mirror of https://github.com/PCSX2/pcsx2.git
gsdx: improve TC cache log
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8d24aa2b39
commit
df2f8684d6
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@ -540,7 +540,7 @@ void GSRendererHW::Draw()
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m_vt.m_max.t *= 0.5f;
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}
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GL_INS("Mipmap LOD %d (%f %f) new size %dx%d", lod, m_vt.m_lod.x, m_vt.m_lod.y, 1 << TEX0.TW, 1 << TEX0.TH);
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GL_CACHE("Mipmap LOD %d (%f %f) new size %dx%d", lod, m_vt.m_lod.x, m_vt.m_lod.y, 1 << TEX0.TW, 1 << TEX0.TH);
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} else {
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TEX0 = GetTex0Layer(0);
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}
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@ -336,7 +336,7 @@ GSTextureCache::Source* GSTextureCache::LookupSource(const GIFRegTEX0& TEX0, con
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dst->m_texture ? dst->m_texture->GetID() : 0,
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TEX0.TBP0, psm_str(TEX0.PSM));
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} else {
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GL_CACHE("TC: src miss (0x%x, %s)", TEX0.TBP0, psm_str(TEX0.PSM));
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GL_CACHE("TC: src miss (0x%x, 0x%x, %s)", TEX0.TBP0, psm_s.pal > 0 ? TEX0.CBP : 0, psm_str(TEX0.PSM));
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}
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#endif
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src = CreateSource(TEX0, TEXA, dst, half_right);
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