
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halfPixelOffset: 4 # Mostly aligns post processing.
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nativeScaling: 2 # Fixes post processing smoothness and position.
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nativeScaling: 1 # Fixes post processing smoothness and position.
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disablePartialInvalidation: 1 # Fixes textureless graphics ingame.
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bilinearUpscale: 2 # Gets rid of center vertical line when upscaling.
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SLES-51915:
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@ -22913,7 +22908,7 @@ SLES-53556:
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cpuSpriteRenderBW: 2 # Fixes some bad textures.
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cpuCLUTRender: 1 # Fixes the rest of the bad textures.
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roundSprite: 1 # Reduces misaligned bloom.
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mergeSprite: 1 # Removes bloom explosion around electrical lights and other light sources such as moon/sun.
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nativeScaling: 1 # Fixes post processing smoothness and position.
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SLES-53557:
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name: "Need for Speed - Most Wanted"
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region: "PAL-E"
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@ -23703,7 +23698,6 @@ SLES-53794:
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gsHWFixes:
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halfPixelOffset: 4 # Fix effects upscaling.
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nativeScaling: 2 # Fixes post effects.
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mergeSprite: 1 # Align sprite fixes FMVs but not garbage in-game, so needs merge sprite instead.
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texturePreloading: 1 # Performs better with partial preload because it is slow on locations outside gameplay foremost.
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SLES-53796:
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name: "FIFA Street 2"
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@ -24385,7 +24379,7 @@ SLES-54027:
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cpuSpriteRenderBW: 2 # Fixes some bad textures.
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cpuCLUTRender: 1 # Fixes the rest of the bad textures.
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roundSprite: 1 # Reduces misaligned bloom.
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mergeSprite: 1 # Removes bloom explosion around electrical lights and other light sources such as moon/sun.
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nativeScaling: 1 # Fixes post processing smoothness and position.
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SLES-54030:
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name: "Black"
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region: "PAL-E"
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@ -25141,7 +25135,7 @@ SLES-54317:
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region: "PAL-M5"
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compat: 5
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gsHWFixes:
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mergeSprite: 1 # Fixes alignment on fire effects.
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halfPixelOffset: 4 # Fixes alignment on fire effects.
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SLES-54319:
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name: "Biker Mice from Mars"
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region: "PAL-M5"
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@ -25713,7 +25707,6 @@ SLES-54483:
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compat: 5
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gsHWFixes:
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recommendedBlendingLevel: 4 # Fixes car reflections.
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mergeSprite: 1 # Fixes bluriness.
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halfPixelOffset: 4 # Fixes bluriness.
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nativeScaling: 2 # Fixes post lighting.
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autoFlush: 1 # Fixes post alignment.
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@ -29913,7 +29906,7 @@ SLKA-25093:
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- "SLKA-25093"
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gsHWFixes:
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halfPixelOffset: 4 # Mostly aligns post processing.
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nativeScaling: 2 # Fixes post processing smoothness and position.
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nativeScaling: 1 # Fixes post processing smoothness and position.
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disablePartialInvalidation: 1 # Fixes textureless graphics ingame.
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bilinearUpscale: 2 # Gets rid of center vertical line when upscaling.
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SLKA-25095:
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@ -30986,7 +30979,7 @@ SLKA-25341:
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cpuSpriteRenderBW: 2 # Fixes some bad textures.
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cpuCLUTRender: 1 # Fixes the rest of the bad textures.
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roundSprite: 1 # Reduces misaligned bloom.
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mergeSprite: 1 # Removes bloom explosion around electrical lights and other light sources such as moon/sun.
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nativeScaling: 1 # Fixes post processing smoothness and position.
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SLKA-25342:
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name: "Ryu ga Gotoku"
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region: "NTSC-K"
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@ -32048,7 +32041,6 @@ SLPM-55081:
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eeClampMode: 2 # Fixes wrong color on some characters and breakable objects.
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gsHWFixes:
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halfPixelOffset: 1 # Fixes ghosting characters.
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mergeSprite: 1 # Align sprite fixes FMVs but not garbage in-game, so needs merge sprite instead.
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texturePreloading: 1 # Performs better with partial preload because it is slow on locations outside gameplay foremost.
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SLPM-55082:
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name: "真・三國無双5 Special [ディスク 1]"
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@ -34510,7 +34502,6 @@ SLPM-61120:
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eeClampMode: 2 # Fixes wrong color on some characters and breakable objects.
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gsHWFixes:
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halfPixelOffset: 1 # Fixes ghosting characters.
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mergeSprite: 1 # Align sprite fixes FMVs but not garbage in-game, so needs merge sprite instead.
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texturePreloading: 1 # Performs better with partial preload because it is slow on locations outside gameplay foremost.
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SLPM-61121:
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name: "KAIDO ~峠の伝説~ [体験版]"
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@ -41214,7 +41205,7 @@ SLPM-65413:
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- "SLPM-65413"
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gsHWFixes:
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halfPixelOffset: 4 # Mostly aligns post processing.
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nativeScaling: 2 # Fixes post processing smoothness and position.
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nativeScaling: 1 # Fixes post processing smoothness and position.
