Revamp the wx spu2-x dialog. (#3670)

* Revamp the spu2-x wx dialog box to be more consistant with the wx GSdx dialog.

* Revised advanced sync text for brevity, changed it back to a label, and renamed the dialog box.

* LightningTerror thinks Spu2 looks better in uppercase.

* Change around the time stretching labels again.
This commit is contained in:
arcum42 2020-09-11 22:30:11 -07:00 committed by GitHub
parent 4d66818746
commit dae2c31951
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 492 additions and 459 deletions

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@ -18,139 +18,397 @@
#include "Global.h"
#include "wxConfig.h"
Dialog::Dialog()
: wxDialog(nullptr, wxID_ANY, "SPU2-X Config", wxDefaultPosition, wxDefaultSize, wxCAPTION | wxCLOSE_BOX)
MixerTab::MixerTab(wxWindow* parent)
: wxPanel(parent, wxID_ANY)
{
m_top_box = new wxBoxSizer(wxHORIZONTAL);
m_left_box = new wxBoxSizer(wxVERTICAL);
m_right_box = new wxBoxSizer(wxVERTICAL);
auto* top_box = new wxBoxSizer(wxVERTICAL);
// Mixing Settings
top_box->Add(new wxStaticText(this, wxID_ANY, "Interpolation"), wxSizerFlags().Centre());
m_interpolation.Add("Nearest (Fastest/bad quality)");
m_interpolation.Add("Linear (Simple/okay sound)");
m_interpolation.Add("Cubic (Artificial highs)");
m_interpolation.Add("Hermite (Better highs)");
m_interpolation.Add("Catmull-Rom (PS2-like/slow)");
m_inter_select = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, m_interpolation);
effect_check = new wxCheckBox(this, wxID_ANY, "Disable Effects Processing (Speedup)");
dealias_check = new wxCheckBox(this, wxID_ANY, "Use the de-alias filter (Overemphasizes the highs) ");
// Latency Slider
const int min_latency = SynchMode == 0 ? LATENCY_MIN_TIMESTRETCH : LATENCY_MIN;
m_latency_box = new wxStaticBoxSizer(wxVERTICAL, this, "Latency");
m_latency_slider = new wxSlider(this, wxID_ANY, SndOutLatencyMS, min_latency, LATENCY_MAX, wxDefaultPosition, wxDefaultSize, wxSL_LABELS);
m_latency_box->Add(m_latency_slider, wxSizerFlags().Expand());
// Volume Slider
m_volume_box = new wxStaticBoxSizer(wxVERTICAL, this, "Volume");
m_volume_slider = new wxSlider(this, wxID_ANY, FinalVolume * 100, 0, 100, wxDefaultPosition, wxDefaultSize, wxSL_LABELS);
m_volume_box->Add(m_volume_slider, wxSizerFlags().Expand());
m_audio_box = new wxBoxSizer(wxVERTICAL);
m_audio_box->Add(new wxStaticText(this, wxID_ANY, "Audio Expansion Mode"), wxSizerFlags().Centre());
m_audio.Add("Stereo (None, Default)");
m_audio.Add("Quadrafonic");
m_audio.Add("Surround 5.1");
m_audio.Add("Surround 7.1");
m_audio_select = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, m_audio);
m_audio_box->Add(m_audio_select, wxSizerFlags().Expand());
top_box->Add(m_inter_select, wxSizerFlags().Centre());
top_box->Add(effect_check, wxSizerFlags().Centre());
top_box->Add(dealias_check, wxSizerFlags().Centre());
top_box->Add(m_latency_box, wxSizerFlags().Expand());
top_box->Add(m_volume_box, wxSizerFlags().Expand());
top_box->Add(m_audio_box, wxSizerFlags().Expand());
SetSizerAndFit(top_box);
}
void MixerTab::Load()
{
m_inter_select->SetSelection(Interpolation);
effect_check->SetValue(EffectsDisabled);
dealias_check->SetValue(postprocess_filter_dealias);
m_audio_select->SetSelection(numSpeakers);
m_volume_slider->SetValue(FinalVolume * 100);
m_latency_slider->SetValue(SndOutLatencyMS);
}
void MixerTab::Save()
{
Interpolation = m_inter_select->GetSelection();
EffectsDisabled = effect_check->GetValue();
postprocess_filter_dealias = dealias_check->GetValue();
numSpeakers = m_audio_select->GetSelection();
FinalVolume = m_volume_slider->GetValue() / 100.0;
SndOutLatencyMS = m_latency_slider->GetValue();
}
void MixerTab::Update()
{
}
void MixerTab::CallUpdate(wxCommandEvent& /*event*/)
{
Update();
}
SyncTab::SyncTab(wxWindow* parent)
: wxPanel(parent, wxID_ANY)
{
auto* top_box = new wxBoxSizer(wxVERTICAL);
top_box->Add(new wxStaticText(this, wxID_ANY, "Synchronization"), wxSizerFlags().Centre());
m_sync.Add("TimeStretch (Recommended)");
m_sync.Add("Async Mix (Breaks some games!)");
m_sync.Add("None (Audio can skip.)");
m_sync_select = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, m_sync);
auto* adv_box = new wxStaticBoxSizer(wxVERTICAL, this, "Advanced");
