mirror of https://github.com/PCSX2/pcsx2.git
GSdx: Purge International Star Soccer Hack
Confirmed to be a core issue. See: #3568
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@ -892,15 +892,6 @@ template<int i> void GSState::ApplyTEX0(GIFRegTEX0& TEX0)
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{
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GL_REG("Apply TEX0_%d = 0x%x_%x", i, TEX0.u32[1], TEX0.u32[0]);
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// Handle invalid PSM here
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switch (TEX0.PSM) {
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case 3:
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TEX0.PSM = PSM_PSMT8; // International Star Soccer (menu)
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break;
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default:
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break;
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}
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// even if TEX0 did not change, a new palette may have been uploaded and will overwrite the currently queued for drawing
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bool wt = m_mem.m_clut.WriteTest(TEX0, m_env.TEXCLUT);
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