mirror of https://github.com/PCSX2/pcsx2.git
GSDX: Silence an implicit conversion warning
OMSetBlendState() doesn't accept passing a float value as it's argument (AKA actual parameter).
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@ -567,7 +567,7 @@ void GSRendererOGL::EmulateBlending(bool DATE_GL42)
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if (accumulation_blend) {
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// Keep HW blending to do the addition/subtraction
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dev->OMSetBlendState(blend_index, 0.0f, false, true);
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dev->OMSetBlendState(blend_index, 0, false, true);
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if (ALPHA.A == 2) {
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// The blend unit does a reverse subtraction so it means
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// the shader must output a positive value.
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