auto* babble_label = new wxStaticText(this, wxID_ANY, \
"For fine-tuning time stretching.\n"\
"Larger is better for slowdown, && smaller for speedup (60+ fps).\n"\
"All options in microseconds.",\
wxDefaultPosition, wxDefaultSize, wxALIGN_CENTRE_HORIZONTAL);
babble_label->Wrap(300);
adv_box->Add(babble_label, wxSizerFlags().Centre());
auto* soundtouch_grid = new wxFlexGridSizer(2, 10, 50);
seq_spin = new wxSpinCtrl(this, wxID_ANY, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxALIGN_RIGHT, SoundtouchCfg::SequenceLen_Min, SoundtouchCfg::SequenceLen_Max, SoundtouchCfg::SequenceLenMS);
auto* seq_label = new wxStaticText(this, wxID_ANY, "Sequence Length");
seek_spin = new wxSpinCtrl(this, wxID_ANY, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxALIGN_RIGHT, SoundtouchCfg::SeekWindow_Min, SoundtouchCfg::SeekWindow_Max, SoundtouchCfg::SeekWindowMS);
auto* seek_label = new wxStaticText(this, wxID_ANY, "Seek Window Size");
overlap_spin = new wxSpinCtrl(this, wxID_ANY, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxALIGN_RIGHT, SoundtouchCfg::Overlap_Min, SoundtouchCfg::Overlap_Max, SoundtouchCfg::OverlapMS);
auto* overlap_label = new wxStaticText(this, wxID_ANY, "Overlap");
soundtouch_grid->Add(seq_label, wxSizerFlags().Border(wxALL, 5));
soundtouch_grid->Add(seq_spin, wxSizerFlags().Expand().Right());
soundtouch_grid->Add(seek_label, wxSizerFlags().Border(wxALL, 5));
soundtouch_grid->Add(seek_spin, wxSizerFlags().Expand().Right());
soundtouch_grid->Add(overlap_label, wxSizerFlags().Border(wxALL, 5));
soundtouch_grid->Add(overlap_spin, wxSizerFlags().Expand().Right());
adv_box->Add(soundtouch_grid);
reset_button = new wxButton(this, wxID_ANY, "Reset To Defaults");
adv_box->Add(reset_button, wxSizerFlags().Centre().Border(wxALL, 5));
top_box->Add(m_sync_select, wxSizerFlags().Centre());
top_box->Add(adv_box, wxSizerFlags().Expand().Centre());
SetSizerAndFit(top_box);
Bind(wxEVT_BUTTON, &SyncTab::OnButtonClicked, this);
Bind(wxEVT_CHOICE, &SyncTab::CallUpdate, this);
}
void SyncTab::Load()
{
m_sync_select->SetSelection(SynchMode);
SoundtouchCfg::ReadSettings();
seq_spin->SetValue(SoundtouchCfg::SequenceLenMS);
seek_spin->SetValue(SoundtouchCfg::SeekWindowMS);
overlap_spin->SetValue(SoundtouchCfg::OverlapMS);
}
void SyncTab::Save()
{
SynchMode = m_sync_select->GetSelection();
SoundtouchCfg::SequenceLenMS = seq_spin->GetValue();
SoundtouchCfg::SeekWindowMS = seek_spin->GetValue();
SoundtouchCfg::OverlapMS = overlap_spin->GetValue();
SoundtouchCfg::WriteSettings();
}
void SyncTab::Update()
{
seq_spin->Enable(m_sync_select->GetCurrentSelection() == 0);
seek_spin->Enable(m_sync_select->GetCurrentSelection() == 0);
overlap_spin->Enable(m_sync_select->GetCurrentSelection() == 0);
}
void SyncTab::CallUpdate(wxCommandEvent& /*event*/)
{
Update();
}
void SyncTab::OnButtonClicked(wxCommandEvent& event)
{
seq_spin->SetValue(30);
seek_spin->SetValue(20);
overlap_spin->SetValue(10);
}
DebugTab::DebugTab(wxWindow* parent)
: wxPanel(parent, wxID_ANY)
{
auto* top_box = new wxBoxSizer(wxVERTICAL);
debug_check = new wxCheckBox(this, wxID_ANY, "Enable Debug Options");
show_check = new wxCheckBox(this, wxID_ANY, "Show in console");
top_box->Add(debug_check, wxSizerFlags().Expand());
top_box->Add(show_check);
m_console_box = new wxStaticBoxSizer(wxVERTICAL, this, "Events");
auto* console_grid = new wxFlexGridSizer(2, 0, 0);
key_check = new wxCheckBox(this, wxID_ANY, "Key On/Off");
voice_check = new wxCheckBox(this, wxID_ANY, "Voice Stop");
dma_check = new wxCheckBox(this, wxID_ANY, "DMA Operations");
autodma_check = new wxCheckBox(this, wxID_ANY, "AutoDMA Operations");
buffer_check = new wxCheckBox(this, wxID_ANY, "Buffer Over/Underruns");
adpcm_check = new wxCheckBox(this, wxID_ANY, "ADPCM Cache");
console_grid->Add(key_check);
console_grid->Add(voice_check);
console_grid->Add(dma_check);
console_grid->Add(autodma_check);
console_grid->Add(buffer_check);
console_grid->Add(adpcm_check);
m_console_box->Add(console_grid);
m_log_only_box = new wxStaticBoxSizer(wxVERTICAL, this, "Log Only");
auto* log_grid = new wxFlexGridSizer(2, 0, 0);
dma_actions_check = new wxCheckBox(this, wxID_ANY, "Register/DMA Actions");
dma_writes_check = new wxCheckBox(this, wxID_ANY, "DMA Writes");
