mirror of https://github.com/PCSX2/pcsx2.git
GSdx: Add option to toggle Texture Cache Depth support.
- Forced off for DX currently to save fallover.
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@ -197,6 +197,7 @@ void GSSettingsDlg::OnInit()
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CheckDlgButton(m_hWnd, IDC_ACCURATE_BLEND, theApp.GetConfig("accurate_blend", 1));
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CheckDlgButton(m_hWnd, IDC_ACCURATE_DATE, theApp.GetConfig("accurate_date", 0));
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CheckDlgButton(m_hWnd, IDC_ACCURATE_COLCLIP, theApp.GetConfig("accurate_colclip", 0));
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CheckDlgButton(m_hWnd, IDC_OLGDEPTH, theApp.GetConfig("texture_cache_depth", 0));
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// Shade Boost
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CheckDlgButton(m_hWnd, IDC_SHADEBOOST, theApp.GetConfig("ShadeBoost", 0));
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@ -334,6 +335,7 @@ bool GSSettingsDlg::OnCommand(HWND hWnd, UINT id, UINT code)
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theApp.SetConfig("accurate_blend", (int)IsDlgButtonChecked(m_hWnd, IDC_ACCURATE_BLEND));
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theApp.SetConfig("accurate_date", (int)IsDlgButtonChecked(m_hWnd, IDC_ACCURATE_DATE));
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theApp.SetConfig("accurate_colclip", (int)IsDlgButtonChecked(m_hWnd, IDC_ACCURATE_COLCLIP));
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theApp.SetConfig("texture_cache_depth", (int)IsDlgButtonChecked(m_hWnd, IDC_OLGDEPTH));
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// Shade Boost
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@ -438,6 +440,8 @@ void GSSettingsDlg::UpdateControls()
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EnableWindow(GetDlgItem(m_hWnd, IDC_ACCURATE_BLEND), ogl && hw);
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EnableWindow(GetDlgItem(m_hWnd, IDC_ACCURATE_DATE), ogl && hw);
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EnableWindow(GetDlgItem(m_hWnd, IDC_ACCURATE_COLCLIP), ogl && hw);
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EnableWindow(GetDlgItem(m_hWnd, IDC_OLGDEPTH), ogl && hw);
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//EnableWindow(GetDlgItem(m_hWnd, IDC_AA1), sw); // Let uers set software params regardless of renderer used
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//EnableWindow(GetDlgItem(m_hWnd, IDC_SWTHREADS_EDIT), sw);
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//EnableWindow(GetDlgItem(m_hWnd, IDC_SWTHREADS), sw);
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@ -30,7 +30,7 @@ GSTextureCache::GSTextureCache(GSRenderer* r)
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UserHacks_HalfPixelOffset = !!theApp.GetConfig("UserHacks", 0) && !!theApp.GetConfig("UserHacks_HalfPixelOffset", 0);
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m_paltex = !!theApp.GetConfig("paltex", 0);
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m_can_convert_depth = theApp.GetConfig("texture_cache_depth", 1);
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m_can_convert_depth = theApp.GetConfig("Renderer", 12) == 12 ? theApp.GetConfig("texture_cache_depth", 1) : 0;
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m_temp = (uint8*)_aligned_malloc(1024 * 1024 * sizeof(uint32), 32);
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}
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@ -270,7 +270,7 @@ BEGIN
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CONTROL "Enable Shade Boost",IDC_SHADEBOOST,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,10,186,79,10
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CONTROL "Accurate Blend",IDC_ACCURATE_BLEND,"Button",BS_AUTO3STATE | WS_TABSTOP,10,259,67,10
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CONTROL "Accurate Date",IDC_ACCURATE_DATE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,92,259,67,10
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CONTROL "Accurate color clipping",IDC_ACCURATE_COLCLIP,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,10,275,87,10
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CONTROL "Accurate color clip",IDC_ACCURATE_COLCLIP,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,10,275,74,10
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PUSHBUTTON "Settings...",IDC_SHADEBUTTON,92,183,75,14
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CONTROL "Enable HW Hacks",IDC_HACKS_ENABLED,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,10,291,71,10
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PUSHBUTTON "Configure...",IDC_HACKSBUTTON,92,288,75,14
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@ -282,6 +282,7 @@ BEGIN
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COMBOBOX IDC_AFCOMBO,93,304,35,30,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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LTEXT "OpenCL Device:",IDC_STATIC,6,86,52,8
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COMBOBOX IDC_OPENCL_DEVICE,70,84,111,118,CBS_DROPDOWNLIST | WS_VSCROLL | WS_TABSTOP
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CONTROL "HW OGL Depth",IDC_OLGDEPTH,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,92,273,72,13
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END
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@ -2078,6 +2078,9 @@
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<ItemGroup>
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<ResourceCompile Include="GSdx.rc" />
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</ItemGroup>
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<ItemGroup>
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<Image Include="res\logo-ogl.bmp" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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@ -720,9 +720,6 @@
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</None>
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<None Include="res\logo9.bmp">
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<Filter>Resource Files</Filter>
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</None>
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<None Include="res\logo-ogl.bmp">
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<Filter>Resource Files</Filter>
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</None>
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<None Include="res\convert.fx">
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<Filter>Shaders</Filter>
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@ -755,10 +752,18 @@
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<None Include="res\tfx.cl">
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<Filter>Shaders</Filter>
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</None>
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<None Include="res\logo_ogl.bmp">
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<Filter>Resource Files</Filter>
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</None>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="GSdx.rc">
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<Filter>Resource Files</Filter>
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</ResourceCompile>
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</ItemGroup>
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<ItemGroup>
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<Image Include="res\logo-ogl.bmp">
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<Filter>Resource Files</Filter>
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</Image>
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</ItemGroup>
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</Project>
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@ -79,6 +79,8 @@
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#define IDC_ROUND_SPRITE 2095
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#define IDC_ALIGN_SPRITE 2096
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#define IDC_CRC_LEVEL 2097
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#define IDC_CHECK1 2098
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#define IDC_OLGDEPTH 2099
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#define IDC_COLORSPACE 3000
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#define IDR_CONVERT_FX 10000
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#define IDR_TFX_FX 10001
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@ -99,7 +101,7 @@
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 10013
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#define _APS_NEXT_COMMAND_VALUE 32771
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#define _APS_NEXT_CONTROL_VALUE 2099
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#define _APS_NEXT_CONTROL_VALUE 2100
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#define _APS_NEXT_SYMED_VALUE 5000
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#endif
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#endif
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