GSdx: Purge International Star Soccer Hack

Confirmed to be a core issue.
See: #3568
This commit is contained in:
Kojin 2020-09-17 16:32:40 -04:00
parent 8cdd823671
commit db36dc2326
1 changed files with 0 additions and 9 deletions

View File

@ -892,15 +892,6 @@ template<int i> void GSState::ApplyTEX0(GIFRegTEX0& TEX0)
{
GL_REG("Apply TEX0_%d = 0x%x_%x", i, TEX0.u32[1], TEX0.u32[0]);
// Handle invalid PSM here
switch (TEX0.PSM) {
case 3:
TEX0.PSM = PSM_PSMT8; // International Star Soccer (menu)
break;
default:
break;
}
// even if TEX0 did not change, a new palette may have been uploaded and will overwrite the currently queued for drawing
bool wt = m_mem.m_clut.WriteTest(TEX0, m_env.TEXCLUT);