auto_output_check = new wxCheckBox(this, wxID_ANY, "Audio Output");
log_grid->Add(dma_actions_check);
log_grid->Add(dma_writes_check);
log_grid->Add(auto_output_check);
m_log_only_box->Add(log_grid);
dump_box = new wxStaticBoxSizer(wxVERTICAL, this, "Dump on Close");
auto* dump_grid = new wxFlexGridSizer(2, 0, 0);
core_voice_check = new wxCheckBox(this, wxID_ANY, "Core && Voice Stats");
memory_check = new wxCheckBox(this, wxID_ANY, "Memory Contents");
register_check = new wxCheckBox(this, wxID_ANY, "Register Data");
dump_grid->Add(core_voice_check);
dump_grid->Add(memory_check);
dump_grid->Add(register_check);
dump_box->Add(dump_grid);
top_box->Add(m_console_box, wxSizerFlags().Expand());
top_box->Add(m_log_only_box, wxSizerFlags().Expand());
top_box->Add(dump_box, wxSizerFlags().Expand());
SetSizerAndFit(top_box);
Bind(wxEVT_CHECKBOX, &DebugTab::CallUpdate, this);
}
void DebugTab::Load()
{
debug_check->SetValue(DebugEnabled);
show_check->SetValue(_MsgToConsole);
key_check->SetValue(_MsgKeyOnOff);
voice_check->SetValue(_MsgVoiceOff);
dma_check->SetValue(_MsgDMA);
autodma_check->SetValue(_MsgAutoDMA);
buffer_check->SetValue(_MsgOverruns);
adpcm_check->SetValue(_MsgCache);
dma_actions_check->SetValue(_AccessLog);
dma_writes_check->SetValue(_DMALog);
auto_output_check->SetValue(_WaveLog);
core_voice_check->SetValue(_CoresDump);
memory_check->SetValue(_MemDump);
register_check->SetValue(_RegDump);
Update();
}
void DebugTab::Save()
{
DebugEnabled = debug_check->GetValue();
_MsgToConsole = show_check->GetValue();
_MsgKeyOnOff = key_check->GetValue();
_MsgVoiceOff = voice_check->GetValue();
_MsgDMA = dma_check->GetValue();
_MsgAutoDMA = autodma_check->GetValue();
_MsgOverruns = buffer_check->GetValue();
_MsgCache = adpcm_check->GetValue();
_AccessLog = dma_actions_check->GetValue();
_DMALog = dma_writes_check->GetValue();
_WaveLog = auto_output_check->GetValue();
_CoresDump = core_voice_check->GetValue();
_MemDump = memory_check->GetValue();
_RegDump = register_check->GetValue();
}
void DebugTab::Update()
{
if (debug_check->GetValue())
{
show_check->Enable();
key_check->Enable();
voice_check->Enable();
dma_check->Enable();
autodma_check->Enable();
buffer_check->Enable();
adpcm_check->Enable();
dma_actions_check->Enable();
dma_writes_check->Enable();
auto_output_check->Enable();
core_voice_check->Enable();
memory_check->Enable();
register_check->Enable();
}
else
{
show_check->Disable();
key_check->Disable();
voice_check->Disable();
dma_check->Disable();
autodma_check->Disable();
buffer_check->Disable();
adpcm_check->Disable();
dma_actions_check->Disable();
dma_writes_check->Disable();
auto_output_check->Disable();
core_voice_check->Disable();
memory_check->Disable();
register_check->Disable();
}
}
void DebugTab::CallUpdate(wxCommandEvent& /*event*/)
{
Update();
}
Dialog::Dialog()
: wxDialog(nullptr, wxID_ANY, "SPU2 Config", wxDefaultPosition, wxDefaultSize, wxCAPTION | wxCLOSE_BOX)
{
m_top_box = new wxBoxSizer(wxVERTICAL);
auto* module_box = new wxBoxSizer(wxVERTICAL);
// Module
module_box->Add(new wxStaticText(this, wxID_ANY, "Module"), wxSizerFlags().Centre());
m_module.Add("No Sound (Emulate SPU2 only)");
#ifdef SPU2X_PORTAUDIO
m_portaudio_box = new wxBoxSizer(wxVERTICAL);
m_module.Add("PortAudio (Cross-platform)");
#endif
m_sdl_box = new wxBoxSizer(wxVERTICAL);
m_module.Add("SDL Audio (Recommended for PulseAudio)");
m_module_select = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, m_module);
module_box->Add(m_module_select, wxSizerFlags().Centre());
m_mix_box = new wxStaticBoxSizer(wxVERTICAL, this, "Mixing Settings");
m_debug_box = new wxStaticBoxSizer(wxVERTICAL, this, "Debug Settings");
m_output_box = new wxStaticBoxSizer(wxVERTICAL, this, "Output Settings");
// Mixing Settings
m_mix_box->Add(new wxStaticText(this, wxID_ANY, "Interpolation"), wxSizerFlags().Centre());
m_interpolation.Add("Nearest (Fastest/bad quality)");
m_interpolation.Add("Linear (Simple/okay sound)");
m_interpolation.Add("Cubic (Artificial highs)");
m_interpolation.Add("Hermite (Better highs)");
m_interpolation.Add("Catmull-Rom (PS2-like/slow)");
m_inter_select = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, m_interpolation);
