mirror of https://github.com/PCSX2/pcsx2.git
Qt: Make input binding dialog match widget
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@ -193,11 +193,13 @@ void InputBindingDialog::saveListToSettings()
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void InputBindingDialog::inputManagerHookCallback(InputBindingKey key, float value)
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{
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const float abs_value = std::abs(value);
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for (InputBindingKey other_key : m_new_bindings)
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{
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if (other_key.MaskDirection() == key.MaskDirection())
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{
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if (value < 0.25f)
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if (abs_value < 0.5f)
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{
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// if this key is in our new binding list, it's a "release", and we're done
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addNewBinding();
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@ -211,8 +213,12 @@ void InputBindingDialog::inputManagerHookCallback(InputBindingKey key, float val
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}
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// new binding, add it to the list, but wait for a decent distance first, and then wait for release
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if (value >= 0.25f)
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if (abs_value >= 0.5f)
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{
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InputBindingKey key_to_add = key;
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key_to_add.negative = (value < 0.0f);
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m_new_bindings.push_back(key);
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}
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}
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void InputBindingDialog::hookInputManager()
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