GSdx: Purge GSC_FinalFightStreetwise crc hacks.

Depth is emulated correctly on all renders.

Blending issues remains.
This commit is contained in:
lightningterror 2018-12-20 02:01:57 +01:00
parent fce3918562
commit d9da9f4bc2
3 changed files with 0 additions and 25 deletions

View File

@ -357,10 +357,6 @@ CRC::Game CRC::m_games[] =
{0x306CDADA, CastlevaniaLoI, EU, 0}, {0x306CDADA, CastlevaniaLoI, EU, 0},
{0xA36CFF6C, CastlevaniaLoI, JP, 0}, {0xA36CFF6C, CastlevaniaLoI, JP, 0},
{0x9A93FE5D, CastlevaniaLoI, KO, 0}, {0x9A93FE5D, CastlevaniaLoI, KO, 0},
{0x7985D894, FinalFightStreetwise, US, 0},
{0xED4BF0D3, FinalFightStreetwise, US, 0}, // cutie comment
{0x0BA2B682, FinalFightStreetwise, RU, 0},
{0x73C560BA, FinalFightStreetwise, EU, 0},
{0xCBB87BF9, EvangelionJo, JP, 0}, // cutie comment {0xCBB87BF9, EvangelionJo, JP, 0}, // cutie comment
{0xC5B75C7C, Oneechanbara2Special, JP, 0}, // cutie comment {0xC5B75C7C, Oneechanbara2Special, JP, 0}, // cutie comment
{0xC725CC6C, Oneechanbara2Special, JP, 0}, {0xC725CC6C, Oneechanbara2Special, JP, 0},

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@ -66,7 +66,6 @@ public:
FIFA04, FIFA04,
FIFA05, FIFA05,
FightingBeautyWulong, FightingBeautyWulong,
FinalFightStreetwise,
FrontMission5, FrontMission5,
Genji, Genji,
GetaWay, GetaWay,

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@ -1039,25 +1039,6 @@ bool GSC_EternalPoison(const GSFrameInfo& fi, int& skip)
return true; return true;
} }
bool GSC_FinalFightStreetwise(const GSFrameInfo& fi, int& skip)
{
if (skip == 0)
{
if(fi.TME)
{
// depth textures (bully, mgs3s1 intro, Front Mission 5)
if( (fi.TPSM == PSM_PSMZ32 || fi.TPSM == PSM_PSMZ24 || fi.TPSM == PSM_PSMZ16 || fi.TPSM == PSM_PSMZ16S) ||
// General, often problematic post processing
(GSUtil::HasSharedBits(fi.FBP, fi.FPSM, fi.TBP0, fi.TPSM)) )
{
skip = 1;
}
}
}
return true;
}
bool GSC_FrontMission5(const GSFrameInfo& fi, int& skip) bool GSC_FrontMission5(const GSFrameInfo& fi, int& skip)
{ {
if(skip == 0) if(skip == 0)
@ -2189,7 +2170,6 @@ void GSState::SetupCrcHack()
// Depth // Depth
lut[CRC::Bully] = GSC_Bully; lut[CRC::Bully] = GSC_Bully;
lut[CRC::BullyCC] = GSC_BullyCC; lut[CRC::BullyCC] = GSC_BullyCC;
lut[CRC::FinalFightStreetwise] = GSC_FinalFightStreetwise; // + Blending
lut[CRC::FrontMission5] = GSC_FrontMission5; lut[CRC::FrontMission5] = GSC_FrontMission5;
lut[CRC::GodOfWar2] = GSC_GodOfWar2; lut[CRC::GodOfWar2] = GSC_GodOfWar2;
lut[CRC::HeavyMetalThunder] = GSC_HeavyMetalThunder; lut[CRC::HeavyMetalThunder] = GSC_HeavyMetalThunder;