effect_check = new wxCheckBox(this, wxID_ANY, "Disable Effects Processing (Speedup)");
dealias_check = new wxCheckBox(this, wxID_ANY, "Use the de-alias filter (Overemphasizes the highs)");
m_mix_box->Add(m_inter_select, wxSizerFlags().Centre());
m_mix_box->Add(effect_check, wxSizerFlags().Centre());
m_mix_box->Add(dealias_check, wxSizerFlags().Centre());
// Debug Settings
debug_check = new wxCheckBox(this, wxID_ANY, "Enable Debug Options");
launch_debug_dialog = new wxButton(this, wxID_ANY, "Configure...");
m_debug_box->Add(debug_check, wxSizerFlags().Expand());
m_debug_box->Add(launch_debug_dialog, wxSizerFlags().Expand());
// Output Settings
// Module
m_output_box->Add(new wxStaticText(this, wxID_ANY, "Module"), wxSizerFlags().Centre());
m_module.Add("No Sound (Emulate SPU2 only)");
#ifdef SPU2X_PORTAUDIO
m_module.Add("PortAudio (Cross-platform)");
#endif
m_module.Add("SDL Audio (Recommended for PulseAudio)");
m_module_select = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, m_module);
m_output_box->Add(m_module_select, wxSizerFlags().Centre());
#ifdef SPU2X_PORTAUDIO
// Portaudio
m_portaudio_text = new wxStaticText(this, wxID_ANY, "Portaudio API");
m_portaudio_box->Add(m_portaudio_text, wxSizerFlags().Centre());
// Portaudio
m_portaudio_box = new wxBoxSizer(wxVERTICAL);
m_portaudio_text = new wxStaticText(this, wxID_ANY, "Portaudio API");
m_portaudio_box->Add(m_portaudio_text, wxSizerFlags().Centre());
#ifdef __linux__
m_portaudio.Add("ALSA (recommended)");
m_portaudio.Add("OSS (legacy)");
m_portaudio.Add("JACK");
m_portaudio.Add("ALSA (recommended)");
m_portaudio.Add("OSS (legacy)");
m_portaudio.Add("JACK");
#elif defined(__APPLE__)
m_portaudio.Add("CoreAudio");
m_portaudio.Add("CoreAudio");
#else
m_portaudio.Add("OSS");
m_portaudio.Add("OSS");
#endif
m_portaudio_select = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, m_portaudio);
m_portaudio_box->Add(m_portaudio_select, wxSizerFlags().Centre());
m_portaudio_select = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, m_portaudio);
m_portaudio_box->Add(m_portaudio_select, wxSizerFlags().Centre());
#endif
// SDL
m_sdl_text = new wxStaticText(this, wxID_ANY, "SDL API");
m_sdl_box->Add(m_sdl_text, wxSizerFlags().Centre());
// SDL
m_sdl_box = new wxBoxSizer(wxVERTICAL);
m_sdl_text = new wxStaticText(this, wxID_ANY, "SDL API");
m_sdl_box->Add(m_sdl_text, wxSizerFlags().Centre());
for (int i = 0; i < SDL_GetNumAudioDrivers(); ++i)
m_sdl.Add(SDL_GetAudioDriver(i));
for (int i = 0; i < SDL_GetNumAudioDrivers(); ++i)
m_sdl.Add(SDL_GetAudioDriver(i));
m_sdl_select = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, m_sdl);
m_sdl_box->Add(m_sdl_select, wxSizerFlags().Centre());
m_sdl_select = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, m_sdl);
m_sdl_box->Add(m_sdl_select, wxSizerFlags().Centre());
#ifdef SPU2X_PORTAUDIO
m_output_box->Add(m_portaudio_box, wxSizerFlags().Expand());
module_box->Add(m_portaudio_box, wxSizerFlags().Expand());
#endif
m_output_box->Add(m_sdl_box, wxSizerFlags().Expand());
module_box->Add(m_sdl_box, wxSizerFlags().Expand());
// Synchronization Mode
m_sync_box = new wxStaticBoxSizer(wxHORIZONTAL, this, "Synchronization ");
m_sync.Add("TimeStretch (Recommended)");
m_sync.Add("Async Mix (Breaks some games!)");
m_sync.Add("None (Audio can skip.)");
m_sync_select = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, m_sync);
m_sync_box->Add(m_sync_select, wxSizerFlags().Centre());
m_top_box->Add(module_box, wxSizerFlags().Centre().Border(wxALL, 5));
launch_adv_dialog = new wxButton(this, wxID_ANY, "Advanced...");
m_sync_box->Add(launch_adv_dialog);
auto* book = new wxNotebook(this, wxID_ANY, wxDefaultPosition, wxDefaultSize);
m_mixer_panel = new MixerTab(book);
m_sync_panel = new SyncTab(book);
m_debug_panel = new DebugTab(book);
m_left_box->Add(m_output_box, wxSizerFlags().Expand());
m_left_box->Add(m_mix_box, wxSizerFlags().Expand());
m_left_box->Add(m_sync_box, wxSizerFlags().Expand().Border(wxALL, 5));
book->AddPage(m_mixer_panel, "Mixing", true);
book->AddPage(m_sync_panel, "Sync");
book->AddPage(m_debug_panel, "Debug");
// Latency Slider
const int min_latency = SynchMode == 0 ? LATENCY_MIN_TIMESTRETCH : LATENCY_MIN;
m_top_box->Add(book, wxSizerFlags().Centre());
