gsdx: improve TC cache log

This commit is contained in:
Gregory Hainaut 2016-09-30 19:18:58 +02:00
parent 8d24aa2b39
commit df2f8684d6
2 changed files with 2 additions and 2 deletions

View File

@ -540,7 +540,7 @@ void GSRendererHW::Draw()
m_vt.m_max.t *= 0.5f;
}
GL_INS("Mipmap LOD %d (%f %f) new size %dx%d", lod, m_vt.m_lod.x, m_vt.m_lod.y, 1 << TEX0.TW, 1 << TEX0.TH);
GL_CACHE("Mipmap LOD %d (%f %f) new size %dx%d", lod, m_vt.m_lod.x, m_vt.m_lod.y, 1 << TEX0.TW, 1 << TEX0.TH);
} else {
TEX0 = GetTex0Layer(0);
}

View File

@ -336,7 +336,7 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const GIFRegTEX0& TEX0, con
dst->m_texture ? dst->m_texture->GetID() : 0,
TEX0.TBP0, psm_str(TEX0.PSM));
} else {
GL_CACHE("TC: src miss (0x%x, %s)", TEX0.TBP0, psm_str(TEX0.PSM));
GL_CACHE("TC: src miss (0x%x, 0x%x, %s)", TEX0.TBP0, psm_s.pal > 0 ? TEX0.CBP : 0, psm_str(TEX0.PSM));
}
#endif
src = CreateSource(TEX0, TEXA, dst, half_right);