mirror of https://github.com/PCSX2/pcsx2.git
Oops! I accidentally left in a debug logging option in the last revision that would cause the pcsx2 console to be spammed 60 times a second in Debug and Release builds. >_<
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@366 a6443dda-0b58-4228-96e9-037be469359c
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@ -1484,7 +1484,7 @@ extern "C" void GSPostVsyncEnd()
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{
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{
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#ifdef PCSX2_DEVBUILD
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#ifdef PCSX2_DEVBUILD
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InterlockedIncrement( (volatile LONG*)&g_pGSvSyncCount );
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InterlockedIncrement( (volatile LONG*)&g_pGSvSyncCount );
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SysPrintf( " Sending VSync : %d \n", *(volatile LONG*)&g_pGSvSyncCount );
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//SysPrintf( " Sending VSync : %d \n", *(volatile LONG*)&g_pGSvSyncCount );
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#endif
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#endif
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GSRingBufSimplePacket(GS_RINGTYPE_VSYNC, (*(u32*)(PS2MEM_GS+0x1000)&0x2000), 0, 0);
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GSRingBufSimplePacket(GS_RINGTYPE_VSYNC, (*(u32*)(PS2MEM_GS+0x1000)&0x2000), 0, 0);
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if( !CHECK_DUALCORE ) GS_SETEVENT();
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if( !CHECK_DUALCORE ) GS_SETEVENT();
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