m_top_box->Add(CreateStdDialogButtonSizer(wxOK | wxCANCEL), wxSizerFlags().Right());
m_latency_box = new wxStaticBoxSizer(wxVERTICAL, this, "Latency");
m_latency_slider = new wxSlider(this, wxID_ANY, SndOutLatencyMS, min_latency, LATENCY_MAX, wxDefaultPosition, wxDefaultSize, wxSL_LABELS);
m_latency_box->Add(m_latency_slider, wxSizerFlags().Expand());
SetSizerAndFit(m_top_box);
// Volume Slider
m_volume_box = new wxStaticBoxSizer(wxVERTICAL, this, "Volume");
m_volume_slider = new wxSlider(this, wxID_ANY, FinalVolume * 100, 0, 100, wxDefaultPosition, wxDefaultSize, wxSL_LABELS);
m_volume_box->Add(m_volume_slider, wxSizerFlags().Expand());
m_right_box->Add(m_latency_box, wxSizerFlags().Expand());
m_right_box->Add(m_volume_box, wxSizerFlags().Expand());
m_audio_box = new wxBoxSizer(wxVERTICAL);
m_audio_box->Add(new wxStaticText(this, wxID_ANY, "Audio Expansion Mode"));
m_audio.Add("Stereo (None, Default)");
m_audio.Add("Quadrafonic");
m_audio.Add("Surround 5.1");
m_audio.Add("Surround 7.1");
m_audio_select = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, m_audio);
m_audio_box->Add(m_audio_select, wxSizerFlags().Expand());
m_right_box->Add(m_audio_box);
m_right_box->Add(m_debug_box);
m_top_box->Add(m_left_box, wxSizerFlags().Left());
m_top_box->Add(m_right_box, wxSizerFlags().Right());
SetSizerAndFit(m_top_box);
Bind(wxEVT_BUTTON, &Dialog::OnButtonClicked, this);
Bind(wxEVT_CHOICE, &Dialog::CallReconfigure, this);
Bind(wxEVT_CHECKBOX, &Dialog::CallReconfigure, this);
Bind(wxEVT_CHOICE, &Dialog::CallReconfigure, this);
Bind(wxEVT_CHECKBOX, &Dialog::CallReconfigure, this);
}
Dialog::~Dialog()
@ -159,330 +417,87 @@ Dialog::~Dialog()
void Dialog::Reconfigure()
{
const int mod = m_module_select->GetCurrentSelection();
bool show_portaudio = false, show_sdl = false;
const int mod = m_module_select->GetCurrentSelection();
bool show_portaudio = false, show_sdl = false;
switch (mod) {
case 0:
show_portaudio = false;
show_sdl = false;
break;
switch (mod)
{
case 0:
show_portaudio = false;
show_sdl = false;
break;
case 1:
show_portaudio = true;
show_sdl = false;
break;
case 1:
show_portaudio = true;
show_sdl = false;
break;
case 2:
show_portaudio = false;
show_sdl = true;
break;
case 2:
show_portaudio = false;
show_sdl = true;
break;
default:
show_portaudio = false;
show_sdl = false;
break;
}
default:
show_portaudio = false;
show_sdl = false;
break;
}
#ifdef SPU2X_PORTAUDIO
m_output_box->Show(m_portaudio_box, show_portaudio, true);
m_top_box->Show(m_portaudio_box, show_portaudio, true);
#endif
m_output_box->Show(m_sdl_box, show_sdl, true);
m_top_box->Show(m_sdl_box, show_sdl, true);
// Recalculating both of these accounts for if neither was showing initially.
m_top_box->Layout();
SetSizerAndFit(m_top_box);
launch_debug_dialog->Enable(debug_check->GetValue());
launch_adv_dialog->Enable(m_sync_select->GetCurrentSelection() == 0);
// Recalculating both of these accounts for if neither was showing initially.
m_top_box->Layout();
SetSizerAndFit(m_top_box);
}
void Dialog::CallReconfigure(wxCommandEvent &event)
void Dialog::CallReconfigure(wxCommandEvent& event)
{
Reconfigure();
Reconfigure();
}
void Dialog::OnButtonClicked(wxCommandEvent &event)
void Dialog::Load()
{
wxButton *bt = (wxButton *)event.GetEventObject();
if (bt == launch_debug_dialog)
{
auto debug_dialog = new DebugDialog;
debug_dialog->Display();
wxDELETE(debug_dialog);
}
if (bt == launch_adv_dialog)
{
auto adv_dialog = new SoundtouchCfg::AdvDialog;
adv_dialog->Display();
wxDELETE(adv_dialog);
}
}
void Dialog::ResetToValues()
{
m_inter_select->SetSelection(Interpolation);
m_module_select->SetSelection(OutputModule);
m_module_select->SetSelection(OutputModule);
#ifdef SPU2X_PORTAUDIO
m_portaudio_select->SetSelection(OutputAPI);
m_portaudio_select->SetSelection(OutputAPI);
#endif
m_sdl_select->SetSelection(SdlOutputAPI);
m_sync_select->SetSelection(SynchMode);
m_audio_select->SetSelection(numSpeakers);
m_sdl_select->SetSelection(SdlOutputAPI);
effect_check->SetValue(EffectsDisabled);
dealias_check->SetValue(postprocess_filter_dealias);
debug_check->SetValue(DebugEnabled);
m_mixer_panel->Load();
m_sync_panel->Load();
m_debug_panel->Load();
m_volume_slider->SetValue(FinalVolume * 100);
