GS: Correct the height on reversed local->local transfers

Also avoid messing around in reverse if possible
This commit is contained in:
refractionpcsx2 2022-11-12 20:16:26 +00:00
parent 93d948ac57
commit dbd7d2e290
1 changed files with 6 additions and 3 deletions

View File

@ -2176,7 +2176,10 @@ void GSState::Move()
const int ypage = _sy & ~(page_height - 1);
// Copying from itself to itself (rotating textures) used in Gitaroo Man stage 8
// What probably happens is because the copy is buffered, the source stays just ahead of the destination.
if (sbp == dbp && (((_sy < _dy) && ((ypage + page_height) > _dy)) || ((sx < dx) && ((xpage + page_width) > dx))))
// No need to do all this if the copy source/destination don't intersect, however.
const bool intersect = !(GSVector4i(sx, sy, sx + w, sy + h).rintersect(GSVector4i(dx, dy, dx + w, dy + h)).rempty());
if (intersect && sbp == dbp && (((_sy < _dy) && ((ypage + page_height) > _dy)) || ((sx < dx) && ((xpage + page_width) > dx))))
{
int starty = (yinc > 0) ? 0 : h-1;
int endy = (yinc > 0) ? h : -1;
@ -2184,8 +2187,8 @@ void GSState::Move()
if (((_sy < _dy) && ((ypage + page_height) > _dy)) && yinc > 0)
{
_sy += h;
_dy += h;
_sy += h-1;
_dy += h-1;
starty = h-1;
endy = -1;
y_inc = -y_inc;