mirror of https://github.com/PCSX2/pcsx2.git
GS: Fix Wsign-compare warning.
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@ -1884,7 +1884,7 @@ void GSState::FlushPrim()
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// Jak 3 shadows get spikey (with autoflush) if you don't.
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if (PRIM->PRIM == GS_TRIANGLEFAN)
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{
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for (int i = 0; i < unused; i++)
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for (size_t i = 0; i < unused; i++)
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{
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GSVector4i* RESTRICT vert_ptr = (GSVector4i*)&m_vertex.buff[i];
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GSVector4i v = vert_ptr[1];
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