m_latency_slider->SetValue(SndOutLatencyMS);
Reconfigure();
Reconfigure();
}
void Dialog::SaveValues()
void Dialog::Save()
{
Interpolation = m_inter_select->GetSelection();
OutputModule = m_module_select->GetSelection();
OutputModule = m_module_select->GetSelection();
#ifdef SPU2X_PORTAUDIO
OutputAPI = m_portaudio_select->GetSelection();
wxString p_api(m_portaudio_select->GetStringSelection());
if (p_api.Find("ALSA") != wxNOT_FOUND) p_api = "ALSA";
if (p_api.Find("OSS") != wxNOT_FOUND) p_api = "OSS";
PortaudioOut->SetApiSettings(p_api);
OutputAPI = m_portaudio_select->GetSelection();
wxString p_api(m_portaudio_select->GetStringSelection());
if (p_api.Find("ALSA") != wxNOT_FOUND)
p_api = "ALSA";
if (p_api.Find("OSS") != wxNOT_FOUND)
p_api = "OSS";
PortaudioOut->SetApiSettings(p_api);
#endif
SdlOutputAPI = m_sdl_select->GetSelection();
SDLOut->SetApiSettings(m_sdl_select->GetStringSelection());
SdlOutputAPI = m_sdl_select->GetSelection();
SDLOut->SetApiSettings(m_sdl_select->GetStringSelection());
SynchMode = m_sync_select->GetSelection();
numSpeakers = m_audio_select->GetSelection();
EffectsDisabled = effect_check->GetValue();
postprocess_filter_dealias = dealias_check->GetValue();
DebugEnabled = debug_check->GetValue();
FinalVolume = m_volume_slider->GetValue() / 100.0;
SndOutLatencyMS = m_latency_slider->GetValue();
m_mixer_panel->Save();
m_sync_panel->Save();
m_debug_panel->Save();
}
// Main
void Dialog::Display()
{
ResetToValues();
ShowModal();
SaveValues();
Load();
if (ShowModal() == wxID_OK)
Save();
}
// Debug dialog box
DebugDialog::DebugDialog()
: wxDialog(nullptr, wxID_ANY, "SPU2-X Debug", wxDefaultPosition, wxDefaultSize, wxCAPTION | wxCLOSE_BOX)
{
m_debug_top_box = new wxBoxSizer(wxHORIZONTAL);
m_together_box = new wxBoxSizer(wxVERTICAL);
show_check = new wxCheckBox(this, wxID_ANY, "Show in console");
m_together_box->Add(show_check);
m_console_box = new wxStaticBoxSizer(wxVERTICAL, this, "Events");
key_check = new wxCheckBox(this, wxID_ANY, "Key On/Off");
voice_check = new wxCheckBox(this, wxID_ANY, "Voice Stop");
dma_check = new wxCheckBox(this, wxID_ANY, "DMA Operations");
autodma_check = new wxCheckBox(this, wxID_ANY, "AutoDMA Operations");
buffer_check = new wxCheckBox(this, wxID_ANY, "Buffer Over/Underruns");
adpcm_check = new wxCheckBox(this, wxID_ANY, "ADPCM Cache");
m_console_box->Add(key_check);
m_console_box->Add(voice_check);
m_console_box->Add(dma_check);
m_console_box->Add(autodma_check);
m_console_box->Add(buffer_check);
m_console_box->Add(adpcm_check);
m_log_only_box = new wxStaticBoxSizer(wxVERTICAL, this, "Log Only");
dma_actions_check = new wxCheckBox(this, wxID_ANY, "Register/DMA Actions");
dma_writes_check = new wxCheckBox(this, wxID_ANY, "DMA Writes");
auto_output_check = new wxCheckBox(this, wxID_ANY, "Audio Output");
m_log_only_box->Add(dma_actions_check);
m_log_only_box->Add(dma_writes_check);
m_log_only_box->Add(auto_output_check);
dump_box = new wxStaticBoxSizer(wxVERTICAL, this, "Dump on Close");
core_voice_check = new wxCheckBox(this, wxID_ANY, "Core && Voice Stats");
memory_check = new wxCheckBox(this, wxID_ANY, "Memory Contents");
register_check = new wxCheckBox(this, wxID_ANY, "Register Data");
dump_box->Add(core_voice_check);
dump_box->Add(memory_check);
dump_box->Add(register_check);
m_together_box->Add(m_console_box);
m_debug_top_box->Add(m_together_box, wxSizerFlags().Expand());
m_debug_top_box->Add(m_log_only_box, wxSizerFlags().Expand());
m_debug_top_box->Add(dump_box, wxSizerFlags().Expand());
SetSizerAndFit(m_debug_top_box);
Bind(wxEVT_CHECKBOX, &DebugDialog::CallReconfigure, this);
}
DebugDialog::~DebugDialog()
{
}
void DebugDialog::Reconfigure()
{
if (show_check->GetValue()) {
_MsgKeyOnOff = key_check->Enable();
_MsgVoiceOff = voice_check->Enable();
_MsgDMA = dma_check->Enable();
_MsgAutoDMA = autodma_check->Enable();
_MsgOverruns = buffer_check->Enable();
_MsgCache = adpcm_check->Enable();
} else {
_MsgKeyOnOff = key_check->Disable();
_MsgVoiceOff = voice_check->Disable();
_MsgDMA = dma_check->Disable();
_MsgAutoDMA = autodma_check->Disable();
_MsgOverruns = buffer_check->Disable();
_MsgCache = adpcm_check->Disable();
}
}
void DebugDialog::CallReconfigure(wxCommandEvent &event)
{
Reconfigure();
}
void DebugDialog::ResetToValues()
