gsdx: windows requires a static cast

This commit is contained in:
Gregory Hainaut 2015-08-22 12:10:25 +02:00
parent 8223b09f60
commit d9cf326879
1 changed files with 1 additions and 1 deletions

View File

@ -445,7 +445,7 @@ static int _GSopen(void** dsp, char* title, int renderer, int threads = -1)
if (renderer == 12 && theApp.GetConfig("debug_glsl_shader", 0) == 2) {
printf("GSdx: test OpenGL shader. Please wait...\n\n");
dynamic_cast<GSDeviceOGL*>(s_gs->m_dev)->SelfShaderTest();
static_cast<GSDeviceOGL*>(s_gs->m_dev)->SelfShaderTest();
printf("\nGSdx: test OpenGL shader done. It will now exit\n");
return -1;
}