mirror of https://github.com/PCSX2/pcsx2.git
Document some findings on VIF1DMA issues.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2514 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -93,7 +93,12 @@ bool VIF1transfer(u32 *data, int size, bool istag)
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{
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int ret;
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int transferred = vif1.vifstalled ? vif1.irqoffset : 0; // irqoffset necessary to add up the right qws, or else will spin (spiderman)
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// Fixme:
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// VIF1 chain mode seems to be pretty buggy. Keep it in synch with a INTC (page 28, ee user manual) fixes Transformers.
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// Test chain mode with Harry Potter, Def Jam Fight for New York (+many others, look for flickering graphics).
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// Mentioned games break by doing this, but they barely work anyway
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// if ( vif1.vifstalled ) hwIntcIrq(VIF1intc);
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VIF_LOG("VIF1transfer: size %x (vif1.cmd %x)", size, vif1.cmd);
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vif1.irqoffset = 0;
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@ -156,8 +161,9 @@ bool VIF1transfer(u32 *data, int size, bool istag)
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if (!(vif1Regs->err.MII)) //i bit on vifcode and not masked by VIF1_ERR
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{
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// Fixme: This seems to be an important part of the VIF1 chain mode issue (see Fixme above :p )
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//Console.Warning("Interrupt on VIFcmd: %x (INTC_MASK = %x)", vif1.cmd, psHu32(INTC_MASK));
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VIF_LOG("Interrupt on VIFcmd: %x (INTC_MASK = %x)", vif1.cmd, psHu32(INTC_MASK));
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++vif1.irq;
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if (istag && vif1.tag.size <= vif1.vifpacketsize) vif1.stallontag = true;
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