{
show_check->SetValue(_MsgToConsole);
key_check->SetValue(_MsgKeyOnOff);
voice_check->SetValue(_MsgVoiceOff);
dma_check->SetValue(_MsgDMA);
autodma_check->SetValue(_MsgAutoDMA);
buffer_check->SetValue(_MsgOverruns);
adpcm_check->SetValue(_MsgCache);
dma_actions_check->SetValue(_AccessLog);
dma_writes_check->SetValue(_DMALog);
auto_output_check->SetValue(_WaveLog);
core_voice_check->SetValue(_CoresDump);
memory_check->SetValue(_MemDump);
register_check->SetValue(_RegDump);
Reconfigure();
}
void DebugDialog::SaveValues()
{
_MsgToConsole = show_check->GetValue();
_MsgKeyOnOff = key_check->GetValue();
_MsgVoiceOff = voice_check->GetValue();
_MsgDMA = dma_check->GetValue();
_MsgAutoDMA = autodma_check->GetValue();
_MsgOverruns = buffer_check->GetValue();
_MsgCache = adpcm_check->GetValue();
_AccessLog = dma_actions_check->GetValue();
_DMALog = dma_writes_check->GetValue();
_WaveLog = auto_output_check->GetValue();
_CoresDump = core_voice_check->GetValue();
_MemDump = memory_check->GetValue();
_RegDump = register_check->GetValue();
}
void DebugDialog::Display()
{
ResetToValues();
ShowModal();
SaveValues();
WriteSettings();
}
namespace SoundtouchCfg
{
AdvDialog::AdvDialog()
: wxDialog(nullptr, wxID_ANY, "Soundtouch Config", wxDefaultPosition, wxDefaultSize, wxCAPTION | wxCLOSE_BOX)
{
m_adv_box = new wxBoxSizer(wxVERTICAL);
m_babble_box = new wxBoxSizer(wxVERTICAL);
m_adv_text = new wxStaticText(this, wxID_ANY, "These are advanced configuration options for fine tuning time stretching behavior.", wxDefaultPosition, wxDefaultSize, wxALIGN_CENTRE_HORIZONTAL);
m_adv_text2 = new wxStaticText(this, wxID_ANY, "Larger values are better for slowdown, while smaller values are better for speedup (more then 60 fps.).", wxDefaultPosition, wxDefaultSize, wxALIGN_CENTRE_HORIZONTAL);
m_adv_text3 = new wxStaticText(this, wxID_ANY, "All options are in microseconds.", wxDefaultPosition, wxDefaultSize, wxALIGN_CENTRE_HORIZONTAL);
m_adv_text->Wrap(200);
m_adv_text2->Wrap(200);
m_adv_text2->Wrap(200);
m_babble_box->Add(m_adv_text, wxSizerFlags().Expand().Border(wxALL, 5).Centre());
m_babble_box->Add(m_adv_text2, wxSizerFlags().Expand().Border(wxALL, 5).Centre());
m_babble_box->Add(m_adv_text3, wxSizerFlags().Expand().Border(wxALL, 5).Centre());
m_adv_box->Add(m_babble_box, wxSizerFlags().Expand().Centre());
reset_button = new wxButton(this, wxID_ANY, "Reset To Defaults");
m_adv_box->Add(reset_button, wxSizerFlags().Expand().Centre().Border(wxALL, 5));
// Volume Slider
seq_box = new wxStaticBoxSizer(wxVERTICAL, this, "Sequence Length");
seq_slider = new wxSlider(this, wxID_ANY, SoundtouchCfg::SequenceLenMS, SoundtouchCfg::SequenceLen_Min, SoundtouchCfg::SequenceLen_Max, wxDefaultPosition, wxDefaultSize, wxSL_LABELS);
seq_box->Add(seq_slider, wxSizerFlags().Expand());
m_adv_box->Add(seq_box, wxSizerFlags().Expand().Centre().Border(wxALL, 5));
// Volume Slider
seek_box = new wxStaticBoxSizer(wxVERTICAL, this, "Seek Window Size");
seek_slider = new wxSlider(this, wxID_ANY, SoundtouchCfg::SeekWindowMS, SoundtouchCfg::SeekWindow_Min, SoundtouchCfg::SeekWindow_Max, wxDefaultPosition, wxDefaultSize, wxSL_LABELS);
seek_box->Add(seek_slider, wxSizerFlags().Expand());
m_adv_box->Add(seek_box, wxSizerFlags().Expand().Centre().Border(wxALL, 5));
// Volume Slider
overlap_box = new wxStaticBoxSizer(wxVERTICAL, this, "Overlap");
overlap_slider = new wxSlider(this, wxID_ANY, SoundtouchCfg::OverlapMS, SoundtouchCfg::Overlap_Min, SoundtouchCfg::Overlap_Max, wxDefaultPosition, wxDefaultSize, wxSL_LABELS);
overlap_box->Add(overlap_slider, wxSizerFlags().Expand().Centre());
m_adv_box->Add(overlap_box, wxSizerFlags().Expand().Centre().Border(wxALL, 5));
SetSizerAndFit(m_adv_box);
Bind(wxEVT_BUTTON, &AdvDialog::CallReset, this);
}
AdvDialog::~AdvDialog()
{
}
void AdvDialog::Reset()
{
seq_slider->SetValue(30);
seek_slider->SetValue(20);
overlap_slider->SetValue(10);
}
void AdvDialog::CallReset(wxCommandEvent &event)
{
Reset();
}
void AdvDialog::LoadValues()
{
SoundtouchCfg::ReadSettings();
seq_slider->SetValue(SoundtouchCfg::SequenceLenMS);
seek_slider->SetValue(SoundtouchCfg::SeekWindowMS);
overlap_slider->SetValue(SoundtouchCfg::OverlapMS);
}
void AdvDialog::SaveValues()
{