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disablePartialInvalidation: 1 # Fixes textureless graphics ingame.
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bilinearUpscale: 2 # Gets rid of center vertical line when upscaling.
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SLPM-65414:
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@ -44547,7 +44538,6 @@ SLPM-65999:
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eeClampMode: 2 # Fixes wrong color on some characters and breakable objects.
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gsHWFixes:
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halfPixelOffset: 1 # Fixes ghosting characters.
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mergeSprite: 1 # Align sprite fixes FMVs but not garbage in-game, so needs merge sprite instead.
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texturePreloading: 1 # Performs better with partial preload because it is slow on locations outside gameplay foremost.
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SLPM-66000:
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name: "コンフリクトデルタⅡ ~湾岸戦争1991~"
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@ -48135,7 +48125,7 @@ SLPM-66567:
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cpuSpriteRenderBW: 2 # Fixes some bad textures.
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cpuCLUTRender: 1 # Fixes the rest of the bad textures.
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roundSprite: 1 # Reduces misaligned bloom.
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mergeSprite: 1 # Removes bloom explosion around electrical lights and other light sources such as moon/sun.
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nativeScaling: 1 # Fixes post processing smoothness and position.
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SLPM-66568:
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name: "ブラザー イン アームズ ロード トゥ ヒル サーティ [UBISOFT BEST]"
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name-sort: "ぶらざー いん あーむず ろーど とぅ ひる さーてぃ [UBISOFT BEST]"
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@ -62650,7 +62640,6 @@ SLUS-20329:
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region: "NTSC-U"
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compat: 5
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gsHWFixes:
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mergeSprite: 1 # Fixes lighting.
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halfPixelOffset: 1 # Fixes vertical lines
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SLUS-20330:
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name: "NBA 2K2 - Sega Sports"
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@ -64556,7 +64545,7 @@ SLUS-20694:
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- "SLUS-20710"
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gsHWFixes:
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halfPixelOffset: 4 # Mostly aligns post processing.
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nativeScaling: 2 # Fixes post processing smoothness and position.
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nativeScaling: 1 # Fixes post processing smoothness and position.
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disablePartialInvalidation: 1 # Fixes textureless graphics ingame.
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bilinearUpscale: 2 # Gets rid of center vertical line when upscaling.
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SLUS-20695:
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@ -67988,7 +67977,7 @@ SLUS-21271:
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cpuSpriteRenderBW: 2 # Fixes some bad textures.
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cpuCLUTRender: 1 # Fixes the rest of the bad textures.
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roundSprite: 1 # Reduces misaligned bloom.
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mergeSprite: 1 # Removes bloom explosion around electrical lights and other light sources such as moon/sun.
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nativeScaling: 1 # Fixes post processing smoothness and position.
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SLUS-21272:
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name: "Super Monkey Ball Adventure"
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region: "NTSC-U"
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@ -68244,7 +68233,7 @@ SLUS-21306:
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region: "NTSC-U"
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compat: 5
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gsHWFixes:
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mergeSprite: 1 # Fixes alignment on fire effects.
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halfPixelOffset: 4 # Fixes alignment on fire effects.
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SLUS-21307:
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name: "Ice Age 2 - The Meltdown"
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region: "NTSC-U"
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@ -68706,7 +68695,6 @@ SLUS-21373:
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gsHWFixes:
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halfPixelOffset: 4 # Fix effects upscaling.
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nativeScaling: 2 # Fixes post effects.
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mergeSprite: 1 # Align sprite fixes FMVs but not garbage in-game, so needs merge sprite instead.
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texturePreloading: 1 # Performs better with partial preload because it is slow on locations outside gameplay foremost.
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SLUS-21374:
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name: "Marvel - Ultimate Alliance"
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@ -68886,7 +68874,7 @@ SLUS-21399:
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cpuSpriteRenderBW: 2 # Fixes some bad textures.
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cpuCLUTRender: 1 # Fixes the rest of the bad textures.
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roundSprite: 1 # Reduces misaligned bloom.
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mergeSprite: 1 # Removes bloom explosion around electrical lights and other light sources such as moon/sun.
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nativeScaling: 1 # Fixes post processing smoothness and position.
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SLUS-21400:
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name: "Monster House"
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region: "NTSC-U"
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@ -69212,7 +69200,6 @@ SLUS-21449:
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compat: 5
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gsHWFixes:
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recommendedBlendingLevel: 4 # Fixes car reflections.
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mergeSprite: 1 # Fixes bluriness.
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halfPixelOffset: 4 # Fixes bluriness.
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nativeScaling: 2 # Fixes post lighting.
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autoFlush: 1 # Fixes post alignment.
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@ -72687,7 +72674,7 @@ SLUS-29185:
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cpuSpriteRenderBW: 2 # Fixes some bad textures.
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cpuCLUTRender: 1 # Fixes the rest of the bad textures.
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roundSprite: 1 # Reduces misaligned bloom.
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mergeSprite: 1 # Removes bloom explosion around electrical lights and other light sources such as moon/sun.
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nativeScaling: 1 # Fixes post processing smoothness and position.
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SLUS-29188:
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name: "Steambot Chronicles [Regular Demo]"
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region: "NTSC-U"
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