Oops! I accidentally left in a debug logging option in the last revision that would cause the pcsx2 console to be spammed 60 times a second in Debug and Release builds. >_<

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@366 a6443dda-0b58-4228-96e9-037be469359c
This commit is contained in:
Jake.Stine 2008-11-27 15:57:03 +00:00 committed by Gregory Hainaut
parent 98beccb2bc
commit db67ecb03c
1 changed files with 1 additions and 1 deletions

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@ -1484,7 +1484,7 @@ extern "C" void GSPostVsyncEnd()
{ {
#ifdef PCSX2_DEVBUILD #ifdef PCSX2_DEVBUILD
InterlockedIncrement( (volatile LONG*)&g_pGSvSyncCount ); InterlockedIncrement( (volatile LONG*)&g_pGSvSyncCount );
SysPrintf( " Sending VSync : %d \n", *(volatile LONG*)&g_pGSvSyncCount ); //SysPrintf( " Sending VSync : %d \n", *(volatile LONG*)&g_pGSvSyncCount );
#endif #endif
GSRingBufSimplePacket(GS_RINGTYPE_VSYNC, (*(u32*)(PS2MEM_GS+0x1000)&0x2000), 0, 0); GSRingBufSimplePacket(GS_RINGTYPE_VSYNC, (*(u32*)(PS2MEM_GS+0x1000)&0x2000), 0, 0);
if( !CHECK_DUALCORE ) GS_SETEVENT(); if( !CHECK_DUALCORE ) GS_SETEVENT();