SoundtouchCfg::SequenceLenMS = seq_slider->GetValue();
SoundtouchCfg::SeekWindowMS = seek_slider->GetValue();
SoundtouchCfg::OverlapMS = overlap_slider->GetValue();
SoundtouchCfg::WriteSettings();
}
void AdvDialog::Display()
{
LoadValues();
ShowModal();
SaveValues();
}
}; // namespace SoundtouchCfg

View File

@ -18,75 +18,93 @@
#include <wx/wx.h>
#include <wx/panel.h>
#include <wx/wrapsizer.h>
#include <wx/notebook.h>
#include <wx/spinctrl.h>
#if defined(__unix__) || defined(__APPLE__)
#include <SDL.h>
#include <SDL_audio.h>
#include "Linux/Config.h"
#endif
namespace SoundtouchCfg
{
class AdvDialog : public wxDialog
{
wxBoxSizer *m_adv_box, *m_babble_box;
wxButton *reset_button;
wxStaticText *m_adv_text, *m_adv_text2, *m_adv_text3;
wxSlider *seq_slider, *seek_slider, *overlap_slider;
wxStaticBoxSizer *seq_box, *seek_box, *overlap_box;
class MixerTab : public wxPanel
{
public:
AdvDialog();
~AdvDialog();
void Display();
void LoadValues();
void SaveValues();
void Reset();
void CallReset(wxCommandEvent &event);
wxArrayString m_interpolation;
wxChoice* m_inter_select;
wxCheckBox *effect_check, *dealias_check;
wxSlider *m_latency_slider, *m_volume_slider;
wxArrayString m_audio;
wxChoice* m_audio_select;
wxStaticBoxSizer *m_mix_box, *m_volume_box, *m_latency_box;
wxBoxSizer* m_audio_box;
MixerTab(wxWindow* parent);
void Load();
void Save();
void Update();
void CallUpdate(wxCommandEvent& event);
};
}; // namespace SoundtouchCfg
class DebugDialog : public wxDialog
class SyncTab : public wxPanel
{
wxBoxSizer *m_debug_top_box;
wxBoxSizer *m_together_box;
wxStaticBoxSizer *m_console_box, *m_log_only_box, *dump_box;
wxCheckBox *show_check;
wxCheckBox *key_check, *voice_check, *dma_check, *autodma_check, *buffer_check, *adpcm_check;
wxCheckBox *dma_actions_check, *dma_writes_check, *auto_output_check;
wxCheckBox *core_voice_check, *memory_check, *register_check;
public:
DebugDialog();
~DebugDialog();
void Display();
void ResetToValues();
void SaveValues();
void Reconfigure();
void CallReconfigure(wxCommandEvent &event);
wxStaticBoxSizer* m_sync_box;
wxArrayString m_sync;
wxChoice* m_sync_select;
wxButton* launch_adv_dialog;
wxButton* reset_button;
wxSpinCtrl *seq_spin, *seek_spin, *overlap_spin;
SyncTab(wxWindow* parent);
void Load();
void Save();
void Update();
void CallUpdate(wxCommandEvent& event);
void OnButtonClicked(wxCommandEvent& event);
};
class DebugTab : public wxPanel
{
public:
wxCheckBox* debug_check;
wxButton* launch_debug_dialog;
wxBoxSizer* m_together_box;
wxStaticBoxSizer *m_console_box, *m_log_only_box, *dump_box;
wxCheckBox* show_check;
wxCheckBox *key_check, *voice_check, *dma_check, *autodma_check, *buffer_check, *adpcm_check;
wxCheckBox *dma_actions_check, *dma_writes_check, *auto_output_check;
wxCheckBox *core_voice_check, *memory_check, *register_check;
DebugTab(wxWindow* parent);
void Load();
void Save();
void Update();
void CallUpdate(wxCommandEvent& event);
};
class Dialog : public wxDialog
{
wxBoxSizer *m_top_box, *m_left_box, *m_right_box;
wxBoxSizer *m_portaudio_box, *m_sdl_box, *m_audio_box;
wxStaticBoxSizer *m_mix_box, *m_debug_box, *m_output_box, *m_volume_box, *m_latency_box, *m_sync_box;
wxBoxSizer *m_top_box, *m_left_box, *m_right_box;
wxBoxSizer *m_portaudio_box, *m_sdl_box;
wxStaticBoxSizer* m_output_box;
wxArrayString m_interpolation, m_module, m_portaudio, m_sdl, m_sync, m_audio;
wxChoice *m_inter_select, *m_module_select, *m_portaudio_select, *m_sdl_select, *m_sync_select, *m_audio_select;
wxStaticText *m_portaudio_text, *m_sdl_text;
wxArrayString m_module, m_portaudio, m_sdl;
wxChoice *m_module_select, *m_portaudio_select, *m_sdl_select;
wxStaticText *m_portaudio_text, *m_sdl_text;
wxCheckBox *effect_check, *dealias_check, *debug_check;
wxSlider *m_latency_slider, *m_volume_slider;
wxButton *launch_debug_dialog, *launch_adv_dialog;
MixerTab* m_mixer_panel;
SyncTab* m_sync_panel;
DebugTab* m_debug_panel;
public:
Dialog();
~Dialog();
void Display();
void ResetToValues();
void SaveValues();
void Reconfigure();
void CallReconfigure(wxCommandEvent &event);
void OnButtonClicked(wxCommandEvent &event);
Dialog();
~Dialog();
void Display();
void Load();
void Save();
void Reconfigure();
void CallReconfigure(wxCommandEvent& event);
};