diff --git a/bin/resources/GameIndex.yaml b/bin/resources/GameIndex.yaml index f52e2ef0aa..a7e3910eb6 100644 --- a/bin/resources/GameIndex.yaml +++ b/bin/resources/GameIndex.yaml @@ -2276,6 +2276,9 @@ SCED-51700: cpuSpriteRenderBW: 4 # Fixes character and water textures. cpuSpriteRenderLevel: 2 # Needed for above. autoFlush: 2 # Fixes lighting. +SCED-51728: + name: "EverQuest - Online Adventures [Demo]" + region: "PAL-E" SCED-51899: name: "PlayStation Experience [Demo]" region: "PAL-E" @@ -9959,6 +9962,11 @@ SLED-51902: halfPixelOffset: 3 # Fixes double image. gpuTargetCLUT: 1 # Fixes sun penetrating buildings. autoFlush: 1 # Fixes sun occlusion. +SLED-51961: + name: "Prince of Persia - The Sands of Time [Demo]" + region: "PAL-E" + gsHWFixes: + autoFlush: 2 # Reduces post-processing misalignment. SLED-51975: name: "Need for Speed - Underground [Demo]" region: "PAL-E" @@ -10162,6 +10170,9 @@ SLED-53537: gsHWFixes: autoFlush: 2 # Softens bloom on objects and cars. halfPixelOffset: 2 # Fixes misaligned bloom on objects and cars. +SLED-53591: + name: "Fahrenheit [Demo]" + region: "PAL-E" SLED-53650: name: "Need for Speed - Most Wanted" region: "PAL-E" @@ -10286,6 +10297,9 @@ SLED-54401: mergeSprite: 1 # Fixes misaligned bloom. halfPixelOffset: 2 # Fixes misaligned bloom. autoFlush: 2 # Fixes sun occlusion and brightness. +SLED-54445: + name: "Pro Evolution Soccer 6 [Demo]" + region: "PAL-M5" SLED-54509: name: "Guitar Hero II [Demo]" region: "PAL-M5"