mirror of https://github.com/PCSX2/pcsx2.git
gsdx: set m_nativeres to true in replayer
Otherwise you can't compare draw call between native and upscaled
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@ -45,7 +45,9 @@ GSState::GSState()
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, m_options(0)
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, m_options(0)
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, m_frameskip(0)
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, m_frameskip(0)
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{
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{
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m_nativeres = theApp.GetConfigI("upscale_multiplier") == 1;
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// m_nativeres seems to be a hack. Unfortunately it impacts draw call number which make debug painful in the replayer.
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// Let's keep it disabled to ease debug.
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m_nativeres = theApp.GetConfigI("upscale_multiplier") == 1 || GLLoader::in_replayer;
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m_mipmap = theApp.GetConfigI("mipmap");
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m_mipmap = theApp.GetConfigI("mipmap");
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m_NTSC_Saturation = theApp.GetConfigB("NTSC_Saturation");
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m_NTSC_Saturation = theApp.GetConfigB("NTSC_Saturation");
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m_userhacks_skipdraw = theApp.GetConfigB("UserHacks") ? theApp.GetConfigI("UserHacks_SkipDraw") : 0;
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m_userhacks_skipdraw = theApp.GetConfigB("UserHacks") ? theApp.GetConfigI("UserHacks_SkipDraw") : 0;
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