GSdx: Add option to toggle Texture Cache Depth support.

- Forced off for DX currently to save fallover.
This commit is contained in:
refractionpcsx2 2015-06-10 11:32:00 +01:00 committed by Gregory Hainaut
parent 2dc4e2a04c
commit de189b67a2
6 changed files with 25 additions and 10 deletions

View File

@ -197,6 +197,7 @@ void GSSettingsDlg::OnInit()
CheckDlgButton(m_hWnd, IDC_ACCURATE_BLEND, theApp.GetConfig("accurate_blend", 1));
CheckDlgButton(m_hWnd, IDC_ACCURATE_DATE, theApp.GetConfig("accurate_date", 0));
CheckDlgButton(m_hWnd, IDC_ACCURATE_COLCLIP, theApp.GetConfig("accurate_colclip", 0));
CheckDlgButton(m_hWnd, IDC_OLGDEPTH, theApp.GetConfig("texture_cache_depth", 0));
// Shade Boost
CheckDlgButton(m_hWnd, IDC_SHADEBOOST, theApp.GetConfig("ShadeBoost", 0));
@ -334,6 +335,7 @@ bool GSSettingsDlg::OnCommand(HWND hWnd, UINT id, UINT code)
theApp.SetConfig("accurate_blend", (int)IsDlgButtonChecked(m_hWnd, IDC_ACCURATE_BLEND));
theApp.SetConfig("accurate_date", (int)IsDlgButtonChecked(m_hWnd, IDC_ACCURATE_DATE));
theApp.SetConfig("accurate_colclip", (int)IsDlgButtonChecked(m_hWnd, IDC_ACCURATE_COLCLIP));
theApp.SetConfig("texture_cache_depth", (int)IsDlgButtonChecked(m_hWnd, IDC_OLGDEPTH));
// Shade Boost
@ -438,6 +440,8 @@ void GSSettingsDlg::UpdateControls()
EnableWindow(GetDlgItem(m_hWnd, IDC_ACCURATE_BLEND), ogl && hw);
EnableWindow(GetDlgItem(m_hWnd, IDC_ACCURATE_DATE), ogl && hw);
EnableWindow(GetDlgItem(m_hWnd, IDC_ACCURATE_COLCLIP), ogl && hw);
EnableWindow(GetDlgItem(m_hWnd, IDC_OLGDEPTH), ogl && hw);
//EnableWindow(GetDlgItem(m_hWnd, IDC_AA1), sw); // Let uers set software params regardless of renderer used
//EnableWindow(GetDlgItem(m_hWnd, IDC_SWTHREADS_EDIT), sw);
//EnableWindow(GetDlgItem(m_hWnd, IDC_SWTHREADS), sw);

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@ -30,7 +30,7 @@ GSTextureCache::GSTextureCache(GSRenderer* r)
UserHacks_HalfPixelOffset = !!theApp.GetConfig("UserHacks", 0) && !!theApp.GetConfig("UserHacks_HalfPixelOffset", 0);
m_paltex = !!theApp.GetConfig("paltex", 0);
m_can_convert_depth = theApp.GetConfig("texture_cache_depth", 1);
m_can_convert_depth = theApp.GetConfig("Renderer", 12) == 12 ? theApp.GetConfig("texture_cache_depth", 1) : 0;
m_temp = (uint8*)_aligned_malloc(1024 * 1024 * sizeof(uint32), 32);
}

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@ -270,7 +270,7 @@ BEGIN
CONTROL "Enable Shade Boost",IDC_SHADEBOOST,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,10,186,79,10
CONTROL "Accurate Blend",IDC_ACCURATE_BLEND,"Button",BS_AUTO3STATE | WS_TABSTOP,10,259,67,10
CONTROL "Accurate Date",IDC_ACCURATE_DATE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,92,259,67,10
CONTROL "Accurate color clipping",IDC_ACCURATE_COLCLIP,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,10,275,87,10
CONTROL "Accurate color clip",IDC_ACCURATE_COLCLIP,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,10,275,74,10
PUSHBUTTON "Settings...",IDC_SHADEBUTTON,92,183,75,14
CONTROL "Enable HW Hacks",IDC_HACKS_ENABLED,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,10,291,71,10
PUSHBUTTON "Configure...",IDC_HACKSBUTTON,92,288,75,14
@ -282,6 +282,7 @@ BEGIN
COMBOBOX IDC_AFCOMBO,93,304,35,30,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
LTEXT "OpenCL Device:",IDC_STATIC,6,86,52,8
COMBOBOX IDC_OPENCL_DEVICE,70,84,111,118,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
CONTROL "HW OGL Depth",IDC_OLGDEPTH,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,92,273,72,13
END

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@ -2078,6 +2078,9 @@
<ItemGroup>
<ResourceCompile Include="GSdx.rc" />
</ItemGroup>
<ItemGroup>
<Image Include="res\logo-ogl.bmp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>

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@ -720,9 +720,6 @@
</None>
<None Include="res\logo9.bmp">
<Filter>Resource Files</Filter>
</None>
<None Include="res\logo-ogl.bmp">
<Filter>Resource Files</Filter>
</None>
<None Include="res\convert.fx">
<Filter>Shaders</Filter>
@ -755,10 +752,18 @@
<None Include="res\tfx.cl">
<Filter>Shaders</Filter>
</None>
<None Include="res\logo_ogl.bmp">
<Filter>Resource Files</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="GSdx.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<Image Include="res\logo-ogl.bmp">
<Filter>Resource Files</Filter>
</Image>
</ItemGroup>
</Project>

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@ -79,6 +79,8 @@
#define IDC_ROUND_SPRITE 2095
#define IDC_ALIGN_SPRITE 2096
#define IDC_CRC_LEVEL 2097
#define IDC_CHECK1 2098
#define IDC_OLGDEPTH 2099
#define IDC_COLORSPACE 3000
#define IDR_CONVERT_FX 10000
#define IDR_TFX_FX 10001
@ -99,7 +101,7 @@
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 10013
#define _APS_NEXT_COMMAND_VALUE 32771
#define _APS_NEXT_CONTROL_VALUE 2099
#define _APS_NEXT_CONTROL_VALUE 2100
#define _APS_NEXT_SYMED_VALUE 5000
#endif
#endif