mirror of https://github.com/PCSX2/pcsx2.git
GSdx: Adjust Sky Gunner crc hack.
Move hack back to Partial (GL level). Huge vram usage on both gl and dx - maybe not a channel effect or channel effect not yet detected.
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8c2a79ab54
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@ -1062,6 +1062,19 @@ bool GSC_UrbanReign(const GSFrameInfo& fi, int& skip)
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return true;
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return true;
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}
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}
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bool GSC_SkyGunner(const GSFrameInfo& fi, int& skip)
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{
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if(skip == 0)
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{
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if(!fi.TME && !(fi.FBP == 0x0 || fi.FBP == 0x00800 || fi.FBP == 0x008c0 || fi.FBP == 0x03e00) && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 == 0x0 || fi.TBP0 == 0x01800) && fi.TPSM == PSM_PSMCT32)
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{
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skip = 1; // Huge Vram usage
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}
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}
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return true;
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}
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bool GSC_SteambotChronicles(const GSFrameInfo& fi, int& skip)
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bool GSC_SteambotChronicles(const GSFrameInfo& fi, int& skip)
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{
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{
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if(skip == 0)
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if(skip == 0)
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@ -1304,20 +1317,6 @@ bool GSC_ICO(const GSFrameInfo& fi, int& skip)
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return true;
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return true;
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}
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}
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bool GSC_SkyGunner(const GSFrameInfo& fi, int& skip)
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{
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if(skip == 0)
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{
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if(!fi.TME && !(fi.FBP == 0x0 || fi.FBP == 0x00800 || fi.FBP == 0x008c0 || fi.FBP == 0x03e00) && fi.FPSM == PSM_PSMCT32 && (fi.TBP0 == 0x0 || fi.TBP0 == 0x01800) && fi.TPSM == PSM_PSMCT32)
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{
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skip = 1; //Huge Vram usage
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}
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}
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return true;
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}
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bool GSC_StarWarsBattlefront(const GSFrameInfo& fi, int& skip)
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bool GSC_StarWarsBattlefront(const GSFrameInfo& fi, int& skip)
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{
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{
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if(skip == 0)
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if(skip == 0)
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@ -2246,6 +2245,7 @@ void GSState::SetupCrcHack()
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// Channel Effect
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// Channel Effect
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lut[CRC::GiTS] = GSC_GiTS;
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lut[CRC::GiTS] = GSC_GiTS;
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lut[CRC::SkyGunner] = GSC_SkyGunner; // Maybe not a channel effect
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lut[CRC::SteambotChronicles] = GSC_SteambotChronicles;
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lut[CRC::SteambotChronicles] = GSC_SteambotChronicles;
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// Colclip not supported
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// Colclip not supported
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@ -2326,7 +2326,6 @@ void GSState::SetupCrcHack()
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// Channel Effect
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// Channel Effect
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lut[CRC::DeathByDegreesTekkenNinaWilliams] = GSC_DeathByDegreesTekkenNinaWilliams;
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lut[CRC::DeathByDegreesTekkenNinaWilliams] = GSC_DeathByDegreesTekkenNinaWilliams;
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lut[CRC::MetalGearSolid3] = GSC_MetalGearSolid3; // + accurate blending
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lut[CRC::MetalGearSolid3] = GSC_MetalGearSolid3; // + accurate blending
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lut[CRC::SkyGunner] = GSC_SkyGunner;
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lut[CRC::StarWarsBattlefront2] = GSC_StarWarsBattlefront2;
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lut[CRC::StarWarsBattlefront2] = GSC_StarWarsBattlefront2;
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lut[CRC::StarWarsBattlefront] = GSC_StarWarsBattlefront;
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lut[CRC::StarWarsBattlefront] = GSC_StarWarsBattlefront;
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