mirror of https://github.com/PCSX2/pcsx2.git
GS-hw: Move the Ad to As equation swap when alpha is masked to Basic level and higher on gl/vk.
Safer this way, otherwise need to take in to account when accumulation, non recursive, and blend mix is enabled, or manually enable them on Minimum level. Everything that we need is enabled on Basic level. Change is done for clamp 1 only.
This commit is contained in:
parent
134242973b
commit
d9f914eb7c
|
@ -544,7 +544,8 @@ void GSRendererNew::EmulateBlending(bool& DATE_PRIMID, bool& DATE_BARRIER)
|
|||
// Replace Ad with As, blend flags will be used from As since we are chaging the blend_index value.
|
||||
bool blend_ad_alpha_masked = (ALPHA.C == 1) && (m_context->FRAME.FBMSK & 0xFF000000) == 0xFF000000;
|
||||
u8 ALPHA_C = ALPHA.C;
|
||||
if (g_gs_device->Features().texture_barrier && blend_ad_alpha_masked)
|
||||
if (((GSConfig.AccurateBlendingUnit >= AccBlendLevel::Basic) || (m_env.COLCLAMP.CLAMP == 0))
|
||||
&& g_gs_device->Features().texture_barrier && blend_ad_alpha_masked)
|
||||
ALPHA_C = 0;
|
||||
else if (((GSConfig.AccurateBlendingUnit >= AccBlendLevel::Medium)
|
||||
// Detect barrier aka fbmask on d3d11.
|
||||
|
|
Loading…
Reference in New Issue